;////////////////////////////////////////////////////////////////////////////// ;FILE: Armor.ini /////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ;Just so you know the choices available, here is part of Damage.h ;{ ; "EXPLOSION", ; "CRUSH", ; "ARMOR_PIERCING", ; "SMALL_ARMS", ; "GATTLING", ; "RADIATION", ; "FLAME", ; "LASER", ; "SNIPER", ; "POISON", ; "HEALING", ; "UNRESISTABLE", ; "WATER", ; "DEPLOY", ; "SURRENDER", ; "HACK", ; "KILL_PILOT", ; "PENALTY", ; "FALLING", ; "MELEE", ; "DISARM", ; "HAZARD_CLEANUP", ; "INFANTRY_MISSILE", ;Used by Rocket troopers. ; "AURORA_BOMB", ;Used by the Aurora ; "LAND_MINE", ;used by land mines ; "JET_MISSILES", ;used by jets ; "STEALTHJET_MISSILES", ;used by the StealthJet ; "MOLOTOV_COCKTAIL", ;used by angry mob molotov cocktails ; "COMANCHE_VULCAN", ;used by Comanche 20mm ; "FLESHY_SNIPER", ;}; Armor NoArmor Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons End Armor HumanArmor Armor = EXPLOSION 100% Armor = CRUSH 100% Armor = ARMOR_PIERCING 25% Armor = SMALL_ARMS 100% Armor = GATTLING 100% Armor = RADIATION 100% Armor = FLAME 100% Armor = LASER 100% Armor = SNIPER 100% Armor = POISON 100% Armor = UNRESISTABLE 100% Armor = SURRENDER 100% Armor = KILL_PILOT 100% Armor = MELEE 200% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 100% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 100% Armor = MOLOTOV_COCKTAIL 100% Armor = COMANCHE_VULCAN 100% Armor = FLESHY_SNIPER 200% Armor = PARTICLE_BEAM 200% End Armor NUKEArmor Armor = EXPLOSION 0% Armor = CRUSH 0% Armor = ARMOR_PIERCING 0% Armor = SMALL_ARMS 0% Armor = GATTLING 0% Armor = RADIATION 0% Armor = FLAME 0% Armor = LASER 200% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 0% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 0% Armor = AURORA_BOMB 0% Armor = LAND_MINE 0% Armor = JET_MISSILES 0% Armor = STEALTHJET_MISSILES 0% Armor = MOLOTOV_COCKTAIL 0% Armor = COMANCHE_VULCAN 0% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 1000% End Armor HazMatHumanArmor Armor = EXPLOSION 100% Armor = CRUSH 100% Armor = ARMOR_PIERCING 25% Armor = SMALL_ARMS 100% Armor = GATTLING 100% Armor = RADIATION 0% Armor = FLAME 100% Armor = LASER 75% Armor = SNIPER 100% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 100% Armor = KILL_PILOT 100% Armor = MELEE 100% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 100% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 100% Armor = MOLOTOV_COCKTAIL 200% Armor = COMANCHE_VULCAN 100% Armor = FLESHY_SNIPER 200% Armor = PARTICLE_BEAM 200% End Armor StingerSoldierArmor Armor = EXPLOSION 100% Armor = CRUSH 100% Armor = ARMOR_PIERCING 25% Armor = SMALL_ARMS 100% Armor = GATTLING 100% Armor = RADIATION 100% Armor = FLAME 100% Armor = LASER 100% Armor = SNIPER 100% Armor = POISON 100% Armor = UNRESISTABLE 100% Armor = SURRENDER 100% Armor = KILL_PILOT 100% Armor = MELEE 100% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 75% Armor = AURORA_BOMB 75% Armor = LAND_MINE 100% Armor = JET_MISSILES 75% Armor = STEALTHJET_MISSILES 100% Armor = MOLOTOV_COCKTAIL 100% Armor = COMANCHE_VULCAN 75% Armor = FLESHY_SNIPER 200% Armor = PARTICLE_BEAM 200% End Armor TankArmor Armor = EXPLOSION 50% Armor = CRUSH 50% Armor = ARMOR_PIERCING 75% Armor = SMALL_ARMS 5% Armor = GATTLING 10% Armor = RADIATION 25% Armor = FLAME 25% Armor = LASER 5% Armor = SNIPER 0% Armor = POISON 25% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 100% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 5% Armor = COMANCHE_VULCAN 10% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor DozerArmor Armor = EXPLOSION 75% Armor = CRUSH 50% Armor = ARMOR_PIERCING 100% Armor = SMALL_ARMS 10% Armor = GATTLING 20% Armor = RADIATION 50% Armor = FLAME 50% Armor = LASER 5% Armor = SNIPER 0% Armor = POISON 50% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 5% Armor = COMANCHE_VULCAN 20% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End ; reduces damage some Armor UpgradedTankArmor Armor = EXPLOSION 25% Armor = CRUSH 25% Armor = ARMOR_PIERCING 50% Armor = SMALL_ARMS 0% Armor = GATTLING 0% Armor = RADIATION 10% Armor = FLAME 10% Armor = LASER 0% Armor = SNIPER 0% Armor = POISON 25% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 75% Armor = AURORA_BOMB 75% Armor = LAND_MINE 75% Armor = JET_MISSILES 75% Armor = STEALTHJET_MISSILES 100% Armor = MOLOTOV_COCKTAIL 0% Armor = COMANCHE_VULCAN 0% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 100% END Armor TruckArmor Armor = EXPLOSION 75% Armor = CRUSH 50% Armor = ARMOR_PIERCING 100% Armor = SMALL_ARMS 25% Armor = GATTLING 50% Armor = RADIATION 50% Armor = FLAME 75% Armor = LASER 10% Armor = SNIPER 