[ Index ] | WAROFGENERALS |
PHP Cross Reference of WAROFGENERALS MODS SOURCES |
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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: SoundEffects.ini /////////////////////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 6 ;============================================= 7 8 AudioEvent GenericTankMoveLoop 9 Priority = low 10 Control = loop all 11 Sounds = vgenlo2a vgenlo2b vgenlo2c 12 Attack = vgenlo1a 13 Decay = vgenlo3a 14 Volume = 40 15 Limit = 2 16 Type = world shrouded everyone 17 End 18 19 AudioEvent Explosion 20 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 21 Control = interrupt random 22 Priority = low 23 Limit = 2 24 PitchShift = -10 10 25 VolumeShift = -20 26 Volume = 90 27 LowPassCutoff = 50 28 Type = world shrouded everyone 29 End 30 31 AudioEvent GenericTankGunFire 32 Sounds = vcruweaa vcruweab vcruweac 33 PitchShift = -5 5 34 VolumeShift = -10 35 Limit = 2 36 Volume = 90 37 Control = interrupt random 38 Priority = low 39 Type = world shrouded everyone 40 End 41 42 AudioEvent CarAlarm 43 Sounds = gcaralaa vgendiea vgendieb vgendiec 44 Volume = 80 45 Type = world shrouded everyone 46 End 47 48 AudioEvent F15MoveLoop 49 Control = loop all 50 Sounds = vb52lo2a vb52lo2b vb52lo2c 51 ; Attack = vb52lo1a 52 Decay = vb52lo3a 53 Priority = low 54 Volume = 60 55 VolumeShift = -10 56 PitchShift = -10 10 57 MinRange = 100 58 MaxRange = 600 59 Type = world shrouded everyone 60 End 61 62 AudioEvent ParachuteDrop 63 Sounds = sparadra 64 VolumeShift = -15 65 PitchShift = -10 10 66 Priority = low 67 Type = world shrouded everyone 68 End 69 70 AudioEvent AirRaidSiren 71 Sounds = gairraid 72 Volume = 70 73 MinVolume = 50 74 Priority = critical 75 MinRange = 500 76 MaxRange = 5000 77 Type = world everyone 78 End 79 80 AudioEvent GenericMachineGunFire 81 Sounds = iseaatta iseaattb 82 Priority = low 83 Volume = 60 84 ; MinRange = 100 85 ; MaxRange = 500 86 PitchShift = -10 10 87 Type = world shrouded everyone 88 End 89 90 91 AudioEvent HeroUSAKnifeAttack 92 Sounds = iheuknia iheuknib 93 Control = random 94 Limit = 2 95 Priority = low 96 Volume = 60 97 ; MinRange = 100 98 ; MaxRange = 500 99 PitchShift = -10 10 100 Type = world shrouded everyone 101 End 102 103 AudioEvent BuildingDestroy 104 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 105 Control = random interrupt 106 Priority = normal 107 VolumeShift = -10 108 PitchShift = -2 2 109 Limit = 2 110 Type = world shrouded everyone 111 End 112 113 114 AudioEvent BuildingDamage 115 Sounds = gbuiim2a gbuiim2b gbuiim2c gbuiim2d gbuiim2e gbuiim2f gbuiim2g gbuiim2h 116 Control = random interrupt 117 Limit = 2 118 PitchShift = -3 3 119 VolumeShift = -20 120 Volume = 65 121 Priority = normal 122 Type = world shrouded everyone 123 End 124 125 126 AudioEvent ExplosionDirt 127 Sounds = gexpdira gexpdirb gexpdirc 128 Priority = LOW 129 Control = interrupt random 130 Limit = 2 131 VolumeShift = -10 132 PitchShift = -2 2 133 Priority = normal 134 LowPassCutoff = 50 135 Type = world shrouded everyone 136 End 137 138 AudioEvent BuildingShatter 139 Sounds = gexpglaa gexpglab 140 Control = random 141 Priority = normal 142 VolumeShift = -10 143 PitchShift = -2 2 144 Type = world shrouded everyone 145 End 146 147 AudioEvent MolotovCocktailShatter 148 Sounds = gexpmola gexpmolb gexpmolc gexpmold gexpmole gexpmolf 149 Control = interrupt random 150 Priority = normal 151 VolumeShift = -10 152 PitchShift = -20 40 153 Volume = 35 154 Limit = 3 155 Type = world shrouded everyone 156 End 157 158 159 AudioEvent GUIClick 160 Sounds = umenucla 161 Priority = high 162 Volume = 30 163 Type = ui everyone 164 End 165 166 AudioEvent GUIClickDisabled 167 Sounds = umenucle 168 Volume = 30 169 Priority = high 170 Type = ui player 171 End 172 173 AudioEvent GUIComboBoxClick 174 Sounds = umenuclb 175 Priority = high 176 Volume = 30 177 Type = ui everyone 178 End 179 180 AudioEvent GUIMessageReceived 181 Sounds = umenucld 182 Priority = high 183 Volume = 30 184 Type = ui everyone 185 End 186 187 AudioEvent GUIBlip 188 Sounds = umenuclc 189 Priority = high 190 Volume = 40 191 Type = ui everyone 192 End 193 194 AudioEvent GUIShawoosh 195 Sounds = ccoloriz 196 Volume = 30 197 Type = ui everyone 198 End 199 200 AudioEvent GUITypeText 201 Sounds = utext1a 202 Priority = HIGH 203 VolumeShift = -10 204 Volume = 30 205 Type = ui everyone 206 End 207 208 AudioEvent GUIBlop 209 Sounds = umenucle 210 Priority = high 211 Volume = 30 212 Type = ui everyone 213 End 214 215 AudioEvent GUIBlipityBlip 216 Sounds = umenucld 217 Priority = high 218 Volume = 30 219 Type = ui everyone 220 End 221 222 AudioEvent GUIStatic 223 Sounds = umenusta 224 Priority = high 225 Volume = 90 226 Type = ui everyone 227 End 228 229 AudioEvent GUIBoarderFadeIn 230 Sounds = uboarder 231 Priority = high 232 Volume = 55 233 Control = interrupt 234 Limit = 1 235 Type = ui everyone 236 End 237 238 AudioEvent GUITransitionFade 239 Sounds = ubutton2 240 Priority = high 241 Volume = 45 242 Control = interrupt 243 Limit = 1 244 Type = ui everyone 245 End 246 247 AudioEvent GUIButtonsFadeIn 248 Sounds = ubuttons 249 Priority = high 250 Control = interrupt 251 Volume = 45 252 Limit = 2 253 Type = ui everyone 254 End 255 AudioEvent GUILogoShrink 256 Sounds = ulogoshr 257 Priority = high 258 Volume = 30 259 Type = ui everyone 260 End 261 262 AudioEvent GUILogoMouseOver 263 Sounds = ulogomou 264 Priority = high 265 Volume = 55 266 Control = interrupt 267 Limit = 2 268 Type = ui everyone 269 End 270 271 AudioEvent GUILogoSelect 272 Sounds = ulogosel 273 Priority = high 274 Volume = 40 275 Type = ui everyone 276 End 277 278 AudioEvent GUISliderBeep 279 Sounds = uslider 280 Priority = high 281 Volume = 30 282 Type = ui everyone 283 End 284 285 AudioEvent GUIScoreScreenPictures 286 Sounds = uscoscra 287 Control = interrupt 288 Priority = high 289 Volume = 40 290 Limit = 4 291 Type = world everyone 292 End 293 294 AudioEvent GUIScoreScreenTick 295 Sounds = uscortic 296 Priority = high 297 Volume = 30 298 Control = interrupt 299 Limit = 1 300 Type = world everyone 301 End 302 303 AudioEvent GUICommunicatorOpen 304 Sounds = ucomopen 305 Priority = high 306 Volume = 40 307 Type = ui everyone 308 End 309 310 311 AudioEvent GUICommunicatorIncoming 312 Sounds = ucominco ;ucommess- this is the real name 313 Priority = high 314 Volume = 40 315 Type = ui everyone 316 End 317 318 AudioEvent GUICommandBarClick 319 Sounds = umenuclf ;ucombo 320 Priority = high 321 Volume = 45 322 Type = ui everyone 323 End 324 325 AudioEvent GUIGenShortcutClick 326 Sounds = ubutton3 ;ucombo 327 Priority = high 328 Volume = 55 329 Type = ui everyone 330 End 331 332 AudioEvent RadarEvent 333 Sounds = 334 Priority = high 335 Volume = 55 336 Type = ui player 337 End 338 339 AudioEvent PlaceBuilding 340 Sounds = gconst1a 341 Attack = bgenplace 342 Volume = 65 ;45 343 Type = world player 344 Priority = low 345 End 346 347 AudioEvent CarMount 348 Sounds = gcarmoua gcarmoub gcarmouc 349 Volume = 80 350 VolumeShift = -10 351 PitchShift = -10 10 352 Priority = low 353 Type = world shrouded everyone 354 End 355 356 AudioEvent CarCrush 357 Sounds = gcarcrua 358 Control = interrupt 359 Limit = 2 360 VolumeShift = -20 361 PitchShift = -10 10 362 Volume = 90 363 Priority = low 364 Type = world shrouded everyone 365 End 366 367 368 AudioEvent TurretMoveLoop 369 Control = loop all random 370 Sounds = 371 Attack = 372 Decay = 373 PitchShift = -26 -16 374 MinRange = 100 375 MaxRange = 600 376 Volume = 10 377 Priority = low 378 Type = world shrouded everyone 379 End 380 381 AudioEvent TurretMoveLoopLoud 382 Control = loop all random 383 Sounds = 384 Attack = 385 Decay = 386 PitchShift = -70 -50 387 MinRange = 100 388 MaxRange = 600 389 Volume = 30 390 Priority = low 391 Type = world shrouded everyone 392 End 393 394 AudioEvent CrushTree 395 Sounds = gtreimpa gtreimpb gtreimpc gtreimpd 396 Volume = 55 397 VolumeShift = -20 398 PitchShift = -10 10 399 ; MinRange = 100.00 400 ; MaxRange = 250.00 401 Priority = low 402 Type = world shrouded everyone 403 End 404 405 AudioEvent FireHydrantBreak 406 Sounds = ghydimpa 407 VolumeShift = -20 408 PitchShift = -10 10 409 Priority = low 410 Type = world shrouded everyone 411 End 412 413 AudioEvent GasStationDie 414 Sounds = gexpgasa 415 Volume = 110 416 Limit = 1 417 VolumeShift = -10 418 PitchShift = -10 10 419 Priority = normal 420 Type = world shrouded everyone 421 End 422 423 424 AudioEvent LampPostShear 425 Sounds = glamimpa 426 Volume = 55 427 VolumeShift = -20 428 PitchShift = -10 10 429 Priority = low 430 Type = world shrouded everyone 431 End 432 433 AudioEvent InfantryCrush 434 Sounds = ginfcrua ginfcrub ginfcruc ginfcrud ginfcrue ginfcruf 435 Volume = 90 436 VolumeShift = -20 437 PitchShift = -10 10 438 Priority = normal 439 Type = world shrouded everyone 440 End 441 442 AudioEvent VehicleDebris 443 Sounds = gvehdeba gvehdebb gvehdebc gvehdebd gvehdebe 444 Control = random 445 Priority = lowest 446 Volume = 40 447 Limit = 3 448 VolumeShift = -20 449 PitchShift = -10 10 450 Type = world shrouded everyone 451 End 452 453 AudioEvent StreetSignImpact 454 Sounds = gsigimpa 455 Control = interrupt 456 Volume = 70 457 Limit = 3 458 VolumeShift = -20 459 PitchShift = -10 10 460 Priority = low 461 Type = world shrouded everyone 462 End 463 464 AudioEvent EMPPulseWhoosh 465 Sounds = sempexpl 466 Volume = 110 467 Limit = 2 468 Priority = high 469 Type = world shrouded everyone 470 End 471 472 473 AudioEvent TreeBounce 474 Sounds = gtreboua 475 Volume = 60 476 Limit = 2 477 VolumeShift = -10 478 PitchShift = -5 5 479 ; MinRange = 100 480 ; MaxRange = 250 481 Priority = low 482 Type = world shrouded everyone 483 End 484 485 AudioEvent LampPostBounce 486 Sounds = glamboua 487 Volume = 65 488 Limit = 2 489 VolumeShift = -10 490 PitchShift = -5 5 491 Priority = low 492 Type = world shrouded everyone 493 End 494 495 AudioEvent NeutronMissileRelease 496 Sounds = bneutlau 497 Priority = high 498 Volume = 90 499 Priority = normal 500 Type = world shrouded everyone 501 End 502 503 504 AudioEvent NapalmMissileMoveLoop 505 Control = loop all 506 Sounds = iroclo2a iroclo2b iroclo2c 507 Attack = iroclo1 508 Decay = iroclo3 509 Volume = 40 510 MinRange = 100 511 MaxRange = 600 512 Limit = 2 513 PitchShift = -5 5 514 Priority = lowest 515 Type = world shrouded everyone 516 End 517 518 AudioEvent FireStormMissileWeapon 519 Sounds = vrocweaa vrocweab vrocweac vrocwead vrocweae vrocweaf 520 Control = interrupt random 521 Priority = low 522 Limit = 2 523 VolumeShift = -20 524 PitchShift = -4 4 525 Volume = 80 526 Type = world shrouded everyone 527 End 528 529 530 AudioEvent FireStorm 531 Sounds = gfiresta 532 Priority = high 533 Volume = 105 534 Limit = 1 535 VolumeShift = -10 536 PitchShift = -10 10 537 Type = world shrouded everyone 538 End 539 540 AudioEvent BlackNapalmFireStorm 541 Sounds = gfiresta 542 Priority = high 543 Volume = 105 544 Limit = 1 545 VolumeShift = -10 546 PitchShift = -10 10 547 Type = world shrouded everyone 548 End 549 550 551 AudioEvent ExplosionBarrel 552 Sounds = gexpbara gexpbarb gexpbarc gexpbard gexpbare gexpbarf 553 Control = interrupt random 554 Limit = 2 555 VolumeShift = -20 556 PitchShift = -20 20 557 Volume = 100 558 Priority = low 559 LowPassCutoff = 50 560 Type = world shrouded everyone 561 End 562 563 AudioEvent CINE_ExplosionBarrel01 564 Sounds = gbridama gbridamb gexpdirb 565 Control = interrupt random 566 Limit = 2 567 VolumeShift = -20 568 PitchShift = -20 20 569 Volume = 100 570 Priority = low 571 LowPassCutoff = 50 572 Type = world shrouded everyone 573 End 574 575 AudioEvent CINE_ExplosionBarrel02 576 Sounds = gbridama gexpcard gexpglab 577 Control = interrupt random 578 Limit = 2 579 VolumeShift = -20 580 PitchShift = -20 20 581 Volume = 100 582 Priority = low 583 LowPassCutoff = 50 584 Type = world shrouded everyone 585 End 586 587 AudioEvent PoliceCarDie 588 Sounds = vcopdia 589 Volume = 60 590 Limit = 2 591 ; MinRange = 100 592 ; MaxRange = 400 593 Priority = low 594 Type = world shrouded everyone 595 End 596 AudioEvent GarrisonEnter 597 Sounds = ggarenta ggarentb ggarentc 598 Control = random 599 PitchShift = -10 10 600 Volume = 70 601 VolumeShift = -20 602 Priority = normal 603 Type = world shrouded everyone 604 End 605 606 AudioEvent GarrisonExit 607 Sounds = ggarexia ggarexib ggarexic 608 Control = random 609 PitchShift = -10 10 610 VolumeShift = -20 611 Volume = 80 612 Priority = low 613 Type = world shrouded everyone 614 End 615 616 AudioEvent EnterPOWTruck 617 Sounds = ggarenta 618 Volume = 80 619 VolumeShift = -20 620 Priority = low 621 Type = world shrouded everyone 622 End 623 624 AudioEvent ExitPOWTruck 625 Sounds = ggarexia 626 VolumeShift = -20 627 Volume = 80 628 Priority = low 629 Type = world shrouded everyone 630 End 631 632 AudioEvent EnterPrison 633 Sounds = ggarenta 634 Volume = 80 635 VolumeShift = -20 636 Priority = low 637 Type = world shrouded everyone 638 End 639 640 AudioEvent ExitPrison 641 Sounds = ggarexia 642 VolumeShift = -20 643 Volume = 80 644 Priority = low 645 Type = world shrouded everyone 646 End 647 648 AudioEvent RallyPointSet 649 Sounds = uralset1 650 Priority = high 651 Volume = 60 652 Type = world player 653 End 654 655 AudioEvent UnableToSetRallyPoint 656 Sounds = uralsetn 657 ; MinRange = 200 658 ; MaxRange = 500 659 MinVolume = 70 660 Priority = high 661 Type = world player 662 End 663 664 AudioEvent NoCanDoSound 665 Sounds = uralsetn 666 MinVolume = 30 667 Priority = high 668 Type = ui player 669 End 670 671 672 AudioEvent NoCanPurchase 673 Sounds = uralsetn 674 MinVolume = 30 675 Priority = high 676 Type = ui player 677 End 678 679 680 681 ;===================================================== 682 683 AudioEvent RangerCombatDropKillSound 684 Sounds = iranweaa iranweab iranweac iranwead iranweae iranweaf iranweag 685 Control= random 686 Priority = low 687 PitchShift = -1 1 688 VolumeShift= -15 689 Limit = 4 690 Volume = 75 ;55 test 691 MinRange = 400 692 MaxRange = 800 693 Type = world everyone 694 End 695 696 AudioEvent RangerWeapon 697 Sounds = iranweaa iranweab iranweac iranwead iranweae iranweaf iranweag 698 ; Sounds = irebweaa irebweab irebweac irebwead irebweae irebweaf irebweag 699 Control= random 700 Priority = normal 701 PitchShift = -1 1 702 VolumeShift= -15 703 Limit = 3 704 Volume = 75 ;55 test 705 ; MinRange = 200 706 ; MaxRange = 800 707 Type = world shrouded everyone 708 End 709 710 AudioEvent CrusaderTankWeapon 711 Sounds = vcruweaa vcruweab vcruweac 712 Control = interrupt random 713 PitchShift = -5 5 714 VolumeShift = -10 715 Volume = 90 716 Limit = 2 717 Priority = normal 718 Type = world shrouded everyone 719 End 720 721 AudioEvent CrusaderTankMoveStart 722 Sounds = vcrustaa vcrustab vcrustac vcrustad 723 Control = random 724 PitchShift = -2 2 725 Delay = 0 600 726 VolumeShift= -15 727 Volume = 60 728 Priority = low 729 Type = world shrouded everyone 730 End 731 732 AudioEvent CrusaderTankMoveStartDamaged 733 Sounds = vv3lstaa vv3lstab vv3lstac 734 Control = random 735 Volume = 55 736 PitchShift = -2 2 737 Delay = 0 1000 738 VolumeShift= -10 739 Priority = low 740 Type = world shrouded everyone 741 End 742 743 AudioEvent MilitiaTankWeapon 744 Sounds = vcruweaa vcruweab vcruweac 745 Control = interrupt random 746 PitchShift = -5 5 747 VolumeShift = -10 748 Volume = 90 749 Limit = 2 750 Priority = normal 751 Type = world shrouded everyone 752 End 753 754 AudioEvent MilitiaTankMoveStart 755 Sounds = vcrustaa vcrustab vcrustac vcrustad 756 Control = random 757 PitchShift = -2 2 758 Delay = 0 600 759 VolumeShift= -10 760 Volume = 50 761 Priority = low 762 Type = world shrouded everyone 763 End 764 765 AudioEvent MilitiaTankMoveStartDamaged 766 Sounds = vv3lstaa vv3lstab vv3lstac 767 Control = random 768 Volume = 55 769 PitchShift = -2 2 770 Delay = 0 1000 771 VolumeShift= -10 772 Priority = low 773 Type = world shrouded everyone 774 End 775 776 777 AudioEvent BattleDroneMoveStart 778 Sounds= 779 Priority=low 780 Delay=0 800 781 PitchShift= -10 10 782 VolumeShift= -10 783 Volume=50 784 Type = world shrouded everyone 785 End 786 787 788 AudioEvent BattleDroneVoiceCreate 789 Sounds = vdrocrea vdrocreb 790 Control = random 791 Limit = 3 792 Delay = 0 800 793 Volume = 55 794 PitchShift= -10 10 795 VolumeShift= -10 796 Priority = normal 797 Type = world shrouded everyone 798 End 799 800 AudioEvent BattleDroneDie 801 Sounds = vdrodiea vdrodieb vdrodiec 802 Control = random 803 Limit = 3 804 Volume = 75 805 PitchShift= -10 10 806 VolumeShift= -10 807 Priority = normal 808 Type = world shrouded everyone 809 End 810 811 AudioEvent ScoutDroneMoveStart 812 Sounds= ;vsdrstaa vsdrstab vsdrstac vsdrstad 813 Priority=low 814 Delay=0 800 815 PitchShift= -2 2 816 VolumeShift= -10 817 Volume=60 818 Priority = low 819 Type = world shrouded everyone 820 End 821 822 AudioEvent ScoutDroneVoiceCreate 823 Sounds = vdr2crea vdr2creb 824 Control = random 825 Limit = 3 826 Delay = 0 800 827 Volume = 65 828 PitchShift= -10 10 829 VolumeShift= -10 830 Priority = normal 831 Type = world shrouded everyone 832 End 833 834 AudioEvent ScoutDroneDie 835 Sounds = vdr2diea vdr2dieb vdr2diec 836 Control = random 837 Limit = 3 838 Volume = 75 839 PitchShift= -10 10 840 VolumeShift= -10 841 Priority = normal 842 Type = world shrouded everyone 843 End 844 845 AudioEvent SpyDroneCreate 846 Sounds = vdr2crea vdr2creb 847 Control = random 848 Limit = 3 849 Delay = 0 800 850 Volume = 75 851 PitchShift= -10 10 852 VolumeShift= -10 853 Priority = normal 854 Type = world player 855 End 856 857 858 AudioEvent TomahawkMoveStart 859 Sounds= vtomstaa vtomstab vtomstac 860 Delay=0 800 861 Priority= low 862 PitchShift= -5 5 863 VolumeShift= -20 864 Volume=55 865 Type = world shrouded everyone 866 End 867 868 AudioEvent MedicMoveStart 869 Sounds= vpristaa vpristab vpristac 870 Priority= low 871 Delay=0 800 872 PitchShift= -10 10 873 VolumeShift= -10 874 Volume=50 875 Type = world shrouded everyone 876 End 877 878 AudioEvent DozerUSAMoveStart 879 Sounds= vtrostaa vtrostab vtrostac vtrostad 880 Delay=0 800 881 Priority= low 882 PitchShift= -10 10 883 VolumeShift= -10 884 Volume= 60 885 Type = world shrouded everyone 886 End 887 888 889 AudioEvent NukeCannonMoveStart 890 Sounds= vnukstaa vnukstab vnukstac vnukstad 891 Delay=0 800 892 Priority= low 893 PitchShift= -5 5 894 VolumeShift= -10 895 Volume=60 896 Type = world shrouded everyone 897 End 898 899 900 AudioEvent OverlordTankMoveStart 901 Sounds= vovestaa vovestab vovestac vovestad 902 Delay= 0 800 903 Priority= low 904 Limit = 3 905 PitchShift= -5 5 906 VolumeShift= -10 907 Volume= 70 908 Type = world shrouded everyone 909 End 910 911 AudioEvent InfernoCannonMoveStart 912 Sounds= vinfstaa vinfstab vinfstac vinfstad 913 Control = random 914 Delay=0 800 915 Priority= low 916 PitchShift= -5 5 917 VolumeShift= -10 918 Volume=65 919 Type = world shrouded everyone 920 End 921 922 AudioEvent DragonTankWeaponLoop 923 Control = loop random 924 Sounds = vdralo2a vdralo2c vdralo2d ;vdralo2b 925 Attack = vdralo1a 926 Decay = vdralo3a 927 PitchShift = -10 0 928 VolumeShift= -15 929 Volume = 50 930 MinRange = 100 931 MaxRange = 600 932 Limit = 2 933 Priority= high 934 Type = world shrouded everyone 935 End 936 937 938 AudioEvent DragonTankMoveStart 939 Sounds= vdrastaa vdrastab vdrastac vdrastad 940 Control = random 941 Delay=0 800 942 