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/Command and conquer Generals/Call to arms/Data/INI/Object/ -> NatureProp.ini (source)

   1  ; FILE: NatureProp.ini ////////////////////////////////////////////////////////
   2  ; This file contains only objects that are natural props such as 
   3  ; rocks and trees etc.
   4  ;//////////////////////////////////////////////////////////////////////////////
   5  
   6  ;------------------------------------------------------------------------------
   7  Object GenericTree
   8  
   9    ; *** ART Parameters ***
  10    Draw                  = W3DModelDraw ModuleTag_01
  11      DefaultConditionState
  12        Model             = PTDogwod01
  13      End
  14      ConditionState      = AFLAME ;Currently on fire
  15        Model             = PTDogwod01
  16        ParticleSysBone   = AFlame01 FireTreeSmall
  17        ParticleSysBone   = AFlame01 SmoulderTree1
  18        ParticleSysBone   = AFlame01 FireTreeSparks
  19      End
  20      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
  21        Model             = PTDogwod01_B
  22        ParticleSysBone   = AFlame01 FireTreeSmaller
  23        ParticleSysBone   = AFlame01 SmoulderTree1
  24        ParticleSysBone   = AFlame01 FireTreeSparks
  25      End
  26      ConditionState      = SMOLDERING; will never catch fire again.  burned out
  27        Model             = PTDogwod01_B
  28        ParticleSysBone   = AFlame01 SmoulderTree2
  29        ParticleSysBone   = AFlame01 SmoulderTree3
  30      End
  31      ConditionState      = BURNED; all burned and black and no effects
  32        Model             = PTDogwod01_B
  33      End    
  34    End
  35  
  36    ; *** DESIGN parameters ***
  37    DisplayName      = OBJECT:DogwoodTree
  38    EditorSorting    = SHRUBBERY
  39    CrushableLevel   = 1
  40  
  41    ArmorSet
  42      Conditions      = None
  43      Armor           = TreeArmor
  44    End
  45  
  46    ; *** ENGINEERING parameters ***
  47    KindOf           = SHRUBBERY IMMOBILE IGNORED_IN_GUI
  48  
  49    Body = HighlanderBody ModuleTag_10 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
  50      MaxHealth      = 50.0
  51      InitialHealth  = 50.0
  52    End
  53    Behavior = FireWeaponCollide ModuleTag_03
  54      CollideWeapon  = TreeFireDealDamageWeapon
  55      RequiredStatus = AFLAME       ; I can only fire if I am on fire
  56    End
  57    Behavior = FlammableUpdate ModuleTag_05
  58      FlameDamageLimit = 2
  59      FlameDamageExpiration = 0
  60      BurnedDelay      = 2500
  61      AflameDuration   = 3500
  62      BurningSoundName = GenericFireMediumLoop
  63    End
  64    Behavior = FireSpreadUpdate ModuleTag_06
  65      OCLEmbers        = OCL_BurningEmbers
  66      MinSpreadDelay   = 1000
  67      MaxSpreadDelay   = 2000
  68      SpreadTryRange   = 50 ; A non-zero entry means fires will be set explicitly without relying on embers
  69                            ; The closest flammable thing will be set on fire automatically.
  70    End
  71  
  72    ClientUpdate = SwayClientUpdate ModuleTag_07
  73      ;nothing
  74    End
  75    Behavior = ToppleUpdate ModuleTag_08
  76      ToppleFX         = FX_ToppleTree
  77      BounceFX         = FX_TreeBounce
  78      StumpName        = TreeSpruceStump
  79    End
  80    Behavior = SlowDeathBehavior ModuleTag_09
  81      DeathTypes = NONE +TOPPLED
  82      SinkRate          = 2     ; in Dist/Sec
  83      SinkDelay         = 14000
  84      DestructionDelay  = 20000
  85    End
  86  
  87    Geometry            = CYLINDER
  88    GeometryIsSmall     = Yes
  89    GeometryMajorRadius = 4.0
  90    GeometryHeight      = 15
  91    Shadow              = SHADOW_DECAL
  92    InstanceScaleFuzziness = 0.1
  93    
  94  End
  95  
  96  ;------------------------------------------------------------------------------
  97  ObjectReskin TreeDogwood1 GenericTree
  98  
  99    ; *** ART Parameters ***
 100    Draw                  = W3DModelDraw ModuleTag_01
 101      DefaultConditionState
 102        Model             = PTDogwod01
 103      End
 104      ConditionState      = AFLAME ;Currently on fire
 105        Model             = PTDogwod01
 106        ParticleSysBone   = AFlame01 FireTreeSmall
 107        ParticleSysBone   = AFlame01 SmoulderTree1
 108        ParticleSysBone   = AFlame01 FireTreeSparks
 109      End
 110      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 111        Model             = PTDogwod01_B
 112        ParticleSysBone   = AFlame01 FireTreeSmaller
 113        ParticleSysBone   = AFlame01 SmoulderTree1
 114        ParticleSysBone   = AFlame01 FireTreeSparks
 115      End
 116      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 117        Model             = PTDogwod01_B
 118        ParticleSysBone   = AFlame01 SmoulderTree2
 119        ParticleSysBone   = AFlame01 SmoulderTree3
 120      End
 121      ConditionState      = BURNED; all burned and black and no effects
 122        Model             = PTDogwod01_B
 123      End    
 124    End
 125  
 126    Geometry            = CYLINDER
 127    GeometryIsSmall     = Yes
 128    GeometryMajorRadius = 4.0
 129    GeometryHeight      = 15
 130    
 131  End
 132  
 133  ;------------------------------------------------------------------------------
 134  ObjectReskin TreeDogwood1Snow GenericTree
 135  
 136    ; *** ART Parameters ***
 137    Draw                  = W3DModelDraw ModuleTag_01
 138      DefaultConditionState
 139        Model             = PTDogwod01_S
 140      End
 141      ConditionState      = AFLAME ;Currently on fire
 142        Model             = PTDogwod01_S
 143        ParticleSysBone   = AFlame01 FireTreeSmall
 144        ParticleSysBone   = AFlame01 SmoulderTree1
 145        ParticleSysBone   = AFlame01 FireTreeSparks
 146      End
 147      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 148        Model             = PTDogwod01_B
 149        ParticleSysBone   = AFlame01 FireTreeSmaller
 150        ParticleSysBone   = AFlame01 SmoulderTree1
 151        ParticleSysBone   = AFlame01 FireTreeSparks
 152      End
 153      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 154        Model             = PTDogwod01_B
 155        ParticleSysBone   = AFlame01 SmoulderTree2
 156        ParticleSysBone   = AFlame01 SmoulderTree3
 157      End
 158      ConditionState      = BURNED; all burned and black and no effects
 159        Model             = PTDogwod01_B
 160      End    
 161    End
 162  
 163    Geometry            = CYLINDER
 164    GeometryIsSmall     = Yes
 165    GeometryMajorRadius = 4.0
 166    GeometryHeight      = 15
 167    
 168  End
 169  
 170  ;------------------------------------------------------------------------------
 171  Object Bush01
 172  
 173    ; *** ART Parameters ***
 174    Draw = W3DModelDraw ModuleTag_01
 175      DefaultConditionState
 176        Model = PTBush01
 177      End
 178      ConditionState      = AFLAME ;Currently on fire
 179        Model             = PTBush01
 180        ParticleSysBone   = AFlame01 FireTreeSmaller
 181        ParticleSysBone   = AFlame01 SmoulderTree1
 182        ParticleSysBone   = AFlame01 FireTreeSparks
 183      End
 184      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 185        Model             = PTBush01_B
 186        ParticleSysBone   = AFlame01 SmoulderTree1
 187        ParticleSysBone   = AFlame01 FireTreeSparks
 188      End
 189      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 190        Model             = PTBush01_B
 191        ParticleSysBone   = AFlame01 SmoulderTree2
 192        ParticleSysBone   = AFlame01 SmoulderTree3
 193      End
 194      ConditionState      = BURNED; all burned and black and no effects
 195        Model             = PTBush01_B
 196      End    
 197    End
 198  
 199    ; *** DESIGN parameters ***
 200    DisplayName      = OBJECT:Bush
 201    EditorSorting   = SHRUBBERY
 202  
 203    ArmorSet
 204      Conditions      = None
 205      Armor           = TreeArmor
 206    End
 207  
 208    ; *** ENGINEERING parameters ***
 209    KindOf =       SHRUBBERY IMMOBILE IGNORED_IN_GUI
 210  
 211    Body = HighlanderBody ModuleTag_08 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
 212      MaxHealth      = 50.0
 213      InitialHealth  = 50.0
 214    End
 215    Behavior = FireWeaponCollide ModuleTag_03
 216      CollideWeapon  = TreeFireDealDamageWeapon
 217      RequiredStatus = AFLAME       ; I can only fire if I am on fire
 218    End
 219    Behavior = FlammableUpdate ModuleTag_05
 220      FlameDamageLimit = 2
 221      FlameDamageExpiration = 0
 222      BurnedDelay      = 2500
 223      AflameDuration   = 3500
 224      BurningSoundName = GenericFireMediumLoop
 225    End
 226    Behavior = FireSpreadUpdate ModuleTag_06
 227      OCLEmbers        = OCL_BurningEmbers
 228      MinSpreadDelay   = 1000
 229      MaxSpreadDelay   = 2000
 230      SpreadTryRange   = 50 ; A non-zero entry means fires will be set explicitly without relying on embers
 231                            ; The closest flammable thing will be set on fire automatically.
 232    End
 233  
 234    Behavior = SlowDeathBehavior ModuleTag_07
 235      DeathTypes = NONE +TOPPLED
 236      SinkRate          = 2     ; in Dist/Sec
 237      SinkDelay         = 14000
 238      DestructionDelay  = 20000
 239    End
 240  
 241    Geometry = CYLINDER
 242    GeometryIsSmall = Yes
 243    GeometryMajorRadius = 3
 244    GeometryHeight = 5
 245    Shadow = SHADOW_DECAL
 246    InstanceScaleFuzziness = 0.1
 247  End
 248  
 249  ;------------------------------------------------------------------------------
 250  Object BurningEmber
 251    ; *** ART Parameters ***
 252    Draw = W3DModelDraw ModuleTag_01
 253      DefaultConditionState
 254        Model = NONE
 255        ParticleSysBone = NONE BurningEmberTrail
 256      End
 257      ; ConditionState placeholders
 258      ConditionState      = AFLAME ;Currently on fire
 259        Model             = PTDogwod01
 260        ParticleSysBone   = AFlame01 FireTreeSmall
 261        ParticleSysBone   = AFlame01 SmoulderTree1
 262        ParticleSysBone   = AFlame01 FireTreeSparks
 263      End
 264      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 265        Model             = PTDogwod01_B
 266        ParticleSysBone   = AFlame01 FireTreeSmaller
 267        ParticleSysBone   = AFlame01 SmoulderTree1
 268        ParticleSysBone   = AFlame01 FireTreeSparks
 269      End
 270      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 271        Model             = PTDogwod01_B
 272        ParticleSysBone   = AFlame01 SmoulderTree2
 273        ParticleSysBone   = AFlame01 SmoulderTree3
 274      End
 275      ConditionState      = BURNED; all burned and black and no effects
 276        Model             = PTDogwod01_B
 277      End 
 278    End
 279  
 280    ; ***DESIGN parameters ***
 281    EditorSorting   = DEBRIS
 282  
 283    ; *** ENGINEERING Parameters ***
 284    KindOf = NONE
 285  
 286  
 287  ;  Behavior = FireWeaponCollide
 288  ;;    FireOnce = Yes
 289  ;    CollideWeapon = BurningEmberWeapon
 290  ;  End
 291  
 292    Behavior = PhysicsBehavior ModuleTag_02
 293      Mass = 2
 294      KillWhenRestingOnGround = Yes
 295    End
 296    Behavior = LifetimeUpdate ModuleTag_03
 297      MinLifetime = 5000   ; min lifetime in msec
 298      MaxLifetime = 10000   ; max lifetime in msec
 299    End
 300  
 301    Behavior = SlowDeathBehavior ModuleTag_04
 302      SinkDelay = 100
 303      SinkDelayVariance = 100
 304      SinkRate = 1     ; in Dist/Sec
 305      DestructionDelay = 100
 306      DestructionDelayVariance = 100
 307    End
 308    Geometry = SPHERE
 309    GeometryIsSmall = Yes
 310    GeometryMajorRadius = 2.0
 311  End
 312  
 313  ;------------------------------------------------------------------------------
 314  Object ReedGreen
 315  
 316    ; *** ART Parameters ***
 317    Draw = W3DModelDraw ModuleTag_01
 318      DefaultConditionState
 319        Model = PTReed01
 320      End
 321      ; ConditionState placeholders
 322      ConditionState      = AFLAME ;Currently on fire
 323        Model             = PTDogwod01
 324        ParticleSysBone   = AFlame01 FireTreeSmall
 325        ParticleSysBone   = AFlame01 SmoulderTree1
 326        ParticleSysBone   = AFlame01 FireTreeSparks
 327      End
 328      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 329        Model             = PTDogwod01_B
 330        ParticleSysBone   = AFlame01 FireTreeSmaller
 331        ParticleSysBone   = AFlame01 SmoulderTree1
 332        ParticleSysBone   = AFlame01 FireTreeSparks
 333      End
 334      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 335        Model             = PTDogwod01_B
 336        ParticleSysBone   = AFlame01 SmoulderTree2
 337        ParticleSysBone   = AFlame01 SmoulderTree3
 338      End
 339      ConditionState = BURNED; all burned and black and no effects
 340        Model         = PTReed01
 341      End 
 342    End
 343  
 344    ; *** DESIGN parameters ***
 345    DisplayName      = OBJECT:DogwoodTree
 346    EditorSorting   = SHRUBBERY
 347  
 348    ; *** ENGINEERING parameters ***
 349    KindOf =       SHRUBBERY IMMOBILE IGNORED_IN_GUI
 350    ClientUpdate = SwayClientUpdate ModuleTag_02
 351      ;nothing
 352    End
 353    Behavior = ToppleUpdate ModuleTag_03
 354      ToppleFX = FX_ToppleTree
 355      BounceFX = FX_TreeBounce
 356      StumpName = TreeSpruceStump
 357    End
 358    Behavior = SlowDeathBehavior ModuleTag_04
 359      DeathTypes = NONE +TOPPLED
 360      SinkRate          = 2     ; in Dist/Sec
 361      SinkDelay         = 14000
 362      DestructionDelay  = 20000
 363    End
 364    Geometry = CYLINDER
 365    GeometryIsSmall = Yes
 366    GeometryMajorRadius = 3.0
 367    GeometryHeight = 15
 368    Shadow = SHADOW_DECAL
 369    InstanceScaleFuzziness = 0.1
 370  
 371  End
 372  
 373  ;------------------------------------------------------------------------------
 374  Object ReedGreen2
 375  
 376    ; *** ART Parameters ***
 377    Draw = W3DModelDraw ModuleTag_01
 378      DefaultConditionState
 379        Model = PTReed02
 380      End
 381      ; ConditionState placeholders
 382      ConditionState      = AFLAME ;Currently on fire
 383        Model             = PTDogwod01
 384        ParticleSysBone   = AFlame01 FireTreeSmall
 385        ParticleSysBone   = AFlame01 SmoulderTree1
 386        ParticleSysBone   = AFlame01 FireTreeSparks
 387      End
 388      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 389        Model             = PTDogwod01_B
 390        ParticleSysBone   = AFlame01 FireTreeSmaller
 391        ParticleSysBone   = AFlame01 SmoulderTree1
 392        ParticleSysBone   = AFlame01 FireTreeSparks
 393      End
 394      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 395        Model             = PTDogwod01_B
 396        ParticleSysBone   = AFlame01 SmoulderTree2
 397        ParticleSysBone   = AFlame01 SmoulderTree3
 398      End
 399      ConditionState = BURNED; all burned and black and no effects
 400        Model         = PTReed02
 401      End 
 402    End
 403  
 404    ; *** DESIGN parameters ***
 405    DisplayName      = OBJECT:DogwoodTree
 406    EditorSorting   = SHRUBBERY
 407  
 408    ; *** ENGINEERING parameters ***
 409    KindOf =       SHRUBBERY IMMOBILE IGNORED_IN_GUI
 410    ClientUpdate = SwayClientUpdate ModuleTag_02
 411      ;nothing
 412    End
 413    Behavior = ToppleUpdate ModuleTag_03
 414      ToppleFX = FX_ToppleTree
 415      BounceFX = FX_TreeBounce
 416      StumpName = TreeSpruceStump
 417    End
 418    Behavior = SlowDeathBehavior ModuleTag_04
 419      DeathTypes = NONE +TOPPLED
 420      SinkRate          = 2     ; in Dist/Sec
 421      SinkDelay         = 14000
 422      DestructionDelay  = 20000
 423    End
 424    Geometry = CYLINDER
 425    GeometryIsSmall = Yes
 426    GeometryMajorRadius = 3.0
 427    GeometryHeight = 15
 428    Shadow = SHADOW_DECAL
 429    InstanceScaleFuzziness = 0.1
 430  
 431  End
 432  
 433  ;------------------------------------------------------------------------------
 434  ObjectReskin TreeCypress01 GenericTree
 435  
 436    ; *** ART Parameters ***
 437    Draw                  = W3DModelDraw ModuleTag_01
 438      DefaultConditionState
 439        Model             = PTCypress01
 440      End
 441      ConditionState      = AFLAME ;Currently on fire
 442        Model             = PTCypress01
 443        ParticleSysBone   = AFlame01 FireTreeSmall
 444        ParticleSysBone   = AFlame01 SmoulderTree1
 445        ParticleSysBone   = AFlame01 FireTreeSparks
 446      End
 447      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 448        Model             = PTCypress01_B
 449        ParticleSysBone   = AFlame01 FireTreeSmaller
 450        ParticleSysBone   = AFlame01 SmoulderTree1
 451        ParticleSysBone   = AFlame01 FireTreeSparks
 452      End
 453      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 454        Model             = PTCypress01_B
 455        ParticleSysBone   = AFlame01 SmoulderTree2
 456        ParticleSysBone   = AFlame01 SmoulderTree3
 457      End
 458      ConditionState      = BURNED; all burned and black and no effects
 459        Model             = PTCypress01_B
 460      End    
 461    End
 462  
 463    Geometry            = CYLINDER
 464    GeometryIsSmall     = Yes
 465    GeometryMajorRadius = 4.0
 466    GeometryHeight      = 15
 467  ;  Shadow              = SHADOW_DECAL
 468  ;  InstanceScaleFuzziness = 0.1
 469    
 470  End
 471  
 472  ;------------------------------------------------------------------------------
 473  ObjectReskin TreeCypress02 GenericTree
 474  
 475    ; *** ART Parameters ***
 476    Draw                  = W3DModelDraw ModuleTag_01
 477      DefaultConditionState
 478        Model             = PTCypress02
 479      End
 480      ConditionState      = AFLAME ;Currently on fire
 481        Model             = PTCypress02
 482        ParticleSysBone   = AFlame01 FireTreeSmall
 483        ParticleSysBone   = AFlame01 SmoulderTree1
 484        ParticleSysBone   = AFlame01 FireTreeSparks
 485      End
 486      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 487        Model             = PTCypress01_B
 488        ParticleSysBone   = AFlame01 FireTreeSmaller
 489        ParticleSysBone   = AFlame01 SmoulderTree1
 490        ParticleSysBone   = AFlame01 FireTreeSparks
 491      End
 492      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 493        Model             = PTCypress01_B
 494        ParticleSysBone   = AFlame01 SmoulderTree2
 495        ParticleSysBone   = AFlame01 SmoulderTree3
 496      End
 497      ConditionState      = BURNED; all burned and black and no effects
 498        Model             = PTCypress01_B
 499      End    
 500    End
 501  
 502    Geometry            = CYLINDER
 503    GeometryIsSmall     = Yes
 504    GeometryMajorRadius = 4.0
 505    GeometryHeight      = 15
 506  ;  Shadow              = SHADOW_DECAL
 507  ;  InstanceScaleFuzziness = 0.1
 508    
 509  End
 510  
 511  ;------------------------------------------------------------------------------
 512  Object TreeFir01B
 513  
 514    ; *** ART Parameters ***
 515    Draw                  = W3DModelDraw ModuleTag_01
 516      DefaultConditionState
 517        Model             = PTFir01
 518      End
 519      ConditionState      = AFLAME ;Currently on fire
 520        Model             = PTFir01
 521        ParticleSysBone   = AFlame01 FireTreeSmall
 522        ParticleSysBone   = AFlame01 SmoulderTree1
 523        ParticleSysBone   = AFlame01 FireTreeSparks
 524      End
 525      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 526        Model             = PTFir01_B
 527        ParticleSysBone   = AFlame01 FireTreeSmaller
 528        ParticleSysBone   = AFlame01 SmoulderTree1
 529        ParticleSysBone   = AFlame01 FireTreeSparks
 530      End
 531      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 532        Model             = PTFir01_B
 533        ParticleSysBone   = AFlame01 SmoulderTree2
 534        ParticleSysBone   = AFlame01 SmoulderTree3
 535      End
 536      ConditionState      = BURNED; all burned and black and no effects
 537        Model             = PTFir01_B
 538      End    
 539    End
 540  
 541    ; *** DESIGN parameters ***
 542    DisplayName      = OBJECT:DogwoodTree
 543    EditorSorting    = SHRUBBERY
 544  
 545    ArmorSet
 546      Conditions      = None
 547      Armor           = TreeArmor
 548    End
 549  
 550    ; *** ENGINEERING parameters ***
 551    KindOf           = SHRUBBERY IMMOBILE IGNORED_IN_GUI
 552  
 553    Body = HighlanderBody ModuleTag_10 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
 554      MaxHealth      = 50.0
 555      InitialHealth  = 50.0
 556    End
 557    Behavior = FireWeaponCollide ModuleTag_03
 558      CollideWeapon  = TreeFireDealDamageWeapon
 559      RequiredStatus = AFLAME       ; I can only fire if I am on fire
 560    End
 561    Behavior = FlammableUpdate ModuleTag_05
 562      FlameDamageLimit = 2
 563      FlameDamageExpiration = 0
 564      BurnedDelay      = 2500
 565      AflameDuration   = 3500
 566      BurningSoundName = GenericFireMediumLoop
 567    End
 568    Behavior = FireSpreadUpdate ModuleTag_06
 569      OCLEmbers        = OCL_BurningEmbers
 570      MinSpreadDelay   = 1000
 571      MaxSpreadDelay   = 2000
 572      SpreadTryRange   = 50 ; A non-zero entry means fires will be set explicitly without relying on embers
 573                            ; The closest flammable thing will be set on fire automatically.
 574    End
 575  
 576    ClientUpdate = SwayClientUpdate ModuleTag_07
 577      ;nothing
 578    End
 579    Behavior = ToppleUpdate ModuleTag_08
 580      ToppleFX         = FX_ToppleTree
 581      BounceFX         = FX_TreeBounce
 582      StumpName        = TreeSpruceStump
 583    End
 584    Behavior = SlowDeathBehavior ModuleTag_09
 585      DeathTypes = NONE +TOPPLED
 586      SinkRate          = 2     ; in Dist/Sec
 587      SinkDelay         = 14000
 588      DestructionDelay  = 20000
 589    End
 590  
 591    Geometry            = CYLINDER
 592    GeometryIsSmall     = Yes
 593    GeometryMajorRadius = 4.0
 594    GeometryHeight      = 15
 595    Shadow              = SHADOW_DECAL
 596    
 597  End
 598  
 599  ;------------------------------------------------------------------------------
 600  Object TreeCherryBlossom01
 601  
 602    ; *** ART Parameters ***
 603    Draw                  = W3DModelDraw ModuleTag_01
 604      DefaultConditionState
 605        Model             = PTBlossom01
 606      End
 607      ConditionState      = AFLAME ;Currently on fire
 608        Model             = PTBlossom01
 609        ParticleSysBone   = AFlame01 FireTreeSmall
 610        ParticleSysBone   = AFlame01 SmoulderTree1
 611        ParticleSysBone   = AFlame01 FireTreeSparks
 612      End
 613      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 614        Model             = PTBlossom01_B
 615        ParticleSysBone   = AFlame01 FireTreeSmaller
 616        ParticleSysBone   = AFlame01 SmoulderTree1
 617        ParticleSysBone   = AFlame01 FireTreeSparks
 618      End
 619      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 620        Model             = PTBlossom01_B
 621        ParticleSysBone   = AFlame01 SmoulderTree2
 622        ParticleSysBone   = AFlame01 SmoulderTree3
 623      End
 624      ConditionState      = BURNED; all burned and black and no effects
 625        Model             = PTBlossom01_B
 626      End    
 627    End
 628  
 629    ; *** DESIGN parameters ***
 630    DisplayName      = OBJECT:DogwoodTree
 631    EditorSorting    = SHRUBBERY
 632  
 633    ArmorSet
 634      Conditions      = None
 635      Armor           = TreeArmor
 636    End
 637  
 638    ; *** ENGINEERING parameters ***
 639    KindOf           = SHRUBBERY IMMOBILE IGNORED_IN_GUI
 640  
 641    Body = HighlanderBody ModuleTag_10 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
 642      MaxHealth      = 50.0
 643      InitialHealth  = 50.0
 644    End
 645    Behavior = FireWeaponCollide ModuleTag_03
 646      CollideWeapon  = TreeFireDealDamageWeapon
 647      RequiredStatus = AFLAME       ; I can only fire if I am on fire
 648    End
 649    Behavior = FlammableUpdate ModuleTag_05
 650      FlameDamageLimit = 2
 651      FlameDamageExpiration = 0
 652      BurnedDelay      = 2500
 653      AflameDuration   = 3500
 654      BurningSoundName = GenericFireMediumLoop
 655    End
 656    Behavior = FireSpreadUpdate ModuleTag_06
 657      OCLEmbers        = OCL_BurningEmbers
 658      MinSpreadDelay   = 1000
 659      MaxSpreadDelay   = 2000
 660      SpreadTryRange   = 50 ; A non-zero entry means fires will be set explicitly without relying on embers
 661                            ; The closest flammable thing will be set on fire automatically.
 662    End
 663  
 664    ClientUpdate = SwayClientUpdate ModuleTag_07
 665      ;nothing
 666    End
 667    Behavior = ToppleUpdate ModuleTag_08
 668      ToppleFX         = FX_ToppleTree
 669      BounceFX         = FX_TreeBounce
 670      StumpName        = TreeSpruceStump
 671    End
 672    Behavior = SlowDeathBehavior ModuleTag_09
 673      DeathTypes = NONE +TOPPLED
 674      SinkRate          = 2     ; in Dist/Sec
 675      SinkDelay         = 14000
 676      DestructionDelay  = 20000
 677    End
 678  
 679    Geometry            = CYLINDER
 680    GeometryIsSmall     = Yes
 681    GeometryMajorRadius = 4.0
 682    GeometryHeight      = 15
 683    Shadow              = SHADOW_DECAL
 684    
 685  End
 686  
 687  ;------------------------------------------------------------------------------
 688  Object TreeCherryBlossom02
 689  
 690    ; *** ART Parameters ***
 691    Draw                  = W3DModelDraw ModuleTag_01
 692      DefaultConditionState
 693        Model             = PTBlossom02
 694      End
 695      ConditionState      = AFLAME ;Currently on fire
 696        Model             = PTBlossom02
 697        ParticleSysBone   = AFlame01 FireTreeSmall
 698        ParticleSysBone   = AFlame01 SmoulderTree1
 699        ParticleSysBone   = AFlame01 FireTreeSparks
 700      End
 701      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 702        Model             = PTBlossom01_B
 703        ParticleSysBone   = AFlame01 FireTreeSmaller
 704        ParticleSysBone   = AFlame01 SmoulderTree1
 705        ParticleSysBone   = AFlame01 FireTreeSparks
 706      End
 707      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 708        Model             = PTBlossom01_B
 709        ParticleSysBone   = AFlame01 SmoulderTree2
 710        ParticleSysBone   = AFlame01 SmoulderTree3
 711      End
 712      ConditionState      = BURNED; all burned and black and no effects
 713        Model             = PTBlossom01_B
 714      End    
 715    End
 716  
 717    ; *** DESIGN parameters ***
 718    DisplayName      = OBJECT:DogwoodTree
 719    EditorSorting    = SHRUBBERY
 720  
 721    ArmorSet
 722      Conditions      = None
 723      Armor           = TreeArmor
 724    End
 725  
 726    ; *** ENGINEERING parameters ***
 727    KindOf           = SHRUBBERY IMMOBILE IGNORED_IN_GUI
 728  
 729    Body = HighlanderBody ModuleTag_10 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
 730      MaxHealth      = 50.0
 731      InitialHealth  = 50.0
 732    End
 733    Behavior = FireWeaponCollide ModuleTag_03
 734      CollideWeapon  = TreeFireDealDamageWeapon
 735      RequiredStatus = AFLAME       ; I can only fire if I am on fire
 736    End
 737    Behavior = FlammableUpdate ModuleTag_05
 738      FlameDamageLimit = 2
 739      FlameDamageExpiration = 0
 740      BurnedDelay      = 2500
 741      AflameDuration   = 3500
 742      BurningSoundName = GenericFireMediumLoop
 743    End
 744    Behavior = FireSpreadUpdate ModuleTag_06
 745      OCLEmbers        = OCL_BurningEmbers
 746      MinSpreadDelay   = 1000
 747      MaxSpreadDelay   = 2000
 748      SpreadTryRange   = 50 ; A non-zero entry means fires will be set explicitly without relying on embers
 749                            ; The closest flammable thing will be set on fire automatically.
