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/Command and conquer Heure H/Light of five stars/INI/ -> SpecialPower.ini (source)

   1  ; FILE: SpecialPower.ini //////////////////////////////////////////////////////
   2  ; This file contains all the special power definitions and the common data
   3  ; to all special powers.  Special powers are things like the super 
   4  ; weapons that are available after a certain time is up and the player 
   5  ; meets all the prereqs.  The don't have to be weapons tho, some special powers
   6  ; heal units, or steal units from other players
   7  ; /////////////////////////////////////////////////////////////////////////////
   8  
   9  ;-----------------------------------------------------------------------------
  10  SpecialPower SuperweaponDaisyCutter
  11    Enum                = SPECIAL_DAISY_CUTTER
  12    ReloadTime          = 360000   ; in milliseconds
  13    RequiredScience     = SCIENCE_DaisyCutter
  14    PublicTimer         = No
  15    SharedSyncedTimer   = Yes
  16    ViewObjectDuration  = 30000  ; Lifetime of a Look done belonging to the firing player
  17    ViewObjectRange     = 250 ; And how far it can see
  18    RadiusCursorRadius  = 170 ; shared by MOAB
  19    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
  20    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
  21  End
  22  
  23  ;-----------------------------------------------------------------------------
  24  SpecialPower SuperweaponMOAB
  25    Enum                = SPECIAL_DAISY_CUTTER ;Stays as daisy cutter, because this is really an upgrade to the original...
  26    ReloadTime          = 360000   ; in milliseconds
  27    RequiredScience     = SCIENCE_DaisyCutter
  28    PublicTimer         = No
  29    SharedSyncedTimer   = Yes
  30    ViewObjectDuration  = 30000  ; Lifetime of a Look done belonging to the firing player
  31    ViewObjectRange     = 250 ; And how far it can see
  32    RadiusCursorRadius  = 170 
  33    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
  34    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
  35  End
  36  
  37  
  38  ;-----------------------------------------------------------------------------
  39  SpecialPower SuperweaponParadropAmerica
  40    Enum                = SPECIAL_PARADROP_AMERICA
  41    ReloadTime          = 240000   ; in milliseconds
  42    RequiredScience     = SCIENCE_Paradrop1
  43    PublicTimer         = No
  44    SharedSyncedTimer   = Yes
  45    RadiusCursorRadius  = 50
  46    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
  47    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
  48  End
  49  
  50  ;-----------------------------------------------------------------------------
  51  SpecialPower SuperweaponCarpetBomb
  52    Enum                = SPECIAL_CARPET_BOMB
  53    ReloadTime          = 150000   ; in milliseconds
  54    ;;;RequiredScience     = SCIENCE_CarpetBomb;;; Never ever ever use a required science with a public timer, since the hiddenbyscience never clears
  55    PublicTimer         = Yes
  56    SharedSyncedTimer   = Yes
  57    ViewObjectDuration  = 40000
  58    ViewObjectRange     = 250
  59    RadiusCursorRadius  = 100
  60    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
  61    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
  62  End
  63  
  64  ;-----------------------------------------------------------------------------
  65  SpecialPower SuperweaponChinaCarpetBomb
  66    Enum                = SPECIAL_CHINA_CARPET_BOMB
  67    ReloadTime          = 150000   ; in milliseconds
  68    RequiredScience     = SCIENCE_ChinaCarpetBomb
  69    PublicTimer         = No
  70    SharedSyncedTimer   = Yes
  71    ViewObjectDuration  = 40000
  72    ViewObjectRange     = 250
  73    RadiusCursorRadius  = 180
  74    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
  75    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
  76  End
  77  
  78  ;-----------------------------------------------------------------------------
  79  SpecialPower Early_SuperweaponChinaCarpetBomb
  80    Enum                = EARLY_SPECIAL_CHINA_CARPET_BOMB
  81    ReloadTime          = 150000   ; in milliseconds
  82    RequiredScience     = Early_SCIENCE_ChinaCarpetBomb
  83    PublicTimer         = No
  84    SharedSyncedTimer   = Yes
  85    ViewObjectDuration  = 40000
  86    ViewObjectRange     = 250
  87    RadiusCursorRadius  = 180
  88    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
  89    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
  90  End
  91  
  92  ;-----------------------------------------------------------------------------
  93  SpecialPower Nuke_SuperweaponChinaCarpetBomb
  94    Enum                = EARLY_SPECIAL_CHINA_CARPET_BOMB
  95    ReloadTime          = 150000   ; in milliseconds
  96    RequiredScience     = Nuke_SCIENCE_ChinaCarpetBomb
  97    PublicTimer         = No
  98    SharedSyncedTimer   = Yes
  99    ViewObjectDuration  = 40000
 100    ViewObjectRange     = 250
 101    RadiusCursorRadius  = 180
 102    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 103    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 104  End
 105  
 106  ;-----------------------------------------------------------------------------
 107  SpecialPower SuperweaponClusterMines
 108    Enum                = SPECIAL_CLUSTER_MINES
 109    ReloadTime          = 240000   ; in milliseconds
 110    RequiredScience     = SCIENCE_ClusterMines
 111    PublicTimer         = No
