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1 ; These are the settings used by the audio. 2 3 AudioSettings 4 AudioRoot = Data\Audio ; relative to the current working directory 5 SoundsFolder = Sounds ; relative to Audio Root 6 MusicFolder = Tracks ; relative to Audio Root 7 StreamingFolder = Speech ; relative to Audio Root 8 SoundsExtension = wav ; What is the extension for sound effects? (Probably wav) 9 UseDigital = Yes ; Should be Yes 10 UseMidi = No ; Should be No 11 OutputRate = 44100 ; Can be 11025, 22050, 44100, etc. 12 OutputBits = 16 ; 8 or 16. Probably 16 13 OutputChannels = 2 ; Should be 2 for stereo, 1 for monoaural (We want stereo) 14 SampleCount2D = 4 ; How many 2-D (UI) samples should we allow simultaneously (Note: Hardware may support less than the desired number) 15 SampleCount3D = 25 ; How many 3-D (World) samples should we allow simultaneously (Note: Hardware may support less than the desired number) 16 StreamCount = 3 ; How many streaming audio things should we allow simultaneously (Note: Hardware may support less than the desired number) 17 GlobalMinRange = 5000 ; What is the minimum range when the global type is specified? 18 GlobalMaxRange = 500000 ; What is the maximum range when the global type is specified 19 TimeBetweenDrawableSounds = 1000 ; How many ms should run between attempts to play ambient drawable sounds? (These get culled fairly frequently, so this should probably happen about 1/sec) 20 TimeToFadeAudio = 2000 ; How many ms should audio take to fade in/out. 21 AudioFootprintInBytes = 4194304 ; 4 Megs for now. We could adjust this later. 22 MinSampleVolume = 2 ; Sounds quiter than this will be clipped out 23 24 Relative2DVolume = -10% ; If less than 0, 2D volumes will be 100% - x%, while 3D sounds will be 100%. 25 ; If greater than 0, 2D volumes will be 100%, while 3D sounds will be 100% - x%. 26 ; If 0, then 2D and 3D sounds will play at the same volume. 27 28 DefaultSoundVolume = 80% ; Default Sound volume -- NEVER CHANGED! Kris 29 Default3DSoundVolume = 80% ; Default 3D Sound volume -- NEVER CHANGED! Kris 30 DefaultSpeechVolume = 70% ; Default Speech volume -- NEVER CHANGED! Kris 31 DefaultMusicVolume = 55% ; Default Music volume -- NEVER CHANGED! Kris 32 Default2DSpeakerType = "2 Speakers" 33 Default3DSpeakerType = "5.1 Surround" 34 35 Preferred3DHW1 = "Creative Labs EAX (TM)" 36 Preferred3DHW2 = "Aureal A3D Interactive (TM)" 37 Preferred3DSW = "Miles Fast 2D Positional Audio" 38 39 ;The microphone used to be placed on the terrain where the camera was looking. This value specifies a desired height 40 ;above the terrain, which improves panning capabilities. It is important to set it between typical cruising altitudes of 41 ;aircraft and ground vehicles. Therefore, 50 is a pretty good number to stay close to. 42 MicrophoneDesiredHeightAboveTerrain = 50.0 43 44 ;Sometimes the camera could either be very low to the ground or in a very close zoom-in. In cases like that, 45 ;we will make sure the microphone is x% from the ground to the camera, no matter how close! 46 MicrophoneMaxPercentageBetweenGroundAndCamera = 33.3% 47 48 ;Handles changing 3D sound volume whenever the camera is close to the microphone. 49 ZoomMinDistance = 130.0 ;If we're closer than the minimum distance, then apply the full bonus no matter how close. 50 ZoomMaxDistance = 425.0 ;The maximum distance from microphone we need to be before benefiting from any bonus. 51 52 ;NOTE: The higher this value is, the lower normal sounds will be! If you specify a sound volume value of 25%, then sounds will play 53 ;between 75% and 100%, not 100% to 125%! 54 ZoomSoundVolumePercentageAmount = 20% ;The amount of 3D sound volume dedicated to zooming. 55 End
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