 750    End
 751  
 752    ClientUpdate = SwayClientUpdate ModuleTag_07
 753      ;nothing
 754    End
 755    Behavior = ToppleUpdate ModuleTag_08
 756      ToppleFX         = FX_ToppleTree
 757      BounceFX         = FX_TreeBounce
 758      StumpName        = TreeSpruceStump
 759    End
 760    Behavior = SlowDeathBehavior ModuleTag_09
 761      DeathTypes = NONE +TOPPLED
 762      SinkRate          = 2     ; in Dist/Sec
 763      SinkDelay         = 14000
 764      DestructionDelay  = 20000
 765    End
 766  
 767    Geometry            = CYLINDER
 768    GeometryIsSmall     = Yes
 769    GeometryMajorRadius = 4.0
 770    GeometryHeight      = 15
 771    Shadow              = SHADOW_DECAL
 772    
 773  End
 774  
 775  ;------------------------------------------------------------------------------
 776  ObjectReskin TreeDogwood2 GenericTree
 777  
 778    ; *** ART Parameters ***
 779    Draw = W3DModelDraw ModuleTag_01
 780      DefaultConditionState
 781        Model = PTDogwod02
 782      End
 783      ; ConditionState placeholders
 784      ConditionState      = AFLAME ;Currently on fire
 785        Model             = PTDogwod02
 786        ParticleSysBone   = AFlame01 FireTreeSmaller
 787        ParticleSysBone   = AFlame01 SmoulderTree1
 788        ParticleSysBone   = AFlame01 FireTreeSparks
 789      End
 790      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 791        Model             = PTDogwod01_B
 792        ParticleSysBone   = AFlame01 FireTreeSmaller
 793        ParticleSysBone   = AFlame01 SmoulderTree1
 794        ParticleSysBone   = AFlame01 FireTreeSparks
 795      End
 796      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 797        Model             = PTDogwod01_B
 798        ParticleSysBone   = AFlame01 SmoulderTree2
 799        ParticleSysBone   = AFlame01 SmoulderTree3
 800      End
 801      ConditionState = BURNED; all burned and black and no effects
 802        Model         = PTDogwod01_B
 803      End 
 804    End
 805  
 806    Geometry = CYLINDER
 807    GeometryIsSmall = Yes
 808    GeometryMajorRadius = 3.0
 809    GeometryHeight = 15
 810  ;  Shadow = SHADOW_DECAL
 811  ;  InstanceScaleFuzziness = 0.1
 812  
 813  End
 814  
 815  ;------------------------------------------------------------------------------
 816  ObjectReskin TreeDogwood3 GenericTree
 817  
 818    ; *** ART Parameters ***
 819    Draw = W3DModelDraw ModuleTag_01
 820      DefaultConditionState
 821        Model = PTDogwod03
 822      End
 823      ; ConditionState placeholders
 824      ConditionState      = AFLAME ;Currently on fire
 825        Model             = PTDogwod03
 826        ParticleSysBone   = AFlame01 FireTreeSmall
 827        ParticleSysBone   = AFlame01 SmoulderTree1
 828        ParticleSysBone   = AFlame01 FireTreeSparks
 829      End
 830      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 831        Model             = PTDogwod03_B
 832        ParticleSysBone   = AFlame01 FireTreeSmaller
 833        ParticleSysBone   = AFlame01 SmoulderTree1
 834        ParticleSysBone   = AFlame01 FireTreeSparks
 835      End
 836      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 837        Model             = PTDogwod03_B
 838        ParticleSysBone   = AFlame01 SmoulderTree2
 839        ParticleSysBone   = AFlame01 SmoulderTree3
 840      End
 841      ConditionState = BURNED; all burned and black and no effects
 842        Model         = PTDogwod03_B
 843      End 
 844    End
 845  
 846    Geometry = CYLINDER
 847    GeometryIsSmall = Yes
 848    GeometryMajorRadius = 3.0
 849    GeometryHeight = 15
 850  ;  Shadow = SHADOW_DECAL
 851  ;  InstanceScaleFuzziness = 0.1
 852  
 853  End
 854  
 855  ;------------------------------------------------------------------------------
 856  ObjectReskin TreeDogwood4 GenericTree
 857  
 858    ; *** ART Parameters ***
 859    Draw = W3DModelDraw ModuleTag_01
 860      DefaultConditionState
 861        Model = PTDogwod04
 862      End
 863      ; ConditionState placeholders
 864      ConditionState      = AFLAME ;Currently on fire
 865        Model             = PTDogwod04
 866        ParticleSysBone   = AFlame01 FireTreeSmaller
 867        ParticleSysBone   = AFlame01 SmoulderTree1
 868        ParticleSysBone   = AFlame01 FireTreeSparks
 869      End
 870      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 871        Model             = PTDogwod01_B
 872        ParticleSysBone   = AFlame01 FireTreeSmaller
 873        ParticleSysBone   = AFlame01 SmoulderTree1
 874        ParticleSysBone   = AFlame01 FireTreeSparks
 875      End
 876      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 877        Model             = PTDogwod01_B
 878        ParticleSysBone   = AFlame01 SmoulderTree2
 879        ParticleSysBone   = AFlame01 SmoulderTree3
 880      End
 881      ConditionState = BURNED; all burned and black and no effects
 882        Model         = PTDogwod01_B
 883      End 
 884    End
 885  
 886    Geometry = CYLINDER
 887    GeometryIsSmall = Yes
 888    GeometryMajorRadius = 3.0
 889    GeometryHeight = 15
 890  ;  Shadow = SHADOW_DECAL
 891  ;  InstanceScaleFuzziness = 0.1
 892  
 893  End
 894  
 895  ;------------------------------------------------------------------------------
 896  ObjectReskin TreeDogwood5 GenericTree
 897  
 898    ; *** ART Parameters ***
 899    Draw = W3DModelDraw ModuleTag_01
 900      DefaultConditionState
 901        Model = PTDogwod05
 902      End
 903      ; ConditionState placeholders
 904      ConditionState      = AFLAME ;Currently on fire
 905        Model             = PTDogwod05
 906        ParticleSysBone   = AFlame01 FireTreeSmall
 907        ParticleSysBone   = AFlame01 SmoulderTree1
 908        ParticleSysBone   = AFlame01 FireTreeSparks
 909      End
 910      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 911        Model             = PTDogwod03_B
 912        ParticleSysBone   = AFlame01 FireTreeSmaller
 913        ParticleSysBone   = AFlame01 SmoulderTree1
 914        ParticleSysBone   = AFlame01 FireTreeSparks
 915      End
 916      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 917        Model             = PTDogwod03_B
 918        ParticleSysBone   = AFlame01 SmoulderTree2
 919        ParticleSysBone   = AFlame01 SmoulderTree3
 920      End
 921      ConditionState = BURNED; all burned and black and no effects
 922        Model         = PTDogwod03_B
 923      End 
 924    End
 925  
 926    Geometry = CYLINDER
 927    GeometryIsSmall = Yes
 928    GeometryMajorRadius = 3.0
 929    GeometryHeight = 15
 930  ;  Shadow = SHADOW_DECAL
 931  ;  InstanceScaleFuzziness = 0.1
 932  
 933  End
 934  
 935  ;------------------------------------------------------------------------------
 936  ObjectReskin TreeDogwood6 GenericTree
 937  
 938    ; *** ART Parameters ***
 939    Draw = W3DModelDraw ModuleTag_01
 940      DefaultConditionState
 941        Model = PTDogwod06
 942      End
 943      ; ConditionState placeholders
 944      ConditionState      = AFLAME ;Currently on fire
 945        Model             = PTDogwod06
 946        ParticleSysBone   = AFlame01 FireTreeSmaller
 947        ParticleSysBone   = AFlame01 SmoulderTree1
 948        ParticleSysBone   = AFlame01 FireTreeSparks
 949      End
 950      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 951        Model             = PTDogwod01_B
 952        ParticleSysBone   = AFlame01 FireTreeSmaller
 953        ParticleSysBone   = AFlame01 SmoulderTree1
 954        ParticleSysBone   = AFlame01 FireTreeSparks
 955      End
 956      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 957        Model             = PTDogwod01_B
 958        ParticleSysBone   = AFlame01 SmoulderTree2
 959        ParticleSysBone   = AFlame01 SmoulderTree3
 960      End
 961      ConditionState = BURNED; all burned and black and no effects
 962        Model         = PTDogwod01_B
 963      End 
 964    End
 965  
 966    Geometry = CYLINDER
 967    GeometryIsSmall = Yes
 968    GeometryMajorRadius = 3.0
 969    GeometryHeight = 15
 970  ;  Shadow = SHADOW_DECAL
 971  ;  InstanceScaleFuzziness = 0.1
 972  
 973  End
 974  
 975  ;------------------------------------------------------------------------------
 976  ObjectReskin TreeDogwood7 GenericTree
 977  
 978    ; *** ART Parameters ***
 979    Draw = W3DModelDraw ModuleTag_01
 980      DefaultConditionState
 981        Model = PTDogwod07
 982      End
 983      ; ConditionState placeholders
 984      ConditionState      = AFLAME ;Currently on fire
 985        Model             = PTDogwod07
 986        ParticleSysBone   = AFlame01 FireTreeSmall
 987        ParticleSysBone   = AFlame01 SmoulderTree1
 988        ParticleSysBone   = AFlame01 FireTreeSparks
 989      End
 990      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
 991        Model             = PTDogwod03_B
 992        ParticleSysBone   = AFlame01 FireTreeSmaller
 993        ParticleSysBone   = AFlame01 SmoulderTree1
 994        ParticleSysBone   = AFlame01 FireTreeSparks
 995      End
 996      ConditionState      = SMOLDERING; will never catch fire again.  burned out
 997        Model             = PTDogwod03_B
 998        ParticleSysBone   = AFlame01 SmoulderTree2
 999        ParticleSysBone   = AFlame01 SmoulderTree3
1000      End
1001      ConditionState = BURNED; all burned and black and no effects
1002        Model         = PTDogwod03_B
1003      End 
1004    End
1005  
1006    Geometry = CYLINDER
1007    GeometryIsSmall = Yes
1008    GeometryMajorRadius = 3.0
1009    GeometryHeight = 15
1010  ;  Shadow = SHADOW_DECAL
1011  ;  InstanceScaleFuzziness = 0.1
1012  
1013  End
1014  
1015  ;------------------------------------------------------------------------------
1016  ObjectReskin TreeDogwood8 GenericTree
1017  
1018    ; *** ART Parameters ***
1019    Draw = W3DModelDraw ModuleTag_01
1020      DefaultConditionState
1021        Model = PTDogwod08
1022      End
1023      ; ConditionState placeholders
1024      ConditionState      = AFLAME ;Currently on fire
1025        Model             = PTDogwod08
1026        ParticleSysBone   = AFlame01 FireTreeSmall
1027        ParticleSysBone   = AFlame01 SmoulderTree1
1028        ParticleSysBone   = AFlame01 FireTreeSparks
1029      End
1030      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1031        Model             = PTDogwod01_B
1032        ParticleSysBone   = AFlame01 FireTreeSmaller
1033        ParticleSysBone   = AFlame01 SmoulderTree1
1034        ParticleSysBone   = AFlame01 FireTreeSparks
1035      End
1036      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1037        Model             = PTDogwod01_B
1038        ParticleSysBone   = AFlame01 SmoulderTree2
1039        ParticleSysBone   = AFlame01 SmoulderTree3
1040      End
1041      ConditionState = BURNED; all burned and black and no effects
1042        Model         = PTDogwod01_B
1043      End 
1044    End
1045  
1046    Geometry = CYLINDER
1047    GeometryIsSmall = Yes
1048    GeometryMajorRadius = 3.0
1049    GeometryHeight = 15
1050  ;  Shadow = SHADOW_DECAL
1051  ;  InstanceScaleFuzziness = 0.1
1052  
1053  End
1054  
1055  ;------------------------------------------------------------------------------
1056  ObjectReskin TreeOak1 GenericTree
1057  
1058    ; *** ART Parameters ***
1059    Draw = W3DModelDraw ModuleTag_01
1060      DefaultConditionState
1061        Model = PTOak01
1062      End
1063      ; ConditionState placeholders
1064      ConditionState      = AFLAME ;Currently on fire
1065        Model             = PTDogwod01
1066        ParticleSysBone   = AFlame01 FireTreeSmall
1067        ParticleSysBone   = AFlame01 SmoulderTree1
1068        ParticleSysBone   = AFlame01 FireTreeSparks
1069      End
1070      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1071        Model             = PTDogwod01_B
1072        ParticleSysBone   = AFlame01 FireTreeSmaller
1073        ParticleSysBone   = AFlame01 SmoulderTree1
1074        ParticleSysBone   = AFlame01 FireTreeSparks
1075      End
1076      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1077        Model             = PTDogwod01_B
1078        ParticleSysBone   = AFlame01 SmoulderTree2
1079        ParticleSysBone   = AFlame01 SmoulderTree3
1080      End
1081      ConditionState      = BURNED; all burned and black and no effects
1082        Model             = PTDogwod01_B
1083      End 
1084    End
1085  
1086    Geometry = CYLINDER
1087    GeometryIsSmall = Yes
1088    GeometryMajorRadius = 3.0
1089    GeometryHeight = 15
1090  
1091  End
1092  ;------------------------------------------------------------------------------
1093  ObjectReskin TreeOakFall1 GenericTree
1094  
1095    ; *** ART Parameters ***
1096    Draw = W3DModelDraw ModuleTag_01
1097      DefaultConditionState
1098        Model = PTOakFall1
1099      End
1100      ; ConditionState placeholders
1101      ConditionState      = AFLAME ;Currently on fire
1102        Model             = PTDogwod01
1103        ParticleSysBone   = AFlame01 FireTreeSmall
1104        ParticleSysBone   = AFlame01 SmoulderTree1
1105        ParticleSysBone   = AFlame01 FireTreeSparks
1106      End
1107      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1108        Model             = PTDogwod01_B
1109        ParticleSysBone   = AFlame01 FireTreeSmaller
1110        ParticleSysBone   = AFlame01 SmoulderTree1
1111        ParticleSysBone   = AFlame01 FireTreeSparks
1112      End
1113      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1114        Model             = PTDogwod01_B
1115        ParticleSysBone   = AFlame01 SmoulderTree2
1116        ParticleSysBone   = AFlame01 SmoulderTree3
1117      End
1118      ConditionState      = BURNED; all burned and black and no effects
1119        Model             = PTDogwod01_B
1120      End 
1121    End
1122  
1123    Geometry = CYLINDER
1124    GeometryIsSmall = Yes
1125    GeometryMajorRadius = 3.0
1126    GeometryHeight = 15
1127  
1128  End
1129  
1130  ;------------------------------------------------------------------------------
1131  ObjectReskin TreeOakFall2 GenericTree
1132  
1133    ; *** ART Parameters ***
1134    Draw = W3DModelDraw ModuleTag_01
1135      DefaultConditionState
1136        Model = PTOakFall2
1137      End
1138      ; ConditionState placeholders
1139      ConditionState      = AFLAME ;Currently on fire
1140        Model             = PTDogwod01
1141        ParticleSysBone   = AFlame01 FireTreeSmall
1142        ParticleSysBone   = AFlame01 SmoulderTree1
1143        ParticleSysBone   = AFlame01 FireTreeSparks
1144      End
1145      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1146        Model             = PTDogwod01_B
1147        ParticleSysBone   = AFlame01 FireTreeSmaller
1148        ParticleSysBone   = AFlame01 SmoulderTree1
1149        ParticleSysBone   = AFlame01 FireTreeSparks
1150      End
1151      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1152        Model             = PTDogwod01_B
1153        ParticleSysBone   = AFlame01 SmoulderTree2
1154        ParticleSysBone   = AFlame01 SmoulderTree3
1155      End
1156      ConditionState      = BURNED; all burned and black and no effects
1157        Model             = PTDogwod01_B
1158      End 
1159    End
1160  
1161    Geometry = CYLINDER
1162    GeometryIsSmall = Yes
1163    GeometryMajorRadius = 3.0
1164    GeometryHeight = 15
1165  
1166  End
1167  
1168  ;------------------------------------------------------------------------------
1169  ObjectReskin TreeOakFall3 GenericTree
1170  
1171    ; *** ART Parameters ***
1172    Draw = W3DModelDraw ModuleTag_01
1173      DefaultConditionState
1174        Model = PTOakFall3
1175      End
1176      ; ConditionState placeholders
1177      ConditionState      = AFLAME ;Currently on fire
1178        Model             = PTDogwod01
1179        ParticleSysBone   = AFlame01 FireTreeSmall
1180        ParticleSysBone   = AFlame01 SmoulderTree1
1181        ParticleSysBone   = AFlame01 FireTreeSparks
1182      End
1183      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1184        Model             = PTDogwod01_B
1185        ParticleSysBone   = AFlame01 FireTreeSmaller
1186        ParticleSysBone   = AFlame01 SmoulderTree1
1187        ParticleSysBone   = AFlame01 FireTreeSparks
1188      End
1189      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1190        Model             = PTDogwod01_B
1191        ParticleSysBone   = AFlame01 SmoulderTree2
1192        ParticleSysBone   = AFlame01 SmoulderTree3
1193      End
1194      ConditionState      = BURNED; all burned and black and no effects
1195        Model             = PTDogwod01_B
1196      End 
1197    End
1198  
1199    Geometry = CYLINDER
1200    GeometryIsSmall = Yes
1201    GeometryMajorRadius = 3.0
1202    GeometryHeight = 15
1203  
1204  End
1205  
1206  ;------------------------------------------------------------------------------
1207  ObjectReskin TreeOakFall4 GenericTree
1208  
1209    ; *** ART Parameters ***
1210    Draw = W3DModelDraw ModuleTag_01
1211      DefaultConditionState
1212        Model = PTOakFall4
1213      End
1214      ; ConditionState placeholders
1215      ConditionState      = AFLAME ;Currently on fire
1216        Model             = PTDogwod01
1217        ParticleSysBone   = AFlame01 FireTreeSmall
1218        ParticleSysBone   = AFlame01 SmoulderTree1
1219        ParticleSysBone   = AFlame01 FireTreeSparks
1220      End
1221      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1222        Model             = PTDogwod01_B
1223        ParticleSysBone   = AFlame01 FireTreeSmaller
1224        ParticleSysBone   = AFlame01 SmoulderTree1
1225        ParticleSysBone   = AFlame01 FireTreeSparks
1226      End
1227      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1228        Model             = PTDogwod01_B
1229        ParticleSysBone   = AFlame01 SmoulderTree2
1230        ParticleSysBone   = AFlame01 SmoulderTree3
1231      End
1232      ConditionState      = BURNED; all burned and black and no effects
1233        Model             = PTDogwod01_B
1234      End 
1235    End
1236  
1237    Geometry = CYLINDER
1238    GeometryIsSmall = Yes
1239    GeometryMajorRadius = 3.0
1240    GeometryHeight = 15
1241  
1242  End
1243  
1244  ;------------------------------------------------------------------------------
1245  ObjectReskin TreeOakFall5 GenericTree
1246  
1247    ; *** ART Parameters ***
1248    Draw = W3DModelDraw ModuleTag_01
1249      DefaultConditionState
1250        Model = PTOakFall5
1251      End
1252      ; ConditionState placeholders
1253      ConditionState      = AFLAME ;Currently on fire
1254        Model             = PTDogwod01
1255        ParticleSysBone   = AFlame01 FireTreeSmall
1256        ParticleSysBone   = AFlame01 SmoulderTree1
1257        ParticleSysBone   = AFlame01 FireTreeSparks
1258      End
1259      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1260        Model             = PTDogwod01_B
1261        ParticleSysBone   = AFlame01 FireTreeSmaller
1262        ParticleSysBone   = AFlame01 SmoulderTree1
1263        ParticleSysBone   = AFlame01 FireTreeSparks
1264      End
1265      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1266        Model             = PTDogwod01_B
1267        ParticleSysBone   = AFlame01 SmoulderTree2
1268        ParticleSysBone   = AFlame01 SmoulderTree3
1269      End
1270      ConditionState      = BURNED; all burned and black and no effects
1271        Model             = PTDogwod01_B
1272      End 
1273    End
1274  
1275    Geometry = CYLINDER
1276    GeometryIsSmall = Yes
1277    GeometryMajorRadius = 3.0
1278    GeometryHeight = 15
1279  
1280  End
1281  
1282  ;------------------------------------------------------------------------------
1283  ObjectReskin TreeOakFall6 GenericTree
1284  
1285    ; *** ART Parameters ***
1286    Draw = W3DModelDraw ModuleTag_01
1287      DefaultConditionState
1288        Model = PTOakFall6
1289      End
1290      ; ConditionState placeholders
1291      ConditionState      = AFLAME ;Currently on fire
1292        Model             = PTDogwod01
1293        ParticleSysBone   = AFlame01 FireTreeSmall
1294        ParticleSysBone   = AFlame01 SmoulderTree1
1295        ParticleSysBone   = AFlame01 FireTreeSparks
1296      End
1297      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1298        Model             = PTDogwod01_B
1299        ParticleSysBone   = AFlame01 FireTreeSmaller
1300        ParticleSysBone   = AFlame01 SmoulderTree1
1301        ParticleSysBone   = AFlame01 FireTreeSparks
1302      End
1303      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1304        Model             = PTDogwod01_B
1305        ParticleSysBone   = AFlame01 SmoulderTree2
1306        ParticleSysBone   = AFlame01 SmoulderTree3
1307      End
1308      ConditionState      = BURNED; all burned and black and no effects
1309        Model             = PTDogwod01_B
1310      End 
1311    End
1312  
1313    Geometry = CYLINDER
1314    GeometryIsSmall = Yes
1315    GeometryMajorRadius = 3.0
1316    GeometryHeight = 15
1317  
1318  End
1319  
1320  ;------------------------------------------------------------------------------
1321  ObjectReskin TreeOakFall7 GenericTree
1322  
1323    ; *** ART Parameters ***
1324    Draw = W3DModelDraw ModuleTag_01
1325      DefaultConditionState
1326        Model = PTOakFall7
1327      End
1328      ; ConditionState placeholders
1329      ConditionState      = AFLAME ;Currently on fire
1330        Model             = PTDogwod01
1331        ParticleSysBone   = AFlame01 FireTreeSmall
1332        ParticleSysBone   = AFlame01 SmoulderTree1
1333        ParticleSysBone   = AFlame01 FireTreeSparks
1334      End
1335      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1336        Model             = PTDogwod01_B
1337        ParticleSysBone   = AFlame01 FireTreeSmaller
1338        ParticleSysBone   = AFlame01 SmoulderTree1
1339        ParticleSysBone   = AFlame01 FireTreeSparks
1340      End
1341      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1342        Model             = PTDogwod01_B
1343        ParticleSysBone   = AFlame01 SmoulderTree2
1344        ParticleSysBone   = AFlame01 SmoulderTree3
1345      End
1346      ConditionState      = BURNED; all burned and black and no effects
1347        Model             = PTDogwod01_B
1348      End 
1349    End
1350  
1351    Geometry = CYLINDER
1352    GeometryIsSmall = Yes
1353    GeometryMajorRadius = 3.0
1354    GeometryHeight = 15
1355  
1356  End
1357  
1358  ;------------------------------------------------------------------------------
1359  ObjectReskin TreeOakFall8 GenericTree
1360  
1361    ; *** ART Parameters ***
1362    Draw = W3DModelDraw ModuleTag_01
1363      DefaultConditionState
1364        Model = PTOakFall8
1365      End
1366      ; ConditionState placeholders
1367      ConditionState      = AFLAME ;Currently on fire
1368        Model             = PTDogwod01
1369        ParticleSysBone   = AFlame01 FireTreeSmall
1370        ParticleSysBone   = AFlame01 SmoulderTree1
1371        ParticleSysBone   = AFlame01 FireTreeSparks
1372      End
1373      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1374        Model             = PTDogwod01_B
1375        ParticleSysBone   = AFlame01 FireTreeSmaller
1376        ParticleSysBone   = AFlame01 SmoulderTree1
1377        ParticleSysBone   = AFlame01 FireTreeSparks
1378      End
1379      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1380        Model             = PTDogwod01_B
1381        ParticleSysBone   = AFlame01 SmoulderTree2
1382        ParticleSysBone   = AFlame01 SmoulderTree3
1383      End
1384      ConditionState      = BURNED; all burned and black and no effects
1385        Model             = PTDogwod01_B
1386      End 
1387    End
1388  
1389    Geometry = CYLINDER
1390    GeometryIsSmall = Yes
1391    GeometryMajorRadius = 3.0
1392    GeometryHeight = 15
1393  
1394  End
1395  
1396  ;------------------------------------------------------------------------------
1397  ObjectReskin TreeOrangeTree01 GenericTree
1398  
1399    ; *** ART Parameters ***
1400    Draw                  = W3DModelDraw ModuleTag_01
1401      DefaultConditionState
1402        Model             = PTOrangeTr01
1403      End
1404      ConditionState      = AFLAME ;Currently on fire
1405        Model             = PTOrangeTr01
1406        ParticleSysBone   = AFlame01 FireTreeSmall
1407        ParticleSysBone   = AFlame01 SmoulderTree1
1408        ParticleSysBone   = AFlame01 FireTreeSparks
1409      End
1410      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1411        Model             = PTOrangeTr01_B
1412        ParticleSysBone   = AFlame01 FireTreeSmaller
1413        ParticleSysBone   = AFlame01 SmoulderTree1
1414        ParticleSysBone   = AFlame01 FireTreeSparks
1415      End
1416      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1417        Model             = PTOrangeTr01_B
1418        ParticleSysBone   = AFlame01 SmoulderTree2
1419        ParticleSysBone   = AFlame01 SmoulderTree3
1420      End
1421      ConditionState      = BURNED; all burned and black and no effects
1422        Model             = PTOrangeTr01_B
1423      End    
1424    End
1425  
1426    Geometry            = CYLINDER
1427    GeometryIsSmall     = Yes
1428    GeometryMajorRadius = 4.0
1429  ;  GeometryHeight      = 15
1430  ;  Shadow              = SHADOW_DECAL
1431    
1432  End
1433  
1434  ;------------------------------------------------------------------------------
1435  ObjectReskin TreeFir01snow GenericTree
1436  
1437    ; *** ART Parameters ***
1438    Draw = W3DModelDraw ModuleTag_01
1439      DefaultConditionState
1440        Model = PTXFir01
1441      End
1442      ; ConditionState placeholders
1443      ConditionState      = AFLAME ;Currently on fire
1444        Model             = PTXFir01
1445        ParticleSysBone   = AFlame01 FireTreeSmaller
1446        ParticleSysBone   = AFlame01 SmoulderTree1
1447        ParticleSysBone   = AFlame01 FireTreeSparks
1448      End
1449      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1450        Model             = PTXFir01_B
1451        ParticleSysBone   = AFlame01 FireTreeSmaller
1452        ParticleSysBone   = AFlame01 SmoulderTree1
1453        ParticleSysBone   = AFlame01 FireTreeSparks
1454      End
1455      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1456        Model             = PTXFir01_B
1457        ParticleSysBone   = AFlame01 SmoulderTree2
1458        ParticleSysBone   = AFlame01 SmoulderTree3
1459      End
1460      ConditionState      = BURNED; all burned and black and no effects
1461        Model             =PTXFir01_B
1462      End 
1463    End
1464  
1465    Geometry = CYLINDER
1466    GeometryIsSmall = Yes
1467    GeometryMajorRadius = 3.0
1468    GeometryHeight = 15
1469  ;  Shadow = SHADOW_DECAL
1470  ;  InstanceScaleFuzziness = 0.1
1471  
1472  End
1473  
1474  ;------------------------------------------------------------------------------
1475  ObjectReskin TreePalm1 GenericTree
1476  
1477    ; *** ART Parameters ***
1478    Draw = W3DModelDraw ModuleTag_01
1479      DefaultConditionState
1480        Model = PTPalm01
1481      End
1482      ; ConditionState placeholders
1483      ConditionState      = AFLAME ;Currently on fire
1484        Model             = PTPalm01
1485        ParticleSysBone   = AFlame01 FireTreeSmall
1486        ParticleSysBone   = AFlame01 SmoulderTree1
1487        ParticleSysBone   = AFlame01 FireTreeSparks
1488      End
1489      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1490        Model             = PTPalm01_B
1491        ParticleSysBone   = AFlame01 FireTreeSmaller
1492        ParticleSysBone   = AFlame01 SmoulderTree1
1493        ParticleSysBone   = AFlame01 FireTreeSparks
1494      End
1495      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1496        Model             = PTPalm01_B
1497        ParticleSysBone   = AFlame01 SmoulderTree2
1498        ParticleSysBone   = AFlame01 SmoulderTree3
1499      End
1500      ConditionState      = BURNED; all burned and black and no effects
1501        Model             = PTPalm01_B
1502      End 
1503    End
1504  
1505    Geometry = CYLINDER
1506    GeometryIsSmall = Yes
1507    GeometryMajorRadius = 3.0
1508    GeometryHeight = 15
1509  ;  Shadow = SHADOW_DECAL
1510  
1511  ;  InstanceScaleFuzziness = 0.1
1512  
1513  
1514  End
1515  
1516  ;------------------------------------------------------------------------------
1517  ObjectReskin TreePalm2 GenericTree
1518  
1519    ; *** ART Parameters ***
1520    Draw = W3DModelDraw ModuleTag_01
1521      DefaultConditionState
1522        Model = PTPalm02
1523      End
1524      ; ConditionState placeholders
1525      ConditionState      = AFLAME ;Currently on fire
1526        Model             = PTPalm02
1527        ParticleSysBone   = AFlame01 FireTreeSmall
1528        ParticleSysBone   = AFlame01 SmoulderTree1
1529        ParticleSysBone   = AFlame01 FireTreeSparks
1530      End
1531      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1532        Model             = PTPalm01_B
1533        ParticleSysBone   = AFlame01 FireTreeSmaller
1534        ParticleSysBone   = AFlame01 SmoulderTree1
1535        ParticleSysBone   = AFlame01 FireTreeSparks
1536      End
1537      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1538        Model             = PTPalm01_B
1539        ParticleSysBone   = AFlame01 SmoulderTree2
1540        ParticleSysBone   = AFlame01 SmoulderTree3
1541      End
1542      ConditionState      = BURNED; all burned and black and no effects
1543        Model             = PTPalm01_B
1544      End 
1545    End
1546  
1547    Geometry = CYLINDER
1548    GeometryIsSmall = Yes
1549    GeometryMajorRadius = 3.0
1550    GeometryHeight = 15
1551  ;  Shadow = SHADOW_DECAL
1552  ;  InstanceScaleFuzziness = 0.1
1553  
1554  End
1555  
1556  ;------------------------------------------------------------------------------
1557  ObjectReskin TreePalm2short GenericTree
1558  
1559    ; *** ART Parameters ***
1560    Draw = W3DModelDraw ModuleTag_01
1561      DefaultConditionState
1562        Model = PTPalm03
1563      End
1564      ; ConditionState placeholders
1565      ConditionState      = AFLAME ;Currently on fire
1566        Model             = PTPalm03
1567        ParticleSysBone   = AFlame01 FireTreeSmall
1568        ParticleSysBone   = AFlame01 SmoulderTree1
1569        ParticleSysBone   = AFlame01 FireTreeSparks
1570      End
1571      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1572        Model             = PTPalm03_B
1573        ParticleSysBone   = AFlame01 FireTreeSmaller
1574        ParticleSysBone   = AFlame01 SmoulderTree1
1575        ParticleSysBone   = AFlame01 FireTreeSparks
1576      End
1577      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1578        Model             = PTPalm03_B
1579        ParticleSysBone   = AFlame01 SmoulderTree2
1580        ParticleSysBone   = AFlame01 SmoulderTree3
1581      End
1582      ConditionState      = BURNED; all burned and black and no effects
1583        Model             = PTPalm03_B
1584      End 
1585    End
1586  
1587    Geometry = CYLINDER
1588    GeometryIsSmall = Yes
1589    GeometryMajorRadius = 3.0
1590    GeometryHeight = 15
1591  ;  Shadow = SHADOW_DECAL
1592  ;  InstanceScaleFuzziness = 0.1
1593  
1594  
1595  End
1596  
1597  ;------------------------------------------------------------------------------
1598  ObjectReskin TreePalm1short GenericTree
1599  
1600    ; *** ART Parameters ***
1601    Draw = W3DModelDraw ModuleTag_01
1602      DefaultConditionState
1603        Model = PTPalm04
1604      End
1605      ; ConditionState placeholders
1606      ConditionState      = AFLAME ;Currently on fire
1607        Model             = PTPalm04
1608        ParticleSysBone   = AFlame01 FireTreeSmall
1609        ParticleSysBone   = AFlame01 SmoulderTree1
1610        ParticleSysBone   = AFlame01 FireTreeSparks
1611      End
1612      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1613        Model             = PTPalm03_B
1614        ParticleSysBone   = AFlame01 FireTreeSmaller
1615        ParticleSysBone   = AFlame01 SmoulderTree1
1616        ParticleSysBone   = AFlame01 FireTreeSparks
1617      End
1618      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1619        Model             = PTPalm03_B
1620        ParticleSysBone   = AFlame01 SmoulderTree2
1621        ParticleSysBone   = AFlame01 SmoulderTree3
1622      End
1623      ConditionState      = BURNED; all burned and black and no effects
1624        Model             = PTPalm03_B
1625      End 
1626    End
1627  
1628    Geometry = CYLINDER
1629    GeometryIsSmall = Yes
1630    GeometryMajorRadius = 3.0
1631    GeometryHeight = 15
1632  ;  Shadow = SHADOW_DECAL
1633  ;  InstanceScaleFuzziness = 0.1
1634  
1635  End
1636  
1637  ;------------------------------------------------------------------------------
1638  ; @todo srj -- should this use SNOW conditions rather than being a separate object?
