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/Command and conquer Generals/Bataille Navale/INI/ -> SoundEffects.ini (source)

   1  ;//////////////////////////////////////////////////////////////////////////////
   2  ;FILE: SoundEffects.ini ///////////////////////////////////////////////////////
   3  ;//////////////////////////////////////////////////////////////////////////////
   4  
   5  
   6  ;=============================================
   7  
   8  AudioEvent GenericTankMoveLoop
   9    Priority    = low
  10    Control     = loop all
  11    Sounds      = vgenlo2a vgenlo2b vgenlo2c 
  12    Attack      = vgenlo1a 
  13    Decay       = vgenlo3a
  14    Volume      = 40
  15    Limit       = 2
  16    Type        = world shrouded everyone
  17  End
  18  
  19  AudioEvent Explosion
  20    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
  21    Control     = interrupt random
  22    Priority    = low
  23    Limit       = 2
  24    PitchShift  = -10  10
  25    VolumeShift = -20
  26    Volume      = 90
  27    LowPassCutoff = 50
  28    Type        = world shrouded everyone
  29  End
  30  
  31  AudioEvent GenericTankGunFire
  32    Sounds      = vcruweaa vcruweab vcruweac
  33    PitchShift  = -5  5
  34    VolumeShift = -10
  35    Limit       = 2
  36    Volume      = 90
  37    Control     = interrupt random
  38    Priority    = low
  39    Type        = world shrouded everyone
  40  End
  41  
  42  AudioEvent CarAlarm
  43    Sounds      = gcaralaa vgendiea vgendieb vgendiec
  44    Volume      = 80
  45    Type        = world shrouded everyone
  46  End
  47  
  48  AudioEvent F15MoveLoop
  49    Control     = loop all
  50    Sounds      = vb52lo2a vb52lo2b vb52lo2c 
  51  ;  Attack      = vb52lo1a 
  52    Decay       = vb52lo3a
  53    Priority    = low
  54    Volume      = 60
  55    VolumeShift = -10
  56    PitchShift  = -10  10
  57    MinRange = 100
  58    MaxRange = 600
  59    Type        = world shrouded everyone
  60  End
  61  
  62  AudioEvent ParachuteDrop
  63    Sounds      = sparadra 
  64    VolumeShift = -15
  65    PitchShift  = -10  10
  66    Priority    = low
  67    Type        = world shrouded everyone
  68  End
  69  
  70  AudioEvent AirRaidSiren
  71    Sounds      = gairraid 
  72    Volume      = 70
  73    MinVolume   = 50
  74    Priority = critical 
  75    MinRange = 500
  76    MaxRange = 5000 
  77    Type        = world everyone
  78  End
  79  
  80  AudioEvent GenericMachineGunFire
  81    Sounds      =  iseaatta iseaattb 
  82    Priority    = low
  83    Volume      = 60
  84  ;  MinRange = 100
  85  ;  MaxRange       = 500
  86    PitchShift  = -10  10
  87    Type        = world shrouded everyone
  88  End
  89  
  90  
  91  AudioEvent HeroUSAKnifeAttack
  92    Sounds      = iheuknia iheuknib
  93    Control     = random
  94    Limit       = 2
  95    Priority    = low
  96    Volume      = 60
  97  ;  MinRange    = 100
  98  ;  MaxRange    = 500
  99    PitchShift  = -10  10
 100    Type        = world shrouded everyone
 101  End
 102  
 103  AudioEvent BuildingDestroy
 104    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
 105    Control     = random interrupt
 106    Priority    = normal
 107    VolumeShift = -10
 108    PitchShift  = -2  2
 109    Limit       = 2
 110    Type        = world shrouded everyone
 111  End
 112  
 113  
 114  AudioEvent BuildingDamage
 115    Sounds = gbuiim2a gbuiim2b gbuiim2c gbuiim2d gbuiim2e gbuiim2f gbuiim2g gbuiim2h
 116    Control = random interrupt
 117    Limit = 2
 118    PitchShift = -3 3
 119    VolumeShift = -20
 120    Volume = 65
