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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: Armor.ini /////////////////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 ;Just so you know the choices available, here is part of Damage.h 5 ;{ 6 ; "EXPLOSION", 7 ; "CRUSH", 8 ; "ARMOR_PIERCING", 9 ; "SMALL_ARMS", 10 ; "GATTLING", 11 ; "RADIATION", 12 ; "FLAME", 13 ; "LASER", 14 ; "SNIPER", 15 ; "POISON", 16 ; "HEALING", 17 ; "UNRESISTABLE", 18 ; "WATER", 19 ; "DEPLOY", 20 ; "SURRENDER", 21 ; "HACK", 22 ; "KILL_PILOT", 23 ; "PENALTY", 24 ; "FALLING", 25 ; "MELEE", 26 ; "DISARM", 27 ; "HAZARD_CLEANUP", 28 ; "INFANTRY_MISSILE", ;Used by Rocket troopers. 29 ; "AURORA_BOMB", ;Used by the Aurora 30 ; "LAND_MINE", ;used by land mines 31 ; "JET_MISSILES", ;used by jets 32 ; "STEALTHJET_MISSILES", ;used by the StealthJet 33 ; "MOLOTOV_COCKTAIL", ;used by angry mob molotov cocktails 34 ; "COMANCHE_VULCAN", ;used by Comanche 20mm 35 ; "SUBDUAL_MISSILE", 36 ; "SUBDUAL_VEHICLE", 37 ; "SUBDUAL_BUILDING", 38 ;}; 39 40 Armor NoArmor 41 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 42 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 43 Armor = SUBDUAL_MISSILE 0% 44 Armor = SUBDUAL_VEHICLE 0% 45 Armor = SUBDUAL_BUILDING 0% 46 End 47 48 Armor HumanArmor 49 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 50 Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. 51 Armor = INFANTRY_MISSILE 10% 52 Armor = FLAME 150% ;humans don't like fire 53 Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... 54 Armor = SNIPER 200% 55 Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser) 56 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 57 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 58 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 59 Armor = SUBDUAL_MISSILE 0% 60 Armor = SUBDUAL_VEHICLE 0% 61 Armor = SUBDUAL_BUILDING 0% 62 End 63 64 Armor HazMatHumanArmor 65 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 66 Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. 67 Armor = SNIPER 200% 68 Armor = FLAME 25% ;Hazmat's have a good resistance to fire. 69 Armor = LASER 25% ;Hazmat's can resist laser fire a bit better than infantry. 70 Armor = POISON 0% ;Unharmed by poison 71 Armor = RADIATION 0% ;Unharmed by radiation too 72 Armor = MICROWAVE 0% ;Unharmed by radiation too 73 Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... even with hazmat protection! 74 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 75 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 76 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 77 Armor = SUBDUAL_MISSILE 0% 78 Armor = SUBDUAL_VEHICLE 0% 79 Armor = SUBDUAL_BUILDING 0% 80 End 81 82 Armor ChemSuitHumanArmor 83 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 84 Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. 85 Armor = INFANTRY_MISSILE 10% 86 Armor = FLAME 150% ;humans don't like fire 87 Armor = POISON 20% ;Unharmed by poison 88 Armor = RADIATION 20% ;Unharmed by radiation too 89 Armor = MICROWAVE 20% 90 Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... 91 Armor = SNIPER 200% 92 Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser) 93 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 94 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 95 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 96 Armor = SUBDUAL_MISSILE 0% 97 Armor = SUBDUAL_VEHICLE 0% 98 Armor = SUBDUAL_BUILDING 0% 99 End 100 101 Armor StingerSoldierArmor 102 Armor = DEFAULT 25% 103 Armor = EXPLOSION 10% ;Heavily protected by the stinger site against airstrikes 104 Armor = FLAME 100% ;Heavily protected by the stinger site against fire 105 Armor = POISON 100% ; 106 Armor = ARMOR_PIERCING 10% ;Stinger soldiers protected against tank shells 107 Armor = INFANTRY_MISSILE 10% ;Stinger soldiers protected against missile troops. 108 Armor = PARTICLE_BEAM 10% ;Stinger site protects against particle beam -- actually the stinger site will surely die and take them too. 109 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 110 Armor = SNIPER 200% 111 Armor = GATTLING 0% ;NOT vulenrable to gattling fire. 112 Armor = SMALL_ARMS 100% ;Vulnerable to normal small arms fire. 113 Armor = COMANCHE_VULCAN 0% ;invulnerable to 20mm cannon fire from the Comanche 114 Armor = JET_MISSILES 0% ;invulnerable to airstrikes from Raptors, MIGs and Comanche 115 Armor = LASER 25% ;LASERs are anti-personel and anti-projectile only (for point defense laser) 116 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 117 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 118 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 119 Armor = SUBDUAL_MISSILE 0% 120 Armor = SUBDUAL_VEHICLE 0% 121 Armor = SUBDUAL_BUILDING 0% 122 End 123 124 Armor TankArmor 125 Armor = CRUSH 50% ;tanks are extra-hard to crush 126 Armor = SMALL_ARMS 25% 127 Armor = GATTLING 10% ;resistant to gattling tank 128 Armor = COMANCHE_VULCAN 25% 129 Armor = FLAME 25% 130 Armor = RADIATION 50% ;Radiation does less damage to tanks. 