;////////////////////////////////////////////////////////////////////////////// ;FILE: Water.ini (System) ;////////////////////////////////////////////////////////////////////////////// WaterSet MORNING SkyTexture = TSCloudWis.tga WaterTexture = TSWater.tga Vertex00Color = R:200 G:200 B:200 Vertex10Color = R:200 G:200 B:200 Vertex01Color = R:200 G:200 B:200 Vertex11Color = R:200 G:200 B:200 DiffuseColor = R:175 G:175 B:175 A:255 TransparentDiffuseColor = R:150 G:150 B:150 A:128 UScrollPerMS = 0.002 VScrollPerMS = 0.002 SkyTexelsPerUnit = 0.8 WaterRepeatCount = 32 End WaterSet AFTERNOON SkyTexture = TSCloudWis.tga WaterTexture = TSWater.tga Vertex00Color = R:225 G:225 B:225 Vertex10Color = R:225 G:225 B:225 Vertex01Color = R:225 G:225 B:225 Vertex11Color = R:225 G:225 B:225 DiffuseColor = R:185 G:185 B:185 A:255 TransparentDiffuseColor = R:255 G:255 B:255 A:128 UScrollPerMS = 0.002 VScrollPerMS = 0.002 SkyTexelsPerUnit = 0.8 WaterRepeatCount = 32 End WaterSet EVENING SkyTexture = TSCloudSun.tga WaterTexture = TSWater.tga Vertex00Color = R:150 G:150 B:150 Vertex10Color = R:150 G:150 B:150 Vertex01Color = R:150 G:150 B:150 Vertex11Color = R:150 G:150 B:150 DiffuseColor = R:225 G:225 B:225 A:255 TransparentDiffuseColor = R:150 G:150 B:150 A:96 UScrollPerMS = 0.002 VScrollPerMS = 0.002 SkyTexelsPerUnit = 0.8 WaterRepeatCount = 32 End WaterSet NIGHT SkyTexture = TSStarFeld.tga WaterTexture = TSWater.tga Vertex00Color = R:255 G:255 B:255 A:255 Vertex10Color = R:255 G:255 B:255 A:255 Vertex01Color = R:255 G:255 B:255 A:255 Vertex11Color = R:255 G:255 B:255 A:255 DiffuseColor = R:100 G:100 B:100 A:255 TransparentDiffuseColor = R:255 G:255 B:255 A:128 UScrollPerMS = 0.0 VScrollPerMS = 0.0 SkyTexelsPerUnit = 1.6 WaterRepeatCount = 32 End ; WaterTransparency can be overridden per each map to change these values. WaterTransparency TransparentWaterMinOpacity = 1.0 ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent. TransparentWaterDepth = 3.0 ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity) ; SkyboxTextureN = TSMorningN.tga ; SkyboxTextureE = TSMorningE.tga ; SkyboxTextureS = TSMorningS.tga ; SkyboxTextureW = TSMorningW.tga ; SkyboxTextureT = TSMorningT.tga End