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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: Armor.ini /////////////////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 ;Just so you know the choices available, here is part of Damage.h 5 ;{ 6 ; "EXPLOSION", 7 ; "CRUSH", 8 ; "ARMOR_PIERCING", 9 ; "SMALL_ARMS", 10 ; "GATTLING", 11 ; "RADIATION", 12 ; "FLAME", 13 ; "LASER", 14 ; "SNIPER", 15 ; "POISON", 16 ; "HEALING", 17 ; "UNRESISTABLE", 18 ; "WATER", 19 ; "DEPLOY", 20 ; "SURRENDER", 21 ; "HACK", 22 ; "KILL_PILOT", 23 ; "PENALTY", 24 ; "FALLING", 25 ; "MELEE", 26 ; "DISARM", 27 ; "HAZARD_CLEANUP", 28 ; "INFANTRY_MISSILE", ;Used by Rocket troopers. 29 ; "AURORA_BOMB", ;Used by the Aurora 30 ; "LAND_MINE", ;used by land mines 31 ; "JET_MISSILES", ;used by jets 32 ; "STEALTHJET_MISSILES", ;used by the StealthJet 33 ; "MOLOTOV_COCKTAIL", ;used by angry mob molotov cocktails 34 ; "COMANCHE_VULCAN", ;used by Comanche 20mm 35 ; "FLESHY_SNIPER", 36 ; "EXTRA_2", ;used by Neutron Bomb (Neutron particles very bad against infantry) 37 ;}; 38 39 Armor NoArmor 40 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 41 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 42 End 43 44 Armor HumanArmor 45 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 46 Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. 47 Armor = INFANTRY_MISSILE 10% 48 Armor = FLAME 150% ;humans don't like fire 49 Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... 50 Armor = SNIPER 200% 51 Armor = FLESHY_SNIPER 200% 52 Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser) 53 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 54 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 55 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 56 ;Armor = EXTRA_2 100% 57 End 58 59 Armor HazMatHumanArmor 60 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 61 Armor = ARMOR_PIERCING 10% ;humans don't get hit by tank rounds. 62 Armor = SNIPER 200% 63 Armor = FLESHY_SNIPER 200% 64 Armor = FLAME 25% ;Hazmat's have a good resistance to fire. 65 Armor = LASER 25% ;Hazmat's can resist laser fire a bit better than infantry. 66 Armor = POISON 0% ;Unharmed by poison 67 Armor = RADIATION 0% ;Unharmed by radiation too 68 Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams... even with hazmat protection! 69 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 70 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 71 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 72 ;Armor = EXTRA_2 0% 73 End 74 75 Armor StingerSoldierArmor 76 Armor = DEFAULT 25% 77 Armor = EXPLOSION 10% ;Heavily protected by the stinger site against airstrikes 78 Armor = FLAME 100% ;Heavily protected by the stinger site against fire 79 Armor = POISON 100% ; 80 Armor = ARMOR_PIERCING 10% ;Stinger soldiers protected against tank shells 81 Armor = INFANTRY_MISSILE 10% ;Stinger soldiers protected against missile troops. 82 Armor = PARTICLE_BEAM 10% ;Stinger site protects against particle beam -- actually the stinger site will surely die and take them too. 83 Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"] 84 Armor = SNIPER 200% 85 Armor = FLESHY_SNIPER 200% 86 Armor = GATTLING 0% ;NOT vulenrable to gattling fire. 87 Armor = SMALL_ARMS 100% ;Vulnerable to normal small arms fire. 88 Armor = COMANCHE_VULCAN 0% ;invulnerable to 20mm cannon fire from the Comanche 89 Armor = JET_MISSILES 0% ;invulnerable to airstrikes from Raptors, MIGs and Comanche 90 Armor = LASER 25% ;LASERs are anti-personel and anti-projectile only (for point defense laser) 91 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 92 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 93 Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry. 94 ;Armor = EXTRA_2 100% 95 End 96 97 Armor TankArmor 98 Armor = CRUSH 50% ;tanks are extra-hard to crush 99 Armor = SMALL_ARMS 25% 100 Armor = GATTLING 10% ;resistant to gattling tank 101 Armor = COMANCHE_VULCAN 25% 102 Armor = FLAME 25% 103 Armor = RADIATION 50% ;Radiation does less damage to tanks. 104 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 105 Armor = SNIPER 0% 106 Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little") 107 Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons 108 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 109 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 110 Armor = PARTICLE_BEAM 100% ; 111 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 112 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 113 ;Armor = EXTRA_2 0% 114 End 115 116 Armor DozerArmor 117 Armor = CRUSH 50% 118 Armor = SMALL_ARMS 25% 119 Armor = GATTLING 10% ;resistant to gattling tank 120 Armor = COMANCHE_VULCAN 25% 121 Armor = FLAME 25% 122 Armor = RADIATION 50% 123 Armor = POISON 25% 124 Armor = SNIPER 0% 125 Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little") 126 Armor = MELEE 0% 127 Armor = LASER 0% 128 Armor = HAZARD_CLEANUP 0% 129 Armor = PARTICLE_BEAM 100% 130 Armor = KILL_PILOT 100% 131 Armor = SURRENDER 0% 132 Armor = LAND_MINE 0% ;dozer is made immune to land mines 133 ;Armor = EXTRA_2 0% 134 End 135 136 ; reduces damage