;------------------------------------------------------------------------------ ;In-Game UI ;------------------------------------------------------------------------------ InGameUI MaxSelectionSize = 0 ; <1 to disable MessageColor1 = R:255 G:255 B:255 MessageColor2 = R:180 G:180 B:255 MessagePosition = X:10 Y:10 MessageFont = Arial MessagePointSize = 10 MessageBold = Yes MessageDelayMS = 75000 MilitaryCaptionColor = R:255 G:255 B:255 A:255 MilitaryCaptionPosition = X:10 Y:340 MilitaryCaptionTitleFont = Courier New MilitaryCaptionTitlePointSize = 12 MilitaryCaptionTitleBold = Yes MilitaryCaptionFont = Courier New MilitaryCaptionPointSize = 12 MilitaryCaptionBold = No MilitaryCaptionRandomizeTyping = Yes ;MilitaryCaptionSpeed = 1 // not used here anymore MilitaryCaptionDelayMS = 750 SuperweaponCountdownPosition = X:0.96 Y:0.01 SuperweaponCountdownFlashDuration = 500 ; in milliseconds, 0 to disable SuperweaponCountdownFlashColor = R:255 G:255 B:255 SuperweaponCountdownNormalFont = Arial SuperweaponCountdownNormalPointSize = 6 SuperweaponCountdownNormalBold = No SuperweaponCountdownReadyFont = Arial SuperweaponCountdownReadyPointSize = 6 SuperweaponCountdownReadyBold = Yes NamedTimerCountdownPosition = X:0.99 Y:0.22 NamedTimerCountdownFlashDuration = 500 ; in milliseconds, 0 to disable NamedTimerCountdownFlashColor = R:255 G:255 B:255 NamedTimerCountdownNormalFont = Arial NamedTimerCountdownNormalPointSize = 10 NamedTimerCountdownNormalBold = No NamedTimerCountdownNormalColor = R:255 G:255 B:255 NamedTimerCountdownReadyFont = Arial NamedTimerCountdownReadyPointSize = 10 NamedTimerCountdownReadyBold = No NamedTimerCountdownReadyColor = R:255 G:255 B:255 FloatingTextTimeOut = 333 FloatingTextMoveUpSpeed = 50 ;30 FloatingTextVanishRate = 5 ;3 DrawRMBScrollAnchor = No MoveRMBScrollAnchor = Yes PopupMessageColor = R:255 G:100 B:100 A:255 ;MISC==================================== AttackDamageAreaRadiusCursor Texture = EXTargeterAlpha2 Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:255 G:0 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End AttackContinueAreaRadiusCursor Texture = EXTargeterAlpha Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:255 G:0 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End GuardAreaRadiusCursor Texture = SCCGuard_Generic Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:240 G:240 B:240 A:255 OnlyVisibleToOwningPlayer = Yes End EmergencyRepairRadiusCursor Texture = SCCRepair Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:240 G:240 B:240 A:255 OnlyVisibleToOwningPlayer = Yes End FriendlySpecialPowerRadiusCursor Texture = EXTargeterAlpha Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:0 G:255 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End OffensiveSpecialPowerRadiusCursor Texture = EXTargeterAlpha Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:255 G:0 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End ;USA==================================== ParticleCannonRadiusCursor Texture = SCCParticleCanon_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 3000 Color = R:40 G:110 B:210 A:255 OnlyVisibleToOwningPlayer = Yes End A10StrikeRadiusCursor Texture = SCCA10Strike_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End CarpetBombRadiusCursor Texture = SCCA10Strike_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End DaisyCutterRadiusCursor Texture = SCCFuelAirBomb_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 3000 Color = R:255 G:0 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End ParadropRadiusCursor Texture = SCCParadrop_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:227 G:229 B:22 A:255 OnlyVisibleToOwningPlayer = Yes End SpySatelliteRadiusCursor Texture = SCCSpySatellite_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:240 G:240 B:240 A:255 OnlyVisibleToOwningPlayer = Yes End SpyDroneRadiusCursor Texture = SccSpyDrone_USA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:240 G:240 B:240 A:255 OnlyVisibleToOwningPlayer = Yes End AttackScatterAreaRadiusCursor Texture = SCCArtilleryBarrage_China Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:255 G:0 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End ;CHINA==================================== NuclearMissileRadiusCursor Texture = SCCNuclearMissile_China Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 3000 Color = R:255 G:0 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End EMPPulseRadiusCursor Texture = SCCEMPPulse_China Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 3000 Color = R:40 G:110 B:210 A:255 OnlyVisibleToOwningPlayer = Yes End ArtilleryRadiusCursor Texture = SCCArtilleryBarrage_China Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End NapalmStrikeRadiusCursor Texture = SCCNapalmStrike_China Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End ClusterMinesRadiusCursor Texture = SCCClusterMines_China Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:255 G:156 B:0 A:255 OnlyVisibleToOwningPlayer = Yes End ;GLA==================================== ScudStormRadiusCursor Texture = SCCScudStorm_GLA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 3000 Color = R:33 G:255 B:67 A:255 OnlyVisibleToOwningPlayer = Yes End AnthraxBombRadiusCursor Texture = SCCAnthraxBomb_GLA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 3000 Color = R:33 G:255 B:67 A:255 OnlyVisibleToOwningPlayer = Yes End AmbushRadiusCursor Texture = SCCAmbush_GLA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:227 G:229 B:22 A:255 OnlyVisibleToOwningPlayer = Yes End RadarRadiusCursor Texture = SCCRadar_GLA Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 1000 Color = R:240 G:240 B:240 A:255 OnlyVisibleToOwningPlayer = Yes End SuperweaponScatterAreaRadiusCursor Texture = SCCNuclearMissile_China Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% OpacityThrobTime = 3000 Color = R:255 G:255 B:255 A:255 OnlyVisibleToOwningPlayer = Yes End End