0% Armor = POISON 50% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 10% Armor = COMANCHE_VULCAN 50% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End ;used by the Quad Cannon, Hummer and Gattling Tank to make them effective AA units. Armor AntiAirVehicle Armor = EXPLOSION 75% Armor = CRUSH 50% Armor = ARMOR_PIERCING 100% Armor = SMALL_ARMS 25% Armor = GATTLING 50% Armor = RADIATION 50% Armor = FLAME 75% Armor = LASER 10% Armor = SNIPER 0% Armor = POISON 50% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 75% Armor = STEALTHJET_MISSILES 100% Armor = MOLOTOV_COCKTAIL 10% Armor = COMANCHE_VULCAN 50% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor HumveeArmor Armor = EXPLOSION 75% Armor = CRUSH 50% Armor = ARMOR_PIERCING 100% Armor = SMALL_ARMS 25% Armor = GATTLING 50% Armor = RADIATION 50% Armor = FLAME 25% Armor = LASER 10% Armor = SNIPER 0% Armor = POISON 25% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 75% Armor = STEALTHJET_MISSILES 100% Armor = MOLOTOV_COCKTAIL 10% Armor = COMANCHE_VULCAN 50% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor ToxinTruckArmor ;TruckArmor that is immune to poison Armor = EXPLOSION 75% Armor = CRUSH 50% Armor = ARMOR_PIERCING 100% Armor = SMALL_ARMS 25% Armor = GATTLING 50% Armor = RADIATION 0% Armor = FLAME 25% Armor = LASER 10% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 10% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 10% Armor = COMANCHE_VULCAN 50% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor DragonTankArmor Armor = EXPLOSION 50% Armor = CRUSH 50% Armor = ARMOR_PIERCING 75% Armor = SMALL_ARMS 5% Armor = GATTLING 10% Armor = RADIATION 25% Armor = FLAME 0% Armor = LASER 5% Armor = SNIPER 0% Armor = POISON 25% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 100% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 5% Armor = COMANCHE_VULCAN 10% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor VulnerableAllArmor Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons End Armor AirplaneArmor Armor = EXPLOSION 100% Armor = CRUSH 50% Armor = ARMOR_PIERCING 100% Armor = SMALL_ARMS 50% Armor = GATTLING 150% Armor = RADIATION 0% Armor = FLAME 100% Armor = LASER 5% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 150% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 150% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 100% Armor = COMANCHE_VULCAN 150% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor ComancheArmor Armor = EXPLOSION 100% Armor = CRUSH 50% Armor = ARMOR_PIERCING 100% Armor = SMALL_ARMS 50% Armor = GATTLING 150% Armor = RADIATION 0% Armor = FLAME 100% Armor = LASER 5% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 150% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 150% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 100% Armor = COMANCHE_VULCAN 150% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor ChinookArmor Armor = EXPLOSION 100% Armor = CRUSH 50% Armor = ARMOR_PIERCING 100% Armor = SMALL_ARMS 50% Armor = GATTLING 150% Armor = RADIATION 0% Armor = FLAME 100% Armor = LASER 5% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 150% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 150% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 100% Armor = COMANCHE_VULCAN 150% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor ProjectileArmor ;Missles are armored from basic damage Armor = EXPLOSION 50% Armor = CRUSH 0% Armor = ARMOR_PIERCING 0% Armor = SMALL_ARMS 0% Armor = GATTLING 150% Armor = RADIATION 0% Armor = FLAME 0% Armor = LASER 200% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 150% Armor = AURORA_BOMB 0% Armor = LAND_MINE 0% Armor = JET_MISSILES 150% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 0% Armor = COMANCHE_VULCAN 150% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% Armor = FALLING 0% End ;*Be careful with this type, use in conjunction with KindOf = BALLISTIC_MISSILE to restrict targeting ;*to select weapons, because ballistic missile armor is weak! Weapons capable of targeting must have ;*AntiBallisticMissile = Yes set in the Weapon.ini. Armor BallisticMissileArmor Armor = DEFAULT 80% ;this sets the level for all nonspecified damage types Armor = FALLING 0% ;projectiles are immune to falling damage Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. End Armor StructureArmor Armor = EXPLOSION 75% Armor = CRUSH 0% Armor = ARMOR_PIERCING 50% Armor = SMALL_ARMS 5% Armor = GATTLING 10% Armor = RADIATION 0% Armor = FLAME 25% Armor = LASER 0% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 50% Armor = AURORA_BOMB 150% Armor = LAND_MINE 0% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 