 112    SharedSyncedTimer   = Yes
 113    ViewObjectDuration  = 30000
 114    ViewObjectRange     = 250
 115    RadiusCursorRadius  = 100
 116    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 117    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 118  End
 119  
 120  ;-----------------------------------------------------------------------------
 121  SpecialPower SuperweaponEMPPulse
 122    Enum                = SPECIAL_EMP_PULSE
 123    ReloadTime          = 360000   ; in milliseconds
 124    RequiredScience     = SCIENCE_EMPPulse
 125    PublicTimer         = No
 126    SharedSyncedTimer   = Yes
 127    ViewObjectDuration  = 30000
 128    ViewObjectRange     = 250
 129    RadiusCursorRadius  = 200
 130    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 131    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 132  End
 133  
 134  ;-----------------------------------------------------------------------------
 135  SpecialPower SuperweaponLeafletDrop
 136    Enum                = SPECIAL_LEAFLET_DROP
 137    ReloadTime          = 300000   ; in milliseconds
 138    RequiredScience     = SCIENCE_LeafletDrop 
 139    PublicTimer         = No
 140    SharedSyncedTimer   = Yes
 141    ViewObjectDuration  = 30000
 142    ViewObjectRange     = 250
 143    RadiusCursorRadius  = 110
 144    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 145    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 146  End
 147  
 148  ;-----------------------------------------------------------------------------
 149  SpecialPower Early_SuperweaponLeafletDrop
 150    Enum                = EARLY_SPECIAL_LEAFLET_DROP
 151    ReloadTime          = 300000   ; in milliseconds
 152    RequiredScience     = Early_SCIENCE_LeafletDrop 
 153    PublicTimer         = No
 154    SharedSyncedTimer   = Yes
 155    ViewObjectDuration  = 30000
 156    ViewObjectRange     = 250
 157    RadiusCursorRadius  = 110
 158    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 159    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 160  End
 161  
 162  ;-----------------------------------------------------------------------------
 163  SpecialPower SuperweaponCrateDrop
 164    Enum                = SPECIAL_CRATE_DROP
 165    ReloadTime          = 600000   ; in milliseconds
 166    RequiredScience     = SCIENCE_CrateDrop
 167    PublicTimer         = Yes
 168    ViewObjectDuration  = 30000
 169    ViewObjectRange     = 250
 170    RadiusCursorRadius  = 100
 171    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 172  End
 173  
 174  ;-----------------------------------------------------------------------------
 175  SpecialPower SuperweaponA10ThunderboltMissileStrike
 176    Enum                = SPECIAL_A10_THUNDERBOLT_STRIKE
 177    ReloadTime          = 240000   ; in milliseconds
 178    RequiredScience     = SCIENCE_A10ThunderboltMissileStrike1
 179    PublicTimer         = No
 180    SharedSyncedTimer   = Yes
 181    ViewObjectDuration  = 30000
 182    ViewObjectRange     = 250
 183    RadiusCursorRadius  = 50
 184    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 185    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 186  End
 187  
 188  ;-----------------------------------------------------------------------------
 189  SpecialPower SuperweaponSpectreGunship
 190    Enum                = SPECIAL_SPECTRE_GUNSHIP
 191    ReloadTime          = 240000   ; in milliseconds
 192    RequiredScience     = SCIENCE_SpectreGunshipSolo
 193    PublicTimer         = No
 194    SharedSyncedTimer   = Yes
 195    ViewObjectDuration  = 30000
 196    ViewObjectRange     = 250
 197    RadiusCursorRadius  = 200
 198    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 199  End
 200  
 201  ;-----------------------------------------------------------------------------
 202  SpecialPower SuperweaponNapalmStrike
 203    Enum                = SPECIAL_NAPALM_STRIKE
 204    ReloadTime          = 200000   ; in milliseconds
 205    
 206    PublicTimer         = No
 207    SharedSyncedTimer   = Yes
 208    ViewObjectDuration  = 30000
 209    ViewObjectRange     = 250
 210    RadiusCursorRadius  = 100
 211    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 212    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 213  End
 214  
 215  ;-----------------------------------------------------------------------------
 216  SpecialPower SuperweaponNeutronMissile
 217    Enum                    = SPECIAL_NEUTRON_MISSILE
 218    ReloadTime              = 360000   ; in milliseconds. min is 2x door/open close time!
 219  ;  InitiateSound           = AirRaidSiren  ; plays at source
 220    InitiateAtLocationSound = AirRaidSiren  ; plays at target
 221    PublicTimer             = Yes
 222    ViewObjectDuration      = 40000
 223    ViewObjectRange         = 250
 224    RadiusCursorRadius      = 210
 225    ShortcutPower           = Yes     ;Capable of being fired by the side-bar shortcut.
 226    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 227  End
 228  
 229  ; -----------------------------------------------------------------------------
 230  SpecialPower SuperweaponDetonateDirtyNuke
 231    Enum                = SPECIAL_DETONATE_DIRTY_NUKE
 232    ReloadTime          = 30000; 
 233    PublicTimer         = No
 234    InitiateSound       = MisGLA07Convoy16
 235    ViewObjectDuration  = 30000
 236    ViewObjectRange     = 250
 237    RadiusCursorRadius  = 100
 238  End
 239  
 240  ;-----------------------------------------------------------------------------
