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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: ControlBarScheme.ini ////////////////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 ;------------------------------------------------------------------------------ 6 ; How to create your own Control Bar 7 ;------------------------------------------------------------------------------ 8 ; What this is? 9 ; This file allows a user to modify or create their own Control Bar to be 10 ; used ingame. This file only deals with the look of the control bar and 11 ; not with any functionality. This file is setup to be as simple as possible 12 ; allowing for an easy way to customize (ie. add logos, clan images, etc.) 13 ; the control bar. 14 ; 15 ; How to use it? 16 ; There are three things that need to happen if one is to successfully modify 17 ; their control bar or add a new on. 18 ; 19 ; Layout of a ControlBarScheme 20 ; ControlBarScheme <Name of scheme> 21 ; ScreenCreationRes X:<width of the screen as an Integer> Y:<Height of the screen as an Integer> 22 ; Side <Side you want this Scheme to be for, Must also be included in PlayerTemplates.ini> 23 ; QueueButtonImage <The Mapped Image name for the look of the queue buttons when a cameo's not on them> 24 ; <Any Number of Image Parts Or Animation Parts> 25 ; End 26 ; 27 ; Layout of an ImagePart 28 ; ImagePart 29 ; Position X:<Integer X Position on the screen> Y:<Integer Y Position on the Screen> 30 ; Size X:<Integer Width of the image> Y:<Integer Height of the Image> 31 ; ImageName <name of the image you added in the data\MappedImage Directory> 32 ; Layer <Integer value equal to 0-5> ; see above 33 ; End 34 ; 35 ; Layout of an AnimatingPart 36 ; AnimatingPart 37 ; ImagePart <Only one image part per Animating Part. Use the ImagePart Format above> 38 ; Animation <The Type of animation it's going to do> 39 ; FinalPos X:<The final X position before the anim loops> Y:<The final Y position before Anim loops> 40 ; Duration <Time based on Miliseconds> 41 ; End 42 ; 43 44 45 ControlBarScheme America8x6 46 ScreenCreationRes X:800 Y:600 47 Side America 48 QueueButtonImage SCBigButton 49 RightHUDImage SALogo 50 CommandBarBorderColor R:0 G:21 B:126 A:255 ;blue 51 BuildUpClockColor R:32 G:110 B:150 A:160 52 ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue 53 ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green 54 ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange 55 ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow 56 57 GenBarButtonIn SABarButtonGen2IN 58 GenBarButtonOn SABarButtonGen2ON 59 60 ToggleButtonUpIn SAMinMaxUH 61 ToggleButtonUpOn SAMinMaxU 62 ToggleButtonUpPushed SAMinMaxUP 63 64 ToggleButtonDownIn SAMinMaxH 65 ToggleButtonDownOn SAMinMax 66 ToggleButtonDownPushed SAMinMaxP 67 68 OptionsButtonEnable SAOptions 69 OptionsButtonHightlited SAOptionsH 70 OptionsButtonPushed SAOptionsP 71 72 IdleWorkerButtonEnable SAWorker 73 IdleWorkerButtonHightlited SAWorkerH 74 IdleWorkerButtonPushed SAWorkerP 75 IdleWorkerButtonDisabled SAWorkerI 76 BuddyButtonEnable SAChat 77 BuddyButtonHightlited SAChatH 78 BuddyButtonPushed SAChatP 79 80 BeaconButtonEnable