; These are the settings used by the audio. AudioSettings AudioRoot = Data\Audio ; relative to the current working directory SoundsFolder = Sounds ; relative to Audio Root MusicFolder = Tracks ; relative to Audio Root StreamingFolder = Speech ; relative to Audio Root SoundsExtension = wav ; What is the extension for sound effects? (Probably wav) UseDigital = Yes ; Should be Yes UseMidi = No ; Should be No OutputRate = 44100 ; Can be 11025, 22050, 44100, etc. OutputBits = 16 ; 8 or 16. Probably 16 OutputChannels = 2 ; Should be 2 for stereo, 1 for monoaural (We want stereo) SampleCount2D = 4 ; How many 2-D (UI) samples should we allow simultaneously (Note: Hardware may support less than the desired number) SampleCount3D = 25 ; How many 3-D (World) samples should we allow simultaneously (Note: Hardware may support less than the desired number) StreamCount = 3 ; How many streaming audio things should we allow simultaneously (Note: Hardware may support less than the desired number) GlobalMinRange = 5000 ; What is the minimum range when the global type is specified? GlobalMaxRange = 500000 ; What is the maximum range when the global type is specified TimeBetweenDrawableSounds = 1000 ; How many ms should run between attempts to play ambient drawable sounds? (These get culled fairly frequently, so this should probably happen about 1/sec) TimeToFadeAudio = 2000 ; How many ms should audio take to fade in/out. AudioFootprintInBytes = 4194304 ; 4 Megs for now. We could adjust this later. MinSampleVolume = 2 ; Sounds quiter than this will be clipped out Relative2DVolume = -10% ; If less than 0, 2D volumes will be 100% - x%, while 3D sounds will be 100%. ; If greater than 0, 2D volumes will be 100%, while 3D sounds will be 100% - x%. ; If 0, then 2D and 3D sounds will play at the same volume. DefaultSoundVolume = 80% ; Default Sound volume -- NEVER CHANGED! Kris Default3DSoundVolume = 80% ; Default 3D Sound volume -- NEVER CHANGED! Kris DefaultSpeechVolume = 70% ; Default Speech volume -- NEVER CHANGED! Kris DefaultMusicVolume = 55% ; Default Music volume -- NEVER CHANGED! Kris Default2DSpeakerType = "2 Speakers" Default3DSpeakerType = "5.1 Surround" Preferred3DHW1 = "Creative Labs EAX (TM)" Preferred3DHW2 = "Aureal A3D Interactive (TM)" Preferred3DSW = "Miles Fast 2D Positional Audio" ;The microphone used to be placed on the terrain where the camera was looking. This value specifies a desired height ;above the terrain, which improves panning capabilities. It is important to set it between typical cruising altitudes of ;aircraft and ground vehicles. Therefore, 50 is a pretty good number to stay close to. MicrophoneDesiredHeightAboveTerrain = 50.0 ;Sometimes the camera could either be very low to the ground or in a very close zoom-in. In cases like that, ;we will make sure the microphone is x% from the ground to the camera, no matter how close! MicrophoneMaxPercentageBetweenGroundAndCamera = 33.3% ;Handles changing 3D sound volume whenever the camera is close to the microphone. ZoomMinDistance = 130.0 ;If we're closer than the minimum distance, then apply the full bonus no matter how close. ZoomMaxDistance = 425.0 ;The maximum distance from microphone we need to be before benefiting from any bonus. ;NOTE: The higher this value is, the lower normal sounds will be! If you specify a sound volume value of 25%, then sounds will play ;between 75% and 100%, not 100% to 125%! ZoomSoundVolumePercentageAmount = 20% ;The amount of 3D sound volume dedicated to zooming. End