;////////////////////////////////////////////////////////////////////////////// ;FILE: Voice.ini ////////////////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ; ; This file is for unit responses. These typically are UI Voice sounds. ; They should be of type 'AudioEvent' ;------------------------------------------------------------------------------ ; Dialog Event ;------------------------------------------------------------------------------ AudioEvent RangerVoiceSelect Sounds = iransea iranseb iransec iransed iransee iransef Control = random Volume = 90 Type = ui voice player End AudioEvent RangerVoiceCreate Sounds = iranseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent RangerVoiceMove Sounds = iranmoa iranmob iranmoc iranmod iranmoe Control = random Volume = 90 Type = ui voice player End AudioEvent RangerVoiceAttack Sounds = iranata iranatb iranatc iranatd iranate iranatf iranatg iranlaa iranlab iranlac Control = random Volume = 90 Type = ui voice player End AudioEvent RangerVoiceCapture Sounds = irancaa irancab irancac irancad irancae Control = random Volume = 90 Type = ui voice player End AudioEvent RangerVoiceCaptureComplete Sounds = irancoa irancob irancoc irancod Control = random Volume = 120 MinVolume = 110 Type = world player global End AudioEvent RangerVoiceClearBuilding Sounds = irancla iranclb iranclc irancld Control = random Limit = 1 Volume = 90 Type = ui voice player End AudioEvent RangerVoiceSubdue Sounds = iransba iransbb iransbc iransbd Control = random Volume = 90 Type = ui voice player End AudioEvent RangerVoiceGarrison Sounds = irangaa irangab irangac irangad Control = random Volume = 90 Type = ui voice player End AudioEvent RangerVoiceSurrender Sounds = iransua iransub iransuc Control = random Volume = 120 MinVolume = 110 Type = world shrouded everyone End AudioEvent RangerVoiceFear Sounds = iranfea iranfeb iranfec iranfed iranfee iranfef iranfeg Control = random Volume = 100 MinVolume = 90 Type = world shrouded player End AudioEvent RangerVoiceBaseAttack Sounds = iranbaa iranbab iranbac iranbad Control = random Volume = 120 MinVolume = 110 Type = world global player End AudioEvent RangerVoiceUpgradeFlashBangGrenades Sounds = iranu1 Control = random Volume = 90 Type = ui voice player End AudioEvent RangerVoiceDie Sounds = irandia irandib irandic irandid irandie irandif irandig irandih irandii irandij irandik irandil Control = random Priority = LOW Limit = 3 PitchShift = -10 10 VolumeShift = -20 Volume = 100 Type = world voice everyone End AudioEvent RangerVoiceBuildingStolen Sounds = iranbsa iranbsb iranbsc Control = random Volume = 120 MinVolume = 110 Type = world global player End AudioEvent RangerVoiceModeFlashBang Sounds = iranmfa iranmfb iranmfc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent RangerVoiceModeGun Sounds = iranmga iranmgb iranmgc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent RangerVoiceLaugh Sounds = iranlaa iranlab iranlac Control = random Volume = 100 Type = world shrouded player End ;=================================================== AudioEvent MissileDefenderVoiceSelect Sounds = imisseb imissec imissed imissee imissef Control = random Volume = 90 Type = ui voice player End AudioEvent MissileDefenderVoiceCreate Sounds = imissea imismoe Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent MissileDefenderVoiceMove Sounds = imismoa imismob imismoc imismod imismoe imismof Control = random Volume = 90 Type = ui voice player End AudioEvent MissileDefenderVoiceAttack Sounds = imisata imisatb imisatc imisatd imisate imisatf imisatg imisath Control = random Volume = 90 Type = ui voice player End AudioEvent MissileDefenderVoiceGarrison Sounds = imisgaa imisgab imisgac imisgad Control = random Volume = 90 Type = ui voice player End AudioEvent MissileDefenderVoiceModeLaser Sounds = imismla imismlb imismlc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent MissileDefenderVoiceAttackLaser Sounds = imisa2a imisa2b imisa2c imisa2d Control = random Volume = 90 Type = ui voice player End AudioEvent MissileDefenderVoiceFear Sounds = imisfea imisfeb imisfec Control = random Volume = 100 MinVolume = 90 Type = world shrouded player End AudioEvent MissileDefenderVoiceSurrender Sounds = imissua imissuc ;imissub Control = random Volume = 100 MinVolume = 90 Type = world shrouded everyone End AudioEvent MissileDefenderVoiceDie Sounds = imisdia imisdib imisdic imisdid imisdie imisdif imisdig imisdih imisdii imisdij Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 90 VolumeShift = -20 Type = world voice shrouded everyone End ;==================================================== AudioEvent CrusaderTankVoiceSelect Sounds = vcrusea vcruseb vcrusec vcrused vcrusee Control = random Volume = 90 Type = ui voice player End AudioEvent CrusaderTankVoiceCreate Sounds = vcrusef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent CrusaderTankVoiceMove Sounds = vcrumoa vcrumob vcrumoc vcrumod vcrumoe Control = random Volume = 90 Type = ui voice player End AudioEvent CrusaderTankVoiceAttack Sounds = vcruata vcruatb vcruatc vcruatd vcruate vcruatf vcrucrb Control = random Volume = 90 Type = ui voice player End AudioEvent CrusaderTankVoiceCrush Sounds = vcrucra vcrucrb vcrucrc Control = random Volume = 90 Type = ui voice player End AudioEvent CrusaderTankVoiceUpgradeCompositeArmor Sounds = vcruu1 Control = random Volume = 90 Type = ui voice player End AudioEvent CrusaderTankVoiceDrone Sounds = vcrudra vcrudrb Control = random Volume = 90 Type = ui voice player End ;====================================================== AudioEvent TomahawkVoiceSelect Sounds = vtomseb vtomsec vtomsed vtomsee vtomsef Control = random Volume = 90 Type = ui voice player End AudioEvent TomahawkVoiceCreate Sounds = vtomsea Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent TomahawkVoiceMove Sounds = vtommoa vtommob vtommoc vtommod vtommoe Control = random Volume = 90 Type = ui voice player End AudioEvent TomahawkVoiceAttack Sounds = vtomata vtomatb vtomatc vtomatd vtomate vtomatf Control = random Volume = 90 Type = ui voice player End AudioEvent TomahawkVoiceCrush Sounds = vtomcra vtomcrb vtomcrc Control = random Volume = 90 Type = ui voice player End AudioEvent TomahawkVoiceDrone Sounds = vtomdra vtomdrb Control = random Volume = 90 Type = ui voice player End AudioEvent TomahawkVoiceUpgradeWaypointTargeting Sounds = vtomu1 Control = random Volume = 90 Type = ui voice player End AudioEvent TomahawkVoiceModeWaypoint Sounds = vtommwa vtommwb Control = random Volume = 90 Type = ui voice player Limit = 1 End ;==================================================== AudioEvent RaptorVoiceSelect Sounds = vrapsea vrapseb vrapsec vrapsed vrapsee vrapsef Control= random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume = 90 Type = ui voice player End AudioEvent RaptorVoiceCreate Sounds = vrapseg Control= random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent RaptorVoiceMove Sounds= vrapmoa vrapmob vrapmoc vrapmod vrapmoe Control= random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent RaptorVoiceAttackAir Sounds = vrapata vrapatb vrapatc vrapatd vrapate Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent RaptorVoiceAttack Sounds = vrapa2a vrapa2b vrapa2c vrapa2d vrapa2e vrapa2f vrapata vrapatb vrapatc vrapatd vrapate Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent RaptorVoiceLowFuel Sounds = vrapfub vrapfua vrapfuc vrapfud Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume = 120 MinVolume = 110 Type = world player global End AudioEvent RaptorVoiceUpgradeFuel Sounds = vrapu1 Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent RaptorVoiceUpgradeLaserGuidedMissiles Sounds = vrapu2 Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent RaptorVoiceAirPatrol Sounds = vrappaa vrappab vrappac Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent RaptorVoiceFalling Sounds = vrapfaa vrapfab vrapfac vrapfad Control = random ; Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f gradio1g ; Decay = gradio3a gradio3b gradio3c gradio3d gradio3e gradio3f gradio3g Volume = 100 MinVolume = 80 Type = world shrouded player End ;================================================== AudioEvent ComancheVoiceSelect Sounds = vcomsea vcomseb vcomsed vcomsee vcomsec Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ComancheVoiceCreate Sounds = vcomsef Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent ComancheVoiceMove Sounds = vcommoa vcommob vcommoc vcommod vcommoe Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ComancheVoiceAttack Sounds = vcomata vcomatb vcomatc vcomatd vcomate vcomatf vcomatg vcomath Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ComancheVoiceAttackRocket Sounds = vcoma2a vcoma2b vcoma2c vcoma2d Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ComancheVoiceUpgradeRocketPods Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Sounds = vcomu1 Control = random Volume = 90 Type = ui voice player End AudioEvent ComancheVoiceFalling Sounds = vcomfaa vcomfab vcomfac vcomfad vcomfae Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent ComancheVoiceModeRocketPods Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Sounds = vcoma2a vcoma2b vcoma2c vcoma2d vcoma2e Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent ComancheVoiceDie Sounds = vcomfaa vcomfab vcomfac vcomfad vcomfae Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End ;=================================================== AudioEvent ChinookVoiceSelect Sounds = vchisea vchiseb vchisec vchised vchisee vchisef Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ChinookVoiceCreate Sounds = vchiseg Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent ChinookVoiceMove Sounds = vchimoa vchimob vchimoc vchimod vchimoe vchimof Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ChinookVoiceAttack Sounds = vchidra vchidrb vchidrc vchidrd vchidre Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ChinookVoiceCombatDrop Sounds = vchidra vchidrb vchidrc vchidrd vchidre Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ChinookVoiceUnload Sounds = vchiuna vchiunb vchiunc vchiund Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ChinookVoiceSupply Sounds = vchispa vchispb vchispc Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 90 Type = ui voice player End AudioEvent ChinookVoiceSuppliesDepleted Sounds = vchisda vchisdb vchisdc Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 120 MinVolume = 110 Type = world global player End AudioEvent ChinookVoiceFalling Sounds = vchifac vchifad vchifae vchifaf vchifaa vchifab Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End ;===================================================== AudioEvent AuroraBomberVoiceSelect Sounds = vaursea vaurseb vaursec vaursed vaursee vaursef Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control= random Volume = 90 Type = ui voice player End AudioEvent AuroraBomberVoiceCreate Sounds = vaurseg Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f gradio1g Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control= random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent AuroraBomberVoiceMove Sounds= vaurmoa vaurmob vaurmoc vaurmod vaurmoe vaurmof Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control= random Volume= 90 Type = ui voice player End AudioEvent AuroraBomberVoiceAttack Sounds = vaurata vauratb vauratc vauratd vaurate vaurspa vaurspb vaurspc vaurspd vaurspe vaurmsa vaurmsb vaurmsc Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume= 90 Type = ui voice player End AudioEvent AuroraBomberVoiceSuperSonic Sounds = vaurspa vaurspb vaurspc vaurspd vaurspe Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume= 90 Type = ui voice player End AudioEvent AuroraBomberVoiceModeSuperSonic Sounds = vaurmsa vaurmsb vaurmsc Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume= 90 Type = ui voice player Limit = 1 End AudioEvent AuroraBomberVoiceLowFuel Sounds = vaurfub vaurfua vaurfuc Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 120 MinVolume = 110 Type = world player global End AudioEvent AuroraBomberVoiceFalling Sounds = vaurfaa vaurfab vaurfac Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End ;====================================================== AudioEvent AmbulanceVoiceSelect Sounds = vambsea vambseb vambsec vambsed vambsee vambsef Control = random Volume = 90 Type = ui voice player End AudioEvent AmbulanceVoiceCreate Sounds = vambseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent AmbulanceVoiceMove Sounds = vambmoa vambmob vambmoc vambmod vambmoe vambmof Control = random Volume = 90 Type = ui voice player End AudioEvent AmbulanceVoiceHeal Sounds = vambhea vambheb vambhec vambhed vambhee vambhef Control = random Volume = 90 Type = ui voice player End AudioEvent AmbulanceVoiceDetox Sounds = vambdea vambdeb vambdec vambded Control = random Volume = 90 Type = ui voice player End AudioEvent AmbulanceVoiceModeDetox Sounds = ;vambmda vambmdb Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent AmbulanceVoiceDrone Sounds = vambdra vambdrb Control = random Volume = 90 Type = ui voice player End AudioEvent AmbulanceVoiceCrush Sounds = vambcra vambcrb vambcrc Control = random Volume = 90 Type = ui voice player End ;====================================================== AudioEvent HumveeVoiceSelect Sounds = vhumsea vhumseb vhumsef vhumsec vhumsed vhumsee Control = random Volume = 90 Type = ui voice player End AudioEvent HumveeVoiceCreate Sounds = vhumseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent HumveeVoiceMove Sounds = vhummoa vhummob vhummod vhummoe vhummof vhummoc Control = random Volume = 90 Type = ui voice player End AudioEvent HumveeVoiceAttack Sounds = vhumata vhumatb vhumatc vhumatd vhumate vhumatf vhuma2a vhuma2b vhuma2c vhuma2d vhuma2e Control = random Volume = 90 Type = ui voice player End AudioEvent HumveeVoiceAttackTOW Sounds = vhuma2a vhuma2b vhuma2c vhuma2d vhuma2e Control = random Volume = 90 Type = ui voice player End AudioEvent HumveeVoiceDrone Sounds = vhumdra vhumdrb vhumdrc Control = random Volume = 90 Type = ui voice player End AudioEvent HumveeVoiceCrush Sounds = vhumcra vhumcrb vhumcrc vhumcrd Control = random Volume = 90 Type = ui voice player End AudioEvent HumveeVoiceUpgradeTowMissiles Sounds = vhumu1 Control = random Volume = 90 Type = ui voice player End AudioEvent HumveeVoiceUnload Sounds = vhumuna vhumunb vhumhunc vhumund Control = random Volume = 90 Type = ui voice player End ;===================================================== AudioEvent ColonelBurtonVoiceSelect Sounds = icolsea icolseb icolsec icolsed icolsee icolsef icolseg icolseh icola3g icola3h Control = random Volume = 90 Type = ui voice player End AudioEvent ColonelBurtonVoiceCreate Sounds = icolsei Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent ColonelBurtonVoiceMove Sounds = icolmoa icolmob icolmoc icolmod icolmoe icolclb icolcld Control = random Volume = 90 Type = ui voice player End AudioEvent ColonelBurtonVoiceAttack Sounds = icolata icolatb icolatc icolatd icolate Control = random Volume = 90 Type = ui voice player End AudioEvent ColonelBurtonVoiceAttackKnife Sounds = icola2a icola2b icola2c icola2d icola2e Control = random Volume = 90 Type = ui voice player End AudioEvent ColonelBurtonVoiceClimb Sounds = icolcla icolclb icolclc icolcld Control = random Volume = 90 Type = ui voice player End AudioEvent ColonelBurtonVoiceGarrison Sounds = icolgaa icolgab icolgac Control = random Volume = 90 Type = ui voice player End AudioEvent ColonelBurtonVoiceFear Sounds = icolfea icolfeb icolfec icolfed icolfee Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent ColonelBurtonVoiceDie Sounds = icoldia icoldib icoldic icoldid icoldie Control = random Priority = LOW Limit = 3 Volume = 100 MinVolume = 80 PitchShift = -10 10 Type = world shrouded everyone End AudioEvent ColonelBurtonVoiceModeKnife Sounds = icolmka icolmkb Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent ColonelBurtonVoiceModeTimedCharge Sounds = icolmta icolmtb Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent ColonelBurtonVoiceModeRemoteCharge Sounds = icolmra icolmrb Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent ColonelBurtonVoicePlantTimedCharge Sounds = icola3a icola3b icola3c icola3d icola3e icola3f Control = random Volume = 90 Type = ui voice player End AudioEvent ColonelBurtonVoicePlantRemoteCharge Sounds = icola3a icola3b icola3c icola3d icola3e icola3f Control = random Volume = 90 Type = ui voice player End ;AudioEvent ColonelBurtonVoiceDemoChargeTaunt ; Sounds = ; Control = random ; Volume = 80 ; Type = ui voice player ;End AudioEvent ColonelBurtonSoundAmbient Sounds = icola3g icola3h Control = loop random Delay = 50000 100000 Priority = low MinRange = 75 MaxRange = 700 Limit = 1 Volume = 90 Type = ui voice player End ;===================================================== AudioEvent DozerUSAVoiceSelect Sounds = vdousea vdouseb vdousec vdoused vdousee vdousef vdouseg vdouseh vdousei Control = random Volume = 90 Type = ui voice player End AudioEvent DozerUSAVoiceCreate Sounds = vdousej Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent DozerUSAVoiceMove Sounds = vdoumoa vdoumob vdoumoc vdoumoe vdoumof vdoumog vdoumod Control = random Volume = 90 Type = ui voice player End AudioEvent DozerUSAVoiceCrush Sounds = vdoucra vdoucrb vdoucrc Control = random Volume = 90 Type = ui voice player End AudioEvent DozerUSAVoiceBuild Sounds = vdoubua vdoubub vdoubuc vdoubud vdoubue Control = random Volume = 90 Type = ui voice player End AudioEvent DozerUSAVoiceBuildNot Sounds = vdounoa vdounob vdounoc vdounod Control = random Volume = 90 Type = ui voice player End AudioEvent DozerUSAVoiceRepair Sounds = vdourea vdoureb vdourec vdoured vdouree Control = random Volume = 90 Type = ui voice player End AudioEvent DozerUSAVoiceBuildComplete Sounds = vdoucoa vdoucob vdoucoc Control = random Volume = 120 MinVolume = 110 Priority = high Type = world player global End AudioEvent DozerUSAVoiceClearMine Sounds = vdoucla vdouclb vdouclc vdoucld vdoucle Control = random Volume = 90 Type = ui voice player End ;=============================================== AudioEvent PaladinTankVoiceSelect Sounds = vpalsea vpalseb vpalsec vpalsed vpalsee vpalsef Control = random Volume = 90 Type = ui voice player End AudioEvent PaladinTankVoiceCreate Sounds = vpalseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent PaladinTankVoiceMove Sounds = vpalmoa vpalmob vpalmoc vpalmod vpalmoe Control = random Volume = 90 Type = ui voice