 241  SpecialPower SuperweaponScudStorm
 242    Enum                = SPECIAL_SCUD_STORM
 243    ReloadTime          = 300000   ; in milliseconds. min is 2x door/open close time!
 244    InitiateSound       = ScudStormInitiated
 245    PublicTimer         = Yes
 246    ViewObjectDuration  = 40000
 247    ViewObjectRange     = 250
 248    RadiusCursorRadius  = 200  ; align with ObjectCreationList.ini's DeliveryDecalRadius
 249    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 250    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 251  End
 252  
 253  ;-----------------------------------------------------------------------------
 254  SpecialPower SuperweaponArtilleryBarrage
 255    Enum                = SPECIAL_ARTILLERY_BARRAGE
 256    ReloadTime          = 300000   ; in milliseconds. min is 2x door/open close time!
 257    RequiredScience     = SCIENCE_ArtilleryBarrage1
 258    InitiateSound       = FireArtilleryCannonSound
 259    PublicTimer         = No
 260    SharedSyncedTimer   = Yes
 261    ViewObjectDuration  = 30000
 262    ViewObjectRange     = 250
 263    RadiusCursorRadius  = 125
 264    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 265    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 266  End
 267  
 268  ;-----------------------------------------------------------------------------
 269  SpecialPower SuperweaponFrenzy
 270    Enum                = SPECIAL_FRENZY
 271    ReloadTime          = 240000   ; in milliseconds. min is 2x door/open close time!
 272    RequiredScience     = SCIENCE_Frenzy1
 273  ;  InitiateSound       = FireArtilleryCannonSound
 274    PublicTimer         = No
 275    SharedSyncedTimer   = Yes
 276    ViewObjectDuration  = 30000
 277    ViewObjectRange     = 250
 278    RadiusCursorRadius  = 200
 279    InitiateAtLocationSound = FrenzyActivate
 280    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 281    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 282  End
 283  
 284  ;-----------------------------------------------------------------------------
 285  SpecialPower Early_SuperweaponFrenzy
 286    Enum                = EARLY_SPECIAL_FRENZY
 287    ReloadTime          = 240000   ; in milliseconds. min is 2x door/open close time!
 288    RequiredScience     = Early_SCIENCE_Frenzy1
 289    InitiateAtLocationSound = FrenzyActivate
 290    PublicTimer         = No
 291    SharedSyncedTimer   = Yes
 292    ViewObjectDuration  = 30000
 293    ViewObjectRange     = 250
 294    RadiusCursorRadius  = 200
 295    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 296    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 297  End
 298  
 299  ;-----------------------------------------------------------------------------
 300  SpecialPower SuperweaponCashHack
 301    Enum              = SPECIAL_CASH_HACK
 302    ReloadTime        = 240000   ; in milliseconds
 303    RequiredScience   = SCIENCE_CashHack1
 304    PublicTimer       = No
 305    SharedSyncedTimer   = Yes
 306    InitiateAtLocationSound = CashHackActivate
 307    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 308    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 309  End
 310  
 311  ;-----------------------------------------------------------------------------
 312  SpecialPower SpecialPowerSpySatellite
 313    Enum                    = SPECIAL_SPY_SATELLITE
 314    ReloadTime              = 60000   ; in milliseconds
 315    PublicTimer             = No
 316    RadiusCursorRadius      = 300   ; align with system.ini's SpySatellitePing's ShroudClearingRange
 317    InitiateAtLocationSound = SpySatellite
 318    SharedSyncedTimer   = Yes
 319    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 320    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 321  End
 322  
 323  ;-----------------------------------------------------------------------------
 324  SpecialPower SpecialPowerSpyDrone
 325    Enum                    = SPECIAL_SPY_DRONE
 326    ReloadTime              = 90000   ; in milliseconds
 327    PublicTimer             = No
 328    RequiredScience         = SCIENCE_SpyDrone
 329    InitiateAtLocationSound = SpyDroneCreate
 330    SharedSyncedTimer   = Yes
 331    RadiusCursorRadius      = 250   ; align with factionunit.ini's SpyDrone's FinalVision
 332    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 333    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 334  End
 335  
 336  ;-----------------------------------------------------------------------------
 337  SpecialPower SpecialPowerRadarVanScan
 338    Enum              = SPECIAL_RADAR_VAN_SCAN
 339    ReloadTime        = 30000   ; in milliseconds
 340    PublicTimer       = No
 341    InitiateAtLocationSound = RadarVanScan
 342    RadiusCursorRadius  = 150   ; align with system.ini's RadarVanPing's ShroudClearingRange
 343    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 344    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 345  End
 346  
 347  ; -----------------------------------------------------------------------------