 121    Priority    = normal
 122    Type        = world shrouded everyone
 123  End
 124  
 125  
 126  AudioEvent ExplosionDirt
 127    Sounds      = gexpdira gexpdirb gexpdirc
 128    Priority    = LOW
 129    Control     = interrupt random
 130    Limit       = 2
 131    VolumeShift = -10
 132    PitchShift  = -2  2
 133    Priority    = normal
 134    LowPassCutoff = 50
 135    Type        = world shrouded everyone
 136  End
 137  
 138  AudioEvent BuildingShatter
 139    Sounds      = gexpglaa gexpglab
 140    Control     = random
 141    Priority    = normal
 142    VolumeShift = -10
 143    PitchShift  = -2  2
 144    Type        = world shrouded everyone
 145  End
 146  
 147  AudioEvent MolotovCocktailShatter
 148    Sounds      = gexpmola gexpmolb gexpmolc gexpmold gexpmole gexpmolf
 149    Control     = interrupt random
 150    Priority    = normal
 151    VolumeShift = -10
 152    PitchShift  = -20 40
 153    Volume      = 35
 154    Limit       = 3
 155    Type        = world shrouded everyone
 156  End
 157  
 158  
 159  AudioEvent GUIClick
 160    Sounds      = umenucla 
 161    Priority    = high
 162    Volume      = 30
 163    Type        = ui everyone
 164  End
 165  
 166  AudioEvent GUIClickDisabled
 167    Sounds       = umenucle
 168    Volume       = 30
 169    Priority     = high
 170    Type         = ui player
 171  End
 172  
 173  AudioEvent GUIComboBoxClick
 174    Sounds      = umenuclb 
 175    Priority    = high
 176    Volume      = 30
 177    Type        = ui everyone
 178  End
 179  
 180  AudioEvent GUIMessageReceived
 181    Sounds      = umenucld
 182    Priority    = high
 183    Volume      = 30
 184    Type        = ui everyone
 185  End
 186  
 187  AudioEvent GUIBlip
 188    Sounds      = umenuclc
 189    Priority    = high
 190    Volume      = 40
 191    Type        = ui everyone
 192  End
 193  
 194  AudioEvent GUIShawoosh
 195    Sounds = ccoloriz
 196    Volume = 30
 197    Type = ui everyone
 198  End
 199  
 200  AudioEvent GUITypeText
 201    Sounds  =  utext1a
 202    Priority = HIGH
 203    VolumeShift = -10
 204    Volume = 30
 205    Type = ui everyone
 206  End
 207  
 208  AudioEvent GUIBlop
 209    Sounds      = umenucle
 210    Priority    = high
 211    Volume      = 30
 212    Type        = ui everyone
 213  End
 214  
 215  AudioEvent GUIBlipityBlip
 216    Sounds      = umenucld
 217    Priority    = high
 218    Volume      = 30
 219    Type        = ui everyone
 220  End
 221  
 222  AudioEvent GUIStatic
 223    Sounds      = umenusta 
 224    Priority    = high
 225    Volume      = 70
 226    Type        = ui everyone
 227  End
 228  
 229  AudioEvent GUIBoarderFadeIn
 230    Sounds      = uboarder
 231    Priority    = high
 232    Volume      = 55
 233    Control     = interrupt
 234    Limit       = 1
 235    Type        = ui everyone
 236  End
 237  
 238  AudioEvent GUITransitionFade
 239    Sounds      = ubutton2
 240    Priority    = high
 241    Volume      = 45
 242    Control     = interrupt
 243    Limit       = 1
 244    Type        = ui everyone
 245  End
 246  
 247  AudioEvent GUIButtonsFadeIn
 248    Sounds      = ubuttons
 249    Priority    = high
 250    Control     = interrupt
 251    Volume      = 45
 252    Limit       = 2
 253    Type        = ui everyone
 254  End
 255  AudioEvent GUILogoShrink
 256    Sounds      = ulogoshr
 257    Priority    = high
 258    Volume      = 30
 259    Type        = ui everyone
 260  End
 261  
 262  AudioEvent GUILogoMouseOver
 263    Sounds      = ulogomou
 264    Priority    = high
 265    Volume      = 55
 266    Control     = interrupt
