;////////////////////////////////////////////////////////////////////////////// ;FILE: ControlBarScheme.ini (DEFAULT) ///////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ; How to create your own Control Bar ;------------------------------------------------------------------------------ ; What this is? ; This file allows a user to modify or create their own Control Bar to be ; used ingame. This file only deals with the look of the control bar and ; not with any functionality. This file is setup to be as simple as possible ; allowing for an easy way to customize (ie. add logos, clan images, etc.) ; the control bar. ; ; How to use it? ; There are three things that need to happen if one is to successfully modify ; their control bar or add a new on. ; ; Layout of a ControlBarScheme ; ControlBarScheme ; ScreenCreationRes X: Y: ; Side ; ; End ; ; Layout of an ImagePart ; ImagePart ; Position X: Y: ; Size X: Y: ; ImageName ; Layer ; see above ; End ; ImagePart ; Any Number of these can be used to draw the control bar ;!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ;; File must always contain an entry for Default! This is the defualt command bar that will come up ;; if someone does the debug ctrl+Shift+space and lands on a civilian or something weird ;!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ControlBarScheme Default ScreenCreationRes X:800 Y:600 QueueButtonImage SCBigButton RightHUDImage UnitBackgroundA CommandBarBorderColor R:0 G:21 B:126 A:255 ;blue BuildUpClockColor R:0 G:0 B:0 A:160 ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow GenBarButtonIn SABarButtonGen2IN GenBarButtonOn SABarButtonGen2ON ToggleButtonUpIn SAMinMaxUH ToggleButtonUpOn SAMinMaxU ToggleButtonUpPushed SAMinMaxUP ToggleButtonDownIn SAMinMaxH ToggleButtonDownOn SAMinMax ToggleButtonDownPushed SAMinMaxP OptionsButtonEnable SAOptions OptionsButtonHightlited SAOptionsH OptionsButtonPushed SAOptionsP IdleWorkerButtonEnable SAWorker IdleWorkerButtonHightlited SAWorkerH IdleWorkerButtonPushed SAWorkerP IdleWorkerButtonDisabled SAWorkerI BuddyButtonEnable SAChat BuddyButtonHightlited SAChatH BuddyButtonPushed SAChatP BeaconButtonEnable SABeacon BeaconButtonHightlited SABeaconH BeaconButtonPushed SABeaconP OptionsButtonDisabled SAOptionsI BuddyButtonDisabled SAChatI BeaconButtonDisabled SABeaconI GeneralButtonEnable SAGeneral GeneralButtonHightlited SAGeneralH GeneralButtonPushed SAGeneralP GeneralButtonDisabled SAGeneralI UAttackButtonEnable SAUAttackI UAttackButtonHightlited SAUAttackH UAttackButtonPushed SAUAttackP MinMaxButtonEnable SAMinMax MinMaxButtonHightlited SAMinMaxH MinMaxButtonPushed SAMinMaxP MinMaxUL X:646 Y:432 MinMaxLR X:718 Y:463 GeneralUL X:719 Y:432 GeneralLR X:799 Y:463 UAttackUL X:136 Y:413 UAttackLR X:178 Y:430 OptionsUL X:195 Y:490 OptionsLR X:229 Y:514 WorkerUL X:195 Y:516 WorkerLR X:229 Y:540 ChatUL X:195 Y:568 ChatLR X:229 Y:592 BeaconUL X:195 Y:545 BeaconLR X:229 Y:566 PowerBarUL X:256 Y:466 PowerBarLR X:542 Y:481 ExpBarForegroundImage SAExpBar MoneyUL X:360 Y:437 MoneyLR X:439 Y:456 GenArrow USLevelUP CommandMarkerImage SAEmptyFrame ImagePart Position X:0 Y:408 Size X:800 Y:191 ImageName InGameUIAmericaBase Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top End End