 348  SpecialPower SuperweaponTerrorCell
 349    Enum              = SPECIAL_TERROR_CELL
 350    ReloadTime        = 600000   ; in milliseconds
 351    RequiredScience   = SCIENCE_TerrorCell
 352    PublicTimer       = Yes
 353    InitiateSound     = TerrorCellActivated
 354    ShortcutPower     = Yes     ;Capable of being fired by the side-bar shortcut.
 355    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 356  End
 357  
 358  ; -----------------------------------------------------------------------------
 359  SpecialPower SuperweaponRebelAmbush
 360    Enum                          = SPECIAL_AMBUSH
 361    ReloadTime                    = 240000   ; in milliseconds
 362    RequiredScience               = SCIENCE_RebelAmbush1
 363    PublicTimer                   = No
 364    InitiateAtLocationSound       = RebelAmbushActivated
 365    SharedSyncedTimer             = Yes
 366    RadiusCursorRadius            = 50
 367    ShortcutPower                 = Yes     ;Capable of being fired by the side-bar shortcut.
 368    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 369  End
 370  
 371  ; -----------------------------------------------------------------------------
 372  SpecialPower Chem_SuperweaponRebelAmbush
 373    Enum                          = SPECIAL_AMBUSH
 374    ReloadTime                    = 240000   ; in milliseconds
 375    RequiredScience               = Chem_SCIENCE_RebelAmbush1
 376    PublicTimer                   = No
 377    InitiateAtLocationSound       = RebelAmbushActivated
 378    SharedSyncedTimer             = Yes
 379    RadiusCursorRadius            = 50
 380    ShortcutPower                 = Yes     ;Capable of being fired by the side-bar shortcut.
 381    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 382  End
 383  
 384  ; -----------------------------------------------------------------------------
 385  SpecialPower SuperweaponBlackMarketNuke
 386    Enum                = SPECIAL_BLACK_MARKET_NUKE
 387    ReloadTime          = 600000   ; in milliseconds. min is 2x door/open close time!
 388    RequiredScience     = SCIENCE_BlackMarketNuke
 389    PublicTimer         = Yes
 390    SharedSyncedTimer   = Yes
 391    ViewObjectDuration  = 30000
 392    ViewObjectRange     = 250
 393    RadiusCursorRadius  = 100
 394    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 395    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 396  End
 397  
 398  ; ------------------------------------------------------------------------------
 399  SpecialPower SuperweaponAnthraxBomb
 400    Enum                = SPECIAL_ANTHRAX_BOMB
 401    ReloadTime          = 360000   ; in millisecons. min is 2x door/open close time!
 402    RequiredScience     = SCIENCE_AnthraxBomb
 403    PublicTimer         = No
 404    SharedSyncedTimer   = Yes
 405    ViewObjectDuration  = 30000
 406    ViewObjectRange     = 250
 407    RadiusCursorRadius  = 200
 408    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 409    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 410  End
 411  
 412  ;-----------------------------------------------------------------------------
 413  SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles
 414    Enum              = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES
 415    ReloadTime        = 0   ; in milliseconds
 416    PublicTimer       = No
 417  End
 418  
 419  ;-----------------------------------------------------------------------------
 420  SpecialPower SpecialAbilityTankHunterTNTAttack
 421    Enum              = SPECIAL_TANKHUNTER_TNT_ATTACK
 422    ReloadTime        = 7500   ; in milliseconds
 423    PublicTimer       = No
 424  End
 425  
 426  ;-----------------------------------------------------------------------------
 427  SpecialPower SpecialAbilityBoobyTrap
 428    Enum              = SPECIAL_BOOBY_TRAP
 429    ReloadTime        = 7500   ; in milliseconds
 430    PublicTimer       = No
 431  End
 432  
 433  ;-----------------------------------------------------------------------------
 434  ;Colonel Burton places remote C4 charges in order to detonate them at his 
 435  ;leisure. This is actually used by two different buttons. One requires no 
 436  ;target, and that tells the ability system that it wants to explode all 
 437  ;charges. With a target it decides to add a new charge.
 438  ;Author: Kris -- July 2002
 439  ;-----------------------------------------------------------------------------
 440  SpecialPower SpecialAbilityColonelBurtonRemoteCharges
 441    Enum              = SPECIAL_REMOTE_CHARGES
 442    ReloadTime        = 0   ; in milliseconds
 443    PublicTimer       = No
 444  End
 445  
 446  ;-----------------------------------------------------------------------------
 447  ;Colonel Burton places timed C4 charges that explode after a period of time.
 448  ;Author: Kris -- July 2002
 449  ;-----------------------------------------------------------------------------
 450  SpecialPower SpecialAbilityColonelBurtonTimedCharges
 451    Enum              = SPECIAL_TIMED_CHARGES
 452    ReloadTime        = 0   ; in milliseconds
 453    PublicTimer       = No
 454    ViewObjectRange    = 100
 455  End
 456  
 457  ;-----------------------------------------------------------------------------
 458  ;The hacker disables a building via hacking data.
 459  ;Author: Kris -- July 2002
 460  ;-----------------------------------------------------------------------------
 461  SpecialPower SpecialAbilityHackerDisableBuilding
 462    Enum              = SPECIAL_HACKER_DISABLE_BUILDING
 463    ReloadTime        = 500 ; in milliseconds
 464    PublicTimer       = No
 465  End
 466  
 467  ;-----------------------------------------------------------------------------
 468  ;The MicrowaveTank disables a building via Microwave.
 469  ;Author: John Comes - 05/03
 470  ;-----------------------------------------------------------------------------
 471  SpecialPower SpecialAbilityMicrowaveDisableBuilding
 472    Enum              = SPECIAL_HACKER_DISABLE_BUILDING
 473    ReloadTime        = 4000 ; in milliseconds
 474    PublicTimer       = No
 475  End
 476  
 477  ;-----------------------------------------------------------------------------
 478  ;The black lotus captures control of a building via hacking.
