[ Index ] | WAROFGENERALS |
PHP Cross Reference of WAROFGENERALS MODS SOURCES |
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1 ;------------------------------------------------------------------------------ 2 ;In-Game UI 3 ;------------------------------------------------------------------------------ 4 5 InGameUI 6 MaxSelectionSize = 0 ; <1 to disable 7 MessageColor1 = R:255 G:255 B:255 8 MessageColor2 = R:180 G:180 B:255 9 MessagePosition = X:10 Y:10 10 MessageFont = Arial 11 MessagePointSize = 10 12 MessageBold = Yes 13 MessageDelayMS = 75000 14 15 MilitaryCaptionColor = R:255 G:255 B:255 A:255 16 MilitaryCaptionPosition = X:10 Y:340 17 18 MilitaryCaptionTitleFont = Courier New 19 MilitaryCaptionTitlePointSize = 12 20 MilitaryCaptionTitleBold = Yes 21 22 MilitaryCaptionFont = Courier New 23 MilitaryCaptionPointSize = 12 24 MilitaryCaptionBold = No 25 26 MilitaryCaptionRandomizeTyping = Yes 27 ;MilitaryCaptionSpeed = 1 // not used here anymore 28 MilitaryCaptionDelayMS = 750 29 30 SuperweaponCountdownPosition = X:0.96 Y:0.01 31 SuperweaponCountdownFlashDuration = 500 ; in milliseconds, 0 to disable 32 SuperweaponCountdownFlashColor = R:255 G:255 B:255 33 34 SuperweaponCountdownNormalFont = Arial 35 SuperweaponCountdownNormalPointSize = 6 36 SuperweaponCountdownNormalBold = No 37 38 SuperweaponCountdownReadyFont = Arial 39 SuperweaponCountdownReadyPointSize = 6 40 SuperweaponCountdownReadyBold = Yes 41 42 NamedTimerCountdownPosition = X:0.99 Y:0.22 43 NamedTimerCountdownFlashDuration = 500 ; in milliseconds, 0 to disable 44 NamedTimerCountdownFlashColor = R:255 G:255 B:255 45 46 NamedTimerCountdownNormalFont = Arial 47 NamedTimerCountdownNormalPointSize = 10 48 NamedTimerCountdownNormalBold = No 49 NamedTimerCountdownNormalColor = R:255 G:255 B:255 50 51 NamedTimerCountdownReadyFont = Arial 52 NamedTimerCountdownReadyPointSize = 10 53 NamedTimerCountdownReadyBold = No 54 NamedTimerCountdownReadyColor = R:255 G:255 B:255 55 56 FloatingTextTimeOut = 333 57 FloatingTextMoveUpSpeed = 50 ;30 58 FloatingTextVanishRate = 5 ;3 59 60 DrawRMBScrollAnchor = No 61 MoveRMBScrollAnchor = Yes 62 PopupMessageColor = R:255 G:100 B:100 A:255 63 64 65 ;MISC==================================== 66 AttackDamageAreaRadiusCursor 67 Texture = EXTargeterAlpha2 68 Style = SHADOW_ALPHA_DECAL 69 OpacityMin = 50% 70 OpacityMax = 100% 71 OpacityThrobTime = 1000 72 Color = R:255 G:0 B:0 A:255 73 OnlyVisibleToOwningPlayer = Yes 74 End 75 76 AttackContinueAreaRadiusCursor 77 Texture = EXTargeterAlpha 78 Style = SHADOW_ALPHA_DECAL 79 OpacityMin = 50% 80 OpacityMax = 100% 81 OpacityThrobTime = 1000 82 Color = R:255 G:0 B:0 A:255 83 OnlyVisibleToOwningPlayer = Yes 84 End 85 86 GuardAreaRadiusCursor 87 Texture = SCCGuard_Generic 88 Style = SHADOW_ALPHA_DECAL 89 OpacityMin = 50% 90 OpacityMax = 100% 91 OpacityThrobTime = 1000 92 Color = R:240 G:240 B:240 A:255 93 OnlyVisibleToOwningPlayer = Yes 94 End 95 96 EmergencyRepairRadiusCursor 97 Texture = SCCRepair 98 Style = SHADOW_ALPHA_DECAL 99 OpacityMin = 50% 100 OpacityMax = 100% 101 OpacityThrobTime = 1000 102 Color = R:240 G:240 B:240 A:255 103 OnlyVisibleToOwningPlayer = Yes 104 End 105 106 FriendlySpecialPowerRadiusCursor 107 Texture = EXTargeterAlpha 108 Style = SHADOW_ALPHA_DECAL 109 OpacityMin = 50% 110 OpacityMax = 100% 111 OpacityThrobTime = 1000 112 Color = R:0 G:255 B:0 A:255 113 OnlyVisibleToOwningPlayer = Yes 114 End 115 116 OffensiveSpecialPowerRadiusCursor 117 Texture = EXTargeterAlpha 118 Style = SHADOW_ALPHA_DECAL 119 OpacityMin = 50% 120 OpacityMax = 100% 121 OpacityThrobTime = 1000 122 Color = R:255 G:0 B:0 A:255 123 OnlyVisibleToOwningPlayer = Yes 124 End 125 126 ;USA==================================== 127 ParticleCannonRadiusCursor 128 Texture = SCCParticleCanon_USA 129 Style = SHADOW_ALPHA_DECAL 130 OpacityMin = 50% 131 OpacityMax = 100% 132 OpacityThrobTime = 3000 133 Color = R:40 G:110 B:210 A:255 134 OnlyVisibleToOwningPlayer = Yes 135 End 136 137 A10StrikeRadiusCursor 138 Texture = SCCA10Strike_USA 139 Style = SHADOW_ALPHA_DECAL 140 OpacityMin = 50% 141 OpacityMax = 100% 142 OpacityThrobTime = 1000 143 Color = R:255 G:156 B:0 A:255 144 OnlyVisibleToOwningPlayer = Yes 145 End 146 147 CarpetBombRadiusCursor 148 Texture = SCCA10Strike_USA 149 Style = SHADOW_ALPHA_DECAL 150 OpacityMin = 50% 151 OpacityMax = 100% 152 OpacityThrobTime = 1000 153 Color = R:255 G:156 B:0 A:255 154 OnlyVisibleToOwningPlayer = Yes 155 End 156 157 DaisyCutterRadiusCursor 158 Texture = SCCFuelAirBomb_USA 159 Style = SHADOW_ALPHA_DECAL 160 OpacityMin = 50% 161 OpacityMax = 100% 162 OpacityThrobTime = 3000 163 Color = R:255 G:0 B:0 A:255 164 OnlyVisibleToOwningPlayer = Yes 165 End 166 167 ParadropRadiusCursor 168 Texture = SCCParadrop_USA 169 Style = SHADOW_ALPHA_DECAL 170 OpacityMin = 50% 171 OpacityMax = 100% 172 OpacityThrobTime = 1000 173 Color = R:227 G:229 B:22 A:255 174 OnlyVisibleToOwningPlayer = Yes 175 End 176 177 SpySatelliteRadiusCursor 178 Texture = SCCSpySatellite_USA 179 Style = SHADOW_ALPHA_DECAL 180 OpacityMin = 50% 181 OpacityMax = 100% 182 OpacityThrobTime = 1000 183 Color = R:240 G:240 B:240 A:255 184 OnlyVisibleToOwningPlayer = Yes 185 End 186 187 SpyDroneRadiusCursor 188 Texture = SccSpyDrone_USA 189 Style = SHADOW_ALPHA_DECAL 190 OpacityMin = 50% 191 OpacityMax = 100% 192 OpacityThrobTime = 1000 193 Color = R:240 G:240 B:240 A:255 194 OnlyVisibleToOwningPlayer = Yes 195 End 196 197 AttackScatterAreaRadiusCursor 198 Texture = SCCArtilleryBarrage_China 199 Style = SHADOW_ALPHA_DECAL 200 