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1 ; FILE: SpecialPower.ini ////////////////////////////////////////////////////// 2 ; This file contains all the special power definitions and the common data 3 ; to all special powers. Special powers are things like the super 4 ; weapons that are available after a certain time is up and the player 5 ; meets all the prereqs. The don't have to be weapons tho, some special powers 6 ; heal units, or steal units from other players 7 ; ///////////////////////////////////////////////////////////////////////////// 8 9 ;------------------------------------------------------------------------------ 10 ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- 11 ;------------------------------------------------------------------------------ 12 13 ;----------------------------------------------------------------------------- 14 SpecialPower SuperweaponDaisyCutter 15 Enum = SPECIAL_DAISY_CUTTER 16 ReloadTime = 540000 ; in milliseconds 17 RequiredScience = SCIENCE_DaisyCutter 18 PublicTimer = No 19 SharedSyncedTimer = Yes 20 ViewObjectDuration = 30000 ; Lifetime of a Look done belonging to the firing player 21 ViewObjectRange = 250 ; And how far it can see 22 RadiusCursorRadius = 100 23 End 24 25 ;----------------------------------------------------------------------------- 26 SpecialPower SuperweaponParadropAmerica 27 Enum = SPECIAL_PARADROP_AMERICA 28 ReloadTime = 360000 ; in milliseconds 29 RequiredScience = SCIENCE_Paradrop1 30 PublicTimer = No 31 SharedSyncedTimer = Yes 32 RadiusCursorRadius = 50 33 End 34 35 ;----------------------------------------------------------------------------- 36 SpecialPower SuperweaponCarpetBomb 37 Enum = SPECIAL_CARPET_BOMB 38 ReloadTime = 300000 ; in milliseconds 39 PublicTimer = No 40 SharedSyncedTimer = Yes 41 ViewObjectDuration = 40000 42 ViewObjectRange = 250 43 RadiusCursorRadius = 100 44 End 45 46 ;----------------------------------------------------------------------------- 47 SpecialPower SuperweaponClusterMines 48 Enum = SPECIAL_CLUSTER_MINES 49 ReloadTime = 360000 ; in milliseconds 50 RequiredScience = SCIENCE_ClusterMines 51 PublicTimer = No 52 SharedSyncedTimer = Yes 53 ViewObjectDuration = 30000 54 ViewObjectRange = 250 55 RadiusCursorRadius = 100 56 End 57 58 ;----------------------------------------------------------------------------- 59 SpecialPower SuperweaponEMPPulse 60 Enum = SPECIAL_EMP_PULSE 61 ReloadTime = 540000 ; in milliseconds 62 RequiredScience = SCIENCE_EMPPulse 63 PublicTimer = No 64 SharedSyncedTimer = Yes 65 ViewObjectDuration = 30000 66 ViewObjectRange = 250 67 RadiusCursorRadius = 200 68 End 69 70 ;----------------------------------------------------------------------------- 71 SpecialPower SuperweaponCrateDrop 72 Enum = SPECIAL_CRATE_DROP 73 ReloadTime = 600000 ; in milliseconds 74 PublicTimer = No 75 ViewObjectDuration = 30000 76 ViewObjectRange = 250 77 RadiusCursorRadius = 100 78 End 79 80 ;----------------------------------------------------------------------------- 81 SpecialPower SuperweaponA10ThunderboltMissileStrike 82 Enum = SPECIAL_A10_THUNDERBOLT_STRIKE 83 ReloadTime = 360000 ; in milliseconds 84 RequiredScience = SCIENCE_A10ThunderboltMissileStrike1 85 PublicTimer = No 86 SharedSyncedTimer = Yes 87 ViewObjectDuration = 30000 88 ViewObjectRange = 250 89 RadiusCursorRadius = 50 90 End 91 92 ;----------------------------------------------------------------------------- 93 SpecialPower SuperweaponNapalmStrike 94 Enum = SPECIAL_NAPALM_STRIKE 95 ReloadTime = 200000 ; in milliseconds 96 PublicTimer = No 97 SharedSyncedTimer = Yes 98 ViewObjectDuration = 30000 99 ViewObjectRange = 250 100 RadiusCursorRadius = 100 101 End 102 103 ;----------------------------------------------------------------------------- 104 SpecialPower SuperweaponNeutronMissile 105 Enum = SPECIAL_NEUTRON_MISSILE 106 ReloadTime = 540000 ; in milliseconds. min is 2x door/open close time! 107 ; InitiateSound = AirRaidSiren plays at source 108 InitiateAtLocationSound = NukeAirRaidSiren ; plays at target 109 PublicTimer = Yes 110 ViewObjectDuration = 40000 111 ViewObjectRange = 250 112 RadiusCursorRadius = 210 113 End 114 115 ; ----------------------------------------------------------------------------- 116 SpecialPower SuperweaponDetonateDirtyNuke 117 Enum = SPECIAL_DETONATE_DIRTY_NUKE 118 ReloadTime = 30000; 119 PublicTimer = No 120 InitiateSound = MisGLA07Convoy16 121 ViewObjectDuration = 30000 122 