MappedImage LoadPageHuge Texture = loadpage.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:1024 Bottom:768 Status = NONE End ;MappedImage InGameUIAmerica ; Texture = FrameTopA.tga ; TextureWidth = 1024 ; TextureHeight = 256 ; Coords = Left:0 Top:0 Right:800 Bottom:158 ; Status = NONE ;End MappedImage SCCAttack Texture = SCCAttack.tga TextureWidth = 32 TextureHeight = 32 Coords = Left:0 Top:0 Right:31 Bottom:31 Status = NONE End MappedImage InGameUIAmericaBase ;Texture = FrameBaseA.tga Texture = COB2_Background.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:123 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIAmericaTop ;Texture = FrameTopA.tga Texture = COB2_Frame.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:115 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIAmericaBaseSmall ;Texture = FrameBaseA.tga Texture = COB2_BackgroundSM.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:180 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIAmericaTopSmall ;Texture = FrameTopA.tga Texture = COB2_FrameSM.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:174 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIChinaTop Texture = China2_Frame.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:115 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIChinaBase Texture = China2_Background.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:123 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIChinaTopSmall Texture = China2_FrameSM.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:174 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIChinaBaseSmall Texture = China2_BackgroundSM.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:180 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIGLATop Texture = GLA2_Frame.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:115 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIGLABase Texture = GLA2_Background.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:123 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIGLATopSmall Texture = GLA2_FrameSM.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:174 Right:799 Bottom:255 Status = NONE End MappedImage InGameUIGLABaseSmall Texture = GLA2_BackgroundSM.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:180 Right:799 Bottom:255 Status = NONE End MappedImage MainMenuBlackBorder Texture = MainMenuBlackBorder.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage MainMenuRuler Texture = MainMenuRuler.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage America_ScoreScreen Texture = America_ScoreScreen.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:799 Bottom:599 Status = NONE End MappedImage GLA_ScoreScreen Texture = GLA_ScoreScreen.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:799 Bottom:599 Status = NONE End MappedImage China_ScoreScreen Texture = China_ScoreScreen.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:799 Bottom:599 Status = NONE End MappedImage MutiPlayer_ScoreScreen Texture = MutiPlayer_ScoreScreen.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:799 Bottom:599 Status = NONE End MappedImage MainMenuBackdrop Texture = MainMenuBackdrop.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:799 Bottom:599 Status = NONE End