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   1  ;//////////////////////////////////////////////////////////////////////////////
   2  ;FILE: Armor.ini ///////////////////////////////////////////////////
   3  ;//////////////////////////////////////////////////////////////////////////////
   4  ;Just so you know the choices available, here is part of Damage.h
   5  ;{
   6  ; "EXPLOSION",   
   7  ; "CRUSH",     
   8  ; "ARMOR_PIERCING",
   9  ; "SMALL_ARMS",  
  10  ; "GATTLING",   
  11  ; "RADIATION",   
  12  ; "FLAME",     
  13  ; "LASER",     
  14  ; "SNIPER",    
  15  ; "POISON",   
  16  ; "HEALING", 
  17  ; "UNRESISTABLE", 
  18  ; "WATER",
  19  ; "DEPLOY", 
  20  ; "SURRENDER", 
  21  ; "HACK", 
  22  ; "KILL_PILOT", 
  23  ; "PENALTY", 
  24  ; "FALLING", 
  25  ; "MELEE", 
  26  ; "DISARM", 
  27  ; "HAZARD_CLEANUP", 
  28  ; "INFANTRY_MISSILE",   ;Used by Rocket troopers.
  29  ; "AURORA_BOMB",    ;Used by the Aurora
  30  ; "LAND_MINE",      ;used by land mines
  31  ; "JET_MISSILES",   ;used by jets
  32  ; "STEALTHJET_MISSILES",   ;used by the StealthJet
  33  ; "MOLOTOV_COCKTAIL",   ;used by angry mob molotov cocktails
  34  ; "COMANCHE_VULCAN",   ;used by Comanche 20mm
  35  ; "FLESHY_SNIPER",
  36  ; "EXTRA_2",    ;used by Neutron Bomb (Neutron particles very bad against infantry)
  37  ;};
  38  
  39  Armor NoArmor
  40    Armor = DEFAULT         100%     ;this sets the level for all nonspecified damage types
  41    Armor = HAZARD_CLEANUP  0%       ;Not harmed by cleaning weapons
  42  End
  43  
  44  Armor HumanArmor
  45    Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  46    Armor = ARMOR_PIERCING    10%     ;humans don't get hit by tank rounds.  
  47    Armor = INFANTRY_MISSILE  10%
  48    Armor = FLAME             150%    ;humans don't like fire
  49    Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams...
  50    Armor = SNIPER            200%
  51    Armor = FLESHY_SNIPER     200%
  52    Armor = LASER             50%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
  53    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  54    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  55    Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  56    ;Armor = EXTRA_2            100%
  57  End
  58  
  59  Armor HazMatHumanArmor
  60    Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  61    Armor = ARMOR_PIERCING    10%     ;humans don't get hit by tank rounds.  
  62    Armor = SNIPER            200%
  63    Armor = FLESHY_SNIPER     200%
  64    Armor = FLAME             25%     ;Hazmat's have a good resistance to fire.
  65    Armor = LASER             25%     ;Hazmat's can resist laser fire a bit better than infantry.
  66    Armor = POISON            0%      ;Unharmed by poison
  67    Armor = RADIATION         0%      ;Unharmed by radiation too
  68    Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams... even with hazmat protection!
  69    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  70    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  71    Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  72    ;Armor = EXTRA_2            0%
  73  End
  74  
  75  Armor StingerSoldierArmor
  76    Armor = DEFAULT           25%
  77    Armor = EXPLOSION         10%     ;Heavily protected by the stinger site against airstrikes
  78    Armor = FLAME             100%    ;Heavily protected by the stinger site against fire
  79    Armor = POISON            100%    ; 
  80    Armor = ARMOR_PIERCING    10%     ;Stinger soldiers protected against tank shells
  81    Armor = INFANTRY_MISSILE  10%     ;Stinger soldiers protected against missile troops.
  82    Armor = PARTICLE_BEAM     10%     ;Stinger site protects against particle beam -- actually the stinger site will surely die and take them too.
