[ Index ] | WAROFGENERALS |
PHP Cross Reference of WAROFGENERALS MODS SOURCES |
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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: ObjectCreationList.ini (SYSTEM) //////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 ; ------------------------------------------------ 6 ObjectCreationList OCL_CreateDamagedBarrel 7 CreateDebris 8 ModelNames = PMBarrel01_D1 9 Offset = X:0 Y:0 Z:0 10 Mass = 2 11 Count = 1 12 Disposition = RANDOM_FORCE 13 MinForceMagnitude = 5 14 MaxForceMagnitude = 7 15 SpinRate = 180 16 MinForcePitch = 75 17 MaxForcePitch = 90 18 ParticleSystem = BlackTrail 19 End 20 End 21 22 ; ---------------------------------------------- 23 ObjectCreationList OCL_FireWallSegment 24 CreateObject 25 ObjectNames = FireWallSegment 26 Disposition = LIKE_EXISTING INHERIT_VELOCITY 27 PreserveLayer = Yes 28 End 29 End 30 31 ; ---------------------------------------------- 32 ObjectCreationList OCL_FireWallSegmentUpgraded 33 CreateObject 34 ObjectNames = FireWallSegmentUpgraded 35 Disposition = LIKE_EXISTING INHERIT_VELOCITY 36 PreserveLayer = Yes 37 End 38 End 39 40 ; ---------------------------------------------- 41 ObjectCreationList OCL_FireFieldSmall 42 CreateObject 43 ObjectNames = FireFieldSmall 44 Disposition = ON_GROUND_ALIGNED 45 End 46 End 47 48 ; ---------------------------------------------- 49 ObjectCreationList OCL_FireFieldUpgradedSmall 50 CreateObject 51 ObjectNames = FireFieldUpgradedSmall 52 Disposition = ON_GROUND_ALIGNED 53 End 54 End 55 56 ; ---------------------------------------------- 57 ObjectCreationList OCL_PoisonFieldLarge 58 CreateObject 59 ObjectNames = PoisonFieldLarge 60 Disposition = ON_GROUND_ALIGNED 61 End 62 End 63 64 ; ---------------------------------------------- 65 ObjectCreationList OCL_PoisonFieldMedium 66 CreateObject 67 ObjectNames = PoisonFieldMedium 68 Disposition = ON_GROUND_ALIGNED 69 End 70 End 71 72 ; ---------------------------------------------- 73 ObjectCreationList OCL_PoisonFieldSmall 74 CreateObject 75 ObjectNames = PoisonFieldSmall 76 Disposition = ON_GROUND_ALIGNED 77 End 78 End 79 80 ; ---------------------------------------------- 81 ObjectCreationList OCL_PoisonFieldAnthraxBomb 82 CreateObject 83 ObjectNames = PoisonFieldAnthraxBomb 84 Disposition = ON_GROUND_ALIGNED 85 End 86 End 87 88 ; ---------------------------------------------- 89 ObjectCreationList OCL_PoisonFieldUpgradedLarge 90 CreateObject 91 ObjectNames = PoisonFieldUpgradedLarge 92 Disposition = ON_GROUND_ALIGNED 93 End 94 End 95 96 ; ---------------------------------------------- 97 ObjectCreationList OCL_PoisonFieldUpgradedMedium 98 CreateObject 99 ObjectNames = PoisonFieldUpgradedMedium 100 Disposition = ON_GROUND_ALIGNED 101 End 102 End 103 104 ; ---------------------------------------------- 105 ObjectCreationList OCL_PoisonFieldUpgradedSmall 106 CreateObject 107 ObjectNames = PoisonFieldUpgradedSmall 108 Disposition = ON_GROUND_ALIGNED 109 End 110 End 111 112 ; ---------------------------------------------- 113 114 ObjectCreationList OCL_RadiationFieldLarge 115 CreateObject 116 ObjectNames = RadiationFieldLarge 117 Disposition = ON_GROUND_ALIGNED 118 End 119 End 120 121 ; ---------------------------------------------- 122 123 ObjectCreationList OCL_RadiationFieldMedium 124 CreateObject 125 ObjectNames = RadiationFieldMedium 126 Disposition = ON_GROUND_ALIGNED 127 End 128 End 129 130 ; ---------------------------------------------- 131 132 ObjectCreationList OCL_RadiationFieldSmall 133 CreateObject 134 ObjectNames = RadiationFieldSmall 135 Disposition = ON_GROUND_ALIGNED 136 End 137 End 138 139 ; ---------------------------------------------- 140 141 ObjectCreationList OCL_NukeRadiationField 142 CreateObject 143 ObjectNames = NukeRadiationFieldWeapon 144 Disposition = ON_GROUND_ALIGNED 145 End 146 End 147 148 ; ---------------------------------------------- 149 ObjectCreationList OCL_FirestormSmall 150 CreateObject 151 ObjectNames = FirestormSmall 152 Disposition = ON_GROUND_ALIGNED 153 End 154 End 155 156 ; ---------------------------------------------- 157 ObjectCreationList OCL_BlackNapalmFirestormSmall 158 CreateObject 159 ObjectNames = BlackNapalmFirestormSmall 160 Disposition = ON_GROUND_ALIGNED 161 End 162 End 163 164 ; ---------------------------------------------- 165 ObjectCreationList OCL_TankerTruckExplode 166 CreateDebris 167 ModelNames = CVTanker_d03 168 Offset = x: -16.887 y:2.588 z: 6.751 169 Mass = 5 170 Disposition = SEND_IT_FLYING 171 DispositionIntensity = 1 172 End 173 CreateDebris 174 ModelNames = CVTanker_d09 175 Offset = x: -10.682 y: 4.327 z: 2.929 176 Mass = 5 177 Disposition = SEND_IT_FLYING 178 DispositionIntensity = 1 179 End 180 CreateDebris 181 ModelNames = CVTanker_d10 182 Offset = x: -10.682 y: -4.272 z: 2.929 183 Mass = 5 184 Disposition = SEND_IT_FLYING 185 DispositionIntensity = 1 186 End 187 CreateDebris 188 ModelNames = CVTanker_d11 ; wheel 189 Offset = x: -2.651 y: -4.119 z: 2.203 190 Mass = 5 191 Disposition = SEND_IT_FLYING 192 DispositionIntensity = 1 193 End 194 CreateDebris 195 ModelNames = CVTanker_d12 ; wheel 196 Offset = x: -2.651 y: 4.062 z: 2.203 197 Mass = 5 198 Disposition = SEND_IT_FLYING 199 DispositionIntensity = 1 200 End 201 CreateDebris 202 ModelNames = CVTanker_d13 ; wheel 203 Offset = x: 2.73 y: 4.062 z: 2.203 204 Mass = 5 205 Disposition = SEND_IT_FLYING 206 DispositionIntensity = 1 207 End 208 CreateDebris 209 ModelNames = CVTanker_d14 ; wheel 210 Offset = x: 2.73 y: -4.119 z: 2.203 211 Mass = 5 212 Disposition = SEND_IT_FLYING 213 DispositionIntensity = 1 214 215 End 216 CreateDebris 217 ModelNames = CVTanker_d15 218 Offset = x: -7.869 y: .07 z: 3.663 219 Mass = 5 220 Disposition = SEND_IT_FLYING 221 DispositionIntensity = 1 222 End 223 CreateDebris 224 ModelNames = CVTanker_d16 ; wheel 225 Offset = x: -17.47 y: 4.423 z: 2.203 226 Mass = 5 227 Disposition = SEND_IT_FLYING 228 DispositionIntensity = 1 229 End 230 CreateDebris 231 ModelNames = CVTanker_d17 ; wheel 232 Offset = x: -17.47 y: -4.374 z: 2.203 233 Mass = 5 234 Disposition = SEND_IT_FLYING 235 DispositionIntensity = 1 236 End 237 CreateDebris 238 ModelNames = CVTanker_d20 239 Offset = x: -.773 y: .07 z: 3.663 240 Mass = 5 241 Disposition = SEND_IT_FLYING 242 DispositionIntensity = 1 243 End 244 CreateDebris 245 ModelNames = CVTanker_d21 246 Offset = x: 34.293 y: -.009 z: 3.673 247 Mass = 5 248 Disposition = SEND_IT_FLYING 249 DispositionIntensity = 1 250 End 251 CreateDebris 252 ModelNames = CVTanker_d22 ; wheel 253 Offset = x: 31.646 y: 4.062 z: 2.203 254 Mass = 5 255 Disposition = SEND_IT_FLYING 256 DispositionIntensity = 1 257 End 258 CreateDebris 259 ModelNames = CVTanker_d23 ; wheel 260 Offset = x: 31.646 y: -4.119 z: 2.203 261 Mass = 5 262 Disposition = SEND_IT_FLYING 263 DispositionIntensity = 1 264 End 265 CreateDebris 266 ModelNames = CVTanker_d24 ; wheel 267 Offset = x: 37.026 y: 4.062 z: 2.203 268 Mass = 5 269 Disposition = SEND_IT_FLYING 270 DispositionIntensity = 1 271 End 272 CreateDebris 273 ModelNames = CVTanker_d25 ; wheel 274 Offset = x: 37.026 y: -4.119 z: 2.203 275 Mass = 5 276 Disposition = SEND_IT_FLYING 277 DispositionIntensity = 1 278 End 279 CreateDebris 280 ModelNames = CVTanker_d26 281 Offset = x: 42.924 y: -.016 z: 2.854 282 Mass = 5 283 Disposition = SEND_IT_FLYING 284 DispositionIntensity = 1 285 End 286 CreateDebris 287 ModelNames = CVTanker_d27 288 Offset = x: 40.859 y: .128 z: 13.615 289 Mass = 5 290 Disposition = SEND_IT_FLYING 291 DispositionIntensity = 1 292 End 293 CreateDebris 294 ModelNames = CVTanker_d28 295 Offset = x: 40.859 y: .128 z: 13.615 296 Mass = 5 297 Disposition = SEND_IT_FLYING 298 DispositionIntensity = 1 299 End 300 CreateDebris 301 ModelNames = CVTanker_d29 302 Offset = x: 35.111 y: .128 z: 13.615 303 Mass = 5 304 Disposition = SEND_IT_FLYING 305 DispositionIntensity = 1 306 End 307 CreateDebris 308 ModelNames = CVTanker_d30 309 Offset = x: 28.222 y: .128 z: 13.615 310 Mass = 5 311 Disposition = SEND_IT_FLYING 312 DispositionIntensity = 1 313 End 314 CreateDebris 315 ModelNames = CVTanker_d31 316 Offset = x: 21.665 y: .128 z: 13.615 317 Mass = 5 318 Disposition = SEND_IT_FLYING 319 DispositionIntensity = 1 320 End 321 CreateDebris 322 ModelNames = CVTanker_d32 323 Offset = x: 14.347 y: .128 z: 13.615 324 Mass = 5 325 Disposition = SEND_IT_FLYING 326 DispositionIntensity = 1 327 End 328 CreateDebris 329 ModelNames = CVTanker_d33 330 Offset = x: 7.173 y: .128 z: 13.615 331 Mass = 5 332 Disposition = SEND_IT_FLYING 333 DispositionIntensity = 1 334 End 335 CreateDebris 336 ModelNames = CVTanker_d34 337 Offset = x: -.105 y: .128 z: 13.615 338 Mass = 5 339 Disposition = SEND_IT_FLYING 340 DispositionIntensity = 1 341 End 342 End 343 344 ; ---------------------------------------------- 345 ObjectCreationList OCL_BigRigExplode 346 CreateDebris 347 ModelNames = CVBigRig_d01 348 Offset = X:-12.5 Y:-2 Z:8 349 Mass = 5 350 Disposition = SEND_IT_FLYING 351 DispositionIntensity = 1 352 End 353 CreateDebris 354 ModelNames = CVBigRig_d02 355 Offset = X:-12.5 Y:3 Z:8 356 Mass = 5 357 Disposition = SEND_IT_FLYING 358 DispositionIntensity = 1 359 End 360 CreateDebris 361 ModelNames = CVBigRig_d03 362 Offset = X:-17 Y:2.5 Z:7 363 Mass = 5 364 Disposition = SEND_IT_FLYING 365 DispositionIntensity = 1 366 End 367 CreateDebris 368 ModelNames = CVBigRig_d04 369 Offset = X:-20 Y:-1.5 Z:5 370 Mass = 5 371 Disposition = SEND_IT_FLYING 372 DispositionIntensity = 1 373 End 374 CreateDebris 375 ModelNames = CVBigRig_d05 376 Offset = X:-17 Y:-2.75 Z:7 377 Mass = 5 378 Disposition = SEND_IT_FLYING 379 DispositionIntensity = 1 380 End 381 CreateDebris 382 ModelNames = CVBigRig_d06 383 Offset = X:-20.5 Y:2 Z:5.5 384 Mass = 5 385 Disposition = SEND_IT_FLYING 386 DispositionIntensity = 1 387 End 388 CreateDebris 389 ModelNames = CVBigRig_d07 390 Offset = X:-18 Y:-4 Z:4 391 Mass = 5 392 Disposition = SEND_IT_FLYING 393 DispositionIntensity = 1 394 End 395 CreateDebris 396 ModelNames = CVBigRig_d08 397 Offset = X:-18 Y:4 Z:4 398 Mass = 5 399 Disposition = SEND_IT_FLYING 400 DispositionIntensity = 1 401 End 402 CreateDebris 403 ModelNames = CVBigRig_d09 404 Offset = X:-10 Y:4 Z:3 405 Mass = 5 406 Disposition = SEND_IT_FLYING 407 DispositionIntensity = 1 408 End 409 CreateDebris 410 ModelNames = CVBigRig_d10 411 Offset = X:-10 Y:-4 Z:3 412 Mass = 5 413 Disposition = SEND_IT_FLYING 414 DispositionIntensity = 1 415 End 416 CreateDebris 417 ModelNames = CVBigRig_d11 418 Offset = X:-3 Y:-4 Z:2 419 Mass = 3 420 Disposition = SEND_IT_FLYING 421 DispositionIntensity = 1 422 End 423 CreateDebris 424 ModelNames = CVBigRig_d12 425 Offset = X:-3 Y:4 Z:2 426 Mass = 3 427 Disposition = SEND_IT_FLYING 428 DispositionIntensity = 1 429 End 430 CreateDebris 431 ModelNames = CVBigRig_d13 432 Offset = X:3 Y:4 Z:2 433 Mass = 3 434 Disposition = SEND_IT_FLYING 435 DispositionIntensity = 1 436 End 437 CreateDebris 438 ModelNames = CVBigRig_d14 439 Offset = X:3 Y:-4 Z:2 440 Mass = 3 441 Disposition = SEND_IT_FLYING 442 DispositionIntensity = 1 443 End 444 CreateDebris 445 ModelNames = CVBigRig_d15 446 Offset = X:-8 Y:0 Z:3.5 447 Mass = 3 448 Disposition = SEND_IT_FLYING 449 DispositionIntensity = 1 450 End 451 CreateDebris 452 ModelNames = CVBigRig_d16 453 Offset = X:-17.5 Y:4.5 Z:2 454 Mass = 3 455 Disposition = SEND_IT_FLYING 456 DispositionIntensity = 1 457 End 458 CreateDebris 459 ModelNames = CVBigRig_d17 460 Offset = X:-17.5 Y:-4.5 Z:2 461 Mass = 3 462 Disposition = SEND_IT_FLYING 463 DispositionIntensity = 1 464 End 465 CreateDebris 466 ModelNames = CVBigRig_d18 467 Offset = X:-9 Y:4.5 Z:13.5 468 Mass = 3 469 Disposition = SEND_IT_FLYING 470 DispositionIntensity = 1 471 End 472 CreateDebris 473 ModelNames = CVBigRig_d19 474 Offset = X:-9 Y:4.5 Z:8 475 Mass = 3 476 Disposition = SEND_IT_FLYING 477 DispositionIntensity = 1 478 End 479 CreateDebris 480 ModelNames = CVBigRig_d03 481 Offset = X:-1 Y:0 Z:3.5 482 Mass = 3 483 Disposition = SEND_IT_FLYING 484 DispositionIntensity = 1 485 End 486 CreateDebris 487 ModelNames = CVBigRig_d04 488 Offset = X:36 Y:3 Z:8 489 Mass = 5 490 Disposition = SEND_IT_FLYING 491 DispositionIntensity = 1 492 End 493 CreateDebris 494 ModelNames = CVBigRig_d05 495 Offset = X:35 Y:3 Z:13 496 Mass = 5 497 Disposition = SEND_IT_FLYING 498 DispositionIntensity = 1 499 End 500 CreateDebris 501 ModelNames = CVBigRig_d06 502 Offset = X:35 Y:-3 Z:13 503 Mass = 5 504 Disposition = SEND_IT_FLYING 505 DispositionIntensity = 1 506 End 507 CreateDebris 508 ModelNames = CVBigRig_d03 509 Offset = X:36 Y:-3 Z:8 510 Mass = 5 511 Disposition = SEND_IT_FLYING 512 DispositionIntensity = 1 513 End 514 CreateDebris 515 ModelNames = CVBigRig_d04 516 Offset = X:19 Y:3.5 Z:13.5 517 Mass = 5 518 Disposition = SEND_IT_FLYING 519 DispositionIntensity = 1 520 End 521 CreateDebris 522 ModelNames = CVBigRig_d05 523 Offset = X:19 Y:-3.5 Z:13 524 Mass = 5 525 Disposition = SEND_IT_FLYING 526 DispositionIntensity = 1 527 End 528 CreateDebris 529 ModelNames = CVBigRig_d27 530 Offset = X:18.5 Y:-4 Z:7 531 Mass = 5 532 Disposition = SEND_IT_FLYING 533 DispositionIntensity = 1 534 End 535 CreateDebris 536 ModelNames = CVBigRig_d28 537 Offset = X:34 Y:0 Z:3.5 538 Mass = 5 539 Disposition = SEND_IT_FLYING 540 DispositionIntensity = 1 541 End 542 CreateDebris 543 ModelNames = CVBigRig_d03 544 Offset = X:4 Y:-3.5 Z:13 545 Mass = 5 546 Disposition = SEND_IT_FLYING 547 DispositionIntensity = 1 548 End 549 CreateDebris 550 ModelNames = CVBigRig_d04 551 Offset = X:4 Y:3 Z:13 552 Mass = 5 553 Disposition = SEND_IT_FLYING 554 DispositionIntensity = 1 555 End 556 CreateDebris 557 ModelNames = CVBigRig_d05 558 Offset = X:2 Y:3 Z:8 559 Mass = 5 560 Disposition = SEND_IT_FLYING 561 DispositionIntensity = 1 562 End 563 CreateDebris 564 ModelNames = CVBigRig_d06 565 Offset = X:2 Y:-3 Z:8 566 Mass = 5 567 Disposition = SEND_IT_FLYING 568 DispositionIntensity = 1 569 End 570 CreateDebris 571 ModelNames = CVBigRig_d33 572 Offset = X:31.5 Y:4 Z:2 573 Mass = 5 574 Disposition = SEND_IT_FLYING 575 DispositionIntensity = 1 576 End 577 CreateDebris 578 ModelNames = CVBigRig_d34 579 Offset = X:31.5 Y:-4 Z:2 580 Mass = 5 581 Disposition = SEND_IT_FLYING 582 DispositionIntensity = 1 583 End 584 CreateDebris 585 ModelNames = CVBigRig_d35 586 Offset = X:37 Y:4 Z:2 587 Mass = 5 588 Disposition = SEND_IT_FLYING 589 DispositionIntensity = 1 590 End 591 CreateDebris 592 ModelNames = CVBigRig_d36 593 Offset = X:37 Y:-4 Z:2 594 Mass = 5 595 Disposition = SEND_IT_FLYING 596 DispositionIntensity = 1 597 End 598 CreateDebris 599 ModelNames = CVBigRig_d37 600 Offset = X:43 Y:0 Z:3 601 Mass = 5 602 Disposition = SEND_IT_FLYING 603 DispositionIntensity = 1 604 End 605 CreateDebris 606 ModelNames = CVBigRig_d38 607 Offset = X:19 Y:3 Z:8 608 Mass = 5 609 Disposition = SEND_IT_FLYING 610 DispositionIntensity = 1 611 End 612 End 613 614 ; ---------------------------------------------- 615 ObjectCreationList OCL_PoliceCarExplode 616 CreateDebris 617 ModelNames = CVPoliceCar_X01 618 Offset = X:6.7 Y:2.098 Z:2.972 619 Mass = 5 620 Count = 1 621 Disposition = SEND_IT_FLYING 622 DispositionIntensity = 0.83333333333 623 End 624 CreateDebris 625 ModelNames = CVPoliceCar_X02 626 Offset = X:6.824 Y:-0.988 Z:2.972 627 Mass = 5 628 Count = 1 629 Disposition = SEND_IT_FLYING 630 DispositionIntensity = 0.83333333333 631 End 632 CreateDebris 633 ModelNames = CVPoliceCar_X03 634 Offset = X:-7.314 Y:-1.325 Z:4.546 635 Mass = 5 636 Count = 1 637 Disposition = SEND_IT_FLYING 638 DispositionIntensity = 0.83333333333 639 End 640 CreateDebris 641 ModelNames = CVPoliceCar_X04 642 Offset = X:5.804 Y:-3.499 Z:1.245 643 Mass = 5 644 Count = 1 645 Disposition = SEND_IT_FLYING 646 DispositionIntensity = 0.83333333333 647 End 648 CreateDebris 649 ModelNames = CVPoliceCar_X05 650 Offset = X:5.815 Y:3.508 Z:1.245 651 Mass = 5 652 Count = 1 653 Disposition = SEND_IT_FLYING 654 DispositionIntensity = 0.83333333333 655 End 656 CreateDebris 657 ModelNames = CVPoliceCar_X06 658 Offset = X:-7.615 Y:-3.508 Z:1.245 659 Mass = 5 660 Count = 1 661 Disposition = SEND_IT_FLYING 662 DispositionIntensity = 0.83333333333 663 End 664 CreateDebris 665 ModelNames = CVPoliceCar_X07 666 Offset = X:-8.281 Y:1.964 Z:3.926 667 Mass = 5 668 Count = 1 669 Disposition = SEND_IT_FLYING 670 DispositionIntensity = 0.83333333333 671 End 672 CreateDebris 673 ModelNames = CVPoliceCar_X08 674 Offset = X:-7.615 Y:3.508 Z:1.245 675 Mass = 5 676 Count = 1 677 Disposition = SEND_IT_FLYING 678 DispositionIntensity = 0.83333333333 679 End 680 CreateDebris 681 ModelNames = CVPoliceCar_X09 682 Offset = X:-2.032 Y:3.638 Z:3.925 683 Mass = 5 684 Count = 1 685 Disposition = SEND_IT_FLYING 686 DispositionIntensity = 0.83333333333 687 End 688 CreateDebris 689 ModelNames = CVPoliceCar_X10 690 Offset = X:0.776 Y:-0.960 Z:5.601 691 Mass = 5 692 Count = 1 693 Disposition = SEND_IT_FLYING 694 DispositionIntensity = 0.83333333333 695 End 696 CreateDebris 697 ModelNames = CVPoliceCar_X11 698 Offset = X:-0.897 Y:-3.735 Z:2.994 699 Mass = 5 700 Count = 1 701 Disposition = SEND_IT_FLYING 702 DispositionIntensity = 0.83333333333 703 End 704 CreateDebris 705 ModelNames = CVPoliceCar_X12 706 Offset = X:-1.164 Y:-1.128 Z:7.401 707 Mass = 5 708 Count = 1 709 Disposition = SEND_IT_FLYING 710 DispositionIntensity = 0.83333333333 711 End 712 CreateDebris 713 ModelNames = CVPoliceCar_X13 714 Offset = X:-1.164 Y:-1.498 Z:7.401 715 Mass = 5 716 Count = 1 717 Disposition = SEND_IT_FLYING 718 DispositionIntensity = 0.83333333333 719 End 720 CreateDebris 721 ModelNames = CVPoliceCar_X14 722 Offset = X:-3.074 Y:-0.303 Z:6.468 723 Mass = 5 724 Count = 1 725 Disposition = SEND_IT_FLYING 726 DispositionIntensity = 0.83333333333 727 End 728 CreateDebris 729 ModelNames = CVPoliceCar_X15 730 Offset = X:2.602 Y:3.652 Z:3.923 731 Mass = 5 732 Count = 1 733 Disposition = SEND_IT_FLYING 734 DispositionIntensity = 0.83333333333 735 End 736 CreateDebris 737 ModelNames = CVPoliceCar_X16 738 Offset = X:-9.828 Y:-1.889 Z:2.636 739 Mass = 5 740 Count = 1 741 Disposition = SEND_IT_FLYING 742 DispositionIntensity = 0.83333333333 743 End 744 End 745 746 ; --------------------------------------------------------------------------------------- 747 ; The crushed hulk of the Crusader tank 748 ObjectCreationList OCL_CrusaderTank_CrushEffect 749 CreateObject 750 ObjectNames = DeadCrusaderHulk 751 Offset = X:0 Y:0 Z:0 752 Count = 1 753 Disposition = SEND_IT_FLYING 754 DispositionIntensity = 0.1 755 End 756 End 757 758 ; --------------------------------------------------------------------------------------- 759 ; The crushed hulk of the Technical Jeep 760 ObjectCreationList OCL_TechnicalJeep_CrushEffect 761 CreateObject 762 ObjectNames = DeadTechnicalJeepHulk 763 Offset = X:0 Y:0 Z:0 764 Count = 1 765 Disposition = SEND_IT_FLYING 766 DispositionIntensity = 0.1 767 End 768 End 769 770 ; --------------------------------------------------------------------------------------- 771 ; The crushed hulk of the Technical Van 772 ObjectCreationList OCL_TechnicalVan_CrushEffect 773 CreateObject 774 ObjectNames = DeadTechnicalVanHulk 775 Offset = X:0 Y:0 Z:0 776 Count = 1 777 Disposition = SEND_IT_FLYING 778 DispositionIntensity = 0.1 779 End 780 End 781 782 ; --------------------------------------------------------------------------------------- 783 ; The crushed hulk of the Technical Truck 784 ObjectCreationList OCL_TechnicalTruck_CrushEffect 785 CreateObject 786 ObjectNames = DeadTechnicalTruckHulk 787 Offset = X:0 Y:0 Z:0 788 Count = 1 789 Disposition = SEND_IT_FLYING 790 DispositionIntensity = 0.1 791 End 792 End 793 794 ; --------------------------------------------------------------------------------------- 795 ; The crushed hulk of the Technical Truck 796 ObjectCreationList OCL_RocketBuggy_CrushEffect 797 CreateObject 798 ObjectNames = DeadRocketBuggyHulk 799 Offset = X:0 Y:0 Z:0 800 Count = 1 801 Disposition = SEND_IT_FLYING 802 DispositionIntensity = 0.1 803 End 804 End 805 806 ; --------------------------------------------------------------------------------------- 807 ObjectCreationList OCL_SCUDLauncherDeathEffect 808 CreateObject 809 ObjectNames = DeadSCUDLauncherHulk 810 Offset = X:0 Y:0 Z:0 811 Count = 1 812 Disposition = SEND_IT_FLYING 813 DispositionIntensity = 0.1 814 End 815 CreateDebris 816 ModelNames = UVScudLchr_d2 817 Offset = X:17.58 Y:1.971 Z:10.282 818 Mass = 5.0 819 Count = 1 820 Disposition = SEND_IT_FLYING 821 DispositionIntensity = 2.5 822 End 823 CreateDebris 824 ModelNames = UVScudLchr_d3 825 Offset = X:8.581 Y:1.943 Z:9.081 826 Mass = 5.0 827 Count = 1 828 Disposition = SEND_IT_FLYING 829 DispositionIntensity = 2.5 830 BounceSound = VehicleDebris 831 End 832 CreateDebris 833 ModelNames = UVScudLchr_d4 834 Offset = X:-9.828 Y:-1.889 Z:2.636 835 Mass = 5 836 Count = 1 837 Disposition = SEND_IT_FLYING 838 DispositionIntensity = 0.83333333333 839 End 840 End 841 842 ; --------------------------------------------------------------------------------------- 843 ObjectCreationList OCL_SCUDLauncherDeathEffect 844 CreateObject 845 ObjectNames = DeadSCUDLauncherHulk 846 Offset = X:0 Y:0 Z:0 847 Count = 1 848 Disposition = SEND_IT_FLYING 849 DispositionIntensity = 0.1 850 End 851 CreateDebris 852 ModelNames = UVScudLchr_d2 853 Offset = X:17.58 Y:1.971 Z:10.282 854 Mass = 5.0 855 Count = 1 856 Disposition = SEND_IT_FLYING 857 DispositionIntensity = 2.5 858 End 859 CreateDebris 860 ModelNames = UVScudLchr_d3 861 Offset = X:8.581 Y:1.943 Z:9.081 862 Mass = 5.0 863 Count = 1 864 Disposition = SEND_IT_FLYING 865 DispositionIntensity = 2.5 866 BounceSound = VehicleDebris 867 End 868 CreateDebris 869 ModelNames = UVScudLchr_d4 870 Offset = X:-9.828 Y:-1.889 Z:2.636 871 Mass = 5 872 Count = 1 873 Disposition = SEND_IT_FLYING 874 DispositionIntensity = 0.83333333333 875 End 876 End 877 878 ; --------------------------------------------------------------------------------------- 879 ; The crushed hulk of the Crusader tank 880 ObjectCreationList OCL_ChinaSupplyTruck_CrushEffect 881 CreateObject 882 ObjectNames = DeadChinaSupplyTruckHulk 883 Offset = X:0 Y:0 Z:0 884 Count = 1 885 Disposition = SEND_IT_FLYING 886 DispositionIntensity = 0.1 887 End 888 End 889 890 ; --------------------------------------------------------------------------------------- 891 ObjectCreationList OCL_ChinaSupplyTruckDeathEffect 892 CreateObject 893 ObjectNames = DeadChinaSupplyTruckHulk 894 Offset = X:0 Y:0 Z:0 895 Count = 1 896 Disposition = SEND_IT_FLYING 897 DispositionIntensity = 0.1 898 End 899 CreateDebris 900 ModelNames = NVSSupplyTk_d2 901 Offset = X:-6.544 Y:7.281 Z:11.163 902 Mass = 5.0 903 Count = 1 904 Disposition = SEND_IT_FLYING 905 DispositionIntensity = 2.5 906 End 907 CreateDebris 908 ModelNames = NVSSupplyTk_d3 909 Offset = X:-6.283 Y:5.099 Z:2.645 910 Mass = 5.0 911 Count = 1 912 Disposition = SEND_IT_FLYING 913 DispositionIntensity = 2.5 914 End 915 CreateDebris 916 ModelNames = NVSSupplyTk_d4 917 Offset = X:-1.235 Y:-4.169 Z:10.355 918 Mass = 5.0 919 Count = 1 920 Disposition = SEND_IT_FLYING 921 DispositionIntensity = 2.5 922 End 923 CreateDebris 924 ModelNames = NVSSupplyTk_d5 925 Offset = X:5.819 Y:5.481 Z:10.425 926 Mass = 5.0 927 Count = 1 928 Disposition = SEND_IT_FLYING 929 DispositionIntensity = 2.5 930 End 931 End 932 933 ; ------------------------------------------------------------- 934 ObjectCreationList OCL_InfernoCannonDeathEffect 935 CreateObject 936 ObjectNames = InfernoCannonHulk 937 Offset = X:0 Y:0 Z:0 938 Count = 1 939 Disposition = SEND_IT_FLYING 940 DispositionIntensity = 0.1 941 End 942 CreateDebris 943 ModelNames = NVInferno_d2 944 Offset = X:-7.44 Y:0.0 Z:12.79 945 Mass = 5.0 946 Count = 1 947 Disposition = SEND_IT_FLYING 948 DispositionIntensity = 2.5 949 BounceSound = DebrisBigMetal 950 End 951 CreateDebris 952 ModelNames = NVInferno_d3 953 Offset = X:-17.06 Y:-5.874 Z:12.5 954 Mass = 5.0 955 Count = 1 956 Disposition = SEND_IT_FLYING 957 DispositionIntensity = 2.5 958 BounceSound = DebrisBigMetal 959 End 960 End 961 962 ; --------------------------------------------------------------------------------------- 963 ObjectCreationList OCL_ToxinTractorDeathEffect 964 CreateObject 965 ObjectNames = DeadToxinTractorHulk 966 Offset = X:0 Y:0 Z:0 967 Count = 1 968 Disposition = SEND_IT_FLYING 969 DispositionIntensity = 0.1 970 End 971 CreateDebris 972 ModelNames = UVToxinTrk_d2 973 Offset = X:-4.96 Y:0.0 Z:16.449 974 Mass = 5.0 975 Count = 1 976 Disposition = SEND_IT_FLYING 977 DispositionIntensity = 2.5 978 End 979 CreateDebris 980 ModelNames = UVToxinTrk_d3 981 Offset = X:8.748 Y:5.123 Z:2.563 982 Mass = 5.0 983 Count = 1 984 Disposition = SEND_IT_FLYING 985 DispositionIntensity = 2.5 986 BounceSound = VehicleDebris 987 End 988 CreateDebris 989 ModelNames = UVToxinTrk_d3 990 Offset = X:8.748 Y:-5.123 Z:2.563 991 Mass = 5.0 992 Count = 1 993 Disposition = SEND_IT_FLYING 994 DispositionIntensity = 2.5 995 BounceSound = VehicleDebris 996 End 997 CreateDebris 998 ModelNames = UVToxinTrk_d4 999 Offset = X:-8.734 Y:7.505 Z:5.078 1000 Mass = 5 1001 Count = 1 1002 Disposition = SEND_IT_FLYING 1003 DispositionIntensity = 0.83333333333 1004 End 1005 CreateDebris 1006 ModelNames = UVToxinTrk_d4 1007 Offset = X:-8.734 Y:-7.505 Z:5.078 1008 Mass = 5 1009 Count = 1 1010 Disposition = SEND_IT_FLYING 1011 DispositionIntensity = 0.83333333333 1012 End 1013 CreateDebris 1014 ModelNames = UVToxinTrk_d5 1015 Offset = X:1.886 Y:4.701 Z:6.593 1016 Mass = 5 1017 Count = 1 1018 Disposition = SEND_IT_FLYING 1019 DispositionIntensity = 0.83333333333 1020 End 1021 CreateDebris 1022 ModelNames = UVToxinTrk_d5 1023 Offset = X:1.886 Y:-4.701 Z:6.593 1024 Mass = 5 1025 Count = 1 1026 Disposition = SEND_IT_FLYING 1027 DispositionIntensity = 0.83333333333 1028 End 1029 End 1030 ; --------------------------------------------------------------------------------------- 1031 ObjectCreationList OCL_GLAPOWTruckDeathEffect 1032 CreateObject 1033 ObjectNames = DeadGLAPOWTruckHulk 1034 Offset = X:0 Y:0 Z:0 1035 Count = 1 1036 Disposition = SEND_IT_FLYING 1037 DispositionIntensity = 0.1 1038 End 1039 CreateDebris 1040 ModelNames = UVPOWTruck_d2 1041 Offset = X:4.807 Y:0.0 Z:12.799 1042 Mass = 5.0 1043 Count = 1 1044 Disposition = SEND_IT_FLYING 1045 DispositionIntensity = 2.5 1046 End 1047 CreateDebris 1048 ModelNames = UVPOWTruck_d3 1049 Offset = X:11.005 Y:6.75 Z:2.645 1050 Mass = 5.0 1051 Count = 1 1052 Disposition = SEND_IT_FLYING 1053 DispositionIntensity = 2.5 1054 BounceSound = VehicleDebris 1055 End 1056 CreateDebris 1057 ModelNames = UVPOWTruck_d3 1058 Offset = X:11.005 Y:-6.75 Z:2.645 1059 Mass = 5.0 1060 Count = 1 1061 Disposition = SEND_IT_FLYING 1062 DispositionIntensity = 2.5 1063 BounceSound = VehicleDebris 1064 End 1065 CreateDebris 1066 ModelNames = UVPOWTruck_d3 1067 Offset = X:-7.348 Y:6.75 Z:2.645 1068 Mass = 5.0 1069 Count = 1 1070 Disposition = SEND_IT_FLYING 1071 DispositionIntensity = 2.5 1072 BounceSound = VehicleDebris 1073 End 1074 CreateDebris 1075 ModelNames = UVPOWTruck_d3 1076 Offset = X:-7.348 Y:-6.75 Z:2.645 1077 Mass = 5.0 1078 Count = 1 1079 Disposition = SEND_IT_FLYING 1080 DispositionIntensity = 2.5 1081 BounceSound = VehicleDebris 1082 End 1083 CreateDebris 1084 ModelNames = UVPOWTruck_d3 1085 Offset = X:13.758 Y:6.75 Z:2.645 1086 Mass = 5.0 1087 Count = 1 1088 Disposition = SEND_IT_FLYING 1089 DispositionIntensity = 2.5 1090 BounceSound = VehicleDebris 1091 End 1092 CreateDebris 1093 ModelNames = UVPOWTruck_d3 1094 Offset = X:-13.758 Y:-6.75 Z:2.645 1095 Mass = 5.0 1096 Count = 1 1097 Disposition = SEND_IT_FLYING 1098 DispositionIntensity = 2.5 1099 BounceSound = VehicleDebris 1100 End 1101 End 1102 1103 ; --------------------------------------------------------------------------------------- 1104 ObjectCreationList OCL_ChinaPOWTruckDeathEffect 1105 CreateObject 1106 ObjectNames = DeadChinaPOWTruckHulk 1107 Offset = X:0 Y:0 Z:0 1108 Count = 1 1109 Disposition = SEND_IT_FLYING 1110 DispositionIntensity = 0.1 1111 End 1112 CreateDebris 1113 ModelNames = NVPOWTrck_d2 1114 Offset = X:10.298 Y:0.002 Z:13.928 1115 Mass = 5.0 1116 Count = 1 1117 Disposition = SEND_IT_FLYING 1118 DispositionIntensity = 2.5 1119 End 1120 CreateDebris 1121 ModelNames = NVPOWTrck_d3 1122 Offset = X:-11.159 Y:5.155 Z:2.16 1123 Mass = 5.0 1124 Count = 1 1125 Disposition = SEND_IT_FLYING 1126 DispositionIntensity = 2.5 1127 BounceSound = VehicleDebris 1128 End 1129 CreateDebris 1130 ModelNames = NVPOWTrck_d4 1131 Offset = X:11.51 Y:-5.176 Z:2.16 1132 Mass = 5.0 1133 Count = 1 1134 Disposition = SEND_IT_FLYING 1135 DispositionIntensity = 2.5 1136 BounceSound = VehicleDebris 1137 End 1138 CreateDebris 1139 ModelNames = NVPOWTrck_d5 1140 Offset = X:-11.159 Y:-5.155 Z:2.16 1141 Mass = 5.0 1142 Count = 1 1143 Disposition = SEND_IT_FLYING 1144 DispositionIntensity = 2.5 1145 BounceSound = VehicleDebris 1146 End 1147 End 1148 1149 ;--------------------------------------------------------------------------------------- 1150 ObjectCreationList OCL_BombTruckDeathEffect 1151 CreateObject 1152 ObjectNames = DeadBombTruckHulk 1153 Offset = X:0 Y:0 Z:0 1154 Count = 1 1155 Disposition = SEND_IT_FLYING 1156 DispositionIntensity = 0.1 1157 End 1158 CreateDebris 1159 ModelNames = UVBmbTruk_d2 1160 Offset = X:-7.248 Y:6.75 Z:2.645 1161 Mass = 5.0 1162 Count = 1 1163 Disposition = SEND_IT_FLYING 1164 DispositionIntensity = 2.5 1165 End 1166 CreateDebris 1167 ModelNames = UVBmbTruk_d2 1168 Offset = X:-7.248 Y:-6.75 Z:2.645 1169 Mass = 5.0 1170 Count = 1 1171 Disposition = SEND_IT_FLYING 1172 DispositionIntensity = 2.5 1173 End 1174 CreateDebris 1175 ModelNames = UVBmbTruk_d2 1176 Offset = X:-13.758 Y:6.75 Z:2.645 1177 Mass = 5.0 1178 Count = 1 1179 Disposition = SEND_IT_FLYING 1180 DispositionIntensity = 2.5 1181 End 1182 CreateDebris 1183 ModelNames = UVBmbTruk_d2 1184 Offset = X:-13.758 Y:-6.75 Z:2.645 1185 Mass = 5.0 1186 Count = 1 1187 Disposition = SEND_IT_FLYING 1188 DispositionIntensity = 2.5 1189 End 1190 CreateDebris 1191 ModelNames = UVBmbTruk_d3 1192 Offset = X:19.09 Y:0.0 Z:3.863 1193 Mass = 5.0 1194 Count = 1 1195 Disposition = SEND_IT_FLYING 1196 DispositionIntensity = 2.5 1197 BounceSound = VehicleDebris 1198 End 1199 CreateDebris 1200 ModelNames = UVBmbTruk_d4 1201 Offset = X:-18.792 Y:0.0 Z:3.863 1202 Mass = 5 1203 Count = 1 1204 Disposition = SEND_IT_FLYING 1205 DispositionIntensity = 0.83333333333 1206 End 1207 End 1208 1209 ;--------------------------------------------------------------------------------------- 1210 ObjectCreationList OCL_GenericTankDeathEffect 1211 CreateObject 1212 ObjectNames = DeadCrusaderHulk 1213 Offset = X:0 Y:0 Z:0 1214 Count = 1 1215 Disposition = SEND_IT_FLYING 1216 DispositionIntensity = 0.1 1217 End 1218 CreateDebris 1219 ModelNames = GXMammoth_D01 1220 Offset = X:17.58 Y:1.971 Z:10.282 1221 Mass = 5.0 1222 Count = 1 1223 Disposition = SEND_IT_FLYING 1224 DispositionIntensity = 2.5 1225 End 1226 CreateDebris 1227 ModelNames = GXMammoth_D02 1228 Offset = X:8.581 Y:1.943 Z:9.081 1229 Mass = 5.0 1230 Count = 1 1231 Disposition = SEND_IT_FLYING 1232 DispositionIntensity = 2.5 1233 BounceSound = VehicleDebris 1234 End 1235 CreateDebris 1236 ModelNames = GXMammoth_D03 1237 Offset = X:19.641 Y:2.261 Z:10.569 1238 Mass = 5.0 1239 Count = 1 1240 Disposition = SEND_IT_FLYING 1241 DispositionIntensity = 2.5 1242 End 1243 CreateDebris 1244 ModelNames = GXMammoth_D04 1245 Offset = X:13.587 Y:-2.29 Z:9.715 1246 Mass = 5.0 1247 Count = 1 1248 Disposition = SEND_IT_FLYING 1249 DispositionIntensity = 2.5 1250 BounceSound = VehicleDebris 1251 End 1252 CreateDebris 1253 ModelNames = GXMammoth_D05 1254 Offset = X:6.764 Y:-2.233 Z:8.873 1255 Mass = 7.0 1256 Count = 1 1257 Disposition = SEND_IT_FLYING 1258 DispositionIntensity = 2.4 1259 End 1260 CreateDebris 1261 ModelNames = GXMammoth_D06 1262 Offset = X:2.755 Y:-0.99 Z:8.462 1263 Mass = 7.0 1264 Count = 1 1265 Disposition = SEND_IT_FLYING 1266 DispositionIntensity = 2.3 1267 BounceSound = VehicleDebris 1268 End 1269 CreateDebris 1270 ModelNames = GXMammoth_D07 1271 Offset = X:-1.818 Y:-3.702 Z:8.837 1272 Mass = 7.0 1273 Count = 1 1274 Disposition = SEND_IT_FLYING 1275 DispositionIntensity = 2.3 1276 End 1277 CreateDebris 1278 ModelNames = GXMammoth_D08 1279 Offset = X:-2.867 Y:-3.701 Z:8.741 1280 Mass = 7.0 1281 Count = 1 1282 Disposition = SEND_IT_FLYING 1283 DispositionIntensity = 2.3 1284 BounceSound = VehicleDebris 1285 End 1286 CreateDebris 1287 ModelNames = GXMammoth_D09 1288 Offset = X:-3.894 Y:0.942 Z:8.463 1289 Mass = 5.0 1290 Count = 1 1291 Disposition = SEND_IT_FLYING 1292 DispositionIntensity = 2.3 1293 End 1294 CreateDebris 1295 ModelNames = GXMammoth_D10 1296 Offset = X:2.963 Y:2.839 Z:8.454 1297 Mass = 5.0 1298 Count = 1 1299 Disposition = SEND_IT_FLYING 1300 DispositionIntensity = 2.3 1301 BounceSound = VehicleDebris 1302 End 1303 CreateDebris 1304 ModelNames = GXMammoth_D11 1305 Offset = X:-4.679 Y:2.206 Z:9.613 1306 Mass = 5.0 1307 Count = 1 1308 Disposition = SEND_IT_FLYING 1309 DispositionIntensity = 2.5 1310 End 1311 CreateDebris 1312 ModelNames = GXMammoth_D12 1313 Offset = X:-3.606 Y:-3.174 Z:10.986 1314 Mass = 5.0 1315 Count = 1 1316 Disposition = SEND_IT_FLYING 1317 DispositionIntensity = 2.5 1318 BounceSound = VehicleDebris 1319 End 1320 End 1321 1322 ;--------------------------------------------------------------------------------------- 1323 ObjectCreationList OCL_MaruaderTankDeathEffect 1324 CreateObject 1325 ObjectNames = DeadMarauderHulk 1326 Offset = X:0 Y:0 Z:0 1327 Count = 1 1328 Disposition = SEND_IT_FLYING 1329 DispositionIntensity = 0.1 1330 End 1331 CreateDebris 1332 ModelNames = UVMarauder_D2 1333 Offset = X:21.593 Y:-0.018 Z:9.867 1334 Mass = 5.0 1335 Count = 1 1336 Disposition = SEND_IT_FLYING 1337 DispositionIntensity = 2.5 1338 End 1339 CreateDebris 1340 ModelNames = UVMarauder_D3 1341 Offset = X:-13.092 Y:-9.332 Z:9.367 1342 Mass = 5.0 1343 Count = 1 1344 Disposition = SEND_IT_FLYING 1345 DispositionIntensity = 2.5 1346 BounceSound = DebrisBigMetal 1347 End 1348 CreateDebris 1349 ModelNames = UVMarauder_D4 1350 Offset = X:6.323 Y:-0.027 Z:10.282 1351 Mass = 5.0 1352 Count = 1 1353 Disposition = SEND_IT_FLYING 1354 DispositionIntensity = 2.5 1355 BounceSound = DebrisBigMetal 1356 End 1357 End 1358 1359 ;--------------------------------------------------------------------------------------- 1360 ObjectCreationList OCL_PaladinTankDeathEffect 1361 CreateObject 1362 ObjectNames = DeadPaladinHulk 1363 Offset = X:0 Y:0 Z:0 1364 Count = 1 1365 Disposition = SEND_IT_FLYING 1366 DispositionIntensity = 0.1 1367 End 1368 CreateDebris 1369 ModelNames = AVPaladin_D2 1370 Offset = X:-3.599 Y:-0.056 Z:9.982 1371 Mass = 5.0 1372 Count = 1 1373 Disposition = SEND_IT_FLYING 1374 DispositionIntensity = 2.5 1375 BounceSound = DebrisBigMetal 1376 End 1377 CreateDebris 1378 ModelNames = AVPaladin_D3 1379 Offset = X:14.031 Y:0.039 Z:10.322 1380 Mass = 5.0 1381 Count = 1 1382 Disposition = SEND_IT_FLYING 1383 DispositionIntensity = 2.5 1384 BounceSound = DebrisBigMetal 1385 End 1386 End 1387 1388 ;--------------------------------------------------------------------------------------- 1389 ObjectCreationList OCL_ScorpionTankDeathEffect 1390 CreateObject 1391 ObjectNames = DeadScorpionHulk 1392 Offset = X:0 Y:0 Z:0 1393 Count = 1 1394 Disposition = SEND_IT_FLYING 1395 DispositionIntensity = 0.1 1396 End 1397 CreateDebris 1398 ModelNames = AVPowTruck_d2 1399 Offset = X:-4.678 Y:6.497 Z:2.993 1400 Mass = 5.0 1401 Count = 1 1402 Disposition = SEND_IT_FLYING 1403 DispositionIntensity = 2.5 1404 End 1405 CreateDebris 1406 ModelNames = AVPowTruck_d3 1407 Offset = X:-19.262 Y:0 Z:6.23 1408 Mass = 5.0 1409 Count = 1 1410 Disposition = SEND_IT_FLYING 1411 DispositionIntensity = 2.5 1412 BounceSound = VehicleDebris 1413 End 1414 CreateDebris 1415 ModelNames = AVPowTruck_d4 1416 Offset = X:8.721 Y:0.131 Z:14.81 1417 Mass = 5.0 1418 Count = 1 1419 Disposition = SEND_IT_FLYING 1420 DispositionIntensity = 2.5 1421 BounceSound = VehicleDebris 1422 End 1423 End 1424 1425 ;--------------------------------------------------------------------------------------- 1426 ObjectCreationList OCL_MilitiaTankDeathEffect 1427 CreateObject 1428 ObjectNames = DestroyedMilitiaTank 1429 Offset = X:-4.2 Y:0 Z:0 1430 Count = 1 1431 Disposition = SEND_IT_FLYING 1432 DispositionIntensity = 0.1 1433 End 1434 CreateDebris 1435 ModelNames = CVTank_D2 1436 Offset = X:-2.647 Y:0.0 Z:6.966 1437 Mass = 5.0 1438 Count = 1 1439 Disposition = SEND_IT_FLYING 1440 DispositionIntensity = 2.5 1441 BounceSound = VehicleDebris 1442 End 1443 CreateDebris 1444 ModelNames = CVTank_D3 1445 Offset = X:6.929 Y:0.015 Z:8.772 1446 Mass = 5.0 1447 Count = 1 1448 Disposition = SEND_IT_FLYING 1449 DispositionIntensity = 2.5 1450 BounceSound = VehicleDebris 1451 End 1452 CreateDebris 1453 ModelNames = CVTank_D4 1454 Offset = X:-2.503 Y:-1.224 Z:12.018 1455 Mass = 5.0 1456 Count = 1 1457 Disposition = SEND_IT_FLYING 1458 DispositionIntensity = 2.5 1459 BounceSound = VehicleDebris 1460 End 1461 End 1462 1463 ;--------------------------------------------------------------------------------------- 1464 ObjectCreationList OCL_RadarVanDeathEffect 1465 CreateObject 1466 ObjectNames = DeadRadarVanHulk 1467 Offset = X:0 Y:0 Z:0 1468 Count = 1 1469 Disposition = SEND_IT_FLYING 1470 DispositionIntensity = 0.1 1471 End 1472 CreateDebris 1473 ModelNames = UVRadarVan_d2 1474 Offset = X:-9.721 Y:-3.801 Z:22.679 1475 Mass = 5.0 1476 Count = 1 1477 Disposition = SEND_IT_FLYING 1478 DispositionIntensity = 2.5 1479 End 1480 CreateDebris 1481 ModelNames = UVRadarVan_d3 1482 Offset = X:8.551 Y:0.072 Z:16.693 1483 Mass = 5.0 1484 Count = 1 1485 Disposition = SEND_IT_FLYING 1486 DispositionIntensity = 2.5 1487 End 1488 CreateDebris 1489 ModelNames = UVRadarVan_d4 1490 Offset = X:9.495 Y:5.169 Z:2.185 1491 Mass = 5.0 1492 Count = 1 1493 Disposition = SEND_IT_FLYING 1494 DispositionIntensity = 2.5 1495 End 1496 End 1497 1498 ;--------------------------------------------------------------------------------------- 1499 ObjectCreationList OCL_QuadCannonDeathEffect 1500 CreateObject 1501 ObjectNames = DeadQuadCannonHulk 1502 Offset = X:0 Y:0 Z:0 1503 Count = 1 1504 Disposition = SEND_IT_FLYING 1505 DispositionIntensity = 0.1 1506 End 1507 1508 CreateDebris 1509 ModelNames = UVQuadCann_d2 1510 Offset = X:-9.721 Y:-3.801 Z:22.679 1511 Mass = 5.0 1512 Count = 1 1513 Disposition = SEND_IT_FLYING 1514 DispositionIntensity = 2.5 1515 End 1516 CreateDebris 1517 ModelNames = UVQuadCann_d3 1518 Offset = X:8.551 Y:0.072 Z:16.693 1519 Mass = 5.0 1520 Count = 1 1521 Disposition = SEND_IT_FLYING 1522 DispositionIntensity = 2.5 1523 End 1524 CreateDebris 1525 ModelNames = UVQuadCann_d4 1526 Offset = X:9.495 Y:5.169 Z:2.185 1527 Mass = 5.0 1528 Count = 1 1529 Disposition = SEND_IT_FLYING 1530 DispositionIntensity = 2.5 1531 End 1532 1533 End 1534 ;--------------------------------------------------------------------------------------- 1535 ObjectCreationList OCL_QuadCannon_NormalExplosion 1536 CreateDebris 1537 ModelNames = GXMammoth_D01 1538 Offset = X:17.58 Y:1.971 Z:10.282 1539 Mass = 5.0 1540 Count = 1 1541 Disposition = SEND_IT_FLYING 1542 DispositionIntensity = 2.5 1543 End 1544 CreateDebris 1545 ModelNames = GXMammoth_D02 1546 Offset = X:8.581 Y:1.943 Z:9.081 1547 Mass = 5.0 1548 Count = 1 1549 Disposition = SEND_IT_FLYING 1550 DispositionIntensity = 2.5 1551 End 1552 CreateDebris 1553 ModelNames = GXMammoth_D03 1554 Offset = X:19.641 Y:2.261 Z:10.569 1555 Mass = 5.0 1556 Count = 1 1557 Disposition = SEND_IT_FLYING 1558 DispositionIntensity = 2.5 1559 End 1560 CreateDebris 1561 ModelNames = GXMammoth_D04 1562 Offset = X:13.587 Y:-2.29 Z:9.715 1563 Mass = 5.0 1564 Count = 1 1565 Disposition = SEND_IT_FLYING 1566 DispositionIntensity = 2.5 1567 End 1568 CreateDebris 1569 ModelNames = GXMammoth_D05 1570 Offset = X:6.764 Y:-2.233 Z:8.873 1571 Mass = 7.0 1572 Count = 1 1573 Disposition = SEND_IT_FLYING 1574 DispositionIntensity = 2.4 1575 End 1576 CreateDebris 1577 ModelNames = GXMammoth_D06 1578 Offset = X:2.755 Y:-0.99 Z:8.462 1579 Mass = 7.0 1580 Count = 1 1581 Disposition = SEND_IT_FLYING 1582 DispositionIntensity = 2.3 1583 End 1584 End 1585 1586 ;--------------------------------------------------------------------------------------- 1587 ObjectCreationList OCL_AmericaVehicleTomahawkDie 1588 CreateObject 1589 ObjectNames = AmericaVehicleTomahawkHulk 1590 Offset = X:0.0 Y:0.0 Z:0.0 1591 Count = 1 1592 Disposition = LIKE_EXISTING 1593 DispositionIntensity = 0.5 1594 End 1595 CreateDebris 1596 ModelNames = AVTomahawk_D2 1597 Offset = X:-3.001 Y:5.79 Z:12.829 1598 Mass = 1.2 1599 Count = 1 1600 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 1601 DispositionIntensity = 0.7 1602 BounceSound = DebrisBigMetal 1603 End 1604 CreateDebris 1605 ModelNames = AVTomahawk_D3 1606 Offset = X:-2.643 Y:-0.349 Z:9.954 1607 Mass = 0.2 1608 Count = 1 1609 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 1610 DispositionIntensity = 0.7 1611 BounceSound = DebrisBigMetal 1612 End 1613 CreateDebris 1614 ModelNames = AVTomahawk_D4 1615 Offset = X:-3.499 Y:-3.779 Z:8.132 1616 Mass = 1 1617 Count = 1 1618 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 1619 DispositionIntensity = 0.7 1620 BounceSound = DebrisBigMetal 1621 End 1622 End 1623 1624 ; ---------------------------------------------- 1625 ObjectCreationList OCL_ChinaVehicleNukeCannonDie 1626 CreateObject 1627 ObjectNames = ChinaVehicleNukeCannonHulk 1628 Offset = X:0.0 Y:0.0 Z:0.0 1629 Count = 1 1630 Disposition = LIKE_EXISTING 1631 DispositionIntensity = 0.5 1632 End 1633 CreateDebris 1634 ModelNames = NVNukeCn_D2 1635 Offset = X:3.191 Y:0 Z:7.094 1636 Mass = 20.0 1637 Disposition = RANDOM_FORCE 1638 MinForceMagnitude = 50 1639 MaxForceMagnitude = 60 1640 MinForcePitch = 85 1641 MaxForcePitch = 90 1642 SpinRate = 90 1643 BounceSound = DebrisBigMetal 1644 End 1645 CreateDebris 1646 ModelNames = NVNukeCn_D3 1647 Offset = X:11.018 Y:0 Z:6.837 1648 Mass = 20.0 1649 Disposition = RANDOM_FORCE 1650 MinForceMagnitude = 50 1651 MaxForceMagnitude = 60 1652 MinForcePitch = 85 1653 MaxForcePitch = 90 1654 SpinRate = 90 1655 BounceSound = DebrisBigMetal 1656 End 1657 CreateDebris 1658 ModelNames = NVNukeCn_D4 1659 Offset = X:4.195 Y:-4.84 Z:13.178 1660 Mass = 20.0 1661 Disposition = RANDOM_FORCE 1662 MinForceMagnitude = 50 1663 MaxForceMagnitude = 60 1664 MinForcePitch = 85 1665 MaxForcePitch = 90 1666 SpinRate = 90 1667 BounceSound = DebrisBigMetal 1668 End 1669 End 1670 1671 ; ---------------------------------------------- 1672 ObjectCreationList OCL_FireHydrantExplode 1673 CreateObject 1674 ObjectNames = WaterSpray 1675 Disposition = ON_GROUND_ALIGNED 1676 End 1677 End 1678 1679 ; ---------------------------------------------- 1680 ObjectCreationList OCL_GenericCarExplode 1681 CreateDebris 1682 ModelNames = CVGeneric_X01 1683 Offset = X:6.7 Y:2.098 Z:2.972 1684 Mass = 5 1685 