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/Command and conquer Generals/Call to arms/Data/INI/Object/ -> FactionProp.ini (source)

   1  ; FILE: FactionProp.ini ///////////////////////////////////////////////////////
   2  ; This file contains only objects that are props to be associated with
   3  ; a particular faction.  Those props are defined as *NOT* a faction unit
   4  ; (in the FactionUnit.ini) and *NOT* a faction building (in the 
   5  ; FactionBuilding.ini).  Such a prop might be a base flag for instance.
   6  ;//////////////////////////////////////////////////////////////////////////////
   7  
   8  ;------------------------------------------------------------------------------
   9  Object MultiplayerBeacon
  10  
  11    ; *** ART Parameters ***
  12    SelectPortrait         = SSBeacon_L
  13    ButtonImage            = SSBeacon_L
  14  
  15    Draw = W3DModelDraw ModuleTag_01
  16      DefaultConditionState
  17        Model              = SCMBeacon
  18      End
  19    End
  20  
  21    ; *** DESIGN parameters ***
  22    DisplayName      = OBJECT:Beacon
  23    EditorSorting   = SYSTEM
  24  
  25    ; *** ENGINEERING parameters ***
  26    KindOf = UNATTACKABLE SELECTABLE NO_COLLIDE ALWAYS_VISIBLE ALWAYS_SELECTABLE
  27  
  28    ClientUpdate = BeaconClientUpdate ModuleTag_02
  29      RadarPulseFrequency = 1000
  30      RadarPulseDuration = 500
  31    End
  32  
  33    Body = InactiveBody ModuleTag_03
  34    End
  35  
  36    Geometry = CYLINDER
  37    GeometryIsSmall = Yes
  38    GeometryMajorRadius = 3.0
  39    GeometryHeight = 15
  40    Shadow = SHADOW_DECAL
  41  
  42  End


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