ViewObjectRange = 250 123 RadiusCursorRadius = 100 124 End 125 126 ;----------------------------------------------------------------------------- 127 SpecialPower SuperweaponScudStorm 128 Enum = SPECIAL_SCUD_STORM 129 ReloadTime = 450000 ; in milliseconds. min is 2x door/open close time! 130 InitiateSound = ScudStormInitiated 131 PublicTimer = Yes 132 ViewObjectDuration = 40000 133 ViewObjectRange = 250 134 RadiusCursorRadius = 200 ; align with ObjectCreationList.ini's DeliveryDecalRadius 135 End 136 137 ;----------------------------------------------------------------------------- 138 SpecialPower SuperweaponArtilleryBarrage 139 Enum = SPECIAL_ARTILLERY_BARRAGE 140 ReloadTime = 450000 ; in milliseconds. min is 2x door/open close time! 141 RequiredScience = SCIENCE_ArtilleryBarrage1 142 InitiateSound = FireArtilleryCannonSound 143 PublicTimer = No 144 SharedSyncedTimer = Yes 145 ViewObjectDuration = 30000 146 ViewObjectRange = 250 147 RadiusCursorRadius = 125 148 End 149 150 ;----------------------------------------------------------------------------- 151 SpecialPower SuperweaponCashHack 152 Enum = SPECIAL_CASH_HACK 153 ReloadTime = 360000 ; in milliseconds 154 RequiredScience = SCIENCE_CashHack1 155 PublicTimer = No 156 SharedSyncedTimer = Yes 157 InitiateAtLocationSound = CashHackActivate 158 End 159 160 ;----------------------------------------------------------------------------- 161 SpecialPower SpecialPowerSpySatellite 162 Enum = SPECIAL_SPY_SATELLITE 163 ReloadTime = 90000 ; in milliseconds 164 PublicTimer = No 165 RadiusCursorRadius = 300 ; align with system.ini's SpySatellitePing's ShroudClearingRange 166 InitiateAtLocationSound = SpySatellite 167 End 168 169 ;----------------------------------------------------------------------------- 170 SpecialPower SpecialPowerSpyDrone 171 Enum = SPECIAL_SPY_DRONE 172 ReloadTime = 135000 ; in milliseconds 173 PublicTimer = No 174 RequiredScience = SCIENCE_SpyDrone 175 InitiateAtLocationSound = SpyDroneCreate 176 RadiusCursorRadius = 250 ; align with factionunit.ini's SpyDrone's FinalVision 177 End 178 179 ;----------------------------------------------------------------------------- 180 SpecialPower SpecialPowerRadarVanScan 181 Enum = SPECIAL_RADAR_VAN_SCAN 182 ReloadTime = 45000 ; in milliseconds 183 PublicTimer = No 184 InitiateAtLocationSound = RadarVanScan 185 RadiusCursorRadius = 150 ; align with system.ini's RadarVanPing's ShroudClearingRange 186 End 187 188 ;----------------------------------------------------------------------------- 189 SpecialPower SpecialPowerDefector 190 Enum = SPECIAL_DEFECTOR 191 ReloadTime = 900000 ; in milliseconds 192 PublicTimer = No 193 End 194 195 ; ----------------------------------------------------------------------------- 196 SpecialPower SuperweaponTerrorCell 197 Enum = SPECIAL_TERROR_CELL 198 ReloadTime = 360000 ; in milliseconds 199 RequiredScience = SCIENCE_TerrorCell 200 PublicTimer = No 201 InitiateAtLocationSound = TerrorCellActivated 202 SharedSyncedTimer = Yes 203 RadiusCursorRadius = 50 204 End 205 206 ;------------------------------------------------------------------------------ 207 ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- 208 ;------------------------------------------------------------------------------ 209 210 ; ----------------------------------------------------------------------------- 211 SpecialPower SuperweaponRebelAmbush 212 Enum = SPECIAL_AMBUSH 213 ReloadTime = 360000 ; in milliseconds 214 RequiredScience = SCIENCE_RebelAmbush1 215 PublicTimer = No 216 InitiateAtLocationSound = RebelAmbushActivated 217 SharedSyncedTimer = Yes 218 RadiusCursorRadius = 50 219 End 220 221 ; ----------------------------------------------------------------------------- 222 SpecialPower SuperweaponBlackMarketNuke 223 Enum = SPECIAL_BLACK_MARKET_NUKE 224 ReloadTime = 450000 ; in milliseconds. min is 2x door/open close time! 225 PublicTimer = No 226 SharedSyncedTimer = Yes 227 ViewObjectDuration = 30000 228 ViewObjectRange = 250 229 RadiusCursorRadius = 100 230 End 231 232 ; ------------------------------------------------------------------------------ 233 SpecialPower SuperweaponAnthraxBomb 234 Enum = SPECIAL_ANTHRAX_BOMB 235 ReloadTime = 540000 ; in millisecons. min is 2x door/open close time! 236 RequiredScience = SCIENCE_AnthraxBomb 237 PublicTimer = No 238 SharedSyncedTimer = Yes 239 ViewObjectDuration = 30000 240 ViewObjectRange = 250 241 RadiusCursorRadius = 200 242 End 243 244 ;----------------------------------------------------------------------------- 245 SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles 246 Enum = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES 247 ReloadTime = 0 ; in milliseconds 248 PublicTimer = No 249 End 250 251 ;----------------------------------------------------------------------------- 252 SpecialPower SpecialAbilityTankHunterTNTAttack 253 Enum = SPECIAL_TANKHUNTER_TNT_ATTACK 254 ReloadTime = 7500 ; in milliseconds 255 PublicTimer = No 256 End 257 258 259 ;----------------------------------------------------------------------------- 260 ;Colonel Burton places remote C4 charges in order to detonate them at his 261 ;leisure. This is actually used by two different buttons. One requires no 262 ;target, and that tells the ability system that it wants to explode all 263 ;charges. With a target it decides to add a new charge. 264 ;Author: Kris -- July 2002 265 ;----------------------------------------------------------------------------- 266 SpecialPower SpecialAbilityColonelBurtonRemoteCharges 267 Enum = SPECIAL_REMOTE_CHARGES 268 ReloadTime = 0 ; in milliseconds 269 PublicTimer = No 270 End 271 272 ;----------------------------------------------------------------------------- 273 ;Colonel Burton places timed C4 charges that explode after a period of time. 274 ;Author: Kris -- July 2002 275 ;----------------------------------------------------------------------------- 276 SpecialPower SpecialAbilityColonelBurtonTimedCharges 277 Enum = SPECIAL_TIMED_CHARGES 278 ReloadTime = 0 ; in milliseconds 279 PublicTimer = No 280 ViewObjectRange = 100 281 End 282 283 ;----------------------------------------------------------------------------- 284 ;The hacker disables a building via hacking data. 285 ;Author: Kris -- July 2002 286 ;----------------------------------------------------------------------------- 287 SpecialPower SpecialAbilityHackerDisableBuilding 288 Enum = SPECIAL_HACKER_DISABLE_BUILDING 289 ReloadTime = 4000 ; in milliseconds 290 PublicTimer = No 291 End 292 293 ;----------------------------------------------------------------------------- 294 ;The black lotus captures control of a building via hacking. 295 ;Author: Kris -- July 2002 296 ;----------------------------------------------------------------------------- 297 SpecialPower SpecialAbilityBlackLotusCaptureBuilding 298 Enum = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING 299 ReloadTime = 0 ; in milliseconds 300 PublicTimer = No 301 End 302 303 ;----------------------------------------------------------------------------- 304 ;The ranger captures control of a building. 305 ;Author: Steven -- July 2002 306 ;----------------------------------------------------------------------------- 307 SpecialPower SpecialAbilityRangerCaptureBuilding 308 Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING 309 ReloadTime = 15000 ; in milliseconds 310 PublicTimer = No 311 End 312 313 ;----------------------------------------------------------------------------- 314 ;The redguard captures control of a building. 315 ;Author: Steven -- July 2002 316 ;----------------------------------------------------------------------------- 317 SpecialPower SpecialAbilityRedGuardCaptureBuilding 318 Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING 319 ReloadTime = 15000 ; in milliseconds 320 PublicTimer = No 321 End 322 323 ;----------------------------------------------------------------------------- 324 ;The rebel captures control of a building. 325 ;Author: Steven -- July 2002 326 ;----------------------------------------------------------------------------- 327 SpecialPower SpecialAbilityRebelCaptureBuilding 328 Enum = SPECIAL_INFANTRY_CAPTURE_BUILDING 329 ReloadTime = 15000 ; in milliseconds 330 PublicTimer = No 331 End 332 333 ;----------------------------------------------------------------------------- 334 ;The black lotus disables a vehicle temporarily via hacking. 335 ;Author: Kris -- July 2002 336 ;----------------------------------------------------------------------------- 337 SpecialPower SpecialAbilityBlackLotusDisableVehicleHack 338 Enum = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK 339 ReloadTime = 0 ; in milliseconds 340 PublicTimer = No 341 End 342 343 ;----------------------------------------------------------------------------- 344 ;The black lotus steals cash from a supply depot via hacking. 