;------------------------------------------------------------------------------- ;2D animations ;------------------------------------------------------------------------------- ;------------------------------------------------------------------------------- Animation DefaultHeal AnimationMode = LOOP AnimationDelay = 30 ; in milliseconds RandomizeStartFrame = Yes NumberImages = 16 Image = SCPCross000 Image = SCPCross001 Image = SCPCross002 Image = SCPCross003 Image = SCPCross004 Image = SCPCross005 Image = SCPCross006 Image = SCPCross007 Image = SCPCross008 Image = SCPCross009 Image = SCPCross010 Image = SCPCross011 Image = SCPCross012 Image = SCPCross013 Image = SCPCross014 Image = SCPCross015 End ;------------------------------------------------------------------------------- Animation StructureHeal AnimationMode = PING_PONG AnimationDelay = 60 ; in milliseconds RandomizeStartFrame = Yes NumberImages = 10 Image = SCPWrench000 Image = SCPWrench001 Image = SCPWrench002 Image = SCPWrench003 Image = SCPWrench004 Image = SCPWrench005 Image = SCPWrench006 Image = SCPWrench007 Image = SCPWrench008 Image = SCPWrench009 End ;------------------------------------------------------------------------------- Animation VehicleHeal AnimationMode = PING_PONG AnimationDelay = 60 ; in milliseconds RandomizeStartFrame = Yes NumberImages = 10 Image = SCPWrench000 Image = SCPWrench001 Image = SCPWrench002 Image = SCPWrench003 Image = SCPWrench004 Image = SCPWrench005 Image = SCPWrench006 Image = SCPWrench007 Image = SCPWrench008 Image = SCPWrench009 End ;------------------------------------------------------------------------------- Animation MoneyPickUp AnimationMode = LOOP AnimationDelay = 30 ; in milliseconds RandomizeStartFrame = No NumberImages = 31 Image = SCPDollar000 Image = SCPDollar001 Image = SCPDollar002 Image = SCPDollar003 Image = SCPDollar004 Image = SCPDollar005 Image = SCPDollar006 Image = SCPDollar007 Image = SCPDollar008 Image = SCPDollar009 Image = SCPDollar010 Image = SCPDollar011 Image = SCPDollar012 Image = SCPDollar013 Image = SCPDollar014 Image = SCPDollar015 Image = SCPDollar016 Image = SCPDollar017 Image = SCPDollar018 Image = SCPDollar019 Image = SCPDollar020 Image = SCPDollar021 Image = SCPDollar022 Image = SCPDollar023 Image = SCPDollar024 Image = SCPDollar025 Image = SCPDollar026 Image = SCPDollar027 Image = SCPDollar028 Image = SCPDollar029 Image = SCPDollar030 End ;------------------------------------------------------------------------------- Animation LevelGainedAnimation AnimationMode = LOOP AnimationDelay = 30 ; in milliseconds RandomizeStartFrame = No NumberImages = 21 Image = SCPChev000 Image = SCPChev001 Image = SCPChev002 Image = SCPChev003 Image = SCPChev004 Image = SCPChev005 Image = SCPChev006 Image = SCPChev007 Image = SCPChev008 Image = SCPChev009 Image = SCPChev010 Image = SCPChev011 Image = SCPChev012 Image = SCPChev013 Image = SCPChev014 Image = SCPChev015 Image = SCPChev016 Image = SCPChev017 Image = SCPChev018 Image = SCPChev019 Image = SCPChev020 End ;------------------------------------------------------------------------------- Animation GetHealedAnimation AnimationMode = LOOP AnimationDelay = 30 ; in milliseconds RandomizeStartFrame = No NumberImages = 21 Image = SCPHeal000 Image = SCPHeal001 Image = SCPHeal002 Image = SCPHeal003 Image = SCPHeal004 Image = SCPHeal005 Image = SCPHeal006 Image = SCPHeal007 Image = SCPHeal008 Image = SCPHeal009 Image = SCPHeal010 Image = SCPHeal011 Image = SCPHeal012 Image = SCPHeal013 Image = SCPHeal014 Image = SCPHeal015 Image = SCPHeal016 Image = SCPHeal017 Image = SCPHeal018 Image = SCPHeal019 Image = SCPHeal020 End ;------------------------------------------------------------------------------- Animation BombTimed AnimationMode = ONCE AnimationDelay = 1000 ; in milliseconds RandomizeStartFrame = No NumberImages = 21 Image = SCPClock043 ;20 seconds Image = SCPClock044 Image = SCPClock045 