Priority= low 943 PitchShift= -5 5 944 VolumeShift= -10 945 Volume=55 946 Type = world shrouded everyone 947 End 948 949 AudioEvent TroopCrawlerMoveStart 950 Sounds= vtrostaa vtrostab vtrostac vtrostad 951 Delay=0 800 952 Priority= low 953 PitchShift= -5 5 954 VolumeShift= -15 955 Volume=70 956 Type = world shrouded everyone 957 End 958 959 960 AudioEvent ScudLauncherMoveStart 961 Sounds= vscustaa vscustab vscustac 962 Delay=0 800 963 Priority= low 964 PitchShift= -5 5 965 VolumeShift= -10 966 Volume= 65 967 Type = world shrouded everyone 968 End 969 970 AudioEvent BattleMasterTankMoveStart 971 Sounds = vbmastaa vbmastab vbmastac vbmastad vbmastae 972 PitchShift = -10 0 973 Delay = 0 800 974 Volume = 55 975 Priority= low 976 Type = world shrouded everyone 977 End 978 979 AudioEvent BattlemasterTankWeapon 980 Sounds = vbatweaa vbatweab 981 Control = interrupt random 982 PitchShift = -5 5 983 VolumeShift = -20 984 Volume = 105 985 Limit = 3 986 Priority= normal 987 Type = world shrouded everyone 988 End 989 990 991 AudioEvent PaladinTankMoveStart 992 Sounds = vpalstaa vpalstab vpalstac vpalstad vpalstae vpalstaf vpalstag 993 Control = random 994 PitchShift = -2 2 995 Delay = 0 600 996 VolumeShift= -10 997 Volume = 60 998 Priority= low 999 Type = world shrouded everyone 1000 End 1001 1002 1003 AudioEvent PaladinTankWeapon 1004 Sounds = vpalweaa vpalweab vpalweac 1005 Control = interrupt random 1006 PitchShift = -10 10 1007 VolumeShift = -20 1008 Volume = 115 1009 Limit = 2 1010 Priority= normal 1011 Type = world shrouded everyone 1012 End 1013 1014 AudioEvent RebelWeapon 1015 Sounds = irebweaa irebweab irebweac irebwead irebweae 1016 Control = random interrupt 1017 Limit = 3 1018 Priority = normal 1019 PitchShift = -2 2 1020 VolumeShift = -10 1021 Volume = 65 1022 Type = world shrouded everyone 1023 End 1024 1025 AudioEvent RebelWeaponTranquilizer 1026 Sounds = irebtraa 1027 Control = random interrupt 1028 Limit = 2 1029 Priority = normal 1030 PitchShift = -10 10 1031 VolumeShift = -10 1032 Volume = 90 1033 Type = world shrouded everyone 1034 End 1035 1036 AudioEvent InfernoCannonWeapon 1037 Sounds = vinfweaa vinfweab vinfweac 1038 Control = interrupt random 1039 PitchShift = -10 10 1040 VolumeShift = -10 1041 Volume = 105 1042 Limit = 2 1043 Priority= normal 1044 Type = world shrouded everyone 1045 End 1046 1047 AudioEvent ScorpionTankMoveStart 1048 Sounds= vscostaa vscostab vscostac vscostad vscostae 1049 Control = random 1050 Delay=0 400 1051 Priority= low 1052 PitchShift= -5 5 1053 VolumeShift= -10 1054 Volume= 60 1055 Type = world shrouded everyone 1056 End 1057 1058 AudioEvent MarauderTankMoveStart 1059 Sounds= vmarstaa vmarstab vmarstac 1060 Control = random 1061 Delay=0 400 1062 Priority= low 1063 PitchShift= -5 5 1064 VolumeShift= -10 1065 Volume= 65 1066 Type = world shrouded everyone 1067 End 1068 1069 AudioEvent MarauderTankWeapon 1070 Sounds = vmarweaa vmarweab vmarweac vmarwead 1071 Control = interrupt random 1072 Priority = normal 1073 Limit= 3 1074 VolumeShift = -20 1075 PitchShift = -10 10 1076 Volume = 90 1077 Type = world shrouded everyone 1078 End 1079 1080 1081 AudioEvent ScorpionMissileWeapon 1082 Sounds = vscowe2a vscowe2b 1083 Control = interrupt random 1084 Priority = normal 1085 Limit= 3 1086 VolumeShift = -20 1087 PitchShift = -10 10 1088 Volume = 100 1089 Type = world shrouded everyone 1090 End 1091 1092 1093 AudioEvent StingerMissileWeapon 1094 Sounds = bstiweaa bstiweab bstiweac 1095 ; Sounds = irpgweaa irpgweab irpgweac irpgwead irpgweae 1096 Control = interrupt random 1097 Priority = normal 1098 Limit= 3 1099 VolumeShift = -20 1100 PitchShift = -10 10 1101 Volume = 85 1102 Type = world shrouded everyone 1103 End 1104 1105 AudioEvent ComancheMissileWeapon 1106 Sounds = vcomweaa vcomweab vcomweac 1107 Control = interrupt random 1108 Priority = normal 1109 Limit= 2 1110 VolumeShift = -20 1111 PitchShift = -4 4 1112 Volume = 80 1113 Type = world shrouded everyone 1114 End 1115 1116 AudioEvent ComancheRocketPodWeaponSound 1117 Sounds = vcomweaa vcomweab vcomweac 1118 Control = interrupt random 1119 Priority = normal 1120 Limit= 2 1121 VolumeShift = -20 1122 PitchShift = -4 4 1123 Volume = 80 1124 Type = world shrouded everyone 1125 End 1126 1127 AudioEvent RocketBuggyWeapon 1128 Sounds = vrocweaa vrocweab vrocweac vrocwead vrocweae vrocweaf 1129 Control = interrupt random 1130 Priority = normal 1131 Limit= 4 1132 VolumeShift = -20 1133 PitchShift = -4 4 1134 Volume = 70 1135 Type = world shrouded everyone 1136 End 1137 1138 AudioEvent RocketBuggyMoveStart 1139 Sounds= vrocstaa vrocstab vrocstac 1140 Control = random 1141 Limit = 3 1142 Delay=0 400 1143 Priority= low 1144 PitchShift= -2 2 1145 VolumeShift= -10 1146 Volume = 50 1147 Type = world shrouded everyone 1148 End 1149 1150 AudioEvent ToxinTractorMoveStart 1151 Sounds = vtoxstaa vtoxstab vtoxstac 1152 Delay = 0 400 1153 Priority = low 1154 PitchShift = -5 5 1155 VolumeShift = -10 1156 Volume = 60 1157 Type = world shrouded everyone 1158 End 1159 1160 AudioEvent TechnicalWeapon 1161 Control = random interrupt 1162 Sounds = vtecweaa vtecweab vtecweac vtecwead vtecweae 1163 Limit = 2 1164 VolumeShift = -20 1165 PitchShift = -5 5 1166 Volume =55 1167 Priority= normal 1168 Type = world shrouded everyone 1169 End 1170 1171 AudioEvent TechnicalWeaponLoop1 1172 Control = loop all random 1173 Sounds = vteclo1a vteclo1b vteclo1c vteclo1d 1174 Decay = vteclo1e 1175 VolumeShift = -10 1176 Volume = 70 1177 Limit = 2 1178 Type = world shrouded everyone 1179 End 1180 1181 AudioEvent TechnicalWeaponLoop2 1182 Control = loop all random 1183 Sounds = vteclo2a vteclo2b vteclo2c 1184 Decay = vteclo2d 1185 VolumeShift = -10 1186 Volume = 70 1187 Limit = 2 1188 Type = world shrouded everyone 1189 End 1190 1191 AudioEvent TechnicalMoveStart 1192 Sounds= vtecstaa vtecstab vtecstac 1193 Control= random 1194 Limit = 3 1195 Priority= low 1196 Delay=0 1400 1197 PitchShift= -10 10 1198 VolumeShift= -10 1199 Volume= 55 1200 Type = world shrouded everyone 1201 End 1202 1203 1204 1205 AudioEvent BombTruckMoveStart 1206 Sounds= vbomstaa vbomstab vbomstac vbomstad vbomstae 1207 Delay=0 800 1208 Priority= low 1209 PitchShift= -5 5 1210 VolumeShift= -10 1211 Volume=60 1212 Type = world shrouded everyone 1213 End 1214 1215 AudioEvent QuadCannonWeapon 1216 Sounds = vquaweaa vquaweab vquaweac vquawead vquaweae vquaweaf vquaweag 1217 Control = interrupt random 1218 PitchShift = -10 10 1219 Limit = 2 1220 VolumeShift = -15 1221 Volume = 75 1222 Priority= normal 1223 Type = world shrouded everyone 1224 End 1225 1226 AudioEvent QuadCannonMoveStart 1227 Sounds= vquastaa vquastab vquastac 1228 Delay=0 700 1229 Priority= low 1230 PitchShift= -2 2 1231 VolumeShift= -10 1232 Volume= 60 1233 Type = world shrouded everyone 1234 End 1235 1236 AudioEvent SupplyTruckMoveStart 1237 Sounds = vcarstaa vcarstab vcarstac 1238 Volume = 50 1239 PitchShift = -5 5 1240 Delay = 0 500 1241 VolumeShift = -20 1242 Control = random 1243 Limit = 3 1244 Priority = low 1245 Type = world shrouded everyone 1246 End 1247 1248 AudioEvent DozerChinaMoveStart 1249 Sounds= vtrostaa vtrostab vtrostac vtrostad 1250 Delay=0 800 1251 Priority= low 1252 PitchShift= -5 5 1253 VolumeShift= -10 1254 Volume= 60 1255 Type = world shrouded everyone 1256 End 1257 1258 1259 1260 ;-----------BUILDING SELECT SOUNDS----------------- 1261 1262 AudioEvent CommandCenterUSASelect 1263 Sounds= bcmasela 1264 Limit= 1 1265 Volume= 35 1266 Type = ui player 1267 End 1268 1269 AudioEvent CommandCenterChinaSelect 1270 Sounds= bcmcsela 1271 Limit= 1 1272 Volume= 35 1273 Type = ui player 1274 End 1275 1276 AudioEvent CommandCenterGLASelect 1277 Sounds= bcmgsela 1278 Limit= 1 1279 Volume= 35 1280 Type = ui player 1281 End 1282 1283 AudioEvent WarFactoryUSASelect 1284 Sounds= bwaasela 1285 Limit= 1 1286 Volume= 35 1287 Type = ui player 1288 End 1289 1290 AudioEvent WarFactoryChinaSelect 1291 Sounds= bwacsela 1292 Limit= 1 1293 Volume= 40 1294 Type = ui player 1295 End 1296 1297 AudioEvent WarFactoryGLASelect 1298 Sounds= bwagsela 1299 Limit= 1 1300 Volume= 40 1301 Type = ui player 1302 End 1303 1304 AudioEvent BarracksUSASelect 1305 Sounds= bbaasela 1306 Limit= 1 1307 Volume= 40 1308 Type = ui player 1309 End 1310 1311 AudioEvent BarracksChinaSelect 1312 Sounds= bbacsela 1313 Limit= 1 1314 Volume= 40 1315 Type = ui player 1316 End 1317 1318 AudioEvent BarracksGLASelect 1319 Sounds= bbagsela bbargsel 1320 Control = random 1321 Limit= 1 1322 Volume= 40 1323 Type = ui player 1324 End 1325 1326 AudioEvent SupplyCenterUSASelect 1327 Sounds= bsuasela 1328 Limit= 1 1329 Volume= 40 1330 Type = ui player 1331 End 1332 1333 AudioEvent SupplyCenterChinaSelect 1334 Sounds= bsucsela 1335 Limit= 1 1336 Volume= 40 1337 Type = ui player 1338 End 1339 1340 AudioEvent SupplyCenterGLASelect 1341 Sounds= bsugsela 1342 Limit= 1 1343 Volume= 40 1344 End 1345 1346 1347 AudioEvent ColdFusionReactorSelect 1348 Sounds= bcolsela 1349 Limit= 1 1350 Volume= 40 1351 Type = ui player 1352 End 1353 1354 AudioEvent NuclearReactorSelect 1355 Sounds= bnursela 1356 Limit= 1 1357 Volume= 40 1358 Type = ui player 1359 End 1360 1361 AudioEvent UndergroundGeneratorSelect 1362 Sounds= bundsela 1363 Limit= 1 1364 Volume= 40 1365 Type = ui player 1366 End 1367 1368 AudioEvent AirfieldUSASelect 1369 Sounds= baiasela 1370 Limit= 1 1371 Volume= 40 1372 Type = ui player 1373 End 1374 1375 AudioEvent AirfieldChinaSelect 1376 Sounds= baicsela 1377 Limit= 1 1378 Volume= 35 1379 Type = ui player 1380 End 1381 1382 AudioEvent StrategyCenterSelect 1383 Sounds= bstrsela 1384 Limit= 1 1385 Volume= 40 1386 Type = ui player 1387 End 1388 1389 AudioEvent StrategyCenter_BombardmentPlanUnpackSound 1390 Sounds= 1391 Limit= 2 1392 Volume= 60 1393 Priority= low 1394 Type = world global everyone 1395 End 1396 1397 AudioEvent StrategyCenter_BombardmentPlanPackSound 1398 Sounds= 1399 Limit= 1 1400 Volume= 30 1401 Priority= low 1402 Type = ui player 1403 End 1404 1405 AudioEvent StrategyCenter_SearchAndDestroyPlanUnpack 1406 Sounds= 1407 Limit= 1 1408 Volume= 60 1409 Priority= low 1410 Type = world global everyone 1411 End 1412 1413 AudioEvent StrategyCenter_SearchAndDestroyPlanIdleLoop 1414 Sounds= 1415 Limit= 2 1416 Volume= 40 1417 Priority= low 1418 MinRange = 100 1419 MaxRange = 500 1420 Type = ui player 1421 End 1422 1423 AudioEvent StrategyCenter_SearchAndDestroyPlanPack 1424 Sounds= 1425 Limit= 1 1426 Volume= 40 1427 Priority= low 1428 Type = ui player 1429 End 1430 1431 AudioEvent StrategyCenter_HoldTheLinePlanUnpack 1432 Sounds= 1433 Limit= 2 1434 Volume= 60 1435 Priority= low 1436 Type = world global everyone 1437 End 1438 1439 AudioEvent StrategyCenter_HoldTheLinePlanPack 1440 Sounds= 1441 Limit= 1 1442 Volume= 40 1443 Priority= low 1444 Type = ui player 1445 End 1446 1447 AudioEvent StrategyCenter_TurretMoveLoop 1448 Control = loop all random 1449 Sounds = vnuklo2a vnuklo2b 1450 Attack = vnuklo1a 1451 Decay = vnuklo3a 1452 MinRange = 100 1453 MaxRange = 500 1454 VolumeShift = -10 1455 Volume = 55 1456 Priority = lowest 1457 Type = world shrouded everyone 1458 End 1459 1460 AudioEvent StrategyCenter_ArtilleryRound 1461 Sounds = bstrweaa bstrweab 1462 Control = interrupt random 1463 PitchShift = -5 5 1464 VolumeShift = -10 1465 Limit = 2 1466 Priority = normal 1467 Type = world shrouded everyone 1468 End 1469 1470 1471 AudioEvent PropagandaCenterSelect 1472 Control = random 1473 Sounds= bprosela 1474 Limit= 1 1475 Volume= 40 1476 Type = ui player 1477 End 1478 1479 AudioEvent SupplyDropZoneSelect 1480 Sounds= bsupsela 1481 Limit= 1 1482 Volume= 40 1483 Type = ui player 1484 End 1485 1486 1487 AudioEvent PalaceSelect 1488 Sounds= bpalsela 1489 Limit= 1 1490 Volume= 40 1491 Type = ui player 1492 End 1493 1494 AudioEvent BunkerSelect 1495 Sounds= bbunsela 1496 Limit= 1 1497 Volume= 40 1498 Type = ui player 1499 End 1500 1501 AudioEvent DetentionCampSelect 1502 Sounds= bdetsela 1503 Limit= 1 1504 Volume= 40 1505 Type = ui player 1506 End 1507 1508 AudioEvent ParticleCannonSelect 1509 Sounds= bparsela 1510 Limit= 1 1511 Volume= 40 1512 Type = ui player 1513 End 1514 1515 AudioEvent PatriotBatterySelect 1516 Sounds= bpatsela 1517 Limit= 1 1518 Volume= 40 1519 Type = ui player 1520 End 1521 1522 AudioEvent StingerSiteSelect 1523 Sounds= bstisela 1524 Limit= 1 1525 Volume= 40 1526 Type = ui player 1527 End 1528 1529 AudioEvent ScudStormSelect 1530 Sounds= bscusela 1531 Limit= 1 1532 Volume= 40 1533 Type = ui player 1534 End 1535 1536 AudioEvent PrisonSelect 1537 Sounds= bprisela 1538 Limit= 1 1539 Volume= 40 1540 Type = ui player 1541 End 1542 1543 AudioEvent NuclearMissileSelect 1544 Sounds= bnumsela 1545 Limit= 1 1546 Volume= 40 1547 Type = ui player 1548 End 1549 1550 AudioEvent RadioStationSelect 1551 Sounds= cradio01 1552 Limit= 1 1553 Volume= 40 1554 Type = ui player 1555 End 1556 1557 AudioEvent SpeakerTowerSelect 1558 Control = random 1559 Sounds= bspesela bspeselb bspeselc 1560 Limit= 1 1561 Volume= 40 1562 Type = ui player 1563 End 1564 1565 AudioEvent TunnelNetworkSelect 1566 Sounds= btunsela 1567 Limit= 1 1568 Volume= 40 1569 Type = ui player 1570 End 1571 1572 1573 AudioEvent GattlingCannonSelect 1574 Sounds= bgatsela 1575 Limit= 1 1576 Volume= 40 1577 Type = ui player 1578 End 1579 1580 AudioEvent BlackMarketSelect 1581 Sounds= bblasela 1582 Limit= 1 1583 Volume= 40 1584 Type = ui player 1585 End 1586 1587 1588 ;AudioEvent AmbientForest 1589 ; Control = loop random 1590 ; Priority = LOWEST 1591 ; Volume = 35 1592 ; VolumeShift = -10 1593 ; PitchShift = -10 10 1594 ; MinRange = 100 1595 ; MaxRange = 250 1596 ; Delay = 6000 10000 1597 ; SoundsMorning = abirm01a abirm01b abirm01c 1598 ; Sounds = abirj02a abirj02b abirj02c abirj02d abirj02e abirj02f abirj02g 1599 ; SoundsEvening = acri01a acri01b acri01c 1600 ; SoundsNight = aowl01a aowl01b aowl01c aowl01d aowl01e aowl0f 1601 ; Type = world shrouded everyone 1602 ;End 1603 1604 AudioEvent ComancheAmbientLoop 1605 Control = loop all random 1606 Sounds = vcomlo2a vcomlo2b vcomlo2c vcomlo2d 1607 Attack = vcomlo1a 1608 Decay = vcomlo3a 1609 PitchShift = -5 5 1610 VolumeShift = -10 1611 MinRange = 100 1612 MaxRange = 600 1613 Volume = 60 1614 Limit = 2 1615 Priority= low 1616 Type = world shrouded everyone 1617 End 1618 1619 AudioEvent ComancheDamagedLoop 1620 Control = loop all random 1621 Sounds = vcomlo4a vcomlo4b 1622 Decay = vcomlo5a 1623 Volume = 85 1624 MinRange = 150 1625 Limit = 2 1626 Priority= low 1627 Type = world shrouded everyone 1628 End 1629 1630 AudioEvent ComancheDamagedLoopGlobal 1631 Control = loop all random 1632 Sounds = vcomlo4a vcomlo4b 1633 Decay = vcomlo5a 1634 Type = world global 1635 MinVolume = 90 1636 Limit = 2 1637 Priority= low 1638 End 1639 1640 1641 AudioEvent CrowdPanic 1642 Sounds = gpanic1a gpanic1b gpanic1c gpanic1d gpanic1d gpanic1f gpanic1g 1643 Volume = 65 1644 Limit = 2 1645 Type = world shrouded everyone 1646 End 1647 1648 AudioEvent CrowdPanicLong 1649 Sounds = gpanic1a gpanic1b gpanic1c gpanic1d gpanic1d gpanic1f gpanic1g 1650 Volume = 65 1651 Limit = 2 1652 Type = world shrouded everyone 1653 End 1654 1655 AudioEvent CarBomberDie 1656 Sounds = vcardiea vcardieb vcardiec 1657 Control = interrupt random 1658 Volume = 60 1659 Limit = 1 1660 Priority = normal 1661 Type = world shrouded everyone 1662 End 1663 1664 1665 AudioEvent DemoTrapExplosion 1666 Sounds = gexpdema gexpdemb gexpdemc 1667 Control = random interrupt 1668 VolumeShift = -10 1669 PitchShift = -5 5 1670 Volume = 90 1671 Limit = 2 1672 Priority = normal 1673 Type = world shrouded everyone 1674 End 1675 1676 1677 AudioEvent RocketBuggyPowerslide 1678 Sounds = vrocslia vrocslib vrocslic vrocslid vrocslie vrocslif vrocslig vrocslih 1679 Control = random 1680 VolumeShift = -10 1681 PitchShift = -10 10 1682 Volume = 40 1683 Limit = 2 1684 Priority = lowest 1685 Type = world shrouded everyone 1686 End 1687 1688 AudioEvent RocketBuggyLand 1689 Sounds = vroclana vroclanb vroclanc vrocland vroclane vroclanf vroclang vroclanh 1690 Control = random 1691 VolumeShift = -10 1692 PitchShift = -10 10 1693 Volume = 50 1694 Limit = 2 1695 Priority = lowest 1696 Type = world shrouded everyone 1697 End 1698 1699 AudioEvent CarDie 1700 Sounds = vgendiea vgendieb vgendiec vgendied vgendief vgendieg vgendieh vgendiei vgendiej vgendiek vgendiel 1701 Control = random interrupt 1702 VolumeShift = -10 1703 PitchShift = -5 5 1704 Volume = 90 1705 Limit = 2 1706 Priority = normal 1707 Type = world shrouded everyone 1708 End 1709 1710 AudioEvent TerroristSuicides 1711 Sounds = gexpmina gexpminb 1712 Control = random interrupt 1713 VolumeShift = -10 1714 PitchShift = -5 5 1715 Volume = 90 1716 Limit = 2 1717 Priority = normal 1718 Type = world shrouded everyone 1719 End 1720 1721 AudioEvent ExplosionRocketBuggyMissile 1722 Sounds = gexpifva gexpifvb gexpifvc 1723 Control = random interrupt 1724 VolumeShift = -20 1725 PitchShift = -15 15 1726 Volume = 85 1727 Limit = 2 1728 Priority = normal 1729 LowPassCutoff = 50 1730 Type = world shrouded everyone 1731 End 1732 1733 1734 AudioEvent BuildingToppleDelayMetal 1735 Sounds = btopp01a 1736 Control = random interrupt 1737 VolumeShift = -10 1738 PitchShift = -5 5 1739 Volume = 70 1740 Limit = 2 1741 Priority = low 1742 Type = world shrouded everyone 1743 End 1744 1745 AudioEvent BuildingToppleDelayStone 1746 Sounds = btopp02a 1747 Control = random interrupt 1748 VolumeShift = -10 1749 PitchShift = -5 5 1750 Volume = 70 1751 Limit = 2 1752 Priority = low 1753 Type = world shrouded everyone 1754 End 1755 1756 AudioEvent BuildingFallingMetal 1757 Sounds = bfall01a 1758 Control = random interrupt 1759 VolumeShift = -10 1760 PitchShift = -5 5 1761 Volume = 90 1762 ; MinRange = 200 1763 ; MaxRange = 500 1764 Limit = 2 1765 Priority = low 1766 Type = world shrouded everyone 1767 End 1768 1769 AudioEvent BuildingFallingStone 1770 Sounds = bfall02a 1771 Control = random interrupt 1772 VolumeShift = -10 1773 PitchShift = -5 5 1774 Volume = 90 1775 ; MinRange = 200 1776 ; MaxRange = 500 1777 Limit = 2 1778 Priority = low 1779 Type = world shrouded everyone 1780 End 1781 1782 AudioEvent BuildingDestroyStone 1783 Sounds = bgendief 1784 Control = random interrupt 1785 Priority = low 1786 VolumeShift = -10 1787 PitchShift = -2 2 1788 Limit = 1 1789 Type = world shrouded everyone 1790 End 1791 1792 1793 AudioEvent ExplosionGeneric 1794 Sounds = gexp14a gexp14b gexp14c gexp14d gexp15a 1795 Control = interrupt random 1796 Limit = 1 1797 PitchShift = -10 10 1798 VolumeShift = -20 1799 Volume = 90 1800 Priority = normal 1801 LowPassCutoff = 50 1802 Type = world shrouded everyone 1803 End 1804 1805 AudioEvent BuildingCollapse1 1806 Sounds = bcoll01a bcoll01b bcoll02a bcoll03a 1807 Control = interrupt random 1808 Limit = 1 1809 PitchShift = -5 5 1810 VolumeShift = -10 1811 Volume = 90 1812 Priority = normal 1813 Type = world shrouded everyone 1814 End 1815 1816 AudioEvent BuildingCollapse2 1817 Sounds = bcoll02a bcoll03a 1818 Control = interrupt random 1819 Limit = 1 1820 PitchShift = -5 5 1821 VolumeShift = -10 1822 Volume = 90 1823 Priority = normal 1824 Type = world shrouded everyone 1825 End 1826 1827 AudioEvent BuildingCollapse3 1828 Sounds = bcoll03a 1829 Limit = 1 1830 PitchShift = -5 5 1831 VolumeShift = -10 1832 Volume = 90 1833 Priority = normal 1834 Type = world shrouded everyone 1835 End 1836 1837 AudioEvent CarDamagedMoveLoop 1838 Sounds = gcardama