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1 ; FILE: NatureProp.ini //////////////////////////////////////////////////////// 2 ; This file contains only objects that are natural props such as 3 ; rocks and trees etc. 4 ;////////////////////////////////////////////////////////////////////////////// 5 6 ;------------------------------------------------------------------------------ 7 Object GenericTree 8 9 ; *** ART Parameters *** 10 Draw = W3DModelDraw ModuleTag_01 11 DefaultConditionState 12 Model = PTDogwod01 13 End 14 ConditionState = AFLAME ;Currently on fire 15 Model = PTDogwod01 16 ParticleSysBone = AFlame01 FireTreeSmall 17 ParticleSysBone = AFlame01 SmoulderTree1 18 ParticleSysBone = AFlame01 FireTreeSparks 19 End 20 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 21 Model = PTDogwod01_B 22 ParticleSysBone = AFlame01 FireTreeSmaller 23 ParticleSysBone = AFlame01 SmoulderTree1 24 ParticleSysBone = AFlame01 FireTreeSparks 25 End 26 ConditionState = SMOLDERING; will never catch fire again. burned out 27 Model = PTDogwod01_B 28 ParticleSysBone = AFlame01 SmoulderTree2 29 ParticleSysBone = AFlame01 SmoulderTree3 30 End 31 ConditionState = BURNED; all burned and black and no effects 32 Model = PTDogwod01_B 33 End 34 End 35 36 ; *** DESIGN parameters *** 37 DisplayName = OBJECT:DogwoodTree 38 EditorSorting = SHRUBBERY 39 CrushableLevel = 1 40 41 ArmorSet 42 Conditions = None 43 Armor = TreeArmor 44 End 45 46 ; *** ENGINEERING parameters *** 47 KindOf = SHRUBBERY IMMOBILE IGNORED_IN_GUI 48 49 Body = HighlanderBody ModuleTag_10 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 50 MaxHealth = 50.0 51 InitialHealth = 50.0 52 End 53 Behavior = FireWeaponCollide ModuleTag_03 54 CollideWeapon = TreeFireDealDamageWeapon 55 RequiredStatus = AFLAME ; I can only fire if I am on fire 56 End 57 Behavior = FlammableUpdate ModuleTag_05 58 FlameDamageLimit = 2 59 FlameDamageExpiration = 0 60 BurnedDelay = 2500 61 AflameDuration = 3500 62 BurningSoundName = GenericFireMediumLoop 63 End 64 Behavior = FireSpreadUpdate ModuleTag_06 65 OCLEmbers = OCL_BurningEmbers 66 MinSpreadDelay = 1000 67 MaxSpreadDelay = 2000 68 SpreadTryRange = 50 ; A non-zero entry means fires will be set explicitly without relying on embers 69 ; The closest flammable thing will be set on fire automatically. 70 End 71 72 ClientUpdate = SwayClientUpdate ModuleTag_07 73 ;nothing 74 End 75 Behavior = ToppleUpdate ModuleTag_08 76 ToppleFX = FX_ToppleTree 77 BounceFX = FX_TreeBounce 78 StumpName = TreeSpruceStump 79 End 80 Behavior = SlowDeathBehavior ModuleTag_09 81 DeathTypes = NONE +TOPPLED 82 SinkRate = 2 ; in Dist/Sec 83 SinkDelay = 14000 84 DestructionDelay = 20000 85 End 86 87 Geometry = CYLINDER 88 GeometryIsSmall = Yes 89 GeometryMajorRadius = 4.0 90 GeometryHeight = 15 91 Shadow = SHADOW_DECAL 92 InstanceScaleFuzziness = 0.1 93 94 End 95 96 ;------------------------------------------------------------------------------ 97 ObjectReskin TreeDogwood1 GenericTree 98 99 ; *** ART Parameters *** 100 Draw = W3DModelDraw ModuleTag_01 101 DefaultConditionState 102 Model = PTDogwod01 103 End 104 ConditionState = AFLAME ;Currently on fire 105 Model = PTDogwod01 106 ParticleSysBone = AFlame01 FireTreeSmall 107 ParticleSysBone = AFlame01 SmoulderTree1 108 ParticleSysBone = AFlame01 FireTreeSparks 109 End 110 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 111 Model = PTDogwod01_B 112 ParticleSysBone = AFlame01 FireTreeSmaller 113 ParticleSysBone = AFlame01 SmoulderTree1 114 ParticleSysBone = AFlame01 FireTreeSparks 115 End 116 ConditionState = SMOLDERING; will never catch fire again. burned out 117 Model = PTDogwod01_B 118 ParticleSysBone = AFlame01 SmoulderTree2 119 ParticleSysBone = AFlame01 SmoulderTree3 120 End 121 ConditionState = BURNED; all burned and black and no effects 122 Model = PTDogwod01_B 123 End 124 End 125 126 Geometry = CYLINDER 127 GeometryIsSmall = Yes 128 GeometryMajorRadius = 4.0 129 GeometryHeight = 15 130 131 End 132 133 ;------------------------------------------------------------------------------ 134 ObjectReskin TreeDogwood1Snow GenericTree 135 136 ; *** ART Parameters *** 137 Draw = W3DModelDraw ModuleTag_01 138 DefaultConditionState 139 Model = PTDogwod01_S 140 End 141 ConditionState = AFLAME ;Currently on fire 142 Model = PTDogwod01_S 143 ParticleSysBone = AFlame01 FireTreeSmall 144 ParticleSysBone = AFlame01 SmoulderTree1 145 ParticleSysBone = AFlame01 FireTreeSparks 146 End 147 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 148 Model = PTDogwod01_B 149 ParticleSysBone = AFlame01 FireTreeSmaller 150 ParticleSysBone = AFlame01 SmoulderTree1 151 ParticleSysBone = AFlame01 FireTreeSparks 152 End 153 ConditionState = SMOLDERING; will never catch fire again. burned out 154 Model = PTDogwod01_B 155 ParticleSysBone = AFlame01 SmoulderTree2 156 ParticleSysBone = AFlame01 SmoulderTree3 157 End 158 ConditionState = BURNED; all burned and black and no effects 159 Model = PTDogwod01_B 160 End 161 End 162 163 Geometry = CYLINDER 164 GeometryIsSmall = Yes 165 GeometryMajorRadius = 4.0 166 GeometryHeight = 15 167 168 End 169 170 ;------------------------------------------------------------------------------ 171 Object Bush01 172 173 ; *** ART Parameters *** 174 Draw = W3DModelDraw ModuleTag_01 175 DefaultConditionState 176 Model = PTBush01 177 End 178 ConditionState = AFLAME ;Currently on fire 179 Model = PTBush01 180 ParticleSysBone = AFlame01 FireTreeSmaller 181 ParticleSysBone = AFlame01 SmoulderTree1 182 ParticleSysBone = AFlame01 FireTreeSparks 183 End 184 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 185 Model = PTBush01_B 186 ParticleSysBone = AFlame01 SmoulderTree1 187 ParticleSysBone = AFlame01 FireTreeSparks 188 End 189 ConditionState = SMOLDERING; will never catch fire again. burned out 190 Model = PTBush01_B 191 ParticleSysBone = AFlame01 SmoulderTree2 192 ParticleSysBone = AFlame01 SmoulderTree3 193 End 194 ConditionState = BURNED; all burned and black and no effects 195 Model = PTBush01_B 196 End 197 End 198 199 ; *** DESIGN parameters *** 200 DisplayName = OBJECT:Bush 201 EditorSorting = SHRUBBERY 202 203 ArmorSet 204 Conditions = None 205 Armor = TreeArmor 206 End 207 208 ; *** ENGINEERING parameters *** 209 KindOf = SHRUBBERY IMMOBILE IGNORED_IN_GUI 210 211 Body = HighlanderBody ModuleTag_08 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 212 MaxHealth = 50.0 213 InitialHealth = 50.0 214 End 215 Behavior = FireWeaponCollide ModuleTag_03 216 CollideWeapon = TreeFireDealDamageWeapon 217 RequiredStatus = AFLAME ; I can only fire if I am on fire 218 End 219 Behavior = FlammableUpdate ModuleTag_05 220 FlameDamageLimit = 2 221 FlameDamageExpiration = 0 222 BurnedDelay = 2500 223 AflameDuration = 3500 224 BurningSoundName = GenericFireMediumLoop 225 End 226 Behavior = FireSpreadUpdate ModuleTag_06 227 OCLEmbers = OCL_BurningEmbers 228 MinSpreadDelay = 1000 229 MaxSpreadDelay = 2000 230 SpreadTryRange = 50 ; A non-zero entry means fires will be set explicitly without relying on embers 231 ; The closest flammable thing will be set on fire automatically. 232 End 233 234 Behavior = SlowDeathBehavior ModuleTag_07 235 DeathTypes = NONE +TOPPLED 236 SinkRate = 2 ; in Dist/Sec 237 SinkDelay = 14000 238 DestructionDelay = 20000 239 End 240 241 Geometry = CYLINDER 242 GeometryIsSmall = Yes 243 GeometryMajorRadius = 3 244 GeometryHeight = 5 245 Shadow = SHADOW_DECAL 246 InstanceScaleFuzziness = 0.1 247 End 248 249 ;------------------------------------------------------------------------------ 250 Object BurningEmber 251 ; *** ART Parameters *** 252 Draw = W3DModelDraw ModuleTag_01 253 DefaultConditionState 254 Model = NONE 255 ParticleSysBone = NONE BurningEmberTrail 256 End 257 ; ConditionState placeholders 258 ConditionState = AFLAME ;Currently on fire 259 Model = PTDogwod01 260 ParticleSysBone = AFlame01 FireTreeSmall 261 ParticleSysBone = AFlame01 SmoulderTree1 262 ParticleSysBone = AFlame01 FireTreeSparks 263 End 264 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 265 Model = PTDogwod01_B 266 ParticleSysBone = AFlame01 FireTreeSmaller 267 ParticleSysBone = AFlame01 SmoulderTree1 268 ParticleSysBone = AFlame01 FireTreeSparks 269 End 270 ConditionState = SMOLDERING; will never catch fire again. burned out 271 Model = PTDogwod01_B 272 ParticleSysBone = AFlame01 SmoulderTree2 273 ParticleSysBone = AFlame01 SmoulderTree3 274 End 275 ConditionState = BURNED; all burned and black and no effects 276 Model = PTDogwod01_B 277 End 278 End 279 280 ; ***DESIGN parameters *** 281 EditorSorting = DEBRIS 282 283 ; *** ENGINEERING Parameters *** 284 KindOf = NONE 285 286 287 ; Behavior = FireWeaponCollide 288 ;; FireOnce = Yes 289 ; CollideWeapon = BurningEmberWeapon 290 ; End 291 292 Behavior = PhysicsBehavior ModuleTag_02 293 Mass = 2 294 KillWhenRestingOnGround = Yes 295 End 296 Behavior = LifetimeUpdate ModuleTag_03 297 MinLifetime = 5000 ; min lifetime in msec 298 MaxLifetime = 10000 ; max lifetime in msec 299 End 300 301 Behavior = SlowDeathBehavior ModuleTag_04 302 SinkDelay = 100 303 SinkDelayVariance = 100 304 SinkRate = 1 ; in Dist/Sec 305 DestructionDelay = 100 306 DestructionDelayVariance = 100 307 End 308 Geometry = SPHERE 309 GeometryIsSmall = Yes 310 GeometryMajorRadius = 2.0 311 End 312 313 ;------------------------------------------------------------------------------ 314 Object ReedGreen 315 316 ; *** ART Parameters *** 317 Draw = W3DModelDraw ModuleTag_01 318 DefaultConditionState 319 Model = PTReed01 320 End 321 ; ConditionState placeholders 322 ConditionState = AFLAME ;Currently on fire 323 Model = PTDogwod01 324 ParticleSysBone = AFlame01 FireTreeSmall 325 ParticleSysBone = AFlame01 SmoulderTree1 326 ParticleSysBone = AFlame01 FireTreeSparks 327 End 328 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 329 Model = PTDogwod01_B 330 ParticleSysBone = AFlame01 FireTreeSmaller 331 ParticleSysBone = AFlame01 SmoulderTree1 332 ParticleSysBone = AFlame01 FireTreeSparks 333 End 334 ConditionState = SMOLDERING; will never catch fire again. burned out 335 Model = PTDogwod01_B 336 ParticleSysBone = AFlame01 SmoulderTree2 337 ParticleSysBone = AFlame01 SmoulderTree3 338 End 339 ConditionState = BURNED; all burned and black and no effects 340 Model = PTReed01 341 End 342 End 343 344 ; *** DESIGN parameters *** 345 DisplayName = OBJECT:DogwoodTree 346 EditorSorting = SHRUBBERY 347 348 ; *** ENGINEERING parameters *** 349 KindOf = SHRUBBERY IMMOBILE IGNORED_IN_GUI 350 ClientUpdate = SwayClientUpdate ModuleTag_02 351 ;nothing 352 End 353 Behavior = ToppleUpdate ModuleTag_03 354 ToppleFX = FX_ToppleTree 355 BounceFX = FX_TreeBounce 356 StumpName = TreeSpruceStump 357 End 358 Behavior = SlowDeathBehavior ModuleTag_04 359 DeathTypes = NONE +TOPPLED 360 SinkRate = 2 ; in Dist/Sec 361 SinkDelay = 14000 362 DestructionDelay = 20000 363 End 364 Geometry = CYLINDER 365 GeometryIsSmall = Yes 366 GeometryMajorRadius = 3.0 367 GeometryHeight = 15 368 Shadow = SHADOW_DECAL 369 InstanceScaleFuzziness = 0.1 370 371 End 372 373 ;------------------------------------------------------------------------------ 374 Object ReedGreen2 375 376 ; *** ART Parameters *** 377 Draw = W3DModelDraw ModuleTag_01 378 DefaultConditionState 379 Model = PTReed02 380 End 381 ; ConditionState placeholders 382 ConditionState = AFLAME ;Currently on fire 383 Model = PTDogwod01 384 ParticleSysBone = AFlame01 FireTreeSmall 385 ParticleSysBone = AFlame01 SmoulderTree1 386 ParticleSysBone = AFlame01 FireTreeSparks 387 End 388 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 389 Model = PTDogwod01_B 390 ParticleSysBone = AFlame01 FireTreeSmaller 391 ParticleSysBone = AFlame01 SmoulderTree1 392 ParticleSysBone = AFlame01 FireTreeSparks 393 End 394 ConditionState = SMOLDERING; will never catch fire again. burned out 395 Model = PTDogwod01_B 396 ParticleSysBone = AFlame01 SmoulderTree2 397 ParticleSysBone = AFlame01 SmoulderTree3 398 End 399 ConditionState = BURNED; all burned and black and no effects 400 Model = PTReed02 401 End 402 End 403 404 ; *** DESIGN parameters *** 405 DisplayName = OBJECT:DogwoodTree 406 EditorSorting = SHRUBBERY 407 408 ; *** ENGINEERING parameters *** 409 KindOf = SHRUBBERY IMMOBILE IGNORED_IN_GUI 410 ClientUpdate = SwayClientUpdate ModuleTag_02 411 ;nothing 412 End 413 Behavior = ToppleUpdate ModuleTag_03 414 ToppleFX = FX_ToppleTree 415 BounceFX = FX_TreeBounce 416 StumpName = TreeSpruceStump 417 End 418 Behavior = SlowDeathBehavior ModuleTag_04 419 DeathTypes = NONE +TOPPLED 420 SinkRate = 2 ; in Dist/Sec 421 SinkDelay = 14000 422 DestructionDelay = 20000 423 End 424 Geometry = CYLINDER 425 GeometryIsSmall = Yes 426 GeometryMajorRadius = 3.0 427 GeometryHeight = 15 428 Shadow = SHADOW_DECAL 429 InstanceScaleFuzziness = 0.1 430 431 End 432 433 ;------------------------------------------------------------------------------ 434 ObjectReskin TreeCypress01 GenericTree 435 436 ; *** ART Parameters *** 437 Draw = W3DModelDraw ModuleTag_01 438 DefaultConditionState 439 Model = PTCypress01 440 End 441 ConditionState = AFLAME ;Currently on fire 442 Model = PTCypress01 443 ParticleSysBone = AFlame01 FireTreeSmall 444 ParticleSysBone = AFlame01 SmoulderTree1 445 ParticleSysBone = AFlame01 FireTreeSparks 446 End 447 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 448 Model = PTCypress01_B 449 ParticleSysBone = AFlame01 FireTreeSmaller 450 ParticleSysBone = AFlame01 SmoulderTree1 451 ParticleSysBone = AFlame01 FireTreeSparks 452 End 453 ConditionState = SMOLDERING; will never catch fire again. burned out 454 Model = PTCypress01_B 455 ParticleSysBone = AFlame01 SmoulderTree2 456 ParticleSysBone = AFlame01 SmoulderTree3 457 End 458 ConditionState = BURNED; all burned and black and no effects 459 Model = PTCypress01_B 460 End 461 End 462 463 Geometry = CYLINDER 464 GeometryIsSmall = Yes 465 GeometryMajorRadius = 4.0 466 GeometryHeight = 15 467 ; Shadow = SHADOW_DECAL 468 ; InstanceScaleFuzziness = 0.1 469 470 End 471 472 ;------------------------------------------------------------------------------ 473 ObjectReskin TreeCypress02 GenericTree 474 475 ; *** ART Parameters *** 476 Draw = W3DModelDraw ModuleTag_01 477 DefaultConditionState 478 Model = PTCypress02 479 End 480 ConditionState = AFLAME ;Currently on fire 481 Model = PTCypress02 482 ParticleSysBone = AFlame01 FireTreeSmall 483 ParticleSysBone = AFlame01 SmoulderTree1 484 ParticleSysBone = AFlame01 FireTreeSparks 485 End 486 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 487 Model = PTCypress01_B 488 ParticleSysBone = AFlame01 FireTreeSmaller 489 ParticleSysBone = AFlame01 SmoulderTree1 490 ParticleSysBone = AFlame01 FireTreeSparks 491 End 492 ConditionState = SMOLDERING; will never catch fire again. burned out 493 Model = PTCypress01_B 494 ParticleSysBone = AFlame01 SmoulderTree2 495 ParticleSysBone = AFlame01 SmoulderTree3 496 End 497 ConditionState = BURNED; all burned and black and no effects 498 Model = PTCypress01_B 499 End 500 End 501 502 Geometry = CYLINDER 503 GeometryIsSmall = Yes 504 GeometryMajorRadius = 4.0 505 GeometryHeight = 15 506 ; Shadow = SHADOW_DECAL 507 ; InstanceScaleFuzziness = 0.1 508 509 End 510 511 ;------------------------------------------------------------------------------ 512 Object TreeFir01B 513 514 ; *** ART Parameters *** 515 Draw = W3DModelDraw ModuleTag_01 516 DefaultConditionState 517 Model = PTFir01 518 End 519 ConditionState = AFLAME ;Currently on fire 520 Model = PTFir01 521 ParticleSysBone = AFlame01 FireTreeSmall 522 ParticleSysBone = AFlame01 SmoulderTree1 523 ParticleSysBone = AFlame01 FireTreeSparks 524 End 525 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 526 Model = PTFir01_B 527 ParticleSysBone = AFlame01 FireTreeSmaller 528 ParticleSysBone = AFlame01 SmoulderTree1 529 ParticleSysBone = AFlame01 FireTreeSparks 530 End 531 ConditionState = SMOLDERING; will never catch fire again. burned out 532 Model = PTFir01_B 533 ParticleSysBone = AFlame01 SmoulderTree2 534 ParticleSysBone = AFlame01 SmoulderTree3 535 End 536 ConditionState = BURNED; all burned and black and no effects 537 Model = PTFir01_B 538 End 539 End 540 541 ; *** DESIGN parameters *** 542 DisplayName = OBJECT:DogwoodTree 543 EditorSorting = SHRUBBERY 544 545 ArmorSet 546 Conditions = None 547 Armor = TreeArmor 548 End 549 550 ; *** ENGINEERING parameters *** 551 KindOf = SHRUBBERY IMMOBILE IGNORED_IN_GUI 552 553 Body = HighlanderBody ModuleTag_10 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 554 MaxHealth = 50.0 555 InitialHealth = 50.0 556 End 557 Behavior = FireWeaponCollide ModuleTag_03 558 CollideWeapon = TreeFireDealDamageWeapon 559 RequiredStatus = AFLAME ; I can only fire if I am on fire 560 End 561 Behavior = FlammableUpdate ModuleTag_05 562 FlameDamageLimit = 2 563 FlameDamageExpiration = 0 564 BurnedDelay = 2500 565 AflameDuration = 3500 566 BurningSoundName = GenericFireMediumLoop 567 End 568 Behavior = FireSpreadUpdate ModuleTag_06 569 OCLEmbers = OCL_BurningEmbers 570 MinSpreadDelay = 1000 571 MaxSpreadDelay = 2000 572 SpreadTryRange = 50 ; A non-zero entry means fires will be set explicitly without relying on embers 573 ; The closest flammable thing will be set on fire automatically. 574 End 575 576 ClientUpdate = SwayClientUpdate ModuleTag_07 577 ;nothing 578 End 579 Behavior = ToppleUpdate ModuleTag_08 580 ToppleFX = FX_ToppleTree 581 BounceFX = FX_TreeBounce 582 StumpName = TreeSpruceStump 583 End 584 Behavior = SlowDeathBehavior ModuleTag_09 585 DeathTypes = NONE +TOPPLED 586 SinkRate = 2 ; in Dist/Sec 587 SinkDelay = 14000 588 DestructionDelay = 20000 589 End 590 591 Geometry = CYLINDER 592 GeometryIsSmall = Yes 593 GeometryMajorRadius = 4.0 594 GeometryHeight = 15 595 Shadow = SHADOW_DECAL 596 597 End 598 599 ;------------------------------------------------------------------------------ 600 Object TreeCherryBlossom01 601 602 ; *** ART Parameters *** 603 Draw = W3DModelDraw ModuleTag_01 604 DefaultConditionState 605 Model = PTBlossom01 606 End 607 ConditionState = AFLAME ;Currently on fire 608 Model = PTBlossom01 609 ParticleSysBone = AFlame01 FireTreeSmall 610 ParticleSysBone = AFlame01 SmoulderTree1 611 ParticleSysBone = AFlame01 FireTreeSparks 612 End 613 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 614 Model = PTBlossom01_B 615 ParticleSysBone = AFlame01 FireTreeSmaller 616 ParticleSysBone = AFlame01 SmoulderTree1 617 ParticleSysBone = AFlame01 FireTreeSparks 618 End 619 ConditionState = SMOLDERING; will never catch fire again. burned out 620 Model = PTBlossom01_B 621 ParticleSysBone = AFlame01 SmoulderTree2 622 ParticleSysBone = AFlame01 SmoulderTree3 623 End 624 ConditionState = BURNED; all burned and black and no effects 625 Model = PTBlossom01_B 626 End 627 End 628 629 ; *** DESIGN parameters *** 630 DisplayName = OBJECT:DogwoodTree 631 EditorSorting = SHRUBBERY 632 633 ArmorSet 634 Conditions = None 635 Armor = TreeArmor 636 End 637 638 ; *** ENGINEERING parameters *** 639 KindOf = SHRUBBERY IMMOBILE IGNORED_IN_GUI 640 641 Body = HighlanderBody ModuleTag_10 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 642 MaxHealth = 50.0 643 InitialHealth = 50.0 644 End 645 Behavior = FireWeaponCollide ModuleTag_03 646 CollideWeapon = TreeFireDealDamageWeapon 647 RequiredStatus = AFLAME ; I can only fire if I am on fire 648 End 649 Behavior = FlammableUpdate ModuleTag_05 650 FlameDamageLimit = 2 651 FlameDamageExpiration = 0 652 BurnedDelay = 2500 653 AflameDuration = 3500 654 BurningSoundName = GenericFireMediumLoop 655 End 656 Behavior = FireSpreadUpdate ModuleTag_06 657 OCLEmbers = OCL_BurningEmbers 658 MinSpreadDelay = 1000 659 MaxSpreadDelay = 2000 660 SpreadTryRange = 50 ; A non-zero entry means fires will be set explicitly without relying on embers 661 ; The closest flammable thing will be set on fire automatically. 662 End 663 664 ClientUpdate = SwayClientUpdate ModuleTag_07 665 ;nothing 666 End 667 Behavior = ToppleUpdate ModuleTag_08 668 ToppleFX = FX_ToppleTree 669 BounceFX = FX_TreeBounce 670 StumpName = TreeSpruceStump 671 End 672 Behavior = SlowDeathBehavior ModuleTag_09 673 DeathTypes = NONE +TOPPLED 674 SinkRate = 2 ; in Dist/Sec 675 SinkDelay = 14000 676 DestructionDelay = 20000 677 End 678 679 Geometry = CYLINDER 680 GeometryIsSmall = Yes 681 GeometryMajorRadius = 4.0 682 GeometryHeight = 15 683 Shadow = SHADOW_DECAL 684 685 End 686 687 ;------------------------------------------------------------------------------ 688 Object TreeCherryBlossom02 689 690 ; *** ART Parameters *** 691 Draw = W3DModelDraw ModuleTag_01 692 DefaultConditionState 693 Model = PTBlossom02 694 End 695 ConditionState = AFLAME ;Currently on fire 696 Model = PTBlossom02 697 ParticleSysBone = AFlame01 FireTreeSmall 698 ParticleSysBone = AFlame01 SmoulderTree1 699 ParticleSysBone = AFlame01 FireTreeSparks 700 End 701 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 702 Model = PTBlossom01_B 703 ParticleSysBone = AFlame01 FireTreeSmaller 704 ParticleSysBone = AFlame01 SmoulderTree1 705 ParticleSysBone = AFlame01 FireTreeSparks 706 End 707 ConditionState = SMOLDERING; will never catch fire again. burned out 708 Model = PTBlossom01_B 709 ParticleSysBone = AFlame01 SmoulderTree2 710 ParticleSysBone = AFlame01 SmoulderTree3 711 End 712 ConditionState = BURNED; all burned and black and no effects 713 Model = PTBlossom01_B 714 End 715 End 716 717 ; *** DESIGN parameters *** 718 DisplayName = OBJECT:DogwoodTree 719 EditorSorting = SHRUBBERY 720 721 ArmorSet 722 Conditions = None 723 Armor = TreeArmor 724 End 725 726 ; *** ENGINEERING parameters *** 727 KindOf = SHRUBBERY IMMOBILE IGNORED_IN_GUI 728 729 Body = HighlanderBody ModuleTag_10 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 730 MaxHealth = 50.0 731 InitialHealth = 50.0 732 End 733 Behavior = FireWeaponCollide ModuleTag_03 734 CollideWeapon = TreeFireDealDamageWeapon 735 RequiredStatus = AFLAME ; I can only fire if I am on fire 736 End 737 Behavior = FlammableUpdate ModuleTag_05 738 FlameDamageLimit = 2 739 FlameDamageExpiration = 0 740 BurnedDelay = 2500 741 AflameDuration = 3500 742 BurningSoundName = GenericFireMediumLoop 743 End 744 Behavior = FireSpreadUpdate ModuleTag_06 745 OCLEmbers = OCL_BurningEmbers 746 MinSpreadDelay = 1000 747 MaxSpreadDelay = 2000 748 SpreadTryRange = 50 ; A non-zero entry means fires will be set explicitly without relying on embers 749 ; The closest flammable thing will be set on fire automatically. 