1639  ObjectReskin TreeSpruceSnow GenericTree
1640  
1641    ; *** ART Parameters ***
1642    Draw = W3DModelDraw ModuleTag_01
1643      DefaultConditionState
1644        Model = PTSpruce01_s
1645      End
1646      ; ConditionState placeholders
1647      ConditionState      = AFLAME ;Currently on fire
1648        Model             = PTSpruce01_s
1649        ParticleSysBone   = AFlame01 FireTreeSmall
1650        ParticleSysBone   = AFlame01 SmoulderTree1
1651        ParticleSysBone   = AFlame01 FireTreeSparks
1652      End
1653      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1654        Model             = PTSpruce01_B
1655        ParticleSysBone   = AFlame01 FireTreeSmaller
1656        ParticleSysBone   = AFlame01 SmoulderTree1
1657        ParticleSysBone   = AFlame01 FireTreeSparks
1658      End
1659      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1660        Model             = PTSpruce01_B
1661        ParticleSysBone   = AFlame01 SmoulderTree2
1662        ParticleSysBone   = AFlame01 SmoulderTree3
1663      End
1664      ConditionState      = BURNED; all burned and black and no effects
1665        Model             = PTSpruce01_B
1666      End 
1667    End
1668  
1669    Geometry = CYLINDER
1670    GeometryIsSmall = Yes
1671    GeometryMajorRadius = 3.0
1672    GeometryHeight = 15
1673  ;  Shadow = SHADOW_DECAL
1674  ;  InstanceScaleFuzziness = 0.1
1675  
1676  End
1677  
1678  ;------------------------------------------------------------------------------
1679  ObjectReskin TreeSpruce GenericTree
1680  
1681    ; *** ART Parameters ***
1682    Draw = W3DModelDraw ModuleTag_01
1683      DefaultConditionState
1684        Model = PTSpruce01
1685      End
1686      ; ConditionState placeholders
1687      ConditionState      = AFLAME ;Currently on fire
1688        Model             = PTSpruce01
1689        ParticleSysBone   = AFlame01 FireTreeSmall
1690        ParticleSysBone   = AFlame01 SmoulderTree1
1691        ParticleSysBone   = AFlame01 FireTreeSparks
1692      End
1693      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1694        Model             = PTSpruce01_B
1695        ParticleSysBone   = AFlame01 FireTreeSmaller
1696        ParticleSysBone   = AFlame01 SmoulderTree1
1697        ParticleSysBone   = AFlame01 FireTreeSparks
1698      End
1699      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1700        Model             = PTSpruce01_B
1701        ParticleSysBone   = AFlame01 SmoulderTree2
1702        ParticleSysBone   = AFlame01 SmoulderTree3
1703      End
1704      ConditionState      = BURNED; all burned and black and no effects
1705        Model             = PTSpruce01_B
1706      End 
1707    End
1708  
1709    Geometry = CYLINDER
1710    GeometryIsSmall = Yes
1711    GeometryMajorRadius = 3.0
1712    GeometryHeight = 15
1713  ;  Shadow = SHADOW_DECAL
1714  ;  InstanceScaleFuzziness = 0.1
1715  
1716  End
1717  
1718  ;------------------------------------------------------------------------------
1719  ObjectReskin TreeSpruce2 GenericTree
1720  
1721    ; *** ART Parameters ***
1722    Draw = W3DModelDraw ModuleTag_01
1723      DefaultConditionState
1724        Model = PTSpruce01_hi
1725      End
1726      ; ConditionState placeholders
1727      ConditionState      = AFLAME ;Currently on fire
1728        Model             = PTSpruce01_hi
1729        ParticleSysBone   = AFlame01 FireTreeSmall
1730        ParticleSysBone   = AFlame01 SmoulderTree1
1731        ParticleSysBone   = AFlame01 FireTreeSparks
1732      End
1733      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1734        Model             = PTSpruce01_B
1735        ParticleSysBone   = AFlame01 FireTreeSmaller
1736        ParticleSysBone   = AFlame01 SmoulderTree1
1737        ParticleSysBone   = AFlame01 FireTreeSparks
1738      End
1739      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1740        Model             = PTSpruce01_B
1741        ParticleSysBone   = AFlame01 SmoulderTree2
1742        ParticleSysBone   = AFlame01 SmoulderTree3
1743      End
1744      ConditionState      = BURNED; all burned and black and no effects
1745        Model             = PTSpruce01_B
1746      End 
1747    End
1748  
1749    Geometry = CYLINDER
1750    GeometryIsSmall = Yes
1751    GeometryMajorRadius = 3.0
1752    GeometryHeight = 15
1753  ;  Shadow = SHADOW_DECAL
1754  ;  InstanceScaleFuzziness = 0.1
1755  
1756  End
1757  
1758  ;------------------------------------------------------------------------------
1759  Object TreeSpruceStump
1760  
1761    ; *** ART Parameters ***
1762    Draw = W3DModelDraw ModuleTag_01
1763      DefaultConditionState
1764        Model        = PTStumpSpr
1765      End
1766      ConditionState      = BURNED; all burned and black and no effects
1767        Model             = PTStumpburn
1768      End        
1769    End
1770  
1771    ; *** DESIGN parameters ***
1772    DisplayName      = OBJECT:TreeStump
1773    EditorSorting    = SHRUBBERY
1774  
1775    ; *** ENGINEERING parameters ***
1776    KindOf =     NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI
1777  
1778    Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
1779      MaxHealth      = 1.0
1780      InitialHealth  = 1.0
1781    End
1782    Behavior = SlowDeathBehavior ModuleTag_04
1783      SinkRate          = 2     ; in Dist/Sec
1784      SinkDelay         = 14000
1785      DestructionDelay  = 17000
1786    End
1787    Behavior = LifetimeUpdate ModuleTag_03
1788      MinLifetime = 0   ; min lifetime in msec
1789      MaxLifetime = 0   ; max lifetime in msec
1790    End
1791  
1792  End
1793  
1794  ;------------------------------------------------------------------------------
1795  Object TreeBurnedStump
1796  
1797    ; *** ART Parameters ***
1798    Draw = W3DModelDraw ModuleTag_01
1799      DefaultConditionState
1800        Model = PTStumpburn
1801      End
1802    End
1803  
1804    ; *** DESIGN parameters ***
1805    DisplayName      = OBJECT:TreeStump
1806    EditorSorting   = SHRUBBERY
1807  
1808    ; *** ENGINEERING parameters ***
1809    KindOf =     NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI
1810  
1811    Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
1812      MaxHealth      = 1.0
1813      InitialHealth  = 1.0
1814    End
1815    Behavior = SlowDeathBehavior ModuleTag_04
1816      SinkRate          = 2     ; in Dist/Sec
1817      SinkDelay         = 14000
1818      DestructionDelay  = 17000
1819    End
1820    Behavior = LifetimeUpdate ModuleTag_03
1821      MinLifetime = 0   ; min lifetime in msec
1822      MaxLifetime = 0   ; max lifetime in msec
1823    End
1824  
1825  End
1826  
1827  ;------------------------------------------------------------------------------
1828  ; @todo srj -- should this use SNOW conditions rather than being a separate object?
1829  ObjectReskin TreePineSnow GenericTree
1830  
1831    ; *** ART Parameters ***
1832    Draw = W3DModelDraw ModuleTag_01
1833      DefaultConditionState
1834        Model = PTPine01_s
1835      End
1836      ; ConditionState placeholders
1837      ConditionState      = AFLAME ;Currently on fire
1838        Model             = PTPine01_s
1839        ParticleSysBone   = AFlame01 FireTreeSmall
1840        ParticleSysBone   = AFlame01 SmoulderTree1
1841        ParticleSysBone   = AFlame01 FireTreeSparks
1842      End
1843      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1844        Model             = PTPine01_B
1845        ParticleSysBone   = AFlame01 FireTreeSmaller
1846        ParticleSysBone   = AFlame01 SmoulderTree1
1847        ParticleSysBone   = AFlame01 FireTreeSparks
1848      End
1849      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1850        Model             = PTPine01_B
1851        ParticleSysBone   = AFlame01 SmoulderTree2
1852        ParticleSysBone   = AFlame01 SmoulderTree3
1853      End
1854      ConditionState      = BURNED; all burned and black and no effects
1855        Model             = PTPine01_B
1856      End 
1857    End
1858  
1859    Geometry = CYLINDER
1860    GeometryIsSmall = Yes
1861    GeometryMajorRadius = 3.0
1862    GeometryHeight = 15
1863  ;  Shadow = SHADOW_DECAL
1864  ;  InstanceScaleFuzziness = 0.1
1865  
1866  End
1867  
1868  ;------------------------------------------------------------------------------
1869  ObjectReskin TreePine GenericTree
1870  
1871    ; *** ART Parameters ***
1872    Draw = W3DModelDraw ModuleTag_01
1873      DefaultConditionState
1874        Model = PTPine01
1875      End
1876      ; ConditionState placeholders
1877      ConditionState      = AFLAME ;Currently on fire
1878        Model             = PTPine01
1879        ParticleSysBone   = AFlame01 FireTreeSmall
1880        ParticleSysBone   = AFlame01 SmoulderTree1
1881        ParticleSysBone   = AFlame01 FireTreeSparks
1882      End
1883      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1884        Model             = PTPine01_B
1885        ParticleSysBone   = AFlame01 FireTreeSmaller
1886        ParticleSysBone   = AFlame01 SmoulderTree1
1887        ParticleSysBone   = AFlame01 FireTreeSparks
1888      End
1889      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1890        Model             = PTPine01_B
1891        ParticleSysBone   = AFlame01 SmoulderTree2
1892        ParticleSysBone   = AFlame01 SmoulderTree3
1893      End
1894      ConditionState      = BURNED; all burned and black and no effects
1895        Model             = PTPine01_B
1896      End 
1897    End
1898  
1899    Geometry = CYLINDER
1900    GeometryIsSmall = Yes
1901    GeometryMajorRadius = 3.0
1902    GeometryHeight = 15
1903  ;  Shadow = SHADOW_DECAL
1904  ;  InstanceScaleFuzziness = 0.1
1905  
1906  End
1907  
1908  ;------------------------------------------------------------------------------
1909  ObjectReskin TreePine2 GenericTree
1910  
1911    ; *** ART Parameters ***
1912    Draw = W3DModelDraw ModuleTag_01
1913      DefaultConditionState
1914        Model = PTPine01_hi
1915      End
1916      ; ConditionState placeholders
1917      ConditionState      = AFLAME ;Currently on fire
1918        Model             = PTPine01_hi
1919        ParticleSysBone   = AFlame01 FireTreeSmall
1920        ParticleSysBone   = AFlame01 SmoulderTree1
1921        ParticleSysBone   = AFlame01 FireTreeSparks
1922      End
1923      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1924        Model             = PTPine01_hi_B
1925        ParticleSysBone   = AFlame01 FireTreeSmaller
1926        ParticleSysBone   = AFlame01 SmoulderTree1
1927        ParticleSysBone   = AFlame01 FireTreeSparks
1928      End
1929      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1930        Model             = PTPine01_hi_B
1931        ParticleSysBone   = AFlame01 SmoulderTree2
1932        ParticleSysBone   = AFlame01 SmoulderTree3
1933      End
1934      ConditionState      = BURNED; all burned and black and no effects
1935        Model             = PTPine01_hi_B
1936      End 
1937    End
1938  
1939    Geometry = CYLINDER
1940    GeometryIsSmall = Yes
1941    GeometryMajorRadius = 3.0
1942    GeometryHeight = 15
1943  ;  Shadow = SHADOW_DECAL
1944  ;  InstanceScaleFuzziness = 0.1
1945  
1946  End
1947  
1948  ;------------------------------------------------------------------------------
1949  ObjectReskin TreePine3 GenericTree
1950  
1951    ; *** ART Parameters ***
1952    Draw = W3DModelDraw ModuleTag_01
1953      DefaultConditionState
1954        Model = PTPine02
1955      End
1956      ; ConditionState placeholders
1957      ConditionState      = AFLAME ;Currently on fire
1958        Model             = PTPine02
1959        ParticleSysBone   = AFlame01 FireTreeSmall
1960        ParticleSysBone   = AFlame01 SmoulderTree1
1961        ParticleSysBone   = AFlame01 FireTreeSparks
1962      End
1963      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
1964        Model             = PTPine01_hi_B
1965        ParticleSysBone   = AFlame01 FireTreeSmaller
1966        ParticleSysBone   = AFlame01 SmoulderTree1
1967        ParticleSysBone   = AFlame01 FireTreeSparks
1968      End
1969      ConditionState      = SMOLDERING; will never catch fire again.  burned out
1970        Model             = PTPine01_hi_B
1971        ParticleSysBone   = AFlame01 SmoulderTree2
1972        ParticleSysBone   = AFlame01 SmoulderTree3
1973      End
1974      ConditionState      = BURNED; all burned and black and no effects
1975        Model             = PTPine01_hi_B
1976      End 
1977    End
1978  
1979    Geometry = CYLINDER
1980    GeometryIsSmall = Yes
1981    GeometryMajorRadius = 3.0
1982    GeometryHeight = 15
1983  ;  Shadow = SHADOW_DECAL
1984  ;  InstanceScaleFuzziness = 0.1
1985  
1986  End
1987  
1988  ;------------------------------------------------------------------------------
1989  ObjectReskin TreePine3snow GenericTree
1990  
1991    ; *** ART Parameters ***
1992    Draw = W3DModelDraw ModuleTag_01
1993      DefaultConditionState
1994        Model = PTPine02_s
1995      End
1996      ; ConditionState placeholders
1997      ConditionState      = AFLAME ;Currently on fire
1998        Model             = PTPine02_s
1999        ParticleSysBone   = AFlame01 FireTreeSmall
2000        ParticleSysBone   = AFlame01 SmoulderTree1
2001        ParticleSysBone   = AFlame01 FireTreeSparks
2002      End
2003      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2004        Model             = PTPine01_hi_B
2005        ParticleSysBone   = AFlame01 FireTreeSmaller
2006        ParticleSysBone   = AFlame01 SmoulderTree1
2007        ParticleSysBone   = AFlame01 FireTreeSparks
2008      End
2009      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2010        Model             = PTPine01_hi_B
2011        ParticleSysBone   = AFlame01 SmoulderTree2
2012        ParticleSysBone   = AFlame01 SmoulderTree3
2013      End
2014      ConditionState      = BURNED; all burned and black and no effects
2015        Model             = PTPine01_hi_B
2016      End 
2017    End
2018  
2019    Geometry = CYLINDER
2020    GeometryIsSmall = Yes
2021    GeometryMajorRadius = 3.0
2022    GeometryHeight = 15
2023  ;  Shadow = SHADOW_DECAL
2024  ;  InstanceScaleFuzziness = 0.1
2025  
2026  End
2027  
2028  ;------------------------------------------------------------------------------
2029  ObjectReskin TreePine4 GenericTree
2030  
2031    ; *** ART Parameters ***
2032    Draw = W3DModelDraw ModuleTag_01
2033      DefaultConditionState
2034        Model = PTPine03
2035      End
2036      ; ConditionState placeholders
2037      ConditionState      = AFLAME ;Currently on fire
2038        Model             = PTPine03
2039        ParticleSysBone   = AFlame01 FireTreeSmaller
2040        ParticleSysBone   = AFlame01 SmoulderTree1
2041        ParticleSysBone   = AFlame01 FireTreeSparks
2042      End
2043      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2044        Model             = PTPine01_hi_B
2045        ParticleSysBone   = AFlame01 FireTreeSmaller
2046        ParticleSysBone   = AFlame01 SmoulderTree1
2047        ParticleSysBone   = AFlame01 FireTreeSparks
2048      End
2049      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2050        Model             = PTPine01_hi_B
2051        ParticleSysBone   = AFlame01 SmoulderTree2
2052        ParticleSysBone   = AFlame01 SmoulderTree3
2053      End
2054      ConditionState      = BURNED; all burned and black and no effects
2055        Model             = PTPine01_hi_B
2056      End 
2057    End
2058  
2059    Geometry = CYLINDER
2060    GeometryIsSmall = Yes
2061    GeometryMajorRadius = 3.0
2062    GeometryHeight = 15
2063  ;  Shadow = SHADOW_DECAL
2064  ;  InstanceScaleFuzziness = 0.1
2065  
2066  End
2067  
2068  ;------------------------------------------------------------------------------
2069  ObjectReskin TreePine4snow GenericTree
2070  
2071    ; *** ART Parameters ***
2072    Draw = W3DModelDraw ModuleTag_01
2073      DefaultConditionState
2074        Model = PTPine03_s
2075      End
2076      ; ConditionState placeholders
2077      ConditionState      = AFLAME ;Currently on fire
2078        Model             = PTPine03_s
2079        ParticleSysBone   = AFlame01 FireTreeSmaller
2080        ParticleSysBone   = AFlame01 SmoulderTree1
2081        ParticleSysBone   = AFlame01 FireTreeSparks
2082      End
2083      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2084        Model             = PTPine03_s_B
2085        ParticleSysBone   = AFlame01 FireTreeSmaller
2086        ParticleSysBone   = AFlame01 SmoulderTree1
2087        ParticleSysBone   = AFlame01 FireTreeSparks
2088      End
2089      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2090        Model             = PTPine03_s_B
2091        ParticleSysBone   = AFlame01 SmoulderTree2
2092        ParticleSysBone   = AFlame01 SmoulderTree3
2093      End
2094      ConditionState      = BURNED; all burned and black and no effects
2095        Model             = PTPine03_s_B
2096      End 
2097    End
2098  
2099    Geometry = CYLINDER
2100    GeometryIsSmall = Yes
2101    GeometryMajorRadius = 3.0
2102    GeometryHeight = 15
2103  ;  Shadow = SHADOW_DECAL
2104  ;  InstanceScaleFuzziness = 0.1
2105  
2106  End
2107  
2108  ;------------------------------------------------------------------------------
2109  ObjectReskin TreePine4snow2 GenericTree
2110  
2111    ; *** ART Parameters ***
2112    Draw = W3DModelDraw ModuleTag_01
2113      DefaultConditionState
2114        Model = PTPine03_s2
2115      End
2116      ; ConditionState placeholders
2117      ConditionState      = AFLAME ;Currently on fire
2118        Model             = PTPine03_s2
2119        ParticleSysBone   = AFlame01 FireTreeSmaller
2120        ParticleSysBone   = AFlame01 SmoulderTree1
2121        ParticleSysBone   = AFlame01 FireTreeSparks
2122      End
2123      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2124        Model             = PTPine03_s_B
2125        ParticleSysBone   = AFlame01 FireTreeSmaller
2126        ParticleSysBone   = AFlame01 SmoulderTree1
2127        ParticleSysBone   = AFlame01 FireTreeSparks
2128      End
2129      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2130        Model             = PTPine03_s_B
2131        ParticleSysBone   = AFlame01 SmoulderTree2
2132        ParticleSysBone   = AFlame01 SmoulderTree3
2133      End
2134      ConditionState      = BURNED; all burned and black and no effects
2135        Model             = PTPine03_s_B
2136      End 
2137    End
2138  
2139    Geometry = CYLINDER
2140    GeometryIsSmall = Yes
2141    GeometryMajorRadius = 3.0
2142    GeometryHeight = 15
2143  ;  Shadow = SHADOW_DECAL
2144  ;  InstanceScaleFuzziness = 0.1
2145  
2146  End
2147  
2148  ;------------------------------------------------------------------------------
2149  ObjectReskin TreePine5 GenericTree
2150  
2151    ; *** ART Parameters ***
2152    Draw = W3DModelDraw ModuleTag_01
2153      DefaultConditionState
2154        Model = PTPine04
2155      End
2156      ; ConditionState placeholders
2157      ConditionState      = AFLAME ;Currently on fire
2158        Model             = PTPine04
2159        ParticleSysBone   = AFlame01 FireTreeSmall
2160        ParticleSysBone   = AFlame01 SmoulderTree1
2161        ParticleSysBone   = AFlame01 FireTreeSparks
2162      End
2163      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2164        Model             = PTPine01_B
2165        ParticleSysBone   = AFlame01 FireTreeSmaller
2166        ParticleSysBone   = AFlame01 SmoulderTree1
2167        ParticleSysBone   = AFlame01 FireTreeSparks
2168      End
2169      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2170        Model             = PTPine01_B
2171        ParticleSysBone   = AFlame01 SmoulderTree2
2172        ParticleSysBone   = AFlame01 SmoulderTree3
2173      End
2174      ConditionState      = BURNED; all burned and black and no effects
2175        Model             = PTPine01_B
2176      End 
2177    End
2178  
2179    Geometry = CYLINDER
2180    GeometryIsSmall = Yes
2181    GeometryMajorRadius = 3.0
2182    GeometryHeight = 15
2183  ;  Shadow = SHADOW_DECAL
2184  ;  InstanceScaleFuzziness = 0.1
2185  
2186  End
2187  
2188  ;------------------------------------------------------------------------------
2189  ObjectReskin TreePine5snow GenericTree
2190  
2191    ; *** ART Parameters ***
2192    Draw = W3DModelDraw ModuleTag_01
2193      DefaultConditionState
2194        Model = PTPine04_s
2195      End
2196      ; ConditionState placeholders
2197      ConditionState      = AFLAME ;Currently on fire
2198        Model             = PTPine04_s
2199        ParticleSysBone   = AFlame01 FireTreeSmall
2200        ParticleSysBone   = AFlame01 SmoulderTree1
2201        ParticleSysBone   = AFlame01 FireTreeSparks
2202      End
2203      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2204        Model             = PTPine01_B
2205        ParticleSysBone   = AFlame01 FireTreeSmaller
2206        ParticleSysBone   = AFlame01 SmoulderTree1
2207        ParticleSysBone   = AFlame01 FireTreeSparks
2208      End
2209      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2210        Model             = PTPine01_B
2211        ParticleSysBone   = AFlame01 SmoulderTree2
2212        ParticleSysBone   = AFlame01 SmoulderTree3
2213      End
2214      ConditionState      = BURNED; all burned and black and no effects
2215        Model             = PTPine01_B
2216      End 
2217    End
2218  
2219    Geometry = CYLINDER
2220    GeometryIsSmall = Yes
2221    GeometryMajorRadius = 3.0
2222    GeometryHeight = 15
2223  ;  Shadow = SHADOW_DECAL
2224  ;  InstanceScaleFuzziness = 0.1
2225  
2226  End
2227  
2228  ;------------------------------------------------------------------------------
2229  ObjectReskin TreePine5snow2 GenericTree
2230  
2231    ; *** ART Parameters ***
2232    Draw = W3DModelDraw ModuleTag_01
2233      DefaultConditionState
2234        Model = PTPine04_s2
2235      End
2236      ; ConditionState placeholders
2237      ConditionState      = AFLAME ;Currently on fire
2238        Model             = PTPine04_s2
2239        ParticleSysBone   = AFlame01 FireTreeSmall
2240        ParticleSysBone   = AFlame01 SmoulderTree1
2241        ParticleSysBone   = AFlame01 FireTreeSparks
2242      End
2243      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2244        Model             = PTPine01_B
2245        ParticleSysBone   = AFlame01 FireTreeSmaller
2246        ParticleSysBone   = AFlame01 SmoulderTree1
2247        ParticleSysBone   = AFlame01 FireTreeSparks
2248      End
2249      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2250        Model             = PTPine01_B
2251        ParticleSysBone   = AFlame01 SmoulderTree2
2252        ParticleSysBone   = AFlame01 SmoulderTree3
2253      End
2254      ConditionState      = BURNED; all burned and black and no effects
2255        Model             = PTPine01_B
2256      End 
2257    End
2258  
2259    Geometry = CYLINDER
2260    GeometryIsSmall = Yes
2261    GeometryMajorRadius = 3.0
2262    GeometryHeight = 15
2263  ;  Shadow = SHADOW_DECAL
2264  ;  InstanceScaleFuzziness = 0.1
2265  
2266  End
2267  
2268  ;------------------------------------------------------------------------------
2269  Object TreePineStump
2270  
2271    ; *** ART Parameters ***
2272    Draw             = W3DModelDraw ModuleTag_01
2273      DefaultConditionState
2274        Model        = PTStumpPine
2275      End
2276      ConditionState = BURNED; all burned and black and no effects
2277        Model        = PTStumpBurn
2278      End         
2279    End
2280  
2281    ; *** DESIGN parameters ***
2282    DisplayName      = OBJECT:TreeStump
2283    EditorSorting    = SHRUBBERY
2284    KindOf =     NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI
2285  
2286    Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
2287      MaxHealth      = 1.0
2288      InitialHealth  = 1.0
2289    End
2290    Behavior = SlowDeathBehavior ModuleTag_04
2291      SinkRate          = 2     ; in Dist/Sec
2292      SinkDelay         = 14000
2293      DestructionDelay  = 17000
2294    End
2295    Behavior = LifetimeUpdate ModuleTag_03
2296      MinLifetime = 0   ; min lifetime in msec
2297      MaxLifetime = 0   ; max lifetime in msec
2298    End
2299  
2300  End
2301  
2302  ;------------------------------------------------------------------------------
2303  Object TreeOakStump
2304  
2305    ; *** ART Parameters ***
2306    Draw             = W3DModelDraw ModuleTag_01
2307      DefaultConditionState
2308        Model        = PTStumpOak
2309      End
2310      ConditionState = BURNED; all burned and black and no effects
2311        Model        = PTStumpBurn
2312      End       
2313    End
2314  
2315    ; *** DESIGN parameters ***
2316    DisplayName      = OBJECT:TreeStump
2317    EditorSorting    = SHRUBBERY
2318    KindOf =     NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI
2319  
2320    Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
2321      MaxHealth      = 1.0
2322      InitialHealth  = 1.0
2323    End
2324    Behavior = SlowDeathBehavior ModuleTag_04
2325      SinkRate          = 2     ; in Dist/Sec
2326      SinkDelay         = 14000
2327      DestructionDelay  = 17000
2328    End
2329    Behavior = LifetimeUpdate ModuleTag_03
2330      MinLifetime = 0   ; min lifetime in msec
2331      MaxLifetime = 0   ; max lifetime in msec
2332    End
2333  
2334  End
2335  
2336  ;------------------------------------------------------------------------------
2337  ObjectReskin TreeMaple1 GenericTree
2338  
2339    ; *** ART Parameters ***
2340    Draw = W3DModelDraw ModuleTag_01
2341      DefaultConditionState
2342        Model = PTMaple01
2343      End
2344      ; ConditionState placeholders
2345      ConditionState      = AFLAME ;Currently on fire
2346        Model             = PTDogwod01
2347        ParticleSysBone   = AFlame01 FireTreeSmall
2348        ParticleSysBone   = AFlame01 SmoulderTree1
2349        ParticleSysBone   = AFlame01 FireTreeSparks
2350      End
2351      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2352        Model             = PTDogwod01_B
2353        ParticleSysBone   = AFlame01 FireTreeSmaller
2354        ParticleSysBone   = AFlame01 SmoulderTree1
2355        ParticleSysBone   = AFlame01 FireTreeSparks
2356      End
2357      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2358        Model             = PTDogwod01_B
2359        ParticleSysBone   = AFlame01 SmoulderTree2
