[ Index ] | WAROFGENERALS |
PHP Cross Reference of WAROFGENERALS MODS SOURCES |
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1 2 ;------------------------------------------------------------------------------ 3 ;China Neutron Missile, NukeSilo, Nuke Silo 4 Object AmericaNuclearMissileLauncher 5 6 ; *** ART Parameters *** 7 SelectPortrait = SAICBM_L 8 ButtonImage = SAICBM 9 Draw = W3DModelDraw ModuleTag_01 10 OkToChangeModelColor = Yes 11 ; day 12 ConditionState = NONE 13 Model = ABNukeSilo 14 End 15 ConditionState = SOLD 16 Model = NONE 17 End 18 19 ConditionState = SOLD NIGHT 20 Model = NONE 21 End 22 23 ConditionState = DAMAGED 24 Model = ABNukeSilo_D 25 ParticleSysBone = Smoke01 SmolderingSmoke 26 ParticleSysBone = Smoke02 SmolderingSmoke 27 ParticleSysBone = Smoke03 SmolderingSmoke 28 ParticleSysBone = Smoke04 SmolderingSmoke 29 ParticleSysBone = Smoke01 SmolderingFire 30 ParticleSysBone = Smoke02 SmolderingFire 31 ParticleSysBone = Smoke03 SmolderingFire 32 ParticleSysBone = Smoke04 SmolderingFire 33 End 34 ConditionState = REALLYDAMAGED RUBBLE 35 Model = ABNukeSilo_E 36 ParticleSysBone = Smoke01 SmolderingSmoke 37 ParticleSysBone = Smoke02 SmolderingSmoke 38 ParticleSysBone = Smoke03 SmolderingSmoke 39 ParticleSysBone = Smoke04 SmolderingSmoke 40 ParticleSysBone = Smoke05 SmolderingSmoke 41 ParticleSysBone = Smoke06 SmolderingSmoke 42 ParticleSysBone = Smoke01 SmolderingFire 43 ParticleSysBone = Smoke02 SmolderingFire 44 ParticleSysBone = Smoke03 SmolderingFire 45 ParticleSysBone = Smoke04 SmolderingFire 46 ParticleSysBone = Smoke05 SmolderingFire 47 ParticleSysBone = Smoke06 SmolderingFire 48 End 49 ConditionState = AWAITING_CONSTRUCTION 50 Model = None 51 End 52 ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED 53 Model = ABNukeSilo 54 Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT 55 END 56 ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED DAMAGED 57 Model = ABNukeSilo_D 58 Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT 59 END 60 ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED REALLYDAMAGED RUBBLE 61 Model = ABNukeSilo_E 62 Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT 63 END 64 ConditionState = DOOR_1_OPENING 65 Model = ABNukeSilo_A2 66 Animation = ABNukeSilo_A2.ABNukeSilo_A2 67 AnimationMode = ONCE 68 Flags = MAINTAIN_FRAME_ACROSS_STATES 69 End 70 ConditionState = DOOR_1_WAITING_OPEN 71 Model = ABNukeSilo_A2 72 Animation = ABNukeSilo_A2.ABNukeSilo_A2 73 AnimationMode = MANUAL 74 Flags = START_FRAME_LAST PRISTINE_BONE_POS_IN_FINAL_FRAME 75 WeaponLaunchBone = PRIMARY RockPost 76 ParticleSysBone = Steam01 BigMissileSteam 77 ParticleSysBone = Steam02 BigMissileSteam 78 End 79 ConditionState = DOOR_1_WAITING_TO_CLOSE 80 Model = ABNukeSilo_A3 81 Animation = ABNukeSilo_A3.ABNukeSilo_A3 82 AnimationMode = MANUAL 83 Flags = START_FRAME_FIRST 84 WeaponLaunchBone = PRIMARY RockPost 85 End 86 ConditionState = DOOR_1_CLOSING 87 Model = ABNukeSilo_A3 88 Animation = ABNukeSilo_A3.ABNukeSilo_A3 89 AnimationMode = ONCE 90 Flags = MAINTAIN_FRAME_ACROSS_STATES2 91 End 92 ConditionState = DOOR_1_OPENING DAMAGED 93 Model = ABNukeSilo_A2D 94 Animation = ABNukeSilo_A2D.ABNukeSilo_A2D 95 AnimationMode = ONCE 96 Flags = MAINTAIN_FRAME_ACROSS_STATES 97 ParticleSysBone = Smoke01 SmolderingSmoke 98 ParticleSysBone = Smoke02 SmolderingSmoke 99 ParticleSysBone = Smoke03 SmolderingSmoke 100 ParticleSysBone = Smoke04 SmolderingSmoke 101 ParticleSysBone = Smoke05 SmolderingSmoke 102 ParticleSysBone = Smoke06 SmolderingSmoke 103 ParticleSysBone = Smoke01 SmolderingFire 104 ParticleSysBone = Smoke02 SmolderingFire 105 ParticleSysBone = Smoke03 SmolderingFire 106 ParticleSysBone = Smoke04 SmolderingFire 107 ParticleSysBone = Smoke05 SmolderingFire 108 ParticleSysBone = Smoke06 SmolderingFire 109 110 ParticleSysBone = Steam01 BigMissileSteam 