 267    Limit       = 2
 268    Type        = ui everyone
 269  End
 270  
 271  AudioEvent GUILogoSelect
 272    Sounds      = ulogosel
 273    Priority    = high
 274    Volume      = 40
 275    Type        = ui everyone
 276  End
 277  
 278  AudioEvent GUISliderBeep
 279    Sounds      = uslider
 280    Priority    = high
 281    Volume      = 30
 282    Type        = ui everyone
 283  End
 284  
 285  AudioEvent GUIScoreScreenPictures
 286    Sounds      = uscoscra
 287    Control     = interrupt
 288    Priority    = high
 289    Volume      = 40
 290    Limit       = 4
 291    Type        = world everyone
 292  End
 293  
 294  AudioEvent GUIScoreScreenTick
 295    Sounds      = uscortic
 296    Priority    = high
 297    Volume      = 30
 298    Control     = interrupt
 299    Limit       = 1
 300    Type        = world everyone
 301  End
 302  
 303  AudioEvent GUICommunicatorOpen
 304    Sounds      = ucomopen
 305    Priority    = high
 306    Volume      = 40
 307    Type        = ui everyone
 308  End
 309  
 310  
 311  AudioEvent GUICommunicatorIncoming
 312    Sounds      = ucominco ;ucommess- this is the real name
 313    Priority    = high
 314    Volume      = 40
 315    Type        = ui everyone
 316  End
 317  
 318  AudioEvent GUICommandBarClick 
 319    Sounds      = umenuclf ;ucombo
 320    Priority    = high
 321    Volume      = 45
 322    Type        = ui everyone
 323  End
 324  
 325  AudioEvent GUIGenShortcutClick 
 326    Sounds      = ubutton3 ;ucombo
 327    Priority    = high
 328    Volume      = 55
 329    Type        = ui everyone
 330  End
 331  
 332  AudioEvent RadarEvent
 333    Sounds      = 
 334    Priority    = high
 335    Volume      = 55
 336    Type        = ui player
 337  End
 338  
 339  AudioEvent PlaceBuilding
 340    Sounds      =  gconst1a
 341    Volume      = 45
 342    Type        = world player
 343    Priority    = low
 344  End
 345  
 346  AudioEvent CarMount
 347    Sounds      = gcarmoua gcarmoub gcarmouc
 348    Volume      = 80
 349    VolumeShift = -10
 350    PitchShift  = -10  10
 351    Priority    = low
 352    Type        = world shrouded everyone
 353  End
 354  
 355  AudioEvent CarCrush
 356    Sounds      = gcarcrua
 357    Control     = interrupt
 358    Limit       = 2
 359    VolumeShift = -20
 360    PitchShift  = -10  10
 361    Volume      = 90
 362    Priority    = low
 363    Type        = world shrouded everyone
 364  End
 365  
 366  
 367  AudioEvent TurretMoveLoop
 368    Control     = loop all random
 369    Sounds      =   
 370    Attack      =   
 371    Decay       =  
 372    PitchShift  = -26 -16
 373    MinRange = 100
 374    MaxRange = 600
 375    Volume      = 10
 376    Priority    = low
 377    Type        = world shrouded everyone
 378  End
 379  
 380  AudioEvent TurretMoveLoopLoud
 381    Control     = loop all random
 382    Sounds      = 
 383    Attack      =  
 384    Decay       = 
 385    PitchShift  = -70 -50
 386    MinRange = 100
 387    MaxRange = 600
 388    Volume      = 30
 389    Priority    = low
 390    Type        = world shrouded everyone
 391  End
 392  
 393  AudioEvent CrushTree
 394    Sounds      = gtreimpa gtreimpb gtreimpc gtreimpd
 395    Volume      = 55
 396    VolumeShift = -20
 397    PitchShift  = -10  10
 398  ;  MinRange    = 100.00 
 399  ;  MaxRange    = 250.00
 400    Priority    = low
 401    Type        = world shrouded everyone  
 402  End
 403  
 404  AudioEvent FireHydrantBreak
 405    Sounds      = ghydimpa
 406    VolumeShift = -20
 407    PitchShift  = -10  10
 408    Priority    = low
