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   1  ;//////////////////////////////////////////////////////////////////////////////
   2  ;FILE: Armor.ini ///////////////////////////////////////////////////
   3  ;//////////////////////////////////////////////////////////////////////////////
   4  ;Just so you know the choices available, here is part of Damage.h
   5  ;{
   6  ; "EXPLOSION",   
   7  ; "CRUSH",     
   8  ; "ARMOR_PIERCING",
   9  ; "SMALL_ARMS",  
  10  ; "GATTLING",   
  11  ; "RADIATION",   
  12  ; "FLAME",     
  13  ; "LASER",     
  14  ; "SNIPER",    
  15  ; "POISON",   
  16  ; "HEALING", 
  17  ; "UNRESISTABLE", 
  18  ; "WATER",
  19  ; "DEPLOY", 
  20  ; "SURRENDER", 
  21  ; "HACK", 
  22  ; "KILL_PILOT", 
  23  ; "PENALTY", 
  24  ; "FALLING", 
  25  ; "MELEE", 
  26  ; "DISARM", 
  27  ; "HAZARD_CLEANUP", 
  28  ; "INFANTRY_MISSILE",   ;Used by Rocket troopers.
  29  ; "AURORA_BOMB",    ;Used by the Aurora
  30  ; "LAND_MINE",      ;used by land mines
  31  ; "JET_MISSILES",   ;used by jets
  32  ; "STEALTHJET_MISSILES",   ;used by the StealthJet
  33  ; "MOLOTOV_COCKTAIL",   ;used by angry mob molotov cocktails
  34  ; "COMANCHE_VULCAN",   ;used by Comanche 20mm
  35  ; "SUBDUAL_MISSILE",
  36  ; "SUBDUAL_VEHICLE",
  37  ; "SUBDUAL_BUILDING",
  38  ;};
  39  
  40  Armor NoArmor
  41    Armor = DEFAULT         100%     ;this sets the level for all nonspecified damage types
  42    Armor = HAZARD_CLEANUP  0%       ;Not harmed by cleaning weapons
  43    Armor = SUBDUAL_MISSILE 0%
  44    Armor = SUBDUAL_VEHICLE 0%
  45    Armor = SUBDUAL_BUILDING 0%
  46  End
  47  
  48  Armor HumanArmor
  49    Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  50    Armor = ARMOR_PIERCING    10%     ;humans don't get hit by tank rounds.  
  51    Armor = INFANTRY_MISSILE  10%
  52    Armor = FLAME             150%    ;humans don't like fire
  53    Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams...
  54    Armor = SNIPER            200%
  55    Armor = LASER             50%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
  56    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  57    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  58    Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  59    Armor = SUBDUAL_MISSILE   0%
  60    Armor = SUBDUAL_VEHICLE   0%
  61    Armor = SUBDUAL_BUILDING  0%
  62  End
  63  
  64  Armor HazMatHumanArmor
  65    Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  66    Armor = ARMOR_PIERCING    10%     ;humans don't get hit by tank rounds.  
  67    Armor = SNIPER            200%
  68    Armor = FLAME             25%     ;Hazmat's have a good resistance to fire.
  69    Armor = LASER             25%     ;Hazmat's can resist laser fire a bit better than infantry.
  70    Armor = POISON            0%      ;Unharmed by poison
  71    Armor = RADIATION         0%      ;Unharmed by radiation too
  72    Armor = MICROWAVE         0%      ;Unharmed by radiation too
  73    Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams... even with hazmat protection!
  74    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  75    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  76    Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  77    Armor = SUBDUAL_MISSILE   0%
  78    Armor = SUBDUAL_VEHICLE   0%
  79    Armor = SUBDUAL_BUILDING  0%
  80  End
  81  
  82  Armor ChemSuitHumanArmor
  83    Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  84    Armor = ARMOR_PIERCING    10%     ;humans don't get hit by tank rounds.  
  85    Armor = INFANTRY_MISSILE  10%
  86    Armor = FLAME             150%    ;humans don't like fire
  87    Armor = POISON            20%     ;Unharmed by poison
  88    Armor = RADIATION         20%     ;Unharmed by radiation too
  89    Armor = MICROWAVE         20%
  90    Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams...
  91    Armor = SNIPER            200%
  92    Armor = LASER             50%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
  93    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  94    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  95    Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  96    Armor = SUBDUAL_MISSILE   0%
  97    Armor = SUBDUAL_VEHICLE   0%
  98    Armor = SUBDUAL_BUILDING  0%
  99  End
 100  
 101  Armor StingerSoldierArmor
 102    Armor = DEFAULT           25%
 103    Armor = EXPLOSION         10%     ;Heavily protected by the stinger site against airstrikes
 104    Armor = FLAME             100%    ;Heavily protected by the stinger site against fire
 105    Armor = POISON            100%    ; 
 106    Armor = ARMOR_PIERCING    10%     ;Stinger soldiers protected against tank shells
 107    Armor = INFANTRY_MISSILE  10%     ;Stinger soldiers protected against missile troops.
 108    Armor = PARTICLE_BEAM     10%     ;Stinger site protects against particle beam -- actually the stinger site will surely die and take them too.
 109    Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
 110    Armor = SNIPER            200%
 111    Armor = GATTLING          0%      ;NOT vulenrable to gattling fire.
 112    Armor = SMALL_ARMS        100%    ;Vulnerable to normal small arms fire.
 113    Armor = COMANCHE_VULCAN   0%      ;invulnerable to 20mm cannon fire from the Comanche
 114    Armor = JET_MISSILES      0%      ;invulnerable to airstrikes from Raptors, MIGs and Comanche
 115    Armor = LASER             25%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
 116    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 117    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
 118    Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
 119    Armor = SUBDUAL_MISSILE   0%
 120    Armor = SUBDUAL_VEHICLE   0%
 121    Armor = SUBDUAL_BUILDING  0%
 122  End
 123  
 124  Armor TankArmor
 125    Armor = CRUSH              50%      ;tanks are extra-hard to crush
 126    Armor = SMALL_ARMS         25%
 127    Armor = GATTLING           10%      ;resistant to gattling tank
 128    Armor = COMANCHE_VULCAN    25%
 129    Armor = FLAME              25%
 130    Armor = RADIATION          50%      ;Radiation does less damage to tanks. 
 131    Armor = MICROWAVE           0%
 132    Armor = POISON             25%      ;Poison does a little damage, just for balance reasons.  
 133    Armor = SNIPER              0%
 134    Armor = MELEE               0%      ;tanks don't generally take much damage other than paint damage from MELEE weapons