 479  ;Author: Kris -- July 2002
 480  ;-----------------------------------------------------------------------------
 481  SpecialPower SpecialAbilityBlackLotusCaptureBuilding
 482    Enum              = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING
 483    ReloadTime        = 0 ; in milliseconds
 484    PublicTimer       = No
 485  End
 486  
 487  ;-----------------------------------------------------------------------------
 488  ;The ranger captures control of a building.
 489  ;Author: Steven -- July 2002
 490  ;-----------------------------------------------------------------------------
 491  SpecialPower SpecialAbilityRangerCaptureBuilding
 492    Enum              = SPECIAL_INFANTRY_CAPTURE_BUILDING
 493    ReloadTime        = 15000 ; in milliseconds
 494    PublicTimer       = No
 495  End
 496  
 497  ;-----------------------------------------------------------------------------
 498  ;The redguard captures control of a building.
 499  ;Author: Steven -- July 2002
 500  ;-----------------------------------------------------------------------------
 501  SpecialPower SpecialAbilityRedGuardCaptureBuilding
 502    Enum              = SPECIAL_INFANTRY_CAPTURE_BUILDING
 503    ReloadTime        = 15000 ; in milliseconds
 504    PublicTimer       = No
 505  End
 506  
 507  ;-----------------------------------------------------------------------------
 508  ;The rebel captures control of a building.
 509  ;Author: Steven -- July 2002
 510  ;-----------------------------------------------------------------------------
 511  SpecialPower SpecialAbilityRebelCaptureBuilding
 512    Enum              = SPECIAL_INFANTRY_CAPTURE_BUILDING
 513    ReloadTime        = 15000 ; in milliseconds
 514    PublicTimer       = No
 515  End
 516  
 517  ;-----------------------------------------------------------------------------
 518  ;The black lotus disables a vehicle temporarily via hacking.
 519  ;Author: Kris -- July 2002
 520  ;-----------------------------------------------------------------------------
 521  SpecialPower SpecialAbilityBlackLotusDisableVehicleHack
 522    Enum              = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK
 523    ReloadTime        = 0 ; in milliseconds
 524    PublicTimer       = No
 525  End
 526  
 527  ;-----------------------------------------------------------------------------
 528  ;The black lotus steals cash from a supply depot via hacking.
 529  ;Author: Kris -- July 2002
 530  ;-----------------------------------------------------------------------------
 531  SpecialPower SpecialAbilityBlackLotusStealCashHack
 532    Enum              = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK
 533    ReloadTime        = 2000 ; in milliseconds
 534    PublicTimer       = No
 535  End
 536  
 537  ;------------------------------------------------------------------------------
 538  SpecialPower SuperweaponCIAIntelligence
 539    Enum          = SPECIAL_CIA_INTELLIGENCE
 540    ReloadTime    = 300000 ; in milliseconds
 541    PublicTimer   = No
 542    InitiateSound = CIAIntelligenceActivate
 543    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 544    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 545  End
 546  
 547  ;-----------------------------------------------------------------------------
 548  SpecialPower SpecialPowerCommunicationsDownload
 549    Enum                    = SPECIAL_COMMUNICATIONS_DOWNLOAD
 550    ReloadTime              = 10000   ; in milliseconds
 551    PublicTimer             = No
 552    InitiateSound = CIAIntelligenceActivate
 553  ;  ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 554  End
 555  
 556  ;------------------------------------------------------------------------------
 557  SpecialPower SuperweaponEmergencyRepair
 558    Enum              = SPECIAL_REPAIR_VEHICLES
 559    ReloadTime        = 240000 ; in milliseconds
 560    RequiredScience   = SCIENCE_EmergencyRepair1
 561    PublicTimer       = No
 562    SharedSyncedTimer   = Yes
 563    RadiusCursorRadius  = 100  
 564    InitiateAtLocationSound = EmergencyRepairActivate
 565    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 566    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 567  End
 568  
 569  ;------------------------------------------------------------------------------
 570  SpecialPower Early_SuperweaponEmergencyRepair
 571    Enum              = EARLY_SPECIAL_REPAIR_VEHICLES
 572    ReloadTime        = 240000 ; in milliseconds
 573    RequiredScience   = Early_SCIENCE_EmergencyRepair1
 574    PublicTimer       = No
 575    SharedSyncedTimer   = Yes
 576    RadiusCursorRadius  = 100  
 577    InitiateAtLocationSound = EmergencyRepairActivate
 578    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 579    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 580  End
 581  
 582  
 583  ;------------------------------------------------------------------------------
 584  SpecialPower SuperweaponGPSScrambler
 585    Enum              = SPECIAL_GPS_SCRAMBLER
 586    ReloadTime        = 240000 ; in milliseconds
 587    RequiredScience   = SCIENCE_GPSScrambler
 588    PublicTimer       = No
 589    SharedSyncedTimer   = Yes
 590    RadiusCursorRadius  = 100  ; this needs to sync with the Object, GPSScrambler_InvisibleMarker's GrantStealthBehavior's, FinalRadius
 591    InitiateAtLocationSound = GPSScrambleActivate
 592    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 593    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 594  End
 595  
 596  
 597  ;------------------------------------------------------------------------------
 598  ;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle 
 599  ;using stealth rules
 600  ;Author: Kris -- August 2002
 601  ;------------------------------------------------------------------------------
 602  SpecialPower SpecialAbilityDisguiseAsVehicle
 603    Enum              = SPECIAL_DISGUISE_AS_VEHICLE
 604    ReloadTime        = 0 ; in milliseconds
 605    PublicTimer       = No
 606  End
 607  
 608  ;------------------------------------------------------------------------------
 609  ;Fires particle uplink cannon!
