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/Command and conquer Generals/Call to arms/Data/INI/ -> ControlBarScheme.ini (source)

   1  ;//////////////////////////////////////////////////////////////////////////////
   2  ;FILE: ControlBarScheme.ini  //////////////////////////////////////////////////
   3  ;//////////////////////////////////////////////////////////////////////////////
   4  
   5  ;------------------------------------------------------------------------------
   6  ; How to create your own Control Bar
   7  ;------------------------------------------------------------------------------
   8  ;  What this is?
   9  ;       This file allows a user to modify or create their own Control Bar to be 
  10  ;       used ingame.  This file only deals with the look of the control bar and
  11  ;       not with any functionality.  This file is setup to be as simple as possible
  12  ;       allowing for an easy way to customize (ie. add logos, clan images, etc.)
  13  ;       the control bar.
  14  ;
  15  ;  How to use it?
  16  ;       There are three things that need to happen if one is to successfully modify
  17  ;       their control bar or add a new on.  
  18  ;
  19  ;    Layout of a ControlBarScheme
  20  ;       ControlBarScheme <Name of scheme>
  21  ;          ScreenCreationRes X:<width of the screen as an Integer> Y:<Height of the screen as an Integer>
  22  ;          Side <Side you want this Scheme to be for, Must also be included in PlayerTemplates.ini>
  23  ;          QueueButtonImage <The Mapped Image name for the look of the queue buttons when a cameo's not on them>
  24  ;          <Any Number of Image Parts Or Animation Parts>
  25  ;       End
  26  ;
  27  ;    Layout of an ImagePart
  28  ;       ImagePart
  29  ;         Position X:<Integer X Position on the screen> Y:<Integer Y Position on the Screen>
  30  ;         Size X:<Integer Width of the image> Y:<Integer Height of the Image>
  31  ;         ImageName <name of the image you added in the data\MappedImage Directory>
  32  ;         Layer <Integer value equal to 0-5> ; see above
  33  ;       End
  34  ;
  35  ;    Layout of an AnimatingPart
  36  ;       AnimatingPart   
  37  ;         ImagePart <Only one image part per Animating Part. Use the ImagePart Format above>
  38  ;         Animation <The Type of animation it's going to do>
  39  ;         FinalPos X:<The final X position before the anim loops> Y:<The final Y position before Anim loops>
  40  ;         Duration <Time based on Miliseconds>
  41  ;       End
  42  ;
  43  
  44  
  45  ControlBarScheme America8x6
  46    ScreenCreationRes X:800 Y:600
  47    Side America
  48    QueueButtonImage SCBigButton
  49    RightHUDImage SALogo
  50    CommandBarBorderColor R:0 G:21 B:126 A:255   ;blue
  51    BuildUpClockColor R:32 G:110 B:150 A:160
  52    ButtonBorderBuildColor R:67 G:108 B:190 A:255   ;blue
  53    ButtonBorderActionColor R:1 G:175 B:2 A:255     ;Green
