| [ Index ] | WAROFGENERALS |
PHP Cross Reference of WAROFGENERALS MODS SOURCES |
[Summary view] [Print] [Text view]
1 ; FILE: SpecialPower.ini ////////////////////////////////////////////////////// 2 ; This file contains all the special power definitions and the common data 3 ; to all special powers. Special powers are things like the super 4 ; weapons that are available after a certain time is up and the player 5 ; meets all the prereqs. The don't have to be weapons tho, some special powers 6 ; heal units, or steal units from other players 7 ; ///////////////////////////////////////////////////////////////////////////// 8 9 ;----------------------------------------------------------------------------- 10 SpecialPower SuperweaponDaisyCutter 11 Enum = SPECIAL_DAISY_CUTTER 12 ReloadTime = 360000 ; in milliseconds 13 RequiredScience = SCIENCE_DaisyCutter 14 PublicTimer = No 15 SharedSyncedTimer = Yes 16 ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player 17 ViewObjectRange = 250 ; And how far it can see 18 RadiusCursorRadius = 170 ; shared by MOAB 19 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 20 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 21 End 22 23 ;----------------------------------------------------------------------------- 24 SpecialPower SuperweaponMOAB 25 Enum = SPECIAL_DAISY_CUTTER ;Stays as daisy cutter, because this is really an upgrade to the original... 26 ReloadTime = 360000 ; in milliseconds 27 RequiredScience = SCIENCE_DaisyCutter 28 PublicTimer = No 29 SharedSyncedTimer = Yes 30 ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player 31 ViewObjectRange = 250 ; And how far it can see 32 RadiusCursorRadius = 170 33 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 34 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 35 End 36 37 38 ;----------------------------------------------------------------------------- 39 SpecialPower SuperweaponParadropAmerica 40 Enum = SPECIAL_PARADROP_AMERICA 41 ReloadTime = 240000 ; in milliseconds 42 RequiredScience = SCIENCE_Paradrop1 43 PublicTimer = No 44 SharedSyncedTimer = Yes 45 RadiusCursorRadius = 50 46 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 47 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 48 End 49 50 ;----------------------------------------------------------------------------- 51 SpecialPower SuperweaponCarpetBomb 52 Enum = SPECIAL_CARPET_BOMB 53 ReloadTime = 150000 ; in milliseconds 54 ;;;RequiredScience = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears 55 PublicTimer = Yes 56 SharedSyncedTimer = Yes 57 ViewObjectDuration = 40000 58 ViewObjectRange = 250 59 RadiusCursorRadius = 100 60 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 61 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 62 End 63 64 ;----------------------------------------------------------------------------- 65 SpecialPower SuperweaponChinaCarpetBomb 66 Enum = SPECIAL_CHINA_CARPET_BOMB 67 ReloadTime = 150000 ; in milliseconds 68 RequiredScience = SCIENCE_ChinaCarpetBomb 69 PublicTimer = No 70 SharedSyncedTimer = Yes 71 ViewObjectDuration = 40000 72 ViewObjectRange = 250 73 RadiusCursorRadius = 180 74 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 75 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 76 End 77 78 ;----------------------------------------------------------------------------- 79 SpecialPower Early_SuperweaponChinaCarpetBomb 80 Enum = EARLY_SPECIAL_CHINA_CARPET_BOMB 81 ReloadTime = 150000 ; in milliseconds 82 RequiredScience = Early_SCIENCE_ChinaCarpetBomb 83 PublicTimer = No 84 SharedSyncedTimer = Yes 85 ViewObjectDuration = 40000 86 ViewObjectRange = 250 87 RadiusCursorRadius = 180 88 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 89 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 90 End 91 92 ;----------------------------------------------------------------------------- 93 SpecialPower Nuke_SuperweaponChinaCarpetBomb 94 Enum = EARLY_SPECIAL_CHINA_CARPET_BOMB 95 ReloadTime = 150000 ; in milliseconds 96 RequiredScience = Nuke_SCIENCE_ChinaCarpetBomb 97 PublicTimer = No 98 SharedSyncedTimer = Yes 99 ViewObjectDuration = 40000 100 ViewObjectRange = 250 101 RadiusCursorRadius = 180 102 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 103 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 104 End 105 106 ;----------------------------------------------------------------------------- 107 SpecialPower SuperweaponClusterMines 108 Enum = SPECIAL_CLUSTER_MINES 109 ReloadTime = 240000 ; in milliseconds 110 RequiredScience = SCIENCE_ClusterMines 111 PublicTimer = No 112 SharedSyncedTimer = Yes 113 ViewObjectDuration = 30000 114 ViewObjectRange = 250 115 RadiusCursorRadius = 100 116 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 117 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 118 End 119 120 ;----------------------------------------------------------------------------- 121 SpecialPower SuperweaponEMPPulse 122 Enum = SPECIAL_EMP_PULSE 123 ReloadTime = 360000 ; in milliseconds 124 RequiredScience = SCIENCE_EMPPulse 125 PublicTimer = No 126 SharedSyncedTimer = Yes 127 ViewObjectDuration = 30000 128 ViewObjectRange = 250 129 RadiusCursorRadius = 200 130 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 131 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 132 End 133 134 ;----------------------------------------------------------------------------- 135 SpecialPower SuperweaponLeafletDrop 136 Enum = SPECIAL_LEAFLET_DROP 137 ReloadTime = 300000 ; in milliseconds 138 RequiredScience = SCIENCE_LeafletDrop 139 PublicTimer = No 140 SharedSyncedTimer = Yes 141 ViewObjectDuration = 30000 142 ViewObjectRange = 250 143 RadiusCursorRadius = 110 144 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 145 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 146 End 147 148 ;----------------------------------------------------------------------------- 149 SpecialPower Early_SuperweaponLeafletDrop 150 Enum = EARLY_SPECIAL_LEAFLET_DROP 151 ReloadTime = 300000 ; in milliseconds 152 RequiredScience = Early_SCIENCE_LeafletDrop 153 PublicTimer = No 154 SharedSyncedTimer = Yes 155 ViewObjectDuration = 30000 156 ViewObjectRange = 250 157 RadiusCursorRadius = 110 158 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 159 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 160 End 161 162 ;----------------------------------------------------------------------------- 163 SpecialPower SuperweaponCrateDrop 164 Enum = SPECIAL_CRATE_DROP 165 ReloadTime = 600000 ; in milliseconds 166 RequiredScience = SCIENCE_CrateDrop 167 PublicTimer = Yes 168 ViewObjectDuration = 30000 169 ViewObjectRange = 250 170 RadiusCursorRadius = 100 171 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 172 End 173 174 ;----------------------------------------------------------------------------- 175 SpecialPower SuperweaponA10ThunderboltMissileStrike 176 Enum = SPECIAL_A10_THUNDERBOLT_STRIKE 177 ReloadTime = 240000 ; in milliseconds 178 RequiredScience = SCIENCE_A10ThunderboltMissileStrike1 179 PublicTimer = No 180 SharedSyncedTimer = Yes 181 ViewObjectDuration = 30000 182 ViewObjectRange = 250 183 RadiusCursorRadius = 50 184 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 185 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 186 End 187 188 ;----------------------------------------------------------------------------- 189 SpecialPower SuperweaponSpectreGunship 190 Enum = SPECIAL_SPECTRE_GUNSHIP 191 ReloadTime = 240000 ; in milliseconds 192 RequiredScience = SCIENCE_SpectreGunshipSolo 193 PublicTimer = No 194 SharedSyncedTimer = Yes 195 ViewObjectDuration = 30000 196 ViewObjectRange = 250 197 RadiusCursorRadius = 200 198 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 199 End 200 201 ;----------------------------------------------------------------------------- 202 SpecialPower SuperweaponNapalmStrike 203 Enum = SPECIAL_NAPALM_STRIKE 204 ReloadTime = 200000 ; in milliseconds 205 206 PublicTimer = No 207 SharedSyncedTimer = Yes 208 ViewObjectDuration = 30000 209 ViewObjectRange = 250 210 RadiusCursorRadius = 100 211 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 212 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 213 End 214 215 ;----------------------------------------------------------------------------- 216 SpecialPower SuperweaponNeutronMissile 217 Enum = SPECIAL_NEUTRON_MISSILE 218 ReloadTime = 360000 ; in milliseconds. min is 2x door/open close time! 219 ; InitiateSound = AirRaidSiren ; plays at source 220 InitiateAtLocationSound = AirRaidSiren ; plays at target 221 PublicTimer = Yes 222 ViewObjectDuration = 40000 223 ViewObjectRange = 250 224 RadiusCursorRadius = 210 225 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 226 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 227 End 228 229 ; ----------------------------------------------------------------------------- 230 SpecialPower SuperweaponDetonateDirtyNuke 231 Enum = SPECIAL_DETONATE_DIRTY_NUKE 232 ReloadTime = 30000; 233 PublicTimer = No 234 InitiateSound = MisGLA07Convoy16 235 ViewObjectDuration = 30000 236 ViewObjectRange = 250 237 RadiusCursorRadius = 100 238 End 239 240 ;----------------------------------------------------------------------------- 241 SpecialPower SuperweaponScudStorm 