;////////////////////////////////////////////////////////////////////////////// ; FILE: GameData.ini (DEBUG) ////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ; This is for switches that are only defined in DEBUG or INTERNAL builds. ; THIS FILE WILL NOT BE SHIPPED. GameData Wireframe = No StateMachineDebug = No UseCameraConstraints = Yes ShroudOn = Yes FogOfWarOn = No ShowCollisionExtents = No DebugProjectileTileWidth = 5 ; Tile used with the debug key to see bezier arcs on projectiles. DebugProjectileTileDuration = 90 DebugProjectileTileColor = R:0 G:0 B:100 DebugVisibilityTileCount = 64 ; How many visibility tiles should we use to approximate a circle? DebugVisibilityTileWidth = 10.0 ; What's the width of the visibility tiles DebugVisibilityTileDuration = 90 ; How long (in frames) should visibility tiles remain visible DebugVisibilityTileTargettableColor = R:50 G:0 B:0 ; Color that the targettable tiles use DebugVisibilityTileDeshroudColor = R:100 G:100 B:100 ; Color that the deshrouding tiles use DebugVisibilityTileGapColor = R:0 G:0 B:0 ; Color that the gap tiles use DebugThreatMapTileDuration = 30 ; How many frames should the tile redraw. MaxDebugThreatMapValue = 5000 ; Any tile that has >= this value will show full red. DebugCashValueMapTileDuration = 30 ; How many frames should the tile redraw. MaxDebugCashValueMapValue = 10000 ; Any tile that has >= this value will show full green. VTune = No End