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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: AIData.ini (SYSTEM) //////////////////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 AIData 6 7 StructureSeconds = 1.0 ; Ai tries to build a new structure every N seconds. 8 TeamSeconds = 5.0 ; Ai tries to build a new team every N seconds. 9 Wealthy = 7000 ; Number of resources for the AI to consider itself wealthy 10 Poor = 1000 ; Number of resources for the AI to consider itself poor 11 StructuresWealthyRate = 2.0 ; (2=twice as fast) Rate modifier for structure building when wealthy. 12 StructuresPoorRate = 0.6 ; (0.5=half as fast) Rate modifier for structures when poor. 13 TeamsWealthyRate = 2.0 ; (2=twice as fast) Rate modifier for teams building when wealthy. 14 TeamsPoorRate = 0.6 ; (0.5=half as fast) Rate modifier for teams when poor. 15 TeamResourcesToStart = 0.1 ; (1.0=100%) Amount of resources required to start building a team. 16 GuardInnerModifierAI = 2.1 ;The radius modifier to vision which a guarding (AI Controlled) unit will agressively attack 17 GuardOuterModifierAI = 2.333 ;The radius modifier to vision which a guarding (AI Controlled) unit will chase after 18 GuardInnerModifierHuman = 1.8 ;1.1 ;The radius modifier to vision which a guarding (Human Controlled) unit will agressively attack 19 GuardOuterModifierHuman = 2.2 ;1.333 ;The radius modifier to vision which a guarding (Human Controlled) unit will chase after 20 GuardChaseUnitsDuration = 10000 ;The number of msec for which a guarding unit will chase attackers before giving up 21 GuardEnemyScanRate = 500 ; when actively guarding, how often to scan for enemies (msec) 22 GuardEnemyReturnScanRate = 1000 ; when returning to "active" guarding (from pursuing someone), how often to scan for enemies (msec) 23 AlertRangeModifier = 1.1 ;The adjustment applied when a unit is alert and doing various scans for enemies (AI units only) 24 AggressiveRangeModifier = 1.5 ;The adjustment applied when a unit is aggressive and doing various scans for enemies (AI units only) 25 AttackPriorityDistanceModifier = 100.0 ;The distance required to reduce attack priority by 1. 26 MaxRecruitRadius = 500.0 ;The maximum distance a unit will be from a unit that recruits it. 27 ForceIdleMSEC = 10 ;The number of milisec a unit must be idle before looking for an enemy, 2 frames. 28 ForceSkirmishAI = No ; Use skirmish instead of solo ai. For development till the skirmish ui is finished. jba. 29 RotateSkirmishBases = Yes ; If yes, rotate base layout so same side of base faces center of map. 30 AttackUsesLineOfSight = Yes ; If yes, attack for ALL UNITS (player and ai) uses line of sight. 31 32 EnableRepulsors = Yes ; If yes, KINDOF_CAN_BE_REPULSED will run from enemies & repulsors. 33 RepulsedDistance = 150.0 ; How far beyond vision range a repulsed civilian will run before stopping. 34 ; so if vision range is 120.0, he will move to a point at least 270.0 away from the enemy, and then stop running. 35 36 WallHeight = 43 ; Height of the "Wall", made of KIND WALK_ON_TOP pieces. 