[ Index ] WAROFGENERALS

PHP Cross Reference of WAROFGENERALS MODS SOURCES

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/Command and conquer Generals/Call to arms/Data/INI/ -> InGameUI.ini (source)

   1  ;------------------------------------------------------------------------------
   2  ;In-Game UI
   3  ;------------------------------------------------------------------------------
   4  
   5  InGameUI
   6    MaxSelectionSize               = 0 ; <1 to disable
   7    MessageColor1                  = R:255 G:255 B:255
   8    MessageColor2                  = R:180 G:180 B:255
   9    MessagePosition                = X:10 Y:10
  10    MessageFont                    = Arial
  11    MessagePointSize               = 10
  12    MessageBold                    = Yes
  13    MessageDelayMS                 = 75000
  14  
  15    MilitaryCaptionColor           = R:255 G:255 B:255 A:255
  16    MilitaryCaptionPosition        = X:10 Y:340
  17  
  18    MilitaryCaptionTitleFont       = Courier New
  19    MilitaryCaptionTitlePointSize  = 12
  20    MilitaryCaptionTitleBold       = Yes
  21  
  22    MilitaryCaptionFont            = Courier New
  23    MilitaryCaptionPointSize       = 12
  24    MilitaryCaptionBold            = No
  25  
  26    MilitaryCaptionRandomizeTyping = Yes
  27    ;MilitaryCaptionSpeed           = 1 // not used here anymore
  28    MilitaryCaptionDelayMS         = 750
  29  
  30    SuperweaponCountdownPosition        = X:0.96 Y:0.01
  31    SuperweaponCountdownFlashDuration   = 500 ; in milliseconds, 0 to disable
  32    SuperweaponCountdownFlashColor      = R:255 G:255 B:255
  33  
  34    SuperweaponCountdownNormalFont      = Arial
  35    SuperweaponCountdownNormalPointSize = 6
  36    SuperweaponCountdownNormalBold      = No
  37  
  38    SuperweaponCountdownReadyFont       = Arial
  39    SuperweaponCountdownReadyPointSize  = 6
  40    SuperweaponCountdownReadyBold       = Yes
  41  
  42    NamedTimerCountdownPosition         = X:0.99 Y:0.22
  43    NamedTimerCountdownFlashDuration    = 500 ; in milliseconds, 0 to disable
  44    NamedTimerCountdownFlashColor       = R:255 G:255 B:255
  45  
  46    NamedTimerCountdownNormalFont       = Arial
  47    NamedTimerCountdownNormalPointSize  = 10
  48    NamedTimerCountdownNormalBold       = No
  49    NamedTimerCountdownNormalColor      = R:255 G:255 B:255
  50  
  51    NamedTimerCountdownReadyFont        = Arial
  52    NamedTimerCountdownReadyPointSize   = 10
  53    NamedTimerCountdownReadyBold        = No
  54    NamedTimerCountdownReadyColor       = R:255 G:255 B:255
  55  
  56    FloatingTextTimeOut                 = 333           
  57    FloatingTextMoveUpSpeed             = 50 ;30
  58    FloatingTextVanishRate              = 5 ;3
  59  
  60    DrawRMBScrollAnchor                 = No
  61    MoveRMBScrollAnchor                 = Yes
  62    PopupMessageColor                   = R:255 G:100 B:100 A:255
  63  
  64  
  65  ;MISC====================================
  66    AttackDamageAreaRadiusCursor
  67      Texture       = EXTargeterAlpha2
  68      Style         = SHADOW_ALPHA_DECAL
  69      OpacityMin    = 50%
  70      OpacityMax    = 100%
  71      OpacityThrobTime = 1000
  72      Color         = R:255 G:0 B:0 A:255 
  73      OnlyVisibleToOwningPlayer = Yes
  74    End
  75  
  76    AttackContinueAreaRadiusCursor
  77      Texture       = EXTargeterAlpha
  78      Style         = SHADOW_ALPHA_DECAL
  79      OpacityMin    = 50%
  80      OpacityMax    = 100%
  81      OpacityThrobTime = 1000
  82      Color         = R:255 G:0 B:0 A:255 
  83      OnlyVisibleToOwningPlayer = Yes
  84    End
  85  
  86    GuardAreaRadiusCursor      
  87      Texture        = SCCGuard_Generic