131 Armor = MICROWAVE 0% 132 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 133 Armor = SNIPER 0% 134 Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons 135 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 136 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 137 Armor = PARTICLE_BEAM 100% ; 138 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 139 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 140 Armor = SUBDUAL_MISSILE 0% 141 Armor = SUBDUAL_VEHICLE 100% 142 Armor = SUBDUAL_BUILDING 0% 143 End 144 145 Armor DozerArmor 146 Armor = CRUSH 50% 147 Armor = SMALL_ARMS 25% 148 Armor = GATTLING 10% ;resistant to gattling tank 149 Armor = COMANCHE_VULCAN 25% 150 Armor = FLAME 25% 151 Armor = RADIATION 50% 152 Armor = MICROWAVE 0% 153 Armor = POISON 25% 154 Armor = SNIPER 0% 155 Armor = MELEE 0% 156 Armor = LASER 0% 157 Armor = HAZARD_CLEANUP 0% 158 Armor = PARTICLE_BEAM 100% 159 Armor = KILL_PILOT 100% 160 Armor = SURRENDER 0% 161 Armor = LAND_MINE 0% ;dozer is made immune to land mines 162 Armor = SUBDUAL_MISSILE 0% 163 Armor = SUBDUAL_VEHICLE 100% 164 Armor = SUBDUAL_BUILDING 0% 165 End 166 167 ; reduces damage some 168 Armor UpgradedTankArmor 169 Armor = CRUSH 30% ;tanks are extra-hard to crush 170 Armor = SMALL_ARMS 20% 171 Armor = GATTLING 10% ;resistant to gattling tank 172 Armor = COMANCHE_VULCAN 20% 173 Armor = FLAME 10% 174 Armor = POISON 10% 175 Armor = MICROWAVE 0% 176 Armor = SNIPER 0% 177 Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons 178 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 179 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 180 Armor = PARTICLE_BEAM 100% 181 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 182 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 183 Armor = SUBDUAL_MISSILE 0% 184 Armor = SUBDUAL_VEHICLE 100% 185 Armor = SUBDUAL_BUILDING 0% 186 END 187 188 Armor TruckArmor 189 Armor = CRUSH 50% 190 Armor = SMALL_ARMS 50% 191 Armor = GATTLING 50% ;resistant to gattling tank 192 Armor = COMANCHE_VULCAN 50% 193 Armor = INFANTRY_MISSILE 50% 194 Armor = POISON 50% 195 Armor = MICROWAVE 0% 196 Armor = SNIPER 0% 197 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 198 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 199 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 200 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 201 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 202 Armor = SUBDUAL_MISSILE 0% 203 Armor = SUBDUAL_VEHICLE 100% 204 Armor = SUBDUAL_BUILDING 0% 205 End 206 207 ;used by the Quad Cannon, Hummer and Gattling Tank to make them effective AA units. 208 Armor AntiAirVehicle 209 Armor = JET_MISSILES 30% 210 Armor = STEALTHJET_MISSILES 30% 211 Armor = CRUSH 50% 212 Armor = SMALL_ARMS 50% 213 Armor = GATTLING 50% ;resistant to gattling tank 214 Armor = COMANCHE_VULCAN 50% 215 Armor = INFANTRY_MISSILE 50% 216 Armor = POISON 50% 217 Armor = MICROWAVE 0% 218 Armor = SNIPER 0% 219 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 220 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 221 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 222 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 223 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 224 Armor = SUBDUAL_MISSILE 0% 225 Armor = SUBDUAL_VEHICLE 100% 226 Armor = SUBDUAL_BUILDING 0% 227 End 228 229 Armor HumveeArmor 230 Armor = JET_MISSILES 30% 231 Armor = STEALTHJET_MISSILES 30% 232 Armor = CRUSH 50% 233 Armor = SMALL_ARMS 50% 234 Armor = GATTLING 50% ;resistant to gattling tank 235 Armor = COMANCHE_VULCAN 50% 236 Armor = INFANTRY_MISSILE 50% 237 Armor = POISON 50% 238 Armor = MICROWAVE 0% 239 Armor = SNIPER 0% 240 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 241 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 242 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 243 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 244 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 245 Armor = FLAME 50% ;hummers flame resistant so they can deal with MIGs. 246 Armor = SUBDUAL_MISSILE 0% 247 Armor = SUBDUAL_VEHICLE 100% 248 Armor = SUBDUAL_BUILDING 0% 249 End 250 251 Armor ToxinTruckArmor ;TruckArmor that is immune to poison 252 Armor = CRUSH 50% 253 Armor = SMALL_ARMS 50% 254 Armor = GATTLING 50% ;resistant to gattling tank 255 Armor = COMANCHE_VULCAN 50% 256 Armor = INFANTRY_MISSILE 50% 257 Armor = POISON 0% ;IMMUNE! It spews poison :) 258 Armor = RADIATION 0% 259 Armor = MICROWAVE 0% 260 Armor = SNIPER 0% 261 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 262 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 263 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 264 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 265 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 266 Armor = MOLOTOV_COCKTAIL 20% ;used by Angry mob. 267 Armor = INFANTRY_MISSILE 20% ;used by rocket guys 268 Armor = SUBDUAL_MISSILE 0% 269 Armor = SUBDUAL_VEHICLE 100% 270 Armor = SUBDUAL_BUILDING 0% 271 End 272 273 Armor DragonTankArmor 274 Armor = CRUSH 50% ;tanks are extra-hard to crush 275 Armor = SMALL_ARMS 25% 276 Armor = GATTLING 25% ;resistant to gattling tank 277 Armor = COMANCHE_VULCAN 25% 278 Armor = FLAME 0% 279 Armor = RADIATION 50% ;Radiation does less damage to tanks. 280 Armor = MICROWAVE 0% 281 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 282 Armor = MICROWAVE 0% 283 Armor = SNIPER 0% 284 Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons 285 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 286 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 287 Armor = PARTICLE_BEAM 100% ; 288 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 289 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 290 Armor = MOLOTOV_COCKTAIL 20% ;used by Angry mob. 291 Armor = INFANTRY_MISSILE 20% ;used by rocket guys 292 Armor = SUBDUAL_MISSILE 0% 293 Armor = SUBDUAL_VEHICLE 100% 294 Armor = SUBDUAL_BUILDING 0% 295 End 296 297 Armor VulnerableAllArmor 298 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 299 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 300 Armor = SUBDUAL_MISSILE 0% 301 Armor = SUBDUAL_VEHICLE 0% 302 Armor = SUBDUAL_BUILDING 0% 303 End 304 305 306 ;----------------------------------------------------------------------------------- 307 308 ;******************************************************************* 309 ;***IF YOU CHANGE THESE, CHANGE CountermeasuresAirplaneArmor TOO!