750 End 751 752 ClientUpdate = SwayClientUpdate ModuleTag_07 753 ;nothing 754 End 755 Behavior = ToppleUpdate ModuleTag_08 756 ToppleFX = FX_ToppleTree 757 BounceFX = FX_TreeBounce 758 StumpName = TreeSpruceStump 759 End 760 Behavior = SlowDeathBehavior ModuleTag_09 761 DeathTypes = NONE +TOPPLED 762 SinkRate = 2 ; in Dist/Sec 763 SinkDelay = 14000 764 DestructionDelay = 20000 765 End 766 767 Geometry = CYLINDER 768 GeometryIsSmall = Yes 769 GeometryMajorRadius = 4.0 770 GeometryHeight = 15 771 Shadow = SHADOW_DECAL 772 773 End 774 775 ;------------------------------------------------------------------------------ 776 ObjectReskin TreeDogwood2 GenericTree 777 778 ; *** ART Parameters *** 779 Draw = W3DModelDraw ModuleTag_01 780 DefaultConditionState 781 Model = PTDogwod02 782 End 783 ; ConditionState placeholders 784 ConditionState = AFLAME ;Currently on fire 785 Model = PTDogwod02 786 ParticleSysBone = AFlame01 FireTreeSmaller 787 ParticleSysBone = AFlame01 SmoulderTree1 788 ParticleSysBone = AFlame01 FireTreeSparks 789 End 790 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 791 Model = PTDogwod01_B 792 ParticleSysBone = AFlame01 FireTreeSmaller 793 ParticleSysBone = AFlame01 SmoulderTree1 794 ParticleSysBone = AFlame01 FireTreeSparks 795 End 796 ConditionState = SMOLDERING; will never catch fire again. burned out 797 Model = PTDogwod01_B 798 ParticleSysBone = AFlame01 SmoulderTree2 799 ParticleSysBone = AFlame01 SmoulderTree3 800 End 801 ConditionState = BURNED; all burned and black and no effects 802 Model = PTDogwod01_B 803 End 804 End 805 806 Geometry = CYLINDER 807 GeometryIsSmall = Yes 808 GeometryMajorRadius = 3.0 809 GeometryHeight = 15 810 ; Shadow = SHADOW_DECAL 811 ; InstanceScaleFuzziness = 0.1 812 813 End 814 815 ;------------------------------------------------------------------------------ 816 ObjectReskin TreeDogwood3 GenericTree 817 818 ; *** ART Parameters *** 819 Draw = W3DModelDraw ModuleTag_01 820 DefaultConditionState 821 Model = PTDogwod03 822 End 823 ; ConditionState placeholders 824 ConditionState = AFLAME ;Currently on fire 825 Model = PTDogwod03 826 ParticleSysBone = AFlame01 FireTreeSmall 827 ParticleSysBone = AFlame01 SmoulderTree1 828 ParticleSysBone = AFlame01 FireTreeSparks 829 End 830 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 831 Model = PTDogwod03_B 832 ParticleSysBone = AFlame01 FireTreeSmaller 833 ParticleSysBone = AFlame01 SmoulderTree1 834 ParticleSysBone = AFlame01 FireTreeSparks 835 End 836 ConditionState = SMOLDERING; will never catch fire again. burned out 837 Model = PTDogwod03_B 838 ParticleSysBone = AFlame01 SmoulderTree2 839 ParticleSysBone = AFlame01 SmoulderTree3 840 End 841 ConditionState = BURNED; all burned and black and no effects 842 Model = PTDogwod03_B 843 End 844 End 845 846 Geometry = CYLINDER 847 GeometryIsSmall = Yes 848 GeometryMajorRadius = 3.0 849 GeometryHeight = 15 850 ; Shadow = SHADOW_DECAL 851 ; InstanceScaleFuzziness = 0.1 852 853 End 854 855 ;------------------------------------------------------------------------------ 856 ObjectReskin TreeDogwood4 GenericTree 857 858 ; *** ART Parameters *** 859 Draw = W3DModelDraw ModuleTag_01 860 DefaultConditionState 861 Model = PTDogwod04 862 End 863 ; ConditionState placeholders 864 ConditionState = AFLAME ;Currently on fire 865 Model = PTDogwod04 866 ParticleSysBone = AFlame01 FireTreeSmaller 867 ParticleSysBone = AFlame01 SmoulderTree1 868 ParticleSysBone = AFlame01 FireTreeSparks 869 End 870 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 871 Model = PTDogwod01_B 872 ParticleSysBone = AFlame01 FireTreeSmaller 873 ParticleSysBone = AFlame01 SmoulderTree1 874 ParticleSysBone = AFlame01 FireTreeSparks 875 End 876 ConditionState = SMOLDERING; will never catch fire again. burned out 877 Model = PTDogwod01_B 878 ParticleSysBone = AFlame01 SmoulderTree2 879 ParticleSysBone = AFlame01 SmoulderTree3 880 End 881 ConditionState = BURNED; all burned and black and no effects 882 Model = PTDogwod01_B 883 End 884 End 885 886 Geometry = CYLINDER 887 GeometryIsSmall = Yes 888 GeometryMajorRadius = 3.0 889 GeometryHeight = 15 890 ; Shadow = SHADOW_DECAL 891 ; InstanceScaleFuzziness = 0.1 892 893 End 894 895 ;------------------------------------------------------------------------------ 896 ObjectReskin TreeDogwood5 GenericTree 897 898 ; *** ART Parameters *** 899 Draw = W3DModelDraw ModuleTag_01 900 DefaultConditionState 901 Model = PTDogwod05 902 End 903 ; ConditionState placeholders 904 ConditionState = AFLAME ;Currently on fire 905 Model = PTDogwod05 906 ParticleSysBone = AFlame01 FireTreeSmall 907 ParticleSysBone = AFlame01 SmoulderTree1 908 ParticleSysBone = AFlame01 FireTreeSparks 909 End 910 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 911 Model = PTDogwod03_B 912 ParticleSysBone = AFlame01 FireTreeSmaller 913 ParticleSysBone = AFlame01 SmoulderTree1 914 ParticleSysBone = AFlame01 FireTreeSparks 915 End 916 ConditionState = SMOLDERING; will never catch fire again. burned out 917 Model = PTDogwod03_B 918 ParticleSysBone = AFlame01 SmoulderTree2 919 ParticleSysBone = AFlame01 SmoulderTree3 920 End 921 ConditionState = BURNED; all burned and black and no effects 922 Model = PTDogwod03_B 923 End 924 End 925 926 Geometry = CYLINDER 927 GeometryIsSmall = Yes 928 GeometryMajorRadius = 3.0 929 GeometryHeight = 15 930 ; Shadow = SHADOW_DECAL 931 ; InstanceScaleFuzziness = 0.1 932 933 End 934 935 ;------------------------------------------------------------------------------ 936 ObjectReskin TreeDogwood6 GenericTree 937 938 ; *** ART Parameters *** 939 Draw = W3DModelDraw ModuleTag_01 940 DefaultConditionState 941 Model = PTDogwod06 942 End 943 ; ConditionState placeholders 944 ConditionState = AFLAME ;Currently on fire 945 Model = PTDogwod06 946 ParticleSysBone = AFlame01 FireTreeSmaller 947 ParticleSysBone = AFlame01 SmoulderTree1 948 ParticleSysBone = AFlame01 FireTreeSparks 949 End 950 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 951 Model = PTDogwod01_B 952 ParticleSysBone = AFlame01 FireTreeSmaller 953 ParticleSysBone = AFlame01 SmoulderTree1 954 ParticleSysBone = AFlame01 FireTreeSparks 955 End 956 ConditionState = SMOLDERING; will never catch fire again. burned out 957 Model = PTDogwod01_B 958 ParticleSysBone = AFlame01 SmoulderTree2 959 ParticleSysBone = AFlame01 SmoulderTree3 960 End 961 ConditionState = BURNED; all burned and black and no effects 962 Model = PTDogwod01_B 963 End 964 End 965 966 Geometry = CYLINDER 967 GeometryIsSmall = Yes 968 GeometryMajorRadius = 3.0 969 GeometryHeight = 15 970 ; Shadow = SHADOW_DECAL 971 ; InstanceScaleFuzziness = 0.1 972 973 End 974 975 ;------------------------------------------------------------------------------ 976 ObjectReskin TreeDogwood7 GenericTree 977 978 ; *** ART Parameters *** 979 Draw = W3DModelDraw ModuleTag_01 980 DefaultConditionState 981 Model = PTDogwod07 982 End 983 ; ConditionState placeholders 984 ConditionState = AFLAME ;Currently on fire 985 Model = PTDogwod07 986 ParticleSysBone = AFlame01 FireTreeSmall 987 ParticleSysBone = AFlame01 SmoulderTree1 988 ParticleSysBone = AFlame01 FireTreeSparks 989 End 990 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 991 Model = PTDogwod03_B 992 ParticleSysBone = AFlame01 FireTreeSmaller 993 ParticleSysBone = AFlame01 SmoulderTree1 994 ParticleSysBone = AFlame01 FireTreeSparks 995 End 996 ConditionState = SMOLDERING; will never catch fire again. burned out 997 Model = PTDogwod03_B 998 ParticleSysBone = AFlame01 SmoulderTree2 999 ParticleSysBone = AFlame01 SmoulderTree3 1000 End 1001 ConditionState = BURNED; all burned and black and no effects 1002 Model = PTDogwod03_B 1003 End 1004 End 1005 1006 Geometry = CYLINDER 1007 GeometryIsSmall = Yes 1008 GeometryMajorRadius = 3.0 1009 GeometryHeight = 15 1010 ; Shadow = SHADOW_DECAL 1011 ; InstanceScaleFuzziness = 0.1 1012 1013 End 1014 1015 ;------------------------------------------------------------------------------ 1016 ObjectReskin TreeDogwood8 GenericTree 1017 1018 ; *** ART Parameters *** 1019 Draw = W3DModelDraw ModuleTag_01 1020 DefaultConditionState 1021 Model = PTDogwod08 1022 End 1023 ; ConditionState placeholders 1024 ConditionState = AFLAME ;Currently on fire 1025 Model = PTDogwod08 1026 ParticleSysBone = AFlame01 FireTreeSmall 1027 ParticleSysBone = AFlame01 SmoulderTree1 1028 ParticleSysBone = AFlame01 FireTreeSparks 1029 End 1030 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1031 Model = PTDogwod01_B 1032 ParticleSysBone = AFlame01 FireTreeSmaller 1033 ParticleSysBone = AFlame01 SmoulderTree1 1034 ParticleSysBone = AFlame01 FireTreeSparks 1035 End 1036 ConditionState = SMOLDERING; will never catch fire again. burned out 1037 Model = PTDogwod01_B 1038 ParticleSysBone = AFlame01 SmoulderTree2 1039 ParticleSysBone = AFlame01 SmoulderTree3 1040 End 1041 ConditionState = BURNED; all burned and black and no effects 1042 Model = PTDogwod01_B 1043 End 1044 End 1045 1046 Geometry = CYLINDER 1047 GeometryIsSmall = Yes 1048 GeometryMajorRadius = 3.0 1049 GeometryHeight = 15 1050 ; Shadow = SHADOW_DECAL 1051 ; InstanceScaleFuzziness = 0.1 1052 1053 End 1054 1055 ;------------------------------------------------------------------------------ 1056 ObjectReskin TreeOak1 GenericTree 1057 1058 ; *** ART Parameters *** 1059 Draw = W3DModelDraw ModuleTag_01 1060 DefaultConditionState 1061 Model = PTOak01 1062 End 1063 ; ConditionState placeholders 1064 ConditionState = AFLAME ;Currently on fire 1065 Model = PTDogwod01 1066 ParticleSysBone = AFlame01 FireTreeSmall 1067 ParticleSysBone = AFlame01 SmoulderTree1 1068 ParticleSysBone = AFlame01 FireTreeSparks 1069 End 1070 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1071 Model = PTDogwod01_B 1072 ParticleSysBone = AFlame01 FireTreeSmaller 1073 ParticleSysBone = AFlame01 SmoulderTree1 1074 ParticleSysBone = AFlame01 FireTreeSparks 1075 End 1076 ConditionState = SMOLDERING; will never catch fire again. burned out 1077 Model = PTDogwod01_B 1078 ParticleSysBone = AFlame01 SmoulderTree2 1079 ParticleSysBone = AFlame01 SmoulderTree3 1080 End 1081 ConditionState = BURNED; all burned and black and no effects 1082 Model = PTDogwod01_B 1083 End 1084 End 1085 1086 Geometry = CYLINDER 1087 GeometryIsSmall = Yes 1088 GeometryMajorRadius = 3.0 1089 GeometryHeight = 15 1090 1091 End 1092 ;------------------------------------------------------------------------------ 1093 ObjectReskin TreeOakFall1 GenericTree 1094 1095 ; *** ART Parameters *** 1096 Draw = W3DModelDraw ModuleTag_01 1097 DefaultConditionState 1098 Model = PTOakFall1 1099 End 1100 ; ConditionState placeholders 1101 ConditionState = AFLAME ;Currently on fire 1102 Model = PTDogwod01 1103 ParticleSysBone = AFlame01 FireTreeSmall 1104 ParticleSysBone = AFlame01 SmoulderTree1 1105 ParticleSysBone = AFlame01 FireTreeSparks 1106 End 1107 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1108 Model = PTDogwod01_B 1109 ParticleSysBone = AFlame01 FireTreeSmaller 1110 ParticleSysBone = AFlame01 SmoulderTree1 1111 ParticleSysBone = AFlame01 FireTreeSparks 1112 End 1113 ConditionState = SMOLDERING; will never catch fire again. burned out 1114 Model = PTDogwod01_B 1115 ParticleSysBone = AFlame01 SmoulderTree2 1116 ParticleSysBone = AFlame01 SmoulderTree3 1117 End 1118 ConditionState = BURNED; all burned and black and no effects 1119 Model = PTDogwod01_B 1120 End 1121 End 1122 1123 Geometry = CYLINDER 1124 GeometryIsSmall = Yes 1125 GeometryMajorRadius = 3.0 1126 GeometryHeight = 15 1127 1128 End 1129 1130 ;------------------------------------------------------------------------------ 1131 ObjectReskin TreeOakFall2 GenericTree 1132 1133 ; *** ART Parameters *** 1134 Draw = W3DModelDraw ModuleTag_01 1135 DefaultConditionState 1136 Model = PTOakFall2 1137 End 1138 ; ConditionState placeholders 1139 ConditionState = AFLAME ;Currently on fire 1140 Model = PTDogwod01 1141 ParticleSysBone = AFlame01 FireTreeSmall 1142 ParticleSysBone = AFlame01 SmoulderTree1 1143 ParticleSysBone = AFlame01 FireTreeSparks 1144 End 1145 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1146 Model = PTDogwod01_B 1147 ParticleSysBone = AFlame01 FireTreeSmaller 1148 ParticleSysBone = AFlame01 SmoulderTree1 1149 ParticleSysBone = AFlame01 FireTreeSparks 1150 End 1151 ConditionState = SMOLDERING; will never catch fire again. burned out 1152 Model = PTDogwod01_B 1153 ParticleSysBone = AFlame01 SmoulderTree2 1154 ParticleSysBone = AFlame01 SmoulderTree3 1155 End 1156 ConditionState = BURNED; all burned and black and no effects 1157 Model = PTDogwod01_B 1158 End 1159 End 1160 1161 Geometry = CYLINDER 1162 GeometryIsSmall = Yes 1163 GeometryMajorRadius = 3.0 1164 GeometryHeight = 15 1165 1166 End 1167 1168 ;------------------------------------------------------------------------------ 1169 ObjectReskin TreeOakFall3 GenericTree 1170 1171 ; *** ART Parameters *** 1172 Draw = W3DModelDraw ModuleTag_01 1173 DefaultConditionState 1174 Model = PTOakFall3 1175 End 1176 ; ConditionState placeholders 1177 ConditionState = AFLAME ;Currently on fire 1178 Model = PTDogwod01 1179 ParticleSysBone = AFlame01 FireTreeSmall 1180 ParticleSysBone = AFlame01 SmoulderTree1 1181 ParticleSysBone = AFlame01 FireTreeSparks 1182 End 1183 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1184 Model = PTDogwod01_B 1185 ParticleSysBone = AFlame01 FireTreeSmaller 1186 ParticleSysBone = AFlame01 SmoulderTree1 1187 ParticleSysBone = AFlame01 FireTreeSparks 1188 End 1189 ConditionState = SMOLDERING; will never catch fire again. burned out 1190 Model = PTDogwod01_B 1191 ParticleSysBone = AFlame01 SmoulderTree2 1192 ParticleSysBone = AFlame01 SmoulderTree3 1193 End 1194 ConditionState = BURNED; all burned and black and no effects 1195 Model = PTDogwod01_B 1196 End 1197 End 1198 1199 Geometry = CYLINDER 1200 GeometryIsSmall = Yes 1201 GeometryMajorRadius = 3.0 1202 GeometryHeight = 15 1203 1204 End 1205 1206 ;------------------------------------------------------------------------------ 1207 ObjectReskin TreeOakFall4 GenericTree 1208 1209 ; *** ART Parameters *** 1210 Draw = W3DModelDraw ModuleTag_01 1211 DefaultConditionState 1212 Model = PTOakFall4 1213 End 1214 ; ConditionState placeholders 1215 ConditionState = AFLAME ;Currently on fire 1216 Model = PTDogwod01 1217 ParticleSysBone = AFlame01 FireTreeSmall 1218 ParticleSysBone = AFlame01 SmoulderTree1 1219 ParticleSysBone = AFlame01 FireTreeSparks 1220 End 1221 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1222 Model = PTDogwod01_B 1223 ParticleSysBone = AFlame01 FireTreeSmaller 1224 ParticleSysBone = AFlame01 SmoulderTree1 1225 ParticleSysBone = AFlame01 FireTreeSparks 1226 End 1227 ConditionState = SMOLDERING; will never catch fire again. burned out 1228 Model = PTDogwod01_B 1229 ParticleSysBone = AFlame01 SmoulderTree2 1230 ParticleSysBone = AFlame01 SmoulderTree3 1231 End 1232 ConditionState = BURNED; all burned and black and no effects 1233 Model = PTDogwod01_B 1234 End 1235 End 1236 1237 Geometry = CYLINDER 1238 GeometryIsSmall = Yes 1239 GeometryMajorRadius = 3.0 1240 GeometryHeight = 15 1241 1242 End 1243 1244 ;------------------------------------------------------------------------------ 1245 ObjectReskin TreeOakFall5 GenericTree 1246 1247 ; *** ART Parameters *** 1248 Draw = W3DModelDraw ModuleTag_01 1249 DefaultConditionState 1250 Model = PTOakFall5 1251 End 1252 ; ConditionState placeholders 1253 ConditionState = AFLAME ;Currently on fire 1254 Model = PTDogwod01 1255 ParticleSysBone = AFlame01 FireTreeSmall 1256 ParticleSysBone = AFlame01 SmoulderTree1 1257 ParticleSysBone = AFlame01 FireTreeSparks 1258 End 1259 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1260 Model = PTDogwod01_B 1261 ParticleSysBone = AFlame01 FireTreeSmaller 1262 ParticleSysBone = AFlame01 SmoulderTree1 1263 ParticleSysBone = AFlame01 FireTreeSparks 1264 End 1265 ConditionState = SMOLDERING; will never catch fire again. burned out 1266 Model = PTDogwod01_B 1267 ParticleSysBone = AFlame01 SmoulderTree2 1268 ParticleSysBone = AFlame01 SmoulderTree3 1269 End 1270 ConditionState = BURNED; all burned and black and no effects 1271 Model = PTDogwod01_B 1272 End 1273 End 1274 1275 Geometry = CYLINDER 1276 GeometryIsSmall = Yes 1277 GeometryMajorRadius = 3.0 1278 GeometryHeight = 15 1279 1280 End 1281 1282 ;------------------------------------------------------------------------------ 1283 ObjectReskin TreeOakFall6 GenericTree 1284 1285 ; *** ART Parameters *** 1286 Draw = W3DModelDraw ModuleTag_01 1287 DefaultConditionState 1288 Model = PTOakFall6 1289 End 1290 ; ConditionState placeholders 1291 ConditionState = AFLAME ;Currently on fire 1292 Model = PTDogwod01 1293 ParticleSysBone = AFlame01 FireTreeSmall 1294 ParticleSysBone = AFlame01 SmoulderTree1 1295 ParticleSysBone = AFlame01 FireTreeSparks 1296 End 1297 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1298 Model = PTDogwod01_B 1299 ParticleSysBone = AFlame01 FireTreeSmaller 1300 ParticleSysBone = AFlame01 SmoulderTree1 1301 ParticleSysBone = AFlame01 FireTreeSparks 1302 End 1303 ConditionState = SMOLDERING; will never catch fire again. burned out 1304 Model = PTDogwod01_B 1305 ParticleSysBone = AFlame01 SmoulderTree2 1306 ParticleSysBone = AFlame01 SmoulderTree3 1307 End 1308 ConditionState = BURNED; all burned and black and no effects 1309 Model = PTDogwod01_B 1310 End 1311 End 1312 1313 Geometry = CYLINDER 1314 GeometryIsSmall = Yes 1315 GeometryMajorRadius = 3.0 1316 GeometryHeight = 15 1317 1318 End 1319 1320 ;------------------------------------------------------------------------------ 1321 ObjectReskin TreeOakFall7 GenericTree 1322 1323 ; *** ART Parameters *** 1324 Draw = W3DModelDraw ModuleTag_01 1325 DefaultConditionState 1326 Model = PTOakFall7 1327 End 1328 ; ConditionState placeholders 1329 ConditionState = AFLAME ;Currently on fire 1330 Model = PTDogwod01 1331 ParticleSysBone = AFlame01 FireTreeSmall 1332 ParticleSysBone = AFlame01 SmoulderTree1 1333 ParticleSysBone = AFlame01 FireTreeSparks 1334 End 1335 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1336 Model = PTDogwod01_B 1337 ParticleSysBone = AFlame01 FireTreeSmaller 1338 ParticleSysBone = AFlame01 SmoulderTree1 1339 ParticleSysBone = AFlame01 FireTreeSparks 1340 End 1341 ConditionState = SMOLDERING; will never catch fire again. burned out 1342 Model = PTDogwod01_B 1343 ParticleSysBone = AFlame01 SmoulderTree2 1344 ParticleSysBone = AFlame01 SmoulderTree3 1345 End 1346 ConditionState = BURNED; all burned and black and no effects 1347 Model = PTDogwod01_B 1348 End 1349 End 1350 1351 Geometry = CYLINDER 1352 GeometryIsSmall = Yes 1353 GeometryMajorRadius = 3.0 1354 GeometryHeight = 15 1355 1356 End 1357 1358 ;------------------------------------------------------------------------------ 1359 ObjectReskin TreeOakFall8 GenericTree 1360 1361 ; *** ART Parameters *** 1362 Draw = W3DModelDraw ModuleTag_01 1363 DefaultConditionState 1364 Model = PTOakFall8 1365 End 1366 ; ConditionState placeholders 1367 ConditionState = AFLAME ;Currently on fire 1368 Model = PTDogwod01 1369 ParticleSysBone = AFlame01 FireTreeSmall 1370 ParticleSysBone = AFlame01 SmoulderTree1 1371 ParticleSysBone = AFlame01 FireTreeSparks 1372 End 1373 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1374 Model = PTDogwod01_B 1375 ParticleSysBone = AFlame01 FireTreeSmaller 1376 ParticleSysBone = AFlame01 SmoulderTree1 1377 ParticleSysBone = AFlame01 FireTreeSparks 1378 End 1379 ConditionState = SMOLDERING; will never catch fire again. burned out 1380 Model = PTDogwod01_B 1381 ParticleSysBone = AFlame01 SmoulderTree2 1382 ParticleSysBone = AFlame01 SmoulderTree3 1383 End 1384 ConditionState = BURNED; all burned and black and no effects 1385 Model = PTDogwod01_B 1386 End 1387 End 1388 1389 Geometry = CYLINDER 1390 GeometryIsSmall = Yes 1391 GeometryMajorRadius = 3.0 1392 GeometryHeight = 15 1393 1394 End 1395 1396 ;------------------------------------------------------------------------------ 1397 ObjectReskin TreeOrangeTree01 GenericTree 1398 1399 ; *** ART Parameters *** 1400 Draw = W3DModelDraw ModuleTag_01 1401 DefaultConditionState 1402 Model = PTOrangeTr01 1403 End 1404 ConditionState = AFLAME ;Currently on fire 1405 Model = PTOrangeTr01 1406 ParticleSysBone = AFlame01 FireTreeSmall 1407 ParticleSysBone = AFlame01 SmoulderTree1 1408 ParticleSysBone = AFlame01 FireTreeSparks 1409 End 1410 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1411 Model = PTOrangeTr01_B 1412 ParticleSysBone = AFlame01 FireTreeSmaller 1413 ParticleSysBone = AFlame01 SmoulderTree1 1414 ParticleSysBone = AFlame01 FireTreeSparks 1415 End 1416 ConditionState = SMOLDERING; will never catch fire again. burned out 1417 Model = PTOrangeTr01_B 1418 ParticleSysBone = AFlame01 SmoulderTree2 1419 ParticleSysBone = AFlame01 SmoulderTree3 1420 End 1421 ConditionState = BURNED; all burned and black and no effects 1422 Model = PTOrangeTr01_B 1423 End 1424 End 1425 1426 Geometry = CYLINDER 1427 GeometryIsSmall = Yes 1428 GeometryMajorRadius = 4.0 1429 ; GeometryHeight = 15 1430 ; Shadow = SHADOW_DECAL 1431 1432 End 1433 1434 ;------------------------------------------------------------------------------ 1435 ObjectReskin TreeFir01snow GenericTree 1436 1437 ; *** ART Parameters *** 1438 Draw = W3DModelDraw ModuleTag_01 1439 DefaultConditionState 1440 Model = PTXFir01 1441 End 1442 ; ConditionState placeholders 1443 ConditionState = AFLAME ;Currently on fire 1444 Model = PTXFir01 1445 ParticleSysBone = AFlame01 FireTreeSmaller 1446 ParticleSysBone = AFlame01 SmoulderTree1 1447 ParticleSysBone = AFlame01 FireTreeSparks 1448 End 1449 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1450 Model = PTXFir01_B 1451 ParticleSysBone = AFlame01 FireTreeSmaller 1452 ParticleSysBone = AFlame01 SmoulderTree1 1453 ParticleSysBone = AFlame01 FireTreeSparks 1454 End 1455 ConditionState = SMOLDERING; will never catch fire again. burned out 1456 Model = PTXFir01_B 1457 ParticleSysBone = AFlame01 SmoulderTree2 1458 ParticleSysBone = AFlame01 SmoulderTree3 1459 End 1460 ConditionState = BURNED; all burned and black and no effects 1461 Model =PTXFir01_B 1462 End 1463 End 1464 1465 Geometry = CYLINDER 1466 GeometryIsSmall = Yes 1467 GeometryMajorRadius = 3.0 1468 GeometryHeight = 15 1469 ; Shadow = SHADOW_DECAL 1470 ; InstanceScaleFuzziness = 0.1 1471 1472 End 1473 1474 ;------------------------------------------------------------------------------ 1475 ObjectReskin TreePalm1 GenericTree 1476 1477 ; *** ART Parameters *** 1478 Draw = W3DModelDraw ModuleTag_01 1479 DefaultConditionState 1480 Model = PTPalm01 1481 End 1482 ; ConditionState placeholders 1483 ConditionState = AFLAME ;Currently on fire 1484 Model = PTPalm01 1485 ParticleSysBone = AFlame01 FireTreeSmall 1486 ParticleSysBone = AFlame01 SmoulderTree1 1487 ParticleSysBone = AFlame01 FireTreeSparks 1488 End 1489 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1490 Model = PTPalm01_B 1491 ParticleSysBone = AFlame01 FireTreeSmaller 1492 ParticleSysBone = AFlame01 SmoulderTree1 1493 ParticleSysBone = AFlame01 FireTreeSparks 1494 End 1495 ConditionState = SMOLDERING; will never catch fire again. burned out 1496 Model = PTPalm01_B 1497 ParticleSysBone = AFlame01 SmoulderTree2 1498 ParticleSysBone = AFlame01 SmoulderTree3 1499 End 1500 ConditionState = BURNED; all burned and black and no effects 1501 Model = PTPalm01_B 1502 End 1503 End 1504 1505 Geometry = CYLINDER 1506 GeometryIsSmall = Yes 1507 GeometryMajorRadius = 3.0 1508 GeometryHeight = 15 1509 ; Shadow = SHADOW_DECAL 1510 