 610  ;Author: Kris -- September 2002
 611  ;------------------------------------------------------------------------------
 612  SpecialPower SuperweaponParticleUplinkCannon
 613    Enum              = SPECIAL_PARTICLE_UPLINK_CANNON
 614    ReloadTime        = 240000 ; in milliseconds
 615    PublicTimer       = Yes
 616    ViewObjectDuration  = 30000
 617    ViewObjectRange     = 250
 618    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 619    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 620  End
 621  
 622  ;------------------------------------------------------------------------------
 623  ; Placeholder for the "Cash Bounty" Special Ability...
 624  ;------------------------------------------------------------------------------
 625  SpecialPower SpecialAbilityCashBounty1
 626    Enum              = SPECIAL_CASH_BOUNTY
 627    RequiredScience   = SCIENCE_CashBounty1
 628    PublicTimer       = No
 629  End
 630  
 631  SpecialPower SpecialAbilityCashBounty2
 632    Enum              = SPECIAL_CASH_BOUNTY
 633    RequiredScience   = SCIENCE_CashBounty2
 634    PublicTimer       = No
 635  End
 636  
 637  SpecialPower SpecialAbilityCashBounty3
 638    Enum              = SPECIAL_CASH_BOUNTY
 639    RequiredScience   = SCIENCE_CashBounty3
 640    PublicTimer       = No
 641  End
 642  
 643  ;-----------------------------------------------------------------------------
 644  ;Allows the strategy center to change battle plans.
 645  ;Author: Kris -- September 2002
 646  ;-----------------------------------------------------------------------------
 647  SpecialPower SpecialAbilityChangeBattlePlans
 648    Enum              = SPECIAL_CHANGE_BATTLE_PLANS
 649    ReloadTime        = 0   ; in milliseconds
 650  End
 651  
 652  ;-----------------------------------------------------------------------------
 653  ;Orders the ambulance to cleanup an area surrounding specified target location.
 654  ;Author: Kris -- September 2002
 655  ;-----------------------------------------------------------------------------
 656  SpecialPower SpecialAbilityAmbulanceCleanupArea
 657    Enum                = SPECIAL_CLEANUP_AREA
 658    ReloadTime          = 0   ; in milliseconds
 659    RadiusCursorRadius  = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size.
 660  End
 661  
 662  ;------------------------------------------------------------------------------
 663  ;Launches the Baikonur rocket -- cutscene at end of GLA08!
 664  ;Author: Kris -- November 2002
 665  ;------------------------------------------------------------------------------
 666  SpecialPower SuperweaponLaunchBaikonurRocket
 667    Enum              = SPECIAL_LAUNCH_BAIKONUR_ROCKET
 668    ReloadTime        = 0; in milliseconds
 669  End
 670  
 671  
 672  ;------------------------------------------------------------------------------
 673  ;Sneak attack GLA Generals Ability
 674  ;Author: John Comes - May 2003
 675  ;------------------------------------------------------------------------------
 676  SpecialPower SuperweaponSneakAttack
 677    Enum                          = SPECIAL_SNEAK_ATTACK
 678    ReloadTime                    = 150000   ; in milliseconds
 679    RequiredScience               = SCIENCE_SneakAttack
 680    PublicTimer                   = No
 681    InitiateAtLocationSound       = SneakAttackActivated
 682    SharedSyncedTimer             = Yes
 683    RadiusCursorRadius            = 50
 684    ShortcutPower                 = Yes     ;Capable of being fired by the side-bar shortcut.
 685    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 686  End
 687  
 688  
 689  ; -----------------------------------------------------------------------------
 690  
 691  
 692  
 693  ;Helix creates a napalm bomb that drops to the ground below the chopper.
