[ Index ] WAROFGENERALS

PHP Cross Reference of WAROFGENERALS MODS SOURCES

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/Command and conquer Generals/Call to arms/Data/INI/ -> SoundEffects.ini (source)

   1  ;//////////////////////////////////////////////////////////////////////////////
   2  ;FILE: SoundEffects.ini ///////////////////////////////////////////////////////
   3  ;//////////////////////////////////////////////////////////////////////////////
   4  
   5  
   6  ;=============================================
   7  
   8  AudioEvent GenericTankMoveLoop
   9    Priority    = low
  10    Control     = loop all
  11    Sounds      = vgenlo2a vgenlo2b vgenlo2c 
  12    Attack      = vgenlo1a 
  13    Decay       = vgenlo3a
  14    Volume      = 40
  15    Limit       = 2
  16    Type        = world shrouded everyone
  17  End
  18  
  19  AudioEvent Explosion
  20    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
  21    Control     = interrupt random
  22    Priority    = low
  23    Limit       = 2
  24    PitchShift  = -10  10
  25    VolumeShift = -20
  26    Volume      = 90
  27    LowPassCutoff = 50
  28    Type        = world shrouded everyone
  29  End
  30  
  31  AudioEvent GenericTankGunFire
  32    Sounds      = vcruweaa vcruweab vcruweac
  33    PitchShift  = -5  5
  34    VolumeShift = -10
  35    Limit       = 2
  36    Volume      = 90
  37    Control     = interrupt random
  38    Priority    = low
  39    Type        = world shrouded everyone
  40  End
  41  
  42  AudioEvent CarAlarm
  43    Sounds      = gcaralaa vgendiea vgendieb vgendiec
  44    Volume      = 80
  45    Type        = world shrouded everyone
  46  End
  47  
  48  AudioEvent F15MoveLoop
  49    Control     = loop all
  50    Sounds      = vb52lo2a vb52lo2b vb52lo2c 
  51  ;  Attack      = vb52lo1a 
  52    Decay       = vb52lo3a
  53    Priority    = low
  54    Volume      = 60
  55    VolumeShift = -10
  56    PitchShift  = -10  10
  57    MinRange = 100
  58    MaxRange = 600
  59    Type        = world shrouded everyone
  60  End
  61  
  62  AudioEvent ParachuteDrop
  63    Sounds      = sparadra 
  64    VolumeShift = -15
  65    PitchShift  = -10  10
  66    Priority    = low
  67    Type        = world shrouded everyone
  68  End
  69  
  70  AudioEvent AirRaidSiren
  71    Sounds      = gairraid 
  72    Volume      = 70
  73    MinVolume   = 50
  74    Priority = critical 
  75    MinRange = 500
  76    MaxRange = 5000 
  77    Type        = world everyone
  78  End
  79  
  80  AudioEvent GenericMachineGunFire
  81    Sounds      =  iseaatta iseaattb 
  82    Priority    = low
  83    Volume      = 60
  84  ;  MinRange = 100
  85  ;  MaxRange       = 500
  86    PitchShift  = -10  10
  87    Type        = world shrouded everyone
  88  End
  89  
  90  
  91  AudioEvent HeroUSAKnifeAttack
  92    Sounds      = iheuknia iheuknib
  93    Control     = random
  94    Limit       = 2
  95    Priority    = low
  96    Volume      = 60
  97  ;  MinRange    = 100
  98  ;  MaxRange    = 500
  99    PitchShift  = -10  10
 100    Type        = world shrouded everyone
 101  End
 102  
 103  AudioEvent BuildingDestroy
 104    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
 105    Control     = random interrupt
 106    Priority    = normal
 107    VolumeShift = -10
 108    PitchShift  = -2  2
 109    Limit       = 2
 110    Type        = world shrouded everyone
 111  End
 112  
 113  
 114  AudioEvent BuildingDamage
 115    Sounds = gbuiim2a gbuiim2b gbuiim2c gbuiim2d gbuiim2e gbuiim2f gbuiim2g gbuiim2h
 116    Control = random interrupt
 117    Limit = 2
 118    PitchShift = -3 3
 119    VolumeShift = -20
 120    Volume = 65
 121    Priority    = normal
 122    Type        = world shrouded everyone
 123  End
 124  
 125  
 126  AudioEvent ExplosionDirt
 127    Sounds      = gexpdira gexpdirb gexpdirc
 128    Priority    = LOW
 129    Control     = interrupt random
 130    Limit       = 2
 131    VolumeShift = -10
 132    PitchShift  = -2  2
 133    Priority    = normal
 134    LowPassCutoff = 50
 135    Type        = world shrouded everyone
 136  End
 137  
 138  AudioEvent BuildingShatter
 139    Sounds      = gexpglaa gexpglab
 140    Control     = random
 141    Priority    = normal
 142    VolumeShift = -10
 143    PitchShift  = -2  2
 144    Type        = world shrouded everyone
 145  End
 146  
 147  AudioEvent MolotovCocktailShatter
 148    Sounds      = gexpmola gexpmolb gexpmolc gexpmold gexpmole gexpmolf
 149    Control     = interrupt random
 150    Priority    = normal
 151    VolumeShift = -10
 152    PitchShift  = -20 40
 153    Volume      = 35
 154    Limit       = 3
 155    Type        = world shrouded everyone
 156  End
 157  
 158  
 159  AudioEvent GUIClick
 160    Sounds      = umenucla 
 161    Priority    = high
 162    Volume      = 30
 163    Type        = ui everyone
 164  End
 165  
 166  AudioEvent GUIClickDisabled
 167    Sounds       = umenucle
 168    Volume       = 30
 169    Priority     = high
 170    Type         = ui player
 171  End
 172  
 173  AudioEvent GUIComboBoxClick
 174    Sounds      = umenuclb 
 175    Priority    = high
 176    Volume      = 30
 177    Type        = ui everyone
 178  End
 179  
 180  AudioEvent GUIMessageReceived
 181    Sounds      = umenucld
 182    Priority    = high
 183    Volume      = 30
 184    Type        = ui everyone
 185  End
 186  
 187  AudioEvent GUIBlip
 188    Sounds      = umenuclc
 189    Priority    = high
 190    Volume      = 40
 191    Type        = ui everyone
 192  End
 193  
 194  AudioEvent GUIShawoosh
 195    Sounds = ccoloriz
 196    Volume = 30
 197    Type = ui everyone
 198  End
 199  
 200  AudioEvent GUITypeText
 201    Sounds  =  utext1a
 202    Priority = HIGH
 203    VolumeShift = -10
 204    Volume = 30
 205    Type = ui everyone
 206  End
 207  
 208  AudioEvent GUIBlop
 209    Sounds      = umenucle
 210    Priority    = high
 211    Volume      = 30
 212    Type        = ui everyone
 213  End
 214  
 215  AudioEvent GUIBlipityBlip
 216    Sounds      = umenucld
 217    Priority    = high
 218    Volume      = 30
 219    Type        = ui everyone
 220  End
 221  
 222  AudioEvent GUIStatic
 223    Sounds      = umenusta 
 224    Priority    = high
 225    Volume      = 90
 226    Type        = ui everyone
 227  End
 228  
 229  AudioEvent GUIBoarderFadeIn
 230    Sounds      = uboarder
 231    Priority    = high
 232    Volume      = 55
 233    Control     = interrupt
 234    Limit       = 1
 235    Type        = ui everyone
 236  End
 237  
 238  AudioEvent GUITransitionFade
 239    Sounds      = ubutton2
 240    Priority    = high
 241    Volume      = 45
 242    Control     = interrupt
 243    Limit       = 1
 244    Type        = ui everyone
 245  End
 246  
 247  AudioEvent GUIButtonsFadeIn
 248    Sounds      = ubuttons
 249    Priority    = high
 250    Control     = interrupt
 251    Volume      = 45
 252    Limit       = 2
 253    Type        = ui everyone
 254  End
 255  AudioEvent GUILogoShrink
 256    Sounds      = ulogoshr
 257    Priority    = high
 258    Volume      = 30
 259    Type        = ui everyone
 260  End
 261  
 262  AudioEvent GUILogoMouseOver
 263    Sounds      = ulogomou
 264    Priority    = high
 265    Volume      = 55
 266    Control     = interrupt
 267    Limit       = 2
 268    Type        = ui everyone
 269  End
 270  
 271  AudioEvent GUILogoSelect
 272    Sounds      = ulogosel
 273    Priority    = high
 274    Volume      = 40
 275    Type        = ui everyone
 276  End
 277  
 278  AudioEvent GUISliderBeep
 279    Sounds      = uslider
 280    Priority    = high
 281    Volume      = 30
 282    Type        = ui everyone
 283  End
 284  
 285  AudioEvent GUIScoreScreenPictures
 286    Sounds      = uscoscra
 287    Control     = interrupt
 288    Priority    = high
 289    Volume      = 40
 290    Limit       = 4
 291    Type        = world everyone
 292  End
 293  
 294  AudioEvent GUIScoreScreenTick
 295    Sounds      = uscortic
 296    Priority    = high
 297    Volume      = 30
 298    Control     = interrupt
 299    Limit       = 1
 300    Type        = world everyone
 301  End
 302  
 303  AudioEvent GUICommunicatorOpen
 304    Sounds      = ucomopen
 305    Priority    = high
 306    Volume      = 40
 307    Type        = ui everyone
 308  End
 309  
 310  
 311  AudioEvent GUICommunicatorIncoming
 312    Sounds      = ucominco ;ucommess- this is the real name
 313    Priority    = high
 314    Volume      = 40
 315    Type        = ui everyone
 316  End
 317  
 318  AudioEvent GUICommandBarClick 
 319    Sounds      = umenuclf ;ucombo
 320    Priority    = high
 321    Volume      = 45
 322    Type        = ui everyone
 323  End
 324  
 325  AudioEvent GUIGenShortcutClick 
 326    Sounds      = ubutton3 ;ucombo
 327    Priority    = high
 328    Volume      = 55
 329    Type        = ui everyone
 330  End
 331  
 332  AudioEvent RadarEvent
 333    Sounds      = 
 334    Priority    = high
 335    Volume      = 55
 336    Type        = ui player
 337  End
 338  
 339  AudioEvent PlaceBuilding
 340    Sounds      = gconst1a
 341    Attack      = bgenplace
 342    Volume      = 65 ;45
 343    Type        = world player
 344    Priority    = low
 345  End
 346  
 347  AudioEvent CarMount
 348    Sounds      = gcarmoua gcarmoub gcarmouc
 349    Volume      = 80
 350    VolumeShift = -10
 351    PitchShift  = -10  10
 352    Priority    = low
 353    Type        = world shrouded everyone
 354  End
 355  
 356  AudioEvent CarCrush
 357    Sounds      = gcarcrua
 358    Control     = interrupt
 359    Limit       = 2
 360    VolumeShift = -20
 361    PitchShift  = -10  10
 362    Volume      = 90
 363    Priority    = low
 364    Type        = world shrouded everyone
 365  End
 366  
 367  
 368  AudioEvent TurretMoveLoop
 369    Control     = loop all random
 370    Sounds      =   
 371    Attack      =   
 372    Decay       =  
 373    PitchShift  = -26 -16
 374    MinRange = 100
 375    MaxRange = 600
 376    Volume      = 10
 377    Priority    = low
 378    Type        = world shrouded everyone
 379  End
 380  
 381  AudioEvent TurretMoveLoopLoud
 382    Control     = loop all random
 383    Sounds      = 
 384    Attack      =  
 385    Decay       = 
 386    PitchShift  = -70 -50
 387    MinRange = 100
 388    MaxRange = 600
 389    Volume      = 30
 390    Priority    = low
 391    Type        = world shrouded everyone
 392  End
 393  
 394  AudioEvent CrushTree
 395    Sounds      = gtreimpa gtreimpb gtreimpc gtreimpd
 396    Volume      = 55
 397    VolumeShift = -20
 398    PitchShift  = -10  10
 399  ;  MinRange    = 100.00 
 400  ;  MaxRange    = 250.00
 401    Priority    = low
 402    Type        = world shrouded everyone  
 403  End
 404  
 405  AudioEvent FireHydrantBreak
 406    Sounds      = ghydimpa
 407    VolumeShift = -20
 408    PitchShift  = -10  10
 409    Priority    = low
 410    Type        = world shrouded everyone
 411  End
 412  
 413  AudioEvent GasStationDie
 414    Sounds      = gexpgasa
 415    Volume      = 110
 416    Limit       = 1
 417    VolumeShift = -10
 418    PitchShift  = -10  10
 419    Priority    = normal
 420    Type        = world shrouded everyone
 421  End
 422  
 423  
 424  AudioEvent LampPostShear
 425    Sounds      =  glamimpa
 426    Volume      = 55
 427    VolumeShift = -20
 428    PitchShift  = -10  10
 429    Priority    = low
 430    Type        = world shrouded everyone
 431  End
 432  
 433  AudioEvent InfantryCrush
 434    Sounds      =  ginfcrua ginfcrub ginfcruc ginfcrud ginfcrue ginfcruf
 435    Volume      = 90
 436    VolumeShift = -20
 437    PitchShift  = -10  10
 438    Priority    = normal
 439    Type        = world shrouded everyone
 440  End
 441  
 442  AudioEvent VehicleDebris
 443    Sounds      = gvehdeba gvehdebb gvehdebc gvehdebd gvehdebe 
 444    Control     = random
 445    Priority    = lowest
 446    Volume      = 40
 447    Limit       = 3
 448    VolumeShift = -20
 449    PitchShift  = -10  10
 450    Type        = world shrouded everyone
 451  End
 452  
 453  AudioEvent StreetSignImpact
 454    Sounds      =  gsigimpa
 455    Control     = interrupt 
 456    Volume      = 70
 457    Limit       = 3
 458    VolumeShift = -20
 459    PitchShift  = -10  10  
 460    Priority    = low
 461    Type        = world shrouded everyone
 462  End
 463  
 464  AudioEvent EMPPulseWhoosh
 465    Sounds      = sempexpl
 466    Volume      = 110
 467    Limit       = 2  
 468    Priority    = high
 469    Type        = world shrouded everyone
 470  End
 471  
 472  
 473  AudioEvent TreeBounce
 474    Sounds      = gtreboua
 475    Volume      = 60
 476    Limit       = 2
 477    VolumeShift = -10
 478    PitchShift  = -5  5
 479  ;  MinRange    = 100
 480  ;  MaxRange    = 250
 481    Priority    = low
 482    Type        = world shrouded everyone
 483  End
 484  
 485  AudioEvent LampPostBounce
 486    Sounds      =  glamboua
 487    Volume      = 65
 488    Limit       = 2
 489    VolumeShift = -10
 490    PitchShift  = -5  5
 491    Priority    = low
 492    Type        = world shrouded everyone
 493  End
 494  
 495  AudioEvent NeutronMissileRelease
 496    Sounds      =  bneutlau
 497    Priority    = high
 498    Volume      = 90
 499    Priority    = normal
 500    Type        = world shrouded everyone
 501  End
 502  
 503  
 504  AudioEvent NapalmMissileMoveLoop
 505    Control     = loop all
 506    Sounds      =  iroclo2a iroclo2b iroclo2c
 507    Attack      =  iroclo1
 508    Decay       =  iroclo3 
 509    Volume      = 40
 510    MinRange = 100
 511    MaxRange = 600
 512    Limit       = 2
 513    PitchShift  = -5  5
 514    Priority    = lowest
 515    Type        = world shrouded everyone
 516  End
 517  
 518  AudioEvent FireStormMissileWeapon
 519    Sounds      = vrocweaa vrocweab vrocweac vrocwead vrocweae vrocweaf 
 520    Control     = interrupt random
 521    Priority    = low
 522    Limit       = 2 
 523    VolumeShift = -20
 524    PitchShift  = -4 4
 525    Volume      = 80
 526    Type        = world shrouded everyone
 527  End
 528  
 529  
 530  AudioEvent FireStorm
 531    Sounds      =  gfiresta
 532    Priority    = high
 533    Volume      = 105
 534    Limit       = 1
 535    VolumeShift = -10
 536    PitchShift  = -10  10  
 537    Type        = world shrouded everyone
 538  End
 539  
 540  AudioEvent BlackNapalmFireStorm
 541    Sounds      =  gfiresta
 542    Priority    = high
 543    Volume      = 105
 544    Limit       = 1
 545    VolumeShift = -10
 546    PitchShift  = -10  10  
 547    Type        = world shrouded everyone
 548  End
 549  
 550   
 551  AudioEvent ExplosionBarrel
 552    Sounds =  gexpbara gexpbarb gexpbarc gexpbard gexpbare gexpbarf
 553    Control = interrupt random
 554    Limit = 2
 555    VolumeShift = -20
 556    PitchShift = -20 20
 557    Volume = 100
 558    Priority    = low
 559    LowPassCutoff = 50
 560    Type   = world shrouded everyone
 561  End
 562  
 563  AudioEvent CINE_ExplosionBarrel01
 564    Sounds =  gbridama gbridamb gexpdirb
 565    Control = interrupt random
 566    Limit = 2
 567    VolumeShift = -20
 568    PitchShift = -20 20
 569    Volume = 100
 570    Priority    = low
 571    LowPassCutoff = 50
 572    Type   = world shrouded everyone
 573  End
 574  
 575  AudioEvent CINE_ExplosionBarrel02
 576    Sounds =  gbridama gexpcard gexpglab
 577    Control = interrupt random
 578    Limit = 2
 579    VolumeShift = -20
 580    PitchShift = -20 20
 581    Volume = 100
 582    Priority    = low
 583    LowPassCutoff = 50
 584    Type   = world shrouded everyone
 585  End
 586  
 587  AudioEvent PoliceCarDie
 588    Sounds =  vcopdia
 589    Volume = 60
 590    Limit = 2
 591  ;  MinRange = 100
 592  ;  MaxRange = 400
 593    Priority    = low
 594    Type = world shrouded everyone
 595  End
 596  AudioEvent GarrisonEnter
 597    Sounds       = ggarenta ggarentb ggarentc
 598    Control      = random
 599    PitchShift   = -10 10
 600    Volume       = 70
 601    VolumeShift  = -20
 602    Priority     = normal
 603    Type   = world shrouded everyone
 604  End
 605  
 606  AudioEvent GarrisonExit
 607    Sounds       = ggarexia ggarexib ggarexic
 608    Control      = random
 609    PitchShift   = -10 10
 610    VolumeShift  = -20
 611    Volume       = 80
 612    Priority     = low
 613    Type   = world shrouded everyone
 614  End
 615  
 616  AudioEvent EnterPOWTruck
 617    Sounds       = ggarenta
 618    Volume       = 80
 619    VolumeShift  = -20
 620    Priority     = low
 621    Type         = world shrouded everyone
 622  End
 623  
 624  AudioEvent ExitPOWTruck
 625    Sounds       = ggarexia
 626    VolumeShift  = -20
 627    Volume       = 80
 628    Priority     = low
 629    Type         = world shrouded everyone
 630  End
 631  
 632  AudioEvent EnterPrison
 633    Sounds       = ggarenta
 634    Volume       = 80
 635    VolumeShift  = -20
 636    Priority     = low
 637    Type         = world shrouded everyone
 638  End
 639  
 640  AudioEvent ExitPrison
 641    Sounds       = ggarexia
 642    VolumeShift  = -20
 643    Volume       = 80
 644    Priority     = low
 645    Type         = world shrouded everyone
 646  End
 647  
 648  AudioEvent RallyPointSet
 649    Sounds       = uralset1
 650    Priority     = high
 651    Volume       = 60
 652    Type         = world player
 653  End
 654  
 655  AudioEvent UnableToSetRallyPoint
 656    Sounds       = uralsetn
 657  ;  MinRange     = 200
 658  ;  MaxRange     = 500
 659    MinVolume    = 70
 660    Priority     = high
 661    Type         = world player
 662  End
 663  
 664  AudioEvent NoCanDoSound
 665    Sounds       = uralsetn
 666    MinVolume    = 30
 667    Priority     = high
 668    Type         = ui player
 669  End
 670  
 671  
 672  AudioEvent NoCanPurchase
 673    Sounds       = uralsetn
 674    MinVolume    = 30
 675    Priority     = high
 676    Type         = ui player
 677  End
 678  
 679  
 680  
 681  ;=====================================================
 682  
 683  AudioEvent RangerCombatDropKillSound
 684    Sounds = iranweaa iranweab iranweac iranwead iranweae iranweaf iranweag
 685    Control= random
 686    Priority = low
 687    PitchShift = -1 1
 688    VolumeShift= -15
 689    Limit = 4
 690    Volume = 75 ;55 test
 691    MinRange = 400
 692    MaxRange = 800
 693    Type = world everyone
 694  End
 695    
 696  AudioEvent RangerWeapon
 697    Sounds = iranweaa iranweab iranweac iranwead iranweae iranweaf iranweag
 698  ;  Sounds = irebweaa irebweab irebweac irebwead irebweae irebweaf irebweag
 699    Control= random
 700    Priority = normal
 701    PitchShift = -1 1
 702    VolumeShift= -15
 703    Limit = 3
 704    Volume = 75 ;55 test
 705  ;  MinRange = 200
 706  ;  MaxRange = 800
 707    Type = world shrouded everyone
 708  End
 709  
 710  AudioEvent CrusaderTankWeapon
 711    Sounds =  vcruweaa vcruweab vcruweac
 712    Control = interrupt random
 713    PitchShift = -5  5
 714    VolumeShift = -10
 715    Volume = 90
 716    Limit = 2
 717    Priority = normal
 718    Type = world shrouded everyone
 719  End
 720  
 721  AudioEvent CrusaderTankMoveStart
 722    Sounds =  vcrustaa vcrustab vcrustac vcrustad
 723    Control = random
 724    PitchShift = -2 2
 725    Delay = 0 600
 726    VolumeShift= -15
 727    Volume = 60
 728    Priority = low
 729    Type = world shrouded everyone
 730  End
 731  
 732  AudioEvent CrusaderTankMoveStartDamaged
 733    Sounds =  vv3lstaa vv3lstab vv3lstac
 734    Control = random
 735    Volume = 55
 736    PitchShift = -2 2
 737    Delay = 0 1000
 738    VolumeShift= -10
 739    Priority = low
 740    Type = world shrouded everyone
 741  End
 742  
 743  AudioEvent MilitiaTankWeapon
 744    Sounds =  vcruweaa vcruweab vcruweac
 745    Control = interrupt random
 746    PitchShift = -5  5
 747    VolumeShift = -10
 748    Volume = 90
 749    Limit = 2
 750    Priority = normal
 751    Type = world shrouded everyone
 752  End
 753  
 754  AudioEvent MilitiaTankMoveStart
 755    Sounds =  vcrustaa vcrustab vcrustac vcrustad
 756    Control = random
 757    PitchShift = -2 2
 758    Delay = 0 600
 759    VolumeShift= -10
 760    Volume = 50
 761    Priority = low
 762    Type = world shrouded everyone
 763  End
 764  
 765  AudioEvent MilitiaTankMoveStartDamaged
 766    Sounds =  vv3lstaa vv3lstab vv3lstac
 767    Control = random
 768    Volume = 55
 769    PitchShift = -2 2
 770    Delay = 0 1000
 771    VolumeShift= -10
 772    Priority = low
 773    Type = world shrouded everyone
 774  End
 775  
 776  
 777  AudioEvent BattleDroneMoveStart
 778    Sounds= 
 779    Priority=low
 780    Delay=0 800
 781    PitchShift= -10 10
 782    VolumeShift= -10 
 783    Volume=50
 784    Type = world shrouded everyone
 785  End
 786  
 787  
 788  AudioEvent BattleDroneVoiceCreate
 789    Sounds = vdrocrea vdrocreb
 790    Control = random 
 791    Limit = 3
 792    Delay = 0 800
 793    Volume = 55
 794    PitchShift= -10 10
 795    VolumeShift= -10 
 796    Priority = normal
 797    Type = world shrouded everyone
 798  End
 799  
 800  AudioEvent BattleDroneDie
 801    Sounds = vdrodiea vdrodieb vdrodiec
 802    Control = random 
 803    Limit = 3
 804    Volume = 75
 805    PitchShift= -10 10
 806    VolumeShift= -10 
 807    Priority = normal
 808    Type = world shrouded everyone
 809  End
 810  
 811  AudioEvent ScoutDroneMoveStart
 812    Sounds= ;vsdrstaa vsdrstab vsdrstac vsdrstad 
 813    Priority=low
 814    Delay=0 800
 815    PitchShift= -2 2
 816    VolumeShift= -10 
 817    Volume=60
 818    Priority = low
 819    Type = world shrouded everyone
 820  End
 821  
 822  AudioEvent ScoutDroneVoiceCreate
 823    Sounds = vdr2crea vdr2creb
 824    Control = random 
 825    Limit = 3
 826    Delay = 0 800
 827    Volume = 65
 828    PitchShift= -10 10