  83    Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  84    Armor = SNIPER            200%
  85    Armor = FLESHY_SNIPER     200%
  86    Armor = GATTLING          0%      ;NOT vulenrable to gattling fire.
  87    Armor = SMALL_ARMS        100%    ;Vulnerable to normal small arms fire.
  88    Armor = COMANCHE_VULCAN   0%      ;invulnerable to 20mm cannon fire from the Comanche
  89    Armor = JET_MISSILES      0%      ;invulnerable to airstrikes from Raptors, MIGs and Comanche
  90    Armor = LASER             25%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
  91    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  92    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  93    Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  94    ;Armor = EXTRA_2            100%
  95  End
  96  
  97  Armor TankArmor
  98    Armor = CRUSH           50%    ;tanks are extra-hard to crush
  99    Armor = SMALL_ARMS      25%
 100    Armor = GATTLING        10%    ;resistant to gattling tank
 101    Armor = COMANCHE_VULCAN 25%
 102    Armor = FLAME           25%
 103    Armor = RADIATION       50%      ;Radiation does less damage to tanks. 
 104    Armor = POISON          25%    ;Poison does a little damage, just for balance reasons.  
 105    Armor = SNIPER          0%
 106    Armor = FLESHY_SNIPER   0%    ; does zero damage to vehicles (not just "a little")
 107    Armor = MELEE           0%    ;tanks don't generally take much damage other than paint damage from MELEE weapons
 108    Armor = LASER           0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 109    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 110    Armor = PARTICLE_BEAM   100%  ;
 111    Armor = KILL_PILOT      100%      ;Jarmen Kell uses against vehicles only.
 112    Armor = SURRENDER       0%    ;Capture type weapons are effective only against infantry.
 113    ;Armor = EXTRA_2          0%
 114  End
 115  
 116  Armor DozerArmor
 117    Armor = CRUSH           50%   
 118    Armor = SMALL_ARMS      25%
 119    Armor = GATTLING        10%    ;resistant to gattling tank
 120    Armor = COMANCHE_VULCAN 25%
 121    Armor = FLAME           25%
 122    Armor = RADIATION       50%   
 123    Armor = POISON          25%     
 124    Armor = SNIPER          0%
 125    Armor = FLESHY_SNIPER   0%    ; does zero damage to vehicles (not just "a little")
 126    Armor = MELEE           0%    
 127    Armor = LASER           0%    
 128    Armor = HAZARD_CLEANUP  0%    
 129    Armor = PARTICLE_BEAM   100%  
 130    Armor = KILL_PILOT      100%  
 131    Armor = SURRENDER       0%    
 132    Armor = LAND_MINE       0%   ;dozer is made immune to land mines
 133    ;Armor = EXTRA_2          0%
 134  End
 135  
 136  ; reduces damage some
 137  Armor UpgradedTankArmor
 138    Armor = CRUSH           30%    ;tanks are extra-hard to crush
 139    Armor = SMALL_ARMS      20%
 140    Armor = GATTLING        10%    ;resistant to gattling tank
 141    Armor = COMANCHE_VULCAN 20%
 142    Armor = FLAME           10%
 143    Armor = POISON          10%
 144    Armor = SNIPER          0% 
 145    Armor = FLESHY_SNIPER   0%    ; does zero damage to vehicles (not just "a little")
 146    Armor = MELEE           0%    ;tanks don't generally take much damage other than paint damage from MELEE weapons
 147    Armor = LASER           0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 148    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 149    Armor = PARTICLE_BEAM   100%    
 150    Armor = KILL_PILOT      100%      ;Jarmen Kell uses against vehicles only.
 151    Armor = SURRENDER       0%    ;Capture type weapons are effective only against infantry.
 152    ;Armor = EXTRA_2          0%
 153  END
 154  
 155  Armor TruckArmor
 156    Armor = CRUSH             50%
 157    Armor = SMALL_ARMS        50%
 158    Armor = GATTLING          50%    ;resistant to gattling tank
 159    Armor = COMANCHE_VULCAN   50%
 160    Armor = INFANTRY_MISSILE  50%
 161    Armor = POISON            50%
 162    Armor = SNIPER            0%
 163    Armor = FLESHY_SNIPER     0%    ; does zero damage to vehicles (not just "a little")
 164    Armor = MELEE             0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 165    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 166    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 167    Armor = KILL_PILOT        100%      ;Jarmen Kell uses against vehicles only.