1511 ; InstanceScaleFuzziness = 0.1 1512 1513 1514 End 1515 1516 ;------------------------------------------------------------------------------ 1517 ObjectReskin TreePalm2 GenericTree 1518 1519 ; *** ART Parameters *** 1520 Draw = W3DModelDraw ModuleTag_01 1521 DefaultConditionState 1522 Model = PTPalm02 1523 End 1524 ; ConditionState placeholders 1525 ConditionState = AFLAME ;Currently on fire 1526 Model = PTPalm02 1527 ParticleSysBone = AFlame01 FireTreeSmall 1528 ParticleSysBone = AFlame01 SmoulderTree1 1529 ParticleSysBone = AFlame01 FireTreeSparks 1530 End 1531 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1532 Model = PTPalm01_B 1533 ParticleSysBone = AFlame01 FireTreeSmaller 1534 ParticleSysBone = AFlame01 SmoulderTree1 1535 ParticleSysBone = AFlame01 FireTreeSparks 1536 End 1537 ConditionState = SMOLDERING; will never catch fire again. burned out 1538 Model = PTPalm01_B 1539 ParticleSysBone = AFlame01 SmoulderTree2 1540 ParticleSysBone = AFlame01 SmoulderTree3 1541 End 1542 ConditionState = BURNED; all burned and black and no effects 1543 Model = PTPalm01_B 1544 End 1545 End 1546 1547 Geometry = CYLINDER 1548 GeometryIsSmall = Yes 1549 GeometryMajorRadius = 3.0 1550 GeometryHeight = 15 1551 ; Shadow = SHADOW_DECAL 1552 ; InstanceScaleFuzziness = 0.1 1553 1554 End 1555 1556 ;------------------------------------------------------------------------------ 1557 ObjectReskin TreePalm2short GenericTree 1558 1559 ; *** ART Parameters *** 1560 Draw = W3DModelDraw ModuleTag_01 1561 DefaultConditionState 1562 Model = PTPalm03 1563 End 1564 ; ConditionState placeholders 1565 ConditionState = AFLAME ;Currently on fire 1566 Model = PTPalm03 1567 ParticleSysBone = AFlame01 FireTreeSmall 1568 ParticleSysBone = AFlame01 SmoulderTree1 1569 ParticleSysBone = AFlame01 FireTreeSparks 1570 End 1571 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1572 Model = PTPalm03_B 1573 ParticleSysBone = AFlame01 FireTreeSmaller 1574 ParticleSysBone = AFlame01 SmoulderTree1 1575 ParticleSysBone = AFlame01 FireTreeSparks 1576 End 1577 ConditionState = SMOLDERING; will never catch fire again. burned out 1578 Model = PTPalm03_B 1579 ParticleSysBone = AFlame01 SmoulderTree2 1580 ParticleSysBone = AFlame01 SmoulderTree3 1581 End 1582 ConditionState = BURNED; all burned and black and no effects 1583 Model = PTPalm03_B 1584 End 1585 End 1586 1587 Geometry = CYLINDER 1588 GeometryIsSmall = Yes 1589 GeometryMajorRadius = 3.0 1590 GeometryHeight = 15 1591 ; Shadow = SHADOW_DECAL 1592 ; InstanceScaleFuzziness = 0.1 1593 1594 1595 End 1596 1597 ;------------------------------------------------------------------------------ 1598 ObjectReskin TreePalm1short GenericTree 1599 1600 ; *** ART Parameters *** 1601 Draw = W3DModelDraw ModuleTag_01 1602 DefaultConditionState 1603 Model = PTPalm04 1604 End 1605 ; ConditionState placeholders 1606 ConditionState = AFLAME ;Currently on fire 1607 Model = PTPalm04 1608 ParticleSysBone = AFlame01 FireTreeSmall 1609 ParticleSysBone = AFlame01 SmoulderTree1 1610 ParticleSysBone = AFlame01 FireTreeSparks 1611 End 1612 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1613 Model = PTPalm03_B 1614 ParticleSysBone = AFlame01 FireTreeSmaller 1615 ParticleSysBone = AFlame01 SmoulderTree1 1616 ParticleSysBone = AFlame01 FireTreeSparks 1617 End 1618 ConditionState = SMOLDERING; will never catch fire again. burned out 1619 Model = PTPalm03_B 1620 ParticleSysBone = AFlame01 SmoulderTree2 1621 ParticleSysBone = AFlame01 SmoulderTree3 1622 End 1623 ConditionState = BURNED; all burned and black and no effects 1624 Model = PTPalm03_B 1625 End 1626 End 1627 1628 Geometry = CYLINDER 1629 GeometryIsSmall = Yes 1630 GeometryMajorRadius = 3.0 1631 GeometryHeight = 15 1632 ; Shadow = SHADOW_DECAL 1633 ; InstanceScaleFuzziness = 0.1 1634 1635 End 1636 1637 ;------------------------------------------------------------------------------ 1638 ; @todo srj -- should this use SNOW conditions rather than being a separate object? 1639 ObjectReskin TreeSpruceSnow GenericTree 1640 1641 ; *** ART Parameters *** 1642 Draw = W3DModelDraw ModuleTag_01 1643 DefaultConditionState 1644 Model = PTSpruce01_s 1645 End 1646 ; ConditionState placeholders 1647 ConditionState = AFLAME ;Currently on fire 1648 Model = PTSpruce01_s 1649 ParticleSysBone = AFlame01 FireTreeSmall 1650 ParticleSysBone = AFlame01 SmoulderTree1 1651 ParticleSysBone = AFlame01 FireTreeSparks 1652 End 1653 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1654 Model = PTSpruce01_B 1655 ParticleSysBone = AFlame01 FireTreeSmaller 1656 ParticleSysBone = AFlame01 SmoulderTree1 1657 ParticleSysBone = AFlame01 FireTreeSparks 1658 End 1659 ConditionState = SMOLDERING; will never catch fire again. burned out 1660 Model = PTSpruce01_B 1661 ParticleSysBone = AFlame01 SmoulderTree2 1662 ParticleSysBone = AFlame01 SmoulderTree3 1663 End 1664 ConditionState = BURNED; all burned and black and no effects 1665 Model = PTSpruce01_B 1666 End 1667 End 1668 1669 Geometry = CYLINDER 1670 GeometryIsSmall = Yes 1671 GeometryMajorRadius = 3.0 1672 GeometryHeight = 15 1673 ; Shadow = SHADOW_DECAL 1674 ; InstanceScaleFuzziness = 0.1 1675 1676 End 1677 1678 ;------------------------------------------------------------------------------ 1679 ObjectReskin TreeSpruce GenericTree 1680 1681 ; *** ART Parameters *** 1682 Draw = W3DModelDraw ModuleTag_01 1683 DefaultConditionState 1684 Model = PTSpruce01 1685 End 1686 ; ConditionState placeholders 1687 ConditionState = AFLAME ;Currently on fire 1688 Model = PTSpruce01 1689 ParticleSysBone = AFlame01 FireTreeSmall 1690 ParticleSysBone = AFlame01 SmoulderTree1 1691 ParticleSysBone = AFlame01 FireTreeSparks 1692 End 1693 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1694 Model = PTSpruce01_B 1695 ParticleSysBone = AFlame01 FireTreeSmaller 1696 ParticleSysBone = AFlame01 SmoulderTree1 1697 ParticleSysBone = AFlame01 FireTreeSparks 1698 End 1699 ConditionState = SMOLDERING; will never catch fire again. burned out 1700 Model = PTSpruce01_B 1701 ParticleSysBone = AFlame01 SmoulderTree2 1702 ParticleSysBone = AFlame01 SmoulderTree3 1703 End 1704 ConditionState = BURNED; all burned and black and no effects 1705 Model = PTSpruce01_B 1706 End 1707 End 1708 1709 Geometry = CYLINDER 1710 GeometryIsSmall = Yes 1711 GeometryMajorRadius = 3.0 1712 GeometryHeight = 15 1713 ; Shadow = SHADOW_DECAL 1714 ; InstanceScaleFuzziness = 0.1 1715 1716 End 1717 1718 ;------------------------------------------------------------------------------ 1719 ObjectReskin TreeSpruce2 GenericTree 1720 1721 ; *** ART Parameters *** 1722 Draw = W3DModelDraw ModuleTag_01 1723 DefaultConditionState 1724 Model = PTSpruce01_hi 1725 End 1726 ; ConditionState placeholders 1727 ConditionState = AFLAME ;Currently on fire 1728 Model = PTSpruce01_hi 1729 ParticleSysBone = AFlame01 FireTreeSmall 1730 ParticleSysBone = AFlame01 SmoulderTree1 1731 ParticleSysBone = AFlame01 FireTreeSparks 1732 End 1733 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1734 Model = PTSpruce01_B 1735 ParticleSysBone = AFlame01 FireTreeSmaller 1736 ParticleSysBone = AFlame01 SmoulderTree1 1737 ParticleSysBone = AFlame01 FireTreeSparks 1738 End 1739 ConditionState = SMOLDERING; will never catch fire again. burned out 1740 Model = PTSpruce01_B 1741 ParticleSysBone = AFlame01 SmoulderTree2 1742 ParticleSysBone = AFlame01 SmoulderTree3 1743 End 1744 ConditionState = BURNED; all burned and black and no effects 1745 Model = PTSpruce01_B 1746 End 1747 End 1748 1749 Geometry = CYLINDER 1750 GeometryIsSmall = Yes 1751 GeometryMajorRadius = 3.0 1752 GeometryHeight = 15 1753 ; Shadow = SHADOW_DECAL 1754 ; InstanceScaleFuzziness = 0.1 1755 1756 End 1757 1758 ;------------------------------------------------------------------------------ 1759 Object TreeSpruceStump 1760 1761 ; *** ART Parameters *** 1762 Draw = W3DModelDraw ModuleTag_01 1763 DefaultConditionState 1764 Model = PTStumpSpr 1765 End 1766 ConditionState = BURNED; all burned and black and no effects 1767 Model = PTStumpburn 1768 End 1769 End 1770 1771 ; *** DESIGN parameters *** 1772 DisplayName = OBJECT:TreeStump 1773 EditorSorting = SHRUBBERY 1774 1775 ; *** ENGINEERING parameters *** 1776 KindOf = NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI 1777 1778 Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 1779 MaxHealth = 1.0 1780 InitialHealth = 1.0 1781 End 1782 Behavior = SlowDeathBehavior ModuleTag_04 1783 SinkRate = 2 ; in Dist/Sec 1784 SinkDelay = 14000 1785 DestructionDelay = 17000 1786 End 1787 Behavior = LifetimeUpdate ModuleTag_03 1788 MinLifetime = 0 ; min lifetime in msec 1789 MaxLifetime = 0 ; max lifetime in msec 1790 End 1791 1792 End 1793 1794 ;------------------------------------------------------------------------------ 1795 Object TreeBurnedStump 1796 1797 ; *** ART Parameters *** 1798 Draw = W3DModelDraw ModuleTag_01 1799 DefaultConditionState 1800 Model = PTStumpburn 1801 End 1802 End 1803 1804 ; *** DESIGN parameters *** 1805 DisplayName = OBJECT:TreeStump 1806 EditorSorting = SHRUBBERY 1807 1808 ; *** ENGINEERING parameters *** 1809 KindOf = NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI 1810 1811 Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 1812 MaxHealth = 1.0 1813 InitialHealth = 1.0 1814 End 1815 Behavior = SlowDeathBehavior ModuleTag_04 1816 SinkRate = 2 ; in Dist/Sec 1817 SinkDelay = 14000 1818 DestructionDelay = 17000 1819 End 1820 Behavior = LifetimeUpdate ModuleTag_03 1821 MinLifetime = 0 ; min lifetime in msec 1822 MaxLifetime = 0 ; max lifetime in msec 1823 End 1824 1825 End 1826 1827 ;------------------------------------------------------------------------------ 1828 ; @todo srj -- should this use SNOW conditions rather than being a separate object? 1829 ObjectReskin TreePineSnow GenericTree 1830 1831 ; *** ART Parameters *** 1832 Draw = W3DModelDraw ModuleTag_01 1833 DefaultConditionState 1834 Model = PTPine01_s 1835 End 1836 ; ConditionState placeholders 1837 ConditionState = AFLAME ;Currently on fire 1838 Model = PTPine01_s 1839 ParticleSysBone = AFlame01 FireTreeSmall 1840 ParticleSysBone = AFlame01 SmoulderTree1 1841 ParticleSysBone = AFlame01 FireTreeSparks 1842 End 1843 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1844 Model = PTPine01_B 1845 ParticleSysBone = AFlame01 FireTreeSmaller 1846 ParticleSysBone = AFlame01 SmoulderTree1 1847 ParticleSysBone = AFlame01 FireTreeSparks 1848 End 1849 ConditionState = SMOLDERING; will never catch fire again. burned out 1850 Model = PTPine01_B 1851 ParticleSysBone = AFlame01 SmoulderTree2 1852 ParticleSysBone = AFlame01 SmoulderTree3 1853 End 1854 ConditionState = BURNED; all burned and black and no effects 1855 Model = PTPine01_B 1856 End 1857 End 1858 1859 Geometry = CYLINDER 1860 GeometryIsSmall = Yes 1861 GeometryMajorRadius = 3.0 1862 GeometryHeight = 15 1863 ; Shadow = SHADOW_DECAL 1864 ; InstanceScaleFuzziness = 0.1 1865 1866 End 1867 1868 ;------------------------------------------------------------------------------ 1869 ObjectReskin TreePine GenericTree 1870 1871 ; *** ART Parameters *** 1872 Draw = W3DModelDraw ModuleTag_01 1873 DefaultConditionState 1874 Model = PTPine01 1875 End 1876 ; ConditionState placeholders 1877 ConditionState = AFLAME ;Currently on fire 1878 Model = PTPine01 1879 ParticleSysBone = AFlame01 FireTreeSmall 1880 ParticleSysBone = AFlame01 SmoulderTree1 1881 ParticleSysBone = AFlame01 FireTreeSparks 1882 End 1883 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1884 Model = PTPine01_B 1885 ParticleSysBone = AFlame01 FireTreeSmaller 1886 ParticleSysBone = AFlame01 SmoulderTree1 1887 ParticleSysBone = AFlame01 FireTreeSparks 1888 End 1889 ConditionState = SMOLDERING; will never catch fire again. burned out 1890 Model = PTPine01_B 1891 ParticleSysBone = AFlame01 SmoulderTree2 1892 ParticleSysBone = AFlame01 SmoulderTree3 1893 End 1894 ConditionState = BURNED; all burned and black and no effects 1895 Model = PTPine01_B 1896 End 1897 End 1898 1899 Geometry = CYLINDER 1900 GeometryIsSmall = Yes 1901 GeometryMajorRadius = 3.0 1902 GeometryHeight = 15 1903 ; Shadow = SHADOW_DECAL 1904 ; InstanceScaleFuzziness = 0.1 1905 1906 End 1907 1908 ;------------------------------------------------------------------------------ 1909 ObjectReskin TreePine2 GenericTree 1910 1911 ; *** ART Parameters *** 1912 Draw = W3DModelDraw ModuleTag_01 1913 DefaultConditionState 1914 Model = PTPine01_hi 1915 End 1916 ; ConditionState placeholders 1917 ConditionState = AFLAME ;Currently on fire 1918 Model = PTPine01_hi 1919 ParticleSysBone = AFlame01 FireTreeSmall 1920 ParticleSysBone = AFlame01 SmoulderTree1 1921 ParticleSysBone = AFlame01 FireTreeSparks 1922 End 1923 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1924 Model = PTPine01_hi_B 1925 ParticleSysBone = AFlame01 FireTreeSmaller 1926 ParticleSysBone = AFlame01 SmoulderTree1 1927 ParticleSysBone = AFlame01 FireTreeSparks 1928 End 1929 ConditionState = SMOLDERING; will never catch fire again. burned out 1930 Model = PTPine01_hi_B 1931 ParticleSysBone = AFlame01 SmoulderTree2 1932 ParticleSysBone = AFlame01 SmoulderTree3 1933 End 1934 ConditionState = BURNED; all burned and black and no effects 1935 Model = PTPine01_hi_B 1936 End 1937 End 1938 1939 Geometry = CYLINDER 1940 GeometryIsSmall = Yes 1941 GeometryMajorRadius = 3.0 1942 GeometryHeight = 15 1943 ; Shadow = SHADOW_DECAL 1944 ; InstanceScaleFuzziness = 0.1 1945 1946 End 1947 1948 ;------------------------------------------------------------------------------ 1949 ObjectReskin TreePine3 GenericTree 1950 1951 ; *** ART Parameters *** 1952 Draw = W3DModelDraw ModuleTag_01 1953 DefaultConditionState 1954 Model = PTPine02 1955 End 1956 ; ConditionState placeholders 1957 ConditionState = AFLAME ;Currently on fire 1958 Model = PTPine02 1959 ParticleSysBone = AFlame01 FireTreeSmall 1960 ParticleSysBone = AFlame01 SmoulderTree1 1961 ParticleSysBone = AFlame01 FireTreeSparks 1962 End 1963 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 1964 Model = PTPine01_hi_B 1965 ParticleSysBone = AFlame01 FireTreeSmaller 1966 ParticleSysBone = AFlame01 SmoulderTree1 1967 ParticleSysBone = AFlame01 FireTreeSparks 1968 End 1969 ConditionState = SMOLDERING; will never catch fire again. burned out 1970 Model = PTPine01_hi_B 1971 ParticleSysBone = AFlame01 SmoulderTree2 1972 ParticleSysBone = AFlame01 SmoulderTree3 1973 End 1974 ConditionState = BURNED; all burned and black and no effects 1975 Model = PTPine01_hi_B 1976 End 1977 End 1978 1979 Geometry = CYLINDER 1980 GeometryIsSmall = Yes 1981 GeometryMajorRadius = 3.0 1982 GeometryHeight = 15 1983 ; Shadow = SHADOW_DECAL 1984 ; InstanceScaleFuzziness = 0.1 1985 1986 End 1987 1988 ;------------------------------------------------------------------------------ 1989 ObjectReskin TreePine3snow GenericTree 1990 1991 ; *** ART Parameters *** 1992 Draw = W3DModelDraw ModuleTag_01 1993 DefaultConditionState 1994 Model = PTPine02_s 1995 End 1996 ; ConditionState placeholders 1997 ConditionState = AFLAME ;Currently on fire 1998 Model = PTPine02_s 1999 ParticleSysBone = AFlame01 FireTreeSmall 2000 ParticleSysBone = AFlame01 SmoulderTree1 2001 ParticleSysBone = AFlame01 FireTreeSparks 2002 End 2003 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2004 Model = PTPine01_hi_B 2005 ParticleSysBone = AFlame01 FireTreeSmaller 2006 ParticleSysBone = AFlame01 SmoulderTree1 2007 ParticleSysBone = AFlame01 FireTreeSparks 2008 End 2009 ConditionState = SMOLDERING; will never catch fire again. burned out 2010 Model = PTPine01_hi_B 2011 ParticleSysBone = AFlame01 SmoulderTree2 2012 ParticleSysBone = AFlame01 SmoulderTree3 2013 End 2014 ConditionState = BURNED; all burned and black and no effects 2015 Model = PTPine01_hi_B 2016 End 2017 End 2018 2019 Geometry = CYLINDER 2020 GeometryIsSmall = Yes 2021 GeometryMajorRadius = 3.0 2022 GeometryHeight = 15 2023 ; Shadow = SHADOW_DECAL 2024 ; InstanceScaleFuzziness = 0.1 2025 2026 End 2027 2028 ;------------------------------------------------------------------------------ 2029 ObjectReskin TreePine4 GenericTree 2030 2031 ; *** ART Parameters *** 2032 Draw = W3DModelDraw ModuleTag_01 2033 DefaultConditionState 2034 Model = PTPine03 2035 End 2036 ; ConditionState placeholders 2037 ConditionState = AFLAME ;Currently on fire 2038 Model = PTPine03 2039 ParticleSysBone = AFlame01 FireTreeSmaller 2040 ParticleSysBone = AFlame01 SmoulderTree1 2041 ParticleSysBone = AFlame01 FireTreeSparks 2042 End 2043 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2044 Model = PTPine01_hi_B 2045 ParticleSysBone = AFlame01 FireTreeSmaller 2046 ParticleSysBone = AFlame01 SmoulderTree1 2047 ParticleSysBone = AFlame01 FireTreeSparks 2048 End 2049 ConditionState = SMOLDERING; will never catch fire again. burned out 2050 Model = PTPine01_hi_B 2051 ParticleSysBone = AFlame01 SmoulderTree2 2052 ParticleSysBone = AFlame01 SmoulderTree3 2053 End 2054 ConditionState = BURNED; all burned and black and no effects 2055 Model = PTPine01_hi_B 2056 End 2057 End 2058 2059 Geometry = CYLINDER 2060 GeometryIsSmall = Yes 2061 GeometryMajorRadius = 3.0 2062 GeometryHeight = 15 2063 ; Shadow = SHADOW_DECAL 2064 ; InstanceScaleFuzziness = 0.1 2065 2066 End 2067 2068 ;------------------------------------------------------------------------------ 2069 ObjectReskin TreePine4snow GenericTree 2070 2071 ; *** ART Parameters *** 2072 Draw = W3DModelDraw ModuleTag_01 2073 DefaultConditionState 2074 Model = PTPine03_s 2075 End 2076 ; ConditionState placeholders 2077 ConditionState = AFLAME ;Currently on fire 2078 Model = PTPine03_s 2079 ParticleSysBone = AFlame01 FireTreeSmaller 2080 ParticleSysBone = AFlame01 SmoulderTree1 2081 ParticleSysBone = AFlame01 FireTreeSparks 2082 End 2083 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2084 Model = PTPine03_s_B 2085 ParticleSysBone = AFlame01 FireTreeSmaller 2086 ParticleSysBone = AFlame01 SmoulderTree1 2087 ParticleSysBone = AFlame01 FireTreeSparks 2088 End 2089 ConditionState = SMOLDERING; will never catch fire again. burned out 2090 Model = PTPine03_s_B 2091 ParticleSysBone = AFlame01 SmoulderTree2 2092 ParticleSysBone = AFlame01 SmoulderTree3 2093 End 2094 ConditionState = BURNED; all burned and black and no effects 2095 Model = PTPine03_s_B 2096 End 2097 End 2098 2099 Geometry = CYLINDER 2100 GeometryIsSmall = Yes 2101 GeometryMajorRadius = 3.0 2102 GeometryHeight = 15 2103 ; Shadow = SHADOW_DECAL 2104 ; InstanceScaleFuzziness = 0.1 2105 2106 End 2107 2108 ;------------------------------------------------------------------------------ 2109 ObjectReskin TreePine4snow2 GenericTree 2110 2111 ; *** ART Parameters *** 2112 Draw = W3DModelDraw ModuleTag_01 2113 DefaultConditionState 2114 Model = PTPine03_s2 2115 End 2116 ; ConditionState placeholders 2117 ConditionState = AFLAME ;Currently on fire 2118 Model = PTPine03_s2 2119 ParticleSysBone = AFlame01 FireTreeSmaller 2120 ParticleSysBone = AFlame01 SmoulderTree1 2121 ParticleSysBone = AFlame01 FireTreeSparks 2122 End 2123 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2124 Model = PTPine03_s_B 2125 ParticleSysBone = AFlame01 FireTreeSmaller 2126 ParticleSysBone = AFlame01 SmoulderTree1 2127 ParticleSysBone = AFlame01 FireTreeSparks 2128 End 2129 ConditionState = SMOLDERING; will never catch fire again. burned out 2130 Model = PTPine03_s_B 2131 ParticleSysBone = AFlame01 SmoulderTree2 2132 ParticleSysBone = AFlame01 SmoulderTree3 2133 End 2134 ConditionState = BURNED; all burned and black and no effects 2135 Model = PTPine03_s_B 2136 End 2137 End 2138 2139 Geometry = CYLINDER 2140 GeometryIsSmall = Yes 2141 GeometryMajorRadius = 3.0 2142 GeometryHeight = 15 2143 ; Shadow = SHADOW_DECAL 2144 ; InstanceScaleFuzziness = 0.1 2145 2146 End 2147 2148 ;------------------------------------------------------------------------------ 2149 ObjectReskin TreePine5 GenericTree 2150 2151 ; *** ART Parameters *** 2152 Draw = W3DModelDraw ModuleTag_01 2153 DefaultConditionState 2154 Model = PTPine04 2155 End 2156 ; ConditionState placeholders 2157 ConditionState = AFLAME ;Currently on fire 2158 Model = PTPine04 2159 ParticleSysBone = AFlame01 FireTreeSmall 2160 ParticleSysBone = AFlame01 SmoulderTree1 2161 ParticleSysBone = AFlame01 FireTreeSparks 2162 End 2163 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2164 Model = PTPine01_B 2165 ParticleSysBone = AFlame01 FireTreeSmaller 2166 ParticleSysBone = AFlame01 SmoulderTree1 2167 ParticleSysBone = AFlame01 FireTreeSparks 2168 End 2169 ConditionState = SMOLDERING; will never catch fire again. burned out 2170 Model = PTPine01_B 2171 ParticleSysBone = AFlame01 SmoulderTree2 2172 ParticleSysBone = AFlame01 SmoulderTree3 2173 End 2174 ConditionState = BURNED; all burned and black and no effects 2175 Model = PTPine01_B 2176 End 2177 End 2178 2179 Geometry = CYLINDER 2180 GeometryIsSmall = Yes 2181 GeometryMajorRadius = 3.0 2182 GeometryHeight = 15 2183 ; Shadow = SHADOW_DECAL 2184 ; InstanceScaleFuzziness = 0.1 2185 2186 End 2187 2188 ;------------------------------------------------------------------------------ 2189 ObjectReskin TreePine5snow GenericTree 2190 2191 ; *** ART Parameters *** 2192 Draw = W3DModelDraw ModuleTag_01 2193 DefaultConditionState 2194 Model = PTPine04_s 2195 End 2196 ; ConditionState placeholders 2197 ConditionState = AFLAME ;Currently on fire 2198 Model = PTPine04_s 2199 ParticleSysBone = AFlame01 FireTreeSmall 2200 ParticleSysBone = AFlame01 SmoulderTree1 2201 ParticleSysBone = AFlame01 FireTreeSparks 2202 End 2203 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2204 Model = PTPine01_B 2205 ParticleSysBone = AFlame01 FireTreeSmaller 2206 ParticleSysBone = AFlame01 SmoulderTree1 2207 ParticleSysBone = AFlame01 FireTreeSparks 2208 End 2209 ConditionState = SMOLDERING; will never catch fire again. burned out 2210 Model = PTPine01_B 2211 ParticleSysBone = AFlame01 SmoulderTree2 2212 ParticleSysBone = AFlame01 SmoulderTree3 2213 End 2214 ConditionState = BURNED; all burned and black and no effects 2215 Model = PTPine01_B 2216 End 2217 End 2218 2219 Geometry = CYLINDER 2220 GeometryIsSmall = Yes 2221 GeometryMajorRadius = 3.0 2222 GeometryHeight = 15 2223 ; Shadow = SHADOW_DECAL 2224 ; InstanceScaleFuzziness = 0.1 2225 2226 End 2227 2228 ;------------------------------------------------------------------------------ 2229 ObjectReskin TreePine5snow2 GenericTree 2230 2231 ; *** ART Parameters *** 2232 Draw = W3DModelDraw ModuleTag_01 2233 DefaultConditionState 2234 Model = PTPine04_s2 2235 End 2236 ; ConditionState placeholders 2237 ConditionState = AFLAME ;Currently on fire 2238 Model = PTPine04_s2 2239 ParticleSysBone = AFlame01 FireTreeSmall 2240 ParticleSysBone = AFlame01 SmoulderTree1 2241 ParticleSysBone = AFlame01 FireTreeSparks 2242 End 2243 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2244 Model = PTPine01_B 2245 ParticleSysBone = AFlame01 FireTreeSmaller 2246 ParticleSysBone = AFlame01 SmoulderTree1 2247 ParticleSysBone = AFlame01 FireTreeSparks 2248 