 135    Armor = LASER               0%      ;lasers are anti-personel and anti-projectile only (for point defense laser)
 136    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
 137    Armor = PARTICLE_BEAM     100%      ;
 138    Armor = KILL_PILOT        100%      ;Jarmen Kell uses against vehicles only.
 139    Armor = SURRENDER           0%      ;Capture type weapons are effective only against infantry.
 140    Armor = SUBDUAL_MISSILE     0%
 141    Armor = SUBDUAL_VEHICLE   100%
 142    Armor = SUBDUAL_BUILDING    0%
 143  End
 144  
 145  Armor DozerArmor
 146    Armor = CRUSH           50%   
 147    Armor = SMALL_ARMS      25%
 148    Armor = GATTLING        10%    ;resistant to gattling tank
 149    Armor = COMANCHE_VULCAN 25%
 150    Armor = FLAME           25%
 151    Armor = RADIATION       50%   
 152    Armor = MICROWAVE        0%
 153    Armor = POISON          25%     
 154    Armor = SNIPER          0%
 155    Armor = MELEE           0%    
 156    Armor = LASER           0%    
 157    Armor = HAZARD_CLEANUP  0%    
 158    Armor = PARTICLE_BEAM   100%  
 159    Armor = KILL_PILOT      100%  
 160    Armor = SURRENDER       0%    
 161    Armor = LAND_MINE       0%   ;dozer is made immune to land mines
 162    Armor = SUBDUAL_MISSILE   0%
 163    Armor = SUBDUAL_VEHICLE   100%
 164    Armor = SUBDUAL_BUILDING  0%
 165  End
 166  
 167  ; reduces damage some
 168  Armor UpgradedTankArmor
 169    Armor = CRUSH           30%    ;tanks are extra-hard to crush
 170    Armor = SMALL_ARMS      20%
 171    Armor = GATTLING        10%    ;resistant to gattling tank
 172    Armor = COMANCHE_VULCAN 20%
 173    Armor = FLAME           10%
 174    Armor = POISON          10%
 175    Armor = MICROWAVE         0%
 176    Armor = SNIPER          0% 
 177    Armor = MELEE           0%    ;tanks don't generally take much damage other than paint damage from MELEE weapons
 178    Armor = LASER           0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 179    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 180    Armor = PARTICLE_BEAM   100%    
 181    Armor = KILL_PILOT      100%      ;Jarmen Kell uses against vehicles only.
 182    Armor = SURRENDER       0%    ;Capture type weapons are effective only against infantry.
 183    Armor = SUBDUAL_MISSILE   0%
 184    Armor = SUBDUAL_VEHICLE   100%
 185    Armor = SUBDUAL_BUILDING  0%
 186  END
 187  
 188  Armor TruckArmor
 189    Armor = CRUSH             50%
 190    Armor = SMALL_ARMS        50%
 191    Armor = GATTLING          50%    ;resistant to gattling tank
 192    Armor = COMANCHE_VULCAN   50%
 193    Armor = INFANTRY_MISSILE  50%
 194    Armor = POISON            50%
 195    Armor = MICROWAVE         0%
 196    Armor = SNIPER            0%
 197    Armor = MELEE             0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 198    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 199    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 200    Armor = KILL_PILOT        100%      ;Jarmen Kell uses against vehicles only.
 201    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 202    Armor = SUBDUAL_MISSILE   0%
 203    Armor = SUBDUAL_VEHICLE   100%
 204    Armor = SUBDUAL_BUILDING  0%
 205  End
 206  
 207  ;used by the Quad Cannon, Hummer and Gattling Tank to make them effective AA units.  
 208  Armor AntiAirVehicle
 209    Armor = JET_MISSILES        30%
 210    Armor = STEALTHJET_MISSILES 30%
 211    Armor = CRUSH               50%
 212    Armor = SMALL_ARMS          50%
 213    Armor = GATTLING            50%    ;resistant to gattling tank
 214    Armor = COMANCHE_VULCAN     50%
 215    Armor = INFANTRY_MISSILE    50%
 216    Armor = POISON              50%
 217    Armor = MICROWAVE         0%
 218    Armor = SNIPER              0%
 219    Armor = MELEE               0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 220    Armor = LASER               0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 221    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
 222    Armor = KILL_PILOT          100%      ;Jarmen Kell uses against vehicles only.
 223    Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
 224    Armor = SUBDUAL_MISSILE   0%
 225    Armor = SUBDUAL_VEHICLE   100%
 226    Armor = SUBDUAL_BUILDING  0%
 227  End
 228  
 229  Armor HumveeArmor
 230    Armor = JET_MISSILES        30%
 231    Armor = STEALTHJET_MISSILES 30%
 232    Armor = CRUSH               50%
 233    Armor = SMALL_ARMS          50%
 234    Armor = GATTLING            50%    ;resistant to gattling tank
 235    Armor = COMANCHE_VULCAN     50%
 236    Armor = INFANTRY_MISSILE    50%
 237    Armor = POISON              50%
 238    Armor = MICROWAVE            0%
 239    Armor = SNIPER               0%
 240    Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 241    Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 242    Armor = HAZARD_CLEANUP       0%      ;Not harmed by cleaning weapons
 243    Armor = KILL_PILOT         100%      ;Jarmen Kell uses against vehicles only.
 244    Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
 245    Armor = FLAME               50%   ;hummers flame resistant so they can deal with MIGs.  
 246    Armor = SUBDUAL_MISSILE      0%
 247    Armor = SUBDUAL_VEHICLE    100%
 248    Armor = SUBDUAL_BUILDING     0%
 249  End
 250  
 251  Armor ToxinTruckArmor ;TruckArmor that is immune to poison
 252    Armor = CRUSH             50%
 253    Armor = SMALL_ARMS        50%
 254    Armor = GATTLING          50%    ;resistant to gattling tank
 255    Armor = COMANCHE_VULCAN   50%
 256    Armor = INFANTRY_MISSILE  50%
 257    Armor = POISON            0%    ;IMMUNE! It spews poison :)
 258    Armor = RADIATION         0%
 259    Armor = MICROWAVE         0%
 260    Armor = SNIPER            0%
 261    Armor = MELEE             0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 262    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 263    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 264    Armor = KILL_PILOT        100%      ;Jarmen Kell uses against vehicles only.
 265    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 266    Armor = MOLOTOV_COCKTAIL  20%   ;used by Angry mob.   
 267    Armor = INFANTRY_MISSILE  20%   ;used by rocket guys
 268    Armor = SUBDUAL_MISSILE   0%
 269    Armor = SUBDUAL_VEHICLE   100%
 270    Armor = SUBDUAL_BUILDING  0%
 271  End
 272  
 273  Armor DragonTankArmor
 274    Armor = CRUSH             50%    ;tanks are extra-hard to crush
 275    Armor = SMALL_ARMS        25%
 276    Armor = GATTLING          25%    ;resistant to gattling tank
 277    Armor = COMANCHE_VULCAN   25%
 278    Armor = FLAME              0%
 279    Armor = RADIATION         50%      ;Radiation does less damage to tanks. 
 280    Armor = MICROWAVE          0%
 281    Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
 282    Armor = MICROWAVE         0%
 283    Armor = SNIPER            0%
 284    Armor = MELEE             0%    ;tanks don't generally take much damage other than paint damage from MELEE weapons
 285    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 286    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 287    Armor = PARTICLE_BEAM     100%  ;
 288    Armor = KILL_PILOT        100%     ;Jarmen Kell uses against vehicles only.
 289    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 290    Armor = MOLOTOV_COCKTAIL  20%   ;used by Angry mob.   
