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/Command and conquer Generals/Call to arms/Data/INI/Object/ -> NatureUnit.ini (source)

   1  ; FILE: NatureUnit.ini ////////////////////////////////////////////////////////
   2  ; This file contains only objects that are units that aren't tied to a
   3  ; specific faction such as lions, tigers, and bears ... on my! t
   4  ;//////////////////////////////////////////////////////////////////////////////
   5  
   6  ;------------------------------------------------------------------------------
   7  Object Bird
   8  
   9    ; *** ART Parameters ***
  10    Draw = W3DModelDraw ModuleTag_01
  11      ConditionState = NONE
  12        Model = CIBird
  13        Animation = CIBird.CIBird
  14        AnimationMode = LOOP
  15      End
  16    End
  17  
  18    ; ***DESIGN parameters ***
  19    DisplayName      = OBJECT:Bird
  20    EditorSorting   = MISC_NATURAL
  21  
  22    Scale = 5.0
  23  
  24    ; *** ENGINEERING Parameters ***  
  25    Body            = ActiveBody ModuleTag_02
  26      MaxHealth       = 1.0
  27      InitialHealth   = 1.0
  28    End
  29    ;Shadow          = SHADOW_VOLUME
  30  
  31    Behavior = AIUpdateInterface ModuleTag_03
  32    End
  33    Locomotor = SET_NORMAL BirdLocomotor
  34  
  35    Behavior = PhysicsBehavior ModuleTag_04
  36      Mass = 5.0
  37    End
  38  
  39  End
  40  ;------------------------------------------------------------------------------
  41  Object Ox
  42  
  43    ; *** ART Parameters ***
  44    Draw = W3DModelDraw ModuleTag_01
  45      DefaultConditionState
  46        Model = CIox_SKN
  47        IdleAnimation = CIox_SKL.CIox_STD
  48        IdleAnimation = CIox_SKL.CIox_STD
  49        IdleAnimation = CIox_SKL.CIox_STD
  50        IdleAnimation = CIox_SKL.CIox_STD
  51        IdleAnimation = CIox_SKL.CIox_STD
  52        IdleAnimation = CIox_SKL.CIox_IDL
  53        AnimationMode = ONCE
  54      End
  55  
  56      ConditionState = MOVING
  57        Animation = CIox_SKL.CIox_WKA
  58        AnimationMode = LOOP
  59        Flags = RANDOMSTART
  60      End
  61  
  62      ConditionState = MOVING PANICKING
  63        Animation = CIox_SKL.CIox_RUN
  64        AnimationMode = LOOP
  65        Flags = RANDOMSTART
  66      End
  67  
  68      ConditionState = DYING
  69        Animation = CIox_SKL.CIox_DTA
  70        AnimationMode = ONCE
  71      End  
  72    End
  73  
  74  
  75    ; ***DESIGN parameters ***
  76    DisplayName      = OBJECT:Ox
  77    EditorSorting   = MISC_NATURAL
  78  
  79    Scale = 1.5
  80  
  81    ; *** ENGINEERING Parameters ***  
  82    Body            = ActiveBody ModuleTag_02
  83      MaxHealth       = 1.0
  84      InitialHealth   = 1.0
  85    End
  86    ;Shadow          = SHADOW_VOLUME
  87  
  88    Behavior = AIUpdateInterface ModuleTag_03
  89    End
  90    Locomotor = SET_NORMAL BasicCarLocomotor
  91  
  92    Behavior = PhysicsBehavior ModuleTag_04
  93      Mass = 5.0
  94    End
  95  
  96  End
  97  
  98  


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