player End AudioEvent PaladinTankVoiceAttack Sounds = vpalata vpalatb vpalatc vpalatd vpalate vpalcra vpalcrb vpalcrc ;vpalatf Control = random Volume = 90 Type = ui voice player End AudioEvent PaladinTankVoiceCrush Sounds = vpalcra vpalcrb vpalcrc Control = random Volume = 90 Type = ui voice player End AudioEvent PaladinTankVoiceDrone Sounds = vpaldra vpaldrb vpaldrc Control = random Volume = 90 Type = ui voice player End ;===================================================== AudioEvent PathfinderVoiceSelect Sounds = ipatsea ipatseb ipatsec ipatsed ipatsee Control = random Volume = 90 Type = ui voice player End AudioEvent PathfinderVoiceCreate Sounds = ipatsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent PathfinderVoiceMove Sounds = ipatmoa ipatmob ipatmoc ipatmod ipatmoe Control = random Volume = 90 Type = ui voice player End AudioEvent PathfinderVoiceAttack Sounds = ipatata ipatatb ipatatc ipatatd ipatate Control = random Volume = 90 Type = ui voice player End AudioEvent PathfinderVoiceSurrender Sounds = ipatsua ipatsub ipatsuc Control = random Volume = 100 MinVolume = 80 Type = world shrouded everyone End AudioEvent PathfinderVoiceGarrison Sounds = ipatgaa ipatgab ipatgac ipatgad Control = random Volume = 90 Type = ui voice player End AudioEvent PathfinderVoiceFear Sounds = ipatfea ipatfeb ipatfec ipatfed ipatfee Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent PathfinderVoiceDie Sounds = ipatdia ipatdib ipatdic ipatdid ipatdie Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 90 VolumeShift = -20 Type = world shrouded everyone End ;=================================================== AudioEvent StealthFighterVoiceSelect Sounds = vstesea vsteseb vstesec vstesed vstesee vstesef Control= random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume = 90 Type = ui voice player End AudioEvent StealthFighterVoiceCreate Sounds = vstesea Control= random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent StealthFighterVoiceMove Sounds= vstemoa vstemob vstemoc vstemod vstemoe Control= random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent StealthFighterVoiceAttackAir Sounds = vstea2a vstea2b vstea2c vstea2d vstea2e Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent StealthFighterVoiceAttack Sounds = vsteata vsteatb vsteatc vsteatd vsteate vstea2a vstea2b vstea2c vstea2d vstea2e Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent StealthFighterVoiceLowFuel Sounds = vstefub vstefuc vstefua Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume = 120 MinVolume = 110 Priority = high Type = world player global End AudioEvent StealthFighterVoiceAirPatrol Sounds = vstepaa vstepab Control = random Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Volume= 90 Type = ui voice player End AudioEvent StealthFighterVoiceFalling Sounds = vstefaa vstefab vstefac Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End ;==================================================== AudioEvent PilotVoiceSelect Sounds = ipilsea ipilseb ipilsec ipilsed ipilsee ipilsef Control = random Volume = 90 Type = ui voice player End AudioEvent PilotVoiceMove Sounds = ipilmoa ipilmob ipilmoc ipilmod ipilmoe ipilmof Control = random Volume = 90 Type = ui voice player End AudioEvent PilotVoiceEnter Sounds = ipilena ipilenb ipilenc ipilend ipilene Control = random Volume = 90 Type = ui voice player End AudioEvent PilotVoiceEject Sounds = ipileja ipilejb ipilejc ipilejd ipileje Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent PilotVoiceFear Sounds = ipilfea ipilfeb ipilfec ipilfed ipilfee Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent PilotVoiceSurrender Sounds = ipilsua ipilsub ipilsuc Control = random Volume = 100 MinVolume = 80 Type = world shrouded everyone End AudioEvent PilotVoiceDie Sounds = ipildia ipildib ipildic ipildid ipildie Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 90 Type = world shrouded everyone End ;==================================================== AudioEvent POWTruckUSAVoiceSelect Sounds = vpousea vpouseb vpousec vpoused vpousee Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckUSAVoiceCreate Sounds = vpousef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent POWTruckUSAVoiceMove Sounds = vpoumoa vpoumob vpoumoc vpoumod vpoumoe vpoumof Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckUSAVoicePickup Sounds = vpoupia vvpoupib vpoupic vpoupid vpoupie Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckUSAVoiceReturn Sounds = vpourea vpoureb vpourec Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckUSAVoiceCrush Sounds = vpoucra vpoucrb vpoucrc Control = random Volume = 90 Type = ui voice player End ;==================================================== ; CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA ;===================================================== AudioEvent RedGuardVoiceSelect Sounds = iredsea iredseb iredsec iredsed iredsee iredsef iredmga iredmgb Control = random Volume = 90 Type = ui voice player End AudioEvent RedGuardVoiceCreate Sounds = iredseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent RedGuardVoiceMove Sounds = iredmoa iredmob iredmoc iredmod iredmoe Control = random Volume = 90 Type = ui voice player End AudioEvent RedGuardVoiceAttack Sounds = iredata iredatb iredatc iredatd iredate iredatf iredatg iredla iredlab iredlac Control = random Volume = 90 Type = ui voice player End ;***NEVER MADE LOCALIZATION! ;Instead, we're just going to use a couple of the original attacks -- that fit. AudioEvent RedGuardVoiceAttackBayonet Sounds = iredata iredatc Control = random Volume = 90 Type = ui voice player End AudioEvent RedGuardVoiceSubdue Sounds = iredsba iredsbb iredsbc iredsbd iredsbe Control = random Volume = 90 Type = ui voice player End AudioEvent RedGuardVoiceCapture Sounds = iredcaa iredcab iredcac iredcad iredcae Control = random Volume = 90 Type = ui voice player End AudioEvent RedGuardVoiceCaptureComplete Sounds = iredcoa iredcoc iredcod iredcoe iredcob Priority = high Control = random Volume = 120 MinVolume = 110 Type = world player global End AudioEvent RedGuardVoiceGarrison Sounds = iredgaa iredgab iredgac iredgad iredgae Control = random Volume = 90 Type = ui voice player End AudioEvent RedGuardVoiceUpgradeNationalism Sounds = iredu2 Control = random Volume = 90 Type = ui voice player End AudioEvent RedGuardVoiceUpgradeStunBullets Sounds = iredu1 Control = random Volume = 90 Type = ui voice player End AudioEvent RedGuardVoiceModeGun Sounds = iredmga iredmgb iredmgc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent RedGuardVoiceBaseAttack Sounds = iredbaa iredbab iredbac iredbad Control = random Priority = high Volume = 120 MinVolume = 110 Type = world global player End AudioEvent RedGuardVoiceLaugh Sounds = iredla iredlab iredlac Control = random Priority = high Volume = 120 MinVolume = 110 Type = world global player End AudioEvent Cin_RedGuardVoiceLaugh Sounds = iredlab Control = random Priority = high Volume = 120 MinVolume = 110 Type = world global player End AudioEvent RedGuardVoiceBuildingStolen Sounds = iredbsa iredbsb iredbsc Control = random Priority = high Volume = 120 MinVolume = 110 Type = world global player End AudioEvent RedGuardVoiceSurrender Sounds = iredsua iredsub iredsuc iredsud iredsue Control = random Volume = 100 MinVolume = 80 Type = world shrouded everyone End AudioEvent RedGuardVoiceFear Sounds = iredfea iredfeb iredfec iredfed iredfee Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent RedGuardVoiceDie Sounds = ireddia ireddib ireddic ireddid ireddie ireddif ireddig ireddih ireddii ireddij ireddik ireddil Control = random Priority = LOW Limit = 3 Volume = 90 VolumeShift = -20 PitchShift = -10 10 Type = world shrouded everyone End ;======================================================== AudioEvent TankHunterVoiceSelect Sounds = itansea itanseb itansec itansed itansee Control = random Volume = 90 Type = ui voice player End AudioEvent TankHunterVoiceCreate Sounds = itansef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent TankHunterVoiceMove Sounds = itanmoa itanmob itanmoc itanmod itanmoe Control = random Volume = 90 Type = ui voice player End AudioEvent TankHunterVoiceGarrison Sounds = itanmoa itanmob itanmoc itanmod itanmoe Control = random Volume = 80 Type = ui voice player End AudioEvent TankHunterVoiceAttack Sounds = itanata itanatb itanatc itanatd itanate Control = random Volume = 90 Type = ui voice player End AudioEvent TankHunterVoiceTNT Sounds = itana2a itana2b itana2c itana2d Control = random Volume = 80 Type = ui voice player End AudioEvent TankHunterVoiceSurrender Sounds = itansua itansub itansuc Control = random Volume = 100 MinVolume = 80 Type = world shrouded everyone End AudioEvent TankHunterVoiceFear Sounds = itanfea itanfeb itanfec itanfed itanfee Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent TankHunterVoiceDie Sounds = itandia itandib itandic itandid itandie Control = random Priority = LOW Limit = 3 Volume = 90 VolumeShift = -20 PitchShift = -10 10 Type = world shrouded everyone End ;======================================================== AudioEvent BattleMasterTankVoiceSelect Sounds = vbatsea vbatseb vbatsec vbatsed vbatsee Control = random Volume = 90 Type = ui voice player End AudioEvent