Count = 1 1686 Disposition = SEND_IT_FLYING 1687 DispositionIntensity = 0.8 1688 End 1689 CreateDebris 1690 ModelNames = CVGeneric_X02 1691 Offset = X:6.824 Y:-0.988 Z:2.972 1692 Mass = 5 1693 Count = 1 1694 Disposition = SEND_IT_FLYING 1695 DispositionIntensity = 0.8 1696 End 1697 CreateDebris 1698 ModelNames = CVGeneric_X03 1699 Offset = X:-7.314 Y:-1.325 Z:4.546 1700 Mass = 5 1701 Count = 1 1702 Disposition = SEND_IT_FLYING 1703 DispositionIntensity = 0.8 1704 End 1705 CreateDebris 1706 ModelNames = CVGeneric_X04 1707 Offset = X:5.804 Y:-3.499 Z:1.245 1708 Mass = 5 1709 Count = 1 1710 Disposition = SEND_IT_FLYING 1711 DispositionIntensity = 0.8 1712 End 1713 CreateDebris 1714 ModelNames = CVGeneric_X05 1715 Offset = X:5.815 Y:3.508 Z:1.245 1716 Mass = 5 1717 Count = 1 1718 Disposition = SEND_IT_FLYING 1719 DispositionIntensity = 0.8 1720 End 1721 CreateDebris 1722 ModelNames = CVGeneric_X06 1723 Offset = X:-7.615 Y:-3.508 Z:1.245 1724 Mass = 5 1725 Count = 1 1726 Disposition = SEND_IT_FLYING 1727 DispositionIntensity = 0.8 1728 End 1729 CreateDebris 1730 ModelNames = CVGeneric_X07 1731 Offset = X:-8.281 Y:1.964 Z:3.926 1732 Mass = 5 1733 Count = 1 1734 Disposition = SEND_IT_FLYING 1735 DispositionIntensity = 0.8 1736 End 1737 CreateDebris 1738 ModelNames = CVGeneric_X08 1739 Offset = X:-7.615 Y:3.508 Z:1.245 1740 Mass = 5 1741 Count = 1 1742 Disposition = SEND_IT_FLYING 1743 DispositionIntensity = 0.8 1744 End 1745 CreateDebris 1746 ModelNames = CVGeneric_X09 1747 Offset = X:-2.032 Y:3.638 Z:3.925 1748 Mass = 5 1749 Count = 1 1750 Disposition = SEND_IT_FLYING 1751 DispositionIntensity = 0.8 1752 End 1753 CreateDebris 1754 ModelNames = CVGeneric_X10 1755 Offset = X:0.776 Y:-0.960 Z:5.601 1756 Mass = 5 1757 Count = 1 1758 Disposition = SEND_IT_FLYING 1759 DispositionIntensity = 0.8 1760 End 1761 CreateDebris 1762 ModelNames = CVGeneric_X11 1763 Offset = X:-0.897 Y:-3.735 Z:2.994 1764 Mass = 5 1765 Count = 1 1766 Disposition = SEND_IT_FLYING 1767 1768 DispositionIntensity = 0.8 1769 End 1770 CreateDebris 1771 ModelNames = CVGeneric_X12 1772 Offset = X:-3.074 Y:-0.303 Z:6.468 1773 Mass = 5 1774 Count = 1 1775 Disposition = SEND_IT_FLYING 1776 DispositionIntensity = 0.8 1777 End 1778 CreateDebris 1779 ModelNames = CVGeneric_X13 1780 Offset = X:2.602 Y:3.652 Z:3.923 1781 Mass = 5 1782 Count = 1 1783 Disposition = SEND_IT_FLYING 1784 DispositionIntensity = 0.8 1785 End 1786 CreateDebris 1787 ModelNames = CVGeneric_X14 1788 Offset = X:-9.828 Y:-1.889 Z:2.636 1789 Mass = 5 1790 Count = 1 1791 Disposition = SEND_IT_FLYING 1792 DispositionIntensity = 0.8 1793 End 1794 End 1795 1796 ; ----------------------------------------------------------------------------- 1797 ObjectCreationList OCL_GenericCarFloatDebris 1798 CreateDebris 1799 ModelNames = CVGeneric_X01 1800 Offset = X:6.7 Y:2.098 Z:2.972 1801 Mass = 5 1802 Count = 1 1803 Disposition = SEND_IT_FLYING FLOATING 1804 DispositionIntensity = 0.8 1805 End 1806 CreateDebris 1807 ModelNames = CVGeneric_X02 1808 Offset = X:6.824 Y:-0.988 Z:2.972 1809 Mass = 5 1810 Count = 1 1811 Disposition = SEND_IT_FLYING FLOATING 1812 DispositionIntensity = 0.8 1813 End 1814 CreateDebris 1815 ModelNames = CVGeneric_X03 1816 Offset = X:-7.314 Y:-1.325 Z:4.546 1817 Mass = 5 1818 Count = 1 1819 Disposition = SEND_IT_FLYING FLOATING 1820 DispositionIntensity = 0.8 1821 End 1822 CreateDebris 1823 ModelNames = CVGeneric_X04 1824 Offset = X:5.804 Y:-3.499 Z:1.245 1825 Mass = 5 1826 Count = 1 1827 Disposition = SEND_IT_FLYING FLOATING 1828 DispositionIntensity = 0.8 1829 End 1830 CreateDebris 1831 ModelNames = CVGeneric_X05 1832 Offset = X:5.815 Y:3.508 Z:1.245 1833 Mass = 5 1834 Count = 1 1835 Disposition = SEND_IT_FLYING FLOATING 1836 DispositionIntensity = 0.8 1837 End 1838 CreateDebris 1839 ModelNames = CVGeneric_X06 1840 Offset = X:-7.615 Y:-3.508 Z:1.245 1841 Mass = 5 1842 Count = 1 1843 Disposition = SEND_IT_FLYING FLOATING 1844 DispositionIntensity = 0.8 1845 End 1846 CreateDebris 1847 ModelNames = CVGeneric_X07 1848 Offset = X:-8.281 Y:1.964 Z:3.926 1849 Mass = 5 1850 Count = 1 1851 Disposition = SEND_IT_FLYING FLOATING 1852 DispositionIntensity = 0.8 1853 End 1854 CreateDebris 1855 ModelNames = CVGeneric_X08 1856 Offset = X:-7.615 Y:3.508 Z:1.245 1857 Mass = 5 1858 Count = 1 1859 Disposition = SEND_IT_FLYING FLOATING 1860 DispositionIntensity = 0.8 1861 End 1862 CreateDebris 1863 ModelNames = CVGeneric_X09 1864 Offset = X:-2.032 Y:3.638 Z:3.925 1865 Mass = 5 1866 Count = 1 1867 Disposition = SEND_IT_FLYING FLOATING 1868 DispositionIntensity = 0.8 1869 End 1870 CreateDebris 1871 ModelNames = CVGeneric_X10 1872 Offset = X:0.776 Y:-0.960 Z:5.601 1873 Mass = 5 1874 Count = 1 1875 Disposition = SEND_IT_FLYING FLOATING 1876 DispositionIntensity = 0.8 1877 End 1878 CreateDebris 1879 ModelNames = CVGeneric_X11 1880 Offset = X:-0.897 Y:-3.735 Z:2.994 1881 Mass = 5 1882 Count = 1 1883 Disposition = SEND_IT_FLYING FLOATING 1884 DispositionIntensity = 0.8 1885 End 1886 CreateDebris 1887 ModelNames = CVGeneric_X12 1888 Offset = X:-3.074 Y:-0.303 Z:6.468 1889 Mass = 5 1890 Count = 1 1891 Disposition = SEND_IT_FLYING FLOATING 1892 DispositionIntensity = 0.8 1893 End 1894 CreateDebris 1895 ModelNames = CVGeneric_X13 1896 Offset = X:2.602 Y:3.652 Z:3.923 1897 Mass = 5 1898 Count = 1 1899 Disposition = SEND_IT_FLYING FLOATING 1900 DispositionIntensity = 0.8 1901 End 1902 CreateDebris 1903 ModelNames = CVGeneric_X14 1904 Offset = X:-9.828 Y:-1.889 Z:2.636 1905 Mass = 5 1906 Count = 1 1907 Disposition = SEND_IT_FLYING FLOATING 1908 DispositionIntensity = 0.8 1909 End 1910 End 1911 1912 ; ---------------------------------------------- 1913 ObjectCreationList OCL_LimoExplode 1914 CreateDebris 1915 ModelNames = CVLimo3_D2 1916 Offset = X:-15.962 Y:0.019 Z:4.649 1917 Mass = 40 1918 Count = 1 1919 Disposition = RANDOM_FORCE 1920 MinForceMagnitude = 100 1921 MaxForceMagnitude = 130 1922 MinForcePitch = 70 1923 MaxForcePitch = 90 1924 SpinRate = 180 1925 End 1926 CreateDebris 1927 ModelNames = CVLimo3_D3 1928 Offset = X:13.202 Y:5.126 Z:1.975 1929 Mass = 40 1930 Count = 1 1931 Disposition = RANDOM_FORCE 1932 MinForceMagnitude = 100 1933 MaxForceMagnitude = 130 1934 MinForcePitch = 70 1935 MaxForcePitch = 90 1936 SpinRate = 180 1937 End 1938 CreateDebris 1939 ModelNames = CVLimo3_D4 1940 Offset = X:-12.731 Y:-5.12 Z:1.975 1941 Mass = 40 1942 Count = 1 1943 Disposition = RANDOM_FORCE 1944 MinForceMagnitude = 100 1945 MaxForceMagnitude = 130 1946 MinForcePitch = 70 1947 MaxForcePitch = 90 1948 SpinRate = 180 1949 End 1950 CreateDebris 1951 ModelNames = CVLimo3_D5 1952 Offset = X:13.62 Y:-0.013 Z:5.302 1953 Mass = 40 1954 Count = 1 1955 Disposition = RANDOM_FORCE 1956 MinForceMagnitude = 100 1957 MaxForceMagnitude = 130 1958 MinForcePitch = 70 1959 MaxForcePitch = 90 1960 SpinRate = 180 1961 End 1962 CreateObject 1963 ObjectNames = CarLimo03DeadHull 1964 Offset = X:0 Y:0 Z:0 1965 Count = 1 1966 Disposition = RANDOM_FORCE 1967 End 1968 End 1969 1970 ; ---------------------------------------------- 1971 ObjectCreationList OCL_SmallStructureDebris 1972 CreateDebris 1973 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 1974 Offset = X:15 Y:15 Z:5 1975 Mass = 40 1976 Count = 3 1977 Disposition = SEND_IT_FLYING 1978 DispositionIntensity = 3 1979 End 1980 CreateDebris 1981 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 1982 Offset = X:-15 Y:-15 Z:5 1983 Mass = 40 1984 Count = 3 1985 Disposition = SEND_IT_FLYING 1986 DispositionIntensity = 3 1987 BounceSound = BuildingDebris 1988 End 1989 CreateDebris 1990 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 1991 Offset = X:-15 Y:15 Z:5 1992 Mass = 40 1993 Count = 3 1994 Disposition = SEND_IT_FLYING 1995 DispositionIntensity = 3 1996 BounceSound = BuildingDebris 1997 End 1998 CreateDebris 1999 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2000 Offset = X:15 Y:-15 Z:5 2001 Mass = 40 2002 Count = 3 2003 Disposition = SEND_IT_FLYING 2004 DispositionIntensity = 3 2005 BounceSound = BuildingDebris 2006 End 2007 CreateDebris 2008 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2009 Offset = X:15 Y:15 Z:15 2010 Mass = 40 2011 Count = 3 2012 Disposition = SEND_IT_FLYING 2013 DispositionIntensity = 3 2014 BounceSound = BuildingDebris 2015 End 2016 CreateDebris 2017 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2018 Offset = X:-15 Y:-15 Z:15 2019 Mass = 40 2020 Count = 3 2021 Disposition = SEND_IT_FLYING 2022 DispositionIntensity = 3 2023 BounceSound = BuildingDebris 2024 End 2025 CreateDebris 2026 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2027 Offset = X:-15 Y:15 Z:15 2028 Mass = 40 2029 Count = 3 2030 Disposition = SEND_IT_FLYING 2031 DispositionIntensity = 3 2032 BounceSound = BuildingDebris 2033 End 2034 CreateDebris 2035 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2036 Offset = X:15 Y:-15 Z:15 2037 Mass = 40 2038 Count = 3 2039 Disposition = SEND_IT_FLYING 2040 DispositionIntensity = 3 2041 BounceSound = BuildingDebris 2042 End 2043 CreateDebris 2044 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2045 Offset = X:0 Y:0 Z:25 2046 Mass = 40 2047 Count = 10 2048 Disposition = SEND_IT_FLYING 2049 DispositionIntensity = 3 2050 BounceSound = BuildingDebris 2051 End 2052 CreateDebris 2053 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2054 Offset = X:0 Y:0 Z:40 2055 Mass = 40 2056 2057 Count = 5 2058 Disposition = SEND_IT_FLYING 2059 DispositionIntensity = 3 2060 BounceSound = BuildingDebris 2061 End 2062 End 2063 2064 ; ---------------------------------------------- 2065 ObjectCreationList OCL_ParticleUplinkDeathFinal 2066 ; SlowDeath treats two listings as an OR, so this combines the two it was using. OCL_ABPowerPlantExplode & OCL_AmericanRangerDebris06 2067 CreateObject 2068 ObjectNames = AmericaInfantryRanger 2069 IgnorePrimaryObstacle = Yes 2070 Disposition = SEND_IT_OUT 2071 DispositionIntensity = 4 2072 Count = 6 2073 RequiresLivePlayer = Yes 2074 End 2075 2076 CreateDebris 2077 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2078 Offset = X:15 Y:15 Z:5 2079 Mass = 30.0 2080 Count = 3 2081 Disposition = SEND_IT_FLYING 2082 DispositionIntensity = 3 2083 End 2084 CreateDebris 2085 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2086 Offset = X:-15 Y:-15 Z:5 2087 Mass = 30.0 2088 Count = 3 2089 Disposition = SEND_IT_FLYING 2090 DispositionIntensity = 3 2091 BounceSound = BuildingDebris 2092 End 2093 CreateDebris 2094 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2095 Offset = X:-15 Y:15 Z:5 2096 Mass = 30.0 2097 Count = 3 2098 Disposition = SEND_IT_FLYING 2099 DispositionIntensity = 3 2100 BounceSound = BuildingDebris 2101 End 2102 CreateDebris 2103 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2104 Offset = X:15 Y:-15 Z:5 2105 Mass = 30.0 2106 Count = 3 2107 Disposition = SEND_IT_FLYING 2108 DispositionIntensity = 3 2109 BounceSound = BuildingDebris 2110 End 2111 CreateDebris 2112 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2113 Offset = X:15 Y:15 Z:15 2114 2115 Mass = 30.0 2116 Count = 3 2117 Disposition = SEND_IT_FLYING 2118 DispositionIntensity = 3 2119 BounceSound = BuildingDebris 2120 End 2121 CreateDebris 2122 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2123 Offset = X:-15 Y:-15 Z:15 2124 Mass = 30.0 2125 Count = 3 2126 Disposition = SEND_IT_FLYING 2127 DispositionIntensity = 3 2128 BounceSound = BuildingDebris 2129 End 2130 CreateDebris 2131 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2132 Offset = X:-15 Y:15 Z:15 2133 Mass = 30.0 2134 Count = 3 2135 Disposition = SEND_IT_FLYING 2136 DispositionIntensity = 3 2137 BounceSound = BuildingDebris 2138 End 2139 CreateDebris 2140 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2141 Offset = X:15 Y:-15 Z:15 2142 Mass = 30.0 2143 Count = 3 2144 Disposition = SEND_IT_FLYING 2145 DispositionIntensity = 3 2146 BounceSound = BuildingDebris 2147 End 2148 CreateDebris 2149 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2150 Offset = X:0 Y:0 Z:25 2151 Mass = 30.0 2152 Count = 10 2153 Disposition = SEND_IT_FLYING 2154 DispositionIntensity = 3 2155 BounceSound = BuildingDebris 2156 End 2157 CreateDebris 2158 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2159 Offset = X:0 Y:0 Z:40 2160 Mass = 30.0 2161 Count = 5 2162 Disposition = SEND_IT_FLYING 2163 DispositionIntensity = 3 2164 BounceSound = BuildingDebris 2165 End 2166 End 2167 2168 ; ---------------------------------------------- 2169 ObjectCreationList OCL_GenericWallSegmentDebris 2170 ; @todo srj -- nothing for now. 2171 ; CreateDebris 2172 ; ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2173 ; Offset = X:0 Y:0 Z:40 2174 ; Mass = 40 2175 ; Count = 5 2176 ; Disposition = SEND_IT_FLYING 2177 ; DispositionIntensity = 3 2178 ; End 2179 End 2180 2181 ; ----------------------------------------------------------------------------- 2182 ; American Rangers can spawn slaved scout drones 2183 ; ----------------------------------------------------------------------------- 2184 ObjectCreationList OCL_AmericanScoutDrone 2185 CreateObject 2186 Offset = X:-8 Y:0 Z:10 ;Spawn at backpack offset 2187 ObjectNames = AmericaVehicleScoutDrone 2188 IgnorePrimaryObstacle = Yes 2189 Disposition = LIKE_EXISTING 2190 Count = 1 2191 RequiresLivePlayer = Yes 2192 End 2193 End 2194 2195 ; ----------------------------------------------------------------------------- 2196 ; Certain American vehicles can spawn slaved battle drones 2197 ; ----------------------------------------------------------------------------- 2198 ObjectCreationList OCL_AmericanBattleDrone 2199 CreateObject 2200 Offset = X:0 Y:0 Z:10 2201 ObjectNames = AmericaVehicleBattleDrone 2202 IgnorePrimaryObstacle = Yes 2203 Disposition = LIKE_EXISTING 2204 Count = 1 2205 RequiresLivePlayer = Yes 2206 End 2207 End 2208 2209 2210 ; ----------------------------------------------------------------------------- 2211 ; American buildings spawn rangers upon death 2212 ; ----------------------------------------------------------------------------- 2213 ObjectCreationList OCL_AmericanRangerDebris01 2214 CreateObject 2215 ObjectNames = AmericaInfantryRanger 2216 IgnorePrimaryObstacle = Yes 2217 Disposition = SEND_IT_OUT 2218 DispositionIntensity = 4 2219 Count = 1 2220 RequiresLivePlayer = Yes 2221 End 2222 End 2223 2224 ObjectCreationList OCL_AmericanRangerDebris02 2225 CreateObject 2226 ObjectNames = AmericaInfantryRanger 2227 IgnorePrimaryObstacle = Yes 2228 Disposition = SEND_IT_OUT 2229 DispositionIntensity = 4 2230 Count = 2 2231 RequiresLivePlayer = Yes 2232 End 2233 End 2234 2235 ObjectCreationList OCL_AmericanRangerDebris03 2236 CreateObject 2237 ObjectNames = AmericaInfantryRanger 2238 IgnorePrimaryObstacle = Yes 2239 Disposition = SEND_IT_OUT 2240 DispositionIntensity = 4 2241 Count = 3 2242 RequiresLivePlayer = Yes 2243 End 2244 End 2245 2246 ObjectCreationList OCL_AmericanRangerDebris04 2247 CreateObject 2248 ObjectNames = AmericaInfantryRanger 2249 IgnorePrimaryObstacle = Yes 2250 Disposition = SEND_IT_OUT 2251 DispositionIntensity = 4 2252 Count = 4 2253 RequiresLivePlayer = Yes 2254 End 2255 End 2256 2257 ObjectCreationList OCL_AmericanRangerDebris05 2258 CreateObject 2259 ObjectNames = AmericaInfantryRanger 2260 IgnorePrimaryObstacle = Yes 2261 Disposition = SEND_IT_OUT 2262 DispositionIntensity = 4 2263 Count = 2 2264 RequiresLivePlayer = Yes 2265 End 2266 End 2267 2268 ObjectCreationList OCL_AmericanRangerDebris06 2269 CreateObject 2270 ObjectNames = AmericaInfantryRanger 2271 IgnorePrimaryObstacle = Yes 2272 Disposition = SEND_IT_OUT 2273 DispositionIntensity = 4 2274 Count = 6 2275 RequiresLivePlayer = Yes 2276 End 2277 End 2278 2279 ObjectCreationList OCL_AmericanRangerDebris07 2280 CreateObject 2281 ObjectNames = AmericaInfantryRanger 2282 IgnorePrimaryObstacle = Yes 2283 Disposition = SEND_IT_OUT 2284 DispositionIntensity = 4 2285 Count = 7 2286 RequiresLivePlayer = Yes 2287 End 2288 End 2289 2290 ObjectCreationList OCL_AmericanRangerDebris08 2291 CreateObject 2292 ObjectNames = AmericaInfantryRanger 2293 IgnorePrimaryObstacle = Yes 2294 Disposition = SEND_IT_OUT 2295 DispositionIntensity = 4 2296 Count = 8 2297 RequiresLivePlayer = Yes 2298 End 2299 End 2300 2301 ObjectCreationList OCL_AmericanRangerDebris09 2302 CreateObject 2303 ObjectNames = AmericaInfantryRanger 2304 IgnorePrimaryObstacle = Yes 2305 Disposition = SEND_IT_OUT 2306 DispositionIntensity = 4 2307 Count = 9 2308 RequiresLivePlayer = Yes 2309 End 2310 End 2311 2312 ObjectCreationList OCL_AmericanRangerDebris10 2313 CreateObject 2314 ObjectNames = AmericaInfantryRanger 2315 IgnorePrimaryObstacle = Yes 2316 Disposition = SEND_IT_OUT 2317 DispositionIntensity = 4 2318 Count = 10 2319 RequiresLivePlayer = Yes 2320 End 2321 End 2322 2323 ; ---------------------------------------------- 2324 ; The death of a large structure 2325 ObjectCreationList OCL_LargeStructureDebris 2326 CreateDebris 2327 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2328 Offset = X:15 Y:15 Z:5 2329 Mass = 40.0 2330 Count = 3 2331 Disposition = SEND_IT_FLYING 2332 DispositionIntensity = 5 2333 BounceSound = BuildingDebris 2334 End 2335 CreateDebris 2336 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2337 Offset = X:-15 Y:-15 Z:5 2338 Mass = 40.0 2339 Count = 3 2340 Disposition = SEND_IT_FLYING 2341 DispositionIntensity = 5 2342 BounceSound = BuildingDebris 2343 End 2344 CreateDebris 2345 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2346 Offset = X:-15 Y:15 Z:5 2347 Mass = 40.0 2348 Count = 3 2349 Disposition = SEND_IT_FLYING 2350 DispositionIntensity = 5 2351 BounceSound = BuildingDebris 2352 End 2353 CreateDebris 2354 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2355 Offset = X:15 Y:-15 Z:5 2356 Mass = 40.0 2357 Count = 3 2358 Disposition = SEND_IT_FLYING 2359 DispositionIntensity = 5 2360 BounceSound = BuildingDebris 2361 End 2362 CreateDebris 2363 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2364 Offset = X:15 Y:15 Z:15 2365 Mass = 40.0 2366 Count = 3 2367 Disposition = SEND_IT_FLYING 2368 DispositionIntensity = 5 2369 BounceSound = BuildingDebris 2370 End 2371 CreateDebris 2372 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2373 Offset = X:-15 Y:-15 Z:15 2374 Mass = 40.0 2375 Count = 3 2376 Disposition = SEND_IT_FLYING 2377 DispositionIntensity = 5 2378 BounceSound = BuildingDebris 2379 End 2380 CreateDebris 2381 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2382 Offset = X:-15 Y:15 Z:15 2383 Mass = 40.0 2384 Count = 3 2385 Disposition = SEND_IT_FLYING 2386 DispositionIntensity = 5 2387 BounceSound = BuildingDebris 2388 End 2389 CreateDebris 2390 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2391 Offset = X:15 Y:-15 Z:15 2392 Mass = 40.0 2393 Count = 3 2394 Disposition = SEND_IT_FLYING 2395 DispositionIntensity = 5 2396 BounceSound = BuildingDebris 2397 End 2398 CreateDebris 2399 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2400 Offset = X:0 Y:0 Z:25 2401 Mass = 40.0 2402 Count = 10 2403 Disposition = SEND_IT_FLYING 2404 DispositionIntensity = 5 2405 BounceSound = BuildingDebris 2406 End 2407 CreateDebris 2408 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2409 Offset = X:0 Y:0 Z:40 2410 Mass = 40.0 2411 Count = 5 2412 Disposition = SEND_IT_FLYING 2413 DispositionIntensity = 5 2414 BounceSound = BuildingDebris 2415 End 2416 End 2417 2418 ; ---------------------------------------------- 2419 ; The death of a larger structure 2420 ObjectCreationList OCL_VeryLargeStructureDebris 2421 CreateDebris 2422 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2423 Offset = X:15 Y:15 Z:5 2424 Mass = 40.0 2425 Count = 3 2426 Disposition = SEND_IT_FLYING 2427 DispositionIntensity = 5 2428 End 2429 CreateDebris 2430 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2431 Offset = X:-15 Y:-15 Z:5 2432 Mass = 40.0 2433 Count = 3 2434 Disposition = SEND_IT_FLYING 2435 DispositionIntensity = 5 2436 BounceSound = BuildingDebris 2437 End 2438 CreateDebris 2439 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2440 Offset = X:-15 Y:15 Z:5 2441 Mass = 40.0 2442 Count = 3 2443 Disposition = SEND_IT_FLYING 2444 DispositionIntensity = 5 2445 BounceSound = BuildingDebris 2446 End 2447 CreateDebris 2448 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2449 Offset = X:15 Y:-15 Z:5 2450 Mass = 40.0 2451 Count = 3 2452 Disposition = SEND_IT_FLYING 2453 DispositionIntensity = 5 2454 BounceSound = BuildingDebris 2455 End 2456 CreateDebris 2457 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2458 Offset = X:15 Y:15 Z:15 2459 Mass = 40.0 2460 Count = 3 2461 Disposition = SEND_IT_FLYING 2462 DispositionIntensity = 5 2463 BounceSound = BuildingDebris 2464 End 2465 CreateDebris 2466 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2467 Offset = X:-15 Y:-15 Z:15 2468 Mass = 40.0 2469 Count = 3 2470 Disposition = SEND_IT_FLYING 2471 DispositionIntensity = 5 2472 BounceSound = BuildingDebris 2473 End 2474 CreateDebris 2475 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2476 Offset = X:-15 Y:15 Z:15 2477 Mass = 40.0 2478 Count = 3 2479 Disposition = SEND_IT_FLYING 2480 DispositionIntensity = 5 2481 BounceSound = BuildingDebris 2482 End 2483 CreateDebris 2484 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2485 Offset = X:15 Y:-15 Z:15 2486 Mass = 40.0 2487 Count = 3 2488 Disposition = SEND_IT_FLYING 2489 DispositionIntensity = 5 2490 BounceSound = BuildingDebris 2491 End 2492 CreateDebris 2493 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2494 