242 Enum = SPECIAL_SCUD_STORM 243 ReloadTime = 300000 ; in milliseconds. min is 2x door/open close time! 244 InitiateSound = ScudStormInitiated 245 PublicTimer = Yes 246 ViewObjectDuration = 40000 247 ViewObjectRange = 250 248 RadiusCursorRadius = 200 ; align with ObjectCreationList.ini's DeliveryDecalRadius 249 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 250 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 251 End 252 253 ;----------------------------------------------------------------------------- 254 SpecialPower SuperweaponArtilleryBarrage 255 Enum = SPECIAL_ARTILLERY_BARRAGE 256 ReloadTime = 300000 ; in milliseconds. min is 2x door/open close time! 257 RequiredScience = SCIENCE_ArtilleryBarrage1 258 InitiateSound = FireArtilleryCannonSound 259 PublicTimer = No 260 SharedSyncedTimer = Yes 261 ViewObjectDuration = 30000 262 ViewObjectRange = 250 263 RadiusCursorRadius = 125 264 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 265 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 266 End 267 268 ;----------------------------------------------------------------------------- 269 SpecialPower SuperweaponFrenzy 270 Enum = SPECIAL_FRENZY 271 ReloadTime = 240000 ; in milliseconds. min is 2x door/open close time! 272 RequiredScience = SCIENCE_Frenzy1 273 ; InitiateSound = FireArtilleryCannonSound 274 PublicTimer = No 275 SharedSyncedTimer = Yes 276 ViewObjectDuration = 30000 277 ViewObjectRange = 250 278 RadiusCursorRadius = 200 279 InitiateAtLocationSound = FrenzyActivate 280 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 281 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 282 End 283 284 ;----------------------------------------------------------------------------- 285 SpecialPower Early_SuperweaponFrenzy 286 Enum = EARLY_SPECIAL_FRENZY 287 ReloadTime = 240000 ; in milliseconds. min is 2x door/open close time! 288 RequiredScience = Early_SCIENCE_Frenzy1 289 InitiateAtLocationSound = FrenzyActivate 290 PublicTimer = No 291 SharedSyncedTimer = Yes 292 ViewObjectDuration = 30000 293 ViewObjectRange = 250 294 RadiusCursorRadius = 200 295 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 296 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 297 End 298 299 ;----------------------------------------------------------------------------- 300 SpecialPower SuperweaponCashHack 301 Enum = SPECIAL_CASH_HACK 302 ReloadTime = 240000 ; in milliseconds 303 RequiredScience = SCIENCE_CashHack1 304 PublicTimer = No 305 SharedSyncedTimer = Yes 306 InitiateAtLocationSound = CashHackActivate 307 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 308 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 309 End 310 311 ;----------------------------------------------------------------------------- 312 SpecialPower SpecialPowerSpySatellite 313 Enum = SPECIAL_SPY_SATELLITE 314 ReloadTime = 60000 ; in milliseconds 315 PublicTimer = No 316 RadiusCursorRadius = 300 ; align with system.ini's SpySatellitePing's ShroudClearingRange 317 InitiateAtLocationSound = SpySatellite 318 SharedSyncedTimer = Yes 319 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 320 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 321 End 322 323 ;----------------------------------------------------------------------------- 324 SpecialPower SpecialPowerSpyDrone 325 Enum = SPECIAL_SPY_DRONE 326 ReloadTime = 90000 ; in milliseconds 327 PublicTimer = No 328 RequiredScience = SCIENCE_SpyDrone 329 InitiateAtLocationSound = SpyDroneCreate 330 SharedSyncedTimer = Yes 331 RadiusCursorRadius = 250 ; align with factionunit.ini's SpyDrone's FinalVision 332 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 333 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 334 End 335 336 ;----------------------------------------------------------------------------- 337 SpecialPower SpecialPowerRadarVanScan 338 Enum = SPECIAL_RADAR_VAN_SCAN 339 ReloadTime = 30000 ; in milliseconds 340 PublicTimer = No 341 InitiateAtLocationSound = RadarVanScan 342 RadiusCursorRadius = 150 ; align with system.ini's RadarVanPing's ShroudClearingRange 343 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 344 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 345 End 346 347 ; ----------------------------------------------------------------------------- 348 SpecialPower SuperweaponTerrorCell 349 Enum = SPECIAL_TERROR_CELL 350 ReloadTime = 600000 ; in milliseconds 351 RequiredScience = SCIENCE_TerrorCell 352 PublicTimer = Yes 353 InitiateSound = TerrorCellActivated 354 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 355 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 