BattleMasterTankVoiceCreate Sounds = vbatsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent BattleMasterTankVoiceMove Sounds = vbatmoa vbatmob vbatmoc vbatmod vbatmoe vbatmof Control = random Volume = 90 Type = ui voice player End AudioEvent BattleMasterTankVoiceAttack Sounds = vbatata vbatatb vbatatc vbatatd vbatate vbatatf vbatcrb vbatcrc vbatcra vbatcrb vbatcrc Control = random Volume = 90 Type = ui voice player End AudioEvent BattleMasterTankVoiceUpgradeNuclear Sounds = vbatu2 Control = random Volume = 90 Type = ui voice player End AudioEvent BattleMasterTankVoiceUpgradeDepleted Sounds = vbatu1 Control = random Volume = 90 Type = ui voice player End AudioEvent BattleMasterTankVoiceCrush Sounds = vbatcra vbatcrb vbatcrc Control = random Volume = 90 Type = ui voice player End ;========================================================= AudioEvent InfernoCannonVoiceSelect Sounds = vinfsea vinfseb vinfsec vinfsed vinfsee Control = random Volume = 90 Type = ui voice player End AudioEvent InfernoCannonVoiceCreate Sounds = vinfsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent InfernoCannonVoiceMove Sounds = vinfmoa vinfmob vinfmoc vinfmod vinfmoe vinfmof Control = random Volume = 90 Type = ui voice player End AudioEvent InfernoCannonVoiceAttack Sounds = vinfata vinfatb vinfatc vinfatd vinfate Control = random Volume = 90 Type = ui voice player End AudioEvent InfernoCannonVoiceCrush Sounds = vinfcra vinfcrb vinfcrc Control = random Volume = 90 Type = ui voice player End ;======================================================== AudioEvent MigVoiceSelect Sounds = vmigsea vmigseb vmigsec vmigsed vmigsee Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control= random Volume = 90 Type = ui voice player End AudioEvent MigVoiceCreate Sounds = vmigsef Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control= random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent MigVoiceMove Sounds= vmigmoa vmigmob vmigmoc vmigmod vmigmoe Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control= random Volume= 90 Type = ui voice player End AudioEvent MigVoiceAttackAir Sounds = vmigata vmigatb vmigatc vmigatd vmigate Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume= 90 Type = ui voice player End AudioEvent MigVoiceAttack Sounds = vmiga2a vmiga2b vmiga2c vmiga2d vmiga2e vmigata vmigatb vmigatc vmigatd vmigate Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume= 90 Type = ui voice player End AudioEvent MigVoiceUpgradeMigArmor Sounds = vmigu1 Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume= 90 Type = ui voice player End AudioEvent MigVoiceLowFuel Sounds = vmigfua vmigfub vmigfuc Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume = 120 MinVolume = 110 Type = world player global End AudioEvent MigVoiceAirPatrol Sounds = vmigpaa vmigpab vmigpac Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f Decay = gradio3a gradio3b gradio3c gradio3d gradio3e Control = random Volume= 90 Type = ui voice player End AudioEvent MigVoiceFalling Sounds = vmigfaa vmigfab vmigfac vmigfad vmigfae Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End ;======================================================== AudioEvent DragonTankVoiceSelect Sounds = vdrasea vdraseb vdrasec vdrased vdrasee vdrasef Control = random Volume = 90 Type = ui voice player End AudioEvent DragonTankVoiceCreate Sounds = vdraseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent DragonTankVoiceMove Sounds = vdramoa vdramob vdramoc vdramod vdramoe Control = random Volume = 90 Type = ui voice player End AudioEvent DragonTankVoiceAttack Sounds = vdraata vdraatb vdraatc vdraatd vdraate vdraatf Control = random Volume = 90 Type = ui voice player End AudioEvent DragonTankVoiceCrush Sounds = vdramoa vdramob vdramoc vdramod vdramoe Control = random Volume = 90 Type = ui voice player End AudioEvent DragonTankVoiceFireStorm Sounds = vdraa2a vdraa2b vdraa2c vdraa2d vdramfc Control = random Volume = 90 Type = ui voice player End AudioEvent DragonTankVoiceModeFireStorm Sounds = ;vdramfa vdramfb vdramfc vdramfd Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent DragonTankVoiceUpgradeBlackNapalm Sounds = vdrau1 Control = random Volume = 90 Type = ui voice player End ;========================================================= AudioEvent HackerVoiceSelect Sounds = ihacsea ihacseb ihacsec ihacsed ihacsee Control = random Volume = 90 Type = ui voice player End AudioEvent HackerVoiceCreate Sounds = ihacsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent HackerVoiceMove Sounds = ihacmoa ihacmob ihacmoc ihacmod ihacmoe Control = random Volume = 90 Type = ui voice player End AudioEvent HackerVoiceGarrison Sounds = ihacmoa ihacmob ihacmoc ihacmod ihacmoe Control = random Volume = 90 Type = ui voice player End AudioEvent HackerVoiceHack Sounds = ihacata ihacatb ihacatc ihacatd ihacate ihacatf Control = random Volume = 90 Type = ui voice player End AudioEvent HackerVoiceModeHack Sounds = ihacmha ihacmhb ihacmhc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent HackerVoiceHackComplete Sounds = ihaccoa ihaccob ihaccoc ihaccod Control = random Priority = high Volume = 120 MinVolume = 110 Type = world player global End AudioEvent HackerVoiceModeInternet Sounds = ihaca2a ihaca2b ihaca2c Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent HackerVoiceSurrender Sounds = ihacsua ihacsub Control = random Volume = 100 MinVolume = 80 Type = world shrouded everyone End AudioEvent HackerVoiceFear Sounds = ihacfea ihacfeb ihacfec ihacfed Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent HackerVoiceDie Sounds = ihacdia ihacdib ihacdic ihacdid ihacdie Control = random Priority = LOW Limit = 3 Volume = 90 VolumeShift = -20 PitchShift = -10 10 Type = world shrouded everyone End ;======================================================= AudioEvent TroopCrawlerVoiceSelect Sounds = vtrosea vtroseb vtrosec vtrosed vtrosee Control = random Volume = 90 Type = ui voice player End AudioEvent TroopCrawlerVoiceCreate Sounds = vtrosef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent TroopCrawlerVoiceMove Sounds = vtromoa vtromob vtromoc vtromod vtromoe Control = random Volume = 90 Type = ui voice player End AudioEvent TroopCrawlerVoiceAttack Sounds = vtroata vtroatb vtroatc vtroatd vtroate Control = random Volume = 90 Type = ui voice player End AudioEvent TroopCrawlerVoiceCrush Sounds = vtrocra vtrocrb vtrocrc Control = random Volume = 90 Type = ui voice player End AudioEvent TroopCrawlerVoiceUnload Sounds = vtrouna vtrounb vtrounc vtromaa vtromab Control = random Volume = 90 Type = ui voice player End AudioEvent TroopCrawlerVoiceAssault Sounds = vtroata vtroatb vtroatc vtroatd vtroate Control = random Volume = 90 Type = ui voice player End AudioEvent TroopCrawlerVoiceModeAssault Sounds = vtromaa vtromab Control = random Volume = 90 Type = ui voice player Limit = 1 End ;===================================================== AudioEvent OverlordTankVoiceSelect Sounds = vovesea voveseb vovesec vovesee vovesef voveseg vovecra ;vovesed Control = random Volume = 90 Type = ui voice player End AudioEvent OverlordTankVoiceCreate Sounds =vovesed Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent OverlordTankVoiceMove Sounds = vovemoa vovemob vovemoc vovemod vovemoe vovemof vovemog Control = random Volume = 90 Type = ui voice player End AudioEvent OverlordTankVoiceAttack Sounds = voveata voveatb voveatc voveatd voveate voveatf voveatg vovecrb Control = random Volume = 90 Type = ui voice player End AudioEvent OverlordTankVoiceCrush Sounds = vovecra vovecrb vovecrc Control = random Volume = 90 Type = ui voice player End AudioEvent OverlordTankVoiceUnload Sounds = voveunb voveuna voveunc Control = random Volume = 90 Type = ui voice player End AudioEvent OverlordTankVoiceModeBunker Sounds = voveu1a Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent OverlordTankVoiceModeSpeakerTower Sounds = voveu2a Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent OverlordTankVoiceModeGattling Sounds = voveu3a Control = random Volume = 90 Priority = high Type = ui voice player Limit = 1 End AudioEvent OverlordTankBunkerVoiceCreate Sounds = voveu1b Control = random Volume = 90 Type = ui voice player End AudioEvent OverlordTankGattlingCannonVoiceCreate Sounds = voveu3b Control = random Volume = 80 Priority = high Type = ui voice player End AudioEvent OverlordTankPropagandaTowerVoiceCreate Sounds = voveu2b Control = random Volume = 90 Type = ui voice player End ;==================================================== AudioEvent GattlingTankVoiceSelect Sounds = vgatsea vgatseb vgatsec vgatsed vgatsee Control = random Volume = 90 Type = ui voice player End AudioEvent GattlingTankVoiceCreate Sounds = vgatsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent GattlingTankVoiceMove Sounds = vgatmoa vgatmob vgatmoc vgatmoe vgatmod Control = random Volume = 90 Type = ui voice player End AudioEvent GattlingTankVoiceAttack Sounds = vgatata vgatatb vgatatc vgatatd vgatate Control = random Volume = 80 Type = ui voice player End AudioEvent GattlingTankVoiceCrush Sounds = vgatcra vgatcrb vgatcrc Control = random Volume = 90 Type = ui voice player End AudioEvent GattlingTankVoiceUpgrade Sounds = vgatu1 Control = random Volume = 90 Type = ui voice player End