 694  ;Author: Lorenzen -- May 2003
 695  ;-----------------------------------------------------------------------------
 696  SpecialPower SpecialAbilityHelixNapalmBomb
 697    Enum              = SPECIAL_HELIX_NAPALM_BOMB
 698    ReloadTime        = 10000   ; in milliseconds
 699    RadiusCursorRadius  = 100 
 700  End
 701  
 702  
 703  ;-----------------------------------------------------------------------------
 704  SpecialPower SpecialPowerBattleshipBombardment
 705    Enum               = SPECIAL_BATTLESHIP_BOMBARDMENT
 706    ReloadTime         = 25000  ; in milliseconds
 707    RadiusCursorRadius = 60
 708  End
 709  
 710  ;-----------------------------------------------------------------------------
 711  ; GENERALS CHALLENGE
 712  ;-----------------------------------------------------------------------------
 713  SpecialPower Tank_SuperweaponTankParadrop
 714    Enum                = SPECIAL_TANK_PARADROP
 715    ReloadTime          = 240000   ; in milliseconds
 716    RequiredScience     = SCIENCE_TankParadrop1
 717    PublicTimer         = No
 718    SharedSyncedTimer   = Yes
 719    RadiusCursorRadius  = 50
 720    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 721    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 722  End
 723  
 724  ;-----------------------------------------------------------------------------
 725  SpecialPower SupW_SuperweaponParticleUplinkCannon
 726    Enum              = SUPW_SPECIAL_PARTICLE_UPLINK_CANNON
 727    ReloadTime        = 180000 ; in milliseconds
 728    PublicTimer       = Yes
 729    ViewObjectDuration  = 30000
 730    ViewObjectRange     = 250
 731    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 732    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 733  End
 734  
 735  ;-----------------------------------------------------------------------------
 736  SpecialPower AirF_SuperweaponDaisyCutter
 737    Enum                = AIRF_SPECIAL_DAISY_CUTTER
 738    ReloadTime          = 300000   ; in milliseconds
 739    RequiredScience     = SCIENCE_DaisyCutter
 740    PublicTimer         = No
 741    SharedSyncedTimer   = Yes
 742    ViewObjectDuration  = 30000  ; Lifetime of a Look done belonging to the firing player
 743    ViewObjectRange     = 250 ; And how far it can see
 744    RadiusCursorRadius  = 100
 745    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 746    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 747  End
 748  
 749  ;-----------------------------------------------------------------------------
 750  SpecialPower Demo_SpecialAbilityDemoRebelTimedCharges
 751    Enum              = SPECIAL_TIMED_CHARGES
 752    ReloadTime        = 30000   ; in milliseconds
 753    PublicTimer       = No
 754    ViewObjectRange    = 100
 755  End
 756  
 757  ;-----------------------------------------------------------------------------
 758  SpecialPower Demo_SpecialAbilityKellRemoteCharges
 759    Enum              = SPECIAL_REMOTE_CHARGES
 760    ReloadTime        = 0   ; in milliseconds
 761    PublicTimer       = No
 762  End
 763  
 764  ;-----------------------------------------------------------------------------
 765  SpecialPower Demo_SpecialAbilityDemoKellTimedCharges
 766    Enum              = SPECIAL_TIMED_CHARGES
 767    ReloadTime        = 0   ; in milliseconds
 768    PublicTimer       = No
 769    ViewObjectRange    = 100
 770  End
 771  
 772  ;-----------------------------------------------------------------------------
 773  SpecialPower Demo_SpecialAbilityDemoKellStickyCharges
 774    Enum              = SPECIAL_TIMED_CHARGES
 775    ReloadTime        = 0   ; in milliseconds
 776    PublicTimer       = No
 777    ViewObjectRange    = 100
 778  End
 779  
 780  ;-----------------------------------------------------------------------------
 781  SpecialPower Demo_SpecialAbilityBattleBusDemoTrapRollout
 782    Enum              = SPECIAL_TIMED_CHARGES
 783    ReloadTime        = 7500   ; in milliseconds
 784    PublicTimer       = No
 785  End
 786  
 787  ;-----------------------------------------------------------------------------
 788  SpecialPower Nuke_SpecialAbilityHelixNukeBomb
 789    Enum              = SPECIAL_HELIX_NAPALM_BOMB
 790    ReloadTime        = 10000   ; in milliseconds
 791    RadiusCursorRadius  = 60 
 792  End
 793  
 794  ;-----------------------------------------------------------------------------
 795  SpecialPower Nuke_SuperweaponNukeDrop
 796    Enum                = NUKE_SPECIAL_CLUSTER_MINES
 797    ReloadTime          = 240000   ; in milliseconds
 798    RequiredScience     = Nuke_SCIENCE_NukeDrop
 799    PublicTimer         = No
 800    SharedSyncedTimer   = Yes
 801    ViewObjectDuration  = 30000
 802    ViewObjectRange     = 250
 803    RadiusCursorRadius  = 100
 804    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 805    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 806  End
 807  
 808  
 809  
 810  ;-----------------------------------------------------------------------------