  88      Style          = SHADOW_ALPHA_DECAL
  89      OpacityMin     = 50%
  90      OpacityMax     = 100%
  91      OpacityThrobTime  = 1000
  92      Color          = R:240 G:240 B:240 A:255 
  93      OnlyVisibleToOwningPlayer = Yes
  94    End
  95  
  96    EmergencyRepairRadiusCursor      
  97      Texture        = SCCRepair
  98      Style          = SHADOW_ALPHA_DECAL
  99      OpacityMin     = 50%
 100      OpacityMax     = 100%
 101      OpacityThrobTime  = 1000
 102      Color          = R:240 G:240 B:240 A:255 
 103      OnlyVisibleToOwningPlayer = Yes
 104    End
 105  
 106    FriendlySpecialPowerRadiusCursor
 107      Texture        = EXTargeterAlpha
 108      Style          = SHADOW_ALPHA_DECAL
 109      OpacityMin     = 50%
 110      OpacityMax     = 100%
 111      OpacityThrobTime  = 1000
 112      Color          = R:0 G:255 B:0 A:255 
 113      OnlyVisibleToOwningPlayer = Yes
 114    End
 115  
 116    OffensiveSpecialPowerRadiusCursor
 117      Texture        = EXTargeterAlpha
 118      Style          = SHADOW_ALPHA_DECAL
 119      OpacityMin     = 50%
 120      OpacityMax     = 100%
 121      OpacityThrobTime  = 1000
 122      Color          = R:255 G:0 B:0 A:255 
 123      OnlyVisibleToOwningPlayer = Yes
 124    End
 125  
 126  ;USA====================================
 127    ParticleCannonRadiusCursor
 128      Texture        = SCCParticleCanon_USA
 129      Style          = SHADOW_ALPHA_DECAL
 130      OpacityMin     = 50%
 131      OpacityMax     = 100%
 132      OpacityThrobTime  = 3000
 133      Color          = R:40 G:110 B:210 A:255 
 134      OnlyVisibleToOwningPlayer = Yes
 135    End
 136  
 137    A10StrikeRadiusCursor
 138      Texture        = SCCA10Strike_USA
 139      Style          = SHADOW_ALPHA_DECAL
 140      OpacityMin     = 50%
 141      OpacityMax     = 100%
 142      OpacityThrobTime  = 1000
 143      Color          = R:255 G:156 B:0 A:255 
 144      OnlyVisibleToOwningPlayer = Yes
 145    End
 146  
 147    CarpetBombRadiusCursor
 148      Texture        = SCCA10Strike_USA
 149      Style          = SHADOW_ALPHA_DECAL
 150      OpacityMin     = 50%
 151      OpacityMax     = 100%
 152      OpacityThrobTime  = 1000
 153      Color          = R:255 G:156 B:0 A:255 
 154      OnlyVisibleToOwningPlayer = Yes
 155    End
 156  
 157    DaisyCutterRadiusCursor
 158      Texture        = SCCFuelAirBomb_USA
 159      Style          = SHADOW_ALPHA_DECAL
 160      OpacityMin     = 50%
 161      OpacityMax     = 100%
 162      OpacityThrobTime  = 3000
 163      Color          = R:255 G:0 B:0 A:255 
 164      OnlyVisibleToOwningPlayer = Yes
 165    End
 166  
 167    ParadropRadiusCursor
 168      Texture        = SCCParadrop_USA
 169      Style          = SHADOW_ALPHA_DECAL
 170      OpacityMin     = 50%
 171      OpacityMax     = 100%
 172      OpacityThrobTime  = 1000
 173      Color          = R:227 G:229 B:22 A:255 
 174      OnlyVisibleToOwningPlayer = Yes
 175    End
 176  
 177    SpySatelliteRadiusCursor
 178      Texture        = SCCSpySatellite_USA
 179      Style          = SHADOW_ALPHA_DECAL
 180      OpacityMin     = 50%
 181      OpacityMax     = 100%
 182      OpacityThrobTime  = 1000
 183      Color          = R:240 G:240 B:240 A:255 
 184      OnlyVisibleToOwningPlayer = Yes
 185    End
 186  
 187    SpyDroneRadiusCursor
 188      Texture       = SccSpyDrone_USA
 189      Style         = SHADOW_ALPHA_DECAL
 190      OpacityMin    = 50%
 191      OpacityMax    = 100%
 192      OpacityThrobTime = 1000
 193      Color         = R:240 G:240 B:240 A:255 
 194      OnlyVisibleToOwningPlayer = Yes
 195    End
 196  
 197    AttackScatterAreaRadiusCursor
 198      Texture       = SCCArtilleryBarrage_China
 199      Style         = SHADOW_ALPHA_DECAL
