;------------------------------------------------------------------------------ ;Mouse cursors ;------------------------------------------------------------------------------ Mouse ; tooltips TooltipFontName = Arial TooltipFontSize = 8 TooltipFontIsBold = No TooltipAnimateBackground = No ; does the background scroll out with the text? TooltipFillTime = 250 ; time in milliseconds for text to scroll out TooltipDelayTime = 500 ;800 ; time in milliseconds for tooltip to appear TooltipTextColor = R:220 G:220 B:220 A:255 TooltipHighlightColor = R:200 G:200 B:200 A:255 TooltipShadowColor = R:0 G:0 B:0 A:255 TooltipBorderColor = R:155 G:155 B:155 A:255 TooltipBackgroundColor = R:20 G:20 B:20 A:100 TooltipWidth = 20 ; in percent screen width UseTooltipAltTextColor = Yes ; use player colors for tooltip text? UseTooltipAltBackColor = No ; use player colors for tooltip backgrounds? AdjustTooltipAltColor = Yes ; alter (brighten/darken) if needed ; 3D camera parameters OrthoCamera = Yes OrthoZoom = 0.5 DragTolerance = 30 ; How many pixels should we allow before it is a drag? DragTolerance3D = 30 ; How many feet in worldspace should we allow before it is a drag? DragToleranceMS = 250 ; if the mouse is held down for this long, we consider it a drag, not a click. CursorMode = 3 End ; ///// Valid Tags ///// ; ** Cursor Text ** ; CursorText = MOUSE:xxx ; CursorTextColor = R:255 G:255 B:255 A:255 ; CursorTextDropColor = R:255 G:255 B:255 A:255 ; ** Windows Mice ** ; Image = ; Texture = ; ** W3D Mice ** ; W3DModel = ; Texture = ; W3DAnim = ; W3DScale = 0.1 ; "Normal" is not quite correct, as it shouldn't ever be used. Just seems to be a spare entry. :P - MDC MouseCursor Normal Image = SCCGuard Texture = SCCGuard ;Texture = SCCPointer ;Image = SCCPointer End MouseCursor Build Image = SCCNone Texture = SCCNone End MouseCursor Arrow Texture = SCCPointer Image = SCCPointer End MouseCursor Scroll Texture = SCCScroll Image = SCCScroll Directions = 8 End MouseCursor Target Texture = SCCAttack Image = SCCAttack End MouseCursor Move Image = SCCMove Texture = SCCMove End MouseCursor AttackMove Image = SCCAttMov Texture = SCCAttMov End MouseCursor AttackObj Image = SCCAttack Texture = SCCAttack End MouseCursor ForceAttackObj Image = SCCAttack Texture = SCCAttack End MouseCursor ForceAttackGround Image = SCCAttack Texture = SCCAttack End MouseCursor Select Image = SCCSelect Texture = SCCSelect End MouseCursor GenericInvalid Texture = SCCNoAction Image = SCCNoAction End MouseCursor EnterFriendly Image = SCCEnter Texture = SCCEnter End MouseCursor EnterAggressive Image = SCCExit Texture = SCCExit End MouseCursor CaptureBuilding Texture = SCCHostile2 Image = SCCHostile2 End MouseCursor SnipeVehicle Image = SCCSniper Texture = SCCSniper End MouseCursor FireBomb Image = SCCHostile Texture = SCCHostile End MouseCursor Defector Image = SCCFriendly Texture = SCCFriendly End MouseCursor LaserGuidedMissiles Image = SCCHostile Texture = SCCHostile End MouseCursor TankHunterTNTAttack Image = SCCTNTAttack Texture = SCCTNTAttack End MouseCursor StabAttack Image = SCCKnifeAttack Texture = SCCKnifeAttack End MouseCursor Hack Image = SCCCashHack Texture = SCCCashHack End MouseCursor StabAttackInvalid Image = SCCNoKnife Texture = SCCNoKnife End MouseCursor PlaceRemoteCharge Image = SCCRemoteChg Texture = SCCRemoteChg End MouseCursor PlaceTimedCharge Image = SCCTimedChg Texture = SCCTimedChg End MouseCursor PlaceChargeInvalid Image = SCCNoBomb Texture = SCCNoBomb End MouseCursor SetRallyPoint Image = SCCRallyPnt Texture = SCCRallyPnt End MouseCursor Dock Image = SCCEnter Texture = SCCEnter End MouseCursor GetRepaired Image = SCCHeal ;SCCEnter Texture = SCCHeal ;SCCEnter End MouseCursor GetHealed Image = SCCHeal ;SCCEnter Texture = SCCHeal ;SCCEnter End MouseCursor DoRepair Image = SCCRepair Texture = SCCRepair End MouseCursor ResumeConstruction Image = SCCResumeC Texture = SCCResumeC End MouseCursor FireFlame Image = SCCSpyDrone ;SCCHostile Texture = SCCSpyDrone End MouseCursor PlaceBeacon Image = SCCPlaceBeacon Texture = SCCPlaceBeacon End MouseCursor DisguiseAsVehicle Image = SCCHostile3 Texture = SCCHostile3 End MouseCursor Waypoint Image = SCCWaypoint Texture = SCCWaypoint End MouseCursor OutRange Image = SCCOutrange ;SCCAttack Texture = SCCOutrange End MouseCursor ParticleUplinkCannon Image = SCCSDIUplink Texture = SCCSDIUplink End