2360        ParticleSysBone   = AFlame01 SmoulderTree3
2361      End
2362      ConditionState      = BURNED; all burned and black and no effects
2363        Model             = PTDogwod01_B
2364      End 
2365    End
2366  
2367    Geometry = CYLINDER
2368    GeometryIsSmall = Yes
2369    GeometryMajorRadius = 3.0
2370    GeometryHeight = 15
2371  
2372  End
2373  
2374  ;------------------------------------------------------------------------------
2375  ObjectReskin TreeMaple2 GenericTree
2376  
2377    ; *** ART Parameters ***
2378    Draw = W3DModelDraw ModuleTag_01
2379      DefaultConditionState
2380        Model = PTMaple02
2381      End
2382      ; ConditionState placeholders
2383      ConditionState      = AFLAME ;Currently on fire
2384        Model             = PTDogwod01
2385        ParticleSysBone   = AFlame01 FireTreeSmall
2386        ParticleSysBone   = AFlame01 SmoulderTree1
2387        ParticleSysBone   = AFlame01 FireTreeSparks
2388      End
2389      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2390        Model             = PTDogwod01_B
2391        ParticleSysBone   = AFlame01 FireTreeSmaller
2392        ParticleSysBone   = AFlame01 SmoulderTree1
2393        ParticleSysBone   = AFlame01 FireTreeSparks
2394      End
2395      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2396        Model             = PTDogwod01_B
2397        ParticleSysBone   = AFlame01 SmoulderTree2
2398        ParticleSysBone   = AFlame01 SmoulderTree3
2399      End
2400      ConditionState      = BURNED; all burned and black and no effects
2401        Model             = PTDogwod01_B
2402      End 
2403    End
2404  
2405    Geometry = CYLINDER
2406    GeometryIsSmall = Yes
2407    GeometryMajorRadius = 3.0
2408    GeometryHeight = 15
2409  
2410  End
2411  
2412  ;------------------------------------------------------------------------------
2413  Object TreeMapleStump
2414  
2415    ; *** ART Parameters ***
2416    Draw = W3DModelDraw ModuleTag_01
2417      DefaultConditionState
2418        Model        = PTStumpMpl
2419      End
2420      ConditionState = BURNED; all burned and black and no effects
2421        Model        = PTStumpBurn
2422      End          
2423    End
2424  
2425    ; *** DESIGN parameters ***
2426    DisplayName      = OBJECT:TreeStump
2427    EditorSorting    = SHRUBBERY
2428    KindOf =     NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI
2429  
2430    Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die.  Can only die from ::kill() or other unresistable damage
2431      MaxHealth      = 1.0
2432      InitialHealth  = 1.0
2433    End
2434    Behavior = SlowDeathBehavior ModuleTag_04
2435      SinkRate          = 2     ; in Dist/Sec
2436      SinkDelay         = 14000
2437      DestructionDelay  = 17000
2438    End
2439    Behavior = LifetimeUpdate ModuleTag_03
2440      MinLifetime = 0   ; min lifetime in msec
2441      MaxLifetime = 0   ; max lifetime in msec
2442    End
2443  
2444  End
2445  
2446  ;------------------------------------------------------------------------------
2447  Object Rocks1
2448  
2449    ; *** ART Parameters ***
2450    Draw = W3DModelDraw ModuleTag_01
2451      DefaultConditionState
2452        Model = PMRocks01
2453      End
2454    End
2455  
2456    ; *** DESIGN parameters ***
2457    DisplayName      = OBJECT:Rocks
2458    EditorSorting   = MISC_NATURAL
2459    KindOf = IMMOBILE
2460  
2461    ; *** ENGINEERING Parameters ***
2462    Shadow          = SHADOW_VOLUME
2463  
2464  End
2465  
2466  ;------------------------------------------------------------------------------
2467  Object Rocks2
2468  
2469    ; *** ART Parameters ***
2470    Draw = W3DModelDraw ModuleTag_01
2471      DefaultConditionState
2472        Model = PMRocks02
2473      End
2474    End
2475  
2476    ; *** DESIGN parameters ***
2477    DisplayName      = OBJECT:Rocks
2478    EditorSorting   = MISC_NATURAL
2479    KindOf = IMMOBILE
2480  
2481    ; *** ENGINEERING Parameters ***
2482    Shadow          = SHADOW_VOLUME
2483  
2484  End
2485  
2486  ;------------------------------------------------------------------------------
2487  Object Rocks3
2488  
2489    ; *** ART Parameters ***
2490    Draw = W3DModelDraw ModuleTag_01
2491      DefaultConditionState
2492        Model = PMRocks03
2493      End
2494    End
2495  
2496    ; *** DESIGN parameters ***
2497    DisplayName      = OBJECT:Rocks
2498    EditorSorting   = MISC_NATURAL
2499    KindOf = IMMOBILE
2500  
2501    ; *** ENGINEERING Parameters ***
2502    Shadow          = SHADOW_VOLUME
2503  
2504  End
2505  
2506  ;------------------------------------------------------------------------------
2507  Object Rocks4
2508  
2509    ; *** ART Parameters ***
2510    Draw = W3DModelDraw ModuleTag_01
2511      DefaultConditionState
2512        Model = PMRocks04
2513      End
2514    End
2515  
2516    ; *** DESIGN parameters ***
2517    DisplayName      = OBJECT:Rocks
2518    EditorSorting   = MISC_NATURAL
2519    KindOf = IMMOBILE
2520  
2521    ; *** ENGINEERING Parameters ***
2522    Shadow          = SHADOW_VOLUME
2523  
2524  End
2525  
2526  ;------------------------------------------------------------------------------
2527  Object Rocks5
2528  
2529    ; *** ART Parameters ***
2530    Draw = W3DModelDraw ModuleTag_01
2531      DefaultConditionState
2532        Model = PMRocks05
2533      End
2534    End
2535  
2536    ; *** DESIGN parameters ***
2537    DisplayName      = OBJECT:Rocks
2538    EditorSorting   = MISC_NATURAL
2539    KindOf = IMMOBILE
2540  
2541    ; *** ENGINEERING Parameters ***
2542    Shadow          = SHADOW_VOLUME
2543  
2544  End
2545  
2546  ;------------------------------------------------------------------------------
2547  Object Rocks6
2548  
2549    ; *** ART Parameters ***
2550    Draw = W3DModelDraw ModuleTag_01
2551      DefaultConditionState
2552        Model = PMRocks06
2553      End
2554    End
2555  
2556    ; *** DESIGN parameters ***
2557    DisplayName      = OBJECT:Rocks
2558    EditorSorting   = MISC_NATURAL
2559    KindOf = IMMOBILE
2560  
2561    ; *** ENGINEERING Parameters ***
2562    Shadow          = SHADOW_VOLUME
2563  
2564  End
2565  
2566  ;------------------------------------------------------------------------------
2567  Object Rocks7
2568  
2569    ; *** ART Parameters ***
2570    Draw = W3DModelDraw ModuleTag_01
2571      DefaultConditionState
2572        Model = PMRocks07
2573      End
2574    End
2575  
2576    ; *** DESIGN parameters ***
2577    DisplayName      = OBJECT:Rocks
2578    EditorSorting   = MISC_NATURAL
2579    KindOf = IMMOBILE
2580  
2581    ; *** ENGINEERING Parameters ***
2582    Shadow          = SHADOW_VOLUME
2583  
2584  End
2585  
2586  ;------------------------------------------------------------------------------
2587  Object Rocks8
2588  
2589    ; *** ART Parameters ***
2590    Draw = W3DModelDraw ModuleTag_01
2591      DefaultConditionState
2592        Model = PMRocks08
2593      End
2594    End
2595  
2596    ; *** DESIGN parameters ***
2597    DisplayName      = OBJECT:Rocks
2598    EditorSorting   = MISC_NATURAL
2599    KindOf = IMMOBILE
2600  
2601    ; *** ENGINEERING Parameters ***
2602    Shadow          = SHADOW_VOLUME
2603  
2604  End
2605  
2606  ;------------------------------------------------------------------------------
2607  Object Rocks9
2608  
2609    ; *** ART Parameters ***
2610    Draw = W3DModelDraw ModuleTag_01
2611      DefaultConditionState
2612        Model = PMRocks09
2613      End
2614    End
2615  
2616    ; *** DESIGN parameters ***
2617    DisplayName      = OBJECT:Rocks
2618    EditorSorting   = MISC_NATURAL
2619    KindOf = IMMOBILE
2620  
2621    ; *** ENGINEERING Parameters ***
2622    Shadow          = SHADOW_VOLUME
2623  
2624  End
2625  
2626  ;------------------------------------------------------------------------------
2627  Object Rocks10
2628  
2629    ; *** ART Parameters ***
2630    Draw = W3DModelDraw ModuleTag_01
2631      DefaultConditionState
2632        Model = PMRocks10
2633      End
2634    End
2635  
2636    ; *** DESIGN parameters ***
2637    DisplayName      = OBJECT:Rocks
2638    EditorSorting   = MISC_NATURAL
2639    KindOf = IMMOBILE
2640  
2641    ; *** ENGINEERING Parameters ***
2642    Shadow          = SHADOW_VOLUME
2643  
2644  End
2645  
2646  ;------------------------------------------------------------------------------
2647  Object Rocks1Brown
2648  
2649    ; *** ART Parameters ***
2650    Draw = W3DModelDraw ModuleTag_01
2651      DefaultConditionState
2652        Model = PMRocks01b
2653      End
2654    End
2655  
2656    ; *** DESIGN parameters ***
2657    DisplayName      = OBJECT:Rocks
2658    EditorSorting   = MISC_NATURAL
2659    KindOf = IMMOBILE
2660  
2661    ; *** ENGINEERING Parameters ***
2662    Shadow          = SHADOW_VOLUME
2663  
2664  End
2665  
2666  ;------------------------------------------------------------------------------
2667  Object Rocks2Brown
2668  
2669    ; *** ART Parameters ***
2670    Draw = W3DModelDraw ModuleTag_01
2671      DefaultConditionState
2672        Model = PMRocks02b
2673      End
2674    End
2675  
2676    ; *** DESIGN parameters ***
2677    DisplayName      = OBJECT:Rocks
2678    EditorSorting   = MISC_NATURAL
2679    KindOf = IMMOBILE
2680  
2681    ; *** ENGINEERING Parameters ***
2682    Shadow          = SHADOW_VOLUME
2683  
2684  End
2685  
2686  ;------------------------------------------------------------------------------
2687  Object Rocks3Brown
2688  
2689    ; *** ART Parameters ***
2690    Draw = W3DModelDraw ModuleTag_01
2691      DefaultConditionState
2692        Model = PMRocks03b
2693      End
2694    End
2695  
2696    ; *** DESIGN parameters ***
2697    DisplayName      = OBJECT:Rocks
2698    EditorSorting   = MISC_NATURAL
2699    KindOf = IMMOBILE
2700  
2701    ; *** ENGINEERING Parameters ***
2702    Shadow          = SHADOW_VOLUME
2703  
2704  End
2705  
2706  ;------------------------------------------------------------------------------
2707  Object Hedge1
2708  
2709    ; *** ART Parameters ***
2710    Draw = W3DModelDraw ModuleTag_01
2711      DefaultConditionState
2712        Model = PMHedge01
2713      End
2714    End
2715  
2716    ; *** DESIGN parameters ***
2717    DisplayName      = OBJECT:Hedge
2718    EditorSorting   = MISC_NATURAL
2719    KindOf          = IMMOBILE 
2720    FenceWidth      = 17.0 ; Spacing used by the fence tool in worldbuilder.
2721    FenceXOffset    = 8.5 ; Offset used by the fence tool in worldbuilder so corners line up.
2722  
2723    ; *** ENGINEERING Parameters ***
2724    Shadow          = SHADOW_VOLUME
2725  
2726    Behavior = ToppleUpdate ModuleTag_02
2727      ToppleFX = FX_ToppleTree
2728      BounceFX = FX_TreeBounce
2729      ToppleLeftOrRightOnly = Yes
2730      BounceVelocityPercent = 20% ; hedges don't really bounce (much) (default: 30%)
2731    End
2732    Behavior = SlowDeathBehavior ModuleTag_03
2733      SinkRate          = 2     ; in Dist/Sec
2734      SinkDelay         = 5000
2735      DestructionDelay  = 10000
2736    End
2737  
2738    Geometry            = BOX
2739    GeometryMajorRadius = 9.0
2740    GeometryMinorRadius = 1.0
2741    GeometryHeight      = 10.0
2742    GeometryIsSmall     = No
2743  
2744  End
2745  
2746  ;------------------------------------------------------------------------------
2747  Object Boulders
2748  
2749    ; *** ART Parameters ***
2750    Draw = W3DModelDraw ModuleTag_01
2751      DefaultConditionState
2752        Model = PMBoulders
2753      End
2754    End
2755  
2756    ; *** DESIGN parameters ***
2757    DisplayName      = OBJECT:Boulders
2758    EditorSorting   = MISC_NATURAL
2759    KindOf = IMMOBILE
2760  
2761    ; *** ENGINEERING Parameters ***
2762    Shadow          = SHADOW_VOLUME
2763  
2764  End
2765  
2766  ;------------------------------------------------------------------------------
2767  ObjectReskin Bush02 Bush01
2768  
2769    ; *** ART Parameters ***
2770    Draw = W3DModelDraw ModuleTag_01
2771      DefaultConditionState
2772        Model = PTBush02
2773      End
2774      ConditionState      = AFLAME ;Currently on fire
2775        Model             = PTBush02
2776        ParticleSysBone   = AFlame01 FireTreeSmaller
2777        ParticleSysBone   = AFlame01 SmoulderTree1
2778        ParticleSysBone   = AFlame01 FireTreeSparks
2779      End
2780      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2781        Model             = PTBush01_B
2782        ParticleSysBone   = AFlame01 SmoulderTree1
2783        ParticleSysBone   = AFlame01 FireTreeSparks
2784      End
2785      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2786        Model             = PTBush01_B
2787        ParticleSysBone   = AFlame01 SmoulderTree2
2788        ParticleSysBone   = AFlame01 SmoulderTree3
2789      End
2790      ConditionState      = BURNED; all burned and black and no effects
2791        Model             = PTBush01_B
2792      End    
2793    End
2794  
2795    Geometry = CYLINDER
2796    GeometryIsSmall = Yes
2797    GeometryMajorRadius = 3
2798    GeometryHeight = 5
2799  ;  Shadow = SHADOW_DECAL
2800  ;  InstanceScaleFuzziness = 0.1
2801  End
2802  
2803  ;------------------------------------------------------------------------------
2804  ObjectReskin Bush03 Bush01
2805  
2806    ; *** ART Parameters ***
2807    Draw = W3DModelDraw ModuleTag_01
2808      DefaultConditionState
2809        Model = PTBush03
2810      End
2811      ConditionState      = AFLAME ;Currently on fire
2812        Model             = PTBush03
2813        ParticleSysBone   = AFlame01 FireTreeSmaller
2814        ParticleSysBone   = AFlame01 SmoulderTree1
2815        ParticleSysBone   = AFlame01 FireTreeSparks
2816      End
2817      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2818        Model             = PTBush01_B
2819        ParticleSysBone   = AFlame01 SmoulderTree1
2820        ParticleSysBone   = AFlame01 FireTreeSparks
2821      End
2822      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2823        Model             = PTBush01_B
2824        ParticleSysBone   = AFlame01 SmoulderTree2
2825        ParticleSysBone   = AFlame01 SmoulderTree3
2826      End
2827      ConditionState      = BURNED; all burned and black and no effects
2828        Model             = PTBush01_B
2829      End    
2830    End
2831  
2832  
2833    Geometry = CYLINDER
2834    GeometryIsSmall = Yes
2835    GeometryMajorRadius = 3
2836    GeometryHeight = 5
2837  ;  Shadow = SHADOW_DECAL
2838  ;  InstanceScaleFuzziness = 0.1
2839  End
2840  
2841  ;------------------------------------------------------------------------------
2842  ObjectReskin Bush04 Bush01
2843  
2844    ; *** ART Parameters ***
2845    Draw = W3DModelDraw ModuleTag_01
2846      DefaultConditionState
2847        Model = PTBush04
2848      End
2849      ConditionState      = AFLAME ;Currently on fire
2850        Model             = PTBush04
2851        ParticleSysBone   = AFlame01 FireTreeSmaller
2852        ParticleSysBone   = AFlame01 SmoulderTree1
2853        ParticleSysBone   = AFlame01 FireTreeSparks
2854      End
2855      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2856        Model             = PTBush01_B
2857        ParticleSysBone   = AFlame01 SmoulderTree1
2858        ParticleSysBone   = AFlame01 FireTreeSparks
2859      End
2860      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2861        Model             = PTBush01_B
2862        ParticleSysBone   = AFlame01 SmoulderTree2
2863        ParticleSysBone   = AFlame01 SmoulderTree3
2864      End
2865      ConditionState      = BURNED; all burned and black and no effects
2866        Model             = PTBush01_B
2867      End    
2868    End
2869  
2870  
2871    Geometry = CYLINDER
2872    GeometryIsSmall = Yes
2873    GeometryMajorRadius = 3
2874    GeometryHeight = 5
2875  ;  Shadow = SHADOW_DECAL
2876  ;  InstanceScaleFuzziness = 0.1
2877  End
2878  
2879  ;------------------------------------------------------------------------------
2880  ObjectReskin Bush05 Bush01
2881  
2882    ; *** ART Parameters ***
2883    Draw = W3DModelDraw ModuleTag_01
2884      DefaultConditionState
2885        Model = PTBush05
2886      End
2887      ConditionState      = AFLAME ;Currently on fire
2888        Model             = PTBush05
2889        ParticleSysBone   = AFlame01 FireTreeSmaller
2890        ParticleSysBone   = AFlame01 SmoulderTree1
2891        ParticleSysBone   = AFlame01 FireTreeSparks
2892      End
2893      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2894        Model             = PTBush01_B
2895        ParticleSysBone   = AFlame01 SmoulderTree1
2896        ParticleSysBone   = AFlame01 FireTreeSparks
2897      End
2898      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2899        Model             = PTBush01_B
2900        ParticleSysBone   = AFlame01 SmoulderTree2
2901        ParticleSysBone   = AFlame01 SmoulderTree3
2902      End
2903      ConditionState      = BURNED; all burned and black and no effects
2904        Model             = PTBush01_B
2905      End    
2906    End
2907  
2908  
2909    Geometry = CYLINDER
2910    GeometryIsSmall = Yes
2911    GeometryMajorRadius = 3
2912    GeometryHeight = 5
2913  ;  Shadow = SHADOW_DECAL
2914  ;  InstanceScaleFuzziness = 0.1
2915  End
2916  
2917  ;------------------------------------------------------------------------------
2918  ObjectReskin Bush06 Bush01
2919  
2920    ; *** ART Parameters ***
2921    Draw = W3DModelDraw ModuleTag_01
2922      DefaultConditionState
2923        Model = PTBush06
2924      End
2925      ConditionState      = AFLAME ;Currently on fire
2926        Model             = PTBush06
2927        ParticleSysBone   = AFlame01 FireTreeSmaller
2928        ParticleSysBone   = AFlame01 SmoulderTree1
2929        ParticleSysBone   = AFlame01 FireTreeSparks
2930      End
2931      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2932        Model             = PTBush01_B
2933        ParticleSysBone   = AFlame01 SmoulderTree1
2934        ParticleSysBone   = AFlame01 FireTreeSparks
2935      End
2936      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2937        Model             = PTBush01_B
2938        ParticleSysBone   = AFlame01 SmoulderTree2
2939        ParticleSysBone   = AFlame01 SmoulderTree3
2940      End
2941      ConditionState      = BURNED; all burned and black and no effects
2942        Model             = PTBush01_B
2943      End    
2944    End
2945  
2946  
2947    Geometry = CYLINDER
2948    GeometryIsSmall = Yes
2949    GeometryMajorRadius = 3
2950    GeometryHeight = 5
2951  ;  Shadow = SHADOW_DECAL
2952  ;  InstanceScaleFuzziness = 0.1
2953  End
2954  
2955  ;------------------------------------------------------------------------------
2956  ObjectReskin Bush07 Bush01
2957  
2958    ; *** ART Parameters ***
2959    Draw = W3DModelDraw ModuleTag_01
2960      DefaultConditionState
2961        Model = PTBush07
2962      End
2963      ConditionState      = AFLAME ;Currently on fire
2964        Model             = PTBush07
2965        ParticleSysBone   = AFlame01 FireTreeSmaller
2966        ParticleSysBone   = AFlame01 SmoulderTree1
2967        ParticleSysBone   = AFlame01 FireTreeSparks
2968      End
2969      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
2970        Model             = PTBush01_B
2971        ParticleSysBone   = AFlame01 SmoulderTree1
2972        ParticleSysBone   = AFlame01 FireTreeSparks
2973      End
2974      ConditionState      = SMOLDERING; will never catch fire again.  burned out
2975        Model             = PTBush01_B
2976        ParticleSysBone   = AFlame01 SmoulderTree2
2977        ParticleSysBone   = AFlame01 SmoulderTree3
2978      End
2979      ConditionState      = BURNED; all burned and black and no effects
2980        Model             = PTBush01_B
2981      End    
2982    End
2983  
2984  
2985    Geometry = CYLINDER
2986    GeometryIsSmall = Yes
2987    GeometryMajorRadius = 3
2988    GeometryHeight = 5
2989  ;  Shadow = SHADOW_DECAL
2990  ;  InstanceScaleFuzziness = 0.1
2991  End
2992  
2993  ;------------------------------------------------------------------------------
2994  ObjectReskin Bush08 Bush01
2995  
2996    ; *** ART Parameters ***
2997    Draw = W3DModelDraw ModuleTag_01
2998      DefaultConditionState
2999        Model = PTBush08
3000      End
3001      ConditionState      = AFLAME ;Currently on fire
3002        Model             = PTBush08
3003        ParticleSysBone   = AFlame01 FireTreeSmaller
3004        ParticleSysBone   = AFlame01 SmoulderTree1
3005        ParticleSysBone   = AFlame01 FireTreeSparks
3006      End
3007      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3008        Model             = PTBush01_B
3009        ParticleSysBone   = AFlame01 SmoulderTree1
3010        ParticleSysBone   = AFlame01 FireTreeSparks
3011      End
3012      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3013        Model             = PTBush01_B
3014        ParticleSysBone   = AFlame01 SmoulderTree2
3015        ParticleSysBone   = AFlame01 SmoulderTree3
3016      End
3017      ConditionState      = BURNED; all burned and black and no effects
3018        Model             = PTBush01_B
3019      End    
3020    End
3021  
3022  
3023    Geometry = CYLINDER
3024    GeometryIsSmall = Yes
3025    GeometryMajorRadius = 3
3026    GeometryHeight = 5
3027  ;  Shadow = SHADOW_DECAL
3028  ;  InstanceScaleFuzziness = 0.1
3029  End
3030  
3031  ;------------------------------------------------------------------------------
3032  ObjectReskin Bush09 Bush01
3033  
3034    ; *** ART Parameters ***
3035    Draw = W3DModelDraw ModuleTag_01
3036      DefaultConditionState
3037        Model = PTBush09
3038      End
3039      ConditionState      = AFLAME ;Currently on fire
3040        Model             = PTBush09
3041        ParticleSysBone   = AFlame01 FireTreeSmaller
3042        ParticleSysBone   = AFlame01 SmoulderTree1
3043        ParticleSysBone   = AFlame01 FireTreeSparks
3044      End
3045      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3046        Model             = PTBush01_B
3047        ParticleSysBone   = AFlame01 SmoulderTree1
3048        ParticleSysBone   = AFlame01 FireTreeSparks
3049      End
3050      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3051        Model             = PTBush01_B
3052        ParticleSysBone   = AFlame01 SmoulderTree2
3053        ParticleSysBone   = AFlame01 SmoulderTree3
3054      End
3055      ConditionState      = BURNED; all burned and black and no effects
3056        Model             = PTBush01_B
3057      End    
3058    End
3059  
3060  
3061    Geometry = CYLINDER
3062    GeometryIsSmall = Yes
3063    GeometryMajorRadius = 3
3064    GeometryHeight = 5
3065  ;  Shadow = SHADOW_DECAL
3066  ;  InstanceScaleFuzziness = 0.1
3067  End
3068  
3069  ;------------------------------------------------------------------------------
3070  ObjectReskin Bush10 Bush01
3071  
3072    ; *** ART Parameters ***
3073    Draw = W3DModelDraw ModuleTag_01
3074      DefaultConditionState
3075        Model = PTBush10
3076      End
3077      ConditionState      = AFLAME ;Currently on fire
3078        Model             = PTBush10
3079        ParticleSysBone   = AFlame01 FireTreeSmaller
3080        ParticleSysBone   = AFlame01 SmoulderTree1
3081        ParticleSysBone   = AFlame01 FireTreeSparks
3082      End
3083      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3084        Model             = PTBush01_B
3085        ParticleSysBone   = AFlame01 SmoulderTree1
3086        ParticleSysBone   = AFlame01 FireTreeSparks
3087      End
3088      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3089        Model             = PTBush01_B
3090        ParticleSysBone   = AFlame01 SmoulderTree2
3091        ParticleSysBone   = AFlame01 SmoulderTree3
3092      End
3093      ConditionState      = BURNED; all burned and black and no effects
3094        Model             = PTBush01_B
3095      End    
3096    End
3097  
3098  
3099    Geometry = CYLINDER
3100    GeometryIsSmall = Yes
3101    GeometryMajorRadius = 3
3102    GeometryHeight = 5
3103  ;  Shadow = SHADOW_DECAL
3104  ;  InstanceScaleFuzziness = 0.1
3105  End
3106  
3107  ;------------------------------------------------------------------------------
3108  ObjectReskin Bush11 Bush01
3109  
3110    ; *** ART Parameters ***
3111    Draw = W3DModelDraw ModuleTag_01
3112      DefaultConditionState
3113        Model = PTBush11
3114      End
3115      ConditionState      = AFLAME ;Currently on fire
3116        Model             = PTBush11
3117        ParticleSysBone   = AFlame01 FireTreeSmaller
3118        ParticleSysBone   = AFlame01 SmoulderTree1
3119        ParticleSysBone   = AFlame01 FireTreeSparks
3120      End
3121      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3122        Model             = PTBush01_B
3123        ParticleSysBone   = AFlame01 SmoulderTree1
3124        ParticleSysBone   = AFlame01 FireTreeSparks
3125      End
3126      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3127        Model             = PTBush01_B
3128        ParticleSysBone   = AFlame01 SmoulderTree2
3129        ParticleSysBone   = AFlame01 SmoulderTree3
3130      End
3131      ConditionState      = BURNED; all burned and black and no effects
3132        Model             = PTBush01_B
3133      End    
3134    End
3135  
3136  
3137    Geometry = CYLINDER
3138    GeometryIsSmall = Yes
3139    GeometryMajorRadius = 3
3140    GeometryHeight = 5
3141  ;  Shadow = SHADOW_DECAL
3142  ;  InstanceScaleFuzziness = 0.1
3143  End
3144  
3145  ;------------------------------------------------------------------------------
3146  ObjectReskin Bush12Snow Bush01
3147  
3148    ; *** ART Parameters ***
3149    Draw = W3DModelDraw ModuleTag_01
3150      DefaultConditionState
3151        Model = PTBush12
3152      End
3153      ConditionState      = AFLAME ;Currently on fire
3154        Model             = PTBush12
3155        ParticleSysBone   = AFlame01 FireTreeSmaller
3156        ParticleSysBone   = AFlame01 SmoulderTree1
3157        ParticleSysBone   = AFlame01 FireTreeSparks
3158      End
3159      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3160        Model             = PTBush01_B
3161        ParticleSysBone   = AFlame01 SmoulderTree1
3162        ParticleSysBone   = AFlame01 FireTreeSparks
3163      End