356 End 357 358 ; ----------------------------------------------------------------------------- 359 SpecialPower SuperweaponRebelAmbush 360 Enum = SPECIAL_AMBUSH 361 ReloadTime = 240000 ; in milliseconds 362 RequiredScience = SCIENCE_RebelAmbush1 363 PublicTimer = No 364 InitiateAtLocationSound = RebelAmbushActivated 365 SharedSyncedTimer = Yes 366 RadiusCursorRadius = 50 367 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 368 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 369 End 370 371 ; ----------------------------------------------------------------------------- 372 SpecialPower Chem_SuperweaponRebelAmbush 373 Enum = SPECIAL_AMBUSH 374 ReloadTime = 240000 ; in milliseconds 375 RequiredScience = Chem_SCIENCE_RebelAmbush1 376 PublicTimer = No 377 InitiateAtLocationSound = RebelAmbushActivated 378 SharedSyncedTimer = Yes 379 RadiusCursorRadius = 50 380 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 381 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 382 End 383 384 ; ----------------------------------------------------------------------------- 385 SpecialPower SuperweaponBlackMarketNuke 386 Enum = SPECIAL_BLACK_MARKET_NUKE 387 ReloadTime = 600000 ; in milliseconds. min is 2x door/open close time! 388 RequiredScience = SCIENCE_BlackMarketNuke 389 PublicTimer = Yes 390 SharedSyncedTimer = Yes 391 ViewObjectDuration = 30000 392 ViewObjectRange = 250 393 RadiusCursorRadius = 100 394 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 395 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 396 End 397 398 ; ------------------------------------------------------------------------------ 399 SpecialPower SuperweaponAnthraxBomb 400 Enum = SPECIAL_ANTHRAX_BOMB 401 ReloadTime = 360000 ; in millisecons. min is 2x door/open close time! 402 RequiredScience = SCIENCE_AnthraxBomb 403 PublicTimer = No 404 SharedSyncedTimer = Yes 405 ViewObjectDuration = 30000 406 ViewObjectRange = 250 407 RadiusCursorRadius = 200 408 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 409 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 410 End 411 412 ;----------------------------------------------------------------------------- 413 SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles 414 Enum = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES 415 ReloadTime = 0 ; in milliseconds 416 PublicTimer = No 417 End 418 419 ;----------------------------------------------------------------------------- 420 SpecialPower SpecialAbilityTankHunterTNTAttack 421 Enum = SPECIAL_TANKHUNTER_TNT_ATTACK 422 ReloadTime = 7500 ; in milliseconds 423 PublicTimer = No 424 End 425 426 ;----------------------------------------------------------------------------- 427 SpecialPower SpecialAbilityBoobyTrap 428 Enum = SPECIAL_BOOBY_TRAP 429 ReloadTime = 7500 ; in milliseconds 430 PublicTimer = No 431 End 432 433 ;----------------------------------------------------------------------------- 434 ;Colonel Burton places remote C4 charges in order to detonate them at his 435 ;leisure. This is actually used by two different buttons. One requires no 436 ;target, and that tells the ability system that it wants to explode all 437 ;charges. With a target it decides to add a new charge. 438 ;Author: Kris -- July 2002 439 ;----------------------------------------------------------------------------- 440 SpecialPower SpecialAbilityColonelBurtonRemoteCharges 441 Enum = SPECIAL_REMOTE_CHARGES 442 ReloadTime = 0 ; in milliseconds 443 PublicTimer = No 444 End 445 446 ;----------------------------------------------------------------------------- 447 ;Colonel Burton places timed C4 charges that explode after a period of time. 448 ;Author: Kris -- July 2002 449 ;----------------------------------------------------------------------------- 450 SpecialPower SpecialAbilityColonelBurtonTimedCharges 451 Enum = SPECIAL_TIMED_CHARGES 452 ReloadTime = 0 ; in milliseconds 453 PublicTimer = No 454 ViewObjectRange = 100 455 End 456 457 ;----------------------------------------------------------------------------- 458 ;The hacker disables a building via hacking data. 459 ;Author: Kris -- July 2002 460 ;----------------------------------------------------------------------------- 461 SpecialPower SpecialAbilityHackerDisableBuilding 462 Enum = SPECIAL_HACKER_DISABLE_BUILDING 463 ReloadTime = 500 ; in milliseconds 464 PublicTimer = No 465 End 466 467 ;----------------------------------------------------------------------------- 468 ;The MicrowaveTank disables a building via Microwave. 