 168    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 169    ;Armor = EXTRA_2            0%
 170  End
 171  
 172  ;used by the Quad Cannon, Hummer and Gattling Tank to make them effective AA units.  
 173  Armor AntiAirVehicle
 174    Armor = JET_MISSILES        30%
 175    Armor = STEALTHJET_MISSILES 30%
 176    Armor = CRUSH               50%
 177    Armor = SMALL_ARMS          50%
 178    Armor = GATTLING            50%    ;resistant to gattling tank
 179    Armor = COMANCHE_VULCAN     50%
 180    Armor = INFANTRY_MISSILE    50%
 181    Armor = POISON              50%
 182    Armor = SNIPER              0%
 183    Armor = FLESHY_SNIPER       0%    ; does zero damage to vehicles (not just "a little")
 184    Armor = MELEE               0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 185    Armor = LASER               50%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 186    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
 187    Armor = KILL_PILOT          100%      ;Jarmen Kell uses against vehicles only.
 188    Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
 189    ;Armor = EXTRA_2              0%
 190  End
 191  
 192  Armor HumveeArmor
 193    Armor = JET_MISSILES        30%
 194    Armor = STEALTHJET_MISSILES 30%
 195    Armor = CRUSH               50%
 196    Armor = SMALL_ARMS          50%
 197    Armor = GATTLING            50%    ;resistant to gattling tank
 198    Armor = COMANCHE_VULCAN     50%
 199    Armor = INFANTRY_MISSILE    50%
 200    Armor = POISON              50%
 201    Armor = SNIPER              0%
 202    Armor = FLESHY_SNIPER       0%    ; does zero damage to vehicles (not just "a little")
 203    Armor = MELEE               0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 204    Armor = LASER               0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 205    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
 206    Armor = KILL_PILOT          100%      ;Jarmen Kell uses against vehicles only.
 207    Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
 208    Armor = FLAME               50%   ;hummers flame resistant so they can deal with MIGs.
 209    ;Armor = EXTRA_2              0%
 210  End
 211  
 212  Armor ToxinTruckArmor ;TruckArmor that is immune to poison
 213    Armor = CRUSH             50%
 214    Armor = SMALL_ARMS        50%
 215    Armor = GATTLING          50%    ;resistant to gattling tank
 216    Armor = COMANCHE_VULCAN   50%
 217    Armor = INFANTRY_MISSILE  50%
 218    Armor = POISON            0%    ;IMMUNE! It spews poison :)
 219    Armor = RADIATION         0%
 220    Armor = SNIPER            0%
 221    Armor = FLESHY_SNIPER     0%    ; does zero damage to vehicles (not just "a little")
 222    Armor = MELEE             0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
 223    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 224    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 225    Armor = KILL_PILOT        100%      ;Jarmen Kell uses against vehicles only.
 226    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 227    Armor = MOLOTOV_COCKTAIL  20%   ;used by Angry mob.   
 228    Armor = INFANTRY_MISSILE  20%   ;used by rocket guys
 229    ;Armor = EXTRA_2            0%
 230  End
 231  
 232  Armor DragonTankArmor
 233    Armor = CRUSH             50%    ;tanks are extra-hard to crush
 234    Armor = SMALL_ARMS        25%
 235    Armor = GATTLING          25%    ;resistant to gattling tank
 236    Armor = COMANCHE_VULCAN   25%
 237    Armor = FLAME              0%
 238    Armor = RADIATION         50%      ;Radiation does less damage to tanks. 
 239    Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
 240    Armor = SNIPER            0%
 241    Armor = FLESHY_SNIPER     0%    ; does zero damage to vehicles (not just "a little")
 242    Armor = MELEE             0%    ;tanks don't generally take much damage other than paint damage from MELEE weapons
 243    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 244    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 245    Armor = PARTICLE_BEAM     100%  ;
 246    Armor = KILL_PILOT        100%     ;Jarmen Kell uses against vehicles only.
 247    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 248    Armor = MOLOTOV_COCKTAIL  20%   ;used by Angry mob.   