AudioEvent GattlingTankVoiceRapid Sounds = vgatraa vgatrab vgatrac Control = random Volume = 110 Type = world player Limit = 1 End ;=============================================== AudioEvent BlackLotusVoiceSelect Sounds = iblasea iblaseb iblasec iblased iblasee Control = random Volume = 90 Type = ui voice player End AudioEvent BlackLotusVoiceCreate Sounds = iblasef iblaseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent BlackLotusVoiceMove Sounds = iblamoa iblamob iblamoc iblamod iblamoe iblamof Control = random Volume = 90 Type = ui voice player End ;AudioEvent BlackLotusVoiceAttack ; Sounds = iblaata iblaatb iblaatc iblaate iblaatf iblaatg ; Control = random ; Volume = 90 ; Type = ui voice player ;End AudioEvent BlackLotusVoiceModeBuilding Sounds = iblamba iblambb iblambc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent BlackLotusVoiceHackBuilding Sounds = iblahaa iblahab iblahac iblahad iblahae iblahaf iblaate iblaatd Control = random Volume = 90 Type = ui voice player End AudioEvent BlackLotusVoiceCaptureComplete Sounds = iblacoa iblacob iblacoc iblacod Priority = high Control = random Volume = 120 MinVolume = 110 Type = world player global End AudioEvent BlackLotusVoiceModeVehicle Sounds = iblamva iblamvb iblamvc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent BlackLotusVoiceHackVehicle Sounds = iblah2a iblah2b iblah2c iblah2d iblah2e Control = random Volume = 90 Type = ui voice player End AudioEvent BlackLotusVoiceDisableComplete Sounds = iblac2a iblac2b iblac2c iblac2d Priority = high Control = random Volume = 120 MinVolume = 110 Type = world player global End AudioEvent BlackLotusVoiceModeCash Sounds = iblamma iblammb iblammc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent BlackLotusVoiceHackCash Sounds = iblah3a iblah3d iblah3c iblah3b Control = random Volume = 90 Type = ui voice player End AudioEvent BlackLotusVoiceCashComplete Sounds = iblah3e Volume = 120 MinVolume = 110 Type = world player global End AudioEvent BlackLotusVoiceFear Sounds = iblafea iblafeb iblafec iblafed Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent BlackLotusVoiceDie Sounds = ibladia ibladib ibladic ibladid ibladie Control = random Priority = LOW Limit = 3 Volume = 90 VolumeShift = -20 PitchShift = -10 10 Type = world shrouded everyone End AudioEvent BlackLotusSoundAmbient Sounds = iblaseg Control = loop random Delay = 50000 100000 Priority = low MinRange = 75 MaxRange = 700 Limit = 1 Volume = 90 Type = ui voice player End ;============================================== AudioEvent SupplyTruckVoiceSelect Sounds = vsupsea vsupseb vsupsec vsupsed vsupsee Control = random Volume = 90 Type = ui voice player End AudioEvent SupplyTruckVoiceCreate Sounds = vsupsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent SupplyTruckVoiceMove Sounds = vsupmoa vsupmob vsupmoc vsupmod vsupmoe Control = random Volume = 90 Type = ui voice player End AudioEvent SupplyTruckVoiceSupply Sounds = vsupspa vsupspb vsupspc vsupspd vsupspe Control = random Volume = 90 Type = ui voice player End AudioEvent SupplyTruckVoiceSuppliesDepleted Sounds = vsupsda vsupsdb vsupsdc vsupsdd vsupsde Control = random Volume = 120 MinVolume = 110 Priority = high Type = world global player End AudioEvent SupplyTruckVoiceCrush Sounds = vsupcra vsupcrb vsupcrc Control = random Volume = 90 Type = ui voice player End ;================================================ AudioEvent DozerChinaVoiceSelect Sounds = vdocsea vdocseb vdocsec vdocsed vdocsee Control = random Volume = 90 Type = ui voice player End AudioEvent DozerChinaVoiceCreate Sounds = vdocsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent DozerChinaVoiceMove Sounds = vdocmoa vdocmob vdocmoc vdocmod vdocmoe Control = random Volume = 90 Type = ui voice player End AudioEvent DozerChinaVoiceBuild Sounds = vdocbua vdocbub vdocbuc vdocbud vdocbuf ;vdocbue Control = random Volume = 90 Type = ui voice player End AudioEvent DozerChinaVoiceBuildNot Sounds = vdocnoa vdocnob vdocnoc vdocnod Control = random Volume = 90 Type = ui voice player End AudioEvent DozerChinaVoiceBuildComplete Sounds = vdoccoa vdoccob vdoccoc vdoccod Control = random Priority = high Volume = 120 MinVolume = 110 Type = world player global End AudioEvent DozerChinaVoiceRepair Sounds = vdocrea vdocreb vdocrec vdocred Control = random Volume = 90 Type = ui voice player End AudioEvent DozerChinaVoiceCrush Sounds = vdoccra vdoccrb vdoccrc vdoccrd Control = random Volume = 90 Type = ui voice player End AudioEvent DozerChinaVoiceClearMine Sounds = vdoccla vdocclb vdocdlc vdoccld Control = random Volume = 90 Type = ui voice player End ;================================================== AudioEvent NukeCannonVoiceSelect Sounds = vnuksea vnukseb vnuksec vnuksed vnuksee Control = random Volume = 90 Type = ui voice player End AudioEvent NukeCannonVoiceCreate Sounds = vnuksef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent NukeCannonVoiceMove Sounds = vnukmob vnukmoc vnukmod vnukmoe vnukmoa Control = random Volume = 90 Type = ui voice player End AudioEvent NukeCannonVoiceAttack Sounds = vnukata vnukatb vnukatc vnukatd vnukate vnukdea vnukdeb vnukdec Control = random Volume = 90 Type = ui voice player End AudioEvent NukeCannonVoiceDeploy Sounds = vnukdea vnukdeb vnukdec Control = random Volume = 80 Type = ui voice player End AudioEvent NukeCannonVoiceUnDeploy Sounds = vnukd2a vnukd2b vnuk2c Control = random Volume = 90 Type = ui voice player End AudioEvent NukeCannonVoiceCrush Sounds = vnukmoc vnukmoe Control = random Volume = 80 Type = ui voice player End ;================================================= AudioEvent POWTruckChinaVoiceSelect Sounds = vpocsed vpocsee vpocred ;vpocsea vpocseb Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckChinaVoiceCreate Sounds = vpocsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent POWTruckChinaVoiceMove Sounds = vpocmoa vpocmoc vpocmoe vpocpia vpocpid ;vpocmob vpocmod Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckChinaVoicePickup Sounds = vpocpib vpocpic vpocpie Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckChinaVoiceReturn Sounds = vpocrea vpocreb vpocrec Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckChinaVoiceUpgradeSubliminal Sounds = vpocu1 Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckChinaVoiceCrush Sounds = vpoccra vpoccrb vpoccrc Control = random Volume = 90 Type = ui voice player End ;================================================== AudioEvent RebelVoiceSelect Sounds = irebsea irebseb irebsec irebsed irebsee irebsef irebseg Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceCreate Sounds = irebseh irebmga irebmgb irebmgc Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent RebelVoiceMove Sounds = irebmoa irebmob irebmoc irebmod irebmoe irebmof Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceAttack Sounds = irebata irebatb irebatc irebatd irebate irebatf irebatg ireblaa ireblab ireblac Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceCapture Sounds = irebcaa irebcab irebcac irebcad irebcae irebcaf Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceCaptureComplete Sounds = irebcoa irebcob irebcoc irebcod irebcoe Priority = high Control = random Volume = 120 MinVolume = 110 Type = world player global End AudioEvent RebelVoiceSubdue Sounds = irebsba irebsbb irebsbc irebsbd Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceGarrison Sounds = irebgaa irebgab irebgac irebgad irebgae Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceLaugh Sounds = ireblaa ireblab ireblac Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceSurrender Sounds = irebsua irebsub irebsuc irebsud irebsue Control = random Volume = 100 MinVolume = 80 Type = world shrouded everyone End AudioEvent RebelVoiceFear Sounds = irebfea irebfeb irebfec irebfed irebfee irebfef Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent RebelVoiceBaseAttack Sounds = irebbaa irebbab irebbac irebbad Control = random Volume = 120 MinVolume = 110 Type = world global player End AudioEvent RebelVoiceBuildingStolen Sounds = irebbsa irebbsb irebbsc Control = random Volume = 120 MinVolume = 110 Type = world global player End AudioEvent RebelVoiceModeTranquilizers Sounds = irebmta irebmtb Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent RebelVoiceModeGun Sounds = irebmga irebmgb irebmgc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent RebelVoiceUpgradeAPBullets Sounds = irebu1 Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceUpgradeCamoflage Sounds = irebu2 Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceUpgradeTranqDarts Sounds = irebmtc Control = random Volume = 90 Type = ui voice player End AudioEvent RebelVoiceDie Sounds = irebdia irebdib irebdic irebdid irebdie irebdif irebdig irebdih irebdii irebdij Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 90 VolumeShift = -20 Type = world shrouded everyone End ;================================================== AudioEvent TerroristVoiceSelect Sounds = itersea iterseb itersec itersed itersee itersef Control = random Volume = 90 Type = ui voice player End AudioEvent TerroristVoiceCreate Sounds = iterseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent TerroristVoiceMove Sounds = itermoa itermob itermoc itermod itermoe itermof itermog