some 137 Armor UpgradedTankArmor 138 Armor = CRUSH 30% ;tanks are extra-hard to crush 139 Armor = SMALL_ARMS 20% 140 Armor = GATTLING 10% ;resistant to gattling tank 141 Armor = COMANCHE_VULCAN 20% 142 Armor = FLAME 10% 143 Armor = POISON 10% 144 Armor = SNIPER 0% 145 Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little") 146 Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons 147 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 148 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 149 Armor = PARTICLE_BEAM 100% 150 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 151 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 152 ;Armor = EXTRA_2 0% 153 END 154 155 Armor TruckArmor 156 Armor = CRUSH 50% 157 Armor = SMALL_ARMS 50% 158 Armor = GATTLING 50% ;resistant to gattling tank 159 Armor = COMANCHE_VULCAN 50% 160 Armor = INFANTRY_MISSILE 50% 161 Armor = POISON 50% 162 Armor = SNIPER 0% 163 Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little") 164 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 165 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 166 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 167 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 168 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 169 ;Armor = EXTRA_2 0% 170 End 171 172 ;used by the Quad Cannon, Hummer and Gattling Tank to make them effective AA units. 173 Armor AntiAirVehicle 174 Armor = JET_MISSILES 30% 175 Armor = STEALTHJET_MISSILES 30% 176 Armor = CRUSH 50% 177 Armor = SMALL_ARMS 50% 178 Armor = GATTLING 50% ;resistant to gattling tank 179 Armor = COMANCHE_VULCAN 50% 180 Armor = INFANTRY_MISSILE 50% 181 Armor = POISON 50% 182 Armor = SNIPER 0% 183 Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little") 184 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 185 Armor = LASER 50% ;lasers are anti-personel and anti-projectile only (for point defense laser) 186 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 187 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 188 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 189 ;Armor = EXTRA_2 0% 190 End 191 192 Armor HumveeArmor 193 Armor = JET_MISSILES 30% 194 Armor = STEALTHJET_MISSILES 30% 195 Armor = CRUSH 50% 196 Armor = SMALL_ARMS 50% 197 Armor = GATTLING 50% ;resistant to gattling tank 198 Armor = COMANCHE_VULCAN 50% 199 Armor = INFANTRY_MISSILE 50% 200 Armor = POISON 50% 201 Armor = SNIPER 0% 202 Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little") 203 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 204 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 205 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 206 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 207 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 208 Armor = FLAME 50% ;hummers flame resistant so they can deal with MIGs. 209 ;Armor = EXTRA_2 0% 210 End 211 212 Armor ToxinTruckArmor ;TruckArmor that is immune to poison 213 Armor = CRUSH 50% 214 Armor = SMALL_ARMS 50% 215 Armor = GATTLING 50% ;resistant to gattling tank 216 Armor = COMANCHE_VULCAN 50% 217 Armor = INFANTRY_MISSILE 50% 218 Armor = POISON 0% ;IMMUNE! It spews poison :) 219 Armor = RADIATION 0% 220 Armor = SNIPER 0% 221 Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little") 222 Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons 223 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 224 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 225 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 226 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 227 Armor = MOLOTOV_COCKTAIL 20% ;used by Angry mob. 228 Armor = INFANTRY_MISSILE 20% ;used by rocket guys 229 ;Armor = EXTRA_2 0% 230 End 231 232 Armor DragonTankArmor 233 Armor = CRUSH 50% ;tanks are extra-hard to crush 234 Armor = SMALL_ARMS 25% 235 Armor = GATTLING 25% ;resistant to gattling tank 236 Armor = COMANCHE_VULCAN 25% 237 Armor = FLAME 0% 238 Armor = RADIATION 50% ;Radiation does less damage to tanks. 239 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 240 Armor = SNIPER 0% 241 Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little") 242 Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons 243 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 244 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 245 Armor = PARTICLE_BEAM 100% ; 246 Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only. 247 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 248 Armor = MOLOTOV_COCKTAIL 20% ;used by Angry mob. 249 Armor = INFANTRY_MISSILE 20% ;used by rocket guys 250 ;Armor = EXTRA_2 0% 251 End 252 253 Armor VulnerableAllArmor 254 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 255 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 256 End 257 258 Armor AirplaneArmor 259 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 260 Armor = SMALL_ARMS 120% ;gives Quad and gattling a little more punch. 