gcardamb gcardamc gcardamd gcardame gcardamf gcardamg gcardamh gcardamai gcardamj 1839 Control = random loop 1840 Limit = 2 1841 Delay = 4000 10000 1842 PitchShift = -5 5 1843 VolumeShift = -10 1844 Volume = 70 1845 Priority = low 1846 Type = world shrouded everyone 1847 End 1848 1849 AudioEvent ComancheCrash 1850 Sounds = vcomcraa 1851 Limit = 3 1852 PitchShift = -5 5 1853 Volume = 70 1854 VolumeShift = -10 1855 Priority = normal 1856 Type = world shrouded everyone 1857 End 1858 1859 AudioEvent ComancheCrashGlobal 1860 Sounds = vcomcraa 1861 Limit = 3 1862 PitchShift = -5 5 1863 Type = world global 1864 Priority = normal 1865 MinVolume = 80 1866 End 1867 1868 AudioEvent ComancheDie 1869 Sounds = vcomdi1a 1870 Limit = 3 1871 PitchShift = -5 5 1872 VolumeShift = -10 1873 Priority = normal 1874 Type = world shrouded everyone 1875 End 1876 1877 AudioEvent MIGDie 1878 Sounds = vcomdi1a 1879 Limit = 3 1880 PitchShift = -10 0 1881 VolumeShift = -10 1882 Priority = normal 1883 Type = world shrouded everyone 1884 End 1885 1886 AudioEvent MIGAfterburner 1887 Sounds = vmigweaa vmigweab 1888 Control = interrupt random 1889 Priority = low 1890 Volume = 70 1891 PitchShift = -10 10 1892 Limit = 3 1893 Type = world shrouded everyone 1894 End 1895 1896 AudioEvent VehicleImpactLight 1897 Sounds = gvehimpa gvehimpb gvehimpc gvehimpd gvehimpe gvehimpf gvehimpg gvehimph gvehimpi 1898 Control = random interrupt 1899 Priority = low 1900 Limit = 3 1901 PitchShift = -5 5 1902 VolumeShift = -10 1903 ; MinRange = 200.00 1904 ; MaxRange = 800.00 1905 Volume = 45 1906 Priority = normal 1907 Type = world shrouded everyone 1908 End 1909 1910 AudioEvent VehicleImpactHeavy 1911 Sounds = gvehim2a gvehim2b gvehim2c gvehim2d gvehim2e gvehim2f gvehim2g gvehim2h gvehim2i 1912 Control = random interrupt 1913 Limit = 3 1914 PitchShift = -5 5 1915 VolumeShift = -20 1916 Volume = 80 ;60 test 1917 Priority = normal 1918 Type = world shrouded everyone 1919 End 1920 1921 1922 AudioEvent DaisyCutterWeapon 1923 Sounds = vdaiweaa 1924 Limit = 3 1925 Priority = high 1926 PitchShift = -5 5 1927 VolumeShift = -10 1928 Volume = 60 ;do not modify -mp 1929 Type = world shrouded everyone 1930 End 1931 1932 AudioEvent ComancheSpinExplosion 1933 Sounds = vcomdi2a 1934 Limit = 3 1935 PitchShift = -5 5 1936 VolumeShift = -10 1937 Priority = normal 1938 LowPassCutoff = 60 1939 Type = world shrouded everyone 1940 End 1941 1942 AudioEvent BEAVIS_Boing 1943 Sounds = vroclana vroclanb vroclanc vrocland vroclane vroclanf vroclang vroclanh 1944 Control = random interrupt 1945 VolumeShift = -10 1946 PitchShift = -5 5 1947 Volume = 55 1948 Limit = 2 1949 Type = world shrouded everyone 1950 End 1951 1952 AudioEvent DaisyCutterGas 1953 Control = interrupt 1954 Sounds = sdaigasa 1955 Priority = high 1956 Limit = 1 1957 Type = world shrouded everyone 1958 End 1959 1960 AudioEvent DaisyCutterIgnite 1961 Control = interrupt 1962 Sounds = sdaiigna 1963 Priority = high 1964 Limit = 1 1965 Volume = 110 1966 Type = world shrouded everyone 1967 End 1968 1969 AudioEvent ExplosionDaisyCutter 1970 Sounds = gexpdaia 1971 Priority = High 1972 Control = interrupt 1973 Limit = 1 1974 Volume = 140 1975 LowPassCutoff = 50 1976 Type = world shrouded everyone 1977 End 1978 1979 AudioEvent TechnicalWeaponUpgrade 1980 Sounds = gsalvage 1981 Limit = 1 1982 Volume = 70 1983 Priority = high 1984 Type = world shrouded everyone 1985 End 1986 1987 AudioEvent DebrisBigMetal 1988 Sounds = gdebr01a gdebr01b 1989 Control = random 1990 Limit = 2 1991 VolumeShift = -10 1992 PitchShift = -5 5 1993 Volume = 55 1994 Priority = low 1995 Type = world shrouded everyone 1996 End 1997 1998 AudioEvent VehicleSkid 1999 Sounds = gskid01a 2000 Volume = 90 2001 Priority = low 2002 Type = world shrouded everyone 2003 End 2004 2005 AudioEvent QuadCannonCatchFire 2006 Sounds = vquadiea 2007 Limit = 1 2008 VolumeShift = -10 2009 PitchShift = -5 5 2010 Volume = 90 2011 Priority = low 2012 Type = world shrouded everyone 2013 End 2014 2015 2016 AudioEvent TankDie 2017 Sounds = vgendieg vgendieh vgendiei vgendiej vgendiek vgendiel 2018 Control = random interrupt 2019 VolumeShift = -10 2020 PitchShift = -10 10 2021 Volume = 105 2022 Limit = 4 2023 Priority = normal 2024 Type = world shrouded everyone 2025 End 2026 2027 AudioEvent BuildingImpactHeavy 2028 Sounds = gbuiim2a gbuiim2b gbuiim2c gbuiim2d gbuiim2e gbuiim2f gbuiim2g gbuiim2h 2029 Control = random interrupt 2030 Limit = 2 2031 PitchShift = -3 3 2032 VolumeShift = -20 2033 Volume = 65 2034 Priority = low 2035 Type = world shrouded everyone 2036 End 2037 2038 AudioEvent BuildingImpactLight 2039 Sounds = gbuiim1a gbuiim1b gbuiim1c gbuiim1d gbuiim1e gbuiim1f gbuiim1g gblank gblank gblank gblank gblank gblank 2040 Control = random 2041 Priority = low 2042 Limit = 3 2043 PitchShift = -3 3 2044 Delay = 0 500 2045 VolumeShift = -10 2046 Volume = 55 2047 Type = world shrouded everyone 2048 End 2049 2050 AudioEvent TechnicalBodyfall 2051 Sounds = vtecfala vtecfalb 2052 Control = random 2053 Limit = 3 2054 PitchShift = -3 3 2055 VolumeShift = -10 2056 ; MinRange = 200 2057 ; MaxRange = 300 2058 Volume = 60 2059 Priority = low 2060 Type = world shrouded everyone 2061 End 2062 2063 2064 AudioEvent ChinookAmbientLoop 2065 Control = loop all random 2066 Sounds = vchilo2a vchilo2b vchilo2c vchilo2d 2067 Attack = vchilo1a 2068 Decay = vchilo3a 2069 PitchShift = -5 5 2070 VolumeShift = -10 2071 Volume = 45 2072 MinRange = 100 2073 MaxRange = 600 2074 Limit = 2 2075 Priority = low 2076 Type = world shrouded everyone 2077 End 2078 2079 AudioEvent DamAmbientLoop 2080 Control = loop all random 2081 Sounds = gdamlo1b gdamlo1c ;gdamlo1d 2082 Attack = gdamlo1a 2083 Limit = 1 2084 Volume = 65 2085 MinRange = 100 2086 MaxRange = 800 2087 Priority = normal 2088 Type = world shrouded everyone 2089 End 2090 2091 AudioEvent DamDamageLoop1 2092 Control = loop all random 2093 Sounds = gdamlo2b gdamlo2c gdamlo2d 2094 Attack = gdamlo2a 2095 Limit = 1 2096 PitchShift = -5 5 2097 Volume = 80 2098 MinRange = 200 2099 MaxRange = 900 2100 Priority = normal 2101 Type = world shrouded everyone 2102 End 2103 2104 AudioEvent DamDamageLoop2 2105 Control = loop all random 2106 Sounds = gdamlo3b gdamlo3c gdamlo3d 2107 Attack = gdamlo3a 2108 Limit = 1 2109 PitchShift = -5 5 2110 Volume = 80 2111 MinRange = 250 2112 MaxRange = 2000 2113 Priority = normal 2114 Type = world shrouded everyone 2115 End 2116 2117 AudioEvent DamDamageLoop3 2118 Control = loop all random 2119 Sounds = gdamlo5b gdamlo5c gdamlo5d 2120 Attack = gdamlo5a 2121 Limit = 1 2122 PitchShift = -5 5 2123 Volume = 80 2124 MinRange = 250 2125 MaxRange = 2000 2126 Priority = normal 2127 Type = world shrouded everyone 2128 End 2129 2130 AudioEvent DamBreakWaveLoop 2131 Control = loop all random 2132 Sounds = gdamlo4b gdamlo4c gdamlo4d gdamlo4e 2133 Attack = gdamlo4a 2134 Limit = 1 2135 PitchShift = -5 5 2136 Volume = 130 2137 MinRange = 600 2138 MaxRange = 5000 2139 Priority = normal 2140 Type = world shrouded everyone 2141 End 2142 2143 AudioEvent DamBreakStage1 2144 Sounds = gdambre1 2145 Type = world everyone 2146 Volume = 120 2147 MinRange = 250 2148 MaxRange = 2000 2149 Priority = normal 2150 MinVolume = 100 2151 End 2152 2153 AudioEvent DamBreakStage2 2154 Sounds = gdambre2 2155 Volume = 120 2156 Priority = normal 2157 MinVolume = 100 2158 MinRange = 250 2159 MaxRange = 2000 2160 Type = world everyone 2161 End 2162 2163 AudioEvent DamBreakStage3 2164 Sounds = gdambre3 2165 Volume = 120 2166 Priority = normal 2167 MinVolume = 100 2168 MinRange = 250 2169 MaxRange = 2000 2170 Type = world everyone 2171 End 2172 2173 AudioEvent WaveRandomSplash 2174 Sounds = gdamspl1a gdamspl1b gdamspl1c gdamspl1d gdamspl1e 2175 Limit = 2 2176 Volume = 100 2177 Priority = normal 2178 Type = world shrouded everyone 2179 End 2180 2181 AudioEvent ToxicGooSplash 2182 Sounds = gdamspl1a gdamspl1b gdamspl1c gdamspl1d gdamspl1e 2183 Limit = 2 2184 Volume = 50 2185 Priority = low 2186 Type = world shrouded everyone 2187 End 2188 2189 2190 2191 AudioEvent RedGuardWeapon 2192 Sounds = iredweaa iredweab iredweac iredwead 2193 Control= random interrupt 2194 Priority = normal 2195 VolumeShift= -15 2196 PitchShift = -10 10 2197 Limit= 2 2198 Volume= 95 ;75 test 2199 Type = world shrouded everyone 2200 End 2201 2202 AudioEvent DamAfterWake 2203 Sounds = gdamafte 2204 Volume = 65 2205 Priority = normal 2206 Type = world shrouded everyone 2207 End 2208 2209 2210 AudioEvent ExplosionNeutron 2211 Sounds = sneutexp 2212 Priority = high 2213 Control = interrupt 2214 Limit = 1 2215 Volume = 110 2216 Priority = critical 2217 MinRange = 500 2218 MaxRange = 5000 2219 Type = world everyone 2220 End 2221 2222 2223 AudioEvent OverlordTankWeapon 2224 Sounds = voveweaa voveweab voveweac vovewead 2225 Control = interrupt random 2226 PitchShift = -10 10 2227 VolumeShift = -10 2228 Volume = 110 2229 Limit = 3 2230 Priority = normal 2231 Type = world shrouded everyone 2232 End 2233 2234 AudioEvent BuildingNeutronMissileOpen 2235 Sounds = bneutrea 2236 Priority = high 2237 Delay = 1300 1300 2238 Volume= 110 2239 Type = world global everyone 2240 End 2241 2242 AudioEvent BuildingNeutronMissileLaunch 2243 Sounds = bneutlau 2244 Priority = high 2245 MinVolume = 80 2246 Volume = 110 2247 Type = world global everyone 2248 End 2249 2250 AudioEvent BuildingNeutronMissileHiss 2251 Control = loop all random 2252 Sounds = bneutlo2a bneutlo2b bneutlo2c 2253 Attack = bneutlo1a 2254 PitchShift = -2 2 2255 MinRange = 100 2256 MaxRange = 500 2257 Volume = 55 2258 Priority = low 2259 Type = world shrouded everyone 2260 End 2261 2262 AudioEvent RedGuardCheer 2263 Sounds = iredcheb ;iredchec iredchea 2264 Control = random 2265 Limit = 2 2266 PitchShift = -5 5 2267 Volume = 70 2268 Type = ui player 2269 End 2270 2271 AudioEvent BattleCrySound 2272 Sounds = iredchea iredcheb iredchec 2273 Control = random 2274 Limit = 2 2275 PitchShift = -5 5 2276 Volume = 55 2277 Type = ui player 2278 End 2279 2280 AudioEvent MissionAccomplishedSound 2281 Sounds = ucheer 2282 Volume = 75 2283 Type = ui player 2284 End 2285 2286 AudioEvent GenericFireLargeLoop 2287 Sounds = gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1e gfirlo1f gfirlo1g 2288 Attack = gfirlo1h gfirlo1i 2289 Decay = gfirlo1j 2290 Control = random loop all 2291 Priority = low 2292 Limit = 3 2293 Volume = 65 2294 Type = world shrouded everyone 2295 End 2296 2297 AudioEvent GenericFireMediumLoop 2298 Sounds = gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1e gfirlo1f gfirlo1g 2299 Attack = gfirlo1h gfirlo1i 2300 Decay = gfirlo1j 2301 Control = random loop all 2302 Priority = low 2303 Limit = 3 2304 Volume = 65 2305 Type = world shrouded everyone 2306 End 2307 2308 AudioEvent RaptorJetMissileWeapon 2309 Sounds = vmigweaa vmigweab 2310 Control = interrupt random 2311 Priority = low 2312 Volume = 70 2313 PitchShift = -10 10 2314 Limit = 3 2315 Type = world shrouded everyone 2316 End 2317 2318 AudioEvent StealthJetMissileWeapon 2319 Sounds = vmigweaa vmigweab 2320 Control = interrupt random 2321 Priority = normal 2322 Volume = 70 2323 PitchShift = -10 10 2324 Limit = 3 2325 Type = world shrouded everyone 2326 End 2327 2328 AudioEvent AuroraJetMissileWeapon 2329 Sounds = vmigweaa vmigweab 2330 Control = interrupt random 2331 Priority = normal 2332 Volume = 70 2333 PitchShift = -10 10 2334 Limit = 3 2335 Type = world shrouded everyone 2336 End 2337 2338 AudioEvent A10ThunderboltMissileWeaponSound 2339 Sounds = vmigweaa vmigweab 2340 Control = interrupt random 2341 Priority = normal 2342 Volume = 70 2343 PitchShift = -10 10 2344 Limit = 3 2345 Type = world shrouded everyone 2346 End 2347 2348 AudioEvent ExplosionJetMissile 2349 Sounds = gexpifva gexpifvb gexpifvc 2350 Priority = normal 2351 Control = random interrupt 2352 VolumeShift = -20 2353 PitchShift = -5 5 2354 Volume = 75 2355 Limit = 1 2356 LowPassCutoff = 50 2357 Type = world shrouded everyone 2358 End 2359 2360 AudioEvent StealthFighterAmbientLoop 2361 Sounds = vstelo2a vstelo2b vstelo2c vstelo2d vstelo2e 2362 Attack = vstelo1a 2363 Decay = vstelo3a 2364 Control = loop all random 2365 Volume = 60 2366 Limit = 3 2367 MinRange = 75 2368 MaxRange = 700 2369 PitchShift = -3 3 2370 Priority = low 2371 Type = world shrouded everyone 2372 End 2373 2374 AudioEvent AuroraBomberAmbientLoop 2375 Sounds = vaurlo2a vaurlo2b vaurlo2c 2376 Attack = vaurlo1a 2377 Decay = vaurlo3a 2378 Control = loop all random 2379 MinRange = 75 2380 MaxRange = 700 2381 Volume = 70 2382 Limit = 3 2383 PitchShift = -3 3 2384 Priority = low 2385 Type = world shrouded everyone 2386 End 2387 2388 AudioEvent RaptorAmbientLoop 2389 Sounds = vraplo2a vraplo2b vraplo2c 2390 Attack = vraplo1a 2391 Decay = vraplo3a 2392 Control = loop all random 2393 MinRange = 75 2394 MaxRange = 700 2395 Volume = 60 2396 Limit = 2 2397 PitchShift = -3 3 2398 Priority = low 2399 Type = world shrouded everyone 2400 End 2401 2402 AudioEvent B52AmbientLoop 2403 Sounds = vb52lo2a vb52lo2b vb52lo2c 2404 ; Attack = vb52lo1a 2405 Decay = vb52lo3a 2406 Control = loop all random 2407 Volume = 70 2408 Limit = 3 2409 MinRange = 75 2410 MaxRange = 700 2411 Priority = low 2412 Type = world shrouded everyone 2413 End 2414 2415 AudioEvent CINE_B52AmbientLoop 2416 Sounds = vb52lo2a vb52lo2b vb52lo2c 2417 ; Attack = vb52lo1a 2418 Decay = vb52lo3a 2419 Control = loop all random 2420 Volume = 90 2421 Limit = 3 2422 MinRange = 75 2423 MaxRange = 700 2424 Priority = low 2425 Type = world shrouded everyone 2426 End 2427 2428 AudioEvent C130AmbientLoop 2429 Sounds = v130lo2a v130lo2b 2430 Attack = v130lo1a 2431 Decay = v130lo3a 2432 Control = loop all random 2433 Volume = 80 2434 Limit = 3 2435 MinRange = 75 2436 MaxRange = 700 2437 Priority = low 2438 Type = world shrouded everyone 2439 End 2440 2441 AudioEvent MigAmbientLoop 2442 Sounds = vmiglo2a vmiglo2b vmiglo2c 2443 Attack = vmiglo1a 2444 Decay = vmiglo3a 2445 Control = loop all random 2446 Volume = 55 2447 Limit = 3 2448 MinRange = 75 2449 MaxRange = 700 2450 PitchShift = -3 3 2451 Priority = low 2452 Type = world shrouded everyone 2453 End 2454 2455 AudioEvent MigJetNapalmWeapon 2456 Sounds = vmigweaa vmigweab 2457 Control = interrupt random 2458 Priority = low 2459 Volume = 70 2460 PitchShift = -10 10 2461 Limit = 3 2462 Priority = normal 2463 Type = world shrouded everyone 2464 End 2465 2466 AudioEvent BattleshipWeapon 2467 Sounds = vbshweaa vbshweab 2468 Priority = high 2469 Control = interrupt random 2470 PitchShift = -10 10 2471 VolumeShift = -20 2472 Volume = 110 2473 MinRange = 300 2474 MaxRange = 1000 2475 Limit = 3 2476 LowPassCutoff = 50 2477 Type = world shrouded everyone 2478 End 2479 2480 AudioEvent ExplosionBattleshipTarget 2481 Sounds = gexpbsha gexpbshb gexpbshb 2482 Priority = high 2483 Control = interrupt random 2484 Limit = 2 2485 MinRange = 200 2486 MaxRange = 900 2487 PitchShift = -10 10 2488 Volume = 120 2489 Type = world shrouded everyone 2490 End 2491 2492 AudioEvent BattleshipAmbientLoop 2493 Sounds = vbshlo2a vbshlo2b vbshlo2c 2494 Attack = vbshlo1a 2495 Decay = vbshlo3a 2496 Control = loop all random 2497 Volume = 60 2498 Limit = 3 2499 Priority = low 2500 Type = world shrouded everyone 2501 End 2502 2503 AudioEvent ScorpionTankWeapon 2504 Sounds = vscoweaa vscoweab vscoweac vscowead 2505 Volume = 85 2506 Limit = 3 2507 PitchShift = -10 10 2508 VolumeShift = -20 2509 Control = interrupt random 2510 Priority = normal 2511 Type = world shrouded everyone 2512 End 2513 2514 AudioEvent HumveeWeapon 2515 Sounds = vhumweaa vhumweab vhumweac vhumwead 2516 Volume = 70 2517 PitchShift = -5 5 2518 VolumeShift = -10 2519 Limit = 3 2520 Control = interrupt random 2521 Priority = normal 2522 Type = world shrouded everyone 2523 End 2524 2525 AudioEvent HumveeWeaponTOW 2526 Sounds = vhumwe2a vhumwe2b vhumwe2c vhumwe2d 2527 Control = interrupt random 2528 Priority = low 2529 Limit= 3 2530 VolumeShift = -20 2531 PitchShift = -10 10 2532 Volume = 90 2533 Priority = normal 2534 Type = world shrouded everyone 2535 End 2536 2537 AudioEvent AmphibiousTransportMoveLoop 2538 Control = loop all random 2539 Sounds = vamplo2a vamplo2b vamplo2c 2540 Attack = vamplo1a 2541 Decay = vamplo3a 2542 Volume = 60 2543 Limit = 2 2544 Priority = low 2545 Type = world shrouded everyone 2546 End 2547 2548 AudioEvent FerryMoveLoop 2549 Control = loop all random 2550 Sounds = vamplo2a vamplo2b vamplo2c 2551 Attack = vamplo1a 2552 Decay = vamplo3a 2553 Volume = 100 2554 Limit = 2 2555 Priority = low 2556 Type = world shrouded everyone 2557 End 2558 2559 AudioEvent HumveeMoveStart 2560 Sounds = vhumstaa vhumstab vhumstac vhumstad vhumstaa vhumstab vhumstac vhumstad vhumstae 2561 Volume = 60 2562 PitchShift = -5 5 2563 Delay = 0 500 2564 VolumeShift = -10 2565 Control = random 2566 Limit = 3 2567 Priority = low 2568 Type = world shrouded everyone 2569 End 2570 2571 AudioEvent TomahawkWeapon 2572 Sounds = vtomweaa 2573 Control = interrupt random 2574 Delay = 0 300 2575 Priority = normal 2576 Limit = 2 2577 VolumeShift = -20 2578 PitchShift = -4 4 2579 Volume = 80 2580 Type = world shrouded everyone 2581 End 2582 2583 AudioEvent POWTruckUSAMoveStart 2584 Sounds = vpoastaa vpoastab vpoastac vpoastad 2585 Volume = 55 2586 PitchShift = -2 2 2587 Delay = 0 500 2588 VolumeShift = -10 2589 Priority = low 2590 Type = world shrouded everyone 2591 End 2592 2593 2594 2595 AudioEvent LockonTick 2596 Sounds = glockon 2597 Limit = 2 2598 MinVolume = 45 2599 Type = world player 2600 End 2601 2602 AudioEvent DefectorTimerTick 2603 Sounds = ucapture ;sdeftica 2604 Control = interrupt 2605 Limit = 2 2606 Volume = 50 2607 VolumeShift = -10 2608 MinRange = 200 2609 MaxRange = 1200 2610 Priority = high 2611 Type = world shrouded everyone 2612 End 2613 2614 AudioEvent CaptureTick 2615 Sounds = ucapture 2616 Control = interrupt 2617 Limit = 2 2618 Volume = 70 2619 MinRange = 200 2620 MaxRange = 1200 2621 Type = world shrouded everyone 2622 End 2623 2624 ;Radar event occurred showing a unit of ours is under attack 2625 AudioEvent RadarNotifyUnitUnderAttack 2626 Sounds = uwarning 2627 Volume = 25 2628 Type = ui player 2629 End 2630 2631 ;Radar event occurred showing a harvester of ours is under attack 2632 AudioEvent RadarNotifyHarvesterUnderAttack 2633 Sounds = uwarning 2634 Volume = 35 2635 Type = ui player 2636 End 2637 2638 ;Radar event occurred showing a structure of ours is under attack 2639 AudioEvent RadarNotifyStructureUnderAttack 2640 Sounds = uwarning 2641 Volume = 35 2642 Type = ui player 2643 End 2644 2645 ;Radar event occurred showing one of our objects (not unit/structure) under attack 2646 AudioEvent RadarNotifyUnderAttack 2647 Sounds = uwarning 2648 Volume = 35 2649 Type = ui player 2650 End 2651 2652 ;Radar event occurred showing one of our objects (not unit/structure) under attack 2653 AudioEvent RadarNotifyInfiltration 2654 Sounds = ;aangr01b 2655 MinVolume = 55 2656 Type = ui player 2657 End 2658 2659 AudioEvent HeroGLAWeapon 2660 Sounds = ihegweaa 2661 Control = interrupt random 2662 PitchShift = -5 5 2663 VolumeShift = -10 2664 Limit = 3 2665 Volume = 90 2666 Type = world shrouded everyone 2667 End 2668 2669 AudioEvent HeroUSAWeapon 2670 Sounds = ihegweaa 2671 Control = interrupt random 2672 PitchShift = -5 5 2673 VolumeShift = -10 2674 Limit = 3 2675 Volume = 90 2676 Type = world shrouded everyone 2677 End 2678 2679 2680 AudioEvent AmbientInfantryCharge1 2681 Control = loop