 829    VolumeShift= -10 
 830    Priority = normal
 831    Type = world shrouded everyone
 832  End
 833  
 834  AudioEvent ScoutDroneDie
 835    Sounds = vdr2diea vdr2dieb vdr2diec
 836    Control = random 
 837    Limit = 3
 838    Volume = 75
 839    PitchShift= -10 10
 840    VolumeShift= -10 
 841    Priority = normal
 842    Type = world shrouded everyone
 843  End
 844  
 845  AudioEvent SpyDroneCreate
 846    Sounds = vdr2crea vdr2creb
 847    Control = random
 848    Limit = 3
 849    Delay = 0 800
 850    Volume = 75
 851    PitchShift= -10 10
 852    VolumeShift= -10 
 853    Priority = normal
 854    Type = world player
 855  End
 856  
 857  
 858  AudioEvent TomahawkMoveStart
 859    Sounds= vtomstaa vtomstab vtomstac
 860    Delay=0 800
 861    Priority= low
 862    PitchShift= -5 5
 863    VolumeShift= -20 
 864    Volume=55 
 865    Type = world shrouded everyone
 866  End
 867  
 868  AudioEvent MedicMoveStart
 869    Sounds= vpristaa vpristab vpristac
 870    Priority= low
 871    Delay=0 800
 872    PitchShift= -10 10
 873    VolumeShift= -10 
 874    Volume=50
 875    Type = world shrouded everyone
 876  End
 877  
 878  AudioEvent DozerUSAMoveStart
 879    Sounds= vtrostaa vtrostab vtrostac vtrostad
 880    Delay=0 800
 881    Priority= low
 882    PitchShift= -10 10
 883    VolumeShift= -10
 884    Volume= 60 
 885    Type = world shrouded everyone
 886  End
 887  
 888  
 889  AudioEvent NukeCannonMoveStart
 890    Sounds= vnukstaa vnukstab vnukstac vnukstad
 891    Delay=0 800
 892    Priority= low
 893    PitchShift= -5 5
 894    VolumeShift= -10 
 895    Volume=60
 896    Type = world shrouded everyone
 897  End
 898  
 899  
 900  AudioEvent OverlordTankMoveStart
 901    Sounds= vovestaa vovestab vovestac vovestad
 902    Delay= 0 800
 903    Priority= low
 904    Limit = 3
 905    PitchShift= -5 5
 906    VolumeShift= -10
 907    Volume= 70
 908    Type = world shrouded everyone
 909  End
 910  
 911  AudioEvent InfernoCannonMoveStart
 912    Sounds= vinfstaa vinfstab vinfstac vinfstad
 913    Control = random
 914    Delay=0 800
 915    Priority= low
 916    PitchShift= -5 5
 917    VolumeShift= -10
 918    Volume=65
 919    Type = world shrouded everyone
 920  End
 921  
 922  AudioEvent DragonTankWeaponLoop
 923    Control = loop random
 924    Sounds =  vdralo2a vdralo2c vdralo2d ;vdralo2b 
 925    Attack =  vdralo1a
 926    Decay =  vdralo3a
 927    PitchShift = -10 0
 928    VolumeShift= -15
 929    Volume = 50
 930    MinRange = 100
 931    MaxRange = 600
 932    Limit = 2
 933    Priority= high
 934    Type = world shrouded everyone
 935  End
 936  
 937  
 938  AudioEvent DragonTankMoveStart
 939    Sounds= vdrastaa vdrastab vdrastac vdrastad
 940    Control = random
 941    Delay=0 800
 942    Priority= low
 943    PitchShift= -5 5
 944    VolumeShift= -10
 945    Volume=55 
 946    Type = world shrouded everyone
 947  End
 948  
 949  AudioEvent TroopCrawlerMoveStart
 950    Sounds= vtrostaa vtrostab vtrostac vtrostad
 951    Delay=0 800
 952    Priority= low
 953    PitchShift= -5 5
 954    VolumeShift= -15
 955    Volume=70 
 956    Type = world shrouded everyone
 957  End
 958  
 959  
 960  AudioEvent ScudLauncherMoveStart
 961    Sounds= vscustaa vscustab vscustac
 962    Delay=0 800
 963    Priority= low
 964    PitchShift= -5 5
 965    VolumeShift= -10 
 966    Volume= 65
 967    Type = world shrouded everyone
 968  End
 969  
 970  AudioEvent BattleMasterTankMoveStart
 971    Sounds =  vbmastaa vbmastab vbmastac vbmastad vbmastae
 972    PitchShift = -10 0
 973    Delay = 0 800
 974    Volume = 55
 975    Priority= low
 976    Type = world shrouded everyone
 977  End
 978  
 979  AudioEvent BattlemasterTankWeapon
 980    Sounds =  vbatweaa vbatweab
 981    Control = interrupt random
 982    PitchShift = -5  5
 983    VolumeShift = -20
 984    Volume = 105
 985    Limit = 3
 986    Priority= normal
 987    Type = world shrouded everyone
 988  End
 989  
 990  
 991  AudioEvent PaladinTankMoveStart
 992    Sounds =  vpalstaa vpalstab vpalstac vpalstad vpalstae vpalstaf vpalstag
 993    Control = random
 994    PitchShift = -2 2
 995    Delay = 0 600
 996    VolumeShift= -10
 997    Volume = 60
 998    Priority= low
 999    Type = world shrouded everyone
1000  End
1001  
1002  
1003  AudioEvent PaladinTankWeapon
1004    Sounds =  vpalweaa vpalweab vpalweac
1005    Control = interrupt random
1006    PitchShift = -10 10
1007    VolumeShift = -20
1008    Volume = 115
1009    Limit = 2
1010    Priority= normal
1011    Type = world shrouded everyone
1012  End
1013  
1014  AudioEvent RebelWeapon
1015    Sounds = irebweaa irebweab irebweac irebwead irebweae
1016    Control = random interrupt
1017    Limit = 3
1018    Priority = normal
1019    PitchShift = -2 2
1020    VolumeShift = -10
1021    Volume = 65
1022    Type = world shrouded everyone
1023  End
1024  
1025  AudioEvent RebelWeaponTranquilizer
1026    Sounds = irebtraa
1027    Control = random interrupt
1028    Limit = 2
1029    Priority = normal
1030    PitchShift = -10 10
1031    VolumeShift = -10
1032    Volume = 90
1033    Type = world shrouded everyone
1034  End
1035  
1036  AudioEvent InfernoCannonWeapon
1037    Sounds =  vinfweaa vinfweab vinfweac
1038    Control = interrupt random
1039    PitchShift = -10  10
1040    VolumeShift = -10
1041    Volume = 105
1042    Limit = 2
1043    Priority= normal
1044    Type = world shrouded everyone
1045  End
1046  
1047  AudioEvent ScorpionTankMoveStart
1048    Sounds= vscostaa vscostab vscostac vscostad vscostae
1049    Control = random
1050    Delay=0 400
1051    Priority= low
1052    PitchShift= -5 5
1053    VolumeShift= -10
1054    Volume= 60
1055    Type = world shrouded everyone
1056  End
1057  
1058  AudioEvent MarauderTankMoveStart
1059    Sounds= vmarstaa vmarstab vmarstac
1060    Control = random
1061    Delay=0 400
1062    Priority= low
1063    PitchShift= -5 5
1064    VolumeShift= -10
1065    Volume= 65
1066    Type = world shrouded everyone
1067  End
1068  
1069  AudioEvent MarauderTankWeapon
1070    Sounds = vmarweaa vmarweab vmarweac vmarwead
1071    Control = interrupt random
1072    Priority = normal
1073    Limit= 3
1074    VolumeShift = -20
1075    PitchShift = -10 10
1076    Volume = 90
1077    Type = world shrouded everyone
1078  End
1079  
1080  
1081  AudioEvent ScorpionMissileWeapon
1082    Sounds = vscowe2a vscowe2b
1083    Control = interrupt random
1084    Priority = normal
1085    Limit= 3
1086    VolumeShift = -20
1087    PitchShift = -10 10
1088    Volume = 100
1089    Type = world shrouded everyone
1090  End
1091  
1092  
1093  AudioEvent StingerMissileWeapon
1094    Sounds = bstiweaa bstiweab bstiweac
1095  ;  Sounds = irpgweaa irpgweab irpgweac irpgwead irpgweae
1096    Control = interrupt random
1097    Priority = normal
1098    Limit= 3
1099    VolumeShift = -20
1100    PitchShift = -10 10
1101    Volume = 85
1102    Type = world shrouded everyone
1103  End
1104  
1105  AudioEvent ComancheMissileWeapon
1106    Sounds = vcomweaa vcomweab vcomweac 
1107    Control = interrupt random
1108    Priority = normal
1109    Limit= 2 
1110    VolumeShift = -20
1111    PitchShift = -4 4
1112    Volume = 80
1113    Type = world shrouded everyone
1114  End
1115  
1116  AudioEvent ComancheRocketPodWeaponSound
1117    Sounds = vcomweaa vcomweab vcomweac
1118    Control = interrupt random
1119    Priority = normal
1120    Limit= 2 
1121    VolumeShift = -20
1122    PitchShift = -4 4
1123    Volume = 80
1124    Type = world shrouded everyone
1125  End
1126  
1127  AudioEvent RocketBuggyWeapon
1128    Sounds = vrocweaa vrocweab vrocweac vrocwead vrocweae vrocweaf 
1129    Control = interrupt random
1130    Priority = normal
1131    Limit= 4 
1132    VolumeShift = -20
1133    PitchShift = -4 4
1134    Volume = 70
1135    Type = world shrouded everyone
1136  End
1137  
1138  AudioEvent RocketBuggyMoveStart
1139    Sounds= vrocstaa vrocstab vrocstac
1140    Control = random
1141    Limit = 3
1142    Delay=0 400
1143    Priority= low
1144    PitchShift= -2 2
1145    VolumeShift= -10
1146    Volume = 50
1147    Type = world shrouded everyone
1148  End
1149    
1150  AudioEvent ToxinTractorMoveStart
1151    Sounds        = vtoxstaa vtoxstab vtoxstac
1152    Delay         = 0 400
1153    Priority      = low
1154    PitchShift    = -5 5
1155    VolumeShift   = -10
1156    Volume        = 60 
1157    Type = world shrouded everyone
1158  End
1159  
1160  AudioEvent TechnicalWeapon
1161    Control = random interrupt
1162    Sounds =  vtecweaa vtecweab vtecweac vtecwead vtecweae
1163    Limit = 2
1164    VolumeShift = -20
1165    PitchShift = -5 5
1166    Volume =55
1167    Priority= normal
1168    Type = world shrouded everyone
1169  End
1170  
1171  AudioEvent TechnicalWeaponLoop1
1172    Control = loop all random
1173    Sounds =  vteclo1a vteclo1b vteclo1c vteclo1d 
1174    Decay =  vteclo1e
1175    VolumeShift = -10
1176    Volume = 70
1177    Limit = 2
1178    Type = world shrouded everyone
1179  End
1180  
1181  AudioEvent TechnicalWeaponLoop2
1182    Control = loop all random
1183    Sounds =  vteclo2a vteclo2b vteclo2c
1184    Decay =  vteclo2d
1185    VolumeShift = -10
1186    Volume = 70
1187    Limit = 2
1188    Type = world shrouded everyone
1189  End
1190  
1191  AudioEvent TechnicalMoveStart
1192    Sounds= vtecstaa vtecstab vtecstac
1193    Control= random
1194    Limit = 3
1195    Priority= low
1196    Delay=0 1400
1197    PitchShift= -10 10
1198    VolumeShift= -10 
1199    Volume= 55 
1200    Type = world shrouded everyone
1201  End
1202  
1203  
1204  
1205  AudioEvent BombTruckMoveStart
1206    Sounds= vbomstaa vbomstab vbomstac vbomstad vbomstae
1207    Delay=0 800
1208    Priority= low
1209    PitchShift= -5 5
1210    VolumeShift= -10
1211    Volume=60 
1212    Type = world shrouded everyone
1213  End
1214  
1215  AudioEvent QuadCannonWeapon
1216    Sounds =  vquaweaa vquaweab vquaweac vquawead vquaweae vquaweaf vquaweag 
1217    Control = interrupt random
1218    PitchShift = -10 10
1219    Limit = 2
1220    VolumeShift = -15
1221    Volume = 75
1222    Priority= normal
1223    Type = world shrouded everyone
1224  End
1225  
1226  AudioEvent QuadCannonMoveStart
1227    Sounds= vquastaa vquastab vquastac 
1228    Delay=0 700
1229    Priority= low
1230    PitchShift= -2 2
1231    VolumeShift= -10
1232    Volume= 60
1233    Type = world shrouded everyone
1234  End
1235  
1236  AudioEvent SupplyTruckMoveStart
1237    Sounds      = vcarstaa vcarstab vcarstac
1238    Volume      = 50
1239    PitchShift  = -5 5
1240    Delay       = 0 500
1241    VolumeShift = -20
1242    Control     = random
1243    Limit       = 3
1244    Priority    = low
1245    Type        = world shrouded everyone
1246  End
1247  
1248  AudioEvent DozerChinaMoveStart
1249    Sounds= vtrostaa vtrostab vtrostac vtrostad
1250    Delay=0 800
1251    Priority= low
1252    PitchShift= -5 5
1253    VolumeShift= -10
1254    Volume= 60 
1255    Type = world shrouded everyone
1256  End
1257  
1258  
1259  
1260  ;-----------BUILDING SELECT SOUNDS-----------------
1261  
1262  AudioEvent CommandCenterUSASelect
1263    Sounds= bcmasela
1264    Limit= 1
1265    Volume= 35
1266    Type = ui player
1267  End
1268  
1269  AudioEvent CommandCenterChinaSelect
1270    Sounds= bcmcsela
1271    Limit= 1
1272    Volume= 35
1273    Type = ui player
1274  End
1275  
1276  AudioEvent CommandCenterGLASelect
1277    Sounds= bcmgsela
1278    Limit= 1
1279    Volume= 35
1280    Type = ui player
1281  End
1282  
1283  AudioEvent WarFactoryUSASelect
1284    Sounds= bwaasela
1285    Limit= 1
1286    Volume= 35
1287    Type = ui player
1288  End
1289  
1290  AudioEvent WarFactoryChinaSelect
1291    Sounds= bwacsela
1292    Limit= 1
1293    Volume= 40
1294    Type = ui player
1295  End
1296  
1297  AudioEvent WarFactoryGLASelect
1298    Sounds= bwagsela
1299    Limit= 1
1300    Volume= 40
1301    Type = ui player
1302  End
1303    
1304  AudioEvent BarracksUSASelect
1305    Sounds= bbaasela
1306    Limit= 1
1307    Volume= 40
1308    Type = ui player
1309  End
1310  
1311  AudioEvent BarracksChinaSelect
1312    Sounds= bbacsela
1313    Limit= 1
1314    Volume= 40
1315    Type = ui player
1316  End
1317  
1318  AudioEvent BarracksGLASelect
1319    Sounds= bbagsela bbargsel
1320    Control = random
1321    Limit= 1
1322    Volume= 40
1323    Type = ui player
1324  End
1325    
1326  AudioEvent SupplyCenterUSASelect
1327    Sounds= bsuasela
1328    Limit= 1
1329    Volume= 40
1330    Type = ui player
1331  End
1332  
1333  AudioEvent SupplyCenterChinaSelect
1334    Sounds= bsucsela
1335    Limit= 1
1336    Volume= 40
1337    Type = ui player
1338  End
1339  
1340  AudioEvent SupplyCenterGLASelect
1341    Sounds= bsugsela
1342    Limit= 1
1343    Volume= 40
1344  End
1345  
1346  
1347  AudioEvent ColdFusionReactorSelect
1348    Sounds= bcolsela
1349    Limit= 1
1350    Volume= 40
1351    Type = ui player
1352  End
1353  
1354  AudioEvent NuclearReactorSelect
1355    Sounds= bnursela
1356    Limit= 1
1357    Volume= 40
1358    Type = ui player
1359  End
1360  
1361  AudioEvent UndergroundGeneratorSelect
1362    Sounds= bundsela
1363    Limit= 1
1364    Volume= 40
1365    Type = ui player
1366  End
1367  
1368  AudioEvent AirfieldUSASelect  
1369    Sounds= baiasela
1370    Limit= 1
1371    Volume= 40
1372    Type = ui player
1373  End
1374  
1375  AudioEvent AirfieldChinaSelect  
1376    Sounds= baicsela
1377    Limit= 1
1378    Volume= 35
1379    Type = ui player
1380  End
1381  
1382  AudioEvent StrategyCenterSelect  
1383    Sounds= bstrsela
1384    Limit= 1
1385    Volume= 40
1386    Type = ui player
1387  End
1388  
1389  AudioEvent StrategyCenter_BombardmentPlanUnpackSound
1390    Sounds= 
1391    Limit= 2
1392    Volume= 60
1393    Priority= low
1394    Type = world global everyone
1395  End
1396  
1397  AudioEvent StrategyCenter_BombardmentPlanPackSound
1398    Sounds= 
1399    Limit= 1
1400    Volume= 30
1401    Priority= low
1402    Type = ui player
1403  End
1404  
1405  AudioEvent StrategyCenter_SearchAndDestroyPlanUnpack
1406    Sounds= 
1407    Limit= 1
1408    Volume= 60
1409    Priority= low
1410    Type = world global everyone
1411  End
1412  
1413  AudioEvent StrategyCenter_SearchAndDestroyPlanIdleLoop
1414    Sounds= 
1415    Limit= 2
1416    Volume= 40
1417    Priority= low
1418    MinRange = 100
1419    MaxRange = 500
1420    Type = ui player
1421  End
1422  
1423  AudioEvent StrategyCenter_SearchAndDestroyPlanPack
1424    Sounds= 
1425    Limit= 1
1426    Volume= 40
1427    Priority= low
1428    Type = ui player
1429  End
1430  
1431  AudioEvent StrategyCenter_HoldTheLinePlanUnpack
1432    Sounds= 
1433    Limit= 2
1434    Volume= 60
1435    Priority= low
1436    Type = world global everyone
1437  End
1438  
1439  AudioEvent StrategyCenter_HoldTheLinePlanPack
1440    Sounds= 
1441    Limit= 1
1442    Volume= 40
1443    Priority= low
1444    Type = ui player
1445  End
1446  
1447  AudioEvent StrategyCenter_TurretMoveLoop
1448    Control     = loop all random
1449    Sounds      = vnuklo2a vnuklo2b 
1450    Attack      = vnuklo1a 
1451    Decay       = vnuklo3a 
1452    MinRange = 100
1453    MaxRange = 500
1454    VolumeShift = -10
1455    Volume      = 55
1456    Priority    = lowest
1457    Type        = world shrouded everyone
1458  End
1459  
1460  AudioEvent StrategyCenter_ArtilleryRound
1461    Sounds =  bstrweaa bstrweab
1462    Control = interrupt random
1463    PitchShift = -5  5
1464    VolumeShift = -10
1465    Limit = 2
1466    Priority = normal
1467    Type = world shrouded everyone
1468  End
1469  
1470  
1471  AudioEvent PropagandaCenterSelect  
1472    Control = random
1473    Sounds= bprosela
1474    Limit= 1
1475    Volume= 40
1476    Type = ui player
1477  End
1478  
1479  AudioEvent SupplyDropZoneSelect
1480    Sounds= bsupsela
1481    Limit= 1
1482    Volume= 40
1483    Type = ui player
1484  End
1485  
1486  
1487  AudioEvent PalaceSelect  
1488    Sounds= bpalsela
1489    Limit= 1
1490    Volume= 40
1491    Type = ui player
1492  End
1493  
1494  AudioEvent BunkerSelect  
1495    Sounds= bbunsela
1496    Limit= 1
1497    Volume= 40
1498    Type = ui player
1499  End
1500  
1501  AudioEvent DetentionCampSelect  
1502    Sounds= bdetsela
1503    Limit= 1
1504    Volume= 40
1505    Type = ui player
1506  End
1507  
1508  AudioEvent ParticleCannonSelect
1509    Sounds= bparsela
1510    Limit= 1
1511    Volume= 40
1512    Type = ui player
1513  End
1514  
1515  AudioEvent PatriotBatterySelect
1516    Sounds= bpatsela
1517    Limit= 1
1518    Volume= 40
1519    Type = ui player
1520  End
1521  
1522  AudioEvent StingerSiteSelect
1523    Sounds= bstisela
1524    Limit= 1
1525    Volume= 40
1526    Type = ui player
1527  End
1528  
1529  AudioEvent ScudStormSelect
1530    Sounds= bscusela
1531    Limit= 1
1532    Volume= 40
1533    Type = ui player
1534  End
1535  
1536  AudioEvent PrisonSelect
1537    Sounds= bprisela
1538    Limit= 1
1539    Volume= 40
1540    Type = ui player
1541  End
1542  
1543  AudioEvent NuclearMissileSelect
1544    Sounds= bnumsela
1545    Limit= 1
1546    Volume= 40
1547    Type = ui player
1548  End
1549  
1550  AudioEvent RadioStationSelect
1551    Sounds= cradio01
1552    Limit= 1
1553    Volume= 40
1554    Type = ui player
1555  End
1556  
1557  AudioEvent SpeakerTowerSelect
1558    Control = random
1559    Sounds= bspesela bspeselb bspeselc
1560    Limit= 1
1561    Volume= 40
1562    Type = ui player
1563  End
1564  
1565  AudioEvent TunnelNetworkSelect
1566    Sounds= btunsela
1567    Limit= 1
1568    Volume= 40
1569    Type = ui player
1570  End
1571  
1572  
1573  AudioEvent GattlingCannonSelect
1574    Sounds= bgatsela
1575    Limit= 1
1576    Volume= 40
1577    Type = ui player
1578  End
1579  
1580  AudioEvent BlackMarketSelect
1581    Sounds= bblasela
1582    Limit= 1
1583    Volume= 40
1584    Type = ui player
1585  End
1586  
1587  
1588  ;AudioEvent AmbientForest
1589  ;  Control = loop random
1590  ;  Priority = LOWEST
1591  ;  Volume = 35
1592  ;  VolumeShift = -10
1593  ;  PitchShift = -10  10
1594  ;  MinRange = 100
1595  ;  MaxRange = 250
1596  ;  Delay = 6000  10000
1597  ;  SoundsMorning = abirm01a abirm01b abirm01c  
1598  ;  Sounds = abirj02a abirj02b abirj02c abirj02d abirj02e abirj02f abirj02g 
1599  ;  SoundsEvening = acri01a acri01b acri01c
1600  ;  SoundsNight = aowl01a aowl01b aowl01c aowl01d aowl01e aowl0f
1601  ;  Type = world shrouded everyone 
1602  ;End
1603  
1604  AudioEvent ComancheAmbientLoop
1605    Control = loop all random
1606    Sounds =  vcomlo2a vcomlo2b vcomlo2c vcomlo2d
1607    Attack =  vcomlo1a
1608    Decay =  vcomlo3a
1609    PitchShift = -5  5
1610    VolumeShift = -10
1611    MinRange = 100
1612    MaxRange = 600
1613    Volume = 60
1614    Limit = 2
1615    Priority= low
1616    Type = world shrouded everyone
1617  End
1618  
1619  AudioEvent ComancheDamagedLoop
1620    Control = loop all random
1621    Sounds =  vcomlo4a vcomlo4b
1622    Decay =  vcomlo5a
1623    Volume = 85
1624    MinRange = 150
1625    Limit = 2
1626    Priority= low
1627    Type = world shrouded everyone
1628  End
1629  
1630  AudioEvent ComancheDamagedLoopGlobal
1631    Control = loop all random
1632    Sounds =  vcomlo4a vcomlo4b
1633    Decay =  vcomlo5a
1634    Type = world global
1635    MinVolume = 90
1636    Limit = 2
1637    Priority= low
1638  End
1639  
1640  
1641  AudioEvent CrowdPanic
1642    Sounds =  gpanic1a gpanic1b gpanic1c gpanic1d gpanic1d gpanic1f gpanic1g
1643    Volume = 65
1644    Limit = 2
1645    Type = world shrouded everyone
1646  End
1647  
1648  AudioEvent CrowdPanicLong
1649    Sounds =  gpanic1a gpanic1b gpanic1c gpanic1d gpanic1d gpanic1f gpanic1g
1650    Volume = 65
1651    Limit = 2
1652    Type = world shrouded everyone
1653  End
1654  
1655  AudioEvent CarBomberDie
1656    Sounds =  vcardiea vcardieb vcardiec
1657    Control = interrupt random
1658    Volume = 60
1659    Limit = 1
1660    Priority = normal
1661    Type = world shrouded everyone
1662  End
1663  
1664  
1665  AudioEvent DemoTrapExplosion
1666    Sounds = gexpdema gexpdemb gexpdemc
1667    Control = random interrupt
1668    VolumeShift = -10
1669    PitchShift = -5  5
1670    Volume = 90
1671    Limit = 2
1672    Priority = normal
1673    Type = world shrouded everyone
1674  End
1675  
1676  
1677  AudioEvent RocketBuggyPowerslide
1678    Sounds =  vrocslia vrocslib vrocslic vrocslid vrocslie vrocslif vrocslig vrocslih
1679    Control = random
1680    VolumeShift = -10
1681    PitchShift = -10 10
1682    Volume = 40
1683    Limit = 2
1684    Priority = lowest
1685    Type = world shrouded everyone
1686  End
1687  
1688  AudioEvent RocketBuggyLand
1689    Sounds =  vroclana vroclanb vroclanc vrocland vroclane vroclanf vroclang vroclanh
1690    Control = random
1691    VolumeShift = -10
1692    PitchShift = -10 10
1693    Volume = 50
1694    Limit = 2
1695    Priority = lowest
1696    Type = world shrouded everyone
1697  End
1698  
1699  AudioEvent CarDie
1700    Sounds =  vgendiea vgendieb vgendiec vgendied vgendief vgendieg vgendieh vgendiei vgendiej vgendiek vgendiel
1701    Control = random interrupt
1702    VolumeShift = -10
1703    PitchShift = -5  5
1704    Volume = 90
1705    Limit = 2
1706    Priority = normal
1707    Type = world shrouded everyone
1708  End
1709  
1710  AudioEvent TerroristSuicides
1711    Sounds = gexpmina gexpminb
1712    Control = random interrupt
1713    VolumeShift = -10
1714    PitchShift = -5  5
1715    Volume = 90
1716    Limit = 2
1717    Priority = normal
1718    Type = world shrouded everyone
1719  End
1720  
1721  AudioEvent ExplosionRocketBuggyMissile
1722    Sounds = gexpifva gexpifvb gexpifvc 
1723    Control = random interrupt
1724    VolumeShift = -20
1725    PitchShift = -15  15
1726    Volume = 85
1727    Limit = 2
1728    Priority = normal
1729    LowPassCutoff = 50
1730    Type = world shrouded everyone
1731  End