Offset = X:-15 Y:15 Z:40 2495 Mass = 40.0 2496 Count = 7 2497 Disposition = SEND_IT_FLYING 2498 DispositionIntensity = 5 2499 BounceSound = BuildingDebris 2500 End 2501 CreateDebris 2502 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2503 Offset = X:15 Y:-15 Z:40 2504 Mass = 40.0 2505 Count = 7 2506 Disposition = SEND_IT_FLYING 2507 DispositionIntensity = 5 2508 BounceSound = BuildingDebris 2509 End 2510 CreateDebris 2511 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2512 Offset = X:-15 Y:-15 Z:40 2513 Mass = 40.0 2514 Count = 7 2515 Disposition = SEND_IT_FLYING 2516 DispositionIntensity = 5 2517 BounceSound = BuildingDebris 2518 End 2519 CreateDebris 2520 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2521 Offset = X:15 Y:15 Z:40 2522 Mass = 40.0 2523 Count = 7 2524 Disposition = SEND_IT_FLYING 2525 DispositionIntensity = 5 2526 BounceSound = BuildingDebris 2527 End 2528 CreateDebris 2529 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2530 Offset = X:0 Y:0 Z:80 2531 Mass = 40.0 2532 Count = 5 2533 Disposition = SEND_IT_FLYING 2534 DispositionIntensity = 5 2535 BounceSound = BuildingDebris 2536 End 2537 CreateDebris 2538 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2539 Offset = X:0 Y:0 Z:100 2540 Mass = 30.0 2541 Count = 5 2542 Disposition = SEND_IT_FLYING 2543 DispositionIntensity = 7 2544 BounceSound = BuildingDebris 2545 End 2546 End 2547 2548 ; ----------------------------------------------------------------------------- 2549 ; America War Factory Debris 2550 ; ----------------------------------------------------------------------------- 2551 ObjectCreationList OCL_AmericaWarFactoryDebris 2552 CreateDebris 2553 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2554 Offset = X:45 Y:-11 Z:15 2555 Mass = 30.0 2556 Count = 1 2557 Disposition = SEND_IT_FLYING 2558 DispositionIntensity = 3 2559 End 2560 CreateDebris 2561 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2562 Offset = X:15 Y:-33 Z:15 2563 Mass = 30.0 2564 Count = 3 2565 Disposition = SEND_IT_FLYING 2566 DispositionIntensity = 3 2567 BounceSound = BuildingDebris 2568 End 2569 CreateDebris 2570 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2571 Offset = X:-15 Y:-11 Z:15 2572 Mass = 30.0 2573 Count = 3 2574 Disposition = SEND_IT_FLYING 2575 DispositionIntensity = 3 2576 BounceSound = BuildingDebris 2577 End 2578 CreateDebris 2579 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2580 Offset = X:-45 Y:-33 Z:15 2581 Mass = 30.0 2582 Count = 3 2583 Disposition = SEND_IT_FLYING 2584 DispositionIntensity = 3 2585 BounceSound = BuildingDebris 2586 End 2587 CreateDebris 2588 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2589 Offset = X:-45 Y:11 Z:15 2590 Mass = 30.0 2591 Count = 3 2592 Disposition = SEND_IT_FLYING 2593 DispositionIntensity = 3 2594 BounceSound = BuildingDebris 2595 End 2596 CreateDebris 2597 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2598 Offset = X:-15 Y:33 Z:15 2599 Mass = 30.0 2600 Count = 3 2601 Disposition = SEND_IT_FLYING 2602 DispositionIntensity = 3 2603 BounceSound = BuildingDebris 2604 End 2605 CreateDebris 2606 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2607 Offset = X:15 Y:-11 Z:25 2608 Mass = 30.0 2609 Count = 3 2610 Disposition = SEND_IT_FLYING 2611 DispositionIntensity = 3 2612 BounceSound = BuildingDebris 2613 End 2614 CreateDebris 2615 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2616 Offset = X:-15 Y:-33 Z:20 2617 Mass = 30.0 2618 Count = 3 2619 Disposition = SEND_IT_FLYING 2620 DispositionIntensity = 3 2621 BounceSound = BuildingDebris 2622 End 2623 CreateDebris 2624 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2625 Offset = X:-45 Y:-11 Z:20 2626 Mass = 30.0 2627 Count = 10 2628 Disposition = SEND_IT_FLYING 2629 DispositionIntensity = 3 2630 BounceSound = BuildingDebris 2631 End 2632 CreateDebris 2633 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2634 Offset = X:-15 Y:11 Z:20 2635 Mass = 30.0 2636 Count = 5 2637 Disposition = SEND_IT_FLYING 2638 DispositionIntensity = 3 2639 BounceSound = BuildingDebris 2640 End 2641 End 2642 2643 ; ---------------------------------------------- 2644 ObjectCreationList OCL_ABPowerPlantExplode 2645 CreateDebris 2646 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2647 Offset = X:15 Y:15 Z:5 2648 Mass = 30.0 2649 Count = 3 2650 Disposition = SEND_IT_FLYING 2651 DispositionIntensity = 3 2652 End 2653 CreateDebris 2654 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2655 Offset = X:-15 Y:-15 Z:5 2656 Mass = 30.0 2657 Count = 3 2658 Disposition = SEND_IT_FLYING 2659 DispositionIntensity = 3 2660 BounceSound = BuildingDebris 2661 End 2662 CreateDebris 2663 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2664 Offset = X:-15 Y:15 Z:5 2665 Mass = 30.0 2666 Count = 3 2667 Disposition = SEND_IT_FLYING 2668 DispositionIntensity = 3 2669 BounceSound = BuildingDebris 2670 End 2671 CreateDebris 2672 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2673 Offset = X:15 Y:-15 Z:5 2674 Mass = 30.0 2675 Count = 3 2676 Disposition = SEND_IT_FLYING 2677 DispositionIntensity = 3 2678 BounceSound = BuildingDebris 2679 End 2680 CreateDebris 2681 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2682 Offset = X:15 Y:15 Z:15 2683 2684 Mass = 30.0 2685 Count = 3 2686 Disposition = SEND_IT_FLYING 2687 DispositionIntensity = 3 2688 BounceSound = BuildingDebris 2689 End 2690 CreateDebris 2691 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2692 Offset = X:-15 Y:-15 Z:15 2693 Mass = 30.0 2694 Count = 3 2695 Disposition = SEND_IT_FLYING 2696 DispositionIntensity = 3 2697 BounceSound = BuildingDebris 2698 End 2699 CreateDebris 2700 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2701 Offset = X:-15 Y:15 Z:15 2702 Mass = 30.0 2703 Count = 3 2704 Disposition = SEND_IT_FLYING 2705 DispositionIntensity = 3 2706 BounceSound = BuildingDebris 2707 End 2708 CreateDebris 2709 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2710 Offset = X:15 Y:-15 Z:15 2711 Mass = 30.0 2712 Count = 3 2713 Disposition = SEND_IT_FLYING 2714 DispositionIntensity = 3 2715 BounceSound = BuildingDebris 2716 End 2717 CreateDebris 2718 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2719 Offset = X:0 Y:0 Z:25 2720 Mass = 30.0 2721 Count = 10 2722 Disposition = SEND_IT_FLYING 2723 DispositionIntensity = 3 2724 BounceSound = BuildingDebris 2725 End 2726 CreateDebris 2727 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2728 Offset = X:0 Y:0 Z:40 2729 Mass = 30.0 2730 Count = 5 2731 Disposition = SEND_IT_FLYING 2732 DispositionIntensity = 3 2733 BounceSound = BuildingDebris 2734 End 2735 End 2736 2737 ; ---------------------------------------------------------------------------- 2738 ObjectCreationList OCL_ABStingerSiteDebris 2739 CreateDebris 2740 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2741 Offset = X:15 Y:-15 Z:5 2742 Mass = 20.0 2743 Count = 3 2744 Disposition = SEND_IT_FLYING 2745 DispositionIntensity = 3 2746 BounceSound = BuildingDebris 2747 End 2748 CreateDebris 2749 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2750 Offset = X:-15 Y:15 Z:5 2751 Mass = 20.0 2752 Count = 3 2753 Disposition = SEND_IT_FLYING 2754 DispositionIntensity = 3 2755 BounceSound = BuildingDebris 2756 End 2757 CreateDebris 2758 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2759 Offset = X:-15 Y:-15 Z:5 2760 Mass = 20.0 2761 Count = 3 2762 Disposition = SEND_IT_FLYING 2763 DispositionIntensity = 3 2764 BounceSound = BuildingDebris 2765 End 2766 CreateDebris 2767 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2768 Offset = X:15 Y:15 Z:5 2769 Mass = 20.0 2770 Count = 3 2771 Disposition = SEND_IT_FLYING 2772 DispositionIntensity = 3 2773 BounceSound = BuildingDebris 2774 End 2775 CreateDebris 2776 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2777 Offset = X:0 Y:0 Z:20 2778 Mass = 20.0 2779 Count = 5 2780 Disposition = SEND_IT_FLYING 2781 DispositionIntensity = 5 2782 BounceSound = BuildingDebris 2783 End 2784 End 2785 2786 ; ---------------------------------------------------------------------------- 2787 ObjectCreationList OCL_ABTunnelNetworkDebris 2788 CreateDebris 2789 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2790 Offset = X:15 Y:-15 Z:0 2791 Mass = 20.0 2792 Count = 2 2793 Disposition = SEND_IT_FLYING 2794 DispositionIntensity = 3 2795 End 2796 CreateDebris 2797 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2798 Offset = X:-15 Y:15 Z:0 2799 Mass = 20.0 2800 Count = 2 2801 Disposition = SEND_IT_FLYING 2802 DispositionIntensity = 3 2803 BounceSound = BuildingDebris 2804 End 2805 CreateDebris 2806 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2807 Offset = X:-15 Y:-15 Z:0 2808 Mass = 20.0 2809 Count = 2 2810 Disposition = SEND_IT_FLYING 2811 DispositionIntensity = 3 2812 BounceSound = BuildingDebris 2813 End 2814 CreateDebris 2815 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2816 Offset = X:15 Y:15 Z:0 2817 Mass = 20.0 2818 Count = 2 2819 Disposition = SEND_IT_FLYING 2820 DispositionIntensity = 3 2821 BounceSound = BuildingDebris 2822 End 2823 CreateDebris 2824 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2825 Offset = X:0 Y:0 Z:15 2826 Mass = 20.0 2827 Count = 5 2828 Disposition = SEND_IT_FLYING 2829 DispositionIntensity = 5 2830 BounceSound = BuildingDebris 2831 End 2832 End 2833 2834 2835 ; ---------------------------------------------------------------------------- 2836 ; GLA Death 2837 ; ---------------------------------------------------------------------------- 2838 ObjectCreationList OCL_TechnicalAirDeathStart 2839 ApplyRandomForce 2840 MinForceMagnitude = 60 2841 MaxForceMagnitude = 100 2842 MinForcePitch = 70 2843 MaxForcePitch = 90 2844 SpinRate = 120 2845 End 2846 CreateDebris 2847 ModelNames = UITech_Man_SKN 2848 AnimationSet = UITech_Man_SKL.UITech_Man_DTA1 UITech_Man_SKL.UITech_Man_DTA2 UITech_Man_SKL.UITech_Man_DTA3 2849 AnimationSet = UITech_Man_SKL.UITech_Man_DTB1 UITech_Man_SKL.UITech_Man_DTB2 UITech_Man_SKL.UITech_Man_DTB3 2850 AnimationSet = UITech_Man_SKL.UITech_Man_DTC1 UITech_Man_SKL.UITech_Man_DTC2 UITech_Man_SKL.UITech_Man_DTC3 2851 FXFinal = FX_TechnicalGunnerHitsGround 2852 OkToChangeModelColor = Yes 2853 IgnorePrimaryObstacle = Yes 2854 Mass = 5.0 2855 Disposition = RANDOM_FORCE 2856 OrientInForceDirection = Yes 2857 ExtraBounciness = -1.0 ; we don't want this guy to bounce at all. 2858 ; no, we don't want less friction; it makes the guy look like he is sliding on ice. (srj) 2859 ;ExtraFriction = -3 ; reduce his ground friction a bit (friction/sec) 2860 MinForceMagnitude = 12 2861 MaxForceMagnitude = 15 2862 MinForcePitch = 70 2863 MaxForcePitch = 80 2864 End 2865 End 2866 2867 ; ---------------------------------------------------------------------------- 2868 ; GLA Terrorist Suicide-bomber Death (the high version) 2869 ; ---------------------------------------------------------------------------- 2870 ObjectCreationList OCL_TerroristDeathHigh 2871 ApplyRandomForce 2872 MinForceMagnitude = 50 2873 MaxForceMagnitude = 70 2874 MinForcePitch = 100 2875 MaxForcePitch = 130 2876 SpinRate = 120 2877 End 2878 CreateDebris 2879 ModelNames = UITRST_SKN 2880 AnimationSet = UITRST_SKL.UITRST_DTB1 UITRST_SKL.UITRST_DTB2 UITRST_SKL.UITRST_DTB3 2881 FXFinal = FX_TechnicalGunnerHitsGround 2882 OkToChangeModelColor = Yes 2883 IgnorePrimaryObstacle = Yes 2884 Mass = 5.0 2885 Disposition = RANDOM_FORCE 2886 OrientInForceDirection = Yes 2887 ExtraBounciness = -1.0 ; we don't want this guy to bounce at all. 2888 ExtraFriction = -3 ; reduce his ground friction a bit (friction/sec) 2889 MinForceMagnitude = 12 2890 MaxForceMagnitude = 15 2891 MinForcePitch = 100 2892 MaxForcePitch = 130 2893 End 2894 End 2895 2896 ; ---------------------------------------------------------------------------- 2897 ; GLARocketBuggy Death 2898 ; ---------------------------------------------------------------------------- 2899 ObjectCreationList OCL_RocketBuggyAirDeathStart 2900 CreateObject 2901 ObjectNames = GLARocketBuggyFullDebris 2902 Disposition = RANDOM_FORCE 2903 MinForceMagnitude = 100 2904 MaxForceMagnitude = 200 2905 MinForcePitch = 70 2906 MaxForcePitch = 90 2907 SpinRate = 180 2908 End 2909 End 2910 2911 ; ---------------------------------------------------------------------------- 2912 ObjectCreationList OCL_RocketBuggyAirDeath 2913 CreateDebris 2914 ModelNames = UVRockBug_D2 ;Tire 2915 Mass = 2.0 2916 ExtraBounciness = 0.1 ; positive makes it extra bouncy, negative makes it less bouncy 2917 Count = 4 2918 Disposition = RANDOM_FORCE 2919 MinForceMagnitude = 4 2920 MaxForceMagnitude = 6 2921 MinForcePitch = 0 2922 MaxForcePitch = 360 2923 SpinRate = 180 2924 End 2925 CreateDebris 2926 ModelNames = UVRockBug_D3 ; scrap 2927 Mass = 4.0 2928 ExtraBounciness = -0.15 ; positive makes it extra bouncy, negative makes it less bouncy 2929 Count = 8 2930 Disposition = RANDOM_FORCE 2931 MinForceMagnitude = 4 2932 MaxForceMagnitude = 6 2933 MinForcePitch = 0 2934 MaxForcePitch = 360 2935 SpinRate = 180 2936 BounceSound = VehicleDebris 2937 End 2938 End 2939 2940 2941 ; ---------------------------------------------- 2942 ObjectCreationList OCL_BuggyRocketScatter 2943 CreateObject 2944 ObjectNames = RocketBuggyMissileDebris 2945 Count = 5 2946 Disposition = RANDOM_FORCE 2947 MinForceMagnitude = 40 2948 MaxForceMagnitude = 60 2949 MinForcePitch = 70 2950 MaxForcePitch = 90 2951 End 2952 End 2953 2954 ; ---------------------------------------------- 2955 ObjectCreationList OCL_BurnedCarHull 2956 CreateDebris 2957 ModelNames = CVCarHulk 2958 Mass = 50.0 2959 Disposition = RANDOM_FORCE 2960 MinForceMagnitude = 100 2961 MaxForceMagnitude = 200 2962 MinForcePitch = 85 2963 MaxForcePitch = 90 2964 SpinRate = 200 2965 BounceSound = DebrisBigMetal 2966 End 2967 End 2968 2969 ; ---------------------------------------------- 2970 ObjectCreationList OCL_CarWallExplode 2971 CreateDebris 2972 ModelNames = CVCarHulk 2973 Offset = X:10 Y:0 Z:2 2974 Mass = 50.0 2975 Disposition = RANDOM_FORCE 2976 MinForceMagnitude = 20 2977 MaxForceMagnitude = 30 2978 MinForcePitch = 85 2979 MaxForcePitch = 90 2980 SpinRate = 100 2981 End 2982 CreateDebris 2983 ModelNames = CVCarHulk 2984 Offset = X:0 Y:0 Z:2 2985 Mass = 50.0 2986 Disposition = RANDOM_FORCE 2987 MinForceMagnitude = 20 2988 MaxForceMagnitude = 30 2989 MinForcePitch = 85 2990 MaxForcePitch = 90 2991 SpinRate = 100 2992 End 2993 CreateDebris 2994 ModelNames = CVCarHulk 2995 Offset = X:-10 Y:0 Z:2 2996 Mass = 50.0 2997 Disposition = RANDOM_FORCE 2998 MinForceMagnitude = 20 2999 MaxForceMagnitude = 30 3000 MinForcePitch = 85 3001 MaxForcePitch = 90 3002 SpinRate = 100 3003 End 3004 End 3005 3006 ; ----------------------------------------------------------------------------- 3007 ObjectCreationList OCL_BurningEmbers 3008 CreateObject 3009 ObjectNames = BurningEmber 3010 Offset = X:0 Y:0 Z:20 3011 Count = 1 3012 Disposition = RANDOM_FORCE 3013 MinForceMagnitude = 2 3014 MaxForceMagnitude = 4 3015 MinForcePitch = 60 3016 MaxForcePitch = 70 3017 ExtraBounciness = -1.0 ; we don't want this guy to bounce at all. 3018 ExtraFriction = 30 ; or slide (friction/sec) 3019 End 3020 End 3021 3022 ; ----------------------------------------------------------------------------- 3023 ObjectCreationList OCL_CrusaderTurret 3024 CreateDebris 3025 ModelNames = AVLeopard_D2 3026 Offset = X:0.491 Y:0.028 Z:7.717 3027 Count = 1 3028 Mass = 50.0 3029 Disposition = RANDOM_FORCE 3030 MinForceMagnitude = 100 3031 MaxForceMagnitude = 150 3032 MinForcePitch = 85 3033 MaxForcePitch = 90 3034 SpinRate = 300 3035 BounceSound = DebrisBigMetal 3036 End 3037 CreateDebris 3038 ModelNames = AVLeopard_D3 3039 Offset = X:15.684 Y:0.942 Z:8.729 3040 Count = 1 3041 Mass = 50.0 3042 Disposition = RANDOM_FORCE 3043 MinForceMagnitude = 100 3044 MaxForceMagnitude = 150 3045 MinForcePitch = 85 3046 MaxForcePitch = 90 3047 SpinRate = 300 3048 BounceSound = DebrisBigMetal 3049 End 3050 3051 End 3052 3053 ; ----------------------------------------------------------------------------- 3054 ObjectCreationList OCL_OverlordTurret 3055 CreateDebris 3056 ModelNames = AVCrusader_D2 3057 Count = 1 3058 Mass = 60.0 3059 Disposition = RANDOM_FORCE 3060 MinForceMagnitude = 150 3061 MaxForceMagnitude = 225 3062 MinForcePitch = 85 3063 MaxForcePitch = 90 3064 SpinRate = 200 3065 BounceSound = DebrisBigMetal 3066 End 3067 3068 End 3069 3070 ; ----------------------------------------------------------------------------- 3071 ObjectCreationList OCL_OverlordGattlingCannon 3072 CreateObject 3073 ObjectNames = ChinaTankOverlordGattlingCannon 3074 Count = 1 3075 ContainInsideSourceObject = Yes 3076 End 3077 End 3078 3079 ; ----------------------------------------------------------------------------- 3080 ObjectCreationList OCL_OverlordPropagandaTower 3081 CreateObject 3082 ObjectNames = ChinaTankOverlordPropagandaTower 3083 Count = 1 3084 ContainInsideSourceObject = Yes 3085 End 3086 End 3087 3088 ; ----------------------------------------------------------------------------- 3089 ObjectCreationList OCL_OverlordBattleBunker 3090 CreateObject 3091 ObjectNames = ChinaTankOverlordBattleBunker 3092 Count = 1 3093 ContainInsideSourceObject = Yes 3094 End 3095 End 3096 3097 ; ----------------------------------------------------------------------------- 3098 ObjectCreationList OCL_DragonDebris 3099 CreateDebris 3100 ModelNames = NVDragon_D2 3101 Offset = X:-5.699 Y:3.342 Z:4.488 3102 Count = 1 3103 Mass = 3.5 3104 Disposition = SEND_IT_FLYING 3105 DispositionIntensity = 1 3106 BounceSound = VehicleDebris 3107 End 3108 CreateDebris 3109 ModelNames = NVDragon_D2 3110 Offset = X:-5.699 Y:-3.738 Z:4.488 3111 Count = 1 3112 Mass = 40 3113 Disposition = RANDOM_FORCE 3114 MinForceMagnitude = 80 3115 MaxForceMagnitude = 100 3116 SpinRate = 180 3117 MinForcePitch = 75 3118 MaxForcePitch = 90 3119 End 3120 CreateDebris 3121 ModelNames = NVDragon_D2 3122 Offset = X:-7.364 Y:0.0 Z:8.32 3123 Count = 1 3124 Mass = 3.5 3125 Disposition = SEND_IT_FLYING 3126 DispositionIntensity = 1 3127 BounceSound = VehicleDebris 3128 End 3129 CreateDebris 3130 ModelNames = NVDragon_D3 3131 Offset = X:3.655 Y:0.0 Z:11.703 3132 Count = 1 3133 Mass = 4.0 3134 Disposition = SEND_IT_FLYING 3135 DispositionIntensity = 1 3136 BounceSound = VehicleDebris 3137 End 3138 CreateObject 3139 ObjectNames = ChinaTankDragonDeadHull 3140 Offset = X:0.0 Y:0.0 Z:0.0 3141 Count = 1 3142 Disposition = RANDOM_FORCE 3143 End 3144 End 3145 3146 ; ---------------------------------------------- 3147 ObjectCreationList OCL_StructureToppleInitial 3148 CreateDebris 3149 ModelNames = CVGeneric_X01 3150 Offset = X:6.7 Y:2.098 Z:2.972 3151 Mass = 1.2 3152 Count = 1 3153 Disposition = SEND_IT_FLYING 3154 DispositionIntensity = 1.0 3155 End 3156 CreateDebris 3157 ModelNames = CVGeneric_X02 3158 Offset = X:6.824 Y:-0.988 Z:2.972 3159 Mass = 1.2 3160 Count = 1 3161 Disposition = SEND_IT_FLYING 3162 DispositionIntensity = 1.0 3163 End 3164 CreateDebris 3165 ModelNames = CVGeneric_X03 3166 Offset = X:-7.314 Y:-1.325 Z:4.546 3167 Mass = 1.2 3168 Count = 1 3169 Disposition = SEND_IT_FLYING 3170 DispositionIntensity = 1.0 3171 End 3172 CreateDebris 3173 ModelNames = CVGeneric_X04 3174 Offset = X:5.804 Y:-3.499 Z:1.245 3175 Mass = 1.2 3176 Count = 1 3177 Disposition = SEND_IT_FLYING 3178 DispositionIntensity = 1.0 3179 End 3180 CreateDebris 3181 ModelNames = CVGeneric_X05 3182 Offset = X:5.815 Y:3.508 Z:1.245 3183 Mass = 1.2 3184 Count = 1 3185 Disposition = SEND_IT_FLYING 3186 DispositionIntensity = 1.0 3187 End 3188 CreateDebris 3189 ModelNames = CVGeneric_X06 3190 Offset = X:-7.615 Y:-3.508 Z:1.245 3191 Mass = 1.2 3192 Count = 1 3193 Disposition = SEND_IT_FLYING 3194 DispositionIntensity = 1.0 3195 End 3196 CreateDebris 3197 ModelNames = CVGeneric_X07 3198 Offset = X:-8.281 Y:1.964 Z:3.926 3199 Mass = 1.2 3200 Count = 1 3201 Disposition = SEND_IT_FLYING 3202 DispositionIntensity = 1.0 3203 End 3204 End 3205 3206 ; ---------------------------------------------- 3207 ObjectCreationList OCL_StructureToppleDelay 3208 CreateDebris 3209 ModelNames = CVGeneric_X01 3210 Offset = X:6.7 Y:2.098 Z:2.972 3211 Mass = 1.2 3212 Count = 1 3213 Disposition = SEND_IT_FLYING 3214 DispositionIntensity = 0.5 3215 End 3216 CreateDebris 3217 ModelNames = CVGeneric_X02 3218 Offset = X:6.824 Y:-0.988 Z:2.972 3219 Mass = 1.2 3220 Count = 1 3221 Disposition = SEND_IT_FLYING 3222 DispositionIntensity = 0.5 3223 End 3224 CreateDebris 3225 ModelNames = CVGeneric_X03 3226 Offset = X:-7.314 Y:-1.325 Z:4.546 3227 Mass = 1.2 3228 Count = 1 3229 Disposition = SEND_IT_FLYING 3230 DispositionIntensity = 0.5 3231 End 3232 CreateDebris 3233 ModelNames = CVGeneric_X04 3234 Offset = X:5.804 Y:-3.499 Z:1.245 3235 Mass = 1.2 3236 Count = 1 3237 Disposition = SEND_IT_FLYING 3238 DispositionIntensity = 0.5 3239 End 3240 CreateDebris 3241 ModelNames = CVGeneric_X05 3242 Offset = X:5.815 Y:3.508 Z:1.245 3243 Mass = 1.2 3244 Count = 1 3245 Disposition = SEND_IT_FLYING 3246 DispositionIntensity = 0.5 3247 End 3248 CreateDebris 3249 ModelNames = CVGeneric_X06 3250 Offset = X:-7.615 Y:-3.508 Z:1.245 3251 Mass = 1.2 3252 Count = 1 3253 Disposition = SEND_IT_FLYING 3254 DispositionIntensity = 0.5 3255 End 3256 CreateDebris 3257 ModelNames = CVGeneric_X07 3258 Offset = X:-8.281 Y:1.964 Z:3.926 3259 Mass = 1.2 3260 Count = 1 3261 Disposition = SEND_IT_FLYING 3262 DispositionIntensity = 0.5 3263 End 3264 End 3265 3266 ; ---------------------------------------------- 