3164      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3165        Model             = PTBush01_B
3166        ParticleSysBone   = AFlame01 SmoulderTree2
3167        ParticleSysBone   = AFlame01 SmoulderTree3
3168      End
3169      ConditionState      = BURNED; all burned and black and no effects
3170        Model             = PTBush01_B
3171      End    
3172    End
3173  
3174  
3175    Geometry = CYLINDER
3176    GeometryIsSmall = Yes
3177    GeometryMajorRadius = 3
3178    GeometryHeight = 5
3179  ;  Shadow = SHADOW_DECAL
3180  ;  InstanceScaleFuzziness = 0.1
3181  End
3182  
3183  
3184  ;------------------------------------------------------------------------------
3185  ObjectReskin Bush13Snow Bush01
3186  
3187    ; *** ART Parameters ***
3188    Draw = W3DModelDraw ModuleTag_01
3189      DefaultConditionState
3190        Model = PTBush13
3191      End
3192      ConditionState      = AFLAME ;Currently on fire
3193        Model             = PTBush13
3194        ParticleSysBone   = AFlame01 FireTreeSmaller
3195        ParticleSysBone   = AFlame01 SmoulderTree1
3196        ParticleSysBone   = AFlame01 FireTreeSparks
3197      End
3198      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3199        Model             = PTBush13_B
3200        ParticleSysBone   = AFlame01 SmoulderTree1
3201        ParticleSysBone   = AFlame01 FireTreeSparks
3202      End
3203      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3204        Model             = PTBush13_B
3205        ParticleSysBone   = AFlame01 SmoulderTree2
3206        ParticleSysBone   = AFlame01 SmoulderTree3
3207      End
3208      ConditionState      = BURNED; all burned and black and no effects
3209        Model             = PTBush13_B
3210      End    
3211    End
3212  
3213  
3214    Geometry = CYLINDER
3215    GeometryIsSmall = Yes
3216    GeometryMajorRadius = 3
3217    GeometryHeight = 5
3218  ;  Shadow = SHADOW_DECAL
3219  ;  InstanceScaleFuzziness = 0.1
3220  End
3221  
3222  
3223  
3224  ;------------------------------------------------------------------------------
3225  ObjectReskin Bush14Snow Bush01
3226  
3227    ; *** ART Parameters ***
3228    Draw = W3DModelDraw ModuleTag_01
3229      DefaultConditionState
3230        Model = PTBush14
3231      End
3232      ConditionState      = AFLAME ;Currently on fire
3233        Model             = PTBush14
3234        ParticleSysBone   = AFlame01 FireTreeSmaller
3235        ParticleSysBone   = AFlame01 SmoulderTree1
3236        ParticleSysBone   = AFlame01 FireTreeSparks
3237      End
3238      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3239        Model             = PTBush01_B
3240  
3241        ParticleSysBone   = AFlame01 SmoulderTree1
3242        ParticleSysBone   = AFlame01 FireTreeSparks
3243      End
3244      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3245        Model             = PTBush01_B
3246        ParticleSysBone   = AFlame01 SmoulderTree2
3247        ParticleSysBone   = AFlame01 SmoulderTree3
3248      End
3249      ConditionState      = BURNED; all burned and black and no effects
3250        Model             = PTBush01_B
3251      End    
3252    End
3253  
3254  
3255    Geometry = CYLINDER
3256    GeometryIsSmall = Yes
3257    GeometryMajorRadius = 3
3258    GeometryHeight = 5
3259  ;  Shadow = SHADOW_DECAL
3260  ;  InstanceScaleFuzziness = 0.1
3261  End
3262  
3263  
3264  
3265  ;------------------------------------------------------------------------------
3266  ObjectReskin Bush15 Bush01
3267  
3268    ; *** ART Parameters ***
3269    Draw = W3DModelDraw ModuleTag_01
3270      DefaultConditionState
3271        Model = PTBush15
3272      End
3273      ConditionState      = AFLAME ;Currently on fire
3274        Model             = PTBush15
3275        ParticleSysBone   = AFlame01 FireTreeSmaller
3276        ParticleSysBone   = AFlame01 SmoulderTree1
3277        ParticleSysBone   = AFlame01 FireTreeSparks
3278      End
3279      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3280        Model             = PTBush01_B
3281        ParticleSysBone   = AFlame01 SmoulderTree1
3282        ParticleSysBone   = AFlame01 FireTreeSparks
3283      End
3284      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3285        Model             = PTBush01_B
3286        ParticleSysBone   = AFlame01 SmoulderTree2
3287        ParticleSysBone   = AFlame01 SmoulderTree3
3288      End
3289      ConditionState      = BURNED; all burned and black and no effects
3290        Model             = PTBush01_B
3291      End    
3292    End
3293  
3294  
3295    Geometry = CYLINDER
3296    GeometryIsSmall = Yes
3297    GeometryMajorRadius = 3
3298    GeometryHeight = 5
3299  ;  Shadow = SHADOW_DECAL
3300  ;  InstanceScaleFuzziness = 0.1
3301  End
3302  
3303  ;------------------------------------------------------------------------------
3304  ObjectReskin Bush16 Bush01
3305  
3306    ; *** ART Parameters ***
3307    Draw = W3DModelDraw ModuleTag_01
3308      DefaultConditionState
3309        Model = PTBush16
3310      End
3311      ConditionState      = AFLAME ;Currently on fire
3312        Model             = PTBush16
3313        ParticleSysBone   = AFlame01 FireTreeSmaller
3314        ParticleSysBone   = AFlame01 SmoulderTree1
3315        ParticleSysBone   = AFlame01 FireTreeSparks
3316      End
3317      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3318        Model             = PTBush13_B
3319        ParticleSysBone   = AFlame01 SmoulderTree1
3320        ParticleSysBone   = AFlame01 FireTreeSparks
3321      End
3322      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3323        Model             = PTBush13_B
3324        ParticleSysBone   = AFlame01 SmoulderTree2
3325        ParticleSysBone   = AFlame01 SmoulderTree3
3326      End
3327      ConditionState      = BURNED; all burned and black and no effects
3328        Model             = PTBush13_B
3329      End    
3330    End
3331  
3332  
3333    Geometry = CYLINDER
3334    GeometryIsSmall = Yes
3335    GeometryMajorRadius = 3
3336    GeometryHeight = 5
3337  ;  Shadow = SHADOW_DECAL
3338  ;  InstanceScaleFuzziness = 0.1
3339  End
3340  
3341  ;------------------------------------------------------------------------------
3342  Object DirtMound
3343  
3344    ; *** ART Parameters ***
3345    Draw = W3DModelDraw ModuleTag_01
3346      DefaultConditionState
3347        Model = CTMound01
3348      End
3349    End
3350  
3351    ; *** DESIGN parameters ***
3352    DisplayName      = OBJECT:Dirt
3353    EditorSorting   = MISC_NATURAL
3354    Shadow = SHADOW_DECAL
3355    KindOf = IMMOBILE
3356  
3357  End
3358  
3359  
3360  ;------------------------------------------------------------------------------
3361  Object RubbleMound
3362  
3363    ; *** ART Parameters ***
3364    Draw = W3DModelDraw ModuleTag_01
3365      DefaultConditionState
3366        Model = CTMound02
3367      End
3368    End
3369  
3370    ; *** DESIGN parameters ***
3371    DisplayName      = OBJECT:Rubble
3372    EditorSorting   = MISC_NATURAL
3373    KindOf = IMMOBILE
3374    Shadow = SHADOW_DECAL
3375  
3376  End
3377  ;------------------------------------------------------------------------------
3378  ObjectReskin TreeSpruce03 GenericTree
3379  
3380    ; *** ART Parameters ***
3381    Draw = W3DModelDraw ModuleTag_01
3382      DefaultConditionState
3383        Model = PTXPine03
3384      End
3385      ; ConditionState placeholders
3386      ConditionState      = AFLAME ;Currently on fire
3387        Model             = PTXPine03
3388        ParticleSysBone   = AFlame01 FireTreeSmall
3389        ParticleSysBone   = AFlame01 SmoulderTree1
3390        ParticleSysBone   = AFlame01 FireTreeSparks
3391      End
3392      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3393        Model             = PTXPine03_B
3394        ParticleSysBone   = AFlame01 FireTreeSmaller
3395        ParticleSysBone   = AFlame01 SmoulderTree1
3396        ParticleSysBone   = AFlame01 FireTreeSparks
3397      End
3398      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3399        Model             = PTXPine03_B
3400        ParticleSysBone   = AFlame01 SmoulderTree2
3401        ParticleSysBone   = AFlame01 SmoulderTree3
3402      End
3403      ConditionState      = BURNED; all burned and black and no effects
3404        Model             = PTXPine03_B
3405      End 
3406    End
3407  
3408    Geometry = CYLINDER
3409    GeometryIsSmall = Yes
3410    GeometryMajorRadius = 3.0
3411    GeometryHeight = 15
3412  ;  Shadow = SHADOW_DECAL
3413  ;  InstanceScaleFuzziness = 0.1
3414  
3415  End
3416  
3417  ;------------------------------------------------------------------------------
3418  ObjectReskin TreeSpruce03Snow GenericTree
3419  
3420    ; *** ART Parameters ***
3421    Draw = W3DModelDraw ModuleTag_01
3422      DefaultConditionState
3423        Model = PTXPine06
3424      End
3425      ; ConditionState placeholders
3426      ConditionState      = AFLAME ;Currently on fire
3427        Model             = PTXPine06
3428        ParticleSysBone   = AFlame01 FireTreeSmall
3429        ParticleSysBone   = AFlame01 SmoulderTree1
3430        ParticleSysBone   = AFlame01 FireTreeSparks
3431      End
3432      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3433        Model             = PTXPine03_B
3434        ParticleSysBone   = AFlame01 FireTreeSmaller
3435        ParticleSysBone   = AFlame01 SmoulderTree1
3436        ParticleSysBone   = AFlame01 FireTreeSparks
3437      End
3438      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3439        Model             = PTXPine03_B
3440        ParticleSysBone   = AFlame01 SmoulderTree2
3441        ParticleSysBone   = AFlame01 SmoulderTree3
3442      End
3443      ConditionState      = BURNED; all burned and black and no effects
3444        Model             = PTXPine03_B
3445      End 
3446    End
3447  
3448    Geometry = CYLINDER
3449    GeometryIsSmall = Yes
3450    GeometryMajorRadius = 3.0
3451    GeometryHeight = 15
3452  ;  Shadow = SHADOW_DECAL
3453  ; InstanceScaleFuzziness = 0.1
3454  
3455  End
3456  
3457  ;------------------------------------------------------------------------------
3458  ObjectReskin TreeSpruce04 GenericTree
3459  
3460    ; *** ART Parameters ***
3461    Draw = W3DModelDraw ModuleTag_01
3462      DefaultConditionState
3463        Model = PTXPine04
3464      End
3465      ; ConditionState placeholders
3466      ConditionState      = AFLAME ;Currently on fire
3467        Model             = PTXPine04
3468        ParticleSysBone   = AFlame01 FireTreeSmall
3469        ParticleSysBone   = AFlame01 SmoulderTree1
3470        ParticleSysBone   = AFlame01 FireTreeSparks
3471      End
3472      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3473        Model             = PTXPine04_B
3474        ParticleSysBone   = AFlame01 FireTreeSmaller
3475        ParticleSysBone   = AFlame01 SmoulderTree1
3476        ParticleSysBone   = AFlame01 FireTreeSparks
3477      End
3478      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3479        Model             = PTXPine04_B
3480        ParticleSysBone   = AFlame01 SmoulderTree2
3481        ParticleSysBone   = AFlame01 SmoulderTree3
3482      End
3483      ConditionState      = BURNED; all burned and black and no effects
3484        Model             = PTXPine04_B
3485      End 
3486    End
3487  
3488    Geometry = CYLINDER
3489    GeometryIsSmall = Yes
3490    GeometryMajorRadius = 3.0
3491    GeometryHeight = 15
3492  ;  Shadow = SHADOW_DECAL
3493  ;  InstanceScaleFuzziness = 0.1
3494  
3495  End
3496  
3497  ;------------------------------------------------------------------------------
3498  ObjectReskin TreeSpruce04Snow GenericTree
3499  
3500    ; *** ART Parameters ***
3501    Draw = W3DModelDraw ModuleTag_01
3502      DefaultConditionState
3503        Model = PTXPine07
3504      End
3505      ; ConditionState placeholders
3506      ConditionState      = AFLAME ;Currently on fire
3507        Model             = PTXPine07
3508        ParticleSysBone   = AFlame01 FireTreeSmall
3509        ParticleSysBone   = AFlame01 SmoulderTree1
3510        ParticleSysBone   = AFlame01 FireTreeSparks
3511      End
3512      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3513        Model             = PTXPine04_B
3514        ParticleSysBone   = AFlame01 FireTreeSmaller
3515        ParticleSysBone   = AFlame01 SmoulderTree1
3516        ParticleSysBone   = AFlame01 FireTreeSparks
3517      End
3518      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3519        Model             = PTXPine04_B
3520        ParticleSysBone   = AFlame01 SmoulderTree2
3521        ParticleSysBone   = AFlame01 SmoulderTree3
3522      End
3523      ConditionState      = BURNED; all burned and black and no effects
3524        Model             = PTXPine04_B
3525      End 
3526    End
3527  
3528    Geometry = CYLINDER
3529    GeometryIsSmall = Yes
3530    GeometryMajorRadius = 3.0
3531    GeometryHeight = 15
3532  ;  Shadow = SHADOW_DECAL
3533  ;  InstanceScaleFuzziness = 0.1
3534  
3535  End
3536  
3537  ;------------------------------------------------------------------------------
3538  ObjectReskin TreeSpruce05 GenericTree
3539  
3540    ; *** ART Parameters ***
3541    Draw = W3DModelDraw ModuleTag_01
3542      DefaultConditionState
3543        Model = PTXPine05
3544      End
3545      ; ConditionState placeholders
3546      ConditionState      = AFLAME ;Currently on fire
3547        Model             = PTXPine05
3548        ParticleSysBone   = AFlame01 FireTreeSmall
3549        ParticleSysBone   = AFlame01 SmoulderTree1
3550        ParticleSysBone   = AFlame01 FireTreeSparks
3551      End
3552      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3553        Model             = PTXPine04_B
3554        ParticleSysBone   = AFlame01 FireTreeSmaller
3555        ParticleSysBone   = AFlame01 SmoulderTree1
3556        ParticleSysBone   = AFlame01 FireTreeSparks
3557      End
3558      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3559        Model             = PTXPine04_B
3560        ParticleSysBone   = AFlame01 SmoulderTree2
3561        ParticleSysBone   = AFlame01 SmoulderTree3
3562      End
3563      ConditionState      = BURNED; all burned and black and no effects
3564        Model             = PTXPine04_B
3565      End 
3566    End
3567  
3568    Geometry = CYLINDER
3569    GeometryIsSmall = Yes
3570    GeometryMajorRadius = 3.0
3571    GeometryHeight = 15
3572  ;  Shadow = SHADOW_DECAL
3573  ;  InstanceScaleFuzziness = 0.1
3574  
3575  End
3576  
3577  ;------------------------------------------------------------------------------
3578  ObjectReskin TreeSpruce05Snow GenericTree
3579  
3580    ; *** ART Parameters ***
3581    Draw = W3DModelDraw ModuleTag_01
3582      DefaultConditionState
3583        Model = PTXPine08
3584      End
3585      ; ConditionState placeholders
3586      ConditionState      = AFLAME ;Currently on fire
3587        Model             = PTXPine08
3588        ParticleSysBone   = AFlame01 FireTreeSmall
3589        ParticleSysBone   = AFlame01 SmoulderTree1
3590        ParticleSysBone   = AFlame01 FireTreeSparks
3591      End
3592      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3593        Model             = PTXPine04_B
3594        ParticleSysBone   = AFlame01 FireTreeSmaller
3595        ParticleSysBone   = AFlame01 SmoulderTree1
3596        ParticleSysBone   = AFlame01 FireTreeSparks
3597      End
3598      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3599        Model             = PTXPine04_B
3600        ParticleSysBone   = AFlame01 SmoulderTree2
3601        ParticleSysBone   = AFlame01 SmoulderTree3
3602      End
3603      ConditionState      = BURNED; all burned and black and no effects
3604        Model             = PTXPine04_B
3605      End 
3606    End
3607  
3608    Geometry = CYLINDER
3609    GeometryIsSmall = Yes
3610    GeometryMajorRadius = 3.0
3611    GeometryHeight = 15
3612  ;  Shadow = SHADOW_DECAL
3613  ;  InstanceScaleFuzziness = 0.1
3614  
3615  End
3616  
3617  ;------------------------------------------------------------------------------
3618  ObjectReskin TreeFir01 GenericTree
3619  
3620    ; *** ART Parameters ***
3621    Draw = W3DModelDraw ModuleTag_01
3622      DefaultConditionState
3623        Model = PTXFIR01
3624      End
3625      ; ConditionState placeholders
3626      ConditionState      = AFLAME ;Currently on fire
3627        Model             = PTXFir01
3628        ParticleSysBone   = AFlame01 FireTreeSmall
3629        ParticleSysBone   = AFlame01 SmoulderTree1
3630        ParticleSysBone   = AFlame01 FireTreeSparks
3631      End
3632      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3633        Model             = PTXFir01_B
3634        ParticleSysBone   = AFlame01 FireTreeSmaller
3635        ParticleSysBone   = AFlame01 SmoulderTree1
3636        ParticleSysBone   = AFlame01 FireTreeSparks
3637      End
3638      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3639        Model             = PTXFir01_B
3640        ParticleSysBone   = AFlame01 SmoulderTree2
3641        ParticleSysBone   = AFlame01 SmoulderTree3
3642      End
3643      ConditionState      = BURNED; all burned and black and no effects
3644        Model             = PTXFir01_B
3645      End 
3646    End
3647  
3648    Geometry = CYLINDER
3649    GeometryIsSmall = Yes
3650    GeometryMajorRadius = 3.0
3651    GeometryHeight = 15
3652  ;  Shadow = SHADOW_DECAL
3653  ;  InstanceScaleFuzziness = 0.1
3654  End
3655  
3656  ;------------------------------------------------------------------------------
3657  ObjectReskin TreeFir02 GenericTree
3658  
3659    ; *** ART Parameters ***
3660    Draw = W3DModelDraw ModuleTag_01
3661      DefaultConditionState
3662        Model = PTXFIR02
3663      End
3664      ; ConditionState placeholders
3665      ConditionState      = AFLAME ;Currently on fire
3666        Model             = PTXFir02
3667        ParticleSysBone   = AFlame01 FireTreeSmall
3668        ParticleSysBone   = AFlame01 SmoulderTree1
3669        ParticleSysBone   = AFlame01 FireTreeSparks
3670      End
3671      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3672        Model             = PTXFir04_B
3673        ParticleSysBone   = AFlame01 FireTreeSmaller
3674        ParticleSysBone   = AFlame01 SmoulderTree1
3675        ParticleSysBone   = AFlame01 FireTreeSparks
3676      End
3677      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3678        Model             = PTXFir04_B
3679        ParticleSysBone   = AFlame01 SmoulderTree2
3680        ParticleSysBone   = AFlame01 SmoulderTree3
3681      End
3682      ConditionState      = BURNED; all burned and black and no effects
3683        Model             = PTXFir04_B
3684      End 
3685    End
3686  
3687    Geometry = CYLINDER
3688    GeometryIsSmall = Yes
3689    GeometryMajorRadius = 3.0
3690    GeometryHeight = 15
3691  ;  Shadow = SHADOW_DECAL
3692  ;  InstanceScaleFuzziness = 0.1
3693  
3694  End
3695  
3696  ;------------------------------------------------------------------------------
3697  ObjectReskin TreeFir03 GenericTree
3698  
3699    ; *** ART Parameters ***
3700    Draw = W3DModelDraw ModuleTag_01
3701      DefaultConditionState
3702        Model = PTXFIR03
3703      End
3704      ; ConditionState placeholders
3705      ConditionState      = AFLAME ;Currently on fire
3706        Model             = PTXFir03
3707        ParticleSysBone   = AFlame01 FireTreeSmall
3708        ParticleSysBone   = AFlame01 SmoulderTree1
3709        ParticleSysBone   = AFlame01 FireTreeSparks
3710      End
3711      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3712        Model             = PTXFir01_B
3713        ParticleSysBone   = AFlame01 FireTreeSmaller
3714        ParticleSysBone   = AFlame01 SmoulderTree1
3715        ParticleSysBone   = AFlame01 FireTreeSparks
3716      End
3717      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3718        Model             = PTXFir01_B
3719        ParticleSysBone   = AFlame01 SmoulderTree2
3720        ParticleSysBone   = AFlame01 SmoulderTree3
3721      End
3722      ConditionState      = BURNED; all burned and black and no effects
3723        Model             = PTXFir01_B
3724      End 
3725    End
3726  
3727    Geometry = CYLINDER
3728    GeometryIsSmall = Yes
3729    GeometryMajorRadius = 3.0
3730    GeometryHeight = 15
3731  ;  Shadow = SHADOW_DECAL
3732  ; InstanceScaleFuzziness = 0.1
3733  
3734  End
3735  
3736  ;------------------------------------------------------------------------------
3737  ObjectReskin TreeFir04 GenericTree
3738  
3739    ; *** ART Parameters ***
3740    Draw = W3DModelDraw ModuleTag_01
3741      DefaultConditionState
3742        Model = PTXFIR04
3743      End
3744      ; ConditionState placeholders
3745      ConditionState      = AFLAME ;Currently on fire
3746        Model             = PTXFir04
3747        ParticleSysBone   = AFlame01 FireTreeSmall
3748        ParticleSysBone   = AFlame01 SmoulderTree1
3749        ParticleSysBone   = AFlame01 FireTreeSparks
3750      End
3751      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3752        Model             = PTXFir04_B
3753        ParticleSysBone   = AFlame01 FireTreeSmaller
3754        ParticleSysBone   = AFlame01 SmoulderTree1
3755        ParticleSysBone   = AFlame01 FireTreeSparks
3756      End
3757      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3758        Model             = PTXFir04_B
3759        ParticleSysBone   = AFlame01 SmoulderTree2
3760        ParticleSysBone   = AFlame01 SmoulderTree3
3761      End
3762      ConditionState      = BURNED; all burned and black and no effects
3763        Model             = PTXFir04_B
3764      End 
3765    End
3766  
3767    Geometry = CYLINDER
3768    GeometryIsSmall = Yes
3769    GeometryMajorRadius = 3.0
3770    GeometryHeight = 15
3771  ;  Shadow = SHADOW_DECAL
3772  ;  InstanceScaleFuzziness = 0.1
3773  
3774  End
3775  
3776  ;------------------------------------------------------------------------------
3777  ObjectReskin TreeFir05 GenericTree
3778  
3779    ; *** ART Parameters ***
3780    Draw = W3DModelDraw ModuleTag_01
3781      DefaultConditionState
3782        Model = PTXFIR05
3783      End
3784      ; ConditionState placeholders
3785      ConditionState      = AFLAME ;Currently on fire
3786        Model             = PTXFir05
3787        ParticleSysBone   = AFlame01 FireTreeSmall
3788        ParticleSysBone   = AFlame01 SmoulderTree1
3789        ParticleSysBone   = AFlame01 FireTreeSparks
3790      End
3791      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3792        Model             = PTXFir04_B
3793        ParticleSysBone   = AFlame01 FireTreeSmaller
3794        ParticleSysBone   = AFlame01 SmoulderTree1
3795        ParticleSysBone   = AFlame01 FireTreeSparks
3796      End
3797      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3798        Model             = PTXFir04_B
3799        ParticleSysBone   = AFlame01 SmoulderTree2
3800        ParticleSysBone   = AFlame01 SmoulderTree3
3801      End
3802      ConditionState      = BURNED; all burned and black and no effects
3803        Model             = PTXFir04_B
3804      End 
3805    End
3806  
3807    Geometry = CYLINDER
3808    GeometryIsSmall = Yes
3809    GeometryMajorRadius = 3.0
3810    GeometryHeight = 15
3811  ;  Shadow = SHADOW_DECAL
3812  ;  InstanceScaleFuzziness = 0.1
3813  
3814  End
3815  
3816  ;------------------------------------------------------------------------------
3817  ObjectReskin TreeFir06Snow GenericTree
3818    ; *** ART Parameters ***
3819    Draw = W3DModelDraw ModuleTag_01
3820      DefaultConditionState
3821        Model = PTXFIR06
3822      End
3823      ; ConditionState placeholders
3824      ConditionState      = AFLAME ;Currently on fire
3825        Model             = PTXFir06
3826        ParticleSysBone   = AFlame01 FireTreeSmall
3827        ParticleSysBone   = AFlame01 SmoulderTree1
3828        ParticleSysBone   = AFlame01 FireTreeSparks
3829      End
3830      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3831        Model             = PTXFir07_B
3832        ParticleSysBone   = AFlame01 FireTreeSmaller
3833        ParticleSysBone   = AFlame01 SmoulderTree1
3834        ParticleSysBone   = AFlame01 FireTreeSparks
3835      End
3836      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3837        Model             = PTXFir07_B
3838        ParticleSysBone   = AFlame01 SmoulderTree2
3839        ParticleSysBone   = AFlame01 SmoulderTree3
3840      End
3841      ConditionState      = BURNED; all burned and black and no effects
3842        Model             = PTXFir07_B
3843      End 
3844    End
3845  
3846    Geometry = CYLINDER
3847    GeometryIsSmall = Yes
3848    GeometryMajorRadius = 3.0
3849    GeometryHeight = 15
3850  ;  Shadow = SHADOW_DECAL
3851  ;  InstanceScaleFuzziness = 0.1
3852  
3853  End
3854  
3855  ;------------------------------------------------------------------------------
3856  ObjectReskin TreeFir07Snow GenericTree
3857  
3858    ; *** ART Parameters ***
3859    Draw = W3DModelDraw ModuleTag_01
3860      DefaultConditionState
3861        Model = PTXFIR07
3862      End
3863      ; ConditionState placeholders
3864      ConditionState      = AFLAME ;Currently on fire
3865        Model             = PTXFir07
3866        ParticleSysBone   = AFlame01 FireTreeSmall
3867        ParticleSysBone   = AFlame01 SmoulderTree1
3868        ParticleSysBone   = AFlame01 FireTreeSparks
3869      End
3870      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3871        Model             = PTXFir07_B
3872        ParticleSysBone   = AFlame01 FireTreeSmaller
3873        ParticleSysBone   = AFlame01 SmoulderTree1
3874        ParticleSysBone   = AFlame01 FireTreeSparks
3875      End
3876      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3877        Model             = PTXFir07_B
3878        ParticleSysBone   = AFlame01 SmoulderTree2
3879        ParticleSysBone   = AFlame01 SmoulderTree3
3880      End
3881      ConditionState      = BURNED; all burned and black and no effects
3882        Model             = PTXFir07_B
3883      End 
3884    End
3885  
3886    Geometry = CYLINDER
3887    GeometryIsSmall = Yes
3888    GeometryMajorRadius = 3.0
3889    GeometryHeight = 15
3890  ;  Shadow = SHADOW_DECAL
3891  ;  InstanceScaleFuzziness = 0.1
3892  
3893  End
3894  
3895  ;------------------------------------------------------------------------------