1732  
1733  
1734  AudioEvent BuildingToppleDelayMetal
1735    Sounds =  btopp01a
1736    Control = random interrupt
1737    VolumeShift = -10
1738    PitchShift = -5  5
1739    Volume = 70
1740    Limit = 2
1741    Priority = low
1742    Type = world shrouded everyone
1743  End
1744  
1745  AudioEvent BuildingToppleDelayStone
1746    Sounds =  btopp02a
1747    Control = random interrupt
1748    VolumeShift = -10
1749    PitchShift = -5  5
1750    Volume = 70
1751    Limit = 2
1752    Priority = low
1753    Type = world shrouded everyone
1754  End
1755  
1756  AudioEvent BuildingFallingMetal
1757    Sounds =  bfall01a
1758    Control = random interrupt
1759    VolumeShift = -10
1760    PitchShift = -5  5
1761    Volume = 90
1762  ;  MinRange = 200
1763  ;  MaxRange = 500
1764    Limit = 2
1765    Priority = low
1766    Type = world shrouded everyone
1767  End
1768  
1769  AudioEvent BuildingFallingStone
1770    Sounds =  bfall02a
1771    Control = random interrupt
1772    VolumeShift = -10
1773    PitchShift = -5  5
1774    Volume = 90
1775  ;  MinRange = 200
1776  ;  MaxRange = 500
1777    Limit = 2
1778    Priority = low
1779    Type = world shrouded everyone
1780  End
1781  
1782  AudioEvent BuildingDestroyStone
1783    Sounds =  bgendief
1784    Control = random interrupt
1785    Priority = low
1786    VolumeShift = -10
1787    PitchShift = -2  2
1788    Limit = 1
1789    Type = world shrouded everyone
1790  End
1791  
1792  
1793  AudioEvent ExplosionGeneric
1794    Sounds = gexp14a gexp14b gexp14c gexp14d gexp15a
1795    Control = interrupt random
1796    Limit = 1
1797    PitchShift = -10  10
1798    VolumeShift = -20
1799    Volume = 90
1800    Priority = normal
1801    LowPassCutoff = 50
1802    Type = world shrouded everyone
1803  End
1804  
1805  AudioEvent BuildingCollapse1
1806    Sounds = bcoll01a bcoll01b bcoll02a bcoll03a
1807    Control = interrupt random
1808    Limit = 1
1809    PitchShift = -5 5
1810    VolumeShift = -10
1811    Volume = 90
1812    Priority = normal
1813    Type = world shrouded everyone
1814  End
1815  
1816  AudioEvent BuildingCollapse2
1817    Sounds = bcoll02a bcoll03a
1818    Control = interrupt random
1819    Limit = 1
1820    PitchShift = -5 5
1821    VolumeShift = -10
1822    Volume = 90
1823    Priority = normal
1824    Type = world shrouded everyone
1825  End
1826  
1827  AudioEvent BuildingCollapse3
1828    Sounds = bcoll03a 
1829    Limit = 1
1830    PitchShift = -5 5
1831    VolumeShift = -10
1832    Volume = 90
1833    Priority = normal
1834    Type = world shrouded everyone
1835  End
1836  
1837  AudioEvent CarDamagedMoveLoop
1838    Sounds = gcardama gcardamb gcardamc gcardamd gcardame gcardamf gcardamg gcardamh gcardamai gcardamj
1839    Control = random loop 
1840    Limit = 2
1841    Delay = 4000 10000
1842    PitchShift = -5 5
1843    VolumeShift = -10
1844    Volume = 70
1845    Priority = low
1846    Type = world shrouded everyone
1847  End
1848  
1849  AudioEvent ComancheCrash
1850    Sounds = vcomcraa
1851    Limit = 3
1852    PitchShift = -5 5
1853    Volume = 70
1854    VolumeShift = -10
1855    Priority = normal
1856    Type = world shrouded everyone
1857  End
1858  
1859  AudioEvent ComancheCrashGlobal
1860    Sounds = vcomcraa
1861    Limit = 3
1862    PitchShift = -5 5
1863    Type = world global
1864    Priority = normal
1865    MinVolume = 80
1866  End
1867  
1868  AudioEvent ComancheDie
1869    Sounds = vcomdi1a
1870    Limit = 3
1871    PitchShift = -5 5
1872    VolumeShift = -10
1873    Priority = normal
1874    Type = world shrouded everyone
1875  End
1876  
1877  AudioEvent MIGDie
1878    Sounds = vcomdi1a
1879    Limit = 3
1880    PitchShift = -10 0
1881    VolumeShift = -10
1882    Priority = normal
1883    Type = world shrouded everyone
1884  End
1885  
1886  AudioEvent MIGAfterburner
1887    Sounds      = vmigweaa vmigweab
1888    Control     = interrupt random
1889    Priority    = low
1890    Volume      = 70
1891    PitchShift  = -10 10
1892    Limit       = 3
1893    Type       = world shrouded everyone
1894  End
1895  
1896  AudioEvent VehicleImpactLight
1897    Sounds = gvehimpa gvehimpb gvehimpc gvehimpd gvehimpe gvehimpf gvehimpg gvehimph gvehimpi
1898    Control = random interrupt
1899    Priority = low
1900    Limit = 3
1901    PitchShift = -5 5
1902    VolumeShift = -10
1903  ;  MinRange = 200.00 
1904  ;  MaxRange = 800.00
1905    Volume = 45
1906    Priority = normal
1907    Type = world shrouded everyone
1908  End
1909  
1910  AudioEvent VehicleImpactHeavy
1911    Sounds = gvehim2a gvehim2b gvehim2c gvehim2d gvehim2e gvehim2f gvehim2g gvehim2h gvehim2i
1912    Control = random interrupt
1913    Limit = 3
1914    PitchShift = -5 5
1915    VolumeShift = -20
1916    Volume = 80 ;60 test
1917    Priority = normal
1918    Type = world shrouded everyone
1919  End
1920  
1921  
1922  AudioEvent DaisyCutterWeapon
1923    Sounds = vdaiweaa
1924    Limit = 3
1925    Priority = high
1926    PitchShift = -5 5
1927    VolumeShift = -10
1928    Volume = 60 ;do not modify -mp
1929    Type = world shrouded everyone
1930  End
1931  
1932  AudioEvent ComancheSpinExplosion
1933    Sounds = vcomdi2a
1934    Limit = 3
1935    PitchShift = -5 5
1936    VolumeShift = -10
1937    Priority = normal
1938    LowPassCutoff = 60
1939    Type = world shrouded everyone
1940  End
1941  
1942  AudioEvent BEAVIS_Boing
1943    Sounds =  vroclana vroclanb vroclanc vrocland vroclane vroclanf vroclang vroclanh
1944    Control = random interrupt
1945    VolumeShift = -10
1946    PitchShift = -5  5
1947    Volume = 55
1948    Limit = 2
1949    Type = world shrouded everyone
1950  End
1951  
1952  AudioEvent DaisyCutterGas
1953    Control = interrupt
1954    Sounds = sdaigasa
1955    Priority = high
1956    Limit = 1
1957    Type = world shrouded everyone
1958  End
1959  
1960  AudioEvent DaisyCutterIgnite
1961    Control = interrupt
1962    Sounds = sdaiigna
1963    Priority = high
1964    Limit = 1
1965    Volume = 110
1966    Type = world shrouded everyone
1967  End
1968  
1969  AudioEvent ExplosionDaisyCutter
1970    Sounds = gexpdaia
1971    Priority = High
1972    Control = interrupt
1973    Limit = 1
1974    Volume = 140
1975    LowPassCutoff = 50
1976    Type = world shrouded everyone
1977  End
1978  
1979  AudioEvent TechnicalWeaponUpgrade
1980    Sounds = gsalvage
1981    Limit = 1
1982    Volume = 70
1983    Priority = high
1984    Type = world shrouded everyone
1985  End
1986  
1987  AudioEvent DebrisBigMetal
1988    Sounds = gdebr01a gdebr01b
1989    Control = random
1990    Limit = 2
1991    VolumeShift = -10
1992    PitchShift = -5  5
1993    Volume = 55
1994    Priority = low
1995    Type = world shrouded everyone
1996  End
1997  
1998  AudioEvent VehicleSkid
1999    Sounds = gskid01a
2000    Volume = 90
2001    Priority = low
2002    Type = world shrouded everyone
2003  End
2004  
2005  AudioEvent QuadCannonCatchFire
2006    Sounds = vquadiea
2007    Limit = 1
2008    VolumeShift = -10
2009    PitchShift = -5  5
2010    Volume = 90
2011    Priority = low
2012    Type = world shrouded everyone
2013  End
2014  
2015  
2016  AudioEvent TankDie
2017    Sounds = vgendieg vgendieh vgendiei vgendiej vgendiek vgendiel
2018    Control = random interrupt
2019    VolumeShift = -10
2020    PitchShift = -10 10
2021    Volume = 105
2022    Limit = 4
2023    Priority = normal
2024    Type = world shrouded everyone
2025  End
2026    
2027  AudioEvent BuildingImpactHeavy
2028    Sounds = gbuiim2a gbuiim2b gbuiim2c gbuiim2d gbuiim2e gbuiim2f gbuiim2g gbuiim2h
2029    Control = random interrupt
2030    Limit = 2
2031    PitchShift = -3 3
2032    VolumeShift = -20
2033    Volume = 65
2034    Priority = low
2035    Type = world shrouded everyone
2036  End
2037  
2038  AudioEvent BuildingImpactLight
2039    Sounds = gbuiim1a gbuiim1b gbuiim1c gbuiim1d gbuiim1e gbuiim1f gbuiim1g gblank gblank gblank gblank gblank gblank 
2040    Control = random
2041    Priority = low
2042    Limit = 3
2043    PitchShift = -3 3
2044    Delay = 0  500
2045    VolumeShift = -10
2046    Volume = 55
2047    Type = world shrouded everyone
2048  End
2049  
2050  AudioEvent TechnicalBodyfall
2051    Sounds = vtecfala vtecfalb
2052    Control = random
2053    Limit = 3
2054    PitchShift = -3 3
2055    VolumeShift = -10
2056  ;  MinRange = 200
2057  ;  MaxRange = 300
2058    Volume = 60
2059    Priority = low
2060    Type = world shrouded everyone
2061  End
2062  
2063  
2064  AudioEvent ChinookAmbientLoop
2065    Control = loop all random
2066    Sounds =  vchilo2a vchilo2b vchilo2c vchilo2d
2067    Attack =  vchilo1a
2068    Decay =  vchilo3a
2069    PitchShift = -5  5
2070    VolumeShift = -10
2071    Volume = 45
2072    MinRange = 100
2073    MaxRange = 600
2074    Limit = 2
2075    Priority = low
2076    Type = world shrouded everyone
2077  End
2078  
2079  AudioEvent DamAmbientLoop
2080    Control = loop all random
2081    Sounds =  gdamlo1b gdamlo1c ;gdamlo1d
2082    Attack = gdamlo1a
2083    Limit = 1
2084    Volume = 65
2085    MinRange = 100
2086    MaxRange = 800
2087    Priority = normal
2088    Type = world shrouded everyone
2089  End
2090  
2091  AudioEvent DamDamageLoop1
2092    Control = loop all random
2093    Sounds =  gdamlo2b gdamlo2c gdamlo2d
2094    Attack = gdamlo2a
2095    Limit = 1
2096    PitchShift = -5  5
2097    Volume = 80
2098    MinRange = 200
2099    MaxRange = 900
2100    Priority = normal
2101    Type = world shrouded everyone
2102  End
2103  
2104  AudioEvent DamDamageLoop2
2105    Control = loop all random
2106    Sounds =  gdamlo3b gdamlo3c gdamlo3d
2107    Attack = gdamlo3a
2108    Limit = 1
2109    PitchShift = -5  5
2110    Volume = 80
2111    MinRange = 250
2112    MaxRange = 2000
2113    Priority = normal
2114    Type = world shrouded everyone
2115  End
2116  
2117  AudioEvent DamDamageLoop3
2118    Control = loop all random
2119    Sounds =  gdamlo5b gdamlo5c gdamlo5d
2120    Attack = gdamlo5a
2121    Limit = 1
2122    PitchShift = -5  5
2123    Volume = 80
2124    MinRange = 250
2125    MaxRange = 2000
2126    Priority = normal
2127    Type = world shrouded everyone
2128  End
2129  
2130  AudioEvent DamBreakWaveLoop
2131    Control = loop all random
2132    Sounds =  gdamlo4b gdamlo4c gdamlo4d gdamlo4e
2133    Attack = gdamlo4a
2134    Limit = 1
2135    PitchShift = -5  5
2136    Volume = 130
2137    MinRange = 600
2138    MaxRange = 5000
2139    Priority = normal
2140    Type = world shrouded everyone
2141  End
2142  
2143  AudioEvent DamBreakStage1
2144    Sounds =  gdambre1
2145    Type = world everyone
2146    Volume = 120
2147    MinRange = 250
2148    MaxRange = 2000
2149    Priority = normal
2150    MinVolume = 100
2151  End
2152  
2153  AudioEvent DamBreakStage2
2154    Sounds =  gdambre2
2155    Volume = 120
2156    Priority = normal
2157    MinVolume = 100
2158    MinRange = 250
2159    MaxRange = 2000
2160    Type = world everyone
2161  End
2162  
2163  AudioEvent DamBreakStage3
2164    Sounds =  gdambre3
2165    Volume = 120
2166    Priority = normal
2167    MinVolume = 100
2168    MinRange = 250
2169    MaxRange = 2000
2170    Type = world everyone
2171  End
2172  
2173  AudioEvent WaveRandomSplash
2174    Sounds    = gdamspl1a gdamspl1b gdamspl1c gdamspl1d gdamspl1e
2175    Limit     = 2
2176    Volume = 100
2177    Priority = normal
2178    Type = world shrouded everyone
2179  End
2180  
2181  AudioEvent ToxicGooSplash
2182    Sounds    = gdamspl1a gdamspl1b gdamspl1c gdamspl1d gdamspl1e
2183    Limit     = 2
2184    Volume = 50
2185    Priority = low
2186    Type = world shrouded everyone
2187  End
2188  
2189  
2190  
2191  AudioEvent RedGuardWeapon
2192    Sounds = iredweaa iredweab iredweac iredwead
2193    Control= random interrupt
2194    Priority = normal
2195    VolumeShift= -15
2196    PitchShift = -10  10
2197    Limit= 2
2198    Volume= 95 ;75 test
2199    Type = world shrouded everyone
2200  End
2201  
2202  AudioEvent DamAfterWake
2203    Sounds = gdamafte
2204    Volume = 65
2205    Priority = normal
2206    Type = world shrouded everyone
2207  End
2208  
2209  
2210  AudioEvent ExplosionNeutron
2211    Sounds = sneutexp
2212    Priority   = high
2213    Control = interrupt
2214    Limit = 1
2215    Volume = 110
2216    Priority = critical 
2217    MinRange = 500
2218    MaxRange = 5000 
2219    Type = world everyone
2220  End
2221  
2222  
2223  AudioEvent OverlordTankWeapon
2224    Sounds =  voveweaa voveweab voveweac vovewead
2225    Control = interrupt random
2226    PitchShift = -10 10
2227    VolumeShift = -10
2228    Volume = 110
2229    Limit = 3
2230    Priority = normal
2231    Type = world shrouded everyone
2232  End
2233  
2234  AudioEvent BuildingNeutronMissileOpen
2235    Sounds = bneutrea
2236    Priority   = high
2237    Delay = 1300 1300
2238    Volume= 110
2239    Type = world global everyone
2240  End
2241  
2242  AudioEvent BuildingNeutronMissileLaunch
2243    Sounds =  bneutlau
2244    Priority   = high
2245    MinVolume = 80
2246    Volume = 110
2247    Type = world global everyone
2248  End
2249  
2250  AudioEvent BuildingNeutronMissileHiss
2251    Control = loop all random
2252    Sounds =  bneutlo2a bneutlo2b bneutlo2c
2253    Attack =  bneutlo1a
2254    PitchShift = -2 2
2255    MinRange = 100
2256    MaxRange = 500
2257    Volume = 55
2258    Priority = low
2259    Type = world shrouded everyone
2260  End
2261  
2262  AudioEvent RedGuardCheer
2263    Sounds = iredcheb ;iredchec iredchea 
2264    Control = random
2265    Limit = 2
2266    PitchShift  = -5  5
2267    Volume = 70
2268    Type = ui player
2269  End
2270  
2271  AudioEvent BattleCrySound
2272    Sounds = iredchea iredcheb iredchec
2273    Control = random
2274    Limit = 2
2275    PitchShift  = -5  5
2276    Volume = 55
2277    Type = ui player
2278  End
2279  
2280  AudioEvent MissionAccomplishedSound
2281    Sounds = ucheer
2282    Volume = 75
2283    Type = ui player
2284  End
2285  
2286  AudioEvent GenericFireLargeLoop
2287    Sounds     = gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1e gfirlo1f gfirlo1g 
2288    Attack     = gfirlo1h gfirlo1i
2289    Decay      = gfirlo1j
2290    Control    = random loop all
2291    Priority   = low
2292    Limit      = 3
2293    Volume     = 65
2294    Type       = world shrouded everyone
2295  End
2296  
2297  AudioEvent GenericFireMediumLoop
2298    Sounds     = gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1e gfirlo1f gfirlo1g 
2299    Attack     = gfirlo1h gfirlo1i
2300    Decay      = gfirlo1j
2301    Control    = random loop all
2302    Priority   = low
2303    Limit      = 3
2304    Volume     = 65
2305    Type       = world shrouded everyone
2306  End
2307  
2308  AudioEvent RaptorJetMissileWeapon
2309    Sounds      = vmigweaa vmigweab
2310    Control     = interrupt random
2311    Priority    = low
2312    Volume      = 70
2313    PitchShift  = -10 10
2314    Limit       = 3
2315    Type       = world shrouded everyone
2316  End
2317  
2318  AudioEvent StealthJetMissileWeapon
2319    Sounds      = vmigweaa vmigweab
2320    Control     = interrupt random
2321    Priority    = normal
2322    Volume      = 70
2323    PitchShift  = -10 10
2324    Limit       = 3
2325    Type       = world shrouded everyone
2326  End
2327  
2328  AudioEvent AuroraJetMissileWeapon
2329    Sounds      = vmigweaa vmigweab
2330    Control     = interrupt random
2331    Priority    = normal
2332    Volume      = 70
2333    PitchShift  = -10 10
2334    Limit       = 3
2335    Type       = world shrouded everyone
2336  End
2337  
2338  AudioEvent A10ThunderboltMissileWeaponSound
2339    Sounds      = vmigweaa vmigweab
2340    Control     = interrupt random
2341    Priority    = normal
2342    Volume      = 70
2343    PitchShift  = -10 10
2344    Limit       = 3
2345    Type       = world shrouded everyone
2346  End
2347  
2348  AudioEvent ExplosionJetMissile
2349    Sounds = gexpifva gexpifvb gexpifvc 
2350    Priority = normal
2351    Control = random interrupt
2352    VolumeShift = -20
2353    PitchShift = -5  5
2354    Volume = 75
2355    Limit = 1
2356    LowPassCutoff = 50
2357    Type       = world shrouded everyone
2358  End
2359  
2360  AudioEvent StealthFighterAmbientLoop
2361    Sounds      = vstelo2a vstelo2b vstelo2c vstelo2d vstelo2e
2362    Attack      = vstelo1a
2363    Decay       = vstelo3a 
2364    Control     = loop all random
2365    Volume      = 60
2366    Limit       = 3
2367    MinRange    = 75
2368    MaxRange    = 700
2369    PitchShift  = -3 3
2370    Priority    = low
2371    Type        = world shrouded everyone
2372  End
2373  
2374  AudioEvent AuroraBomberAmbientLoop
2375    Sounds      = vaurlo2a vaurlo2b vaurlo2c
2376    Attack      = vaurlo1a
2377    Decay       = vaurlo3a 
2378    Control     = loop all random
2379    MinRange    = 75
2380    MaxRange    = 700
2381    Volume      = 70
2382    Limit       = 3
2383    PitchShift  = -3 3
2384    Priority    = low
2385    Type        = world shrouded everyone
2386  End
2387  
2388  AudioEvent RaptorAmbientLoop
2389    Sounds      = vraplo2a vraplo2b vraplo2c
2390    Attack      = vraplo1a
2391    Decay       = vraplo3a 
2392    Control     = loop all random
2393    MinRange    = 75
2394    MaxRange    = 700
2395    Volume      = 60
2396    Limit       = 2
2397    PitchShift  = -3 3
2398    Priority    = low
2399    Type        = world shrouded everyone
2400  End
2401  
2402  AudioEvent B52AmbientLoop
2403    Sounds      = vb52lo2a vb52lo2b vb52lo2c
2404  ;  Attack      = vb52lo1a
2405    Decay       = vb52lo3a 
2406    Control     = loop all random
2407    Volume      = 70
2408    Limit       = 3
2409    MinRange    = 75
2410    MaxRange    = 700
2411    Priority    = low
2412    Type        = world shrouded everyone
2413  End
2414  
2415  AudioEvent CINE_B52AmbientLoop
2416    Sounds      = vb52lo2a vb52lo2b vb52lo2c
2417  ;  Attack      = vb52lo1a
2418    Decay       = vb52lo3a 
2419    Control     = loop all random
2420    Volume      = 90
2421    Limit       = 3
2422    MinRange    = 75
2423    MaxRange    = 700
2424    Priority    = low
2425    Type        = world shrouded everyone
2426  End
2427  
2428  AudioEvent C130AmbientLoop
2429    Sounds      = v130lo2a v130lo2b
2430    Attack      = v130lo1a
2431    Decay       = v130lo3a 
2432    Control     = loop all random
2433    Volume      = 80
2434    Limit       = 3
2435    MinRange    = 75
2436    MaxRange    = 700
2437    Priority    = low
2438    Type        = world shrouded everyone
2439  End
2440  
2441  AudioEvent MigAmbientLoop
2442    Sounds      = vmiglo2a vmiglo2b vmiglo2c
2443    Attack      = vmiglo1a
2444    Decay       = vmiglo3a 
2445    Control     = loop all random
2446    Volume      = 55
2447    Limit       = 3
2448    MinRange    = 75
2449    MaxRange    = 700
2450    PitchShift  = -3 3
2451    Priority    = low
2452    Type        = world shrouded everyone
2453  End
2454  
2455  AudioEvent MigJetNapalmWeapon
2456    Sounds      = vmigweaa vmigweab
2457    Control     = interrupt random
2458    Priority    = low
2459    Volume      = 70
2460    PitchShift  = -10 10
2461    Limit       = 3
2462    Priority    = normal
2463    Type        = world shrouded everyone
2464  End
2465  
2466  AudioEvent BattleshipWeapon
2467    Sounds =  vbshweaa vbshweab
2468    Priority = high
2469    Control = interrupt random
2470    PitchShift = -10 10
2471    VolumeShift = -20
2472    Volume = 110
2473    MinRange = 300
2474    MaxRange = 1000
2475    Limit = 3
2476    LowPassCutoff = 50
2477    Type        = world shrouded everyone
2478  End
2479  
2480  AudioEvent ExplosionBattleshipTarget
2481    Sounds = gexpbsha gexpbshb gexpbshb
2482    Priority = high
2483    Control = interrupt random
2484    Limit = 2
2485    MinRange = 200
2486    MaxRange = 900
2487    PitchShift = -10  10
2488    Volume = 120
2489    Type       = world shrouded everyone
2490  End
2491  
2492  AudioEvent BattleshipAmbientLoop
2493    Sounds      = vbshlo2a vbshlo2b vbshlo2c
2494    Attack      = vbshlo1a
2495    Decay       = vbshlo3a 
2496    Control     = loop all random
2497    Volume      = 60
2498    Limit       = 3
2499    Priority    = low
2500    Type        = world shrouded everyone
2501  End
2502  
2503  AudioEvent ScorpionTankWeapon
2504    Sounds      = vscoweaa vscoweab vscoweac vscowead
2505    Volume      = 85
2506    Limit       = 3
2507    PitchShift  = -10  10
2508   VolumeShift  = -20
2509    Control     = interrupt random
2510    Priority    = normal
2511    Type        = world shrouded everyone
2512  End
2513  
2514  AudioEvent HumveeWeapon
2515    Sounds      = vhumweaa vhumweab vhumweac vhumwead
2516    Volume      = 70
2517    PitchShift  = -5 5
2518    VolumeShift = -10
2519    Limit       = 3
2520    Control     = interrupt random
2521    Priority    = normal
2522    Type        = world shrouded everyone
2523  End
2524  
2525  AudioEvent HumveeWeaponTOW
2526    Sounds = vhumwe2a vhumwe2b vhumwe2c vhumwe2d
2527    Control = interrupt random
2528    Priority = low
2529    Limit= 3
2530    VolumeShift = -20
2531    PitchShift = -10 10
2532    Volume = 90
2533    Priority    = normal
2534    Type   = world shrouded everyone
2535  End
2536  
2537  AudioEvent AmphibiousTransportMoveLoop
2538    Control     = loop all random
2539    Sounds      = vamplo2a vamplo2b vamplo2c
2540    Attack      = vamplo1a
2541    Decay       = vamplo3a
2542    Volume      = 60
2543    Limit       = 2
2544    Priority    = low
2545    Type        = world shrouded everyone
2546  End
2547  
2548  AudioEvent FerryMoveLoop
2549    Control     = loop all random
2550    Sounds      = vamplo2a vamplo2b vamplo2c
2551    Attack      = vamplo1a
2552    Decay       = vamplo3a
2553    Volume      = 100
2554    Limit       = 2
2555    Priority    = low
2556    Type        = world shrouded everyone
2557  End
2558  
2559  AudioEvent HumveeMoveStart
2560    Sounds      = vhumstaa vhumstab vhumstac vhumstad vhumstaa vhumstab vhumstac vhumstad vhumstae 
