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/Command and conquer Generals/Stargate SG1/INI/ -> ficjier test.txt (source)

   1  ;------------------------------------------------------------------------------------------------
   2  
   3  
   4  Object supplytechoil
   5  
   6  
   7  
   8  
   9    SelectPortrait         = T45
  10    ButtonImage            = T45
  11  
  12    ;UpgradeCameo1 = Upgrade_SeaRepair
  13    ;UpgradeCameo2 = Upgrade_SeaArmour
  14    ;UpgradeCameo3 = NONE
  15    ;UpgradeCameo4 = NONE
  16    ;UpgradeCameo5 = NONE
  17  
  18  
  19  
  20    ; *** ART Parameters ***
  21    Draw                   = W3DTankDraw ModuleTag_01
  22  
  23       
  24      OkToChangeModelColor = Yes
  25  
  26  
  27      ConditionState       = NONE
  28         Model               = supplydock
  29      Animation           = supplydock.supplydock
  30        AnimationMode      = LOOP
  31        
  32      End
  33  
  34      ConditionState       = MOVING
  35       Model               = supplydock
  36      Animation           = supplydock.supplydock
  37        AnimationMode      = LOOP
  38  
  39      End
  40  
  41      ConditionState       = OVER_WATER
  42        Model               = supplydock
  43      Animation           = supplydock.supplydock
  44        AnimationMode      = LOOP
  45  
  46      End
  47  
  48      ConditionState       = MOVING OVER_WATER
  49    Model               = supplydock
  50      Animation           = supplydock.supplydock
  51        AnimationMode      = LOOP
  52  
  53   ParticleSysBone    = Smoke01 SmolderingSmoke
  54        ParticleSysBone    = Smoke02 SmolderingSmoke
  55        ParticleSysBone    = Smoke03 SmolderingSmoke
  56        ParticleSysBone    = Smoke04 SmolderingSmoke
  57        ParticleSysBone    = Smoke01 SmolderingFire
  58        ParticleSysBone    = Smoke02 SmolderingFire
  59        ParticleSysBone    = Smoke03 SmolderingFire
  60        ParticleSysBone    = Smoke04 SmolderingFire
  61      End
  62  
  63  End
  64   PlacementViewAngle = -45
  65  
  66    ; ***DESIGN parameters ***
  67    DisplayName      = OBJECT:supplytechoil
  68      Side             = America
  69    Side                  = America
  70    Prerequisites
  71      Object = AmericaPowerPlant
  72    End
  73  
  74  
  75    BuildCost        = 2000
  76    RefundValue      = 400 ; With nothing (or zero) listed, we sell for half price. 
  77    BuildTime        = 10.0           ; in seconds
  78    EnergyProduction = -1
  79    CommandSet       = AmericaSupplyCenterCommandSet
  80    VisionRange      = 200.0           ; Shroud clearing distance
  81    ShroudClearingRange = 200
  82    ArmorSet
  83      Conditions      = None
  84      Armor           = StructureArmor
  85      DamageFX        = StructureDamageFXNoShake
  86    End
  87    ExperienceValue     = 200 200 200 200  ; Experience point value at each level
  88  
  89    ; *** AUDIO Parameters ***
  90    VoiceSelect = SupplyCenterUSASelect
  91    SoundDie              = BuildingDie
  92    SoundOnDamaged        = BuildingDamagedStateLight
  93    SoundOnReallyDamaged  = BuildingDestroy
  94  
  95    UnitSpecificSounds
  96      UnderConstruction     = UnderConstructionLoop
  97    End
  98  
  99    ; *** ENGINEERING Parameters ***
 100   ; *** ENGINEERING Parameters ***
 101    RadarPriority   = UNIT
 102    KindOf          = PRELOAD  SELECTABLE FS_FACTORY  VEHICLE IMMUNE_TO_CAPTURE COMMANDCENTER SCORE MP_COUNT_FOR_VICTORY
 103  
 104    Body            = StructureBody ModuleTag_02
