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/Command and conquer Generals/Call to arms/Data/INI/ -> Credits.ini (source)

   1  ;//////////////////////////////////////////////////////////////////////////////
   2  ;FILE: Credits.ini   //////////////////////////////////////////////////////////
   3  ;//////////////////////////////////////////////////////////////////////////////
   4  ; Credits Format:
   5  ; The Credits.ini file is easy to use, at first glance though, it looks messed up.
   6  ; Here's a brief tutorial on the steps needed to enter the credits.
   7  ;--------------------------------------------------------------------------------
   8  ; The credits work by first declaring the style "Style =" you want for the text that will
   9  ; follow until another style is declared.  Then you can enter any number of "Text =" lines
  10  ; that will be using that style. Finally, you can have any number of "Blank" lines you want,
  11  ; anywhere in the file.
  12  ;
  13  ; -------------
  14  ; STYLES:
  15  ; Styles can be one of four types:
  16  ;     "TITLE"
  17  ;     "MINORTITLE"
  18  ;     "NORMAL"
  19  ;     "COLUMN"
  20  ; "TITLE" is the largest font, so every text line after that will be large.
  21  ; "MINORTITLE" is smaller the TITLE but should be used for important things other then Big Titles :)
  22  ; "NORMAL" is the smallest font, and should be used for the normal texts like names.
  23  ; "COLUMN" uses the same font as Normal but now requres that ever two "Text =" lines below it, will be on
  24  ;          one line in the screen.  Look at the example below to more visually understand this.
  25  ; You declare a style with a line like this and they can be declared in any order:
  26  ; Style = TITLE
  27  ;
  28  ; --------------
  29  ; TEXT:
  30  ; Text lines are the lines that will contain the text that will actually be displayed.  This line can
  31  ; contain either quoted strings, String Labels, or <BLANK>.
  32  ;
  33  ; Quoted strings are anything within double quotes ("Blah").  These should only be used for strings that
  34  ; are not going to be translated (so things like names).
  35  ; Example: Text = "Chris Huybregts"
  36  ;
  37  ; String labels are strings that we look up in the string file for.  How the code knows it's a string label
  38  ; is by searching for a ':' in the label.  This should be used for titles, positions, whatever. Remember that
  39  ; if you add a label here, it needs to also live in the Generals.str file
  40  ; Example: Text = GUI:Programmer
  41  ;
  42  ; <BLANK> is used if we want to have a no text in a text field.  This is useful for columns in which you don't
  43  ; want something in one or the other columns.
  44  ; Example: Text = <BLANK>
  45  ;
  46  ; ---------------
  47  ; BLANK:
  48  ; Blank is used whenever we want a blank line to separate text. Just put this identifier, with nothing else following it.
  49  ; Example: Blank
  50  ;
  51  ; ----------------
  52  ; EXAMPLE:
  53  ; Here's an example of each of the things.
  54  ;
  55  ; Credits
  56  ;   "This is where the header goes"
  57  ;   Style = TITLE
  58  ;   Text = GUI:EAPacificTitle
  59  ;   Blank
  60  ;   Style = NORMAL
  61  ;   Text = GUI:LegalStuff
  62  ;   Blank
  63  ;   Blank
  64  ;   Style = MINORTITLE
  65  ;   Text = GUI:Programmers
  66  ;   Style = COLUMN
  67  ;   Text = GUI:SeniorProgrammers
  68  ;   Text = "John Doe"
  69  ;   Text = <BLANK>
  70  ;   Text = "Jane Doe"
  71  ; END
  72  ; The output of the above would look like:
  73  ;               EA Pacific //In big letters
  74  ;
  75  ;               Trademark  // in a smaller text
  76  ;
  77  ;
  78  ;              Programmers // in the middle size font
  79  ;  Senior Programmers     John Doe  // the columns
  80  ;                         Jane Doe  // an example of using <BLANK>
  81  
  82  
  83  
  84  Credits
  85  ; BEGIN HEADER
  86    ScrollRate              = 2                   ;How many pixels to move
  87    ScrollRateEveryFrames   = 1                   ;How many frames inbetween that we do the ScrollRate
  88    ScrollDown            = NO                    ;We can scroll up, or down... don't ask my why we'd want to scroll down
  89    TitleColor            = R:222 G:74 B:24 A:255 ;Color for style type TITLE
  90    MinorTitleColor       = R:222 G:74 B:24 A:255 ;Color for style type MINORTITLE
  91    NormalColor           = R:222 G:74 B:24 A:255 ;Color for style type NORMAL ;R:255 G:190 B:0 A:255
  92  ; END HEADER
  93  
  94  
  95    
  96  
  97  
  98    Style = TITLE
  99    Text = "AirForceMod v.1.2 by eRe"
 100    Blank
 101    Blank
 102    Blank
 103    Blank
 104    Blank
 105    Blank
 106    Blank
 107    Blank
 108    Blank
 109    Style = TITLE
 110    Text = "Testers"
 111    Blank
 112    Blank
 113    Style = NORMAL
 114    Text = "JimmiMcHendrix, Jarmo and Prince"
 115    Blank
 116    Blank 
 117    Blank  
 118    Blank 
 119    Style = TITLE
 120    Text = "Thanks"
 121    Blank
 122    Blank
 123    Style = NORMAL
 124    Text = "BananasTheClown, Prince, SuperGabber and ? for giving their advices."
 125    Blank
 126    Text = "Aerospaceweb.org for providing high quality pictures and schematics."
 127    Blank
 128    Text = "Chris T Hill for making a good base for this mod"
 129    Blank
 130    Text = "And all of you who helped me in gamingforums."
 131    Blank
 132    Blank
 133    Blank
 134    Blank
 135    Style = MINORTITLE
 136    Text = "Thank you for downloading this mod"
 137    Blank
 138    Blank
 139    Blank
 140    Blank
 141    
 142  
 143  
 144  End
 145   


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