SABeacon 81 BeaconButtonHightlited SABeaconH 82 BeaconButtonPushed SABeaconP 83 84 OptionsButtonDisabled SAOptionsI 85 BuddyButtonDisabled SAChatI 86 BeaconButtonDisabled SABeaconI 87 88 GeneralButtonEnable SAGeneral 89 GeneralButtonHightlited SAGeneralH 90 GeneralButtonPushed SAGeneralP 91 GeneralButtonDisabled SAGeneralI 92 93 UAttackButtonEnable SAUAttackI 94 UAttackButtonHightlited SAUAttackH 95 UAttackButtonPushed SAUAttackP 96 97 MinMaxButtonEnable SAMinMax 98 MinMaxButtonHightlited SAMinMaxH 99 MinMaxButtonPushed SAMinMaxP 100 101 MinMaxUL X:646 Y:432 102 MinMaxLR X:718 Y:463 103 GeneralUL X:719 Y:432 104 GeneralLR X:799 Y:463 105 UAttackUL X:140 Y:412 106 UAttackLR X:175 Y:430 107 108 OptionsUL X:195 Y:490 109 OptionsLR X:229 Y:514 110 WorkerUL X:195 Y:516 111 WorkerLR X:229 Y:540 112 ChatUL X:195 Y:568 113 ChatLR X:229 Y:592 114 BeaconUL X:195 Y:545 115 BeaconLR X:229 Y:566 116 117 PowerBarUL X:260 Y:470 118 PowerBarLR X:538 Y:476 119 ExpBarForegroundImage SAExpBar 120 MoneyUL X:360 Y:438 121 MoneyLR X:439 Y:457 122 123 GenArrow USLevelUP 124 CommandMarkerImage SAEmptyFrame 125 ImagePart 126 Position X:0 Y:408 127 Size X:800 Y:191 128 ImageName InGameUIAmericaBase 129 Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 130 End 131 132 ;AnimatingPart 133 ; ImagePart 134 ; Position X:153 Y:477 135 ; Size X:60 Y:117 136 ; ImageName USSlider 137 ; Layer 4 138 ; End 139 ; Animation SLIDE_RIGHT 140 ; FinalPos X:550 Y:477 141 ; Duration 10000 142 ;End 143 AnimatingPart 144 ImagePart 145 Position X:153 Y:477 146 Size X:60 Y:117 147 ImageName USSlider 148 Layer 4 149 End 150 Animation SLIDE_RIGHT 151 FinalPos X:900 Y:477 152 Duration 13000 153 End 154 End 155 156 157 ControlBarScheme GLA8x6 158 ScreenCreationRes X:800 Y:600 159 Side GLA 160 QueueButtonImage SCBigButton 161 RightHUDImage SULogo 162 BuildUpClockColor R:150 G:90 B:32 A:160 163 ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue 164 ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green 165 ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange 166 ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow 167 CommandBarBorderColor R:124 G:62 B:0 A:255 ;blue 168 169 GenBarButtonIn SUBarButtonGen2IN 170 GenBarButtonOn SUBarButtonGen2ON 171 CommandMarkerImage SUEmptyFrame 172 173 ToggleButtonUpIn SUMaxMinHU 174 ToggleButtonUpOn SUMaxMinU 175 ToggleButtonUpPushed SUMaxMinPU 176 177 ToggleButtonDownIn SUMaxMinH 178 ToggleButtonDownOn SUMaxMin 179 ToggleButtonDownPushed SUMaxMinP 180 181 OptionsButtonDisabled SUOptionsI 182 BuddyButtonDisabled SUChatI 183 BeaconButtonDisabled SUBeaconI 184 185 OptionsButtonEnable SUOptions 186 OptionsButtonHightlited SUOptionsH 187 OptionsButtonPushed SUOptionsP 188 IdleWorkerButtonEnable SUWorkerE 189 IdleWorkerButtonHightlited SUWorkerH 190 IdleWorkerButtonPushed SUWorkerP 191 IdleWorkerButtonDisabled SUWorkerI 192 BuddyButtonEnable SUChat 193 BuddyButtonHightlited SUChatH 194 BuddyButtonPushed SUChatP 195 196 BeaconButtonEnable SUBeacon 197 BeaconButtonHightlited SUBeaconH 198 BeaconButtonPushed SUBeaconP 199 200 GeneralButtonEnable SUGeneral 201 GeneralButtonHightlited SUGeneralH 202 GeneralButtonPushed