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/Command and conquer Generals/Stargate SG1/INI/ -> SpecialPower.ini (source)

   1  ; FILE: SpecialPower.ini //////////////////////////////////////////////////////
   2  ; This file contains all the special power definitions and the common data
   3  ; to all special powers.  Special powers are things like the super 
   4  ; weapons that are available after a certain time is up and the player 
   5  ; meets all the prereqs.  The don't have to be weapons tho, some special powers
   6  ; heal units, or steal units from other players
   7  ; /////////////////////////////////////////////////////////////////////////////
   8  
   9  ;------------------------------------------------------------------------------
  10  ;---------------------Eddited by Colonel WOG (04/10/04)-----------------------
  11  ;------------------------------------------------------------------------------
  12  
  13  ;-----------------------------------------------------------------------------
  14  SpecialPower SuperweaponDaisyCutter
  15    Enum                = SPECIAL_DAISY_CUTTER
  16    ReloadTime          = 540000   ; in milliseconds
  17    RequiredScience     = SCIENCE_DaisyCutter
  18    PublicTimer         = No
  19    SharedSyncedTimer   = Yes
  20    ViewObjectDuration  = 30000  ; Lifetime of a Look done belonging to the firing player
  21    ViewObjectRange     = 250 ; And how far it can see
  22    RadiusCursorRadius  = 100
  23  End
  24  
  25  ;-----------------------------------------------------------------------------
  26  SpecialPower SuperweaponParadropAmerica
  27    Enum                = SPECIAL_PARADROP_AMERICA
  28    ReloadTime          = 360000   ; in milliseconds
  29    RequiredScience     = SCIENCE_Paradrop1
  30    PublicTimer         = No
  31    SharedSyncedTimer   = Yes
  32    RadiusCursorRadius  = 50
  33  End
  34  
  35  ;-----------------------------------------------------------------------------
  36  SpecialPower SuperweaponCarpetBomb
  37    Enum                = SPECIAL_CARPET_BOMB
  38    ReloadTime          = 300000   ; in milliseconds
  39    PublicTimer         = No
  40    SharedSyncedTimer   = Yes
  41    ViewObjectDuration  = 40000
  42    ViewObjectRange     = 250
  43    RadiusCursorRadius  = 100
  44  End
  45  
  46  ;-----------------------------------------------------------------------------
  47  SpecialPower SuperweaponClusterMines
  48    Enum                = SPECIAL_CLUSTER_MINES
  49    ReloadTime          = 360000   ; in milliseconds
  50    RequiredScience     = SCIENCE_ClusterMines
  51    PublicTimer         = No
  52    SharedSyncedTimer   = Yes
  53    ViewObjectDuration  = 30000
  54    ViewObjectRange     = 250
  55    RadiusCursorRadius  = 100
  56  End
  57  
  58  ;-----------------------------------------------------------------------------
  59  SpecialPower SuperweaponEMPPulse
  60    Enum                = SPECIAL_EMP_PULSE
  61    ReloadTime          = 540000   ; in milliseconds
  62    RequiredScience     = SCIENCE_EMPPulse
  63    PublicTimer         = No
  64    SharedSyncedTimer   = Yes
  65    ViewObjectDuration  = 30000
  66    ViewObjectRange     = 250
  67    RadiusCursorRadius  = 200
  68  End
  69  
  70  ;-----------------------------------------------------------------------------
  71  SpecialPower SuperweaponCrateDrop
  72    Enum                = SPECIAL_CRATE_DROP
  73    ReloadTime          = 600000   ; in milliseconds
  74    PublicTimer         = No
  75    ViewObjectDuration  = 30000
  76    ViewObjectRange     = 250
  77    RadiusCursorRadius  = 100
  78  End
  79  
  80  ;-----------------------------------------------------------------------------
  81  SpecialPower SuperweaponA10ThunderboltMissileStrike
  82    Enum                = SPECIAL_A10_THUNDERBOLT_STRIKE
  83    ReloadTime          = 360000   ; in milliseconds
  84    RequiredScience     = SCIENCE_A10ThunderboltMissileStrike1
  85    PublicTimer         = No
  86    SharedSyncedTimer   = Yes
  87    ViewObjectDuration  = 30000
  88    ViewObjectRange     = 250
  89    RadiusCursorRadius  = 50
  90  End
  91  
  92  ;-----------------------------------------------------------------------------
  93  SpecialPower SuperweaponNapalmStrike
  94    Enum                = SPECIAL_NAPALM_STRIKE
  95    ReloadTime          = 200000  ; in milliseconds
  96    PublicTimer         = No
  97    SharedSyncedTimer   = Yes
  98    ViewObjectDuration  = 30000
  99    ViewObjectRange     = 250
 100    RadiusCursorRadius  = 100
 101  End
 102  
 103  ;-----------------------------------------------------------------------------