 291    Armor = INFANTRY_MISSILE  20%   ;used by rocket guys
 292    Armor = SUBDUAL_MISSILE   0%
 293    Armor = SUBDUAL_VEHICLE   100%
 294    Armor = SUBDUAL_BUILDING  0%
 295  End
 296  
 297  Armor VulnerableAllArmor
 298    Armor = DEFAULT         100%    ;this sets the level for all nonspecified damage types
 299    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 300    Armor = SUBDUAL_MISSILE   0%
 301    Armor = SUBDUAL_VEHICLE   0%
 302    Armor = SUBDUAL_BUILDING  0%
 303  End
 304  
 305  
 306  ;-----------------------------------------------------------------------------------
 307  
 308  ;*******************************************************************
 309  ;***IF YOU CHANGE THESE, CHANGE CountermeasuresAirplaneArmor TOO!***
 310  ;*******************************************************************
 311  Armor AirplaneArmor
 312    Armor = DEFAULT           100%  ;this sets the level for all nonspecified damage types
 313    Armor = SMALL_ARMS        120%  ;gives Quad and gattling a little more punch. 
 314    Armor = GATTLING          120%  ;resistant to gattling tank
 315    Armor = EXPLOSION         100%  ;gives patriot some more punch
 316    Armor = INFANTRY_MISSILE  120%  ;gives missile guys some more punch
 317    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 318    Armor = HAZARD_CLEANUP    0%    ;Not harmed by cleaning weapons
 319    Armor = KILL_PILOT        0%    ;Jarmen Kell uses against vehicles only.
 320    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 321    Armor = JET_MISSILES      25%   ;aircraft do less damage to one another in the skies. 
 322    Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
 323    Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
 324    Armor = MICROWAVE          0%
 325    Armor = SNIPER            0%
 326    Armor = SUBDUAL_MISSILE   0%
 327    Armor = SUBDUAL_VEHICLE   0%
 328    Armor = SUBDUAL_BUILDING  0%
 329  End
 330  
 331  ;****************************************************
 332  ;***IF YOU CHANGE THESE, CHANGE AirplaneArmor TOO!***
 333  ;****************************************************
 334  ;This armor is the countermeasures upgrade based off AirplaneArmor. We reduce
 335  ;the damage of SMALL_ARMS and GATTLING by 25%.
 336  Armor CountermeasuresAirplaneArmor
 337    Armor = DEFAULT           100%  
 338    Armor = SMALL_ARMS        75%   ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off AirplaneArmor) 
 339    Armor = GATTLING          75%   ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off AirplaneArmor) 
 340    Armor = EXPLOSION         90%  
 341    Armor = INFANTRY_MISSILE  100%  
 342    Armor = LASER             0%    
 343    Armor = HAZARD_CLEANUP    0%    
 344    Armor = KILL_PILOT        0%    
 345    Armor = SURRENDER         0%    
 346    Armor = JET_MISSILES      25%   
 347    Armor = POISON            25%   
 348    Armor = RADIATION         25%   
 349    Armor = MICROWAVE         0%
 350    Armor = SNIPER            0%
 351    Armor = SUBDUAL_MISSILE   0%
 352    Armor = SUBDUAL_VEHICLE   0%
 353    Armor = SUBDUAL_BUILDING  0%
 354  End
 355  
 356  
 357  ;-----------------------------------------------------------------------------------
 358  
 359  
 360  ;*************************************************************************
 361  ;***IF YOU CHANGE THESE, CHANGE CountermeasuresSpectreGunshipArmor TOO!***
 362  ;*************************************************************************
 363  Armor SpectreGunshipArmor
 364    Armor = DEFAULT           100%  ;this sets the level for all nonspecified damage types
 365    Armor = SMALL_ARMS        40%  ;gives Quad and gattling a little more punch. 
 366    Armor = GATTLING          40%  ;resistant to gattling tank
 367    Armor = EXPLOSION         40%  ;gives patriot some more punch
 368    Armor = INFANTRY_MISSILE  40%  ;gives missile guys some more punch
 369    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 370    Armor = HAZARD_CLEANUP    0%    ;Not harmed by cleaning weapons
 371    Armor = KILL_PILOT        0%    ;Jarmen Kell uses against vehicles only.
 372    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 373    Armor = JET_MISSILES      25%   ;aircraft do less damage to one another in the skies. 
 374    Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
 375    Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
 376    Armor = MICROWAVE         0%
 377    Armor = SNIPER            0%
 378    Armor = SUBDUAL_MISSILE   0%
 379    Armor = SUBDUAL_VEHICLE   0%
 380    Armor = SUBDUAL_BUILDING  0%
 381  End
 382  
 383  ;**********************************************************
 384  ;***IF YOU CHANGE THESE, CHANGE SpectreGunshipArmor TOO!***
 385  ;**********************************************************
 386  Armor CountermeasuresSpectreGunshipArmor
 387    Armor = DEFAULT           100% 
 388    Armor = SMALL_ARMS        30%  ;(40 x 0.75 -- 25% reduction off SpectreGunshipArmor) 
 389    Armor = GATTLING          30%  ;(40 x 0.75 -- 25% reduction off SpectreGunshipArmor) 
 390    Armor = EXPLOSION         40%  
 391    Armor = INFANTRY_MISSILE  40%  
 392    Armor = LASER             0%    
 393    Armor = HAZARD_CLEANUP    0%    
 394    Armor = KILL_PILOT        0%    
 395    Armor = SURRENDER         0%    
 396    Armor = JET_MISSILES      25%   
 397    Armor = POISON            25%   
 398    Armor = RADIATION         25%   
 399    Armor = MICROWAVE         0%
 400    Armor = SNIPER            0%
 401    Armor = SUBDUAL_MISSILE   0%
 402    Armor = SUBDUAL_VEHICLE   0%
 403    Armor = SUBDUAL_BUILDING  0%
 404  End
 405  
 406  ;-----------------------------------------------------------------------------------
 407  
 408  
 409  ;*******************************************************************
 410  ;***IF YOU CHANGE THESE, CHANGE CountermeasuresComancheArmor TOO!***
 411  ;*******************************************************************
 412  Armor ComancheArmor
 413    Armor = DEFAULT           100%  ;this sets the level for all nonspecified damage types
 414    Armor = SMALL_ARMS        120%  ;gives Quad and gattling a little more punch. 
 415    Armor = GATTLING          120%  ;resistant to gattling tank
 416    Armor = EXPLOSION         130%  ;gives patriot some more punch
 417    Armor = INFANTRY_MISSILE  120%  ;gives missile guys some more punch
 418    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 419    Armor = HAZARD_CLEANUP    0%    ;Not harmed by cleaning weapons