all random 2682 Sounds = ainfa01a ainfa01b ainfa01c ainfa01d ainfa01e 2683 Decay = ainfa01f 2684 Priority = High 2685 Limit = 2 2686 PitchShift = -5 5 2687 MinRange = 200 2688 MaxRange = 700 2689 Volume = 90 2690 Type = world shrouded everyone 2691 End 2692 2693 AudioEvent AmbientCrowdAngryArabs1 2694 Control = loop all random 2695 Sounds = aangr01a aangr01b aangr01c aangr01d 2696 Decay = ainfa01e 2697 Limit = 2 2698 PitchShift = -5 5 2699 ; MinRange = 200 2700 ; MaxRange = 500 2701 Volume = 25 2702 Priority = lowest 2703 Type = world shrouded everyone 2704 End 2705 2706 AudioEvent ScriptJetFlyBy1 2707 Sounds = cjetf01a 2708 Control = interrupt random 2709 Priority = high 2710 Volume = 80 2711 Type = ui player 2712 End 2713 2714 AudioEvent ScriptShellScream1 2715 Sounds = sshel01a sshel01b 2716 Control = interrupt 2717 Priority = high 2718 PitchShift = -10 10 2719 Volume = 60 2720 Type = ui player 2721 End 2722 2723 AudioEvent ScriptShellScream2 2724 Sounds = sshel02a sshel02b 2725 Control = interrupt 2726 Priority = high 2727 PitchShift = -10 10 2728 Volume = 60 2729 Type = ui player 2730 End 2731 2732 2733 AudioEvent TunnelRocketWeapon 2734 Sounds = btunweaa btunweab btunweac btunwead 2735 Control = interrupt random 2736 Priority = normal 2737 Limit= 2 2738 VolumeShift = -20 2739 PitchShift = -4 4 2740 Volume = 90 2741 Type = world shrouded everyone 2742 End 2743 2744 AudioEvent RPGTrooperWeapon 2745 Sounds = irpgweaa irpgweab irpgweac irpgwead irpgweae 2746 Control = interrupt random 2747 Priority = normal 2748 Limit= 3 2749 VolumeShift = -20 2750 PitchShift = -10 10 2751 Volume = 90 2752 Type = world shrouded everyone 2753 End 2754 2755 AudioEvent MissileDefenderWeapon 2756 Sounds = imisweaa imisweab imisweac 2757 Control = random 2758 Priority = normal 2759 Limit= 5 2760 VolumeShift = -20 2761 PitchShift = -5 5 2762 Volume = 80 2763 Type = world shrouded everyone 2764 End 2765 2766 AudioEvent TankHunterWeapon 2767 Sounds = itanweaa itanweab itanweac itanwead 2768 Control = interrupt random 2769 Priority = normal 2770 Limit= 2 2771 VolumeShift = -20 2772 PitchShift = -4 4 2773 Volume = 80 2774 Type = world shrouded everyone 2775 End 2776 2777 2778 AudioEvent GattlingCannonWeapon 2779 Control = random interrupt 2780 Sounds = bgatweaa bgatweab bgatweac bgatwead 2781 VolumeShift = -10 2782 Volume = 80 2783 MinRange = 175 2784 Limit = 3 2785 Priority = normal 2786 Type = world shrouded everyone 2787 End 2788 2789 AudioEvent GattlingTankWeapon 2790 Control = random interrupt 2791 Sounds = bgatweaa bgatweab bgatweac bgatwead 2792 VolumeShift = -10 2793 Volume = 80 2794 MinRange = 175 2795 Limit = 3 2796 Priority = normal 2797 Type = world shrouded everyone 2798 End 2799 2800 AudioEvent AngryMobWeaponPistol 2801 Control = random interrupt 2802 Sounds = iangwe1a iangwe1b iangwe1c iangwe1d iangwe1e 2803 PitchShift = -10 10 2804 VolumeShift = -10 2805 Volume = 90 2806 Limit = 3 2807 Priority = normal 2808 Type = world shrouded everyone 2809 End 2810 2811 AudioEvent AngryMobWeaponMolotov 2812 Control = random interrupt 2813 Sounds = iangwe2a iangwe2b 2814 PitchShift = -20 10 2815 VolumeShift = -10 2816 Volume = 90 2817 Limit = 3 2818 Priority = normal 2819 Type = world shrouded everyone 2820 End 2821 2822 AudioEvent AngryMobAmbientLoop 2823 Control = loop all random 2824 Sounds = ianglo2a ianglo2b ianglo2c ianglo2d 2825 Attack = ianglo1a 2826 Decay = ianglo3a 2827 Priority = normal 2828 MinRange = 100 2829 MaxRange = 500 2830 Limit = 2 2831 PitchShift = -5 5 2832 Volume = 50 2833 Type = world shrouded everyone 2834 End 2835 2836 AudioEvent GattlingWeaponLoopLevel1 2837 Control = loop all random 2838 Sounds = bgatlo2a bgatlo2b 2839 Attack = bgatlo1a 2840 Decay = bgatlo3a 2841 Volume = 60 2842 Limit = 3 2843 Priority = normal 2844 Type = world shrouded everyone 2845 End 2846 2847 AudioEvent GattlingWeaponLoopLevel2 2848 Control = loop all random 2849 Sounds = bgatlo5a bgatlo5b 2850 Attack = bgatlo4a 2851 Decay = bgatlo6a 2852 Volume = 60 2853 Limit = 3 2854 Priority = normal 2855 Type = world shrouded everyone 2856 End 2857 2858 2859 AudioEvent GattlingWeaponLoopLevel3 2860 Control = loop all random 2861 Sounds = bgatlo8a bgatlo8b 2862 Attack = bgatlo7a 2863 Decay = bgatlo9a 2864 Volume = 60 2865 Limit = 3 2866 Priority = normal 2867 Type = world shrouded everyone 2868 End 2869 2870 2871 AudioEvent ToxinTractorContaminate 2872 Control = random interrupt 2873 Sounds = vtoxcona vtoxconb vtoxconc 2874 VolumeShift = -20 2875 PitchShift = -5 5 2876 Volume = 70 2877 Limit = 2 2878 Priority = normal 2879 Type = world shrouded everyone 2880 End 2881 2882 2883 AudioEvent ToxinTractorWeaponLoop 2884 Control = loop random all 2885 Sounds = vtoxlo2a vtoxlo2b vtoxlo2c vtoxlo2d 2886 Attack = vtoxlo1a 2887 Decay = vtoxlo3a 2888 PitchShift = -10 0 2889 VolumeShift= -15 2890 Volume = 70 2891 Limit = 3 2892 Priority = normal 2893 Type = world shrouded everyone 2894 End 2895 2896 2897 2898 AudioEvent ConvoyTruckMoveStart 2899 Sounds = vconstaa vconstab 2900 Control = random interrupt 2901 Limit = 2 2902 Volume = 55 2903 PitchShift = -2 2 2904 Delay = 0 500 2905 VolumeShift = -10 2906 Priority = low 2907 Type = world shrouded everyone 2908 End 2909 2910 AudioEvent ConvoyTruckMoveLoop 2911 Control = loop all random 2912 Sounds = ctrulo2a ctrulo2b ctrulo2c ctrulo2d 2913 Attack = ctrulo1a 2914 Decay = ctrulo3a 2915 VolumeShift = -10 2916 Volume = 75 2917 Priority = high 2918 Type = world shrouded everyone 2919 End 2920 2921 AudioEvent ConvoyTruckSelect 2922 Sounds = vconsela vconselb 2923 Control = random 2924 Volume = 60 2925 VolumeShift = -10 2926 Type = world shrouded everyone 2927 End 2928 2929 2930 AudioEvent ExplosionCarpetBomb 2931 Sounds = gexpcara gexpcarb gexpcarc gexpcard 2932 Control = interrupt random 2933 Limit = 2 2934 PitchShift = -10 10 2935 VolumeShift = -10 2936 Volume = 90 2937 Priority = normal 2938 Type = world shrouded everyone 2939 End 2940 2941 AudioEvent RadarVanMoveStart 2942 Sounds = vradstaa vradstab vradstac 2943 Volume = 55 2944 PitchShift = -5 5 2945 Delay = 0 500 2946 VolumeShift = -10 2947 Control = random 2948 Limit = 3 2949 Priority = low 2950 Type = world shrouded everyone 2951 End 2952 2953 AudioEvent CarMoveStart 2954 Sounds = vcarstaa vcarstab vcarstac 2955 Volume = 55 2956 PitchShift = -5 5 2957 Delay = 0 500 2958 VolumeShift = -10 2959 Control = random 2960 Limit = 3 2961 Priority = low 2962 Type = world shrouded everyone 2963 End 2964 2965 2966 ;AudioEvent HijackDriver 2967 ; Sounds = ihijweaa 2968 ; Control = interrupt random 2969 ; Limit = 2 2970 ; VolumeShift = -10 2971 ; Volume = 80 2972 ; Type = world shrouded everyone 2973 ;End 2974 2975 AudioEvent ScudLauncherWeapon 2976 Sounds = vscuweaa 2977 Delay = 0 300 2978 Priority = normal 2979 Limit= 2 2980 VolumeShift = -20 2981 PitchShift = -4 4 2982 Volume = 100 2983 Type = world shrouded everyone 2984 End 2985 2986 2987 AudioEvent HeroUSAChargePlace 2988 Sounds = iheuchar 2989 Priority = high 2990 Volume = 100 2991 Type = world shrouded everyone 2992 End 2993 2994 AudioEvent HeroUSAChargeBeep 2995 Sounds = iheubeep 2996 Volume = 100 2997 Type = world shrouded everyone 2998 End 2999 3000 AudioEvent HeroUSATimeBombClick 3001 Sounds = iheutima iheutimb 3002 Volume = 100 3003 Type = world shrouded everyone 3004 End 3005 3006 AudioEvent StealthOn 3007 Sounds = gstealon 3008 Volume = 70 3009 Limit = 1 3010 Type = world shrouded everyone 3011 End 3012 3013 AudioEvent StealthOff 3014 Sounds = gstealof 3015 Volume = 70 3016 Limit = 1 3017 Type = world shrouded everyone 3018 End 3019 3020 AudioEvent HackerWeaponLoop 3021 Control = loop all random 3022 Sounds = ihaclo2a ihaclo2b ihaclo2c 3023 Attack = ihaco1a 3024 Decay = ihaclo3a 3025 PitchShift = -10 10 3026 VolumeShift= -15 3027 Volume = 60 3028 MinRange = 100 3029 MaxRange = 500 3030 Limit = 2 3031 Priority = normal 3032 Type = world shrouded everyone 3033 End 3034 3035 AudioEvent BattleDroneWeapon 3036 ;Sounds = vcomwe2a vcomwe2b vcomwe2c vcomwe2d 3037 Sounds = vdroweaa vdroweab vdroweac vdrowead vdroweae 3038 Control= random interrupt 3039 Priority = normal 3040 PitchShift = -5 5 3041 VolumeShift= -15 3042 Limit = 3 3043 Volume = 70 3044 ; MinRange = 200 3045 ; MaxRange = 600 3046 Type = world shrouded everyone 3047 End 3048 3049 AudioEvent ExplosionScudExplosive 3050 Sounds = gexpscu1 3051 Control = interrupt 3052 Limit = 2 3053 PitchShift = -10 10 3054 VolumeShift = -10 3055 Volume = 100 3056 Priority = normal 3057 Type = world shrouded everyone 3058 End 3059 3060 AudioEvent TerroristCarBomb 3061 Sounds = itercara 3062 Control = interrupt random 3063 Limit = 2 3064 VolumeShift = -10 3065 Volume = 80 3066 Priority = normal 3067 Type = world shrouded everyone 3068 End 3069 3070 AudioEvent TerrorCellActivated 3071 Sounds = sambusha 3072 Control = interrupt random 3073 Limit = 2 3074 VolumeShift = -10 3075 Volume = 110 3076 MinRange = 300 3077 MaxRange = 2000 3078 Priority = normal 3079 Type = world shrouded everyone 3080 End 3081 3082 AudioEvent RebelAmbushActivated 3083 Sounds = sambusha 3084 Control = interrupt random 3085 Limit = 2 3086 VolumeShift = -10 3087 Volume = 130 3088 PitchShift = 0 20 3089 MinRange = 300 3090 MaxRange = 2000 3091 Priority = high 3092 Type = world shrouded everyone 3093 End 3094 AudioEvent MilitarySubtitlesTyping 3095 Sounds = utext1a 3096 Control = random 3097 Priority = HIGH 3098 VolumeShift = -10 3099 Volume = 15 3100 Type = ui player 3101 End 3102 3103 AudioEvent RaptorDie 3104 Sounds = vrapdiea 3105 Control = interrupt random 3106 Limit = 2 3107 PitchShift = -10 10 3108 Volume = 95 3109 Priority = normal 3110 Type = world shrouded everyone 3111 End 3112 3113 AudioEvent RaptorCrash 3114 Sounds = vrapcraa 3115 Control = interrupt random 3116 Limit = 2 3117 VolumeShift = -10 3118 PitchShift = -10 10 3119 Volume = 80 3120 Priority = normal 3121 Type = world shrouded everyone 3122 End 3123 3124 AudioEvent CargoJetFlambe 3125 Sounds = gexpfira gexpfirb gexpfirc 3126 Control = interrupt random 3127 VolumeShift = -20 3128 PitchShift = -10 10 3129 Volume = 90 3130 Limit = 3 3131 Priority = normal 3132 Type = world shrouded everyone 3133 End 3134 3135 3136 AudioEvent GattlingTankMoveStart 3137 Sounds = vgatstaa vgatstab vgatstac vgatstad 3138 Control = random 3139 PitchShift = -2 2 3140 Delay = 0 600 3141 VolumeShift= -10 3142 Volume = 45 3143 Priority = low 3144 Type = world shrouded everyone 3145 End 3146 3147 3148 AudioEvent RaptorAfterburner 3149 Sounds = vjetafta 3150 Control = interrupt random 3151 Limit = 2 3152 VolumeShift = -10 3153 PitchShift = -10 10 3154 Volume = 100 3155 Priority = low 3156 Type = world shrouded everyone 3157 End 3158 3159 AudioEvent RadarLockOnTone 3160 Sounds = cloctone 3161 Volume = 20 3162 Type = ui player 3163 End 3164 3165 AudioEvent BinkHandle 3166 Volume = 40 3167 Type = ui player 3168 End 3169 3170 AudioEvent ExecuteDemoralize 3171 Sounds = uconst1a 3172 Priority = high 3173 Volume = 15 3174 Type = ui player 3175 End 3176 3177 AudioEvent RangerFlashBangWeapon 3178 Sounds = iranflaa iranflab 3179 PitchShift = -5 5 3180 VolumeShift = -10 3181 Volume = 90 3182 Priority = normal 3183 Type = world shrouded everyone 3184 End 3185 3186 AudioEvent ExplosionFlashBang 3187 Sounds = gexpflaa gexpflab gexpflac 3188 PitchShift = -5 5 3189 VolumeShift = -10 3190 Volume = 90 3191 Priority = normal 3192 Type = world shrouded everyone 3193 End 3194 3195 AudioEvent A10ThunderboltAmbientLoop 3196 Sounds = va10lo2a va10lo2b va10lo2c 3197 Attack = va10lo1a 3198 Decay = va10lo3a 3199 Control = loop all random 3200 Volume = 70 3201 MinRange = 50 3202 MaxRange = 700 3203 Limit = 3 3204 PitchShift = -10 10 3205 Priority = low 3206 Type = world shrouded everyone 3207 End 3208 3209 AudioEvent A10ThunderboltDive 3210 Sounds = va10diva va10divb 3211 Control = random 3212 Volume = 100 3213 Limit = 1 3214 PitchShift = -5 5 3215 MinRange = 250 3216 MaxRange = 1000 3217 Priority = high 3218 Type = world shrouded everyone 3219 End 3220 3221 AudioEvent ExplosionA10ThunderboltMissile 3222 Sounds = gexpifva gexpifvb gexpifvc 3223 Priority = normal 3224 Control = random interrupt 3225 VolumeShift = -20 3226 PitchShift = -5 5 3227 Volume = 85 3228 Limit = 1 3229 Type = world shrouded everyone 3230 End 3231 3232 AudioEvent PreDirtyNukeDetonation 3233 Sounds = gairraid 3234 Volume = 70 3235 Type = world global everyone 3236 End 3237 3238 AudioEvent ScudStormLaunch 3239 Sounds = vtomweaa 3240 Control = interrupt random 3241 Priority = high 3242 Limit= 4 3243 PitchShift = -5 5 3244 Volume = 105 3245 Type = world shrouded everyone 3246 End 3247 3248 3249 AudioEvent ScudStormInitiated 3250 Sounds = sscuread 3251 Priority = high 3252 Volume = 90 3253 Type = world global everyone 3254 End 3255 3256 3257 AudioEvent PilotSoundEject 3258 Sounds = gejecta 3259 Type = world shrouded everyone 3260 End 3261 3262 ;Played when bomb truck successfully disguises self. 3263 AudioEvent BombTruckDisguiseStarted 3264 Sounds = vbomdisa 3265 Priority = high 3266 Type = world shrouded everyone 3267 End 3268 3269 ;Played when bomb truck is revealed but attacking 3270 AudioEvent BombTruckDisguiseRevealedSuccess 3271 Sounds = ;iredchea iredcheb iredchec 3272 Control = random 3273 Limit = 2 3274 PitchShift = -5 5 3275 Volume = 55 3276 Priority = normal 3277 Type = ui 3278 End 3279 3280 ;Played when bomb truck disguised but revealed and not trying to attack 3281 ;Basically caught with his pants down. 3282 AudioEvent BombTruckDisguiseRevealedFailure 3283 Sounds = ;gejecta 3284 Type = world global everyone 3285 End 3286 3287 AudioEvent PaladinPointDefenseLaserPulse 3288 Sounds = vpalwe2a vpalwe2b vpalwe2c vpalwe2d 3289 Control = random interrupt 3290 PitchShift = -10 10 3291 VolumeShift = -10 3292 Volume = 75 3293 Limit = 3 3294 Priority = normal 3295 Type = world shrouded everyone 3296 End 3297 3298 AudioEvent BeaconPlaced 3299 Sounds = uralset1 3300 Priority = high 3301 Volume = 70 3302 Type = world player 3303 End 3304 3305 AudioEvent BeaconPlacementFailed 3306 Sounds = uralsetn 3307 ; MinRange = 100 3308 ; MaxRange = 500 3309 MinVolume = 80 3310 Priority = high 3311 Type = world player 3312 End 3313 3314 ;When point defense lasers shoot down missiles 3315 AudioEvent GenericMissileDisintegration 3316 Sounds = gexpifva gexpifvb gexpifvc 3317 Control = random interrupt 3318 VolumeShift = -20 3319 PitchShift = -5 5 3320 Volume = 85 3321 Limit = 2 3322 Priority = low 3323 Type = world shrouded everyone 3324 End 3325 3326 AudioEvent PatriotBatteryWeapon 3327 Sounds = btunweaa btunweab btunweac btunwead 3328 Control = interrupt random 3329 Priority = normal 3330 Limit= 3 3331 VolumeShift = -20 3332 PitchShift = -10 10 3333 Volume = 100 3334 Type = world shrouded everyone 3335 End 3336 3337 AudioEvent PathfinderWeapon 3338 Sounds = ijarwe1a 3339 Control = interrupt random 3340 PitchShift = -5 5 3341 VolumeShift = -10 3342 Limit = 3 3343 Volume = 100 3344 Priority = high 3345 Type = world shrouded everyone 3346 End 3347 3348 AudioEvent JarmenKellWeapon 3349 Sounds = ijarwe1a 3350 Control = interrupt random 3351 PitchShift = -5 5 3352 VolumeShift = -10 3353 Limit = 3 3354 Volume = 100 3355 Priority = high 3356 Type = world shrouded everyone 3357 End 3358 3359 AudioEvent JarmenKellWeaponSnipe 3360 Sounds = ijarwe2a 3361 Control = interrupt random 3362 PitchShift = -5 5 3363 VolumeShift = -10 3364 Limit = 3 3365 Volume = 100 3366 Priority = high 3367 Type = world shrouded everyone 3368 End 3369 3370 AudioEvent BridgeDamaged 3371 Sounds = gbridama gbridamb 3372 Control = random 3373 Volume = 90 3374 Limit = 2 3375 Priority = normal 3376 Type = world shrouded everyone 3377 End 3378 3379 ;The regular un-upgraded bomb truck bomb when it blows. 3380 AudioEvent BombTruckDefaultBombDetonation 3381 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 3382 Control = interrupt random 3383 Limit = 2 3384 PitchShift = -10 10 3385 VolumeShift = -20 3386 Volume = 90 3387 Priority = normal 3388 Type = world shrouded everyone 3389 End 3390 3391 AudioEvent BridgeRepaired 3392 Sounds = gbrirepa 3393 Volume = 90 3394 Priority = normal 3395 Type = world shrouded everyone 3396 End 3397 3398 ;The bomb truck with BIO-BOMB weapon upgrade. It's possible 3399 ;to have both this bomb and the high explosive sound 3400 ;play when both upgrades are active simultaneously 3401 AudioEvent BombTruckBioBomb 3402 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 3403 Control = interrupt random 3404 Limit = 2 3405 PitchShift = -10 10 3406 VolumeShift = -20 3407 Volume = 90 3408 Priority = normal 3409 Type = world shrouded everyone 3410 End 3411 3412 ;The bomb truck with HIGH-EXPLOSIVE upgrade. It's possible 3413 ;to have both this bomb and the high explosive sound 3414 ;play when both upgrades are active simultaneously 3415 AudioEvent BombTruckHighExplosiveBomb 3416 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 3417 Control = interrupt random 3418 Limit = 2 3419 PitchShift = -10 10 3420 VolumeShift = -20 3421 Volume = 90 3422 Priority = normal 3423 Type = world shrouded everyone 3424 End 3425 3426 AudioEvent ParticleUplinkCannon_PowerupSoundLoop 3427 Sounds = sparlo1b sparlo1c 3428 Attack = sparlo1a 3429 Control = random 3430 Control = loop all random 3431 MinRange = 100 3432 MaxRange = 500 3433 Limit = 2 3434 Volume = 150 3435 Priority = critical 3436 Type = world shrouded everyone 3437 End 3438 3439 AudioEvent ParticleUplinkCannon_UnpackToIdleSoundLoop 3440 Sounds = sparlo2b sparlo2c 3441 Attack = sparlo2a 3442 Control = loop all random 3443 MinRange = 100 3444 MaxRange = 500 3445 Volume = 150 3446 Limit = 2 3447 Priority = critical 3448 Type = world shrouded everyone 3449 End 3450 3451 AudioEvent ParticleUplinkCannon_FiringToPackSoundLoop 3452 Sounds = sparlo3b sparlo3c 3453 Attack = sparlo3a 3454 Decay = sparlo3d 3455 Control = loop all random 3456 MinRange = 100 3457 MaxRange = 500 3458 Volume = 150 3459 Limit = 2 3460 Priority = critical 3461 Type = world shrouded everyone 3462 End 3463 3464 AudioEvent ParticleUplinkCannon_GroundAnnihilationSoundLoop 3465 Control = loop all random 3466 Sounds = sparlo4b sparlo4c sparlo4d 3467 Attack = sparlo4a 3468 Decay = sparlo4e 3469 MinRange = 500 3470 MaxRange = 2000 3471 Volume = 110 3472 Limit = 2 3473 Priority = critical 3474 Type = world shrouded everyone 3475 End 3476 3477 AudioEvent FireArtilleryCannonSound 3478 Sounds = sartweaa 3479 Volume = 110 3480 MinVolume = 70 3481 Priority = high 3482 Type = world global everyone 3483 End 3484 3485 AudioEvent TrainRunningLoop 3486 Control = loop all random 3487 Sounds = gtralo2a gtralo2b gtralo2c 3488 Attack = gtralo1a 3489 Decay = gtralo3a 3490 MinRange = 250 3491 MaxRange = 1500 3492 Volume = 90 3493 Limit = 1 3494 Priority = normal 3495 Type = world shrouded everyone 3496 End 3497 3498 3499 AudioEvent TrainClicketyClack 3500 Sounds = gtraclaa gtraclab gtraclac gtraclad 3501 Control = random 3502 PitchShift = 0 30 3503 VolumeShift= -20 3504 Volume = 70 3505 Limit = 5 3506 Priority = low 3507 Type = world shrouded everyone 3508 End 3509 3510 AudioEvent ArtilleryBarrageIncomingWhistle 3511 Sounds = gshescra gshescrb gshescrc gshescrd 3512 Control = random 3513 Volume = 70 3514 VolumeShift = -20 3515 Limit = 4 3516 MinRange = 300 3517 MaxRange = 2000 3518 PitchShift = -20 20 3519 Priority = normal 3520 Type = world everyone 3521 End 3522 3523 AudioEvent