3896  ObjectReskin TreeFir08Snow GenericTree
3897    ; *** ART Parameters ***
3898    Draw = W3DModelDraw ModuleTag_01
3899      DefaultConditionState
3900        Model = PTXFIR08
3901      End
3902      ; ConditionState placeholders
3903      ConditionState      = AFLAME ;Currently on fire
3904        Model             = PTXFir08
3905        ParticleSysBone   = AFlame01 FireTreeSmall
3906        ParticleSysBone   = AFlame01 SmoulderTree1
3907        ParticleSysBone   = AFlame01 FireTreeSparks
3908      End
3909      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3910        Model             = PTXFir01_B
3911        ParticleSysBone   = AFlame01 FireTreeSmaller
3912        ParticleSysBone   = AFlame01 SmoulderTree1
3913        ParticleSysBone   = AFlame01 FireTreeSparks
3914      End
3915      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3916        Model             = PTXFir01_B
3917        ParticleSysBone   = AFlame01 SmoulderTree2
3918        ParticleSysBone   = AFlame01 SmoulderTree3
3919      End
3920      ConditionState      = BURNED; all burned and black and no effects
3921        Model             = PTXFir01_B
3922      End 
3923    End
3924  
3925    Geometry = CYLINDER
3926    GeometryIsSmall = Yes
3927    GeometryMajorRadius = 3.0
3928    GeometryHeight = 15
3929  ;  Shadow = SHADOW_DECAL
3930  ;  InstanceScaleFuzziness = 0.1
3931  
3932  End
3933  
3934  ;------------------------------------------------------------------------------
3935  ObjectReskin TreeFir09Snow GenericTree
3936  
3937    ; *** ART Parameters ***
3938    Draw = W3DModelDraw ModuleTag_01
3939      DefaultConditionState
3940        Model = PTXFIR09
3941      End
3942      ; ConditionState placeholders
3943      ConditionState      = AFLAME ;Currently on fire
3944        Model             = PTXFIR09
3945        ParticleSysBone   = AFlame01 FireTreeSmall
3946        ParticleSysBone   = AFlame01 SmoulderTree1
3947        ParticleSysBone   = AFlame01 FireTreeSparks
3948      End
3949      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3950        Model             = PTXFir07_B
3951        ParticleSysBone   = AFlame01 FireTreeSmaller
3952        ParticleSysBone   = AFlame01 SmoulderTree1
3953        ParticleSysBone   = AFlame01 FireTreeSparks
3954      End
3955      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3956        Model             = PTXFir07_B
3957        ParticleSysBone   = AFlame01 SmoulderTree2
3958        ParticleSysBone   = AFlame01 SmoulderTree3
3959      End
3960      ConditionState      = BURNED; all burned and black and no effects
3961        Model             = PTXFir07_B
3962      End 
3963    End
3964  
3965    Geometry = CYLINDER
3966    GeometryIsSmall = Yes
3967    GeometryMajorRadius = 3.0
3968    GeometryHeight = 15
3969  ;  Shadow = SHADOW_DECAL
3970  ;  InstanceScaleFuzziness = 0.1
3971  
3972  End
3973  
3974  ;------------------------------------------------------------------------------
3975  ObjectReskin TreeFir10Snow GenericTree
3976  
3977    ; *** ART Parameters ***
3978    Draw = W3DModelDraw ModuleTag_01
3979      DefaultConditionState
3980        Model = PTXFIR10
3981      End
3982      ; ConditionState placeholders
3983      ConditionState      = AFLAME ;Currently on fire
3984        Model             = PTXFir04_B
3985        ParticleSysBone   = AFlame01 FireTreeSmall
3986        ParticleSysBone   = AFlame01 SmoulderTree1
3987        ParticleSysBone   = AFlame01 FireTreeSparks
3988      End
3989      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
3990        Model             = PTXFir04_B
3991        ParticleSysBone   = AFlame01 FireTreeSmaller
3992        ParticleSysBone   = AFlame01 SmoulderTree1
3993        ParticleSysBone   = AFlame01 FireTreeSparks
3994      End
3995      ConditionState      = SMOLDERING; will never catch fire again.  burned out
3996        Model             = PTXFir04_B
3997        ParticleSysBone   = AFlame01 SmoulderTree2
3998        ParticleSysBone   = AFlame01 SmoulderTree3
3999      End
4000      ConditionState      = BURNED; all burned and black and no effects
4001        Model             = PTXFir04_B
4002      End 
4003    End
4004  
4005    Geometry = CYLINDER
4006    GeometryIsSmall = Yes
4007    GeometryMajorRadius = 3.0
4008    GeometryHeight = 15
4009  ;  Shadow = SHADOW_DECAL
4010  ;  InstanceScaleFuzziness = 0.1
4011  
4012  End
4013  
4014  ;------------------------------------------------------------------------------
4015  ObjectReskin TreeBirch01 GenericTree
4016  
4017    ; *** ART Parameters ***
4018    Draw = W3DModelDraw ModuleTag_01
4019      DefaultConditionState
4020        Model = PTXBirch01
4021      End
4022      ; ConditionState placeholders
4023      ConditionState      = AFLAME ;Currently on fire
4024        Model             = PTXBirch01
4025        ParticleSysBone   = AFlame01 FireTreeSmall
4026        ParticleSysBone   = AFlame01 SmoulderTree1
4027        ParticleSysBone   = AFlame01 FireTreeSparks
4028      End
4029      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4030        Model             = PTXBirch06_B
4031        ParticleSysBone   = AFlame01 FireTreeSmaller
4032        ParticleSysBone   = AFlame01 SmoulderTree1
4033        ParticleSysBone   = AFlame01 FireTreeSparks
4034      End
4035      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4036        Model             = PTXBirch06_B
4037        ParticleSysBone   = AFlame01 SmoulderTree2
4038        ParticleSysBone   = AFlame01 SmoulderTree3
4039      End
4040      ConditionState      = BURNED; all burned and black and no effects
4041        Model             = PTXBirch06_B
4042      End 
4043    End
4044  
4045    Geometry = CYLINDER
4046    GeometryIsSmall = Yes
4047    GeometryMajorRadius = 3.0
4048    GeometryHeight = 15
4049   ; Shadow = SHADOW_DECAL
4050   ; InstanceScaleFuzziness = 0.1
4051  
4052  End
4053  
4054  ;------------------------------------------------------------------------------
4055  ObjectReskin TreeBirch02 GenericTree
4056  
4057    ; *** ART Parameters ***
4058    Draw = W3DModelDraw ModuleTag_01
4059      DefaultConditionState
4060        Model = PTXBirch02
4061      End
4062      ; ConditionState placeholders
4063      ConditionState      = AFLAME ;Currently on fire
4064        Model             = PTXBirch02
4065        ParticleSysBone   = AFlame01 FireTreeSmall
4066        ParticleSysBone   = AFlame01 SmoulderTree1
4067        ParticleSysBone   = AFlame01 FireTreeSparks
4068      End
4069      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4070        Model             = PTXBirch06_B
4071        ParticleSysBone   = AFlame01 FireTreeSmaller
4072        ParticleSysBone   = AFlame01 SmoulderTree1
4073        ParticleSysBone   = AFlame01 FireTreeSparks
4074      End
4075      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4076        Model             = PTXBirch06_B
4077        ParticleSysBone   = AFlame01 SmoulderTree2
4078        ParticleSysBone   = AFlame01 SmoulderTree3
4079      End
4080      ConditionState      = BURNED; all burned and black and no effects
4081        Model             = PTXBirch06_B
4082      End 
4083    End
4084  
4085    Geometry = CYLINDER
4086    GeometryIsSmall = Yes
4087    GeometryMajorRadius = 3.0
4088    GeometryHeight = 15
4089  ;  Shadow = SHADOW_DECAL
4090  ;  InstanceScaleFuzziness = 0.1
4091  
4092  End
4093  
4094  ;------------------------------------------------------------------------------
4095  ObjectReskin TreeBirch03 GenericTree
4096  
4097    ; *** ART Parameters ***
4098    Draw = W3DModelDraw ModuleTag_01
4099      DefaultConditionState
4100        Model = PTXBirch03
4101      End
4102      ; ConditionState placeholders
4103      ConditionState      = AFLAME ;Currently on fire
4104        Model             = PTXBirch03
4105        ParticleSysBone   = AFlame01 FireTreeSmall
4106        ParticleSysBone   = AFlame01 SmoulderTree1
4107        ParticleSysBone   = AFlame01 FireTreeSparks
4108      End
4109      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4110        Model             = PTXBirch04_B
4111        ParticleSysBone   = AFlame01 FireTreeSmaller
4112        ParticleSysBone   = AFlame01 SmoulderTree1
4113        ParticleSysBone   = AFlame01 FireTreeSparks
4114      End
4115      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4116        Model             = PTXBirch04_B
4117        ParticleSysBone   = AFlame01 SmoulderTree2
4118        ParticleSysBone   = AFlame01 SmoulderTree3
4119      End
4120      ConditionState      = BURNED; all burned and black and no effects
4121        Model             = PTXBirch04_B
4122      End 
4123    End
4124  
4125    Geometry = CYLINDER
4126    GeometryIsSmall = Yes
4127    GeometryMajorRadius = 3.0
4128    GeometryHeight = 15
4129  ;  Shadow = SHADOW_DECAL
4130  ;  InstanceScaleFuzziness = 0.1
4131  
4132  End
4133  
4134  ;------------------------------------------------------------------------------
4135  ObjectReskin TreeBirch04 GenericTree
4136  
4137    ; *** ART Parameters ***
4138    Draw = W3DModelDraw ModuleTag_01
4139      DefaultConditionState
4140        Model = PTXBirch04
4141      End
4142      ; ConditionState placeholders
4143      ConditionState      = AFLAME ;Currently on fire
4144        Model             = PTXBirch04
4145        ParticleSysBone   = AFlame01 FireTreeSmall
4146        ParticleSysBone   = AFlame01 SmoulderTree1
4147        ParticleSysBone   = AFlame01 FireTreeSparks
4148      End
4149      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4150        Model             = PTXBirch04_B
4151        ParticleSysBone   = AFlame01 FireTreeSmaller
4152        ParticleSysBone   = AFlame01 SmoulderTree1
4153        ParticleSysBone   = AFlame01 FireTreeSparks
4154      End
4155      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4156        Model             = PTXBirch04_B
4157        ParticleSysBone   = AFlame01 SmoulderTree2
4158        ParticleSysBone   = AFlame01 SmoulderTree3
4159      End
4160      ConditionState      = BURNED; all burned and black and no effects
4161        Model             = PTXBirch04_B
4162      End 
4163    End
4164  
4165    Geometry = CYLINDER
4166    GeometryIsSmall = Yes
4167    GeometryMajorRadius = 3.0
4168    GeometryHeight = 15
4169  ;  Shadow = SHADOW_DECAL
4170  ;  InstanceScaleFuzziness = 0.1
4171  
4172  End
4173  
4174  ;------------------------------------------------------------------------------
4175  ObjectReskin TreeBirch05 GenericTree
4176  
4177    ; *** ART Parameters ***
4178    Draw = W3DModelDraw ModuleTag_01
4179      DefaultConditionState
4180        Model = PTXBirch05
4181      End
4182      ; ConditionState placeholders
4183      ConditionState      = AFLAME ;Currently on fire
4184        Model             = PTXBirch05
4185        ParticleSysBone   = AFlame01 FireTreeSmall
4186        ParticleSysBone   = AFlame01 SmoulderTree1
4187        ParticleSysBone   = AFlame01 FireTreeSparks
4188      End
4189      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4190        Model             = PTXBirch04_B
4191        ParticleSysBone   = AFlame01 FireTreeSmaller
4192        ParticleSysBone   = AFlame01 SmoulderTree1
4193        ParticleSysBone   = AFlame01 FireTreeSparks
4194      End
4195      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4196        Model             = PTXBirch04_B
4197        ParticleSysBone   = AFlame01 SmoulderTree2
4198        ParticleSysBone   = AFlame01 SmoulderTree3
4199      End
4200      ConditionState      = BURNED; all burned and black and no effects
4201        Model             = PTXBirch04_B
4202      End 
4203    End
4204  
4205  
4206    Geometry = CYLINDER
4207    GeometryIsSmall = Yes
4208    GeometryMajorRadius = 3.0
4209    GeometryHeight = 15
4210  ;  Shadow = SHADOW_DECAL
4211  ;  InstanceScaleFuzziness = 0.1
4212  
4213  End
4214  
4215  ;------------------------------------------------------------------------------
4216  ObjectReskin TreeBirch06 GenericTree
4217  
4218    ; *** ART Parameters ***
4219    Draw = W3DModelDraw ModuleTag_01
4220      DefaultConditionState
4221        Model = PTXBirch06
4222      End
4223      ; ConditionState placeholders
4224      ConditionState      = AFLAME ;Currently on fire
4225        Model             = PTXBirch06
4226        ParticleSysBone   = AFlame01 FireTreeSmall
4227        ParticleSysBone   = AFlame01 SmoulderTree1
4228        ParticleSysBone   = AFlame01 FireTreeSparks
4229      End
4230      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4231        Model             = PTXBirch06_B
4232        ParticleSysBone   = AFlame01 FireTreeSmaller
4233        ParticleSysBone   = AFlame01 SmoulderTree1
4234        ParticleSysBone   = AFlame01 FireTreeSparks
4235      End
4236      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4237        Model             = PTXBirch06_B
4238        ParticleSysBone   = AFlame01 SmoulderTree2
4239        ParticleSysBone   = AFlame01 SmoulderTree3
4240      End
4241      ConditionState      = BURNED; all burned and black and no effects
4242        Model             = PTXBirch06_B
4243      End 
4244    End
4245  
4246    Geometry = CYLINDER
4247    GeometryIsSmall = Yes
4248    GeometryMajorRadius = 3.0
4249    GeometryHeight = 15
4250  ;  Shadow = SHADOW_DECAL
4251  ;  InstanceScaleFuzziness = 0.1
4252  
4253  End
4254  
4255  ;------------------------------------------------------------------------------
4256  ObjectReskin TreeBirch07 GenericTree
4257  
4258    ; *** ART Parameters ***
4259    Draw = W3DModelDraw ModuleTag_01
4260      DefaultConditionState
4261        Model = PTXBirch07
4262      End
4263       ; ConditionState placeholders
4264      ConditionState      = AFLAME ;Currently on fire
4265        Model             = PTXBirch07
4266        ParticleSysBone   = AFlame01 FireTreeSmall
4267        ParticleSysBone   = AFlame01 SmoulderTree1
4268        ParticleSysBone   = AFlame01 FireTreeSparks
4269      End
4270      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4271        Model             = PTXBirch06_B
4272        ParticleSysBone   = AFlame01 FireTreeSmaller
4273        ParticleSysBone   = AFlame01 SmoulderTree1
4274        ParticleSysBone   = AFlame01 FireTreeSparks
4275      End
4276      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4277        Model             = PTXBirch06_B
4278        ParticleSysBone   = AFlame01 SmoulderTree2
4279        ParticleSysBone   = AFlame01 SmoulderTree3
4280      End
4281      ConditionState      = BURNED; all burned and black and no effects
4282        Model             = PTXBirch06_B
4283      End  
4284    End
4285  
4286    Geometry = CYLINDER
4287    GeometryIsSmall = Yes
4288    GeometryMajorRadius = 3.0
4289    GeometryHeight = 15
4290  ;  Shadow = SHADOW_DECAL
4291  ;  InstanceScaleFuzziness = 0.1
4292  
4293  End
4294  
4295  ;------------------------------------------------------------------------------
4296  ObjectReskin TreeOak01 GenericTree
4297  
4298    ; *** ART Parameters ***
4299    Draw = W3DModelDraw ModuleTag_01
4300      DefaultConditionState
4301        Model = PTXOAK01
4302      End
4303      ; ConditionState placeholders
4304      ConditionState      = AFLAME ;Currently on fire
4305        Model             = PTXOAK01
4306        ParticleSysBone   = AFlame01 FireTreeSmall
4307        ParticleSysBone   = AFlame01 SmoulderTree1
4308        ParticleSysBone   = AFlame01 FireTreeSparks
4309      End
4310      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4311        Model             = PTXOAK02_B
4312        ParticleSysBone   = AFlame01 FireTreeSmaller
4313        ParticleSysBone   = AFlame01 SmoulderTree1
4314        ParticleSysBone   = AFlame01 FireTreeSparks
4315      End
4316      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4317        Model             = PTXOAK02_B
4318        ParticleSysBone   = AFlame01 SmoulderTree2
4319        ParticleSysBone   = AFlame01 SmoulderTree3
4320      End
4321      ConditionState      = BURNED; all burned and black and no effects
4322        Model             = PTXOAK02_B
4323      End 
4324    End
4325  
4326    Geometry = CYLINDER
4327    GeometryIsSmall = Yes
4328    GeometryMajorRadius = 3.0
4329    GeometryHeight = 15
4330  ;  Shadow = SHADOW_DECAL
4331  ;  InstanceScaleFuzziness = 0.1
4332  
4333  End
4334  
4335  ;------------------------------------------------------------------------------
4336  ObjectReskin TreeOak05 GenericTree
4337  
4338    ; *** ART Parameters ***
4339    Draw = W3DModelDraw ModuleTag_01
4340      DefaultConditionState
4341        Model = PTXOAK05
4342      End
4343      ; ConditionState placeholders
4344      ConditionState      = AFLAME ;Currently on fire
4345        Model             = PTXOAK05
4346        ParticleSysBone   = AFlame01 FireTreeSmall
4347        ParticleSysBone   = AFlame01 SmoulderTree1
4348        ParticleSysBone   = AFlame01 FireTreeSparks
4349      End
4350      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4351        Model             = PTXOAK02_B
4352        ParticleSysBone   = AFlame01 FireTreeSmaller
4353        ParticleSysBone   = AFlame01 SmoulderTree1
4354        ParticleSysBone   = AFlame01 FireTreeSparks
4355      End
4356      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4357        Model             = PTXOAK02_B
4358        ParticleSysBone   = AFlame01 SmoulderTree2
4359        ParticleSysBone   = AFlame01 SmoulderTree3
4360      End
4361      ConditionState      = BURNED; all burned and black and no effects
4362        Model             = PTXOAK02_B
4363      End 
4364    End
4365  
4366    Geometry = CYLINDER
4367    GeometryIsSmall = Yes
4368    GeometryMajorRadius = 3.0
4369    GeometryHeight = 15
4370  ;  Shadow = SHADOW_DECAL
4371  ;  InstanceScaleFuzziness = 0.1
4372  
4373  End
4374  ;------------------------------------------------------------------------------
4375  ObjectReskin TreeOak01Snow GenericTree 
4376  
4377    ; *** ART Parameters ***
4378    Draw = W3DModelDraw ModuleTag_01
4379      DefaultConditionState
4380        Model = PTXOAK03
4381      End
4382      ; ConditionState placeholders
4383      ConditionState      = AFLAME ;Currently on fire
4384        Model             = PTXOAK03
4385        ParticleSysBone   = AFlame01 FireTreeSmall
4386        ParticleSysBone   = AFlame01 SmoulderTree1
4387        ParticleSysBone   = AFlame01 FireTreeSparks
4388      End
4389      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4390        Model             = PTXOAK02_B
4391        ParticleSysBone   = AFlame01 FireTreeSmaller
4392        ParticleSysBone   = AFlame01 SmoulderTree1
4393        ParticleSysBone   = AFlame01 FireTreeSparks
4394      End
4395      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4396        Model             = PTXOAK02_B
4397        ParticleSysBone   = AFlame01 SmoulderTree2
4398        ParticleSysBone   = AFlame01 SmoulderTree3
4399      End
4400      ConditionState      = BURNED; all burned and black and no effects
4401        Model             = PTXOAK02_B
4402      End 
4403    End
4404  
4405    Geometry = CYLINDER
4406    GeometryIsSmall = Yes
4407    GeometryMajorRadius = 3.0
4408    GeometryHeight = 15
4409  ;  Shadow = SHADOW_DECAL
4410  ;  InstanceScaleFuzziness = 0.1
4411  
4412  End
4413  
4414  ;------------------------------------------------------------------------------
4415  ObjectReskin TreeOak02 GenericTree
4416  
4417    ; *** ART Parameters ***
4418    Draw = W3DModelDraw ModuleTag_01
4419      DefaultConditionState
4420        Model = PTXOAK02
4421      End
4422      ; ConditionState placeholders
4423      ConditionState      = AFLAME ;Currently on fire
4424        Model             = PTXOAK02
4425        ParticleSysBone   = AFlame01 FireTreeSmall
4426        ParticleSysBone   = AFlame01 SmoulderTree1
4427        ParticleSysBone   = AFlame01 FireTreeSparks
4428      End
4429      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4430        Model             = PTXOAK02_B
4431        ParticleSysBone   = AFlame01 FireTreeSmaller
4432        ParticleSysBone   = AFlame01 SmoulderTree1
4433        ParticleSysBone   = AFlame01 FireTreeSparks
4434      End
4435      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4436        Model             = PTXOAK02_B
4437        ParticleSysBone   = AFlame01 SmoulderTree2
4438        ParticleSysBone   = AFlame01 SmoulderTree3
4439      End
4440      ConditionState      = BURNED; all burned and black and no effects
4441        Model             = PTXOAK02_B
4442      End  
4443    End
4444  
4445    Geometry = CYLINDER
4446    GeometryIsSmall = Yes
4447    GeometryMajorRadius = 3.0
4448    GeometryHeight = 15
4449  ;  Shadow = SHADOW_DECAL
4450  ;  InstanceScaleFuzziness = 0.1
4451  
4452  End
4453  
4454  
4455  ;------------------------------------------------------------------------------
4456  ObjectReskin TreeOak06 GenericTree
4457  
4458    ; *** ART Parameters ***
4459    Draw = W3DModelDraw ModuleTag_01
4460      DefaultConditionState
4461        Model = PTXOAK06
4462      End
4463      ; ConditionState placeholders
4464      ConditionState      = AFLAME ;Currently on fire
4465        Model             = PTXOAK06
4466        ParticleSysBone   = AFlame01 FireTreeSmall
4467        ParticleSysBone   = AFlame01 SmoulderTree1
4468        ParticleSysBone   = AFlame01 FireTreeSparks
4469      End
4470      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4471        Model             = PTXOAK02_B
4472        ParticleSysBone   = AFlame01 FireTreeSmaller
4473        ParticleSysBone   = AFlame01 SmoulderTree1
4474        ParticleSysBone   = AFlame01 FireTreeSparks
4475      End
4476      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4477        Model             = PTXOAK02_B
4478        ParticleSysBone   = AFlame01 SmoulderTree2
4479        ParticleSysBone   = AFlame01 SmoulderTree3
4480      End
4481      ConditionState      = BURNED; all burned and black and no effects
4482        Model             = PTXOAK02_B
4483      End  
4484    End
4485  
4486    Geometry = CYLINDER
4487    GeometryIsSmall = Yes
4488    GeometryMajorRadius = 3.0
4489    GeometryHeight = 15
4490  ;  Shadow = SHADOW_DECAL
4491  ;  InstanceScaleFuzziness = 0.1
4492  
4493  End
4494  
4495  ;------------------------------------------------------------------------------
4496  ObjectReskin TreeOak02Snow GenericTree
4497  
4498    ; *** ART Parameters ***
4499    Draw = W3DModelDraw ModuleTag_01
4500      DefaultConditionState
4501        Model = PTXOAK04
4502      End
4503      ; ConditionState placeholders
4504      ConditionState      = AFLAME ;Currently on fire
4505        Model             = PTXOAK04
4506        ParticleSysBone   = AFlame01 FireTreeSmall
4507        ParticleSysBone   = AFlame01 SmoulderTree1
4508        ParticleSysBone   = AFlame01 FireTreeSparks
4509      End
4510      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4511        Model             = PTXOAK02_B
4512        ParticleSysBone   = AFlame01 FireTreeSmaller
4513        ParticleSysBone   = AFlame01 SmoulderTree1
4514        ParticleSysBone   = AFlame01 FireTreeSparks
4515      End
4516      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4517        Model             = PTXOAK02_B
4518        ParticleSysBone   = AFlame01 SmoulderTree2
4519        ParticleSysBone   = AFlame01 SmoulderTree3
4520      End
4521      ConditionState      = BURNED; all burned and black and no effects
4522        Model             = PTXOAK02_B
4523      End 
4524    End
4525  
4526    Geometry = CYLINDER
4527    GeometryIsSmall = Yes
4528    GeometryMajorRadius = 3.0
4529    GeometryHeight = 15
4530  ;  Shadow = SHADOW_DECAL
4531  ;  InstanceScaleFuzziness = 0.1
4532  
4533  End
4534  
4535  ;------------------------------------------------------------------------------
4536  ObjectReskin TreeBonsai01 GenericTree
4537  
4538    ; *** ART Parameters ***
4539    Draw = W3DModelDraw ModuleTag_01
4540      DefaultConditionState
4541        Model = PTXBON01
4542      End
4543      ; ConditionState placeholders
4544      ConditionState      = AFLAME ;Currently on fire
4545        Model             = PTXBON01
4546        ParticleSysBone   = AFlame01 FireTreeSmall
4547        ParticleSysBone   = AFlame01 SmoulderTree1
4548        ParticleSysBone   = AFlame01 FireTreeSparks
4549      End
4550      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4551        Model             = PTXBON01_B
4552        ParticleSysBone   = AFlame01 FireTreeSmaller
4553        ParticleSysBone   = AFlame01 SmoulderTree1
4554        ParticleSysBone   = AFlame01 FireTreeSparks
4555      End
4556      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4557        Model             = PTXBON01_B
4558        ParticleSysBone   = AFlame01 SmoulderTree2
4559        ParticleSysBone   = AFlame01 SmoulderTree3
4560      End
4561      ConditionState      = BURNED; all burned and black and no effects
4562        Model             = PTXBON01_B
4563      End 
4564    End
4565  
4566    Geometry = CYLINDER
4567    GeometryIsSmall = Yes
4568    GeometryMajorRadius = 3.0
4569    GeometryHeight = 15
4570  ;  Shadow = SHADOW_DECAL
4571  ;  InstanceScaleFuzziness = 0.1
4572  
4573  End
4574  
4575  ;------------------------------------------------------------------------------
4576  ObjectReskin TreeBonsai01Snow GenericTree
4577  
4578    ; *** ART Parameters ***
4579    Draw = W3DModelDraw ModuleTag_01
4580      DefaultConditionState
4581        Model = PTXBON03
4582      End
4583      ; ConditionState placeholders
4584      ConditionState      = AFLAME ;Currently on fire
4585        Model             = PTXBON03
4586        ParticleSysBone   = AFlame01 FireTreeSmall
4587        ParticleSysBone   = AFlame01 SmoulderTree1
4588        ParticleSysBone   = AFlame01 FireTreeSparks
4589      End
4590      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4591        Model             = PTXBON01_B
4592        ParticleSysBone   = AFlame01 FireTreeSmaller
4593        ParticleSysBone   = AFlame01 SmoulderTree1
4594        ParticleSysBone   = AFlame01 FireTreeSparks
4595      End
4596      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4597        Model             = PTXBON01_B
4598        ParticleSysBone   = AFlame01 SmoulderTree2
4599        ParticleSysBone   = AFlame01 SmoulderTree3
4600      End
4601      ConditionState      = BURNED; all burned and black and no effects
4602        Model             = PTXBON01_B
4603      End  
