;////////////////////////////////////////////////////////////////////////////// ;FILE: Science.ini (SYSTEM) //////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ;; ------------------------------------- ;; INTRINSIC (Base-Level) Sciences ;; ------------------------------------- Science SCIENCE_AMERICA PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_CHINA PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_GLA PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End ;; ------------------------------------- ;; RANK Sciences, granted for a given rank ;; ------------------------------------- ; note that omitting "SciencePurchasePointCost" means "science cannot ; normally be purchased; it must be intrinsic or otherwise directly ; granted to the player", which is true for all Rank sciences Science SCIENCE_Rank1 PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank2 PrerequisiteSciences = SCIENCE_Rank1 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank3 PrerequisiteSciences = SCIENCE_Rank2 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank4 PrerequisiteSciences = SCIENCE_Rank3 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank5 PrerequisiteSciences = SCIENCE_Rank4 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank6 PrerequisiteSciences = SCIENCE_Rank5 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank7 PrerequisiteSciences = SCIENCE_Rank6 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End Science SCIENCE_Rank8 PrerequisiteSciences = SCIENCE_Rank7 SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = No End ;; ------------------------------------- ;; AMERICA Sciences ;; ------------------------------------- Science SCIENCE_PaladinTank PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAPaladin Description = CONTROLBAR:ToolTipUSASciencePaladin End Science SCIENCE_SpyDrone PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USASpyDrone Description = CONTROLBAR:ToolTipUSAScienceSpyDrone End Science SCIENCE_StealthFighter PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank2 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAStealthFighter Description = CONTROLBAR:ToolTipUSAScienceStealthFighter End Science SCIENCE_Paradrop1 PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank2 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAParaDrop1 Description = CONTROLBAR:ToolTipUSAScienceParaDrop End Science SCIENCE_Pathfinder PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAPathFinder Description = CONTROLBAR:ToolTipUSASciencePathFinder End Science SCIENCE_A10ThunderboltMissileStrike1 PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAA10Strike1 Description = CONTROLBAR:ToolTipUSAScienceA10Strike End Science SCIENCE_A10ThunderboltMissileStrike2 PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike1 SCIENCE_Rank6 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAA10Strike2 Description = CONTROLBAR:ToolTipUSAScienceA10Strike End Science SCIENCE_CarpetBomb PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USACarpetBomb Description = CONTROLBAR:ToolTipUSAScienceCarpetBomb End Science SCIENCE_Paradrop2 PrerequisiteSciences = SCIENCE_Paradrop1 SCIENCE_Rank4 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAParaDrop2 Description = CONTROLBAR:ToolTipUSAScienceParaDrop End Science SCIENCE_Paradrop3 PrerequisiteSciences = SCIENCE_Paradrop2 SCIENCE_Rank7 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAParaDrop3 Description = CONTROLBAR:ToolTipUSAScienceParaDrop End Science SCIENCE_A10ThunderboltMissileStrike3 PrerequisiteSciences = SCIENCE_A10ThunderboltMissileStrike2 SCIENCE_Rank8 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:USAA10Strike3 Description = CONTROLBAR:ToolTipUSAScienceA10Strike End Science SCIENCE_DaisyCutter PrerequisiteSciences = SCIENCE_AMERICA SCIENCE_Rank7 SciencePurchasePointCost = 2 IsGrantable = Yes DisplayName = SCIENCE:USADaisyCutter Description = CONTROLBAR:ToolTipUSAScienceDaisyCutter End Science SCIENCE_B52TomahawkStrike PrerequisiteSciences = SCIENCE_CarpetBomb SCIENCE_Rank8 SciencePurchasePointCost = 2 IsGrantable = Yes DisplayName = SCIENCE:USAB52TomahawkStrike Description = CONTROLBAR:TooltipUSAScienceB52TomahawkStrike End ;; ------------------------------------- ;; CHINA Sciences ;; ------------------------------------- Science SCIENCE_RedGuardTraining PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaRedGuardTraining Description = CONTROLBAR:ToolTipChinaScienceRedGuardTraining End Science SCIENCE_NukeLauncher PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank2 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaNukeLauncher Description = CONTROLBAR:ToolTipChinaScienceNukeCannon End Science SCIENCE_ArtilleryTraining PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaArtilleryTraining Description = CONTROLBAR:ToolTipChinaScienceARtilleryTraining End Science SCIENCE_ArtilleryBarrage1 PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaArtilleryBarrage Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage End Science SCIENCE_ClusterMines PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank2 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaClusterMines Description = CONTROLBAR:ToolTipChinaScienceClusterMines End Science SCIENCE_ArtilleryBarrage2 PrerequisiteSciences = SCIENCE_ArtilleryBarrage1 SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaArtilleryBarrage2 Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage End Science SCIENCE_NapalmStrike PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank6 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:NapalmStrike