250% Armor = MOLOTOV_COCKTAIL 10% Armor = COMANCHE_VULCAN 50% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor StructureArmorTough Armor = EXPLOSION 50% Armor = CRUSH 0% Armor = ARMOR_PIERCING 25% Armor = SMALL_ARMS 5% Armor = GATTLING 5% Armor = RADIATION 0% Armor = FLAME 10% Armor = LASER 0% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 25% Armor = AURORA_BOMB 75% Armor = LAND_MINE 0% Armor = JET_MISSILES 50% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 5% Armor = COMANCHE_VULCAN 25% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 100% End Armor HoleArmor Armor = EXPLOSION 25% Armor = CRUSH 0% Armor = ARMOR_PIERCING 10% Armor = SMALL_ARMS 0% Armor = GATTLING 0% Armor = RADIATION 0% Armor = FLAME 0% Armor = LASER 0% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 5% Armor = AURORA_BOMB 500% Armor = LAND_MINE 0% Armor = JET_MISSILES 25% Armor = STEALTHJET_MISSILES 50% Armor = MOLOTOV_COCKTAIL 0% Armor = COMANCHE_VULCAN 0% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 100% End Armor BaseDefenseArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes. Armor = EXPLOSION 75% Armor = CRUSH 0% Armor = ARMOR_PIERCING 50% Armor = SMALL_ARMS 5% Armor = GATTLING 10% Armor = RADIATION 0% Armor = FLAME 25% Armor = LASER 0% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 50% Armor = AURORA_BOMB 150% Armor = LAND_MINE 0% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 350% Armor = MOLOTOV_COCKTAIL 10% Armor = COMANCHE_VULCAN 50% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor StingerSiteArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes. Armor = EXPLOSION 75% Armor = CRUSH 0% Armor = ARMOR_PIERCING 50% Armor = SMALL_ARMS 5% Armor = GATTLING 10% Armor = RADIATION 0% Armor = FLAME 50% Armor = LASER 0% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 50% Armor = AURORA_BOMB 150% Armor = LAND_MINE 0% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 350% Armor = MOLOTOV_COCKTAIL 10% Armor = COMANCHE_VULCAN 50% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor WallArmor Armor = EXPLOSION 75% Armor = CRUSH 0% Armor = ARMOR_PIERCING 75% Armor = SMALL_ARMS 0% Armor = GATTLING 0% Armor = RADIATION 0% Armor = FLAME 50% Armor = LASER 0% Armor = SNIPER 0% Armor = POISON 0% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 0% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 50% Armor = AURORA_BOMB 250% Armor = LAND_MINE 0% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 250% Armor = MOLOTOV_COCKTAIL 0% Armor = COMANCHE_VULCAN 0% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End Armor MineArmor Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types Armor = LAND_MINE 0% ; mines take no damage from mines Armor = POISON 0% Armor = RADIATION 0% Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons End Armor TreeArmor Armor = DEFAULT 0% Armor = FLAME 200% Armor = PARTICLE_BEAM 100% Armor = UNRESISTABLE 100% End Armor InvulnerableAllArmor ; If you want to even be immune to Kill, then you want an InactiveBody Armor = DEFAULT 0% Armor = UNRESISTABLE 100% End Armor HazardousMaterialArmor ;Poison fields and radiation fields have this type of armor (and only cleaned up by cleaner units) Armor = DEFAULT 0% Armor = HAZARD_CLEANUP 100% ;Only way to get harmed (or cleaned up) Armor = FLAME 0% ;Flame can't clean it up anymore (looks dumb). End Armor AvalancheArmor ;The avalanche bits will not crush each other Armor = DEFAULT 0% ; this sets the level for all nonspecified damage types Armor = EXPLOSION 100% Armor = UNRESISTABLE 100% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 100% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 100% End Armor T72TankArmor Armor = EXPLOSION 50% Armor = CRUSH 50% Armor = ARMOR_PIERCING 75% Armor = SMALL_ARMS 5% Armor = GATTLING 10% Armor = RADIATION 25% Armor = FLAME 25% Armor = LASER 5% Armor = SNIPER 0% Armor = POISON 25% Armor = UNRESISTABLE 100% Armor = SURRENDER 0% Armor = KILL_PILOT 100% Armor = MELEE 0% Armor = HAZARD_CLEANUP 0% Armor = INFANTRY_MISSILE 100% Armor = AURORA_BOMB 100% Armor = LAND_MINE 0% Armor = JET_MISSILES 100% Armor = STEALTHJET_MISSILES 150% Armor = MOLOTOV_COCKTAIL 5% Armor = COMANCHE_VULCAN 10% Armor = FLESHY_SNIPER 0% Armor = PARTICLE_BEAM 200% End ; This makes you nearly-invulnerable to everything except "KILL" damage. ; (We don't want to set the armor to 0%, because then things would realize ; they couldn't do any damage to us at all, and refuse to target us.) Armor InvulnerableArmor Armor = DEFAULT 1% ;this sets the level for all nonspecified damage types Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. End