  54    ButtonBorderUpgradeColor R:208 G:108 B:0 A:255  ;Orange
  55    ButtonBorderSystemColor R:207 G:195 B:2 A:255   ;yellow
  56    
  57    GenBarButtonIn SABarButtonGen2IN
  58    GenBarButtonOn SABarButtonGen2ON
  59    
  60    ToggleButtonUpIn SAMinMaxUH
  61    ToggleButtonUpOn SAMinMaxU
  62    ToggleButtonUpPushed SAMinMaxUP
  63  
  64    ToggleButtonDownIn SAMinMaxH
  65    ToggleButtonDownOn SAMinMax
  66    ToggleButtonDownPushed SAMinMaxP
  67  
  68    OptionsButtonEnable SAOptions
  69    OptionsButtonHightlited SAOptionsH
  70    OptionsButtonPushed SAOptionsP
  71    
  72    IdleWorkerButtonEnable SAWorker
  73    IdleWorkerButtonHightlited SAWorkerH
  74    IdleWorkerButtonPushed SAWorkerP
  75    IdleWorkerButtonDisabled SAWorkerI
  76    BuddyButtonEnable SAChat
  77    BuddyButtonHightlited SAChatH
  78    BuddyButtonPushed SAChatP
  79   
  80    BeaconButtonEnable SABeacon
  81    BeaconButtonHightlited SABeaconH
  82    BeaconButtonPushed SABeaconP
  83  
  84    OptionsButtonDisabled SAOptionsI
  85    BuddyButtonDisabled SAChatI
  86    BeaconButtonDisabled SABeaconI
  87  
  88    GeneralButtonEnable SAGeneral
  89    GeneralButtonHightlited SAGeneralH
  90    GeneralButtonPushed SAGeneralP
  91    GeneralButtonDisabled SAGeneralI
  92  
  93    UAttackButtonEnable SAUAttackI
  94    UAttackButtonHightlited SAUAttackH
  95    UAttackButtonPushed SAUAttackP
  96  
  97    MinMaxButtonEnable SAMinMax
  98    MinMaxButtonHightlited SAMinMaxH
  99    MinMaxButtonPushed SAMinMaxP
 100  
 101    MinMaxUL X:646 Y:432
 102    MinMaxLR X:718 Y:463
 103    GeneralUL X:719 Y:432
 104    GeneralLR X:799 Y:463
 105    UAttackUL X:140 Y:412
 106    UAttackLR X:175 Y:430
 107  
 108    OptionsUL X:195 Y:490
 109    OptionsLR X:229 Y:514
 110    WorkerUL X:195 Y:516
 111    WorkerLR X:229 Y:540
 112    ChatUL X:195 Y:568
 113    ChatLR X:229 Y:592
 114    BeaconUL X:195 Y:545
 115    BeaconLR X:229 Y:566
 116  
 117    PowerBarUL X:260 Y:470
 118    PowerBarLR X:538 Y:476
 119    ExpBarForegroundImage SAExpBar
 120    MoneyUL X:360 Y:438
 121    MoneyLR X:439 Y:457
 122  
 123    GenArrow USLevelUP
 124    CommandMarkerImage SAEmptyFrame
 125    ImagePart
 126      Position X:0 Y:408
 127      Size X:800 Y:191
 128      ImageName InGameUIAmericaBase
 129      Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 
 130    End
 131  
 132    ;AnimatingPart
 133    ;  ImagePart
 134    ;    Position X:153 Y:477
 135    ;    Size X:60 Y:117
 136    ;    ImageName USSlider
 137    ;    Layer 4
 138    ;  End
 139    ;  Animation SLIDE_RIGHT
 140    ;  FinalPos X:550 Y:477
 141    ;  Duration 10000
 142    ;End
 143    AnimatingPart
 144      ImagePart
 145        Position X:153 Y:477
 146        Size X:60 Y:117
 147        ImageName USSlider
 148        Layer 4
 149      End
 150      Animation SLIDE_RIGHT
 151      FinalPos X:900 Y:477
 152      Duration 13000
 153    End
 154  End
 155  
 156  