End 2249 ConditionState = SMOLDERING; will never catch fire again. burned out 2250 Model = PTPine01_B 2251 ParticleSysBone = AFlame01 SmoulderTree2 2252 ParticleSysBone = AFlame01 SmoulderTree3 2253 End 2254 ConditionState = BURNED; all burned and black and no effects 2255 Model = PTPine01_B 2256 End 2257 End 2258 2259 Geometry = CYLINDER 2260 GeometryIsSmall = Yes 2261 GeometryMajorRadius = 3.0 2262 GeometryHeight = 15 2263 ; Shadow = SHADOW_DECAL 2264 ; InstanceScaleFuzziness = 0.1 2265 2266 End 2267 2268 ;------------------------------------------------------------------------------ 2269 Object TreePineStump 2270 2271 ; *** ART Parameters *** 2272 Draw = W3DModelDraw ModuleTag_01 2273 DefaultConditionState 2274 Model = PTStumpPine 2275 End 2276 ConditionState = BURNED; all burned and black and no effects 2277 Model = PTStumpBurn 2278 End 2279 End 2280 2281 ; *** DESIGN parameters *** 2282 DisplayName = OBJECT:TreeStump 2283 EditorSorting = SHRUBBERY 2284 KindOf = NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI 2285 2286 Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 2287 MaxHealth = 1.0 2288 InitialHealth = 1.0 2289 End 2290 Behavior = SlowDeathBehavior ModuleTag_04 2291 SinkRate = 2 ; in Dist/Sec 2292 SinkDelay = 14000 2293 DestructionDelay = 17000 2294 End 2295 Behavior = LifetimeUpdate ModuleTag_03 2296 MinLifetime = 0 ; min lifetime in msec 2297 MaxLifetime = 0 ; max lifetime in msec 2298 End 2299 2300 End 2301 2302 ;------------------------------------------------------------------------------ 2303 Object TreeOakStump 2304 2305 ; *** ART Parameters *** 2306 Draw = W3DModelDraw ModuleTag_01 2307 DefaultConditionState 2308 Model = PTStumpOak 2309 End 2310 ConditionState = BURNED; all burned and black and no effects 2311 Model = PTStumpBurn 2312 End 2313 End 2314 2315 ; *** DESIGN parameters *** 2316 DisplayName = OBJECT:TreeStump 2317 EditorSorting = SHRUBBERY 2318 KindOf = NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI 2319 2320 Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 2321 MaxHealth = 1.0 2322 InitialHealth = 1.0 2323 End 2324 Behavior = SlowDeathBehavior ModuleTag_04 2325 SinkRate = 2 ; in Dist/Sec 2326 SinkDelay = 14000 2327 DestructionDelay = 17000 2328 End 2329 Behavior = LifetimeUpdate ModuleTag_03 2330 MinLifetime = 0 ; min lifetime in msec 2331 MaxLifetime = 0 ; max lifetime in msec 2332 End 2333 2334 End 2335 2336 ;------------------------------------------------------------------------------ 2337 ObjectReskin TreeMaple1 GenericTree 2338 2339 ; *** ART Parameters *** 2340 Draw = W3DModelDraw ModuleTag_01 2341 DefaultConditionState 2342 Model = PTMaple01 2343 End 2344 ; ConditionState placeholders 2345 ConditionState = AFLAME ;Currently on fire 2346 Model = PTDogwod01 2347 ParticleSysBone = AFlame01 FireTreeSmall 2348 ParticleSysBone = AFlame01 SmoulderTree1 2349 ParticleSysBone = AFlame01 FireTreeSparks 2350 End 2351 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2352 Model = PTDogwod01_B 2353 ParticleSysBone = AFlame01 FireTreeSmaller 2354 ParticleSysBone = AFlame01 SmoulderTree1 2355 ParticleSysBone = AFlame01 FireTreeSparks 2356 End 2357 ConditionState = SMOLDERING; will never catch fire again. burned out 2358 Model = PTDogwod01_B 2359 ParticleSysBone = AFlame01 SmoulderTree2 2360 ParticleSysBone = AFlame01 SmoulderTree3 2361 End 2362 ConditionState = BURNED; all burned and black and no effects 2363 Model = PTDogwod01_B 2364 End 2365 End 2366 2367 Geometry = CYLINDER 2368 GeometryIsSmall = Yes 2369 GeometryMajorRadius = 3.0 2370 GeometryHeight = 15 2371 2372 End 2373 2374 ;------------------------------------------------------------------------------ 2375 ObjectReskin TreeMaple2 GenericTree 2376 2377 ; *** ART Parameters *** 2378 Draw = W3DModelDraw ModuleTag_01 2379 DefaultConditionState 2380 Model = PTMaple02 2381 End 2382 ; ConditionState placeholders 2383 ConditionState = AFLAME ;Currently on fire 2384 Model = PTDogwod01 2385 ParticleSysBone = AFlame01 FireTreeSmall 2386 ParticleSysBone = AFlame01 SmoulderTree1 2387 ParticleSysBone = AFlame01 FireTreeSparks 2388 End 2389 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2390 Model = PTDogwod01_B 2391 ParticleSysBone = AFlame01 FireTreeSmaller 2392 ParticleSysBone = AFlame01 SmoulderTree1 2393 ParticleSysBone = AFlame01 FireTreeSparks 2394 End 2395 ConditionState = SMOLDERING; will never catch fire again. burned out 2396 Model = PTDogwod01_B 2397 ParticleSysBone = AFlame01 SmoulderTree2 2398 ParticleSysBone = AFlame01 SmoulderTree3 2399 End 2400 ConditionState = BURNED; all burned and black and no effects 2401 Model = PTDogwod01_B 2402 End 2403 End 2404 2405 Geometry = CYLINDER 2406 GeometryIsSmall = Yes 2407 GeometryMajorRadius = 3.0 2408 GeometryHeight = 15 2409 2410 End 2411 2412 ;------------------------------------------------------------------------------ 2413 Object TreeMapleStump 2414 2415 ; *** ART Parameters *** 2416 Draw = W3DModelDraw ModuleTag_01 2417 DefaultConditionState 2418 Model = PTStumpMpl 2419 End 2420 ConditionState = BURNED; all burned and black and no effects 2421 Model = PTStumpBurn 2422 End 2423 End 2424 2425 ; *** DESIGN parameters *** 2426 DisplayName = OBJECT:TreeStump 2427 EditorSorting = SHRUBBERY 2428 KindOf = NO_COLLIDE SHRUBBERY IMMOBILE IGNORED_IN_GUI 2429 2430 Body = HighlanderBody ModuleTag_05 ;Can take damage, but won't die. Can only die from ::kill() or other unresistable damage 2431 MaxHealth = 1.0 2432 InitialHealth = 1.0 2433 End 2434 Behavior = SlowDeathBehavior ModuleTag_04 2435 SinkRate = 2 ; in Dist/Sec 2436 SinkDelay = 14000 2437 DestructionDelay = 17000 2438 End 2439 Behavior = LifetimeUpdate ModuleTag_03 2440 MinLifetime = 0 ; min lifetime in msec 2441 MaxLifetime = 0 ; max lifetime in msec 2442 End 2443 2444 End 2445 2446 ;------------------------------------------------------------------------------ 2447 Object Rocks1 2448 2449 ; *** ART Parameters *** 2450 Draw = W3DModelDraw ModuleTag_01 2451 DefaultConditionState 2452 Model = PMRocks01 2453 End 2454 End 2455 2456 ; *** DESIGN parameters *** 2457 DisplayName = OBJECT:Rocks 2458 EditorSorting = MISC_NATURAL 2459 KindOf = IMMOBILE 2460 2461 ; *** ENGINEERING Parameters *** 2462 Shadow = SHADOW_VOLUME 2463 2464 End 2465 2466 ;------------------------------------------------------------------------------ 2467 Object Rocks2 2468 2469 ; *** ART Parameters *** 2470 Draw = W3DModelDraw ModuleTag_01 2471 DefaultConditionState 2472 Model = PMRocks02 2473 End 2474 End 2475 2476 ; *** DESIGN parameters *** 2477 DisplayName = OBJECT:Rocks 2478 EditorSorting = MISC_NATURAL 2479 KindOf = IMMOBILE 2480 2481 ; *** ENGINEERING Parameters *** 2482 Shadow = SHADOW_VOLUME 2483 2484 End 2485 2486 ;------------------------------------------------------------------------------ 2487 Object Rocks3 2488 2489 ; *** ART Parameters *** 2490 Draw = W3DModelDraw ModuleTag_01 2491 DefaultConditionState 2492 Model = PMRocks03 2493 End 2494 End 2495 2496 ; *** DESIGN parameters *** 2497 DisplayName = OBJECT:Rocks 2498 EditorSorting = MISC_NATURAL 2499 KindOf = IMMOBILE 2500 2501 ; *** ENGINEERING Parameters *** 2502 Shadow = SHADOW_VOLUME 2503 2504 End 2505 2506 ;------------------------------------------------------------------------------ 2507 Object Rocks4 2508 2509 ; *** ART Parameters *** 2510 Draw = W3DModelDraw ModuleTag_01 2511 DefaultConditionState 2512 Model = PMRocks04 2513 End 2514 End 2515 2516 ; *** DESIGN parameters *** 2517 DisplayName = OBJECT:Rocks 2518 EditorSorting = MISC_NATURAL 2519 KindOf = IMMOBILE 2520 2521 ; *** ENGINEERING Parameters *** 2522 Shadow = SHADOW_VOLUME 2523 2524 End 2525 2526 ;------------------------------------------------------------------------------ 2527 Object Rocks5 2528 2529 ; *** ART Parameters *** 2530 Draw = W3DModelDraw ModuleTag_01 2531 DefaultConditionState 2532 Model = PMRocks05 2533 End 2534 End 2535 2536 ; *** DESIGN parameters *** 2537 DisplayName = OBJECT:Rocks 2538 EditorSorting = MISC_NATURAL 2539 KindOf = IMMOBILE 2540 2541 ; *** ENGINEERING Parameters *** 2542 Shadow = SHADOW_VOLUME 2543 2544 End 2545 2546 ;------------------------------------------------------------------------------ 2547 Object Rocks6 2548 2549 ; *** ART Parameters *** 2550 Draw = W3DModelDraw ModuleTag_01 2551 DefaultConditionState 2552 Model = PMRocks06 2553 End 2554 End 2555 2556 ; *** DESIGN parameters *** 2557 DisplayName = OBJECT:Rocks 2558 EditorSorting = MISC_NATURAL 2559 KindOf = IMMOBILE 2560 2561 ; *** ENGINEERING Parameters *** 2562 Shadow = SHADOW_VOLUME 2563 2564 End 2565 2566 ;------------------------------------------------------------------------------ 2567 Object Rocks7 2568 2569 ; *** ART Parameters *** 2570 Draw = W3DModelDraw ModuleTag_01 2571 DefaultConditionState 2572 Model = PMRocks07 2573 End 2574 End 2575 2576 ; *** DESIGN parameters *** 2577 DisplayName = OBJECT:Rocks 2578 EditorSorting = MISC_NATURAL 2579 KindOf = IMMOBILE 2580 2581 ; *** ENGINEERING Parameters *** 2582 Shadow = SHADOW_VOLUME 2583 2584 End 2585 2586 ;------------------------------------------------------------------------------ 2587 Object Rocks8 2588 2589 ; *** ART Parameters *** 2590 Draw = W3DModelDraw ModuleTag_01 2591 DefaultConditionState 2592 Model = PMRocks08 2593 End 2594 End 2595 2596 ; *** DESIGN parameters *** 2597 DisplayName = OBJECT:Rocks 2598 EditorSorting = MISC_NATURAL 2599 KindOf = IMMOBILE 2600 2601 ; *** ENGINEERING Parameters *** 2602 Shadow = SHADOW_VOLUME 2603 2604 End 2605 2606 ;------------------------------------------------------------------------------ 2607 Object Rocks9 2608 2609 ; *** ART Parameters *** 2610 Draw = W3DModelDraw ModuleTag_01 2611 DefaultConditionState 2612 Model = PMRocks09 2613 End 2614 End 2615 2616 ; *** DESIGN parameters *** 2617 DisplayName = OBJECT:Rocks 2618 EditorSorting = MISC_NATURAL 2619 KindOf = IMMOBILE 2620 2621 ; *** ENGINEERING Parameters *** 2622 Shadow = SHADOW_VOLUME 2623 2624 End 2625 2626 ;------------------------------------------------------------------------------ 2627 Object Rocks10 2628 2629 ; *** ART Parameters *** 2630 Draw = W3DModelDraw ModuleTag_01 2631 DefaultConditionState 2632 Model = PMRocks10 2633 End 2634 End 2635 2636 ; *** DESIGN parameters *** 2637 DisplayName = OBJECT:Rocks 2638 EditorSorting = MISC_NATURAL 2639 KindOf = IMMOBILE 2640 2641 ; *** ENGINEERING Parameters *** 2642 Shadow = SHADOW_VOLUME 2643 2644 End 2645 2646 ;------------------------------------------------------------------------------ 2647 Object Rocks1Brown 2648 2649 ; *** ART Parameters *** 2650 Draw = W3DModelDraw ModuleTag_01 2651 DefaultConditionState 2652 Model = PMRocks01b 2653 End 2654 End 2655 2656 ; *** DESIGN parameters *** 2657 DisplayName = OBJECT:Rocks 2658 EditorSorting = MISC_NATURAL 2659 KindOf = IMMOBILE 2660 2661 ; *** ENGINEERING Parameters *** 2662 Shadow = SHADOW_VOLUME 2663 2664 End 2665 2666 ;------------------------------------------------------------------------------ 2667 Object Rocks2Brown 2668 2669 ; *** ART Parameters *** 2670 Draw = W3DModelDraw ModuleTag_01 2671 DefaultConditionState 2672 Model = PMRocks02b 2673 End 2674 End 2675 2676 ; *** DESIGN parameters *** 2677 DisplayName = OBJECT:Rocks 2678 EditorSorting = MISC_NATURAL 2679 KindOf = IMMOBILE 2680 2681 ; *** ENGINEERING Parameters *** 2682 Shadow = SHADOW_VOLUME 2683 2684 End 2685 2686 ;------------------------------------------------------------------------------ 2687 Object Rocks3Brown 2688 2689 ; *** ART Parameters *** 2690 Draw = W3DModelDraw ModuleTag_01 2691 DefaultConditionState 2692 Model = PMRocks03b 2693 End 2694 End 2695 2696 ; *** DESIGN parameters *** 2697 DisplayName = OBJECT:Rocks 2698 EditorSorting = MISC_NATURAL 2699 KindOf = IMMOBILE 2700 2701 ; *** ENGINEERING Parameters *** 2702 Shadow = SHADOW_VOLUME 2703 2704 End 2705 2706 ;------------------------------------------------------------------------------ 2707 Object Hedge1 2708 2709 ; *** ART Parameters *** 2710 Draw = W3DModelDraw ModuleTag_01 2711 DefaultConditionState 2712 Model = PMHedge01 2713 End 2714 End 2715 2716 ; *** DESIGN parameters *** 2717 DisplayName = OBJECT:Hedge 2718 EditorSorting = MISC_NATURAL 2719 KindOf = IMMOBILE 2720 FenceWidth = 17.0 ; Spacing used by the fence tool in worldbuilder. 2721 FenceXOffset = 8.5 ; Offset used by the fence tool in worldbuilder so corners line up. 2722 2723 ; *** ENGINEERING Parameters *** 2724 Shadow = SHADOW_VOLUME 2725 2726 Behavior = ToppleUpdate ModuleTag_02 2727 ToppleFX = FX_ToppleTree 2728 BounceFX = FX_TreeBounce 2729 ToppleLeftOrRightOnly = Yes 2730 BounceVelocityPercent = 20% ; hedges don't really bounce (much) (default: 30%) 2731 End 2732 Behavior = SlowDeathBehavior ModuleTag_03 2733 SinkRate = 2 ; in Dist/Sec 2734 SinkDelay = 5000 2735 DestructionDelay = 10000 2736 End 2737 2738 Geometry = BOX 2739 GeometryMajorRadius = 9.0 2740 GeometryMinorRadius = 1.0 2741 GeometryHeight = 10.0 2742 GeometryIsSmall = No 2743 2744 End 2745 2746 ;------------------------------------------------------------------------------ 2747 Object Boulders 2748 2749 ; *** ART Parameters *** 2750 Draw = W3DModelDraw ModuleTag_01 2751 DefaultConditionState 2752 Model = PMBoulders 2753 End 2754 End 2755 2756 ; *** DESIGN parameters *** 2757 DisplayName = OBJECT:Boulders 2758 EditorSorting = MISC_NATURAL 2759 KindOf = IMMOBILE 2760 2761 ; *** ENGINEERING Parameters *** 2762 Shadow = SHADOW_VOLUME 2763 2764 End 2765 2766 ;------------------------------------------------------------------------------ 2767 ObjectReskin Bush02 Bush01 2768 2769 ; *** ART Parameters *** 2770 Draw = W3DModelDraw ModuleTag_01 2771 DefaultConditionState 2772 Model = PTBush02 2773 End 2774 ConditionState = AFLAME ;Currently on fire 2775 Model = PTBush02 2776 ParticleSysBone = AFlame01 FireTreeSmaller 2777 ParticleSysBone = AFlame01 SmoulderTree1 2778 ParticleSysBone = AFlame01 FireTreeSparks 2779 End 2780 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2781 Model = PTBush01_B 2782 ParticleSysBone = AFlame01 SmoulderTree1 2783 ParticleSysBone = AFlame01 FireTreeSparks 2784 End 2785 ConditionState = SMOLDERING; will never catch fire again. burned out 2786 Model = PTBush01_B 2787 ParticleSysBone = AFlame01 SmoulderTree2 2788 ParticleSysBone = AFlame01 SmoulderTree3 2789 End 2790 ConditionState = BURNED; all burned and black and no effects 2791 Model = PTBush01_B 2792 End 2793 End 2794 2795 Geometry = CYLINDER 2796 GeometryIsSmall = Yes 2797 GeometryMajorRadius = 3 2798 GeometryHeight = 5 2799 ; Shadow = SHADOW_DECAL 2800 ; InstanceScaleFuzziness = 0.1 2801 End 2802 2803 ;------------------------------------------------------------------------------ 2804 ObjectReskin Bush03 Bush01 2805 2806 ; *** ART Parameters *** 2807 Draw = W3DModelDraw ModuleTag_01 2808 DefaultConditionState 2809 Model = PTBush03 2810 End 2811 ConditionState = AFLAME ;Currently on fire 2812 Model = PTBush03 2813 ParticleSysBone = AFlame01 FireTreeSmaller 2814 ParticleSysBone = AFlame01 SmoulderTree1 2815 ParticleSysBone = AFlame01 FireTreeSparks 2816 End 2817 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2818 Model = PTBush01_B 2819 ParticleSysBone = AFlame01 SmoulderTree1 2820 ParticleSysBone = AFlame01 FireTreeSparks 2821 End 2822 ConditionState = SMOLDERING; will never catch fire again. burned out 2823 Model = PTBush01_B 2824 ParticleSysBone = AFlame01 SmoulderTree2 2825 ParticleSysBone = AFlame01 SmoulderTree3 2826 End 2827 ConditionState = BURNED; all burned and black and no effects 2828 Model = PTBush01_B 2829 End 2830 End 2831 2832 2833 Geometry = CYLINDER 2834 GeometryIsSmall = Yes 2835 GeometryMajorRadius = 3 2836 GeometryHeight = 5 2837 ; Shadow = SHADOW_DECAL 2838 ; InstanceScaleFuzziness = 0.1 2839 End 2840 2841 ;------------------------------------------------------------------------------ 2842 ObjectReskin Bush04 Bush01 2843 2844 ; *** ART Parameters *** 2845 Draw = W3DModelDraw ModuleTag_01 2846 DefaultConditionState 2847 Model = PTBush04 2848 End 2849 ConditionState = AFLAME ;Currently on fire 2850 Model = PTBush04 2851 ParticleSysBone = AFlame01 FireTreeSmaller 2852 ParticleSysBone = AFlame01 SmoulderTree1 2853 ParticleSysBone = AFlame01 FireTreeSparks 2854 End 2855 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2856 Model = PTBush01_B 2857 ParticleSysBone = AFlame01 SmoulderTree1 2858 ParticleSysBone = AFlame01 FireTreeSparks 2859 End 2860 ConditionState = SMOLDERING; will never catch fire again. burned out 2861 Model = PTBush01_B 2862 ParticleSysBone = AFlame01 SmoulderTree2 2863 ParticleSysBone = AFlame01 SmoulderTree3 2864 End 2865 ConditionState = BURNED; all burned and black and no effects 2866 Model = PTBush01_B 2867 End 2868 End 2869 2870 2871 Geometry = CYLINDER 2872 GeometryIsSmall = Yes 2873 GeometryMajorRadius = 3 2874 GeometryHeight = 5 2875 ; Shadow = SHADOW_DECAL 2876 ; InstanceScaleFuzziness = 0.1 2877 End 2878 2879 ;------------------------------------------------------------------------------ 2880 ObjectReskin Bush05 Bush01 2881 2882 ; *** ART Parameters *** 2883 Draw = W3DModelDraw ModuleTag_01 2884 DefaultConditionState 2885 Model = PTBush05 2886 End 2887 ConditionState = AFLAME ;Currently on fire 2888 Model = PTBush05 2889 ParticleSysBone = AFlame01 FireTreeSmaller 2890 ParticleSysBone = AFlame01 SmoulderTree1 2891 ParticleSysBone = AFlame01 FireTreeSparks 2892 End 2893 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2894 Model = PTBush01_B 2895 ParticleSysBone = AFlame01 SmoulderTree1 2896 ParticleSysBone = AFlame01 FireTreeSparks 2897 End 2898 ConditionState = SMOLDERING; will never catch fire again. burned out 2899 Model = PTBush01_B 2900 ParticleSysBone = AFlame01 SmoulderTree2 2901 ParticleSysBone = AFlame01 SmoulderTree3 2902 End 2903 ConditionState = BURNED; all burned and black and no effects 2904 Model = PTBush01_B 2905 End 2906 End 2907 2908 2909 Geometry = CYLINDER 2910 GeometryIsSmall = Yes 2911 GeometryMajorRadius = 3 2912 GeometryHeight = 5 2913 ; Shadow = SHADOW_DECAL 2914 ; InstanceScaleFuzziness = 0.1 2915 End 2916 2917 ;------------------------------------------------------------------------------ 2918 ObjectReskin Bush06 Bush01 2919 2920 ; *** ART Parameters *** 2921 Draw = W3DModelDraw ModuleTag_01 2922 DefaultConditionState 2923 Model = PTBush06 2924 End 2925 ConditionState = AFLAME ;Currently on fire 2926 Model = PTBush06 2927 ParticleSysBone = AFlame01 FireTreeSmaller 2928 ParticleSysBone = AFlame01 SmoulderTree1 2929 ParticleSysBone = AFlame01 FireTreeSparks 2930 End 2931 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2932 Model = PTBush01_B 2933 ParticleSysBone = AFlame01 SmoulderTree1 2934 ParticleSysBone = AFlame01 FireTreeSparks 2935 End 2936 ConditionState = SMOLDERING; will never catch fire again. burned out 2937 Model = PTBush01_B 2938 ParticleSysBone = AFlame01 SmoulderTree2 2939 ParticleSysBone = AFlame01 SmoulderTree3 2940 End 2941 ConditionState = BURNED; all burned and black and no effects 2942 Model = PTBush01_B 2943 End 2944 End 2945 2946 2947 Geometry = CYLINDER 2948 GeometryIsSmall = Yes 2949 GeometryMajorRadius = 3 2950 GeometryHeight = 5 2951 ; Shadow = SHADOW_DECAL 2952 ; InstanceScaleFuzziness = 0.1 2953 End 2954 2955 ;------------------------------------------------------------------------------ 2956 ObjectReskin Bush07 Bush01 2957 2958 ; *** ART Parameters *** 2959 Draw = W3DModelDraw ModuleTag_01 2960 DefaultConditionState 2961 Model = PTBush07 2962 End 2963 ConditionState = AFLAME ;Currently on fire 2964 Model = PTBush07 2965 ParticleSysBone = AFlame01 FireTreeSmaller 2966 ParticleSysBone = AFlame01 SmoulderTree1 2967 ParticleSysBone = AFlame01 FireTreeSparks 2968 End 2969 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 2970 Model = PTBush01_B 2971 ParticleSysBone = AFlame01 SmoulderTree1 2972 ParticleSysBone = AFlame01 FireTreeSparks 2973 End 2974 ConditionState = SMOLDERING; will never catch fire again. burned out 2975 Model = PTBush01_B 2976 ParticleSysBone = AFlame01 SmoulderTree2 2977 ParticleSysBone = AFlame01 SmoulderTree3 2978 End 2979 ConditionState = BURNED; all burned and black and no effects 2980 Model = PTBush01_B 2981 End 2982 End 2983 2984 2985 Geometry = CYLINDER 2986 GeometryIsSmall = Yes 2987 GeometryMajorRadius = 3 2988 GeometryHeight = 5 2989 ; Shadow = SHADOW_DECAL 2990 ; InstanceScaleFuzziness = 0.1 2991 End 2992 2993 ;------------------------------------------------------------------------------ 2994 ObjectReskin Bush08 Bush01 2995 2996 ; *** ART Parameters *** 2997 Draw = W3DModelDraw ModuleTag_01 2998 DefaultConditionState 2999 Model = PTBush08 3000 End 3001 ConditionState = AFLAME ;Currently on fire 3002 Model = PTBush08 3003 ParticleSysBone = AFlame01 FireTreeSmaller 3004 ParticleSysBone = AFlame01 SmoulderTree1 3005 ParticleSysBone = AFlame01 FireTreeSparks 3006 End 3007 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3008 Model = PTBush01_B 3009 ParticleSysBone = AFlame01 SmoulderTree1 3010 ParticleSysBone = AFlame01 FireTreeSparks 3011 End 3012 ConditionState = SMOLDERING; will never catch fire again. burned out 3013 Model = PTBush01_B 3014 ParticleSysBone = AFlame01 SmoulderTree2 3015 ParticleSysBone = AFlame01 SmoulderTree3 3016 End 3017 ConditionState = BURNED; all burned and black and no effects 3018 Model = PTBush01_B 3019 End 3020 End 3021 3022 3023 Geometry = CYLINDER 3024 GeometryIsSmall = Yes 3025 GeometryMajorRadius = 3 3026 GeometryHeight = 5 3027 ; Shadow = SHADOW_DECAL 3028 ; InstanceScaleFuzziness = 0.1 3029 End 3030 3031 ;------------------------------------------------------------------------------ 3032 ObjectReskin Bush09 Bush01 3033 3034 ; *** ART Parameters *** 3035 Draw = W3DModelDraw ModuleTag_01 3036 DefaultConditionState 3037 Model = PTBush09 3038 End 3039 ConditionState = AFLAME ;Currently on fire 3040 Model = PTBush09 3041 ParticleSysBone = AFlame01 FireTreeSmaller 3042 ParticleSysBone = AFlame01 SmoulderTree1 3043 ParticleSysBone = AFlame01 FireTreeSparks 3044 End 3045 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3046 Model = PTBush01_B 3047 ParticleSysBone = AFlame01 SmoulderTree1 3048 ParticleSysBone = AFlame01 FireTreeSparks 3049 End 3050 ConditionState = SMOLDERING; will never catch fire again. burned out 3051 Model = PTBush01_B 3052 ParticleSysBone = AFlame01 SmoulderTree2 3053 ParticleSysBone = AFlame01 SmoulderTree3 3054 End 3055 ConditionState = BURNED; all burned and black and no effects 3056 Model = PTBush01_B 3057 End 3058 End 3059 3060 3061 Geometry = CYLINDER 3062 GeometryIsSmall = Yes 3063 GeometryMajorRadius = 3 3064 GeometryHeight = 5 3065 ; Shadow = SHADOW_DECAL 3066 ; InstanceScaleFuzziness = 0.1 3067 End 3068 3069 ;------------------------------------------------------------------------------ 3070 ObjectReskin Bush10 Bush01 3071 3072 ; *** ART Parameters *** 3073 Draw = W3DModelDraw ModuleTag_01 3074 DefaultConditionState 3075 Model = PTBush10 3076 End 3077 ConditionState = AFLAME ;Currently on fire 3078 Model = PTBush10 