37 38 AttackIgnoreInsignificantBuildings = No ; If yes, units will ignore enemy-owned buildings that are not faction buildings 39 40 ; SkirmishGroupFudgeDistance is the distance that is multiplied by the number of units in a group to 41 ; determine if they are close enough to the waypoint to consider themselves AT the waypoint. This is 42 ; only used for "Follow Waypoint Path as a Team." 43 SkirmishGroupFudgeDistance = 5.0 44 45 ; Group pathfinding parameters. 46 MinInfantryForGroup = 10 ; Have to have 3 infantry to do group movement. 47 MinVehiclesForGroup = 10 ; Have to have 3 vehicles to do group movement. 48 MinDistanceForGroup = 100.0 ; Have to be moving at least this far for group movement. 49 DistanceRequiresGroup = 500.0 ; Force group movement if moving at least this far. 50 51 ; Note that these group pathfind parameters are inter-related, and modifying them may produce really 52 ; ugly results & require code changes. jba. 53 InfantryPathfindDiameter = 6 ; Number of pathfind cells wide group path is for infantry. 54 VehiclePathfindDiameter = 6 ; Number of pathfind cells wide group path is for vehicles. 55 56 SupplyCenterSafeRadius = 300.0 ; Radius to scan for enemies to determine if a supply center is safe. 57 RebuildDelayTimeSeconds = 3 ; Delay this many seconds when a base building is destroyed or captured before attempting rebuild. 58 59 AIDozerBoredRadiusModifier = 2.0 ; Multiplier to dozer scan radius for repair & mine clearing. 2.0 means ai uses twice the radius as human dozers. 60 AICrushesInfantry = Yes ; If yes, ai will attempt to crush infantry with vehicles. 61 62 63 SideInfo America 64 ResourceGatherersEasy = 1 65 ResourceGatherersNormal = 1 66 ResourceGatherersHard = 1 67 BaseDefenseStructure1 = AmericaPatriotBattery 68 69 SkillSet1 70 Science = SCIENCE_StealthFighter 71 Science = SCIENCE_PaladinTank 72 Science = SCIENCE_A10ThunderboltMissileStrike1 73 Science = SCIENCE_A10ThunderboltMissileStrike2 74 Science = SCIENCE_A10ThunderboltMissileStrike3 75 Science = SCIENCE_Pathfinder 76 Science = SCIENCE_DaisyCutter 77 End 78 79 SkillSet2 80 Science = SCIENCE_PaladinTank 81 Science = SCIENCE_StealthFighter 82 Science = SCIENCE_Pathfinder 83 Science = SCIENCE_Paradrop1 84 Science = SCIENCE_Paradrop2 85 Science = SCIENCE_Paradrop3 86 Science = SCIENCE_DaisyCutter 87 End 88 89 End 90 91 SideInfo China 92 ResourceGatherersEasy = 1 93 ResourceGatherersNormal = 2 94 ResourceGatherersHard = 2 95 BaseDefenseStructure1 = ChinaGattlingCannon 96 97 SkillSet1 98 Science = SCIENCE_RedGuardTraining 99 Science = SCIENCE_ArtilleryTraining 100 Science = SCIENCE_ClusterMines 101 Science = SCIENCE_ArtilleryBarrage1 102 Science = SCIENCE_ArtilleryBarrage2 103 Science = SCIENCE_ArtilleryBarrage3 104 Science = SCIENCE_EMPPulse 105 End 106 107 SkillSet2 108 Science = SCIENCE_RedGuardTraining 109 Science = SCIENCE_NukeLauncher 110 Science = SCIENCE_ArtilleryBarrage1 111 Science = SCIENCE_ArtilleryBarrage2 112 Science = SCIENCE_ArtilleryBarrage3 113 Science = SCIENCE_ArtilleryTraining 114 Science = SCIENCE_EMPPulse 115 End 116 End 117 118 SideInfo GLA 119 ResourceGatherersEasy = 1 120 ResourceGatherersNormal = 3 121 ResourceGatherersHard = 6 122 BaseDefenseStructure1 = GLAStingerSite 123 124 SkillSet1 125 Science = SCIENCE_TechnicalTraining 126 Science = SCIENCE_ScudLauncher 127 Science = SCIENCE_RebelAmbush1 128 Science = SCIENCE_RebelAmbush2 129 Science = SCIENCE_RebelAmbush3 130 Science = SCIENCE_CashBounty1 131 Science = SCIENCE_AnthraxBomb 132 End 133 134 SkillSet2 135 Science = SCIENCE_MarauderTank 136 Science = SCIENCE_TechnicalTraining 137 Science = SCIENCE_ScudLauncher 138 Science = SCIENCE_RebelAmbush1 139 Science = SCIENCE_RebelAmbush2 140 Science = SCIENCE_RebelAmbush3 141 Science = SCIENCE_AnthraxBomb 142 End 143 144 End 145 146 147 ;Skirmish AI Build List 148 SkirmishBuildList America 149 150 Structure AmericaCommandCenter 151 Location = X:1619.39 Y:2193.07 152 Rebuilds = 3 153 Angle = -141.13 154 InitiallyBuilt = No 155 AutomaticallyBuild = Yes // So it will automatically rebuild. 156 END ;Structure AmericaCommandCenter 157 Structure AmericaPowerPlant 158 Location = X:1738.79 Y:2250.15 159 Rebuilds = 3 160 Angle = -47.09 161 InitiallyBuilt = No 162 AutomaticallyBuild = No 163 END ;Structure AmericaPowerPlant 164 Structure AmericaBarracks 165 Location = X:1555.18 Y:2393.06 166 Rebuilds = 3 167 Angle = -46.49 168 InitiallyBuilt = No 169 AutomaticallyBuild = No 170 END ;Structure AmericaBarracks 171 Structure AmericaWarFactory 172 Location = X:1562.39 Y:1999.75 173 Rebuilds = 3 174 Angle = -136.13 175 InitiallyBuilt = No 176 AutomaticallyBuild = No 177 END ;Structure AmericaWarFactory 178 Structure AmericaPowerPlant 179 Location = X:1706.32 Y:1992.90 180 Rebuilds = 3 181 Angle = -43.81 182 InitiallyBuilt = No 183 AutomaticallyBuild = No 184 END ;Structure AmericaPowerPlant 185 Structure AmericaAirfield 186 Location = X:1915.69 Y:2271.70 187 Rebuilds = 3 188 Angle = -47.26 189 InitiallyBuilt = No 190 AutomaticallyBuild = No 191 END ;Structure AmericaAirfield 192 Structure AmericaStrategyCenter 193 Location = X:1458.32 Y:2127.40 194 Rebuilds = 3 195 Angle = -46.85 196 InitiallyBuilt = No 197 AutomaticallyBuild = No 198 END ;Structure AmericaStrategyCenter 199 Structure AmericaParticleCannonUplink 200 Location = X:1473.41 Y:2287.09 201 Rebuilds = 3 202 Angle = -46.20 203 InitiallyBuilt = No 204 AutomaticallyBuild = No 205 END ;Structure AmericaParticleCannonUplink 206 Structure AmericaSupplyDropZone 207 Location = X:1660.23 Y:2064.97 208 Rebuilds = 3 209 Angle = -48.52 210 InitiallyBuilt = No 211 AutomaticallyBuild = Yes 212 END ;Structure AmericaSupplyDropZone 213 Structure AmericaDetentionCamp 214 Location = X:1347.67 Y:2243.51 215 Rebuilds = 3 216 Angle = -139.42 217 InitiallyBuilt = No 218 AutomaticallyBuild = Yes 219 END ;Structure AmericaDetentionCamp 220 Structure AmericaPowerPlant 221 Location = X:1692.33 Y:2310.23 222 Rebuilds = 3 223 Angle = -46.53 224 InitiallyBuilt = No 225 AutomaticallyBuild = No 226 END ;Structure AmericaPowerPlant 227 Structure AmericaPowerPlant 228 Location = X:1733.19 Y:2135.85 229 Rebuilds = 3 230 Angle = -48.96 231 InitiallyBuilt = No 232 AutomaticallyBuild = No 233 END ;Structure AmericaPowerPlant 234 Structure AmericaAirfield 235 Location = X:1730.76 Y:2487.00 236 Rebuilds = 3 237 Angle = -49.49 238 InitiallyBuilt = No 239 AutomaticallyBuild = No 240 END ;Structure AmericaAirfield 241 Structure AmericaNavalyard 242 Location = X:1830.76 Y:2487.00 243 Rebuilds = 3 244 Angle = -49.49 245 InitiallyBuilt = No 246 AutomaticallyBuild = No 247 END ;Structure AmericaNavalyard 248 END ;SkirmishBuildList FactionAmerica 249 250 251 ;Skirmish AI Build List 252 SkirmishBuildList China 253 Structure ChinaCommandCenter 254 Name = ChinaCommandCenter 255 Location = X:1350.62 Y:1247.09 256 Rebuilds = 3 257 Angle = -131.74 258 InitiallyBuilt = No 259 AutomaticallyBuild = Yes 260 END ;Structure ChinaCommandCenter 261 Structure ChinaPowerPlant 262 Name = ChinaPowerPlant1 263 Location = X:1320.13 Y:990.84 264 Rebuilds = 3 265 Angle = -42.60 266 InitiallyBuilt = No 267 AutomaticallyBuild = No 268 END ;Structure ChinaPowerPlant 269 Structure ChinaBarracks 270 Name = ChinaBarracks 271 Location = X:1229.82 Y:1109.42 272 Rebuilds = 3 273 Angle = -44.46 274 InitiallyBuilt = No 275 AutomaticallyBuild = No 276 END ;Structure ChinaBarracks 277 Structure ChinaWarFactory 278 Name = ChinaWarFactory1 279 Location = X:1383.41 Y:1448.17 280 Rebuilds = 3 281 Angle = -129.20 282 InitiallyBuilt = No 283 AutomaticallyBuild = No 284 END ;Structure ChinaWarFactory 285 Structure ChinaPowerPlant 286 Name = ChinaPowerPlant2 287 Location = X:1576.07 Y:1099.33 288 Rebuilds = 3 289 Angle = -43.79 290 InitiallyBuilt = No 291 AutomaticallyBuild = No 292 END ;Structure ChinaPowerPlant 293 Structure ChinaAirfield 294 Name = ChinaAirfield 295 Location = X:1571.64 Y:1329.70 296 Rebuilds = 3 297 Angle = -39.98 298 InitiallyBuilt = No 299 AutomaticallyBuild = No 300 END ;Structure ChinaAirfield 301 Structure ChinaPropagandaCenter 302 Name = ChinaPropagandaCenter 303 Location = X:1481.75 Y:1147.17 304 Rebuilds = 3 305 Angle = -40.23 306 InitiallyBuilt = No 307 AutomaticallyBuild = No 308 END ;Structure ChinaPropagandaCenter 309 Structure ChinaNuclearMissileLauncher 310 Name = ChinaNuclearMissile 311 Location = X:1218.80 Y:1351.71 312 Rebuilds = 3 313 Angle = -131.82 314 InitiallyBuilt = No 315 AutomaticallyBuild = No 316 END ;Structure ChinaNuclearMissileLauncher 317 Structure ChinaPowerPlant 318 Name = ChinaPowerPlant3 319 Location = X:1393.53 Y:1068.56 320 Rebuilds = 3 321 Angle = -40.67 322 InitiallyBuilt = No 323 AutomaticallyBuild = No 324 END ;Structure ChinaPowerPlant 325 Structure ChinaPowerPlant 326 Name = ChinaPowerPlant4 327 Location = X:1124.32 Y:1205.73 328 Rebuilds = 3 329 Angle = -43.16 330 InitiallyBuilt = No 331 AutomaticallyBuild = No 332 END ;Structure ChinaPowerPlant 333 Structure ChinaSpeakerTower 334 Name = ChinaSpeakerTower1 335 Location = X:1265.90 Y:1224.58 336 Rebuilds = 3 337 Angle = -41.44 338 InitiallyBuilt = No 339 AutomaticallyBuild = No 340 END ;Structure ChinaSpeakerTower 341 Structure