 420    Armor = KILL_PILOT        0%    ;Jarmen Kell uses against vehicles only.
 421    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 422    Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
 423    Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
 424    Armor = MICROWAVE         0%
 425    Armor = SUBDUAL_MISSILE   0%
 426    Armor = SUBDUAL_VEHICLE   0%
 427    Armor = SUBDUAL_BUILDING  0%
 428    Armor = SNIPER            0%
 429  End
 430  
 431  ;****************************************************
 432  ;***IF YOU CHANGE THESE, CHANGE ComancheArmor TOO!***
 433  ;****************************************************
 434  Armor CountermeasuresComancheArmor
 435    Armor = DEFAULT           100%  
 436    Armor = SMALL_ARMS        75%  ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 
 437    Armor = GATTLING          75%  ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 
 438    Armor = EXPLOSION         110%  
 439    Armor = INFANTRY_MISSILE  100%  
 440    Armor = LASER             0%    
 441    Armor = HAZARD_CLEANUP    0%    
 442    Armor = KILL_PILOT        0%    
 443    Armor = SURRENDER         0%    
 444    Armor = POISON            25%   
 445    Armor = RADIATION         25%   
 446    Armor = MICROWAVE         0%
 447    Armor = SUBDUAL_MISSILE   0%
 448    Armor = SUBDUAL_VEHICLE   0%
 449    Armor = SUBDUAL_BUILDING  0%
 450    Armor = SNIPER            0%
 451  End
 452  
 453  
 454  ;-----------------------------------------------------------------------------------
 455  
 456  
 457  Armor ChinookArmor
 458    Armor = DEFAULT           50%  ;this sets the level for all nonspecified damage types
 459    Armor = INFANTRY_MISSILE  25%
 460    Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
 461    Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
 462    Armor = SNIPER            0%
 463    Armor = MICROWAVE         0%
 464    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 465    Armor = SUBDUAL_MISSILE   0%
 466    Armor = SUBDUAL_VEHICLE   0%
 467    Armor = SUBDUAL_BUILDING  0%
 468  End
 469  
 470  Armor ProjectileArmor         ;Missles are armored from basic damage
 471    Armor = DEFAULT         25%     ;this sets the level for all nonspecified damage types
 472    Armor = FALLING         0%      ;projectiles are immune to falling damage
 473    Armor = LASER           100%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 474    Armor = SMALL_ARMS      25%     ;gives Quad and gattling a little more punch. 
 475    Armor = MICROWAVE         0%
 476    Armor = GATTLING        25%     ;resistant to gattling tank
 477    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 478    Armor = KILL_PILOT      0%      ;Jarmen Kell uses against vehicles only.
 479    Armor = SURRENDER       0%    ;Capture type weapons are effective only against infantry.
 480    Armor = SUBDUAL_MISSILE   100%
 481    Armor = SUBDUAL_VEHICLE   0%
 482    Armor = SUBDUAL_BUILDING  0%
 483  End
 484  
 485  ;*Be careful with this type, use in conjunction with KindOf = BALLISTIC_MISSILE to restrict targeting
 486  ;*to select weapons, because ballistic missile armor is weak! Weapons capable of targeting must have
 487  ;*AntiBallisticMissile = Yes set in the Weapon.ini.
 488  Armor BallisticMissileArmor 
 489    Armor = DEFAULT         80%     ;this sets the level for all nonspecified damage types
 490    Armor = FALLING         0%      ;projectiles are immune to falling damage
 491    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 492    Armor = KILL_PILOT      0%      ;Jarmen Kell uses against vehicles only.
 493    Armor = MICROWAVE         0%
 494    Armor = SURRENDER       0%      ;Capture type weapons are effective only against infantry.
 495    Armor = SUBDUAL_MISSILE   100%
 496    Armor = SUBDUAL_VEHICLE   0%
 497    Armor = SUBDUAL_BUILDING  0%
 498  End
 499  
 500  
 501  Armor StructureArmor
 502    Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
 503    Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
 504    Armor = SMALL_ARMS        50%
 505    Armor = GATTLING          10%    ;resistant to gattling tank
 506    Armor = COMANCHE_VULCAN   50%
 507    Armor = RADIATION         0%      ;Radiation does no damage to buildings.
 508    Armor = MICROWAVE         0%
 509    Armor = SNIPER            0%
 510    Armor = POISON            1%    ; Poison does a tiny amount to allow firing on empty buildings
 511    Armor = MELEE             0%
 512    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 513    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 514    Armor = INFANTRY_MISSILE  50%
 515    Armor = PARTICLE_BEAM     200%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 516    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
 517    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 518    Armor = AURORA_BOMB       250%
 519    Armor = LAND_MINE         0%    ;buildings take no damage from mines
 520    Armor = FLAME             50% 
 521    Armor = SUBDUAL_MISSILE   0%
 522    Armor = SUBDUAL_VEHICLE   0%
 523    Armor = SUBDUAL_BUILDING  100%
 524  End
 525  
 526  Armor StructureArmorTough
 527    Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
 528    Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
 529    Armor = SMALL_ARMS        50%
 530    Armor = GATTLING          10%    ;resistant to gattling tank
 531    Armor = COMANCHE_VULCAN   50%
 532    Armor = RADIATION         0%      ;Radiation does no damage to buildings.
 533    Armor = MICROWAVE         0%
 534    Armor = SNIPER            0%
 535    Armor = POISON            1%    ; Poison does a tiny amount to allow firing on empty buildings
 536    Armor = MELEE             0%
 537    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 538    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 539    Armor = INFANTRY_MISSILE  50%
 540    Armor = PARTICLE_BEAM     25%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 541    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
 542    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 543    Armor = AURORA_BOMB       250%
 544    Armor = LAND_MINE         0%    ;buildings take no damage from mines
 545    Armor = FLAME             50% 
 546    Armor = EXPLOSION         80%  ;makes these buildings more resistant to nuclear attacks, among other things
 547    Armor = SUBDUAL_MISSILE   0%
 548    Armor = SUBDUAL_VEHICLE   0%
 549    Armor = SUBDUAL_BUILDING  100%
 550  End    
 551  
 552  Armor GLAUpgradedStructureArmor
 553    Armor = DEFAULT           75%    ; this sets the level for all nonspecified damage types
 554    Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
 555    Armor = SMALL_ARMS        40%
 556    Armor = GATTLING          7%    ;resistant to gattling tank
 557    Armor = COMANCHE_VULCAN   40%
 558    Armor = RADIATION         0%      ;Radiation does no damage to buildings.
 559    Armor = MICROWAVE         0%
 560    Armor = SNIPER            0%
 561    Armor = POISON            1%    ; Poison does a tiny amount to allow firing on empty buildings
 562    Armor = MELEE             0%
 563    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 564    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 565    Armor = INFANTRY_MISSILE  40%
 566    Armor = PARTICLE_BEAM     150%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 567    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
 568    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 569    Armor = AURORA_BOMB       150%