2561    Volume      = 60
2562    PitchShift  = -5 5
2563    Delay       = 0 500
2564    VolumeShift = -10
2565    Control     = random
2566    Limit       = 3
2567    Priority    = low
2568    Type        = world shrouded everyone
2569  End
2570  
2571  AudioEvent TomahawkWeapon
2572    Sounds      = vtomweaa
2573    Control     = interrupt random
2574    Delay       = 0 300
2575    Priority    = normal
2576    Limit       = 2 
2577    VolumeShift = -20
2578    PitchShift  = -4 4
2579    Volume      = 80
2580    Type        = world shrouded everyone
2581  End
2582  
2583  AudioEvent POWTruckUSAMoveStart
2584    Sounds      = vpoastaa vpoastab vpoastac vpoastad
2585    Volume      = 55
2586    PitchShift  = -2 2
2587    Delay       = 0 500
2588    VolumeShift = -10
2589    Priority    = low
2590    Type        = world shrouded everyone
2591  End
2592  
2593  
2594  
2595  AudioEvent LockonTick
2596    Sounds      = glockon
2597    Limit       = 2
2598    MinVolume   = 45
2599    Type        = world player
2600  End
2601  
2602  AudioEvent DefectorTimerTick
2603    Sounds      = ucapture ;sdeftica
2604    Control     = interrupt
2605    Limit       = 2
2606    Volume      = 50
2607    VolumeShift = -10
2608    MinRange    = 200
2609    MaxRange    = 1200
2610    Priority    = high
2611    Type        = world shrouded everyone
2612  End
2613  
2614  AudioEvent CaptureTick
2615    Sounds      = ucapture
2616    Control     = interrupt
2617    Limit       = 2
2618    Volume      = 70
2619    MinRange    = 200
2620    MaxRange    = 1200
2621    Type        = world shrouded everyone
2622  End
2623  
2624  ;Radar event occurred showing a unit of ours is under attack
2625  AudioEvent RadarNotifyUnitUnderAttack
2626    Sounds = uwarning
2627    Volume = 25
2628    Type       = ui player
2629  End
2630  
2631  ;Radar event occurred showing a harvester of ours is under attack
2632  AudioEvent RadarNotifyHarvesterUnderAttack
2633    Sounds = uwarning
2634    Volume = 35
2635    Type       = ui player
2636  End
2637  
2638  ;Radar event occurred showing a structure of ours is under attack
2639  AudioEvent RadarNotifyStructureUnderAttack
2640    Sounds = uwarning
2641    Volume = 35
2642    Type       = ui player
2643  End
2644  
2645  ;Radar event occurred showing one of our objects (not unit/structure) under attack 
2646  AudioEvent RadarNotifyUnderAttack
2647    Sounds = uwarning
2648    Volume = 35
2649    Type       = ui player
2650  End
2651  
2652  ;Radar event occurred showing one of our objects (not unit/structure) under attack 
2653  AudioEvent RadarNotifyInfiltration
2654    Sounds = ;aangr01b 
2655    MinVolume = 55
2656    Type       = ui player
2657  End
2658  
2659  AudioEvent HeroGLAWeapon
2660    Sounds      = ihegweaa
2661    Control     = interrupt random
2662    PitchShift  = -5 5
2663    VolumeShift = -10
2664    Limit       = 3
2665    Volume      = 90
2666    Type        = world shrouded everyone
2667  End
2668  
2669  AudioEvent HeroUSAWeapon
2670    Sounds      = ihegweaa
2671    Control     = interrupt random
2672    PitchShift  = -5 5
2673    VolumeShift = -10
2674    Limit       = 3
2675    Volume      = 90
2676    Type       = world shrouded everyone
2677  End
2678  
2679  
2680  AudioEvent AmbientInfantryCharge1 
2681    Control = loop all random 
2682    Sounds =  ainfa01a ainfa01b ainfa01c ainfa01d ainfa01e
2683    Decay = ainfa01f
2684    Priority = High
2685    Limit = 2
2686    PitchShift = -5  5
2687    MinRange = 200
2688    MaxRange = 700
2689    Volume = 90
2690    Type       = world shrouded everyone
2691  End
2692  
2693  AudioEvent AmbientCrowdAngryArabs1
2694    Control = loop all random 
2695    Sounds =  aangr01a aangr01b aangr01c aangr01d 
2696    Decay = ainfa01e
2697    Limit = 2
2698    PitchShift = -5  5
2699  ;  MinRange = 200
2700  ;  MaxRange = 500
2701    Volume = 25
2702    Priority    = lowest
2703    Type   = world shrouded everyone
2704  End
2705  
2706  AudioEvent ScriptJetFlyBy1
2707    Sounds      = cjetf01a
2708    Control     = interrupt random
2709    Priority    = high
2710    Volume      = 80
2711    Type   = ui player
2712  End
2713  
2714  AudioEvent ScriptShellScream1
2715    Sounds      = sshel01a sshel01b
2716    Control     = interrupt
2717    Priority    = high
2718    PitchShift = -10 10
2719    Volume      = 60
2720    Type   = ui player
2721  End
2722  
2723  AudioEvent ScriptShellScream2
2724    Sounds      = sshel02a sshel02b
2725    Control     = interrupt 
2726    Priority    = high
2727    PitchShift = -10 10
2728    Volume      = 60
2729    Type   = ui player
2730  End
2731  
2732  
2733  AudioEvent TunnelRocketWeapon
2734    Sounds = btunweaa btunweab btunweac btunwead
2735    Control = interrupt random
2736    Priority = normal
2737    Limit= 2 
2738    VolumeShift = -20
2739    PitchShift = -4 4
2740    Volume = 90
2741    Type   = world shrouded everyone
2742  End
2743  
2744  AudioEvent RPGTrooperWeapon
2745    Sounds = irpgweaa irpgweab irpgweac irpgwead irpgweae
2746    Control = interrupt random
2747    Priority = normal
2748    Limit= 3 
2749    VolumeShift = -20
2750    PitchShift = -10 10
2751    Volume = 90
2752    Type   = world shrouded everyone
2753  End
2754  
2755  AudioEvent MissileDefenderWeapon
2756    Sounds = imisweaa imisweab imisweac
2757    Control = random
2758    Priority = normal
2759    Limit= 5
2760    VolumeShift = -20
2761    PitchShift = -5 5
2762    Volume = 80
2763    Type   = world shrouded everyone
2764  End
2765  
2766  AudioEvent TankHunterWeapon
2767    Sounds = itanweaa itanweab itanweac itanwead
2768    Control = interrupt random
2769    Priority = normal
2770    Limit= 2 
2771    VolumeShift = -20
2772    PitchShift = -4 4
2773    Volume = 80
2774    Type   = world shrouded everyone
2775  End
2776  
2777  
2778  AudioEvent GattlingCannonWeapon
2779    Control = random interrupt
2780    Sounds =  bgatweaa bgatweab bgatweac bgatwead
2781    VolumeShift = -10
2782    Volume = 80
2783    MinRange = 175
2784    Limit = 3
2785    Priority = normal
2786    Type = world shrouded everyone
2787  End
2788  
2789  AudioEvent GattlingTankWeapon
2790    Control = random interrupt
2791    Sounds =  bgatweaa bgatweab bgatweac bgatwead
2792    VolumeShift = -10
2793    Volume = 80
2794    MinRange = 175
2795    Limit = 3
2796    Priority = normal
2797    Type = world shrouded everyone
2798  End
2799  
2800  AudioEvent AngryMobWeaponPistol
2801    Control = random interrupt
2802    Sounds =  iangwe1a iangwe1b iangwe1c iangwe1d iangwe1e
2803    PitchShift  =  -10 10
2804    VolumeShift = -10
2805    Volume = 90
2806    Limit = 3
2807    Priority = normal
2808    Type = world shrouded everyone
2809  End
2810  
2811  AudioEvent AngryMobWeaponMolotov
2812    Control = random interrupt
2813    Sounds =  iangwe2a iangwe2b
2814    PitchShift  =  -20 10
2815    VolumeShift = -10
2816    Volume = 90
2817    Limit = 3
2818    Priority = normal
2819    Type = world shrouded everyone
2820  End
2821  
2822  AudioEvent AngryMobAmbientLoop
2823    Control = loop all random
2824    Sounds =  ianglo2a ianglo2b ianglo2c ianglo2d
2825    Attack = ianglo1a
2826    Decay = ianglo3a
2827    Priority = normal
2828    MinRange    = 100
2829    MaxRange    = 500
2830    Limit = 2
2831    PitchShift = -5  5
2832    Volume = 50
2833    Type   = world shrouded everyone
2834  End
2835  
2836  AudioEvent GattlingWeaponLoopLevel1
2837    Control = loop all random
2838    Sounds =  bgatlo2a bgatlo2b
2839    Attack =  bgatlo1a
2840    Decay =  bgatlo3a
2841    Volume = 60
2842    Limit = 3
2843    Priority = normal
2844    Type = world shrouded everyone
2845  End
2846  
2847  AudioEvent GattlingWeaponLoopLevel2
2848    Control = loop all random
2849    Sounds =  bgatlo5a bgatlo5b
2850    Attack =  bgatlo4a
2851    Decay =  bgatlo6a
2852    Volume = 60
2853    Limit = 3
2854    Priority = normal
2855    Type = world shrouded everyone
2856  End
2857  
2858  
2859  AudioEvent GattlingWeaponLoopLevel3
2860    Control = loop all random
2861    Sounds =  bgatlo8a bgatlo8b
2862    Attack =  bgatlo7a
2863    Decay =  bgatlo9a
2864    Volume = 60
2865    Limit = 3
2866    Priority = normal
2867    Type = world shrouded everyone
2868  End
2869  
2870  
2871  AudioEvent ToxinTractorContaminate
2872    Control = random interrupt
2873    Sounds = vtoxcona vtoxconb vtoxconc
2874    VolumeShift = -20
2875    PitchShift = -5 5
2876    Volume = 70
2877    Limit = 2
2878    Priority = normal
2879    Type = world shrouded everyone
2880  End
2881    
2882  
2883  AudioEvent ToxinTractorWeaponLoop
2884    Control = loop random all
2885    Sounds =  vtoxlo2a vtoxlo2b vtoxlo2c vtoxlo2d
2886    Attack =  vtoxlo1a
2887    Decay =  vtoxlo3a
2888    PitchShift = -10 0
2889    VolumeShift= -15
2890    Volume = 70
2891    Limit = 3
2892    Priority = normal
2893    Type = world shrouded everyone
2894  End
2895  
2896  
2897  
2898  AudioEvent ConvoyTruckMoveStart
2899    Sounds      = vconstaa vconstab
2900    Control     = random interrupt
2901    Limit       = 2 
2902    Volume      = 55
2903    PitchShift  = -2 2
2904    Delay       = 0 500
2905    VolumeShift = -10
2906    Priority    = low
2907    Type        = world shrouded everyone
2908  End
2909  
2910  AudioEvent ConvoyTruckMoveLoop
2911    Control     = loop all random
2912    Sounds      = ctrulo2a ctrulo2b ctrulo2c ctrulo2d
2913    Attack      = ctrulo1a
2914    Decay       = ctrulo3a
2915    VolumeShift = -10
2916    Volume      = 75
2917    Priority    = high
2918    Type        = world shrouded everyone
2919  End
2920  
2921  AudioEvent ConvoyTruckSelect
2922    Sounds      = vconsela vconselb
2923    Control     = random
2924    Volume      = 60
2925    VolumeShift = -10
2926    Type        = world shrouded everyone
2927  End
2928  
2929  
2930  AudioEvent ExplosionCarpetBomb
2931    Sounds      = gexpcara gexpcarb gexpcarc gexpcard
2932    Control     = interrupt random
2933    Limit       = 2
2934    PitchShift  = -10  10
2935    VolumeShift = -10
2936    Volume      = 90
2937    Priority    = normal
2938    Type        = world shrouded everyone
2939  End
2940  
2941  AudioEvent RadarVanMoveStart
2942    Sounds      = vradstaa vradstab vradstac
2943    Volume      = 55
2944    PitchShift  = -5 5
2945    Delay       = 0 500
2946    VolumeShift = -10
2947    Control     = random
2948    Limit       = 3
2949    Priority    = low
2950    Type        = world shrouded everyone
2951  End
2952  
2953  AudioEvent CarMoveStart
2954    Sounds      = vcarstaa vcarstab vcarstac
2955    Volume      = 55
2956    PitchShift  = -5 5
2957    Delay       = 0 500
2958    VolumeShift = -10
2959    Control     = random
2960    Limit       = 3
2961    Priority    = low
2962    Type        = world shrouded everyone
2963  End
2964  
2965  
2966  ;AudioEvent HijackDriver
2967  ;  Sounds      = ihijweaa
2968  ;  Control     = interrupt random
2969  ;  Limit       = 2
2970  ;  VolumeShift = -10
2971  ;  Volume      = 80
2972  ;  Type        = world shrouded everyone
2973  ;End
2974  
2975  AudioEvent ScudLauncherWeapon
2976    Sounds = vscuweaa
2977    Delay       = 0 300
2978    Priority    = normal
2979    Limit= 2 
2980    VolumeShift = -20
2981    PitchShift = -4 4
2982    Volume = 100
2983    Type        = world shrouded everyone
2984  End
2985  
2986  
2987  AudioEvent HeroUSAChargePlace
2988    Sounds      = iheuchar
2989    Priority    = high
2990    Volume      = 100
2991    Type        = world shrouded everyone
2992  End
2993  
2994  AudioEvent HeroUSAChargeBeep
2995    Sounds      = iheubeep
2996    Volume      = 100
2997    Type        = world shrouded everyone
2998  End
2999  
3000  AudioEvent HeroUSATimeBombClick
3001    Sounds      = iheutima iheutimb
3002    Volume      = 100
3003    Type        = world shrouded everyone
3004  End
3005  
3006  AudioEvent StealthOn
3007    Sounds      = gstealon
3008    Volume      = 70
3009    Limit       = 1
3010    Type        = world shrouded everyone
3011  End  
3012  
3013  AudioEvent StealthOff
3014    Sounds      = gstealof
3015    Volume      = 70
3016    Limit       = 1
3017    Type        = world shrouded everyone
3018  End 
3019  
3020  AudioEvent HackerWeaponLoop
3021    Control = loop all random
3022    Sounds =  ihaclo2a ihaclo2b ihaclo2c
3023    Attack =  ihaco1a
3024    Decay =  ihaclo3a
3025    PitchShift = -10 10
3026    VolumeShift= -15
3027    Volume = 60
3028    MinRange    = 100
3029    MaxRange    = 500
3030    Limit = 2
3031    Priority    = normal
3032    Type = world shrouded everyone
3033  End
3034  
3035  AudioEvent BattleDroneWeapon
3036    ;Sounds = vcomwe2a vcomwe2b vcomwe2c vcomwe2d
3037    Sounds = vdroweaa vdroweab vdroweac vdrowead vdroweae
3038    Control= random interrupt
3039    Priority    = normal
3040    PitchShift = -5 5
3041    VolumeShift= -15
3042    Limit = 3
3043    Volume = 70
3044  ;  MinRange = 200
3045  ;  MaxRange = 600
3046    Type = world shrouded everyone
3047  End
3048  
3049  AudioEvent ExplosionScudExplosive
3050    Sounds      = gexpscu1
3051    Control     = interrupt
3052    Limit       = 2
3053    PitchShift  = -10  10
3054    VolumeShift = -10
3055    Volume      = 100
3056    Priority    = normal
3057    Type        = world shrouded everyone
3058  End
3059  
3060  AudioEvent TerroristCarBomb
3061    Sounds      = itercara
3062    Control     = interrupt random
3063    Limit       = 2
3064    VolumeShift = -10
3065    Volume      = 80
3066    Priority    = normal
3067    Type        = world shrouded everyone
3068  End
3069  
3070  AudioEvent TerrorCellActivated
3071    Sounds      = sambusha
3072    Control     = interrupt random
3073    Limit       = 2
3074    VolumeShift = -10
3075    Volume      = 110
3076    MinRange    = 300
3077    MaxRange    = 2000
3078    Priority    = normal
3079    Type        = world shrouded everyone
3080  End
3081  
3082  AudioEvent RebelAmbushActivated
3083    Sounds      = sambusha
3084    Control     = interrupt random
3085    Limit       = 2
3086    VolumeShift = -10
3087    Volume      = 130
3088    PitchShift  = 0 20
3089    MinRange    = 300
3090    MaxRange    = 2000
3091    Priority    = high
3092    Type        = world shrouded everyone
3093  End
3094  AudioEvent MilitarySubtitlesTyping
3095    Sounds  =  utext1a
3096    Control = random
3097    Priority = HIGH
3098    VolumeShift = -10
3099    Volume = 15
3100    Type = ui player
3101  End
3102  
3103  AudioEvent RaptorDie
3104    Sounds      = vrapdiea
3105    Control     = interrupt random
3106    Limit       = 2 
3107    PitchShift  = -10  10
3108    Volume      = 95
3109    Priority    = normal
3110    Type        = world shrouded everyone
3111  End
3112  
3113  AudioEvent RaptorCrash
3114    Sounds      = vrapcraa
3115    Control     = interrupt random
3116    Limit       = 2
3117    VolumeShift = -10
3118    PitchShift  = -10  10
3119    Volume      = 80
3120    Priority    = normal
3121    Type        = world shrouded everyone
3122  End
3123  
3124  AudioEvent CargoJetFlambe
3125    Sounds =  gexpfira gexpfirb gexpfirc
3126    Control = interrupt random
3127    VolumeShift = -20
3128    PitchShift  = -10 10
3129    Volume = 90
3130    Limit = 3
3131    Priority    = normal
3132    Type = world shrouded everyone
3133  End
3134  
3135  
3136  AudioEvent GattlingTankMoveStart
3137    Sounds =  vgatstaa vgatstab vgatstac vgatstad
3138    Control = random
3139    PitchShift = -2 2
3140    Delay = 0 600
3141    VolumeShift= -10
3142    Volume = 45
3143    Priority    = low
3144    Type = world shrouded everyone
3145  End
3146  
3147  
3148  AudioEvent RaptorAfterburner
3149    Sounds      = vjetafta
3150    Control     = interrupt random
3151    Limit       = 2
3152    VolumeShift = -10
3153    PitchShift  = -10  10
3154    Volume      = 100
3155    Priority    = low
3156    Type        = world shrouded everyone
3157  End
3158  
3159  AudioEvent RadarLockOnTone
3160    Sounds =  cloctone
3161    Volume = 20
3162    Type = ui player
3163  End
3164  
3165  AudioEvent BinkHandle
3166    Volume = 40
3167    Type = ui player
3168  End
3169  
3170  AudioEvent ExecuteDemoralize
3171    Sounds      = uconst1a
3172    Priority    = high
3173    Volume      = 15
3174    Type        = ui player
3175  End
3176  
3177  AudioEvent RangerFlashBangWeapon
3178    Sounds      = iranflaa iranflab
3179    PitchShift  = -5 5
3180    VolumeShift = -10
3181    Volume      = 90
3182    Priority    = normal
3183    Type        = world shrouded everyone
3184  End
3185  
3186  AudioEvent ExplosionFlashBang
3187    Sounds      = gexpflaa gexpflab gexpflac
3188    PitchShift  = -5 5
3189    VolumeShift = -10
3190    Volume      = 90
3191    Priority    = normal
3192    Type        = world shrouded everyone
3193  End
3194  
3195  AudioEvent A10ThunderboltAmbientLoop
3196    Sounds      = va10lo2a va10lo2b va10lo2c
3197    Attack      = va10lo1a
3198    Decay       = va10lo3a 
3199    Control     = loop all random
3200    Volume      = 70
3201    MinRange    = 50
3202    MaxRange    = 700
3203    Limit       = 3
3204    PitchShift  = -10 10
3205    Priority    = low
3206    Type        = world shrouded everyone
3207  End
3208  
3209  AudioEvent A10ThunderboltDive
3210    Sounds      = va10diva va10divb
3211    Control     = random
3212    Volume      = 100
3213    Limit       = 1
3214    PitchShift  = -5 5
3215    MinRange    = 250
3216    MaxRange    = 1000
3217    Priority    = high
3218    Type        = world shrouded everyone
3219  End
3220  
3221  AudioEvent ExplosionA10ThunderboltMissile
3222    Sounds = gexpifva gexpifvb gexpifvc 
3223    Priority = normal
3224    Control = random interrupt
3225    VolumeShift = -20
3226    PitchShift = -5  5
3227    Volume = 85
3228    Limit = 1
3229    Type       = world shrouded everyone
3230  End
3231  
3232  AudioEvent PreDirtyNukeDetonation
3233    Sounds      = gairraid 
3234    Volume      = 70
3235    Type        = world global everyone
3236  End
3237  
3238  AudioEvent ScudStormLaunch
3239    Sounds = vtomweaa
3240    Control = interrupt random
3241    Priority = high
3242    Limit= 4
3243    PitchShift = -5 5
3244    Volume = 105
3245    Type        = world shrouded everyone
3246  End
3247  
3248  
3249  AudioEvent ScudStormInitiated
3250    Sounds      = sscuread
3251    Priority    = high
3252    Volume      = 90 
3253    Type        = world global everyone
3254  End
3255  
3256  
3257  AudioEvent PilotSoundEject
3258    Sounds      = gejecta
3259    Type        = world shrouded everyone
3260  End
3261  
3262  ;Played when bomb truck successfully disguises self.
3263  AudioEvent BombTruckDisguiseStarted
3264    Sounds      = vbomdisa
3265    Priority    = high
3266    Type        = world shrouded everyone
3267  End
3268  
3269  ;Played when bomb truck is revealed but attacking
3270  AudioEvent BombTruckDisguiseRevealedSuccess
3271    Sounds = ;iredchea iredcheb iredchec
3272    Control = random
3273    Limit = 2
3274    PitchShift  = -5  5
3275    Volume = 55
3276    Priority    = normal
3277    Type = ui
3278  End
3279  
3280  ;Played when bomb truck disguised but revealed and not trying to attack
3281  ;Basically caught with his pants down.
3282  AudioEvent BombTruckDisguiseRevealedFailure
3283    Sounds      = ;gejecta
3284    Type        = world global everyone
3285  End
3286  
3287  AudioEvent PaladinPointDefenseLaserPulse
3288    Sounds      = vpalwe2a vpalwe2b vpalwe2c vpalwe2d
3289    Control     = random interrupt
3290    PitchShift  = -10 10
3291    VolumeShift = -10
3292    Volume      = 75
3293    Limit       = 3
3294    Priority    = normal
3295    Type        = world shrouded everyone
3296  End
3297  
3298  AudioEvent BeaconPlaced
3299    Sounds       = uralset1
3300    Priority     = high
3301    Volume       = 70
3302    Type         = world player
3303  End
3304  
3305  AudioEvent BeaconPlacementFailed
3306    Sounds       = uralsetn
3307  ;  MinRange     = 100
3308  ;  MaxRange     = 500
3309    MinVolume    = 80
3310    Priority     = high
3311    Type         = world player
3312  End
3313  
3314  ;When point defense lasers shoot down missiles
3315  AudioEvent GenericMissileDisintegration
3316    Sounds = gexpifva gexpifvb gexpifvc 
3317    Control = random interrupt
3318    VolumeShift = -20
3319    PitchShift = -5  5
3320    Volume = 85
3321    Limit = 2
3322    Priority    = low
3323    Type = world shrouded everyone
3324  End
3325  
3326  AudioEvent PatriotBatteryWeapon
3327    Sounds = btunweaa btunweab btunweac btunwead
3328    Control = interrupt random
3329    Priority = normal
3330    Limit= 3
3331    VolumeShift = -20
3332    PitchShift = -10 10
3333    Volume = 100
3334    Type   = world shrouded everyone
3335  End
3336  
3337  AudioEvent PathfinderWeapon
3338    Sounds      = ijarwe1a
3339    Control     = interrupt random
3340    PitchShift  = -5 5
3341    VolumeShift = -10
3342    Limit       = 3
3343    Volume      = 100
3344    Priority    = high
3345    Type       = world shrouded everyone
3346  End
3347  
3348  AudioEvent JarmenKellWeapon
3349    Sounds      = ijarwe1a
3350    Control     = interrupt random
3351    PitchShift  = -5 5
3352    VolumeShift = -10
3353    Limit       = 3
3354    Volume      = 100
3355    Priority    = high
3356    Type       = world shrouded everyone
3357  End
3358  
3359  AudioEvent JarmenKellWeaponSnipe
3360    Sounds      = ijarwe2a
3361    Control     = interrupt random
3362    PitchShift  = -5 5
3363    VolumeShift = -10
3364    Limit       = 3
3365    Volume      = 100
3366    Priority    = high
3367    Type       = world shrouded everyone
3368  End
3369  
3370  AudioEvent BridgeDamaged
3371    Sounds =  gbridama gbridamb
3372    Control = random
3373    Volume = 90
3374    Limit = 2
3375    Priority    = normal
3376    Type = world shrouded everyone
3377  End
3378  
3379  ;The regular un-upgraded bomb truck bomb when it blows.