 409    Type        = world shrouded everyone
 410  End
 411  
 412  AudioEvent GasStationDie
 413    Sounds      = gexpgasa
 414    Volume      = 110
 415    Limit       = 1
 416    VolumeShift = -10
 417    PitchShift  = -10  10
 418    Priority    = normal
 419    Type        = world shrouded everyone
 420  End
 421  
 422  
 423  AudioEvent LampPostShear
 424    Sounds      =  glamimpa
 425    Volume      = 55
 426    VolumeShift = -20
 427    PitchShift  = -10  10
 428    Priority    = low
 429    Type        = world shrouded everyone
 430  End
 431  
 432  AudioEvent InfantryCrush
 433    Sounds      =  ginfcrua ginfcrub ginfcruc ginfcrud ginfcrue ginfcruf
 434    Volume      = 90
 435    VolumeShift = -20
 436    PitchShift  = -10  10
 437    Priority    = normal
 438    Type        = world shrouded everyone
 439  End
 440  
 441  AudioEvent VehicleDebris
 442    Sounds      = gvehdeba gvehdebb gvehdebc gvehdebd gvehdebe 
 443    Control     = random
 444    Priority    = lowest
 445    Volume      = 40
 446    Limit       = 3
 447    VolumeShift = -20
 448    PitchShift  = -10  10
 449    Type        = world shrouded everyone
 450  End
 451  
 452  AudioEvent StreetSignImpact
 453    Sounds      =  gsigimpa
 454    Control     = interrupt 
 455    Volume      = 70
 456    Limit       = 3
 457    VolumeShift = -20
 458    PitchShift  = -10  10  
 459    Priority    = low
 460    Type        = world shrouded everyone
 461  End
 462  
 463  AudioEvent EMPPulseWhoosh
 464    Sounds      = sempexpl
 465    Volume      = 110
 466    Limit       = 2  
 467    Priority    = high
 468    Type        = world shrouded everyone
 469  End
 470  
 471  
 472  AudioEvent TreeBounce
 473    Sounds      = gtreboua
 474    Volume      = 60
 475    Limit       = 2
 476    VolumeShift = -10
 477    PitchShift  = -5  5
 478  ;  MinRange    = 100
 479  ;  MaxRange    = 250
 480    Priority    = low
 481    Type        = world shrouded everyone
 482  End
 483  
 484  AudioEvent LampPostBounce
 485    Sounds      =  glamboua
 486    Volume      = 65
 487    Limit       = 2
 488    VolumeShift = -10
 489    PitchShift  = -5  5
 490    Priority    = low
 491    Type        = world shrouded everyone
 492  End
 493  
 494  AudioEvent NeutronMissileRelease
 495    Sounds      =  bneutlau
 496    Priority    = high
 497    Volume      = 90
 498    Priority    = normal
 499    Type        = world shrouded everyone
 500  End
 501  
 502  
 503  AudioEvent NapalmMissileMoveLoop
 504    Control     = loop all
 505    Sounds      =  iroclo2a iroclo2b iroclo2c
 506    Attack      =  iroclo1
 507    Decay       =  iroclo3 
 508    Volume      = 40
 509    MinRange = 100
 510    MaxRange = 600
 511    Limit       = 2
 512    PitchShift  = -5  5
 513    Priority    = lowest
 514    Type        = world shrouded everyone
 515  End
 516  
 517  AudioEvent FireStormMissileWeapon
 518    Sounds      = vrocweaa vrocweab vrocweac vrocwead vrocweae vrocweaf 
 519    Control     = interrupt random
 520    Priority    = low
 521    Limit       = 2 
 522    VolumeShift = -20
 523    PitchShift  = -4 4
 524    Volume      = 80
 525    Type        = world shrouded everyone
 526  End
 527  
 528  
 529  AudioEvent FireStorm
 530    Sounds      =  gfiresta
 531    Priority    = high
 532    Volume      = 105
 533    Limit       = 1
 534    VolumeShift = -10
 535    PitchShift  = -10  10  
 536    Type        = world shrouded everyone
 537  End
 538  
 539  AudioEvent BlackNapalmFireStorm
 540    Sounds      =  gfiresta
 541    Priority    = high
 542    Volume      = 105
 543    Limit       = 1
 544    VolumeShift = -10