3267 ObjectCreationList OCL_StructureToppleCrush 3268 CreateDebris 3269 ModelNames = CVGeneric_X01 3270 Offset = X:6.7 Y:2.098 Z:2.972 3271 Mass = 1.2 3272 Count = 1 3273 Disposition = SEND_IT_FLYING 3274 DispositionIntensity = 0.8 3275 End 3276 CreateDebris 3277 ModelNames = CVGeneric_X02 3278 Offset = X:6.824 Y:-0.988 Z:2.972 3279 Mass = 1.2 3280 Count = 1 3281 Disposition = SEND_IT_FLYING 3282 DispositionIntensity = 0.8 3283 End 3284 CreateDebris 3285 ModelNames = CVGeneric_X03 3286 Offset = X:-7.314 Y:-1.325 Z:4.546 3287 Mass = 1.2 3288 Count = 1 3289 Disposition = SEND_IT_FLYING 3290 DispositionIntensity = 0.8 3291 End 3292 End 3293 3294 ; ---------------------------------------------- 3295 ObjectCreationList OCL_StructureCollapseInitial 3296 CreateDebris 3297 ModelNames = CVGeneric_X01 3298 Offset = X:6.7 Y:2.098 Z:2.972 3299 Mass = 1.2 3300 Count = 1 3301 Disposition = SEND_IT_FLYING 3302 DispositionIntensity = 1.0 3303 End 3304 CreateDebris 3305 ModelNames = CVGeneric_X02 3306 Offset = X:6.824 Y:-0.988 Z:2.972 3307 Mass = 1.2 3308 Count = 1 3309 Disposition = SEND_IT_FLYING 3310 DispositionIntensity = 1.0 3311 End 3312 CreateDebris 3313 ModelNames = CVGeneric_X03 3314 Offset = X:-7.314 Y:-1.325 Z:4.546 3315 Mass = 1.2 3316 Count = 1 3317 Disposition = SEND_IT_FLYING 3318 DispositionIntensity = 1.0 3319 End 3320 CreateDebris 3321 ModelNames = CVGeneric_X04 3322 Offset = X:5.804 Y:-3.499 Z:1.245 3323 Mass = 1.2 3324 Count = 1 3325 Disposition = SEND_IT_FLYING 3326 DispositionIntensity = 1.0 3327 End 3328 CreateDebris 3329 ModelNames = CVGeneric_X05 3330 Offset = X:5.815 Y:3.508 Z:1.245 3331 Mass = 1.2 3332 Count = 1 3333 Disposition = SEND_IT_FLYING 3334 DispositionIntensity = 1.0 3335 End 3336 CreateDebris 3337 ModelNames = CVGeneric_X06 3338 Offset = X:-7.615 Y:-3.508 Z:1.245 3339 Mass = 1.2 3340 Count = 1 3341 Disposition = SEND_IT_FLYING 3342 DispositionIntensity = 1.0 3343 End 3344 CreateDebris 3345 ModelNames = CVGeneric_X07 3346 Offset = X:-8.281 Y:1.964 Z:3.926 3347 Mass = 1.2 3348 Count = 1 3349 Disposition = SEND_IT_FLYING 3350 DispositionIntensity = 1.0 3351 End 3352 End 3353 3354 ; ---------------------------------------------- 3355 ObjectCreationList OCL_StructureCollapseDelay 3356 CreateDebris 3357 ModelNames = CVGeneric_X01 3358 Offset = X:6.7 Y:2.098 Z:2.972 3359 Mass = 1.2 3360 Count = 1 3361 Disposition = SEND_IT_FLYING 3362 DispositionIntensity = 0.5 3363 End 3364 CreateDebris 3365 ModelNames = CVGeneric_X02 3366 Offset = X:6.824 Y:-0.988 Z:2.972 3367 Mass = 1.2 3368 Count = 1 3369 Disposition = SEND_IT_FLYING 3370 DispositionIntensity = 0.5 3371 End 3372 CreateDebris 3373 ModelNames = CVGeneric_X03 3374 Offset = X:-7.314 Y:-1.325 Z:4.546 3375 3376 Mass = 1.2 3377 Count = 1 3378 Disposition = SEND_IT_FLYING 3379 DispositionIntensity = 0.5 3380 End 3381 CreateDebris 3382 ModelNames = CVGeneric_X04 3383 Offset = X:5.804 Y:-3.499 Z:1.245 3384 Mass = 1.2 3385 Count = 1 3386 Disposition = SEND_IT_FLYING 3387 DispositionIntensity = 0.5 3388 End 3389 CreateDebris 3390 ModelNames = CVGeneric_X05 3391 Offset = X:5.815 Y:3.508 Z:1.245 3392 Mass = 1.2 3393 Count = 1 3394 Disposition = SEND_IT_FLYING 3395 DispositionIntensity = 0.5 3396 End 3397 CreateDebris 3398 ModelNames = CVGeneric_X06 3399 Offset = X:-7.615 Y:-3.508 Z:1.245 3400 Mass = 1.2 3401 Count = 1 3402 Disposition = SEND_IT_FLYING 3403 DispositionIntensity = 0.5 3404 End 3405 CreateDebris 3406 ModelNames = CVGeneric_X07 3407 Offset = X:-8.281 Y:1.964 Z:3.926 3408 Mass = 1.2 3409 Count = 1 3410 Disposition = SEND_IT_FLYING 3411 DispositionIntensity = 0.5 3412 End 3413 End 3414 3415 ; ---------------------------------------------- 3416 ObjectCreationList OCL_StructureCollapseFinal 3417 CreateDebris 3418 ModelNames = CVGeneric_X01 3419 Offset = X:6.7 Y:2.098 Z:2.972 3420 Mass = 1.2 3421 Count = 1 3422 Disposition = SEND_IT_FLYING 3423 DispositionIntensity = 0.8 3424 End 3425 CreateDebris 3426 ModelNames = CVGeneric_X02 3427 Offset = X:6.824 Y:-0.988 Z:2.972 3428 Mass = 1.2 3429 Count = 1 3430 Disposition = SEND_IT_FLYING 3431 DispositionIntensity = 0.8 3432 End 3433 CreateDebris 3434 ModelNames = CVGeneric_X03 3435 Offset = X:-7.314 Y:-1.325 Z:4.546 3436 Mass = 1.2 3437 Count = 1 3438 Disposition = SEND_IT_FLYING 3439 DispositionIntensity = 0.8 3440 End 3441 End 3442 3443 ; ----------------------------------------------------------------------------- 3444 ObjectCreationList OCL_ComancheBlades 3445 CreateObject 3446 ObjectNames = ComancheBlades 3447 Count = 1 3448 Disposition = SEND_IT_FLYING 3449 DispositionIntensity = 1.0 3450 SpinRate = 50 3451 MinLifetime = 99999999 ; we destroy in the object collide 3452 MaxLifetime = 99999999 ; with ground module 3453 End 3454 End 3455 3456 3457 ; ----------------------------------------------------------------------------- 3458 ; Helicopter starting death sequence 3459 ; ----------------------------------------------------------------------------- 3460 ObjectCreationList OCL_HelicopterStartDeath 3461 CreateDebris 3462 ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 3463 Count = 3 3464 Mass = 5.0 3465 Disposition = SEND_IT_FLYING 3466 DispositionIntensity = 2.5 3467 End 3468 End 3469 3470 ; ----------------------------------------------------------------------------- 3471 ; Helicopter "blade" explosion phase in a chopper spirialing down to death 3472 ; Also, escape pod is ejected 3473 ; ----------------------------------------------------------------------------- 3474 ObjectCreationList OCL_HelicopterBladeExplosion 3475 CreateDebris 3476 ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 3477 Count = 3 3478 Mass = 10.0 3479 Disposition = SEND_IT_FLYING 3480 DispositionIntensity = 0.1 3481 ParticleSystem = BuggyDebrisTireTrail 3482 End 3483 CreateDebris 3484 ModelNames = GXMammoth_D05 GXMammoth_D06 GXMammoth_D07 GXMammoth_D08 3485 Count = 3 3486 Mass = 10.0 3487 Disposition = SEND_IT_FLYING 3488 DispositionIntensity = 0.1 3489 End 3490 End 3491 3492 ; ----------------------------------------------------------------------------- 3493 ; The helicopter hit ground effect 3494 ; ----------------------------------------------------------------------------- 3495 ObjectCreationList OCL_HelicopterHitGround 3496 CreateDebris 3497 ModelNames = AVComanche_D5 ; These are the helicopter blades 3498 Count = 4 3499 Mass = 6.0 3500 Disposition = SEND_IT_FLYING 3501 DispositionIntensity = 1.0 3502 End 3503 CreateDebris 3504 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 3505 Count = 3 3506 Mass = 5.0 3507 Disposition = SEND_IT_FLYING 3508 DispositionIntensity = 1.5 3509 End 3510 3511 End 3512 3513 ; ----------------------------------------------------------------------------- 3514 ; The helicopter on the ground finally blows up effect 3515 ; ----------------------------------------------------------------------------- 3516 ObjectCreationList OCL_GroundedHelicopterBlowUp 3517 CreateDebris 3518 ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 3519 Count = 4 3520 Mass = 5.0 3521 Disposition = SEND_IT_FLYING 3522 DispositionIntensity = 1.5 3523 End 3524 CreateDebris 3525 ModelNames = GXMammoth_D05 GXMammoth_D06 GXMammoth_D07 GXMammoth_D08 3526 Count = 4 3527 Mass = 5.0 3528 Disposition = SEND_IT_FLYING 3529 DispositionIntensity = 1.5 3530 End 3531 CreateDebris 3532 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 3533 Count = 4 3534 Mass = 5.0 3535 Disposition = SEND_IT_UP 3536 DispositionIntensity = 1.5 3537 End 3538 End 3539 3540 ; ----------------------------------------------------------------------------- 3541 ; Eject a pilot via placing him the ground near the dead hulk. 3542 ; ----------------------------------------------------------------------------- 3543 ObjectCreationList OCL_EjectPilotOnGround 3544 CreateObject 3545 ObjectNames = AmericaInfantryPilot 3546 IgnorePrimaryObstacle = Yes 3547 InheritsVeterancy = Yes 3548 Disposition = RANDOM_FORCE 3549 MinForceMagnitude = 2 3550 MaxForceMagnitude = 3 3551 MinForcePitch = 50 3552 MaxForcePitch = 60 3553 SpinRate = 0 3554 InvulnerableTime = 2000;milliseconds 3555 RequiresLivePlayer = Yes 3556 End 3557 End 3558 3559 3560 ; ----------------------------------------------------------------------------- 3561 ; Eject a pilot via direct paradrop. 3562 ; ----------------------------------------------------------------------------- 3563 ObjectCreationList OCL_EjectPilotViaParachute 3564 CreateObject 3565 ObjectNames = AmericaInfantryPilot 3566 PutInContainer = AmericaParachute 3567 IgnorePrimaryObstacle = Yes 3568 InheritsVeterancy = Yes 3569 Disposition = RANDOM_FORCE 3570 MinForceMagnitude = 10 3571 MaxForceMagnitude = 12 3572 MinForcePitch = 50 3573 MaxForcePitch = 60 3574 SpinRate = 0 3575 InvulnerableTime = 2000;milliseconds 3576 RequiresLivePlayer = Yes 3577 End 3578 End 3579 3580 ; ----------------------------------------------------------------------------- 3581 ; ----------------------------------------------------------------------------- 3582 ; ----------------------------------------------------------------------------- 3583 ; Eject a cinematic pilot via direct paradrop. 3584 ; ----------------------------------------------------------------------------- 3585 ObjectCreationList OCL_CINE_EjectPilotViaParachute 3586 CreateObject 3587 ObjectNames = CINE_AmericaInfantryPilot 3588 PutInContainer = AmericaParachute 3589 IgnorePrimaryObstacle = Yes 3590 InheritsVeterancy = Yes 3591 Disposition = RANDOM_FORCE 3592 MinForceMagnitude = 10 3593 MaxForceMagnitude = 12 3594 MinForcePitch = 50 3595 MaxForcePitch = 60 3596 SpinRate = 0 3597 InvulnerableTime = 2000;milliseconds 3598 RequiresLivePlayer = Yes 3599 End 3600 End 3601 3602 ; ----------------------------------------------------------------------------- 3603 ; ----------------------------------------------------------------------------- 3604 ObjectCreationList SUPERWEAPON_DaisyCutter 3605 DeliverPayload 3606 Transport = AmericaJetB52 3607 StartAtPreferredHeight = Yes 3608 StartAtMaxSpeed = Yes 3609 MaxAttempts = 1 3610 DropOffset = X:0 Y:0 Z:-10 3611 Payload = DaisyCutterBomb 3612 DeliveryDistance = 140 3613 DeliveryDecalRadius = 100 3614 DeliveryDecal 3615 Texture = SCCFuelAirBomb_USA 3616 Style = SHADOW_ALPHA_DECAL 3617 OpacityMin = 25% 3618 OpacityMax = 50% 3619 OpacityThrobTime = 500 3620 Color = R:255 G:0 B:0 A:255 3621 OnlyVisibleToOwningPlayer = Yes 3622 End 3623 End 3624 End 3625 3626 ; ----------------------------------------------------------------------------- 3627 ; ----------------------------------------------------------------------------- 3628 ObjectCreationList SUPERWEAPON_NeutronMissile 3629 FireWeapon 3630 Weapon = NeutronMissileWeapon 3631 End 3632 End 3633 3634 ; ----------------------------------------------------------------------------- 3635 ; ----------------------------------------------------------------------------- 3636 ObjectCreationList SUPERWEAPON_ScudStorm 3637 Attack 3638 WeaponSlot = PRIMARY 3639 NumberOfShots = 9 3640 DeliveryDecalRadius = 200 ; align with SpecialPower.ini's RadiusCursorRadius 3641 DeliveryDecal 3642 Texture = SCCScudStorm_GLA 3643 Style = SHADOW_ALPHA_DECAL 3644 OpacityMin = 25% 3645 OpacityMax = 50% 3646 OpacityThrobTime = 500 3647 Color = R:33 G:255 B:67 A:255 3648 OnlyVisibleToOwningPlayer = Yes 3649 End 3650 End 3651 End 3652 3653 ; ----------------------------------------------------------------------------- 3654 ; ----------------------------------------------------------------------------- 3655 ObjectCreationList SUPERWEAPON_ArtilleryBarrage1 3656 3657 DeliverPayload 3658 Transport = ChinaArtilleryCannon 3659 FormationSize = 12 3660 FormationSpacing = 1.0 3661 StartAtPreferredHeight = Yes 3662 StartAtMaxSpeed = Yes 3663 MaxAttempts = 1 ;max attempts 3664 DeliveryDistance = 250 ;distance from target allowed to start/stop dropping. 3665 WeaponErrorRadius = 100 ; how bad the artillerist is 3666 DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!" 3667 VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time 3668 VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base 3669 VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped. 3670 VisibleNumBones = 1 ;Number of bones. 3671 VisiblePayloadTemplateName = ChinaArtilleryBarrageShell ;Created when payload is dropped. 3672 VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon 3673 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3674 ExitPitchRate = 30 ;The bomb will pitch down. 3675 SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!' 3676 DeliveryDecalRadius = 125 3677 DeliveryDecal 3678 Texture = SCCArtilleryBarrage_China 3679 Style = SHADOW_ALPHA_DECAL 3680 OpacityMin = 25% 3681 OpacityMax = 50% 3682 OpacityThrobTime = 500 3683 Color = R:255 G:156 B:0 A:255 3684 OnlyVisibleToOwningPlayer = Yes 3685 End 3686 End 3687 3688 End 3689 3690 ; ----------------------------------------------------------------------------- 3691 ; ----------------------------------------------------------------------------- 3692 ObjectCreationList SUPERWEAPON_ArtilleryBarrage2 3693 3694 DeliverPayload 3695 Transport = ChinaArtilleryCannon 3696 FormationSize = 24 3697 FormationSpacing = 1.0 3698 StartAtPreferredHeight = Yes 3699 StartAtMaxSpeed = Yes 3700 MaxAttempts = 1 ;max attempts 3701 DeliveryDistance = 250 ;distance from target allowed to start/stop dropping. 3702 WeaponErrorRadius = 100 ; how bad the artillerist is 3703 DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!" 3704 VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time 3705 VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base 3706 VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped. 3707 VisibleNumBones = 1 ;Number of bones. 3708 VisiblePayloadTemplateName = ChinaArtilleryBarrageShell ;Created when payload is dropped. 3709 VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon 3710 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3711 ExitPitchRate = 30 ;The bomb will pitch down. 3712 SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!' 3713 DeliveryDecalRadius = 125 3714 DeliveryDecal 3715 Texture = SCCArtilleryBarrage_China 3716 Style = SHADOW_ALPHA_DECAL 3717 OpacityMin = 25% 3718 OpacityMax = 50% 3719 OpacityThrobTime = 500 3720 Color = R:255 G:156 B:0 A:255 3721 OnlyVisibleToOwningPlayer = Yes 3722 End 3723 End 3724 3725 End 3726 3727 ; ----------------------------------------------------------------------------- 3728 ; ----------------------------------------------------------------------------- 3729 ObjectCreationList SUPERWEAPON_ArtilleryBarrage3 3730 3731 DeliverPayload 3732 Transport = ChinaArtilleryCannon 3733 FormationSize = 36 3734 FormationSpacing = 1.0 3735 StartAtPreferredHeight = Yes 3736 StartAtMaxSpeed = Yes 3737 MaxAttempts = 1 ;max attempts 3738 DeliveryDistance = 250 ;distance from target allowed to start/stop dropping. 3739 WeaponErrorRadius = 100 ; how bad the artillerist is 3740 DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!" 3741 VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time 3742 VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base 3743 VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped. 3744 VisibleNumBones = 1 ;Number of bones. 3745 VisiblePayloadTemplateName = ChinaArtilleryBarrageShell ;Created when payload is dropped. 3746 VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon 3747 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3748 ExitPitchRate = 30 ;The bomb will pitch down. 3749 SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!' 3750 DeliveryDecalRadius = 125 3751 DeliveryDecal 3752 Texture = SCCArtilleryBarrage_China 3753 Style = SHADOW_ALPHA_DECAL 3754 OpacityMin = 25% 3755 OpacityMax = 50% 3756 OpacityThrobTime = 500 3757 Color = R:255 G:156 B:0 A:255 3758 OnlyVisibleToOwningPlayer = Yes 3759 End 3760 3761 End 3762 3763 End 3764 3765 ; ----------------------------------------------------------------------------- 3766 ; ----------------------------------------------------------------------------- 3767 ObjectCreationList SUPERWEAPON_NapalmStrike 3768 DeliverPayload 3769 Transport = ChinaJetMIGNapalmStriker 3770 FormationSize = 5 3771 FormationSpacing = 35.0 3772 StartAtPreferredHeight = Yes 3773 StartAtMaxSpeed = Yes 3774 MaxAttempts = 1 3775 DropOffset = X:0 Y:0 Z:-10 3776 DropDelay = 300 3777 Payload = NapalmMissile 2 3778 FireWeapon = Yes 3779 DeliveryDistance = 300 3780 WeaponConvergenceFactor = 1.0 3781 DeliveryDecalRadius = 100 3782 DeliveryDecal 3783 Texture = SCCNapalmStrike_China 3784 Style = SHADOW_ALPHA_DECAL 3785 OpacityMin = 25% 3786 OpacityMax = 50% 3787 OpacityThrobTime = 500 3788 Color = R:255 G:156 B:0 A:255 3789 OnlyVisibleToOwningPlayer = Yes 3790 End 3791 End 3792 End 3793 3794 ; ----------------------------------------------------------------------------- 3795 ; ----------------------------------------------------------------------------- 3796 ObjectCreationList SUPERWEAPON_A10ThunderboltMissileStrike1 3797 DeliverPayload 3798 Transport = AmericaJetA10Thunderbolt 3799 FormationSize = 1 3800 FormationSpacing = 35.0 3801 WeaponConvergenceFactor = 0.5 3802 StartAtPreferredHeight = Yes 3803 StartAtMaxSpeed = Yes 3804 MaxAttempts = 1 ;max attempts 3805 DropDelay = 500 ;time in between each set of items dropped (if more than one) 3806 DeliveryDistance = 450 ;distance from target allowed to start/stop dropping. 3807 VisibleItemsDroppedPerInterval = 2 ;Drops two bombs at a time 3808 VisibleDropBoneBaseName = WeaponA ;The bombs are created and dropped at this bone base 3809 VisibleSubObjectBaseName = Missile ;The bombs are visible until dropped. 3810 VisibleNumBones = 6 ;Number of bones. 3811 VisiblePayloadTemplateName = A10ThunderboltMissile ;Created when payload is dropped. 3812 VisiblePayloadWeaponTemplate = A10ThunderboltMissileWeapon 3813 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3814 ExitPitchRate = 30 ;The bomb will pitch down. 3815 DiveStartDistance = 500 3816 DiveEndDistance = 300 3817 StrafingWeaponSlot = PRIMARY ;Strafe while diving (so long target point is within weapon range) 3818 StrafeLength = 450 3819 StrafeWeaponFX = FX_DamageTankStruckSmallArms 3820 DeliveryDecalRadius = 50 3821 DeliveryDecal 3822 Texture = SCCA10Strike_USA 3823 Style = SHADOW_ALPHA_DECAL 3824 OpacityMin = 25% 3825 OpacityMax = 50% 3826 OpacityThrobTime = 500 3827 Color = R:255 G:156 B:0 A:255 3828 OnlyVisibleToOwningPlayer = Yes 3829 End 3830 End 3831 End 3832 3833 ; ----------------------------------------------------------------------------- 3834 ; ----------------------------------------------------------------------------- 3835 ObjectCreationList SUPERWEAPON_A10ThunderboltMissileStrike2 3836 DeliverPayload 3837 Transport = AmericaJetA10Thunderbolt 3838 FormationSize = 2 3839 FormationSpacing = 35.0 3840 WeaponConvergenceFactor = 0.5 3841 StartAtPreferredHeight = Yes 3842 StartAtMaxSpeed = Yes 3843 MaxAttempts = 1 ;max attempts 3844 DropDelay = 500 ;time in between each set of items dropped (if more than one) 3845 DeliveryDistance = 450 ;distance from target allowed to start/stop dropping. 3846 VisibleItemsDroppedPerInterval = 2 ;Drops two bombs at a time 3847 VisibleDropBoneBaseName = WeaponA ;The bombs are created and dropped at this bone base 3848 VisibleSubObjectBaseName = Missile ;The bombs are visible until dropped. 3849 VisibleNumBones = 6 ;Number of bones. 3850 VisiblePayloadTemplateName = A10ThunderboltMissile ;Created when payload is dropped. 3851 VisiblePayloadWeaponTemplate = A10ThunderboltMissileWeapon 3852 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3853 ExitPitchRate = 30 ;The bomb will pitch down. 3854 DiveStartDistance = 500 3855 DiveEndDistance = 300 3856 StrafingWeaponSlot = PRIMARY ;Strafe while diving (so long target point is within weapon range) 3857 StrafeLength = 450 3858 StrafeWeaponFX = FX_DamageTankStruckSmallArms 3859 DeliveryDecalRadius = 50 3860 DeliveryDecal 3861 Texture = SCCA10Strike_USA 3862 Style = SHADOW_ALPHA_DECAL 3863 OpacityMin = 25% 3864 OpacityMax = 50% 3865 OpacityThrobTime = 500 3866 Color = R:255 G:156 B:0 A:255 3867 OnlyVisibleToOwningPlayer = Yes 3868 End 3869 End 3870 End 3871 3872 ; ----------------------------------------------------------------------------- 3873 ; ----------------------------------------------------------------------------- 3874 ObjectCreationList SUPERWEAPON_A10ThunderboltMissileStrike3 3875 DeliverPayload 3876 Transport = AmericaJetA10Thunderbolt 3877 FormationSize = 3 3878 FormationSpacing = 35.0 3879 WeaponConvergenceFactor = 0.5 3880 StartAtPreferredHeight = Yes 3881 StartAtMaxSpeed = Yes 3882 3883 MaxAttempts = 1 ;max attempts 3884 DropDelay = 500 ;time in between each set of items dropped (if more than one) 3885 DeliveryDistance = 450 ;distance from target allowed to start/stop dropping. 3886 VisibleItemsDroppedPerInterval = 2 ;Drops two bombs at a time 3887 VisibleDropBoneBaseName = WeaponA ;The bombs are created and dropped at this bone base 3888 VisibleSubObjectBaseName = Missile ;The bombs are visible until dropped. 3889 VisibleNumBones = 6 ;Number of bones. 3890 VisiblePayloadTemplateName = A10ThunderboltMissile ;Created when payload is dropped. 