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/Command and conquer Generals/Stargate SG1/INI/Default/ -> AIData.ini (source)

   1  ;//////////////////////////////////////////////////////////////////////////////
   2  ;FILE: AIData.ini (SYSTEM) ////////////////////////////////////////////////////
   3  ;//////////////////////////////////////////////////////////////////////////////
   4  
   5  AIData
   6  
   7    StructureSeconds                    = 1.0     ;  Ai tries to build a new structure every N seconds.
   8    TeamSeconds                         = 5.0     ;  Ai tries to build a new team every N seconds.
   9    Wealthy                             = 7000    ;   Number of resources for the AI to consider itself wealthy
  10    Poor                                = 1000    ;   Number of resources for the AI to consider itself poor
  11    StructuresWealthyRate               = 2.0     ;  (2=twice as fast) Rate modifier for structure building when wealthy.
  12    StructuresPoorRate                  = 0.6     ;  (0.5=half as fast) Rate modifier for structures when poor.
  13    TeamsWealthyRate                    = 2.0     ;   (2=twice as fast) Rate modifier for teams building when wealthy.
  14    TeamsPoorRate                       = 0.6     ;  (0.5=half as fast) Rate modifier for teams when poor.
  15    TeamResourcesToStart                = 0.1    ; (1.0=100%) Amount of resources required to start building a team. 
  16    GuardInnerModifierAI                = 2.1     ;The radius modifier to vision which a guarding (AI Controlled) unit will agressively attack
  17    GuardOuterModifierAI                = 2.333   ;The radius modifier to vision which a guarding (AI Controlled) unit will chase after
  18    GuardInnerModifierHuman             = 1.8 ;1.1     ;The radius modifier to vision which a guarding (Human Controlled) unit will agressively attack
  19    GuardOuterModifierHuman             = 2.2 ;1.333   ;The radius modifier to vision which a guarding (Human Controlled) unit will chase after
  20    GuardChaseUnitsDuration             = 10000   ;The number of msec for which a guarding unit will chase attackers before giving up
  21    GuardEnemyScanRate                  = 500     ; when actively guarding, how often to scan for enemies (msec)
  22    GuardEnemyReturnScanRate            = 1000    ; when returning to "active" guarding (from pursuing someone), how often to scan for enemies (msec)
  23    AlertRangeModifier                  = 1.1     ;The adjustment applied when a unit is alert and doing various scans for enemies (AI units only)
  24    AggressiveRangeModifier             = 1.5     ;The adjustment applied when a unit is aggressive and doing various scans for enemies (AI units only)
  25    AttackPriorityDistanceModifier      = 100.0   ;The distance required to reduce attack priority by 1.
  26    MaxRecruitRadius                    = 500.0   ;The maximum distance a unit will be from a unit that recruits it.
  27    ForceIdleMSEC                       = 10      ;The number of milisec a unit must be idle before looking for an enemy, 2 frames.
  28    ForceSkirmishAI                     = No      ; Use skirmish instead of solo ai.  For development till the skirmish ui is finished.  jba.
  29    RotateSkirmishBases                 = Yes     ;  If yes, rotate base layout so same side of base faces center of map.  
  30    AttackUsesLineOfSight               = Yes     ;  If yes, attack for ALL UNITS (player and ai) uses line of sight.  
  31  
  32    EnableRepulsors                     = Yes     ; If yes, KINDOF_CAN_BE_REPULSED will run from enemies & repulsors.
  33    RepulsedDistance                    = 150.0   ; How far beyond vision range a repulsed civilian will run before stopping.
  34    ; so if vision range is 120.0, he will move to a point at least 270.0 away from the enemy, and then stop running.
  35  
  36    WallHeight                          = 43      ; Height of the "Wall", made of KIND WALK_ON_TOP pieces. 
  37    
  38    AttackIgnoreInsignificantBuildings  = No     ; If yes, units will ignore enemy-owned buildings that are not faction buildings
  39  
  40    ; SkirmishGroupFudgeDistance is the distance that is multiplied by the number of units in a group to 
  41    ; determine if they are close enough to the waypoint to consider themselves AT the waypoint. This is 
  42    ; only used for "Follow Waypoint Path as a Team."
  43    SkirmishGroupFudgeDistance          = 5.0
  44  
  45    ; Group pathfinding parameters.