 200      OpacityMin    = 50%
 201      OpacityMax    = 100%
 202      OpacityThrobTime = 1000
 203      Color         = R:255 G:0 B:0 A:255 
 204      OnlyVisibleToOwningPlayer = Yes
 205    End
 206  
 207  ;CHINA====================================
 208    NuclearMissileRadiusCursor
 209      Texture        = SCCNuclearMissile_China
 210      Style          = SHADOW_ALPHA_DECAL
 211      OpacityMin     = 50%
 212      OpacityMax     = 100%
 213      OpacityThrobTime  = 3000
 214      Color          = R:255 G:0 B:0 A:255 
 215      OnlyVisibleToOwningPlayer = Yes
 216    End
 217  
 218    EMPPulseRadiusCursor
 219      Texture        = SCCEMPPulse_China
 220      Style          = SHADOW_ALPHA_DECAL
 221      OpacityMin     = 50%
 222      OpacityMax     = 100%
 223      OpacityThrobTime  = 3000
 224      Color          = R:40 G:110 B:210 A:255 
 225      OnlyVisibleToOwningPlayer = Yes
 226    End
 227  
 228    ArtilleryRadiusCursor
 229      Texture        = SCCArtilleryBarrage_China
 230      Style          = SHADOW_ALPHA_DECAL
 231      OpacityMin     = 50%
 232      OpacityMax     = 100%
 233      OpacityThrobTime  = 1000
 234      Color          = R:255 G:156 B:0 A:255 
 235      OnlyVisibleToOwningPlayer = Yes
 236    End
 237  
 238    NapalmStrikeRadiusCursor
 239      Texture        = SCCNapalmStrike_China
 240      Style          = SHADOW_ALPHA_DECAL
 241      OpacityMin     = 50%
 242      OpacityMax     = 100%
 243      OpacityThrobTime  = 1000
 244      Color          = R:255 G:156 B:0 A:255 
 245      OnlyVisibleToOwningPlayer = Yes
 246    End
 247  
 248    ClusterMinesRadiusCursor
 249      Texture        = SCCClusterMines_China
 250      Style          = SHADOW_ALPHA_DECAL
 251      OpacityMin     = 50%
 252      OpacityMax     = 100%
 253      OpacityThrobTime  = 1000
 254      Color          = R:255 G:156 B:0 A:255 
 255      OnlyVisibleToOwningPlayer = Yes
 256    End
 257  
 258  ;GLA====================================
 259    ScudStormRadiusCursor   
 260      Texture        = SCCScudStorm_GLA
 261      Style          = SHADOW_ALPHA_DECAL
 262      OpacityMin     = 50%
 263      OpacityMax     = 100%
 264      OpacityThrobTime  = 3000
 265      Color          = R:33 G:255 B:67 A:255 
 266      OnlyVisibleToOwningPlayer = Yes
 267    End
 268  
 269    AnthraxBombRadiusCursor     
 270      Texture        = SCCAnthraxBomb_GLA
 271      Style          = SHADOW_ALPHA_DECAL
 272      OpacityMin     = 50%
 273      OpacityMax     = 100%
 274      OpacityThrobTime  = 3000
 275      Color          = R:33 G:255 B:67 A:255 
 276      OnlyVisibleToOwningPlayer = Yes
 277    End
 278  
 279    AmbushRadiusCursor        
 280      Texture        = SCCAmbush_GLA
 281      Style          = SHADOW_ALPHA_DECAL
 282      OpacityMin     = 50%
 283      OpacityMax     = 100%
 284      OpacityThrobTime  = 1000
 285      Color          = R:227 G:229 B:22 A:255 
 286      OnlyVisibleToOwningPlayer = Yes
 287    End
 288  
 289    RadarRadiusCursor       
 290      Texture        = SCCRadar_GLA
 291      Style          = SHADOW_ALPHA_DECAL
 292      OpacityMin     = 50%
 293      OpacityMax     = 100%
 294      OpacityThrobTime  = 1000
 295      Color          = R:240 G:240 B:240 A:255 
 296      OnlyVisibleToOwningPlayer = Yes
 297    End
 298  
 299    SuperweaponScatterAreaRadiusCursor
 300      Texture       = SCCNuclearMissile_China
 301      Style         = SHADOW_ALPHA_DECAL
 302      OpacityMin    = 50%
 303      OpacityMax    = 100%
 304      OpacityThrobTime = 3000
 305      Color         = R:255 G:255 B:255 A:255 
 306      OnlyVisibleToOwningPlayer = Yes
 307    End
 308  
 309  End
 310  


Generated: Sat Mar 28 08:18:23 2009 Cross-referenced by PHPXref 0.7