NukeCannonIncomingWhistle 3524 Sounds = gshescra gshescrb gshescrc gshescrd 3525 Delay = 400 1000 3526 Control = random 3527 Volume = 60 3528 PitchShift = -10 10 3529 Priority = normal 3530 Type = world shrouded everyone 3531 End 3532 3533 AudioEvent InfernoCannonIncomingWhistle 3534 Sounds = gshescra gshescrb gshescrc gshescrd 3535 Delay = 300 700 3536 Control = random 3537 Volume = 60 3538 PitchShift = -10 10 3539 Priority = normal 3540 Type = world shrouded everyone 3541 End 3542 3543 3544 AudioEvent TrainWhistle 3545 Sounds = gtrawhia 3546 Volume = 60 3547 Limit = 1 3548 Type = world shrouded everyone 3549 End 3550 3551 3552 AudioEvent MineExplosion 3553 Sounds = gexpmina gexpminb 3554 Control = interrupt random 3555 VolumeShift = -15 3556 PitchShift = -15 15 3557 Volume = 80 3558 Limit = 3 3559 Priority = high 3560 ; LowPassCutoff = 50 3561 Type = world shrouded everyone 3562 End 3563 3564 AudioEvent MineClearedByWorker 3565 Sounds = gminecla gmineclb 3566 Control = interrupt random 3567 PitchShift = -20 20 3568 VolumeShift = -15 3569 Volume = 80 3570 Limit = 3 3571 Priority = high 3572 Type = world shrouded everyone 3573 End 3574 3575 AudioEvent MineClearedByDozer 3576 Sounds = gminecla gmineclb 3577 Control = interrupt random 3578 PitchShift = -20 20 3579 VolumeShift = -15 3580 Volume = 80 3581 Limit = 3 3582 Priority = high 3583 Type = world shrouded everyone 3584 End 3585 3586 AudioEvent MineFieldPlaced 3587 Sounds = gminepla 3588 Control = interrupt random 3589 Volume = 100 3590 Limit = 1 3591 Priority = high 3592 Type = world shrouded everyone 3593 End 3594 3595 AudioEvent ExplosionClusterMine 3596 Sounds = scluster 3597 Control = interrupt random 3598 Volume = 100 3599 Limit = 1 3600 MinRange = 200 3601 MaxRange = 1000 3602 Priority = high 3603 Type = world shrouded everyone 3604 End 3605 3606 3607 AudioEvent ColonelBurtonPlantCharge 3608 Sounds = icolseta 3609 Control = interrupt random 3610 Volume = 80 3611 Limit = 1 3612 Delay = 5500 5500 3613 Priority = high 3614 Type = world shrouded everyone 3615 End 3616 3617 AudioEvent ColonelBurtonWeapon 3618 Sounds = icolweaa icolweab 3619 Control = random 3620 Limit = 2 3621 Priority = normal 3622 PitchShift = -5 5 3623 VolumeShift = -15 3624 Volume = 95 3625 Priority = high 3626 Type = world shrouded everyone 3627 End 3628 3629 AudioEvent BlackLotusPack 3630 Sounds = iblasetb 3631 Volume = 90 3632 PitchShift = -10 10 3633 Limit = 2 3634 Priority = normal 3635 Type = world shrouded everyone 3636 End 3637 3638 AudioEvent BlackLotusUnpack 3639 Sounds = iblaseta 3640 Volume = 90 3641 PitchShift = -10 10 3642 Limit = 2 3643 Priority = normal 3644 Type = world shrouded everyone 3645 End 3646 3647 AudioEvent BlackLotusTrigger 3648 Sounds = 3649 Control = interrupt random 3650 Volume = 70 3651 Limit = 1 3652 Priority = normal 3653 Type = world shrouded everyone 3654 End 3655 3656 AudioEvent BlackLotusPrepLoop 3657 Control = loop all random 3658 Sounds = ihaclo2a ihaclo2b ihaclo2c 3659 Attack = ihaclo1a 3660 Decay = ihaclo3a 3661 Priority = LOW 3662 Volume = 50 3663 VolumeShift = -10 3664 PitchShift = -10 10 3665 Priority = normal 3666 Type = world shrouded everyone 3667 End 3668 3669 AudioEvent HackerPack 3670 Sounds = iblasetb 3671 Volume = 90 3672 PitchShift = -10 10 3673 Limit = 2 3674 Priority = normal 3675 Type = world shrouded everyone 3676 End 3677 3678 AudioEvent HackerUnpack 3679 Sounds = ihacseta 3680 Control = interrupt random 3681 Volume = 70 3682 PitchShift = -10 10 3683 Limit = 2 3684 Priority = normal 3685 Type = world shrouded everyone 3686 End 3687 3688 AudioEvent HackerPrepLoop 3689 Control = loop all random 3690 Sounds = ihaclo2a ihaclo2b ihaclo2c 3691 Attack = ihaclo1a 3692 Decay = ihaclo3a 3693 Priority = LOW 3694 Volume = 50 3695 VolumeShift = -10 3696 PitchShift = -10 10 3697 Priority = normal 3698 Type = world shrouded everyone 3699 End 3700 3701 3702 AudioEvent HackerCashPing 3703 Sounds = ihaccasa ihaccasb 3704 Control = random 3705 VolumeShift = -5 3706 Limit = 2 3707 Volume = 20 3708 Priority = lowest 3709 Type = world shrouded everyone 3710 End 3711 3712 AudioEvent BombTickTimed 3713 Sounds = icoltima icoltimb icoltimc 3714 Control = random 3715 Limit = 3 3716 VolumeShift = -10 3717 Volume = 65 3718 Priority = low 3719 Type = world shrouded everyone 3720 End 3721 3722 AudioEvent BombTickRemote 3723 Sounds = icolbeep 3724 Control = interrupt 3725 Limit = 3 3726 Volume = 65 3727 Priority = low 3728 Type = world shrouded everyone 3729 End 3730 3731 AudioEvent AvalancheCrack 3732 Sounds = btopp02a 3733 Control = interrupt 3734 PitchShift = -50 -50 3735 Volume = 120 3736 Limit = 10 3737 Type = world shrouded everyone 3738 End 3739 3740 AudioEvent IRPing 3741 Sounds = icolbeep 3742 Control = interrupt 3743 PitchShift = 100 100 3744 Limit = 3 3745 Volume = 25 3746 Type = world shrouded everyone 3747 End 3748 3749 AudioEvent IRPingLoud 3750 Sounds = icolbeep 3751 Control = interrupt 3752 PitchShift = 120 120 3753 Limit = 3 3754 Volume = 35 3755 Type = world shrouded everyone 3756 End 3757 3758 3759 AudioEvent AngryMobWeaponAK47 3760 Sounds = iangwe3a iangwe3b iangwe3c iangwe3d 3761 Control= random interrupt 3762 Priority = normal 3763 VolumeShift= -15 3764 PitchShift = -10 10 3765 Limit= 2 3766 Volume=75 3767 Type = world shrouded everyone 3768 End 3769 3770 AudioEvent WallSandDie 3771 Sounds = gwalbdia 3772 Volume = 70 3773 Limit = 3 3774 Priority = lowest 3775 Type = world shrouded everyone 3776 End 3777 3778 AudioEvent WallStoneDie 3779 Sounds = gwalsdia gwalsdib 3780 Control = random 3781 Volume = 70 3782 Limit = 3 3783 Priority = lowest 3784 Type = world shrouded everyone 3785 End 3786 3787 AudioEvent WallWoodDie 3788 Sounds = gwalwdia gwalwdib 3789 Control = random 3790 Volume = 70 3791 Limit = 3 3792 Priority = lowest 3793 Type = world shrouded everyone 3794 End 3795 3796 AudioEvent WallMetalDie 3797 Sounds = gwalmdia gwalmdib 3798 Control = random 3799 Volume = 70 3800 Limit = 3 3801 Priority = lowest 3802 Type = world shrouded everyone 3803 End 3804 3805 AudioEvent POWTruckEnter 3806 Sounds = vpowenta 3807 Volume = 90 3808 Limit = 3 3809 Priority = low 3810 Type = world shrouded everyone 3811 End 3812 3813 AudioEvent POWTruckExit 3814 Sounds = vpowexia 3815 Volume = 100 3816 Limit = 3 3817 Priority = low 3818 Type = world shrouded everyone 3819 End 3820 3821 AudioEvent HumveeEnter 3822 Sounds = vhumenta vhumentb vhumentc 3823 Volume = 100 3824 Limit = 3 3825 Priority = low 3826 Type = world shrouded everyone 3827 End 3828 3829 AudioEvent HumveeExit 3830 Sounds = vhumexia vhumexib vhumexic 3831 Volume = 100 3832 Limit = 3 3833 Priority = low 3834 Type = world shrouded everyone 3835 End 3836 3837 AudioEvent RailroadBridgeMetalFatigue 3838 Sounds = btopp01a 3839 Limit = 2 3840 PitchShift = -40 -10 3841 Volume = 110 3842 Priority = low 3843 Type = world shrouded everyone 3844 End 3845 3846 3847 AudioEvent ComancheWeaponMachineGun 3848 Sounds = vcomwe2a vcomwe2b vcomwe2c vcomwe2d 3849 Control= random interrupt 3850 Priority = normal 3851 VolumeShift= -15 3852 Limit = 3 3853 Volume = 70 3854 ; MinRange = 400 3855 ; MaxRange = 800 3856 Type = world shrouded everyone 3857 End 3858 3859 3860 3861 AudioEvent RiverSplash5000 3862 Sounds = gdamspl1b gdamspl1d 3863 Limit = 2 3864 Volume = 80 3865 PitchShift = 10 30 3866 Delay = 5000 5000 3867 Priority = low 3868 Type = world shrouded everyone 3869 End 3870 3871 AudioEvent RiverSplash6000 3872 Sounds = gdamspl1b gdamspl1d 3873 Limit = 2 3874 Volume = 100 3875 PitchShift = 0 11 3876 Delay = 6000 6000 3877 Priority = low 3878 Type = world shrouded everyone 3879 End 3880 3881 AudioEvent RiverSplash7000 3882 Sounds = gdamspl1b gdamspl1d 3883 Limit = 2 3884 Volume = 80 3885 PitchShift = 30 70 3886 Delay = 7000 7000 3887 Priority = low 3888 Type = world shrouded everyone 3889 End 3890 3891 AudioEvent RadarOn 3892 Sounds = gradarup 3893 Limit = 1 3894 Volume = 45 3895 Type = ui player 3896 End 3897 3898 AudioEvent RadarOff 3899 Sounds = gradardn 3900 Limit = 1 3901 Volume = 45 3902 Type = ui player 3903 End 3904 3905 AudioEvent ExplosionMiniNuke 3906 Sounds = gexpnuka 3907 Control = interrupt random 3908 Volume = 110 3909 Limit = 3 3910 Priority = normal 3911 LowPassCutoff = 50 3912 Type = world shrouded everyone 3913 End 3914 3915 AudioEvent ExplosionFire 3916 Sounds = gexpfira gexpfirb gexpfirc 3917 Control = interrupt random 3918 VolumeShift = -20 3919 PitchShift = -10 10 3920 Volume = 90 3921 Limit = 3 3922 Priority = normal 3923 Type = world shrouded everyone 3924 End 3925 3926 AudioEvent ExplosionArtilleryBarrage 3927 Sounds = gexparta gexpartb gexpartc 3928 Control = interrupt random 3929 VolumeShift = -20 3930 PitchShift = -20 20 3931 Volume = 100 3932 Limit = 5 3933 Priority = normal 3934 Type = world shrouded everyone 3935 End 3936 3937 AudioEvent BuildingDisabled 3938 Sounds = gpowerdn 3939 Volume = 90 3940 Limit = 2 3941 Priority = normal 3942 Type = world shrouded everyone 3943 End 3944 3945 3946 AudioEvent BuildingEnabled 3947 Sounds = gpowerup 3948 Volume = 80 3949 Limit = 2 3950 Priority = normal 3951 Type = world shrouded everyone 3952 End 3953 3954 AudioEvent PoliceCarSirenLoop 3955 Control = loop all random 3956 Sounds = vcoplo2a vcoplo2b 3957 Attack = vcoplo1 3958 Priority = normal 3959 Limit = 2 3960 MinRange = 100 3961 ; MaxRange = 400 3962 Volume = 60 3963 Type = world shrouded everyone 3964 End 3965 3966 AudioEvent CivilianChinaMaleDie 3967 Sounds = icimcdia icimcdib icimcdic icimcdid icimcdie icimcdif icimcdig icimcdih icimcdii icimcdij 3968 Volume = 100 3969 Limit = 3 3970 Priority = normal 3971 Type = world shrouded everyone 3972 End 3973 3974 AudioEvent CivilianChinaFemaleDie 3975 Sounds = icifcdia icifcdib icifcdic icifcdid icifcdie icifcdif icifcdig icifcdih icifcdii icifcdij 3976 Volume = 100 3977 Limit = 3 3978 Priority = normal 3979 Type = world shrouded everyone 3980 End 3981 3982 3983 AudioEvent CivilianArabMaleDie 3984 Sounds = icimadia icimadib icimadic icimadid icimadie icimadif icimadig icimadih icimadii icimadij 3985 Volume = 100 3986 Limit = 3 3987 Priority = normal 3988 Type = world shrouded everyone 3989 End 3990 3991 AudioEvent CivilianArabFemaleDie 3992 Sounds = icifcdia icifcdib icifcdic icifcdid icifcdie icifdif icifcdig icifcdih icifcdii icifcdij 3993 Volume = 100 3994 Limit = 3 3995 Priority = normal 3996 Type = world shrouded everyone 3997 End 3998 3999 AudioEvent OverlordTankTurretMoveLoop 4000 Control = loop all random 4001 Sounds = vovelo2a vovelo2b 4002 Attack = vovelo1a 4003 Decay = vovelo3a 4004 MinRange = 75 4005 MaxRange = 600 4006 VolumeShift = -20 4007 Volume = 40 4008 Limit = 2 4009 Priority = low 4010 Type = world shrouded everyone 4011 End 4012 4013 AudioEvent BuildingDie 4014 Sounds = gbuidiea gbuidieb gbuidiec gbuidied gbuidiee gbuidief gbuidieg 4015 Control = random interrupt 4016 VolumeShift = -10 4017 PitchShift = -10 10 4018 Limit = 2 4019 Volume = 110 4020 Priority = normal 4021 Type = world shrouded everyone 4022 End 4023 4024 AudioEvent BuildingDamagedStateLight 4025 Sounds = gbuidama gbuidamb gbuidamc gbuidamd gbuidame gbuidamf gbuidamg 4026 Control = random interrupt 4027 VolumeShift = -20 4028 PitchShift = -10 10 4029 Limit = 2 4030 Volume = 110 4031 Priority = normal 4032 Type = world shrouded everyone 4033 End 4034 4035 AudioEvent VehicleDamagedState 4036 Sounds = gbuidama gbuidamb gbuidamc gbuidamd gbuidame gbuidamf gbuidamg 4037 Control = random interrupt 4038 VolumeShift = -20 4039 PitchShift = -10 10 4040 Limit = 2 4041 Volume = 80 4042 Priority = normal 4043 Type = world shrouded everyone 4044 End 4045 4046 AudioEvent NukeCannonWeapon 4047 Sounds = vnukweaa 4048 Control = interrupt 4049 PitchShift = -5 5 4050 VolumeShift = -20 4051 Volume = 110 4052 Limit = 2 4053 Priority = normal 4054 Type = world shrouded everyone 4055 End 4056 4057 4058 AudioEvent ExplosionAnthraxBomb 4059 Sounds = santexpl 4060 Volume = 120 4061 MinVolume = 80 4062 Limit = 3 4063 Priority = critical 4064 MinRange = 500 4065 MaxRange = 5000 4066 Priority = high 4067 Type = world global shrouded everyone 4068 End 4069 4070 AudioEvent NukeCannonDeploy 4071 Sounds = vnukde1a 4072 Volume = 100 4073 PitchShift = -20 0 4074 Type = world shrouded everyone 4075 End 4076 4077 AudioEvent NukeCannonUnDeploy 4078 Sounds = vnukde2a 4079 Volume = 100 4080 PitchShift = -20 0 4081 Type = world shrouded everyone 4082 End 4083 4084 4085 AudioEvent RepairSparks 4086 Sounds = gsparksa gsparksb 4087 Control = random 4088 Limit = 4 4089 Volume = 50 4090 PitchShift = -10 10 4091 VolumeShift = -20 4092 Type = world shrouded everyone 4093 End 4094 4095 AudioEvent DieByFireUSA 4096 Sounds = idiufira idiufirb idiufirc idiufird idiufire idiufirf idiufirg idiufirh 4097 Control = random 4098 Volume = 90 4099 Limit = 3 4100 Priority = normal 4101 Type = world shrouded everyone 4102 End 4103 4104 AudioEvent DieByFireGLA 4105 Sounds = idigfira idigfirb idigfirc idigfird idigfire idigfirf idigfirg idigfirh 4106 Control = random 4107 Volume = 90 4108 Limit = 3 4109 Priority = normal 4110 Type = world shrouded everyone 4111 End 4112 4113 AudioEvent DieByFireChina 4114 Sounds = idicfira idicfirb idicfirc idicfird idicfire idicfirf idicfirg idicfirh 4115 Control = random 4116 Volume = 90 4117 Limit = 3 4118 Priority = normal 4119 Type = world shrouded everyone 4120 End 4121 4122 AudioEvent DieByFireFemale 4123 Sounds = idiffira idiffirb idiffirc idiffird 4124 Control = random 4125 Volume = 90 4126 Limit = 3 4127 Priority = normal 4128 Type = world shrouded everyone 4129 End 4130 4131 4132 4133 4134 AudioEvent DieByToxinUSA 4135 Sounds = idiutoxa idiutoxb idiutoxc idiutoxd idiutoxe idiutoxf idiutoxg idiutoxh 4136 Control = random 4137 Volume = 90 4138 Limit = 3 4139 Priority = normal 4140 Type = world shrouded everyone 4141 End 4142 4143 AudioEvent DieByToxinGLA 4144 Sounds = idigtoxa idigtoxb idigtoxc idigtoxd idigtoxe idigtoxf idigtoxg idigtoxh 4145 Control = random 4146 Volume = 90 4147 Limit = 3 4148 Priority = normal 4149 Type = world shrouded everyone 4150 End 4151 4152 AudioEvent DieByToxinChina 4153 Sounds = idictoxa idictoxb idictoxc idictoxd idictoxe idictoxf idictoxg idictoxh 4154 Control = random 4155 Volume = 90 4156 Limit = 3 4157 Priority = normal 4158 Type = world shrouded everyone 4159 End 4160 4161 AudioEvent DieByToxinFemale 4162 Sounds = idiftoxa idiftoxb idiftoxc idiftoxd 4163 Control = random 4164 Volume = 90 4165 Limit = 3 4166 Priority = normal 4167 Type = world shrouded everyone 4168 End 4169 4170 4171 AudioEvent NukeCannonTurretMoveLoop 4172 Control = loop all random 4173 Sounds = vnuklo2a vnuklo2b 4174 Attack = vnuklo1a 4175 Decay = vnuklo3a 4176 ; MinRange = 100 4177 ; MaxRange = 400 4178 VolumeShift = -10 4179 Volume = 45 4180 Priority = low 4181 Type = world shrouded everyone 4182 End 4183 4184 AudioEvent SalvageUpgrade 4185 Sounds = gsalvage 4186 Volume = 80 4187 Priority = high 4188 Type = world shrouded player 4189 End 4190 4191 AudioEvent OverlordExpansion 4192 Sounds = voveupgr 4193 Volume = 90 4194 Priority = high 4195 Type = world shrouded player 4196 End 4197 4198 AudioEvent SpySatellite 4199 Sounds = sspysate ugensela 4200 Control = random 4201 Volume = 100 4202 Priority = high 4203 Type = world player 4204 End 4205 4206 AudioEvent CrateCash 4207 Sounds = gcracash 4208 Volume = 100 4209 Priority = high 4210 Type = world global player 4211 End 4212 4213 4214 AudioEvent FireStormLoop 4215 Sounds = gstolo1a gstolo1b gstolo1c 4216 Attack = gstolo1a 4217 Decay = gstolo3a 4218 Control = random loop all 4219 Priority = normal 4220 Limit = 3 4221 Volume = 90 4222 Type = world shrouded everyone 4223 End 4224 4225 4226 AudioEvent ToxinTractorDie 4227 Sounds = vtoxdiea vtoxdieb 4228 Delay = 300 500 4229 Control = random 4230 PitchShift = -15 15 4231 Volume = 100 4232 Limit = 3 4233 Priority = normal 4234 Type = world shrouded everyone 4235 End 4236 4237 4238 AudioEvent BuildingDebris 4239 Sounds = gbuideba gbuidebb gbuidebc gbuidebd gbuidebe gbuidebf gbuidebg gbuidebh gbuidebi gbuidebj gbuidebk gbuidebl gbuidebm gbuidebn gbuidebo gbuidebp 4240 Control = random 4241 Limit = 3 4242 VolumeShift = -10 4243 PitchShift = -5 5 4244 Volume = 55 4245 Priority = low 4246 Type = world shrouded everyone 4247 End 4248 4249 AudioEvent MoneyDeposited 4250 Sounds = ucredupa 4251 Control = random 4252 Limit = 3 4253 Volume = 30 4254 Priority = low 4255 Type = ui player 4256 End 4257 4258 AudioEvent MoneyWithdraw 4259 Sounds = ucreddna 4260 Control = random 4261 Limit = 3 4262 Volume = 30 4263 Priority = low 4264 Type = ui player 4265 End 4266 4267 AudioEvent CratePickupSound 4268 Sounds = gcramona 4269 Control = random 4270 Limit = 3 4271 VolumeShift = -10 4272 Volume = 120 4273 Type = world shrouded player 4274 End 4275 4276 AudioEvent CrateHeal 4277 Sounds = 4278 Control = random 4279 Limit = 3 4280 VolumeShift = -10 4281 Volume = 120 4282 Type = world shrouded player 4283 End 4284 4285 AudioEvent CrateShroud 4286 Sounds = 4287 Control = random 4288 Limit = 3 4289 VolumeShift = -10 4290 Volume = 120 4291 Type = world shrouded player 4292 End 4293 4294 AudioEvent CrateMoney 4295 Sounds = gcramona 4296 Control = random 4297 Limit = 3 4298 VolumeShift = -10 4299 MinRange = 150 4300 Volume = 120 4301 Type = world shrouded player 4302 End 4303 4304 AudioEvent CrateFreeUnit 4305 Sounds = gcramona 4306 Control = random 4307 Limit = 3 4308 VolumeShift = -10 4309 Volume = 120 4310 Type = world shrouded player 4311 End 4312 4313 AudioEvent UnitPromoted 4314 Sounds = gunitpra 4315 Limit = 1 4316 VolumeShift = -10 4317 Volume = 90 4318 Type = world shrouded player 4319 End 4320 4321 4322 AudioEvent CivPropPlaneAmbientLoop 4323 Sounds = vprolo1a vprolo1b vprolo1c vprolo1d vprolo1e vprolo1f 4324 Decay = vprolo1g 4325 Control = loop all random 4326 Priority = lowest 4327 Limit = 2 4328 Volume = 60 4329 ; MinRange = 200 4330 ; MaxRange = 600 4331 VolumeShift = -10 4332 PitchShift = -10 10 4333 Type = world everyone 4334 End 4335 4336 4337 AudioEvent CivAirportAmbience 4338 Sounds = bcivaira bcivairb bcivairc 4339 Control = loop random 4340 Delay = 15000 20000 4341 Priority = lowest 4342 Volume = 65 4343 VolumeShift = -10 4344 PitchShift = -10 10 4345 ; MinRange = 200 4346 ; MaxRange = 600 4347 Type = world everyone 4348 End 4349 4350 4351 AudioEvent CivIndustrialPlantAmbientLoop 4352 Sounds = bindlo1a bindlo1b bindlo1c bindlo1d 4353 Decay = bindlo2a 4354 Control = loop all random 4355 Priority = lowest 4356 Volume = 85 4357 VolumeShift = -10 4358 ; MinRange = 200 4359 ; MaxRange = 600 4360 Type = world everyone 4361 End 4362 4363 4364 AudioEvent ChemBunkerDamagedAmbientLoop 4365 Sounds = btoxlo1a btoxlo1b btoxlo1c btoxlo1d 4366 Decay = btoxlo2a 4367 Control = loop all random 4368 Priority = lowest 4369 Volume = 85 4370 VolumeShift = -10 4371 ; MinRange = 200 4372 ; MaxRange = 600 4373 Type = world everyone 4374 End 4375 4376 4377 AudioEvent ToxicPoolAmbientLoop 4378 Sounds = gtoxlo2a gtoxlo2b gtoxlo2c gtoxlo2d 4379 Attack = gtoxlo1a 4380 Decay = gtoxlo3a 4381 Control = loop all random 4382 Priority = lowest 4383 Limit = 2 4384 Volume = 85 4385 VolumeShift = -20 4386 ; MinRange = 200 4387 ; MaxRange = 600 4388 Type = world everyone 4389 End 4390 4391 AudioEvent ToxicPoolDie 4392 Sounds = gtoxlo3a 4393 Priority = lowest 4394 Limit = 2 4395 Volume = 85 4396 VolumeShift = -20 4397 ; MinRange = 200 4398 ; MaxRange = 