111 ParticleSysBone = Steam02 BigMissileSteam 112 End 113 ConditionState = DOOR_1_WAITING_OPEN DAMAGED 114 Model = ABNukeSilo_A2D 115 Animation = ABNukeSilo_A2D.ABNukeSilo_A2D 116 AnimationMode = MANUAL 117 Flags = START_FRAME_LAST PRISTINE_BONE_POS_IN_FINAL_FRAME 118 WeaponLaunchBone = PRIMARY RockPost 119 ParticleSysBone = Smoke01 SmolderingSmoke 120 ParticleSysBone = Smoke02 SmolderingSmoke 121 ParticleSysBone = Smoke03 SmolderingSmoke 122 ParticleSysBone = Smoke04 SmolderingSmoke 123 ParticleSysBone = Smoke05 SmolderingSmoke 124 ParticleSysBone = Smoke06 SmolderingSmoke 125 ParticleSysBone = Smoke01 SmolderingFire 126 ParticleSysBone = Smoke02 SmolderingFire 127 ParticleSysBone = Smoke03 SmolderingFire 128 ParticleSysBone = Smoke04 SmolderingFire 129 ParticleSysBone = Smoke05 SmolderingFire 130 ParticleSysBone = Smoke06 SmolderingFire 131 ParticleSysBone = Steam01 BigMissileSteam 132 ParticleSysBone = Steam02 BigMissileSteam 133 End 134 ConditionState = DOOR_1_WAITING_TO_CLOSE DAMAGED 135 Model = ABNukeSilo_A3D 136 Animation = ABNukeSilo_A3D.ABNukeSilo_A3D 137 AnimationMode = MANUAL 138 Flags = START_FRAME_FIRST 139 WeaponLaunchBone = PRIMARY RockPost 140 ParticleSysBone = Smoke01 SmolderingSmoke 141 ParticleSysBone = Smoke02 SmolderingSmoke 142 ParticleSysBone = Smoke03 SmolderingSmoke 143 ParticleSysBone = Smoke04 SmolderingSmoke 144 ParticleSysBone = Smoke05 SmolderingSmoke 145 ParticleSysBone = Smoke06 SmolderingSmoke 146 ParticleSysBone = Smoke01 SmolderingFire 147 ParticleSysBone = Smoke02 SmolderingFire 148 ParticleSysBone = Smoke03 SmolderingFire 149 ParticleSysBone = Smoke04 SmolderingFire 150 ParticleSysBone = Smoke05 SmolderingFire 151 ParticleSysBone = Smoke06 SmolderingFire 152 End 153 ConditionState = DOOR_1_CLOSING DAMAGED 154 Model = ABNukeSilo_A3D 155 Animation = ABNukeSilo_A3D.ABNukeSilo_A3D 156 AnimationMode = ONCE 157 Flags = MAINTAIN_FRAME_ACROSS_STATES2 158 ParticleSysBone = Smoke01 SmolderingSmoke 159 ParticleSysBone = Smoke02 SmolderingSmoke 160 ParticleSysBone = Smoke03 SmolderingSmoke 161 ParticleSysBone = Smoke04 SmolderingSmoke 162 ParticleSysBone = Smoke05 SmolderingSmoke 163 ParticleSysBone = Smoke06 SmolderingSmoke 164 ParticleSysBone = Smoke01 SmolderingFire 165 ParticleSysBone = Smoke02 SmolderingFire 166 ParticleSysBone = Smoke03 SmolderingFire 167 ParticleSysBone = Smoke04 SmolderingFire 168 ParticleSysBone = Smoke05 SmolderingFire 169 ParticleSysBone = Smoke06 SmolderingFire 170 End 171 ConditionState = DOOR_1_OPENING REALLYDAMAGED RUBBLE 172 Model = ABNukeSilo_A2E 173 Animation = ABNukeSilo_A2E.ABNukeSilo_A2E 174 AnimationMode = ONCE 175 Flags = MAINTAIN_FRAME_ACROSS_STATES 176 ParticleSysBone = Smoke01 SmolderingSmoke 177 ParticleSysBone = Smoke02 SmolderingSmoke 178 ParticleSysBone = Smoke03 SmolderingSmoke 179 ParticleSysBone = Smoke04 SmolderingSmoke 180 ParticleSysBone = Smoke05 SmolderingSmoke 181 ParticleSysBone = Smoke06 SmolderingSmoke 182 ParticleSysBone = Smoke01 SmolderingFire 183 ParticleSysBone = Smoke02 SmolderingFire 184 ParticleSysBone = Smoke03 SmolderingFire 185 ParticleSysBone = Smoke04 SmolderingFire 186 ParticleSysBone = Smoke05 SmolderingFire 187 ParticleSysBone = Smoke06 SmolderingFire 188 ParticleSysBone = Steam01 BigMissileSteam 189 ParticleSysBone = Steam02 BigMissileSteam 190 End 191 ConditionState = DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE 192 Model = ABNukeSilo_A2E 193 Animation = ABNukeSilo_A2E.ABNukeSilo_A2E 194 AnimationMode = MANUAL 195 Flags = START_FRAME_LAST PRISTINE_BONE_POS_IN_FINAL_FRAME 196 WeaponLaunchBone = PRIMARY RockPost 197 ParticleSysBone = Smoke01 SmolderingSmoke 198 ParticleSysBone = Smoke02 SmolderingSmoke 199 ParticleSysBone = Smoke03 SmolderingSmoke 200 ParticleSysBone = Smoke04 SmolderingSmoke 201 ParticleSysBone = Smoke05 SmolderingSmoke 202 ParticleSysBone = Smoke06 SmolderingSmoke 203 ParticleSysBone = Smoke01 SmolderingFire 204 ParticleSysBone = Smoke02 SmolderingFire 205 ParticleSysBone = Smoke03 SmolderingFire 206 ParticleSysBone = Smoke04 SmolderingFire 207 ParticleSysBone = Smoke05 SmolderingFire 208 ParticleSysBone = Smoke06 SmolderingFire 209 ParticleSysBone = Steam01 BigMissileSteam 210 ParticleSysBone = Steam02 BigMissileSteam 211 End 212 ConditionState = DOOR_1_WAITING_TO_CLOSE REALLYDAMAGED RUBBLE 213 Model = ABNukeSilo_A3E 214 Animation = ABNukeSilo_A3E.ABNukeSilo_A3E 215 AnimationMode = MANUAL 216 Flags = START_FRAME_FIRST 217 WeaponLaunchBone = PRIMARY RockPost 218 ParticleSysBone = Smoke01 SmolderingSmoke 219 ParticleSysBone = Smoke02 SmolderingSmoke 220 ParticleSysBone = Smoke03 SmolderingSmoke 221 ParticleSysBone = Smoke04 SmolderingSmoke 222 ParticleSysBone = Smoke05 SmolderingSmoke 223 ParticleSysBone = Smoke06 SmolderingSmoke 224 ParticleSysBone = Smoke01 SmolderingFire 225 ParticleSysBone = Smoke02 SmolderingFire 226 ParticleSysBone = Smoke03 SmolderingFire 227 ParticleSysBone = Smoke04 SmolderingFire 228 ParticleSysBone = Smoke05 SmolderingFire 229 ParticleSysBone = Smoke06 SmolderingFire 230 End 231 ConditionState = DOOR_1_CLOSING REALLYDAMAGED RUBBLE 232 Model = ABNukeSilo_A3E 233 Animation = ABNukeSilo_A3E.ABNukeSilo_A3E 234 AnimationMode = ONCE 235 Flags = MAINTAIN_FRAME_ACROSS_STATES2 236 ParticleSysBone = Smoke01 SmolderingSmoke 237 ParticleSysBone = Smoke02 SmolderingSmoke 238 ParticleSysBone = Smoke03 SmolderingSmoke 239 ParticleSysBone = Smoke04 SmolderingSmoke 240 ParticleSysBone = Smoke05 SmolderingSmoke 241 ParticleSysBone = Smoke06 SmolderingSmoke 242 ParticleSysBone = Smoke01 SmolderingFire 243 ParticleSysBone = Smoke02 SmolderingFire 244 ParticleSysBone = Smoke03 SmolderingFire 245 ParticleSysBone = Smoke04 SmolderingFire 246 ParticleSysBone = Smoke05 SmolderingFire 247 ParticleSysBone = Smoke06 SmolderingFire 248 End 249 250 ; night 251 ConditionState = NIGHT 252 Model = ABNukeSilo 253 End 254 ConditionState = DAMAGED NIGHT 255 Model = ABNukeSilo_D 256 ParticleSysBone = Smoke01 SmolderingSmoke 257 ParticleSysBone = Smoke02 SmolderingSmoke 258 ParticleSysBone = Smoke03 SmolderingSmoke 259 ParticleSysBone = Smoke04 SmolderingSmoke 260 ParticleSysBone = Smoke01 SmolderingFire 261 ParticleSysBone = Smoke02 SmolderingFire 262 ParticleSysBone = Smoke03 SmolderingFire 263 ParticleSysBone = Smoke04 SmolderingFire 264 End 265 ConditionState = REALLYDAMAGED RUBBLE NIGHT 266 Model = ABNukeSilo_E 267 ParticleSysBone = Smoke01 SmolderingSmoke 268 ParticleSysBone = Smoke02 SmolderingSmoke 269 ParticleSysBone = Smoke03 SmolderingSmoke 270 ParticleSysBone = Smoke04 SmolderingSmoke 271 ParticleSysBone = Smoke05 SmolderingSmoke 272 ParticleSysBone = Smoke06 SmolderingSmoke 273 ParticleSysBone = Smoke01 SmolderingFire 274 ParticleSysBone = Smoke02 SmolderingFire 275 ParticleSysBone = Smoke03 SmolderingFire 276 ParticleSysBone = Smoke04 SmolderingFire 277 ParticleSysBone = Smoke05 SmolderingFire 278 ParticleSysBone = Smoke06 SmolderingFire 279 End 280 ConditionState = AWAITING_CONSTRUCTION NIGHT 281 Model = None 282 End 283 ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT 284 Model = ABNukeSilo 285 Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT 286 END 287 ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT DAMAGED 288 Model = ABNukeSilo_D 289 Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT 290 END 291 ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED NIGHT REALLYDAMAGED 292 Model = ABNukeSilo_E 293 Flags = ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT 294 END 295 ConditionState = DOOR_1_OPENING NIGHT 296 Model = ABNukeSilo_A2 297 Animation = ABNukeSilo_A2.ABNukeSilo_A2 298 AnimationMode = ONCE 299 Flags = MAINTAIN_FRAME_ACROSS_STATES 300 End 301 ConditionState = DOOR_1_WAITING_OPEN NIGHT 302 Model = ABNukeSilo_A2 303 Animation = ABNukeSilo_A2.ABNukeSilo_A2 304 AnimationMode = MANUAL 305 Flags = START_FRAME_LAST PRISTINE_BONE_POS_IN_FINAL_FRAME 306 WeaponLaunchBone = PRIMARY RockPost 307 ParticleSysBone = Steam01 BigMissileSteam 308 ParticleSysBone = Steam02 BigMissileSteam 309 End 310 ConditionState = DOOR_1_WAITING_TO_CLOSE NIGHT 311 Model = ABNukeSilo_A3 312 Animation = ABNukeSilo_A3.ABNukeSilo_A3 313 AnimationMode = MANUAL 314 Flags = START_FRAME_FIRST 315 ;WeaponLaunchBone = PRIMARY RockPost 316 End 317 ConditionState = DOOR_1_CLOSING NIGHT 318 Model = ABNukeSilo_A3 319 Animation = ABNukeSilo_A3.ABNukeSilo_A3 320 AnimationMode = ONCE 321 Flags = MAINTAIN_FRAME_ACROSS_STATES2 322 End 323 ConditionState = DOOR_1_OPENING DAMAGED NIGHT 324 Model = ABNukeSilo_A2D 325 Animation = ABNukeSilo_A2D.ABNukeSilo_A2D 326 AnimationMode = ONCE 327 Flags = MAINTAIN_FRAME_ACROSS_STATES 328 ParticleSysBone = Smoke01 SmolderingSmoke 329 ParticleSysBone = Smoke02 SmolderingSmoke 330 ParticleSysBone = Smoke03 SmolderingSmoke 331 ParticleSysBone = Smoke04 SmolderingSmoke 332 ParticleSysBone = Smoke05 SmolderingSmoke 333 ParticleSysBone = Smoke06 SmolderingSmoke 334 ParticleSysBone = Smoke01 SmolderingFire 335 ParticleSysBone = Smoke02 SmolderingFire 336 ParticleSysBone = Smoke03 SmolderingFire 337 ParticleSysBone = Smoke04 SmolderingFire 338 ParticleSysBone = Smoke05 SmolderingFire 339 ParticleSysBone = Smoke06 SmolderingFire 340 ParticleSysBone = Steam01 BigMissileSteam 341 ParticleSysBone = Steam02 BigMissileSteam 342 End 343 ConditionState = DOOR_1_WAITING_OPEN DAMAGED NIGHT 344 Model = ABNukeSilo_A2D 345 Animation = ABNukeSilo_A2D.ABNukeSilo_A2D 346 AnimationMode = MANUAL 347 Flags = START_FRAME_LAST PRISTINE_BONE_POS_IN_FINAL_FRAME 348 WeaponLaunchBone = PRIMARY RockPost 349 ParticleSysBone = Smoke01 SmolderingSmoke 350 ParticleSysBone = Smoke02 SmolderingSmoke 351 ParticleSysBone = Smoke03 SmolderingSmoke 352 ParticleSysBone = Smoke04 SmolderingSmoke 353 ParticleSysBone = Smoke05 SmolderingSmoke 354 ParticleSysBone = Smoke06 SmolderingSmoke 355 ParticleSysBone = Smoke01 SmolderingFire 356 ParticleSysBone = Smoke02 SmolderingFire 357 ParticleSysBone = Smoke03 SmolderingFire 358 ParticleSysBone = Smoke04 SmolderingFire 359 ParticleSysBone = Smoke05 SmolderingFire 360 ParticleSysBone = Smoke06 SmolderingFire 361 ParticleSysBone = Steam01 BigMissileSteam 362 ParticleSysBone = Steam02 BigMissileSteam 363 End 364 ConditionState = DOOR_1_WAITING_TO_CLOSE DAMAGED NIGHT 365 Model = ABNukeSilo_A3D 366 Animation = ABNukeSilo_A3D.ABNukeSilo_A3D 367 AnimationMode = MANUAL 368 Flags = START_FRAME_FIRST 369 WeaponLaunchBone = PRIMARY RockPost 370 ParticleSysBone = Smoke01 SmolderingSmoke 371 ParticleSysBone = Smoke02 SmolderingSmoke 372 ParticleSysBone = Smoke03 SmolderingSmoke 373 ParticleSysBone = Smoke04 SmolderingSmoke 374 ParticleSysBone = Smoke05 SmolderingSmoke 375 ParticleSysBone = Smoke06 SmolderingSmoke 376 ParticleSysBone = Smoke01 SmolderingFire 377 ParticleSysBone = Smoke02 SmolderingFire 378 ParticleSysBone = Smoke03 SmolderingFire 379 ParticleSysBone = Smoke04 SmolderingFire 380 ParticleSysBone = Smoke05 SmolderingFire 381 ParticleSysBone = Smoke06 SmolderingFire 382 End 383 ConditionState = DOOR_1_CLOSING DAMAGED NIGHT 384 Model = ABNukeSilo_A3D 385 Animation = ABNukeSilo_A3D.ABNukeSilo_A3D 386 AnimationMode = ONCE 387 Flags = MAINTAIN_FRAME_ACROSS_STATES2 388 ParticleSysBone = Smoke01 SmolderingSmoke 389 ParticleSysBone = Smoke02 SmolderingSmoke 390 ParticleSysBone = Smoke03 SmolderingSmoke 391 ParticleSysBone = Smoke04 SmolderingSmoke 392 ParticleSysBone = Smoke05 SmolderingSmoke 393 ParticleSysBone = Smoke06 SmolderingSmoke 394 ParticleSysBone = Smoke01 SmolderingFire 395 ParticleSysBone = Smoke02 SmolderingFire 396 ParticleSysBone = Smoke03 SmolderingFire 397 ParticleSysBone = Smoke04 SmolderingFire 398 ParticleSysBone = Smoke05 SmolderingFire 399 ParticleSysBone = Smoke06 SmolderingFire 400 End 401 ConditionState = DOOR_1_OPENING REALLYDAMAGED RUBBLE NIGHT 402 Model = ABNukeSilo_A2E 403 Animation = ABNukeSilo_A2E.ABNukeSilo_A2E 404 AnimationMode = ONCE 405 Flags = MAINTAIN_FRAME_ACROSS_STATES 406 ParticleSysBone = Smoke01 SmolderingSmoke 407 ParticleSysBone = Smoke02 SmolderingSmoke 408 ParticleSysBone = Smoke03 SmolderingSmoke 409 ParticleSysBone = Smoke04 SmolderingSmoke 410 ParticleSysBone = Smoke05 SmolderingSmoke 411 ParticleSysBone = Smoke06 SmolderingSmoke 412 ParticleSysBone = Smoke01 SmolderingFire 413 ParticleSysBone = Smoke02 SmolderingFire 414 ParticleSysBone = Smoke03 SmolderingFire 415 ParticleSysBone = Smoke04 SmolderingFire 416 ParticleSysBone = Smoke05 SmolderingFire 417 ParticleSysBone = Smoke06 SmolderingFire 418 ParticleSysBone = Steam01 BigMissileSteam 419 ParticleSysBone = Steam02 BigMissileSteam 420 End 421 ConditionState = DOOR_1_WAITING_OPEN REALLYDAMAGED RUBBLE NIGHT 422 Model = ABNukeSilo_A2E 423 Animation = ABNukeSilo_A2E.ABNukeSilo_A2E 424 AnimationMode = MANUAL 425 Flags = START_FRAME_LAST PRISTINE_BONE_POS_IN_FINAL_FRAME 426 WeaponLaunchBone = PRIMARY RockPost 427 ParticleSysBone = Smoke01 SmolderingSmoke 428 ParticleSysBone = Smoke02 SmolderingSmoke 429 ParticleSysBone = Smoke03 SmolderingSmoke 430 ParticleSysBone = Smoke04 SmolderingSmoke 431 ParticleSysBone = Smoke05 SmolderingSmoke 432 ParticleSysBone = Smoke06 SmolderingSmoke 433 ParticleSysBone = Smoke01 SmolderingFire 434 ParticleSysBone = Smoke02 SmolderingFire 435 ParticleSysBone = Smoke03 SmolderingFire 436 ParticleSysBone = Smoke04 SmolderingFire 437 ParticleSysBone = Smoke05 SmolderingFire 438 ParticleSysBone = Smoke06 SmolderingFire 439 ParticleSysBone = Steam01 BigMissileSteam 440 ParticleSysBone = Steam02 BigMissileSteam 441 End 442 ConditionState = DOOR_1_WAITING_TO_CLOSE REALLYDAMAGED RUBBLE NIGHT 443 Model = ABNukeSilo_A3E 444 Animation = ABNukeSilo_A3E.ABNukeSilo_A3E 445 AnimationMode = MANUAL 446 Flags = START_FRAME_FIRST 447 WeaponLaunchBone = PRIMARY RockPost 448 ParticleSysBone = Smoke01 SmolderingSmoke 449 ParticleSysBone = Smoke02 SmolderingSmoke 450 ParticleSysBone = Smoke03 SmolderingSmoke 451 ParticleSysBone = Smoke04 SmolderingSmoke 452 ParticleSysBone = Smoke05 SmolderingSmoke 453 ParticleSysBone = Smoke06 SmolderingSmoke 454 ParticleSysBone = Smoke01 SmolderingFire 455 ParticleSysBone = Smoke02 SmolderingFire 456 ParticleSysBone = Smoke03 SmolderingFire 457 ParticleSysBone = Smoke04 SmolderingFire 458 ParticleSysBone = Smoke05 SmolderingFire 459 ParticleSysBone = Smoke06 SmolderingFire 460 End 461 ConditionState = DOOR_1_CLOSING REALLYDAMAGED RUBBLE NIGHT 462 Model = ABNukeSilo_A3E 463 Animation = ABNukeSilo_A3E.ABNukeSilo_A3E 464 AnimationMode = ONCE 465 Flags = MAINTAIN_FRAME_ACROSS_STATES2 466 ParticleSysBone = Smoke01 SmolderingSmoke 467 ParticleSysBone = Smoke02 SmolderingSmoke 468 ParticleSysBone = Smoke03 SmolderingSmoke 469 ParticleSysBone = Smoke04 SmolderingSmoke 470 ParticleSysBone = Smoke05 SmolderingSmoke 471 ParticleSysBone = Smoke06 SmolderingSmoke 472 ParticleSysBone = Smoke01 SmolderingFire 473 ParticleSysBone = Smoke02 SmolderingFire 474 ParticleSysBone = Smoke03 SmolderingFire 475 ParticleSysBone = Smoke04 SmolderingFire 476 ParticleSysBone = Smoke05 SmolderingFire 477 ParticleSysBone = Smoke06 SmolderingFire 478 End 479 480 481 End 482 483 ; ------------ construction-zone fence ----------------- 484 Draw = W3DModelDraw ModuleTag_02 485 AnimationsRequirePower = No 486 DefaultConditionState 487 Model = None 488 TransitionKey = DOWN_DEFAULT 489 End 490 ConditionState = NIGHT 491 Model = None 492 TransitionKey = DOWN_DEFAULT 493 End 494 ConditionState = SNOW 495 