469 ;Author: John Comes - 05/03 470 ;----------------------------------------------------------------------------- 471 SpecialPower SpecialAbilityMicrowaveDisableBuilding 472 Enum = SPECIAL_HACKER_DISABLE_BUILDING 473 ReloadTime = 4000 ; in milliseconds 474 PublicTimer = No 475 End 476 477 ;----------------------------------------------------------------------------- 478 ;The black lotus captures control of a building via hacking. 479 ;Author: Kris -- July 2002 480 ;----------------------------------------------------------------------------- 481 SpecialPower SpecialAbilityBlackLotusCaptureBuilding 482 Enum = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING 483 ReloadTime = 0 ; in milliseconds 484 PublicTimer = No 485 End 486 487 ;----------------------------------------------------------------------------- 488 ;The ranger captures control of a building. 489 ;Author: Steven -- July 2002 490 ;----------------------------------------------------------------------------- 491 SpecialPower SpecialAbilityRangerCaptureBuilding 492 Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING 493 ReloadTime = 15000 ; in milliseconds 494 PublicTimer = No 495 End 496 497 ;----------------------------------------------------------------------------- 498 ;The redguard captures control of a building. 499 ;Author: Steven -- July 2002 500 ;----------------------------------------------------------------------------- 501 SpecialPower SpecialAbilityRedGuardCaptureBuilding 502 Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING 503 ReloadTime = 15000 ; in milliseconds 504 PublicTimer = No 505 End 506 507 ;----------------------------------------------------------------------------- 508 ;The rebel captures control of a building. 509 ;Author: Steven -- July 2002 510 ;----------------------------------------------------------------------------- 511 SpecialPower SpecialAbilityRebelCaptureBuilding 512 Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING 513 ReloadTime = 15000 ; in milliseconds 514 PublicTimer = No 515 End 516 517 ;----------------------------------------------------------------------------- 518 ;The black lotus disables a vehicle temporarily via hacking. 519 ;Author: Kris -- July 2002 520 ;----------------------------------------------------------------------------- 521 SpecialPower SpecialAbilityBlackLotusDisableVehicleHack 522 Enum = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK 523 ReloadTime = 0 ; in milliseconds 524 PublicTimer = No 525 End 526 527 ;----------------------------------------------------------------------------- 528 ;The black lotus steals cash from a supply depot via hacking. 529 ;Author: Kris -- July 2002 530 ;----------------------------------------------------------------------------- 531 SpecialPower SpecialAbilityBlackLotusStealCashHack 532 Enum = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK 533 ReloadTime = 2000 ; in milliseconds 534 PublicTimer = No 535 End 536 537 ;------------------------------------------------------------------------------ 538 SpecialPower SuperweaponCIAIntelligence 539 Enum = SPECIAL_CIA_INTELLIGENCE 540 ReloadTime = 300000 ; in milliseconds 541 PublicTimer = No 542 InitiateSound = CIAIntelligenceActivate 543 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 544 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 545 End 546 547 ;----------------------------------------------------------------------------- 548 SpecialPower SpecialPowerCommunicationsDownload 549 Enum = SPECIAL_COMMUNICATIONS_DOWNLOAD 550 ReloadTime = 10000 ; in milliseconds 551 PublicTimer = No 552 InitiateSound = CIAIntelligenceActivate 553 ; ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 554 End 555 556 ;------------------------------------------------------------------------------ 557 SpecialPower SuperweaponEmergencyRepair 558 Enum = SPECIAL_REPAIR_VEHICLES 559 ReloadTime = 240000 ; in milliseconds 560 RequiredScience = SCIENCE_EmergencyRepair1 561 PublicTimer = No 562 SharedSyncedTimer = Yes 563 RadiusCursorRadius = 100 564 InitiateAtLocationSound = EmergencyRepairActivate 565 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 566 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 567 End 568 569 ;------------------------------------------------------------------------------ 570 SpecialPower Early_SuperweaponEmergencyRepair 571 Enum = EARLY_SPECIAL_REPAIR_VEHICLES 572 ReloadTime = 240000 ; in milliseconds 573 RequiredScience = Early_SCIENCE_EmergencyRepair1 574 PublicTimer = No 575 SharedSyncedTimer = Yes 576 RadiusCursorRadius = 100 577 InitiateAtLocationSound = EmergencyRepairActivate 578 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 579 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 