  46    MinInfantryForGroup                 = 10        ; Have to have 3 infantry to do group movement.
  47    MinVehiclesForGroup                 = 10        ; Have to have 3 vehicles to do group movement.
  48    MinDistanceForGroup                 = 100.0    ; Have to be moving at least this far for group movement.
  49    DistanceRequiresGroup               = 500.0    ; Force group movement if moving at least this far.
  50  
  51    ; Note that these group pathfind parameters are inter-related, and modifying them may produce really
  52    ; ugly results & require code changes.  jba.
  53    InfantryPathfindDiameter            = 6        ; Number of pathfind cells wide group path is for infantry.
  54    VehiclePathfindDiameter             = 6        ; Number of pathfind cells wide group path is for vehicles.
  55  
  56    SupplyCenterSafeRadius              = 300.0    ; Radius to scan for enemies to determine if a supply center is safe.
  57    RebuildDelayTimeSeconds             = 3        ; Delay this many seconds when a base building is destroyed or captured before attempting rebuild.
  58  
  59    AIDozerBoredRadiusModifier          = 2.0      ; Multiplier to dozer scan radius for repair & mine clearing.  2.0 means ai uses twice the radius as human dozers.
  60    AICrushesInfantry                   = Yes      ; If yes, ai will attempt to crush infantry with vehicles.
  61  
  62  
  63    SideInfo America
  64      ResourceGatherersEasy     = 1
  65      ResourceGatherersNormal   = 1
  66      ResourceGatherersHard     = 1   
  67      BaseDefenseStructure1     = AmericaPatriotBattery  
  68  
  69      SkillSet1
  70        Science = SCIENCE_StealthFighter
  71        Science = SCIENCE_PaladinTank
  72        Science = SCIENCE_A10ThunderboltMissileStrike1
  73        Science = SCIENCE_A10ThunderboltMissileStrike2
  74        Science = SCIENCE_A10ThunderboltMissileStrike3
  75        Science = SCIENCE_Pathfinder
  76        Science = SCIENCE_DaisyCutter
  77      End
  78  
  79      SkillSet2
  80        Science = SCIENCE_PaladinTank
  81        Science = SCIENCE_StealthFighter
  82        Science = SCIENCE_Pathfinder
  83        Science = SCIENCE_Paradrop1
  84        Science = SCIENCE_Paradrop2
  85        Science = SCIENCE_Paradrop3
  86        Science = SCIENCE_DaisyCutter
  87      End
  88  
  89    End
  90  
  91    SideInfo China
  92      ResourceGatherersEasy     = 1
  93      ResourceGatherersNormal   = 2
  94      ResourceGatherersHard     = 2     
  95      BaseDefenseStructure1     = ChinaGattlingCannon  
  96  
  97      SkillSet1
  98        Science = SCIENCE_RedGuardTraining
  99        Science = SCIENCE_ArtilleryTraining
 100        Science = SCIENCE_ClusterMines
 101        Science = SCIENCE_ArtilleryBarrage1
 102        Science = SCIENCE_ArtilleryBarrage2
 103        Science = SCIENCE_ArtilleryBarrage3
 104        Science = SCIENCE_EMPPulse
 105      End
 106  
 107      SkillSet2
 108        Science = SCIENCE_RedGuardTraining
 109        Science = SCIENCE_NukeLauncher
 110        Science = SCIENCE_ArtilleryBarrage1
 111        Science = SCIENCE_ArtilleryBarrage2
 112        Science = SCIENCE_ArtilleryBarrage3
 113        Science = SCIENCE_ArtilleryTraining
 114        Science = SCIENCE_EMPPulse
 115      End
 116    End
 117  
 118    SideInfo GLA
 119      ResourceGatherersEasy     = 1
 120      ResourceGatherersNormal   = 3
 121      ResourceGatherersHard     = 6     
 122      BaseDefenseStructure1     = GLAStingerSite  
 123  
 124      SkillSet1
 125        Science = SCIENCE_TechnicalTraining