Control = random Volume = 90 Type = ui voice player End AudioEvent TerroristVoiceAttack Sounds = iterata iteratb iteratc iteratd iterate itera2b itera2c Control = random Volume = 90 Type = ui voice player End AudioEvent TerroristVoiceEnter Sounds = itermoa itermob itermoc itermoe itermof itermog Control = random Volume = 90 Type = ui voice player End AudioEvent TerroristVoiceEnterHostile Sounds = itera2a itera2b itera2c itera2d itera2e Control = random Volume = 90 Type = ui voice player End AudioEvent TerroristVoiceFear Sounds = iterfea iterfeb iterfec iterfed Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent TerroristVoiceDie Sounds = iterdia iterdib iterdic iterdid iterdie Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 90 VolumeShift = -20 Type = world voice shrouded everyone End ;===================================================== AudioEvent CarBombVoiceSelect Sounds = vcarsea vcarseb vcarsec vcarsed vcarsee vcarsef Control = random Volume = 90 Type = ui voice player End AudioEvent CarBombVoiceMove Sounds = vcarmoa vcarmob vcarmoc vcarmod vcarmoe Control = random Volume = 90 Type = ui voice player End AudioEvent CarBombVoiceAttack Sounds = vcarata vcaratb vcaratc vcaratd vcarate Control = random Volume = 90 Type = ui voice player End ;====================================================== AudioEvent ScorpionTankVoiceSelect Sounds = vscosea vscoseb vscosec vscosed vscosee Control = random Volume = 90 Type = ui voice player End AudioEvent ScorpionTankVoiceCreate Sounds = vscosef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent ScorpionTankVoiceMove Sounds = vscomoa vscomob vscomoc vscomod vscomoe vscomof vscomog Control = random Volume = 90 Type = ui voice player End AudioEvent ScorpionTankVoiceAttack Sounds = vscoata vscoatb vscoatc vscoatd vscoate vscoa2a vsco2b vscoa2c vscoa2d vscoa2e vscocra vscocrb Control = random Volume = 90 Type = ui voice player End AudioEvent ScorpionTankVoiceAttackRocket Sounds = vscoa2a vsco2b vscoa2c vscoa2d vscoa2e Control = random Volume = 90 Type = ui voice player End AudioEvent ScorpionTankVoiceModeRocket Sounds = vscomra vscomrb vscomrc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent ScorpionTankVoiceUpgradeRocket Sounds = vscou1 Control = random Volume = 90 Type = ui voice player End AudioEvent ScorpionTankVoiceUpgradeToxin Sounds = vscou2 Control = random Volume = 90 Type = ui voice player End AudioEvent ScorpionTankVoiceUpgradeJunkRepair Sounds = vscou3 Control = random Volume = 90 Type = ui voice player End AudioEvent ScorpionTankVoiceCrush Sounds = vscocra vscocrb vscocrc Control = random Volume = 90 Type = ui voice player End ;====================================================== AudioEvent RocketBuggyVoiceSelect Sounds = vrocsea vrocseb vrocsec vrocsed vrocsee vrocsef Control = random Volume = 90 Type = ui voice player End AudioEvent RocketBuggyVoiceCreate Sounds = vrocseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent RocketBuggyVoiceMove Sounds = vrocmoa vrocmob vrocmoc vrocmod vrocmoe vrocmof vroccrb Control = random Volume = 90 Type = ui voice player End AudioEvent RocketBuggyVoiceAttack Sounds = vrocata vrocatb vrocatc vrocatd vrocate vroccra vroccrc Control = random Volume = 90 Type = ui voice player End AudioEvent RocketBuggyVoiceUpgradeAmmo Sounds = vrocu1 Control = random Volume = 90 Type = ui voice player End AudioEvent RocketBuggyVoiceUpgradeAPRockets Sounds = vrocu2 Control = random Volume = 90 Type = ui voice player End AudioEvent RocketBuggyVoiceCrush Sounds = vroccra vroccrb vroccrc Control = random Volume = 90 Type = ui voice player End ;======================================================== AudioEvent RadarVanVoiceSelect Sounds = vradsea vradseb vradsec vradsed vradsee Control = random Volume = 90 Type = ui voice player End AudioEvent RadarVanVoiceCreate Sounds = vradsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent RadarVanVoiceMove Sounds = vradmoa vradmob vradmoc vradmod Control = random Volume = 90 Type = ui voice player End AudioEvent RadarVanVoiceCrush Sounds = vradcra vradcrb Control = random Volume = 90 Type = ui voice player End AudioEvent RadarVanVoiceUpgradeRadarScan Sounds = vradmoe Volume = 90 Type = ui voice player End ;======================================================== AudioEvent ToxinTractorVoiceSelect Sounds = vtoxsea vtoxseb vtoxsec vtoxsed vtoxsee vtoxsef Control = random Volume = 90 Type = ui voice player End AudioEvent ToxinTractorVoiceCreate Sounds = vtoxseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent ToxinTractorVoiceMove Sounds = vtoxmoa vtoxmob vtoxmoc vtoxmod vtoxmoe vtoxmof vtoxmog vtoxmoh Control = random Volume = 90 Type = ui voice player End AudioEvent ToxinTractorVoiceAttack Sounds = vtoxata vtoxatb vtoxatc vtoxatd vtoxate vtoxatf vtoxatg vtoxath Control = random Volume = 80 Type = ui voice player End AudioEvent ToxinTractorVoiceAttackContam Sounds = vtoxa2a vtoxa2b vtoxa2c vtoxa2d vtoxa2e vtoxa2f Control = random Volume = 90 Type = ui voice player End AudioEvent ToxinTractorVoiceModeContam Sounds = vtoxmca vtoxmcb vtoxmcc Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent ToxinTractorVoiceUpgradeAnthrax Sounds = vtoxu1 Control = random Volume = 90 Type = ui voice player End AudioEvent ToxinTractorVoiceCrush Sounds = vtoxcra vtoxcrb vtoxcrc Control = random Volume = 90 Type = ui voice player End ;========================================================== AudioEvent TechnicalVoiceSelect Sounds = vtecsea vtecseb vtecsec vtecsed vtecsee vtecsef Control = random Volume = 80 Type = ui voice player End AudioEvent TechnicalVoiceCreate Sounds = vtecath Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent TechnicalVoiceMove Sounds = vtecmoa vtecmob vtecmoc vtecmod vtecmoe vteccrb Control = random Volume = 90 Type = ui voice player End AudioEvent TechnicalVoiceAttack Sounds = vtecata vtecatc vtecatd vtecate vtecatf vtecatg vteccra vteccrd Control = random Volume = 90 Type = ui voice player End AudioEvent TechnicalVoiceSalvage Sounds = vtecsaa vtecsab vtecsac vtecsad vtecsae vtecatb Control = random Volume = 90 Type = ui voice player End AudioEvent TechnicalVoiceUnload Sounds = vtecuna vtecunb vtecunc Control = random Volume = 90 Type = ui voice player End AudioEvent TechnicalVoiceCrush Sounds = vtecmoa vtecmob vtecmoc vtecmod vtecmoe Control = random Volume = 90 Type = ui voice player End AudioEvent TechnicalVoiceDie Sounds = vtecdia vtecdib vtecdic vtecdid Control = random Priority= high Limit = 2 VolumeShift = -15 PitchShift= -5 5 Volume = 65 Type = world shrouded everyone End ;===================================================== AudioEvent BombTruckVoiceSelect Sounds = vbomsea vbomseb vbomsec vbomsed vbomsee vbomsef Control = random Volume = 90 Type = ui voice player End AudioEvent BombTruckVoiceCreate Sounds = vbomseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent BombTruckVoiceMove Sounds = vbommoa vbommob vbommoc vbommod vbommoe Control = random Volume = 90 Type = ui voice player End AudioEvent BombTruckVoiceAttack Sounds = vbomata vbomatb vbomatc vbomatd vbomate Control = random Volume = 90 Type = ui voice player End AudioEvent BombTruckVoiceDisguise Sounds = vbomdsa vbomdsb vbomdsc Control = random Volume = 90 Type = ui voice player End AudioEvent BombTruckVoiceModeDisguise Sounds = vbommda vbommdb Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent BombTruckVoiceModeHiEx Sounds = vbommha Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent BombTruckVoiceModeBioBomb Sounds = vbommba Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent BombTruckVoiceUpgradeHiEx Sounds = vbomu2 Control = random Volume = 90 Type = ui voice player End AudioEvent BombTruckVoiceUpgradeBioBomb Sounds = vbomu1 Control = random Volume = 90 Type = ui voice player End ;===================================================== AudioEvent QuadCannonVoiceSelect Sounds = vquasea vquaseb vquasec vquased vquasef Control = random Volume = 90 Type = ui voice player End AudioEvent QuadCannonVoiceCreate Sounds = vquasee Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent QuadCannonVoiceMove Sounds = vquamoa vquamob vquamoc vquamod vquamoe Control = random Volume = 90 Type = ui voice player End AudioEvent QuadCannonVoiceAttack Sounds = vquaata vquaatb vquaatc vquaatd vquaate vquacrb vquaa2a vquaa2b vquaa2c vquaa2d vquaa2e vquacrd Control = random Volume = 90 Type = ui voice player End AudioEvent QuadCannonVoiceAttackAir Sounds = vquaa2a vquaa2b vquaa2c vquaa2d vquaa2e vquaa2f Control = random Volume = 90 Type = ui voice player End AudioEvent QuadCannonVoiceSalvage Sounds = vquasaa vquasab vquasac Control = random Volume = 90 Type = ui voice player End AudioEvent QuadCannonVoiceCrush Sounds = vquaacra vquacrb vquacrc vquacrd Control = random Volume = 90 Type = ui voice player End ;=============================================== AudioEvent WorkerVoiceSelect Sounds = iworsea iworseb iworsec iworsed iworsee iworsef iworseg iworsei Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceCreate Sounds = iworseh Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent WorkerVoiceMove Sounds = iwormoa iwormob iwormoc iwormod iwormoe iwormof Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceGarrison Sounds = iworgaa iworgab