 570    Armor = LAND_MINE         0%    ;buildings take no damage from mines
 571    Armor = FLAME             40% 
 572    Armor = SUBDUAL_MISSILE   0%
 573    Armor = SUBDUAL_VEHICLE   0%
 574    Armor = SUBDUAL_BUILDING  75%
 575  End
 576  
 577  Armor GLAUpgradedStructureArmorTough
 578    Armor = DEFAULT           75%    ; this sets the level for all nonspecified damage types
 579    Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
 580    Armor = SMALL_ARMS        40%
 581    Armor = GATTLING          7%    ;resistant to gattling tank
 582    Armor = COMANCHE_VULCAN   40%
 583    Armor = RADIATION         0%      ;Radiation does no damage to buildings.
 584    Armor = MICROWAVE         0%
 585    Armor = SNIPER            0%
 586    Armor = POISON            1%    ; Poison does a tiny amount to allow firing on empty buildings
 587    Armor = MELEE             0%
 588    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 589    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 590    Armor = INFANTRY_MISSILE  40%
 591    Armor = PARTICLE_BEAM     18%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 592    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
 593    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 594    Armor = AURORA_BOMB       150%
 595    Armor = LAND_MINE         0%    ;buildings take no damage from mines
 596    Armor = FLAME             40% 
 597    Armor = EXPLOSION         60%  ;makes these buildings more resistant to nuclear attacks, among other things
 598    Armor = SUBDUAL_MISSILE   0%
 599    Armor = SUBDUAL_VEHICLE   0%
 600    Armor = SUBDUAL_BUILDING  75%
 601  End
 602  
 603  Armor BaseDefenseArmor            ;used for anti-air base defenses.  Vulnerable to steatlh-fighter strikes. 
 604    Armor = DEFAULT             100%    ; this sets the level for all nonspecified damage types
 605    Armor = Surrender           0%    ; buildings are immune to normal damage from STUN weapons.
 606    Armor = SMALL_ARMS          50%
 607    Armor = GATTLING            25%    ;resistant to gattling tank
 608    Armor = COMANCHE_VULCAN     50%
 609    Armor = RADIATION           0%      ;Radiation does no damage to buildings.
 610    Armor = MICROWAVE           0%
 611    Armor = SNIPER              0%
 612    Armor = POISON              1%
 613    Armor = MELEE               0%
 614    Armor = LASER               0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 615    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
 616    Armor = INFANTRY_MISSILE    25%
 617    Armor = PARTICLE_BEAM       200%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 618    Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
 619    Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
 620    Armor = AURORA_BOMB         200%  ;Aurora can't vape a single base defense in one hit.
 621    Armor = STEALTHJET_MISSILES 250%  ;Watch out for those stealthjets
 622    Armor = JET_MISSILES        25%   ;Raptors, MIGs and Comanche's not so effective.  
 623    Armor = LAND_MINE           0%    ;buildings take no damage from mines
 624    Armor = FLAME               50% 
 625    Armor = SUBDUAL_MISSILE   0%
 626    Armor = SUBDUAL_VEHICLE   0%
 627    Armor = SUBDUAL_BUILDING  100%
 628  End
 629  
 630  Armor StingerSiteArmor  ;used for anti-air base defenses.  Vulnerable to steatlh-fighter strikes. 
 631    Armor = DEFAULT             100%   ; this sets the level for all nonspecified damage types
 632    Armor = SMALL_ARMS           50%
 633    Armor = GATTLING             30%   ;resistant to gattling tank
 634    Armor = COMANCHE_VULCAN      50%
 635    Armor = RADIATION             0%   ;Radiation does no damage to buildings.
 636    Armor = MICROWAVE             1%
 637    Armor = SNIPER              100%   ;***This is required for snipers to be able to attack and kill stinger soldiers! Must be > 0! (Value irrelevant since the soldiers will use their % to modify the damage)
 638    Armor = POISON              100%   ; Similarly, this lets the toxin tractor attack to kill the soldiers
 639    Armor = SURRENDER             0%   ;And this is for Flashbangs
 640    Armor = MELEE                 0%
 641    Armor = LASER                 0%   ;lasers are anti-personel and anti-projectile only (for point defense laser)
 642    Armor = HAZARD_CLEANUP        0%   ;Not harmed by cleaning weapons
 643    Armor = INFANTRY_MISSILE     25%
 644    Armor = PARTICLE_BEAM       200%   ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 645    Armor = KILL_PILOT            0%      ;Jarmen Kell uses against vehicles only.
 646    Armor = AURORA_BOMB         200%   ;Aurora can't vape a single base defense in one hit.
 647    Armor = STEALTHJET_MISSILES 250%   ;Watch out for those stealthjets
 648    Armor = JET_MISSILES         40%   ;Raptors, MIGs and Comanche's not so effective.  
 649    Armor = LAND_MINE             0%   ;buildings take no damage from mines
 650    Armor = FLAME                50% 
 651    Armor = SUBDUAL_MISSILE       0%
 652    Armor = SUBDUAL_VEHICLE       0%
 653    Armor = SUBDUAL_BUILDING    100%
 654  End
 655  
 656  Armor WallArmor
 657    Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
 658    Armor = SURRENDER         0%      ; buildings are immune to normal damage from STUN weapons.
 659    Armor = SMALL_ARMS        6%
 660    Armor = GATTLING          6%    ;resistant to gattling tank
 661    Armor = COMANCHE_VULCAN   6%
 662    Armor = FLAME             0%  
 663    Armor = SNIPER            0%
 664    Armor = POISON            0%
 665    Armor = MICROWAVE         0%
 666    Armor = MELEE             0%
 667    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 668    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 669    Armor = INFANTRY_MISSILE  25%
 670    Armor = PARTICLE_BEAM     100%    
 671    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
 672    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 673    Armor = AURORA_BOMB       300%
 674    Armor = SUBDUAL_MISSILE   0%
 675    Armor = SUBDUAL_VEHICLE   0%
 676    Armor = SUBDUAL_BUILDING  0%
 677  End
 678  
 679  Armor MineArmor
 680    Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
 681    Armor = LAND_MINE         0%      ; mines take no damage from mines
 682    Armor = POISON            0%    
 683    Armor = RADIATION         0%
 684    Armor = MICROWAVE         0%
 685    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 686    Armor = SUBDUAL_MISSILE   0%
 687    Armor = SUBDUAL_VEHICLE   0%
 688    Armor = SUBDUAL_BUILDING  0%
 689  End
 690  
 691  Armor TreeArmor
 692    Armor = DEFAULT         0%    
 693    Armor = FLAME           100%  
 694    Armor = PARTICLE_BEAM   100%    
 695    Armor = UNRESISTABLE    100%
 696  End
 697  
 698  Armor InvulnerableAllArmor ; If you want to even be immune to Kill, then you want an InactiveBody
 699    Armor = DEFAULT         0%    
 700    Armor = UNRESISTABLE    100%
 701  End
 702  
 703  Armor HazardousMaterialArmor    ;Poison fields and radiation fields have this type of armor (and only cleaned up by cleaner units)
 704    Armor = DEFAULT         0%
 705    Armor = HAZARD_CLEANUP  100%  ;Only way to get harmed (or cleaned up)
 706    Armor = FLAME           0%    ;Flame can't clean it up anymore (looks dumb).
 707  End
 708  
 709  Armor AvalancheArmor    ;The avalanche bits will not crush each other
 710    Armor = DEFAULT               0%    ; this sets the level for all nonspecified damage types
 711    Armor = EXPLOSION             100%
 712    Armor = UNRESISTABLE          100%
 713    Armor = INFANTRY_MISSILE      100%
 714    Armor = AURORA_BOMB           100%
 715    Armor = LAND_MINE             100%
 716    Armor = JET_MISSILES          100%
 717    Armor = STEALTHJET_MISSILES   100%
 718  
 719  End
 720  
 721  Armor BattleBusTruckArmor           
 722    Armor = DEFAULT            100%    ; this sets the level for all nonspecified damage types
 723    Armor = JET_MISSILES        75%
 724    Armor = STEALTHJET_MISSILES 50%
 725    Armor = ARMOR_PIERCING      90%
 726    Armor = CRUSH               50%
 727    Armor = SMALL_ARMS          25%
 728    Armor = GATTLING            25%    ;resistant to gattling tank
 729    Armor = COMANCHE_VULCAN     25%
 730    Armor = FLAME               50%
 731    Armor = INFANTRY_MISSILE    50%
 732    Armor = POISON              25%
 733    Armor = MICROWAVE            0%
 734    Armor = SNIPER               0%
 735    Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 736    Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 737    Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