 126        Science = SCIENCE_ScudLauncher
 127        Science = SCIENCE_RebelAmbush1
 128        Science = SCIENCE_RebelAmbush2
 129        Science = SCIENCE_RebelAmbush3
 130        Science = SCIENCE_CashBounty1
 131        Science = SCIENCE_AnthraxBomb
 132      End
 133  
 134      SkillSet2
 135        Science = SCIENCE_MarauderTank
 136        Science = SCIENCE_TechnicalTraining
 137        Science = SCIENCE_ScudLauncher
 138        Science = SCIENCE_RebelAmbush1
 139        Science = SCIENCE_RebelAmbush2
 140        Science = SCIENCE_RebelAmbush3
 141        Science = SCIENCE_AnthraxBomb
 142      End
 143  
 144    End
 145  
 146  
 147    ;Skirmish AI Build List
 148    SkirmishBuildList America
 149  
 150    Structure AmericaCommandCenter
 151      Location = X:1619.39 Y:2193.07
 152      Rebuilds = 3
 153      Angle = -141.13
 154      InitiallyBuilt = No
 155      AutomaticallyBuild = Yes  // So it will automatically rebuild.
 156    END ;Structure AmericaCommandCenter
 157    Structure AmericaPowerPlant
 158      Location = X:1738.79 Y:2250.15
 159      Rebuilds = 3
 160      Angle = -47.09
 161      InitiallyBuilt = No
 162      AutomaticallyBuild = No
 163    END ;Structure AmericaPowerPlant
 164    Structure AmericaBarracks
 165      Location = X:1555.18 Y:2393.06
 166      Rebuilds = 3
 167      Angle = -46.49
 168      InitiallyBuilt = No
 169      AutomaticallyBuild = No
 170    END ;Structure AmericaBarracks
 171    Structure AmericaWarFactory
 172      Location = X:1562.39 Y:1999.75
 173      Rebuilds = 3
 174      Angle = -136.13
 175      InitiallyBuilt = No
 176      AutomaticallyBuild = No
 177    END ;Structure AmericaWarFactory
 178    Structure AmericaPowerPlant
 179      Location = X:1706.32 Y:1992.90
 180      Rebuilds = 3
 181      Angle = -43.81
 182      InitiallyBuilt = No
 183      AutomaticallyBuild = No
 184    END ;Structure AmericaPowerPlant
 185    Structure AmericaAirfield
 186      Location = X:1915.69 Y:2271.70
 187      Rebuilds = 3
 188      Angle = -47.26
 189      InitiallyBuilt = No
 190      AutomaticallyBuild = No
 191    END ;Structure AmericaAirfield
 192    Structure AmericaStrategyCenter
 193      Location = X:1458.32 Y:2127.40
 194      Rebuilds = 3
 195      Angle = -46.85
 196      InitiallyBuilt = No
 197      AutomaticallyBuild = No
 198    END ;Structure AmericaStrategyCenter
 199    Structure AmericaParticleCannonUplink
 200      Location = X:1473.41 Y:2287.09
 201      Rebuilds = 3
 202      Angle = -46.20
 203      InitiallyBuilt = No
 204      AutomaticallyBuild = No
 205    END ;Structure AmericaParticleCannonUplink
 206    Structure AmericaSupplyDropZone
 207      Location = X:1660.23 Y:2064.97
 208      Rebuilds = 3
 209      Angle = -48.52
 210      InitiallyBuilt = No
 211      AutomaticallyBuild = Yes
 212    END ;Structure AmericaSupplyDropZone
 213    Structure AmericaDetentionCamp
 214      Location = X:1347.67 Y:2243.51
 215      Rebuilds = 3
 216      Angle = -139.42
 217      InitiallyBuilt = No
 218      AutomaticallyBuild = Yes
 219    END ;Structure AmericaDetentionCamp
 220    Structure AmericaPowerPlant
 221      Location = X:1692.33 Y:2310.23
 222      Rebuilds = 3
 223      Angle = -46.53
 224      InitiallyBuilt = No
 225      AutomaticallyBuild = No
 226    END ;Structure AmericaPowerPlant
 227    Structure AmericaPowerPlant
 228      Location = X:1733.19 Y:2135.85
 229      Rebuilds = 3
 230      Angle = -48.96
 231      InitiallyBuilt = No
 232      AutomaticallyBuild = No
 233    END ;Structure AmericaPowerPlant