 249    Armor = INFANTRY_MISSILE  20%   ;used by rocket guys
 250    ;Armor = EXTRA_2            0%
 251  End
 252  
 253  Armor VulnerableAllArmor
 254    Armor = DEFAULT         100%    ;this sets the level for all nonspecified damage types
 255    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 256  End
 257  
 258  Armor AirplaneArmor
 259    Armor = DEFAULT           100%  ;this sets the level for all nonspecified damage types
 260    Armor = SMALL_ARMS        120%  ;gives Quad and gattling a little more punch. 
 261    Armor = GATTLING          120%  ;resistant to gattling tank
 262    Armor = EXPLOSION         100%  ;gives patriot some more punch
 263    Armor = INFANTRY_MISSILE  120%  ;gives missile guys some more punch
 264    Armor = LASER             50%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 265    Armor = HAZARD_CLEANUP    0%    ;Not harmed by cleaning weapons
 266    Armor = KILL_PILOT        0%    ;Jarmen Kell uses against vehicles only.
 267    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 268    Armor = JET_MISSILES      25%   ;aircraft do less damage to one another in the skies. 
 269    Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
 270    Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
 271    Armor = SNIPER            0%
 272    Armor = FLESHY_SNIPER     0%    ; does zero damage to vehicles (not just "a little")
 273    ;Armor = EXTRA_2            0%
 274  End
 275  
 276  Armor ComancheArmor
 277    Armor = DEFAULT           100%  ;this sets the level for all nonspecified damage types
 278    Armor = SMALL_ARMS        120%  ;gives Quad and gattling a little more punch. 
 279    Armor = GATTLING          120%  ;resistant to gattling tank
 280    Armor = EXPLOSION         130%  ;gives patriot some more punch
 281    Armor = INFANTRY_MISSILE  120%  ;gives missile guys some more punch
 282    Armor = LASER             50%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 283    Armor = HAZARD_CLEANUP    0%    ;Not harmed by cleaning weapons
 284    Armor = KILL_PILOT        0%    ;Jarmen Kell uses against vehicles only.
 285    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 286    Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
 287    Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.
 288    ;Armor = EXTRA_2            0%
 289  End
 290  
 291  Armor ChinookArmor
 292    Armor = DEFAULT           50%  ;this sets the level for all nonspecified damage types
 293    Armor = INFANTRY_MISSILE  25%
 294    Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
 295    Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
 296    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 297    Armor = LASER             30%
 298    ;Armor = EXTRA_2            0%
 299  End
 300  
 301  Armor ProjectileArmor         ;Missles are armored from basic damage
 302    Armor = DEFAULT         25%     ;this sets the level for all nonspecified damage types
 303    Armor = FALLING         0%      ;projectiles are immune to falling damage
 304    Armor = LASER           100%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 305    Armor = SMALL_ARMS      25%     ;gives Quad and gattling a little more punch. 
 306    Armor = GATTLING        25%     ;resistant to gattling tank
 307    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 308    Armor = KILL_PILOT      0%      ;Jarmen Kell uses against vehicles only.
 309    Armor = SURRENDER       0%    ;Capture type weapons are effective only against infantry.
 310    ;Armor = EXTRA_2          0%
 311  End
 312  
 313  ;*Be careful with this type, use in conjunction with KindOf = BALLISTIC_MISSILE to restrict targeting
 314  ;*to select weapons, because ballistic missile armor is weak! Weapons capable of targeting must have
 315  ;*AntiBallisticMissile = Yes set in the Weapon.ini.
 316  Armor BallisticMissileArmor 
 317    Armor = DEFAULT         80%     ;this sets the level for all nonspecified damage types
 318    Armor = FALLING         0%      ;projectiles are immune to falling damage
 319    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 320    Armor = KILL_PILOT      0%      ;Jarmen Kell uses against vehicles only.