 104  SpecialPower SuperweaponNeutronMissile
 105    Enum                    = SPECIAL_NEUTRON_MISSILE
 106    ReloadTime              = 540000   ; in milliseconds. min is 2x door/open close time!
 107  ;  InitiateSound           = AirRaidSiren  plays at source
 108    InitiateAtLocationSound = NukeAirRaidSiren  ; plays at target
 109    PublicTimer             = Yes
 110    ViewObjectDuration      = 40000
 111    ViewObjectRange         = 250
 112    RadiusCursorRadius      = 210
 113  End
 114  
 115  ; -----------------------------------------------------------------------------
 116  SpecialPower SuperweaponDetonateDirtyNuke
 117    Enum                = SPECIAL_DETONATE_DIRTY_NUKE
 118    ReloadTime          = 30000; 
 119    PublicTimer         = No
 120    InitiateSound       = MisGLA07Convoy16
 121    ViewObjectDuration  = 30000
 122    ViewObjectRange     = 250
 123    RadiusCursorRadius  = 100
 124  End
 125  
 126  ;-----------------------------------------------------------------------------
 127  SpecialPower SuperweaponScudStorm
 128    Enum                = SPECIAL_SCUD_STORM
 129    ReloadTime          = 450000   ; in milliseconds. min is 2x door/open close time!
 130    InitiateSound       = ScudStormInitiated
 131    PublicTimer         = Yes
 132    ViewObjectDuration  = 40000
 133    ViewObjectRange     = 250
 134    RadiusCursorRadius  = 200  ; align with ObjectCreationList.ini's DeliveryDecalRadius
 135  End
 136  
 137  ;-----------------------------------------------------------------------------
 138  SpecialPower SuperweaponArtilleryBarrage
 139    Enum                = SPECIAL_ARTILLERY_BARRAGE
 140    ReloadTime          = 450000   ; in milliseconds. min is 2x door/open close time!
 141    RequiredScience     = SCIENCE_ArtilleryBarrage1
 142    InitiateSound       = FireArtilleryCannonSound
 143    PublicTimer         = No
 144    SharedSyncedTimer   = Yes
 145    ViewObjectDuration  = 30000
 146    ViewObjectRange     = 250
 147    RadiusCursorRadius  = 125
 148  End
 149  
 150  ;-----------------------------------------------------------------------------
 151  SpecialPower SuperweaponCashHack
 152    Enum              = SPECIAL_CASH_HACK
 153    ReloadTime        = 360000   ; in milliseconds
 154    RequiredScience   = SCIENCE_CashHack1
 155    PublicTimer       = No
 156    SharedSyncedTimer   = Yes
 157    InitiateAtLocationSound = CashHackActivate
 158  End
 159  
 160  ;-----------------------------------------------------------------------------
 161  SpecialPower SpecialPowerSpySatellite
 162    Enum                    = SPECIAL_SPY_SATELLITE
 163    ReloadTime              = 90000   ; in milliseconds
 164    PublicTimer             = No
 165    RadiusCursorRadius      = 300   ; align with system.ini's SpySatellitePing's ShroudClearingRange
 166    InitiateAtLocationSound = SpySatellite
 167  End
 168  
 169  ;-----------------------------------------------------------------------------
 170  SpecialPower SpecialPowerSpyDrone
 171    Enum                    = SPECIAL_SPY_DRONE
 172    ReloadTime              = 135000   ; in milliseconds
 173    PublicTimer             = No
 174    RequiredScience         = SCIENCE_SpyDrone
 175    InitiateAtLocationSound = SpyDroneCreate
 176    RadiusCursorRadius      = 250   ; align with factionunit.ini's SpyDrone's FinalVision
 177  End
 178  
 179  ;-----------------------------------------------------------------------------
 180  SpecialPower SpecialPowerRadarVanScan
 181    Enum              = SPECIAL_RADAR_VAN_SCAN
 182    ReloadTime        = 45000   ; in milliseconds
 183    PublicTimer       = No
 184    InitiateAtLocationSound = RadarVanScan
 185    RadiusCursorRadius  = 150   ; align with system.ini's RadarVanPing's ShroudClearingRange
 186  End
 187  
 188   ;-----------------------------------------------------------------------------