580 End 581 582 583 ;------------------------------------------------------------------------------ 584 SpecialPower SuperweaponGPSScrambler 585 Enum = SPECIAL_GPS_SCRAMBLER 586 ReloadTime = 240000 ; in milliseconds 587 RequiredScience = SCIENCE_GPSScrambler 588 PublicTimer = No 589 SharedSyncedTimer = Yes 590 RadiusCursorRadius = 100 ; this needs to sync with the Object, GPSScrambler_InvisibleMarker's GrantStealthBehavior's, FinalRadius 591 InitiateAtLocationSound = GPSScrambleActivate 592 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 593 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 594 End 595 596 597 ;------------------------------------------------------------------------------ 598 ;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle 599 ;using stealth rules 600 ;Author: Kris -- August 2002 601 ;------------------------------------------------------------------------------ 602 SpecialPower SpecialAbilityDisguiseAsVehicle 603 Enum = SPECIAL_DISGUISE_AS_VEHICLE 604 ReloadTime = 0 ; in milliseconds 605 PublicTimer = No 606 End 607 608 ;------------------------------------------------------------------------------ 609 ;Fires particle uplink cannon! 610 ;Author: Kris -- September 2002 611 ;------------------------------------------------------------------------------ 612 SpecialPower SuperweaponParticleUplinkCannon 613 Enum = SPECIAL_PARTICLE_UPLINK_CANNON 614 ReloadTime = 240000 ; in milliseconds 615 PublicTimer = Yes 616 ViewObjectDuration = 30000 617 ViewObjectRange = 250 618 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 619 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 620 End 621 622 ;------------------------------------------------------------------------------ 623 ; Placeholder for the "Cash Bounty" Special Ability... 624 ;------------------------------------------------------------------------------ 625 SpecialPower SpecialAbilityCashBounty1 626 Enum = SPECIAL_CASH_BOUNTY 627 RequiredScience = SCIENCE_CashBounty1 628 PublicTimer = No 629 End 630 631 SpecialPower SpecialAbilityCashBounty2 632 Enum = SPECIAL_CASH_BOUNTY 633 RequiredScience = SCIENCE_CashBounty2 634 PublicTimer = No 635 End 636 637 SpecialPower SpecialAbilityCashBounty3 638 Enum = SPECIAL_CASH_BOUNTY 639 RequiredScience = SCIENCE_CashBounty3 640 PublicTimer = No 641 End 642 643 ;----------------------------------------------------------------------------- 644 ;Allows the strategy center to change battle plans. 645 ;Author: Kris -- September 2002 646 ;----------------------------------------------------------------------------- 647 SpecialPower SpecialAbilityChangeBattlePlans 648 Enum = SPECIAL_CHANGE_BATTLE_PLANS 649 ReloadTime = 0 ; in milliseconds 650 End 651 652 ;----------------------------------------------------------------------------- 653 ;Orders the ambulance to cleanup an area surrounding specified target location. 654 ;Author: Kris -- September 2002 655 ;----------------------------------------------------------------------------- 656 SpecialPower SpecialAbilityAmbulanceCleanupArea 657 Enum = SPECIAL_CLEANUP_AREA 658 ReloadTime = 0 ; in milliseconds 659 RadiusCursorRadius = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size. 660 End 661 662 ;------------------------------------------------------------------------------ 663 ;Launches the Baikonur rocket -- cutscene at end of GLA08! 664 ;Author: Kris -- November 2002 665 ;------------------------------------------------------------------------------ 666 SpecialPower SuperweaponLaunchBaikonurRocket 667 Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET 668 ReloadTime = 0; in milliseconds 669 End 670 671 672 ;------------------------------------------------------------------------------ 673 ;Sneak attack GLA Generals Ability 674 ;Author: John Comes - May 2003 675 ;------------------------------------------------------------------------------ 676 SpecialPower SuperweaponSneakAttack 677 Enum = SPECIAL_SNEAK_ATTACK 678 ReloadTime = 150000 ; in milliseconds 679 RequiredScience = SCIENCE_SneakAttack 680 PublicTimer = No 681 InitiateAtLocationSound = SneakAttackActivated 682 SharedSyncedTimer = Yes 683 RadiusCursorRadius = 50 684 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 685 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 686 End 687 688 689 ; ----------------------------------------------------------------------------- 690 691 692 693 ;Helix creates a napalm bomb that drops to the ground below the chopper. 