 545    PitchShift  = -10  10  
 546    Type        = world shrouded everyone
 547  End
 548  
 549   
 550  AudioEvent ExplosionBarrel
 551    Sounds =  gexpbara gexpbarb gexpbarc gexpbard gexpbare gexpbarf
 552    Control = interrupt random
 553    Limit = 2
 554    VolumeShift = -20
 555    PitchShift = -20 20
 556    Volume = 100
 557    Priority    = low
 558    LowPassCutoff = 50
 559    Type   = world shrouded everyone
 560  End
 561  
 562  AudioEvent CINE_ExplosionBarrel01
 563    Sounds =  gbridama gbridamb gexpdirb
 564    Control = interrupt random
 565    Limit = 2
 566    VolumeShift = -20
 567    PitchShift = -20 20
 568    Volume = 100
 569    Priority    = low
 570    LowPassCutoff = 50
 571    Type   = world shrouded everyone
 572  End
 573  
 574  AudioEvent CINE_ExplosionBarrel02
 575    Sounds =  gbridama gexpcard gexpglab
 576    Control = interrupt random
 577    Limit = 2
 578    VolumeShift = -20
 579    PitchShift = -20 20
 580    Volume = 100
 581    Priority    = low
 582    LowPassCutoff = 50
 583    Type   = world shrouded everyone
 584  End
 585  
 586  AudioEvent PoliceCarDie
 587    Sounds =  vcopdia
 588    Volume = 60
 589    Limit = 2
 590  ;  MinRange = 100
 591  ;  MaxRange = 400
 592    Priority    = low
 593    Type = world shrouded everyone
 594  End
 595  AudioEvent GarrisonEnter
 596    Sounds       = ggarenta ggarentb ggarentc
 597    Control      = random
 598    PitchShift   = -10 10
 599    Volume       = 70
 600    VolumeShift  = -20
 601    Priority     = normal
 602    Type   = world shrouded everyone
 603  End
 604  
 605  AudioEvent GarrisonExit
 606    Sounds       = ggarexia ggarexib ggarexic
 607    Control      = random
 608    PitchShift   = -10 10
 609    VolumeShift  = -20
 610    Volume       = 80
 611    Priority     = low
 612    Type   = world shrouded everyone
 613  End
 614  
 615  AudioEvent EnterPOWTruck
 616    Sounds       = ggarenta
 617    Volume       = 80
 618    VolumeShift  = -20
 619    Priority     = low
 620    Type         = world shrouded everyone
 621  End
 622  
 623  AudioEvent ExitPOWTruck
 624    Sounds       = ggarexia
 625    VolumeShift  = -20
 626    Volume       = 80
 627    Priority     = low
 628    Type         = world shrouded everyone
 629  End
 630  
 631  AudioEvent EnterPrison
 632    Sounds       = ggarenta
 633    Volume       = 80
 634    VolumeShift  = -20
 635    Priority     = low
 636    Type         = world shrouded everyone
 637  End
 638  
 639  AudioEvent ExitPrison
 640    Sounds       = ggarexia
 641    VolumeShift  = -20
 642    Volume       = 80
 643    Priority     = low
 644    Type         = world shrouded everyone
 645  End
 646  
 647  AudioEvent RallyPointSet
 648    Sounds       = uralset1
 649    Priority     = high
 650    Volume       = 60
 651    Type         = world player
 652  End
 653  
 654  AudioEvent UnableToSetRallyPoint
 655    Sounds       = uralsetn
 656  ;  MinRange     = 200
 657  ;  MaxRange     = 500
 658    MinVolume    = 70
 659    Priority     = high
 660    Type         = world player
 661  End
 662  
 663  AudioEvent NoCanDoSound
 664    Sounds       = uralsetn
 665    MinVolume    = 30
 666    Priority     = high
 667    Type         = ui player
 668  End
 669  
 670  
 671  AudioEvent NoCanPurchase
 672    Sounds       = uralsetn
 673    MinVolume    = 30
 674    Priority     = high
 675    Type         = ui player
 676  End
 677  
 678  
 679  
 680  ;=====================================================
 681  
 682  AudioEvent RangerCombatDropKillSound
 683    Sounds = iranweaa iranweab iranweac iranwead iranweae iranweaf iranweag