 189  SpecialPower SpecialPowerDefector
 190    Enum              = SPECIAL_DEFECTOR
 191    ReloadTime        = 900000   ; in milliseconds
 192    PublicTimer       = No
 193  End
 194    
 195  ; -----------------------------------------------------------------------------
 196  SpecialPower SuperweaponTerrorCell
 197    Enum = SPECIAL_TERROR_CELL
 198    ReloadTime = 360000 ; in milliseconds
 199    RequiredScience = SCIENCE_TerrorCell
 200    PublicTimer = No
 201    InitiateAtLocationSound = TerrorCellActivated
 202    SharedSyncedTimer = Yes
 203    RadiusCursorRadius = 50
 204  End
 205  
 206  ;------------------------------------------------------------------------------
 207  ;---------------------Eddited by Colonel WOG (04/10/04)-----------------------
 208  ;------------------------------------------------------------------------------
 209  
 210  ; -----------------------------------------------------------------------------
 211  SpecialPower SuperweaponRebelAmbush
 212    Enum                          = SPECIAL_AMBUSH
 213    ReloadTime                    = 360000   ; in milliseconds
 214    RequiredScience               = SCIENCE_RebelAmbush1
 215    PublicTimer                   = No
 216    InitiateAtLocationSound       = RebelAmbushActivated
 217    SharedSyncedTimer             = Yes
 218    RadiusCursorRadius            = 50
 219  End
 220  
 221  ; -----------------------------------------------------------------------------
 222  SpecialPower SuperweaponBlackMarketNuke
 223    Enum                = SPECIAL_BLACK_MARKET_NUKE
 224    ReloadTime          = 450000   ; in milliseconds. min is 2x door/open close time!
 225    PublicTimer         = No
 226    SharedSyncedTimer   = Yes
 227    ViewObjectDuration  = 30000
 228    ViewObjectRange     = 250
 229    RadiusCursorRadius  = 100
 230  End
 231  
 232  ; ------------------------------------------------------------------------------
 233  SpecialPower SuperweaponAnthraxBomb
 234    Enum                = SPECIAL_ANTHRAX_BOMB
 235    ReloadTime          = 540000   ; in millisecons. min is 2x door/open close time!
 236    RequiredScience     = SCIENCE_AnthraxBomb
 237    PublicTimer         = No
 238    SharedSyncedTimer   = Yes
 239    ViewObjectDuration  = 30000
 240    ViewObjectRange     = 250
 241    RadiusCursorRadius  = 200
 242  End
 243  
 244  ;-----------------------------------------------------------------------------
 245  SpecialPower SpecialAbilityMissileDefenderLaserGuidedMissiles
 246    Enum              = SPECIAL_MISSILE_DEFENDER_LASER_GUIDED_MISSILES
 247    ReloadTime        = 0   ; in milliseconds
 248    PublicTimer       = No
 249  End
 250  
 251  ;-----------------------------------------------------------------------------
 252  SpecialPower SpecialAbilityTankHunterTNTAttack
 253    Enum              = SPECIAL_TANKHUNTER_TNT_ATTACK
 254    ReloadTime        = 7500   ; in milliseconds
 255    PublicTimer       = No
 256  End
 257  
 258  
 259  ;-----------------------------------------------------------------------------
 260  ;Colonel Burton places remote C4 charges in order to detonate them at his 
 261  ;leisure. This is actually used by two different buttons. One requires no 
 262  ;target, and that tells the ability system that it wants to explode all 
 263  ;charges. With a target it decides to add a new charge.
 264  ;Author: Kris -- July 2002
 265  ;-----------------------------------------------------------------------------
 266  SpecialPower SpecialAbilityColonelBurtonRemoteCharges
 267    Enum              = SPECIAL_REMOTE_CHARGES
 268    ReloadTime        = 0   ; in milliseconds
 269    PublicTimer       = No
 270  End
 271  
 272  ;-----------------------------------------------------------------------------
 273  ;Colonel Burton places timed C4 charges that explode after a period of time.