 738    Armor = KILL_PILOT         100%    ;Jarmen Kell uses against vehicles only.
 739    Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
 740    Armor = SUBDUAL_MISSILE      0%
 741    Armor = SUBDUAL_VEHICLE    100%
 742    Armor = SUBDUAL_BUILDING     0%
 743    Armor = RADIATION           50%    ;Radiation does less damage to tanks. 
 744    Armor = SUBDUAL_MISSILE      0%
 745    Armor = SUBDUAL_VEHICLE    100%
 746    Armor = SUBDUAL_BUILDING     0%
 747  End
 748  
 749  Armor BattleBusStructureArmorTough  
 750    Armor = DEFAULT            100%    ; this sets the level for all nonspecified damage types
 751    Armor = JET_MISSILES        50%
 752    Armor = STEALTHJET_MISSILES 75%
 753    Armor = ARMOR_PIERCING      90%
 754    Armor = Surrender            0%    ; buildings are immune to normal damage from STUN weapons.
 755    Armor = SMALL_ARMS          25%
 756    Armor = GATTLING            25%    ;resistant to gattling tank
 757    Armor = COMANCHE_VULCAN     25%
 758    Armor = RADIATION            1%    ;Radiation does no damage to buildings.
 759    Armor = MICROWAVE            0%
 760    Armor = SNIPER               0%
 761    Armor = POISON               1%    ; Poison does a tiny amount to allow firing on empty buildings
 762    Armor = MELEE                0%
 763    Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 764    Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
 765    Armor = INFANTRY_MISSILE    50%
 766    Armor = PARTICLE_BEAM      200%    ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 767    Armor = KILL_PILOT           0%    ;Jarmen Kell uses against vehicles only.
 768    Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
 769    Armor = AURORA_BOMB        200%
 770    Armor = LAND_MINE            0%    ;buildings take no damage from mines
 771    Armor = FLAME               50% 
 772    Armor = SUBDUAL_MISSILE      0%
 773    Armor = SUBDUAL_VEHICLE      0%
 774    Armor = SUBDUAL_BUILDING   100%
 775  End
 776  
 777  Armor BattleBusTruckArmorPlusOne 
 778    Armor = DEFAULT             90%    ; this sets the level for all nonspecified damage types
 779    Armor = JET_MISSILES        70%
 780    Armor = STEALTHJET_MISSILES 45%
 781    Armor = ARMOR_PIERCING      81%
 782    Armor = CRUSH               45%
 783    Armor = SMALL_ARMS          20%
 784    Armor = GATTLING            20%    ;resistant to gattling tank
 785    Armor = COMANCHE_VULCAN     20%
 786    Armor = FLAME               45%
 787    Armor = INFANTRY_MISSILE    45%
 788    Armor = POISON              20%
 789    Armor = MICROWAVE            0%
 790    Armor = SNIPER               0%
 791    Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 792    Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 793    Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
 794    Armor = KILL_PILOT         100%    ;Jarmen Kell uses against vehicles only.
 795    Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
 796    Armor = SUBDUAL_MISSILE      0%
 797    Armor = SUBDUAL_VEHICLE     90%
 798    Armor = SUBDUAL_BUILDING     0%
 799    Armor = RADIATION           45%    ;Radiation does less damage to tanks.  
 800    Armor = SUBDUAL_MISSILE      0%
 801    Armor = SUBDUAL_VEHICLE     90%
 802    Armor = SUBDUAL_BUILDING     0%
 803  End
 804  
 805  Armor BattleBusStructureArmorToughPlusOne
 806    Armor = DEFAULT             90%   ; this sets the level for all nonspecified damage types
 807    Armor = JET_MISSILES        45%
 808    Armor = STEALTHJET_MISSILES 75%
 809    Armor = ARMOR_PIERCING      81%
 810    Armor = Surrender            0%   ; buildings are immune to normal damage from STUN weapons.
 811    Armor = SMALL_ARMS          20%
 812    Armor = GATTLING            20%   ;resistant to gattling tank
 813    Armor = COMANCHE_VULCAN     20%
 814    Armor = RADIATION            1%   ;Radiation does no damage to buildings.
 815    Armor = MICROWAVE            0%
 816    Armor = SNIPER               0%
 817    Armor = POISON               1%   ;Poison does a tiny amount to allow firing on empty buildings
 818    Armor = MELEE                0%
 819    Armor = LASER                0%   ;lasers are anti-personel and anti-projectile only (for point defense laser)
 820    Armor = HAZARD_CLEANUP       0%   ;Not harmed by cleaning weapons
 821    Armor = INFANTRY_MISSILE    45%
 822    Armor = PARTICLE_BEAM      100%   ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 823    Armor = KILL_PILOT           0%   ;Jarmen Kell uses against vehicles only.
 824    Armor = SURRENDER            0%   ;Capture type weapons are effective only against infantry.
 825    Armor = AURORA_BOMB        150%
 826    Armor = LAND_MINE            0%   ;buildings take no damage from mines
 827    Armor = FLAME               45% 
 828    Armor = EXPLOSION           80%   ;makes these buildings more resistant to nuclear attacks, among other things
 829    Armor = SUBDUAL_MISSILE      0%
 830    Armor = SUBDUAL_VEHICLE      0%
 831    Armor = SUBDUAL_BUILDING    90%
 832  End    
 833  
 834  Armor BattleBusTruckArmorPlusTwo
 835    Armor = DEFAULT             80%    ; this sets the level for all nonspecified damage types
 836    Armor = JET_MISSILES        65%
 837    Armor = STEALTHJET_MISSILES 40%
 838    Armor = ARMOR_PIERCING      75%
 839    Armor = CRUSH               40%
 840    Armor = SMALL_ARMS          15%
 841    Armor = GATTLING            15%    ;resistant to gattling tank
 842    Armor = COMANCHE_VULCAN     15%
 843    Armor = FLAME               40%
 844    Armor = INFANTRY_MISSILE    40%
 845    Armor = POISON              15%
 846    Armor = MICROWAVE            0%
 847    Armor = SNIPER               0%
 848    Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 849    Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 850    Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
