;////////////////////////////////////////////////////////////////////////////// ;FILE: Armor.ini /////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ;Just so you know the choices available, here is part of Damage.h ;{ ; "EXPLOSION", ; "CRUSH", ; "ARMOR_PIERCING", ; "SMALL_ARMS", ; "GATTLING", ; "RADIATION", ; "FLAME", ; "LASER", ; "SNIPER", ; "POISON", ; "HEALING", ; "UNRESISTABLE", ; "WATER", ; "DEPLOY", ; "SURRENDER", ; "HACK", ; "KILL_PILOT", ; "PENALTY", ; "FALLING", ; "MELEE", ; "DISARM", ; "HAZARD_CLEANUP", ; "INFANTRY_MISSILE", ;Used by Rocket troopers. ; "AURORA_BOMB", ;Used by the Aurora ; "LAND_MINE", ;used by land mines ; "JET_MISSILES", ;used by jets ; "STEALTHJET_MISSILES", ;used by the StealthJet ; "MOLOTOV_COCKTAIL", ;used by angry mob molotov cocktails ; "COMANCHE_VULCAN", ;used by Comanche 20mm ; "SUBDUAL_MISSILE", ; "SUBDUAL_VEHICLE", ; "SUBDUAL_BUILDING", ;}; Armor NoArmor Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor HumanArmor Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. Armor = INFANTRY_MISSILE 10% Armor = FLAME 150% ;humans don't like fire Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... Armor = SNIPER 200% Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor HazMatHumanArmor Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. Armor = SNIPER 200% Armor = FLAME 25% ;Hazmat's have a good resistance to fire. Armor = LASER 25% ;Hazmat's can resist laser fire a bit better than infantry. Armor = POISON 0% ;Unharmed by poison Armor = RADIATION 0% ;Unharmed by radiation too Armor = MICROWAVE 0% ;Unharmed by radiation too Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... even with hazmat protection! Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor ChemSuitHumanArmor Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. Armor = INFANTRY_MISSILE 10% Armor = FLAME 150% ;humans don't like fire Armor = POISON 20% ;Unharmed by poison Armor = RADIATION 20% ;Unharmed by radiation too Armor = MICROWAVE 20% Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... Armor = SNIPER 200% Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor StingerSoldierArmor Armor = DEFAULT 25% Armor = EXPLOSION 10% ;Heavily protected by the stinger site against airstrikes Armor = FLAME 100% ;Heavily protected by the stinger site against fire Armor = POISON 100% ; Armor = ARMOR_PIERCING 10% ;Stinger soldiers protected against tank shells Armor = INFANTRY_MISSILE 10% ;Stinger soldiers protected against missile troops. Armor = PARTICLE_BEAM 10% ;Stinger site protects against particle beam -- actually the stinger site will surely die and take them too. Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] Armor = SNIPER 200% Armor = GATTLING 0% ;NOT vulenrable to gattling fire. Armor = SMALL_ARMS 100% ;Vulnerable to normal small arms fire. Armor = COMANCHE_VULCAN 0% ;invulnerable to 20mm cannon fire from the Comanche Armor = JET_MISSILES 0% ;invulnerable to airstrikes from Raptors, MIGs and Comanche Armor = LASER 25% ;LASERs are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor TankArmor Armor = CRUSH 50% ;tanks are extra-hard to crush Armor = SMALL_ARMS 25% Armor = GATTLING 10% ;resistant to gattling tank Armor = COMANCHE_VULCAN 25% Armor = FLAME 25% Armor = RADIATION 50% ;Radiation does less damage to tanks. Armor = MICROWAVE 0% Armor = POISON 25% ;Poison does a little damage, just for balance reasons. Armor = SNIPER 0% Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = PARTICLE_BEAM 100% ; Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End Armor DozerArmor Armor = CRUSH 50% Armor = SMALL_ARMS 25% Armor = GATTLING 10% ;resistant to gattling tank Armor = COMANCHE_VULCAN 25% Armor = FLAME 25% Armor = RADIATION 50% Armor = MICROWAVE 0% Armor = POISON 25% Armor = SNIPER 0% Armor = MELEE 0% Armor = LASER 0% Armor = HAZARD_CLEANUP 0% Armor = PARTICLE_BEAM 100% Armor = KILL_PILOT 100% Armor = SURRENDER 0% Armor = LAND_MINE 0% ;dozer is made immune to land mines Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End ; reduces damage some Armor UpgradedTankArmor Armor = CRUSH 30% ;tanks are extra-hard to crush Armor = SMALL_ARMS 20% Armor = GATTLING 10% ;resistant to gattling tank Armor = COMANCHE_VULCAN 20% Armor = FLAME 10% Armor = POISON 10% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = PARTICLE_BEAM 100% Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% END Armor TruckArmor Armor = CRUSH 50% Armor = SMALL_ARMS 50% Armor = GATTLING 50% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = INFANTRY_MISSILE 50% Armor = POISON 50% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End ;used by the Quad Cannon, Hummer and Gattling Tank to make them effective AA units. Armor AntiAirVehicle Armor = JET_MISSILES 30% Armor = STEALTHJET_MISSILES 30% Armor = CRUSH 50% Armor = SMALL_ARMS 50% Armor = GATTLING 50% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = INFANTRY_MISSILE 50% Armor = POISON 50% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End Armor HumveeArmor Armor = JET_MISSILES 30% Armor = STEALTHJET_MISSILES 30% Armor = CRUSH 50% Armor = SMALL_ARMS 50% Armor = GATTLING 50% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = INFANTRY_MISSILE 50% Armor = POISON 50% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = FLAME 50% ;hummers flame resistant so they can deal with MIGs. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End Armor ToxinTruckArmor ;TruckArmor that is immune to poison Armor = CRUSH 50% Armor = SMALL_ARMS 50% Armor = GATTLING 50% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = INFANTRY_MISSILE 50% Armor = POISON 0% ;IMMUNE! It spews poison :) Armor = RADIATION 0% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = MOLOTOV_COCKTAIL 20% ;used by Angry mob. Armor = INFANTRY_MISSILE 20% ;used by rocket guys Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End Armor DragonTankArmor Armor = CRUSH 50% ;tanks are extra-hard to crush Armor = SMALL_ARMS 25% Armor = GATTLING 25% ;resistant to gattling tank Armor = COMANCHE_VULCAN 25% Armor = FLAME 0% Armor = RADIATION 50% ;Radiation does less damage to tanks. Armor = MICROWAVE 0% Armor = POISON 25% ;Poison does a little damage, just for balance reasons. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = PARTICLE_BEAM 100% ; Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = MOLOTOV_COCKTAIL 20% ;used by Angry mob. Armor = INFANTRY_MISSILE 20% ;used by rocket guys Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End Armor VulnerableAllArmor Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End ;----------------------------------------------------------------------------------- ;******************************************************************* ;***IF YOU CHANGE THESE, CHANGE CountermeasuresAirplaneArmor TOO!*** ;******************************************************************* Armor AirplaneArmor Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types Armor = SMALL_ARMS 120% ;gives Quad and gattling a little more punch. Armor = GATTLING 120% ;resistant to gattling tank Armor = EXPLOSION 100% ;gives patriot some more punch Armor = INFANTRY_MISSILE 120% ;gives missile guys some more punch Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = JET_MISSILES 25% ;aircraft do less damage to one another in the skies. Armor = POISON 25% ;Poison does a little damage, just for balance reasons. Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End ;**************************************************** ;***IF YOU CHANGE THESE, CHANGE AirplaneArmor TOO!*** ;**************************************************** ;This armor is the countermeasures upgrade based off AirplaneArmor. We reduce ;the damage of SMALL_ARMS and GATTLING by 25%. Armor CountermeasuresAirplaneArmor Armor = DEFAULT 100% Armor = SMALL_ARMS 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off AirplaneArmor) Armor = GATTLING 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off AirplaneArmor) Armor = EXPLOSION 90% Armor = INFANTRY_MISSILE 100% Armor = LASER 0% Armor = HAZARD_CLEANUP 0% Armor = KILL_PILOT 0% Armor = SURRENDER 0% Armor = JET_MISSILES 25% Armor = POISON 25% Armor = RADIATION 25% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End ;----------------------------------------------------------------------------------- ;************************************************************************* ;***IF YOU CHANGE THESE, CHANGE CountermeasuresSpectreGunshipArmor TOO!*** ;************************************************************************* Armor SpectreGunshipArmor Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types Armor = SMALL_ARMS 40% ;gives Quad and gattling a little more punch. Armor = GATTLING 40% ;resistant to gattling tank Armor = EXPLOSION 40% ;gives patriot some more punch Armor = INFANTRY_MISSILE 40% ;gives missile guys some more punch Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = JET_MISSILES 25% ;aircraft do less damage to one another in the skies. Armor = POISON 25% ;Poison does a little damage, just for balance reasons. Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End ;********************************************************** ;***IF YOU CHANGE THESE, CHANGE SpectreGunshipArmor TOO!