Description = SCIENCE:ToolTipScienceNapalmStrike End Science SCIENCE_CashHack1 PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaCashHack1 Description = CONTROLBAR:ToolTipChinaScienceCashHack End Science SCIENCE_CashHack2 PrerequisiteSciences = SCIENCE_CashHack1 SCIENCE_Rank4 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaCashHack2 Description = CONTROLBAR:ToolTipChinaScienceCashHack End Science SCIENCE_CashHack3 PrerequisiteSciences = SCIENCE_CashHack2 SCIENCE_Rank7 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaCashHack3 Description = CONTROLBAR:ToolTipChinaScienceCashHack End Science SCIENCE_ArtilleryBarrage3 PrerequisiteSciences = SCIENCE_ArtilleryBarrage2 SCIENCE_Rank8 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:ChinaArtilleryBarrage3 Description = CONTROLBAR:ToolTipChinaScienceArtilleryBarrage End Science SCIENCE_EMPPulse PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank7 SciencePurchasePointCost = 2 IsGrantable = Yes DisplayName = SCIENCE:ChinaEMPPulse Description = CONTROLBAR:ToolTipChinaScienceEMPPulse End Science SCIENCE_NeutronMissileUpgrade PrerequisiteSciences = SCIENCE_CHINA SCIENCE_Rank8 SciencePurchasePointCost = 2 IsGrantable = Yes DisplayName = SCIENCE:UpgradeHydrogenMissile Description = CONTROLBAR:TooltipChinaUpgradeHydrogenMissile End ;; ------------------------------------- ;; GLA Sciences ;; ------------------------------------- Science SCIENCE_MarauderTank PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLAMaruaderTank Description = CONTROLBAR:ToolTipGLaScienceMarauderTank End Science SCIENCE_TechnicalTraining PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank1 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLATechnicalTraining Description = CONTROLBAR:ToolTipGLAScienceTechnicalTraining End Science SCIENCE_ScudLauncher PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank2 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLASCUDLauncher Description = CONTROLBAR:ToolTipGLAScienceSCUDLauncher End Science SCIENCE_RebelAmbush1 PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank2 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLARebelAmbush1 Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush End Science SCIENCE_Hijacker PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLAHijacker Description = CONTROLBAR:ToolTipGLAScienceHijacker End Science SCIENCE_CashBounty1 PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank3 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLACashBounty1 Description = CONTROLBAR:ToolTipGLAScienceCashBounty End Science SCIENCE_CashBounty2 PrerequisiteSciences = SCIENCE_CashBounty1 SCIENCE_Rank6 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLACashBounty2 Description = CONTROLBAR:ToolTipGLAScienceCashBounty End Science SCIENCE_CashBounty3 PrerequisiteSciences = SCIENCE_CashBounty2 SCIENCE_Rank8 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLACashBounty3 Description = CONTROLBAR:ToolTipGLAScienceCashBounty End Science SCIENCE_RebelAmbush2 PrerequisiteSciences = SCIENCE_RebelAmbush1 SCIENCE_Rank4 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLARebelAmbush2 Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush End Science SCIENCE_TerrorCell PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = CONTROLBAR:TerrorCellNoHotKey ;SCIENCE:TerrorCell Description = CONTROLBAR:ToolTipGLAScienceTerrorCell End Science SCIENCE_RebelAmbush3 PrerequisiteSciences = SCIENCE_RebelAmbush2 SCIENCE_Rank7 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:GLARebelAmbush3 Description = CONTROLBAR:ToolTipGLAScienceRebelAmbush End Science SCIENCE_AnthraxBomb PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank7 SciencePurchasePointCost = 2 IsGrantable = Yes DisplayName = SCIENCE:GLAAnthraxBomb Description = CONTROLBAR:ToolTipGLAScienceAnthraxBomb End Science SCIENCE_NeutronBomb PrerequisiteSciences = SCIENCE_GLA SCIENCE_Rank8 SciencePurchasePointCost = 2 IsGrantable = Yes DisplayName = SCIENCE:NeutronBomb Description = CONTROLBAR:TooltipGLAScienceNeutronBomb End ; ------------- Common to all sides ------------- Science SCIENCE_EmergencyRepair1 PrerequisiteSciences = SCIENCE_Rank4 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:EmergencyRepair1 Description = CONTROLBAR:ToolTipScienceEmergencyRepair End Science SCIENCE_EmergencyRepair2 PrerequisiteSciences = SCIENCE_EmergencyRepair1 SCIENCE_Rank5 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:EmergencyRepair2 Description = CONTROLBAR:ToolTipScienceEmergencyRepair End Science SCIENCE_EmergencyRepair3 PrerequisiteSciences = SCIENCE_EmergencyRepair2 SCIENCE_Rank6 SciencePurchasePointCost = 1 IsGrantable = Yes DisplayName = SCIENCE:EmergencyRepair3 Description = CONTROLBAR:ToolTipScienceEmergencyRepair End ;; ------------------------------------- ;; SPECIAL Sciences, not normally part of the tech tree ;; but used in solo play. Generally, they can't be purchased, ;; but they can be Granted (Use scripting "Grant Science" to ;; enable these for a particular player.) ;; ------------------------------------- Science SCIENCE_BlackMarketNuke PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = Yes DisplayName = SCIENCE:TempName Description = SCIENCE:TempDescription End Science SCIENCE_CrateDrop PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = Yes DisplayName = SCIENCE:TempName Description = SCIENCE:TempDescription End Science SCIENCE_Defector PrerequisiteSciences = None SciencePurchasePointCost = 0 ; note that this means "not purchasable", NOT "free"! IsGrantable = Yes DisplayName = SCIENCE:TempName Description = SCIENCE:TempDescription End