Image = SCPClock046 Image = SCPClock047 Image = SCPClock048 Image = SCPClock049 Image = SCPClock050 Image = SCPClock051 Image = SCPClock052 Image = SCPClock053 ;10 seconds Image = SCPClock054 Image = SCPClock055 Image = SCPClock056 Image = SCPClock057 Image = SCPClock058 Image = SCPClock059 Image = SCPClock060 Image = SCPClock061 Image = SCPClock062 Image = SCPClock063 ;0 seconds End ;------------------------------------------------------------------------------- Animation BombRemote AnimationMode = LOOP AnimationDelay = 1000 ; in milliseconds RandomizeStartFrame = No NumberImages = 2 Image = SCPClock000 Image = SCPClock001 End ;------------------------------------------------------------------------------- ; @todo srj -- currently same as BombRemote. Make different someday? Animation CarBomb AnimationMode = LOOP AnimationDelay = 1000 ; in milliseconds RandomizeStartFrame = No NumberImages = 2 Image = SCPClock000 Image = SCPClock001 End ;------------------------------------------------------------------------------- Animation Disabled AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 16 Image = SCPLightning000 Image = SCPLightning001 Image = SCPLightning002 Image = SCPLightning003 Image = SCPLightning004 Image = SCPLightning005 Image = SCPLightning006 Image = SCPLightning007 Image = SCPLightning008 Image = SCPLightning009 Image = SCPLightning010 Image = SCPLightning011 Image = SCPLightning012 Image = SCPLightning013 Image = SCPLightning014 Image = SCPLightning015 End ;------------------------------------------------------------------------------- Animation AmmoFull AnimationMode = LOOP AnimationDelay = 60 ; in milliseconds RandomizeStartFrame = No NumberImages = 1 Image = SCPAmmoFull End ;------------------------------------------------------------------------------- Animation AmmoEmpty AnimationMode = LOOP AnimationDelay = 60 ; in milliseconds RandomizeStartFrame = No NumberImages = 1 Image = SCPAmmoEmpty End ;------------------------------------------------------------------------------- Animation Enthusiastic AnimationMode = PING_PONG AnimationDelay = 100 ; in milliseconds RandomizeStartFrame = Yes NumberImages = 9 ; Image = SCPCross000 ; Image = SCPCross001 ; Image = SCPCross002 Image = SCPCross003 Image = SCPCross004 Image = SCPCross005 Image = SCPCross006 Image = SCPCross007 Image = SCPCross008 Image = SCPCross009 Image = SCPCross010 Image = SCPCross011 ; Image = SCPCross012 ; Image = SCPCross013 ; Image = SCPCross014 ; Image = SCPCross015 End ;------------------------------------------------------------------------------- Animation Subliminal AnimationMode = PING_PONG AnimationDelay = 100 ; in milliseconds RandomizeStartFrame = Yes NumberImages = 9 ; Image = SCPCrossB000 ; Image = SCPCrossB001 ; Image = SCPCrossB002 Image = SCPCrossB003 Image = SCPCrossB004 Image = SCPCrossB005 Image = SCPCrossB006 Image = SCPCrossB007 Image = SCPCrossB008 Image = SCPCrossB009 Image = SCPCrossB010 Image = SCPCrossB011 ; Image = SCPCrossB012 ; Image = SCPCrossB013 ; Image = SCPCrossB014 ; Image = SCPCrossB015 End ; ************************* Nova 2D Animations *************************** ;------------------------------------------------------------------------------- Animation Demoralized_OBSOLETE AnimationMode = LOOP AnimationDelay = 60 ; in milliseconds RandomizeStartFrame = Yes NumberImages = 1 Image = SCPCross008 End ;------------------------------------------------------------------------------- Animation BattlePlanIcon_Bombard AnimationMode = LOOP AnimationDelay = 60 ; in milliseconds RandomizeStartFrame = No NumberImages = 1 Image = SCMBombrd End ;------------------------------------------------------------------------------- Animation BattlePlanIcon_HoldTheLine AnimationMode = LOOP AnimationDelay = 60 ; in milliseconds RandomizeStartFrame = No NumberImages = 1 Image = SCMHold End ;------------------------------------------------------------------------------- Animation