Model = None 496 TransitionKey = DOWN_DEFAULT 497 End 498 ConditionState = SNOW NIGHT 499 Model = None 500 TransitionKey = DOWN_DEFAULT 501 End 502 ConditionState = AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED 503 Model = ABSupDrop_A4 504 Animation = ABSupDrop_A4.ABSupDrop_A4 505 AnimationMode = MANUAL 506 Flags = START_FRAME_LAST 507 TransitionKey = UP_DAY 508 End 509 ConditionState = NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED 510 Model = ABSupDrop_A4N 511 Animation = ABSupDrop_A4N.ABSupDrop_A4N 512 AnimationMode = MANUAL 513 Flags = START_FRAME_LAST 514 TransitionKey = UP_NIGHT 515 End 516 ConditionState = SNOW AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED 517 Model = ABSupDrop_A4S 518 Animation = ABSupDrop_A4S.ABSupDrop_A4S 519 AnimationMode = MANUAL 520 Flags = START_FRAME_LAST 521 TransitionKey = UP_SNOW 522 End 523 ConditionState = SNOW NIGHT AWAITING_CONSTRUCTION PARTIALLY_CONSTRUCTED ACTIVELY_BEING_CONSTRUCTED 524 Model = ABSupDrop_A4SN 525 Animation = ABSupDrop_A4SN.ABSupDrop_A4SN 526 AnimationMode = MANUAL 527 Flags = START_FRAME_LAST 528 TransitionKey = UP_SNOWNIGHT 529 End 530 TransitionState = DOWN_DEFAULT UP_DAY 531 Model = ABSupDrop_A4 532 Animation = ABSupDrop_A4.ABSupDrop_A4 533 AnimationMode = ONCE 534 AnimationSpeedFactorRange = 1.0 1.0 535 Flags = START_FRAME_FIRST 536 End 537 TransitionState = DOWN_DEFAULT UP_NIGHT 538 Model = ABSupDrop_A4N 539 Animation = ABSupDrop_A4N.ABSupDrop_A4N 540 AnimationMode = ONCE 541 AnimationSpeedFactorRange = 1.0 1.0 542 Flags = START_FRAME_FIRST 543 End 544 TransitionState = DOWN_DEFAULT UP_SNOW 545 Model = ABSupDrop_A4S 546 Animation = ABSupDrop_A4S.ABSupDrop_A4S 547 AnimationMode = ONCE 548 AnimationSpeedFactorRange = 1.0 1.0 549 Flags = START_FRAME_FIRST 550 End 551 TransitionState = DOWN_DEFAULT UP_SNOWNIGHT 552 Model = ABSupDrop_A4SN 553 Animation = ABSupDrop_A4SN.ABSupDrop_A4SN 554 AnimationMode = ONCE 555 AnimationSpeedFactorRange = 1.0 1.0 556 Flags = START_FRAME_FIRST 557 End 558 TransitionState = UP_DAY DOWN_DEFAULT 559 Model = ABSupDrop_A4 560 Animation = ABSupDrop_A4.ABSupDrop_A4 561 AnimationMode = ONCE_BACKWARDS 562 AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly 563 Flags = START_FRAME_LAST 564 End 565 TransitionState = UP_NIGHT DOWN_DEFAULT 566 Model = ABSupDrop_A4N 567 Animation = ABSupDrop_A4N.ABSupDrop_A4N 568 AnimationMode = ONCE_BACKWARDS 569 AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly 570 Flags = START_FRAME_LAST 571 End 572 TransitionState = UP_SNOW DOWN_DEFAULT 573 Model = ABSupDrop_A4S 574 Animation = ABSupDrop_A4S.ABSupDrop_A4S 575 AnimationMode = ONCE_BACKWARDS 576 AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly 577 Flags = START_FRAME_LAST 578 End 579 TransitionState = UP_SNOWNIGHT DOWN_DEFAULT 580 Model = ABSupDrop_A4SN 581 Animation = ABSupDrop_A4SN.ABSupDrop_A4SN 582 AnimationMode = ONCE_BACKWARDS 583 AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly 584 Flags = START_FRAME_LAST 585 End 586 End 587 588 ; ------------ under-construction scaffolding ----------------- 589 Draw = W3DModelDraw ModuleTag_03 590 AnimationsRequirePower = No 591 MinLODRequired = MEDIUM 592 DefaultConditionState 593 Model = None 594 TransitionKey = DOWN_DEFAULT 595 End 596 ConditionState = NIGHT 597 Model = None 598 TransitionKey = DOWN_DEFAULT 599 End 600 ConditionState = SNOW 601 Model = None 602 TransitionKey = DOWN_DEFAULT 603 End 604 ConditionState = SNOW NIGHT 605 Model = None 606 TransitionKey = DOWN_DEFAULT 607 End 608 ConditionState = PARTIALLY_CONSTRUCTED 609 Model = ABSupDrop_A6 610 Animation = ABSupDrop_A6.ABSupDrop_A6 611 AnimationMode = MANUAL 612 Flags = START_FRAME_LAST 613 TransitionKey = UP_DAY 614 ParticleSysBone = Dust01 BuildingDustChina 615 ParticleSysBone = Smoke01 BuildUpSmokeChina 616 ParticleSysBone = Smoke02 