3079 ParticleSysBone = AFlame01 FireTreeSmaller 3080 ParticleSysBone = AFlame01 SmoulderTree1 3081 ParticleSysBone = AFlame01 FireTreeSparks 3082 End 3083 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3084 Model = PTBush01_B 3085 ParticleSysBone = AFlame01 SmoulderTree1 3086 ParticleSysBone = AFlame01 FireTreeSparks 3087 End 3088 ConditionState = SMOLDERING; will never catch fire again. burned out 3089 Model = PTBush01_B 3090 ParticleSysBone = AFlame01 SmoulderTree2 3091 ParticleSysBone = AFlame01 SmoulderTree3 3092 End 3093 ConditionState = BURNED; all burned and black and no effects 3094 Model = PTBush01_B 3095 End 3096 End 3097 3098 3099 Geometry = CYLINDER 3100 GeometryIsSmall = Yes 3101 GeometryMajorRadius = 3 3102 GeometryHeight = 5 3103 ; Shadow = SHADOW_DECAL 3104 ; InstanceScaleFuzziness = 0.1 3105 End 3106 3107 ;------------------------------------------------------------------------------ 3108 ObjectReskin Bush11 Bush01 3109 3110 ; *** ART Parameters *** 3111 Draw = W3DModelDraw ModuleTag_01 3112 DefaultConditionState 3113 Model = PTBush11 3114 End 3115 ConditionState = AFLAME ;Currently on fire 3116 Model = PTBush11 3117 ParticleSysBone = AFlame01 FireTreeSmaller 3118 ParticleSysBone = AFlame01 SmoulderTree1 3119 ParticleSysBone = AFlame01 FireTreeSparks 3120 End 3121 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3122 Model = PTBush01_B 3123 ParticleSysBone = AFlame01 SmoulderTree1 3124 ParticleSysBone = AFlame01 FireTreeSparks 3125 End 3126 ConditionState = SMOLDERING; will never catch fire again. burned out 3127 Model = PTBush01_B 3128 ParticleSysBone = AFlame01 SmoulderTree2 3129 ParticleSysBone = AFlame01 SmoulderTree3 3130 End 3131 ConditionState = BURNED; all burned and black and no effects 3132 Model = PTBush01_B 3133 End 3134 End 3135 3136 3137 Geometry = CYLINDER 3138 GeometryIsSmall = Yes 3139 GeometryMajorRadius = 3 3140 GeometryHeight = 5 3141 ; Shadow = SHADOW_DECAL 3142 ; InstanceScaleFuzziness = 0.1 3143 End 3144 3145 ;------------------------------------------------------------------------------ 3146 ObjectReskin Bush12Snow Bush01 3147 3148 ; *** ART Parameters *** 3149 Draw = W3DModelDraw ModuleTag_01 3150 DefaultConditionState 3151 Model = PTBush12 3152 End 3153 ConditionState = AFLAME ;Currently on fire 3154 Model = PTBush12 3155 ParticleSysBone = AFlame01 FireTreeSmaller 3156 ParticleSysBone = AFlame01 SmoulderTree1 3157 ParticleSysBone = AFlame01 FireTreeSparks 3158 End 3159 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3160 Model = PTBush01_B 3161 ParticleSysBone = AFlame01 SmoulderTree1 3162 ParticleSysBone = AFlame01 FireTreeSparks 3163 End 3164 ConditionState = SMOLDERING; will never catch fire again. burned out 3165 Model = PTBush01_B 3166 ParticleSysBone = AFlame01 SmoulderTree2 3167 ParticleSysBone = AFlame01 SmoulderTree3 3168 End 3169 ConditionState = BURNED; all burned and black and no effects 3170 Model = PTBush01_B 3171 End 3172 End 3173 3174 3175 Geometry = CYLINDER 3176 GeometryIsSmall = Yes 3177 GeometryMajorRadius = 3 3178 GeometryHeight = 5 3179 ; Shadow = SHADOW_DECAL 3180 ; InstanceScaleFuzziness = 0.1 3181 End 3182 3183 3184 ;------------------------------------------------------------------------------ 3185 ObjectReskin Bush13Snow Bush01 3186 3187 ; *** ART Parameters *** 3188 Draw = W3DModelDraw ModuleTag_01 3189 DefaultConditionState 3190 Model = PTBush13 3191 End 3192 ConditionState = AFLAME ;Currently on fire 3193 Model = PTBush13 3194 ParticleSysBone = AFlame01 FireTreeSmaller 3195 ParticleSysBone = AFlame01 SmoulderTree1 3196 ParticleSysBone = AFlame01 FireTreeSparks 3197 End 3198 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3199 Model = PTBush13_B 3200 ParticleSysBone = AFlame01 SmoulderTree1 3201 ParticleSysBone = AFlame01 FireTreeSparks 3202 End 3203 ConditionState = SMOLDERING; will never catch fire again. burned out 3204 Model = PTBush13_B 3205 ParticleSysBone = AFlame01 SmoulderTree2 3206 ParticleSysBone = AFlame01 SmoulderTree3 3207 End 3208 ConditionState = BURNED; all burned and black and no effects 3209 Model = PTBush13_B 3210 End 3211 End 3212 3213 3214 Geometry = CYLINDER 3215 GeometryIsSmall = Yes 3216 GeometryMajorRadius = 3 3217 GeometryHeight = 5 3218 ; Shadow = SHADOW_DECAL 3219 ; InstanceScaleFuzziness = 0.1 3220 End 3221 3222 3223 3224 ;------------------------------------------------------------------------------ 3225 ObjectReskin Bush14Snow Bush01 3226 3227 ; *** ART Parameters *** 3228 Draw = W3DModelDraw ModuleTag_01 3229 DefaultConditionState 3230 Model = PTBush14 3231 End 3232 ConditionState = AFLAME ;Currently on fire 3233 Model = PTBush14 3234 ParticleSysBone = AFlame01 FireTreeSmaller 3235 ParticleSysBone = AFlame01 SmoulderTree1 3236 ParticleSysBone = AFlame01 FireTreeSparks 3237 End 3238 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3239 Model = PTBush01_B 3240 3241 ParticleSysBone = AFlame01 SmoulderTree1 3242 ParticleSysBone = AFlame01 FireTreeSparks 3243 End 3244 ConditionState = SMOLDERING; will never catch fire again. burned out 3245 Model = PTBush01_B 3246 ParticleSysBone = AFlame01 SmoulderTree2 3247 ParticleSysBone = AFlame01 SmoulderTree3 3248 End 3249 ConditionState = BURNED; all burned and black and no effects 3250 Model = PTBush01_B 3251 End 3252 End 3253 3254 3255 Geometry = CYLINDER 3256 GeometryIsSmall = Yes 3257 GeometryMajorRadius = 3 3258 GeometryHeight = 5 3259 ; Shadow = SHADOW_DECAL 3260 ; InstanceScaleFuzziness = 0.1 3261 End 3262 3263 3264 3265 ;------------------------------------------------------------------------------ 3266 ObjectReskin Bush15 Bush01 3267 3268 ; *** ART Parameters *** 3269 Draw = W3DModelDraw ModuleTag_01 3270 DefaultConditionState 3271 Model = PTBush15 3272 End 3273 ConditionState = AFLAME ;Currently on fire 3274 Model = PTBush15 3275 ParticleSysBone = AFlame01 FireTreeSmaller 3276 ParticleSysBone = AFlame01 SmoulderTree1 3277 ParticleSysBone = AFlame01 FireTreeSparks 3278 End 3279 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3280 Model = PTBush01_B 3281 ParticleSysBone = AFlame01 SmoulderTree1 3282 ParticleSysBone = AFlame01 FireTreeSparks 3283 End 3284 ConditionState = SMOLDERING; will never catch fire again. burned out 3285 Model = PTBush01_B 3286 ParticleSysBone = AFlame01 SmoulderTree2 3287 ParticleSysBone = AFlame01 SmoulderTree3 3288 End 3289 ConditionState = BURNED; all burned and black and no effects 3290 Model = PTBush01_B 3291 End 3292 End 3293 3294 3295 Geometry = CYLINDER 3296 GeometryIsSmall = Yes 3297 GeometryMajorRadius = 3 3298 GeometryHeight = 5 3299 ; Shadow = SHADOW_DECAL 3300 ; InstanceScaleFuzziness = 0.1 3301 End 3302 3303 ;------------------------------------------------------------------------------ 3304 ObjectReskin Bush16 Bush01 3305 3306 ; *** ART Parameters *** 3307 Draw = W3DModelDraw ModuleTag_01 3308 DefaultConditionState 3309 Model = PTBush16 3310 End 3311 ConditionState = AFLAME ;Currently on fire 3312 Model = PTBush16 3313 ParticleSysBone = AFlame01 FireTreeSmaller 3314 ParticleSysBone = AFlame01 SmoulderTree1 3315 ParticleSysBone = AFlame01 FireTreeSparks 3316 End 3317 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3318 Model = PTBush13_B 3319 ParticleSysBone = AFlame01 SmoulderTree1 3320 ParticleSysBone = AFlame01 FireTreeSparks 3321 End 3322 ConditionState = SMOLDERING; will never catch fire again. burned out 3323 Model = PTBush13_B 3324 ParticleSysBone = AFlame01 SmoulderTree2 3325 ParticleSysBone = AFlame01 SmoulderTree3 3326 End 3327 ConditionState = BURNED; all burned and black and no effects 3328 Model = PTBush13_B 3329 End 3330 End 3331 3332 3333 Geometry = CYLINDER 3334 GeometryIsSmall = Yes 3335 GeometryMajorRadius = 3 3336 GeometryHeight = 5 3337 ; Shadow = SHADOW_DECAL 3338 ; InstanceScaleFuzziness = 0.1 3339 End 3340 3341 ;------------------------------------------------------------------------------ 3342 Object DirtMound 3343 3344 ; *** ART Parameters *** 3345 Draw = W3DModelDraw ModuleTag_01 3346 DefaultConditionState 3347 Model = CTMound01 3348 End 3349 End 3350 3351 ; *** DESIGN parameters *** 3352 DisplayName = OBJECT:Dirt 3353 EditorSorting = MISC_NATURAL 3354 Shadow = SHADOW_DECAL 3355 KindOf = IMMOBILE 3356 3357 End 3358 3359 3360 ;------------------------------------------------------------------------------ 3361 Object RubbleMound 3362 3363 ; *** ART Parameters *** 3364 Draw = W3DModelDraw ModuleTag_01 3365 DefaultConditionState 3366 Model = CTMound02 3367 End 3368 End 3369 3370 ; *** DESIGN parameters *** 3371 DisplayName = OBJECT:Rubble 3372 EditorSorting = MISC_NATURAL 3373 KindOf = IMMOBILE 3374 Shadow = SHADOW_DECAL 3375 3376 End 3377 ;------------------------------------------------------------------------------ 3378 ObjectReskin TreeSpruce03 GenericTree 3379 3380 ; *** ART Parameters *** 3381 Draw = W3DModelDraw ModuleTag_01 3382 DefaultConditionState 3383 Model = PTXPine03 3384 End 3385 ; ConditionState placeholders 3386 ConditionState = AFLAME ;Currently on fire 3387 Model = PTXPine03 3388 ParticleSysBone = AFlame01 FireTreeSmall 3389 ParticleSysBone = AFlame01 SmoulderTree1 3390 ParticleSysBone = AFlame01 FireTreeSparks 3391 End 3392 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3393 Model = PTXPine03_B 3394 ParticleSysBone = AFlame01 FireTreeSmaller 3395 ParticleSysBone = AFlame01 SmoulderTree1 3396 ParticleSysBone = AFlame01 FireTreeSparks 3397 End 3398 ConditionState = SMOLDERING; will never catch fire again. burned out 3399 Model = PTXPine03_B 3400 ParticleSysBone = AFlame01 SmoulderTree2 3401 ParticleSysBone = AFlame01 SmoulderTree3 3402 End 3403 ConditionState = BURNED; all burned and black and no effects 3404 Model = PTXPine03_B 3405 End 3406 End 3407 3408 Geometry = CYLINDER 3409 GeometryIsSmall = Yes 3410 GeometryMajorRadius = 3.0 3411 GeometryHeight = 15 3412 ; Shadow = SHADOW_DECAL 3413 ; InstanceScaleFuzziness = 0.1 3414 3415 End 3416 3417 ;------------------------------------------------------------------------------ 3418 ObjectReskin TreeSpruce03Snow GenericTree 3419 3420 ; *** ART Parameters *** 3421 Draw = W3DModelDraw ModuleTag_01 3422 DefaultConditionState 3423 Model = PTXPine06 3424 End 3425 ; ConditionState placeholders 3426 ConditionState = AFLAME ;Currently on fire 3427 Model = PTXPine06 3428 ParticleSysBone = AFlame01 FireTreeSmall 3429 ParticleSysBone = AFlame01 SmoulderTree1 3430 ParticleSysBone = AFlame01 FireTreeSparks 3431 End 3432 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3433 Model = PTXPine03_B 3434 ParticleSysBone = AFlame01 FireTreeSmaller 3435 ParticleSysBone = AFlame01 SmoulderTree1 3436 ParticleSysBone = AFlame01 FireTreeSparks 3437 End 3438 ConditionState = SMOLDERING; will never catch fire again. burned out 3439 Model = PTXPine03_B 3440 ParticleSysBone = AFlame01 SmoulderTree2 3441 ParticleSysBone = AFlame01 SmoulderTree3 3442 End 3443 ConditionState = BURNED; all burned and black and no effects 3444 Model = PTXPine03_B 3445 End 3446 End 3447 3448 Geometry = CYLINDER 3449 GeometryIsSmall = Yes 3450 GeometryMajorRadius = 3.0 3451 GeometryHeight = 15 3452 ; Shadow = SHADOW_DECAL 3453 ; InstanceScaleFuzziness = 0.1 3454 3455 End 3456 3457 ;------------------------------------------------------------------------------ 3458 ObjectReskin TreeSpruce04 GenericTree 3459 3460 ; *** ART Parameters *** 3461 Draw = W3DModelDraw ModuleTag_01 3462 DefaultConditionState 3463 Model = PTXPine04 3464 End 3465 ; ConditionState placeholders 3466 ConditionState = AFLAME ;Currently on fire 3467 Model = PTXPine04 3468 ParticleSysBone = AFlame01 FireTreeSmall 3469 ParticleSysBone = AFlame01 SmoulderTree1 3470 ParticleSysBone = AFlame01 FireTreeSparks 3471 End 3472 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3473 Model = PTXPine04_B 3474 ParticleSysBone = AFlame01 FireTreeSmaller 3475 ParticleSysBone = AFlame01 SmoulderTree1 3476 ParticleSysBone = AFlame01 FireTreeSparks 3477 End 3478 ConditionState = SMOLDERING; will never catch fire again. burned out 3479 Model = PTXPine04_B 3480 ParticleSysBone = AFlame01 SmoulderTree2 3481 ParticleSysBone = AFlame01 SmoulderTree3 3482 End 3483 ConditionState = BURNED; all burned and black and no effects 3484 Model = PTXPine04_B 3485 End 3486 End 3487 3488 Geometry = CYLINDER 3489 GeometryIsSmall = Yes 3490 GeometryMajorRadius = 3.0 3491 GeometryHeight = 15 3492 ; Shadow = SHADOW_DECAL 3493 ; InstanceScaleFuzziness = 0.1 3494 3495 End 3496 3497 ;------------------------------------------------------------------------------ 3498 ObjectReskin TreeSpruce04Snow GenericTree 3499 3500 ; *** ART Parameters *** 3501 Draw = W3DModelDraw ModuleTag_01 3502 DefaultConditionState 3503 Model = PTXPine07 3504 End 3505 ; ConditionState placeholders 3506 ConditionState = AFLAME ;Currently on fire 3507 Model = PTXPine07 3508 ParticleSysBone = AFlame01 FireTreeSmall 3509 ParticleSysBone = AFlame01 SmoulderTree1 3510 ParticleSysBone = AFlame01 FireTreeSparks 3511 End 3512 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3513 Model = PTXPine04_B 3514 ParticleSysBone = AFlame01 FireTreeSmaller 3515 ParticleSysBone = AFlame01 SmoulderTree1 3516 ParticleSysBone = AFlame01 FireTreeSparks 3517 End 3518 ConditionState = SMOLDERING; will never catch fire again. burned out 3519 Model = PTXPine04_B 3520 ParticleSysBone = AFlame01 SmoulderTree2 3521 ParticleSysBone = AFlame01 SmoulderTree3 3522 End 3523 ConditionState = BURNED; all burned and black and no effects 3524 Model = PTXPine04_B 3525 End 3526 End 3527 3528 Geometry = CYLINDER 3529 GeometryIsSmall = Yes 3530 GeometryMajorRadius = 3.0 3531 GeometryHeight = 15 3532 ; Shadow = SHADOW_DECAL 3533 ; InstanceScaleFuzziness = 0.1 3534 3535 End 3536 3537 ;------------------------------------------------------------------------------ 3538 ObjectReskin TreeSpruce05 GenericTree 3539 3540 ; *** ART Parameters *** 3541 Draw = W3DModelDraw ModuleTag_01 3542 DefaultConditionState 3543 Model = PTXPine05 3544 End 3545 ; ConditionState placeholders 3546 ConditionState = AFLAME ;Currently on fire 3547 Model = PTXPine05 3548 ParticleSysBone = AFlame01 FireTreeSmall 3549 ParticleSysBone = AFlame01 SmoulderTree1 3550 ParticleSysBone = AFlame01 FireTreeSparks 3551 End 3552 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3553 Model = PTXPine04_B 3554 ParticleSysBone = AFlame01 FireTreeSmaller 3555 ParticleSysBone = AFlame01 SmoulderTree1 3556 ParticleSysBone = AFlame01 FireTreeSparks 3557 End 3558 ConditionState = SMOLDERING; will never catch fire again. burned out 3559 Model = PTXPine04_B 3560 ParticleSysBone = AFlame01 SmoulderTree2 3561 ParticleSysBone = AFlame01 SmoulderTree3 3562 End 3563 ConditionState = BURNED; all burned and black and no effects 3564 Model = PTXPine04_B 3565 End 3566 End 3567 3568 Geometry = CYLINDER 3569 GeometryIsSmall = Yes 3570 GeometryMajorRadius = 3.0 3571 GeometryHeight = 15 3572 ; Shadow = SHADOW_DECAL 3573 ; InstanceScaleFuzziness = 0.1 3574 3575 End 3576 3577 ;------------------------------------------------------------------------------ 3578 ObjectReskin TreeSpruce05Snow GenericTree 3579 3580 ; *** ART Parameters *** 3581 Draw = W3DModelDraw ModuleTag_01 3582 DefaultConditionState 3583 Model = PTXPine08 3584 End 3585 ; ConditionState placeholders 3586 ConditionState = AFLAME ;Currently on fire 3587 Model = PTXPine08 3588 ParticleSysBone = AFlame01 FireTreeSmall 3589 ParticleSysBone = AFlame01 SmoulderTree1 3590 ParticleSysBone = AFlame01 FireTreeSparks 3591 End 3592 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3593 Model = PTXPine04_B 3594 ParticleSysBone = AFlame01 FireTreeSmaller 3595 ParticleSysBone = AFlame01 SmoulderTree1 3596 ParticleSysBone = AFlame01 FireTreeSparks 3597 End 3598 ConditionState = SMOLDERING; will never catch fire again. burned out 3599 Model = PTXPine04_B 3600 ParticleSysBone = AFlame01 SmoulderTree2 3601 ParticleSysBone = AFlame01 SmoulderTree3 3602 End 3603 ConditionState = BURNED; all burned and black and no effects 3604 Model = PTXPine04_B 3605 End 3606 End 3607 3608 Geometry = CYLINDER 3609 GeometryIsSmall = Yes 3610 GeometryMajorRadius = 3.0 3611 GeometryHeight = 15 3612 ; Shadow = SHADOW_DECAL 3613 ; InstanceScaleFuzziness = 0.1 3614 3615 End 3616 3617 ;------------------------------------------------------------------------------ 3618 ObjectReskin TreeFir01 GenericTree 3619 3620 ; *** ART Parameters *** 3621 Draw = W3DModelDraw ModuleTag_01 3622 DefaultConditionState 3623 Model = PTXFIR01 3624 End 3625 ; ConditionState placeholders 3626 ConditionState = AFLAME ;Currently on fire 3627 Model = PTXFir01 3628 ParticleSysBone = AFlame01 FireTreeSmall 3629 ParticleSysBone = AFlame01 SmoulderTree1 3630 ParticleSysBone = AFlame01 FireTreeSparks 3631 End 3632 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3633 Model = PTXFir01_B 3634 ParticleSysBone = AFlame01 FireTreeSmaller 3635 ParticleSysBone = AFlame01 SmoulderTree1 3636 ParticleSysBone = AFlame01 FireTreeSparks 3637 End 3638 ConditionState = SMOLDERING; will never catch fire again. burned out 3639 Model = PTXFir01_B 3640 ParticleSysBone = AFlame01 SmoulderTree2 3641 ParticleSysBone = AFlame01 SmoulderTree3 3642 End 3643 ConditionState = BURNED; all burned and black and no effects 3644 Model = PTXFir01_B 3645 End 3646 End 3647 3648 Geometry = CYLINDER 3649 GeometryIsSmall = Yes 3650 GeometryMajorRadius = 3.0 3651 GeometryHeight = 15 3652 ; Shadow = SHADOW_DECAL 3653 ; InstanceScaleFuzziness = 0.1 3654 End 3655 3656 ;------------------------------------------------------------------------------ 3657 ObjectReskin TreeFir02 GenericTree 3658 3659 ; *** ART Parameters *** 3660 Draw = W3DModelDraw ModuleTag_01 3661 DefaultConditionState 3662 Model = PTXFIR02 3663 End 3664 ; ConditionState placeholders 3665 ConditionState = AFLAME ;Currently on fire 3666 Model = PTXFir02 3667 ParticleSysBone = AFlame01 FireTreeSmall 3668 ParticleSysBone = AFlame01 SmoulderTree1 3669 ParticleSysBone = AFlame01 FireTreeSparks 3670 End 3671 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3672 Model = PTXFir04_B 3673 ParticleSysBone = AFlame01 FireTreeSmaller 3674 ParticleSysBone = AFlame01 SmoulderTree1 3675 ParticleSysBone = AFlame01 FireTreeSparks 3676 End 3677 ConditionState = SMOLDERING; will never catch fire again. burned out 3678 Model = PTXFir04_B 3679 ParticleSysBone = AFlame01 SmoulderTree2 3680 ParticleSysBone = AFlame01 SmoulderTree3 3681 End 3682 ConditionState = BURNED; all burned and black and no effects 3683 Model = PTXFir04_B 3684 End 3685 End 3686 3687 Geometry = CYLINDER 3688 GeometryIsSmall = Yes 3689 GeometryMajorRadius = 3.0 3690 GeometryHeight = 15 3691 ; Shadow = SHADOW_DECAL 3692 ; InstanceScaleFuzziness = 0.1 3693 3694 End 3695 3696 ;------------------------------------------------------------------------------ 3697 ObjectReskin TreeFir03 GenericTree 3698 3699 ; *** ART Parameters *** 3700 Draw = W3DModelDraw ModuleTag_01 3701 DefaultConditionState 3702 Model = PTXFIR03 3703 End 3704 ; ConditionState placeholders 3705 ConditionState = AFLAME ;Currently on fire 3706 Model = PTXFir03 3707 ParticleSysBone = AFlame01 FireTreeSmall 3708 ParticleSysBone = AFlame01 SmoulderTree1 3709 ParticleSysBone = AFlame01 FireTreeSparks 3710 End 3711 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3712 Model = PTXFir01_B 3713 ParticleSysBone = AFlame01 FireTreeSmaller 3714 ParticleSysBone = AFlame01 SmoulderTree1 3715 ParticleSysBone = AFlame01 FireTreeSparks 3716 End 3717 ConditionState = SMOLDERING; will never catch fire again. burned out 3718 Model = PTXFir01_B 3719 ParticleSysBone = AFlame01 SmoulderTree2 3720 ParticleSysBone = AFlame01 SmoulderTree3 3721 End 3722 ConditionState = BURNED; all burned and black and no effects 3723 Model = PTXFir01_B 3724 End 3725 End 3726 3727 Geometry = CYLINDER 3728 GeometryIsSmall = Yes 3729 GeometryMajorRadius = 3.0 3730 GeometryHeight = 15 3731 ; Shadow = SHADOW_DECAL 3732 ; InstanceScaleFuzziness = 0.1 3733 3734 End 3735 3736 ;------------------------------------------------------------------------------ 3737 ObjectReskin TreeFir04 GenericTree 3738 3739 ; *** ART Parameters *** 3740 Draw = W3DModelDraw ModuleTag_01 3741 DefaultConditionState 3742 Model = PTXFIR04 3743 End 3744 ; ConditionState placeholders 3745 ConditionState = AFLAME ;Currently on fire 3746 Model = PTXFir04 3747 ParticleSysBone = AFlame01 FireTreeSmall 3748 ParticleSysBone = AFlame01 SmoulderTree1 3749 ParticleSysBone = AFlame01 FireTreeSparks 3750 End 3751 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3752 Model = PTXFir04_B 3753 ParticleSysBone = AFlame01 FireTreeSmaller 3754 ParticleSysBone = AFlame01 SmoulderTree1 3755 ParticleSysBone = AFlame01 FireTreeSparks 3756 End 3757 ConditionState = SMOLDERING; will never catch fire again. burned out 3758 Model = PTXFir04_B 3759 ParticleSysBone = AFlame01 SmoulderTree2 3760 ParticleSysBone = AFlame01 SmoulderTree3 3761 End 3762 ConditionState = BURNED; all burned and black and no effects 3763 Model = PTXFir04_B 3764 End 3765 End 3766 3767 Geometry = CYLINDER 3768 GeometryIsSmall = Yes 3769 GeometryMajorRadius = 3.0 3770 GeometryHeight = 15 3771 ; Shadow = SHADOW_DECAL 3772 ; InstanceScaleFuzziness = 0.1 3773 3774 End 3775 3776 ;------------------------------------------------------------------------------ 3777 ObjectReskin TreeFir05 GenericTree 3778 3779 ; *** ART Parameters *** 3780 Draw = W3DModelDraw ModuleTag_01 3781 DefaultConditionState 3782 Model = PTXFIR05 3783 End 3784 ; ConditionState placeholders 3785 ConditionState = AFLAME ;Currently on fire 3786 Model = PTXFir05 3787 ParticleSysBone = AFlame01 FireTreeSmall 3788 ParticleSysBone = AFlame01 SmoulderTree1 3789 ParticleSysBone = AFlame01 FireTreeSparks 3790 End 3791 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3792 Model = PTXFir04_B 3793 ParticleSysBone = AFlame01 FireTreeSmaller 3794 ParticleSysBone = AFlame01 SmoulderTree1 3795 ParticleSysBone = AFlame01 FireTreeSparks 3796 End 3797 ConditionState = SMOLDERING; will never catch fire again. burned out 3798 Model = PTXFir04_B 3799 ParticleSysBone = AFlame01 SmoulderTree2 3800 ParticleSysBone = AFlame01 SmoulderTree3 3801 End 3802 ConditionState = BURNED; all burned and black and no effects 3803 Model = PTXFir04_B 3804 End 3805 End 3806 3807 Geometry = CYLINDER 3808 GeometryIsSmall = Yes 3809 GeometryMajorRadius = 3.0 3810 GeometryHeight = 15 3811 ; Shadow = SHADOW_DECAL 3812 ; InstanceScaleFuzziness = 0.1 3813 3814 End 3815 3816 ;------------------------------------------------------------------------------ 3817 ObjectReskin TreeFir06Snow GenericTree 3818 ; *** ART Parameters *** 3819 Draw = W3DModelDraw ModuleTag_01 3820 DefaultConditionState 3821 Model = PTXFIR06 3822 End 3823 ; ConditionState placeholders 3824 ConditionState = AFLAME ;Currently on fire 3825 Model = PTXFir06 3826 ParticleSysBone = AFlame01 FireTreeSmall 3827 ParticleSysBone = AFlame01 SmoulderTree1 3828 ParticleSysBone = AFlame01 FireTreeSparks 3829 End 3830 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3831 