345 ;Author: Kris -- July 2002 346 ;----------------------------------------------------------------------------- 347 SpecialPower SpecialAbilityBlackLotusStealCashHack 348 Enum = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK 349 ReloadTime = 2000 ; in milliseconds 350 PublicTimer = No 351 End 352 353 ;------------------------------------------------------------------------------ 354 SpecialPower SuperweaponCIAIntelligence 355 Enum = SPECIAL_CIA_INTELLIGENCE 356 ReloadTime = 120000 ; in milliseconds 357 PublicTimer = No 358 InitiateSound = CIAIntelligenceActivate 359 End 360 361 ;------------------------------------------------------------------------------ 362 SpecialPower SuperweaponEmergencyRepair 363 Enum = SPECIAL_REPAIR_VEHICLES 364 ReloadTime = 240000 ; in milliseconds 365 RequiredScience = SCIENCE_EmergencyRepair1 366 PublicTimer = No 367 SharedSyncedTimer = Yes 368 RadiusCursorRadius = 100 369 InitiateAtLocationSound = EmergencyRepairActivate 370 End 371 372 ;------------------------------------------------------------------------------ 373 ;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle 374 ;using stealth rules 375 ;Author: Kris -- August 2002 376 ;------------------------------------------------------------------------------ 377 SpecialPower SpecialAbilityDisguiseAsVehicle 378 Enum = SPECIAL_DISGUISE_AS_VEHICLE 379 ReloadTime = 0 ; in milliseconds 380 PublicTimer = No 381 End 382 383 ;------------------------------------------------------------------------------ 384 ;Fires particle uplink cannon! 385 ;Author: Kris -- September 2002 386 ;------------------------------------------------------------------------------ 387 SpecialPower SuperweaponParticleUplinkCannon 388 Enum = SPECIAL_PARTICLE_UPLINK_CANNON 389 ReloadTime = 360000 ; in milliseconds 390 PublicTimer = Yes 391 ViewObjectDuration = 30000 392 ViewObjectRange = 250 393 End 394 395 ;------------------------------------------------------------------------------ 396 ; Placeholder for the "Cash Bounty" Special Ability... 397 ;------------------------------------------------------------------------------ 398 SpecialPower SpecialAbilityCashBounty1 399 Enum = SPECIAL_CASH_BOUNTY 400 RequiredScience = SCIENCE_CashBounty1 401 PublicTimer = No 402 End 403 404 SpecialPower SpecialAbilityCashBounty2 405 Enum = SPECIAL_CASH_BOUNTY 406 RequiredScience = SCIENCE_CashBounty2 407 PublicTimer = No 408 End 409 410 SpecialPower SpecialAbilityCashBounty3 411 Enum = SPECIAL_CASH_BOUNTY 412 RequiredScience = SCIENCE_CashBounty3 413 PublicTimer = No 414 End 415 416 ;----------------------------------------------------------------------------- 417 ;Allows the strategy center to change battle plans. 418 ;Author: Kris -- September 2002 419 ;----------------------------------------------------------------------------- 420 SpecialPower SpecialAbilityChangeBattlePlans 421 Enum = SPECIAL_CHANGE_BATTLE_PLANS 422 ReloadTime = 0 ; in milliseconds 423 End 424 425 ;----------------------------------------------------------------------------- 426 ;Orders the ambulance to cleanup an area surrounding specified target location. 427 ;Author: Kris -- September 2002 428 ;----------------------------------------------------------------------------- 429 SpecialPower SpecialAbilityAmbulanceCleanupArea 430 Enum = SPECIAL_CLEANUP_AREA 431 ReloadTime = 0 ; in milliseconds 432 RadiusCursorRadius = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size. 433 End 434 435 ;------------------------------------------------------------------------------ 436 ;Launches the Baikonur rocket -- cutscene at end of GLA08! 437 ;Author: Kris -- November 2002 438 ;------------------------------------------------------------------------------ 439 SpecialPower SuperweaponLaunchBaikonurRocket 440 Enum = SPECIAL_LAUNCH_BAIKONUR_ROCKET 441 ReloadTime = 0; in milliseconds 442 End 443 ;------------------------------------------------------------------------- 444 SpecialPower SuperweaponReinforce 445 Enum = SPECIAL_PARADROP_AMERICA 446 ReloadTime = 300000 ; in milliseconds 447 RequiredScience = SCIENCE_Reinforce 448 PublicTimer = No 449 SharedSyncedTimer = Yes 450 ViewObjectDuration = 30000 451 ViewObjectRange = 350 452 RadiusCursorRadius = 100 453 End 454 455 ;------------------------------------------------------------------------------ 456 ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- 457 ;------------------------------------------------------------------------------
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