 811  SpecialPower Nuke_SuperweaponNeutronMissile
 812    Enum                    = NUKE_SPECIAL_NEUTRON_MISSILE
 813    ReloadTime              = 300000   ; in milliseconds. min is 2x door/open close time!
 814    InitiateSound           = AirRaidSiren  ; plays at source
 815    InitiateAtLocationSound = AirRaidSiren  ; plays at target
 816    PublicTimer             = Yes
 817    ViewObjectDuration      = 40000
 818    ViewObjectRange         = 250
 819    RadiusCursorRadius      = 210
 820    ShortcutPower           = Yes     ;Capable of being fired by the side-bar shortcut.
 821    AcademyClassify         = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 822  End
 823  
 824  
 825  
 826  
 827  
 828  
 829  
 830  
 831  
 832  
 833  
 834  
 835  
 836  
 837  
 838  
 839  
 840  
 841  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 842  ;;   JakeW NEW Generals Special Powers ;;
 843  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
 844  
 845  ;-----------------------------------------------------------------------------
 846  SpecialPower AirF_SuperweaponA10ThunderboltMissileStrike
 847    Enum                = AIRF_SPECIAL_A10_THUNDERBOLT_STRIKE
 848    ReloadTime          = 240000   ; in milliseconds
 849    RequiredScience     = AirF_SCIENCE_A10ThunderboltMissileStrike1
 850    PublicTimer         = No
 851    SharedSyncedTimer   = Yes
 852    ViewObjectDuration  = 30000
 853    ViewObjectRange     = 250
 854    RadiusCursorRadius  = 50
 855    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 856    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 857  End
 858  
 859  
 860  
 861  
 862  ;-----------------------------------------------------------------------------
 863  SpecialPower AirF_SuperweaponSpectreGunship
 864    Enum                = AIRF_SPECIAL_SPECTRE_GUNSHIP
 865    ReloadTime          = 180000   ; in milliseconds
 866    RequiredScience     = SCIENCE_SpectreGunship1
 867    PublicTimer         = No
 868    SharedSyncedTimer   = Yes
 869    ViewObjectDuration  = 30000
 870    ViewObjectRange     = 250
 871    RadiusCursorRadius  = 200
 872    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 873  End
 874  
 875  
 876  ;-----------------------------------------------------------------------------
 877  SpecialPower Lazr_SpecialAbilityLaserGuidedHowitzer
 878    Enum              = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES
 879    ReloadTime        = 0   ; in milliseconds
 880    PublicTimer       = No
 881  End
 882  
 883  
 884  
 885  ;-----------------------------------------------------------------------------
 886  SpecialPower Infa_SuperweaponInfantryParadrop
 887    Enum                = INFA_SPECIAL_PARADROP_AMERICA
 888    ReloadTime          = 240000   ; in milliseconds
 889    RequiredScience     = Infa_SCIENCE_InfantryParadrop1
 890    PublicTimer         = No
 891    SharedSyncedTimer   = Yes
 892    RadiusCursorRadius  = 50
 893    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 894    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 895  End
 896  
 897  
 898  ;------------------------------------------------------------------------------
 899  SpecialPower Slth_SuperweaponGPSScrambler
 900    Enum              = SLTH_SPECIAL_GPS_SCRAMBLER
 901    ReloadTime        = 180000 ; in milliseconds
 902    RequiredScience   = Slth_SCIENCE_GPSScrambler
 903    PublicTimer       = No
 904    SharedSyncedTimer   = Yes
 905    RadiusCursorRadius  = 100  
 906    InitiateAtLocationSound = GPSScrambleActivate
 907    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 908    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 909  End
 910  
 911  
 912  ;-----------------------------------------------------------------------------
 913  SpecialPower AirF_SuperweaponCarpetBomb
 914    Enum                = AIRF_SPECIAL_CARPET_BOMB
 915    ReloadTime          = 240000   ; in milliseconds
 916    PublicTimer         = No
 917    SharedSyncedTimer   = Yes
 918    ViewObjectDuration  = 40000
 919    ViewObjectRange     = 250
 920    RadiusCursorRadius  = 180
 921    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 922    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 923  End
 924  
 925  
 926  ;-----------------------------------------------------------------------------
 927  SpecialPower SupW_CruiseMissile
 928    Enum                    = SUPR_SPECIAL_CRUISE_MISSILE;    
 929    ReloadTime              = 120000   ; in milliseconds. min is 2x door/open close time!
 930    InitiateSound           = AirRaidSiren  ; plays at source
 931    InitiateAtLocationSound = AirRaidSiren  ; plays at target
 932    PublicTimer             = Yes
 933    ViewObjectDuration      = 40000
 934    ViewObjectRange         = 250
 935    RadiusCursorRadius      = 210
 936    ShortcutPower           = Yes     ;Capable of being fired by the side-bar shortcut.
 937    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 938  End
 939  
 940  
 941  SpecialPower Lazr_LaserCannon
 942    Enum              = LAZR_SPECIAL_PARTICLE_UPLINK_CANNON
 943    ReloadTime        = 120000 ; in milliseconds
 944    PublicTimer       = Yes
 945    ViewObjectDuration  = 30000
 946    ViewObjectRange     = 250
 947    ShortcutPower       = Yes     ;Capable of being fired by the side-bar shortcut.
 948    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 949  End
 950  
 951  
 952  
 953  ;-----------------------------------------------------------------------------
 954  SpecialPower SupW_SuperweaponNeutronMissile
 955    Enum                    = SUPW_SPECIAL_NEUTRON_MISSILE
 956    ReloadTime              = 240000   ; in milliseconds. min is 2x door/open close time!
 957    InitiateSound           = AirRaidSiren  ; plays at source
 958    InitiateAtLocationSound = AirRaidSiren  ; plays at target
 959    PublicTimer             = Yes
 960    ViewObjectDuration      = 40000
 961    ViewObjectRange         = 250
 962    RadiusCursorRadius      = 210
 963    ShortcutPower           = Yes     ;Capable of being fired by the side-bar shortcut.
 964    AcademyClassify     = ACT_SUPERPOWER ;Considered a powerful special power that a player could fire. Not for simpler unit based powers.
 965  End


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