Model = PTXFir07_B 3832 ParticleSysBone = AFlame01 FireTreeSmaller 3833 ParticleSysBone = AFlame01 SmoulderTree1 3834 ParticleSysBone = AFlame01 FireTreeSparks 3835 End 3836 ConditionState = SMOLDERING; will never catch fire again. burned out 3837 Model = PTXFir07_B 3838 ParticleSysBone = AFlame01 SmoulderTree2 3839 ParticleSysBone = AFlame01 SmoulderTree3 3840 End 3841 ConditionState = BURNED; all burned and black and no effects 3842 Model = PTXFir07_B 3843 End 3844 End 3845 3846 Geometry = CYLINDER 3847 GeometryIsSmall = Yes 3848 GeometryMajorRadius = 3.0 3849 GeometryHeight = 15 3850 ; Shadow = SHADOW_DECAL 3851 ; InstanceScaleFuzziness = 0.1 3852 3853 End 3854 3855 ;------------------------------------------------------------------------------ 3856 ObjectReskin TreeFir07Snow GenericTree 3857 3858 ; *** ART Parameters *** 3859 Draw = W3DModelDraw ModuleTag_01 3860 DefaultConditionState 3861 Model = PTXFIR07 3862 End 3863 ; ConditionState placeholders 3864 ConditionState = AFLAME ;Currently on fire 3865 Model = PTXFir07 3866 ParticleSysBone = AFlame01 FireTreeSmall 3867 ParticleSysBone = AFlame01 SmoulderTree1 3868 ParticleSysBone = AFlame01 FireTreeSparks 3869 End 3870 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3871 Model = PTXFir07_B 3872 ParticleSysBone = AFlame01 FireTreeSmaller 3873 ParticleSysBone = AFlame01 SmoulderTree1 3874 ParticleSysBone = AFlame01 FireTreeSparks 3875 End 3876 ConditionState = SMOLDERING; will never catch fire again. burned out 3877 Model = PTXFir07_B 3878 ParticleSysBone = AFlame01 SmoulderTree2 3879 ParticleSysBone = AFlame01 SmoulderTree3 3880 End 3881 ConditionState = BURNED; all burned and black and no effects 3882 Model = PTXFir07_B 3883 End 3884 End 3885 3886 Geometry = CYLINDER 3887 GeometryIsSmall = Yes 3888 GeometryMajorRadius = 3.0 3889 GeometryHeight = 15 3890 ; Shadow = SHADOW_DECAL 3891 ; InstanceScaleFuzziness = 0.1 3892 3893 End 3894 3895 ;------------------------------------------------------------------------------ 3896 ObjectReskin TreeFir08Snow GenericTree 3897 ; *** ART Parameters *** 3898 Draw = W3DModelDraw ModuleTag_01 3899 DefaultConditionState 3900 Model = PTXFIR08 3901 End 3902 ; ConditionState placeholders 3903 ConditionState = AFLAME ;Currently on fire 3904 Model = PTXFir08 3905 ParticleSysBone = AFlame01 FireTreeSmall 3906 ParticleSysBone = AFlame01 SmoulderTree1 3907 ParticleSysBone = AFlame01 FireTreeSparks 3908 End 3909 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3910 Model = PTXFir01_B 3911 ParticleSysBone = AFlame01 FireTreeSmaller 3912 ParticleSysBone = AFlame01 SmoulderTree1 3913 ParticleSysBone = AFlame01 FireTreeSparks 3914 End 3915 ConditionState = SMOLDERING; will never catch fire again. burned out 3916 Model = PTXFir01_B 3917 ParticleSysBone = AFlame01 SmoulderTree2 3918 ParticleSysBone = AFlame01 SmoulderTree3 3919 End 3920 ConditionState = BURNED; all burned and black and no effects 3921 Model = PTXFir01_B 3922 End 3923 End 3924 3925 Geometry = CYLINDER 3926 GeometryIsSmall = Yes 3927 GeometryMajorRadius = 3.0 3928 GeometryHeight = 15 3929 ; Shadow = SHADOW_DECAL 3930 ; InstanceScaleFuzziness = 0.1 3931 3932 End 3933 3934 ;------------------------------------------------------------------------------ 3935 ObjectReskin TreeFir09Snow GenericTree 3936 3937 ; *** ART Parameters *** 3938 Draw = W3DModelDraw ModuleTag_01 3939 DefaultConditionState 3940 Model = PTXFIR09 3941 End 3942 ; ConditionState placeholders 3943 ConditionState = AFLAME ;Currently on fire 3944 Model = PTXFIR09 3945 ParticleSysBone = AFlame01 FireTreeSmall 3946 ParticleSysBone = AFlame01 SmoulderTree1 3947 ParticleSysBone = AFlame01 FireTreeSparks 3948 End 3949 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3950 Model = PTXFir07_B 3951 ParticleSysBone = AFlame01 FireTreeSmaller 3952 ParticleSysBone = AFlame01 SmoulderTree1 3953 ParticleSysBone = AFlame01 FireTreeSparks 3954 End 3955 ConditionState = SMOLDERING; will never catch fire again. burned out 3956 Model = PTXFir07_B 3957 ParticleSysBone = AFlame01 SmoulderTree2 3958 ParticleSysBone = AFlame01 SmoulderTree3 3959 End 3960 ConditionState = BURNED; all burned and black and no effects 3961 Model = PTXFir07_B 3962 End 3963 End 3964 3965 Geometry = CYLINDER 3966 GeometryIsSmall = Yes 3967 GeometryMajorRadius = 3.0 3968 GeometryHeight = 15 3969 ; Shadow = SHADOW_DECAL 3970 ; InstanceScaleFuzziness = 0.1 3971 3972 End 3973 3974 ;------------------------------------------------------------------------------ 3975 ObjectReskin TreeFir10Snow GenericTree 3976 3977 ; *** ART Parameters *** 3978 Draw = W3DModelDraw ModuleTag_01 3979 DefaultConditionState 3980 Model = PTXFIR10 3981 End 3982 ; ConditionState placeholders 3983 ConditionState = AFLAME ;Currently on fire 3984 Model = PTXFir04_B 3985 ParticleSysBone = AFlame01 FireTreeSmall 3986 ParticleSysBone = AFlame01 SmoulderTree1 3987 ParticleSysBone = AFlame01 FireTreeSparks 3988 End 3989 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 3990 Model = PTXFir04_B 3991 ParticleSysBone = AFlame01 FireTreeSmaller 3992 ParticleSysBone = AFlame01 SmoulderTree1 3993 ParticleSysBone = AFlame01 FireTreeSparks 3994 End 3995 ConditionState = SMOLDERING; will never catch fire again. burned out 3996 Model = PTXFir04_B 3997 ParticleSysBone = AFlame01 SmoulderTree2 3998 ParticleSysBone = AFlame01 SmoulderTree3 3999 End 4000 ConditionState = BURNED; all burned and black and no effects 4001 Model = PTXFir04_B 4002 End 4003 End 4004 4005 Geometry = CYLINDER 4006 GeometryIsSmall = Yes 4007 GeometryMajorRadius = 3.0 4008 GeometryHeight = 15 4009 ; Shadow = SHADOW_DECAL 4010 ; InstanceScaleFuzziness = 0.1 4011 4012 End 4013 4014 ;------------------------------------------------------------------------------ 4015 ObjectReskin TreeBirch01 GenericTree 4016 4017 ; *** ART Parameters *** 4018 Draw = W3DModelDraw ModuleTag_01 4019 DefaultConditionState 4020 Model = PTXBirch01 4021 End 4022 ; ConditionState placeholders 4023 ConditionState = AFLAME ;Currently on fire 4024 Model = PTXBirch01 4025 ParticleSysBone = AFlame01 FireTreeSmall 4026 ParticleSysBone = AFlame01 SmoulderTree1 4027 ParticleSysBone = AFlame01 FireTreeSparks 4028 End 4029 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4030 Model = PTXBirch06_B 4031 ParticleSysBone = AFlame01 FireTreeSmaller 4032 ParticleSysBone = AFlame01 SmoulderTree1 4033 ParticleSysBone = AFlame01 FireTreeSparks 4034 End 4035 ConditionState = SMOLDERING; will never catch fire again. burned out 4036 Model = PTXBirch06_B 4037 ParticleSysBone = AFlame01 SmoulderTree2 4038 ParticleSysBone = AFlame01 SmoulderTree3 4039 End 4040 ConditionState = BURNED; all burned and black and no effects 4041 Model = PTXBirch06_B 4042 End 4043 End 4044 4045 Geometry = CYLINDER 4046 GeometryIsSmall = Yes 4047 GeometryMajorRadius = 3.0 4048 GeometryHeight = 15 4049 ; Shadow = SHADOW_DECAL 4050 ; InstanceScaleFuzziness = 0.1 4051 4052 End 4053 4054 ;------------------------------------------------------------------------------ 4055 ObjectReskin TreeBirch02 GenericTree 4056 4057 ; *** ART Parameters *** 4058 Draw = W3DModelDraw ModuleTag_01 4059 DefaultConditionState 4060 Model = PTXBirch02 4061 End 4062 ; ConditionState placeholders 4063 ConditionState = AFLAME ;Currently on fire 4064 Model = PTXBirch02 4065 ParticleSysBone = AFlame01 FireTreeSmall 4066 ParticleSysBone = AFlame01 SmoulderTree1 4067 ParticleSysBone = AFlame01 FireTreeSparks 4068 End 4069 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4070 Model = PTXBirch06_B 4071 ParticleSysBone = AFlame01 FireTreeSmaller 4072 ParticleSysBone = AFlame01 SmoulderTree1 4073 ParticleSysBone = AFlame01 FireTreeSparks 4074 End 4075 ConditionState = SMOLDERING; will never catch fire again. burned out 4076 Model = PTXBirch06_B 4077 ParticleSysBone = AFlame01 SmoulderTree2 4078 ParticleSysBone = AFlame01 SmoulderTree3 4079 End 4080 ConditionState = BURNED; all burned and black and no effects 4081 Model = PTXBirch06_B 4082 End 4083 End 4084 4085 Geometry = CYLINDER 4086 GeometryIsSmall = Yes 4087 GeometryMajorRadius = 3.0 4088 GeometryHeight = 15 4089 ; Shadow = SHADOW_DECAL 4090 ; InstanceScaleFuzziness = 0.1 4091 4092 End 4093 4094 ;------------------------------------------------------------------------------ 4095 ObjectReskin TreeBirch03 GenericTree 4096 4097 ; *** ART Parameters *** 4098 Draw = W3DModelDraw ModuleTag_01 4099 DefaultConditionState 4100 Model = PTXBirch03 4101 End 4102 ; ConditionState placeholders 4103 ConditionState = AFLAME ;Currently on fire 4104 Model = PTXBirch03 4105 ParticleSysBone = AFlame01 FireTreeSmall 4106 ParticleSysBone = AFlame01 SmoulderTree1 4107 ParticleSysBone = AFlame01 FireTreeSparks 4108 End 4109 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4110 Model = PTXBirch04_B 4111 ParticleSysBone = AFlame01 FireTreeSmaller 4112 ParticleSysBone = AFlame01 SmoulderTree1 4113 ParticleSysBone = AFlame01 FireTreeSparks 4114 End 4115 ConditionState = SMOLDERING; will never catch fire again. burned out 4116 Model = PTXBirch04_B 4117 ParticleSysBone = AFlame01 SmoulderTree2 4118 ParticleSysBone = AFlame01 SmoulderTree3 4119 End 4120 ConditionState = BURNED; all burned and black and no effects 4121 Model = PTXBirch04_B 4122 End 4123 End 4124 4125 Geometry = CYLINDER 4126 GeometryIsSmall = Yes 4127 GeometryMajorRadius = 3.0 4128 GeometryHeight = 15 4129 ; Shadow = SHADOW_DECAL 4130 ; InstanceScaleFuzziness = 0.1 4131 4132 End 4133 4134 ;------------------------------------------------------------------------------ 4135 ObjectReskin TreeBirch04 GenericTree 4136 4137 ; *** ART Parameters *** 4138 Draw = W3DModelDraw ModuleTag_01 4139 DefaultConditionState 4140 Model = PTXBirch04 4141 End 4142 ; ConditionState placeholders 4143 ConditionState = AFLAME ;Currently on fire 4144 Model = PTXBirch04 4145 ParticleSysBone = AFlame01 FireTreeSmall 4146 ParticleSysBone = AFlame01 SmoulderTree1 4147 ParticleSysBone = AFlame01 FireTreeSparks 4148 End 4149 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4150 Model = PTXBirch04_B 4151 ParticleSysBone = AFlame01 FireTreeSmaller 4152 ParticleSysBone = AFlame01 SmoulderTree1 4153 ParticleSysBone = AFlame01 FireTreeSparks 4154 End 4155 ConditionState = SMOLDERING; will never catch fire again. burned out 4156 Model = PTXBirch04_B 4157 ParticleSysBone = AFlame01 SmoulderTree2 4158 ParticleSysBone = AFlame01 SmoulderTree3 4159 End 4160 ConditionState = BURNED; all burned and black and no effects 4161 Model = PTXBirch04_B 4162 End 4163 End 4164 4165 Geometry = CYLINDER 4166 GeometryIsSmall = Yes 4167 GeometryMajorRadius = 3.0 4168 GeometryHeight = 15 4169 ; Shadow = SHADOW_DECAL 4170 ; InstanceScaleFuzziness = 0.1 4171 4172 End 4173 4174 ;------------------------------------------------------------------------------ 4175 ObjectReskin TreeBirch05 GenericTree 4176 4177 ; *** ART Parameters *** 4178 Draw = W3DModelDraw ModuleTag_01 4179 DefaultConditionState 4180 Model = PTXBirch05 4181 End 4182 ; ConditionState placeholders 4183 ConditionState = AFLAME ;Currently on fire 4184 Model = PTXBirch05 4185 ParticleSysBone = AFlame01 FireTreeSmall 4186 ParticleSysBone = AFlame01 SmoulderTree1 4187 ParticleSysBone = AFlame01 FireTreeSparks 4188 End 4189 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4190 Model = PTXBirch04_B 4191 ParticleSysBone = AFlame01 FireTreeSmaller 4192 ParticleSysBone = AFlame01 SmoulderTree1 4193 ParticleSysBone = AFlame01 FireTreeSparks 4194 End 4195 ConditionState = SMOLDERING; will never catch fire again. burned out 4196 Model = PTXBirch04_B 4197 ParticleSysBone = AFlame01 SmoulderTree2 4198 ParticleSysBone = AFlame01 SmoulderTree3 4199 End 4200 ConditionState = BURNED; all burned and black and no effects 4201 Model = PTXBirch04_B 4202 End 4203 End 4204 4205 4206 Geometry = CYLINDER 4207 GeometryIsSmall = Yes 4208 GeometryMajorRadius = 3.0 4209 GeometryHeight = 15 4210 ; Shadow = SHADOW_DECAL 4211 ; InstanceScaleFuzziness = 0.1 4212 4213 End 4214 4215 ;------------------------------------------------------------------------------ 4216 ObjectReskin TreeBirch06 GenericTree 4217 4218 ; *** ART Parameters *** 4219 Draw = W3DModelDraw ModuleTag_01 4220 DefaultConditionState 4221 Model = PTXBirch06 4222 End 4223 ; ConditionState placeholders 4224 ConditionState = AFLAME ;Currently on fire 4225 Model = PTXBirch06 4226 ParticleSysBone = AFlame01 FireTreeSmall 4227 ParticleSysBone = AFlame01 SmoulderTree1 4228 ParticleSysBone = AFlame01 FireTreeSparks 4229 End 4230 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4231 Model = PTXBirch06_B 4232 ParticleSysBone = AFlame01 FireTreeSmaller 4233 ParticleSysBone = AFlame01 SmoulderTree1 4234 ParticleSysBone = AFlame01 FireTreeSparks 4235 End 4236 ConditionState = SMOLDERING; will never catch fire again. burned out 4237 Model = PTXBirch06_B 4238 ParticleSysBone = AFlame01 SmoulderTree2 4239 ParticleSysBone = AFlame01 SmoulderTree3 4240 End 4241 ConditionState = BURNED; all burned and black and no effects 4242 Model = PTXBirch06_B 4243 End 4244 End 4245 4246 Geometry = CYLINDER 4247 GeometryIsSmall = Yes 4248 GeometryMajorRadius = 3.0 4249 GeometryHeight = 15 4250 ; Shadow = SHADOW_DECAL 4251 ; InstanceScaleFuzziness = 0.1 4252 4253 End 4254 4255 ;------------------------------------------------------------------------------ 4256 ObjectReskin TreeBirch07 GenericTree 4257 4258 ; *** ART Parameters *** 4259 Draw = W3DModelDraw ModuleTag_01 4260 DefaultConditionState 4261 Model = PTXBirch07 4262 End 4263 ; ConditionState placeholders 4264 ConditionState = AFLAME ;Currently on fire 4265 Model = PTXBirch07 4266 ParticleSysBone = AFlame01 FireTreeSmall 4267 ParticleSysBone = AFlame01 SmoulderTree1 4268 ParticleSysBone = AFlame01 FireTreeSparks 4269 End 4270 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4271 Model = PTXBirch06_B 4272 ParticleSysBone = AFlame01 FireTreeSmaller 4273 ParticleSysBone = AFlame01 SmoulderTree1 4274 ParticleSysBone = AFlame01 FireTreeSparks 4275 End 4276 ConditionState = SMOLDERING; will never catch fire again. burned out 4277 Model = PTXBirch06_B 4278 ParticleSysBone = AFlame01 SmoulderTree2 4279 ParticleSysBone = AFlame01 SmoulderTree3 4280 End 4281 ConditionState = BURNED; all burned and black and no effects 4282 Model = PTXBirch06_B 4283 End 4284 End 4285 4286 Geometry = CYLINDER 4287 GeometryIsSmall = Yes 4288 GeometryMajorRadius = 3.0 4289 GeometryHeight = 15 4290 ; Shadow = SHADOW_DECAL 4291 ; InstanceScaleFuzziness = 0.1 4292 4293 End 4294 4295 ;------------------------------------------------------------------------------ 4296 ObjectReskin TreeOak01 GenericTree 4297 4298 ; *** ART Parameters *** 4299 Draw = W3DModelDraw ModuleTag_01 4300 DefaultConditionState 4301 Model = PTXOAK01 4302 End 4303 ; ConditionState placeholders 4304 ConditionState = AFLAME ;Currently on fire 4305 Model = PTXOAK01 4306 ParticleSysBone = AFlame01 FireTreeSmall 4307 ParticleSysBone = AFlame01 SmoulderTree1 4308 ParticleSysBone = AFlame01 FireTreeSparks 4309 End 4310 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4311 Model = PTXOAK02_B 4312 ParticleSysBone = AFlame01 FireTreeSmaller 4313 ParticleSysBone = AFlame01 SmoulderTree1 4314 ParticleSysBone = AFlame01 FireTreeSparks 4315 End 4316 ConditionState = SMOLDERING; will never catch fire again. burned out 4317 Model = PTXOAK02_B 4318 ParticleSysBone = AFlame01 SmoulderTree2 4319 ParticleSysBone = AFlame01 SmoulderTree3 4320 End 4321 ConditionState = BURNED; all burned and black and no effects 4322 Model = PTXOAK02_B 4323 End 4324 End 4325 4326 Geometry = CYLINDER 4327 GeometryIsSmall = Yes 4328 GeometryMajorRadius = 3.0 4329 GeometryHeight = 15 4330 ; Shadow = SHADOW_DECAL 4331 ; InstanceScaleFuzziness = 0.1 4332 4333 End 4334 4335 ;------------------------------------------------------------------------------ 4336 ObjectReskin TreeOak05 GenericTree 4337 4338 ; *** ART Parameters *** 4339 Draw = W3DModelDraw ModuleTag_01 4340 DefaultConditionState 4341 Model = PTXOAK05 4342 End 4343 ; ConditionState placeholders 4344 ConditionState = AFLAME ;Currently on fire 4345 Model = PTXOAK05 4346 ParticleSysBone = AFlame01 FireTreeSmall 4347 ParticleSysBone = AFlame01 SmoulderTree1 4348 ParticleSysBone = AFlame01 FireTreeSparks 4349 End 4350 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4351 Model = PTXOAK02_B 4352 ParticleSysBone = AFlame01 FireTreeSmaller 4353 ParticleSysBone = AFlame01 SmoulderTree1 4354 ParticleSysBone = AFlame01 FireTreeSparks 4355 End 4356 ConditionState = SMOLDERING; will never catch fire again. burned out 4357 Model = PTXOAK02_B 4358 ParticleSysBone = AFlame01 SmoulderTree2 4359 ParticleSysBone = AFlame01 SmoulderTree3 4360 End 4361 ConditionState = BURNED; all burned and black and no effects 4362 Model = PTXOAK02_B 4363 End 4364 End 4365 4366 Geometry = CYLINDER 4367 GeometryIsSmall = Yes 4368 GeometryMajorRadius = 3.0 4369 GeometryHeight = 15 4370 ; Shadow = SHADOW_DECAL 4371 ; InstanceScaleFuzziness = 0.1 4372 4373 End 4374 ;------------------------------------------------------------------------------ 4375 ObjectReskin TreeOak01Snow GenericTree 4376 4377 ; *** ART Parameters *** 4378 Draw = W3DModelDraw ModuleTag_01 4379 DefaultConditionState 4380 Model = PTXOAK03 4381 End 4382 ; ConditionState placeholders 4383 ConditionState = AFLAME ;Currently on fire 4384 Model = PTXOAK03 4385 ParticleSysBone = AFlame01 FireTreeSmall 4386 ParticleSysBone = AFlame01 SmoulderTree1 4387 ParticleSysBone = AFlame01 FireTreeSparks 4388 End 4389 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4390 Model = PTXOAK02_B 4391 ParticleSysBone = AFlame01 FireTreeSmaller 4392 ParticleSysBone = AFlame01 SmoulderTree1 4393 ParticleSysBone = AFlame01 FireTreeSparks 4394 End 4395 ConditionState = SMOLDERING; will never catch fire again. burned out 4396 Model = PTXOAK02_B 4397 ParticleSysBone = AFlame01 SmoulderTree2 4398 ParticleSysBone = AFlame01 SmoulderTree3 4399 End 4400 ConditionState = BURNED; all burned and black and no effects 4401 Model = PTXOAK02_B 4402 End 4403 End 4404 4405 Geometry = CYLINDER 4406 GeometryIsSmall = Yes 4407 GeometryMajorRadius = 3.0 4408 GeometryHeight = 15 4409 ; Shadow = SHADOW_DECAL 4410 ; InstanceScaleFuzziness = 0.1 4411 4412 End 4413 4414 ;------------------------------------------------------------------------------ 4415 ObjectReskin TreeOak02 GenericTree 4416 4417 ; *** ART Parameters *** 4418 Draw = W3DModelDraw ModuleTag_01 4419 DefaultConditionState 4420 Model = PTXOAK02 4421 End 4422 ; ConditionState placeholders 4423 ConditionState = AFLAME ;Currently on fire 4424 Model = PTXOAK02 4425 ParticleSysBone = AFlame01 FireTreeSmall 4426 ParticleSysBone = AFlame01 SmoulderTree1 4427 ParticleSysBone = AFlame01 FireTreeSparks 4428 End 4429 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4430 Model = PTXOAK02_B 4431 ParticleSysBone = AFlame01 FireTreeSmaller 4432 ParticleSysBone = AFlame01 SmoulderTree1 4433 ParticleSysBone = AFlame01 FireTreeSparks 4434 End 4435 ConditionState = SMOLDERING; will never catch fire again. burned out 4436 Model = PTXOAK02_B 4437 ParticleSysBone = AFlame01 SmoulderTree2 4438 ParticleSysBone = AFlame01 SmoulderTree3 4439 End 4440 ConditionState = BURNED; all burned and black and no effects 4441 Model = PTXOAK02_B 4442 End 4443 End 4444 4445 Geometry = CYLINDER 4446 GeometryIsSmall = Yes 4447 GeometryMajorRadius = 3.0 4448 GeometryHeight = 15 4449 ; Shadow = SHADOW_DECAL 4450 ; InstanceScaleFuzziness = 0.1 4451 4452 End 4453 4454 4455 ;------------------------------------------------------------------------------ 4456 ObjectReskin TreeOak06 GenericTree 4457 4458 ; *** ART Parameters *** 4459 Draw = W3DModelDraw ModuleTag_01 4460 DefaultConditionState 4461 Model = PTXOAK06 4462 End 4463 ; ConditionState placeholders 4464 ConditionState = AFLAME ;Currently on fire 4465 Model = PTXOAK06 4466 ParticleSysBone = AFlame01 FireTreeSmall 4467 ParticleSysBone = AFlame01 SmoulderTree1 4468 ParticleSysBone = AFlame01 FireTreeSparks 4469 End 4470 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4471 Model = PTXOAK02_B 4472 ParticleSysBone = AFlame01 FireTreeSmaller 4473 ParticleSysBone = AFlame01 SmoulderTree1 4474 ParticleSysBone = AFlame01 FireTreeSparks 4475 End 4476 ConditionState = SMOLDERING; will never catch fire again. burned out 4477 Model = PTXOAK02_B 4478 ParticleSysBone = AFlame01 SmoulderTree2 4479 ParticleSysBone = AFlame01 SmoulderTree3 4480 End 4481 ConditionState = BURNED; all burned and black and no effects 4482 Model = PTXOAK02_B 4483 End 4484 End 4485 4486 Geometry = CYLINDER 4487 GeometryIsSmall = Yes 4488 GeometryMajorRadius = 3.0 4489 GeometryHeight = 15 4490 ; Shadow = SHADOW_DECAL 4491 ; InstanceScaleFuzziness = 0.1 4492 4493 End 4494 4495 ;------------------------------------------------------------------------------ 4496 ObjectReskin TreeOak02Snow GenericTree 4497 4498 ; *** ART Parameters *** 4499 Draw = W3DModelDraw ModuleTag_01 4500 DefaultConditionState 4501 Model = PTXOAK04 4502 End 4503 ; ConditionState placeholders 4504 ConditionState = AFLAME ;Currently on fire 4505 Model = PTXOAK04 4506 ParticleSysBone = AFlame01 FireTreeSmall 4507 ParticleSysBone = AFlame01 SmoulderTree1 4508 ParticleSysBone = AFlame01 FireTreeSparks 4509 End 4510 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4511 Model = PTXOAK02_B 4512 ParticleSysBone = AFlame01 FireTreeSmaller 4513 ParticleSysBone = AFlame01 SmoulderTree1 4514 ParticleSysBone = AFlame01 FireTreeSparks 4515 End 4516 ConditionState = SMOLDERING; will never catch fire again. burned out 4517 Model = PTXOAK02_B 4518 ParticleSysBone = AFlame01 SmoulderTree2 4519 ParticleSysBone = AFlame01 SmoulderTree3 4520 End 4521 ConditionState = BURNED; all burned and black and no effects 4522 Model = PTXOAK02_B 4523 End 4524 End 4525 4526 Geometry = CYLINDER 4527 GeometryIsSmall = Yes 4528 GeometryMajorRadius = 3.0 4529 GeometryHeight = 15 4530 ; Shadow = SHADOW_DECAL 4531 ; InstanceScaleFuzziness = 0.1 4532 4533 End 4534 4535 ;------------------------------------------------------------------------------ 4536 ObjectReskin TreeBonsai01 GenericTree 4537 4538 ; *** ART Parameters *** 4539 Draw = W3DModelDraw ModuleTag_01 4540 DefaultConditionState 4541 Model = PTXBON01 4542 End 4543 ; ConditionState placeholders 4544 ConditionState = AFLAME ;Currently on fire 4545 Model = PTXBON01 4546 ParticleSysBone = AFlame01 FireTreeSmall 4547 ParticleSysBone = AFlame01 SmoulderTree1 4548 ParticleSysBone = AFlame01 FireTreeSparks 4549 End 4550 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4551 Model = PTXBON01_B 4552 ParticleSysBone = AFlame01 FireTreeSmaller 4553 ParticleSysBone = AFlame01 SmoulderTree1 4554 ParticleSysBone = AFlame01 FireTreeSparks 4555 End 4556 ConditionState = SMOLDERING; will never catch fire again. burned out 4557 Model = PTXBON01_B 4558 ParticleSysBone = AFlame01 SmoulderTree2 4559 ParticleSysBone = AFlame01 SmoulderTree3 4560 End 4561 ConditionState = BURNED; all burned and black and no effects 4562 