BuildUpSmokeChina 617 ParticleSysBone = Smoke03 BuildUpSmokeChina 618 ParticleSysBone = Smoke04 BuildUpSmokeChina 619 ParticleSysBone = Smoke05 BuildUpSmokeChina 620 End 621 ConditionState = NIGHT PARTIALLY_CONSTRUCTED 622 Model = ABSupDrop_A6N 623 Animation = ABSupDrop_A6N.ABSupDrop_A6N 624 AnimationMode = MANUAL 625 Flags = START_FRAME_LAST 626 TransitionKey = UP_NIGHT 627 ParticleSysBone = Dust01 BuildingDustChina 628 ParticleSysBone = Smoke01 BuildUpSmokeChina 629 ParticleSysBone = Smoke02 BuildUpSmokeChina 630 ParticleSysBone = Smoke03 BuildUpSmokeChina 631 ParticleSysBone = Smoke04 BuildUpSmokeChina 632 ParticleSysBone = Smoke05 BuildUpSmokeChina 633 End 634 ConditionState = SNOW PARTIALLY_CONSTRUCTED 635 Model = ABSupDrop_A6S 636 Animation = ABSupDrop_A6S.ABSupDrop_A6S 637 AnimationMode = MANUAL 638 Flags = START_FRAME_LAST 639 TransitionKey = UP_SNOW 640 ParticleSysBone = Dust01 BuildingSnowDust 641 ParticleSysBone = Smoke01 BuildUpSnowSmoke 642 ParticleSysBone = Smoke02 BuildUpSnowSmoke 643 ParticleSysBone = Smoke03 BuildUpSnowSmoke 644 ParticleSysBone = Smoke04 BuildUpSnowSmoke 645 ParticleSysBone = Smoke05 BuildUpSnowSmoke 646 End 647 ConditionState = SNOW NIGHT PARTIALLY_CONSTRUCTED 648 Model = ABSupDrop_A6SN 649 Animation = ABSupDrop_A6SN.ABSupDrop_A6SN 650 AnimationMode = MANUAL 651 Flags = START_FRAME_LAST 652 TransitionKey = UP_SNOWNIGHT 653 ParticleSysBone = Dust01 BuildingSnowDust 654 ParticleSysBone = Smoke01 BuildUpSnowSmoke 655 ParticleSysBone = Smoke02 BuildUpSnowSmoke 656 ParticleSysBone = Smoke03 BuildUpSnowSmoke 657 ParticleSysBone = Smoke04 BuildUpSnowSmoke 658 ParticleSysBone = Smoke05 BuildUpSnowSmoke 659 End 660 TransitionState = DOWN_DEFAULT UP_DAY 661 Model = ABSupDrop_A6 662 Animation = ABSupDrop_A6.ABSupDrop_A6 663 AnimationMode = ONCE 664 AnimationSpeedFactorRange = 1.0 1.0 665 Flags = START_FRAME_FIRST 666 End 667 TransitionState = DOWN_DEFAULT UP_NIGHT 668 Model = ABSupDrop_A6N 669 Animation = ABSupDrop_A6N.ABSupDrop_A6N 670 AnimationMode = ONCE 671 AnimationSpeedFactorRange = 1.0 1.0 672 Flags = START_FRAME_FIRST 673 End 674 TransitionState = DOWN_DEFAULT UP_SNOW 675 Model = ABSupDrop_A6S 676 Animation = ABSupDrop_A6S.ABSupDrop_A6S 677 AnimationMode = ONCE 678 AnimationSpeedFactorRange = 1.0 1.0 679 Flags = START_FRAME_FIRST 680 End 681 TransitionState = DOWN_DEFAULT UP_SNOWNIGHT 682 Model = ABSupDrop_A6SN 683 Animation = ABSupDrop_A6SN.ABSupDrop_A6SN 684 AnimationMode = ONCE 685 AnimationSpeedFactorRange = 1.0 1.0 686 Flags = START_FRAME_FIRST 687 End 688 TransitionState = UP_DAY DOWN_DEFAULT 689 Model = ABSupDrop_A6 690 Animation = ABSupDrop_A6.ABSupDrop_A6 691 AnimationMode = ONCE_BACKWARDS 692 AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly 693 Flags = START_FRAME_LAST 694 End 695 TransitionState = UP_NIGHT DOWN_DEFAULT 696 Model = ABSupDrop_A6N 697 Animation = ABSupDrop_A6N.ABSupDrop_A6N 698 AnimationMode = ONCE_BACKWARDS 699 AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly 700 Flags = START_FRAME_LAST 701 End 702 TransitionState = UP_SNOW DOWN_DEFAULT 703 Model = ABSupDrop_A6S 704 Animation = ABSupDrop_A6S.ABSupDrop_A6S 705 AnimationMode = ONCE_BACKWARDS 706 AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly 707 Flags = START_FRAME_LAST 708 End 709 TransitionState = UP_SNOWNIGHT DOWN_DEFAULT 710 Model = ABSupDrop_A6SN 711 Animation = ABSupDrop_A6SN.ABSupDrop_A6SN 712 AnimationMode = ONCE_BACKWARDS 713 AnimationSpeedFactorRange = 2.0 2.0 ; play teardown animations more quickly 714 Flags = START_FRAME_LAST 715 End 716 End 717 718 719 PlacementViewAngle = 135 720 721 ; ***DESIGN parameters *** 722 DisplayName = OBJECT:NuclearMissile 723 Side = ChinaNukeGeneral 724 EditorSorting = STRUCTURE 725 Prerequisites 726 Object = Nuke_ChinaPropagandaCenter 727 End 728 BuildCost = 5000 729 BuildTime = 60.0 ; in seconds 