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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: AIData.ini (SYSTEM) //////////////////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 AIData 6 7 StructureSeconds = 0.0 ; Ai tries to build a new structure every N seconds. 8 TeamSeconds = 10 ;Ai tries to build a new team every N seconds. 9 Wealthy = 7000 ; Number of resources for the AI to consider itself wealthy 10 Poor = 2000 ; Number of resources for the AI to consider itself poor 11 StructuresWealthyRate = 2.0 ; (2=twice as fast) Rate modifier for structure building when wealthy. 12 StructuresPoorRate = 0.6 ; (0.5=half as fast) Rate modifier for structures when poor. 13 TeamsWealthyRate = 2.0 ; (2=twice as fast) Rate modifier for teams building when wealthy. 14 TeamsPoorRate = 0.6 ; (0.5=half as fast) Rate modifier for teams when poor. 15 TeamResourcesToStart = 0.1 ; (1.0=100%) Amount of resources required to start building a team. 16 GuardInnerModifierAI = 1.1 ;The radius modifier to vision which a guarding (AI Controlled) unit will agressively attack 17 GuardOuterModifierAI = 1.333 ;The radius modifier to vision which a guarding (AI Controlled) unit will chase after 18 GuardInnerModifierHuman = 1.8 ;1.1 ;The radius modifier to vision which a guarding (Human Controlled) unit will agressively attack 19 GuardOuterModifierHuman = 2.2 ;1.333 ;The radius modifier to vision which a guarding (Human Controlled) unit will chase after 20 GuardChaseUnitsDuration = 10000 ;The number of msec for which a guarding unit will chase attackers before giving up 21 GuardEnemyScanRate = 500 ; when actively guarding, how often to scan for enemies (msec) 22 GuardEnemyReturnScanRate = 1000 ; when returning to "active" guarding (from pursuing someone), how often to scan for enemies (msec) 23 AlertRangeModifier = 1.1 ;The adjustment applied when a unit is alert and doing various scans for enemies (AI units only) 24 AggressiveRangeModifier = 1.5 ;The adjustment applied when a unit is aggressive and doing various scans for enemies (AI units only) 25 AttackPriorityDistanceModifier = 100.0 ;The distance required to reduce attack priority by 1. 26 MaxRecruitRadius = 500.0 ;The maximum distance a unit will be from a unit that recruits it. 27 ForceIdleMSEC = 67 ;The number of milisec a unit must be idle before looking for an enemy, 2 frames. 28 ForceSkirmishAI = No ; Use skirmish instead of solo ai. For development till the skirmish ui is finished. jba. 29 RotateSkirmishBases = Yes ; If yes, rotate base layout so same side of base faces center of map. 30 AttackUsesLineOfSight = Yes ; If yes, attack for ALL UNITS (player and ai) uses line of sight. 31 32 EnableRepulsors = Yes ; If yes, KINDOF_CAN_BE_REPULSED will run from enemies & repulsors. 33 RepulsedDistance = 150.0 ; How far beyond vision range a repulsed civilian will run before stopping. 34 ; so if vision range is 120.0, he will move to a point at least 270.0 away from the enemy, and then stop running. 35 36 WallHeight = 43 ; Height of the "Wall", made of KIND WALK_ON_TOP pieces. 37 38 AttackIgnoreInsignificantBuildings = Yes ; If yes, units will ignore enemy-owned buildings that are not faction buildings 39 40 ; SkirmishGroupFudgeDistance is the distance that is multiplied by the number of units in a group to 41 ; determine if they are close enough to the waypoint to consider themselves AT the waypoint. This is 42 ; only used for "Follow Waypoint Path as a Team." 43 SkirmishGroupFudgeDistance = 5.0 44 45 ; Group pathfinding parameters. 