 234    Structure AmericaAirfield
 235      Location = X:1730.76 Y:2487.00
 236      Rebuilds = 3
 237      Angle = -49.49
 238      InitiallyBuilt = No
 239      AutomaticallyBuild = No
 240    END ;Structure AmericaAirfield
 241  Structure AmericaNavalyard
 242      Location = X:1830.76 Y:2487.00
 243      Rebuilds = 3
 244      Angle = -49.49
 245      InitiallyBuilt = No
 246      AutomaticallyBuild = No
 247    END ;Structure AmericaNavalyard
 248    END ;SkirmishBuildList FactionAmerica
 249  
 250   
 251  ;Skirmish AI Build List
 252  SkirmishBuildList China
 253    Structure ChinaCommandCenter
 254      Name = ChinaCommandCenter
 255      Location = X:1350.62 Y:1247.09
 256      Rebuilds = 3
 257      Angle = -131.74
 258      InitiallyBuilt = No
 259      AutomaticallyBuild = Yes
 260    END ;Structure ChinaCommandCenter
 261    Structure ChinaPowerPlant
 262      Name = ChinaPowerPlant1
 263      Location = X:1320.13 Y:990.84
 264      Rebuilds = 3
 265      Angle = -42.60
 266      InitiallyBuilt = No
 267      AutomaticallyBuild = No
 268    END ;Structure ChinaPowerPlant
 269    Structure ChinaBarracks
 270      Name = ChinaBarracks
 271      Location = X:1229.82 Y:1109.42
 272      Rebuilds = 3
 273      Angle = -44.46
 274      InitiallyBuilt = No
 275      AutomaticallyBuild = No
 276    END ;Structure ChinaBarracks
 277    Structure ChinaWarFactory
 278      Name = ChinaWarFactory1
 279      Location = X:1383.41 Y:1448.17
 280      Rebuilds = 3
 281      Angle = -129.20
 282      InitiallyBuilt = No
 283      AutomaticallyBuild = No
 284    END ;Structure ChinaWarFactory
 285    Structure ChinaPowerPlant
 286      Name = ChinaPowerPlant2
 287      Location = X:1576.07 Y:1099.33
 288      Rebuilds = 3
 289      Angle = -43.79
 290      InitiallyBuilt = No
 291      AutomaticallyBuild = No
 292    END ;Structure ChinaPowerPlant
 293    Structure ChinaAirfield
 294      Name = ChinaAirfield
 295      Location = X:1571.64 Y:1329.70
 296      Rebuilds = 3
 297      Angle = -39.98
 298      InitiallyBuilt = No
 299      AutomaticallyBuild = No
 300    END ;Structure ChinaAirfield
 301    Structure ChinaPropagandaCenter
 302      Name = ChinaPropagandaCenter
 303      Location = X:1481.75 Y:1147.17
 304      Rebuilds = 3
 305      Angle = -40.23
 306      InitiallyBuilt = No
 307      AutomaticallyBuild = No
 308    END ;Structure ChinaPropagandaCenter
 309    Structure ChinaNuclearMissileLauncher
 310      Name = ChinaNuclearMissile
 311      Location = X:1218.80 Y:1351.71
 312      Rebuilds = 3
 313      Angle = -131.82
 314      InitiallyBuilt = No
 315      AutomaticallyBuild = No
 316    END ;Structure ChinaNuclearMissileLauncher
 317    Structure ChinaPowerPlant
 318      Name = ChinaPowerPlant3
 319      Location = X:1393.53 Y:1068.56
 320      Rebuilds = 3
 321      Angle = -40.67
 322      InitiallyBuilt = No
 323      AutomaticallyBuild = No
 324    END ;Structure ChinaPowerPlant
 325    Structure ChinaPowerPlant
 326      Name = ChinaPowerPlant4
 327      Location = X:1124.32 Y:1205.73
 328      Rebuilds = 3
 329      Angle = -43.16
 330      InitiallyBuilt = No
 331      AutomaticallyBuild = No
 332    END ;Structure ChinaPowerPlant
 333    Structure ChinaSpeakerTower
 334      Name = ChinaSpeakerTower1
 335      Location = X:1265.90 Y:1224.58
 336      Rebuilds = 3
 337      Angle = -41.44
 338      InitiallyBuilt = No
 339      AutomaticallyBuild = No
 340    END ;Structure ChinaSpeakerTower
 341    Structure ChinaGattlingCannon
 342      Location = X:1116.95 Y:1332.57