 321    Armor = SURRENDER       0%      ;Capture type weapons are effective only against infantry.
 322    ;Armor = EXTRA_2          0%
 323  End
 324  
 325  
 326  Armor StructureArmor
 327    Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
 328    Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
 329    Armor = SMALL_ARMS        50%
 330    Armor = GATTLING          10%    ;resistant to gattling tank
 331    Armor = COMANCHE_VULCAN   50%
 332    Armor = RADIATION         0%      ;Radiation does no damage to buildings.
 333    Armor = SNIPER            0%
 334    Armor = FLESHY_SNIPER     0%
 335    Armor = POISON            0% ;1%    ; Poison does a tiny amount to allow firing on empty buildings
 336    Armor = MELEE             0%
 337    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 338    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 339    Armor = INFANTRY_MISSILE  50%
 340    Armor = PARTICLE_BEAM     200%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 341    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
 342    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 343    Armor = AURORA_BOMB       250%
 344    Armor = LAND_MINE         0%    ;buildings take no damage from mines
 345    Armor = FLAME             50%
 346    ;Armor = EXTRA_2            0%
 347  End
 348  
 349  Armor StructureArmorTough
 350    Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
 351    Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
 352    Armor = SMALL_ARMS        50%
 353    Armor = GATTLING          10%    ;resistant to gattling tank
 354    Armor = COMANCHE_VULCAN   50%
 355    Armor = RADIATION         0%      ;Radiation does no damage to buildings.
 356    Armor = SNIPER            0%
 357    Armor = FLESHY_SNIPER     0%
 358    Armor = POISON            0% ;1%    ; Poison does a tiny amount to allow firing on empty buildings
 359    Armor = MELEE             0%
 360    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 361    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 362    Armor = INFANTRY_MISSILE  50%
 363    Armor = PARTICLE_BEAM     25%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 364    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
 365    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 366    Armor = AURORA_BOMB       250%
 367    Armor = LAND_MINE         0%    ;buildings take no damage from mines
 368    Armor = FLAME             50% 
 369    Armor = ExPLOSION         80%  ;makes these buildings more resistant to nuclear attacks, among other things
 370    ;Armor = EXTRA_2            0%
 371  End    
 372  
 373  Armor BaseDefenseArmor            ;used for anti-air base defenses.  Vulnerable to steatlh-fighter strikes. 
 374    Armor = DEFAULT             100%    ; this sets the level for all nonspecified damage types
 375    Armor = Surrender           0%    ; buildings are immune to normal damage from STUN weapons.
 376    Armor = SMALL_ARMS          50%
 377    Armor = GATTLING            25%    ;resistant to gattling tank
 378    Armor = COMANCHE_VULCAN     50%
 379    Armor = RADIATION           0%      ;Radiation does no damage to buildings.
 380    Armor = SNIPER              0%
 381    Armor = FLESHY_SNIPER       0%    
 382    Armor = POISON              0%
 383    Armor = MELEE               0%
 384    Armor = LASER               0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 385    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
 386    Armor = INFANTRY_MISSILE    25%
 387    Armor = PARTICLE_BEAM       200%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 388    Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
 389    Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
 390    Armor = AURORA_BOMB         200%  ;Aurora can't vape a single base defense in one hit.
 391    Armor = STEALTHJET_MISSILES 250%  ;Watch out for those stealthjets
 392    Armor = JET_MISSILES        25%   ;Raptors, MIGs and Comanche's not so effective.  
 393    Armor = LAND_MINE           0%    ;buildings take no damage from mines
 394    Armor = FLAME               50%
 395    ;Armor = EXTRA_2              0%
 396  End
 397  
 398  Armor StingerSiteArmor    ;used for anti-air base defenses.  Vulnerable to steatlh-fighter strikes. 
 399    Armor = DEFAULT             100%    ; this sets the level for all nonspecified damage types
 400    Armor = Surrender           0%    ; buildings are immune to normal damage from STUN weapons.
 401    Armor = SMALL_ARMS          50%
 402    Armor = GATTLING            10%    ;resistant to gattling tank
 403    Armor = COMANCHE_VULCAN     50%
 404    Armor = RADIATION           0%      ;Radiation does no damage to buildings.
 405    Armor = SNIPER              1%   ;***This is required for snipers to be able to attack and kill stinger soldiers! Must be > 0!