46 MinInfantryForGroup = 3 ; Have to have 3 infantry to do group movement. 47 MinVehiclesForGroup = 3 ; Have to have 3 vehicles to do group movement. 48 MinDistanceForGroup = 100.0 ; Have to be moving at least this far for group movement. 49 DistanceRequiresGroup = 500.0 ; Force group movement if moving at least this far. 50 51 ; Note that these group pathfind parameters are inter-related, and modifying them may produce really 52 ; ugly results & require code changes. jba. 53 InfantryPathfindDiameter = 6 ; Number of pathfind cells wide group path is for infantry. 54 VehiclePathfindDiameter = 6 ; Number of pathfind cells wide group path is for vehicles. 55 56 SupplyCenterSafeRadius = 300.0 ; Radius to scan for enemies to determine if a supply center is safe. 57 RebuildDelayTimeSeconds = 30 ; Delay this many seconds when a base building is destroyed or captured before attempting rebuild. 58 59 AIDozerBoredRadiusModifier = 2.0 ; Multiplier to dozer scan radius for repair & mine clearing. 2.0 means ai uses twice the radius as human dozers. 60 AICrushesInfantry = Yes ; If yes, ai will attempt to crush infantry with vehicles. 61 62 63 SideInfo America 64 ResourceGatherersEasy = 1 65 ResourceGatherersNormal = 1 66 ResourceGatherersHard = 1 67 BaseDefenseStructure1 = AmericaPatriotBattery 68 69 SkillSet1 70 Science = SCIENCE_StealthFighter 71 Science = SCIENCE_PaladinTank 72 Science = SCIENCE_A10ThunderboltMissileStrike1 73 Science = SCIENCE_A10ThunderboltMissileStrike2 74 Science = SCIENCE_A10ThunderboltMissileStrike3 75 Science = SCIENCE_Pathfinder 76 Science = SCIENCE_DaisyCutter 77 Science = SCIENCE_Paradrop1 78 Science = SCIENCE_CarpetBomb 79 End 80 81 SkillSet2 82 Science = SCIENCE_PaladinTank 83 Science = SCIENCE_StealthFighter 84 Science = SCIENCE_Pathfinder 85 Science = SCIENCE_Paradrop1 86 Science = SCIENCE_Paradrop2 87 Science = SCIENCE_Paradrop3 88 Science = SCIENCE_A10ThunderboltMissileStrike1 89 Science = SCIENCE_A10ThunderboltMissileStrike2 90 Science = SCIENCE_DaisyCutter 91 End 92 93 SkillSet3 94 Science = SCIENCE_PaladinTank 95 Science = SCIENCE_StealthFighter 96 Science = SCIENCE_Pathfinder 97 Science = SCIENCE_Paradrop1 98 Science = SCIENCE_Paradrop2 99 Science = SCIENCE_CarpetBomb 100 Science = SCIENCE_Paradrop3 101 Science = SCIENCE_DaisyCutter 102 Science = SCIENCE_B52TomahawkStrike 103 End 104 End 105 106 SideInfo China 107 ResourceGatherersEasy = 1 108 ResourceGatherersNormal = 2 109 ResourceGatherersHard = 2 110 BaseDefenseStructure1 = ChinaGattlingCannon 111 112 SkillSet1 113 Science = SCIENCE_RedGuardTraining 114 Science = SCIENCE_ArtilleryTraining 115 Science = SCIENCE_ClusterMines 116 Science = SCIENCE_ArtilleryBarrage1 117 Science = SCIENCE_ArtilleryBarrage2 118 Science = SCIENCE_ArtilleryBarrage3 119 Science = SCIENCE_EMPPulse 120 Science = SCIENCE_CashHack1 121 Science = SCIENCE_NapalmStrike 122 End 123 124 SkillSet2 125 Science = SCIENCE_RedGuardTraining 126 Science = SCIENCE_NukeLauncher 127 Science = SCIENCE_ArtilleryBarrage1 128 Science = SCIENCE_ArtilleryBarrage2 129 Science = SCIENCE_ArtilleryBarrage3 130 Science = SCIENCE_ArtilleryTraining 