*** 310 ;******************************************************************* 311 Armor AirplaneArmor 312 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 313 Armor = SMALL_ARMS 120% ;gives Quad and gattling a little more punch. 314 Armor = GATTLING 120% ;resistant to gattling tank 315 Armor = EXPLOSION 100% ;gives patriot some more punch 316 Armor = INFANTRY_MISSILE 120% ;gives missile guys some more punch 317 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 318 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 319 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 320 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 321 Armor = JET_MISSILES 25% ;aircraft do less damage to one another in the skies. 322 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 323 Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. 324 Armor = MICROWAVE 0% 325 Armor = SNIPER 0% 326 Armor = SUBDUAL_MISSILE 0% 327 Armor = SUBDUAL_VEHICLE 0% 328 Armor = SUBDUAL_BUILDING 0% 329 End 330 331 ;**************************************************** 332 ;***IF YOU CHANGE THESE, CHANGE AirplaneArmor TOO!*** 333 ;**************************************************** 334 ;This armor is the countermeasures upgrade based off AirplaneArmor. We reduce 335 ;the damage of SMALL_ARMS and GATTLING by 25%. 336 Armor CountermeasuresAirplaneArmor 337 Armor = DEFAULT 100% 338 Armor = SMALL_ARMS 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off AirplaneArmor) 339 Armor = GATTLING 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off AirplaneArmor) 340 Armor = EXPLOSION 90% 341 Armor = INFANTRY_MISSILE 100% 342 Armor = LASER 0% 343 Armor = HAZARD_CLEANUP 0% 344 Armor = KILL_PILOT 0% 345 Armor = SURRENDER 0% 346 Armor = JET_MISSILES 25% 347 Armor = POISON 25% 348 Armor = RADIATION 25% 349 Armor = MICROWAVE 0% 350 Armor = SNIPER 0% 351 Armor = SUBDUAL_MISSILE 0% 352 Armor = SUBDUAL_VEHICLE 0% 353 Armor = SUBDUAL_BUILDING 0% 354 End 355 356 357 ;----------------------------------------------------------------------------------- 358 359 360 ;************************************************************************* 361 ;***IF YOU CHANGE THESE, CHANGE CountermeasuresSpectreGunshipArmor TOO!*** 362 ;************************************************************************* 363 Armor SpectreGunshipArmor 364 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 365 Armor = SMALL_ARMS 40% ;gives Quad and gattling a little more punch. 366 Armor = GATTLING 40% ;resistant to gattling tank 367 Armor = EXPLOSION 40% ;gives patriot some more punch 368 Armor = INFANTRY_MISSILE 40% ;gives missile guys some more punch 369 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 370 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 371 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 372 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 373 Armor = JET_MISSILES 25% ;aircraft do less damage to one another in the skies. 374 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 375 Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. 376 Armor = MICROWAVE 0% 377 Armor = SNIPER 0% 378 Armor = SUBDUAL_MISSILE 0% 379 Armor = SUBDUAL_VEHICLE 0% 380 Armor = SUBDUAL_BUILDING 0% 381 End 382 383 ;********************************************************** 384 ;***IF YOU CHANGE THESE, CHANGE SpectreGunshipArmor TOO!*** 385 ;********************************************************** 386 Armor CountermeasuresSpectreGunshipArmor 387 Armor = DEFAULT 100% 388 Armor = SMALL_ARMS 30% ;(40 x 0.75 -- 25% reduction off SpectreGunshipArmor) 389 Armor = GATTLING 30% ;(40 x 0.75 -- 25% reduction off SpectreGunshipArmor) 390 Armor = EXPLOSION 40% 391 Armor = INFANTRY_MISSILE 40% 392 Armor = LASER 0% 393 Armor = HAZARD_CLEANUP 0% 394 Armor = KILL_PILOT 0% 395 Armor = SURRENDER 0% 396 Armor = JET_MISSILES 25% 397 Armor = POISON 25% 398 Armor = RADIATION 25% 399 Armor = MICROWAVE 0% 400 Armor = SNIPER 0% 401 Armor = SUBDUAL_MISSILE 0% 402 Armor = SUBDUAL_VEHICLE 0% 403 Armor = SUBDUAL_BUILDING 0% 404 End 405 406 ;----------------------------------------------------------------------------------- 407 408 409 ;******************************************************************* 410 ;***IF YOU CHANGE THESE, CHANGE CountermeasuresComancheArmor TOO!*** 411 ;******************************************************************* 412 Armor ComancheArmor 413 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 414 Armor = SMALL_ARMS 120% ;gives Quad and gattling a little more punch. 415 Armor = GATTLING 120% ;resistant to gattling tank 416 Armor = EXPLOSION 130% ;gives patriot some more punch 417 Armor = INFANTRY_MISSILE 120% ;gives missile guys some more punch 418 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 419 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 420 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 421 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 422 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 423 Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. 424 Armor = MICROWAVE 0% 425 Armor = SUBDUAL_MISSILE 0% 426 Armor = SUBDUAL_VEHICLE 0% 427 Armor = SUBDUAL_BUILDING 0% 428 Armor = SNIPER 0% 429 End 430 431 ;**************************************************** 432 ;***IF YOU CHANGE THESE, CHANGE ComancheArmor TOO!