*** ;********************************************************** Armor CountermeasuresSpectreGunshipArmor Armor = DEFAULT 100% Armor = SMALL_ARMS 30% ;(40 x 0.75 -- 25% reduction off SpectreGunshipArmor) Armor = GATTLING 30% ;(40 x 0.75 -- 25% reduction off SpectreGunshipArmor) Armor = EXPLOSION 40% Armor = INFANTRY_MISSILE 40% Armor = LASER 0% Armor = HAZARD_CLEANUP 0% Armor = KILL_PILOT 0% Armor = SURRENDER 0% Armor = JET_MISSILES 25% Armor = POISON 25% Armor = RADIATION 25% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End ;----------------------------------------------------------------------------------- ;******************************************************************* ;***IF YOU CHANGE THESE, CHANGE CountermeasuresComancheArmor TOO!*** ;******************************************************************* Armor ComancheArmor Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types Armor = SMALL_ARMS 120% ;gives Quad and gattling a little more punch. Armor = GATTLING 120% ;resistant to gattling tank Armor = EXPLOSION 130% ;gives patriot some more punch Armor = INFANTRY_MISSILE 120% ;gives missile guys some more punch Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = POISON 25% ;Poison does a little damage, just for balance reasons. Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. Armor = MICROWAVE 0% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% Armor = SNIPER 0% End ;**************************************************** ;***IF YOU CHANGE THESE, CHANGE ComancheArmor TOO!*** ;**************************************************** Armor CountermeasuresComancheArmor Armor = DEFAULT 100% Armor = SMALL_ARMS 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) Armor = GATTLING 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) Armor = EXPLOSION 110% Armor = INFANTRY_MISSILE 100% Armor = LASER 0% Armor = HAZARD_CLEANUP 0% Armor = KILL_PILOT 0% Armor = SURRENDER 0% Armor = POISON 25% Armor = RADIATION 25% Armor = MICROWAVE 0% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% Armor = SNIPER 0% End ;----------------------------------------------------------------------------------- Armor ChinookArmor Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types Armor = INFANTRY_MISSILE 25% Armor = POISON 25% ;Poison does a little damage, just for balance reasons. Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. Armor = SNIPER 0% Armor = MICROWAVE 0% Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor ProjectileArmor ;Missles are armored from basic damage Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types Armor = FALLING 0% ;projectiles are immune to falling damage Armor = LASER 100% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = SMALL_ARMS 25% ;gives Quad and gattling a little more punch. Armor = MICROWAVE 0% Armor = GATTLING 25% ;resistant to gattling tank Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 100% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End ;*Be careful with this type, use in conjunction with KindOf = BALLISTIC_MISSILE to restrict targeting ;*to select weapons, because ballistic missile armor is weak! Weapons capable of targeting must have ;*AntiBallisticMissile = Yes set in the Weapon.ini. Armor BallisticMissileArmor Armor = DEFAULT 80% ;this sets the level for all nonspecified damage types Armor = FALLING 0% ;projectiles are immune to falling damage Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = MICROWAVE 0% Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 100% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor StructureArmor Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 50% Armor = GATTLING 10% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = RADIATION 0% ;Radiation does no damage to buildings. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 50% Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 250% Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 50% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 100% End Armor StructureArmorTough Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 50% Armor = GATTLING 10% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = RADIATION 0% ;Radiation does no damage to buildings. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 50% Armor = PARTICLE_BEAM 25% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 250% Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 50% Armor = EXPLOSION 80% ;makes these buildings more resistant to nuclear attacks, among other things Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 100% End Armor GLAUpgradedStructureArmor Armor = DEFAULT 75% ; this sets the level for all nonspecified damage types Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 40% Armor = GATTLING 7% ;resistant to gattling tank Armor = COMANCHE_VULCAN 40% Armor = RADIATION 0% ;Radiation does no damage to buildings. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 40% Armor = PARTICLE_BEAM 150% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 150% Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 40% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 75% End Armor GLAUpgradedStructureArmorTough Armor = DEFAULT 75% ; this sets the level for all nonspecified damage types Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 40% Armor = GATTLING 7% ;resistant to gattling tank Armor = COMANCHE_VULCAN 40% Armor = RADIATION 0% ;Radiation does no damage to buildings. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 40% Armor = PARTICLE_BEAM 18% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 150% Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 40% Armor = EXPLOSION 60% ;makes these buildings more resistant to nuclear attacks, among other things Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 75% End Armor BaseDefenseArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes. Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 50% Armor = GATTLING 25% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = RADIATION 0% ;Radiation does no damage to buildings. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = POISON 1% Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 25% Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit. Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets Armor = JET_MISSILES 25% ;Raptors, MIGs and Comanche's not so effective. Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 50% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 100% End Armor StingerSiteArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes. Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = SMALL_ARMS 50% Armor = GATTLING 30% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = RADIATION 0% ;Radiation does no damage to buildings. Armor = MICROWAVE 1% Armor = SNIPER 100% ;***This is required for snipers to be able to attack and kill stinger soldiers! Must be > 0! (Value irrelevant since the soldiers will use their % to modify the damage) Armor = POISON 100% ; Similarly, this lets the toxin tractor attack to kill the soldiers Armor = SURRENDER 0% ;And this is for Flashbangs Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 25% Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit. Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets Armor = JET_MISSILES 40% ;Raptors, MIGs and Comanche's not so effective. Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 50% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 100% End Armor WallArmor Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = SURRENDER 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 6% Armor = GATTLING 6% ;resistant to gattling tank Armor = COMANCHE_VULCAN 6% Armor = FLAME 0% Armor = SNIPER 0% Armor = POISON 0% Armor = MICROWAVE 0% Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 25% Armor = PARTICLE_BEAM 100% Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 300% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor MineArmor Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = LAND_MINE 0% ; mines take no damage from mines Armor = POISON 0% Armor = RADIATION 0% Armor = MICROWAVE 0% Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor TreeArmor Armor = DEFAULT 0% Armor = FLAME 100% Armor = PARTICLE_BEAM 100% Armor = UNRESISTABLE 100% End Armor InvulnerableAllArmor ; If you want to even be immune to Kill, then you want an InactiveBody Armor = DEFAULT 0% Armor = UNRESISTABLE 100% End Armor HazardousMaterialArmor ;Poison fields and radiation fields have this type of armor (and only cleaned up by cleaner units) Armor = DEFAULT 0% Armor = HAZARD_CLEANUP 100% ;Only way to get harmed (or cleaned up) Armor = FLAME 0% ;Flame can't clean it up anymore (looks dumb). End Armor AvalancheArmor ;The avalanche bits will not crush each other Armor = DEFAULT 0% ; this sets the level for all nonspecified damage types Armor = EXPLOSION 100% Armor = UNRESISTABLE 100% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 100% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 100% End Armor BattleBusTruckArmor Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = JET_MISSILES 75% Armor = STEALTHJET_MISSILES 50% Armor = ARMOR_PIERCING 90% Armor = CRUSH 50% Armor = SMALL_ARMS 25% Armor = GATTLING 25% ;resistant to gattling tank Armor = COMANCHE_VULCAN 25% Armor = FLAME 50% Armor = INFANTRY_MISSILE 50% Armor = POISON 25% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% Armor = RADIATION 50% ;Radiation does less damage to tanks. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End Armor BattleBusStructureArmorTough Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = JET_MISSILES 50% Armor = STEALTHJET_MISSILES 75% Armor = ARMOR_PIERCING 90% Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 25% Armor = GATTLING 25% ;resistant to gattling tank Armor = COMANCHE_VULCAN 25% Armor = RADIATION 1% ;Radiation does no damage to buildings. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 50% Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 200% Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 50% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 100% End Armor BattleBusTruckArmorPlusOne Armor = DEFAULT 90% ; this sets the level for all nonspecified damage types Armor = JET_MISSILES 70% Armor = STEALTHJET_MISSILES 45% Armor = ARMOR_PIERCING 81% Armor = CRUSH 45% Armor = SMALL_ARMS 20% Armor = GATTLING 20% ;resistant to gattling tank Armor = COMANCHE_VULCAN 20% Armor = FLAME 45% Armor = INFANTRY_MISSILE 45% Armor = POISON 20% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 90% Armor = SUBDUAL_BUILDING 0% Armor = RADIATION 45% ;Radiation does less damage to tanks. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 90% Armor = SUBDUAL_BUILDING 0% End Armor BattleBusStructureArmorToughPlusOne Armor = DEFAULT 90% ; this sets the level for all nonspecified damage types Armor = JET_MISSILES 45% Armor = STEALTHJET_MISSILES 75% Armor = ARMOR_PIERCING 81% Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 20% Armor = GATTLING 20% ;resistant to gattling tank Armor = COMANCHE_VULCAN 20% Armor = RADIATION 1% ;Radiation does no damage to buildings. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = POISON 1% ;Poison does a tiny amount to allow firing on empty buildings Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 45% Armor = PARTICLE_BEAM 100% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 150% Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 45% Armor = EXPLOSION 80% ;makes these buildings more resistant to nuclear attacks, among other things Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 90% End Armor BattleBusTruckArmorPlusTwo Armor = DEFAULT 80% ; this sets the level for all nonspecified damage types Armor = JET_MISSILES 65% Armor = STEALTHJET_MISSILES 40% Armor = ARMOR_PIERCING 75% Armor = CRUSH 40% Armor = SMALL_ARMS 15% Armor = GATTLING 15% ;resistant to gattling tank Armor = COMANCHE_VULCAN 15% Armor = FLAME 40% Armor = INFANTRY_MISSILE 40% Armor = POISON 15% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 80% Armor = SUBDUAL_BUILDING 0% Armor = RADIATION 40% ;Radiation does less damage to tanks. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 80% Armor = SUBDUAL_BUILDING 0% End Armor BattleBusStructureArmorToughPlusTwo Armor = DEFAULT 80% ; this sets the level for all nonspecified damage types Armor = JET_MISSILES 40% Armor = STEALTHJET_MISSILES 65% Armor = ARMOR_PIERCING 75% Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 15% Armor = GATTLING 15% ;resistant to gattling tank Armor = COMANCHE_VULCAN 15% Armor = RADIATION 1% ;Radiation does no damage to buildings. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = POISON 1% ;Poison does a tiny amount to allow firing on empty buildings Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 40% Armor = PARTICLE_BEAM 100% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 40% Armor = EXPLOSION 70% ;makes these buildings more resistant to nuclear attacks, among other things Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 80% End Armor FireBaseArmor ;rto look here Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = SMALL_ARMS 50% Armor = GATTLING 30% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = RADIATION 1% ; all these 1%s are so the base will receive the damage then transfer it to occupants Armor = MICROWAVE 1% Armor = SNIPER 100% Armor = POISON 1% Armor = SURRENDER 0% Armor = MELEE 1% Armor = LASER 1% Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 25% Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit. Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets Armor = JET_MISSILES 40% ;Raptors, MIGs and Comanche's not so effective. Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 50% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 100% End Armor SentryDroneArmor Armor = JET_MISSILES 30% Armor = STEALTHJET_MISSILES 30% Armor = CRUSH 50% Armor = SMALL_ARMS 50% Armor = GATTLING 50% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = INFANTRY_MISSILE 50% Armor = POISON 00% Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = FLAME 50% ;hummers flame resistant so they can deal with MIGs. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End Armor DemoGenTerroristArmor ; Special Boost for Demo Generals Terrorist Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. Armor = INFANTRY_MISSILE 10% Armor = FLAME 100% ;humans don't like fire Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... Armor = SNIPER 200% Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% Armor = SMALL_ARMS 80% Armor = GATTLING 80% ;resistant to gattling tank Armor = COMANCHE_VULCAN 80% Armor = POISON 50% End ;******************************************************************* ;***IF YOU CHANGE THESE, CHANGE AFG_CountermeasuresComancheArmor TOO!*** ;******************************************************************* Armor AFG_ComancheArmor Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types Armor = SMALL_ARMS 100% ;gives Quad and gattling a little more punch. Armor = GATTLING 100% ;resistant to gattling tank Armor = EXPLOSION 100% ;gives patriot some more punch Armor = INFANTRY_MISSILE 100% ;gives missile guys some more punch Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = POISON 25% ;Poison does a little damage, just for balance reasons. Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. Armor = MICROWAVE 0% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% Armor = SNIPER 0% End ;**************************************************** ;***IF YOU CHANGE THESE, CHANGE AFG_ComancheArmor TOO!*** ;**************************************************** Armor AFG_CountermeasuresComancheArmor Armor = DEFAULT 90% Armor = SMALL_ARMS 62% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) Armor = GATTLING 62% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) Armor = EXPLOSION 90% Armor = INFANTRY_MISSILE 90% Armor = LASER 0% Armor = HAZARD_CLEANUP 0% Armor = KILL_PILOT 0% Armor = SURRENDER 0% Armor = POISON 25% Armor = RADIATION 25% Armor = MICROWAVE 0% Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% Armor = SNIPER 0% End Armor InfGen_HumanArmor Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. Armor = INFANTRY_MISSILE 10% Armor = FLAME 150% ;humans don't like fire Armor = POISON 60% ;Unharmed by poison Armor = RADIATION 60% ;Unharmed by radiation too Armor = MICROWAVE 60% Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... Armor = SNIPER 200% Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor ChemReb_HumanArmor Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. Armor = INFANTRY_MISSILE 10% Armor = SNIPER 200% Armor = FLAME 150% ;Hazmat's have a good resistance to fire. Armor = LASER 50% ;Hazmat's can resist laser fire a bit better than infantry. Armor = POISON 5% ;Unharmed by poison Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... even with hazmat protection! Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 0% End Armor StructureArmorInternetCenter Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. Armor = SMALL_ARMS 50% Armor = GATTLING 10% ;resistant to gattling tank Armor = COMANCHE_VULCAN 50% Armor = RADIATION 0% ;Radiation does no damage to buildings. Armor = MICROWAVE 0% Armor = SNIPER 0% Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings Armor = MELEE 0% Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = INFANTRY_MISSILE 50% Armor = PARTICLE_BEAM 20% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = AURORA_BOMB 250% Armor = LAND_MINE 0% ;buildings take no damage from mines Armor = FLAME 50% Armor = EXPLOSION 70% ;makes these buildings more resistant to nuclear attacks, among other things Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 0% Armor = SUBDUAL_BUILDING 100% End Armor AssaultCrawlerArmor ;Special Armor for Infantry General's Assault Crawler Armor = JET_MISSILES 60% Armor = STEALTHJET_MISSILES 60% Armor = AURORA_BOMB 80% Armor = CRUSH 50% ;hard to crush Armor = SMALL_ARMS 25% Armor = GATTLING 25% ;resistant to gattling tank Armor = COMANCHE_VULCAN 25% Armor = FLAME 25% Armor = RADIATION 50% ;Radiation does less damage to tanks. Armor = MICROWAVE 0% Armor = POISON 25% ;Poison does a little damage, just for balance reasons. Armor = SNIPER 0% Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = PARTICLE_BEAM 100% ; Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. Armor = SUBDUAL_MISSILE 0% Armor = SUBDUAL_VEHICLE 100% Armor = SUBDUAL_BUILDING 0% End Armor T72TankArmor Armor = EXPLOSION 50% Armor = CRUSH 50% Armor = ARMOR_PIERCING 75% Armor = SMALL_ARMS 5% Armor = GATTLING 10% Armor = RADIATION 25% Armor = FLAME 25% Armor = LASER 5% Armor = SNIPER 0% Armor = POISON 25% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 5% Armor = COMANCHE_VULCAN 10% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End ; This makes you nearly-invulnerable to everything except "KILL" damage. ; (We don't want to set the armor to 0%, because then things would realize ; they couldn't do any damage to us at all, and refuse to target us.) Armor InvulnerableArmor Armor = DEFAULT 1% ;this sets the level for all nonspecified damage types Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. End