OpacityMin = 50% 201 OpacityMax = 100% 202 OpacityThrobTime = 1000 203 Color = R:255 G:0 B:0 A:255 204 OnlyVisibleToOwningPlayer = Yes 205 End 206 207 ;CHINA==================================== 208 NuclearMissileRadiusCursor 209 Texture = SCCNuclearMissile_China 210 Style = SHADOW_ALPHA_DECAL 211 OpacityMin = 50% 212 OpacityMax = 100% 213 OpacityThrobTime = 3000 214 Color = R:255 G:0 B:0 A:255 215 OnlyVisibleToOwningPlayer = Yes 216 End 217 218 EMPPulseRadiusCursor 219 Texture = SCCEMPPulse_China 220 Style = SHADOW_ALPHA_DECAL 221 OpacityMin = 50% 222 OpacityMax = 100% 223 OpacityThrobTime = 3000 224 Color = R:40 G:110 B:210 A:255 225 OnlyVisibleToOwningPlayer = Yes 226 End 227 228 ArtilleryRadiusCursor 229 Texture = SCCArtilleryBarrage_China 230 Style = SHADOW_ALPHA_DECAL 231 OpacityMin = 50% 232 OpacityMax = 100% 233 OpacityThrobTime = 1000 234 Color = R:255 G:156 B:0 A:255 235 OnlyVisibleToOwningPlayer = Yes 236 End 237 238 NapalmStrikeRadiusCursor 239 Texture = SCCNapalmStrike_China 240 Style = SHADOW_ALPHA_DECAL 241 OpacityMin = 50% 242 OpacityMax = 100% 243 OpacityThrobTime = 1000 244 Color = R:255 G:156 B:0 A:255 245 OnlyVisibleToOwningPlayer = Yes 246 End 247 248 ClusterMinesRadiusCursor 249 Texture = SCCClusterMines_China 250 Style = SHADOW_ALPHA_DECAL 251 OpacityMin = 50% 252 OpacityMax = 100% 253 OpacityThrobTime = 1000 254 Color = R:255 G:156 B:0 A:255 255 OnlyVisibleToOwningPlayer = Yes 256 End 257 258 ;GLA==================================== 259 ScudStormRadiusCursor 260 Texture = SCCScudStorm_GLA 261 Style = SHADOW_ALPHA_DECAL 262 OpacityMin = 50% 263 OpacityMax = 100% 264 OpacityThrobTime = 3000 265 Color = R:33 G:255 B:67 A:255 266 OnlyVisibleToOwningPlayer = Yes 267 End 268 269 AnthraxBombRadiusCursor 270 Texture = SCCAnthraxBomb_GLA 271 Style = SHADOW_ALPHA_DECAL 272 OpacityMin = 50% 273 OpacityMax = 100% 274 OpacityThrobTime = 3000 275 Color = R:33 G:255 B:67 A:255 276 OnlyVisibleToOwningPlayer = Yes 277 End 278 279 AmbushRadiusCursor 280 Texture = SCCAmbush_GLA 281 Style = SHADOW_ALPHA_DECAL 282 OpacityMin = 50% 283 OpacityMax = 100% 284 OpacityThrobTime = 1000 285 Color = R:227 G:229 B:22 A:255 286 OnlyVisibleToOwningPlayer = Yes 287 End 288 289 RadarRadiusCursor 290 Texture = SCCRadar_GLA 291 Style = SHADOW_ALPHA_DECAL 292 OpacityMin = 50% 293 OpacityMax = 100% 294 OpacityThrobTime = 1000 295 Color = R:240 G:240 B:240 A:255 296 OnlyVisibleToOwningPlayer = Yes 297 End 298 299 SuperweaponScatterAreaRadiusCursor 300 Texture = SCCNuclearMissile_China 301 Style = SHADOW_ALPHA_DECAL 302 OpacityMin = 50% 303 OpacityMax = 100% 304 OpacityThrobTime = 3000 305 Color = R:255 G:255 B:255 A:255 306 OnlyVisibleToOwningPlayer = Yes 307 End 308 309 End 310
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