 157  ControlBarScheme GLA8x6
 158    ScreenCreationRes X:800 Y:600
 159    Side GLA
 160    QueueButtonImage SCBigButton
 161    RightHUDImage SULogo
 162    BuildUpClockColor R:150 G:90 B:32 A:160
 163    ButtonBorderBuildColor R:67 G:108 B:190 A:255   ;blue
 164    ButtonBorderActionColor R:1 G:175 B:2 A:255     ;Green
 165    ButtonBorderUpgradeColor R:208 G:108 B:0 A:255  ;Orange
 166    ButtonBorderSystemColor R:207 G:195 B:2 A:255   ;yellow
 167    CommandBarBorderColor R:124 G:62 B:0 A:255   ;blue
 168  
 169    GenBarButtonIn SUBarButtonGen2IN
 170    GenBarButtonOn SUBarButtonGen2ON
 171    CommandMarkerImage SUEmptyFrame
 172  
 173    ToggleButtonUpIn SUMaxMinHU
 174    ToggleButtonUpOn SUMaxMinU
 175    ToggleButtonUpPushed SUMaxMinPU
 176  
 177    ToggleButtonDownIn SUMaxMinH
 178    ToggleButtonDownOn SUMaxMin
 179    ToggleButtonDownPushed SUMaxMinP
 180  
 181    OptionsButtonDisabled SUOptionsI
 182    BuddyButtonDisabled SUChatI
 183    BeaconButtonDisabled SUBeaconI
 184  
 185    OptionsButtonEnable SUOptions
 186    OptionsButtonHightlited SUOptionsH
 187    OptionsButtonPushed SUOptionsP
 188    IdleWorkerButtonEnable SUWorkerE
 189    IdleWorkerButtonHightlited SUWorkerH
 190    IdleWorkerButtonPushed SUWorkerP
 191    IdleWorkerButtonDisabled SUWorkerI
 192    BuddyButtonEnable SUChat
 193    BuddyButtonHightlited SUChatH
 194    BuddyButtonPushed SUChatP
 195   
 196    BeaconButtonEnable SUBeacon
 197    BeaconButtonHightlited SUBeaconH
 198    BeaconButtonPushed SUBeaconP
 199  
 200    GeneralButtonEnable SUGeneral
 201    GeneralButtonHightlited SUGeneralH
 202    GeneralButtonPushed SUGeneralP
 203    GeneralButtonDisabled SUGeneralI
 204  
 205    UAttackButtonEnable SUUAttackI
 206    UAttackButtonHightlited SUUAttackH
 207    UAttackButtonPushed SUUAttackP
 208  
 209    MinMaxButtonEnable SUMinMax
 210    MinMaxButtonHightlited SUMinMaxH
 211    MinMaxButtonPushed SUMinMaxP
 212  
 213    MinMaxUL X:639 Y:433
 214    MinMaxLR X:698 Y:459
 215    GeneralUL X:722 Y:429
 216    GeneralLR X:787 Y:458
 217    UAttackUL X:184 Y:426
 218    UAttackLR X:206 Y:450
 219    
 220    OptionsUL X:195 Y:490
 221    OptionsLR X:229 Y:514
 222    WorkerUL X:195 Y:516
 223    WorkerLR X:229 Y:540
 224    ChatUL X:195 Y:568
 225    ChatLR X:229 Y:592
 226    BeaconUL X:195 Y:545
 227    BeaconLR X:229 Y:566
 228    PowerBarUL X:259 Y:470
 229    PowerBarLR X:537 Y:476
 230  
 231    GenArrow GLALevelUP
 232  
 233    MoneyUL X:360 Y:443
 234    MoneyLR X:439 Y:462
 235    ExpBarForegroundImage SUExpBar
 236    ImagePart
 237      Position X:0 Y:399
 238      Size X:800 Y:200
 239      ImageName InGameUIGLABase
 240      Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 
 241    End
 242  
 243    AnimatingPart
 244      ImagePart
 245        Position X:153 Y:477
 246        Size X:60 Y:117
 247        ImageName GLASlider
 248        Layer 4
 249      End
 250      Animation SLIDE_RIGHT
 251      FinalPos X:900 Y:477