131 Science = SCIENCE_EMPPulse 132 Science = SCIENCE_NapalmStrike 133 Science = SCIENCE_NeutronMissileUpgrade 134 End 135 136 SkillSet3 137 Science = SCIENCE_RedGuardTraining 138 Science = SCIENCE_NukeLauncher 139 Science = SCIENCE_ArtilleryBarrage1 140 Science = SCIENCE_ArtilleryBarrage2 141 Science = SCIENCE_ArtilleryBarrage3 142 Science = SCIENCE_ArtilleryTraining 143 Science = SCIENCE_CashHack1 144 Science = SCIENCE_EMPPulse 145 Science = SCIENCE_NeutronMissileUpgrade 146 End 147 End 148 149 SideInfo GLA 150 ResourceGatherersEasy = 1 151 ResourceGatherersNormal = 3 152 ResourceGatherersHard = 6 153 BaseDefenseStructure1 = GLAStingerSite 154 155 SkillSet1 156 Science = SCIENCE_TechnicalTraining 157 Science = SCIENCE_ScudLauncher 158 ;Science = SCIENCE_Hijacker 159 Science = SCIENCE_RebelAmbush1 160 Science = SCIENCE_RebelAmbush2 161 Science = SCIENCE_RebelAmbush3 162 Science = SCIENCE_CashBounty1 163 Science = SCIENCE_CashBounty2 164 Science = SCIENCE_TerrorCell 165 Science = SCIENCE_AnthraxBomb 166 End 167 168 SkillSet2 169 Science = SCIENCE_MarauderTank 170 Science = SCIENCE_TechnicalTraining 171 Science = SCIENCE_ScudLauncher 172 Science = SCIENCE_RebelAmbush1 173 Science = SCIENCE_TerrorCell 174 Science = SCIENCE_CashBounty1 175 Science = SCIENCE_CashBounty2 176 Science = SCIENCE_AnthraxBomb 177 Science = SCIENCE_NeutronBomb 178 End 179 180 SkillSet3 181 Science = SCIENCE_MarauderTank 182 Science = SCIENCE_TechnicalTraining 183 Science = SCIENCE_ScudLauncher 184 Science = SCIENCE_RebelAmbush1 185 Science = SCIENCE_RebelAmbush2 186 Science = SCIENCE_RebelAmbush3 187 Science = SCIENCE_CashBounty1 188 Science = SCIENCE_CashBounty2 189 ;Science = SCIENCE_Hijacker 190 Science = SCIENCE_NeutronBomb 191 End 192 End 193 194 195 ;Skirmish AI Build List 196 SkirmishBuildList America 197 198 Structure AmericaCommandCenter 199 Location = X:1619.39 Y:2193.07 200 Rebuilds = 3 201 Angle = -141.13 202 InitiallyBuilt = No 203 AutomaticallyBuild = Yes // So it will automatically rebuild. 204 END ;Structure AmericaCommandCenter 205 Structure AmericaPowerPlant 206 Location = X:1738.79 Y:2250.15 207 Rebuilds = 0 208 Angle = -47.09 209 InitiallyBuilt = No 210 AutomaticallyBuild = No 211 END ;Structure AmericaPowerPlant 212 Structure AmericaBarracks 213 Location = X:1555.18 Y:2393.06 214 Rebuilds = 0 215 Angle = -46.49 216 InitiallyBuilt = No 217 AutomaticallyBuild = No 218 END ;Structure AmericaBarracks 219 Structure AmericaWarFactory 220 Location = X:1562.39 Y:1999.75 221 Rebuilds = 0 222 Angle = -136.13 223 InitiallyBuilt = No 224 AutomaticallyBuild = No 225 END ;Structure AmericaWarFactory 226 Structure AmericaPowerPlant 227 Location = X:1706.32 Y:1992.90 228 Rebuilds = 0 229 Angle = -43.81 230 InitiallyBuilt = No 231 AutomaticallyBuild = No 232 END ;Structure AmericaPowerPlant 233 Structure AmericaAirfield 234 Location = X:1915.69 Y:2271.70 235 Rebuilds = 0 236 Angle = -47.26 237 InitiallyBuilt = No 238 AutomaticallyBuild = No 239 END ;Structure AmericaAirfield 240 Structure AmericaStrategyCenter 241 Location = X:1458.32 Y:2127.40 242 Rebuilds = 0 243 Angle = -46.85 244 InitiallyBuilt = No 245 AutomaticallyBuild = No 246 END ;Structure AmericaStrategyCenter 247 Structure AmericaParticleCannonUplink 248 Location = X:1473.41 Y:2287.09 249 Rebuilds = 0 250 Angle = -46.20 251 InitiallyBuilt = No 252 AutomaticallyBuild = No 253 END ;Structure AmericaParticleCannonUplink 254 Structure AmericaSupplyDropZone 255 Location = X:1660.23 Y:2064.97 256 Rebuilds = 0 257 Angle = -48.52 258 InitiallyBuilt = No 259 AutomaticallyBuild = No 260 END ;Structure AmericaSupplyDropZone 261 Structure AmericaDetentionCamp 262 Location = X:1347.67 Y:2243.51 263 Rebuilds = 0 264 Angle = -139.42 265 InitiallyBuilt = No 266 AutomaticallyBuild = No 267 END ;Structure AmericaDetentionCamp 268 Structure AmericaPowerPlant 269 Location = X:1692.33 Y:2310.23 270 Rebuilds = 0 271 Angle = -46.53 272 InitiallyBuilt = No 273 AutomaticallyBuild = No 274 END ;Structure AmericaPowerPlant 275 Structure AmericaPowerPlant 276 Location = X:1733.19 Y:2135.85 277 Rebuilds = 0 278 Angle = -48.96 279 InitiallyBuilt = No 280 AutomaticallyBuild = No 281 END ;Structure AmericaPowerPlant 282 Structure AmericaAirfield 283 Location = X:1730.76 Y:2487.00 284 Rebuilds = 0 285 Angle = -49.49 286 InitiallyBuilt = No 287 AutomaticallyBuild = No 288 END ;Structure AmericaAirfield 289 290 END ;SkirmishBuildList FactionAmerica 291 292 293 ;Skirmish AI Build List 294 SkirmishBuildList China 295 Structure ChinaCommandCenter 296 Name = ChinaCommandCenter 297 Location = X:1350.62 Y:1247.09 298 Rebuilds = 3 299 Angle = -131.74 300 InitiallyBuilt = No 301 AutomaticallyBuild = Yes 302 END ;Structure ChinaCommandCenter 303 Structure ChinaPowerPlant 304 Name = ChinaPowerPlant1 305 Location = X:1320.13 Y:990.84 306 Rebuilds = 0 307 Angle = -42.60 308 InitiallyBuilt = No 309 AutomaticallyBuild = No 310 END ;Structure ChinaPowerPlant 311 Structure ChinaBarracks 312 Name = ChinaBarracks 313 Location = X:1229.82 Y:1109.42 314 Rebuilds = 0 315 Angle = -44.46 316 InitiallyBuilt = No 317 AutomaticallyBuild = No 318 END ;Structure ChinaBarracks 319 Structure ChinaWarFactory 320 Name = ChinaWarFactory1 321 Location = X:1383.41 Y:1448.17 322 Rebuilds = 0 323 Angle = -129.20 324 InitiallyBuilt = No 325 AutomaticallyBuild = No 326 END ;Structure ChinaWarFactory 327 Structure ChinaPowerPlant 328 Name = ChinaPowerPlant2 329 Location = X:1576.07 Y:1099.33 330 Rebuilds = 0 331 Angle = -43.79 332 InitiallyBuilt = No 333 AutomaticallyBuild = No 334 END ;Structure ChinaPowerPlant 335 Structure ChinaAirfield 336 Name = ChinaAirfield 337 Location = X:1571.64 Y:1329.70 338 Rebuilds = 0 339 Angle = -39.98 340 InitiallyBuilt = No 341 AutomaticallyBuild = No 342 END ;Structure ChinaAirfield 343 Structure ChinaPropagandaCenter 344 Name = ChinaPropagandaCenter 345 Location = X:1481.75 Y:1147.17 346 Rebuilds = 0 347 Angle = -40.23 348 InitiallyBuilt = No 349 AutomaticallyBuild = No 350 END ;Structure ChinaPropagandaCenter 351 Structure ChinaNuclearMissileLauncher 352 Name = ChinaNuclearMissile 353 Location = X:1218.80 Y:1351.71 354 Rebuilds = 0 355 Angle = -131.82 356 InitiallyBuilt = No 357 AutomaticallyBuild = No 358 END ;Structure ChinaNuclearMissileLauncher 359 Structure ChinaPowerPlant 360 Name = ChinaPowerPlant3 361 Location = X:1393.53 Y:1068.56 362 Rebuilds = 0 363 Angle = -40.67 364 InitiallyBuilt = No 365 AutomaticallyBuild = No 366 END ;Structure ChinaPowerPlant 367 Structure ChinaPowerPlant 368 Name = ChinaPowerPlant4 369 Location = X:1124.32 Y:1205.73 370 Rebuilds = 0 371 Angle = -43.16 372 InitiallyBuilt = No 373 AutomaticallyBuild = No 