3891 VisiblePayloadWeaponTemplate = A10ThunderboltMissileWeapon 3892 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3893 ExitPitchRate = 30 ;The bomb will pitch down. 3894 DiveStartDistance = 500 3895 DiveEndDistance = 300 3896 StrafingWeaponSlot = PRIMARY ;Strafe while diving (so long target point is within weapon range) 3897 StrafeLength = 450 3898 StrafeWeaponFX = FX_DamageTankStruckSmallArms 3899 DeliveryDecalRadius = 50 3900 DeliveryDecal 3901 Texture = SCCA10Strike_USA 3902 Style = SHADOW_ALPHA_DECAL 3903 OpacityMin = 25% 3904 OpacityMax = 50% 3905 OpacityThrobTime = 500 3906 Color = R:255 G:156 B:0 A:255 3907 OnlyVisibleToOwningPlayer = Yes 3908 End 3909 End 3910 End 3911 3912 ; ----------------------------------------------------------------------------- 3913 ; ----------------------------------------------------------------------------- 3914 ObjectCreationList SUPERWEAPON_TerrorCell 3915 CreateObject 3916 ObjectNames = GLAInfantryTerrorist 3917 Count = 5 3918 SpreadFormation = Yes 3919 MinDistanceAFormation = 20.0 3920 MinDistanceBFormation = 30.0 3921 MaxDistanceFormation = 400.0 3922 FadeIn = Yes 3923 FadeTime = 3000 3924 FadeSound = TerrorCellActivated 3925 End 3926 End 3927 3928 ; ----------------------------------------------------------------------------- 3929 ; ----------------------------------------------------------------------------- 3930 ObjectCreationList SUPERWEAPON_RepairVehicles1 3931 CreateObject 3932 ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level1 3933 Count = 1 3934 End 3935 End 3936 3937 ; ----------------------------------------------------------------------------- 3938 ; ----------------------------------------------------------------------------- 3939 ObjectCreationList SUPERWEAPON_RepairVehicles2 3940 CreateObject 3941 ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level2 3942 Count = 1 3943 End 3944 End 3945 3946 ; ----------------------------------------------------------------------------- 3947 ; ----------------------------------------------------------------------------- 3948 ObjectCreationList SUPERWEAPON_RepairVehicles3 3949 CreateObject 3950 ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level3 3951 Count = 1 3952 End 3953 End 3954 3955 3956 ; ----------------------------------------------------------------------------- 3957 ; ----------------------------------------------------------------------------- 3958 ObjectCreationList SUPERWEAPON_SpySatellite 3959 CreateObject 3960 ObjectNames = SpySatellitePing 3961 Count = 1 3962 End 3963 End 3964 3965 ; ----------------------------------------------------------------------------- 3966 ; ----------------------------------------------------------------------------- 3967 ObjectCreationList SUPERWEAPON_SpyDrone 3968 CreateObject 3969 ObjectNames = AmericaVehicleSpyDrone 3970 Disposition = LIKE_EXISTING 3971 Count = 1 3972 End 3973 End 3974 3975 ; ----------------------------------------------------------------------------- 3976 ; ----------------------------------------------------------------------------- 3977 ObjectCreationList SUPERWEAPON_RadarVanScan 3978 CreateObject 3979 ObjectNames = RadarVanPing 3980 Count = 1 3981 End 3982 End 3983 3984 ; ----------------------------------------------------------------------------- 3985 ; ----------------------------------------------------------------------------- 3986 ObjectCreationList SUPERWEAPON_RebelAmbush1 3987 CreateObject 3988 ObjectNames = GLAInfantryRebel 3989 Count = 3 ;4 3990 SpreadFormation = Yes 3991 MinDistanceAFormation = 20.0 3992 MinDistanceBFormation = 30.0 3993 MaxDistanceFormation = 400.0 3994 FadeIn = Yes 3995 FadeTime = 3000 3996 ; FadeSound = RebelAmbushActivated 3997 End 3998 CreateObject 3999 ObjectNames = GLAInfantryTunnelDefender 4000 Count = 1 4001 SpreadFormation = Yes 4002 MinDistanceAFormation = 20.0 4003 MinDistanceBFormation = 30.0 4004 MaxDistanceFormation = 400.0 4005 FadeIn = Yes 4006 FadeTime = 3000 4007 ; FadeSound = RebelAmbushActivated 4008 End 4009 End 4010 4011 ; ----------------------------------------------------------------------------- 4012 ; ----------------------------------------------------------------------------- 4013 ObjectCreationList SUPERWEAPON_RebelAmbush2 4014 CreateObject 4015 ObjectNames = GLAInfantryRebel 4016 Count = 6 ;8 4017 SpreadFormation = Yes 4018 MinDistanceAFormation = 20.0 4019 MinDistanceBFormation = 30.0 4020 MaxDistanceFormation = 400.0 4021 FadeIn = Yes 4022 FadeTime = 3000 4023 ; FadeSound = RebelAmbushActivated 4024 End 4025 CreateObject 4026 ObjectNames = GLAInfantryTunnelDefender 4027 Count = 2 4028 SpreadFormation = Yes 4029 MinDistanceAFormation = 20.0 4030 MinDistanceBFormation = 30.0 4031 MaxDistanceFormation = 400.0 4032 FadeIn = Yes 4033 FadeTime = 3000 4034 ; FadeSound = RebelAmbushActivated 4035 End 4036 End 4037 4038 ; ----------------------------------------------------------------------------- 4039 ; ----------------------------------------------------------------------------- 4040 ObjectCreationList SUPERWEAPON_RebelAmbush3 4041 CreateObject 4042 ObjectNames = GLAInfantryRebel 4043 Count = 10 ;16 4044 SpreadFormation = Yes 4045 MinDistanceAFormation = 20.0 4046 MinDistanceBFormation = 30.0 4047 MaxDistanceFormation = 400.0 4048 FadeIn = Yes 4049 FadeTime = 3000 4050 ; FadeSound = RebelAmbushActivated 4051 End 4052 CreateObject 4053 ObjectNames = GLAInfantryTunnelDefender 4054 Count = 6 4055 SpreadFormation = Yes 4056 MinDistanceAFormation = 20.0 4057 MinDistanceBFormation = 30.0 4058 MaxDistanceFormation = 400.0 4059 FadeIn = Yes 4060 FadeTime = 3000 4061 ; FadeSound = RebelAmbushActivated 4062 End 4063 End 4064 4065 ; ----------------------------------------------------------------------------- 4066 ; ----------------------------------------------------------------------------- 4067 4068 ; The black market nuke doesn't have any art yet so right now it is going 4069 ; to use the daisy cutter animation/bomb stuff -- only because this is going 4070 ; to be a nuke dropped from a plane 4071 4072 ObjectCreationList SUPERWEAPON_BlackMarketNuke 4073 DeliverPayload 4074 Transport = GLAJetCargoPlane 4075 StartAtPreferredHeight = Yes 4076 StartAtMaxSpeed = Yes 4077 MaxAttempts = 1 4078 DropOffset = X:0 Y:0 Z:-10 4079 Payload = BlackMarketNuke 4080 DeliveryDistance = 140 4081 DeliveryDecalRadius = 100 4082 DeliveryDecal 4083 Texture = EXTargeterAlpha 4084 Style = SHADOW_ALPHA_DECAL 4085 OpacityMin = 25% 4086 OpacityMax = 50% 4087 OpacityThrobTime = 500 4088 Color = R:255 G:0 B:0 A:255 4089 OnlyVisibleToOwningPlayer = Yes 4090 End 4091 End 4092 End 4093 4094 ; ----------------------------------------------------------------------------- 4095 ; ----------------------------------------------------------------------------- 4096 ObjectCreationList SUPERWEAPON_DetonateDirtyNuke 4097 CreateObject 4098 ObjectNames = CargoTruckNuke 4099 MinLifetime = 3000 ; min lifetime in msec 4100 MaxLifetime = 3000 ; max lifetime in msec 4101 End 4102 End 4103 4104 ; ----------------------------------------------------------------------------- 4105 ObjectCreationList OCL_DirtyNuke 4106 CreateObject 4107 ObjectNames = CargoTruckNuke 4108 MinLifetime = 1 ; min lifetime in msec 4109 MaxLifetime = 1 ; max lifetime in msec 4110 End 4111 End 4112 4113 ; ----------------------------------------------------------------------------- 4114 ; ----------------------------------------------------------------------------- 4115 4116 ; The anthrax bomb doesn't have any art yet so right now it is going 4117 ; to use the daisy cutter animation/bomb stuff -- only because this is going 4118 ; to be a nuke dropped from a plane 4119 4120 ObjectCreationList SUPERWEAPON_AnthraxBomb 4121 DeliverPayload 4122 Transport = GLAJetCargoPlane 4123 StartAtPreferredHeight = Yes 4124 StartAtMaxSpeed = Yes 4125 MaxAttempts = 1 4126 DropOffset = X:0 Y:0 Z:-10 4127 Payload = AnthraxBomb 4128 DeliveryDistance = 140 4129 DeliveryDecalRadius = 200 4130 DeliveryDecal 4131 Texture = SCCAnthraxBomb_GLA 4132 Style = SHADOW_ALPHA_DECAL 4133 OpacityMin = 25% 4134 OpacityMax = 50% 4135 OpacityThrobTime = 500 4136 Color = R:33 G:255 B:67 A:255 4137 OnlyVisibleToOwningPlayer = Yes 4138 End 4139 End 4140 End 4141 4142 ; ----------------------------------------------------------------------------- 4143 ; ----------------------------------------------------------------------------- 4144 ObjectCreationList SUPERWEAPON_Paradrop1 4145 DeliverPayload 4146 Transport = AmericaJetCargoPlane 4147 StartAtPreferredHeight = Yes 4148 StartAtMaxSpeed = Yes 4149 MaxAttempts = 4 4150 DropOffset = X:0 Y:0 Z:-10 4151 DropDelay = 150 ; time in between each item dropped (if more than one) 4152 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4153 PutInContainer = AmericaParachute 4154 Payload = AmericaInfantryRanger 5 4155 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery 4156 PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 4157 DeliveryDecalRadius = 50 4158 DeliveryDecal 4159 Texture = SCCParadrop_USA 4160 Style = SHADOW_ALPHA_DECAL 4161 OpacityMin = 25% 4162 OpacityMax = 50% 4163 OpacityThrobTime = 500 4164 Color = R:227 G:229 B:22 A:255 4165 OnlyVisibleToOwningPlayer = Yes 4166 End 4167 ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead 4168 End 4169 End 4170 4171 ; ----------------------------------------------------------------------------- 4172 ; ----------------------------------------------------------------------------- 4173 ObjectCreationList SUPERWEAPON_Paradrop2 4174 DeliverPayload 4175 Transport = AmericaJetCargoPlane 4176 StartAtPreferredHeight = Yes 4177 StartAtMaxSpeed = Yes 4178 MaxAttempts = 4 4179 DropOffset = X:0 Y:0 Z:-10 4180 DropDelay = 80 ; time in between each item dropped (if more than one) 4181 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4182 PutInContainer = AmericaParachute 4183 Payload = AmericaInfantryRanger 10 4184 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery 4185 PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 4186 DeliveryDecalRadius = 50 4187 DeliveryDecal 4188 Texture = SCCParadrop_USA 4189 Style = SHADOW_ALPHA_DECAL 4190 OpacityMin = 25% 4191 OpacityMax = 50% 4192 OpacityThrobTime = 500 4193 Color = R:227 G:229 B:22 A:255 4194 OnlyVisibleToOwningPlayer = Yes 4195 End 4196 ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead 4197 End 4198 End 4199 4200 ; ----------------------------------------------------------------------------- 4201 ; ----------------------------------------------------------------------------- 4202 ObjectCreationList SUPERWEAPON_Paradrop3 4203 DeliverPayload 4204 Transport = AmericaJetCargoPlane 4205 StartAtPreferredHeight = Yes 4206 StartAtMaxSpeed = Yes 4207 MaxAttempts = 4 4208 DropOffset = X:0 Y:0 Z:-10 4209 DropDelay = 80 ; time in between each item dropped (if more than one) 4210 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4211 PutInContainer = AmericaParachute 4212 Payload = AmericaInfantryRanger 10 4213 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery 4214 PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 4215 DeliveryDecalRadius = 50 4216 DeliveryDecal 4217 Texture = SCCParadrop_USA 4218 Style = SHADOW_ALPHA_DECAL 4219 OpacityMin = 25% 4220 OpacityMax = 50% 4221 OpacityThrobTime = 500 4222 Color = R:227 G:229 B:22 A:255 4223 OnlyVisibleToOwningPlayer = Yes 4224 End 4225 ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead 4226 End 4227 DeliverPayload 4228 Transport = AmericaJetCargoPlane 4229 StartAtPreferredHeight = Yes 4230 StartAtMaxSpeed = No 4231 MaxAttempts = 4 4232 DropOffset = X:0 Y:0 Z:-10 4233 DropDelay = 80 ; time in between each item dropped (if more than one) 4234 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4235 PutInContainer = AmericaParachute 4236 Payload = AmericaInfantryRanger 10 4237 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery 4238 PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 4239 DeliveryDecalRadius = 50 4240 DeliveryDecal 4241 Texture = SCCParadrop_USA 4242 Style = SHADOW_ALPHA_DECAL 4243 OpacityMin = 25% 4244 OpacityMax = 50% 4245 OpacityThrobTime = 500 4246 Color = R:227 G:229 B:22 A:255 4247 OnlyVisibleToOwningPlayer = Yes 4248 End 4249 ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead 4250 End 4251 End 4252 4253 ; ----------------------------------------------------------------------------- 4254 ; ----------------------------------------------------------------------------- 4255 ObjectCreationList SUPERWEAPON_ClusterMines 4256 DeliverPayload 4257 Transport = ChinaJetCargoPlane 4258 StartAtPreferredHeight = Yes 4259 StartAtMaxSpeed = Yes 4260 MaxAttempts = 4 4261 DropOffset = X:0 Y:0 Z:-2 4262 DropVariance = X:20 Y:20 Z:0 4263 Payload = ClusterMinesBomb 1 4264 DeliveryDistance = 140 4265 DeliveryDecalRadius = 100 4266 DeliveryDecal 4267 Texture = SCCClusterMines_China 4268 Style = SHADOW_ALPHA_DECAL 4269 OpacityMin = 25% 4270 OpacityMax = 50% 4271 OpacityThrobTime = 500 4272 Color = R:255 G:156 B:0 A:255 4273 OnlyVisibleToOwningPlayer = Yes 4274 End 4275 End 4276 End 4277 4278 ; ----------------------------------------------------------------------------- 4279 ; ----------------------------------------------------------------------------- 4280 ObjectCreationList SUPERWEAPON_EMPPulse 4281 DeliverPayload 4282 Transport = ChinaJetCargoPlane 4283 StartAtPreferredHeight = Yes 4284 StartAtMaxSpeed = Yes 4285 MaxAttempts = 4 4286 DropOffset = X:0 Y:0 Z:-2 4287 DropVariance = X:20 Y:20 Z:0 4288 Payload = EMPPulseBomb 1 4289 DeliveryDistance = 150 4290 DeliveryDecalRadius = 200 4291 DeliveryDecal 4292 Texture = SCCEMPPulse_China 4293 Style = SHADOW_ALPHA_DECAL 4294 OpacityMin = 25% 4295 OpacityMax = 50% 4296 OpacityThrobTime = 500 4297 Color = R:40 G:110 B:210 A:255 4298 OnlyVisibleToOwningPlayer = Yes 4299 End 4300 End 4301 End 4302 4303 ; ----------------------------------------------------------------------------- 4304 ; ----------------------------------------------------------------------------- 4305 ObjectCreationList SUPERWEAPON_CrateDrop 4306 DeliverPayload 4307 Transport = AmericaJetCargoPlane 4308 StartAtPreferredHeight = Yes 4309 StartAtMaxSpeed = Yes 4310 MaxAttempts = 4 4311 DropOffset = X:0 Y:0 Z:-5 4312 DropDelay = 300 ;500 ; time in between each item dropped (if more than one) 4313 PutInContainer = AmericaParachute 4314 Payload = 200DollarCrate 10 4315 DeliveryDistance = 250 4316 DeliveryDecalRadius = 100 4317 DeliveryDecal 4318 Texture = EXTargeterAlpha 4319 Style = SHADOW_ALPHA_DECAL 4320 OpacityMin = 25% 4321 OpacityMax = 50% 4322 OpacityThrobTime = 500 4323 Color = R:255 G:0 B:0 A:255 4324 OnlyVisibleToOwningPlayer = Yes 4325 End 4326 End 4327 End 4328 4329 ; ----------------------------------------------------------------------------- 4330 ; ----------------------------------------------------------------------------- 4331 ObjectCreationList SUPERWEAPON_CarpetBomb 4332 DeliverPayload 4333 Transport = AmericaJetB52 4334 StartAtPreferredHeight = Yes 4335 StartAtMaxSpeed = Yes 4336 MaxAttempts = 1 4337 DropOffset = X:0 Y:0 Z:-2 4338 DropVariance = X:30 Y:40 Z:0 4339 DropDelay = 300 ;500 ; time in between each item dropped (if more than one) 4340 Payload = CarpetBomb 15 4341 DeliveryDistance = 400 4342 DeliveryDecalRadius = 100 4343 DeliveryDecal 4344 Texture = SCCA10Strike_USA 4345 Style = SHADOW_ALPHA_DECAL 4346 OpacityMin = 25% 4347 OpacityMax = 50% 4348 OpacityThrobTime = 500 4349 Color = R:255 G:156 B:0 A:255 4350 OnlyVisibleToOwningPlayer = Yes 4351 End 4352 End 4353 End 4354 4355 ; ----------------------------------------------------------------------------- 4356 ; ----------------------------------------------------------------------------- 4357 ObjectCreationList OCL_AmericaSupplyDropZoneCrateDrop 4358 DeliverPayload 4359 Transport = AmericaJetCargoPlane 4360 StartAtPreferredHeight = Yes 4361 StartAtMaxSpeed = Yes 4362 MaxAttempts = 4 4363 DropOffset = X:0 Y:0 Z:-5 4364 DropDelay = 350 4365 PutInContainer = AmericaCrateParachute 4366 Payload = SupplyDropZoneCrate 6 4367 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4368 ; up on the target instead of parachuting to the spot below their drop point. 4369 DeliveryDistance = 410 4370 End 4371 End 4372 4373 ; ----------------------------------------------------------------------------- 4374 ; The daisy cutter bomb blows up and releases these objects to continue 4375 ; the "weapon bomb" process 4376 ; ----------------------------------------------------------------------------- 4377 ObjectCreationList OCL_DaisyCutterExplode 4378 4379 ; This daisy cutter gas is the actual object that does the damage 4380 CreateObject 4381 ObjectNames = DaisyCutterGas 4382 Disposition = LIKE_EXISTING 4383 End 4384 4385 ; Random debris for the bomb shell breaking up 4386 CreateDebris 4387 ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 4388 Count = 4 4389 Mass = 5.0 4390 Disposition = SEND_IT_FLYING 4391 DispositionIntensity = 1.5 4392 End 4393 4394 End 4395 4396 ; ----------------------------------------------------------------------------- 4397 ; The EMP bomb blows up and releases these objects to continue 4398 ; the "weapon bomb" process 4399 ; ----------------------------------------------------------------------------- 4400 ObjectCreationList OCL_EMPPulseEffectSpheroids 4401 4402 CreateObject 4403 ObjectNames = EMPPulseEffectSpheroid 4404 Count = 1; Used to be 3... MLorenzen changed, Monday Nov. 11 4405 End 4406 4407 End 4408 4409 4410 4411 ; ----------------------------------------------------------------------------- 4412 ; Infantry who die to flame damage create this 4413 ; ----------------------------------------------------------------------------- 4414 ObjectCreationList OCL_FlamingInfantry 4415 CreateObject 4416 ObjectNames = FlamingInfantry 4417 Disposition = LIKE_EXISTING 4418 SkipIfSignificantlyAirborne = Yes 4419 End 4420 End 4421 4422 ; ----------------------------------------------------------------------------- 4423 ; Infantry who die to toxic damage create this 4424 ; ----------------------------------------------------------------------------- 4425 ObjectCreationList OCL_ToxicInfantry 4426 CreateObject 4427 ObjectNames = ToxicInfantry 4428 Disposition = LIKE_EXISTING 4429 SkipIfSignificantlyAirborne = Yes 4430 End 4431 End 4432 4433 ; ----------------------------------------------------------------------------- 4434 ; Infantry who die to toxic anthrax beta damage create this 4435 ; ----------------------------------------------------------------------------- 4436 ObjectCreationList OCL_ToxicInfantryBeta 4437 CreateObject 4438 ObjectNames = ToxicInfantryBeta 4439 Disposition = LIKE_EXISTING 4440 SkipIfSignificantlyAirborne = Yes 4441 End 4442 End 4443 4444 4445 ; ----------------------------------------------------------------------------- 4446 ; The windmill blades and the roof of the hut for the GLA power plant 4447 ; ----------------------------------------------------------------------------- 4448 ObjectCreationList OCL_GLAPowerPlantDeathFinal 4449 ; Hut roof 4450 CreateDebris 4451 ModelNames = UBPwrPlant_D2 4452 Offset = X:-9.08 Y:-8.547 Z:16.598 4453 Count = 1 4454 Mass = 50.0 4455 Disposition = RANDOM_FORCE 4456 MinForceMagnitude = 100 4457 MaxForceMagnitude = 150 4458 MinForcePitch = 85 4459 MaxForcePitch = 90 4460 SpinRate = 90 4461 BounceSound = BuildingDebris 4462 End 4463 4464 ;Windmill blades 4465 CreateObject 4466 ObjectNames = GLAPowerPlantWindmillBlade 4467 Offset = X:-3.532 Y:37.388 Z:27.822 4468 Count = 3 4469 Disposition = RANDOM_FORCE 4470 MinForceMagnitude = 100 4471 MaxForceMagnitude = 150 4472 MinForcePitch = 85 4473 MaxForcePitch = 90 4474 SpinRate = 1000 4475 End 4476 End 4477 4478 ; ----------------------------------------------------------------------------- 4479 ; Chunks of Humvee 4480 ; ----------------------------------------------------------------------------- 4481 ObjectCreationList OCL_InitialHumveeDebris 4482 CreateObject 4483 ObjectNames = AmericaVehicleHumveeDeadHull 4484 Offset = X:0.0 Y:0.0 Z:0.0 4485 Count = 1 4486 Disposition = RANDOM_FORCE 4487 End 4488 End 4489 4490 ObjectCreationList OCL_FinalHumveeDebris 4491 CreateDebris 4492 ModelNames = AVHUMMER_D2 ;tire 4493 Offset = X:-7.098 Y:5.7 Z:2.9 4494 Count = 1 4495 Mass = 20.0 4496 Disposition = RANDOM_FORCE 4497 MinForceMagnitude = 40 4498 MaxForceMagnitude = 50 4499 MinForcePitch = 85 4500 MaxForcePitch = 90 4501 SpinRate = 90 4502 BounceSound = VehicleDebris 4503 End 4504 4505 CreateDebris 4506 ModelNames = AVHUMMER_D2 ;tire 4507 Offset = X:10.407 Y:-5.7 Z:2.9 4508 Count = 1 4509 Mass = 20.0 4510 Disposition = RANDOM_FORCE 4511 MinForceMagnitude = 40 4512 MaxForceMagnitude = 50 4513 MinForcePitch = 85 4514 MaxForcePitch = 90 4515 SpinRate = 90 4516 BounceSound = VehicleDebris 4517 End 4518 4519 CreateDebris 4520 ModelNames = AVHUMMER_D3 ;door 4521 Offset = X:.071 Y:6.73 Z:7.273 4522 Count = 1 4523 Mass = 20.0 4524 Disposition = RANDOM_FORCE 4525 MinForceMagnitude = 50 4526 MaxForceMagnitude = 60 4527 MinForcePitch = 60 4528 MaxForcePitch = 70 4529 SpinRate = 90 4530 BounceSound = VehicleDebris 4531 End 4532 4533 ; Random debris 4534 CreateDebris 4535 ModelNames = AVHUMMER_D3 ;door 4536 Offset = X:.071 Y:-6.73 Z:7.273 4537 Count = 1 4538 Mass = 20.0 4539 Disposition = RANDOM_FORCE 4540 MinForceMagnitude = 40 4541 MaxForceMagnitude = 60 4542 MinForcePitch = 60 4543 MaxForcePitch = 70 4544 SpinRate = 90 4545 BounceSound = VehicleDebris 4546 End 4547 4548 ;extra generic bits 4549 CreateDebris 4550 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4551 Count = 4 4552 Mass = 5.0 4553 Disposition = SEND_IT_FLYING 4554 DispositionIntensity = .5 4555 End 4556 End 4557 4558 ; ----------------------------------------------------------------------------- 