3380  AudioEvent BombTruckDefaultBombDetonation
3381    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
3382    Control     = interrupt random
3383    Limit       = 2
3384    PitchShift  = -10  10
3385    VolumeShift = -20
3386    Volume      = 90
3387   Priority     = normal
3388    Type        = world shrouded everyone
3389  End
3390  
3391  AudioEvent BridgeRepaired
3392    Sounds      = gbrirepa
3393    Volume      = 90
3394   Priority     = normal
3395    Type        = world shrouded everyone
3396  End
3397  
3398  ;The bomb truck with BIO-BOMB weapon upgrade. It's possible
3399  ;to have both this bomb and the high explosive sound
3400  ;play when both upgrades are active simultaneously
3401  AudioEvent BombTruckBioBomb
3402    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
3403    Control     = interrupt random
3404    Limit       = 2
3405    PitchShift  = -10  10
3406    VolumeShift = -20
3407    Volume      = 90
3408    Priority     = normal 
3409    Type        = world shrouded everyone
3410  End
3411  
3412  ;The bomb truck with HIGH-EXPLOSIVE upgrade. It's possible
3413  ;to have both this bomb and the high explosive sound
3414  ;play when both upgrades are active simultaneously
3415  AudioEvent BombTruckHighExplosiveBomb
3416    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
3417    Control     = interrupt random
3418    Limit       = 2
3419    PitchShift  = -10  10
3420    VolumeShift = -20
3421    Volume      = 90
3422    Priority     = normal 
3423    Type        = world shrouded everyone
3424  End
3425  
3426  AudioEvent ParticleUplinkCannon_PowerupSoundLoop
3427    Sounds      = sparlo1b sparlo1c
3428    Attack      = sparlo1a
3429    Control     = random
3430    Control     = loop all random
3431    MinRange    = 100
3432    MaxRange    = 500
3433    Limit       = 2
3434    Volume      = 150
3435    Priority    = critical
3436    Type        = world shrouded everyone
3437  End
3438  
3439  AudioEvent ParticleUplinkCannon_UnpackToIdleSoundLoop
3440    Sounds      = sparlo2b sparlo2c
3441    Attack      = sparlo2a
3442    Control     = loop all random
3443    MinRange    = 100
3444    MaxRange    = 500
3445    Volume      = 150
3446    Limit       = 2
3447    Priority    = critical
3448    Type        = world shrouded everyone
3449  End
3450  
3451  AudioEvent ParticleUplinkCannon_FiringToPackSoundLoop
3452    Sounds      = sparlo3b sparlo3c
3453    Attack      = sparlo3a
3454    Decay       = sparlo3d 
3455    Control     = loop all random
3456    MinRange    = 100
3457    MaxRange    = 500
3458    Volume      = 150
3459    Limit       = 2
3460    Priority    = critical 
3461    Type        = world shrouded everyone
3462  End
3463  
3464  AudioEvent ParticleUplinkCannon_GroundAnnihilationSoundLoop
3465    Control     = loop all random
3466    Sounds      = sparlo4b sparlo4c sparlo4d
3467    Attack      = sparlo4a
3468    Decay       = sparlo4e
3469    MinRange    = 500
3470    MaxRange    = 2000
3471    Volume      = 110
3472    Limit       = 2
3473    Priority    = critical
3474    Type        = world shrouded everyone
3475  End
3476  
3477  AudioEvent FireArtilleryCannonSound
3478    Sounds      = sartweaa
3479    Volume      = 110
3480    MinVolume   = 70
3481    Priority    = high
3482    Type        = world global everyone
3483  End
3484  
3485  AudioEvent TrainRunningLoop
3486    Control = loop all random
3487    Sounds =  gtralo2a gtralo2b gtralo2c
3488    Attack =  gtralo1a
3489    Decay =  gtralo3a
3490    MinRange    = 250
3491    MaxRange    = 1500
3492    Volume = 90
3493    Limit = 1
3494    Priority    = normal
3495    Type = world shrouded everyone
3496  End
3497  
3498  
3499  AudioEvent TrainClicketyClack
3500    Sounds =  gtraclaa gtraclab gtraclac gtraclad 
3501    Control = random
3502    PitchShift =  0 30
3503    VolumeShift= -20
3504    Volume = 70
3505    Limit = 5
3506    Priority    = low
3507    Type = world shrouded everyone
3508  End
3509  
3510  AudioEvent ArtilleryBarrageIncomingWhistle
3511    Sounds      = gshescra gshescrb gshescrc gshescrd
3512    Control     = random
3513    Volume      = 70
3514    VolumeShift = -20
3515    Limit       = 4
3516    MinRange    = 300
3517    MaxRange    = 2000
3518    PitchShift  = -20 20
3519    Priority    = normal
3520    Type        = world everyone
3521  End
3522  
3523  AudioEvent NukeCannonIncomingWhistle
3524    Sounds      = gshescra gshescrb gshescrc gshescrd
3525    Delay       = 400 1000
3526    Control     = random
3527    Volume      = 60
3528    PitchShift  = -10 10
3529    Priority    = normal
3530    Type        = world shrouded everyone
3531  End
3532  
3533  AudioEvent InfernoCannonIncomingWhistle
3534    Sounds      = gshescra gshescrb gshescrc gshescrd
3535    Delay       = 300 700
3536    Control     = random
3537    Volume      = 60
3538    PitchShift  = -10 10
3539    Priority    = normal
3540    Type        = world shrouded everyone
3541  End
3542  
3543  
3544  AudioEvent TrainWhistle
3545    Sounds =  gtrawhia
3546    Volume = 60 
3547    Limit = 1
3548    Type = world shrouded everyone
3549  End
3550  
3551  
3552  AudioEvent MineExplosion
3553    Sounds =  gexpmina gexpminb
3554    Control = interrupt random
3555    VolumeShift = -15
3556    PitchShift = -15  15
3557    Volume = 80
3558    Limit = 3
3559    Priority    = high
3560  ;  LowPassCutoff = 50
3561    Type = world shrouded everyone
3562  End
3563  
3564  AudioEvent MineClearedByWorker
3565    Sounds =  gminecla gmineclb
3566    Control = interrupt random
3567    PitchShift = -20 20
3568    VolumeShift = -15
3569    Volume = 80
3570    Limit = 3
3571    Priority    = high
3572    Type = world shrouded everyone
3573  End
3574  
3575  AudioEvent MineClearedByDozer
3576    Sounds =  gminecla gmineclb
3577    Control = interrupt random
3578    PitchShift = -20 20
3579    VolumeShift = -15
3580    Volume = 80
3581    Limit = 3
3582    Priority    = high
3583    Type = world shrouded everyone
3584  End
3585  
3586  AudioEvent MineFieldPlaced
3587    Sounds =  gminepla
3588    Control = interrupt random
3589    Volume = 100
3590    Limit = 1
3591    Priority    = high
3592    Type = world shrouded everyone
3593  End
3594  
3595  AudioEvent ExplosionClusterMine
3596    Sounds =  scluster
3597    Control = interrupt random
3598    Volume = 100
3599    Limit = 1
3600    MinRange = 200
3601    MaxRange = 1000
3602    Priority    = high
3603    Type = world shrouded everyone
3604  End
3605  
3606  
3607  AudioEvent ColonelBurtonPlantCharge
3608    Sounds =  icolseta
3609    Control = interrupt random
3610    Volume = 80
3611    Limit = 1
3612    Delay = 5500 5500
3613    Priority = high
3614    Type = world shrouded everyone
3615  End
3616  
3617  AudioEvent ColonelBurtonWeapon
3618    Sounds = icolweaa icolweab
3619    Control = random 
3620    Limit = 2
3621    Priority = normal
3622    PitchShift = -5 5
3623    VolumeShift = -15
3624    Volume = 95
3625    Priority    = high
3626    Type = world shrouded everyone
3627  End
3628  
3629  AudioEvent BlackLotusPack
3630    Sounds =  iblasetb
3631    Volume = 90
3632    PitchShift = -10 10
3633    Limit = 2
3634    Priority    = normal
3635    Type = world shrouded everyone
3636  End
3637  
3638  AudioEvent BlackLotusUnpack
3639    Sounds =  iblaseta
3640    Volume = 90
3641    PitchShift = -10 10
3642    Limit = 2
3643    Priority    = normal
3644    Type = world shrouded everyone
3645  End
3646  
3647  AudioEvent BlackLotusTrigger
3648    Sounds =  
3649    Control = interrupt random
3650    Volume = 70
3651    Limit = 1
3652    Priority    = normal
3653    Type = world shrouded everyone
3654  End
3655  
3656  AudioEvent BlackLotusPrepLoop
3657    Control     = loop all random
3658    Sounds      = ihaclo2a ihaclo2b ihaclo2c 
3659    Attack      = ihaclo1a
3660    Decay       = ihaclo3a
3661    Priority    = LOW
3662    Volume      = 50
3663    VolumeShift = -10
3664    PitchShift  = -10  10
3665    Priority    = normal
3666    Type        = world shrouded everyone
3667  End
3668  
3669  AudioEvent HackerPack
3670    Sounds =  iblasetb
3671    Volume = 90
3672    PitchShift = -10 10
3673    Limit = 2
3674    Priority    = normal
3675    Type = world shrouded everyone
3676  End
3677  
3678  AudioEvent HackerUnpack
3679    Sounds =  ihacseta
3680    Control = interrupt random
3681    Volume = 70
3682    PitchShift = -10 10
3683    Limit = 2
3684    Priority    = normal
3685    Type = world shrouded everyone
3686  End
3687  
3688  AudioEvent HackerPrepLoop
3689    Control     = loop all random
3690    Sounds      = ihaclo2a ihaclo2b ihaclo2c 
3691    Attack      = ihaclo1a
3692    Decay       = ihaclo3a
3693    Priority    = LOW
3694    Volume      = 50
3695    VolumeShift = -10
3696    PitchShift  = -10  10
3697    Priority    = normal
3698    Type        = world shrouded everyone
3699  End
3700  
3701  
3702  AudioEvent HackerCashPing
3703    Sounds      = ihaccasa ihaccasb
3704    Control     = random
3705    VolumeShift = -5
3706    Limit       = 2
3707    Volume      = 20
3708    Priority    = lowest
3709    Type        = world shrouded everyone
3710  End
3711  
3712  AudioEvent BombTickTimed
3713    Sounds      = icoltima icoltimb icoltimc
3714    Control     = random
3715    Limit       = 3
3716    VolumeShift = -10
3717    Volume      = 65
3718    Priority    = low
3719    Type        = world shrouded everyone
3720  End
3721  
3722  AudioEvent BombTickRemote
3723    Sounds      = icolbeep
3724    Control     = interrupt
3725    Limit       = 3
3726    Volume      = 65
3727    Priority    = low
3728    Type        = world shrouded everyone
3729  End
3730  
3731  AudioEvent AvalancheCrack
3732    Sounds =  btopp02a
3733    Control = interrupt
3734    PitchShift = -50  -50
3735    Volume = 120
3736    Limit = 10
3737    Type = world shrouded everyone
3738  End
3739  
3740  AudioEvent IRPing
3741    Sounds      = icolbeep
3742    Control     = interrupt
3743    PitchShift  = 100 100
3744    Limit       = 3
3745    Volume   = 25
3746    Type        = world shrouded everyone
3747  End
3748  
3749  AudioEvent IRPingLoud
3750    Sounds      = icolbeep
3751    Control     = interrupt
3752    PitchShift  = 120 120
3753    Limit       = 3
3754    Volume   = 35
3755    Type        = world shrouded everyone
3756  End
3757  
3758  
3759  AudioEvent AngryMobWeaponAK47
3760    Sounds = iangwe3a iangwe3b iangwe3c iangwe3d
3761    Control= random interrupt
3762    Priority = normal
3763    VolumeShift= -15
3764    PitchShift = -10  10
3765    Limit= 2
3766    Volume=75
3767    Type = world shrouded everyone
3768  End
3769  
3770  AudioEvent WallSandDie
3771    Sounds =  gwalbdia 
3772    Volume = 70
3773    Limit = 3
3774    Priority    = lowest
3775    Type = world shrouded everyone
3776  End
3777  
3778  AudioEvent WallStoneDie
3779    Sounds =  gwalsdia gwalsdib
3780    Control = random
3781    Volume = 70
3782    Limit = 3
3783    Priority    = lowest
3784    Type = world shrouded everyone
3785  End
3786  
3787  AudioEvent WallWoodDie
3788    Sounds =  gwalwdia gwalwdib
3789    Control = random
3790    Volume = 70
3791    Limit = 3
3792    Priority    = lowest
3793    Type = world shrouded everyone
3794  End
3795  
3796  AudioEvent WallMetalDie
3797    Sounds =  gwalmdia gwalmdib
3798    Control = random
3799    Volume = 70
3800    Limit = 3
3801    Priority    = lowest
3802    Type = world shrouded everyone
3803  End
3804  
3805  AudioEvent POWTruckEnter
3806    Sounds =  vpowenta
3807    Volume = 90
3808    Limit = 3
3809    Priority    = low
3810    Type = world shrouded everyone
3811  End
3812  
3813  AudioEvent POWTruckExit
3814    Sounds =  vpowexia
3815    Volume = 100
3816    Limit = 3
3817    Priority    = low
3818    Type = world shrouded everyone
3819  End
3820  
3821  AudioEvent HumveeEnter
3822    Sounds =  vhumenta vhumentb vhumentc
3823    Volume = 100
3824    Limit = 3
3825    Priority    = low
3826    Type = world shrouded everyone
3827  End
3828  
3829  AudioEvent HumveeExit
3830    Sounds =  vhumexia vhumexib vhumexic
3831    Volume = 100
3832    Limit = 3
3833    Priority    = low
3834    Type = world shrouded everyone
3835  End
3836  
3837  AudioEvent RailroadBridgeMetalFatigue
3838    Sounds = btopp01a 
3839    Limit = 2
3840    PitchShift = -40 -10
3841    Volume = 110
3842    Priority    = low
3843    Type = world shrouded everyone
3844  End
3845  
3846  
3847  AudioEvent ComancheWeaponMachineGun
3848    Sounds = vcomwe2a vcomwe2b vcomwe2c vcomwe2d
3849    Control= random interrupt
3850    Priority = normal
3851    VolumeShift= -15
3852    Limit = 3
3853    Volume = 70
3854  ;  MinRange = 400
3855  ;  MaxRange = 800
3856    Type = world shrouded everyone
3857  End
3858  
3859  
3860  
3861  AudioEvent RiverSplash5000
3862    Sounds    = gdamspl1b gdamspl1d 
3863    Limit     = 2
3864    Volume    = 80
3865    PitchShift = 10 30
3866    Delay     = 5000 5000
3867    Priority    = low
3868    Type = world shrouded everyone
3869  End
3870  
3871  AudioEvent RiverSplash6000
3872    Sounds    = gdamspl1b gdamspl1d 
3873    Limit     = 2
3874    Volume    = 100
3875    PitchShift = 0 11
3876    Delay     = 6000 6000
3877    Priority    = low
3878    Type = world shrouded everyone
3879  End
3880  
3881  AudioEvent RiverSplash7000
3882    Sounds    = gdamspl1b gdamspl1d 
3883    Limit     = 2
3884    Volume    = 80
3885    PitchShift = 30 70
3886    Delay     = 7000 7000
3887    Priority    = low
3888    Type = world shrouded everyone
3889  End
3890  
3891  AudioEvent RadarOn
3892    Sounds    = gradarup
3893    Limit     = 1
3894    Volume    = 45
3895    Type      = ui player
3896  End
3897  
3898  AudioEvent RadarOff
3899    Sounds    = gradardn
3900    Limit     = 1
3901    Volume    = 45
3902    Type      = ui player
3903  End
3904  
3905  AudioEvent ExplosionMiniNuke 
3906    Sounds =  gexpnuka
3907    Control = interrupt random
3908    Volume = 110
3909    Limit = 3
3910    Priority    = normal
3911    LowPassCutoff = 50
3912    Type = world shrouded everyone
3913  End
3914  
3915  AudioEvent ExplosionFire  
3916    Sounds =  gexpfira gexpfirb gexpfirc
3917    Control = interrupt random
3918    VolumeShift = -20
3919    PitchShift  = -10 10
3920    Volume = 90
3921    Limit = 3
3922    Priority    = normal
3923    Type = world shrouded everyone
3924  End
3925  
3926  AudioEvent ExplosionArtilleryBarrage  
3927    Sounds =  gexparta gexpartb gexpartc
3928    Control = interrupt random
3929    VolumeShift = -20
3930    PitchShift  = -20  20
3931    Volume = 100
3932    Limit = 5
3933    Priority    = normal
3934    Type = world shrouded everyone
3935  End
3936  
3937  AudioEvent BuildingDisabled
3938    Sounds =  gpowerdn
3939    Volume = 90
3940    Limit = 2
3941    Priority    = normal
3942    Type = world shrouded everyone
3943  End
3944  
3945  
3946  AudioEvent BuildingEnabled
3947    Sounds =  gpowerup
3948    Volume = 80
3949    Limit = 2
3950    Priority    = normal
3951    Type = world shrouded everyone
3952  End
3953  
3954  AudioEvent PoliceCarSirenLoop
3955    Control = loop all random
3956    Sounds =  vcoplo2a vcoplo2b
3957    Attack = vcoplo1
3958    Priority = normal
3959    Limit = 2
3960    MinRange = 100
3961  ;  MaxRange = 400
3962    Volume = 60
3963    Type   = world shrouded everyone
3964  End
3965  
3966  AudioEvent CivilianChinaMaleDie
3967    Sounds =  icimcdia icimcdib icimcdic icimcdid icimcdie icimcdif icimcdig icimcdih icimcdii icimcdij
3968    Volume = 100
3969    Limit = 3
3970    Priority   = normal
3971    Type = world shrouded everyone
3972  End
3973  
3974  AudioEvent CivilianChinaFemaleDie
3975    Sounds =  icifcdia icifcdib icifcdic icifcdid icifcdie icifcdif icifcdig icifcdih icifcdii icifcdij 
3976    Volume = 100
3977    Limit = 3
3978    Priority    = normal
3979    Type = world shrouded everyone
3980  End
3981    
3982  
3983  AudioEvent CivilianArabMaleDie
3984    Sounds =  icimadia icimadib icimadic icimadid icimadie icimadif icimadig icimadih icimadii icimadij
3985    Volume = 100
3986    Limit = 3
3987    Priority    = normal
3988    Type = world shrouded everyone
3989  End
3990  
3991  AudioEvent CivilianArabFemaleDie
3992    Sounds =  icifcdia icifcdib icifcdic icifcdid icifcdie icifdif icifcdig icifcdih icifcdii icifcdij 
3993    Volume = 100
3994    Limit = 3
3995    Priority    = normal
3996    Type = world shrouded everyone
3997  End
3998  
3999  AudioEvent OverlordTankTurretMoveLoop
4000    Control     = loop all random
4001    Sounds      =  vovelo2a vovelo2b 
4002    Attack      =  vovelo1a 
4003    Decay       =  vovelo3a 
4004    MinRange    = 75
4005    MaxRange    = 600
4006    VolumeShift = -20
4007    Volume      = 40
4008    Limit       = 2
4009    Priority    = low
4010    Type        = world shrouded everyone
4011  End
4012  
4013  AudioEvent BuildingDie
4014    Sounds      = gbuidiea gbuidieb gbuidiec gbuidied gbuidiee gbuidief gbuidieg
4015    Control     = random interrupt
4016    VolumeShift = -10
4017    PitchShift  = -10 10
4018    Limit       = 2
4019    Volume      = 110
4020    Priority    = normal
4021    Type        = world shrouded everyone
4022  End
4023  
4024  AudioEvent BuildingDamagedStateLight
4025    Sounds      = gbuidama gbuidamb gbuidamc gbuidamd gbuidame gbuidamf gbuidamg
4026    Control     = random interrupt
4027    VolumeShift = -20
4028    PitchShift  = -10 10
4029    Limit       = 2
4030    Volume      = 110
4031    Priority    = normal
4032    Type        = world shrouded everyone
4033  End
4034  
4035  AudioEvent VehicleDamagedState
4036    Sounds      = gbuidama gbuidamb gbuidamc gbuidamd gbuidame gbuidamf gbuidamg
4037    Control     = random interrupt
4038    VolumeShift = -20
4039    PitchShift  = -10 10
4040    Limit       = 2
4041    Volume      = 80
4042    Priority    = normal
4043    Type        = world shrouded everyone
4044  End
4045  
4046  AudioEvent NukeCannonWeapon
4047    Sounds =  vnukweaa
4048    Control = interrupt
4049    PitchShift = -5  5
4050    VolumeShift = -20
4051    Volume = 110
4052    Limit = 2
4053    Priority    = normal
4054    Type = world shrouded everyone
4055  End
4056  
4057  
4058  AudioEvent ExplosionAnthraxBomb
4059    Sounds =  santexpl
4060    Volume = 120
4061    MinVolume = 80
4062    Limit = 3
4063    Priority = critical 
4064    MinRange = 500
4065    MaxRange = 5000 
4066    Priority    = high
4067    Type = world global shrouded everyone
4068  End
4069  
4070  AudioEvent NukeCannonDeploy
4071    Sounds = vnukde1a
4072    Volume = 100
4073    PitchShift = -20 0
4074    Type = world shrouded everyone
4075  End
4076  
4077  AudioEvent NukeCannonUnDeploy
4078    Sounds = vnukde2a
4079    Volume = 100
4080    PitchShift = -20 0
4081    Type = world shrouded everyone
4082  End
4083  
4084  
4085  AudioEvent RepairSparks
4086    Sounds = gsparksa gsparksb
4087    Control = random
4088    Limit = 4
4089    Volume = 50
4090    PitchShift = -10 10
4091    VolumeShift = -20
4092    Type = world shrouded everyone
4093  End
4094  
4095  AudioEvent DieByFireUSA
4096    Sounds = idiufira idiufirb idiufirc idiufird idiufire idiufirf idiufirg idiufirh
4097    Control = random
4098    Volume = 90
4099    Limit = 3
4100    Priority    = normal
4101    Type = world shrouded everyone
4102  End
4103  
4104  AudioEvent DieByFireGLA
4105    Sounds = idigfira idigfirb idigfirc idigfird idigfire idigfirf idigfirg idigfirh
4106    Control = random
4107    Volume = 90
4108    Limit = 3
4109    Priority    = normal
4110    Type = world shrouded everyone
4111  End
4112  
4113  AudioEvent DieByFireChina
4114    Sounds = idicfira idicfirb idicfirc idicfird idicfire idicfirf idicfirg idicfirh
4115    Control = random
4116    Volume = 90
4117    Limit = 3
4118    Priority    = normal
4119    Type = world shrouded everyone
4120  End
4121  
4122  AudioEvent DieByFireFemale
4123    Sounds = idiffira idiffirb idiffirc idiffird
4124    Control = random
4125    Volume = 90
4126    Limit = 3
4127    Priority    = normal
4128    Type = world shrouded everyone
4129  End
4130  
4131  
4132  
4133  
4134  AudioEvent DieByToxinUSA
4135    Sounds = idiutoxa idiutoxb idiutoxc idiutoxd idiutoxe idiutoxf idiutoxg idiutoxh
4136    Control = random
4137    Volume = 90
4138    Limit = 3
4139    Priority    = normal
4140    Type = world shrouded everyone
4141  End
4142  
4143  AudioEvent DieByToxinGLA
4144    Sounds = idigtoxa idigtoxb idigtoxc idigtoxd idigtoxe idigtoxf idigtoxg idigtoxh
4145    Control = random
4146    Volume = 90
4147    Limit = 3
4148    Priority    = normal
4149    Type = world shrouded everyone
4150  End
4151  
4152  AudioEvent DieByToxinChina
4153    Sounds = idictoxa idictoxb idictoxc idictoxd idictoxe idictoxf idictoxg idictoxh
4154    Control = random
4155    Volume = 90
4156    Limit = 3
4157    Priority    = normal
4158    Type = world shrouded everyone
4159  End
4160  
4161  AudioEvent DieByToxinFemale
4162    Sounds = idiftoxa idiftoxb idiftoxc idiftoxd
4163    Control = random
4164    Volume = 90
4165    Limit = 3
4166    Priority    = normal
4167    Type = world shrouded everyone
4168  End
4169  
4170  
4171  AudioEvent NukeCannonTurretMoveLoop
4172    Control     = loop all random
4173    Sounds      = vnuklo2a vnuklo2b 
4174    Attack      = vnuklo1a 
4175    Decay       = vnuklo3a 
4176  ;  MinRange    = 100
4177  ;  MaxRange    = 400
4178    VolumeShift = -10
4179    Volume      = 45
4180    Priority    = low
4181    Type        = world shrouded everyone
4182  End
4183  
4184  AudioEvent SalvageUpgrade
4185    Sounds      = gsalvage
4186    Volume      = 80
4187    Priority    = high
4188    Type        = world shrouded player
4189  End
4190  
4191  AudioEvent OverlordExpansion
4192    Sounds      = voveupgr
4193    Volume      = 90
4194    Priority    = high
4195    Type        = world shrouded player
4196  End
4197  
4198  AudioEvent SpySatellite
4199    Sounds      = sspysate ugensela
4200    Control     = random
4201    Volume      = 100
4202    Priority    = high
4203    Type        = world player
4204  End
4205  
4206  AudioEvent CrateCash
4207    Sounds      = gcracash
4208    Volume      = 100
4209    Priority    = high
4210    Type        = world global player
4211  End
4212  
4213  
4214  AudioEvent FireStormLoop
4215    Sounds     = gstolo1a gstolo1b gstolo1c
4216    Attack     = gstolo1a  
4217    Decay      = gstolo3a
4218    Control    = random loop all
4219    Priority   = normal
4220    Limit      = 3
4221    Volume     = 90
4222    Type       = world shrouded everyone
4223  End
4224  
4225  
4226  AudioEvent ToxinTractorDie
4227    Sounds = vtoxdiea vtoxdieb
4228    Delay = 300 500
4229    Control = random
4230    PitchShift = -15  15
4231    Volume = 100
4232    Limit = 3
4233    Priority    = normal
4234    Type = world shrouded everyone
4235  End
4236  
4237  
4238  AudioEvent BuildingDebris