4604    End
4605  
4606    Geometry = CYLINDER
4607    GeometryIsSmall = Yes
4608    GeometryMajorRadius = 3.0
4609    GeometryHeight = 15
4610  ;  Shadow = SHADOW_DECAL
4611  ;  InstanceScaleFuzziness = 0.1
4612  
4613  End
4614  
4615  ;------------------------------------------------------------------------------
4616  ObjectReskin TreeBonsai02 GenericTree
4617  
4618    ; *** ART Parameters ***
4619    Draw = W3DModelDraw ModuleTag_01
4620      DefaultConditionState
4621        Model = PTXBON02
4622      End
4623      ; ConditionState placeholders
4624      ConditionState      = AFLAME ;Currently on fire
4625        Model             = PTXBON02
4626        ParticleSysBone   = AFlame01 FireTreeSmall
4627        ParticleSysBone   = AFlame01 SmoulderTree1
4628        ParticleSysBone   = AFlame01 FireTreeSparks
4629      End
4630      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4631        Model             = PTXBON01_B
4632        ParticleSysBone   = AFlame01 FireTreeSmaller
4633        ParticleSysBone   = AFlame01 SmoulderTree1
4634        ParticleSysBone   = AFlame01 FireTreeSparks
4635      End
4636      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4637        Model             = PTXBON01_B
4638        ParticleSysBone   = AFlame01 SmoulderTree2
4639        ParticleSysBone   = AFlame01 SmoulderTree3
4640      End
4641      ConditionState      = BURNED; all burned and black and no effects
4642        Model             = PTXBON01_B
4643      End
4644    End
4645  
4646    Geometry = CYLINDER
4647    GeometryIsSmall = Yes
4648    GeometryMajorRadius = 3.0
4649    GeometryHeight = 15
4650  ;  Shadow = SHADOW_DECAL
4651  ;  InstanceScaleFuzziness = 0.1
4652  
4653  End
4654  
4655  ;------------------------------------------------------------------------------
4656  ObjectReskin TreeBonsai02Snow GenericTree
4657  
4658    ; *** ART Parameters ***
4659    Draw = W3DModelDraw ModuleTag_01
4660      DefaultConditionState
4661        Model = PTXBON04
4662      End
4663      ; ConditionState placeholders
4664      ConditionState      = AFLAME ;Currently on fire
4665        Model             = PTXBON04
4666        ParticleSysBone   = AFlame01 FireTreeSmall
4667        ParticleSysBone   = AFlame01 SmoulderTree1
4668        ParticleSysBone   = AFlame01 FireTreeSparks
4669      End
4670      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4671        Model             = PTXBON01_B
4672        ParticleSysBone   = AFlame01 FireTreeSmaller
4673        ParticleSysBone   = AFlame01 SmoulderTree1
4674        ParticleSysBone   = AFlame01 FireTreeSparks
4675      End
4676      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4677        Model             = PTXBON01_B
4678        ParticleSysBone   = AFlame01 SmoulderTree2
4679        ParticleSysBone   = AFlame01 SmoulderTree3
4680      End
4681      ConditionState      = BURNED; all burned and black and no effects
4682        Model             = PTXBON01_B
4683      End 
4684    End
4685  
4686    Geometry = CYLINDER
4687    GeometryIsSmall = Yes
4688    GeometryMajorRadius = 3.0
4689    GeometryHeight = 15
4690  ;  Shadow = SHADOW_DECAL
4691  ;  InstanceScaleFuzziness = 0.1
4692  
4693  End
4694  
4695  ;------------------------------------------------------------------------------
4696  ObjectReskin TreePalm03 GenericTree
4697  
4698    ; *** ART Parameters ***
4699    Draw = W3DModelDraw ModuleTag_01
4700      DefaultConditionState
4701        Model = PTPalm01
4702      End
4703      ; ConditionState placeholders
4704      ConditionState      = AFLAME ;Currently on fire
4705        Model             = PTPalm01
4706        ParticleSysBone   = AFlame01 FireTreeSmall
4707        ParticleSysBone   = AFlame01 SmoulderTree1
4708        ParticleSysBone   = AFlame01 FireTreeSparks
4709      End
4710      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4711        Model             = PTPalm01_B
4712        ParticleSysBone   = AFlame01 FireTreeSmaller
4713        ParticleSysBone   = AFlame01 SmoulderTree1
4714        ParticleSysBone   = AFlame01 FireTreeSparks
4715      End
4716      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4717        Model             = PTPalm01_B
4718        ParticleSysBone   = AFlame01 SmoulderTree2
4719        ParticleSysBone   = AFlame01 SmoulderTree3
4720      End
4721      ConditionState      = BURNED; all burned and black and no effects
4722        Model             = PTPalm01_B
4723      End 
4724    End
4725  
4726    Geometry = CYLINDER
4727    GeometryIsSmall = Yes
4728    GeometryMajorRadius = 3.0
4729    GeometryHeight = 15
4730  
4731  End
4732  
4733  ;------------------------------------------------------------------------------
4734  ObjectReskin TreePalm04 GenericTree
4735  
4736    ; *** ART Parameters ***
4737    Draw = W3DModelDraw ModuleTag_01
4738      DefaultConditionState
4739        Model = PTPalm02
4740      End
4741      ; ConditionState placeholders
4742      ConditionState      = AFLAME ;Currently on fire
4743        Model             = PTPalm01
4744        ParticleSysBone   = AFlame01 FireTreeSmall
4745        ParticleSysBone   = AFlame01 SmoulderTree1
4746        ParticleSysBone   = AFlame01 FireTreeSparks
4747      End
4748      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4749        Model             = PTPalm01_B
4750        ParticleSysBone   = AFlame01 FireTreeSmaller
4751        ParticleSysBone   = AFlame01 SmoulderTree1
4752        ParticleSysBone   = AFlame01 FireTreeSparks
4753      End
4754      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4755        Model             = PTPalm01_B
4756        ParticleSysBone   = AFlame01 SmoulderTree2
4757        ParticleSysBone   = AFlame01 SmoulderTree3
4758      End
4759      ConditionState      = BURNED; all burned and black and no effects
4760        Model             = PTPalm01_B
4761      End 
4762    End
4763  
4764    Geometry = CYLINDER
4765    GeometryIsSmall = Yes
4766    GeometryMajorRadius = 3.0
4767    GeometryHeight = 15
4768  
4769  End
4770  
4771  ;------------------------------------------------------------------------------
4772  ObjectReskin ArborVitae01 GenericTree
4773  
4774    ; *** ART Parameters ***
4775    Draw = W3DModelDraw ModuleTag_01
4776      DefaultConditionState
4777        Model = PTCypress01
4778      End
4779      ; ConditionState placeholders
4780      ConditionState      = AFLAME ;Currently on fire
4781        Model             = PTCypress01
4782        ParticleSysBone   = AFlame01 FireTreeSmall
4783        ParticleSysBone   = AFlame01 SmoulderTree1
4784        ParticleSysBone   = AFlame01 FireTreeSparks
4785      End
4786      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4787        Model             = PTCypress01_B
4788        ParticleSysBone   = AFlame01 FireTreeSmaller
4789        ParticleSysBone   = AFlame01 SmoulderTree1
4790        ParticleSysBone   = AFlame01 FireTreeSparks
4791      End
4792      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4793        Model             = PTCypress01_B
4794        ParticleSysBone   = AFlame01 SmoulderTree2
4795        ParticleSysBone   = AFlame01 SmoulderTree3
4796      End
4797      ConditionState      = BURNED; all burned and black and no effects
4798        Model             = PTCypress01_B
4799      End 
4800    End
4801  
4802    Geometry = CYLINDER
4803    GeometryIsSmall = Yes
4804    GeometryMajorRadius = 3.0
4805    GeometryHeight = 15
4806  ;  Shadow = SHADOW_DECAL
4807  ;  InstanceScaleFuzziness = 0.1
4808  
4809  End
4810  
4811  ;------------------------------------------------------------------------------
4812  ObjectReskin ArborVitae02 GenericTree
4813  
4814    ; *** ART Parameters ***
4815    Draw = W3DModelDraw ModuleTag_01
4816      DefaultConditionState
4817        Model = PTCypress02
4818      End
4819      ; ConditionState placeholders
4820      ConditionState      = AFLAME ;Currently on fire
4821        Model             = PTCypress02
4822        ParticleSysBone   = AFlame01 FireTreeSmall
4823        ParticleSysBone   = AFlame01 SmoulderTree1
4824        ParticleSysBone   = AFlame01 FireTreeSparks
4825      End
4826      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4827        Model             = PTCypress01_B
4828        ParticleSysBone   = AFlame01 FireTreeSmaller
4829        ParticleSysBone   = AFlame01 SmoulderTree1
4830        ParticleSysBone   = AFlame01 FireTreeSparks
4831      End
4832      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4833        Model             = PTCypress01_B
4834        ParticleSysBone   = AFlame01 SmoulderTree2
4835        ParticleSysBone   = AFlame01 SmoulderTree3
4836      End
4837      ConditionState      = BURNED; all burned and black and no effects
4838        Model             = PTCypress01_B
4839      End 
4840    End
4841  
4842    Geometry = CYLINDER
4843    GeometryIsSmall = Yes
4844    GeometryMajorRadius = 3.0
4845    GeometryHeight = 15
4846  ;  Shadow = SHADOW_DECAL
4847  ;  InstanceScaleFuzziness = 0.1
4848  
4849  End
4850  
4851  ;------------------------------------------------------------------------------
4852  ObjectReskin TreeWillow01 GenericTree
4853  
4854    ; *** ART Parameters ***
4855    Draw = W3DModelDraw ModuleTag_01
4856      DefaultConditionState
4857        Model = PTXWILOW01
4858      End
4859      ; ConditionState placeholders
4860      ConditionState      = AFLAME ;Currently on fire
4861        Model             = PTXWILOW01
4862        ParticleSysBone   = AFlame01 FireTreeSmall
4863        ParticleSysBone   = AFlame01 SmoulderTree1
4864        ParticleSysBone   = AFlame01 FireTreeSparks
4865      End
4866      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4867        Model             = PTXWILOW01_B
4868        ParticleSysBone   = AFlame01 FireTreeSmaller
4869        ParticleSysBone   = AFlame01 SmoulderTree1
4870        ParticleSysBone   = AFlame01 FireTreeSparks
4871      End
4872      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4873        Model             = PTXWILOW01_B
4874        ParticleSysBone   = AFlame01 SmoulderTree2
4875        ParticleSysBone   = AFlame01 SmoulderTree3
4876      End
4877      ConditionState      = BURNED; all burned and black and no effects
4878        Model             = PTXWILOW01_B
4879      End 
4880    End
4881  
4882    Geometry = CYLINDER
4883    GeometryIsSmall = Yes
4884    GeometryMajorRadius = 3.0
4885    GeometryHeight = 15
4886  ;  Shadow = SHADOW_DECAL
4887  ;  InstanceScaleFuzziness = 0.1
4888  
4889  End
4890  
4891  ;------------------------------------------------------------------------------
4892  ObjectReskin TreeWillow02 GenericTree
4893  
4894    ; *** ART Parameters ***
4895    Draw = W3DModelDraw ModuleTag_01
4896      DefaultConditionState
4897        Model = PTXWILOW02
4898      End
4899      ; ConditionState placeholders
4900      ConditionState      = AFLAME ;Currently on fire
4901        Model             = PTXWILOW02
4902        ParticleSysBone   = AFlame01 FireTreeSmall
4903        ParticleSysBone   = AFlame01 SmoulderTree1
4904        ParticleSysBone   = AFlame01 FireTreeSparks
4905      End
4906      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4907        Model             = PTXWILOW01_B
4908        ParticleSysBone   = AFlame01 FireTreeSmaller
4909        ParticleSysBone   = AFlame01 SmoulderTree1
4910        ParticleSysBone   = AFlame01 FireTreeSparks
4911      End
4912      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4913        Model             = PTXWILOW01_B
4914        ParticleSysBone   = AFlame01 SmoulderTree2
4915        ParticleSysBone   = AFlame01 SmoulderTree3
4916      End
4917      ConditionState      = BURNED; all burned and black and no effects
4918        Model             = PTXWILOW01_B
4919      End 
4920    End
4921  
4922    Geometry = CYLINDER
4923    GeometryIsSmall = Yes
4924    GeometryMajorRadius = 3.0
4925    GeometryHeight = 15
4926  ;  Shadow = SHADOW_DECAL
4927  ;  InstanceScaleFuzziness = 0.1
4928  
4929  End
4930  
4931  ;------------------------------------------------------------------------------
4932  ObjectReskin TreeWillow03 GenericTree
4933  
4934    ; *** ART Parameters ***
4935    Draw = W3DModelDraw ModuleTag_01
4936      DefaultConditionState
4937        Model = PTXWILOW03
4938      End
4939      ; ConditionState placeholders
4940      ConditionState      = AFLAME ;Currently on fire
4941        Model             = PTXWILOW03
4942        ParticleSysBone   = AFlame01 FireTreeSmall
4943        ParticleSysBone   = AFlame01 SmoulderTree1
4944        ParticleSysBone   = AFlame01 FireTreeSparks
4945      End
4946      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4947        Model             = PTXWILOW01_B
4948        ParticleSysBone   = AFlame01 FireTreeSmaller
4949        ParticleSysBone   = AFlame01 SmoulderTree1
4950        ParticleSysBone   = AFlame01 FireTreeSparks
4951      End
4952      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4953        Model             = PTXWILOW01_B
4954        ParticleSysBone   = AFlame01 SmoulderTree2
4955        ParticleSysBone   = AFlame01 SmoulderTree3
4956      End
4957      ConditionState      = BURNED; all burned and black and no effects
4958        Model             = PTXWILOW01_B
4959      End 
4960    End
4961  
4962    Geometry = CYLINDER
4963    GeometryIsSmall = Yes
4964    GeometryMajorRadius = 3.0
4965    GeometryHeight = 15
4966  ;  Shadow = SHADOW_DECAL
4967  ;  InstanceScaleFuzziness = 0.1
4968  
4969  End
4970  
4971  ;------------------------------------------------------------------------------
4972  ObjectReskin TreeMaple03 GenericTree
4973  
4974    ; *** ART Parameters ***
4975    Draw = W3DModelDraw ModuleTag_01
4976      DefaultConditionState
4977        Model = PTXMaple01
4978      End
4979      ; ConditionState placeholders
4980      ConditionState      = AFLAME ;Currently on fire
4981        Model             = PTXMaple01
4982        ParticleSysBone   = AFlame01 FireTreeSmall
4983        ParticleSysBone   = AFlame01 SmoulderTree1
4984        ParticleSysBone   = AFlame01 FireTreeSparks
4985      End
4986      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
4987        Model             = PTXMaple01_B
4988        ParticleSysBone   = AFlame01 FireTreeSmaller
4989        ParticleSysBone   = AFlame01 SmoulderTree1
4990        ParticleSysBone   = AFlame01 FireTreeSparks
4991      End
4992      ConditionState      = SMOLDERING; will never catch fire again.  burned out
4993        Model             = PTXMaple01_B
4994        ParticleSysBone   = AFlame01 SmoulderTree2
4995        ParticleSysBone   = AFlame01 SmoulderTree3
4996      End
4997      ConditionState      = BURNED; all burned and black and no effects
4998        Model             = PTXMaple01_B
4999      End 
5000    End
5001  
5002    Geometry = CYLINDER
5003    GeometryIsSmall = Yes
5004    GeometryMajorRadius = 3.0
5005    GeometryHeight = 15
5006  ;  Shadow = SHADOW_DECAL
5007  ;  InstanceScaleFuzziness = 0.1
5008  
5009  End
5010  
5011  ;------------------------------------------------------------------------------
5012  ObjectReskin TreeMaple05 GenericTree
5013  
5014    ; *** ART Parameters ***
5015    Draw = W3DModelDraw ModuleTag_01
5016      DefaultConditionState
5017        Model = PTXMaple05
5018      End
5019      ; ConditionState placeholders
5020      ConditionState      = AFLAME ;Currently on fire
5021        Model             = PTXMaple05
5022        ParticleSysBone   = AFlame01 FireTreeSmall
5023        ParticleSysBone   = AFlame01 SmoulderTree1
5024        ParticleSysBone   = AFlame01 FireTreeSparks
5025      End
5026      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5027        Model             = PTXMaple01_B
5028        ParticleSysBone   = AFlame01 FireTreeSmaller
5029        ParticleSysBone   = AFlame01 SmoulderTree1
5030        ParticleSysBone   = AFlame01 FireTreeSparks
5031      End
5032      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5033        Model             = PTXMaple01_B
5034        ParticleSysBone   = AFlame01 SmoulderTree2
5035        ParticleSysBone   = AFlame01 SmoulderTree3
5036      End
5037      ConditionState      = BURNED; all burned and black and no effects
5038        Model             = PTXMaple01_B
5039      End 
5040    End
5041  
5042    Geometry = CYLINDER
5043    GeometryIsSmall = Yes
5044    GeometryMajorRadius = 3.0
5045    GeometryHeight = 15
5046  ;  Shadow = SHADOW_DECAL
5047  ;  InstanceScaleFuzziness = 0.1
5048  
5049  End
5050  
5051  ;------------------------------------------------------------------------------
5052  ObjectReskin TreeMaple03Snow GenericTree
5053  
5054    ; *** ART Parameters ***
5055    Draw = W3DModelDraw ModuleTag_01
5056      DefaultConditionState
5057        Model = PTXMaple03
5058      End
5059      ; ConditionState placeholders
5060      ConditionState      = AFLAME ;Currently on fire
5061        Model             = PTXMaple03
5062        ParticleSysBone   = AFlame01 FireTreeSmall
5063        ParticleSysBone   = AFlame01 SmoulderTree1
5064        ParticleSysBone   = AFlame01 FireTreeSparks
5065      End
5066      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5067        Model             = PTXMaple01_B
5068        ParticleSysBone   = AFlame01 FireTreeSmaller
5069        ParticleSysBone   = AFlame01 SmoulderTree1
5070        ParticleSysBone   = AFlame01 FireTreeSparks
5071      End
5072      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5073        Model             = PTXMaple01_B
5074        ParticleSysBone   = AFlame01 SmoulderTree2
5075        ParticleSysBone   = AFlame01 SmoulderTree3
5076      End
5077      ConditionState      = BURNED; all burned and black and no effects
5078        Model             = PTXMaple01_B
5079      End 
5080    End
5081  
5082    Geometry = CYLINDER
5083    GeometryIsSmall = Yes
5084    GeometryMajorRadius = 3.0
5085    GeometryHeight = 15
5086  ;  Shadow = SHADOW_DECAL
5087  ;  InstanceScaleFuzziness = 0.1
5088  
5089  End
5090  
5091  ;------------------------------------------------------------------------------
5092  ObjectReskin TreeMaple04 GenericTree
5093  
5094    ; *** ART Parameters ***
5095    Draw = W3DModelDraw ModuleTag_01
5096      DefaultConditionState
5097        Model = PTXMaple02
5098      End
5099      ; ConditionState placeholders
5100      ConditionState      = AFLAME ;Currently on fire
5101        Model             = PTXMaple02
5102        ParticleSysBone   = AFlame01 FireTreeSmall
5103        ParticleSysBone   = AFlame01 SmoulderTree1
5104        ParticleSysBone   = AFlame01 FireTreeSparks
5105      End
5106      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5107        Model             = PTXMaple01_B
5108        ParticleSysBone   = AFlame01 FireTreeSmaller
5109        ParticleSysBone   = AFlame01 SmoulderTree1
5110        ParticleSysBone   = AFlame01 FireTreeSparks
5111      End
5112      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5113        Model             = PTXMaple01_B
5114        ParticleSysBone   = AFlame01 SmoulderTree2
5115        ParticleSysBone   = AFlame01 SmoulderTree3
5116      End
5117      ConditionState      = BURNED; all burned and black and no effects
5118        Model             = PTXMaple01_B
5119      End 
5120    End
5121  
5122    Geometry = CYLINDER
5123    GeometryIsSmall = Yes
5124    GeometryMajorRadius = 3.0
5125    GeometryHeight = 15
5126  ;  Shadow = SHADOW_DECAL
5127  ;  InstanceScaleFuzziness = 0.1
5128  
5129  End
5130  
5131  ;------------------------------------------------------------------------------
5132  ObjectReskin TreeMaple06 GenericTree
5133  
5134    ; *** ART Parameters ***
5135    Draw = W3DModelDraw ModuleTag_01
5136      DefaultConditionState
5137        Model = PTXMaple06
5138      End
5139      ; ConditionState placeholders
5140      ConditionState      = AFLAME ;Currently on fire
5141        Model             = PTXMaple06
5142        ParticleSysBone   = AFlame01 FireTreeSmall
5143        ParticleSysBone   = AFlame01 SmoulderTree1
5144        ParticleSysBone   = AFlame01 FireTreeSparks
5145      End
5146      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5147        Model             = PTXMaple01_B
5148        ParticleSysBone   = AFlame01 FireTreeSmaller
5149        ParticleSysBone   = AFlame01 SmoulderTree1
5150        ParticleSysBone   = AFlame01 FireTreeSparks
5151      End
5152      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5153        Model             = PTXMaple01_B
5154        ParticleSysBone   = AFlame01 SmoulderTree2
5155        ParticleSysBone   = AFlame01 SmoulderTree3
5156      End
5157      ConditionState      = BURNED; all burned and black and no effects
5158        Model             = PTXMaple01_B
5159      End 
5160    End
5161  
5162    Geometry = CYLINDER
5163    GeometryIsSmall = Yes
5164    GeometryMajorRadius = 3.0
5165    GeometryHeight = 15
5166  ;  Shadow = SHADOW_DECAL
5167  ;  InstanceScaleFuzziness = 0.1
5168  
5169  End
5170  
5171  ;------------------------------------------------------------------------------
5172  ObjectReskin TreeMaple04Snow GenericTree
5173  
5174    ; *** ART Parameters ***
5175    Draw = W3DModelDraw ModuleTag_01
5176      DefaultConditionState
5177        Model = PTXMaple04
5178      End
5179      ; ConditionState placeholders
5180      ConditionState      = AFLAME ;Currently on fire
5181        Model             = PTXMaple04
5182        ParticleSysBone   = AFlame01 FireTreeSmall
5183        ParticleSysBone   = AFlame01 SmoulderTree1
5184        ParticleSysBone   = AFlame01 FireTreeSparks
5185      End
5186      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5187        Model             = PTXMaple01_B
5188        ParticleSysBone   = AFlame01 FireTreeSmaller
5189        ParticleSysBone   = AFlame01 SmoulderTree1
5190        ParticleSysBone   = AFlame01 FireTreeSparks
5191      End
5192      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5193        Model             = PTXMaple01_B
5194        ParticleSysBone   = AFlame01 SmoulderTree2
5195        ParticleSysBone   = AFlame01 SmoulderTree3
5196      End
5197      ConditionState      = BURNED; all burned and black and no effects
5198        Model             = PTXMaple01_B
5199      End 
5200    End
5201  
5202    Geometry = CYLINDER
5203    GeometryIsSmall = Yes
5204    GeometryMajorRadius = 3.0
5205    GeometryHeight = 15
5206  ;  Shadow = SHADOW_DECAL
5207  ;  InstanceScaleFuzziness = 0.1
5208  
5209  End
5210  
5211  ;------------------------------------------------------------------------------
5212  ObjectReskin TreeBamboo01 GenericTree
5213  
5214    ; *** ART Parameters ***
5215    Draw = W3DModelDraw ModuleTag_01
5216      DefaultConditionState
5217        Model = PTXBAMB01
5218      End
5219      ; ConditionState placeholders
5220      ConditionState      = AFLAME ;Currently on fire
5221        Model             = PTXBAMB01
5222        ParticleSysBone   = AFlame01 FireTreeSmall
5223        ParticleSysBone   = AFlame01 SmoulderTree1
5224        ParticleSysBone   = AFlame01 FireTreeSparks
5225      End
5226      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5227        Model             = PTXBAMB01_B
5228        ParticleSysBone   = AFlame01 FireTreeSmaller
5229        ParticleSysBone   = AFlame01 SmoulderTree1
5230        ParticleSysBone   = AFlame01 FireTreeSparks
5231      End
5232      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5233        Model             = PTXBAMB01_B
5234        ParticleSysBone   = AFlame01 SmoulderTree2
5235        ParticleSysBone   = AFlame01 SmoulderTree3
5236      End
5237      ConditionState      = BURNED; all burned and black and no effects
5238        Model             = PTXBAMB01_B
5239      End  
5240    End
5241  
5242    Geometry = CYLINDER
5243    GeometryIsSmall = Yes
5244    GeometryMajorRadius = 3.0
5245    GeometryHeight = 15
5246   ; Shadow = SHADOW_DECAL
5247   ; InstanceScaleFuzziness = 0.1
5248  
5249  End
5250  
5251  ;------------------------------------------------------------------------------
5252  ObjectReskin TreeBamboo02 GenericTree
5253  
5254    ; *** ART Parameters ***
5255    Draw = W3DModelDraw ModuleTag_01
5256      DefaultConditionState
5257        Model = PTXBAMB02
5258      End
5259      ; ConditionState placeholders
5260      ConditionState      = AFLAME ;Currently on fire
5261        Model             = PTXBAMB02
5262        ParticleSysBone   = AFlame01 FireTreeSmall
5263        ParticleSysBone   = AFlame01 SmoulderTree1
5264        ParticleSysBone   = AFlame01 FireTreeSparks
5265      End
5266      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5267        Model             = PTXBAMB01_B
5268        ParticleSysBone   = AFlame01 FireTreeSmaller
5269        ParticleSysBone   = AFlame01 SmoulderTree1
5270        ParticleSysBone   = AFlame01 FireTreeSparks
5271      End
5272      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5273        Model             = PTXBAMB01_B
5274        ParticleSysBone   = AFlame01 SmoulderTree2
5275        ParticleSysBone   = AFlame01 SmoulderTree3
5276      End
5277      ConditionState      = BURNED; all burned and black and no effects
5278        Model             = PTXBAMB01_B
5279      End 
5280    End
5281  
5282  
5283    Geometry = CYLINDER
5284    GeometryIsSmall = Yes
5285    GeometryMajorRadius = 3.0
5286    GeometryHeight = 15
5287   ; Shadow = SHADOW_DECAL
5288   ; InstanceScaleFuzziness = 0.1
5289  
5290  End
5291  
5292  ;------------------------------------------------------------------------------
5293  ObjectReskin TreeBamboo01Snow GenericTree
5294  
5295    ; *** ART Parameters ***
5296    Draw = W3DModelDraw ModuleTag_01
5297      DefaultConditionState
5298        Model = PTXBAMB03
5299      End
5300      ; ConditionState placeholders
5301      ConditionState      = AFLAME ;Currently on fire
5302        Model             = PTXBAMB03
5303        ParticleSysBone   = AFlame01 FireTreeSmall
5304        ParticleSysBone   = AFlame01 SmoulderTree1
5305        ParticleSysBone   = AFlame01 FireTreeSparks
5306      End
5307      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5308        Model             =PTXBAMB01_B
5309        ParticleSysBone   = AFlame01 FireTreeSmaller
5310        ParticleSysBone   = AFlame01 SmoulderTree1
5311        ParticleSysBone   = AFlame01 FireTreeSparks
5312      End
5313      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5314        Model             = PTXBAMB01_B