 851    Armor = KILL_PILOT         100%    ;Jarmen Kell uses against vehicles only.
 852    Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
 853    Armor = SUBDUAL_MISSILE      0%
 854    Armor = SUBDUAL_VEHICLE     80%
 855    Armor = SUBDUAL_BUILDING     0%
 856    Armor = RADIATION           40%    ;Radiation does less damage to tanks.
 857    Armor = SUBDUAL_MISSILE      0%
 858    Armor = SUBDUAL_VEHICLE     80%
 859    Armor = SUBDUAL_BUILDING     0%
 860  End
 861  
 862  Armor BattleBusStructureArmorToughPlusTwo
 863    Armor = DEFAULT             80%   ; this sets the level for all nonspecified damage types
 864    Armor = JET_MISSILES        40%
 865    Armor = STEALTHJET_MISSILES 65%
 866    Armor = ARMOR_PIERCING      75%
 867    Armor = Surrender            0%   ; buildings are immune to normal damage from STUN weapons.
 868    Armor = SMALL_ARMS          15%
 869    Armor = GATTLING            15%   ;resistant to gattling tank
 870    Armor = COMANCHE_VULCAN     15%
 871    Armor = RADIATION            1%   ;Radiation does no damage to buildings.
 872    Armor = MICROWAVE            0%
 873    Armor = SNIPER               0%
 874    Armor = POISON               1%   ;Poison does a tiny amount to allow firing on empty buildings
 875    Armor = MELEE                0%
 876    Armor = LASER                0%   ;lasers are anti-personel and anti-projectile only (for point defense laser)
 877    Armor = HAZARD_CLEANUP       0%   ;Not harmed by cleaning weapons
 878    Armor = INFANTRY_MISSILE    40%
 879    Armor = PARTICLE_BEAM      100%   ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 880    Armor = KILL_PILOT           0%   ;Jarmen Kell uses against vehicles only.
 881    Armor = SURRENDER            0%   ;Capture type weapons are effective only against infantry.
 882    Armor = AURORA_BOMB        100%
 883    Armor = LAND_MINE            0%   ;buildings take no damage from mines
 884    Armor = FLAME               40% 
 885    Armor = EXPLOSION           70%   ;makes these buildings more resistant to nuclear attacks, among other things
 886    Armor = SUBDUAL_MISSILE      0%
 887    Armor = SUBDUAL_VEHICLE      0%
 888    Armor = SUBDUAL_BUILDING    80%
 889  End    
 890  
 891  Armor FireBaseArmor     ;rto look here
 892    Armor = DEFAULT             100%      ; this sets the level for all nonspecified damage types
 893    Armor = SMALL_ARMS           50%
 894    Armor = GATTLING             30%      ;resistant to gattling tank
 895    Armor = COMANCHE_VULCAN      50%
 896    Armor = RADIATION             1%      ; all these 1%s are so the base will receive the damage then transfer it to occupants   
 897    Armor = MICROWAVE             1%      
 898    Armor = SNIPER              100%         
 899    Armor = POISON                1%         
 900    Armor = SURRENDER             0%          
 901    Armor = MELEE                 1%      
 902    Armor = LASER                 1%          
 903    Armor = HAZARD_CLEANUP        0%      ;Not harmed by cleaning weapons
 904    Armor = INFANTRY_MISSILE     25%
 905    Armor = PARTICLE_BEAM       200%      ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 906    Armor = KILL_PILOT            0%      ;Jarmen Kell uses against vehicles only.
 907    Armor = AURORA_BOMB         200%      ;Aurora can't vape a single base defense in one hit.
 908    Armor = STEALTHJET_MISSILES 250%      ;Watch out for those stealthjets
 909    Armor = JET_MISSILES         40%      ;Raptors, MIGs and Comanche's not so effective.  
 910    Armor = LAND_MINE             0%      ;buildings take no damage from mines
 911    Armor = FLAME                50% 
 912    Armor = SUBDUAL_MISSILE       0%
 913    Armor = SUBDUAL_VEHICLE       0%
 914    Armor = SUBDUAL_BUILDING    100%
 915  End
 916  
 917  Armor SentryDroneArmor
 918    Armor = JET_MISSILES        30%
 919    Armor = STEALTHJET_MISSILES 30%
 920    Armor = CRUSH               50%
 921    Armor = SMALL_ARMS          50%
 922    Armor = GATTLING            50%    ;resistant to gattling tank
 923    Armor = COMANCHE_VULCAN     50%
 924    Armor = INFANTRY_MISSILE    50%
 925    Armor = POISON              00%
 926    Armor = MICROWAVE            0%
 927    Armor = SNIPER               0%
 928    Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 929    Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 930    Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
 931    Armor = KILL_PILOT           0%    ;Jarmen Kell uses against vehicles only.
 932    Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
 933    Armor = FLAME               50%   ;hummers flame resistant so they can deal with MIGs.  
 934    Armor = SUBDUAL_MISSILE      0%
 935    Armor = SUBDUAL_VEHICLE    100%
 936    Armor = SUBDUAL_BUILDING     0%
 937  End
 938  
 939  Armor DemoGenTerroristArmor ; Special Boost for Demo Generals Terrorist
 940    Armor = CRUSH               200%    ;humans are easily crushed ["I'm crushing your head"]
 941    Armor = ARMOR_PIERCING       10%     ;humans don't get hit by tank rounds.  
 942    Armor = INFANTRY_MISSILE     10%
 943    Armor = FLAME               100%    ;humans don't like fire
 944    Armor = PARTICLE_BEAM       150%    ;humans don't fare well against orbital beams...
 945    Armor = SNIPER              200%
 946    Armor = LASER                50%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
 947    Armor = HAZARD_CLEANUP        0%      ;Not harmed by cleaning weapons
 948    Armor = KILL_PILOT            0%      ;Jarmen Kell uses against vehicles only.
 949    Armor = SURRENDER           100%    ;Capture type weapons are effective only against infantry.
 950    Armor = SUBDUAL_MISSILE       0%
 951    Armor = SUBDUAL_VEHICLE       0%
 952    Armor = SUBDUAL_BUILDING      0%
 953    Armor = SMALL_ARMS           80%
 954    Armor = GATTLING             80%    ;resistant to gattling tank
 955    Armor = COMANCHE_VULCAN      80%
 956    Armor = POISON               50%
 957  
 958  End
 959  
 960  ;*******************************************************************
 961  ;***IF YOU CHANGE THESE, CHANGE AFG_CountermeasuresComancheArmor TOO!***
 962  ;*******************************************************************
 963  Armor AFG_ComancheArmor
 964    Armor = DEFAULT           100%    ;this sets the level for all nonspecified damage types
 965    Armor = SMALL_ARMS        100%    ;gives Quad and gattling a little more punch. 
 966    Armor = GATTLING          100%    ;resistant to gattling tank
 967    Armor = EXPLOSION         100%    ;gives patriot some more punch
 968    Armor = INFANTRY_MISSILE  100%    ;gives missile guys some more punch
 969    Armor = LASER               0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 970    Armor = HAZARD_CLEANUP      0%    ;Not harmed by cleaning weapons