261 Armor = GATTLING 120% ;resistant to gattling tank 262 Armor = EXPLOSION 100% ;gives patriot some more punch 263 Armor = INFANTRY_MISSILE 120% ;gives missile guys some more punch 264 Armor = LASER 50% ;lasers are anti-personel and anti-projectile only (for point defense laser) 265 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 266 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 267 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 268 Armor = JET_MISSILES 25% ;aircraft do less damage to one another in the skies. 269 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 270 Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. 271 Armor = SNIPER 0% 272 Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little") 273 ;Armor = EXTRA_2 0% 274 End 275 276 Armor ComancheArmor 277 Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types 278 Armor = SMALL_ARMS 120% ;gives Quad and gattling a little more punch. 279 Armor = GATTLING 120% ;resistant to gattling tank 280 Armor = EXPLOSION 130% ;gives patriot some more punch 281 Armor = INFANTRY_MISSILE 120% ;gives missile guys some more punch 282 Armor = LASER 50% ;lasers are anti-personel and anti-projectile only (for point defense laser) 283 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 284 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 285 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 286 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 287 Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. 288 ;Armor = EXTRA_2 0% 289 End 290 291 Armor ChinookArmor 292 Armor = DEFAULT 50% ;this sets the level for all nonspecified damage types 293 Armor = INFANTRY_MISSILE 25% 294 Armor = POISON 25% ;Poison does a little damage, just for balance reasons. 295 Armor = RADIATION 25% ;Radiation does a little damage, just for balance reasons. 296 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 297 Armor = LASER 30% 298 ;Armor = EXTRA_2 0% 299 End 300 301 Armor ProjectileArmor ;Missles are armored from basic damage 302 Armor = DEFAULT 25% ;this sets the level for all nonspecified damage types 303 Armor = FALLING 0% ;projectiles are immune to falling damage 304 Armor = LASER 100% ;lasers are anti-personel and anti-projectile only (for point defense laser) 305 Armor = SMALL_ARMS 25% ;gives Quad and gattling a little more punch. 306 Armor = GATTLING 25% ;resistant to gattling tank 307 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 308 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 309 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 310 ;Armor = EXTRA_2 0% 311 End 312 313 ;*Be careful with this type, use in conjunction with KindOf = BALLISTIC_MISSILE to restrict targeting 314 ;*to select weapons, because ballistic missile armor is weak! Weapons capable of targeting must have 315 ;*AntiBallisticMissile = Yes set in the Weapon.ini. 316 Armor BallisticMissileArmor 317 Armor = DEFAULT 80% ;this sets the level for all nonspecified damage types 318 Armor = FALLING 0% ;projectiles are immune to falling damage 319 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 320 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 321 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 322 ;Armor = EXTRA_2 0% 323 End 324 325 326 Armor StructureArmor 327 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 328 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 329 Armor = SMALL_ARMS 50% 330 Armor = GATTLING 10% ;resistant to gattling tank 331 Armor = COMANCHE_VULCAN 50% 332 Armor = RADIATION 0% ;Radiation does no damage to buildings. 333 Armor = SNIPER 0% 334 Armor = FLESHY_SNIPER 0% 335 Armor = POISON 0% ;1% ; Poison does a tiny amount to allow firing on empty buildings 336 Armor = MELEE 0% 337 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 338 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 339 Armor = INFANTRY_MISSILE 50% 340 Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 341 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 342 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 343 Armor = AURORA_BOMB 250% 344 Armor = LAND_MINE 0% ;buildings take no damage from mines 345 Armor = FLAME 50% 346 ;Armor = EXTRA_2 0% 347 End 348 349 Armor StructureArmorTough 350 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 351 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 352 Armor = SMALL_ARMS 50% 353 Armor = GATTLING 10% ;resistant to gattling tank 354 Armor = COMANCHE_VULCAN 50% 355 Armor = RADIATION 0% ;Radiation does no damage to buildings. 356 Armor = SNIPER 0% 357 Armor = FLESHY_SNIPER 0% 358 Armor = POISON 0% ;1% ; Poison does a tiny amount to allow firing on empty buildings 359 Armor = MELEE 0% 360 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 361 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 362 Armor = INFANTRY_MISSILE 50% 363 Armor = PARTICLE_BEAM 25% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 364 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 365 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 366 Armor = AURORA_BOMB 250% 367 Armor = LAND_MINE 0% ;buildings take no damage from mines 368 Armor = FLAME 50% 369 Armor = ExPLOSION 80% ;makes these buildings more resistant to nuclear attacks, among other things 370 ;Armor = EXTRA_2 0% 371 End 372 373 Armor BaseDefenseArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes. 374 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 375 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 376 Armor = SMALL_ARMS 50% 377 Armor = GATTLING 25% ;resistant to gattling tank 378 Armor = COMANCHE_VULCAN 50% 379 Armor = RADIATION 0% ;Radiation does no damage to buildings. 