600 4399 Type = world everyone 4400 End 4401 4402 AudioEvent AnthraxPoolAmbientLoop 4403 Sounds = gantlo2a gantlo2b gantlo2c gantlo2d 4404 Attack = gantlo1a 4405 Decay = gantlo3a 4406 Control = loop all random 4407 Priority = lowest 4408 Limit = 2 4409 Volume = 85 4410 VolumeShift = -20 4411 PitchShift = -10 10 4412 ; MinRange = 200 4413 ; MaxRange = 600 4414 Type = world everyone 4415 End 4416 4417 4418 AudioEvent AnthraxPoolDie 4419 Sounds = gantlo3a 4420 Priority = lowest 4421 Limit = 2 4422 Volume = 85 4423 VolumeShift = -20 4424 ; MinRange = 200 4425 ; MaxRange = 600 4426 Type = world everyone 4427 End 4428 4429 4430 AudioEvent RadiationPoolAmbientLoop 4431 Sounds = gantlo2a gantlo2b gantlo2c gantlo2d 4432 Attack = gantlo1a 4433 Decay = gantlo3a 4434 Control = loop all random 4435 Priority = lowest 4436 Limit = 2 4437 Volume = 85 4438 VolumeShift = -20 4439 PitchShift = -10 10 4440 Type = world everyone 4441 End 4442 4443 AudioEvent RadiationPoolDie 4444 Sounds = gantlo3a 4445 Priority = lowest 4446 Limit = 2 4447 Volume = 85 4448 VolumeShift = -20 4449 ; MinRange = 200 4450 ; MaxRange = 600 4451 Type = world everyone 4452 End 4453 4454 4455 AudioEvent HotelAmbientDiver 4456 Sounds = auhodi1a auhodi1b 4457 Control = loop random 4458 Delay = 8000 15000 4459 Priority = lowest 4460 Volume = 75 4461 VolumeShift = -10 4462 PitchShift = -10 10 4463 ; MinRange = 200 4464 ; MaxRange = 600 4465 Type = world everyone 4466 End 4467 4468 AudioEvent HotelAmbientSwimmerLoop 4469 Sounds = auhosw1a auhosw1b auhosw1c auhosw1d auhosw1e 4470 Control = loop all random 4471 Priority = lowest 4472 Volume = 65 4473 VolumeShift = -10 4474 ; MinRange = 200 4475 ; MaxRange = 600 4476 Type = world everyone 4477 End 4478 4479 AudioEvent HotelAmbientTennisLoop 4480 Sounds = auhote1a auhote1b auhote1c auhote1d 4481 Control = loop all random 4482 Priority = lowest 4483 Volume = 60 4484 VolumeShift = -10 4485 ; MinRange = 200 4486 ; MaxRange = 600 4487 Type = world everyone 4488 End 4489 4490 AudioEvent CraneAmbience 4491 Sounds = auiycr1a auiycr1b auiycr1c auiycr1d auiycr1e 4492 Control = loop all random 4493 Delay = 15000 20000 4494 Priority = lowest 4495 Volume = 55 4496 VolumeShift = -10 4497 ; MinRange = 200 4498 ; MaxRange = 600 4499 Type = world everyone 4500 End 4501 4502 4503 AudioEvent OilDerrickAmbientLoop 4504 Sounds = boillo2a boillo2b boillo2c 4505 Attack = boillo1a 4506 Decay = boillo3a 4507 Control = loop all random 4508 Delay = 8000 15000 4509 Priority = lowest 4510 Volume = 55 4511 VolumeShift = -10 4512 ; MinRange = 200 4513 ; MaxRange = 600 4514 Type = world everyone 4515 End 4516 4517 AudioEvent FarmAmbientLoop 4518 Control = loop all random 4519 Sounds = addfam1a addfam1b addfam1c addfam1d addfam1e 4520 Priority = lowest 4521 Volume = 65 4522 Limit = 2 4523 VolumeShift = -10 4524 PitchShift = -5 5 4525 ; MinRange = 200 4526 ; MaxRange = 600 4527 Type = world everyone 4528 End 4529 4530 4531 AudioEvent CowAmbience 4532 Sounds = addfco1a addfco1b addfco1c 4533 Control = loop random 4534 Delay = 15000 20000 4535 Priority = lowest 4536 Volume = 65 4537 VolumeShift = -10 4538 PitchShift = -5 5 4539 ; MinRange = 200 4540 ; MaxRange = 600 4541 Type = world everyone 4542 End 4543 4544 AudioEvent DocksWallaLoop 4545 Sounds = addowl1a addowl1b addowl1c addowl1d addowl1e addowl1f 4546 Control = loop all random 4547 Priority = lowest 4548 Volume = 75 4549 Limit = 1 4550 PitchShift = -5 5 4551 ; MinRange = 200 4552 ; MaxRange = 600 4553 Type = world everyone 4554 End 4555 4556 4557 AudioEvent ParkChimes 4558 Sounds = aupach1a aupach1b aupach1c 4559 Control = loop random 4560 Delay = 8000 15000 4561 Priority = lowest 4562 Volume = 55 4563 VolumeShift = -10 4564 ; MinRange = 200 4565 ; MaxRange = 600 4566 Type = world everyone 4567 End 4568 4569 AudioEvent DocksUrbanBirdsAmbience 4570 Sounds = audobi1a audobi1b audobi1c audobi1d audobi1e 4571 Control = loop random 4572 Delay = 8000 15000 4573 Priority = lowest 4574 Volume = 60 4575 VolumeShift = -10 4576 PitchShift = -10 10 4577 ; MinRange = 200 4578 ; MaxRange = 600 4579 Type = world everyone 4580 End 4581 4582 4583 AudioEvent IndustrialYardAmbientLoop 4584 Sounds = auiyam1a auiyam1b auiyam1c auiyam1d 4585 Control = loop all random 4586 Priority = lowest 4587 Volume = 80 4588 VolumeShift = -10 4589 ; MinRange = 200 4590 ; MaxRange = 600 4591 Type = world everyone 4592 End 4593 4594 4595 AudioEvent ChinaNightClubLoop 4596 Sounds = aunccl1a aunccl1b 4597 Control = loop random 4598 Priority = lowest 4599 Volume = 80 4600 VolumeShift = -5 4601 ; MinRange = 200 4602 ; MaxRange = 600 4603 Type = world everyone 4604 End 4605 4606 4607 AudioEvent DocksVillageWaterLapping 4608 Sounds = addowa1a addowa1b addowa1c addowa1d addowa1e addowa1f addowa1g addowa1h 4609 Control = loop all random 4610 Priority = lowest 4611 Volume = 75 4612 Limit = 2 4613 PitchShift = -5 5 4614 ; MinRange = 200 4615 ; MaxRange = 600 4616 Type = world everyone 4617 End 4618 4619 AudioEvent PlaygroundAmbience 4620 Sounds = addvki1a addvki1b addvki1c addvki1d 4621 Control = loop random 4622 Delay = 6000 10000 4623 Priority = lowest 4624 Volume = 70 4625 VolumeShift = -10 4626 PitchShift = -10 10 4627 ; MinRange = 200 4628 ; MaxRange = 600 4629 Type = world everyone 4630 End 4631 4632 4633 ;====================AMBIENT OBJECT SECTION ================= 4634 4635 AudioEvent Amb_DesertFarmGoat 4636 Sounds = addfgo1a addfgo1b addfgo1c 4637 Control = loop random 4638 Delay = 6000 10000 4639 Priority = lowest 4640 Volume = 65 4641 VolumeShift = -10 4642 PitchShift = -10 10 4643 ; MinRange = 200 4644 ; MaxRange = 600 4645 Type = world everyone 4646 End 4647 4648 AudioEvent Amb_DesertFarmRooster 4649 Sounds = addfro1a addfro1b addfro1c 4650 Control = loop random 4651 Delay = 10000 15000 4652 Priority = lowest 4653 Volume = 70 4654 VolumeShift = -10 4655 PitchShift = -10 10 4656 ; MinRange = 200 4657 ; MaxRange = 600 4658 Type = world everyone 4659 End 4660 4661 AudioEvent Amb_DesertFarmSheep 4662 Sounds = addfsh1a addfsh1b addfsh1c 4663 Control = loop random 4664 Delay = 6000 10000 4665 Priority = lowest 4666 Volume = 65 4667 VolumeShift = -10 4668 PitchShift = -10 10 4669 ; MinRange = 200 4670 ; MaxRange = 600 4671 Type = world everyone 4672 End 4673 4674 AudioEvent Amb_DesertMarketBell 4675 Sounds = addmbe1a addmbe1b addmbe1c 4676 Control = loop random 4677 Delay = 8000 15000 4678 Priority = lowest 4679 Volume = 70 4680 VolumeShift = -10 4681 ; MinRange = 200 4682 ; MaxRange = 600 4683 Type = world everyone 4684 End 4685 4686 AudioEvent Amb_DesertMarketCarHorn 4687 Sounds = addmho1a addmho1b addmho1c 4688 Control = loop random 4689 Delay = 6000 10000 4690 Priority = lowest 4691 Volume = 70 4692 VolumeShift = -10 4693 PitchShift = -5 5 4694 ; MinRange = 200 4695 ; MaxRange = 600 4696 Type = world everyone 4697 End 4698 4699 4700 AudioEvent Amb_DesertMarketDog 4701 Sounds = addmdo1a addmdo1b 4702 Control = loop random 4703 Delay = 6000 10000 4704 Priority = lowest 4705 Volume = 70 4706 VolumeShift = -10 4707 PitchShift = -10 10 4708 ; MinRange = 200 4709 ; MaxRange = 600 4710 Type = world everyone 4711 End 4712 4713 AudioEvent Amb_DesertMarketDog2 4714 Sounds = addmdo2a addmdo2b addmdo2c 4715 Control = loop random 4716 Delay = 3000 15000 4717 Priority = lowest 4718 Volume = 70 4719 VolumeShift = -10 4720 PitchShift = -10 10 4721 ; MinRange = 200 4722 ; MaxRange = 600 4723 Type = world everyone 4724 End 4725 4726 AudioEvent Amb_DesertMarketGoat 4727 Sounds = addmgo1a addmgo1b addmgo1c addmgo1d 4728 Control = loop random 4729 Delay = 6000 10000 4730 Priority = lowest 4731 Volume = 60 4732 VolumeShift = -10 4733 PitchShift = -10 10 4734 MinRange = 100 4735 ; MaxRange = 800 4736 Type = world everyone 4737 End 4738 4739 AudioEvent Amb_DesertMarketMoped 4740 Sounds = addmmo1a 4741 Control = loop 4742 Delay = 9000 15000 4743 Priority = lowest 4744 Volume = 60 4745 VolumeShift = -10 4746 PitchShift = -10 10 4747 ; MinRange = 200 4748 ; MaxRange = 600 4749 Type = world everyone 4750 End 4751 4752 AudioEvent Amb_DesertMarketWallaMusicLoop 4753 Sounds = addmmu1a addmmu1b addmmu1c addmmu1d addmmu1e addmmu1f addmmu1g 4754 Control = loop all random 4755 Priority = lowest 4756 Volume = 60 4757 Limit = 2 4758 MinRange = 75 4759 MaxRange = 700 4760 Type = world everyone 4761 End 4762 4763 AudioEvent Amb_DesertMarketWallaLoop 4764 Sounds = addmwl1a addmwl1b addmwl1c addmwl1d addmwl1e addmwl1f addmwl1g addmwl1h ;addmwl1i 4765 Control = loop all random 4766 Priority = lowest 4767 Volume = 60 4768 Limit = 2 4769 PitchShift = -5 5 4770 MinRange = 75 4771 MaxRange = 700 4772 Type = world everyone 4773 End 4774 4775 AudioEvent Amb_DesertMarketWallaWomenLoop 4776 Sounds = addmwo1a addmwo1b addmwo1c addmwo1d addmwo1e addmwo1f addmwo1g addmwo1h addmwo1i 4777 Control = loop all random 4778 Priority = lowest 4779 Volume = 60 4780 Limit = 2 4781 PitchShift = -5 5 4782 MinRange = 75 4783 MaxRange = 700 4784 Type = world everyone 4785 End 4786 4787 AudioEvent Amb_DesertNatureDayBirds 4788 Sounds = addnbi1a addnbi1b addnbi1c addnbi1d addnbi1e 4789 Control = loop random 4790 Delay = 6000 10000 4791 Priority = lowest 4792 Volume = 70 4793 VolumeShift = -10 4794 PitchShift = -10 10 4795 ; MinRange = 200 4796 ; MaxRange = 600 4797 Type = world everyone 4798 End 4799 4800 AudioEvent Amb_DesertNatureDayBirds2 4801 Sounds = addobi1a addobi1b addobi1c 4802 Control = loop random 4803 Delay = 6000 10000 4804 Priority = lowest 4805 Volume = 70 4806 VolumeShift = -10 4807 PitchShift = -10 10 4808 ; MinRange = 200 4809 ; MaxRange = 600 4810 Type = world everyone 4811 End 4812 4813 AudioEvent Amb_DesertNatureDayInsects 4814 Sounds = addnin1a addnin1b 4815 Control = loop random 4816 Delay = 6000 10000 4817 Priority = lowest 4818 Volume = 70 4819 VolumeShift = -10 4820 ; MinRange = 200 4821 ; MaxRange = 600 4822 Type = world everyone 4823 End 4824 4825 AudioEvent Amb_DesertNatureDayInsects2 4826 Sounds = addnin2a addnin2b addnin2c addnin2d 4827 Control = loop random 4828 Delay = 6000 10000 4829 Priority = lowest 4830 Volume = 70 4831 VolumeShift = -10 4832 PitchShift = -10 10 4833 ; MinRange = 200 4834 ; MaxRange = 600 4835 Type = world everyone 4836 End 4837 4838 AudioEvent Amb_DesertNatureDayInsects3 4839 Sounds = addnin3a addnin3b addnin3c addnin3d 4840 Control = loop random 4841 Delay = 6000 10000 4842 Priority = lowest 4843 Volume = 100 4844 VolumeShift = -10 4845 PitchShift = -10 10 4846 ; MinRange = 200 4847 ; MaxRange = 600 4848 Type = world everyone 4849 End 4850 4851 AudioEvent Amb_DesertNatureWindThinLoop 4852 Sounds = addnwi1a addnwi1b addnwi1c addnwi1d 4853 Control = loop all random 4854 Priority = lowest 4855 Volume = 105 4856 Limit = 2 4857 PitchShift = -5 5 4858 MinRange = 75 4859 MaxRange = 700 4860 Type = world everyone 4861 End 4862 4863 AudioEvent Amb_DesertNatureWindTreesLoop 4864 Sounds = addnwi2a addnwi2b addnwi2c addnwi2d addnwi2e addnwi2f addnwi2g 4865 Control = loop all random 4866 Priority = lowest 4867 Volume = 75 4868 Limit = 2 4869 PitchShift = -5 5 4870 ; MinRange = 200 4871 ; MaxRange = 600 4872 Type = world everyone 4873 End 4874 4875 AudioEvent Amb_DesertNatureWindThickLoop 4876 Sounds = addnwi3a addnwi3b addnwi3c addnwi3d addnwi3e 4877 Control = loop all random 4878 Priority = lowest 4879 Volume = 90 4880 Limit = 2 4881 PitchShift = -5 5 4882 MinRange = 75 4883 MaxRange = 700 4884 Type = world everyone 4885 End 4886 4887 AudioEvent Amb_DesertVillageDayBirds 4888 Sounds = addvbi1a addvbi1b addvbi1c addvbi1d addvbi1e addvbi1f addvbi1g 4889 Control = loop random 4890 Priority = lowest 4891 Volume = 75 4892 VolumeShift = -10 4893 PitchShift = -10 10 4894 ; MinRange = 200 4895 ; MaxRange = 600 4896 Type = world everyone 4897 End 4898 4899 AudioEvent Amb_DesertVillageDayBirds2 4900 Sounds = addobi2a addobi2b addobi2c 4901 Control = loop random 4902 Delay = 6000 10000 4903 Priority = lowest 4904 Volume = 70 4905 VolumeShift = -10 4906 PitchShift = -10 10 4907 ; MinRange = 200 4908 ; MaxRange = 600 4909 Type = world everyone 4910 End 4911 4912 4913 AudioEvent Amb_DesertVillageDayDog 4914 Sounds = addvdo1a 4915 Control = loop random 4916 Delay = 6000 10000 4917 Priority = lowest 4918 Volume = 70 4919 VolumeShift = -10 4920 PitchShift = -10 10 4921 ; MinRange = 200 4922 ; MaxRange = 600 4923 Type = world everyone 4924 End 4925 4926 AudioEvent Amb_DesertVillageKids 4927 Sounds = addvki1a addvki1b addvki1c addvki1d 4928 Control = loop random 4929 Delay = 6000 10000 4930 Priority = lowest 4931 Volume = 80 4932 VolumeShift = -10 4933 PitchShift = -10 10 4934 ; MinRange = 200 4935 ; MaxRange = 600 4936 Type = world everyone 4937 End 4938 4939 AudioEvent Amb_DesertVillageKids2 4940 Sounds = addvki2a addvki2b addvki2c 4941 Control = loop random 4942 Delay = 6000 10000 4943 Priority = lowest 4944 Volume = 70 4945 VolumeShift = -10 4946 PitchShift = -10 10 4947 ; MinRange = 200 4948 ; MaxRange = 600 4949 Type = world everyone 4950 End 4951 4952 AudioEvent Amb_DesertVillageDayMenLoop 4953 Sounds = addvma1a addvma1b addvma1c addvma1d addvma1e addvma1f 4954 Control = loop all random 4955 Priority = lowest 4956 Volume = 65 4957 Limit = 2 4958 PitchShift = -5 5 4959 MinRange = 75 4960 MaxRange = 700 4961 Type = world everyone 4962 End 4963 4964 AudioEvent Amb_DesertVillageDayMoped 4965 Sounds = addvmo1a 4966 Control = loop random 4967 Delay = 10000 20000 4968 Priority = lowest 4969 Volume = 60 4970 VolumeShift = -10 4971 PitchShift = -10 10 4972 ; MinRange = 200 4973 ; MaxRange = 600 4974 Type = world everyone 4975 End 4976 4977 AudioEvent Amb_DesertVillageDayRooster 4978 Sounds = addvro1a addvro1b 4979 Control = loop random 4980 Delay = 10000 15000 4981 Priority = lowest 4982 Volume = 75 4983 VolumeShift = -10 4984 PitchShift = -10 10 4985 ; MinRange = 200 4986 ; MaxRange = 600 4987 Type = world everyone 4988 End 4989 4990 AudioEvent Amb_DesertVillageDayWallaLoop 4991 Sounds = addvwl1a addvwl1b addvwl1c addvwl1d addvwl1f addvwl1a addvwl1b addvwl1c addvwl1d addvwl1f addvwl1e addvwl1f ;addvwl1g 4992 Control = loop all random 4993 Priority = lowest 4994 Volume = 65 4995 Limit = 2 4996 PitchShift = -5 5 4997 MinRange = 75 4998 MaxRange = 700 4999 Type = world everyone 5000 End 5001 5002 5003 AudioEvent Amb_DesertNatureNightInsectLoop 5004 Sounds = adnnin1a adnnin1b adnnin1c 5005 Control = loop all random 5006 Priority = lowest 5007 Volume = 60 5008 Limit = 2 5009 PitchShift = -2 2 5010 MinRange = 75 5011 MaxRange = 700 5012 Type = world everyone 5013 End 5014 5015 AudioEvent Amb_DesertVillageNightCat 5016 Sounds = adnvca1a adnvca1b adnvca1c 5017 Control = loop random 5018 Delay = 10000 18000 5019 Priority = lowest 5020 Volume = 65 5021 VolumeShift = -10 5022 PitchShift = -10 10 5023 ; MinRange = 200 5024 ; MaxRange = 600 5025 Type = world everyone 5026 End 5027 5028 AudioEvent Amb_DesertVillageNightDog 5029 Sounds = adnvdo1a adnvdo1b adnvdo1c 5030 Control = loop random 5031 Delay = 8000 15000 5032 Priority = lowest 5033 Volume = 70 5034 VolumeShift = -10 5035 PitchShift = -10 10 5036 ; MinRange = 200 5037 ; MaxRange = 600 5038 Type = world everyone 5039 End 5040 5041 AudioEvent Amb_DesertVillageNightDog2 5042 Sounds = adnvdo2a adnvdo2b adnvdo2c adnvdo2d adnvdo2e 5043 Control = loop random 5044 Delay = 8000 15000 5045 Priority = lowest 5046 Volume = 70 5047 VolumeShift = -10 5048 PitchShift = -10 10 5049 ; MinRange = 200 5050 ; MaxRange = 600 5051 Type = world everyone 5052 End 5053 5054 AudioEvent Amb_DesertVillageNightDrummerLoop 5055 Sounds = adnvdr1a adnvdr1b adnvdr1c 5056 Control = loop all random 5057 Priority = lowest 5058 Volume = 75 5059 Limit = 2 5060 PitchShift = -5 5 5061 MinRange = 75 5062 MaxRange = 700 5063 Type = world everyone 5064 End 5065 5066 AudioEvent Amb_DesertVillageNightInsect 5067 Sounds = adnvin1a adnvin1b adnvin1c 5068 Control = loop random 5069 Priority = lowest 5070 Volume = 70 5071 VolumeShift = -10 5072 PitchShift = -3 3 5073 ; MinRange = 200 5074 ; MaxRange = 600 5075 Type = world everyone 5076 End 5077 5078 AudioEvent Amb_DesertVillageNightInsect2 5079 Sounds = adnvin1a adnvin1b adnvin1c 5080 Control = loop random 5081 Priority = lowest 5082 Volume = 65 5083 VolumeShift = -10 5084 PitchShift = -3 3 5085 ; MinRange = 200 5086 ; MaxRange = 600 5087 Type = world everyone 5088 End 5089 5090 AudioEvent Amb_DesertVillageNightMenLoop 5091 Sounds = adnvme1a adnvme1b adnvme1c adnvme1d adnvme1e adnvme1f adnvme1g adnvme1h 5092 Control = loop all random 5093 Priority = lowest 5094 Volume = 75 5095 VolumeShift = -10 5096 PitchShift = -5 5 5097 MinRange = 75 5098 MaxRange = 700 5099 Type = world everyone 5100 End 5101 5102 AudioEvent Amb_DesertVillageNightTrash 5103 Sounds = adnvtr1a adnvtr1b 5104 Control = loop random 5105 Delay = 15000 30000 5106 Priority = lowest 5107 Volume = 70 5108 VolumeShift = -20 5109 PitchShift = -20 20 5110 ; MinRange = 200 5111 ; MaxRange = 600 5112 Type = world everyone 5113 End 5114 5115 AudioEvent Amb_UrbanTrainStationAmbientLoop 5116 Sounds = autsamba autsambb autsambc autsambd 5117 Control = loop all random 5118 Priority = lowest 5119 Volume = 65 5120 VolumeShift = -10 5121 PitchShift = -10 10 5122 MinRange = 75 5123 MaxRange = 700 5124 Type = world everyone 5125 End 5126 5127 AudioEvent Amb_UrbanTrainStationAmbientLoop2 5128 Sounds = autsam2a autsam2b 5129 Control = loop all random 5130 Priority = lowest 5131 Volume = 75 5132 VolumeShift = -10 5133 PitchShift = -10 10 5134 MinRange = 75 5135 MaxRange = 700 5136 Type = world everyone 5137 End 5138 5139 AudioEvent Amb_UrbanBusStationAmbientLoop 5140 Sounds = aubsam1a aubsam1b aubsam1c aubsam1d aubsam1e aubsam1f 5141 Control = loop all random 5142 Priority = lowest 5143 Volume = 80 5144 VolumeShift = -10 5145 PitchShift = -10 10 5146 MinRange = 75 5147 MaxRange = 700 5148 Type = world everyone 5149 End 5150 5151 AudioEvent Amb_UrbanBusStationPAVoice 5152 Sounds = aubspa1a aubspa1b aubspa1c 5153 Control = loop random 5154 Delay = 8000 15000 5155 Priority = lowest 5156 Volume = 80 5157 VolumeShift = -10 5158 PitchShift = -5 5 5159 ; MinRange = 200 5160 ; MaxRange = 600 5161 Type = world everyone 5162 End 5163 5164 AudioEvent Amb_UrbanBusStationBuses 5165 Sounds = aubsbr1a aubsbr1b aubsbu1a aubsbu1b aubsbu1c aubsbu1d aubsbu1e aubsbu1f 5166 Control = loop random 5167 Delay = 8000 15000 5168 Priority = lowest 5169 Volume = 75 5170 VolumeShift = -10 5171 PitchShift = -10 10 5172 ; MinRange = 200 5173 ; MaxRange = 600 5174 Type = world everyone 5175 End 5176 5177 AudioEvent Amb_UrbanCemetaryBell 5178 Sounds = aucebe1a 5179 Control = loop random 5180 Delay = 15000 25000 5181 Priority = lowest 5182 Volume = 70 5183 VolumeShift = -10 5184 ; MinRange = 200 5185 ; MaxRange = 600 5186 Type = world everyone 5187 End 5188 5189 AudioEvent Amb_UrbanCemetaryDigging 5190 Sounds = aucesh1a aucesh1b aucesh1c aucesh1d aucesh1e aucesh1f aucesh1g 5191 Control = loop random 5192 Delay = 1000 20000 5193 Priority = lowest 5194 Volume = 75 5195 VolumeShift = -15 5196 PitchShift = -10 10 5197 ; MinRange = 200 5198 ; MaxRange = 600 5199 Type = world everyone 5200 End 5201 5202 AudioEvent Amb_UrbanNightChinaBikeBell 5203 Sounds = auncbe1a auncbe1b 5204 Control = loop random 5205 Delay = 8000 15000 5206 Priority = lowest 5207 Volume = 95 5208 VolumeShift = -10 5209 PitchShift = -3 3 5210 ; MinRange = 200 5211 ; MaxRange = 600 5212 Type = world everyone 5213 End 5214 5215 AudioEvent Amb_UrbanNightChinaClub2 5216 