 252      Duration 13000
 253    End
 254  End
 255  
 256  
 257  ControlBarScheme China8x6
 258    ScreenCreationRes X:800 Y:600
 259    Side China
 260    QueueButtonImage SCBigButton
 261    RightHUDImage SNLogo
 262    CommandBarBorderColor R:90 G:125 B:2 A:255   ;blue
 263    BuildUpClockColor R:144 G:24 B:24 A:160
 264    ButtonBorderBuildColor R:67 G:108 B:190 A:255   ;blue
 265    ButtonBorderActionColor R:1 G:175 B:2 A:255     ;Green
 266    ButtonBorderUpgradeColor R:208 G:108 B:0 A:255  ;Orange
 267    ButtonBorderSystemColor R:207 G:195 B:2 A:255   ;yellow
 268  
 269    GenBarButtonIn SNBarButtonGen2IN
 270    GenBarButtonOn SNBarButtonGen2ON
 271    CommandMarkerImage SNEmptyFrame
 272    ToggleButtonUpIn SNMaxMinUH
 273    ToggleButtonUpOn SNMaxMinU
 274    ToggleButtonUpPushed SNMaxMinUP
 275  
 276    ToggleButtonDownIn SNMaxMinH
 277    ToggleButtonDownOn SNMaxMin
 278    ToggleButtonDownPushed SNMaxMinP
 279  
 280    OptionsButtonEnable SNOptions
 281    OptionsButtonHightlited SNOptionsH
 282    OptionsButtonPushed SNOptionsP
 283    IdleWorkerButtonEnable SNWorker
 284    IdleWorkerButtonHightlited SNWorkerH
 285    IdleWorkerButtonPushed SNWorkerP
 286    IdleWorkerButtonDisabled SNWorkerI
 287    BuddyButtonEnable SNChat
 288    BuddyButtonHightlited SNChatH
 289    BuddyButtonPushed SNChatP
 290   
 291    OptionsButtonDisabled SNOptionsI
 292    BuddyButtonDisabled SNChatI
 293    BeaconButtonDisabled SNBeaconI
 294  
 295    BeaconButtonEnable SNBeacon
 296    BeaconButtonHightlited SNBeaconH
 297    BeaconButtonPushed SNBeaconP
 298  
 299    GeneralButtonEnable SNGeneral
 300    GeneralButtonHightlited SNGeneralH
 301    GeneralButtonPushed SNGeneralP
 302    GeneralButtonDisabled SNGeneralI
 303  
 304    UAttackButtonEnable SNUAttackI
 305    UAttackButtonHightlited SNUAttackH
 306    UAttackButtonPushed SNUAttackP
 307  
 308    MinMaxButtonEnable SNMaxMin
 309    MinMaxButtonHightlited SNMaxMinH
 310    MinMaxButtonPushed SNMaxMinP
 311  
 312    MinMaxUL X:640 Y:433
 313    MinMaxLR X:687 Y:464
 314    GeneralUL X:712 Y:433
 315    GeneralLR X:770 Y:464
 316    UAttackUL X:97 Y:420
 317    UAttackLR X:132 Y:437
 318  
 319    OptionsUL X:195 Y:490
 320    OptionsLR X:229 Y:514
 321    WorkerUL X:195 Y:516
 322    WorkerLR X:229 Y:540
 323    ChatUL X:195 Y:568
 324    ChatLR X:229 Y:592
 325    BeaconUL X:195 Y:545
 326    BeaconLR X:229 Y:566
 327    PowerBarUL X:260 Y:469
 328    PowerBarLR X:538 Y:475
 329  
 330    MoneyUL X:360 Y:437
 331    MoneyLR X:439 Y:456
 332  
 333    GenArrow CHINALevelUP
 334  
 335    ExpBarForegroundImage SNExpBar
 336    ImagePart
 337      Position X:0 Y:414
 338      Size X:800 Y:184
 339      ImageName InGameUIChinaBase
 340      Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 
 341    End
 342  
 343    AnimatingPart
 344      ImagePart
 345        Position X:153 Y:477
 346        Size X:60 Y:117
 347        ImageName ChinaSlider
