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/Command and conquer Generals/Call to arms/Data/INI/ -> AudioSettings.ini (source)

   1  ; These are the settings used by the audio.
   2  
   3  AudioSettings
   4    AudioRoot = Data\Audio              ; relative to the current working directory
   5    SoundsFolder = Sounds               ; relative to Audio Root
   6    MusicFolder = Tracks                ; relative to Audio Root
   7    StreamingFolder = Speech            ; relative to Audio Root
   8    SoundsExtension = wav               ; What is the extension for sound effects? (Probably wav)
   9    UseDigital = Yes                    ; Should be Yes
  10    UseMidi = No                        ; Should be No
  11    OutputRate = 44100                  ; Can be 11025, 22050, 44100, etc.
  12    OutputBits = 16                     ; 8 or 16. Probably 16
  13    OutputChannels = 2                  ; Should be 2 for stereo, 1 for monoaural (We want stereo)
  14    SampleCount2D = 4                   ; How many 2-D (UI) samples should we allow simultaneously (Note: Hardware may support less than the desired number)
  15    SampleCount3D = 25                  ; How many 3-D (World) samples should we allow simultaneously (Note: Hardware may support less than the desired number)
  16    StreamCount = 3                     ; How many streaming audio things should we allow simultaneously (Note: Hardware may support less than the desired number)
  17    GlobalMinRange = 5000               ; What is the minimum range when the global type is specified?
  18    GlobalMaxRange = 500000             ; What is the maximum range when the global type is specified
  19    TimeBetweenDrawableSounds = 1000    ; How many ms should run between attempts to play ambient drawable sounds? (These get culled fairly frequently, so this should probably happen about 1/sec)
  20    TimeToFadeAudio = 2000              ; How many ms should audio take to fade in/out.
  21    AudioFootprintInBytes = 4194304     ; 4 Megs for now. We could adjust this later.
  22    MinSampleVolume = 2                 ; Sounds quiter than this will be clipped out
  23  
  24    Relative2DVolume = -10%               ; If less than 0, 2D volumes will be 100% - x%, while 3D sounds will be 100%. 
  25                                        ; If greater than 0, 2D volumes will be 100%, while 3D sounds will be 100% - x%.
  26                                        ; If 0, then 2D and 3D sounds will play at the same volume.
  27  
  28    DefaultSoundVolume = 80%            ; Default Sound volume -- NEVER CHANGED! Kris
  29    Default3DSoundVolume = 80%          ; Default 3D Sound volume -- NEVER CHANGED! Kris
  30    DefaultSpeechVolume = 70%           ; Default Speech volume -- NEVER CHANGED! Kris
  31    DefaultMusicVolume = 55%            ; Default Music volume -- NEVER CHANGED! Kris
  32    Default2DSpeakerType = "2 Speakers"
  33    Default3DSpeakerType = "5.1 Surround"
  34  
  35    Preferred3DHW1 = "Creative Labs EAX (TM)"
  36    Preferred3DHW2 = "Aureal A3D Interactive (TM)"
  37    Preferred3DSW = "Miles Fast 2D Positional Audio"
  38  
  39    ;The microphone used to be placed on the terrain where the camera was looking. This value specifies a desired height
  40    ;above the terrain, which improves panning capabilities. It is important to set it between typical cruising altitudes of
  41    ;aircraft and ground vehicles. Therefore, 50 is a pretty good number to stay close to.
  42    MicrophoneDesiredHeightAboveTerrain = 50.0
  43  
  44    ;Sometimes the camera could either be very low to the ground or in a very close zoom-in. In cases like that,
  45    ;we will make sure the microphone is x% from the ground to the camera, no matter how close!
  46    MicrophoneMaxPercentageBetweenGroundAndCamera = 33.3%
  47  
  48    ;Handles changing 3D sound volume whenever the camera is close to the microphone.
  49    ZoomMinDistance     = 130.0    ;If we're closer than the minimum distance, then apply the full bonus no matter how close.
  50    ZoomMaxDistance     = 425.0    ;The maximum distance from microphone we need to be before benefiting from any bonus.
  51  
  52    ;NOTE: The higher this value is, the lower normal sounds will be! If you specify a sound volume value of 25%, then sounds will play
  53    ;between 75% and 100%, not 100% to 125%!
  54    ZoomSoundVolumePercentageAmount = 20%   ;The amount of 3D sound volume dedicated to zooming.
  55  End


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