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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: Water.ini (System) 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 WaterSet MORNING 6 SkyTexture = TSCloudWis.tga 7 WaterTexture = TSWater.tga 8 Vertex00Color = R:200 G:200 B:200 9 Vertex10Color = R:200 G:200 B:200 10 Vertex01Color = R:200 G:200 B:200 11 Vertex11Color = R:200 G:200 B:200 12 DiffuseColor = R:175 G:175 B:175 A:255 13 TransparentDiffuseColor = R:150 G:150 B:150 A:128 14 UScrollPerMS = 0.002 15 VScrollPerMS = 0.002 16 SkyTexelsPerUnit = 0.8 17 WaterRepeatCount = 32 18 End 19 20 WaterSet AFTERNOON 21 SkyTexture = TSCloudWis.tga 22 WaterTexture = TSWater.tga 23 Vertex00Color = R:225 G:225 B:225 24 Vertex10Color = R:225 G:225 B:225 25 Vertex01Color = R:225 G:225 B:225 26 Vertex11Color = R:225 G:225 B:225 27 DiffuseColor = R:185 G:185 B:185 A:255 28 TransparentDiffuseColor = R:255 G:255 B:255 A:128 29 UScrollPerMS = 0.002 30 VScrollPerMS = 0.002 31 SkyTexelsPerUnit = 0.8 32 WaterRepeatCount = 32 33 End 34 35 WaterSet EVENING 36 SkyTexture = TSCloudSun.tga 37 WaterTexture = TSWater.tga 38 Vertex00Color = R:150 G:150 B:150 39 Vertex10Color = R:150 G:150 B:150 40 Vertex01Color = R:150 G:150 B:150 41 Vertex11Color = R:150 G:150 B:150 42 DiffuseColor = R:225 G:225 B:225 A:255 43 TransparentDiffuseColor = R:150 G:150 B:150 A:96 44 UScrollPerMS = 0.002 45 VScrollPerMS = 0.002 46 SkyTexelsPerUnit = 0.8 47 WaterRepeatCount = 32 48 End 49 50 WaterSet NIGHT 51 SkyTexture = TSStarFeld.tga 52 WaterTexture = TSWater.tga 53 Vertex00Color = R:255 G:255 B:255 A:255 54 Vertex10Color = R:255 G:255 B:255 A:255 55 Vertex01Color = R:255 G:255 B:255 A:255 56 Vertex11Color = R:255 G:255 B:255 A:255 57 DiffuseColor = R:100 G:100 B:100 A:255 58 TransparentDiffuseColor = R:255 G:255 B:255 A:128 59 UScrollPerMS = 0.0 60 VScrollPerMS = 0.0 61 SkyTexelsPerUnit = 1.6 62 WaterRepeatCount = 32 63 End 64 65 ; WaterTransparency can be overridden per each map to change these values. 66 WaterTransparency 67 TransparentWaterMinOpacity = 1.0 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent. 68 TransparentWaterDepth = 3.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity) 69 70 ; SkyboxTextureN = TSMorningN.tga 71 ; SkyboxTextureE = TSMorningE.tga 72 ; SkyboxTextureS = TSMorningS.tga 73 ; SkyboxTextureW = TSMorningW.tga 74 ; SkyboxTextureT = TSMorningT.tga 75 End
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