730 EnergyProduction = -10 731 VisionRange = 200.0 ; Shroud clearing distance 732 ShroudClearingRange = 200 733 CommandSet = SupW_AmericaNuclearMissileCommandSet 734 ArmorSet 735 Conditions = None 736 Armor = StructureArmorTough 737 DamageFX = StructureDamageFXNoShake 738 End 739 ExperienceValue = 400 400 400 400 ; Experience point value at each level 740 MaxSimultaneousOfType = DeterminedBySuperweaponRestriction ; Normally unlimited, but can be selected by players in multiplayer games 741 MaxSimultaneousLinkKey = Superweapon ; Count all superweapons **AND THE GLA SCUD STORM REBUILD HOLE** as one "type" for MaxSimultaneousOfType 742 743 ; *** AUDIO Parameters *** 744 VoiceSelect = NuclearMissileSelect 745 SoundOnDamaged = BuildingDamagedStateLight 746 SoundOnReallyDamaged = BuildingDestroy 747 748 UnitSpecificSounds 749 UnderConstruction = UnderConstructionLoop 750 End 751 752 ; *** ENGINEERING Parameters *** 753 RadarPriority = STRUCTURE 754 KindOf = PRELOAD STRUCTURE SELECTABLE IMMOBILE SCORE CAPTURABLE FS_TECHNOLOGY POWERED MP_COUNT_FOR_VICTORY 755 Body = StructureBody ModuleTag_06 756 MaxHealth = 4000.0 757 InitialHealth = 4000.0 758 759 ; Subdual damage "Subdues" you (reaction defined by BodyModule) when it passes your max health. 760 ; The cap limits how extra-subdued you can be, and the other numbers detemine how fast it drains away on its own. 761 SubdualDamageCap = 4200 762 SubdualDamageHealRate = 500 763 SubdualDamageHealAmount = 100 764 End 765 766 Behavior = OCLSpecialPower ModuleTag_07 767 SpecialPowerTemplate = SupW_SuperweaponNeutronMissile 768 OCL = SUPERWEAPON_NeutronMissile 769 End 770 Behavior = SpecialPowerCreate ModuleTag_08 771 ;nothing 772 End 773 Behavior = MissileLauncherBuildingUpdate ModuleTag_09 774 SpecialPowerTemplate = SupW_SuperweaponNeutronMissile 775 DoorOpenTime = 8000 776 DoorWaitOpenTime = 2000 777 DoorCloseTime = 8000 778 779 ; FXLists to play at transitions: 780 DoorOpeningFX = ChinaNuclearMissileLauncherDoorOpen 781 ;DoorOpenFX = FX_ABPowerPlantExplode 782 DoorWaitingToCloseFX = ChinaNuclearMissileLauncherLaunch 783 ;DoorClosingFX = FX_ABPowerPlantExplode 784 ;DoorClosedFX = FX_ABPowerPlantExplode 785 786 ; looping sound to play while open: 787 DoorOpenIdleAudio = BuildingNeutronMissileHiss 788 End 789 790 Behavior = ProductionUpdate ModuleTag_10 791 DisabledTypesToProcess = DISABLED_HELD DISABLED_UNDERPOWERED 792 End 793 794 Behavior = DestroyDie ModuleTag_11 795 ;Nothing 796 End 797 798 Behavior = FireWeaponWhenDeadBehavior ModuleTag_12 799 DeathWeapon = ChinaPowerPlantDeathWeapon 800 StartsActive = Yes 801 End 802 803 Behavior = FlammableUpdate ModuleTag_14 804 AflameDuration = 5000 ; If I catch fire, I'll burn for this long... 805 AflameDamageAmount = 5 ; taking this much damage... 806 AflameDamageDelay = 500 ; this often. 807 End 808 809 Behavior = TransitionDamageFX ModuleTag_15 810 ;-------------DESIGNED FOR MEDIUM SIZED FACTION BUILDING TRANSITIONS------------------- 811 DamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke 812 ;--------------------------------------------------------------------------------------- 813 ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionMediumSmoke 814 ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionMediumExplosion 815 ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionMediumShockwave 816 End 817 818 Behavior = CreateObjectDie ModuleTag_20 819 CreationList = OCL_LargeStructureDebris 820 End 821 822 Behavior = FXListDie ModuleTag_21 823 ExemptStatus = UNDER_CONSTRUCTION 824 DeathFX = FX_NukeGLA 825 End 826 827 Geometry = BOX 828 GeometryMajorRadius = 45.0 829 GeometryMinorRadius = 45.0 830 GeometryHeight = 64.0 831 GeometryIsSmall = No 832 Shadow = SHADOW_VOLUME 833 BuildCompletion = PLACED_BY_PLAYER 834 835 End
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