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1 ;////////////////////////////////////////////////////////////////////////////// 2 ; FILE: GameData.ini (DEBUG) ////////////////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 ; This is for switches that are only defined in DEBUG or INTERNAL builds. 6 ; THIS FILE WILL NOT BE SHIPPED. 7 8 GameData 9 10 Wireframe = No 11 StateMachineDebug = No 12 UseCameraConstraints = Yes 13 ShroudOn = Yes 14 FogOfWarOn = No 15 ShowCollisionExtents = No 16 17 DebugProjectileTileWidth = 5 ; Tile used with the debug key to see bezier arcs on projectiles. 18 DebugProjectileTileDuration = 90 19 DebugProjectileTileColor = R:0 G:0 B:100 20 21 DebugVisibilityTileCount = 64 ; How many visibility tiles should we use to approximate a circle? 22 DebugVisibilityTileWidth = 10.0 ; What's the width of the visibility tiles 23 DebugVisibilityTileDuration = 90 ; How long (in frames) should visibility tiles remain visible 24 25 DebugVisibilityTileTargettableColor = R:50 G:0 B:0 ; Color that the targettable tiles use 26 DebugVisibilityTileDeshroudColor = R:100 G:100 B:100 ; Color that the deshrouding tiles use 27 DebugVisibilityTileGapColor = R:0 G:0 B:0 ; Color that the gap tiles use 28 29 DebugThreatMapTileDuration = 30 ; How many frames should the tile redraw. 30 MaxDebugThreatMapValue = 5000 ; Any tile that has >= this value will show full red. 31 32 DebugCashValueMapTileDuration = 30 ; How many frames should the tile redraw. 33 MaxDebugCashValueMapValue = 10000 ; Any tile that has >= this value will show full green. 34 35 VTune = No 36 37 End
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