694 ;Author: Lorenzen -- May 2003 695 ;----------------------------------------------------------------------------- 696 SpecialPower SpecialAbilityHelixNapalmBomb 697 Enum = SPECIAL_HELIX_NAPALM_BOMB 698 ReloadTime = 10000 ; in milliseconds 699 RadiusCursorRadius = 100 700 End 701 702 703 ;----------------------------------------------------------------------------- 704 SpecialPower SpecialPowerBattleshipBombardment 705 Enum = SPECIAL_BATTLESHIP_BOMBARDMENT 706 ReloadTime = 25000 ; in milliseconds 707 RadiusCursorRadius = 60 708 End 709 710 ;----------------------------------------------------------------------------- 711 ; GENERALS CHALLENGE 712 ;----------------------------------------------------------------------------- 713 SpecialPower Tank_SuperweaponTankParadrop 714 Enum = SPECIAL_TANK_PARADROP 715 ReloadTime = 240000 ; in milliseconds 716 RequiredScience = SCIENCE_TankParadrop1 717 PublicTimer = No 718 SharedSyncedTimer = Yes 719 RadiusCursorRadius = 50 720 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 721 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 722 End 723 724 ;----------------------------------------------------------------------------- 725 SpecialPower SupW_SuperweaponParticleUplinkCannon 726 Enum = SUPW_SPECIAL_PARTICLE_UPLINK_CANNON 727 ReloadTime = 180000 ; in milliseconds 728 PublicTimer = Yes 729 ViewObjectDuration = 30000 730 ViewObjectRange = 250 731 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 732 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 733 End 734 735 ;----------------------------------------------------------------------------- 736 SpecialPower AirF_SuperweaponDaisyCutter 737 Enum = AIRF_SPECIAL_DAISY_CUTTER 738 ReloadTime = 300000 ; in milliseconds 739 RequiredScience = SCIENCE_DaisyCutter 740 PublicTimer = No 741 SharedSyncedTimer = Yes 742 ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player 743 ViewObjectRange = 250 ; And how far it can see 744 RadiusCursorRadius = 100 745 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 746 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 747 End 748 749 ;----------------------------------------------------------------------------- 750 SpecialPower Demo_SpecialAbilityDemoRebelTimedCharges 751 Enum = SPECIAL_TIMED_CHARGES 752 ReloadTime = 30000 ; in milliseconds 753 PublicTimer = No 754 ViewObjectRange = 100 755 End 756 757 ;----------------------------------------------------------------------------- 758 SpecialPower Demo_SpecialAbilityKellRemoteCharges 759 Enum = SPECIAL_REMOTE_CHARGES 760 ReloadTime = 0 ; in milliseconds 761 PublicTimer = No 762 End 763 764 ;----------------------------------------------------------------------------- 765 SpecialPower Demo_SpecialAbilityDemoKellTimedCharges 766 Enum = SPECIAL_TIMED_CHARGES 767 ReloadTime = 0 ; in milliseconds 768 PublicTimer = No 769 ViewObjectRange = 100 770 End 771 772 ;----------------------------------------------------------------------------- 773 SpecialPower Demo_SpecialAbilityDemoKellStickyCharges 774 Enum = SPECIAL_TIMED_CHARGES 775 ReloadTime = 0 ; in milliseconds 776 PublicTimer = No 777 ViewObjectRange = 100 778 End 779 780 ;----------------------------------------------------------------------------- 781 SpecialPower Demo_SpecialAbilityBattleBusDemoTrapRollout 782 Enum = SPECIAL_TIMED_CHARGES 783 ReloadTime = 7500 ; in milliseconds 784 PublicTimer = No 785 End 786 787 ;----------------------------------------------------------------------------- 788 SpecialPower Nuke_SpecialAbilityHelixNukeBomb 789 Enum = SPECIAL_HELIX_NAPALM_BOMB 790 ReloadTime = 10000 ; in milliseconds 791 RadiusCursorRadius = 60 792 End 793 794 ;----------------------------------------------------------------------------- 795 SpecialPower Nuke_SuperweaponNukeDrop 796 Enum = NUKE_SPECIAL_CLUSTER_MINES 797 ReloadTime = 240000 ; in milliseconds 798 RequiredScience = Nuke_SCIENCE_NukeDrop 799 PublicTimer = No 800 SharedSyncedTimer = Yes 801 ViewObjectDuration = 30000 802 ViewObjectRange = 250 803 RadiusCursorRadius = 100 804 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 805 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 806 End 807 808 809 810 ;----------------------------------------------------------------------------- 811 SpecialPower Nuke_SuperweaponNeutronMissile 812 Enum = NUKE_SPECIAL_NEUTRON_MISSILE 813 ReloadTime = 300000 ; in milliseconds. min is 2x door/open close time! 814 InitiateSound = AirRaidSiren ; plays at source 815 InitiateAtLocationSound = AirRaidSiren ; plays at target 816 PublicTimer = Yes 817 ViewObjectDuration = 40000 818 ViewObjectRange = 250 819 RadiusCursorRadius = 210 820 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 821 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 822 End 