 274  ;Author: Kris -- July 2002
 275  ;-----------------------------------------------------------------------------
 276  SpecialPower SpecialAbilityColonelBurtonTimedCharges
 277    Enum              = SPECIAL_TIMED_CHARGES
 278    ReloadTime        = 0   ; in milliseconds
 279    PublicTimer       = No
 280    ViewObjectRange    = 100
 281  End
 282  
 283  ;-----------------------------------------------------------------------------
 284  ;The hacker disables a building via hacking data.
 285  ;Author: Kris -- July 2002
 286  ;-----------------------------------------------------------------------------
 287  SpecialPower SpecialAbilityHackerDisableBuilding
 288    Enum              = SPECIAL_HACKER_DISABLE_BUILDING
 289    ReloadTime        = 4000 ; in milliseconds
 290    PublicTimer       = No
 291  End
 292  
 293  ;-----------------------------------------------------------------------------
 294  ;The black lotus captures control of a building via hacking.
 295  ;Author: Kris -- July 2002
 296  ;-----------------------------------------------------------------------------
 297  SpecialPower SpecialAbilityBlackLotusCaptureBuilding
 298    Enum              = SPECIAL_BLACKLOTUS_CAPTURE_BUILDING
 299    ReloadTime        = 0 ; in milliseconds
 300    PublicTimer       = No
 301  End
 302  
 303  ;-----------------------------------------------------------------------------
 304  ;The ranger captures control of a building.
 305  ;Author: Steven -- July 2002
 306  ;-----------------------------------------------------------------------------
 307  SpecialPower SpecialAbilityRangerCaptureBuilding
 308    Enum              = SPECIAL_INFANTRY_CAPTURE_BUILDING
 309    ReloadTime        = 15000 ; in milliseconds
 310    PublicTimer       = No
 311  End
 312  
 313  ;-----------------------------------------------------------------------------
 314  ;The redguard captures control of a building.
 315  ;Author: Steven -- July 2002
 316  ;-----------------------------------------------------------------------------
 317  SpecialPower SpecialAbilityRedGuardCaptureBuilding
 318    Enum              = SPECIAL_INFANTRY_CAPTURE_BUILDING
 319    ReloadTime        = 15000 ; in milliseconds
 320    PublicTimer       = No
 321  End
 322  
 323  ;-----------------------------------------------------------------------------
 324  ;The rebel captures control of a building.
 325  ;Author: Steven -- July 2002
 326  ;-----------------------------------------------------------------------------
 327  SpecialPower SpecialAbilityRebelCaptureBuilding
 328    Enum              = SPECIAL_INFANTRY_CAPTURE_BUILDING
 329    ReloadTime        = 15000 ; in milliseconds
 330    PublicTimer       = No
 331  End
 332  
 333  ;-----------------------------------------------------------------------------
 334  ;The black lotus disables a vehicle temporarily via hacking.
 335  ;Author: Kris -- July 2002
 336  ;-----------------------------------------------------------------------------
 337  SpecialPower SpecialAbilityBlackLotusDisableVehicleHack
 338    Enum              = SPECIAL_BLACKLOTUS_DISABLE_VEHICLE_HACK
 339    ReloadTime        = 0 ; in milliseconds
 340    PublicTimer       = No
 341  End
 342  
 343  ;-----------------------------------------------------------------------------
 344  ;The black lotus steals cash from a supply depot via hacking.
 345  ;Author: Kris -- July 2002
 346  ;-----------------------------------------------------------------------------
 347  SpecialPower SpecialAbilityBlackLotusStealCashHack
 348    Enum              = SPECIAL_BLACKLOTUS_STEAL_CASH_HACK
 349    ReloadTime        = 2000 ; in milliseconds
 350    PublicTimer       = No
 351  End
 352  
 353  ;------------------------------------------------------------------------------
 354  SpecialPower SuperweaponCIAIntelligence
 355    Enum          = SPECIAL_CIA_INTELLIGENCE
 356    ReloadTime    = 120000 ; in milliseconds
 357    PublicTimer   = No
 358    InitiateSound = CIAIntelligenceActivate
 359  End
 360  
 361  ;------------------------------------------------------------------------------
 362  SpecialPower SuperweaponEmergencyRepair
 363    Enum              = SPECIAL_REPAIR_VEHICLES
 364    ReloadTime        = 240000 ; in milliseconds
 365    RequiredScience   = SCIENCE_EmergencyRepair1
 366    PublicTimer       = No
 367    SharedSyncedTimer   = Yes
 368    RadiusCursorRadius  = 100  
 369    InitiateAtLocationSound = EmergencyRepairActivate
 370  End
 371  
 372  ;------------------------------------------------------------------------------
 373  ;Allow a bombtruck (or something else maybe?) to copy another enemy vehicle 
 374  ;using stealth rules
 375  ;Author: Kris -- August 2002
 376  ;------------------------------------------------------------------------------
 377  SpecialPower SpecialAbilityDisguiseAsVehicle
 378    Enum              = SPECIAL_DISGUISE_AS_VEHICLE
 379    ReloadTime        = 0 ; in milliseconds
 380    PublicTimer       = No
 381  End
 382  
 383  ;------------------------------------------------------------------------------
 384  ;Fires particle uplink cannon!