iworgac Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceBuild Sounds = iworbua iworbub iworbuc iworbud iworbue iworbuf iworbug iworclb iworcld Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceBuildNot Sounds = iwornoa iwornob iwornoc Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceBuildComplete Sounds = iworcoa iworcob iworcoc iworcod Control = random Priority = high Volume = 120 MinVolume = 110 Type = world player global End AudioEvent WorkerVoiceSuppliesDepleted Sounds = iworsda iworsdb iworsdc Control = random Priority = high Volume = 120 MinVolume = 110 Type = world player global End AudioEvent WorkerVoiceRepair Sounds = iworre iworreb iworrec iworred iworree iworref iworfoa iworfob iworfoc Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceFortify Sounds = iworfoa iworfob iworfoc iworfod iworfoe Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceClearMine Sounds = iworcla iworclb iworclc iworcld iworcle iworclf iworclg Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceSupply Sounds = iworspa iworspb iworspc iworspd Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceUpgradeShoes Sounds = iworu1a iworu1b iwor1c Control = random Volume = 90 Type = ui voice player End AudioEvent WorkerVoiceFear Sounds = iworfea iworfeb iworfec iworfed iworfee iworfef Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent WorkerVoiceSurrender Sounds = iworsua iworsub iworsuc iworsud Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 100 MinVolume = 80 Type = world voice shrouded everyone End AudioEvent WorkerVoiceDie Sounds = iwordia iwordib iwordic iwordid iwordie iwordif iwordig iwordih Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 90 VolumeShift = -20 Type = world voice shrouded everyone End ;====================================================== AudioEvent HijackerVoiceSelect Sounds = ihijsea ihijseb ihijsec ihijsed ihijsee Control = random Volume = 90 Type = ui voice player End AudioEvent HijackerVoiceCreate Sounds = ihijsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent HijackerVoiceMove Sounds = ihijmoa ihijmob ihijmoc ihijmod ihijmoe Control = random Volume = 90 Type = ui voice player End AudioEvent HijackerVoiceGarrison Sounds = ihijmoa ihijmob ihijmoc ihijmod ihijmoe Control = random Volume = 90 Type = ui voice player End AudioEvent HijackerVoiceAttack Sounds = ihijata ihijatb ihijtc ihijatd ihijate Control = random Volume = 90 Type = ui voice player End AudioEvent HijackerVoiceEnter Sounds = ihijmoa ihijmob ihijmoc ihijmod ihijmoe Control = random Volume = 90 Type = ui voice player End AudioEvent HijackerVoiceEnterHostile Sounds = ihijata ihijatb ihijatc ihijatd ihijate Control = random Volume = 90 Type = ui voice player End AudioEvent HijackerVoiceFear Sounds = ihijfea ihijfeb ihijfec ihijfed Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent HijackerVoiceDie Sounds = ihijdia ihijdib ihijdic ihijid ihijdie Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 90 VolumeShift = -20 Type = world voice shrouded everyone End AudioEvent HijackDriver Sounds = ihijhia ihijhib ihijhic Attack = ihijweaa Control = random Volume = 110 MinRange = 200 MaxRange = 800 MinVolume = 80 Type = world shrouded everyone End AudioEvent HijackerVoiceSurrender Sounds = ihijfed Control = random Volume = 100 MinVolume = 80 Type = world shrouded everyone End ;================================================== AudioEvent JarmenKellVoiceSelect Sounds = ijarsea ijarseb ijarsec ijarsed ijarsee ijarsef Control = random Volume = 90 Type = ui voice player End AudioEvent JarmenKellVoiceCreate Sounds = ijarlaugh Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent JarmenKellVoiceMove Sounds = ijarmoa ijarmob ijarmoc ijarmod ijarmoe ijarpant Control = random Volume = 90 Type = ui voice player End AudioEvent JarmenKellVoiceAttack Sounds = ijarata ijaratb ijaratc ijaratd ijarate ijarhea ijarheb Control = random Volume = 90 Type = ui voice player End AudioEvent JarmenKellVoiceSnipe Sounds = ijara2a ijara2b ijara2c ijara2d ijara2e Control = random Volume = 90 Type = ui voice player End AudioEvent JarmenKellVoiceModeSnipe Sounds = ijarsef Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent JarmenKellVoiceFear Sounds = ijarfea ijarfeb ijarfec ijarfec ijarfed ijarfee Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent JarmenKellVoiceGarrison Sounds = ijargaa ijargab ijargac Control = random Volume = 90 Type = ui voice player End AudioEvent JarmenKellVoiceDie Sounds = ijardia ijardib ijardic ijardid ijardie Control = random Priority = LOW Limit = 3 PitchShift = -10 10 Volume = 90 VolumeShift = -20 Type = world voice shrouded everyone End AudioEvent JarmenKellSoundAmbient Sounds = cjarmlau cjarmhea cjarmheb cjarmpant Control = loop random Delay = 50000 100000 Priority = low Limit = 1 MinRange = 75 MaxRange = 700 Volume = 90 PitchShift = -20 30 Type = ui voice player End ;================================================= AudioEvent ScudLauncherVoiceSelect Sounds = vscusea vscuseb vscusec vscused vscusee vscusef Control = random Volume = 90 Type = ui voice player End AudioEvent ScudLauncherVoiceCreate Sounds = vscuseg Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent ScudLauncherVoiceMove Sounds = vscumoa vscumob vscumoc vscumod vscumoe Control = random Volume = 90 Type = ui voice player End AudioEvent ScudLauncherVoiceAttack Sounds = vscuata vscuatb vscuatc vscuatd vscuate vscuatf vscuatg vscuath Control = random Volume = 90 Type = ui voice player End AudioEvent ScudLauncherVoiceModeAnthrax Sounds = vscumaa vscumab Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent ScudLauncherVoiceModeHiEx Sounds = vscumha vscumhb Control = random Volume = 90 Type = ui voice player Limit = 1 End AudioEvent ScudLauncherVoiceCrush Sounds = vscucra vscucrb vscucrc Control = random Volume = 90 Type = ui voice player End AudioEvent ScudLauncherVoiceFear Sounds = vscucra vscucrb vscucrc Control = random Volume = 90 Type = ui voice player End ;================================================= AudioEvent MarauderTankVoiceSelect Sounds = vmarsea vmarseb vmarsec vmarsed vmarsee Control = random Volume = 90 Type = ui voice player End AudioEvent MarauderTankVoiceCreate Sounds = vmarsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent MarauderTankVoiceMove Sounds = vmarmoa vmarmob vmarmoc vmarmoe vmarmod Control = random Volume = 90 Type = ui voice player End AudioEvent MarauderTankVoiceAttack Sounds = vmarata vmaratb vmaratc vmaratd vmarate Control = random Volume = 90 Type = ui voice player End AudioEvent MarauderTankVoiceSalvage Sounds = vmarsaa vmarsab vmarsac Control = random Volume = 90 Type = ui voice player End AudioEvent MarauderTankVoiceCrush Sounds = vmarcra vmarcrb vmarcrc Control = random Volume = 90 Type = ui voice player End ;===================================================== AudioEvent POWTruckGLAVoiceSelect Sounds = vpogsea vpogseb vpogsec vpogsed vpogsee Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckGLAVoiceCreate Sounds = vpogsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent POWTruckGLAVoiceMove Sounds = vpogmoa vpogmob vpogmoc vpogmod vpogmoe Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckGLAVoicePickup Sounds = vpogpia vpogpib vpogpic vpogpid vpogpie Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckGLAVoiceReturn Sounds = vpogrea vpogreb vpogrec Control = random Volume = 90 Type = ui voice player End AudioEvent POWTruckGLAVoiceCrush Sounds = vpogcra vpogcrb vpogcrc Control = random Volume = 90 Type = ui voice player End ;======================================================= AudioEvent RPGTrooperVoiceSelect Sounds = irpgsea irpgseb irpgsec irpgsee irpgseg ;irpgsed irpgseh Control = random Volume = 90 Type = ui voice player End AudioEvent RPGTrooperVoiceCreate Sounds = irpgsef Control = random Volume = 110 MinVolume = 100 Priority = high Type = world global player End AudioEvent RPGTrooperVoiceGarrison Sounds = irpggaa irpggab irpggac Control = random Volume = 90 Type = ui voice player End AudioEvent RPGTrooperVoiceMove Sounds = irpgmoa irpgmob irpgmoc irpgmod irpgmoe irpgmof Control = random Volume = 90 Type = ui voice player End AudioEvent RPGTrooperVoiceAttack Sounds = irpgata irpgatb irpgatc irpgatd irpgate irpgatf irpgatg Control = random Volume = 90 Type = ui voice player End AudioEvent RPGTrooperVoiceSurrender Sounds = irpgsua irpgsub irpgsuc Control = random Volume = 100 MinVolume = 80 Type = world shrouded everyone End AudioEvent RPGTrooperVoiceFear Sounds = irpgfea irpgfeb irpgfec irpgfed irpgfee Control = random Volume = 100 MinVolume = 80 Type = world shrouded player End AudioEvent RPGTrooperVoiceDie Sounds = irpgdia irpgdib irpgdic irpgdid irpgdie irpgdif irpgdig irpgdih irpgdii irpgdij Control = random Priority = LOW Limit = 3 Volume = 90 VolumeShift = -20 PitchShift = -10 10 Type = world shrouded everyone End ;=================================================== AudioEvent AngryMobVoiceUpgradeArmTheMob Sounds = iangu1c iangu1a iangu1b Control = random Volume = 90 Type = ui voice player End AudioEvent AngryMobVoiceUpgradeArmTheMobCrowd Sounds = iangupg Limit = 1 Volume = 70 Type = ui voice player End AudioEvent AngryMobVoiceSelect Sounds = iangsela iangselb iangselc iangseld Control = random Volume = 80 MinRange = 150 MinVolume = 70 Type = world global player End AudioEvent AngryMobVoiceCreate Sounds = iangsela iangselb iangselc iangseld Control = random MinRange = 300 MaxRange = 2000 Volume = 90 MinVolume = 80 Type = world global player End AudioEvent AngryMobVoiceMove Sounds = iangmova iangmovb iangmovc iangmovd iangmove Control = random MinRange = 100 Volume = 80 MinVolume = 70 Type = world global player End AudioEvent AngryMobVoiceAttack Sounds = iangatta iangattb iangattc iangattd iangmovf Control = random MinRange = 100 Volume = 80 MinVolume = 70 Type = world global player End ;======================================================= AudioEvent StingerSoldierVoiceSelect Sounds = Control = random Volume = 90 Type = ui voice player End AudioEvent StingerSoldierVoiceMove Sounds = Control = random Volume = 90 Type = ui voice player End AudioEvent StingerSoldierVoiceAttack Sounds = Control = random Volume = 90 Type = ui voice player End AudioEvent StingerSoldierVoiceDie Sounds = irpgdia irpgdib irpgdic irpgdid irpgdie irpgdif irpgdig irpgdih irpgdii irpgdij Control = random Priority = LOW Limit = 3 Volume = 90 PitchShift = -10 10 Type = world shrouded everyone End ;======================================================= AudioEvent ConvoyTruckVoiceSelect Sounds = vconsea vconseb vconsec vconsed vconsee vconsef vconseg Control = random Volume = 90 Type = ui voice player End AudioEvent ConvoyTruckVoiceMove Sounds = vconmoa vconmob vconmoc vconmod vconmoe vconmof vconmog Control = random Volume = 90 Type = ui voice player End AudioEvent StrategyCenter_HoldTheLineAnnouncement Sounds = bholdthe Priority = critical Volume = 100 MinVolume = 90 MinRange = 1000 MaxRange = 100000 Type = world everyone End AudioEvent StrategyCenter_BombardmentPlanAnnouncement Sounds = bbombard Priority = critical Volume = 100 MinVolume = 90 MinRange = 1000 MaxRange = 100000 Type = world everyone End AudioEvent StrategyCenter_SearchAndDestroyAnnouncement Sounds = bsearcha Priority = critical Volume = 100 MinVolume = 90 MinRange = 1000 MaxRange = 100000 Type = world everyone End ; ------------------------------------------------------------------------------------------------- ; This sound plays when *I* as a player, discover a stealthed enemy unit ; ------------------------------------------------------------------------------------------------- AudioEvent StealthDiscoveredSound ; Sounds = YourMajestysChoice ; Priority = high ; Volume = 100 ; MinVolume = 80 ; Type = ui player End ; ------------------------------------------------------------------------------------------------- ; This sound plays when *my* stealthed unit is discovered by an enemy player ; ------------------------------------------------------------------------------------------------- AudioEvent StealthNeutralizedSound ; Sounds = YourMajestysChoice ; Priority = high ; Volume = 100 ; MinVolume = 80 ; Type = ui player End ;------------------------------------ ; Mission Dialog played in the world ;------------------------------------ AudioEvent MisGLA02RebelTake Sounds = irebcaf Priority = high Volume = 110 MinVolume = 100 Type = world global everyone End AudioEvent MisGLA03Civ101 Sounds = mg3ci101 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ201 Sounds = mg3ci201 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ301 Sounds = mg3ci301 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ401 Sounds = mg3ci401 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ501 Sounds = mg3ci501 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ102 Sounds = mg3ci102 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ202 Sounds = mg3ci202 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ302 Sounds = mg3ci302 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ103 Sounds = mg3ci103 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ203 Sounds = mg3ci203 Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ303 Sounds = mg3ci303 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ104 Sounds = mg3ci104 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ204 Sounds = mg3ci204 Priority = high Volume = 50 MinVolume = 40 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ304 Sounds = mg3ci304 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ105 Sounds = mg3ci105 Priority = high Volume = 80 MinVolume = 60 VolumeShift = -15 Type = world global everyone End AudioEvent MisGLA03Civ205 Sounds = mg3ci205 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ305 Sounds = mg3ci305 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ106 Sounds = mg3ci106 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ206 Sounds = mg3ci206 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ306 Sounds = mg3ci306 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ107 Sounds = mg3ci107 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ207 Sounds = mg3ci207 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ307 Sounds = mg3ci307 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ108 Sounds = mg3ci108 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ109 Sounds = mg3ci109 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03Civ308 Sounds = mg3ci308 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03RedGuard101 Sounds = mg3re101 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03RedGuard201 Sounds = mg3re201 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03RedGuard301 Sounds = mg3re301 Priority = high Volume = 70 MinVolume = 50 VolumeShift = -20 Type = world global everyone End AudioEvent MisGLA03RebelCapturedBuilding Sounds = irebcoa Priority = high Control = random Volume = 90 MinVolume = 80 Type = world player global End AudioEvent MisGLA04AngryMob01 Sounds = mg4ang01 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob02 Sounds = mg4ang02 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob03 Sounds = mg4ang03 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob04 Sounds = mg4ang04 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob05 Sounds = mg4ang05 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob06 Sounds = mg4ang06 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob07 Sounds = mg4ang07 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent MisGLA04AngryMob08 Sounds = mg4ang08 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob09 Sounds = mg4ang09 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent MisGLA04AngryMob10 Sounds = mg4ang10 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob11 Sounds = mg4ang11 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent MisGLA04AngryMob12 Sounds = mg4ang12 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob13 Sounds = mg4ang13 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob14 Sounds = mg4ang14 Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob15 Sounds = mg4ang15 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob16 Sounds = mg4ang16 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob17 Sounds = mg4ang17 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob18 Sounds = mg4ang18 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob19 Sounds = mg4ang19 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob20 Sounds = mg4ang20 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob21 Sounds = mg4ang21 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob22 Sounds = mg4ang22 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent MisGLA04AngryMob23 Sounds = mg4ang23 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob24 Sounds = mg4ang24 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob25 Sounds = mg4ang25 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob26 Sounds = mg4ang26 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob27 Sounds = mg4ang27 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob28 Sounds = mg4ang28 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob29 Sounds = mg4ang29 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob30 Sounds = mg4ang30 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob31 Sounds = mg4ang31 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA04AngryMob32 Sounds = mg4ang32 Priority = high Volume = 90 MinVolume = 60 VolumeShift = -10 Type = world global everyone End AudioEvent MisGLA08Ground01 Sounds = mg8gro01 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent MisGLA08Ground02 Sounds = mg8gro02 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent MisGLA08Ground03 Sounds = mg8gro03 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent MisGLA08Ground04 Sounds = mg8gro04 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent MisGLA08Ground05 Sounds = mg8gro05 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent MisChi01BombTruck101 Sounds = mc1tr101 Priority = high Volume = 90 MinVolume = 60 Type = world global everyone End AudioEvent CommandSetChangeVoice Sounds = Control = random Volume = 90 Type = ui voice player End AudioEvent BattleCrySound Sounds = iredchea iredcheb iredchec Control = random Limit = 2 PitchShift = -5 5 Volume = 55 Type = ui player End AudioEvent VoiceDroneEnabled Sounds = vcrudra vcrudrb vtomdra vtomdrb vhumdra vhumdrb vhumdrc vpaldra vpaldrb vpaldrc ;vambdra vambdrb Control = random Volume = 90 Type = ui voice player End