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 842 ;; JakeW NEW Generals Special Powers ;; 843 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 844 845 ;----------------------------------------------------------------------------- 846 SpecialPower AirF_SuperweaponA10ThunderboltMissileStrike 847 Enum = AIRF_SPECIAL_A10_THUNDERBOLT_STRIKE 848 ReloadTime = 240000 ; in milliseconds 849 RequiredScience = AirF_SCIENCE_A10ThunderboltMissileStrike1 850 PublicTimer = No 851 SharedSyncedTimer = Yes 852 ViewObjectDuration = 30000 853 ViewObjectRange = 250 854 RadiusCursorRadius = 50 855 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 856 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 857 End 858 859 860 861 862 ;----------------------------------------------------------------------------- 863 SpecialPower AirF_SuperweaponSpectreGunship 864 Enum = AIRF_SPECIAL_SPECTRE_GUNSHIP 865 ReloadTime = 180000 ; in milliseconds 866 RequiredScience = SCIENCE_SpectreGunship1 867 PublicTimer = No 868 SharedSyncedTimer = Yes 869 ViewObjectDuration = 30000 870 ViewObjectRange = 250 871 RadiusCursorRadius = 200 872 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 873 End 874 875 876 ;----------------------------------------------------------------------------- 877 SpecialPower Lazr_SpecialAbilityLaserGuidedHowitzer 878 Enum = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES 879 ReloadTime = 0 ; in milliseconds 880 PublicTimer = No 881 End 882 883 884 885 ;----------------------------------------------------------------------------- 886 SpecialPower Infa_SuperweaponInfantryParadrop 887 Enum = INFA_SPECIAL_PARADROP_AMERICA 888 ReloadTime = 240000 ; in milliseconds 889 RequiredScience = Infa_SCIENCE_InfantryParadrop1 890 PublicTimer = No 891 SharedSyncedTimer = Yes 892 RadiusCursorRadius = 50 893 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 894 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 895 End 896 897 898 ;------------------------------------------------------------------------------ 899 SpecialPower Slth_SuperweaponGPSScrambler 900 Enum = SLTH_SPECIAL_GPS_SCRAMBLER 901 ReloadTime = 180000 ; in milliseconds 902 RequiredScience = Slth_SCIENCE_GPSScrambler 903 PublicTimer = No 904 SharedSyncedTimer = Yes 905 RadiusCursorRadius = 100 906 InitiateAtLocationSound = GPSScrambleActivate 907 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 908 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 909 End 910 911 912 ;----------------------------------------------------------------------------- 913 SpecialPower AirF_SuperweaponCarpetBomb 914 Enum = AIRF_SPECIAL_CARPET_BOMB 915 ReloadTime = 240000 ; in milliseconds 916 PublicTimer = No 917 SharedSyncedTimer = Yes 918 ViewObjectDuration = 40000 919 ViewObjectRange = 250 920 RadiusCursorRadius = 180 921 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 922 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 923 End 924 925 926 ;----------------------------------------------------------------------------- 927 SpecialPower SupW_CruiseMissile 928 Enum = SUPR_SPECIAL_CRUISE_MISSILE; 929 ReloadTime = 120000 ; in milliseconds. min is 2x door/open close time! 930 InitiateSound = AirRaidSiren ; plays at source 931 InitiateAtLocationSound = AirRaidSiren ; plays at target 932 PublicTimer = Yes 933 ViewObjectDuration = 40000 934 ViewObjectRange = 250 935 RadiusCursorRadius = 210 936 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 937 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 938 End 939 940 941 SpecialPower Lazr_LaserCannon 942 Enum = LAZR_SPECIAL_PARTICLE_UPLINK_CANNON 943 ReloadTime = 120000 ; in milliseconds 944 PublicTimer = Yes 945 ViewObjectDuration = 30000 946 ViewObjectRange = 250 947 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 948 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 949 End 950 951 952 953 ;----------------------------------------------------------------------------- 954 SpecialPower SupW_SuperweaponNeutronMissile 955 Enum = SUPW_SPECIAL_NEUTRON_MISSILE 956 ReloadTime = 240000 ; in milliseconds. min is 2x door/open close time! 957 InitiateSound = AirRaidSiren ; plays at source 958 InitiateAtLocationSound = AirRaidSiren ; plays at target 959 PublicTimer = Yes 960 ViewObjectDuration = 40000 961 ViewObjectRange = 250 962 RadiusCursorRadius = 210 963 ShortcutPower = Yes ;Capable of being fired by the side-bar shortcut. 964 AcademyClassify = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers. 965 End
title
Description
Body
title
Description
Body
title
Description
Body
title
Body
| Generated: Sat Mar 28 08:18:23 2009 | Cross-referenced by PHPXref 0.7 |