4239    Sounds = gbuideba gbuidebb gbuidebc gbuidebd gbuidebe gbuidebf gbuidebg gbuidebh gbuidebi gbuidebj gbuidebk gbuidebl gbuidebm gbuidebn gbuidebo gbuidebp 
4240    Control = random
4241    Limit = 3
4242    VolumeShift = -10
4243    PitchShift = -5  5
4244    Volume = 55
4245    Priority    = low
4246    Type = world shrouded everyone
4247  End
4248  
4249  AudioEvent MoneyDeposited
4250    Sounds = ucredupa
4251    Control = random
4252    Limit = 3
4253    Volume = 30
4254    Priority    = low
4255    Type = ui player
4256  End
4257  
4258  AudioEvent MoneyWithdraw
4259    Sounds = ucreddna
4260    Control = random
4261    Limit = 3
4262    Volume = 30
4263    Priority    = low
4264    Type = ui player
4265  End
4266  
4267  AudioEvent CratePickupSound
4268    Sounds = gcramona
4269    Control = random
4270    Limit = 3
4271    VolumeShift = -10
4272    Volume = 120
4273    Type = world shrouded player
4274  End
4275  
4276  AudioEvent CrateHeal
4277    Sounds = 
4278    Control = random
4279    Limit = 3
4280    VolumeShift = -10
4281    Volume = 120
4282    Type = world shrouded player
4283  End
4284  
4285  AudioEvent CrateShroud
4286    Sounds = 
4287    Control = random
4288    Limit = 3
4289    VolumeShift = -10
4290    Volume = 120
4291    Type = world shrouded player
4292  End
4293  
4294  AudioEvent CrateMoney
4295    Sounds = gcramona
4296    Control = random
4297    Limit = 3
4298    VolumeShift = -10
4299    MinRange = 150
4300    Volume = 120
4301    Type = world shrouded player
4302  End
4303  
4304  AudioEvent CrateFreeUnit
4305    Sounds = gcramona
4306    Control = random
4307    Limit = 3
4308    VolumeShift = -10
4309    Volume = 120
4310    Type = world shrouded player
4311  End
4312  
4313  AudioEvent UnitPromoted
4314    Sounds = gunitpra
4315    Limit = 1
4316    VolumeShift = -10
4317    Volume = 90
4318    Type = world shrouded player
4319  End
4320  
4321  
4322  AudioEvent CivPropPlaneAmbientLoop
4323    Sounds = vprolo1a vprolo1b vprolo1c vprolo1d vprolo1e vprolo1f
4324    Decay = vprolo1g
4325    Control = loop all random
4326    Priority = lowest
4327    Limit = 2
4328    Volume = 60
4329  ;  MinRange = 200
4330  ;  MaxRange = 600
4331    VolumeShift = -10
4332    PitchShift = -10 10
4333    Type = world everyone
4334  End
4335  
4336  
4337  AudioEvent CivAirportAmbience
4338    Sounds = bcivaira bcivairb bcivairc
4339    Control = loop random
4340    Delay = 15000  20000
4341    Priority = lowest
4342    Volume = 65
4343    VolumeShift = -10
4344    PitchShift = -10 10
4345  ;  MinRange = 200
4346  ;  MaxRange = 600
4347    Type = world everyone
4348  End
4349  
4350  
4351  AudioEvent CivIndustrialPlantAmbientLoop
4352    Sounds = bindlo1a bindlo1b bindlo1c bindlo1d
4353    Decay = bindlo2a
4354    Control = loop all random
4355    Priority = lowest
4356    Volume = 85
4357    VolumeShift = -10
4358  ;  MinRange = 200
4359  ;  MaxRange = 600
4360    Type = world everyone
4361  End
4362  
4363  
4364  AudioEvent ChemBunkerDamagedAmbientLoop
4365    Sounds = btoxlo1a btoxlo1b btoxlo1c btoxlo1d
4366    Decay = btoxlo2a
4367    Control = loop all random
4368    Priority = lowest
4369    Volume = 85
4370    VolumeShift = -10
4371  ;  MinRange = 200
4372  ;  MaxRange = 600
4373    Type = world everyone
4374  End
4375  
4376  
4377  AudioEvent ToxicPoolAmbientLoop
4378    Sounds = gtoxlo2a gtoxlo2b gtoxlo2c gtoxlo2d
4379    Attack = gtoxlo1a   
4380    Decay = gtoxlo3a
4381    Control = loop all random
4382    Priority = lowest
4383    Limit = 2
4384    Volume = 85
4385    VolumeShift = -20
4386  ;  MinRange = 200
4387  ;  MaxRange = 600
4388    Type = world everyone
4389  End
4390  
4391  AudioEvent ToxicPoolDie
4392    Sounds = gtoxlo3a
4393    Priority = lowest
4394    Limit = 2
4395    Volume = 85
4396    VolumeShift = -20
4397  ;  MinRange = 200
4398  ;  MaxRange = 600
4399    Type = world everyone
4400  End
4401  
4402  AudioEvent AnthraxPoolAmbientLoop
4403    Sounds = gantlo2a gantlo2b gantlo2c gantlo2d
4404    Attack = gantlo1a   
4405    Decay = gantlo3a
4406    Control = loop all random
4407    Priority = lowest
4408    Limit = 2
4409    Volume = 85
4410    VolumeShift = -20
4411    PitchShift = -10 10
4412  ;  MinRange = 200
4413  ;  MaxRange = 600
4414    Type = world everyone
4415  End
4416  
4417  
4418  AudioEvent AnthraxPoolDie
4419    Sounds = gantlo3a
4420    Priority = lowest
4421    Limit = 2
4422    Volume = 85
4423    VolumeShift = -20
4424  ;  MinRange = 200
4425  ;  MaxRange = 600
4426    Type = world everyone
4427  End
4428  
4429  
4430  AudioEvent RadiationPoolAmbientLoop
4431    Sounds = gantlo2a gantlo2b gantlo2c gantlo2d
4432    Attack = gantlo1a   
4433    Decay = gantlo3a
4434    Control = loop all random
4435    Priority = lowest
4436    Limit = 2
4437    Volume = 85
4438    VolumeShift = -20
4439    PitchShift = -10 10
4440    Type = world everyone
4441  End
4442  
4443  AudioEvent RadiationPoolDie
4444    Sounds = gantlo3a
4445    Priority = lowest
4446    Limit = 2
4447    Volume = 85
4448    VolumeShift = -20
4449  ;  MinRange = 200
4450  ;  MaxRange = 600
4451    Type = world everyone
4452  End
4453  
4454  
4455  AudioEvent HotelAmbientDiver
4456    Sounds = auhodi1a auhodi1b
4457    Control = loop random
4458    Delay = 8000  15000
4459    Priority = lowest
4460    Volume = 75
4461    VolumeShift = -10
4462    PitchShift = -10 10
4463  ;  MinRange = 200
4464  ;  MaxRange = 600
4465    Type = world everyone
4466  End
4467  
4468  AudioEvent HotelAmbientSwimmerLoop
4469    Sounds = auhosw1a auhosw1b auhosw1c auhosw1d auhosw1e
4470    Control = loop all random
4471    Priority = lowest
4472    Volume = 65
4473    VolumeShift = -10
4474  ;  MinRange = 200
4475  ;  MaxRange = 600
4476    Type = world everyone
4477  End
4478  
4479  AudioEvent HotelAmbientTennisLoop
4480    Sounds = auhote1a auhote1b auhote1c auhote1d
4481    Control = loop all random
4482    Priority = lowest
4483    Volume = 60
4484    VolumeShift = -10
4485  ;  MinRange = 200
4486  ;  MaxRange = 600
4487    Type = world everyone
4488  End
4489  
4490  AudioEvent CraneAmbience
4491    Sounds = auiycr1a auiycr1b auiycr1c auiycr1d auiycr1e 
4492    Control = loop all random
4493    Delay = 15000  20000
4494    Priority = lowest
4495    Volume = 55
4496    VolumeShift = -10
4497  ;  MinRange = 200
4498  ;  MaxRange = 600
4499    Type = world everyone
4500  End
4501  
4502  
4503  AudioEvent OilDerrickAmbientLoop
4504    Sounds = boillo2a boillo2b boillo2c
4505    Attack = boillo1a
4506    Decay = boillo3a
4507    Control = loop all random
4508    Delay = 8000  15000
4509    Priority = lowest
4510    Volume = 55
4511    VolumeShift = -10
4512  ;  MinRange = 200
4513  ;  MaxRange = 600
4514    Type = world everyone
4515  End
4516  
4517  AudioEvent FarmAmbientLoop
4518    Control = loop all random
4519    Sounds =  addfam1a addfam1b addfam1c addfam1d addfam1e
4520    Priority = lowest
4521    Volume = 65
4522    Limit = 2
4523    VolumeShift = -10
4524    PitchShift = -5  5
4525  ;  MinRange = 200
4526  ;  MaxRange = 600
4527    Type = world everyone
4528  End
4529  
4530  
4531  AudioEvent CowAmbience
4532    Sounds = addfco1a addfco1b addfco1c
4533    Control = loop random
4534    Delay = 15000  20000
4535    Priority = lowest
4536    Volume = 65
4537    VolumeShift = -10
4538    PitchShift = -5 5
4539  ;  MinRange = 200
4540  ;  MaxRange = 600
4541    Type = world everyone
4542  End
4543  
4544  AudioEvent DocksWallaLoop
4545    Sounds =  addowl1a addowl1b addowl1c addowl1d addowl1e addowl1f
4546    Control = loop all random
4547    Priority = lowest
4548    Volume = 75
4549    Limit = 1
4550    PitchShift = -5  5
4551  ;  MinRange = 200
4552  ;  MaxRange = 600
4553    Type = world everyone
4554  End
4555  
4556  
4557  AudioEvent ParkChimes
4558    Sounds = aupach1a aupach1b aupach1c
4559    Control = loop random 
4560    Delay = 8000  15000
4561    Priority = lowest
4562    Volume = 55
4563    VolumeShift = -10
4564  ;  MinRange = 200
4565  ;  MaxRange = 600
4566    Type = world everyone
4567  End
4568  
4569  AudioEvent DocksUrbanBirdsAmbience
4570    Sounds = audobi1a audobi1b audobi1c audobi1d audobi1e
4571    Control = loop random 
4572    Delay = 8000  15000
4573    Priority = lowest
4574    Volume = 60
4575    VolumeShift = -10
4576    PitchShift = -10 10
4577  ;  MinRange = 200
4578  ;  MaxRange = 600
4579    Type = world everyone
4580  End
4581  
4582  
4583  AudioEvent IndustrialYardAmbientLoop
4584    Sounds = auiyam1a auiyam1b auiyam1c auiyam1d
4585    Control = loop all random 
4586    Priority = lowest
4587    Volume = 80
4588    VolumeShift = -10
4589  ;  MinRange = 200
4590  ;  MaxRange = 600
4591    Type = world everyone
4592  End
4593  
4594  
4595  AudioEvent ChinaNightClubLoop
4596    Sounds = aunccl1a aunccl1b
4597    Control = loop random
4598    Priority = lowest
4599    Volume = 80
4600    VolumeShift = -5
4601  ;  MinRange = 200
4602  ;  MaxRange = 600
4603    Type = world everyone
4604  End
4605  
4606  
4607  AudioEvent DocksVillageWaterLapping
4608    Sounds =  addowa1a addowa1b addowa1c addowa1d addowa1e addowa1f addowa1g addowa1h
4609    Control = loop all random
4610    Priority = lowest
4611    Volume = 75
4612    Limit = 2
4613    PitchShift = -5  5
4614  ;  MinRange = 200
4615  ;  MaxRange = 600
4616    Type = world everyone
4617  End
4618  
4619  AudioEvent PlaygroundAmbience
4620    Sounds = addvki1a addvki1b addvki1c addvki1d
4621    Control = loop random
4622    Delay = 6000  10000
4623    Priority = lowest
4624    Volume = 70
4625    VolumeShift = -10
4626    PitchShift = -10 10
4627  ;  MinRange = 200
4628  ;  MaxRange = 600
4629    Type = world everyone
4630  End
4631  
4632  
4633  ;====================AMBIENT OBJECT SECTION =================
4634  
4635  AudioEvent Amb_DesertFarmGoat
4636    Sounds = addfgo1a addfgo1b addfgo1c
4637    Control = loop random
4638    Delay = 6000  10000
4639    Priority = lowest
4640    Volume = 65
4641    VolumeShift = -10
4642    PitchShift = -10 10
4643  ;  MinRange = 200
4644  ;  MaxRange = 600
4645    Type = world everyone
4646  End
4647  
4648  AudioEvent Amb_DesertFarmRooster
4649    Sounds = addfro1a addfro1b addfro1c
4650    Control = loop random
4651    Delay = 10000  15000
4652    Priority = lowest
4653    Volume = 70
4654    VolumeShift = -10
4655    PitchShift = -10 10
4656  ;  MinRange = 200
4657  ;  MaxRange = 600
4658    Type = world everyone
4659  End
4660  
4661  AudioEvent Amb_DesertFarmSheep
4662    Sounds = addfsh1a addfsh1b addfsh1c
4663    Control = loop random
4664    Delay = 6000  10000
4665    Priority = lowest
4666    Volume = 65
4667    VolumeShift = -10
4668    PitchShift = -10 10
4669  ;  MinRange = 200
4670  ;  MaxRange = 600
4671    Type = world everyone
4672  End
4673  
4674  AudioEvent Amb_DesertMarketBell
4675    Sounds = addmbe1a addmbe1b addmbe1c
4676    Control = loop random
4677    Delay = 8000  15000
4678    Priority = lowest
4679    Volume = 70
4680    VolumeShift = -10
4681  ;  MinRange = 200
4682  ;  MaxRange = 600
4683    Type = world everyone
4684  End
4685  
4686  AudioEvent Amb_DesertMarketCarHorn
4687    Sounds = addmho1a addmho1b addmho1c
4688    Control = loop random
4689    Delay = 6000  10000
4690    Priority = lowest
4691    Volume = 70
4692    VolumeShift = -10
4693    PitchShift = -5 5
4694  ;  MinRange = 200
4695  ;  MaxRange = 600
4696    Type = world everyone
4697  End
4698  
4699  
4700  AudioEvent Amb_DesertMarketDog
4701    Sounds = addmdo1a addmdo1b
4702    Control = loop random
4703    Delay = 6000  10000
4704    Priority = lowest
4705    Volume = 70
4706    VolumeShift = -10
4707    PitchShift = -10 10
4708  ;  MinRange = 200
4709  ;  MaxRange = 600
4710    Type = world everyone
4711  End
4712  
4713  AudioEvent Amb_DesertMarketDog2
4714    Sounds = addmdo2a addmdo2b addmdo2c
4715    Control = loop random
4716    Delay = 3000  15000
4717    Priority = lowest
4718    Volume = 70
4719    VolumeShift = -10
4720    PitchShift = -10 10
4721  ;  MinRange = 200
4722  ;  MaxRange = 600
4723    Type = world everyone
4724  End
4725  
4726  AudioEvent Amb_DesertMarketGoat
4727    Sounds = addmgo1a addmgo1b addmgo1c addmgo1d
4728    Control = loop random
4729    Delay = 6000  10000
4730    Priority = lowest
4731    Volume = 60
4732    VolumeShift = -10
4733    PitchShift = -10 10
4734    MinRange = 100
4735  ;  MaxRange = 800
4736    Type = world everyone
4737  End
4738  
4739  AudioEvent Amb_DesertMarketMoped
4740    Sounds = addmmo1a
4741    Control = loop
4742    Delay = 9000  15000
4743    Priority = lowest
4744    Volume = 60
4745    VolumeShift = -10
4746    PitchShift = -10 10
4747  ;  MinRange = 200
4748  ;  MaxRange = 600
4749    Type = world everyone
4750  End
4751  
4752  AudioEvent Amb_DesertMarketWallaMusicLoop
4753    Sounds =  addmmu1a addmmu1b addmmu1c addmmu1d addmmu1e addmmu1f addmmu1g
4754    Control = loop all random
4755    Priority = lowest
4756    Volume = 60
4757    Limit = 2
4758    MinRange = 75
4759    MaxRange = 700
4760    Type = world everyone
4761  End
4762  
4763  AudioEvent Amb_DesertMarketWallaLoop
4764    Sounds =  addmwl1a addmwl1b addmwl1c addmwl1d addmwl1e addmwl1f addmwl1g addmwl1h ;addmwl1i
4765    Control = loop all random
4766    Priority = lowest
4767    Volume = 60
4768    Limit = 2
4769    PitchShift = -5  5
4770    MinRange = 75
4771    MaxRange = 700
4772    Type = world everyone
4773  End
4774  
4775  AudioEvent Amb_DesertMarketWallaWomenLoop
4776    Sounds =  addmwo1a addmwo1b addmwo1c addmwo1d addmwo1e addmwo1f addmwo1g addmwo1h addmwo1i
4777    Control = loop all random
4778    Priority = lowest
4779    Volume = 60
4780    Limit = 2
4781    PitchShift = -5  5
4782    MinRange = 75
4783    MaxRange = 700
4784    Type = world everyone
4785  End
4786  
4787  AudioEvent Amb_DesertNatureDayBirds
4788    Sounds = addnbi1a addnbi1b addnbi1c addnbi1d addnbi1e
4789    Control = loop random
4790    Delay = 6000  10000
4791    Priority = lowest
4792    Volume = 70
4793    VolumeShift = -10
4794    PitchShift = -10 10
4795  ;  MinRange = 200
4796  ;  MaxRange = 600
4797    Type = world everyone
4798  End
4799  
4800  AudioEvent Amb_DesertNatureDayBirds2
4801    Sounds = addobi1a addobi1b addobi1c
4802    Control = loop random
4803    Delay = 6000  10000
4804    Priority = lowest
4805    Volume = 70
4806    VolumeShift = -10
4807    PitchShift = -10 10
4808  ;  MinRange = 200
4809  ;  MaxRange = 600
4810    Type = world everyone
4811  End
4812  
4813  AudioEvent Amb_DesertNatureDayInsects
4814    Sounds = addnin1a addnin1b
4815    Control = loop random
4816    Delay = 6000  10000
4817    Priority = lowest
4818    Volume = 70
4819    VolumeShift = -10
4820  ;  MinRange = 200
4821  ;  MaxRange = 600
4822    Type = world everyone
4823  End
4824  
4825  AudioEvent Amb_DesertNatureDayInsects2
4826    Sounds = addnin2a addnin2b addnin2c addnin2d
4827    Control = loop random
4828    Delay = 6000  10000
4829    Priority = lowest
4830    Volume = 70
4831    VolumeShift = -10
4832    PitchShift = -10 10
4833  ;  MinRange = 200
4834  ;  MaxRange = 600
4835    Type = world everyone
4836  End
4837  
4838  AudioEvent Amb_DesertNatureDayInsects3
4839    Sounds = addnin3a addnin3b addnin3c addnin3d
4840    Control = loop random
4841    Delay = 6000  10000
4842    Priority = lowest
4843    Volume = 100
4844    VolumeShift = -10
4845    PitchShift = -10 10
4846  ;  MinRange = 200
4847  ;  MaxRange = 600
4848    Type = world everyone
4849  End
4850  
4851  AudioEvent Amb_DesertNatureWindThinLoop
4852    Sounds =  addnwi1a addnwi1b addnwi1c addnwi1d 
4853    Control = loop all random
4854    Priority = lowest
4855    Volume = 105
4856    Limit = 2
4857    PitchShift = -5  5
4858    MinRange = 75
4859    MaxRange = 700
4860    Type = world everyone
4861  End
4862  
4863  AudioEvent Amb_DesertNatureWindTreesLoop
4864    Sounds =  addnwi2a addnwi2b addnwi2c addnwi2d addnwi2e addnwi2f addnwi2g
4865    Control = loop all random
4866    Priority = lowest
4867    Volume = 75
4868    Limit = 2
4869    PitchShift = -5  5
4870  ;  MinRange = 200
4871  ;  MaxRange = 600
4872    Type = world everyone
4873  End
4874  
4875  AudioEvent Amb_DesertNatureWindThickLoop
4876    Sounds =  addnwi3a addnwi3b addnwi3c addnwi3d addnwi3e
4877    Control = loop all random
4878    Priority = lowest
4879    Volume = 90
4880    Limit = 2
4881    PitchShift = -5  5
4882    MinRange = 75
4883    MaxRange = 700
4884    Type = world everyone
4885  End
4886  
4887  AudioEvent Amb_DesertVillageDayBirds
4888    Sounds = addvbi1a addvbi1b addvbi1c addvbi1d addvbi1e addvbi1f addvbi1g
4889    Control = loop random
4890    Priority = lowest
4891    Volume = 75
4892    VolumeShift = -10
4893    PitchShift = -10 10
4894  ;  MinRange = 200
4895  ;  MaxRange = 600
4896    Type = world everyone
4897  End
4898  
4899  AudioEvent Amb_DesertVillageDayBirds2
4900    Sounds = addobi2a addobi2b addobi2c
4901    Control = loop random
4902    Delay = 6000  10000
4903    Priority = lowest
4904    Volume = 70
4905    VolumeShift = -10
4906    PitchShift = -10 10
4907  ;  MinRange = 200
4908  ;  MaxRange = 600
4909    Type = world everyone
4910  End
4911  
4912  
4913  AudioEvent Amb_DesertVillageDayDog
4914    Sounds = addvdo1a
4915    Control = loop random
4916    Delay = 6000  10000
4917    Priority = lowest
4918    Volume = 70
4919    VolumeShift = -10
4920    PitchShift = -10 10
4921  ;  MinRange = 200
4922  ;  MaxRange = 600
4923    Type = world everyone
4924  End
4925  
4926  AudioEvent Amb_DesertVillageKids
4927    Sounds = addvki1a addvki1b addvki1c addvki1d
4928    Control = loop random
4929    Delay = 6000  10000
4930    Priority = lowest
4931    Volume = 80
4932    VolumeShift = -10
4933    PitchShift = -10 10
4934  ;  MinRange = 200
4935  ;  MaxRange = 600
4936    Type = world everyone
4937  End
4938  
4939  AudioEvent Amb_DesertVillageKids2
4940    Sounds = addvki2a addvki2b addvki2c
4941    Control = loop random
4942    Delay = 6000  10000
4943    Priority = lowest
4944    Volume = 70
4945    VolumeShift = -10
4946    PitchShift = -10 10
4947  ;  MinRange = 200
4948  ;  MaxRange = 600
4949    Type = world everyone
4950  End
4951  
4952  AudioEvent Amb_DesertVillageDayMenLoop
4953    Sounds =  addvma1a addvma1b addvma1c addvma1d addvma1e addvma1f
4954    Control = loop all random
4955    Priority = lowest
4956    Volume = 65
4957    Limit = 2
4958    PitchShift = -5  5
4959    MinRange = 75
4960    MaxRange = 700
4961    Type = world everyone
4962  End
4963  
4964  AudioEvent Amb_DesertVillageDayMoped
4965    Sounds = addvmo1a
4966    Control = loop random
4967    Delay = 10000  20000
4968    Priority = lowest
4969    Volume = 60
4970    VolumeShift = -10
4971    PitchShift = -10 10
4972  ;  MinRange = 200
4973  ;  MaxRange = 600
4974    Type = world everyone
4975  End
4976  
4977  AudioEvent Amb_DesertVillageDayRooster
4978    Sounds = addvro1a addvro1b
4979    Control = loop random
4980    Delay = 10000  15000
4981    Priority = lowest
4982    Volume = 75
4983    VolumeShift = -10
4984    PitchShift = -10 10
4985  ;  MinRange = 200
4986  ;  MaxRange = 600
4987    Type = world everyone
4988  End
4989  
4990  AudioEvent Amb_DesertVillageDayWallaLoop
4991    Sounds =  addvwl1a addvwl1b addvwl1c addvwl1d addvwl1f addvwl1a addvwl1b addvwl1c addvwl1d addvwl1f addvwl1e addvwl1f ;addvwl1g
4992    Control = loop all random
4993    Priority = lowest
4994    Volume = 65
4995    Limit = 2
4996    PitchShift = -5  5
4997    MinRange = 75
4998    MaxRange = 700
4999    Type = world everyone
5000  End
5001  
5002  
5003  AudioEvent Amb_DesertNatureNightInsectLoop
5004    Sounds =  adnnin1a adnnin1b adnnin1c
5005    Control = loop all random
5006    Priority = lowest
5007    Volume = 60
5008    Limit = 2
5009    PitchShift = -2 2
5010    MinRange = 75
5011    MaxRange = 700
5012    Type = world everyone
5013  End
5014  
5015  AudioEvent Amb_DesertVillageNightCat
5016    Sounds = adnvca1a adnvca1b adnvca1c 
5017    Control = loop random
5018    Delay = 10000  18000
5019    Priority = lowest
5020    Volume = 65
5021    VolumeShift = -10
5022    PitchShift = -10 10
5023  ;  MinRange = 200
5024  ;  MaxRange = 600
5025    Type = world everyone
5026  End
5027  
5028  AudioEvent Amb_DesertVillageNightDog
5029    Sounds = adnvdo1a adnvdo1b adnvdo1c 
5030    Control = loop random
5031    Delay = 8000  15000
5032    Priority = lowest
5033    Volume = 70
5034    VolumeShift = -10
5035    PitchShift = -10 10
5036  ;  MinRange = 200
5037  ;  MaxRange = 600
5038    Type = world everyone
5039  End
5040  
5041  AudioEvent Amb_DesertVillageNightDog2
5042    Sounds = adnvdo2a adnvdo2b adnvdo2c adnvdo2d adnvdo2e 
5043    Control = loop random
5044    Delay = 8000  15000
5045    Priority = lowest
5046    Volume = 70
5047    VolumeShift = -10
5048    PitchShift = -10 10
5049  ;  MinRange = 200
5050  ;  MaxRange = 600
5051    Type = world everyone
5052  End
5053  
5054  AudioEvent Amb_DesertVillageNightDrummerLoop
5055    Sounds =  adnvdr1a adnvdr1b adnvdr1c
5056    Control = loop all random
5057    Priority = lowest
5058    Volume = 75
5059    Limit = 2
5060    PitchShift = -5  5
5061    MinRange = 75
5062    MaxRange = 700
5063    Type = world everyone
5064  End
5065  
5066  AudioEvent Amb_DesertVillageNightInsect
5067    Sounds = adnvin1a adnvin1b adnvin1c 
5068    Control = loop random
5069    Priority = lowest
5070    Volume = 70
5071    VolumeShift = -10
5072    PitchShift = -3 3
5073  ;  MinRange = 200
5074  ;  MaxRange = 600
5075    Type = world everyone
5076  End
5077  
5078  AudioEvent Amb_DesertVillageNightInsect2
5079    Sounds = adnvin1a adnvin1b adnvin1c 
5080    Control = loop random
5081    Priority = lowest
5082    Volume = 65
5083    VolumeShift = -10
5084    PitchShift = -3 3
5085  ;  MinRange = 200
5086  ;  MaxRange = 600
5087    Type = world everyone
5088  End
5089  
5090  AudioEvent Amb_DesertVillageNightMenLoop
5091    Sounds = adnvme1a adnvme1b adnvme1c adnvme1d adnvme1e adnvme1f adnvme1g adnvme1h
5092    Control = loop all random
5093    Priority = lowest
5094    Volume = 75
5095    VolumeShift = -10
5096    PitchShift = -5 5
5097    MinRange = 75
5098    MaxRange = 700
5099    Type = world everyone
5100  End
5101  
5102  AudioEvent Amb_DesertVillageNightTrash
5103    Sounds = adnvtr1a adnvtr1b
5104    Control = loop random
5105    Delay = 15000  30000
5106    Priority = lowest
5107    Volume = 70
5108    VolumeShift = -20
5109    PitchShift = -20 20
5110  ;  MinRange = 200
5111  ;  MaxRange = 600
5112    Type = world everyone
5113  End
5114  
5115  AudioEvent Amb_UrbanTrainStationAmbientLoop
5116    Sounds = autsamba autsambb autsambc autsambd
5117    Control = loop all random
5118    Priority = lowest
5119    Volume = 65
5120    VolumeShift = -10
5121    PitchShift = -10 10
5122    MinRange = 75
5123    MaxRange = 700
5124    Type = world everyone
5125  End
5126  
5127  AudioEvent Amb_UrbanTrainStationAmbientLoop2