 971    Armor = KILL_PILOT          0%    ;Jarmen Kell uses against vehicles only.
 972    Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
 973    Armor = POISON             25%    ;Poison does a little damage, just for balance reasons.  
 974    Armor = RADIATION          25%    ;Radiation does a little damage, just for balance reasons.  
 975    Armor = MICROWAVE           0%
 976    Armor = SUBDUAL_MISSILE     0%
 977    Armor = SUBDUAL_VEHICLE     0%
 978    Armor = SUBDUAL_BUILDING    0%
 979    Armor = SNIPER              0%
 980  End
 981  
 982  ;****************************************************
 983  ;***IF YOU CHANGE THESE, CHANGE AFG_ComancheArmor TOO!***
 984  ;****************************************************
 985  Armor AFG_CountermeasuresComancheArmor
 986    Armor = DEFAULT            90%  
 987    Armor = SMALL_ARMS         62%    ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 
 988    Armor = GATTLING           62%    ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 
 989    Armor = EXPLOSION          90%  
 990    Armor = INFANTRY_MISSILE   90%  
 991    Armor = LASER               0%    
 992    Armor = HAZARD_CLEANUP      0%    
 993    Armor = KILL_PILOT          0%    
 994    Armor = SURRENDER           0%    
 995    Armor = POISON             25%   
 996    Armor = RADIATION          25%   
 997    Armor = MICROWAVE           0%
 998    Armor = SUBDUAL_MISSILE     0%
 999    Armor = SUBDUAL_VEHICLE     0%
1000    Armor = SUBDUAL_BUILDING    0%
1001    Armor = SNIPER              0%
1002  End
1003  
1004  Armor InfGen_HumanArmor
1005    Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
1006    Armor = ARMOR_PIERCING     10%     ;humans don't get hit by tank rounds.  
1007    Armor = INFANTRY_MISSILE   10%
1008    Armor = FLAME             150%    ;humans don't like fire
1009    Armor = POISON             60%     ;Unharmed by poison
1010    Armor = RADIATION          60%     ;Unharmed by radiation too
1011    Armor = MICROWAVE          60%
1012    Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams...
1013    Armor = SNIPER            200%
1014    Armor = LASER              50%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
1015    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
1016    Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
1017    Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
1018    Armor = SUBDUAL_MISSILE     0%
1019    Armor = SUBDUAL_VEHICLE     0%
1020    Armor = SUBDUAL_BUILDING    0%
1021  End
1022  
1023  Armor ChemReb_HumanArmor 
1024    Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
1025    Armor = ARMOR_PIERCING     10%     ;humans don't get hit by tank rounds.  
1026    Armor = INFANTRY_MISSILE   10%
1027    Armor = SNIPER            200%
1028    Armor = FLAME             150%     ;Hazmat's have a good resistance to fire.
1029    Armor = LASER              50%     ;Hazmat's can resist laser fire a bit better than infantry.
1030    Armor = POISON              5%      ;Unharmed by poison
1031    Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams... even with hazmat protection!
1032    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
1033    Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
1034    Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
1035    Armor = SUBDUAL_MISSILE     0%
1036    Armor = SUBDUAL_VEHICLE     0%
1037    Armor = SUBDUAL_BUILDING    0%
1038  End
1039  
1040  Armor StructureArmorInternetCenter
1041    Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
1042    Armor = Surrender           0%    ; buildings are immune to normal damage from STUN weapons.
1043    Armor = SMALL_ARMS         50%
1044    Armor = GATTLING           10%    ;resistant to gattling tank
1045    Armor = COMANCHE_VULCAN    50%
1046    Armor = RADIATION           0%      ;Radiation does no damage to buildings.
1047    Armor = MICROWAVE           0%
1048    Armor = SNIPER              0%
1049    Armor = POISON              1%    ; Poison does a tiny amount to allow firing on empty buildings
1050    Armor = MELEE               0%
1051    Armor = LASER               0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
1052    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
1053    Armor = INFANTRY_MISSILE   50%
1054    Armor = PARTICLE_BEAM      20%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
1055    Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
1056    Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
1057    Armor = AURORA_BOMB       250%
1058    Armor = LAND_MINE           0%    ;buildings take no damage from mines
1059    Armor = FLAME              50% 
1060    Armor = EXPLOSION          70%  ;makes these buildings more resistant to nuclear attacks, among other things
1061    Armor = SUBDUAL_MISSILE     0%
1062    Armor = SUBDUAL_VEHICLE     0%
1063    Armor = SUBDUAL_BUILDING  100%
1064  End
1065  
1066  Armor AssaultCrawlerArmor             ;Special Armor for Infantry General's Assault Crawler
1067    Armor = JET_MISSILES         60%
1068    Armor = STEALTHJET_MISSILES  60%
1069    Armor = AURORA_BOMB          80%
1070    Armor = CRUSH                50%      ;hard to crush
1071    Armor = SMALL_ARMS           25%
1072    Armor = GATTLING             25%      ;resistant to gattling tank
1073    Armor = COMANCHE_VULCAN      25%
1074    Armor = FLAME                25%
1075    Armor = RADIATION            50%      ;Radiation does less damage to tanks. 
1076    Armor = MICROWAVE             0%
1077    Armor = POISON               25%      ;Poison does a little damage, just for balance reasons.  
1078    Armor = SNIPER                0%
1079    Armor = MELEE                 0%      ;tanks don't generally take much damage other than paint damage from MELEE weapons
1080    Armor = LASER                 0%      ;lasers are anti-personel and anti-projectile only (for point defense laser)
1081    Armor = HAZARD_CLEANUP        0%      ;Not harmed by cleaning weapons
1082    Armor = PARTICLE_BEAM       100%      ;
1083    Armor = KILL_PILOT          100%      ;Jarmen Kell uses against vehicles only.
1084    Armor = SURRENDER             0%      ;Capture type weapons are effective only against infantry.
1085    Armor = SUBDUAL_MISSILE       0%
1086    Armor = SUBDUAL_VEHICLE     100%
1087    Armor = SUBDUAL_BUILDING      0%
1088  End
1089  
1090  Armor T72TankArmor
1091      Armor = EXPLOSION          50% 
1092      Armor = CRUSH           50%  
1093      Armor = ARMOR_PIERCING        75%
1094      Armor = SMALL_ARMS         5% 
1095      Armor = GATTLING          10% 
1096      Armor = RADIATION          25% 
1097      Armor = FLAME              25%   
1098      Armor = LASER              5%  
1099      Armor = SNIPER            0%    
1100      Armor = POISON            25%   
1101      Armor = UNRESISTABLE         100%
1102      Armor = SURRENDER         0%
1103      Armor = KILL_PILOT         100%
1104      Armor = MELEE             0%
1105      Armor = HAZARD_CLEANUP         0%
1106      Armor = INFANTRY_MISSILE    100%
1107      Armor = AURORA_BOMB        100%
1108      Armor = LAND_MINE        0%
1109      Armor = JET_MISSILES        100%
1110      Armor = STEALTHJET_MISSILES    150%
1111      Armor = MOLOTOV_COCKTAIL    5%
1112      Armor = COMANCHE_VULCAN        10%
1113      Armor = FLESHY_SNIPER        0%
1114      Armor = PARTICLE_BEAM        200%
1115  End
1116  
1117  
1118  ; This makes you nearly-invulnerable to everything except "KILL" damage.
1119  ; (We don't want to set the armor to 0%, because then things would realize
1120  ; they couldn't do any damage to us at all, and refuse to target us.)
1121  Armor InvulnerableArmor     
1122    Armor = DEFAULT         1%      ;this sets the level for all nonspecified damage types
1123    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
1124    Armor = SURRENDER       0%    ;Capture type weapons are effective only against infantry.
1125  End
1126  


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