*** 433 ;**************************************************** 434 Armor CountermeasuresComancheArmor 435 Armor = DEFAULT 100% 436 Armor = SMALL_ARMS 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 437 Armor = GATTLING 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 438 Armor = EXPLOSION 110% 439 Armor = INFANTRY_MISSILE 100% 440 Armor = LASER 0% 441 Armor = HAZARD_CLEANUP 0% 442 Armor = KILL_PILOT 0% 443 Armor = SURRENDER 0% 444 Armor = POISON 25% 445 Armor = RADIATION 25% 446 Armor = MICROWAVE 0% 447 Armor = SUBDUAL_MISSILE 0% 448 Armor = SUBDUAL_VEHICLE 0% 449 Armor = SUBDUAL_BUILDING 0% 450 Armor = SNIPER 0% 451 End 452 453 454 ;----------------------------------------------------------------------------------- 455 456 457 Armor ChinookArmor 458 Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types 459 Armor = INFANTRY_MISSILE 25% 460 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 461 Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. 462 Armor = SNIPER 0% 463 Armor = MICROWAVE 0% 464 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 465 Armor = SUBDUAL_MISSILE 0% 466 Armor = SUBDUAL_VEHICLE 0% 467 Armor = SUBDUAL_BUILDING 0% 468 End 469 470 Armor ProjectileArmor ;Missles are armored from basic damage 471 Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types 472 Armor = FALLING 0% ;projectiles are immune to falling damage 473 Armor = LASER 100% ;lasers are anti-personel and anti-projectile only (for point defense laser) 474 Armor = SMALL_ARMS 25% ;gives Quad and gattling a little more punch. 475 Armor = MICROWAVE 0% 476 Armor = GATTLING 25% ;resistant to gattling tank 477 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 478 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 479 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 480 Armor = SUBDUAL_MISSILE 100% 481 Armor = SUBDUAL_VEHICLE 0% 482 Armor = SUBDUAL_BUILDING 0% 483 End 484 485 ;*Be careful with this type, use in conjunction with KindOf = BALLISTIC_MISSILE to restrict targeting 486 ;*to select weapons, because ballistic missile armor is weak! Weapons capable of targeting must have 487 ;*AntiBallisticMissile = Yes set in the Weapon.ini. 488 Armor BallisticMissileArmor 489 Armor = DEFAULT 80% ;this sets the level for all nonspecified damage types 490 Armor = FALLING 0% ;projectiles are immune to falling damage 491 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 492 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 493 Armor = MICROWAVE 0% 494 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 495 Armor = SUBDUAL_MISSILE 100% 496 Armor = SUBDUAL_VEHICLE 0% 497 Armor = SUBDUAL_BUILDING 0% 498 End 499 500 501 Armor StructureArmor 502 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 503 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 504 Armor = SMALL_ARMS 50% 505 Armor = GATTLING 10% ;resistant to gattling tank 506 Armor = COMANCHE_VULCAN 50% 507 Armor = RADIATION 0% ;Radiation does no damage to buildings. 508 Armor = MICROWAVE 0% 509 Armor = SNIPER 0% 510 Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings 511 Armor = MELEE 0% 512 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 513 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 514 Armor = INFANTRY_MISSILE 50% 515 Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 516 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 517 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 518 Armor = AURORA_BOMB 250% 519 Armor = LAND_MINE 0% ;buildings take no damage from mines 520 Armor = FLAME 50% 521 Armor = SUBDUAL_MISSILE 0% 522 Armor = SUBDUAL_VEHICLE 0% 523 Armor = SUBDUAL_BUILDING 100% 524 End 525 526 Armor StructureArmorTough 527 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 528 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 529 Armor = SMALL_ARMS 50% 530 Armor = GATTLING 10% ;resistant to gattling tank 531 Armor = COMANCHE_VULCAN 50% 532 Armor = RADIATION 0% ;Radiation does no damage to buildings. 533 Armor = MICROWAVE 0% 534 Armor = SNIPER 0% 535 Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings 536 Armor = MELEE 0% 537 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 538 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 539 Armor = INFANTRY_MISSILE 50% 540 Armor = PARTICLE_BEAM 25% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 541 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 542 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 543 Armor = AURORA_BOMB 250% 544 Armor = LAND_MINE 0% ;buildings take no damage from mines 545 Armor = FLAME 50% 546 Armor = EXPLOSION 80% ;makes these buildings more resistant to nuclear attacks, among other things 547 Armor = SUBDUAL_MISSILE 0% 548 Armor = SUBDUAL_VEHICLE 0% 549 Armor = SUBDUAL_BUILDING 100% 550 End 551 552 Armor GLAUpgradedStructureArmor 553 Armor = DEFAULT 75% ; this sets the level for all nonspecified damage types 554 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 555 Armor = SMALL_ARMS 40% 556 Armor = GATTLING 7% ;resistant to gattling tank 557 Armor = COMANCHE_VULCAN 40% 558 Armor = RADIATION 0% ;Radiation does no damage to buildings. 