 105      MaxHealth       = 2000.0   
 106      InitialHealth   = 2000.0
 107    End
 108  ;--------------------------permet le deplassement du batiment-------
 109   Behavior = AIUpdateInterface ModuleTag_05
 110      AutoAcquireEnemiesWhenIdle = Yes
 111    End
 112  
 113  Locomotor = SET_NORMAL BasicNONELocomotor
 114  
 115    Behavior               = PhysicsBehavior ModuleTag_04
 116      Mass                 = 5000.0
 117    End
 118   Behavior = SlowDeathBehavior ModuleTag_16
 119      ProbabilityModifier = 25
 120      DestructionDelay = 200
 121      DestructionDelayVariance = 100
 122      OCL = FINAL    OCL_FirestormSmall
 123      FX  = FINAL    WeaponFX_NapalmMissileDetonation
 124    End
 125  ;--------------------------permet le deplassement du batiment-------
 126  
 127    Behavior = SupplyCenterCreate ModuleTag_06
 128      ;nothing
 129    End
 130    Behavior = DestroyDie ModuleTag_07
 131      ;nothing
 132    End
 133    Behavior             = CreateObjectDie ModuleTag_08
 134      CreationList  = OCL_AmericanRangerDebris03
 135      ExemptStatus  = UNDER_CONSTRUCTION
 136    End
 137    Behavior = ProductionUpdate ModuleTag_09
 138      ; nothing
 139    End
 140    Behavior = SupplyCenterProductionExitUpdate ModuleTag_10
 141      UnitCreatePoint   = X:  0.0  Y:  0.0   Z:0.0
 142      NaturalRallyPoint = X: 44.0  Y:  0.0   Z:0.0;NaturalRallyPointX must always match GeometryMajorRadius! -ML
 143    End
 144    Behavior = BaseRegenerateUpdate ModuleTag_11
 145      ;No data
 146    End 
 147    Behavior            = SpawnBehavior ModuleTag_12
 148      SpawnNumber       = 1
 149      SpawnReplaceDelay = 9999
 150      SpawnTemplateName = AmericaVehicleChinook
 151      OneShot           = Yes
 152      CanReclaimOrphans = No
 153    End
 154  
 155    Behavior = SupplyCenterDockUpdate ModuleTag_13
 156      NumberApproachPositions = 9 ; There are 9 approach bones in the art
 157    End
 158  
 159    Behavior = FlammableUpdate ModuleTag_15
 160      AflameDuration = 5000         ; If I catch fire, I'll burn for this long...
 161      AflameDamageAmount = 5       ; taking this much damage...
 162      AflameDamageDelay = 500       ; this often.
 163    End
 164    
 165    Behavior             = CreateObjectDie ModuleTag_16
 166      CreationList  = OCL_LargeStructureDebris
 167    End
 168    Behavior             = FXListDie ModuleTag_17
 169      DeathFX       = FX_StructureSmallDeath
 170    End
 171  
 172    Behavior = TransitionDamageFX ModuleTag_18
 173      ;-------------DESIGNED FOR SMALL SIZED FACTION BUILDING TRANSITIONS-------------------
 174      DamagedParticleSystem1       = Bone:None RandomBone:No PSys:StructureTransitionSmallSmoke
 175      ;---------------------------------------------------------------------------------------
 176      ReallyDamagedParticleSystem1 = Bone:None RandomBone:No PSys:StructureTransitionSmallSmoke
 177      ReallyDamagedParticleSystem2 = Bone:None RandomBone:No PSys:StructureTransitionSmallExplosion
 178      ReallyDamagedParticleSystem3 = Bone:None RandomBone:No PSys:StructureTransitionSmallShockwave
 179    End
 180    
 181    Geometry            = BOX
 182    GeometryMajorRadius = 44.0
 183    GeometryMinorRadius = 45.0
 184    GeometryHeight      = 24.0
 185    GeometryIsSmall     = No
 186    Shadow          = SHADOW_VOLUME
 187    BuildCompletion = PLACED_BY_PLAYER
 188  
 189  End
 190  
 191  ;------------------------------------------------------------------------------


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