380 Armor = SNIPER 0% 381 Armor = FLESHY_SNIPER 0% 382 Armor = POISON 0% 383 Armor = MELEE 0% 384 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 385 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 386 Armor = INFANTRY_MISSILE 25% 387 Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 388 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 389 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 390 Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit. 391 Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets 392 Armor = JET_MISSILES 25% ;Raptors, MIGs and Comanche's not so effective. 393 Armor = LAND_MINE 0% ;buildings take no damage from mines 394 Armor = FLAME 50% 395 ;Armor = EXTRA_2 0% 396 End 397 398 Armor StingerSiteArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes. 399 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 400 Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons. 401 Armor = SMALL_ARMS 50% 402 Armor = GATTLING 10% ;resistant to gattling tank 403 Armor = COMANCHE_VULCAN 50% 404 Armor = RADIATION 0% ;Radiation does no damage to buildings. 405 Armor = SNIPER 1% ;***This is required for snipers to be able to attack and kill stinger soldiers! Must be > 0! 406 Armor = FLESHY_SNIPER 1% ;***This is required for snipers to be able to attack and kill stinger soldiers! Must be > 0! 407 Armor = POISON 1% ; Similarly, this liets the toxin tractor attack to kill the soldiers 408 Armor = MELEE 0% 409 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 410 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 411 Armor = INFANTRY_MISSILE 25% 412 Armor = PARTICLE_BEAM 200% ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good... 413 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 414 Armor = SURRENDER 1% ;Capture type weapons in this case affect the stinger soldier, so give the site small damage value so it can be targeted. 415 Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit. 416 Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets 417 Armor = JET_MISSILES 40% ;Raptors, MIGs and Comanche's not so effective. 418 Armor = LAND_MINE 0% ;buildings take no damage from mines 419 Armor = FLAME 50% 420 ;Armor = EXTRA_2 0% 421 End 422 423 Armor WallArmor 424 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 425 Armor = SURRENDER 0% ; buildings are immune to normal damage from STUN weapons. 426 Armor = SMALL_ARMS 6% 427 Armor = GATTLING 6% ;resistant to gattling tank 428 Armor = COMANCHE_VULCAN 6% 429 Armor = FLAME 0% 430 Armor = SNIPER 0% 431 Armor = FLESHY_SNIPER 0% 432 Armor = POISON 0% 433 Armor = MELEE 0% 434 Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser) 435 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 436 Armor = INFANTRY_MISSILE 25% 437 Armor = PARTICLE_BEAM 100% 438 Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only. 439 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 440 Armor = AURORA_BOMB 300% 441 ;Armor = EXTRA_2 0% 442 End 443 444 Armor MineArmor 445 Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types 446 Armor = LAND_MINE 0% ; mines take no damage from mines 447 Armor = POISON 0% 448 Armor = RADIATION 0% 449 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 450 ;Armor = EXTRA_2 0% 451 End 452 453 Armor TreeArmor 454 Armor = DEFAULT 0% 455 Armor = FLAME 100% 456 Armor = PARTICLE_BEAM 100% 457 Armor = UNRESISTABLE 100% 458 ;Armor = EXTRA_2 0% 459 End 460 461 Armor InvulnerableAllArmor ; If you want to even be immune to Kill, then you want an InactiveBody 462 Armor = DEFAULT 0% 463 Armor = UNRESISTABLE 100% 464 End 465 466 Armor HazardousMaterialArmor ;Poison fields and radiation fields have this type of armor (and only cleaned up by cleaner units) 467 Armor = DEFAULT 0% 468 Armor = HAZARD_CLEANUP 100% ;Only way to get harmed (or cleaned up) 469 ;Armor = FLAME 100% ;Flame can't clean it up anymore (looks dumb). 470 End 471 472 Armor AvalancheArmor ;The avalanche bits will not crush each other 473 Armor = DEFAULT 0% ; this sets the level for all nonspecified damage types 474 Armor = EXPLOSION 100% 475 Armor = UNRESISTABLE 100% 476 Armor = INFANTRY_MISSILE 100% 477 Armor = AURORA_BOMB 100% 478 Armor = LAND_MINE 100% 479 Armor = JET_MISSILES 100% 480 Armor = STEALTHJET_MISSILES 100% 481 482 End 483 484 ; This makes you nearly-invulnerable to everything except "KILL" damage. 485 ; (We don't want to set the armor to 0%, because then things would realize 486 ; they couldn't do any damage to us at all, and refuse to target us.) 487 Armor InvulnerableArmor 488 Armor = DEFAULT 1% ;this sets the level for all nonspecified damage types 489 Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons 490 Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry. 491 End 492
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