559 Armor = MICROWAVE 0% 560 Armor = SNIPER 0% 561 Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings 562 Armor = MELEE 0% 563 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 564 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 565 Armor = INFANTRY_MISSILE 40% 566 Armor = PARTICLE_BEAM 150% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 567 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 568 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 569 Armor = AURORA_BOMB 150% 570 Armor = LAND_MINE 0% ;buildings take no damage from mines 571 Armor = FLAME 40% 572 Armor = SUBDUAL_MISSILE 0% 573 Armor = SUBDUAL_VEHICLE 0% 574 Armor = SUBDUAL_BUILDING 75% 575 End 576 577 Armor GLAUpgradedStructureArmorTough 578 Armor = DEFAULT 75% ; this sets the level for all nonspecified damage types 579 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 580 Armor = SMALL_ARMS 40% 581 Armor = GATTLING 7% ;resistant to gattling tank 582 Armor = COMANCHE_VULCAN 40% 583 Armor = RADIATION 0% ;Radiation does no damage to buildings. 584 Armor = MICROWAVE 0% 585 Armor = SNIPER 0% 586 Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings 587 Armor = MELEE 0% 588 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 589 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 590 Armor = INFANTRY_MISSILE 40% 591 Armor = PARTICLE_BEAM 18% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 592 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 593 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 594 Armor = AURORA_BOMB 150% 595 Armor = LAND_MINE 0% ;buildings take no damage from mines 596 Armor = FLAME 40% 597 Armor = EXPLOSION 60% ;makes these buildings more resistant to nuclear attacks, among other things 598 Armor = SUBDUAL_MISSILE 0% 599 Armor = SUBDUAL_VEHICLE 0% 600 Armor = SUBDUAL_BUILDING 75% 601 End 602 603 Armor BaseDefenseArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes. 604 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 605 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 606 Armor = SMALL_ARMS 50% 607 Armor = GATTLING 25% ;resistant to gattling tank 608 Armor = COMANCHE_VULCAN 50% 609 Armor = RADIATION 0% ;Radiation does no damage to buildings. 610 Armor = MICROWAVE 0% 611 Armor = SNIPER 0% 612 Armor = POISON 1% 613 Armor = MELEE 0% 614 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 615 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 616 Armor = INFANTRY_MISSILE 25% 617 Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 618 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 619 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 620 Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit. 621 Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets 622 Armor = JET_MISSILES 25% ;Raptors, MIGs and Comanche's not so effective. 623 Armor = LAND_MINE 0% ;buildings take no damage from mines 624 Armor = FLAME 50% 625 Armor = SUBDUAL_MISSILE 0% 626 Armor = SUBDUAL_VEHICLE 0% 627 Armor = SUBDUAL_BUILDING 100% 628 End 629 630 Armor StingerSiteArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes. 631 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 632 Armor = SMALL_ARMS 50% 633 Armor = GATTLING 30% ;resistant to gattling tank 634 Armor = COMANCHE_VULCAN 50% 635 Armor = RADIATION 0% ;Radiation does no damage to buildings. 636 Armor = MICROWAVE 1% 637 Armor = SNIPER 100% ;***This is required for snipers to be able to attack and kill stinger soldiers! Must be > 0! (Value irrelevant since the soldiers will use their % to modify the damage) 638 Armor = POISON 100% ; Similarly, this lets the toxin tractor attack to kill the soldiers 639 Armor = SURRENDER 0% ;And this is for Flashbangs 640 Armor = MELEE 0% 641 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 642 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 643 Armor = INFANTRY_MISSILE 25% 644 Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 645 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 646 Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit. 647 Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets 648 Armor = JET_MISSILES 40% ;Raptors, MIGs and Comanche's not so effective. 649 Armor = LAND_MINE 0% ;buildings take no damage from mines 650 Armor = FLAME 50% 651 Armor = SUBDUAL_MISSILE 0% 652 Armor = SUBDUAL_VEHICLE 0% 653 Armor = SUBDUAL_BUILDING 100% 654 End 655 656 Armor WallArmor 657 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 658 Armor = SURRENDER 0% ; buildings are immune to normal damage from STUN weapons. 659 Armor = SMALL_ARMS 6% 660 Armor = GATTLING 6% ;resistant to gattling tank 661 Armor = COMANCHE_VULCAN 6% 662 Armor = FLAME 0% 663 Armor = SNIPER 0% 664 Armor = POISON 0% 665 Armor = MICROWAVE 0% 666 Armor = MELEE 0% 667 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 668 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 669 Armor = INFANTRY_MISSILE 25% 670 Armor = PARTICLE_BEAM 100% 671 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 672 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 673 Armor = AURORA_BOMB 300% 674 Armor = SUBDUAL_MISSILE 0% 675 Armor = SUBDUAL_VEHICLE 0% 676 Armor = SUBDUAL_BUILDING 0% 677 End 678 679 Armor MineArmor 680 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 681 Armor = LAND_MINE 0% ; mines take no damage from mines 682 Armor = POISON 0% 683 Armor = RADIATION 0% 684 Armor = MICROWAVE 0% 685 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 686 Armor = SUBDUAL_MISSILE 0% 687 Armor = SUBDUAL_VEHICLE 0% 688 Armor = SUBDUAL_BUILDING 0% 689 End 690 691 Armor TreeArmor 692 Armor = DEFAULT 0% 693 Armor = FLAME 100% 694 Armor = PARTICLE_BEAM 100% 695 Armor = UNRESISTABLE 100% 696 End 697 698 Armor InvulnerableAllArmor ; If you want to even be immune to Kill, then you want an InactiveBody 699 Armor = DEFAULT 0% 700 Armor = UNRESISTABLE 100% 701 End 702 703 Armor HazardousMaterialArmor ;Poison fields and radiation fields have this type of armor (and only cleaned up by cleaner units) 704 Armor = DEFAULT 0% 705 Armor = HAZARD_CLEANUP 100% ;Only way to get harmed (or cleaned up) 706 Armor = FLAME 0% ;Flame can't clean it up anymore (looks dumb). 