; FILE: NatureUnit.ini //////////////////////////////////////////////////////// ; This file contains only objects that are units that aren't tied to a ; specific faction such as lions, tigers, and bears ... on my! t ;////////////////////////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ Object Bird ; *** ART Parameters *** Draw = W3DModelDraw ModuleTag_01 ConditionState = NONE Model = CIBird Animation = CIBird.CIBird AnimationMode = LOOP End End ; ***DESIGN parameters *** DisplayName = OBJECT:Bird EditorSorting = MISC_NATURAL Scale = 5.0 ; *** ENGINEERING Parameters *** Body = ActiveBody ModuleTag_02 MaxHealth = 1.0 InitialHealth = 1.0 End ;Shadow = SHADOW_VOLUME Behavior = AIUpdateInterface ModuleTag_03 End Locomotor = SET_NORMAL BirdLocomotor Behavior = PhysicsBehavior ModuleTag_04 Mass = 5.0 End End ;------------------------------------------------------------------------------ Object Ox ; *** ART Parameters *** Draw = W3DModelDraw ModuleTag_01 DefaultConditionState Model = CIox_SKN IdleAnimation = CIox_SKL.CIox_STD IdleAnimation = CIox_SKL.CIox_STD IdleAnimation = CIox_SKL.CIox_STD IdleAnimation = CIox_SKL.CIox_STD IdleAnimation = CIox_SKL.CIox_STD IdleAnimation = CIox_SKL.CIox_IDL AnimationMode = ONCE End ConditionState = MOVING Animation = CIox_SKL.CIox_WKA AnimationMode = LOOP Flags = RANDOMSTART End ConditionState = MOVING PANICKING Animation = CIox_SKL.CIox_RUN AnimationMode = LOOP Flags = RANDOMSTART End ConditionState = DYING Animation = CIox_SKL.CIox_DTA AnimationMode = ONCE End End ; ***DESIGN parameters *** DisplayName = OBJECT:Ox EditorSorting = MISC_NATURAL Scale = 1.5 ; *** ENGINEERING Parameters *** Body = ActiveBody ModuleTag_02 MaxHealth = 1.0 InitialHealth = 1.0 End ;Shadow = SHADOW_VOLUME Behavior = AIUpdateInterface ModuleTag_03 End Locomotor = SET_NORMAL BasicCarLocomotor Behavior = PhysicsBehavior ModuleTag_04 Mass = 5.0 End End