 343      Rebuilds = 3
 344      Angle = 0.00
 345      InitiallyBuilt = No
 346      AutomaticallyBuild = No
 347    END ;Structure ChinaGattlingCannon
 348    Structure ChinaGattlingCannon
 349      Location = X:1241.62 Y:1471.63
 350      Rebuilds = 3
 351      Angle = 0.00
 352      InitiallyBuilt = No
 353      AutomaticallyBuild = No
 354    END ;Structure ChinaGattlingCannon
 355    Structure ChinaSupplyCenter
 356      Location = X:1431.77 Y:788.74
 357      Rebuilds = 3
 358      Angle = -44.39
 359      InitiallyBuilt = No
 360      AutomaticallyBuild = No
 361    END ;Structure ChinaSupplyCenter
 362  END ;SkirmishBuildList FactionChina
 363  
 364    ;Skirmish AI Build List
 365    
 366  SkirmishBuildList GLA
 367    Structure GLACommandCenter
 368      Location = X:1247.10 Y:1276.17
 369      Rebuilds = 3
 370      Angle = -131.80
 371      InitiallyBuilt = No
 372      AutomaticallyBuild = Yes
 373    END ;Structure GLACommandCenter
 374    Structure GLASupplyStash
 375      Location = X:1349.90 Y:842.68
 376      Rebuilds = 3
 377      Angle = -43.16
 378      InitiallyBuilt = No
 379      AutomaticallyBuild = No
 380    END ;Structure GLASupplyStash
 381    Structure GLABarracks
 382      Location = X:1098.24 Y:1399.35
 383      Rebuilds = 3
 384      Angle = -42.21
 385      InitiallyBuilt = No
 386      AutomaticallyBuild = No
 387    END ;Structure GLABarracks
 388    Structure GLAArmsDealer
 389      Location = X:1091.84 Y:1196.76
 390      Rebuilds = 3
 391      Angle = -133.20
 392      InitiallyBuilt = No
 393      AutomaticallyBuild = No
 394    END ;Structure GLAArmsDealer
 395    Structure GLATunnelNetwork
 396      Location = X:1230.45 Y:1514.51
 397      Rebuilds = 3
 398      Angle = -38.00
 399      InitiallyBuilt = No
 400      AutomaticallyBuild = No
 401    END ;Structure GLATunnelNetwork
 402    Structure GLATunnelNetwork
 403      Location = X:1492.56 Y:1197.92
 404      Rebuilds = 3
 405      Angle = -86.30
 406      InitiallyBuilt = No
 407      AutomaticallyBuild = No
 408    END ;Structure GLATunnelNetwork
 409    Structure GLAPalace
 410      Location = X:1384.21 Y:1371.88
 411      Rebuilds = 3
 412      Angle = -131.57
 413      InitiallyBuilt = No
 414      AutomaticallyBuild = No
 415    END ;Structure GLAPalace
 416    Structure GLABlackMarket
 417      Location = X:1351.53 Y:1169.95
 418      Rebuilds = 3
 419      Angle = -42.37
 420      InitiallyBuilt = No
 421      AutomaticallyBuild = Yes
 422    END ;Structure GLABlackMarket
 423  ; sorry, prisons are cut, maybe next version (srj)
 424  ;  Structure GLAPrison
 425  ;    Location = X:1080.68 Y:1032.40
 426  ;    Rebuilds = 0
 427  ;    Angle = 136.35
 428  ;    InitiallyBuilt = No
 429  ;    AutomaticallyBuild = No
 430  ;  END ;Structure GLAPrison
 431    Structure GLAScudStorm
 432      Location = X:1238.50 Y:1075.20
 433      Rebuilds = 3
 434      Angle = -40.56
 435      InitiallyBuilt = No
 436      AutomaticallyBuild = No
 437    END ;Structure GLAScudStorm
 438    Structure GLATunnelNetwork
 439      Location = X:936.33 Y:1252.00
 440      Rebuilds = 3
 441      Angle = -171.82
 442      InitiallyBuilt = No
 443      AutomaticallyBuild = No
 444    END ;Structure GLATunnelNetwork
 445    Structure GLATunnelNetwork
 446      Location = X:1239.37 Y:926.21
 447      Rebuilds = 3
 448      Angle = -82.46
 449      InitiallyBuilt = No
 450      AutomaticallyBuild = No
 451    END ;Structure GLATunnelNetwork
 452    END ;SkirmishBuildList FactionGLA
 453  
 454  END


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