707 End 708 709 Armor AvalancheArmor ;The avalanche bits will not crush each other 710 Armor = DEFAULT 0% ; this sets the level for all nonspecified damage types 711 Armor = EXPLOSION 100% 712 Armor = UNRESISTABLE 100% 713 Armor = INFANTRY_MISSILE 100% 714 Armor = AURORA_BOMB 100% 715 Armor = LAND_MINE 100% 716 Armor = JET_MISSILES 100% 717 Armor = STEALTHJET_MISSILES 100% 718 719 End 720 721 Armor BattleBusTruckArmor 722 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 723 Armor = JET_MISSILES 75% 724 Armor = STEALTHJET_MISSILES 50% 725 Armor = ARMOR_PIERCING 90% 726 Armor = CRUSH 50% 727 Armor = SMALL_ARMS 25% 728 Armor = GATTLING 25% ;resistant to gattling tank 729 Armor = COMANCHE_VULCAN 25% 730 Armor = FLAME 50% 731 Armor = INFANTRY_MISSILE 50% 732 Armor = POISON 25% 733 Armor = MICROWAVE 0% 734 Armor = SNIPER 0% 735 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 736 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 737 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 738 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 739 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 740 Armor = SUBDUAL_MISSILE 0% 741 Armor = SUBDUAL_VEHICLE 100% 742 Armor = SUBDUAL_BUILDING 0% 743 Armor = RADIATION 50% ;Radiation does less damage to tanks. 744 Armor = SUBDUAL_MISSILE 0% 745 Armor = SUBDUAL_VEHICLE 100% 746 Armor = SUBDUAL_BUILDING 0% 747 End 748 749 Armor BattleBusStructureArmorTough 750 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 751 Armor = JET_MISSILES 50% 752 Armor = STEALTHJET_MISSILES 75% 753 Armor = ARMOR_PIERCING 90% 754 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 755 Armor = SMALL_ARMS 25% 756 Armor = GATTLING 25% ;resistant to gattling tank 757 Armor = COMANCHE_VULCAN 25% 758 Armor = RADIATION 1% ;Radiation does no damage to buildings. 759 Armor = MICROWAVE 0% 760 Armor = SNIPER 0% 761 Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings 762 Armor = MELEE 0% 763 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 764 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 765 Armor = INFANTRY_MISSILE 50% 766 Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 767 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 768 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 769 Armor = AURORA_BOMB 200% 770 Armor = LAND_MINE 0% ;buildings take no damage from mines 771 Armor = FLAME 50% 772 Armor = SUBDUAL_MISSILE 0% 773 Armor = SUBDUAL_VEHICLE 0% 774 Armor = SUBDUAL_BUILDING 100% 775 End 776 777 Armor BattleBusTruckArmorPlusOne 778 Armor = DEFAULT 90% ; this sets the level for all nonspecified damage types 779 Armor = JET_MISSILES 70% 780 Armor = STEALTHJET_MISSILES 45% 781 Armor = ARMOR_PIERCING 81% 782 Armor = CRUSH 45% 783 Armor = SMALL_ARMS 20% 784 Armor = GATTLING 20% ;resistant to gattling tank 785 Armor = COMANCHE_VULCAN 20% 786 Armor = FLAME 45% 787 Armor = INFANTRY_MISSILE 45% 788 Armor = POISON 20% 789 Armor = MICROWAVE 0% 790 Armor = SNIPER 0% 791 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 792 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 793 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 794 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 795 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 796 Armor = SUBDUAL_MISSILE 0% 797 Armor = SUBDUAL_VEHICLE 90% 798 Armor = SUBDUAL_BUILDING 0% 799 Armor = RADIATION 45% ;Radiation does less damage to tanks. 800 Armor = SUBDUAL_MISSILE 0% 801 Armor = SUBDUAL_VEHICLE 90% 802 Armor = SUBDUAL_BUILDING 0% 803 End 804 805 Armor BattleBusStructureArmorToughPlusOne 806 Armor = DEFAULT 90% ; this sets the level for all nonspecified damage types 807 Armor = JET_MISSILES 45% 808 Armor = STEALTHJET_MISSILES 75% 809 Armor = ARMOR_PIERCING 81% 810 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 811 Armor = SMALL_ARMS 20% 812 Armor = GATTLING 20% ;resistant to gattling tank 813 Armor = COMANCHE_VULCAN 20% 814 Armor = RADIATION 1% ;Radiation does no damage to buildings. 815 Armor = MICROWAVE 0% 816 Armor = SNIPER 0% 817 Armor = POISON 1% ;Poison does a tiny amount to allow firing on empty buildings 818 Armor = MELEE 0% 819 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 820 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 821 Armor = INFANTRY_MISSILE 45% 822 Armor = PARTICLE_BEAM 100% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 823 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 824 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 825 Armor = AURORA_BOMB 150% 826 Armor = LAND_MINE 0% ;buildings take no damage from mines 827 Armor = FLAME 45% 828 Armor = EXPLOSION 80% ;makes these buildings more resistant to nuclear attacks, among other things 829 Armor = SUBDUAL_MISSILE 0% 830 Armor = SUBDUAL_VEHICLE 0% 831 Armor = SUBDUAL_BUILDING 90% 832 End 833 834 Armor BattleBusTruckArmorPlusTwo 835 Armor = DEFAULT 80% ; this sets the level for all nonspecified damage types 836 Armor = JET_MISSILES 65% 837 Armor = STEALTHJET_MISSILES 40% 838 Armor = ARMOR_PIERCING 75% 839 Armor = CRUSH 40% 840 Armor = SMALL_ARMS 15% 841 Armor = GATTLING 15% ;resistant to gattling tank 842 Armor = COMANCHE_VULCAN 15% 843 Armor = FLAME 40% 844 Armor = INFANTRY_MISSILE 40% 845 Armor = POISON 15% 846 Armor = MICROWAVE 0% 847 Armor = SNIPER 0% 848 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 849 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 850 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 851 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 852 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 853 Armor = SUBDUAL_MISSILE 0% 854 Armor = SUBDUAL_VEHICLE 80% 855 Armor = SUBDUAL_BUILDING 0% 856 Armor = RADIATION 40% ;Radiation does less damage to tanks. 