; FILE: Eva.ini ; Valid EvaEvents are: ; LowPower ; InsufficientFunds ; SuperweaponDetected_ParticleCannon ; SuperweaponDetected_Nuke ; SuperweaponDetected_ScudStorm ; SuperweaponLaunched_ParticleCannon ; SuperweaponLaunched_Nuke ; SuperweaponLaunched_ScudStorm ; BuldingLost ; BaseUnderAttack ; AllyUnderAttack ; BeaconDetected ; UnitLost ; GeneralLevelUp ; VehicleStolen ; BuildingStolen ; CashStolen ; UpgradeComplete ;===================================================================== LowPower EvaEvent LowPower Priority = 2 TimeBetweenChecksMS = 120000 ; 2 minutes ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_LowPower End SideSounds Side = China Sounds = EvaChina_LowPower End SideSounds Side = GLA Sounds = EvaGLA_LowPower End End ;============================================================ InsufficientFunds EvaEvent InsufficientFunds Priority = 3 TimeBetweenChecksMS = 0 ; 0 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_InsufficientFunds End SideSounds Side = China Sounds = EvaChina_InsufficientFunds End SideSounds Side = GLA Sounds = EvaGLA_InsufficientFunds End End ;=========================================== SuperweaponDetected_ParticleCannon EvaEvent SuperweaponDetected_ParticleCannon Priority = 4 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_DetectedParticleCannon End SideSounds Side = China Sounds = EvaChina_DetectedParticleCannon End SideSounds Side = GLA Sounds = EvaGLA_DetectedParticleCannon End End ;===================================================== SuperweaponDetected_Nuke EvaEvent SuperweaponDetected_Nuke Priority = 4 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_DetectedNuke End SideSounds Side = China Sounds = EvaChina_DetectedNuke End SideSounds Side = GLA Sounds = EvaGLA_DetectedNuke End End ;================================================ SuperweaponDetected_ScudStorm EvaEvent SuperweaponDetected_ScudStorm Priority = 4 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_DetectedScudStorm End SideSounds Side = China Sounds = EvaChina_DetectedScudStorm End SideSounds Side = GLA Sounds = EvaGLA_DetectedScudStorm End End ;=========================================== SuperweaponLaunched_ParticleCannon EvaEvent SuperweaponLaunched_ParticleCannon Priority = 5 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_LaunchedParticleCannon End SideSounds Side = China Sounds = EvaChina_LaunchedParticleCannon End SideSounds Side = GLA Sounds = EvaGLA_LaunchedParticleCannon End End ;===================================================== SuperweaponLaunched_Nuke EvaEvent SuperweaponLaunched_Nuke Priority = 5 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_LaunchedNuke End SideSounds Side = China Sounds = EvaChina_LaunchedNuke End SideSounds Side = GLA Sounds = EvaGLA_LaunchedNuke End End ;================================================ SuperweaponLaunched_ScudStorm EvaEvent SuperweaponLaunched_ScudStorm Priority = 5 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_LaunchedScudStorm End SideSounds Side = China Sounds = EvaChina_LaunchedScudStorm End SideSounds Side = GLA Sounds = EvaGLA_LaunchedScudStorm End End ;================================================================= BuildingLost EvaEvent BuildingLost Priority = 8 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America ; Sounds = EvaUSA_DetectedParticleCannon End SideSounds Side = China ; Sounds = EvaChina_DetectedParticleCannon End SideSounds Side = GLA ; Sounds = EvaGLA_DetectedParticleCannon End End ;============================================================== BaseUnderAttack EvaEvent BaseUnderAttack Priority = 7 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = RangerVoiceBaseAttack End SideSounds Side = China Sounds = RedGuardVoiceBaseAttack End SideSounds Side = GLA Sounds = RebelVoiceBaseAttack End End ;============================================================== AllyUnderAttack EvaEvent AllyUnderAttack Priority = 6 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_AllyUnderAttack End SideSounds Side = China Sounds = EvaChina_AllyUnderAttack End SideSounds Side = GLA Sounds = EvaGLA_AllyUnderAttack End End ;=============================================================== BeaconDetected EvaEvent BeaconDetected Priority = 2 TimeBetweenChecksMS = 30000 ; 30 seconds ExpirationTimeMS = -1 ; -1 means FOREVER SideSounds Side = America Sounds = EvaUSA_BeaconDetected End SideSounds Side = China Sounds = EvaChina_BeaconDetected End SideSounds Side = GLA Sounds = EvaGLA_BeaconDetected End End ;===================================================================== UnitLost EvaEvent UnitLost Priority = 1 TimeBetweenChecksMS = 15000 ; 15 seconds ExpirationTimeMS = 5000 ; 5 seconds SideSounds Side = America Sounds = EvaUSA_UnitLost End SideSounds Side = China Sounds = EvaChina_UnitLost End SideSounds Side = GLA Sounds = EvaGLA_UnitLost End End ;=============================================================== GeneralLevelUp EvaEvent GeneralLevelUp Priority = 4 TimeBetweenChecksMS = 1000 ExpirationTimeMS = 1000 SideSounds Side = America Sounds = EvaUSA_GeneralLevelUp End SideSounds Side = China Sounds = EvaChina_GeneralLevelUp End SideSounds Side = GLA Sounds = EvaGLA_GeneralLevelUp End End ;================================================================ VehicleStolen EvaEvent VehicleStolen Priority = 4 TimeBetweenChecksMS = 5000 ExpirationTimeMS = 5000 SideSounds Side = America Sounds = EvaUSA_VehicleStolen End SideSounds Side = China Sounds = EvaChina_VehicleStolen End SideSounds Side = GLA Sounds = EvaGLA_VehicleStolen End End ;=============================================================== BuildingStolen EvaEvent BuildingStolen Priority = 4 TimeBetweenChecksMS = 0 ExpirationTimeMS = 5000 SideSounds Side = America Sounds = RangerVoiceBuildingStolen End SideSounds Side = China Sounds = RedGuardVoiceBuildingStolen End SideSounds Side = GLA Sounds = RebelVoiceBuildingStolen End End ;=============================================================== BuildingBeingStolen EvaEvent BuildingBeingStolen Priority = 4 TimeBetweenChecksMS = 0 ExpirationTimeMS = 5000 SideSounds Side = America Sounds = EvaUSA_BuildingBeingCaptured End SideSounds Side = China Sounds = EvaChina_BuildingBeingCaptured End SideSounds Side = GLA Sounds = EvaGLA_BuildingBeingCaptured End End ;=================================================================== CashStolen EvaEvent CashStolen Priority = 4 TimeBetweenChecksMS = 5000 ExpirationTimeMS = 5000 SideSounds Side = America Sounds = EvaUSA_CashStolen End SideSounds Side = China Sounds = EvaChina_CashStolen End SideSounds Side = GLA Sounds = EvaGLA_CashStolen End End ;============================================================== UpgradeComplete EvaEvent UpgradeComplete Priority = 3 TimeBetweenChecksMS = 500 ExpirationTimeMS = 500 SideSounds Side = America Sounds = EvaUSA_UpgradeComplete End SideSounds Side = China Sounds = EvaChina_UpgradeComplete End SideSounds Side = GLA Sounds = EvaGLA_UpgradeComplete End End