5315        ParticleSysBone   = AFlame01 SmoulderTree2
5316        ParticleSysBone   = AFlame01 SmoulderTree3
5317      End
5318      ConditionState      = BURNED; all burned and black and no effects
5319        Model             = PTXBAMB01_B
5320      End  
5321    End
5322  
5323    Geometry = CYLINDER
5324    GeometryIsSmall = Yes
5325    GeometryMajorRadius = 3.0
5326    GeometryHeight = 15
5327  ;  Shadow = SHADOW_DECAL
5328  ;  InstanceScaleFuzziness = 0.1
5329  
5330  End
5331  
5332  ;------------------------------------------------------------------------------
5333  ObjectReskin TreeBamboo02Snow GenericTree
5334  
5335  
5336    ; *** ART Parameters ***
5337    Draw = W3DModelDraw ModuleTag_01
5338      DefaultConditionState
5339        Model = PTXBAMB04
5340      End
5341      ; ConditionState placeholders
5342      ConditionState      = AFLAME ;Currently on fire
5343        Model             = PTXBAMB04
5344        ParticleSysBone   = AFlame01 FireTreeSmall
5345        ParticleSysBone   = AFlame01 SmoulderTree1
5346        ParticleSysBone   = AFlame01 FireTreeSparks
5347      End
5348      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5349        Model             = PTXBAMB01_B
5350        ParticleSysBone   = AFlame01 FireTreeSmaller
5351        ParticleSysBone   = AFlame01 SmoulderTree1
5352        ParticleSysBone   = AFlame01 FireTreeSparks
5353      End
5354      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5355        Model             = PTXBAMB01_B
5356        ParticleSysBone   = AFlame01 SmoulderTree2
5357        ParticleSysBone   = AFlame01 SmoulderTree3
5358      End
5359      ConditionState      = BURNED; all burned and black and no effects
5360        Model             = PTXBAMB01_B
5361      End 
5362    End
5363  
5364    Geometry = CYLINDER
5365    GeometryIsSmall = Yes
5366    GeometryMajorRadius = 3.0
5367    GeometryHeight = 15
5368    ;Shadow = SHADOW_DECAL
5369    ;  InstanceScaleFuzziness = 0.1
5370  
5371  End
5372  
5373  ;------------------------------------------------------------------------------
5374  ObjectReskin TreeBamboo03 GenericTree
5375  
5376    ; *** ART Parameters ***
5377    Draw = W3DModelDraw ModuleTag_01
5378      DefaultConditionState
5379        Model = PTXBAMB05
5380      End
5381      ; ConditionState placeholders
5382      ConditionState      = AFLAME ;Currently on fire
5383        Model             = PTXBAMB05
5384        ParticleSysBone   = AFlame01 FireTreeSmall
5385        ParticleSysBone   = AFlame01 SmoulderTree1
5386        ParticleSysBone   = AFlame01 FireTreeSparks
5387      End
5388      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5389        Model             = PTXBAMB01_B
5390        ParticleSysBone   = AFlame01 FireTreeSmaller
5391        ParticleSysBone   = AFlame01 SmoulderTree1
5392        ParticleSysBone   = AFlame01 FireTreeSparks
5393      End
5394      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5395        Model             = PTXBAMB01_B
5396        ParticleSysBone   = AFlame01 SmoulderTree2
5397        ParticleSysBone   = AFlame01 SmoulderTree3
5398      End
5399      ConditionState      = BURNED; all burned and black and no effects
5400        Model             = PTXBAMB01_B
5401      End 
5402    End
5403  
5404    Geometry = CYLINDER
5405    GeometryIsSmall = Yes
5406    GeometryMajorRadius = 3.0
5407    GeometryHeight = 15
5408    ;Shadow = SHADOW_DECAL
5409    ;InstanceScaleFuzziness = 0.1
5410  
5411  End
5412  ;------------------------------------------------------------------------------
5413  ObjectReskin DesertShrub01 Bush01
5414  
5415    ; *** ART Parameters ***
5416    Draw = W3DModelDraw ModuleTag_01
5417      DefaultConditionState
5418        Model = PMDsrtPple
5419      End
5420  
5421      ConditionState      = AFLAME ;Currently on fire
5422        Model             = PMDsrtPple
5423        ParticleSysBone   = AFlame01 FireTreeSmaller
5424        ParticleSysBone   = AFlame01 SmoulderTree1
5425        ParticleSysBone   = AFlame01 FireTreeSparks
5426      End
5427      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5428        Model             = PMDsrtPple_D
5429        ParticleSysBone   = AFlame01 SmoulderTree1
5430        ParticleSysBone   = AFlame01 FireTreeSparks
5431      End
5432      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5433        Model             = PMDsrtPple_D
5434        ParticleSysBone   = AFlame01 SmoulderTree2
5435        ParticleSysBone   = AFlame01 SmoulderTree3
5436      End
5437      ConditionState      = BURNED; all burned and black and no effects
5438        Model             = PMDsrtPple_D
5439      End    
5440    End
5441  
5442    Geometry = CYLINDER
5443    GeometryIsSmall = Yes
5444    GeometryMajorRadius = 3
5445    GeometryHeight = 5
5446  ;  Shadow = SHADOW_DECAL
5447  ;  InstanceScaleFuzziness = 0.1
5448  End
5449  
5450  
5451  ;------------------------------------------------------------------------------
5452  ObjectReskin DesertShrub02 Bush01
5453  
5454    ; *** ART Parameters ***
5455    Draw = W3DModelDraw ModuleTag_01
5456      DefaultConditionState
5457        Model = PMDsrtVlt
5458      End
5459      
5460      ConditionState      = AFLAME ;Currently on fire
5461        Model             = PMDsrtVlt
5462        ParticleSysBone   = AFlame01 FireTreeSmaller
5463        ParticleSysBone   = AFlame01 SmoulderTree1
5464        ParticleSysBone   = AFlame01 FireTreeSparks
5465      End
5466      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5467        Model             = PMDsrtVlt_D
5468        ParticleSysBone   = AFlame01 SmoulderTree1
5469        ParticleSysBone   = AFlame01 FireTreeSparks
5470      End
5471      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5472        Model             = PMDsrtVlt_D
5473        ParticleSysBone   = AFlame01 SmoulderTree2
5474        ParticleSysBone   = AFlame01 SmoulderTree3
5475      End
5476      ConditionState      = BURNED; all burned and black and no effects
5477        Model             = PMDsrtVlt_D
5478      End    
5479    End
5480  
5481    Geometry = CYLINDER
5482    GeometryIsSmall = Yes
5483    GeometryMajorRadius = 3
5484    GeometryHeight = 5
5485  ;  Shadow = SHADOW_DECAL
5486  ;  InstanceScaleFuzziness = 0.1
5487  End
5488  ;------------------------------------------------------------------------------
5489  ObjectReskin DesertShrub03 Bush01
5490  
5491    ; *** ART Parameters ***
5492    Draw = W3DModelDraw ModuleTag_01
5493      DefaultConditionState
5494        Model = PMDsrtSlvr
5495      End
5496  
5497      ConditionState      = AFLAME ;Currently on fire
5498        Model             = PMDsrtSlvr
5499        ParticleSysBone   = AFlame01 FireTreeSmaller
5500        ParticleSysBone   = AFlame01 SmoulderTree1
5501        ParticleSysBone   = AFlame01 FireTreeSparks
5502      End
5503      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5504        Model             = PMDsrtSlvr_D
5505        ParticleSysBone   = AFlame01 SmoulderTree1
5506        ParticleSysBone   = AFlame01 FireTreeSparks
5507      End
5508      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5509        Model             = PMDsrtSlvr_D
5510        ParticleSysBone   = AFlame01 SmoulderTree2
5511        ParticleSysBone   = AFlame01 SmoulderTree3
5512      End
5513      ConditionState      = BURNED; all burned and black and no effects
5514        Model             = PMDsrtSlvr_D
5515      End    
5516    End
5517  
5518    Geometry = CYLINDER
5519    GeometryIsSmall = Yes
5520    GeometryMajorRadius = 3
5521    GeometryHeight = 5
5522  ;  Shadow = SHADOW_DECAL
5523  ;  InstanceScaleFuzziness = 0.1
5524  End
5525  
5526  ;------------------------------------------------------------------------------
5527  ObjectReskin DesertShrub04 Bush01
5528  
5529    ; *** ART Parameters ***
5530    Draw = W3DModelDraw ModuleTag_01
5531      DefaultConditionState
5532        Model = PMDsrtBrGr2
5533      End
5534  
5535      ConditionState      = AFLAME ;Currently on fire
5536        Model             = PMDsrtBrGr2
5537        ParticleSysBone   = AFlame01 FireTreeSmaller
5538        ParticleSysBone   = AFlame01 SmoulderTree1
5539        ParticleSysBone   = AFlame01 FireTreeSparks
5540      End
5541      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5542        Model             = PMDsrtBrGr2_D
5543        ParticleSysBone   = AFlame01 SmoulderTree1
5544        ParticleSysBone   = AFlame01 FireTreeSparks
5545      End
5546      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5547        Model             = PMDsrtBrGr2_D
5548        ParticleSysBone   = AFlame01 SmoulderTree2
5549        ParticleSysBone   = AFlame01 SmoulderTree3
5550      End
5551      ConditionState      = BURNED; all burned and black and no effects
5552        Model             = PMDsrtBrGr2_D
5553      End    
5554    End
5555  
5556    Geometry = CYLINDER
5557    GeometryIsSmall = Yes
5558    GeometryMajorRadius = 3
5559    GeometryHeight = 5
5560  ;  Shadow = SHADOW_DECAL
5561  ;  InstanceScaleFuzziness = 0.1
5562  End
5563  
5564  ;------------------------------------------------------------------------------
5565  ObjectReskin DesertShrub05 Bush01
5566  
5567    ; *** ART Parameters ***
5568    Draw = W3DModelDraw ModuleTag_01
5569      DefaultConditionState
5570        Model = PMTmbWeed01
5571      End
5572  
5573      ConditionState      = AFLAME ;Currently on fire
5574        Model             = PMTmbWeed01
5575        ParticleSysBone   = AFlame01 FireTreeSmaller
5576        ParticleSysBone   = AFlame01 SmoulderTree1
5577        ParticleSysBone   = AFlame01 FireTreeSparks
5578      End
5579      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5580        Model             = PMTmbWeed01_D
5581        ParticleSysBone   = AFlame01 SmoulderTree1
5582        ParticleSysBone   = AFlame01 FireTreeSparks
5583      End
5584      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5585        Model             = PMTmbWeed01_D
5586        ParticleSysBone   = AFlame01 SmoulderTree2
5587        ParticleSysBone   = AFlame01 SmoulderTree3
5588      End
5589      ConditionState      = BURNED; all burned and black and no effects
5590        Model             = PMTmbWeed01_D
5591      End    
5592    End
5593  
5594    Geometry = CYLINDER
5595    GeometryIsSmall = Yes
5596    GeometryMajorRadius = 3
5597    GeometryHeight = 5
5598  ;  Shadow = SHADOW_DECAL
5599  ;  InstanceScaleFuzziness = 0.1
5600  End
5601  
5602  ;------------------------------------------------------------------------------
5603  ObjectReskin DesertShrub06 Bush01
5604  
5605    ; *** ART Parameters ***
5606    Draw = W3DModelDraw ModuleTag_01
5607      DefaultConditionState
5608        Model = PMTmbWeed02
5609      End
5610  
5611      ConditionState      = AFLAME ;Currently on fire
5612        Model             = PMTmbWeed02
5613        ParticleSysBone   = AFlame01 FireTreeSmaller
5614        ParticleSysBone   = AFlame01 SmoulderTree1
5615        ParticleSysBone   = AFlame01 FireTreeSparks
5616      End
5617      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5618        Model             = PMTmbWeed02_D
5619        ParticleSysBone   = AFlame01 SmoulderTree1
5620        ParticleSysBone   = AFlame01 FireTreeSparks
5621      End
5622      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5623        Model             = PMTmbWeed02_D
5624        ParticleSysBone   = AFlame01 SmoulderTree2
5625        ParticleSysBone   = AFlame01 SmoulderTree3
5626      End
5627      ConditionState      = BURNED; all burned and black and no effects
5628        Model             = PMTmbWeed02_D
5629      End    
5630    End
5631  
5632    Geometry = CYLINDER
5633    GeometryIsSmall = Yes
5634    GeometryMajorRadius = 3
5635    GeometryHeight = 5
5636  ;  Shadow = SHADOW_DECAL
5637  ;  InstanceScaleFuzziness = 0.1
5638  End
5639  
5640  ;------------------------------------------------------------------------------
5641  ObjectReskin DesertShrub07 Bush01
5642  
5643    ; *** ART Parameters ***
5644    Draw = W3DModelDraw ModuleTag_01
5645      DefaultConditionState
5646        Model = PMTmbWeed03
5647      End
5648  
5649      ConditionState      = AFLAME ;Currently on fire
5650        Model             = PMTmbWeed03
5651        ParticleSysBone   = AFlame01 FireTreeSmaller
5652        ParticleSysBone   = AFlame01 SmoulderTree1
5653        ParticleSysBone   = AFlame01 FireTreeSparks
5654      End
5655      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5656        Model             = PMTmbWeed03_D
5657        ParticleSysBone   = AFlame01 SmoulderTree1
5658        ParticleSysBone   = AFlame01 FireTreeSparks
5659      End
5660      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5661        Model             = PMTmbWeed03_D
5662        ParticleSysBone   = AFlame01 SmoulderTree2
5663        ParticleSysBone   = AFlame01 SmoulderTree3
5664      End
5665      ConditionState      = BURNED; all burned and black and no effects
5666        Model             = PMTmbWeed03_D
5667      End    
5668    End
5669  
5670    Geometry = CYLINDER
5671    GeometryIsSmall = Yes
5672    GeometryMajorRadius = 3
5673    GeometryHeight = 5
5674  ;  Shadow = SHADOW_DECAL
5675  ;  InstanceScaleFuzziness = 0.1
5676  End
5677  
5678  ;------------------------------------------------------------------------------
5679  ObjectReskin DesertShrub08 Bush01
5680  
5681    ; *** ART Parameters ***
5682    Draw = W3DModelDraw ModuleTag_01
5683      DefaultConditionState
5684        Model = PMYaka
5685      End
5686  
5687      ConditionState      = AFLAME ;Currently on fire
5688        Model             = PMYaka
5689        ParticleSysBone   = AFlame01 FireTreeSmaller
5690        ParticleSysBone   = AFlame01 SmoulderTree1
5691        ParticleSysBone   = AFlame01 FireTreeSparks
5692      End
5693      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5694        Model             = PMYaka_D
5695        ParticleSysBone   = AFlame01 SmoulderTree1
5696        ParticleSysBone   = AFlame01 FireTreeSparks
5697      End
5698      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5699        Model             = PMYaka_D
5700        ParticleSysBone   = AFlame01 SmoulderTree2
5701        ParticleSysBone   = AFlame01 SmoulderTree3
5702      End
5703      ConditionState      = BURNED; all burned and black and no effects
5704        Model             = PMYaka_D
5705      End    
5706    End
5707  
5708    Geometry = CYLINDER
5709    GeometryIsSmall = Yes
5710    GeometryMajorRadius = 3
5711    GeometryHeight = 5
5712  ;  Shadow = SHADOW_DECAL
5713  ;  InstanceScaleFuzziness = 0.1
5714  End
5715  
5716  ;------------------------------------------------------------------------------
5717  ObjectReskin DesertShrub09 Bush01
5718  
5719    ; *** ART Parameters ***
5720    Draw = W3DModelDraw ModuleTag_01
5721      DefaultConditionState
5722        Model = PMJoshua
5723      End
5724  
5725      ConditionState      = AFLAME ;Currently on fire
5726        Model             = PMJoshua
5727        ParticleSysBone   = AFlame01 FireTreeSmaller
5728        ParticleSysBone   = AFlame01 SmoulderTree1
5729        ParticleSysBone   = AFlame01 FireTreeSparks
5730      End
5731      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5732        Model             = PMJoshua_D
5733        ParticleSysBone   = AFlame01 SmoulderTree1
5734        ParticleSysBone   = AFlame01 FireTreeSparks
5735      End
5736      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5737        Model             = PMJoshua_D
5738        ParticleSysBone   = AFlame01 SmoulderTree2
5739        ParticleSysBone   = AFlame01 SmoulderTree3
5740      End
5741      ConditionState      = BURNED; all burned and black and no effects
5742        Model             = PMJoshua_D
5743      End    
5744    End
5745  
5746    Geometry = CYLINDER
5747    GeometryIsSmall = Yes
5748    GeometryMajorRadius = 3
5749    GeometryHeight = 5
5750  ;  Shadow = SHADOW_DECAL
5751  ;  InstanceScaleFuzziness = 0.1
5752  End
5753  
5754  ;------------------------------------------------------------------------------
5755  ObjectReskin DesertShrub10 Bush01
5756  
5757    ; *** ART Parameters ***
5758    Draw = W3DModelDraw ModuleTag_01
5759      DefaultConditionState
5760        Model = PMCactus
5761      End
5762  
5763      ConditionState      = AFLAME ;Currently on fire
5764        Model             = PMCactus
5765        ParticleSysBone   = AFlame01 FireTreeSmaller
5766        ParticleSysBone   = AFlame01 SmoulderTree1
5767        ParticleSysBone   = AFlame01 FireTreeSparks
5768      End
5769      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5770        Model             = PMCactus_D
5771        ParticleSysBone   = AFlame01 SmoulderTree1
5772        ParticleSysBone   = AFlame01 FireTreeSparks
5773      End
5774      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5775        Model             = PMCactus_D
5776        ParticleSysBone   = AFlame01 SmoulderTree2
5777        ParticleSysBone   = AFlame01 SmoulderTree3
5778      End
5779      ConditionState      = BURNED; all burned and black and no effects
5780        Model             = PMCactus_D
5781      End    
5782    End
5783  
5784    Geometry = CYLINDER
5785    GeometryIsSmall = Yes
5786    GeometryMajorRadius = 3
5787    GeometryHeight = 5
5788  ;  Shadow = SHADOW_DECAL
5789  ;  InstanceScaleFuzziness = 0.1
5790  End
5791  
5792  ;------------------------------------------------------------------------------
5793  ObjectReskin DesertShrub11 Bush01
5794  
5795    ; *** ART Parameters ***
5796    Draw = W3DModelDraw ModuleTag_01
5797      DefaultConditionState
5798        Model = PMYakaSnw
5799      End
5800      ConditionState      = AFLAME ;Currently on fire
5801        Model             = PMYakaSnw
5802        ParticleSysBone   = AFlame01 FireTreeSmaller
5803        ParticleSysBone   = AFlame01 SmoulderTree1
5804        ParticleSysBone   = AFlame01 FireTreeSparks
5805      End
5806      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5807        Model             = PMYakaSnw_D
5808        ParticleSysBone   = AFlame01 SmoulderTree1
5809        ParticleSysBone   = AFlame01 FireTreeSparks
5810      End
5811      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5812        Model             = PMYakaSnw_D
5813        ParticleSysBone   = AFlame01 SmoulderTree2
5814        ParticleSysBone   = AFlame01 SmoulderTree3
5815      End
5816      ConditionState      = BURNED; all burned and black and no effects
5817        Model             = PMYakaSnw_D
5818      End    
5819    End
5820  
5821    Geometry = CYLINDER
5822    GeometryIsSmall = Yes
5823    GeometryMajorRadius = 3
5824    GeometryHeight = 5
5825  ;  Shadow = SHADOW_DECAL
5826  ;  InstanceScaleFuzziness = 0.1
5827  End
5828  
5829  ;------------------------------------------------------------------------------
5830  ObjectReskin DesertShrub12 Bush01
5831  
5832    ; *** ART Parameters ***
5833    Draw = W3DModelDraw ModuleTag_01
5834      DefaultConditionState
5835        Model = PMPrklyPr
5836      End
5837  
5838      ConditionState      = AFLAME ;Currently on fire
5839        Model             = PMPrklyPr
5840        ParticleSysBone   = AFlame01 FireTreeSmaller
5841        ParticleSysBone   = AFlame01 SmoulderTree1
5842        ParticleSysBone   = AFlame01 FireTreeSparks
5843      End
5844      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5845        Model             = PMPrklyPr_D
5846        ParticleSysBone   = AFlame01 SmoulderTree1
5847        ParticleSysBone   = AFlame01 FireTreeSparks
5848      End
5849      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5850        Model             = PMPrklyPr_D
5851        ParticleSysBone   = AFlame01 SmoulderTree2
5852        ParticleSysBone   = AFlame01 SmoulderTree3
5853      End
5854      ConditionState      = BURNED; all burned and black and no effects
5855        Model             = PMPrklyPr_D
5856      End    
5857    End
5858  
5859    Geometry = CYLINDER
5860    GeometryIsSmall = Yes
5861    GeometryMajorRadius = 3
5862    GeometryHeight = 5
5863  ;  Shadow = SHADOW_DECAL
5864  ;  InstanceScaleFuzziness = 0.1
5865  End
5866  
5867  ;------------------------------------------------------------------------------
5868  ObjectReskin DesertShrub13 Bush01
5869  
5870    ; *** ART Parameters ***
5871    Draw = W3DModelDraw ModuleTag_01
5872      DefaultConditionState
5873        Model = PMPrklyPrs
5874      End
5875      ConditionState      = AFLAME ;Currently on fire
5876        Model             = PMPrklyPrs
5877        ParticleSysBone   = AFlame01 FireTreeSmaller
5878        ParticleSysBone   = AFlame01 SmoulderTree1
5879        ParticleSysBone   = AFlame01 FireTreeSparks
5880      End
5881      ConditionState      = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned
5882        Model             = PMPrklyPrs_D
5883        ParticleSysBone   = AFlame01 SmoulderTree1
5884        ParticleSysBone   = AFlame01 FireTreeSparks
5885      End
5886      ConditionState      = SMOLDERING; will never catch fire again.  burned out
5887        Model             = PMPrklyPrs_D
5888        ParticleSysBone   = AFlame01 SmoulderTree2
5889        ParticleSysBone   = AFlame01 SmoulderTree3
5890      End
5891      ConditionState      = BURNED; all burned and black and no effects
5892        Model             = PMPrklyPrs_D
5893      End    
5894    End
5895  
5896    Geometry = CYLINDER
5897    GeometryIsSmall = Yes
5898    GeometryMajorRadius = 3
5899    GeometryHeight = 5
5900  ;  Shadow = SHADOW_DECAL
5901  ;  InstanceScaleFuzziness = 0.1
5902  End
5903  
5904  ;------------------------------------------------------------------------------
5905  Object VinesGreen
5906  
5907    ; *** ART Parameters ***
5908    Draw = W3DModelDraw ModuleTag_01
5909      DefaultConditionState
5910        Model = PMvines01
5911      End
5912    End
5913  
5914    ; *** DESIGN parameters ***
5915    DisplayName      = OBJECT:Bush
5916    EditorSorting   = SHRUBBERY
5917  
5918    ; *** ENGINEERING parameters ***
5919    KindOf =       SHRUBBERY IMMOBILE
5920    Geometry = CYLINDER
5921    GeometryIsSmall = Yes
5922    GeometryMajorRadius = 3
5923    GeometryHeight = 5
5924    Shadow = SHADOW_DECAL
5925    InstanceScaleFuzziness = 0.1
5926  
5927  End
5928  
5929  ;------------------------------------------------------------------------------
5930  Object VinesBrown
5931  
5932    ; *** ART Parameters ***
5933    Draw = W3DModelDraw ModuleTag_01
5934      DefaultConditionState
5935        Model = PMvines02
5936      End
5937    End
5938  
5939    ; *** DESIGN parameters ***
5940    DisplayName      = OBJECT:Bush
5941    EditorSorting   = SHRUBBERY
5942  
5943    ; *** ENGINEERING parameters ***
5944    KindOf =       SHRUBBERY IMMOBILE
5945    Geometry = CYLINDER
5946    GeometryIsSmall = Yes
5947    GeometryMajorRadius = 3
5948    GeometryHeight = 5
5949    Shadow = SHADOW_DECAL
5950    InstanceScaleFuzziness = 0.1
5951  
5952  End
5953  
5954  ;------------------------------------------------------------------------------
5955  Object RockClusterSmall01
5956  
5957    ; *** ART Parameters ***
5958    Draw = W3DModelDraw ModuleTag_01
5959      DefaultConditionState
5960        Model = pmcluster
5961      End
5962    End
5963  
5964    ; *** DESIGN parameters ***
5965    DisplayName      = OBJECT:Rocks
5966    EditorSorting   = MISC_NATURAL
5967    KindOf = IMMOBILE
5968  
5969    ; *** ENGINEERING Parameters ***
5970    Shadow          = SHADOW_VOLUME
5971  
5972  End
5973  
5974  ;------------------------------------------------------------------------------
5975  Object RockClusterSmallSnow01
5976  
5977    ; *** ART Parameters ***
5978    Draw = W3DModelDraw ModuleTag_01
5979      DefaultConditionState
5980        Model = pmsscluster
5981      End
5982    End
5983  
5984    ; *** DESIGN parameters ***
5985    DisplayName      = OBJECT:Rocks
5986    EditorSorting   = MISC_NATURAL
5987    KindOf = IMMOBILE
5988  
5989    ; *** ENGINEERING Parameters ***
5990    Shadow          = SHADOW_VOLUME
5991  
5992  End
5993  
5994  ;------------------------------------------------------------------------------
5995  Object RockClusterMedium01
5996  
5997    ; *** ART Parameters ***
5998    Draw = W3DModelDraw ModuleTag_01
5999      DefaultConditionState
6000        Model = PMmcluster
6001      End
6002    End
6003  
6004    ; *** DESIGN parameters ***
6005    DisplayName      = OBJECT:Rocks
6006    EditorSorting   = MISC_NATURAL
6007    KindOf = IMMOBILE
6008  
6009    ; *** ENGINEERING Parameters ***
6010    Shadow          = SHADOW_VOLUME
6011  
6012  End
6013  
6014  ;------------------------------------------------------------------------------
6015  Object RockClusterMediumSnow01
6016  
6017    ; *** ART Parameters ***
6018    Draw = W3DModelDraw ModuleTag_01
6019      DefaultConditionState
6020        Model = PMmscluster
6021      End
6022    End
6023  
6024    ; *** DESIGN parameters ***
6025    DisplayName      = OBJECT:Rocks
6026    EditorSorting   = MISC_NATURAL
6027    KindOf = IMMOBILE
6028  
6029    ; *** ENGINEERING Parameters ***
6030    Shadow          = SHADOW_VOLUME
6031  
6032  End
6033  
6034  ;------------------------------------------------------------------------------
6035  Object RockClusterLarge01
6036  
6037    ; *** ART Parameters ***
6038    Draw = W3DModelDraw ModuleTag_01
6039      DefaultConditionState
6040        Model = PMlclusters
6041      End
6042    End
6043  
6044    ; *** DESIGN parameters ***
6045    DisplayName      = OBJECT:Rocks
6046    EditorSorting   = MISC_NATURAL
6047    KindOf = IMMOBILE
6048  
6049    ; *** ENGINEERING Parameters ***
6050    Shadow          = SHADOW_VOLUME
6051  
6052  End
6053  
6054  ;------------------------------------------------------------------------------
6055  Object RockClusterLargeSnow01
6056  
6057    ; *** ART Parameters ***
6058    Draw = W3DModelDraw ModuleTag_01
6059      DefaultConditionState
6060        Model = PMlsclusters
6061      End
6062    End
6063  
6064    ; *** DESIGN parameters ***
6065    DisplayName      = OBJECT:Rocks
6066    EditorSorting   = MISC_NATURAL
6067    KindOf = IMMOBILE
6068  
6069    ; *** ENGINEERING Parameters ***
6070    Shadow          = SHADOW_VOLUME
6071  
6072  End
6073  
6074  ;------------------------------------------------------------------------------
6075  
6076    


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