4559 ; Chunks of Ambulance 4560 ; ----------------------------------------------------------------------------- 4561 ObjectCreationList OCL_FinalAmbulanceDebris 4562 CreateObject 4563 ObjectNames = AmericaVehicleAmbulanceDeadHull 4564 Offset = X:0.0 Y:0.0 Z:0.0 4565 Count = 1 4566 Disposition = RANDOM_FORCE 4567 End 4568 4569 CreateDebris 4570 ModelNames = AVAmbulance_D2 ;tire 4571 Offset = X:-7.098 Y:5.7 Z:2.9 4572 Count = 1 4573 Mass = 20.0 4574 Disposition = RANDOM_FORCE 4575 MinForceMagnitude = 40 4576 MaxForceMagnitude = 50 4577 MinForcePitch = 85 4578 MaxForcePitch = 90 4579 SpinRate = 90 4580 BounceSound = VehicleDebris 4581 End 4582 4583 CreateDebris 4584 ModelNames = AVAmbulance_D2 ;tire 4585 Offset = X:10.407 Y:-5.7 Z:2.9 4586 Count = 1 4587 Mass = 20.0 4588 Disposition = RANDOM_FORCE 4589 MinForceMagnitude = 40 4590 MaxForceMagnitude = 50 4591 MinForcePitch = 85 4592 MaxForcePitch = 90 4593 SpinRate = 90 4594 BounceSound = VehicleDebris 4595 End 4596 4597 CreateDebris 4598 ModelNames = AVAmbulance_D3 ;door 4599 Offset = X:.071 Y:6.73 Z:7.273 4600 Count = 1 4601 Mass = 20.0 4602 Disposition = RANDOM_FORCE 4603 MinForceMagnitude = 50 4604 MaxForceMagnitude = 60 4605 MinForcePitch = 60 4606 MaxForcePitch = 70 4607 SpinRate = 90 4608 BounceSound = VehicleDebris 4609 End 4610 4611 ; Random debris 4612 CreateDebris 4613 ModelNames = AVAmbulance_D3 ;door 4614 Offset = X:.071 Y:-6.73 Z:7.273 4615 Count = 1 4616 Mass = 20.0 4617 Disposition = RANDOM_FORCE 4618 MinForceMagnitude = 40 4619 MaxForceMagnitude = 60 4620 MinForcePitch = 60 4621 MaxForcePitch = 70 4622 SpinRate = 90 4623 BounceSound = VehicleDebris 4624 End 4625 4626 ;extra generic bits 4627 CreateDebris 4628 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4629 Count = 4 4630 Mass = 5.0 4631 Disposition = SEND_IT_FLYING 4632 DispositionIntensity = .5 4633 End 4634 End 4635 4636 ; ----------------------------------------------------------------------------- 4637 ; Chunks of Troop Crawler 4638 ; ----------------------------------------------------------------------------- 4639 ObjectCreationList OCL_InitialTroopCrawlerDebris 4640 CreateObject 4641 ObjectNames = ChinaVehicleTroopCrawlerDeadHull 4642 Offset = X:0.0 Y:0.0 Z:0.0 4643 Count = 1 4644 Disposition = RANDOM_FORCE 4645 End 4646 End 4647 4648 ObjectCreationList OCL_FinalTroopCrawlerDebris 4649 ;extra generic bits 4650 CreateObject 4651 ObjectNames = ChinaVehicleTroopCrawlerDeadHull 4652 Offset = X:0.0 Y:0.0 Z:0.0 4653 Count = 1 4654 Disposition = RANDOM_FORCE 4655 End 4656 4657 4658 CreateDebris 4659 ModelNames = NVTCRAWLER_D2 ;tire 4660 Offset = X:3.869 Y:-6.784 Z:3.215 4661 Count = 1 4662 Mass = 20.0 4663 Disposition = RANDOM_FORCE 4664 MinForceMagnitude = 40 4665 MaxForceMagnitude = 50 4666 MinForcePitch = 85 4667 MaxForcePitch = 90 4668 SpinRate = 90 4669 BounceSound = VehicleDebris 4670 End 4671 4672 CreateDebris 4673 ModelNames = NVTCRAWLER_D3 ;tire 4674 Offset = X:-14.729 Y:-6.924 Z:3.452 4675 Count = 1 4676 Mass = 20.0 4677 Disposition = RANDOM_FORCE 4678 MinForceMagnitude = 40 4679 MaxForceMagnitude = 50 4680 MinForcePitch = 85 4681 MaxForcePitch = 90 4682 SpinRate = 90 4683 BounceSound = VehicleDebris 4684 End 4685 4686 CreateDebris 4687 ModelNames = NVTCRAWLER_D4 ;tire 4688 Offset = X:-15.097 Y:6.728 Z:3.585 4689 Count = 1 4690 Mass = 20.0 4691 Disposition = RANDOM_FORCE 4692 MinForceMagnitude = 40 4693 MaxForceMagnitude = 50 4694 MinForcePitch = 85 4695 MaxForcePitch = 90 4696 SpinRate = 90 4697 BounceSound = VehicleDebris 4698 End 4699 4700 CreateDebris 4701 ModelNames = NVTCRAWLER_D5 ;tire 4702 Offset = X:11.096 Y:6.894 Z:3.145 4703 Count = 1 4704 Mass = 20.0 4705 Disposition = RANDOM_FORCE 4706 MinForceMagnitude = 40 4707 MaxForceMagnitude = 50 4708 MinForcePitch = 85 4709 MaxForcePitch = 90 4710 SpinRate = 90 4711 BounceSound = VehicleDebris 4712 End 4713 4714 ;extra generic bits 4715 CreateDebris 4716 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4717 Count = 4 4718 Mass = 5.0 4719 Disposition = SEND_IT_FLYING 4720 DispositionIntensity = .5 4721 End 4722 4723 End 4724 4725 ; ----------------------------------------------------------------------------- 4726 ; BattleMaster death 4727 ; ----------------------------------------------------------------------------- 4728 ObjectCreationList OCL_ChinaTankBattleMasterDebris 4729 CreateObject 4730 ObjectNames = ChinaVehicleBattleMasterDeadHull 4731 Offset = X:0 Y:0.0 Z:0 4732 Count = 1 4733 Disposition = RANDOM_FORCE 4734 End 4735 4736 CreateDebris 4737 ModelNames = NVBtMstr_D2 4738 Offset = X:2.506 Y:0.0 Z:7.044 4739 Count = 1 4740 Mass = 20.0 4741 Disposition = RANDOM_FORCE 4742 MinForceMagnitude = 40 4743 MaxForceMagnitude = 50 4744 MinForcePitch = 85 4745 MaxForcePitch = 90 4746 SpinRate = 90 4747 BounceSound = DebrisBigMetal 4748 End 4749 4750 CreateDebris 4751 ModelNames = NVBtMstr_D3 4752 Offset = X:7.366 Y:0.0 Z:9.024 4753 Count = 1 4754 Mass = 20.0 4755 Disposition = RANDOM_FORCE 4756 MinForceMagnitude = 50 4757 MaxForceMagnitude = 60 4758 MinForcePitch = 85 4759 MaxForcePitch = 90 4760 SpinRate = 90 4761 BounceSound = DebrisBigMetal 4762 End 4763 4764 ; Extra bits 4765 CreateDebris 4766 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4767 Count = 4 4768 Mass = 5.0 4769 Disposition = SEND_IT_FLYING 4770 DispositionIntensity = .5 4771 End 4772 End 4773 4774 ; ----------------------------------------------------------------------------- 4775 ; The radar dish and the gun barrel debris for the overlord tank 4776 ; ----------------------------------------------------------------------------- 4777 ObjectCreationList OCL_ChinaTankOverlordDebris 4778 ; Radar Dish 4779 CreateDebris 4780 ModelNames = NVOvrlrd_D2 4781 Offset = X:-1.492 Y:0.0 Z:17.946 4782 Count = 1 4783 Mass = 20.0 4784 Disposition = RANDOM_FORCE 4785 MinForceMagnitude = 40 4786 MaxForceMagnitude = 50 4787 MinForcePitch = 85 4788 MaxForcePitch = 90 4789 SpinRate = 90 4790 BounceSound = DebrisBigMetal 4791 End 4792 4793 ; Random debris 4794 CreateDebris 4795 ModelNames = NVOvrlrd_D3 4796 Offset = X:0.0 Y:0.0 Z:0.0 4797 Count = 1 4798 Mass = 20.0 4799 Disposition = RANDOM_FORCE 4800 MinForceMagnitude = 50 4801 MaxForceMagnitude = 60 4802 MinForcePitch = 85 4803 MaxForcePitch = 90 4804 SpinRate = 90 4805 BounceSound = DebrisBigMetal 4806 End 4807 4808 ; Random debris 4809 CreateDebris 4810 ModelNames = NVOvrlrd_D4 4811 Offset = X:0.0 Y:0.0 Z:0.0 4812 Count = 1 4813 Mass = 20.0 4814 Disposition = RANDOM_FORCE 4815 MinForceMagnitude = 40 4816 MaxForceMagnitude = 60 4817 MinForcePitch = 85 4818 MaxForcePitch = 90 4819 SpinRate = 90 4820 BounceSound = DebrisBigMetal 4821 End 4822 4823 ; Gun Barrel 4824 CreateObject 4825 ObjectNames = ChinaTankOverlordBarrelDebris 4826 Offset = X:-8.84 Y:-7.283 Z:12.54 4827 Count = 1 4828 Disposition = RANDOM_FORCE 4829 MinForceMagnitude = 100 4830 MaxForceMagnitude = 150 4831 MinForcePitch = 85 4832 MaxForcePitch = 90 4833 SpinRate = 45 4834 End 4835 4836 ; Burned out hull 4837 CreateObject 4838 ObjectNames = ChinaTankOverlordDeadHull 4839 Offset = X:0.0 Y:0.0 Z:0.0 4840 Count = 1 4841 Disposition = RANDOM_FORCE 4842 End 4843 End 4844 4845 ; ----------------------------------------------------------------------------- 4846 ; The exploding gattling tank debris 4847 ; ----------------------------------------------------------------------------- 4848 ObjectCreationList OCL_ChinaTankGattlingDebris 4849 CreateObject 4850 ObjectNames = DeadChinaGattlingTankHulk 4851 Offset = X:-6.62 Y:0.0 Z:0.0 4852 Count = 1 4853 Disposition = LIKE_EXISTING 4854 End 4855 4856 CreateDebris 4857 ModelNames = NVGattTank_D2 ; borrowing a turret body debris from batmaster 4858 Offset = X:2.506 Y:0.0 Z:7.044 4859 Count = 1 4860 Mass = 20.0 4861 Disposition = RANDOM_FORCE 4862 MinForceMagnitude = 40 4863 MaxForceMagnitude = 50 4864 MinForcePitch = 85 4865 MaxForcePitch = 90 4866 SpinRate = 90 4867 BounceSound = DebrisBigMetal 4868 End 4869 4870 CreateDebris 4871 ModelNames = NVGattTank_D3 ; borrowing a turret barrel debris 4872 Offset = X:7.366 Y:0.0 Z:9.024 4873 Count = 1 4874 Mass = 20.0 4875 Disposition = RANDOM_FORCE 4876 MinForceMagnitude = 50 4877 MaxForceMagnitude = 60 4878 MinForcePitch = 85 4879 MaxForcePitch = 90 4880 SpinRate = 90 4881 BounceSound = DebrisBigMetal 4882 End 4883 4884 ; Extra bits 4885 CreateDebris 4886 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4887 Count = 4 4888 Mass = 5.0 4889 Disposition = SEND_IT_FLYING 4890 DispositionIntensity = .5 4891 End 4892 End 4893 4894 ; ----------------------------------------------------------------------------- 4895 ; The dam breaking creates the waveguide object 4896 ; ----------------------------------------------------------------------------- 4897 ObjectCreationList OCL_DamDie 4898 CreateObject 4899 ObjectNames = WaveGuide 4900 Count = 1 4901 Disposition = LIKE_EXISTING 4902 End 4903 End 4904 4905 ; ----------------------------------------------------------------------------- 4906 ObjectCreationList OCL_ChinaDozerExplode 4907 CreateObject 4908 ObjectNames = ChinaDeadDozerHulk 4909 Offset = X:-6.62 Y:0.0 Z:0.0 4910 Count = 1 4911 Disposition = LIKE_EXISTING 4912 End 4913 CreateDebris 4914 ModelNames = nvconstdoz_D2 4915 Offset = X:8.93 Y:0.0 Z:4.13 4916 Mass = 10 4917 Count = 1 4918 Disposition = SEND_IT_FLYING 4919 DispositionIntensity = 1.8 4920 End 4921 CreateDebris 4922 ModelNames = nvconstdoz_D3 4923 Offset = X:5.224 Y:-3.613 Z:10.611 4924 Mass = 5 4925 Count = 1 4926 Disposition = SEND_IT_FLYING 4927 DispositionIntensity = 0.6 4928 End 4929 CreateDebris 4930 ModelNames = nvconstdoz_D4 4931 Offset = X:-2.588 Y:-9.683 Z:3.87 4932 Mass = 5 4933 Count = 1 4934 Disposition = SEND_IT_FLYING 4935 DispositionIntensity = 0.8 4936 End 4937 CreateDebris 4938 ModelNames = AVScrap2 4939 Offset = X:-0.805 Y:3.508 Z:1.245 4940 Mass = 5 4941 Count = 1 4942 Disposition = SEND_IT_FLYING 4943 DispositionIntensity = 1.0 4944 End 4945 CreateDebris 4946 ModelNames = AVScrap2 4947 Offset = X:-14.235 Y:-3.508 Z:1.245 4948 Mass = 5 4949 Count = 1 4950 Disposition = SEND_IT_FLYING 4951 DispositionIntensity = 0.8 4952 End 4953 CreateDebris 4954 ModelNames = AVScrap2 4955 Offset = X:-14.901 Y:1.964 Z:3.926 4956 Mass = 5 4957 Count = 1 4958 Disposition = SEND_IT_FLYING 4959 DispositionIntensity = 0.5 4960 End 4961 CreateDebris 4962 ModelNames = AVScrap5 4963 Offset = X:-14.235 Y:3.508 Z:1.245 4964 Mass = 5 4965 Count = 1 4966 Disposition = SEND_IT_FLYING 4967 DispositionIntensity = 0.7 4968 End 4969 CreateDebris 4970 ModelNames = AVScrap5 4971 Offset = X:-8.652 Y:3.638 Z:3.925 4972 Mass = 5 4973 Count = 1 4974 Disposition = SEND_IT_FLYING 4975 DispositionIntensity = 1.0 4976 End 4977 CreateDebris 4978 ModelNames = AVScrap5 4979 Offset = X:-5.844 Y:-0.960 Z:5.601 4980 Mass = 5 4981 Count = 1 4982 Disposition = SEND_IT_FLYING 4983 DispositionIntensity = 1.7 4984 End 4985 End 4986 4987 ; ----------------------------------------------------------------------------- 4988 ObjectCreationList OCL_AmericaDozerExplode 4989 CreateObject 4990 ObjectNames = AmericaDeadDozerHulk 4991 Offset = X:-7.962 Y:0.0 Z:0.0 4992 Count = 1 4993 Disposition = LIKE_EXISTING 4994 End 4995 CreateDebris 4996 ModelNames = avconstdoz_D2 4997 Offset = X:3.38 Y:-5.0 Z:1.0 4998 Mass = 10 4999 Count = 1 5000 Disposition = SEND_IT_FLYING 5001 DispositionIntensity = 1.8 5002 End 5003 CreateDebris 5004 ModelNames = avconstdoz_D2 5005 Offset = X:-17.962 Y:-5.0 Z:1.0 5006 Mass = 10 5007 Count = 1 5008 Disposition = SEND_IT_FLYING 5009 DispositionIntensity = 1.8 5010 End 5011 CreateDebris 5012 ModelNames = avconstdoz_D2 5013 Offset = X:-17.962 Y:5.0 Z:1.0 5014 Mass = 10 5015 Count = 1 5016 Disposition = SEND_IT_FLYING 5017 DispositionIntensity = 1.8 5018 End 5019 CreateDebris 5020 ModelNames = avconstdoz_D3 5021 Offset = X:8.93 Y:0.0 Z:4.13 5022 Mass = 5 5023 Count = 1 5024 Disposition = SEND_IT_FLYING 5025 DispositionIntensity = 0.6 5026 End 5027 CreateDebris 5028 ModelNames = avconstdoz_D4 5029 Offset = X:-2.588 Y:-9.683 Z:3.87 5030 Mass = 5 5031 Count = 1 5032 Disposition = SEND_IT_FLYING 5033 DispositionIntensity = 0.8 5034 End 5035 CreateDebris 5036 ModelNames = avconstdoz_D5 5037 Offset = X:-0.805 Y:3.508 Z:1.245 5038 5039 Mass = 5 5040 Count = 1 5041 Disposition = SEND_IT_FLYING 5042 DispositionIntensity = 1.0 5043 End 5044 CreateDebris 5045 ModelNames = AVScrap2 5046 Offset = X:-14.235 Y:-3.508 Z:1.245 5047 Mass = 5 5048 Count = 1 5049 Disposition = SEND_IT_FLYING 5050 DispositionIntensity = 0.8 5051 End 5052 CreateDebris 5053 ModelNames = AVScrap2 5054 Offset = X:-14.901 Y:1.964 Z:3.926 5055 Mass = 5 5056 Count = 1 5057 Disposition = SEND_IT_FLYING 5058 DispositionIntensity = 0.5 5059 End 5060 CreateDebris 5061 ModelNames = AVScrap5 5062 Offset = X:-14.235 Y:3.508 Z:1.245 5063 Mass = 5 5064 Count = 1 5065 Disposition = SEND_IT_FLYING 5066 DispositionIntensity = 0.7 5067 End 5068 CreateDebris 5069 ModelNames = AVScrap5 5070 Offset = X:-8.652 Y:3.638 Z:3.925 5071 Mass = 5 5072 Count = 1 5073 Disposition = SEND_IT_FLYING 5074 DispositionIntensity = 1.0 5075 End 5076 CreateDebris 5077 ModelNames = AVScrap5 5078 Offset = X:-5.844 Y:-0.960 Z:5.601 5079 Mass = 5 5080 Count = 1 5081 Disposition = SEND_IT_FLYING 5082 DispositionIntensity = 1.7 5083 End 5084 End 5085 5086 ; ----------------------------------------------------------------------------- 5087 ObjectCreationList OCL_AmericaScoutDroneExplode 5088 CreateObject 5089 ObjectNames = AmericaScoutDroneHulk 5090 Offset = X:0.0 Y:0.0 Z:0.0 5091 Count = 1 5092 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5093 DispositionIntensity = 0.5 5094 End 5095 CreateDebris 5096 ModelNames = AVScoutDr_D2 ;propellor 5097 Offset = X:-8.5 Y:0.0 Z:2.4 5098 Mass = 8 5099 Count = 1 5100 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5101 MinForceMagnitude = 5 5102 MaxForceMagnitude = 6 5103 MinForcePitch = 60 5104 MaxForcePitch = 90 5105 SpinRate = 100 5106 End 5107 CreateDebris 5108 ModelNames = AVScoutDr_D3 ;wing 1 of 2 5109 Offset = X:0.0 Y:5.0 Z:0.0 5110 Mass = 4.2 5111 Count = 1 5112 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5113 DispositionIntensity = 0.7 5114 BounceSound = VehicleDebris 5115 End 5116 CreateDebris 5117 ModelNames = AVScoutDr_D3 ;wing 2 of 2 5118 Offset = X:0.0 Y:-5.0 Z:0.0 5119 Mass = 2.2 5120 Count = 1 5121 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5122 DispositionIntensity = 0.7 5123 BounceSound = VehicleDebris 5124 End 5125 CreateDebris 5126 ModelNames = AVScoutDr_D4 ;flat panel? 5127 Offset = X:-7.75 Y:-2.1 Z:1.16 5128 Mass = 4 5129 Count = 1 5130 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5131 DispositionIntensity = 0.7 5132 BounceSound = VehicleDebris 5133 End 5134 End 5135 5136 ; ----------------------------------------------------------------------------- 5137 ObjectCreationList OCL_AmericaBattleDroneExplode 5138 CreateObject 5139 ObjectNames = AmericaBattleDroneHulk 5140 Offset = X:0.0 Y:0.0 Z:0.0 5141 Count = 1 5142 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5143 DispositionIntensity = 0.5 5144 End 5145 CreateDebris 5146 ModelNames = AVBattleDr_D2 5147 Offset = X:-8.5 Y:0.0 Z:2.4 5148 Mass = 8 5149 Count = 1 5150 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5151 BounceSound = VehicleDebris 5152 End 5153 CreateDebris 5154 ModelNames = AVBattleDr_D3 5155 Offset = X:0.0 Y:5.0 Z:0.0 5156 Mass = 4 5157 Count = 1 5158 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5159 DispositionIntensity = 0.7 5160 BounceSound = VehicleDebris 5161 End 5162 End 5163 5164 ;------------------------------------------------------------------------------ 5165 ;Raptor has just been killed 5166 ;------------------------------------------------------------------------------ 5167 ObjectCreationList OCL_RaptorDeathInitial 5168 5169 ;The left wing broken off 5170 CreateDebris 5171 ModelNames = AVRaptor_D4 5172 Offset = X:-5.598 Y:8.188 Z:0.04 5173 Mass = 3 5174 Count = 1 5175 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5176 DispositionIntensity = 0.5 5177 MinForcePitch = 0.0 5178 MaxForcePitch = 40.0 5179 SpinRate = 20.0 5180 End 5181 5182 End 5183 5184 ;------------------------------------------------------------------------------ 5185 ;Secondary explosion to take place after a delay specified in the 5186 ;JetSlowDeathBehavior module 5187 ;------------------------------------------------------------------------------ 5188 ObjectCreationList OCL_RaptorDeathSecondary 5189 5190 End 5191 5192 ;------------------------------------------------------------------------------ 5193 ;Dying raptor just hit the ground 5194 ;------------------------------------------------------------------------------ 5195 ObjectCreationList OCL_RaptorDeathHitGround 5196 5197 ; 5198 ;This is the main fuselage of the raptor 5199 ;The subobject will explode on impact... and can have 5200 ;effects while it crashes. 5201 ; 5202 5203 ;This is the vertical stabilizer that rips off 5204 CreateDebris 5205 ModelNames = AVRaptor_D2 5206 Offset = X:-7.999 Y:4.314 Z:2.86 5207 Mass = 3 5208 Count = 1 5209 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5210 DispositionIntensity = 0.5 5211 MinForcePitch = 0.0 5212 MaxForcePitch = 20.0 5213 SpinRate = 50.0 5214 End 5215 5216 ;The horizontal stabilizer broken off 5217 CreateDebris 5218 ModelNames = AVRaptor_D3 5219 Offset = X:-12.822 Y:-6.425 Z:0.234 5220 Mass = 3 5221 Count = 1 5222 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5223 DispositionIntensity = 0.5 5224 MinForcePitch = 0.0 5225 MaxForcePitch = 30.0 5226 SpinRate = 30.0 5227 End 5228 5229 ;The left wing broken off 5230 CreateDebris 5231 ModelNames = AVRaptor_D4 5232 Offset = X:-5.598 Y:8.188 Z:0.04 5233 Mass = 3 5234 Count = 1 5235 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5236 DispositionIntensity = 0.5 5237 MinForcePitch = 0.0 5238 MaxForcePitch = 40.0 5239 SpinRate = 20.0 5240 End 5241 5242 End 5243 5244 5245 ;------------------------------------------------------------------------------ 5246 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5247 ;determines when the jet is finally destroyed and removed from the game world 5248 ;------------------------------------------------------------------------------ 5249 ObjectCreationList OCL_RaptorDeathFinalBlowUp 5250 5251 CreateObject 5252 ObjectNames = AmericaJetRaptorHulk 5253 Offset = X:0.0 Y:0.0 Z:0.0 5254 Count = 1 5255 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5256 DispositionIntensity = 0.4 5257 MinForcePitch = 0.0 5258 MaxForcePitch = 10.0 5259 RollRate = 0.0 5260 PitchRate = 0.0 5261 YawRate = 0.0 5262 End 5263 5264 End 5265 5266 ;------------------------------------------------------------------------------ 5267 ObjectCreationList OCL_BigPlaneDeath 5268 CreateDebris 5269 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5270 Offset = X:-40.0 Y:0.0 Z:0.0 5271 Count = 6 5272 Mass = 5.0 5273 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5274 DispositionIntensity = 1.5 5275 End 5276 CreateDebris 5277 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5278 Offset = X:-20.0 Y:0.0 Z:0.0 5279 Count = 6 5280 Mass = 5.0 5281 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5282 DispositionIntensity = 1.5 5283 End 5284 CreateDebris 5285 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5286 Offset = X:0.0 Y:0.0 Z:0.0 5287 Count = 6 5288 Mass = 5.0 5289 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5290 DispositionIntensity = 1.5 5291 End 5292 CreateDebris 5293 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5294 Offset = X:20.0 Y:0.0 Z:0.0 5295 Count = 6 5296 Mass = 5.0 5297 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5298 DispositionIntensity = 1.5 5299 End 5300 CreateDebris 5301 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5302 Offset = X:40.0 Y:0.0 Z:0.0 5303 Count = 6 5304 Mass = 5.0 5305 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5306 DispositionIntensity = 1.5 5307 End 5308 CreateDebris 5309 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5310 Offset = X:0.0 Y:-30.0 Z:0.0 5311 Count = 6 5312 Mass = 5.0 5313 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5314 DispositionIntensity = 1.5 5315 End 5316 CreateDebris 5317 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5318 Offset = X:0.0 Y:-15.0 Z:0.0 5319 Count = 6 5320 Mass = 5.0 5321 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5322 DispositionIntensity = 1.5 5323 End 5324 CreateDebris 5325 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5326 Offset = X:0.0 Y:15.0 Z:0.0 5327 Count = 6 5328 Mass = 5.0 5329 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5330 DispositionIntensity = 1.5 5331 End 5332 CreateDebris 5333 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5334 Offset = X:0.0 Y:30.0 Z:0.0 5335 Count = 6 5336 Mass = 5.0 5337 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5338 DispositionIntensity = 1.5 5339 End 5340 5341 End 5342 5343 ;------------------------------------------------------------------------------ 5344 ObjectCreationList OCL_AmericaJetCargoDeathStart 5345 ; CreateObject 5346 ; ObjectNames = AmericaJetCargoHulk 5347 ; Offset = X:0.0 Y:0.0 Z:0.0 5348 ; Count = 1 5349 ; Disposition = LIKE_EXISTING INHERIT_VELOCITY 5350 ; End 5351 5352 CreateDebris 5353 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5354 Offset = X:-40.0 Y:0.0 Z:0.0 5355 Count = 3 5356 Mass = 5.0 5357 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5358 DispositionIntensity = 1.0 5359 ParticleSystem = JetExplosionTrailDebris 5360 MinLifetime = 400 5361 MaxLifetime = 1100 5362 End 5363 CreateDebris 5364 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5365 Offset = X:-20.0 Y:0.0 Z:0.0 5366 Count = 3 5367 Mass = 5.0 5368 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5369 DispositionIntensity = 1.0 5370 ParticleSystem = JetExplosionTrailDebris 5371 MinLifetime = 400 5372 MaxLifetime = 1100 5373 End 5374 CreateDebris 5375 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5376 Offset = X:0.0 Y:0.0 Z:0.0 5377 Count = 3 5378 Mass = 5.0 5379 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5380 DispositionIntensity = 1.0 5381 ParticleSystem = JetExplosionTrailDebris 5382 MinLifetime = 400 5383 MaxLifetime = 1100 5384 End 5385 CreateDebris 5386 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5387 Offset = X:20.0 Y:0.0 Z:0.0 5388 Count = 3 5389 Mass = 5.0 5390 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5391 DispositionIntensity = 1.0 5392 ParticleSystem = JetExplosionTrailDebris 5393 MinLifetime = 400 5394 MaxLifetime = 1100 5395 End 5396 CreateDebris 5397 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5398 Offset = X:40.0 Y:0.0 Z:0.0 5399 Count = 3 5400 Mass = 5.0 5401 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5402 DispositionIntensity = 1.0 5403 ParticleSystem = JetExplosionTrailDebris 5404 MinLifetime = 400 5405 MaxLifetime = 1100 5406 End 5407 CreateDebris 5408 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5409 Offset = X:0.0 Y:-30.0 Z:0.0 5410 Count = 3 5411 Mass = 5.0 5412 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5413 DispositionIntensity = 1.0 5414 ParticleSystem = JetExplosionTrailDebris 5415 MinLifetime = 400 5416 MaxLifetime = 1100 5417 End 5418 CreateDebris 5419 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5420 Offset = X:0.0 Y:-15.0 Z:0.0 5421 Count = 3 5422 Mass = 5.0 5423 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5424 DispositionIntensity = 1.0 5425 ParticleSystem = JetExplosionTrailDebris 5426 MinLifetime = 400 5427 MaxLifetime = 1600 5428 End 5429 CreateDebris 5430 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5431 Offset = X:0.0 Y:15.0 Z:0.0 5432 Count = 3 5433 Mass = 5.0 5434 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5435 DispositionIntensity = 1.0 5436 ParticleSystem = JetExplosionTrailDebris 5437 MinLifetime = 400 5438 MaxLifetime = 1100 5439 End 5440 CreateDebris 5441 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5442 Offset = X:0.0 Y:30.0 Z:0.0 5443 Count = 3 5444 Mass = 5.0 5445 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5446 DispositionIntensity = 1.0 5447 ParticleSystem = JetExplosionTrailDebris 5448 MinLifetime = 400 5449 MaxLifetime = 1100 5450 End 5451 5452 End 5453 5454 ;------------------------------------------------------------------------------ 5455 ObjectCreationList OCL_AmericaJetCargoHulkDeath 5456 CreateDebris 5457 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5458 Offset = X:-40.0 Y:0.0 Z:0.0 5459 Count = 2 5460 Mass = 5.0 5461 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5462 DispositionIntensity = .66 5463 End 5464 CreateDebris 5465 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5466 Offset = X:-20.0 Y:0.0 Z:0.0 5467 Count = 2 5468 Mass = 5.0 5469 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5470 DispositionIntensity = .66 5471 End 5472 CreateDebris 5473 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5474 Offset = X:0.0 Y:0.0 Z:0.0 5475 Count = 2 5476 Mass = 5.0 5477 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5478 DispositionIntensity = .66 5479 End 5480 CreateDebris 5481 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5482 Offset = X:20.0 Y:0.0 Z:0.0 5483 Count = 2 5484 Mass = 5.0 5485 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5486 DispositionIntensity = .66 5487 End 5488 CreateDebris 5489 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5490 Offset = X:40.0 Y:0.0 Z:0.0 5491 Count = 2 5492 Mass = 5.0 5493 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5494 DispositionIntensity = .66 5495 End 5496 CreateDebris 5497 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5498 Offset = X:0.0 Y:-30.0 Z:0.0 5499 Count = 2 5500 Mass = 5.0 5501 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5502 DispositionIntensity = .66 5503 End 5504 CreateDebris 5505 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5506 Offset = X:0.0 Y:-15.0 Z:0.0 5507 Count = 2 5508 Mass = 5.0 5509 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5510 DispositionIntensity = .66 5511 End 5512 CreateDebris 5513 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5514 Offset = X:0.0 Y:15.0 Z:0.0 5515 Count = 2 5516 Mass = 5.0 5517 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5518 DispositionIntensity = .66 5519 End 5520 CreateDebris 5521 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5522 Offset = X:0.0 Y:30.0 Z:0.0 5523 Count = 2 5524 Mass = 5.0 5525 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5526 DispositionIntensity = .66 5527 End 5528 5529 End 5530 5531 ;------------------------------------------------------------------------------ 5532 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5533 ;determines when the jet is finally destroyed and removed from the game world 5534 ;------------------------------------------------------------------------------ 5535 ObjectCreationList OCL_A10DeathFinalBlowUp 5536 5537 CreateObject 5538 ObjectNames = AmericaJetA10Hulk 5539 Offset = X:0.0 Y:0.0 Z:0.0 5540 Count = 1 5541 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5542 DispositionIntensity = 0.4 5543 MinForcePitch = 0.0 5544 MaxForcePitch = 10.0 5545 RollRate = 0.0 5546 PitchRate = 0.0 5547 YawRate = 0.0 5548 End 5549 5550 End 5551 5552 ;------------------------------------------------------------------------------ 5553 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5554 ;determines when the jet is finally destroyed and removed from the game world 5555 ;------------------------------------------------------------------------------ 5556 ObjectCreationList OCL_A10DeathHitGround 5557 5558 ;wings that rips off 5559 CreateDebris 5560 ModelNames = AVWarthog_D2 5561 Offset = X:-7.999 Y:4.314 Z:2.86 5562 Mass = 3 5563 Count = 1 5564 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5565 DispositionIntensity = 1.5 5566 MinForcePitch = 0.0 5567 MaxForcePitch = 20.0 5568 SpinRate = 50.0 5569 MinLifetime = 4000 5570 MaxLifetime = 6000 5571 End 5572 CreateDebris 5573 ModelNames = AVWarthog_D2 5574 Offset = X:7.999 Y:4.314 Z:2.86 5575 Mass = 3 5576 Count = 1 5577 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5578 DispositionIntensity = 1.5 5579 MinForcePitch = 0.0 5580 MaxForcePitch = 20.0 5581 SpinRate = 50.0 5582 MinLifetime = 4000 5583 MaxLifetime = 6000 5584 End 5585 5586 ;engines rip off 5587 CreateDebris 5588 ModelNames = AVWarthog_D3 5589 Offset = X:-2.822 Y:-6.425 Z:0.234 5590 Mass = 3 5591 Count = 1 5592 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5593 DispositionIntensity = 1.5 5594 MinForcePitch = 0.0 5595 MaxForcePitch = 30.0 5596 SpinRate = 30.0 5597 MinLifetime = 4000 5598 MaxLifetime = 6000 5599 End 5600 CreateDebris 5601 ModelNames = AVWarthog_D3 5602 Offset = X:2.822 Y:-6.425 Z:0.234 5603 Mass = 3 5604 Count = 1 5605 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5606 DispositionIntensity = 1.5 5607 MinForcePitch = 0.0 5608 MaxForcePitch = 30.0 5609 SpinRate = 30.0 5610 MinLifetime = 4000 5611 MaxLifetime = 6000 5612 End 5613 5614 End 5615 5616 ;------------------------------------------------------------------------------ 5617 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5618 ;determines when the jet is finally destroyed and removed from the game world 5619 ;------------------------------------------------------------------------------ 5620 ObjectCreationList OCL_StealthDeathFinalBlowUp 5621 5622 CreateObject 5623 ObjectNames = AmericaJetStealthHulk 5624 Offset = X:0.0 Y:0.0 Z:0.0 5625 Count = 1 5626 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5627 DispositionIntensity = 0.4 5628 MinForcePitch = 0.0 5629 MaxForcePitch = 10.0 5630 RollRate = 0.0 5631 PitchRate = 0.0 5632 YawRate = 0.0 5633 End 5634 5635 End 5636 5637 ;------------------------------------------------------------------------------ 5638 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5639 ;determines when the jet is finally destroyed and removed from the game world 5640 ;------------------------------------------------------------------------------ 5641 ObjectCreationList OCL_AuroraDeathFinalBlowUp 5642 5643 CreateObject 5644 ObjectNames = AmericaJetAuroraHulk 5645 Offset = X:0.0 Y:0.0 Z:0.0 5646 Count = 1 5647 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5648 DispositionIntensity = 0.4 5649 MinForcePitch = 0.0 5650 MaxForcePitch = 10.0 5651 RollRate = 0.0 5652 PitchRate = 0.0 5653 YawRate = 0.0 5654 End 5655 5656 End 5657 5658 ;------------------------------------------------------------------------------ 5659 ;MIG has just been killed 5660 ;------------------------------------------------------------------------------ 5661 ObjectCreationList OCL_MIGDeathInitial 5662 5663 ;The left wing broken off 5664 CreateDebris 5665 ModelNames = NVMIG_D4 5666 Offset = X:7.027 Y:-3.033 Z:3.008 5667 Mass = 3 5668 Count = 1 5669 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5670 DispositionIntensity = 0.5 5671 MinForcePitch = 0.0 5672 MaxForcePitch = 40.0 5673 SpinRate = 20.0 5674 End 5675 5676 End 5677 5678 ;------------------------------------------------------------------------------ 5679 ;Secondary explosion to take place after a delay specified in the 5680 ;JetSlowDeathBehavior module 5681 ;------------------------------------------------------------------------------ 5682 ObjectCreationList OCL_MIGDeathSecondary 5683 5684 End 5685 5686 ;------------------------------------------------------------------------------ 5687 ;Dying MIG just hit the ground 5688 ;------------------------------------------------------------------------------ 5689 ObjectCreationList OCL_MIGDeathHitGround 5690 5691 ; 5692 ;This is the main fuselage of the MIG 5693 ;The subobject will explode on impact... and can have 5694 ;effects while it crashes. 5695 ; 5696 5697 ;This is the vertical stabilizer that rips off 5698 CreateDebris 5699 ModelNames = NVMIG_D2 5700 Offset = X:-10.388 Y:3.573 Z:2.872 5701 Mass = 3 5702 Count = 1 5703 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5704 DispositionIntensity = 0.5 5705 MinForcePitch = 0.0 5706 MaxForcePitch = 20.0 5707 SpinRate = 50.0 5708 End 5709 5710 ;The horizontal stabilizer broken off 5711 CreateDebris 5712 ModelNames = NVMIG_D3 5713 Offset = x:-9.536 Y:3.573 Z:1.334 5714 Mass = 3 5715 Count = 1 5716 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5717 DispositionIntensity = 0.5 5718 MinForcePitch = 0.0 5719 MaxForcePitch = 30.0 5720 SpinRate = 30.0 5721 End 5722 5723 ;The left wing broken off 5724 CreateDebris 5725 ModelNames = NVMIG_D4 5726 Offset = X:7.027 Y:-3.033 Z:3.008 5727 Mass = 3 5728 Count = 1 5729 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5730 DispositionIntensity = 0.5 5731 MinForcePitch = 0.0 5732 MaxForcePitch = 40.0 5733 SpinRate = 20.0 5734 End 5735 5736 End 5737 5738 ;------------------------------------------------------------------------------ 5739 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5740 ;determines when the jet is finally destroyed and removed from the game world 5741 ;------------------------------------------------------------------------------ 5742 ObjectCreationList OCL_MIGDeathFinalBlowUp 5743 5744 CreateObject 5745 ObjectNames = ChinaJetMIGHulk 5746 Offset = X:0.0 Y:0.0 Z:0.0 5747 Count = 1 5748 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5749 DispositionIntensity = 0.4 5750 MinForcePitch = 0.0 5751 MaxForcePitch = 10.0 5752 RollRate = 0.0 5753 PitchRate = 0.0 5754 YawRate = 0.0 5755 End 5756 5757 End 5758 5759 ;------------------------------------------------------------------------------ 5760 ;This one blows up glamerously with no hulk! Lots of fragments. 5761 ;------------------------------------------------------------------------------ 5762 ObjectCreationList OCL_MIGDeathFinalBlowUp_CinematicVersion 5763 5764 ;extra generic bits 5765 CreateDebris 5766 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 5767 Count = 4 5768 Mass = 5.0 5769 Disposition = SEND_IT_FLYING RANDOM_FORCE 5770 DispositionIntensity = .5 5771 End 5772 5773 End 5774 5775 ; ----------------------------------------------------------------------------- 5776 ObjectCreationList OCL_BridgeDamaged01 5777 CreateDebris 5778 ModelNames = CVTanker_d15 5779 Offset = x: -7.869 y: .07 z: 3.663 5780 Mass = 5 5781 Disposition = SEND_IT_FLYING 5782 DispositionIntensity = 1 5783 End 5784 End 5785 5786 ; ----------------------------------------------------------------------------- 5787 ObjectCreationList OCL_BridgeRepaired01 5788 End 5789 5790 ; ---------------------------------------------- 5791 ; This is what happens to a missile when shot down 5792 ; by a point defense laser! Should be quick and 5793 ; cheap. 5794 ObjectCreationList OCL_GenericMissileDisintegrate 5795 5796 ; CreateDebris 5797 ; ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 5798 ; Count = 1 5799 ; Mass = 5.0 5800 ; Disposition = SEND_IT_FLYING 5801 ; DispositionIntensity = 1.5 5802 ; End 5803 5804 CreateDebris 5805 ModelNames = GXMammoth_D01 5806 Offset = X:0 Y:0 Z:0 5807 Mass = 2 5808 Count = 1 5809 Disposition = RANDOM_FORCE INHERIT_VELOCITY 5810 MinForceMagnitude = 1 5811 MaxForceMagnitude = 2 5812 SpinRate = 180 5813 MinForcePitch = 75 5814 MaxForcePitch = 90 5815 End 5816 End 5817 5818 ; ----------------------------------------------------------------------------- 5819 ; The animated trainwreck object... THIS IS ONLY FOR TEST 5820 ; ----------------------------------------------------------------------------- 5821 ObjectCreationList OCL_TrainWreck 5822 CreateObject 5823 ObjectNames = SpecialEffectsTrainCrashObject 5824 Count = 1 5825 Disposition = LIKE_EXISTING 5826 End 5827 End 5828 5829 5830 ; ----------------------------------------------------------------------------- 5831 ; The vehicle-crashes-into-building effect 5832 ; ----------------------------------------------------------------------------- 5833 ObjectCreationList OCL_VehicleCrashesIntoBuilding 5834 CreateDebris 5835 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5836 Count = 6 5837 Mass = 5.0 5838 Disposition = SEND_IT_FLYING 5839 DispositionIntensity = 1.5 5840 End 5841 End 5842 5843 ; ----------------------------------------------------------------------------- 5844 ; Tsing Ma bridge destruction object debris pieces 5845 ; ----------------------------------------------------------------------------- 5846 ObjectCreationList OCL_TsingMaExplosion 5847 CreateDebris 5848 ModelNames = CMTsingMa_d04 CMTsingMa_d05 5849 Count = 35 5850 Mass = 3.0 5851 Disposition = SEND_IT_FLYING 5852 DispositionIntensity = 1.5 5853 Offset = X:10 Y:0 Z:0 5854 End 5855 CreateDebris 5856 ModelNames = CMTsingMa_d03 5857 Count = 5 5858 Mass = 3.0 5859 Disposition = SEND_IT_FLYING 5860 DispositionIntensity = 1.5 5861 Offset = X:10 Y:0 Z:0 5862 End 5863 CreateDebris 5864 ModelNames = CMTsingMa_d01 CMTsingMa_d02 5865 Count = 3 5866 Mass = 50.0 5867 Disposition = SEND_IT_FLYING 5868 DispositionIntensity = 1.5 5869 SpinRate = 10.0 5870 Offset = X:10 Y:0 Z:0 5871 MinLifetime = 40000 5872 MaxLifetime = 60000 5873 End 5874 End 5875 5876 ; --------------------------------------------------------------------------------------- 5877 ; The Tanks that drive over the Tsing Ma Bridge Cinematic Sequence 5878 ; --------------------------------------------------------------------------------------- 5879 ObjectCreationList OCL_TsingMaTankColumn 5880 CreateObject 5881 ObjectNames = TsingMaTankColumn 5882 Disposition = LIKE_EXISTING 5883 Count = 1 5884 End 5885 End 5886 5887 ; --------------------------------------------------------------------------------------- 5888 ; The Infantry that run over the Tsing Ma Bridge Cinematic Sequence 5889 ; --------------------------------------------------------------------------------------- 5890 ObjectCreationList OCL_TsingMaInfantryColumn 5891 CreateObject 5892 ObjectNames = TsingMaInfantryColumn 5893 Disposition = LIKE_EXISTING 5894 Count = 1 5895 End 5896 End 5897 5898 ; ----------------------------------------------------------------------------- 5899 ; Train Wreck bridge destruction object debris pieces 5900 ; ----------------------------------------------------------------------------- 5901 ObjectCreationList OCL_TrainWreckExplosion 5902 CreateDebris 5903 ModelNames = CMTsingMa_d03 CMTsingMa_d04 CMTsingMa_d05 5904 Count = 35 5905 Mass = 3.0 5906 Disposition = SEND_IT_FLYING 5907 DispositionIntensity = 1.5 5908 Offset = X:10 Y:0 Z:0 5909 End 5910 End 5911 5912 ; --------------------------------------------------------------------------------------- 5913 ; The Lasers that fire out of the SDIUplink when dying 5914 ; --------------------------------------------------------------------------------------- 5915 ObjectCreationList OCL_SDILinkLasers 5916 CreateObject 5917 ObjectNames = SDILasers 5918 Disposition = LIKE_EXISTING 5919 Count = 1 5920 MinLifetime = 3000 5921 MaxLifetime = 3000 5922 Offset = X:30 Y:0 Z:0 5923 End 5924 End 5925 5926 ; ************** Nova OCLs **************** 5927 5928 ; ----------------------------------------------------------------------------- 5929 ; ----------------------------------------------------------------------------- 5930 ObjectCreationList SUPERWEAPON_NeutronMissileOP 5931 FireWeapon 5932 Weapon = NeutronMissileWeaponOP 5933 End 5934 End 5935 5936 ; ---------------------------------------------- 5937 ObjectCreationList OCL_BombTruckNukeRadiationAndVision 5938 CreateObject 5939 ObjectNames = RadiationFieldLarge 5940 Disposition = ON_GROUND_ALIGNED 5941 End 5942 5943 CreateObject 5944 ObjectNames = BombTruckNukeVision 5945 Count = 1 5946 End 5947 End 5948 5949 ; ----------------------------------------------------------------------------- 5950 ; ----------------------------------------------------------------------------- 5951 ObjectCreationList SUPERWEAPON_NeutronBomb 5952 DeliverPayload 5953 Transport = GLAJetCargoPlane 5954 StartAtPreferredHeight = Yes 5955 StartAtMaxSpeed = Yes 5956 MaxAttempts = 1 5957 DropOffset = X:0 Y:0 Z:-10 5958 Payload = NeutronBomb 5959 DeliveryDistance = 140 5960 DeliveryDecalRadius = 200 5961 DeliveryDecal 5962 Texture = SCCNuclearMissile_China 5963 Style = SHADOW_ALPHA_DECAL 5964 OpacityMin = 25% 5965 OpacityMax = 50% 5966 OpacityThrobTime = 500 5967 Color = R:200 G:200 B:200 A:255 5968 OnlyVisibleToOwningPlayer = Yes 5969 End 5970 End 5971 End 5972 5973 ; ---------------------------------------------- 5974 ObjectCreationList OCL_NeutronEmission 5975 CreateObject 5976 ObjectNames = NeutronEmissionField 5977 Disposition = ON_GROUND_ALIGNED 5978 End 5979 End 5980 5981 ; ----------------------------------------------------------------------------- 5982 ; ----------------------------------------------------------------------------- 5983 ObjectCreationList SUPERWEAPON_B52TomahawkStrike 5984 DeliverPayload 5985 Transport = AmericaJetB52 5986 StartAtPreferredHeight = Yes 5987 StartAtMaxSpeed = Yes 5988 MaxAttempts = 1 5989 DropOffset = X:0 Y:0 Z:-2 5990 DropVariance = X:30 Y:40 Z:0 5991 DropDelay = 1200 ; time in between each item dropped (if more than one) 5992 Payload = TomahawkMissileFromB52 8 5993 FireWeapon = Yes 5994 WeaponConvergenceFactor = 0.6 5995 DeliveryDistance = 1500 5996 ;WeaponErrorRadius = 1000 5997 DelayDeliveryMax = 500 5998 DeliveryDecalRadius = 100 5999 DeliveryDecal 6000 Texture = SCCA10Strike_USA 6001 Style = SHADOW_ALPHA_DECAL 6002 OpacityMin = 25% 6003 OpacityMax = 50% 6004 OpacityThrobTime = 500 6005 Color = R:255 G:200 B:0 A:255 6006 OnlyVisibleToOwningPlayer = Yes 6007 End 6008 End 6009 End 6010 6011 ; ----------------------------------------------------------------------------- 6012 ; ----------------------------------------------------------------------------- 6013 ObjectCreationList OCL_AmericaCommandsetupgraderelease 6014 CreateObject 6015 Offset = X:0 Y:0 Z:50 6016 ObjectNames = AmericaDozerCommandSetRelease 6017 IgnorePrimaryObstacle = Yes 6018 Disposition = LIKE_EXISTING 6019 Count = 1 6020 RequiresLivePlayer = Yes 6021 End 6022 End 6023 6024 ; ----------------------------------------------------------------------------- 6025 ; ----------------------------------------------------------------------------- 6026 ObjectCreationList OCL_ChinaCommandsetupgraderelease 6027 CreateObject 6028 Offset = X:0 Y:0 Z:50 6029 ObjectNames = ChinaDozerCommandSetRelease 6030 IgnorePrimaryObstacle = Yes 6031 Disposition = LIKE_EXISTING 6032 Count = 1 6033 RequiresLivePlayer = Yes 6034 End 6035 End 6036 6037 ; ----------------------------------------------------------------------------- 6038 ; ----------------------------------------------------------------------------- 6039 ObjectCreationList OCL_GLACommandsetupgraderelease 6040 CreateObject 6041 Offset = X:0 Y:0 Z:50 6042 ObjectNames = GLAWorkerCommandSetRelease 6043 IgnorePrimaryObstacle = Yes 6044 Disposition = LIKE_EXISTING 6045 Count = 1 6046 RequiresLivePlayer = Yes 6047 End 6048 End 6049
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