SUGeneralP 203 GeneralButtonDisabled SUGeneralI 204 205 UAttackButtonEnable SUUAttackI 206 UAttackButtonHightlited SUUAttackH 207 UAttackButtonPushed SUUAttackP 208 209 MinMaxButtonEnable SUMinMax 210 MinMaxButtonHightlited SUMinMaxH 211 MinMaxButtonPushed SUMinMaxP 212 213 MinMaxUL X:639 Y:433 214 MinMaxLR X:698 Y:459 215 GeneralUL X:722 Y:429 216 GeneralLR X:787 Y:458 217 UAttackUL X:184 Y:426 218 UAttackLR X:206 Y:450 219 220 OptionsUL X:195 Y:490 221 OptionsLR X:229 Y:514 222 WorkerUL X:195 Y:516 223 WorkerLR X:229 Y:540 224 ChatUL X:195 Y:568 225 ChatLR X:229 Y:592 226 BeaconUL X:195 Y:545 227 BeaconLR X:229 Y:566 228 PowerBarUL X:259 Y:470 229 PowerBarLR X:537 Y:476 230 231 GenArrow GLALevelUP 232 233 MoneyUL X:360 Y:443 234 MoneyLR X:439 Y:462 235 ExpBarForegroundImage SUExpBar 236 ImagePart 237 Position X:0 Y:399 238 Size X:800 Y:200 239 ImageName InGameUIGLABase 240 Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 241 End 242 243 AnimatingPart 244 ImagePart 245 Position X:153 Y:477 246 Size X:60 Y:117 247 ImageName GLASlider 248 Layer 4 249 End 250 Animation SLIDE_RIGHT 251 FinalPos X:900 Y:477 252 Duration 13000 253 End 254 End 255 256 257 ControlBarScheme China8x6 258 ScreenCreationRes X:800 Y:600 259 Side China 260 QueueButtonImage SCBigButton 261 RightHUDImage SNLogo 262 CommandBarBorderColor R:90 G:125 B:2 A:255 ;blue 263 BuildUpClockColor R:144 G:24 B:24 A:160 264 ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue 265 ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green 266 ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange 267 ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow 268 269 GenBarButtonIn SNBarButtonGen2IN 270 GenBarButtonOn SNBarButtonGen2ON 271 CommandMarkerImage SNEmptyFrame 272 ToggleButtonUpIn SNMaxMinUH 273 ToggleButtonUpOn SNMaxMinU 274 ToggleButtonUpPushed SNMaxMinUP 275 276 ToggleButtonDownIn SNMaxMinH 277 ToggleButtonDownOn SNMaxMin 278 ToggleButtonDownPushed SNMaxMinP 279 280 OptionsButtonEnable SNOptions 281 OptionsButtonHightlited SNOptionsH 282 OptionsButtonPushed SNOptionsP 283 IdleWorkerButtonEnable SNWorker 284 IdleWorkerButtonHightlited SNWorkerH 285 IdleWorkerButtonPushed SNWorkerP 286 IdleWorkerButtonDisabled SNWorkerI 287 BuddyButtonEnable SNChat 288 BuddyButtonHightlited SNChatH 289 BuddyButtonPushed SNChatP 290 291 OptionsButtonDisabled SNOptionsI 292 BuddyButtonDisabled SNChatI 293 BeaconButtonDisabled SNBeaconI 294 295 BeaconButtonEnable SNBeacon 296 BeaconButtonHightlited SNBeaconH 297 BeaconButtonPushed SNBeaconP 298 299 GeneralButtonEnable SNGeneral 300 GeneralButtonHightlited SNGeneralH 301 GeneralButtonPushed SNGeneralP 302 GeneralButtonDisabled SNGeneralI 303 304 UAttackButtonEnable SNUAttackI 305 UAttackButtonHightlited SNUAttackH 306 UAttackButtonPushed SNUAttackP 307 308 MinMaxButtonEnable SNMaxMin 309 MinMaxButtonHightlited SNMaxMinH 310 MinMaxButtonPushed SNMaxMinP 311 312 MinMaxUL X:640 Y:433 313 MinMaxLR X:687 Y:464 314 GeneralUL X:712 Y:433 315 GeneralLR X:770 Y:464 316 UAttackUL X:97 Y:420 317 UAttackLR X:132 Y:437 318 319 OptionsUL X:195 Y:490 320 OptionsLR X:229 Y:514 321 WorkerUL X:195 Y:516 322 WorkerLR