857 Armor = SUBDUAL_MISSILE 0% 858 Armor = SUBDUAL_VEHICLE 80% 859 Armor = SUBDUAL_BUILDING 0% 860 End 861 862 Armor BattleBusStructureArmorToughPlusTwo 863 Armor = DEFAULT 80% ; this sets the level for all nonspecified damage types 864 Armor = JET_MISSILES 40% 865 Armor = STEALTHJET_MISSILES 65% 866 Armor = ARMOR_PIERCING 75% 867 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 868 Armor = SMALL_ARMS 15% 869 Armor = GATTLING 15% ;resistant to gattling tank 870 Armor = COMANCHE_VULCAN 15% 871 Armor = RADIATION 1% ;Radiation does no damage to buildings. 872 Armor = MICROWAVE 0% 873 Armor = SNIPER 0% 874 Armor = POISON 1% ;Poison does a tiny amount to allow firing on empty buildings 875 Armor = MELEE 0% 876 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 877 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 878 Armor = INFANTRY_MISSILE 40% 879 Armor = PARTICLE_BEAM 100% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 880 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 881 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 882 Armor = AURORA_BOMB 100% 883 Armor = LAND_MINE 0% ;buildings take no damage from mines 884 Armor = FLAME 40% 885 Armor = EXPLOSION 70% ;makes these buildings more resistant to nuclear attacks, among other things 886 Armor = SUBDUAL_MISSILE 0% 887 Armor = SUBDUAL_VEHICLE 0% 888 Armor = SUBDUAL_BUILDING 80% 889 End 890 891 Armor FireBaseArmor ;rto look here 892 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 893 Armor = SMALL_ARMS 50% 894 Armor = GATTLING 30% ;resistant to gattling tank 895 Armor = COMANCHE_VULCAN 50% 896 Armor = RADIATION 1% ; all these 1%s are so the base will receive the damage then transfer it to occupants 897 Armor = MICROWAVE 1% 898 Armor = SNIPER 100% 899 Armor = POISON 1% 900 Armor = SURRENDER 0% 901 Armor = MELEE 1% 902 Armor = LASER 1% 903 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 904 Armor = INFANTRY_MISSILE 25% 905 Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 906 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 907 Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit. 908 Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets 909 Armor = JET_MISSILES 40% ;Raptors, MIGs and Comanche's not so effective. 910 Armor = LAND_MINE 0% ;buildings take no damage from mines 911 Armor = FLAME 50% 912 Armor = SUBDUAL_MISSILE 0% 913 Armor = SUBDUAL_VEHICLE 0% 914 Armor = SUBDUAL_BUILDING 100% 915 End 916 917 Armor SentryDroneArmor 918 Armor = JET_MISSILES 30% 919 Armor = STEALTHJET_MISSILES 30% 920 Armor = CRUSH 50% 921 Armor = SMALL_ARMS 50% 922 Armor = GATTLING 50% ;resistant to gattling tank 923 Armor = COMANCHE_VULCAN 50% 924 Armor = INFANTRY_MISSILE 50% 925 Armor = POISON 00% 926 Armor = MICROWAVE 0% 927 Armor = SNIPER 0% 928 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 929 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 930 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 931 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 932 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 933 Armor = FLAME 50% ;hummers flame resistant so they can deal with MIGs. 934 Armor = SUBDUAL_MISSILE 0% 935 Armor = SUBDUAL_VEHICLE 100% 936 Armor = SUBDUAL_BUILDING 0% 937 End 938 939 Armor DemoGenTerroristArmor ; Special Boost for Demo Generals Terrorist 940 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 941 Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. 942 Armor = INFANTRY_MISSILE 10% 943 Armor = FLAME 100% ;humans don't like fire 944 Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... 945 Armor = SNIPER 200% 946 Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser) 947 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 948 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 949 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 950 Armor = SUBDUAL_MISSILE 0% 951 Armor = SUBDUAL_VEHICLE 0% 952 Armor = SUBDUAL_BUILDING 0% 953 Armor = SMALL_ARMS 80% 954 Armor = GATTLING 80% ;resistant to gattling tank 955 Armor = COMANCHE_VULCAN 80% 956 Armor = POISON 50% 957 958 End 959 960 ;******************************************************************* 961 ;***IF YOU CHANGE THESE, CHANGE AFG_CountermeasuresComancheArmor TOO!*** 962 ;******************************************************************* 963 Armor AFG_ComancheArmor 964 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 965 Armor = SMALL_ARMS 100% ;gives Quad and gattling a little more punch. 966 Armor = GATTLING 100% ;resistant to gattling tank 967 Armor = EXPLOSION 100% ;gives patriot some more punch 968 Armor = INFANTRY_MISSILE 100% ;gives missile guys some more punch 969 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 970 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 971 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 972 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 973 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 974 Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. 975 Armor = MICROWAVE 0% 976 Armor = SUBDUAL_MISSILE 0% 977 Armor = SUBDUAL_VEHICLE 0% 978 Armor = SUBDUAL_BUILDING 0% 979 Armor = SNIPER 0% 980 End 981 982 ;**************************************************** 983 ;***IF YOU CHANGE THESE, CHANGE AFG_ComancheArmor TOO!