 348        Layer 4 
 349      End
 350      Animation SLIDE_RIGHT
 351      FinalPos X:900 Y:477
 352      Duration 13000
 353    End
 354  End
 355  
 356  
 357  ControlBarScheme Observer8x6
 358    ScreenCreationRes X:800 Y:600
 359    Side Observer
 360    QueueButtonImage SCBigButton
 361    RightHUDImage SALogo
 362    CommandBarBorderColor R:0 G:21 B:126 A:255   ;blue
 363    BuildUpClockColor R:0 G:0 B:0 A:160
 364    ButtonBorderBuildColor R:67 G:108 B:190 A:255   ;blue
 365    ButtonBorderActionColor R:1 G:175 B:2 A:255     ;Green
 366    ButtonBorderUpgradeColor R:208 G:108 B:0 A:255  ;Orange
 367    ButtonBorderSystemColor R:207 G:195 B:2 A:255   ;yellow
 368    
 369    GenBarButtonIn SABarButtonGen2IN
 370    GenBarButtonOn SABarButtonGen2ON
 371    
 372    ToggleButtonUpIn SAMinMaxUH
 373    ToggleButtonUpOn SAMinMaxU
 374    ToggleButtonUpPushed SAMinMaxUP
 375  
 376    ToggleButtonDownIn SAMinMaxH
 377    ToggleButtonDownOn SAMinMax
 378    ToggleButtonDownPushed SAMinMaxP
 379  
 380    OptionsButtonEnable SAOptions
 381    OptionsButtonHightlited SAOptionsH
 382    OptionsButtonPushed SAOptionsP
 383    IdleWorkerButtonEnable SAWorker
 384    IdleWorkerButtonHightlited SAWorkerH
 385    IdleWorkerButtonPushed SAWorkerP
 386    IdleWorkerButtonDisabled SAWorkerI
 387    BuddyButtonEnable SAChat
 388    BuddyButtonHightlited SAChatH
 389    BuddyButtonPushed SAChatP
 390   
 391    BeaconButtonEnable SABeacon
 392    BeaconButtonHightlited SABeaconH
 393    BeaconButtonPushed SABeaconP
 394  
 395    GeneralButtonEnable SAGeneral
 396    GeneralButtonHightlited SAGeneralH
 397    GeneralButtonPushed SAGeneralP
 398    GeneralButtonDisabled SAGeneralI
 399  
 400    OptionsButtonDisabled SAOptionsI
 401    BuddyButtonDisabled SAChatI
 402    BeaconButtonDisabled SABeaconI
 403  
 404    UAttackButtonEnable SAUAttackI
 405    UAttackButtonHightlited SAUAttackH
 406    UAttackButtonPushed SAUAttackP
 407  
 408    MinMaxButtonEnable SAMinMax
 409    MinMaxButtonHightlited SAMinMaxH
 410    MinMaxButtonPushed SAMinMaxP
 411    MinMaxUL X:646 Y:432
 412    MinMaxLR X:718 Y:463
 413    GeneralUL X:719 Y:432
 414    GeneralLR X:799 Y:463
 415    UAttackUL X:136 Y:413
 416    UAttackLR X:178 Y:430
 417  
 418    OptionsUL X:195 Y:490
 419    OptionsLR X:229 Y:514
 420    WorkerUL X:195 Y:516
 421    WorkerLR X:229 Y:540
 422    ChatUL X:195 Y:568
 423    ChatLR X:229 Y:592
 424    BeaconUL X:195 Y:545
 425    BeaconLR X:229 Y:566
 426  
 427    PowerBarUL X:260 Y:470
 428    PowerBarLR X:538 Y:476
 429    ExpBarForegroundImage SAExpBar
 430    MoneyUL X:360 Y:437
 431    MoneyLR X:439 Y:456
 432  
 433    CommandMarkerImage SAEmptyFrame
 434    ImagePart
 435      Position X:0 Y:408
 436      Size X:800 Y:191
 437      ImageName InGameUIAmericaBase
 438      Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 
 439    End
 440  End
 441  
 442  


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