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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: ControlBarScheme.ini (DEFAULT) ///////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 ;------------------------------------------------------------------------------ 6 ; How to create your own Control Bar 7 ;------------------------------------------------------------------------------ 8 ; What this is? 9 ; This file allows a user to modify or create their own Control Bar to be 10 ; used ingame. This file only deals with the look of the control bar and 11 ; not with any functionality. This file is setup to be as simple as possible 12 ; allowing for an easy way to customize (ie. add logos, clan images, etc.) 13 ; the control bar. 14 ; 15 ; How to use it? 16 ; There are three things that need to happen if one is to successfully modify 17 ; their control bar or add a new on. 18 ; 19 ; Layout of a ControlBarScheme 20 ; ControlBarScheme <Name of scheme> 21 ; ScreenCreationRes X:<width of the screen as an Integer> Y:<Height of the screen as an Integer> 22 ; Side <Side you want this Scheme to be for, Must also be included in PlayerTemplates.ini> 23 ; <Any Number of Image Parts Or Animation Parts> 24 ; End 25 ; 26 ; Layout of an ImagePart 27 ; ImagePart 28 ; Position X:<Integer X Position on the screen> Y:<Integer Y Position on the Screen> 29 ; Size X:<Integer Width of the image> Y:<Integer Height of the Image> 30 ; ImageName <name of the image you added in the data\MappedImage\CustomImages Directory> 31 ; Layer <Integer value equal to 0-5> ; see above 32 ; End 33 34 ; ImagePart ; Any Number of these can be used to draw the control bar 35 36 37 ;!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 38 ;; File must always contain an entry for Default! This is the defualt command bar that will come up 39 ;; if someone does the debug ctrl+Shift+space and lands on a civilian or something weird 40 ;!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 41 ControlBarScheme Default 42 ScreenCreationRes X:800 Y:600 43 QueueButtonImage SCBigButton 44 RightHUDImage UnitBackgroundA 45 CommandBarBorderColor R:0 G:21 B:126 A:255 ;blue 46 BuildUpClockColor R:0 G:0 B:0 A:160 47 ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue 48 ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green 49 ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange 50 ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow 51 52 GenBarButtonIn SABarButtonGen2IN 53 GenBarButtonOn SABarButtonGen2ON 54 55 ToggleButtonUpIn SAMinMaxUH 56 ToggleButtonUpOn SAMinMaxU 57 ToggleButtonUpPushed SAMinMaxUP 58 59 ToggleButtonDownIn SAMinMaxH 60 ToggleButtonDownOn SAMinMax 61 ToggleButtonDownPushed SAMinMaxP 62 63 OptionsButtonEnable SAOptions 64 OptionsButtonHightlited SAOptionsH 65 OptionsButtonPushed SAOptionsP 66 67 IdleWorkerButtonEnable SAWorker 68 IdleWorkerButtonHightlited SAWorkerH 69 IdleWorkerButtonPushed SAWorkerP 70 IdleWorkerButtonDisabled SAWorkerI 71 BuddyButtonEnable SAChat 72 BuddyButtonHightlited SAChatH 73 BuddyButtonPushed SAChatP 74 75 BeaconButtonEnable SABeacon 76 BeaconButtonHightlited SABeaconH 77 BeaconButtonPushed SABeaconP 78 OptionsButtonDisabled SAOptionsI 79 BuddyButtonDisabled SAChatI 80 BeaconButtonDisabled SABeaconI 81 82 GeneralButtonEnable SAGeneral 83 GeneralButtonHightlited SAGeneralH 84 GeneralButtonPushed SAGeneralP 85 GeneralButtonDisabled SAGeneralI 86 87 UAttackButtonEnable SAUAttackI 88 UAttackButtonHightlited SAUAttackH 89 UAttackButtonPushed SAUAttackP 90 91 MinMaxButtonEnable SAMinMax 92 MinMaxButtonHightlited SAMinMaxH 93 MinMaxButtonPushed SAMinMaxP 94 95 MinMaxUL X:646 Y:432 96 MinMaxLR X:718 Y:463 97 GeneralUL X:719 Y:432 98 GeneralLR X:799 Y:463 99 UAttackUL X:136 Y:413 100 UAttackLR X:178 Y:430 101 102 OptionsUL X:195 Y:490 103 OptionsLR X:229 Y:514 104 WorkerUL X:195 Y:516 105 WorkerLR X:229 Y:540 106 ChatUL X:195 Y:568 107 ChatLR X:229 Y:592 108 BeaconUL X:195 Y:545 109 BeaconLR X:229 Y:566 110 111 PowerBarUL X:256 Y:466 112 PowerBarLR X:542 Y:481 113 ExpBarForegroundImage SAExpBar 114 MoneyUL X:360 Y:437 115 MoneyLR X:439 Y:456 116 117 GenArrow USLevelUP 118 CommandMarkerImage SAEmptyFrame 119 ImagePart 120 Position X:0 Y:408 121 Size X:800 Y:191 122 ImageName InGameUIAmericaBase 123 Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 124 End 125 End 126
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