X:229 Y:540 323 ChatUL X:195 Y:568 324 ChatLR X:229 Y:592 325 BeaconUL X:195 Y:545 326 BeaconLR X:229 Y:566 327 PowerBarUL X:260 Y:469 328 PowerBarLR X:538 Y:475 329 330 MoneyUL X:360 Y:437 331 MoneyLR X:439 Y:456 332 333 GenArrow CHINALevelUP 334 335 ExpBarForegroundImage SNExpBar 336 ImagePart 337 Position X:0 Y:414 338 Size X:800 Y:184 339 ImageName InGameUIChinaBase 340 Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 341 End 342 343 AnimatingPart 344 ImagePart 345 Position X:153 Y:477 346 Size X:60 Y:117 347 ImageName ChinaSlider 348 Layer 4 349 End 350 Animation SLIDE_RIGHT 351 FinalPos X:900 Y:477 352 Duration 13000 353 End 354 End 355 356 357 ControlBarScheme Observer8x6 358 ScreenCreationRes X:800 Y:600 359 Side Observer 360 QueueButtonImage SCBigButton 361 RightHUDImage SALogo 362 CommandBarBorderColor R:0 G:21 B:126 A:255 ;blue 363 BuildUpClockColor R:0 G:0 B:0 A:160 364 ButtonBorderBuildColor R:67 G:108 B:190 A:255 ;blue 365 ButtonBorderActionColor R:1 G:175 B:2 A:255 ;Green 366 ButtonBorderUpgradeColor R:208 G:108 B:0 A:255 ;Orange 367 ButtonBorderSystemColor R:207 G:195 B:2 A:255 ;yellow 368 369 GenBarButtonIn SABarButtonGen2IN 370 GenBarButtonOn SABarButtonGen2ON 371 372 ToggleButtonUpIn SAMinMaxUH 373 ToggleButtonUpOn SAMinMaxU 374 ToggleButtonUpPushed SAMinMaxUP 375 376 ToggleButtonDownIn SAMinMaxH 377 ToggleButtonDownOn SAMinMax 378 ToggleButtonDownPushed SAMinMaxP 379 380 OptionsButtonEnable SAOptions 381 OptionsButtonHightlited SAOptionsH 382 OptionsButtonPushed SAOptionsP 383 IdleWorkerButtonEnable SAWorker 384 IdleWorkerButtonHightlited SAWorkerH 385 IdleWorkerButtonPushed SAWorkerP 386 IdleWorkerButtonDisabled SAWorkerI 387 BuddyButtonEnable SAChat 388 BuddyButtonHightlited SAChatH 389 BuddyButtonPushed SAChatP 390 391 BeaconButtonEnable SABeacon 392 BeaconButtonHightlited SABeaconH 393 BeaconButtonPushed SABeaconP 394 395 GeneralButtonEnable SAGeneral 396 GeneralButtonHightlited SAGeneralH 397 GeneralButtonPushed SAGeneralP 398 GeneralButtonDisabled SAGeneralI 399 400 OptionsButtonDisabled SAOptionsI 401 BuddyButtonDisabled SAChatI 402 BeaconButtonDisabled SABeaconI 403 404 UAttackButtonEnable SAUAttackI 405 UAttackButtonHightlited SAUAttackH 406 UAttackButtonPushed SAUAttackP 407 408 MinMaxButtonEnable SAMinMax 409 MinMaxButtonHightlited SAMinMaxH 410 MinMaxButtonPushed SAMinMaxP 411 MinMaxUL X:646 Y:432 412 MinMaxLR X:718 Y:463 413 GeneralUL X:719 Y:432 414 GeneralLR X:799 Y:463 415 UAttackUL X:136 Y:413 416 UAttackLR X:178 Y:430 417 418 OptionsUL X:195 Y:490 419 OptionsLR X:229 Y:514 420 WorkerUL X:195 Y:516 421 WorkerLR X:229 Y:540 422 ChatUL X:195 Y:568 423 ChatLR X:229 Y:592 424 BeaconUL X:195 Y:545 425 BeaconLR X:229 Y:566 426 427 PowerBarUL X:260 Y:470 428 PowerBarLR X:538 Y:476 429 ExpBarForegroundImage SAExpBar 430 MoneyUL X:360 Y:437 431 MoneyLR X:439 Y:456 432 433 CommandMarkerImage SAEmptyFrame 434 ImagePart 435 Position X:0 Y:408 436 Size X:800 Y:191 437 ImageName InGameUIAmericaBase 438 Layer 4 ;; layer means how deep the image will be drawn, it's a number between 0-5 with 0 being on top 439 End 440 End 441 442
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