 406    Armor = FLESHY_SNIPER       1%   ;***This is required for snipers to be able to attack and kill stinger soldiers! Must be > 0!
 407    Armor = POISON              1%    ; Similarly, this liets the toxin tractor attack to kill the soldiers
 408    Armor = MELEE               0%
 409    Armor = LASER               0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 410    Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
 411    Armor = INFANTRY_MISSILE    25%
 412    Armor = PARTICLE_BEAM       200%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
 413    Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
 414    Armor = SURRENDER           1%    ;Capture type weapons in this case affect the stinger soldier, so give the site small damage value so it can be targeted.
 415    Armor = AURORA_BOMB         200%  ;Aurora can't vape a single base defense in one hit.
 416    Armor = STEALTHJET_MISSILES 250%  ;Watch out for those stealthjets
 417    Armor = JET_MISSILES        40%   ;Raptors, MIGs and Comanche's not so effective.  
 418    Armor = LAND_MINE           0%    ;buildings take no damage from mines
 419    Armor = FLAME               50%
 420    ;Armor = EXTRA_2              0%
 421  End
 422  
 423  Armor WallArmor
 424    Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
 425    Armor = SURRENDER         0%      ; buildings are immune to normal damage from STUN weapons.
 426    Armor = SMALL_ARMS        6%
 427    Armor = GATTLING          6%    ;resistant to gattling tank
 428    Armor = COMANCHE_VULCAN   6%
 429    Armor = FLAME             0%  
 430    Armor = SNIPER            0%
 431    Armor = FLESHY_SNIPER     0%    
 432    Armor = POISON            0%
 433    Armor = MELEE             0%
 434    Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
 435    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 436    Armor = INFANTRY_MISSILE  25%
 437    Armor = PARTICLE_BEAM     100%    
 438    Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
 439    Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
 440    Armor = AURORA_BOMB       300%
 441    ;Armor = EXTRA_2            0%
 442  End
 443  
 444  Armor MineArmor
 445    Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
 446    Armor = LAND_MINE         0%      ; mines take no damage from mines
 447    Armor = POISON            0%    
 448    Armor = RADIATION         0%
 449    Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
 450    ;Armor = EXTRA_2            0%
 451  End
 452  
 453  Armor TreeArmor
 454    Armor = DEFAULT         0%    
 455    Armor = FLAME           100%  
 456    Armor = PARTICLE_BEAM   100%    
 457    Armor = UNRESISTABLE    100%
 458    ;Armor = EXTRA_2          0%
 459  End
 460  
 461  Armor InvulnerableAllArmor ; If you want to even be immune to Kill, then you want an InactiveBody
 462    Armor = DEFAULT         0%    
 463    Armor = UNRESISTABLE    100%
 464  End
 465  
 466  Armor HazardousMaterialArmor    ;Poison fields and radiation fields have this type of armor (and only cleaned up by cleaner units)
 467    Armor = DEFAULT         0%
 468    Armor = HAZARD_CLEANUP  100%  ;Only way to get harmed (or cleaned up)
 469    ;Armor = FLAME           100%    ;Flame can't clean it up anymore (looks dumb).
 470  End
 471  
 472  Armor AvalancheArmor    ;The avalanche bits will not crush each other
 473    Armor = DEFAULT               0%    ; this sets the level for all nonspecified damage types
 474    Armor = EXPLOSION             100%
 475    Armor = UNRESISTABLE          100%
 476    Armor = INFANTRY_MISSILE      100%
 477    Armor = AURORA_BOMB           100%
 478    Armor = LAND_MINE             100%
 479    Armor = JET_MISSILES          100%
 480    Armor = STEALTHJET_MISSILES   100%
 481  
 482  End
 483  
 484  ; This makes you nearly-invulnerable to everything except "KILL" damage.
 485  ; (We don't want to set the armor to 0%, because then things would realize
 486  ; they couldn't do any damage to us at all, and refuse to target us.)
 487  Armor InvulnerableArmor     
 488    Armor = DEFAULT         1%      ;this sets the level for all nonspecified damage types
 489    Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
 490    Armor = SURRENDER       0%    ;Capture type weapons are effective only against infantry.
 491  End
 492  


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