 385  ;Author: Kris -- September 2002
 386  ;------------------------------------------------------------------------------
 387  SpecialPower SuperweaponParticleUplinkCannon
 388    Enum              = SPECIAL_PARTICLE_UPLINK_CANNON
 389    ReloadTime        = 360000 ; in milliseconds
 390    PublicTimer       = Yes
 391    ViewObjectDuration  = 30000
 392    ViewObjectRange     = 250
 393  End
 394  
 395  ;------------------------------------------------------------------------------
 396  ; Placeholder for the "Cash Bounty" Special Ability...
 397  ;------------------------------------------------------------------------------
 398  SpecialPower SpecialAbilityCashBounty1
 399    Enum              = SPECIAL_CASH_BOUNTY
 400    RequiredScience   = SCIENCE_CashBounty1
 401    PublicTimer       = No
 402  End
 403  
 404  SpecialPower SpecialAbilityCashBounty2
 405    Enum              = SPECIAL_CASH_BOUNTY
 406    RequiredScience   = SCIENCE_CashBounty2
 407    PublicTimer       = No
 408  End
 409  
 410  SpecialPower SpecialAbilityCashBounty3
 411    Enum              = SPECIAL_CASH_BOUNTY
 412    RequiredScience   = SCIENCE_CashBounty3
 413    PublicTimer       = No
 414  End
 415  
 416  ;-----------------------------------------------------------------------------
 417  ;Allows the strategy center to change battle plans.
 418  ;Author: Kris -- September 2002
 419  ;-----------------------------------------------------------------------------
 420  SpecialPower SpecialAbilityChangeBattlePlans
 421    Enum              = SPECIAL_CHANGE_BATTLE_PLANS
 422    ReloadTime        = 0   ; in milliseconds
 423  End
 424  
 425  ;-----------------------------------------------------------------------------
 426  ;Orders the ambulance to cleanup an area surrounding specified target location.
 427  ;Author: Kris -- September 2002
 428  ;-----------------------------------------------------------------------------
 429  SpecialPower SpecialAbilityAmbulanceCleanupArea
 430    Enum                = SPECIAL_CLEANUP_AREA
 431    ReloadTime          = 0   ; in milliseconds
 432    RadiusCursorRadius  = 110 ;Weapon range is 100 -- but add 10 to compensate for vehicle size.
 433  End
 434  
 435  ;------------------------------------------------------------------------------
 436  ;Launches the Baikonur rocket -- cutscene at end of GLA08!
 437  ;Author: Kris -- November 2002
 438  ;------------------------------------------------------------------------------
 439  SpecialPower SuperweaponLaunchBaikonurRocket
 440    Enum              = SPECIAL_LAUNCH_BAIKONUR_ROCKET
 441    ReloadTime        = 0; in milliseconds
 442  End
 443  ;-------------------------------------------------------------------------
 444  SpecialPower SuperweaponReinforce
 445    Enum                = SPECIAL_PARADROP_AMERICA
 446    ReloadTime          = 300000   ; in milliseconds
 447    RequiredScience     = SCIENCE_Reinforce
 448    PublicTimer         = No
 449    SharedSyncedTimer   = Yes
 450    ViewObjectDuration  = 30000
 451    ViewObjectRange     = 350
 452    RadiusCursorRadius  = 100
 453  End
 454  
 455  ;------------------------------------------------------------------------------
 456  ;---------------------Eddited by Colonel WOG (04/10/04)-----------------------
 457  ;------------------------------------------------------------------------------


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