374 END ;Structure ChinaPowerPlant 375 Structure ChinaSpeakerTower 376 Name = ChinaSpeakerTower1 377 Location = X:1265.90 Y:1224.58 378 Rebuilds = 0 379 Angle = -41.44 380 InitiallyBuilt = No 381 AutomaticallyBuild = No 382 END ;Structure ChinaSpeakerTower 383 Structure ChinaGattlingCannon 384 Location = X:1116.95 Y:1332.57 385 Rebuilds = 0 386 Angle = 0.00 387 InitiallyBuilt = No 388 AutomaticallyBuild = No 389 END ;Structure ChinaGattlingCannon 390 Structure ChinaGattlingCannon 391 Location = X:1241.62 Y:1471.63 392 Rebuilds = 0 393 Angle = 0.00 394 InitiallyBuilt = No 395 AutomaticallyBuild = No 396 END ;Structure ChinaGattlingCannon 397 Structure ChinaSupplyCenter 398 Location = X:1431.77 Y:788.74 399 Rebuilds = 0 400 Angle = -44.39 401 InitiallyBuilt = No 402 AutomaticallyBuild = No 403 END ;Structure ChinaSupplyCenter 404 END ;SkirmishBuildList FactionChina 405 406 ;Skirmish AI Build List 407 408 SkirmishBuildList GLA 409 Structure GLACommandCenter 410 Location = X:1247.10 Y:1276.17 411 Rebuilds = 3 412 Angle = -131.80 413 InitiallyBuilt = No 414 AutomaticallyBuild = Yes 415 END ;Structure GLACommandCenter 416 Structure GLASupplyStash 417 Location = X:1349.90 Y:842.68 418 Rebuilds = 0 419 Angle = -43.16 420 InitiallyBuilt = No 421 AutomaticallyBuild = No 422 END ;Structure GLASupplyStash 423 Structure GLABarracks 424 Location = X:1098.24 Y:1399.35 425 Rebuilds = 0 426 Angle = -42.21 427 InitiallyBuilt = No 428 AutomaticallyBuild = No 429 END ;Structure GLABarracks 430 Structure GLAArmsDealer 431 Location = X:1091.84 Y:1196.76 432 Rebuilds = 0 433 Angle = -133.20 434 InitiallyBuilt = No 435 AutomaticallyBuild = No 436 END ;Structure GLAArmsDealer 437 Structure GLATunnelNetwork 438 Location = X:1230.45 Y:1514.51 439 Rebuilds = 0 440 Angle = -38.00 441 InitiallyBuilt = No 442 AutomaticallyBuild = No 443 END ;Structure GLATunnelNetwork 444 Structure GLATunnelNetwork 445 Location = X:1492.56 Y:1197.92 446 Rebuilds = 0 447 Angle = -86.30 448 InitiallyBuilt = No 449 AutomaticallyBuild = No 450 END ;Structure GLATunnelNetwork 451 Structure GLAPalace 452 Location = X:1384.21 Y:1371.88 453 Rebuilds = 0 454 Angle = -131.57 455 InitiallyBuilt = No 456 AutomaticallyBuild = No 457 END ;Structure GLAPalace 458 Structure GLABlackMarket 459 Location = X:1351.53 Y:1169.95 460 Rebuilds = 0 461 Angle = -42.37 462 InitiallyBuilt = No 463 AutomaticallyBuild = No 464 END ;Structure GLABlackMarket 465 ; sorry, prisons are cut, maybe next version (srj) 466 ; Structure GLAPrison 467 ; Location = X:1080.68 Y:1032.40 468 ; Rebuilds = 0 469 ; Angle = 136.35 470 ; InitiallyBuilt = No 471 ; AutomaticallyBuild = No 472 ; END ;Structure GLAPrison 473 Structure GLAScudStorm 474 Location = X:1238.50 Y:1075.20 475 Rebuilds = 0 476 Angle = -40.56 477 InitiallyBuilt = No 478 AutomaticallyBuild = No 479 END ;Structure GLAScudStorm 480 Structure GLATunnelNetwork 481 Location = X:936.33 Y:1252.00 482 Rebuilds = 0 483 Angle = -171.82 484 InitiallyBuilt = No 485 AutomaticallyBuild = No 486 END ;Structure GLATunnelNetwork 487 Structure GLATunnelNetwork 488 Location = X:1239.37 Y:926.21 489 Rebuilds = 0 490 Angle = -82.46 491 InitiallyBuilt = No 492 AutomaticallyBuild = No 493 END ;Structure GLATunnelNetwork 494 END ;SkirmishBuildList FactionGLA 495 496 END
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