Model = PTXBON01_B 4563 End 4564 End 4565 4566 Geometry = CYLINDER 4567 GeometryIsSmall = Yes 4568 GeometryMajorRadius = 3.0 4569 GeometryHeight = 15 4570 ; Shadow = SHADOW_DECAL 4571 ; InstanceScaleFuzziness = 0.1 4572 4573 End 4574 4575 ;------------------------------------------------------------------------------ 4576 ObjectReskin TreeBonsai01Snow GenericTree 4577 4578 ; *** ART Parameters *** 4579 Draw = W3DModelDraw ModuleTag_01 4580 DefaultConditionState 4581 Model = PTXBON03 4582 End 4583 ; ConditionState placeholders 4584 ConditionState = AFLAME ;Currently on fire 4585 Model = PTXBON03 4586 ParticleSysBone = AFlame01 FireTreeSmall 4587 ParticleSysBone = AFlame01 SmoulderTree1 4588 ParticleSysBone = AFlame01 FireTreeSparks 4589 End 4590 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4591 Model = PTXBON01_B 4592 ParticleSysBone = AFlame01 FireTreeSmaller 4593 ParticleSysBone = AFlame01 SmoulderTree1 4594 ParticleSysBone = AFlame01 FireTreeSparks 4595 End 4596 ConditionState = SMOLDERING; will never catch fire again. burned out 4597 Model = PTXBON01_B 4598 ParticleSysBone = AFlame01 SmoulderTree2 4599 ParticleSysBone = AFlame01 SmoulderTree3 4600 End 4601 ConditionState = BURNED; all burned and black and no effects 4602 Model = PTXBON01_B 4603 End 4604 End 4605 4606 Geometry = CYLINDER 4607 GeometryIsSmall = Yes 4608 GeometryMajorRadius = 3.0 4609 GeometryHeight = 15 4610 ; Shadow = SHADOW_DECAL 4611 ; InstanceScaleFuzziness = 0.1 4612 4613 End 4614 4615 ;------------------------------------------------------------------------------ 4616 ObjectReskin TreeBonsai02 GenericTree 4617 4618 ; *** ART Parameters *** 4619 Draw = W3DModelDraw ModuleTag_01 4620 DefaultConditionState 4621 Model = PTXBON02 4622 End 4623 ; ConditionState placeholders 4624 ConditionState = AFLAME ;Currently on fire 4625 Model = PTXBON02 4626 ParticleSysBone = AFlame01 FireTreeSmall 4627 ParticleSysBone = AFlame01 SmoulderTree1 4628 ParticleSysBone = AFlame01 FireTreeSparks 4629 End 4630 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4631 Model = PTXBON01_B 4632 ParticleSysBone = AFlame01 FireTreeSmaller 4633 ParticleSysBone = AFlame01 SmoulderTree1 4634 ParticleSysBone = AFlame01 FireTreeSparks 4635 End 4636 ConditionState = SMOLDERING; will never catch fire again. burned out 4637 Model = PTXBON01_B 4638 ParticleSysBone = AFlame01 SmoulderTree2 4639 ParticleSysBone = AFlame01 SmoulderTree3 4640 End 4641 ConditionState = BURNED; all burned and black and no effects 4642 Model = PTXBON01_B 4643 End 4644 End 4645 4646 Geometry = CYLINDER 4647 GeometryIsSmall = Yes 4648 GeometryMajorRadius = 3.0 4649 GeometryHeight = 15 4650 ; Shadow = SHADOW_DECAL 4651 ; InstanceScaleFuzziness = 0.1 4652 4653 End 4654 4655 ;------------------------------------------------------------------------------ 4656 ObjectReskin TreeBonsai02Snow GenericTree 4657 4658 ; *** ART Parameters *** 4659 Draw = W3DModelDraw ModuleTag_01 4660 DefaultConditionState 4661 Model = PTXBON04 4662 End 4663 ; ConditionState placeholders 4664 ConditionState = AFLAME ;Currently on fire 4665 Model = PTXBON04 4666 ParticleSysBone = AFlame01 FireTreeSmall 4667 ParticleSysBone = AFlame01 SmoulderTree1 4668 ParticleSysBone = AFlame01 FireTreeSparks 4669 End 4670 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4671 Model = PTXBON01_B 4672 ParticleSysBone = AFlame01 FireTreeSmaller 4673 ParticleSysBone = AFlame01 SmoulderTree1 4674 ParticleSysBone = AFlame01 FireTreeSparks 4675 End 4676 ConditionState = SMOLDERING; will never catch fire again. burned out 4677 Model = PTXBON01_B 4678 ParticleSysBone = AFlame01 SmoulderTree2 4679 ParticleSysBone = AFlame01 SmoulderTree3 4680 End 4681 ConditionState = BURNED; all burned and black and no effects 4682 Model = PTXBON01_B 4683 End 4684 End 4685 4686 Geometry = CYLINDER 4687 GeometryIsSmall = Yes 4688 GeometryMajorRadius = 3.0 4689 GeometryHeight = 15 4690 ; Shadow = SHADOW_DECAL 4691 ; InstanceScaleFuzziness = 0.1 4692 4693 End 4694 4695 ;------------------------------------------------------------------------------ 4696 ObjectReskin TreePalm03 GenericTree 4697 4698 ; *** ART Parameters *** 4699 Draw = W3DModelDraw ModuleTag_01 4700 DefaultConditionState 4701 Model = PTPalm01 4702 End 4703 ; ConditionState placeholders 4704 ConditionState = AFLAME ;Currently on fire 4705 Model = PTPalm01 4706 ParticleSysBone = AFlame01 FireTreeSmall 4707 ParticleSysBone = AFlame01 SmoulderTree1 4708 ParticleSysBone = AFlame01 FireTreeSparks 4709 End 4710 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4711 Model = PTPalm01_B 4712 ParticleSysBone = AFlame01 FireTreeSmaller 4713 ParticleSysBone = AFlame01 SmoulderTree1 4714 ParticleSysBone = AFlame01 FireTreeSparks 4715 End 4716 ConditionState = SMOLDERING; will never catch fire again. burned out 4717 Model = PTPalm01_B 4718 ParticleSysBone = AFlame01 SmoulderTree2 4719 ParticleSysBone = AFlame01 SmoulderTree3 4720 End 4721 ConditionState = BURNED; all burned and black and no effects 4722 Model = PTPalm01_B 4723 End 4724 End 4725 4726 Geometry = CYLINDER 4727 GeometryIsSmall = Yes 4728 GeometryMajorRadius = 3.0 4729 GeometryHeight = 15 4730 4731 End 4732 4733 ;------------------------------------------------------------------------------ 4734 ObjectReskin TreePalm04 GenericTree 4735 4736 ; *** ART Parameters *** 4737 Draw = W3DModelDraw ModuleTag_01 4738 DefaultConditionState 4739 Model = PTPalm02 4740 End 4741 ; ConditionState placeholders 4742 ConditionState = AFLAME ;Currently on fire 4743 Model = PTPalm01 4744 ParticleSysBone = AFlame01 FireTreeSmall 4745 ParticleSysBone = AFlame01 SmoulderTree1 4746 ParticleSysBone = AFlame01 FireTreeSparks 4747 End 4748 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4749 Model = PTPalm01_B 4750 ParticleSysBone = AFlame01 FireTreeSmaller 4751 ParticleSysBone = AFlame01 SmoulderTree1 4752 ParticleSysBone = AFlame01 FireTreeSparks 4753 End 4754 ConditionState = SMOLDERING; will never catch fire again. burned out 4755 Model = PTPalm01_B 4756 ParticleSysBone = AFlame01 SmoulderTree2 4757 ParticleSysBone = AFlame01 SmoulderTree3 4758 End 4759 ConditionState = BURNED; all burned and black and no effects 4760 Model = PTPalm01_B 4761 End 4762 End 4763 4764 Geometry = CYLINDER 4765 GeometryIsSmall = Yes 4766 GeometryMajorRadius = 3.0 4767 GeometryHeight = 15 4768 4769 End 4770 4771 ;------------------------------------------------------------------------------ 4772 ObjectReskin ArborVitae01 GenericTree 4773 4774 ; *** ART Parameters *** 4775 Draw = W3DModelDraw ModuleTag_01 4776 DefaultConditionState 4777 Model = PTCypress01 4778 End 4779 ; ConditionState placeholders 4780 ConditionState = AFLAME ;Currently on fire 4781 Model = PTCypress01 4782 ParticleSysBone = AFlame01 FireTreeSmall 4783 ParticleSysBone = AFlame01 SmoulderTree1 4784 ParticleSysBone = AFlame01 FireTreeSparks 4785 End 4786 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4787 Model = PTCypress01_B 4788 ParticleSysBone = AFlame01 FireTreeSmaller 4789 ParticleSysBone = AFlame01 SmoulderTree1 4790 ParticleSysBone = AFlame01 FireTreeSparks 4791 End 4792 ConditionState = SMOLDERING; will never catch fire again. burned out 4793 Model = PTCypress01_B 4794 ParticleSysBone = AFlame01 SmoulderTree2 4795 ParticleSysBone = AFlame01 SmoulderTree3 4796 End 4797 ConditionState = BURNED; all burned and black and no effects 4798 Model = PTCypress01_B 4799 End 4800 End 4801 4802 Geometry = CYLINDER 4803 GeometryIsSmall = Yes 4804 GeometryMajorRadius = 3.0 4805 GeometryHeight = 15 4806 ; Shadow = SHADOW_DECAL 4807 ; InstanceScaleFuzziness = 0.1 4808 4809 End 4810 4811 ;------------------------------------------------------------------------------ 4812 ObjectReskin ArborVitae02 GenericTree 4813 4814 ; *** ART Parameters *** 4815 Draw = W3DModelDraw ModuleTag_01 4816 DefaultConditionState 4817 Model = PTCypress02 4818 End 4819 ; ConditionState placeholders 4820 ConditionState = AFLAME ;Currently on fire 4821 Model = PTCypress02 4822 ParticleSysBone = AFlame01 FireTreeSmall 4823 ParticleSysBone = AFlame01 SmoulderTree1 4824 ParticleSysBone = AFlame01 FireTreeSparks 4825 End 4826 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4827 Model = PTCypress01_B 4828 ParticleSysBone = AFlame01 FireTreeSmaller 4829 ParticleSysBone = AFlame01 SmoulderTree1 4830 ParticleSysBone = AFlame01 FireTreeSparks 4831 End 4832 ConditionState = SMOLDERING; will never catch fire again. burned out 4833 Model = PTCypress01_B 4834 ParticleSysBone = AFlame01 SmoulderTree2 4835 ParticleSysBone = AFlame01 SmoulderTree3 4836 End 4837 ConditionState = BURNED; all burned and black and no effects 4838 Model = PTCypress01_B 4839 End 4840 End 4841 4842 Geometry = CYLINDER 4843 GeometryIsSmall = Yes 4844 GeometryMajorRadius = 3.0 4845 GeometryHeight = 15 4846 ; Shadow = SHADOW_DECAL 4847 ; InstanceScaleFuzziness = 0.1 4848 4849 End 4850 4851 ;------------------------------------------------------------------------------ 4852 ObjectReskin TreeWillow01 GenericTree 4853 4854 ; *** ART Parameters *** 4855 Draw = W3DModelDraw ModuleTag_01 4856 DefaultConditionState 4857 Model = PTXWILOW01 4858 End 4859 ; ConditionState placeholders 4860 ConditionState = AFLAME ;Currently on fire 4861 Model = PTXWILOW01 4862 ParticleSysBone = AFlame01 FireTreeSmall 4863 ParticleSysBone = AFlame01 SmoulderTree1 4864 ParticleSysBone = AFlame01 FireTreeSparks 4865 End 4866 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4867 Model = PTXWILOW01_B 4868 ParticleSysBone = AFlame01 FireTreeSmaller 4869 ParticleSysBone = AFlame01 SmoulderTree1 4870 ParticleSysBone = AFlame01 FireTreeSparks 4871 End 4872 ConditionState = SMOLDERING; will never catch fire again. burned out 4873 Model = PTXWILOW01_B 4874 ParticleSysBone = AFlame01 SmoulderTree2 4875 ParticleSysBone = AFlame01 SmoulderTree3 4876 End 4877 ConditionState = BURNED; all burned and black and no effects 4878 Model = PTXWILOW01_B 4879 End 4880 End 4881 4882 Geometry = CYLINDER 4883 GeometryIsSmall = Yes 4884 GeometryMajorRadius = 3.0 4885 GeometryHeight = 15 4886 ; Shadow = SHADOW_DECAL 4887 ; InstanceScaleFuzziness = 0.1 4888 4889 End 4890 4891 ;------------------------------------------------------------------------------ 4892 ObjectReskin TreeWillow02 GenericTree 4893 4894 ; *** ART Parameters *** 4895 Draw = W3DModelDraw ModuleTag_01 4896 DefaultConditionState 4897 Model = PTXWILOW02 4898 End 4899 ; ConditionState placeholders 4900 ConditionState = AFLAME ;Currently on fire 4901 Model = PTXWILOW02 4902 ParticleSysBone = AFlame01 FireTreeSmall 4903 ParticleSysBone = AFlame01 SmoulderTree1 4904 ParticleSysBone = AFlame01 FireTreeSparks 4905 End 4906 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4907 Model = PTXWILOW01_B 4908 ParticleSysBone = AFlame01 FireTreeSmaller 4909 ParticleSysBone = AFlame01 SmoulderTree1 4910 ParticleSysBone = AFlame01 FireTreeSparks 4911 End 4912 ConditionState = SMOLDERING; will never catch fire again. burned out 4913 Model = PTXWILOW01_B 4914 ParticleSysBone = AFlame01 SmoulderTree2 4915 ParticleSysBone = AFlame01 SmoulderTree3 4916 End 4917 ConditionState = BURNED; all burned and black and no effects 4918 Model = PTXWILOW01_B 4919 End 4920 End 4921 4922 Geometry = CYLINDER 4923 GeometryIsSmall = Yes 4924 GeometryMajorRadius = 3.0 4925 GeometryHeight = 15 4926 ; Shadow = SHADOW_DECAL 4927 ; InstanceScaleFuzziness = 0.1 4928 4929 End 4930 4931 ;------------------------------------------------------------------------------ 4932 ObjectReskin TreeWillow03 GenericTree 4933 4934 ; *** ART Parameters *** 4935 Draw = W3DModelDraw ModuleTag_01 4936 DefaultConditionState 4937 Model = PTXWILOW03 4938 End 4939 ; ConditionState placeholders 4940 ConditionState = AFLAME ;Currently on fire 4941 Model = PTXWILOW03 4942 ParticleSysBone = AFlame01 FireTreeSmall 4943 ParticleSysBone = AFlame01 SmoulderTree1 4944 ParticleSysBone = AFlame01 FireTreeSparks 4945 End 4946 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4947 Model = PTXWILOW01_B 4948 ParticleSysBone = AFlame01 FireTreeSmaller 4949 ParticleSysBone = AFlame01 SmoulderTree1 4950 ParticleSysBone = AFlame01 FireTreeSparks 4951 End 4952 ConditionState = SMOLDERING; will never catch fire again. burned out 4953 Model = PTXWILOW01_B 4954 ParticleSysBone = AFlame01 SmoulderTree2 4955 ParticleSysBone = AFlame01 SmoulderTree3 4956 End 4957 ConditionState = BURNED; all burned and black and no effects 4958 Model = PTXWILOW01_B 4959 End 4960 End 4961 4962 Geometry = CYLINDER 4963 GeometryIsSmall = Yes 4964 GeometryMajorRadius = 3.0 4965 GeometryHeight = 15 4966 ; Shadow = SHADOW_DECAL 4967 ; InstanceScaleFuzziness = 0.1 4968 4969 End 4970 4971 ;------------------------------------------------------------------------------ 4972 ObjectReskin TreeMaple03 GenericTree 4973 4974 ; *** ART Parameters *** 4975 Draw = W3DModelDraw ModuleTag_01 4976 DefaultConditionState 4977 Model = PTXMaple01 4978 End 4979 ; ConditionState placeholders 4980 ConditionState = AFLAME ;Currently on fire 4981 Model = PTXMaple01 4982 ParticleSysBone = AFlame01 FireTreeSmall 4983 ParticleSysBone = AFlame01 SmoulderTree1 4984 ParticleSysBone = AFlame01 FireTreeSparks 4985 End 4986 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 4987 Model = PTXMaple01_B 4988 ParticleSysBone = AFlame01 FireTreeSmaller 4989 ParticleSysBone = AFlame01 SmoulderTree1 4990 ParticleSysBone = AFlame01 FireTreeSparks 4991 End 4992 ConditionState = SMOLDERING; will never catch fire again. burned out 4993 Model = PTXMaple01_B 4994 ParticleSysBone = AFlame01 SmoulderTree2 4995 ParticleSysBone = AFlame01 SmoulderTree3 4996 End 4997 ConditionState = BURNED; all burned and black and no effects 4998 Model = PTXMaple01_B 4999 End 5000 End 5001 5002 Geometry = CYLINDER 5003 GeometryIsSmall = Yes 5004 GeometryMajorRadius = 3.0 5005 GeometryHeight = 15 5006 ; Shadow = SHADOW_DECAL 5007 ; InstanceScaleFuzziness = 0.1 5008 5009 End 5010 5011 ;------------------------------------------------------------------------------ 5012 ObjectReskin TreeMaple05 GenericTree 5013 5014 ; *** ART Parameters *** 5015 Draw = W3DModelDraw ModuleTag_01 5016 DefaultConditionState 5017 Model = PTXMaple05 5018 End 5019 ; ConditionState placeholders 5020 ConditionState = AFLAME ;Currently on fire 5021 Model = PTXMaple05 5022 ParticleSysBone = AFlame01 FireTreeSmall 5023 ParticleSysBone = AFlame01 SmoulderTree1 5024 ParticleSysBone = AFlame01 FireTreeSparks 5025 End 5026 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5027 Model = PTXMaple01_B 5028 ParticleSysBone = AFlame01 FireTreeSmaller 5029 ParticleSysBone = AFlame01 SmoulderTree1 5030 ParticleSysBone = AFlame01 FireTreeSparks 5031 End 5032 ConditionState = SMOLDERING; will never catch fire again. burned out 5033 Model = PTXMaple01_B 5034 ParticleSysBone = AFlame01 SmoulderTree2 5035 ParticleSysBone = AFlame01 SmoulderTree3 5036 End 5037 ConditionState = BURNED; all burned and black and no effects 5038 Model = PTXMaple01_B 5039 End 5040 End 5041 5042 Geometry = CYLINDER 5043 GeometryIsSmall = Yes 5044 GeometryMajorRadius = 3.0 5045 GeometryHeight = 15 5046 ; Shadow = SHADOW_DECAL 5047 ; InstanceScaleFuzziness = 0.1 5048 5049 End 5050 5051 ;------------------------------------------------------------------------------ 5052 ObjectReskin TreeMaple03Snow GenericTree 5053 5054 ; *** ART Parameters *** 5055 Draw = W3DModelDraw ModuleTag_01 5056 DefaultConditionState 5057 Model = PTXMaple03 5058 End 5059 ; ConditionState placeholders 5060 ConditionState = AFLAME ;Currently on fire 5061 Model = PTXMaple03 5062 ParticleSysBone = AFlame01 FireTreeSmall 5063 ParticleSysBone = AFlame01 SmoulderTree1 5064 ParticleSysBone = AFlame01 FireTreeSparks 5065 End 5066 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5067 Model = PTXMaple01_B 5068 ParticleSysBone = AFlame01 FireTreeSmaller 5069 ParticleSysBone = AFlame01 SmoulderTree1 5070 ParticleSysBone = AFlame01 FireTreeSparks 5071 End 5072 ConditionState = SMOLDERING; will never catch fire again. burned out 5073 Model = PTXMaple01_B 5074 ParticleSysBone = AFlame01 SmoulderTree2 5075 ParticleSysBone = AFlame01 SmoulderTree3 5076 End 5077 ConditionState = BURNED; all burned and black and no effects 5078 Model = PTXMaple01_B 5079 End 5080 End 5081 5082 Geometry = CYLINDER 5083 GeometryIsSmall = Yes 5084 GeometryMajorRadius = 3.0 5085 GeometryHeight = 15 5086 ; Shadow = SHADOW_DECAL 5087 ; InstanceScaleFuzziness = 0.1 5088 5089 End 5090 5091 ;------------------------------------------------------------------------------ 5092 ObjectReskin TreeMaple04 GenericTree 5093 5094 ; *** ART Parameters *** 5095 Draw = W3DModelDraw ModuleTag_01 5096 DefaultConditionState 5097 Model = PTXMaple02 5098 End 5099 ; ConditionState placeholders 5100 ConditionState = AFLAME ;Currently on fire 5101 Model = PTXMaple02 5102 ParticleSysBone = AFlame01 FireTreeSmall 5103 ParticleSysBone = AFlame01 SmoulderTree1 5104 ParticleSysBone = AFlame01 FireTreeSparks 5105 End 5106 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5107 Model = PTXMaple01_B 5108 ParticleSysBone = AFlame01 FireTreeSmaller 5109 ParticleSysBone = AFlame01 SmoulderTree1 5110 ParticleSysBone = AFlame01 FireTreeSparks 5111 End 5112 ConditionState = SMOLDERING; will never catch fire again. burned out 5113 Model = PTXMaple01_B 5114 ParticleSysBone = AFlame01 SmoulderTree2 5115 ParticleSysBone = AFlame01 SmoulderTree3 5116 End 5117 ConditionState = BURNED; all burned and black and no effects 5118 Model = PTXMaple01_B 5119 End 5120 End 5121 5122 Geometry = CYLINDER 5123 GeometryIsSmall = Yes 5124 GeometryMajorRadius = 3.0 5125 GeometryHeight = 15 5126 ; Shadow = SHADOW_DECAL 5127 ; InstanceScaleFuzziness = 0.1 5128 5129 End 5130 5131 ;------------------------------------------------------------------------------ 5132 ObjectReskin TreeMaple06 GenericTree 5133 5134 ; *** ART Parameters *** 5135 Draw = W3DModelDraw ModuleTag_01 5136 DefaultConditionState 5137 Model = PTXMaple06 5138 End 5139 ; ConditionState placeholders 5140 ConditionState = AFLAME ;Currently on fire 5141 Model = PTXMaple06 5142 ParticleSysBone = AFlame01 FireTreeSmall 5143 ParticleSysBone = AFlame01 SmoulderTree1 5144 ParticleSysBone = AFlame01 FireTreeSparks 5145 End 5146 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5147 Model = PTXMaple01_B 5148 ParticleSysBone = AFlame01 FireTreeSmaller 5149 ParticleSysBone = AFlame01 SmoulderTree1 5150 ParticleSysBone = AFlame01 FireTreeSparks 5151 End 5152 ConditionState = SMOLDERING; will never catch fire again. burned out 5153 Model = PTXMaple01_B 5154 ParticleSysBone = AFlame01 SmoulderTree2 5155 ParticleSysBone = AFlame01 SmoulderTree3 5156 End 5157 ConditionState = BURNED; all burned and black and no effects 5158 Model = PTXMaple01_B 5159 End 5160 End 5161 5162 Geometry = CYLINDER 5163 GeometryIsSmall = Yes 5164 GeometryMajorRadius = 3.0 5165 GeometryHeight = 15 5166 ; Shadow = SHADOW_DECAL 5167 ; InstanceScaleFuzziness = 0.1 5168 5169 End 5170 5171 ;------------------------------------------------------------------------------ 5172 ObjectReskin TreeMaple04Snow GenericTree 5173 5174 ; *** ART Parameters *** 5175 Draw = W3DModelDraw ModuleTag_01 5176 DefaultConditionState 5177 Model = PTXMaple04 5178 End 5179 ; ConditionState placeholders 5180 ConditionState = AFLAME ;Currently on fire 5181 Model = PTXMaple04 5182 ParticleSysBone = AFlame01 FireTreeSmall 5183 ParticleSysBone = AFlame01 SmoulderTree1 5184 ParticleSysBone = AFlame01 FireTreeSparks 5185 End 5186 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5187 Model = PTXMaple01_B 5188 ParticleSysBone = AFlame01 FireTreeSmaller 5189 ParticleSysBone = AFlame01 SmoulderTree1 5190 ParticleSysBone = AFlame01 FireTreeSparks 5191 End 5192 ConditionState = SMOLDERING; will never catch fire again. burned out 5193 Model = PTXMaple01_B 5194 ParticleSysBone = AFlame01 SmoulderTree2 5195 ParticleSysBone = AFlame01 SmoulderTree3 5196 End 5197 ConditionState = BURNED; all burned and black and no effects 5198 Model = PTXMaple01_B 5199 End 5200 End 5201 5202 Geometry = CYLINDER 5203 GeometryIsSmall = Yes 5204 GeometryMajorRadius = 3.0 5205 GeometryHeight = 15 5206 ; Shadow = SHADOW_DECAL 5207 ; InstanceScaleFuzziness = 0.1 5208 5209 End 5210 5211 ;------------------------------------------------------------------------------ 5212 ObjectReskin TreeBamboo01 GenericTree 5213 5214 ; *** ART Parameters *** 5215 Draw = W3DModelDraw ModuleTag_01 5216 DefaultConditionState 5217 Model = PTXBAMB01 5218 End 5219 ; ConditionState placeholders 5220 ConditionState = AFLAME ;Currently on fire 5221 Model = PTXBAMB01 5222 ParticleSysBone = AFlame01 FireTreeSmall 5223 ParticleSysBone = AFlame01 SmoulderTree1 5224 ParticleSysBone = AFlame01 FireTreeSparks 5225 End 5226 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5227 Model = PTXBAMB01_B 5228 ParticleSysBone = AFlame01 FireTreeSmaller 5229 ParticleSysBone = AFlame01 SmoulderTree1 5230 ParticleSysBone = AFlame01 FireTreeSparks 5231 End 5232 ConditionState = SMOLDERING; will never catch fire again. burned out 5233 Model = PTXBAMB01_B 5234 ParticleSysBone = AFlame01 SmoulderTree2 5235 ParticleSysBone = AFlame01 SmoulderTree3 5236 End 5237 ConditionState = BURNED; all burned and black and no effects 5238 Model = PTXBAMB01_B 5239 End 5240 End 5241 5242 Geometry = CYLINDER 5243 GeometryIsSmall = Yes 5244 GeometryMajorRadius = 3.0 5245 GeometryHeight = 15 5246 ; Shadow = SHADOW_DECAL 5247 ; InstanceScaleFuzziness = 0.1 5248 5249 End 5250 5251 ;------------------------------------------------------------------------------ 5252 ObjectReskin TreeBamboo02 GenericTree 5253 5254 ; *** ART Parameters *** 5255 Draw = W3DModelDraw ModuleTag_01 5256 DefaultConditionState 5257 Model = PTXBAMB02 5258 End 5259 ; ConditionState placeholders 5260 ConditionState = AFLAME ;Currently on fire 5261 Model = PTXBAMB02 5262 ParticleSysBone = AFlame01 FireTreeSmall 5263 ParticleSysBone = AFlame01 SmoulderTree1 5264 ParticleSysBone = AFlame01 FireTreeSparks 5265 End 5266 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5267 Model = PTXBAMB01_B 5268 ParticleSysBone = AFlame01 FireTreeSmaller 5269 ParticleSysBone = AFlame01 SmoulderTree1 5270 ParticleSysBone = AFlame01 FireTreeSparks 5271 End 5272 ConditionState = SMOLDERING; will never catch fire again. burned out 5273 Model = PTXBAMB01_B 5274 ParticleSysBone = AFlame01 SmoulderTree2 5275 ParticleSysBone = AFlame01 SmoulderTree3 5276 End 5277 ConditionState = BURNED; all burned and black and no effects 5278 Model = PTXBAMB01_B 5279 End 5280 End 5281 5282 5283 Geometry = CYLINDER 5284 GeometryIsSmall = Yes 5285 GeometryMajorRadius = 3.0 5286 GeometryHeight = 15 5287 ; Shadow = SHADOW_DECAL 5288 ; InstanceScaleFuzziness = 0.1 5289 5290 End 5291 5292 ;------------------------------------------------------------------------------ 5293 ObjectReskin TreeBamboo01Snow GenericTree 5294 5295 ; *** ART Parameters *** 5296 Draw = W3DModelDraw ModuleTag_01 5297 DefaultConditionState 5298 Model = PTXBAMB03 