Sounds = aunccl2a 5217 Control = loop random 5218 Priority = lowest 5219 Volume = 80 5220 VolumeShift = -10 5221 MinRange = 75 5222 MaxRange = 700 5223 Type = world everyone 5224 End 5225 5226 AudioEvent Amb_UrbanParkAmbientLoop 5227 Sounds = aupaam1a aupaam1b aupaam1c aupaam1d aupaam1e 5228 Control = loop all random 5229 Priority = lowest 5230 Volume = 85 5231 VolumeShift = -10 5232 PitchShift = -3 3 5233 MinRange = 75 5234 MaxRange = 700 5235 Type = world everyone 5236 End 5237 5238 AudioEvent Amb_UrbanParkBirds 5239 Sounds = aupabi1a aupabi1b 5240 Control = loop random 5241 Delay = 8000 15000 5242 Priority = lowest 5243 Volume = 60 5244 VolumeShift = -10 5245 PitchShift = -10 10 5246 MinRange = 200 5247 MaxRange = 800 5248 Type = world everyone 5249 End 5250 5251 5252 AudioEvent Amb_UrbanParkChimes 5253 Sounds = aupach1a aupach1b aupach1c 5254 Control = loop random 5255 Delay = 8000 15000 5256 Priority = lowest 5257 Volume = 65 5258 VolumeShift = -10 5259 ; MinRange = 200 5260 ; MaxRange = 600 5261 Type = world everyone 5262 End 5263 5264 AudioEvent Amb_UrbanParkDucks 5265 Sounds = aupadu1a aupadu1b aupadu1c aupadu1d 5266 Control = loop random 5267 Delay = 8000 15000 5268 Priority = lowest 5269 Volume = 75 5270 VolumeShift = -10 5271 PitchShift = -10 10 5272 ; MinRange = 200 5273 ; MaxRange = 600 5274 Type = world everyone 5275 End 5276 5277 AudioEvent Amb_UrbanPoliceSiren 5278 Sounds = auposi2a 5279 Priority = lowest 5280 Volume = 90 5281 VolumeShift = -10 5282 PitchShift = -3 3 5283 ; MinRange = 200 5284 ; MaxRange = 600 5285 Type = world everyone 5286 End 5287 5288 AudioEvent Amb_UrbanPoliceSirenLoop 5289 Sounds = auposi1a 5290 Control = loop all random 5291 Priority = lowest 5292 Volume = 90 5293 VolumeShift = -10 5294 MinRange = 75 5295 MaxRange = 700 5296 Type = world everyone 5297 End 5298 5299 5300 AudioEvent Amb_UrbanCityAmbientLoop 5301 Sounds = aurbci1a aurbci1a aurbci1b aurbci1b aurbci1c aurbci1c aurbci1d aurbci1e aurbci1f 5302 Control = loop all random 5303 Priority = lowest 5304 Volume = 75 5305 MinRange = 75 5306 MaxRange = 700 5307 VolumeShift = -10 5308 PitchShift = -10 10 5309 Type = world everyone 5310 End 5311 5312 AudioEvent Amb_UrbanCityAmbientLoop2 5313 Sounds = aurbci2a aurbci2a aurbci2b aurbci2b 5314 Control = loop all random 5315 Priority = lowest 5316 Volume = 75 5317 MinRange = 75 5318 MaxRange = 700 5319 VolumeShift = -10 5320 Type = world everyone 5321 End 5322 5323 AudioEvent Amb_UrbanDocksBirds 5324 Sounds = audobi1a audobi1b audobi1c audobi1d audobi1e 5325 Control = loop random 5326 Delay = 5000 10000 5327 Priority = lowest 5328 Volume = 60 5329 VolumeShift = -10 5330 PitchShift = -10 10 5331 ; MinRange = 200 5332 ; MaxRange = 600 5333 Type = world everyone 5334 End 5335 5336 AudioEvent Amb_UrbanDocksAmbientLoop 5337 Sounds = audoam1a audoam1b audoam1c audoam1d audoam1e 5338 Control = loop all random 5339 Priority = lowest 5340 Volume = 70 5341 VolumeShift = -10 5342 MinRange = 75 5343 MaxRange = 700 5344 Type = world everyone 5345 End 5346 5347 5348 AudioEvent Amb_UrbanDocksBouy 5349 Sounds = audobo1a audobo1b audobo1c audobo1d 5350 Control = loop random 5351 Delay = 15000 22000 5352 Priority = lowest 5353 Volume = 65 5354 VolumeShift = -10 5355 ; MinRange = 200 5356 ; MaxRange = 600 5357 Type = world everyone 5358 End 5359 5360 AudioEvent Amb_UrbanDocksFoghorn 5361 Sounds = audoho1a 5362 Control = loop random 5363 Delay = 20000 25000 5364 Priority = lowest 5365 Volume = 80 5366 VolumeShift = -10 5367 ; MinRange = 200 5368 ; MaxRange = 600 5369 Type = world everyone 5370 End 5371 5372 AudioEvent Amb_UrbanDocksMachineryLoop 5373 Sounds = audoma1a audoma1b audoma1c audoma1a audoma1b audoma1c audoma1d 5374 Control = loop all random 5375 Priority = lowest 5376 Volume = 75 5377 VolumeShift = -10 5378 MinRange = 75 5379 MaxRange = 700 5380 Type = world everyone 5381 End 5382 5383 5384 AudioEvent Amb_WinterNatureWoodpecker 5385 Sounds = awdnbi1a awdnbi1b 5386 Control = loop random 5387 Delay = 12000 24000 5388 Priority = lowest 5389 Volume = 70 5390 VolumeShift = -10 5391 PitchShift = -10 10 5392 ; MinRange = 200 5393 ; MaxRange = 600 5394 Type = world everyone 5395 End 5396 5397 AudioEvent Amb_WinterNatureCrows 5398 Sounds = awdncr1a awdncr1b 5399 Control = loop random 5400 Delay = 10000 20000 5401 Priority = lowest 5402 Volume = 70 5403 VolumeShift = -10 5404 PitchShift = -10 10 5405 ; MinRange = 200 5406 ; MaxRange = 600 5407 Type = world everyone 5408 End 5409 5410 AudioEvent Amb_WinterNatureCrows2 5411 Sounds = awdncr2a awdncr2b 5412 Control = loop random 5413 Delay = 10000 20000 5414 Priority = lowest 5415 Volume = 70 5416 VolumeShift = -10 5417 PitchShift = -10 10 5418 ; MinRange = 200 5419 ; MaxRange = 600 5420 Type = world everyone 5421 End 5422 5423 AudioEvent Amb_WinterNatureWindLoop 5424 Sounds = awdnwi1a awdnwi1b awdnwi1c awdnwi1d 5425 Control = loop all random 5426 Priority = lowest 5427 Volume = 60 5428 VolumeShift = -10 5429 PitchShift = -10 10 5430 MinRange = 75 5431 MaxRange = 700 5432 Type = world everyone 5433 End 5434 5435 AudioEvent Amb_WinterNatureNightWolves 5436 Sounds = awnnwo1a awnnwo1b awnnwo1c awnnwo1d awnnwo1e 5437 Control = loop random 5438 Delay = 8000 15000 5439 Priority = lowest 5440 Volume = 80 5441 VolumeShift = -10 5442 PitchShift = -10 10 5443 ; MinRange = 200 5444 ; MaxRange = 600 5445 Type = world everyone 5446 End 5447 5448 AudioEvent Amb_UrbanIndustrialYardPileDriver 5449 Sounds = auiypi1a auiypi1b auiypi1c 5450 Control = loop random 5451 Delay = 8000 15000 5452 Priority = lowest 5453 Volume = 45 5454 VolumeShift = -10 5455 PitchShift = -10 10 5456 MinRange = 100 5457 MaxRange = 600 5458 Type = world everyone 5459 End 5460 5461 AudioEvent Amb_UrbanIndustrialYardGeneratorLoop 5462 Sounds = auiyge1a auiyge1b auiyge1c 5463 Control = loop all random 5464 Priority = lowest 5465 Volume = 55 5466 VolumeShift = -10 5467 ; MinRange = 200 5468 ; MaxRange = 600 5469 Type = world everyone 5470 End 5471 5472 AudioEvent Amb_WaterOceanWaves 5473 Control = loop all random 5474 Sounds = awocwava awocwavb awocwavc awocwavd 5475 Delay = 1000 3000 5476 Priority = LOWEST 5477 Volume = 65 5478 Limit = 3 5479 PitchShift = -10 10 5480 Type = world everyone 5481 End 5482 5483 AudioEvent Amb_WaterLakeWaves 5484 Control = loop all 5485 Sounds = awavlaka awavlakb awavlakc awavlakd awavlake 5486 Priority = LOWEST 5487 VolumeShift = -10 5488 PitchShift = -15 0 5489 Delay = 3000 5000 5490 Volume = 45 5491 5492 Type = world everyone 5493 End 5494 5495 AudioEvent Amb_WaterRiverLoop 5496 Control = loop all random 5497 Sounds = ariver1a ariver1b ariver1c 5498 Priority = LOWEST 5499 Limit = 2 5500 PitchShift = -5 5 5501 Volume = 50 5502 MinRange = 75 5503 MaxRange = 700 5504 VolumeShift = -10 5505 Type = world everyone 5506 End 5507 5508 AudioEvent Amb_WaterStreamLoop 5509 Control = loop all random 5510 Sounds = awatstra awatstrb awatstrc 5511 Priority = LOWEST 5512 Limit = 2 5513 PitchShift = -5 5 5514 Volume = 45 5515 VolumeShift = -10 5516 MinRange = 75 5517 MaxRange = 700 5518 Type = world everyone 5519 End 5520 5521 AudioEvent Amb_WinterNatureWindCold 5522 Sounds = awind3a awind3b 5523 Control = loop random 5524 Priority = LOWEST 5525 Volume = 75 5526 VolumeShift = -10 5527 PitchShift = -10 10 5528 Delay = 8000 16000 5529 ; MinRange = 200 5530 ; MaxRange = 600 5531 Type = world everyone 5532 End 5533 5534 AudioEvent Amb_WinterNatureWind 5535 Sounds = awind2a awind2b awind2c 5536 Control = loop random 5537 Priority = LOWEST 5538 Volume = 60 5539 VolumeShift = -10 5540 PitchShift = -10 10 5541 Delay = 8000 16000 5542 Type = world everyone 5543 End 5544 5545 AudioEvent Amb_DesertVillageDayDog2 5546 Sounds = adog01a adog01b adog01c 5547 Control = loop random 5548 Priority = LOWEST 5549 Volume = 55 5550 VolumeShift = -10 5551 PitchShift = -5 5 5552 Delay = 10000 15000 5553 ; MinRange = 200 5554 ; MaxRange = 600 5555 Type = world everyone 5556 End 5557 5558 AudioEvent Amb_TemperateNightOwl 5559 Sounds = aowl01a aowl01b aowl01c aowl01d aowl01e aowl01f 5560 Control = loop random 5561 Priority = LOWEST 5562 Volume = 60 5563 VolumeShift = -10 5564 PitchShift = -5 5 5565 Delay = 6000 10000 5566 ; MinRange = 200 5567 ; MaxRange = 600 5568 Type = world everyone 5569 End 5570 5571 AudioEvent Amb_DesertNatureWindNight 5572 Sounds = awind1a awind1b awind1c 5573 Control = loop random 5574 Priority = LOWEST 5575 Volume = 65 5576 VolumeShift = -20 5577 PitchShift = -10 10 5578 Delay = 12000 20000 5579 Type = world everyone 5580 End 5581 5582 AudioEvent Amb_TemperateMeadowAmbientLoop 5583 Sounds = ameado1a ameado1b ameado1c 5584 Control = loop all random 5585 Priority = LOWEST 5586 Limit = 2 5587 PitchShift = -5 5 5588 MinRange = 65 5589 MaxRange = 700 5590 Volume = 50 5591 Type = world everyone 5592 End 5593 5594 AudioEvent Amb_TemperateMarshAmbientLoop 5595 Sounds = amarsh1a amarsh1b amarsh1c amarsh1d amarsh1e amarsh1f amarsh1g amarsh1h 5596 Control = loop all random 5597 Priority = LOWEST 5598 Limit = 2 5599 PitchShift = -5 5 5600 MinRange = 75 5601 MaxRange = 700 5602 Volume = 50 5603 Type = world everyone 5604 End 5605 5606 AudioEvent Amb_DesertMarketWallaLoop2 5607 Control = loop all random 5608 Sounds = amarke1b amarke1c amarke1d amarke1e amarke1b amarke1c amarke1d amarke1e amarke1a 5609 ; Attack = amarke1f 5610 ; Decay = amarke1g 5611 Priority = LOWEST 5612 Volume = 45 5613 Limit = 2 5614 MinRange = 75 5615 MaxRange = 700 5616 PitchShift = -5 5 5617 Type = world everyone 5618 End 5619 5620 AudioEvent Amb_DesertMarketWallaLoop3 5621 Control = loop all random 5622 Sounds = amarke2a amarke2a amarke2b amarke2c amarke2c amarke2d amarke2d amarke2e amarke2e 5623 Priority = LOWEST 5624 ; Attack = amarke2f 5625 ; Decay = amarke2g 5626 Volume = 45 5627 Limit = 2 5628 MinRange = 75 5629 MaxRange = 700 5630 PitchShift = -5 5 5631 Type = world everyone 5632 End 5633 5634 AudioEvent Amb_DesertVillageDayWallaLoop2 5635 Control = loop all random 5636 Sounds = avill01a avill01b avill01c avill01d avill01e 5637 Priority = LOWEST 5638 Limit = 2 5639 PitchShift = -5 5 5640 MinRange = 75 5641 MaxRange = 700 5642 Volume = 45 5643 Type = world everyone 5644 End 5645 5646 AudioEvent Amb_JungleDayDenseAmbientLoop 5647 Sounds = ajddamba ajddambb ajddambc ajddambd ajddambe 5648 Control = loop all random 5649 Priority = LOWEST 5650 Limit = 2 5651 PitchShift = -5 5 5652 MinRange = 75 5653 MaxRange = 700 5654 Volume = 70 5655 Type = world everyone 5656 End 5657 5658 AudioEvent Amb_JungleDayDenseAmbientLoop2 5659 Sounds = ajddam2a ajddam2b ajddam2c ajddam2d ajddam2e 5660 Control = loop all random 5661 Priority = LOWEST 5662 Limit = 2 5663 PitchShift = -5 5 5664 MinRange = 75 5665 MaxRange = 700 5666 Volume = 70 5667 Type = world everyone 5668 End 5669 5670 AudioEvent Amb_JungleDayDenseAmbientBirds 5671 Sounds = ajddbira ajddbirb ajddbirc ajddbird 5672 Delay 10000 20000 5673 Control = loop all random 5674 Priority = LOWEST 5675 Limit = 2 5676 PitchShift = -5 5 5677 ; MinRange = 200 5678 ; MaxRange = 600 5679 Volume = 70 5680 Type = world everyone 5681 End 5682 5683 AudioEvent Amb_JungleDaySparseAmbientLoop 5684 Sounds = ajsdamba ajsdambb ajsdambc ajsdambd 5685 Control = loop all random 5686 Priority = LOWEST 5687 Limit = 2 5688 PitchShift = -5 5 5689 MinRange = 75 5690 MaxRange = 700 5691 Volume = 75 5692 Type = world everyone 5693 End 5694 5695 AudioEvent Amb_JungleDaySparseAmbientAnimal 5696 Sounds = ajsdania ajsdanib ajsdanic ajsdbira 5697 Delay 10000 20000 5698 Control = loop all random 5699 Priority = LOWEST 5700 Limit = 2 5701 PitchShift = -5 5 5702 ; MinRange = 200 5703 ; MaxRange = 600 5704 Volume = 70 5705 Type = world everyone 5706 End 5707 5708 5709 AudioEvent Amb_JungleNightAmbientLoop 5710 Sounds = ajsnamba ajsnambb ajsnambc ajsnambd ajsnambe ajsnambf 5711 Control = loop all random 5712 Priority = LOWEST 5713 Limit = 2 5714 PitchShift = -5 5 5715 MinRange = 75 5716 MaxRange = 700 5717 Volume = 70 5718 Type = world everyone 5719 End 5720 5721 AudioEvent Amb_JungleNightAmbientLoop2 5722 Sounds = ajsnam2a ajsnam2b ajsnam2c ajsnam2d 5723 Control = loop all random 5724 Priority = LOWEST 5725 Limit = 2 5726 PitchShift = -5 5 5727 MinRange = 75 5728 MaxRange = 700 5729 Volume = 70 5730 Type = world everyone 5731 End 5732 5733 5734 AudioEvent Amb_MountainNatureAmbientLoop 5735 Sounds = amndamba amndambb amndambc amndambd amndambe 5736 Control = loop all random 5737 Priority = LOWEST 5738 Limit = 2 5739 MinRange = 75 5740 MaxRange = 700 5741 Volume = 70 5742 Type = world everyone 5743 End 5744 5745 AudioEvent Amb_MountainBell 5746 Sounds = amndbe1a 5747 Control = loop 5748 Delay = 15000 20000 5749 Priority = LOWEST 5750 Limit = 2 5751 ; MinRange = 200 5752 ; MaxRange = 600 5753 Volume = 70 5754 Type = world everyone 5755 End 5756 5757 AudioEvent Amb_MountainBirds 5758 Sounds = amndbi1a amndbi1b amndbi1c amndbi1d amndbi1e amndbi1f amndbi1g amndbi1h 5759 Control = loop random 5760 Priority = LOWEST 5761 Volume = 70 5762 VolumeShift = -10 5763 Delay = 6000 12000 5764 ; MinRange = 200 5765 ; MaxRange = 600 5766 Type = world everyone 5767 End 5768 5769 AudioEvent Amb_MountainBirds2 5770 Sounds = amndbi2a 5771 Control = loop random 5772 Priority = LOWEST 5773 Volume = 70 5774 VolumeShift = -10 5775 Delay = 6000 12000 5776 ; MinRange = 200 5777 ; MaxRange = 600 5778 Type = world everyone 5779 End 5780 5781 AudioEvent Amb_TemperateForestBirdsLoop 5782 Sounds = atfnbi1a atfnbi1b atfnbi1c atfnbi1d atfnbi1e atfnbi1f atfnbi1g atfnbi1h 5783 Control = loop all random 5784 Priority = LOWEST 5785 Limit = 2 5786 PitchShift = -5 5 5787 MinRange = 75 5788 MaxRange = 700 5789 Volume = 100 5790 Type = world everyone 5791 End 5792 5793 AudioEvent Amb_TemperateForestBirds 5794 Sounds = atfnbi2a atfnbi2b atfnbi2c 5795 Delay = 6000 12000 5796 Control = loop all random 5797 Priority = LOWEST 5798 Limit = 2 5799 PitchShift = -5 5 5800 ; MinRange = 200 5801 ; MaxRange = 600 5802 Volume = 95 5803 Type = world everyone 5804 End 5805 5806 AudioEvent Amb_TemperateForestTreesLoop 5807 Sounds = atfwtre1a atfwtre1b atfwtre1c atfwtre1d 5808 Control = loop all random 5809 Priority = LOWEST 5810 Limit = 2 5811 PitchShift = -5 5 5812 MinRange = 75 5813 MaxRange = 700 5814 Volume = 100 5815 Type = world everyone 5816 End 5817 5818 AudioEvent Amb_TemperateForestTrees 5819 Sounds = atfwtre2a atfwtre2b atfwtre2c atfwtre2d atfwtre2e 5820 Delay = 6000 12000 5821 Control = loop all random 5822 Priority = LOWEST 5823 Limit = 2 5824 PitchShift = -5 5 5825 ; MinRange = 200 5826 ; MaxRange = 600 5827 Volume = 95 5828 Type = world everyone 5829 End 5830 5831 AudioEvent Amb_TemperateMeadowBirdsLoop 5832 Sounds = atmnbi1a atmnbi1b atmnbi1c atmnbi1d atmnbi1e atmnbi1f atmnbi1g atmnbi1h atmnbi1i atmnbi1j 5833 Control = loop all random 5834 Priority = LOWEST 5835 Limit = 2 5836 PitchShift = -5 5 5837 MinRange = 75 5838 MaxRange = 700 5839 Volume = 75 5840 Type = world everyone 5841 End 5842 5843 5844 AudioEvent Amb_TemperateMeadowBirdsLoop2 5845 Sounds = atmnbi2a atmnbi2b atmnbi2c atmnbi2d atmnbi2e atmnbi2f atmnbi2g 5846 Control = loop all random 5847 Priority = LOWEST 5848 Limit = 2 5849 PitchShift = -5 5 5850 MinRange = 75 5851 MaxRange = 700 5852 Volume = 85 5853 Type = world everyone 5854 End 5855 5856 5857 AudioEvent Amb_TemperateMeadowBirds 5858 Sounds = atmnbi3a atmnbi3b atmnbi3c atmnbi3d atmnbi3e atmnbi3f atmnbi3g atmnbi3h atmnbi3i 5859 Delay = 6000 12000 5860 Control = loop all random 5861 Priority = LOWEST 5862 Limit = 2 5863 PitchShift = -5 5 5864 ; MinRange = 200 5865 ; MaxRange = 600 5866 Volume = 85 5867 Type = world everyone 5868 End 5869 5870 AudioEvent Amb_UrbanChinaCourtyardLoop 5871 Sounds = auccamba auccambb auccambc auccambd 5872 Control = loop all random 5873 Priority = LOWEST 5874 Limit = 2 5875 PitchShift = -5 5 5876 MinRange = 125 5877 MaxRange = 800 5878 Volume = 75 5879 Type = world everyone 5880 End 5881 5882 5883 AudioEvent Amb_UrbanChinaCourtyardBirds 5884 Sounds = auccbi1a auccbi1b auccbi1c auccbi1d auccbi1e auccbi1f auccbi1g auccbi1g auccbi1h auccbi1i 5885 Delay = 6000 12000 5886 Control = loop all random 5887 Priority = LOWEST 5888 Limit = 2 5889 PitchShift = -5 5 5890 ; MinRange = 200 5891 ; MaxRange = 600 5892 Volume = 75 5893 Type = world everyone 5894 End 5895 5896 5897 AudioEvent Amb_UrbanChinaCourtyardChimes 5898 Sounds = auccch1a auccch1b auccch1c auccch1d 5899 Delay = 6000 12000 5900 Control = loop all random 5901 Priority = LOWEST 5902 Limit = 2 5903 ; MinRange = 200 5904 ; MaxRange = 600 5905 Volume = 60 5906 Type = world everyone 5907 End 5908 5909 AudioEvent Amb_UrbanChinaCourtyardWallaLoop 5910 Sounds = auccwala auccwalb auccwalc 5911 Control = loop all random 5912 Priority = LOWEST 5913 Limit = 2 5914 PitchShift = -5 5 5915 MinRange = 75 5916 MaxRange = 700 5917 Volume = 75 5918 Type = world everyone 5919 End 5920 5921 AudioEvent Amb_WaterFountainLoop 5922 Sounds = awatfo1a awatfo1b awatfo1c awatfo1d 5923 Control = loop all random 5924 Priority = LOWEST 5925 Limit = 2 5926 PitchShift = -5 5 5927 MinRange = 30 5928 Volume = 25 5929 MinRange = 75 5930 MaxRange = 700 5931 Type = world everyone 5932 End 5933 5934 AudioEvent Amb_WaterLakeAmbientLoop 5935 Sounds = awatla1a awatla1b awatla1c awatla1d awatla1e 5936 Control = loop all random 5937 Priority = LOWEST 5938 Limit = 2 5939 PitchShift = -5 5 5940 MinRange = 75 5941 MaxRange = 700 5942 Volume = 70 5943 Type = world everyone 5944 End 5945 5946 AudioEvent Amb_WaterLakeLappingLoop 5947 Sounds = awatla2a awatla2b awatla2c awatla2d awatla2e awatla2f awatla2g 5948 Control = loop all random 5949 Priority = LOWEST 5950 Limit = 2 5951 PitchShift = -5 5 5952 MinRange = 75 5953 MaxRange = 700 5954 Volume = 65 5955 Type = world everyone 5956 End 5957 5958 AudioEvent Amb_WaterLakeLapping 5959 Sounds = awatla3a awatla3b awatla3c awatla3d 5960 Delay = 6000 15000 5961 Control = loop all random 5962 Priority = LOWEST 5963 Limit = 2 5964 PitchShift = -5 5 5965 ; MinRange = 200 5966 ; MaxRange = 600 5967 Volume = 70 5968 Type = world everyone 5969 End 5970 5971 AudioEvent Amb_TemperateTownDayAmbientLoop 5972 Sounds = attdamba attdambb attdambc attdambd attdambe attdambf 5973 Control = loop all random 5974 Priority = LOWEST 5975 Limit = 2 5976 PitchShift = -5 5 5977 Volume = 100 5978 MinRange = 75 5979 MaxRange = 800 5980 Type = world everyone 5981 End 5982 5983 AudioEvent Amb_TemperateTownDayPigDog 5984 Sounds = attddoga attddogb attddogc 5985 Delay = 8000 20000 5986 Control = loop all random 5987 Priority = LOWEST 5988 Limit = 2 5989 PitchShift = -5 5 5990 ; MinRange = 200 5991 ; MaxRange = 600 5992 Volume = 60 5993 Type = world everyone 5994 End 5995 5996 AudioEvent Amb_TemperateTownDayPig 5997 Sounds = attdpiga attdpigb attdpigc 5998 Delay = 8000 20000 5999 Control = loop all random 6000 Priority = LOWEST 6001 Limit = 2 6002 PitchShift = -5 5 6003 ; MinRange = 200 6004 ; MaxRange = 600 6005 Volume = 60 6006 Type = world everyone 6007 End 6008 6009 AudioEvent Amb_DesertVillageMilitary 6010 Control = loop all random 6011 Sounds = aglab01a aglab01b aglab01c aglab01d aglab01e 6012 Priority = LOWEST 6013 Limit = 2 6014 PitchShift = -5 5 6015 ; MinRange = 200 6016 ; MaxRange = 600 6017 Volume = 65 6018 Type = world shrouded everyone 6019 End 6020 6021 6022 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6023 AudioEvent AmbientWavesLake 6024 Control = loop all 6025 Sounds = awavlaka awavlakb