*** 984 ;**************************************************** 985 Armor AFG_CountermeasuresComancheArmor 986 Armor = DEFAULT 90% 987 Armor = SMALL_ARMS 62% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 988 Armor = GATTLING 62% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 989 Armor = EXPLOSION 90% 990 Armor = INFANTRY_MISSILE 90% 991 Armor = LASER 0% 992 Armor = HAZARD_CLEANUP 0% 993 Armor = KILL_PILOT 0% 994 Armor = SURRENDER 0% 995 Armor = POISON 25% 996 Armor = RADIATION 25% 997 Armor = MICROWAVE 0% 998 Armor = SUBDUAL_MISSILE 0% 999 Armor = SUBDUAL_VEHICLE 0% 1000 Armor = SUBDUAL_BUILDING 0% 1001 Armor = SNIPER 0% 1002 End 1003 1004 Armor InfGen_HumanArmor 1005 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 1006 Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. 1007 Armor = INFANTRY_MISSILE 10% 1008 Armor = FLAME 150% ;humans don't like fire 1009 Armor = POISON 60% ;Unharmed by poison 1010 Armor = RADIATION 60% ;Unharmed by radiation too 1011 Armor = MICROWAVE 60% 1012 Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... 1013 Armor = SNIPER 200% 1014 Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser) 1015 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 1016 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 1017 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 1018 Armor = SUBDUAL_MISSILE 0% 1019 Armor = SUBDUAL_VEHICLE 0% 1020 Armor = SUBDUAL_BUILDING 0% 1021 End 1022 1023 Armor ChemReb_HumanArmor 1024 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 1025 Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. 1026 Armor = INFANTRY_MISSILE 10% 1027 Armor = SNIPER 200% 1028 Armor = FLAME 150% ;Hazmat's have a good resistance to fire. 1029 Armor = LASER 50% ;Hazmat's can resist laser fire a bit better than infantry. 1030 Armor = POISON 5% ;Unharmed by poison 1031 Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... even with hazmat protection! 1032 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 1033 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 1034 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 1035 Armor = SUBDUAL_MISSILE 0% 1036 Armor = SUBDUAL_VEHICLE 0% 1037 Armor = SUBDUAL_BUILDING 0% 1038 End 1039 1040 Armor StructureArmorInternetCenter 1041 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 1042 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 1043 Armor = SMALL_ARMS 50% 1044 Armor = GATTLING 10% ;resistant to gattling tank 1045 Armor = COMANCHE_VULCAN 50% 1046 Armor = RADIATION 0% ;Radiation does no damage to buildings. 1047 Armor = MICROWAVE 0% 1048 Armor = SNIPER 0% 1049 Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings 1050 Armor = MELEE 0% 1051 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 1052 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 1053 Armor = INFANTRY_MISSILE 50% 1054 Armor = PARTICLE_BEAM 20% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 1055 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 1056 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 1057 Armor = AURORA_BOMB 250% 1058 Armor = LAND_MINE 0% ;buildings take no damage from mines 1059 Armor = FLAME 50% 1060 Armor = EXPLOSION 70% ;makes these buildings more resistant to nuclear attacks, among other things 1061 Armor = SUBDUAL_MISSILE 0% 1062 Armor = SUBDUAL_VEHICLE 0% 1063 Armor = SUBDUAL_BUILDING 100% 1064 End 1065 1066 Armor AssaultCrawlerArmor ;Special Armor for Infantry General's Assault Crawler 1067 Armor = JET_MISSILES 60% 1068 Armor = STEALTHJET_MISSILES 60% 1069 Armor = AURORA_BOMB 80% 1070 Armor = CRUSH 50% ;hard to crush 1071 Armor = SMALL_ARMS 25% 1072 Armor = GATTLING 25% ;resistant to gattling tank 1073 Armor = COMANCHE_VULCAN 25% 1074 Armor = FLAME 25% 1075 Armor = RADIATION 50% ;Radiation does less damage to tanks. 1076 Armor = MICROWAVE 0% 1077 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 1078 Armor = SNIPER 0% 1079 Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons 1080 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 1081 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 1082 Armor = PARTICLE_BEAM 100% ; 1083 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 1084 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 1085 Armor = SUBDUAL_MISSILE 0% 1086 Armor = SUBDUAL_VEHICLE 100% 1087 Armor = SUBDUAL_BUILDING 0% 1088 End 1089 1090 Armor T72TankArmor 1091 Armor = EXPLOSION 50% 1092 Armor = CRUSH 50% 1093 Armor = ARMOR_PIERCING 75% 1094 Armor = SMALL_ARMS 5% 1095 Armor = GATTLING 10% 1096 Armor = RADIATION 25% 1097 Armor = FLAME 25% 1098 Armor = LASER 5% 1099 Armor = SNIPER 0% 1100 Armor = POISON 25% 1101 Armor = UNRESISTABLE 100% 1102 Armor = SURRENDER 0% 1103 Armor = KILL_PILOT 100% 1104 Armor = MELEE 0% 1105 Armor = HAZARD_CLEANUP 0% 1106 Armor = INFANTRY_MISSILE 100% 1107 Armor = AURORA_BOMB 100% 1108 Armor = LAND_MINE 0% 1109 Armor = JET_MISSILES 100% 1110 Armor = STEALTHJET_MISSILES 150% 1111 Armor = MOLOTOV_COCKTAIL 5% 1112 Armor = COMANCHE_VULCAN 10% 1113 Armor = FLESHY_SNIPER 0% 1114 Armor = PARTICLE_BEAM 200% 1115 End 1116 1117 1118 ; This makes you nearly-invulnerable to everything except "KILL" damage. 1119 ; (We don't want to set the armor to 0%, because then things would realize 1120 ; they couldn't do any damage to us at all, and refuse to target us.) 1121 Armor InvulnerableArmor 1122 Armor = DEFAULT 1% ;this sets the level for all nonspecified damage types 1123 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 1124 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 1125 End 1126
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