; ------------------------------------------------------------ ; Do edit by hand, Chris Huybregts auto generated INI file ; ------------------------------------------------------------ MappedImage LoadPageHuge Texture = loadpageuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:799 Bottom:599 Status = NONE End MappedImage SCCAttack Texture = SCCAttack.tga TextureWidth = 32 TextureHeight = 32 Coords = Left:0 Top:0 Right:31 Bottom:31 Status = NONE End MappedImage InGameUIAmericaBase ;Texture = FrameBaseA.tga Texture = SACommandBar.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:64 Right:800 Bottom:255 Status = NONE End MappedImage InGameUIChinaBase Texture = SNCommandBar.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:71 Right:800 Bottom:255 Status = NONE End MappedImage InGameUIGLABase Texture = SUCommandBar.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:55 Right:800 Bottom:255 Status = NONE End MappedImage TitleScreen Texture = TitleScreenuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage MainMenuRuler Texture = MainMenuRuleruserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage CreditsScreen Texture = CreditScreenuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage America_ScoreScreen Texture = America_ScoreScreenuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage GLA_ScoreScreen Texture = GLA_ScoreScreenuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage China_ScoreScreen Texture = China_ScoreScreenuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage MutiPlayer_ScoreScreen Texture = MutiPlayer_ScoreScreenuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage MainMenuBackdrop Texture = MainMenuBackdropuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage Victorious Texture = Victorious.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:0 Right:600 Bottom:219 Status = NONE End MappedImage Defeated Texture = Defeated.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:0 Right:600 Bottom:219 Status = NONE End MappedImage GameOver Texture = GameOver.tga TextureWidth = 1024 TextureHeight = 256 Coords = Left:0 Top:0 Right:600 Bottom:219 Status = NONE End MappedImage SAFactionLogoPage_US Texture = SAFactionLogoPage_USuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage SNFactionLogoPage_China Texture = SNFactionLogoPage_Chinauserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage Mp_Load Texture = Mp_Loaduserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage Skirmish_Load Texture = Skirmish_Load.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage SUFactionLogoPage_GLA Texture = SUFactionLogoPage_GLAuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End MappedImage ReturnLoadPage Texture = ReturnLoadPageuserinterface.tga TextureWidth = 1024 TextureHeight = 1024 Coords = Left:0 Top:0 Right:800 Bottom:600 Status = NONE End