BattlePlanIcon_SeekAndDestroy AnimationMode = LOOP AnimationDelay = 60 ; in milliseconds RandomizeStartFrame = No NumberImages = 1 Image = SCMSearch End ;------------------------------------------------------------------------------- Animation BattlePlanIcon_Paralyzed End ;------------------------------------------------------------------------------- Animation Emoticon_Surprised AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCESurprise00 Image = SCESurprise01 Image = SCESurprise02 Image = SCESurprise03 Image = SCESurprise04 Image = SCESurprise05 Image = SCESurprise06 Image = SCESurprise07 End ;------------------------------------------------------------------------------- Animation Emoticon_Confused AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCEConfuse00 Image = SCEConfuse01 Image = SCEConfuse02 Image = SCEConfuse03 Image = SCEConfuse04 Image = SCEConfuse05 Image = SCEConfuse06 Image = SCEConfuse07 End ;------------------------------------------------------------------------------- Animation Emoticon_Alarm AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 11 Image = SCEAlarm00 Image = SCEAlarm01 Image = SCEAlarm02 Image = SCEAlarm03 Image = SCEAlarm04 Image = SCEAlarm05 Image = SCEAlarm06 Image = SCEAlarm07 Image = SCEAlarm08 Image = SCEAlarm09 Image = SCEAlarm10 End ;------------------------------------------------------------------------------- Animation Emoticon_Happy AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCEHappy00 Image = SCEHappy01 Image = SCEHappy02 Image = SCEHappy03 Image = SCEHappy04 Image = SCEHappy05 Image = SCEHappy06 Image = SCEHappy07 End ;------------------------------------------------------------------------------- Animation Emoticon_Sad AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCESad00 Image = SCESad01 Image = SCESad02 Image = SCESad03 Image = SCESad04 Image = SCESad05 Image = SCESad06 Image = SCESad07 End ;------------------------------------------------------------------------------- Animation Emoticon_Hungry AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCEFoodTalk00 Image = SCEFoodTalk01 Image = SCEFoodTalk02 Image = SCEFoodTalk03 Image = SCEFoodTalk04 Image = SCEFoodTalk05 Image = SCEFoodTalk06 Image = SCEFoodTalk07 End ;------------------------------------------------------------------------------- Animation Emoticon_DesireWoman AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCEGirlTalk00 Image = SCEGirlTalk01 Image = SCEGirlTalk02 Image = SCEGirlTalk03 Image = SCEGirlTalk04 Image = SCEGirlTalk05 Image = SCEGirlTalk06 Image = SCEGirlTalk07 End ;------------------------------------------------------------------------------- Animation Emoticon_TankThoughts AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCEWarTalk00 Image = SCEWarTalk01 Image = SCEWarTalk02 Image = SCEWarTalk03 Image = SCEWarTalk04 Image = SCEWarTalk05 Image = SCEWarTalk06 Image = SCEWarTalk07 End ;------------------------------------------------------------------------------- Animation Emoticon_Radioing AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCERadio00 Image = SCERadio01 Image = SCERadio02 Image = SCERadio03 Image = SCERadio04 Image = SCERadio05 Image = SCERadio06 Image = SCERadio07 End ;------------------------------------------------------------------------------- Animation Emoticon_Bored AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCEBored00 Image = SCEBored01 Image = SCEBored02 Image = SCEBored03 Image = SCEBored04 Image = SCEBored05 Image = SCEBored06 Image = SCEBored07 End ;------------------------------------------------------------------------------- Animation Emoticon_Sleeping AnimationMode = LOOP AnimationDelay = 66 ; in milliseconds RandomizeStartFrame = No NumberImages = 8 Image = SCEAsleep00 Image = SCEAsleep01 Image = SCEAsleep02 Image = SCEAsleep03 Image = SCEAsleep04 Image = SCEAsleep05 Image = SCEAsleep06 Image = SCEAsleep07 End