ChinaGattlingCannon 342 Location = X:1116.95 Y:1332.57 343 Rebuilds = 3 344 Angle = 0.00 345 InitiallyBuilt = No 346 AutomaticallyBuild = No 347 END ;Structure ChinaGattlingCannon 348 Structure ChinaGattlingCannon 349 Location = X:1241.62 Y:1471.63 350 Rebuilds = 3 351 Angle = 0.00 352 InitiallyBuilt = No 353 AutomaticallyBuild = No 354 END ;Structure ChinaGattlingCannon 355 Structure ChinaSupplyCenter 356 Location = X:1431.77 Y:788.74 357 Rebuilds = 3 358 Angle = -44.39 359 InitiallyBuilt = No 360 AutomaticallyBuild = No 361 END ;Structure ChinaSupplyCenter 362 END ;SkirmishBuildList FactionChina 363 364 ;Skirmish AI Build List 365 366 SkirmishBuildList GLA 367 Structure GLACommandCenter 368 Location = X:1247.10 Y:1276.17 369 Rebuilds = 3 370 Angle = -131.80 371 InitiallyBuilt = No 372 AutomaticallyBuild = Yes 373 END ;Structure GLACommandCenter 374 Structure GLASupplyStash 375 Location = X:1349.90 Y:842.68 376 Rebuilds = 3 377 Angle = -43.16 378 InitiallyBuilt = No 379 AutomaticallyBuild = No 380 END ;Structure GLASupplyStash 381 Structure GLABarracks 382 Location = X:1098.24 Y:1399.35 383 Rebuilds = 3 384 Angle = -42.21 385 InitiallyBuilt = No 386 AutomaticallyBuild = No 387 END ;Structure GLABarracks 388 Structure GLAArmsDealer 389 Location = X:1091.84 Y:1196.76 390 Rebuilds = 3 391 Angle = -133.20 392 InitiallyBuilt = No 393 AutomaticallyBuild = No 394 END ;Structure GLAArmsDealer 395 Structure GLATunnelNetwork 396 Location = X:1230.45 Y:1514.51 397 Rebuilds = 3 398 Angle = -38.00 399 InitiallyBuilt = No 400 AutomaticallyBuild = No 401 END ;Structure GLATunnelNetwork 402 Structure GLATunnelNetwork 403 Location = X:1492.56 Y:1197.92 404 Rebuilds = 3 405 Angle = -86.30 406 InitiallyBuilt = No 407 AutomaticallyBuild = No 408 END ;Structure GLATunnelNetwork 409 Structure GLAPalace 410 Location = X:1384.21 Y:1371.88 411 Rebuilds = 3 412 Angle = -131.57 413 InitiallyBuilt = No 414 AutomaticallyBuild = No 415 END ;Structure GLAPalace 416 Structure GLABlackMarket 417 Location = X:1351.53 Y:1169.95 418 Rebuilds = 3 419 Angle = -42.37 420 InitiallyBuilt = No 421 AutomaticallyBuild = Yes 422 END ;Structure GLABlackMarket 423 ; sorry, prisons are cut, maybe next version (srj) 424 ; Structure GLAPrison 425 ; Location = X:1080.68 Y:1032.40 426 ; Rebuilds = 0 427 ; Angle = 136.35 428 ; InitiallyBuilt = No 429 ; AutomaticallyBuild = No 430 ; END ;Structure GLAPrison 431 Structure GLAScudStorm 432 Location = X:1238.50 Y:1075.20 433 Rebuilds = 3 434 Angle = -40.56 435 InitiallyBuilt = No 436 AutomaticallyBuild = No 437 END ;Structure GLAScudStorm 438 Structure GLATunnelNetwork 439 Location = X:936.33 Y:1252.00 440 Rebuilds = 3 441 Angle = -171.82 442 InitiallyBuilt = No 443 AutomaticallyBuild = No 444 END ;Structure GLATunnelNetwork 445 Structure GLATunnelNetwork 446 Location = X:1239.37 Y:926.21 447 Rebuilds = 3 448 Angle = -82.46 449 InitiallyBuilt = No 450 AutomaticallyBuild = No 451 END ;Structure GLATunnelNetwork 452 END ;SkirmishBuildList FactionGLA 453 454 END
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