5299 End 5300 ; ConditionState placeholders 5301 ConditionState = AFLAME ;Currently on fire 5302 Model = PTXBAMB03 5303 ParticleSysBone = AFlame01 FireTreeSmall 5304 ParticleSysBone = AFlame01 SmoulderTree1 5305 ParticleSysBone = AFlame01 FireTreeSparks 5306 End 5307 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5308 Model =PTXBAMB01_B 5309 ParticleSysBone = AFlame01 FireTreeSmaller 5310 ParticleSysBone = AFlame01 SmoulderTree1 5311 ParticleSysBone = AFlame01 FireTreeSparks 5312 End 5313 ConditionState = SMOLDERING; will never catch fire again. burned out 5314 Model = PTXBAMB01_B 5315 ParticleSysBone = AFlame01 SmoulderTree2 5316 ParticleSysBone = AFlame01 SmoulderTree3 5317 End 5318 ConditionState = BURNED; all burned and black and no effects 5319 Model = PTXBAMB01_B 5320 End 5321 End 5322 5323 Geometry = CYLINDER 5324 GeometryIsSmall = Yes 5325 GeometryMajorRadius = 3.0 5326 GeometryHeight = 15 5327 ; Shadow = SHADOW_DECAL 5328 ; InstanceScaleFuzziness = 0.1 5329 5330 End 5331 5332 ;------------------------------------------------------------------------------ 5333 ObjectReskin TreeBamboo02Snow GenericTree 5334 5335 5336 ; *** ART Parameters *** 5337 Draw = W3DModelDraw ModuleTag_01 5338 DefaultConditionState 5339 Model = PTXBAMB04 5340 End 5341 ; ConditionState placeholders 5342 ConditionState = AFLAME ;Currently on fire 5343 Model = PTXBAMB04 5344 ParticleSysBone = AFlame01 FireTreeSmall 5345 ParticleSysBone = AFlame01 SmoulderTree1 5346 ParticleSysBone = AFlame01 FireTreeSparks 5347 End 5348 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5349 Model = PTXBAMB01_B 5350 ParticleSysBone = AFlame01 FireTreeSmaller 5351 ParticleSysBone = AFlame01 SmoulderTree1 5352 ParticleSysBone = AFlame01 FireTreeSparks 5353 End 5354 ConditionState = SMOLDERING; will never catch fire again. burned out 5355 Model = PTXBAMB01_B 5356 ParticleSysBone = AFlame01 SmoulderTree2 5357 ParticleSysBone = AFlame01 SmoulderTree3 5358 End 5359 ConditionState = BURNED; all burned and black and no effects 5360 Model = PTXBAMB01_B 5361 End 5362 End 5363 5364 Geometry = CYLINDER 5365 GeometryIsSmall = Yes 5366 GeometryMajorRadius = 3.0 5367 GeometryHeight = 15 5368 ;Shadow = SHADOW_DECAL 5369 ; InstanceScaleFuzziness = 0.1 5370 5371 End 5372 5373 ;------------------------------------------------------------------------------ 5374 ObjectReskin TreeBamboo03 GenericTree 5375 5376 ; *** ART Parameters *** 5377 Draw = W3DModelDraw ModuleTag_01 5378 DefaultConditionState 5379 Model = PTXBAMB05 5380 End 5381 ; ConditionState placeholders 5382 ConditionState = AFLAME ;Currently on fire 5383 Model = PTXBAMB05 5384 ParticleSysBone = AFlame01 FireTreeSmall 5385 ParticleSysBone = AFlame01 SmoulderTree1 5386 ParticleSysBone = AFlame01 FireTreeSparks 5387 End 5388 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5389 Model = PTXBAMB01_B 5390 ParticleSysBone = AFlame01 FireTreeSmaller 5391 ParticleSysBone = AFlame01 SmoulderTree1 5392 ParticleSysBone = AFlame01 FireTreeSparks 5393 End 5394 ConditionState = SMOLDERING; will never catch fire again. burned out 5395 Model = PTXBAMB01_B 5396 ParticleSysBone = AFlame01 SmoulderTree2 5397 ParticleSysBone = AFlame01 SmoulderTree3 5398 End 5399 ConditionState = BURNED; all burned and black and no effects 5400 Model = PTXBAMB01_B 5401 End 5402 End 5403 5404 Geometry = CYLINDER 5405 GeometryIsSmall = Yes 5406 GeometryMajorRadius = 3.0 5407 GeometryHeight = 15 5408 ;Shadow = SHADOW_DECAL 5409 ;InstanceScaleFuzziness = 0.1 5410 5411 End 5412 ;------------------------------------------------------------------------------ 5413 ObjectReskin DesertShrub01 Bush01 5414 5415 ; *** ART Parameters *** 5416 Draw = W3DModelDraw ModuleTag_01 5417 DefaultConditionState 5418 Model = PMDsrtPple 5419 End 5420 5421 ConditionState = AFLAME ;Currently on fire 5422 Model = PMDsrtPple 5423 ParticleSysBone = AFlame01 FireTreeSmaller 5424 ParticleSysBone = AFlame01 SmoulderTree1 5425 ParticleSysBone = AFlame01 FireTreeSparks 5426 End 5427 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5428 Model = PMDsrtPple_D 5429 ParticleSysBone = AFlame01 SmoulderTree1 5430 ParticleSysBone = AFlame01 FireTreeSparks 5431 End 5432 ConditionState = SMOLDERING; will never catch fire again. burned out 5433 Model = PMDsrtPple_D 5434 ParticleSysBone = AFlame01 SmoulderTree2 5435 ParticleSysBone = AFlame01 SmoulderTree3 5436 End 5437 ConditionState = BURNED; all burned and black and no effects 5438 Model = PMDsrtPple_D 5439 End 5440 End 5441 5442 Geometry = CYLINDER 5443 GeometryIsSmall = Yes 5444 GeometryMajorRadius = 3 5445 GeometryHeight = 5 5446 ; Shadow = SHADOW_DECAL 5447 ; InstanceScaleFuzziness = 0.1 5448 End 5449 5450 5451 ;------------------------------------------------------------------------------ 5452 ObjectReskin DesertShrub02 Bush01 5453 5454 ; *** ART Parameters *** 5455 Draw = W3DModelDraw ModuleTag_01 5456 DefaultConditionState 5457 Model = PMDsrtVlt 5458 End 5459 5460 ConditionState = AFLAME ;Currently on fire 5461 Model = PMDsrtVlt 5462 ParticleSysBone = AFlame01 FireTreeSmaller 5463 ParticleSysBone = AFlame01 SmoulderTree1 5464 ParticleSysBone = AFlame01 FireTreeSparks 5465 End 5466 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5467 Model = PMDsrtVlt_D 5468 ParticleSysBone = AFlame01 SmoulderTree1 5469 ParticleSysBone = AFlame01 FireTreeSparks 5470 End 5471 ConditionState = SMOLDERING; will never catch fire again. burned out 5472 Model = PMDsrtVlt_D 5473 ParticleSysBone = AFlame01 SmoulderTree2 5474 ParticleSysBone = AFlame01 SmoulderTree3 5475 End 5476 ConditionState = BURNED; all burned and black and no effects 5477 Model = PMDsrtVlt_D 5478 End 5479 End 5480 5481 Geometry = CYLINDER 5482 GeometryIsSmall = Yes 5483 GeometryMajorRadius = 3 5484 GeometryHeight = 5 5485 ; Shadow = SHADOW_DECAL 5486 ; InstanceScaleFuzziness = 0.1 5487 End 5488 ;------------------------------------------------------------------------------ 5489 ObjectReskin DesertShrub03 Bush01 5490 5491 ; *** ART Parameters *** 5492 Draw = W3DModelDraw ModuleTag_01 5493 DefaultConditionState 5494 Model = PMDsrtSlvr 5495 End 5496 5497 ConditionState = AFLAME ;Currently on fire 5498 Model = PMDsrtSlvr 5499 ParticleSysBone = AFlame01 FireTreeSmaller 5500 ParticleSysBone = AFlame01 SmoulderTree1 5501 ParticleSysBone = AFlame01 FireTreeSparks 5502 End 5503 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5504 Model = PMDsrtSlvr_D 5505 ParticleSysBone = AFlame01 SmoulderTree1 5506 ParticleSysBone = AFlame01 FireTreeSparks 5507 End 5508 ConditionState = SMOLDERING; will never catch fire again. burned out 5509 Model = PMDsrtSlvr_D 5510 ParticleSysBone = AFlame01 SmoulderTree2 5511 ParticleSysBone = AFlame01 SmoulderTree3 5512 End 5513 ConditionState = BURNED; all burned and black and no effects 5514 Model = PMDsrtSlvr_D 5515 End 5516 End 5517 5518 Geometry = CYLINDER 5519 GeometryIsSmall = Yes 5520 GeometryMajorRadius = 3 5521 GeometryHeight = 5 5522 ; Shadow = SHADOW_DECAL 5523 ; InstanceScaleFuzziness = 0.1 5524 End 5525 5526 ;------------------------------------------------------------------------------ 5527 ObjectReskin DesertShrub04 Bush01 5528 5529 ; *** ART Parameters *** 5530 Draw = W3DModelDraw ModuleTag_01 5531 DefaultConditionState 5532 Model = PMDsrtBrGr2 5533 End 5534 5535 ConditionState = AFLAME ;Currently on fire 5536 Model = PMDsrtBrGr2 5537 ParticleSysBone = AFlame01 FireTreeSmaller 5538 ParticleSysBone = AFlame01 SmoulderTree1 5539 ParticleSysBone = AFlame01 FireTreeSparks 5540 End 5541 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5542 Model = PMDsrtBrGr2_D 5543 ParticleSysBone = AFlame01 SmoulderTree1 5544 ParticleSysBone = AFlame01 FireTreeSparks 5545 End 5546 ConditionState = SMOLDERING; will never catch fire again. burned out 5547 Model = PMDsrtBrGr2_D 5548 ParticleSysBone = AFlame01 SmoulderTree2 5549 ParticleSysBone = AFlame01 SmoulderTree3 5550 End 5551 ConditionState = BURNED; all burned and black and no effects 5552 Model = PMDsrtBrGr2_D 5553 End 5554 End 5555 5556 Geometry = CYLINDER 5557 GeometryIsSmall = Yes 5558 GeometryMajorRadius = 3 5559 GeometryHeight = 5 5560 ; Shadow = SHADOW_DECAL 5561 ; InstanceScaleFuzziness = 0.1 5562 End 5563 5564 ;------------------------------------------------------------------------------ 5565 ObjectReskin DesertShrub05 Bush01 5566 5567 ; *** ART Parameters *** 5568 Draw = W3DModelDraw ModuleTag_01 5569 DefaultConditionState 5570 Model = PMTmbWeed01 5571 End 5572 5573 ConditionState = AFLAME ;Currently on fire 5574 Model = PMTmbWeed01 5575 ParticleSysBone = AFlame01 FireTreeSmaller 5576 ParticleSysBone = AFlame01 SmoulderTree1 5577 ParticleSysBone = AFlame01 FireTreeSparks 5578 End 5579 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5580 Model = PMTmbWeed01_D 5581 ParticleSysBone = AFlame01 SmoulderTree1 5582 ParticleSysBone = AFlame01 FireTreeSparks 5583 End 5584 ConditionState = SMOLDERING; will never catch fire again. burned out 5585 Model = PMTmbWeed01_D 5586 ParticleSysBone = AFlame01 SmoulderTree2 5587 ParticleSysBone = AFlame01 SmoulderTree3 5588 End 5589 ConditionState = BURNED; all burned and black and no effects 5590 Model = PMTmbWeed01_D 5591 End 5592 End 5593 5594 Geometry = CYLINDER 5595 GeometryIsSmall = Yes 5596 GeometryMajorRadius = 3 5597 GeometryHeight = 5 5598 ; Shadow = SHADOW_DECAL 5599 ; InstanceScaleFuzziness = 0.1 5600 End 5601 5602 ;------------------------------------------------------------------------------ 5603 ObjectReskin DesertShrub06 Bush01 5604 5605 ; *** ART Parameters *** 5606 Draw = W3DModelDraw ModuleTag_01 5607 DefaultConditionState 5608 Model = PMTmbWeed02 5609 End 5610 5611 ConditionState = AFLAME ;Currently on fire 5612 Model = PMTmbWeed02 5613 ParticleSysBone = AFlame01 FireTreeSmaller 5614 ParticleSysBone = AFlame01 SmoulderTree1 5615 ParticleSysBone = AFlame01 FireTreeSparks 5616 End 5617 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5618 Model = PMTmbWeed02_D 5619 ParticleSysBone = AFlame01 SmoulderTree1 5620 ParticleSysBone = AFlame01 FireTreeSparks 5621 End 5622 ConditionState = SMOLDERING; will never catch fire again. burned out 5623 Model = PMTmbWeed02_D 5624 ParticleSysBone = AFlame01 SmoulderTree2 5625 ParticleSysBone = AFlame01 SmoulderTree3 5626 End 5627 ConditionState = BURNED; all burned and black and no effects 5628 Model = PMTmbWeed02_D 5629 End 5630 End 5631 5632 Geometry = CYLINDER 5633 GeometryIsSmall = Yes 5634 GeometryMajorRadius = 3 5635 GeometryHeight = 5 5636 ; Shadow = SHADOW_DECAL 5637 ; InstanceScaleFuzziness = 0.1 5638 End 5639 5640 ;------------------------------------------------------------------------------ 5641 ObjectReskin DesertShrub07 Bush01 5642 5643 ; *** ART Parameters *** 5644 Draw = W3DModelDraw ModuleTag_01 5645 DefaultConditionState 5646 Model = PMTmbWeed03 5647 End 5648 5649 ConditionState = AFLAME ;Currently on fire 5650 Model = PMTmbWeed03 5651 ParticleSysBone = AFlame01 FireTreeSmaller 5652 ParticleSysBone = AFlame01 SmoulderTree1 5653 ParticleSysBone = AFlame01 FireTreeSparks 5654 End 5655 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5656 Model = PMTmbWeed03_D 5657 ParticleSysBone = AFlame01 SmoulderTree1 5658 ParticleSysBone = AFlame01 FireTreeSparks 5659 End 5660 ConditionState = SMOLDERING; will never catch fire again. burned out 5661 Model = PMTmbWeed03_D 5662 ParticleSysBone = AFlame01 SmoulderTree2 5663 ParticleSysBone = AFlame01 SmoulderTree3 5664 End 5665 ConditionState = BURNED; all burned and black and no effects 5666 Model = PMTmbWeed03_D 5667 End 5668 End 5669 5670 Geometry = CYLINDER 5671 GeometryIsSmall = Yes 5672 GeometryMajorRadius = 3 5673 GeometryHeight = 5 5674 ; Shadow = SHADOW_DECAL 5675 ; InstanceScaleFuzziness = 0.1 5676 End 5677 5678 ;------------------------------------------------------------------------------ 5679 ObjectReskin DesertShrub08 Bush01 5680 5681 ; *** ART Parameters *** 5682 Draw = W3DModelDraw ModuleTag_01 5683 DefaultConditionState 5684 Model = PMYaka 5685 End 5686 5687 ConditionState = AFLAME ;Currently on fire 5688 Model = PMYaka 5689 ParticleSysBone = AFlame01 FireTreeSmaller 5690 ParticleSysBone = AFlame01 SmoulderTree1 5691 ParticleSysBone = AFlame01 FireTreeSparks 5692 End 5693 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5694 Model = PMYaka_D 5695 ParticleSysBone = AFlame01 SmoulderTree1 5696 ParticleSysBone = AFlame01 FireTreeSparks 5697 End 5698 ConditionState = SMOLDERING; will never catch fire again. burned out 5699 Model = PMYaka_D 5700 ParticleSysBone = AFlame01 SmoulderTree2 5701 ParticleSysBone = AFlame01 SmoulderTree3 5702 End 5703 ConditionState = BURNED; all burned and black and no effects 5704 Model = PMYaka_D 5705 End 5706 End 5707 5708 Geometry = CYLINDER 5709 GeometryIsSmall = Yes 5710 GeometryMajorRadius = 3 5711 GeometryHeight = 5 5712 ; Shadow = SHADOW_DECAL 5713 ; InstanceScaleFuzziness = 0.1 5714 End 5715 5716 ;------------------------------------------------------------------------------ 5717 ObjectReskin DesertShrub09 Bush01 5718 5719 ; *** ART Parameters *** 5720 Draw = W3DModelDraw ModuleTag_01 5721 DefaultConditionState 5722 Model = PMJoshua 5723 End 5724 5725 ConditionState = AFLAME ;Currently on fire 5726 Model = PMJoshua 5727 ParticleSysBone = AFlame01 FireTreeSmaller 5728 ParticleSysBone = AFlame01 SmoulderTree1 5729 ParticleSysBone = AFlame01 FireTreeSparks 5730 End 5731 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5732 Model = PMJoshua_D 5733 ParticleSysBone = AFlame01 SmoulderTree1 5734 ParticleSysBone = AFlame01 FireTreeSparks 5735 End 5736 ConditionState = SMOLDERING; will never catch fire again. burned out 5737 Model = PMJoshua_D 5738 ParticleSysBone = AFlame01 SmoulderTree2 5739 ParticleSysBone = AFlame01 SmoulderTree3 5740 End 5741 ConditionState = BURNED; all burned and black and no effects 5742 Model = PMJoshua_D 5743 End 5744 End 5745 5746 Geometry = CYLINDER 5747 GeometryIsSmall = Yes 5748 GeometryMajorRadius = 3 5749 GeometryHeight = 5 5750 ; Shadow = SHADOW_DECAL 5751 ; InstanceScaleFuzziness = 0.1 5752 End 5753 5754 ;------------------------------------------------------------------------------ 5755 ObjectReskin DesertShrub10 Bush01 5756 5757 ; *** ART Parameters *** 5758 Draw = W3DModelDraw ModuleTag_01 5759 DefaultConditionState 5760 Model = PMCactus 5761 End 5762 5763 ConditionState = AFLAME ;Currently on fire 5764 Model = PMCactus 5765 ParticleSysBone = AFlame01 FireTreeSmaller 5766 ParticleSysBone = AFlame01 SmoulderTree1 5767 ParticleSysBone = AFlame01 FireTreeSparks 5768 End 5769 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5770 Model = PMCactus_D 5771 ParticleSysBone = AFlame01 SmoulderTree1 5772 ParticleSysBone = AFlame01 FireTreeSparks 5773 End 5774 ConditionState = SMOLDERING; will never catch fire again. burned out 5775 Model = PMCactus_D 5776 ParticleSysBone = AFlame01 SmoulderTree2 5777 ParticleSysBone = AFlame01 SmoulderTree3 5778 End 5779 ConditionState = BURNED; all burned and black and no effects 5780 Model = PMCactus_D 5781 End 5782 End 5783 5784 Geometry = CYLINDER 5785 GeometryIsSmall = Yes 5786 GeometryMajorRadius = 3 5787 GeometryHeight = 5 5788 ; Shadow = SHADOW_DECAL 5789 ; InstanceScaleFuzziness = 0.1 5790 End 5791 5792 ;------------------------------------------------------------------------------ 5793 ObjectReskin DesertShrub11 Bush01 5794 5795 ; *** ART Parameters *** 5796 Draw = W3DModelDraw ModuleTag_01 5797 DefaultConditionState 5798 Model = PMYakaSnw 5799 End 5800 ConditionState = AFLAME ;Currently on fire 5801 Model = PMYakaSnw 5802 ParticleSysBone = AFlame01 FireTreeSmaller 5803 ParticleSysBone = AFlame01 SmoulderTree1 5804 ParticleSysBone = AFlame01 FireTreeSparks 5805 End 5806 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5807 Model = PMYakaSnw_D 5808 ParticleSysBone = AFlame01 SmoulderTree1 5809 ParticleSysBone = AFlame01 FireTreeSparks 5810 End 5811 ConditionState = SMOLDERING; will never catch fire again. burned out 5812 Model = PMYakaSnw_D 5813 ParticleSysBone = AFlame01 SmoulderTree2 5814 ParticleSysBone = AFlame01 SmoulderTree3 5815 End 5816 ConditionState = BURNED; all burned and black and no effects 5817 Model = PMYakaSnw_D 5818 End 5819 End 5820 5821 Geometry = CYLINDER 5822 GeometryIsSmall = Yes 5823 GeometryMajorRadius = 3 5824 GeometryHeight = 5 5825 ; Shadow = SHADOW_DECAL 5826 ; InstanceScaleFuzziness = 0.1 5827 End 5828 5829 ;------------------------------------------------------------------------------ 5830 ObjectReskin DesertShrub12 Bush01 5831 5832 ; *** ART Parameters *** 5833 Draw = W3DModelDraw ModuleTag_01 5834 DefaultConditionState 5835 Model = PMPrklyPr 5836 End 5837 5838 ConditionState = AFLAME ;Currently on fire 5839 Model = PMPrklyPr 5840 ParticleSysBone = AFlame01 FireTreeSmaller 5841 ParticleSysBone = AFlame01 SmoulderTree1 5842 ParticleSysBone = AFlame01 FireTreeSparks 5843 End 5844 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5845 Model = PMPrklyPr_D 5846 ParticleSysBone = AFlame01 SmoulderTree1 5847 ParticleSysBone = AFlame01 FireTreeSparks 5848 End 5849 ConditionState = SMOLDERING; will never catch fire again. burned out 5850 Model = PMPrklyPr_D 5851 ParticleSysBone = AFlame01 SmoulderTree2 5852 ParticleSysBone = AFlame01 SmoulderTree3 5853 End 5854 ConditionState = BURNED; all burned and black and no effects 5855 Model = PMPrklyPr_D 5856 End 5857 End 5858 5859 Geometry = CYLINDER 5860 GeometryIsSmall = Yes 5861 GeometryMajorRadius = 3 5862 GeometryHeight = 5 5863 ; Shadow = SHADOW_DECAL 5864 ; InstanceScaleFuzziness = 0.1 5865 End 5866 5867 ;------------------------------------------------------------------------------ 5868 ObjectReskin DesertShrub13 Bush01 5869 5870 ; *** ART Parameters *** 5871 Draw = W3DModelDraw ModuleTag_01 5872 DefaultConditionState 5873 Model = PMPrklyPrs 5874 End 5875 ConditionState = AFLAME ;Currently on fire 5876 Model = PMPrklyPrs 5877 ParticleSysBone = AFlame01 FireTreeSmaller 5878 ParticleSysBone = AFlame01 SmoulderTree1 5879 ParticleSysBone = AFlame01 FireTreeSparks 5880 End 5881 ConditionState = AFLAME SMOLDERING ;at the end of on fire, still has flames, but skeleton is burned 5882 Model = PMPrklyPrs_D 5883 ParticleSysBone = AFlame01 SmoulderTree1 5884 ParticleSysBone = AFlame01 FireTreeSparks 5885 End 5886 ConditionState = SMOLDERING; will never catch fire again. burned out 5887 Model = PMPrklyPrs_D 5888 ParticleSysBone = AFlame01 SmoulderTree2 5889 ParticleSysBone = AFlame01 SmoulderTree3 5890 End 5891 ConditionState = BURNED; all burned and black and no effects 5892 Model = PMPrklyPrs_D 5893 End 5894 End 5895 5896 Geometry = CYLINDER 5897 GeometryIsSmall = Yes 5898 GeometryMajorRadius = 3 5899 GeometryHeight = 5 5900 ; Shadow = SHADOW_DECAL 5901 ; InstanceScaleFuzziness = 0.1 5902 End 5903 5904 ;------------------------------------------------------------------------------ 5905 Object VinesGreen 5906 5907 ; *** ART Parameters *** 5908 Draw = W3DModelDraw ModuleTag_01 5909 DefaultConditionState 5910 Model = PMvines01 5911 End 5912 End 5913 5914 ; *** DESIGN parameters *** 5915 DisplayName = OBJECT:Bush 5916 EditorSorting = SHRUBBERY 5917 5918 ; *** ENGINEERING parameters *** 5919 KindOf = SHRUBBERY IMMOBILE 5920 Geometry = CYLINDER 5921 GeometryIsSmall = Yes 5922 GeometryMajorRadius = 3 5923 GeometryHeight = 5 5924 Shadow = SHADOW_DECAL 5925 InstanceScaleFuzziness = 0.1 5926 5927 End 5928 5929 ;------------------------------------------------------------------------------ 5930 Object VinesBrown 5931 5932 ; *** ART Parameters *** 5933 Draw = W3DModelDraw ModuleTag_01 5934 DefaultConditionState 5935 Model = PMvines02 5936 End 5937 End 5938 5939 ; *** DESIGN parameters *** 5940 DisplayName = OBJECT:Bush 5941 EditorSorting = SHRUBBERY 5942 5943 ; *** ENGINEERING parameters *** 5944 KindOf = SHRUBBERY IMMOBILE 5945 Geometry = CYLINDER 5946 GeometryIsSmall = Yes 5947 GeometryMajorRadius = 3 5948 GeometryHeight = 5 5949 Shadow = SHADOW_DECAL 5950 InstanceScaleFuzziness = 0.1 5951 5952 End 5953 5954 ;------------------------------------------------------------------------------ 5955 Object RockClusterSmall01 5956 5957 ; *** ART Parameters *** 5958 Draw = W3DModelDraw ModuleTag_01 5959 DefaultConditionState 5960 Model = pmcluster 5961 End 5962 End 5963 5964 ; *** DESIGN parameters *** 5965 DisplayName = OBJECT:Rocks 5966 EditorSorting = MISC_NATURAL 5967 KindOf = IMMOBILE 5968 5969 ; *** ENGINEERING Parameters *** 5970 Shadow = SHADOW_VOLUME 5971 5972 End 5973 5974 ;------------------------------------------------------------------------------ 5975 Object RockClusterSmallSnow01 5976 5977 ; *** ART Parameters *** 5978 Draw = W3DModelDraw ModuleTag_01 5979 DefaultConditionState 5980 Model = pmsscluster 5981 End 5982 End 5983 5984 ; *** DESIGN parameters *** 5985 DisplayName = OBJECT:Rocks 5986 EditorSorting = MISC_NATURAL 5987 KindOf = IMMOBILE 5988 5989 ; *** ENGINEERING Parameters *** 5990 Shadow = SHADOW_VOLUME 5991 5992 End 5993 5994 ;------------------------------------------------------------------------------ 5995 Object RockClusterMedium01 5996 5997 ; *** ART Parameters *** 5998 Draw = W3DModelDraw ModuleTag_01 5999 DefaultConditionState 6000 Model = PMmcluster 6001 End 6002 End 6003 6004 ; *** DESIGN parameters *** 6005 DisplayName = OBJECT:Rocks 6006 EditorSorting = MISC_NATURAL 6007 KindOf = IMMOBILE 6008 6009 ; *** ENGINEERING Parameters *** 6010 Shadow = SHADOW_VOLUME 6011 6012 End 6013 6014 ;------------------------------------------------------------------------------ 6015 Object RockClusterMediumSnow01 6016 6017 ; *** ART Parameters *** 6018 Draw = W3DModelDraw ModuleTag_01 6019 DefaultConditionState 6020 Model = PMmscluster 6021 End 6022 End 6023 6024 ; *** DESIGN parameters *** 6025 DisplayName = OBJECT:Rocks 6026 EditorSorting = MISC_NATURAL 6027 KindOf = IMMOBILE 6028 6029 ; *** ENGINEERING Parameters *** 6030 Shadow = SHADOW_VOLUME 6031 6032 End 6033 6034 ;------------------------------------------------------------------------------ 6035 Object RockClusterLarge01 6036 6037 ; *** ART Parameters *** 6038 Draw = W3DModelDraw ModuleTag_01 6039 DefaultConditionState 6040 Model = PMlclusters 6041 End 6042 End 6043 6044 ; *** DESIGN parameters *** 6045 DisplayName = OBJECT:Rocks 6046 EditorSorting = MISC_NATURAL 6047 KindOf = IMMOBILE 6048 6049 ; *** ENGINEERING Parameters *** 6050 Shadow = SHADOW_VOLUME 6051 6052 End 6053 6054 ;------------------------------------------------------------------------------ 6055 Object RockClusterLargeSnow01 6056 6057 ; *** ART Parameters *** 6058 Draw = W3DModelDraw ModuleTag_01 6059 DefaultConditionState 6060 Model = PMlsclusters 6061 End 6062 End 6063 6064 ; *** DESIGN parameters *** 6065 DisplayName = OBJECT:Rocks 6066 EditorSorting = MISC_NATURAL 6067 KindOf = IMMOBILE 6068 6069 ; *** ENGINEERING Parameters *** 6070 Shadow = SHADOW_VOLUME 6071 6072 End 6073 6074 ;------------------------------------------------------------------------------ 6075 6076
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