awavlakc awavlakd awavlake 6026 Priority = LOWEST 6027 VolumeShift = -10 6028 ; MinRange = 100 6029 ; MaxRange = 300 6030 PitchShift = -15 0 6031 Delay = 3000 5000 6032 Volume = 45 6033 Type = world everyone 6034 End 6035 6036 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6037 6038 AudioEvent AmbientWavesOcean1 6039 Control = loop all random 6040 Sounds = awocwava awocwavb awocwavc awocwavd 6041 Delay = 4000 8000 6042 Priority = LOWEST 6043 Volume = 70 6044 Limit = 2 6045 PitchShift = -10 10 6046 Type = world everyone 6047 End 6048 6049 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6050 6051 AudioEvent AmbientRiver 6052 Control = loop all random 6053 Sounds = ariver1a ariver1b ariver1c 6054 Priority = LOWEST 6055 Limit = 2 6056 PitchShift = -5 5 6057 ; MinRange = 100 6058 ; MaxRange = 400 6059 Volume = 45 6060 Type = world everyone 6061 End 6062 6063 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6064 AudioEvent AmbientWindCold 6065 Control = loop random 6066 Priority = LOWEST 6067 Volume = 60 6068 VolumeShift = -10 6069 PitchShift = -10 10 6070 ; MinRange = 100 6071 ; MaxRange = 300 6072 Delay = 4000 8000 6073 Sounds = awind3a awind3b 6074 Type = world everyone 6075 End 6076 6077 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6078 AudioEvent AmbientWindMountain 6079 Control = loop random 6080 Priority = LOWEST 6081 Volume = 60 6082 VolumeShift = -10 6083 PitchShift = -10 10 6084 ; MinRange = 100 6085 ; MaxRange = 300 6086 Delay = 4000 8000 6087 Sounds = awind2a awind2b awind2c 6088 Type = world everyone 6089 End 6090 6091 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6092 AudioEvent AmbientDogBarking 6093 Sounds = adog01a adog01b adog01c 6094 Control = loop random 6095 Priority = LOWEST 6096 Volume = 65 6097 VolumeShift = -10 6098 PitchShift = -5 5 6099 Delay = 6000 10000 6100 Type = world everyone 6101 End 6102 6103 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6104 AudioEvent AmbientNightOwl 6105 Sounds = aowl01a aowl01b aowl01c aowl01d aowl01e aowl01f 6106 Control = loop random 6107 Priority = LOWEST 6108 Volume = 60 6109 VolumeShift = -10 6110 PitchShift = -5 5 6111 Delay = 6000 10000 6112 Type = world everyone 6113 End 6114 6115 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6116 AudioEvent AmbientWindDesert 6117 Sounds = awind1a awind1b awind1c 6118 Control = loop random 6119 Priority = LOWEST 6120 Volume = 60 6121 VolumeShift = -10 6122 PitchShift = -10 10 6123 Delay = 3000 7000 6124 Type = world everyone 6125 End 6126 6127 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6128 AudioEvent AmbientMeadow 6129 Control = loop all random 6130 Sounds = ameado1a ameado1b ameado1c 6131 Priority = LOWEST 6132 Limit = 2 6133 PitchShift = -5 5 6134 ; MinRange = 100 6135 ; MaxRange = 500 6136 Volume = 50 6137 Type = world everyone 6138 End 6139 6140 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6141 AudioEvent AmbientMarsh 6142 Control = loop all random 6143 Sounds = amarsh1a amarsh1b amarsh1c amarsh1d amarsh1e amarsh1f amarsh1g amarsh1h 6144 Priority = LOWEST 6145 Limit = 2 6146 PitchShift = -5 5 6147 ; MinRange = 100 6148 ; MaxRange = 500 6149 Volume = 50 6150 Type = world everyone 6151 End 6152 6153 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6154 AudioEvent AmbientArabMarket1 6155 Control = loop all random 6156 Sounds = amarke1a amarke1b amarke1c amarke1d amarke1e 6157 Attack = amarke1f 6158 Decay = amarke1g 6159 Priority = LOWEST 6160 ; MinRange = 100 6161 ; MaxRange = 200 6162 Volume = 45 6163 Limit = 2 6164 PitchShift = -5 5 6165 Type = world shrouded everyone 6166 End 6167 6168 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6169 AudioEvent AmbientArabMarket2 6170 Control = loop all random 6171 Sounds = amarke2a amarke2a amarke2b amarke2c amarke2c amarke2d amarke2d amarke2e amarke2e 6172 Priority = LOWEST 6173 Attack = amarke2f 6174 Decay = amarke2g 6175 ; MinRange = 100 6176 ; MaxRange = 200 6177 Volume = 45 6178 Limit = 2 6179 PitchShift = -5 5 6180 Type = world shrouded everyone 6181 End 6182 6183 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6184 AudioEvent AmbientArabMarket3 6185 Control = loop all random 6186 Sounds = amarke3a amarke3b amarke3c amarke3d amarke3e 6187 Priority = LOWEST 6188 Attack = amarke3f 6189 Decay = amarke3g 6190 ; MinRange = 100 6191 ; MaxRange = 200 6192 Volume = 45 6193 Limit = 2 6194 PitchShift = -5 5 6195 Type = world shrouded everyone 6196 End 6197 6198 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6199 AudioEvent AmbientVillage1 6200 Control = loop all random 6201 Sounds = avill01a avill01b avill01c avill01d avill01e 6202 Priority = LOWEST 6203 Limit = 2 6204 PitchShift = -5 5 6205 ; MinRange = 100 6206 ; MaxRange = 200 6207 Volume = 50 6208 Type = world shrouded everyone 6209 End 6210 6211 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6212 AudioEvent AmbientGLABase 6213 Control = loop all random 6214 Sounds = aglab01a aglab01b aglab01c aglab01d aglab01e 6215 Priority = LOWEST 6216 Limit = 2 6217 PitchShift = -5 5 6218 ; MinRange = 100 6219 ; MaxRange = 500 6220 Volume = 50 6221 Type = world shrouded everyone 6222 End 6223 6224 6225 6226 6227 ;============================================ 6228 ;------------ CINEMATIC SOUNDS--------------- 6229 ;============================================ 6230 6231 AudioEvent Cin_ParadeAmbientLoop 6232 Control = loop all random 6233 Sounds = cparamba cparambb cparambc 6234 Priority = lowest 6235 Limit = 2 6236 ; MinRange = 100 6237 ; MaxRange = 500 6238 Volume = 90 6239 Type = world everyone 6240 End 6241 6242 AudioEvent Cin_ParadeMarchingLoop 6243 Control = loop all random 6244 Sounds = cparmara cparmarb cparmarc cparmard 6245 Priority = lowest 6246 Limit = 2 6247 MinRange = 100 6248 Volume = 80 6249 Type = world everyone 6250 End 6251 6252 6253 AudioEvent Cin_ParadeTank1 6254 Sounds = cparta1a cparta1b cparta1c 6255 Control = random 6256 Priority = low 6257 Limit = 2 6258 ; MinRange = 100 6259 ; MaxRange = 500 6260 PitchShift = -5 5 6261 VolumeShift= -10 6262 Volume = 85 6263 Type = world everyone 6264 End 6265 6266 AudioEvent Cin_ParadeTank2 6267 Sounds = cparta2a cparta2b cparta2c cparta2d 6268 Control = random 6269 Priority = low 6270 Limit = 2 6271 ; MinRange = 100 6272 ; MaxRange = 500 6273 PitchShift = -5 5 6274 VolumeShift= -10 6275 Volume = 70 6276 Type = world everyone 6277 End 6278 6279 AudioEvent Cin_ParadeTank3 6280 Sounds = cparta3a cparta3b cparta3c 6281 Control = random 6282 Priority = low 6283 Limit = 2 6284 ; MinRange = 100 6285 ; MaxRange = 500 6286 PitchShift = -5 5 6287 VolumeShift= -10 6288 Volume = 85 6289 Type = world everyone 6290 End 6291 6292 AudioEvent Cin_ParadePanicFemaleLoop 6293 Sounds = cparpa1a cparpa1b cparpa1c cparpa1d cparpa1e 6294 Control = random loop all 6295 Priority = low 6296 Limit = 2 6297 PitchShift = -5 5 6298 VolumeShift= -10 6299 Volume = 90 6300 Type = world everyone 6301 End 6302 6303 AudioEvent Cin_ParadeCrowdLoop 6304 Sounds = cparcr2a cparcr2b cparcr2c 6305 Attack = cparcr1a 6306 Decay = cparcr3a 6307 Control = random loop all 6308 Priority = low 6309 Limit = 2 6310 MinRange = 200 6311 MaxRange = 800 6312 VolumeShift= -10 6313 Volume = 85 6314 Type = world everyone 6315 End 6316 6317 6318 AudioEvent Cin_NukeAftermathAmbientFX 6319 Sounds = caftefxa caftefxb caftefxc caftefxd caftefxe 6320 Control = random loop all 6321 Priority = low 6322 Delay =2000 4000 6323 Limit = 2 6324 MinRange = 200 6325 PitchShift = -5 5 6326 VolumeShift= -10 6327 Volume = 75 6328 Type = world everyone 6329 End 6330 6331 AudioEvent Cin_NukeAftermathAmbientLoop 6332 Sounds = caftlo2a caftlo2b caftlo2c 6333 Control = random loop all 6334 Priority = low 6335 Attack = caftlo1a 6336 Decay = caftlo3a 6337 Limit = 2 6338 ; MinRange = 200 6339 ; MaxRange = 600 6340 PitchShift = -5 5 6341 VolumeShift= -10 6342 Volume = 70 6343 Type = world everyone 6344 End 6345 6346 6347 AudioEvent CivilianPanicFemale 6348 Sounds = gpanfema gpanfemb gpanfemc 6349 Volume = 65 6350 VolumeShift = -20 6351 Limit = 2 6352 Type = world shrouded everyone 6353 End 6354 6355 AudioEvent CivilianPanicMale 6356 Sounds = gpanmala gpanmalb gpanmalc 6357 Volume = 65 6358 VolumeShift = -20 6359 Limit = 2 6360 Type = world shrouded everyone 6361 End 6362 6363 AudioEvent LoadScreenAmbient 6364 Sounds = uloalo2a uloalo2b uloalo2d ;uloalo2c 6365 Attack = uloalo1a 6366 Decay = uloalo3a 6367 Control = loop 6368 Volume = 80 6369 Limit = 1 6370 Type = ui everyone 6371 End 6372 6373 AudioEvent Cin_BridgeDemoChargeBeep 6374 Sounds = cbribeea 6375 Control = loop 6376 Priority = high 6377 Delay = 500 500 6378 ; MinRange = 100 6379 ; MaxRange = 500 6380 Volume = 60 6381 Type = world shrouded everyone 6382 End 6383 6384 AudioEvent Cin_ScudStormLaunchAlertLoop 6385 Sounds = cscudala 6386 Control = loop 6387 Priority = high 6388 Delay = 400 400 6389 ; MinRange = 100 6390 ; MaxRange = 500 6391 Volume = 60 6392 Type = world shrouded everyone 6393 End 6394 6395 AudioEvent Cin_BaseAlarm 6396 Sounds = cbaseala 6397 Priority = high 6398 ; MinRange = 200 6399 ; MaxRange = 1200 6400 Volume = 90 6401 Type = world shrouded everyone 6402 End 6403 6404 AudioEvent Cin_MissileLaunchAlarm 6405 Sounds = cscudalb 6406 Priority = high 6407 Volume = 100 6408 Type = world shrouded everyone 6409 End 6410 6411 6412 AudioEvent ParachuteOpen 6413 Sounds = gparacha gparachb gparachc 6414 Priority = low 6415 PitchShift = -10 10 6416 VolumeShift = -15 6417 Volume = 90 6418 Type = world shrouded everyone 6419 End 6420 6421 AudioEvent VehicleSnipeVictim 6422 Sounds = gvehsnia 6423 Priority = high 6424 VolumeShift = -15 6425 Volume = 70 6426 Type = world shrouded everyone 6427 End 6428 6429 AudioEvent CIAIntelligenceActivate 6430 Sounds = sciainte 6431 Priority = high 6432 MinRange = 200 6433 MaxRange = 1000 6434 Volume = 120 6435 Type = world player 6436 End 6437 6438 6439 AudioEvent RemoteDemoChargeExplosion 6440 Sounds = icolexpa 6441 Control = interrupt random 6442 VolumeShift = -15 6443 PitchShift = -15 15 6444 Volume = 90 6445 Limit = 3 6446 Priority = high 6447 LowPassCutoff = 50 6448 Type = world shrouded everyone 6449 End 6450 6451 AudioEvent RadarVanScan 6452 Sounds = vradscan 6453 Priority = high 6454 MinRange = 200 6455 MaxRange = 800 6456 Volume = 90 6457 Type = world player 6458 End 6459 6460 ;*************************************** 6461 ;****** Cinematic-only sound *********** 6462 ;*************************************** 6463 AudioEvent CINE_DaisyCutterWeapon 6464 Control = loop 6465 Sounds = vdaiweaa 6466 LoopCount = 6 6467 Limit = 2 6468 Priority = high 6469 PitchShift = -5 5 6470 VolumeShift = -15 6471 Volume = 60 ;do not modify -mp 6472 Type = world shrouded everyone 6473 End 6474 6475 6476 AudioEvent Cin_NukeTruckMoveStart 6477 Sounds = ctrustaa 6478 Control = random 6479 PitchShift = -2 2 6480 Delay = 0 600 6481 VolumeShift= -10 6482 Volume = 85 6483 Priority = low 6484 Type = world shrouded everyone 6485 End 6486 6487 AudioEvent NukeTruckMoveLoop 6488 Control = loop all random 6489 ; Sounds = ctrulo2a ctrulo2b ctrulo2c ctrulo2d 6490 ; Attack = ctrulo1a 6491 ; Decay = ctrulo3a 6492 Sounds = ctr2lo2a ctr2lo2b 6493 Attack = ctr2lo1a 6494 Decay = ctr2lo3a 6495 VolumeShift = -10 6496 Volume = 70 6497 Priority = high 6498 Type = world shrouded everyone 6499 End 6500 6501 AudioEvent Cin_MigFalling 6502 Sounds = cmigfala 6503 Priority = high 6504 Volume = 100 6505 Type = world player 6506 End 6507 6508 AudioEvent Cin_SonicBoom 6509 Sounds = csonicbo 6510 Priority = high 6511 Volume = 90 6512 Type = ui 6513 End 6514 6515 AudioEvent Cin_BattleSweetener 6516 Sounds = cbattlea cbattleb cbattlec cbattled cbattlee cbattlef 6517 Control = random loop all 6518 Priority = high 6519 Volume = 100 6520 VolumeShift = -2 6521 PitchShift = -10 10 6522 LowPassCutoff = 50 6523 Type = world everyone 6524 End 6525 6526 6527 AudioEvent Cin_TrainFalling 6528 Sounds = ctrafall 6529 Priority = high 6530 Volume = 100 6531 Type = ui 6532 End 6533 6534 AudioEvent Cin_TrainBraking 6535 Sounds = ctrabrak 6536 Priority = high 6537 Volume = 90 6538 Type = world shrouded everyone 6539 End 6540 6541 AudioEvent Cin_TrainSteamRelease 6542 Sounds = ctrastea 6543 Priority = high 6544 Volume = 90 6545 Type = world shrouded everyone 6546 End 6547 6548 6549 AudioEvent Cin_BaikonurRocketAmbientLoop 6550 Control = loop all random 6551 Sounds = croclo2a croclo2b croclo2c croclo2d 6552 Attack = croclo1a 6553 Decay = croclo3a 6554 VolumeShift = -10 6555 Volume = 105 6556 Priority = high 6557 Type = world shrouded everyone 6558 End 6559 6560 AudioEvent Cin_BaikonurRocketPadHissLoop 6561 Control = loop all random 6562 Sounds = bneutlo2a bneutlo2b bneutlo2c 6563 Attack = bneutlo1a 6564 PitchShift = -2 2 6565 Volume = 55 6566 Priority = low 6567 Type = world shrouded everyone 6568 End 6569 6570 6571 AudioEvent Cin_InfantryFallingA 6572 Sounds = cinffala 6573 Volume = 100 6574 Priority = high 6575 Type = world shrouded everyone 6576 End 6577 6578 AudioEvent Cin_InfantryFallingB 6579 Sounds = cinffalb 6580 Volume = 100 6581 Priority = high 6582 Type = world shrouded everyone 6583 End 6584 6585 AudioEvent Cin_InfantryFallingC 6586 Sounds = cinffalc 6587 Volume = 100 6588 Priority = high 6589 Type = world shrouded everyone 6590 End 6591 6592 AudioEvent Cin_InfantryFallingD 6593 Sounds = cinffald 6594 Volume = 100 6595 Priority = high 6596 Type = world shrouded everyone 6597 End 6598 6599 AudioEvent Cin_BaikonurMissileFlyBy 6600 Sounds = crocflya 6601 Priority = high 6602 Volume = 150 6603 Type = ui 6604 End 6605 6606 AudioEvent Cin_BaikonurMissileBreakApart 6607 Sounds = crocbrea 6608 Priority = high 6609 Volume = 150 6610 Type = ui 6611 End 6612 6613 AudioEvent Cin_BaikonurGLACheerSquad 6614 Control = loop all random 6615 Sounds = ianglo2a ianglo2b ianglo2c ianglo2d 6616 Attack = ianglo1a 6617 Decay = ianglo3a 6618 Priority = normal 6619 Limit = 2 6620 PitchShift = -5 5 6621 Volume = 80 6622 Type = world shrouded everyone 6623 End 6624 6625 AudioEvent Cin_AngryMobAmbientLoop 6626 Control = loop all random 6627 Sounds = ianglo2a ianglo2b ianglo2c ianglo2d 6628 Attack = ianglo1a 6629 Decay = ianglo3a 6630 Priority = normal 6631 Limit = 2 6632 PitchShift = -5 5 6633 Volume = 80 6634 Type = world shrouded everyone 6635 End 6636 6637 6638 AudioEvent RadarPing 6639 Sounds = uradarpi 6640 Priority = high 6641 Volume = 50 6642 Type = ui player 6643 End 6644 6645 6646 AudioEvent BaikonurTruckMoveLoop 6647 Control = loop all random 6648 Sounds = ctrulo2a ctrulo2b ctrulo2c ctrulo2d 6649 Attack = ctrulo1a 6650 Decay = ctrulo3a 6651 VolumeShift = -10 6652 Volume = 55 6653 Limit = 2 6654 Priority = high 6655 Type = world shrouded everyone 6656 End 6657 6658 AudioEvent Cin_TankAmbientLoop 6659 Control = loop all random 6660 Sounds = ctanlo2a ctanlo2b 6661 Attack = ctanlo1a 6662 Decay = ctanlo3a 6663 Priority = lowest 6664 Limit = 2 6665 MinRange = 200 6666 MaxRange = 3000 6667 PitchShift = -15 15 6668 VolumeShift = -10 6669 Volume = 80 6670 Type = world everyone 6671 End 6672 6673 AudioEvent Cin_ScudMissileIncoming 6674 Sounds = cscuinco 6675 Priority = high 6676 Volume = 90 6677 Type = world shrouded everyone 6678 End 6679 6680 6681 AudioEvent JetSkid 6682 Sounds = gjetskia gjetskib 6683 Control = random 6684 Priority = low 6685 Volume = 45 6686 VolumeShift = -10 6687 PitchShift = -5 5 6688 Limit = 2 6689 Type = world shrouded everyone 6690 End 6691 6692 AudioEvent GLADemoChargeAlarm 6693 Sounds = gdembeep 6694 Priority = high 6695 Volume = 100 6696 Limit = 2 6697 Type = world shrouded everyone 6698 End 6699 6700 AudioEvent Cin_BaseAlarmChina06 6701 Sounds = cbaseala 6702 Priority = high 6703 ; MaxRange = 1200 6704 Volume = 125 6705 Type = world shrouded everyone 6706 End 6707 6708 AudioEvent Cin_JarmenLaugh 6709 Sounds = cjarmlau 6710 Priority = high 6711 Type = world shrouded everyone 6712 End 6713 6714 AudioEvent Cin_JarmenHeart 6715 Sounds = cjarmhea cjarmheb 6716 Priority = high 6717 Type = world shrouded everyone 6718 End 6719 6720 AudioEvent Cin_JarmenPant 6721 Sounds = cjarmpant 6722 Priority = high 6723 Type = world shrouded everyone 6724 End 6725 6726 6727 AudioEvent Cin_NukeWhoosh 6728 Sounds = cnukewho 6729 Priority = high 6730 Limit = 1 6731 Volume = 90 6732 MinRange = 500 6733 MaxRange = 5000 6734 Type = world shrouded everyone 6735 End 6736 6737 6738 6739 6740 AudioEvent Cin_DirtRollingLoop 6741 Control = loop all random 6742 Sounds = cdirlo2a cdirlo2b cdirlo2c 6743 Attack = cdirlo1a 6744 Decay = cdirlo3a 6745 Priority = lowest 6746 Limit = 2 6747 MinRange = 200 6748 MaxRange = 3000 6749 PitchShift = -15 15 6750 VolumeShift = -10 6751 Volume = 60 6752 Type = world everyone 6753 End 6754 6755 6756 AudioEvent EmergencyRepairActivate 6757 Sounds = srepaira 6758 Priority = high 6759 Volume = 100 6760 MinRange = 200 6761 MaxRange = 1000 6762 Type = world shrouded everyone 6763 End 6764 6765 AudioEvent CheerGLA 6766 Sounds = ucheergl 6767 Priority = high 6768 Volume = 100 6769 Type = ui everyone 6770 End 6771 6772 6773 AudioEvent UnderConstructionLoop 6774 Control = loop all random 6775 Sounds = gconlo2a gconlo2b gconlo2c gconlo2d gconlo2e gconlo2f 6776 Attack = gconlo1a 6777 Decay = gconlo3a 6778 Priority = lowest 6779 Limit = 2 6780 MinRange = 100 6781 MaxRange = 1000 6782 VolumeShift = -10 6783 Volume = 80 6784 Type = world shrouded everyone 6785 End 6786 6787 6788 AudioEvent CashHackActivate 6789 Sounds = scashhac 6790 Priority = high 6791 Volume = 100 6792 MinRange = 200 6793 MaxRange = 1000 6794 Type = world shrouded everyone 6795 End 6796 6797 AudioEvent Cin_TrainRunningLoop 6798 Control = loop all random 6799 Sounds = gtralo2a gtralo2b gtralo2c 6800 Attack = gtralo1a 6801 Decay = gtralo3a 6802 MinRange = 500 6803 MaxRange = 4000 6804 Volume = 175 6805 Limit = 1 6806 Priority = normal 6807 Type = world shrouded everyone 6808 End 6809 6810 AudioEvent StormAmbience 6811 Sounds = lightninghit thunder 6812 Control = random 6813 Priority = high 6814 Volume = 110 6815 VolumeShift = -25 6816 Type = world global everyone 6817 End 6818 6819 AudioEvent RainAmbienceLoop 6820 Sounds = rainamb 6821 Control = loop random 6822 Priority = low 6823 Volume = 100 6824 Type = world global everyone 6825 End 6826 6827 AudioEvent AuroraSonicBoom 6828 Sounds = csonicbo 6829 Priority = normal 6830 Limit = 2 6831 Delay = 5000 6000 6832 Volume = 100 6833 ;MinRange = 500 6834 ;MaxRange = 4000 6835 Type = world global everyone 6836 End 6837 6838 AudioEvent PingSound 6839 Sounds = uloadsca 6840 Control = loop random 6841 Priority = low 6842 Delay = 1000 1000 6843 Volume = 90 6844 Type = world shrouded everyone 6845 End 6846 6847 AudioEvent RodsExtendingAmbient 6848 Sounds = usarodsexta ;usarodsextb usarodsextc 6849 Volume = 65 6850 Limit = 2 6851 Priority= low 6852 Type = world shrouded everyone 6853 End 6854 6855 AudioEvent SpyDroneSnapshot 6856 Sounds = cspydram 6857 Volume = 60 6858 Delay = 0 1000 6859 Priority = normal 6860 Type = world player 6861 End 6862 6863 AudioEvent ScudStormReadyGoo 6864 Control = loop all random 6865 Sounds = vtoxlo2a vtoxlo2b vtoxlo2c vtoxlo2d 6866 Attack = vtoxlo1a 6867 Decay = vtoxlo3a 6868 PitchShift = -2 2 6869 MinRange = 100 6870 MaxRange = 500 6871 Volume = 60 6872 Priority = low 6873 Type = world shrouded everyone 6874 End 6875
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Generated: Sat Mar 28 08:18:23 2009 | Cross-referenced by PHPXref 0.7 |