5128    Sounds = autsam2a autsam2b
5129    Control = loop all random
5130    Priority = lowest
5131    Volume = 75
5132    VolumeShift = -10
5133    PitchShift = -10 10
5134    MinRange = 75
5135    MaxRange = 700
5136    Type = world everyone
5137  End
5138  
5139  AudioEvent Amb_UrbanBusStationAmbientLoop
5140    Sounds = aubsam1a aubsam1b aubsam1c aubsam1d aubsam1e aubsam1f 
5141    Control = loop all random
5142    Priority = lowest
5143    Volume = 80
5144    VolumeShift = -10
5145    PitchShift = -10 10
5146    MinRange = 75
5147    MaxRange = 700
5148    Type = world everyone
5149  End
5150  
5151  AudioEvent Amb_UrbanBusStationPAVoice
5152    Sounds = aubspa1a aubspa1b aubspa1c
5153    Control = loop random
5154    Delay = 8000  15000
5155    Priority = lowest
5156    Volume = 80
5157    VolumeShift = -10
5158    PitchShift = -5 5
5159  ;  MinRange = 200
5160  ;  MaxRange = 600
5161    Type = world everyone
5162  End
5163  
5164  AudioEvent Amb_UrbanBusStationBuses
5165    Sounds = aubsbr1a aubsbr1b aubsbu1a aubsbu1b aubsbu1c aubsbu1d aubsbu1e aubsbu1f
5166    Control = loop random
5167    Delay = 8000  15000
5168    Priority = lowest
5169    Volume = 75
5170    VolumeShift = -10
5171    PitchShift = -10 10
5172  ;  MinRange = 200
5173  ;  MaxRange = 600
5174    Type = world everyone
5175  End
5176  
5177  AudioEvent Amb_UrbanCemetaryBell
5178    Sounds = aucebe1a
5179    Control = loop random
5180    Delay = 15000  25000
5181    Priority = lowest
5182    Volume = 70
5183    VolumeShift = -10
5184  ;  MinRange = 200
5185  ;  MaxRange = 600
5186    Type = world everyone
5187  End
5188  
5189  AudioEvent Amb_UrbanCemetaryDigging
5190    Sounds = aucesh1a aucesh1b aucesh1c aucesh1d aucesh1e aucesh1f aucesh1g
5191    Control = loop random
5192    Delay = 1000  20000
5193    Priority = lowest
5194    Volume = 75
5195    VolumeShift = -15
5196    PitchShift = -10 10
5197  ;  MinRange = 200
5198  ;  MaxRange = 600
5199    Type = world everyone
5200  End
5201  
5202  AudioEvent Amb_UrbanNightChinaBikeBell
5203    Sounds = auncbe1a auncbe1b
5204    Control = loop random
5205    Delay = 8000  15000
5206    Priority = lowest
5207    Volume = 95
5208    VolumeShift = -10
5209    PitchShift = -3 3
5210  ;  MinRange = 200
5211  ;  MaxRange = 600
5212    Type = world everyone
5213  End
5214  
5215  AudioEvent Amb_UrbanNightChinaClub2
5216    Sounds = aunccl2a
5217    Control = loop random
5218    Priority = lowest
5219    Volume = 80
5220    VolumeShift = -10
5221    MinRange = 75
5222    MaxRange = 700
5223    Type = world everyone
5224  End
5225  
5226  AudioEvent Amb_UrbanParkAmbientLoop
5227    Sounds = aupaam1a aupaam1b aupaam1c aupaam1d aupaam1e  
5228    Control = loop all random
5229    Priority = lowest
5230    Volume = 85
5231    VolumeShift = -10
5232    PitchShift = -3 3
5233    MinRange = 75
5234    MaxRange = 700
5235    Type = world everyone
5236  End
5237  
5238  AudioEvent Amb_UrbanParkBirds
5239    Sounds = aupabi1a aupabi1b
5240    Control = loop random
5241    Delay = 8000  15000
5242    Priority = lowest
5243    Volume = 60
5244    VolumeShift = -10
5245    PitchShift = -10 10
5246    MinRange = 200
5247    MaxRange = 800
5248    Type = world everyone
5249  End
5250  
5251  
5252  AudioEvent Amb_UrbanParkChimes
5253    Sounds = aupach1a aupach1b aupach1c
5254    Control = loop random 
5255    Delay = 8000  15000
5256    Priority = lowest
5257    Volume = 65
5258    VolumeShift = -10
5259  ;  MinRange = 200
5260  ;  MaxRange = 600
5261    Type = world everyone
5262  End
5263  
5264  AudioEvent Amb_UrbanParkDucks
5265    Sounds = aupadu1a aupadu1b aupadu1c aupadu1d
5266    Control = loop random 
5267    Delay = 8000  15000
5268    Priority = lowest
5269    Volume = 75
5270    VolumeShift = -10
5271    PitchShift = -10 10
5272  ;  MinRange = 200
5273  ;  MaxRange = 600
5274    Type = world everyone
5275  End
5276  
5277  AudioEvent Amb_UrbanPoliceSiren
5278    Sounds = auposi2a
5279    Priority = lowest
5280    Volume = 90
5281    VolumeShift = -10
5282    PitchShift = -3 3
5283  ;  MinRange = 200
5284  ;  MaxRange = 600
5285    Type = world everyone
5286  End
5287  
5288  AudioEvent Amb_UrbanPoliceSirenLoop
5289    Sounds = auposi1a
5290    Control = loop all random
5291    Priority = lowest
5292    Volume = 90
5293    VolumeShift = -10
5294    MinRange = 75
5295    MaxRange = 700
5296    Type = world everyone
5297  End
5298  
5299  
5300  AudioEvent Amb_UrbanCityAmbientLoop
5301    Sounds = aurbci1a aurbci1a aurbci1b aurbci1b aurbci1c aurbci1c aurbci1d aurbci1e aurbci1f
5302    Control = loop all random
5303    Priority = lowest
5304    Volume = 75
5305    MinRange = 75
5306    MaxRange = 700
5307    VolumeShift = -10
5308    PitchShift = -10 10
5309    Type = world everyone
5310  End
5311  
5312  AudioEvent Amb_UrbanCityAmbientLoop2
5313    Sounds = aurbci2a aurbci2a aurbci2b aurbci2b
5314    Control = loop all random
5315    Priority = lowest
5316    Volume = 75
5317    MinRange = 75
5318    MaxRange = 700
5319    VolumeShift = -10
5320    Type = world everyone
5321  End
5322  
5323  AudioEvent Amb_UrbanDocksBirds
5324    Sounds = audobi1a audobi1b audobi1c audobi1d audobi1e
5325    Control = loop random 
5326    Delay = 5000  10000
5327    Priority = lowest
5328    Volume = 60
5329    VolumeShift = -10
5330    PitchShift = -10 10
5331  ;  MinRange = 200
5332  ;  MaxRange = 600
5333    Type = world everyone
5334  End
5335  
5336  AudioEvent Amb_UrbanDocksAmbientLoop
5337    Sounds = audoam1a audoam1b audoam1c audoam1d audoam1e
5338    Control = loop all random
5339    Priority = lowest
5340    Volume = 70
5341    VolumeShift = -10
5342    MinRange = 75
5343    MaxRange = 700
5344    Type = world everyone
5345  End
5346  
5347  
5348  AudioEvent Amb_UrbanDocksBouy
5349    Sounds = audobo1a audobo1b audobo1c audobo1d
5350    Control = loop random 
5351    Delay = 15000  22000
5352    Priority = lowest
5353    Volume = 65
5354    VolumeShift = -10
5355  ;  MinRange = 200
5356  ;  MaxRange = 600
5357    Type = world everyone
5358  End
5359  
5360  AudioEvent Amb_UrbanDocksFoghorn
5361    Sounds = audoho1a
5362    Control = loop random 
5363    Delay = 20000  25000
5364    Priority = lowest
5365    Volume = 80
5366    VolumeShift = -10
5367  ;  MinRange = 200
5368  ;  MaxRange = 600
5369    Type = world everyone
5370  End
5371  
5372  AudioEvent Amb_UrbanDocksMachineryLoop
5373    Sounds = audoma1a audoma1b audoma1c audoma1a audoma1b audoma1c audoma1d
5374    Control = loop all random
5375    Priority = lowest
5376    Volume = 75
5377    VolumeShift = -10
5378    MinRange = 75
5379    MaxRange = 700
5380    Type = world everyone
5381  End
5382  
5383  
5384  AudioEvent Amb_WinterNatureWoodpecker
5385    Sounds = awdnbi1a awdnbi1b
5386    Control = loop random 
5387    Delay = 12000  24000
5388    Priority = lowest
5389    Volume = 70
5390    VolumeShift = -10
5391    PitchShift = -10 10
5392  ;  MinRange = 200
5393  ;  MaxRange = 600
5394    Type = world everyone
5395  End
5396  
5397  AudioEvent Amb_WinterNatureCrows
5398    Sounds = awdncr1a awdncr1b
5399    Control = loop random 
5400    Delay = 10000  20000
5401    Priority = lowest
5402    Volume = 70
5403    VolumeShift = -10
5404    PitchShift = -10 10
5405  ;  MinRange = 200
5406  ;  MaxRange = 600
5407    Type = world everyone
5408  End
5409  
5410  AudioEvent Amb_WinterNatureCrows2
5411    Sounds = awdncr2a awdncr2b
5412    Control = loop random 
5413    Delay = 10000  20000
5414    Priority = lowest
5415    Volume = 70
5416    VolumeShift = -10
5417    PitchShift = -10 10
5418  ;  MinRange = 200
5419  ;  MaxRange = 600
5420    Type = world everyone
5421  End
5422  
5423  AudioEvent Amb_WinterNatureWindLoop
5424    Sounds = awdnwi1a awdnwi1b awdnwi1c awdnwi1d
5425    Control = loop all random 
5426    Priority = lowest
5427    Volume = 60
5428    VolumeShift = -10
5429    PitchShift = -10 10
5430    MinRange = 75
5431    MaxRange = 700
5432    Type = world everyone
5433  End
5434  
5435  AudioEvent Amb_WinterNatureNightWolves
5436    Sounds = awnnwo1a awnnwo1b awnnwo1c awnnwo1d awnnwo1e
5437    Control = loop random 
5438    Delay = 8000  15000
5439    Priority = lowest
5440    Volume = 80
5441    VolumeShift = -10
5442    PitchShift = -10 10
5443  ;  MinRange = 200
5444  ;  MaxRange = 600
5445    Type = world everyone
5446  End
5447  
5448  AudioEvent Amb_UrbanIndustrialYardPileDriver
5449    Sounds = auiypi1a auiypi1b auiypi1c 
5450    Control = loop random 
5451    Delay = 8000  15000
5452    Priority = lowest
5453    Volume = 45
5454    VolumeShift = -10
5455    PitchShift = -10 10
5456    MinRange = 100
5457    MaxRange = 600
5458    Type = world everyone
5459  End
5460  
5461  AudioEvent Amb_UrbanIndustrialYardGeneratorLoop
5462    Sounds = auiyge1a auiyge1b auiyge1c
5463    Control = loop all random 
5464    Priority = lowest
5465    Volume = 55
5466    VolumeShift = -10
5467  ;  MinRange = 200
5468  ;  MaxRange = 600
5469    Type = world everyone
5470  End
5471  
5472  AudioEvent Amb_WaterOceanWaves
5473    Control = loop all random
5474    Sounds =  awocwava awocwavb awocwavc awocwavd 
5475    Delay = 1000 3000
5476    Priority = LOWEST
5477    Volume = 65
5478    Limit = 3
5479    PitchShift = -10 10
5480    Type        = world everyone
5481  End
5482  
5483  AudioEvent Amb_WaterLakeWaves
5484    Control = loop all 
5485    Sounds =  awavlaka awavlakb awavlakc awavlakd awavlake 
5486    Priority = LOWEST
5487    VolumeShift = -10 
5488    PitchShift = -15  0
5489    Delay = 3000  5000
5490    Volume = 45
5491  
5492    Type = world everyone
5493  End
5494  
5495  AudioEvent Amb_WaterRiverLoop
5496    Control = loop all random
5497    Sounds =  ariver1a ariver1b ariver1c
5498    Priority = LOWEST
5499    Limit = 2
5500    PitchShift = -5  5
5501    Volume = 50
5502    MinRange = 75
5503    MaxRange = 700
5504    VolumeShift = -10
5505    Type = world everyone
5506  End
5507  
5508  AudioEvent Amb_WaterStreamLoop
5509    Control = loop all random
5510    Sounds =  awatstra awatstrb awatstrc
5511    Priority = LOWEST
5512    Limit = 2
5513    PitchShift = -5  5
5514    Volume = 45
5515    VolumeShift = -10
5516    MinRange = 75
5517    MaxRange = 700
5518    Type = world everyone
5519  End
5520  
5521  AudioEvent Amb_WinterNatureWindCold
5522    Sounds = awind3a awind3b
5523    Control = loop random
5524    Priority = LOWEST
5525    Volume = 75
5526    VolumeShift = -10
5527    PitchShift = -10  10
5528    Delay = 8000  16000
5529  ;  MinRange = 200
5530  ;  MaxRange = 600
5531    Type = world everyone
5532  End
5533  
5534  AudioEvent Amb_WinterNatureWind
5535    Sounds = awind2a awind2b awind2c
5536    Control = loop random
5537    Priority = LOWEST
5538    Volume = 60
5539    VolumeShift = -10
5540    PitchShift = -10  10
5541    Delay = 8000  16000
5542    Type = world everyone
5543  End
5544  
5545  AudioEvent Amb_DesertVillageDayDog2
5546    Sounds = adog01a adog01b adog01c
5547    Control = loop random
5548    Priority = LOWEST
5549    Volume = 55
5550    VolumeShift = -10
5551    PitchShift = -5  5
5552    Delay = 10000  15000
5553  ;  MinRange = 200
5554  ;  MaxRange = 600
5555    Type = world everyone
5556  End
5557  
5558  AudioEvent Amb_TemperateNightOwl
5559    Sounds  = aowl01a aowl01b aowl01c aowl01d aowl01e  aowl01f
5560    Control = loop random
5561    Priority = LOWEST
5562    Volume = 60
5563    VolumeShift = -10
5564    PitchShift = -5  5
5565    Delay = 6000  10000
5566  ;  MinRange = 200
5567  ;  MaxRange = 600
5568    Type = world everyone
5569  End
5570  
5571  AudioEvent Amb_DesertNatureWindNight
5572    Sounds = awind1a awind1b awind1c
5573    Control = loop random
5574    Priority = LOWEST
5575    Volume = 65
5576    VolumeShift = -20
5577    PitchShift = -10  10
5578    Delay = 12000  20000
5579    Type = world everyone
5580  End
5581  
5582  AudioEvent Amb_TemperateMeadowAmbientLoop
5583    Sounds =  ameado1a ameado1b ameado1c
5584    Control = loop all random
5585    Priority = LOWEST
5586    Limit = 2
5587    PitchShift = -5  5
5588    MinRange = 65
5589    MaxRange = 700
5590    Volume = 50
5591    Type = world everyone
5592  End
5593  
5594  AudioEvent Amb_TemperateMarshAmbientLoop
5595    Sounds =  amarsh1a amarsh1b amarsh1c amarsh1d amarsh1e amarsh1f amarsh1g amarsh1h
5596    Control = loop all random 
5597    Priority = LOWEST
5598    Limit = 2
5599    PitchShift = -5  5
5600    MinRange = 75
5601    MaxRange = 700
5602    Volume = 50
5603    Type = world everyone
5604  End
5605  
5606  AudioEvent Amb_DesertMarketWallaLoop2
5607    Control = loop all random
5608    Sounds =  amarke1b amarke1c amarke1d amarke1e amarke1b amarke1c amarke1d amarke1e amarke1a 
5609  ;  Attack = amarke1f
5610  ;  Decay = amarke1g
5611    Priority = LOWEST
5612    Volume = 45
5613    Limit = 2
5614    MinRange = 75
5615    MaxRange = 700
5616    PitchShift = -5  5
5617    Type = world everyone
5618  End
5619  
5620  AudioEvent Amb_DesertMarketWallaLoop3
5621    Control = loop all random
5622    Sounds =  amarke2a amarke2a amarke2b amarke2c amarke2c amarke2d amarke2d amarke2e amarke2e
5623    Priority = LOWEST
5624  ;  Attack = amarke2f
5625  ;  Decay = amarke2g
5626    Volume = 45
5627    Limit = 2
5628    MinRange = 75
5629    MaxRange = 700
5630    PitchShift = -5  5
5631    Type = world everyone
5632  End
5633  
5634  AudioEvent Amb_DesertVillageDayWallaLoop2
5635    Control = loop all random 
5636    Sounds =  avill01a avill01b avill01c avill01d avill01e 
5637    Priority = LOWEST
5638    Limit = 2
5639    PitchShift = -5  5
5640    MinRange = 75
5641    MaxRange = 700
5642    Volume = 45
5643    Type       = world everyone
5644  End
5645  
5646  AudioEvent Amb_JungleDayDenseAmbientLoop
5647    Sounds =  ajddamba ajddambb ajddambc ajddambd ajddambe
5648    Control = loop all random 
5649    Priority = LOWEST
5650    Limit = 2
5651    PitchShift = -5  5
5652    MinRange = 75
5653    MaxRange = 700
5654    Volume = 70
5655    Type = world everyone
5656  End
5657  
5658  AudioEvent Amb_JungleDayDenseAmbientLoop2
5659    Sounds =  ajddam2a ajddam2b ajddam2c ajddam2d ajddam2e
5660    Control = loop all random 
5661    Priority = LOWEST
5662    Limit = 2
5663    PitchShift = -5  5
5664    MinRange = 75
5665    MaxRange = 700
5666    Volume = 70
5667    Type = world everyone
5668  End
5669  
5670  AudioEvent Amb_JungleDayDenseAmbientBirds
5671    Sounds =  ajddbira ajddbirb ajddbirc ajddbird
5672    Delay 10000 20000
5673    Control = loop all random 
5674    Priority = LOWEST
5675    Limit = 2
5676    PitchShift = -5  5
5677  ;  MinRange = 200
5678  ;  MaxRange = 600
5679    Volume = 70
5680    Type = world everyone
5681  End
5682  
5683  AudioEvent Amb_JungleDaySparseAmbientLoop
5684    Sounds =  ajsdamba ajsdambb ajsdambc ajsdambd
5685    Control = loop all random 
5686    Priority = LOWEST
5687    Limit = 2
5688    PitchShift = -5  5
5689    MinRange = 75
5690    MaxRange = 700
5691    Volume = 75
5692    Type = world everyone
5693  End
5694  
5695  AudioEvent Amb_JungleDaySparseAmbientAnimal
5696    Sounds =  ajsdania ajsdanib ajsdanic ajsdbira
5697    Delay 10000 20000
5698    Control = loop all random
5699    Priority = LOWEST
5700    Limit = 2
5701    PitchShift = -5  5
5702  ;  MinRange = 200
5703  ;  MaxRange = 600
5704    Volume = 70
5705    Type = world everyone
5706  End
5707  
5708  
5709  AudioEvent Amb_JungleNightAmbientLoop
5710    Sounds =  ajsnamba ajsnambb ajsnambc ajsnambd ajsnambe ajsnambf
5711    Control = loop all random 
5712    Priority = LOWEST
5713    Limit = 2
5714    PitchShift = -5  5
5715    MinRange = 75
5716    MaxRange = 700
5717    Volume = 70
5718    Type = world everyone
5719  End
5720  
5721  AudioEvent Amb_JungleNightAmbientLoop2
5722    Sounds =  ajsnam2a ajsnam2b ajsnam2c ajsnam2d
5723    Control = loop all random 
5724    Priority = LOWEST
5725    Limit = 2
5726    PitchShift = -5  5
5727    MinRange = 75
5728    MaxRange = 700
5729    Volume = 70
5730    Type = world everyone
5731  End
5732  
5733  
5734  AudioEvent Amb_MountainNatureAmbientLoop
5735    Sounds =  amndamba amndambb amndambc amndambd amndambe
5736    Control = loop all random 
5737    Priority = LOWEST
5738    Limit = 2
5739    MinRange = 75
5740    MaxRange = 700
5741    Volume = 70
5742    Type = world everyone
5743  End
5744  
5745  AudioEvent Amb_MountainBell
5746    Sounds =  amndbe1a
5747    Control = loop 
5748    Delay = 15000  20000
5749    Priority = LOWEST
5750    Limit = 2
5751  ;  MinRange = 200
5752  ;  MaxRange = 600
5753    Volume = 70
5754    Type = world everyone
5755  End
5756  
5757  AudioEvent Amb_MountainBirds
5758    Sounds = amndbi1a amndbi1b amndbi1c amndbi1d amndbi1e amndbi1f amndbi1g amndbi1h
5759    Control = loop random
5760    Priority = LOWEST
5761    Volume = 70
5762    VolumeShift = -10
5763    Delay = 6000  12000
5764  ;  MinRange = 200
5765  ;  MaxRange = 600
5766    Type = world everyone
5767  End
5768  
5769  AudioEvent Amb_MountainBirds2
5770    Sounds = amndbi2a
5771    Control = loop random
5772    Priority = LOWEST
5773    Volume = 70
5774    VolumeShift = -10
5775    Delay = 6000  12000
5776  ;  MinRange = 200
5777  ;  MaxRange = 600
5778    Type = world everyone
5779  End
5780  
5781  AudioEvent Amb_TemperateForestBirdsLoop
5782    Sounds =  atfnbi1a atfnbi1b atfnbi1c atfnbi1d atfnbi1e atfnbi1f atfnbi1g atfnbi1h
5783    Control = loop all random 
5784    Priority = LOWEST
5785    Limit = 2
5786    PitchShift = -5  5
5787    MinRange = 75
5788    MaxRange = 700
5789    Volume = 100
5790    Type = world everyone
5791  End
5792  
5793  AudioEvent Amb_TemperateForestBirds
5794    Sounds =  atfnbi2a atfnbi2b atfnbi2c
5795    Delay = 6000  12000
5796    Control = loop all random 
5797    Priority = LOWEST
5798    Limit = 2
5799    PitchShift = -5  5
5800  ;  MinRange = 200
5801  ;  MaxRange = 600
5802    Volume = 95
5803    Type = world everyone
5804  End
5805  
5806  AudioEvent Amb_TemperateForestTreesLoop
5807    Sounds =  atfwtre1a atfwtre1b atfwtre1c atfwtre1d
5808    Control = loop all random 
5809    Priority = LOWEST
5810    Limit = 2
5811    PitchShift = -5  5
5812    MinRange = 75
5813    MaxRange = 700
5814    Volume = 100
5815    Type = world everyone
5816  End
5817  
5818  AudioEvent Amb_TemperateForestTrees
5819    Sounds =  atfwtre2a atfwtre2b atfwtre2c atfwtre2d atfwtre2e
5820    Delay = 6000  12000
5821    Control = loop all random 
5822    Priority = LOWEST
5823    Limit = 2
5824    PitchShift = -5  5
5825  ;  MinRange = 200
5826  ;  MaxRange = 600
5827    Volume = 95
5828    Type = world everyone
5829  End
5830  
5831  AudioEvent Amb_TemperateMeadowBirdsLoop
5832    Sounds =  atmnbi1a atmnbi1b atmnbi1c atmnbi1d atmnbi1e atmnbi1f atmnbi1g  atmnbi1h atmnbi1i atmnbi1j
5833    Control = loop all random 
5834    Priority = LOWEST
5835    Limit = 2
5836    PitchShift = -5  5
5837    MinRange = 75
5838    MaxRange = 700
5839    Volume = 75
5840    Type = world everyone
5841  End
5842  
5843  
5844  AudioEvent Amb_TemperateMeadowBirdsLoop2
5845    Sounds =  atmnbi2a atmnbi2b atmnbi2c atmnbi2d atmnbi2e atmnbi2f atmnbi2g
5846    Control = loop all random 
5847    Priority = LOWEST
5848    Limit = 2
5849    PitchShift = -5  5
5850    MinRange = 75
5851    MaxRange = 700
5852    Volume = 85
5853    Type = world everyone
5854  End
5855  
5856  
5857  AudioEvent Amb_TemperateMeadowBirds
5858    Sounds = atmnbi3a atmnbi3b atmnbi3c atmnbi3d atmnbi3e atmnbi3f atmnbi3g  atmnbi3h atmnbi3i
5859    Delay = 6000  12000
5860    Control = loop all random 
5861    Priority = LOWEST
5862    Limit = 2
5863    PitchShift = -5  5
5864  ;  MinRange = 200
5865  ;  MaxRange = 600
5866    Volume = 85
5867    Type = world everyone
5868  End
5869  
5870  AudioEvent Amb_UrbanChinaCourtyardLoop
5871    Sounds = auccamba auccambb auccambc auccambd
5872    Control = loop all random 
5873    Priority = LOWEST
5874    Limit = 2
5875    PitchShift = -5  5
5876    MinRange = 125
5877    MaxRange = 800
5878    Volume = 75
5879    Type = world everyone
5880  End
5881  
5882  
5883  AudioEvent Amb_UrbanChinaCourtyardBirds
5884    Sounds = auccbi1a auccbi1b auccbi1c auccbi1d auccbi1e auccbi1f auccbi1g auccbi1g auccbi1h auccbi1i
5885    Delay = 6000  12000
5886    Control = loop all random 
5887    Priority = LOWEST
5888    Limit = 2
5889    PitchShift = -5 5
5890  ;  MinRange = 200
5891  ;  MaxRange = 600
5892    Volume = 75
5893    Type = world everyone
5894  End
5895  
5896  
5897  AudioEvent Amb_UrbanChinaCourtyardChimes
5898    Sounds = auccch1a auccch1b auccch1c auccch1d
5899    Delay = 6000  12000
5900    Control = loop all random 
5901    Priority = LOWEST
5902    Limit = 2
5903  ;  MinRange = 200
5904  ;  MaxRange = 600
5905    Volume = 60
5906    Type = world everyone
5907  End
5908  
5909  AudioEvent Amb_UrbanChinaCourtyardWallaLoop
5910    Sounds = auccwala auccwalb auccwalc
5911    Control = loop all random 
5912    Priority = LOWEST
5913    Limit = 2
5914    PitchShift = -5  5
5915    MinRange = 75
5916    MaxRange = 700
5917    Volume = 75
5918    Type = world everyone
5919  End
5920  
5921  AudioEvent Amb_WaterFountainLoop
5922    Sounds = awatfo1a awatfo1b awatfo1c awatfo1d
5923    Control = loop all random 
5924    Priority = LOWEST
5925    Limit = 2
5926    PitchShift = -5  5
5927    MinRange = 30
5928    Volume = 25
5929    MinRange = 75
5930    MaxRange = 700
5931    Type = world everyone
5932  End
5933  
5934  AudioEvent Amb_WaterLakeAmbientLoop
5935    Sounds = awatla1a awatla1b awatla1c awatla1d awatla1e 
5936    Control = loop all random 
5937    Priority = LOWEST
5938    Limit = 2
5939    PitchShift = -5  5
5940    MinRange = 75
5941    MaxRange = 700
5942    Volume = 70
5943    Type = world everyone
5944  End
5945  
5946  AudioEvent Amb_WaterLakeLappingLoop
5947    Sounds = awatla2a awatla2b awatla2c awatla2d awatla2e awatla2f awatla2g
5948    Control = loop all random 
5949    Priority = LOWEST
5950    Limit = 2
5951    PitchShift = -5  5
5952    MinRange = 75
5953    MaxRange = 700
5954    Volume = 65
5955    Type = world everyone
5956  End
5957  
5958  AudioEvent Amb_WaterLakeLapping
5959    Sounds = awatla3a awatla3b awatla3c awatla3d
5960    Delay = 6000 15000
5961    Control = loop all random 
5962    Priority = LOWEST
5963    Limit = 2
5964    PitchShift = -5  5
5965  ;  MinRange = 200
5966  ;  MaxRange = 600
5967    Volume = 70
5968    Type = world everyone
5969  End
5970  
5971  AudioEvent Amb_TemperateTownDayAmbientLoop
5972    Sounds = attdamba attdambb attdambc attdambd attdambe attdambf
5973    Control = loop all random 
5974    Priority = LOWEST
5975    Limit = 2
5976    PitchShift = -5  5
5977    Volume = 100
5978    MinRange = 75
5979    MaxRange = 800
5980    Type = world everyone
5981  End
5982  
5983  AudioEvent Amb_TemperateTownDayPigDog
5984    Sounds = attddoga attddogb attddogc
5985    Delay = 8000 20000
5986    Control = loop all random 
5987    Priority = LOWEST
5988    Limit = 2
5989    PitchShift = -5  5
5990  ;  MinRange = 200
5991  ;  MaxRange = 600
5992    Volume = 60
5993    Type = world everyone
5994  End
5995  
5996  AudioEvent Amb_TemperateTownDayPig
5997    Sounds = attdpiga attdpigb attdpigc
5998    Delay = 8000 20000
5999    Control = loop all random 
6000    Priority = LOWEST
6001    Limit = 2
6002    PitchShift = -5  5
6003  ;  MinRange = 200
6004  ;  MaxRange = 600
6005    Volume = 60
6006    Type = world everyone
6007  End
6008  
6009  AudioEvent Amb_DesertVillageMilitary
6010    Control = loop all random 
6011    Sounds =  aglab01a aglab01b aglab01c aglab01d aglab01e
6012    Priority = LOWEST
6013    Limit = 2
6014    PitchShift = -5  5
6015  ;  MinRange = 200
6016  ;  MaxRange = 600
6017    Volume = 65
6018    Type       = world shrouded everyone
6019  End
6020  
6021  
6022  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6023  AudioEvent AmbientWavesLake
6024    Control = loop all 
6025    Sounds =  awavlaka awavlakb awavlakc awavlakd awavlake 
6026    Priority = LOWEST
6027    VolumeShift = -10
6028  ;  MinRange = 100
6029  ;  MaxRange = 300  
6030    PitchShift = -15  0
6031    Delay = 3000  5000
6032    Volume = 45
6033    Type = world everyone
6034  End
6035  
6036  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6037  
6038  AudioEvent AmbientWavesOcean1
6039    Control = loop all random
6040    Sounds =  awocwava awocwavb awocwavc awocwavd 
6041    Delay = 4000 8000
6042    Priority = LOWEST
6043    Volume = 70
6044    Limit = 2
6045    PitchShift = -10 10
6046    Type        = world everyone
6047  End
6048  
6049  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6050  
6051  AudioEvent AmbientRiver
6052    Control = loop all random
6053    Sounds =  ariver1a ariver1b ariver1c
6054    Priority = LOWEST
6055    Limit = 2
6056    PitchShift = -5  5
6057  ;  MinRange = 100
6058  ;  MaxRange = 400
6059    Volume = 45
6060    Type = world everyone
6061  End
6062  
6063  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6064  AudioEvent AmbientWindCold
6065    Control = loop random
6066    Priority = LOWEST
6067    Volume = 60
6068    VolumeShift = -10
6069    PitchShift = -10  10
6070  ;  MinRange = 100
6071  ;  MaxRange = 300
6072    Delay = 4000  8000
6073    Sounds = awind3a awind3b
6074    Type = world everyone
6075  End
6076  
6077  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6078  AudioEvent AmbientWindMountain
6079    Control = loop random
6080    Priority = LOWEST
6081    Volume = 60
6082    VolumeShift = -10
6083    PitchShift = -10  10
6084  ;  MinRange = 100
6085  ;  MaxRange = 300
6086    Delay = 4000  8000
6087    Sounds = awind2a awind2b awind2c
6088    Type = world everyone
6089  End
6090  
6091  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6092  AudioEvent AmbientDogBarking
6093    Sounds = adog01a adog01b adog01c
6094    Control = loop random
6095    Priority = LOWEST
6096    Volume = 65
6097    VolumeShift = -10
6098    PitchShift = -5  5
6099    Delay = 6000  10000
6100    Type = world everyone
6101  End
6102  
6103  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6104  AudioEvent AmbientNightOwl
6105    Sounds  = aowl01a aowl01b aowl01c aowl01d aowl01e  aowl01f
6106    Control = loop random
6107    Priority = LOWEST
6108    Volume = 60
6109    VolumeShift = -10
6110    PitchShift = -5  5
6111    Delay = 6000  10000
6112    Type = world everyone
6113  End
6114  
6115  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6116  AudioEvent AmbientWindDesert
6117    Sounds = awind1a awind1b awind1c
6118    Control = loop random
6119    Priority = LOWEST
6120    Volume = 60
6121    VolumeShift = -10
6122    PitchShift = -10  10
6123    Delay = 3000  7000
6124    Type = world everyone
6125  End
6126  
6127  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6128  AudioEvent AmbientMeadow
6129    Control = loop all random
6130    Sounds =  ameado1a ameado1b ameado1c
6131    Priority = LOWEST
6132    Limit = 2
6133    PitchShift = -5  5
6134  ;  MinRange = 100
6135  ;  MaxRange = 500
6136    Volume = 50
6137    Type = world everyone
6138  End
6139  
6140  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6141  AudioEvent AmbientMarsh
6142    Control = loop all random 
6143    Sounds =  amarsh1a amarsh1b amarsh1c amarsh1d amarsh1e amarsh1f amarsh1g amarsh1h
6144    Priority = LOWEST
6145    Limit = 2
6146    PitchShift = -5  5
6147  ;  MinRange = 100
6148  ;  MaxRange = 500
6149    Volume = 50
6150    Type = world everyone
6151  End
6152  
6153  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6154  AudioEvent AmbientArabMarket1
6155    Control = loop all random
6156    Sounds =  amarke1a amarke1b amarke1c amarke1d amarke1e
6157    Attack = amarke1f
6158    Decay = amarke1g
6159    Priority = LOWEST
6160  ;  MinRange = 100
6161  ;  MaxRange = 200
6162    Volume = 45
6163    Limit = 2
6164    PitchShift = -5  5
6165    Type = world shrouded everyone
6166  End
6167  
6168  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6169  AudioEvent AmbientArabMarket2
6170    Control = loop all random
6171    Sounds =  amarke2a amarke2a amarke2b amarke2c amarke2c amarke2d amarke2d amarke2e amarke2e
6172    Priority = LOWEST
6173    Attack = amarke2f
6174    Decay = amarke2g
6175  ;  MinRange = 100
6176  ;  MaxRange = 200
6177    Volume = 45
6178    Limit = 2
6179    PitchShift = -5  5
6180    Type = world shrouded everyone
6181  End
6182  
6183  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6184  AudioEvent AmbientArabMarket3
6185    Control = loop all random
6186    Sounds =  amarke3a amarke3b amarke3c amarke3d amarke3e
6187    Priority = LOWEST
6188    Attack = amarke3f
6189    Decay = amarke3g
6190  ;  MinRange = 100
6191  ;  MaxRange = 200
6192    Volume = 45
6193    Limit = 2
6194    PitchShift = -5  5
6195    Type = world shrouded everyone
6196  End
6197  
6198  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6199  AudioEvent AmbientVillage1
6200    Control = loop all random 
6201    Sounds =  avill01a avill01b avill01c avill01d avill01e 
6202    Priority = LOWEST
6203    Limit = 2
6204    PitchShift = -5  5
6205  ;  MinRange = 100
6206  ;  MaxRange = 200
6207    Volume = 50
6208    Type       = world shrouded everyone
6209  End
6210  
6211  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6212  AudioEvent AmbientGLABase
6213    Control = loop all random 
6214    Sounds =  aglab01a aglab01b aglab01c aglab01d aglab01e
6215    Priority = LOWEST
6216    Limit = 2
6217    PitchShift = -5  5
6218  ;  MinRange = 100
6219  ;  MaxRange = 500
6220    Volume = 50
6221    Type       = world shrouded everyone
6222  End
6223  
6224  
6225  
6226  
6227  ;============================================
6228  ;------------ CINEMATIC SOUNDS---------------
6229  ;============================================
6230  
6231  AudioEvent Cin_ParadeAmbientLoop
6232    Control = loop all random 
6233    Sounds =  cparamba cparambb cparambc
6234    Priority = lowest
6235    Limit = 2
6236  ;  MinRange = 100
6237  ;  MaxRange = 500
6238    Volume = 90
6239    Type       = world everyone
6240  End
6241  
6242  AudioEvent Cin_ParadeMarchingLoop
6243    Control = loop all random 
6244    Sounds =  cparmara cparmarb cparmarc cparmard
6245    Priority = lowest
6246    Limit = 2
6247    MinRange = 100
6248    Volume = 80
6249    Type       = world everyone
6250  End
6251  
6252  
6253  AudioEvent Cin_ParadeTank1
6254    Sounds =  cparta1a cparta1b cparta1c
6255    Control = random
6256    Priority = low
6257    Limit = 2
6258  ;  MinRange = 100
6259  ;  MaxRange = 500
6260    PitchShift = -5 5
6261    VolumeShift= -10
6262    Volume = 85
6263    Type       = world everyone
6264  End
6265  
6266  AudioEvent Cin_ParadeTank2
6267    Sounds =  cparta2a cparta2b cparta2c cparta2d
6268    Control = random
6269    Priority = low
6270    Limit = 2
6271  ;  MinRange = 100
6272  ;  MaxRange = 500
6273    PitchShift = -5 5
6274    VolumeShift= -10
6275    Volume = 70
6276    Type       = world everyone
6277  End
6278  
6279  AudioEvent Cin_ParadeTank3
6280    Sounds =  cparta3a cparta3b cparta3c 
6281    Control = random
6282    Priority = low
6283    Limit = 2
6284  ;  MinRange = 100
6285  ;  MaxRange = 500
6286    PitchShift = -5 5
6287    VolumeShift= -10
6288    Volume = 85
6289    Type       = world everyone
6290  End
6291  
6292  AudioEvent Cin_ParadePanicFemaleLoop
6293    Sounds =  cparpa1a cparpa1b cparpa1c cparpa1d cparpa1e
6294    Control = random loop all
6295    Priority = low
6296    Limit = 2
6297    PitchShift = -5 5
6298    VolumeShift= -10
6299    Volume = 90
6300    Type       = world everyone
6301  End
6302  
6303  AudioEvent Cin_ParadeCrowdLoop
6304    Sounds =  cparcr2a cparcr2b cparcr2c
6305    Attack = cparcr1a
6306    Decay = cparcr3a
6307    Control = random loop all
6308    Priority = low
6309    Limit = 2
6310    MinRange = 200
6311    MaxRange = 800
6312    VolumeShift= -10
6313    Volume = 85
6314    Type       = world everyone
6315  End
6316  
6317  
6318  AudioEvent Cin_NukeAftermathAmbientFX
6319    Sounds =  caftefxa caftefxb caftefxc caftefxd caftefxe
6320    Control = random loop all
6321    Priority = low
6322    Delay =2000 4000
6323    Limit = 2
6324    MinRange = 200
6325    PitchShift = -5 5
6326    VolumeShift= -10
6327    Volume = 75
6328    Type       = world everyone
6329  End
6330  
6331  AudioEvent Cin_NukeAftermathAmbientLoop
6332    Sounds =  caftlo2a caftlo2b caftlo2c
6333    Control = random loop all
6334    Priority = low
6335    Attack = caftlo1a
6336    Decay = caftlo3a
6337    Limit = 2
6338  ;  MinRange = 200
6339  ;  MaxRange = 600
6340    PitchShift = -5 5
6341    VolumeShift= -10
6342    Volume = 70
6343    Type       = world everyone
6344  End
6345  
6346  
6347  AudioEvent CivilianPanicFemale
6348    Sounds =  gpanfema gpanfemb gpanfemc
6349    Volume = 65
6350    VolumeShift = -20
6351    Limit = 2
6352    Type = world shrouded everyone
6353  End
6354  
6355  AudioEvent CivilianPanicMale
6356    Sounds =  gpanmala gpanmalb gpanmalc
6357    Volume = 65
6358    VolumeShift = -20
6359    Limit = 2
6360    Type = world shrouded everyone
6361  End
6362  
6363  AudioEvent LoadScreenAmbient
6364    Sounds =  uloalo2a uloalo2b uloalo2d ;uloalo2c 
6365    Attack = uloalo1a
6366    Decay = uloalo3a
6367    Control = loop
6368    Volume = 80
6369    Limit = 1
6370    Type = ui everyone
6371  End
6372  
6373  AudioEvent Cin_BridgeDemoChargeBeep
6374    Sounds =  cbribeea
6375    Control = loop
6376    Priority = high
6377    Delay = 500 500
6378  ;  MinRange = 100
6379  ;  MaxRange = 500
6380    Volume = 60
6381    Type   = world shrouded everyone
6382  End
6383  
6384  AudioEvent Cin_ScudStormLaunchAlertLoop
6385    Sounds =  cscudala
6386    Control = loop
6387    Priority = high
6388    Delay = 400 400
6389  ;  MinRange = 100
6390  ;  MaxRange = 500
6391    Volume = 60
6392    Type   = world shrouded everyone
6393  End
6394  
6395  AudioEvent Cin_BaseAlarm
6396    Sounds =  cbaseala
6397    Priority = high
6398  ;  MinRange = 200
6399  ;  MaxRange = 1200
6400    Volume = 90
6401    Type   = world shrouded everyone
6402  End
6403  
6404  AudioEvent Cin_MissileLaunchAlarm
6405    Sounds =  cscudalb
6406    Priority = high
6407    Volume = 100
6408    Type   = world shrouded everyone
6409  End
6410  
6411  
6412  AudioEvent ParachuteOpen
6413    Sounds      = gparacha gparachb gparachc
6414    Priority    = low
6415    PitchShift  = -10  10
6416    VolumeShift = -15
6417    Volume      = 90
6418    Type        = world shrouded everyone
6419  End
6420  
6421  AudioEvent VehicleSnipeVictim
6422    Sounds      = gvehsnia
6423    Priority    = high
6424    VolumeShift = -15
6425    Volume      = 70
6426    Type        = world shrouded everyone
6427  End
6428  
6429  AudioEvent CIAIntelligenceActivate
6430    Sounds =  sciainte
6431    Priority = high
6432    MinRange = 200
6433    MaxRange = 1000
6434    Volume = 120
6435    Type   = world player
6436  End
6437  
6438  
6439  AudioEvent RemoteDemoChargeExplosion
6440    Sounds =  icolexpa
6441    Control = interrupt random
6442    VolumeShift = -15
6443    PitchShift = -15  15
6444    Volume = 90
6445    Limit = 3
6446    Priority    = high
6447    LowPassCutoff = 50
6448    Type = world shrouded everyone
6449  End
6450  
6451  AudioEvent RadarVanScan
6452    Sounds =  vradscan
6453    Priority = high
6454    MinRange = 200
6455    MaxRange = 800
6456    Volume = 90
6457    Type   = world player
6458  End
6459  
6460  ;***************************************
6461  ;****** Cinematic-only sound ***********
6462  ;***************************************
6463  AudioEvent CINE_DaisyCutterWeapon
6464    Control = loop  
6465    Sounds = vdaiweaa
6466    LoopCount = 6
6467    Limit = 2
6468    Priority = high
6469    PitchShift = -5 5
6470    VolumeShift = -15
6471    Volume = 60 ;do not modify -mp
6472    Type = world shrouded everyone
6473  End
6474  
6475  
6476  AudioEvent Cin_NukeTruckMoveStart
6477    Sounds =  ctrustaa
6478    Control = random
6479    PitchShift = -2 2
6480    Delay = 0 600
6481    VolumeShift= -10
6482    Volume = 85
6483    Priority    = low
6484    Type = world shrouded everyone
6485  End
6486  
6487  AudioEvent NukeTruckMoveLoop
6488    Control     = loop all random
6489  ;  Sounds      = ctrulo2a ctrulo2b ctrulo2c ctrulo2d
6490  ;  Attack      = ctrulo1a
6491  ;  Decay       = ctrulo3a
6492    Sounds      = ctr2lo2a ctr2lo2b
6493    Attack      = ctr2lo1a
6494    Decay       = ctr2lo3a
6495    VolumeShift = -10
6496    Volume      = 70
6497    Priority    = high
6498    Type        = world shrouded everyone
6499  End
6500  
6501  AudioEvent Cin_MigFalling
6502    Sounds =  cmigfala
6503    Priority = high
6504    Volume = 100
6505    Type   = world player
6506  End
6507  
6508  AudioEvent Cin_SonicBoom
6509    Sounds =  csonicbo
6510    Priority = high
6511    Volume = 90
6512    Type   = ui
6513  End
6514  
6515  AudioEvent Cin_BattleSweetener
6516    Sounds =  cbattlea cbattleb cbattlec cbattled cbattlee cbattlef
6517    Control = random loop all
6518    Priority = high
6519    Volume = 100
6520    VolumeShift = -2
6521    PitchShift = -10 10
6522    LowPassCutoff = 50
6523    Type   = world everyone
6524  End
6525  
6526  
6527  AudioEvent Cin_TrainFalling
6528    Sounds =  ctrafall
6529    Priority = high
6530    Volume = 100
6531    Type   = ui
6532  End
6533  
6534  AudioEvent Cin_TrainBraking
6535    Sounds =  ctrabrak
6536    Priority = high
6537    Volume = 90
6538    Type   = world shrouded everyone
6539  End
6540  
6541  AudioEvent Cin_TrainSteamRelease
6542    Sounds =  ctrastea
6543    Priority = high
6544    Volume = 90
6545    Type   = world shrouded everyone
6546  End
6547  
6548  
6549  AudioEvent Cin_BaikonurRocketAmbientLoop
6550    Control     = loop all random
6551    Sounds      = croclo2a croclo2b croclo2c croclo2d 
6552    Attack      = croclo1a 
6553    Decay       = croclo3a 
6554    VolumeShift = -10
6555    Volume      = 105
6556    Priority    = high
6557    Type        = world shrouded everyone
6558  End
6559  
6560  AudioEvent Cin_BaikonurRocketPadHissLoop
6561    Control = loop all random
6562    Sounds =  bneutlo2a bneutlo2b bneutlo2c
6563    Attack =  bneutlo1a
6564    PitchShift = -2 2
6565    Volume = 55
6566    Priority = low
6567    Type = world shrouded everyone
6568  End
6569  
6570  
6571  AudioEvent Cin_InfantryFallingA
6572    Sounds =  cinffala
6573    Volume = 100
6574    Priority    = high
6575    Type        = world shrouded everyone
6576  End
6577  
6578  AudioEvent Cin_InfantryFallingB
6579    Sounds =  cinffalb
6580    Volume = 100
6581    Priority    = high
6582    Type        = world shrouded everyone
6583  End
6584  
6585  AudioEvent Cin_InfantryFallingC
6586    Sounds =  cinffalc
6587    Volume = 100
6588    Priority    = high
6589    Type        = world shrouded everyone
6590  End
6591  
6592  AudioEvent Cin_InfantryFallingD
6593    Sounds =  cinffald
6594    Volume = 100
6595    Priority    = high
6596    Type        = world shrouded everyone
6597  End
6598  
6599  AudioEvent Cin_BaikonurMissileFlyBy
6600    Sounds =  crocflya
6601    Priority = high
6602    Volume = 150
6603    Type   = ui
6604  End
6605  
6606  AudioEvent Cin_BaikonurMissileBreakApart
6607    Sounds =  crocbrea
6608    Priority = high
6609    Volume = 150
6610    Type   = ui
6611  End
6612  
6613  AudioEvent Cin_BaikonurGLACheerSquad
6614    Control = loop all random
6615    Sounds =  ianglo2a ianglo2b ianglo2c ianglo2d
6616    Attack = ianglo1a
6617    Decay = ianglo3a
6618    Priority = normal
6619    Limit = 2
6620    PitchShift = -5  5
6621    Volume = 80
6622    Type   = world shrouded everyone
6623  End
6624  
6625  AudioEvent Cin_AngryMobAmbientLoop
6626    Control = loop all random
6627    Sounds =  ianglo2a ianglo2b ianglo2c ianglo2d
6628    Attack = ianglo1a
6629    Decay = ianglo3a
6630    Priority = normal
6631    Limit = 2
6632    PitchShift = -5  5
6633    Volume = 80
6634    Type   = world shrouded everyone
6635  End
6636  
6637  
6638  AudioEvent RadarPing
6639    Sounds =  uradarpi
6640    Priority = high
6641    Volume = 50
6642    Type   = ui player
6643  End
6644  
6645  
6646  AudioEvent BaikonurTruckMoveLoop
6647    Control     = loop all random
6648    Sounds      = ctrulo2a ctrulo2b ctrulo2c ctrulo2d
6649    Attack      = ctrulo1a
6650    Decay       = ctrulo3a
6651    VolumeShift = -10
6652    Volume      = 55
6653    Limit       = 2
6654    Priority    = high
6655    Type        = world shrouded everyone
6656  End
6657  
6658  AudioEvent Cin_TankAmbientLoop
6659    Control = loop all random 
6660    Sounds      = ctanlo2a ctanlo2b
6661    Attack      = ctanlo1a
6662    Decay       = ctanlo3a
6663    Priority = lowest
6664    Limit = 2
6665    MinRange = 200
6666    MaxRange = 3000
6667    PitchShift = -15 15
6668    VolumeShift = -10
6669    Volume = 80
6670    Type       = world everyone
6671  End
6672  
6673  AudioEvent Cin_ScudMissileIncoming
6674    Sounds =  cscuinco
6675    Priority = high
6676    Volume = 90
6677    Type   = world shrouded everyone
6678  End
6679  
6680  
6681  AudioEvent JetSkid
6682    Sounds      = gjetskia gjetskib
6683    Control     = random
6684    Priority    = low
6685    Volume      = 45
6686    VolumeShift = -10
6687    PitchShift  = -5 5
6688    Limit       = 2
6689    Type       = world shrouded everyone
6690  End
6691  
6692  AudioEvent GLADemoChargeAlarm
6693    Sounds      = gdembeep
6694    Priority    = high
6695    Volume      = 100
6696    Limit       = 2
6697    Type       = world shrouded everyone
6698  End
6699  
6700  AudioEvent Cin_BaseAlarmChina06
6701    Sounds =  cbaseala
6702    Priority = high
6703  ;  MaxRange = 1200
6704    Volume = 125
6705    Type   = world shrouded everyone
6706  End
6707  
6708  AudioEvent Cin_JarmenLaugh
6709    Sounds =  cjarmlau
6710    Priority = high
6711    Type   = world shrouded everyone
6712  End
6713  
6714  AudioEvent Cin_JarmenHeart
6715    Sounds =  cjarmhea cjarmheb
6716    Priority = high
6717    Type   = world shrouded everyone
6718  End
6719  
6720  AudioEvent Cin_JarmenPant
6721    Sounds =  cjarmpant
6722    Priority = high
6723    Type   = world shrouded everyone
6724  End
6725  
6726  
6727  AudioEvent Cin_NukeWhoosh
6728    Sounds =  cnukewho
6729    Priority = high
6730    Limit = 1
6731    Volume = 90
6732    MinRange = 500
6733    MaxRange = 5000
6734    Type   = world shrouded everyone
6735  End
6736  
6737  
6738  
6739  
6740  AudioEvent Cin_DirtRollingLoop
6741    Control = loop all random 
6742    Sounds      = cdirlo2a cdirlo2b cdirlo2c
6743    Attack      = cdirlo1a 
6744    Decay       = cdirlo3a 
6745    Priority = lowest
6746    Limit = 2
6747    MinRange = 200
6748    MaxRange = 3000
6749    PitchShift = -15 15
6750    VolumeShift = -10
6751    Volume = 60
6752    Type       = world everyone
6753  End
6754  
6755  
6756  AudioEvent EmergencyRepairActivate
6757    Sounds =  srepaira
6758    Priority = high
6759    Volume = 100
6760    MinRange = 200
6761    MaxRange = 1000
6762    Type   = world shrouded everyone
6763  End
6764  
6765  AudioEvent CheerGLA
6766    Sounds =  ucheergl
6767    Priority = high
6768    Volume = 100
6769    Type   = ui everyone
6770  End
6771  
6772  
6773  AudioEvent UnderConstructionLoop
6774    Control = loop all random 
6775    Sounds      = gconlo2a gconlo2b gconlo2c gconlo2d gconlo2e gconlo2f
6776    Attack      = gconlo1a 
6777    Decay       = gconlo3a
6778    Priority = lowest
6779    Limit = 2
6780    MinRange = 100
6781    MaxRange = 1000
6782    VolumeShift = -10
6783    Volume = 80
6784    Type       = world shrouded everyone
6785  End
6786  
6787  
6788  AudioEvent CashHackActivate
6789    Sounds =  scashhac
6790    Priority = high
6791    Volume = 100
6792    MinRange = 200
6793    MaxRange = 1000
6794    Type   = world shrouded everyone
6795  End
6796  
6797  AudioEvent Cin_TrainRunningLoop
6798    Control = loop all random
6799    Sounds =  gtralo2a gtralo2b gtralo2c
6800    Attack =  gtralo1a
6801    Decay =  gtralo3a
6802    MinRange    = 500
6803    MaxRange    = 4000
6804    Volume = 175
6805    Limit = 1
6806    Priority    = normal
6807    Type = world shrouded everyone
6808  End
6809  
6810  AudioEvent StormAmbience
6811    Sounds =  lightninghit thunder
6812    Control = random
6813    Priority = high
6814    Volume = 110
6815    VolumeShift = -25
6816    Type = world global everyone
6817  End
6818  
6819  AudioEvent RainAmbienceLoop
6820    Sounds =  rainamb
6821    Control = loop random
6822    Priority = low
6823    Volume = 100
6824    Type = world global everyone
6825  End
6826  
6827  AudioEvent AuroraSonicBoom
6828    Sounds =  csonicbo
6829    Priority = normal
6830    Limit = 2
6831    Delay = 5000 6000
6832    Volume = 100
6833    ;MinRange = 500
6834    ;MaxRange = 4000
6835    Type = world global everyone
6836  End
6837  
6838  AudioEvent PingSound
6839    Sounds =  uloadsca
6840    Control = loop random
6841    Priority = low
6842    Delay = 1000 1000
6843    Volume = 90
6844    Type = world shrouded everyone
6845  End
6846  
6847  AudioEvent RodsExtendingAmbient
6848    Sounds =  usarodsexta ;usarodsextb usarodsextc
6849    Volume = 65
6850    Limit = 2
6851    Priority= low
6852    Type = world shrouded everyone
6853  End
6854  
6855  AudioEvent SpyDroneSnapshot
6856    Sounds =  cspydram
6857    Volume = 60
6858    Delay = 0 1000
6859    Priority = normal
6860    Type = world player
6861  End
6862  
6863  AudioEvent ScudStormReadyGoo
6864    Control = loop all random
6865    Sounds =  vtoxlo2a vtoxlo2b vtoxlo2c vtoxlo2d
6866    Attack =  vtoxlo1a
6867    Decay =  vtoxlo3a
6868    PitchShift = -2 2
6869    MinRange = 100
6870    MaxRange = 500
6871    Volume = 60
6872    Priority = low
6873    Type = world shrouded everyone
6874  End
6875  


Generated: Sat Mar 28 08:18:23 2009 Cross-referenced by PHPXref 0.7