 684    Control= random
 685    Priority = low
 686    PitchShift = -1 1
 687    VolumeShift= -15
 688    Limit = 4
 689    Volume = 75 ;55 test
 690    MinRange = 400
 691    MaxRange = 800
 692    Type = world everyone
 693  End
 694    
 695  AudioEvent RangerWeapon
 696    Sounds = iranweaa iranweab iranweac iranwead iranweae iranweaf iranweag
 697  ;  Sounds = irebweaa irebweab irebweac irebwead irebweae irebweaf irebweag
 698    Control= random
 699    Priority = normal
 700    PitchShift = -1 1
 701    VolumeShift= -15
 702    Limit = 3
 703    Volume = 75 ;55 test
 704  ;  MinRange = 200
 705  ;  MaxRange = 800
 706    Type = world shrouded everyone
 707  End
 708  
 709  AudioEvent CrusaderTankWeapon
 710    Sounds =  vcruweaa vcruweab vcruweac
 711    Control = interrupt random
 712    PitchShift = -5  5
 713    VolumeShift = -10
 714    Volume = 90
 715    Limit = 2
 716    Priority = normal
 717    Type = world shrouded everyone
 718  End
 719  
 720  AudioEvent CrusaderTankMoveStart
 721    Sounds =  vcrustaa vcrustab vcrustac vcrustad
 722    Control = random
 723    PitchShift = -2 2
 724    Delay = 0 600
 725    VolumeShift= -15
 726    Volume = 60
 727    Priority = low
 728    Type = world shrouded everyone
 729  End
 730  
 731  AudioEvent CrusaderTankMoveStartDamaged
 732    Sounds =  vv3lstaa vv3lstab vv3lstac
 733    Control = random
 734    Volume = 55
 735    PitchShift = -2 2
 736    Delay = 0 1000
 737    VolumeShift= -10
 738    Priority = low
 739    Type = world shrouded everyone
 740  End
 741  
 742  AudioEvent MilitiaTankWeapon
 743    Sounds =  vcruweaa vcruweab vcruweac
 744    Control = interrupt random
 745    PitchShift = -5  5
 746    VolumeShift = -10
 747    Volume = 90
 748    Limit = 2
 749    Priority = normal
 750    Type = world shrouded everyone
 751  End
 752  
 753  AudioEvent MilitiaTankMoveStart
 754    Sounds =  vcrustaa vcrustab vcrustac vcrustad
 755    Control = random
 756    PitchShift = -2 2
 757    Delay = 0 600
 758    VolumeShift= -10
 759    Volume = 50
 760    Priority = low
 761    Type = world shrouded everyone
 762  End
 763  
 764  AudioEvent MilitiaTankMoveStartDamaged
 765    Sounds =  vv3lstaa vv3lstab vv3lstac
 766    Control = random
 767    Volume = 55
 768    PitchShift = -2 2
 769    Delay = 0 1000
 770    VolumeShift= -10
 771    Priority = low
 772    Type = world shrouded everyone
 773  End
 774  
 775  
 776  AudioEvent BattleDroneMoveStart
 777    Sounds= 
 778    Priority=low
 779    Delay=0 800
 780    PitchShift= -10 10
 781    VolumeShift= -10 
 782    Volume=50
 783    Type = world shrouded everyone
 784  End
 785  
 786  
 787  AudioEvent BattleDroneVoiceCreate
 788    Sounds = vdrocrea vdrocreb
 789    Control = random 
 790    Limit = 3
 791    Delay 0 800
 792    Volume = 55
 793    PitchShift= -10 10
 794    VolumeShift= -10 
 795    Priority = normal
 796    Type = world shrouded everyone
 797  End
 798  
 799  AudioEvent BattleDroneDie
 800    Sounds = vdrodiea vdrodieb vdrodiec
 801    Control = random 
 802    Limit = 3
 803    Volume = 75
 804    PitchShift= -10 10
 805    VolumeShift= -10 
 806    Priority = normal
 807    Type = world shrouded everyone
 808  End
 809  
 810  AudioEvent ScoutDroneMoveStart
 811    Sounds= ;vsdrstaa vsdrstab vsdrstac vsdrstad 
 812    Priority=low
 813    Delay=0 800
 814    PitchShift= -2 2
 815    VolumeShift= -10 
 816    Volume=60
 817    Priority = low
 818    Type = world shrouded everyone
 819  End
 820  
 821  AudioEvent ScoutDroneVoiceCreate
 822    Sounds = vdr2crea vdr2creb
 823    Control = random 
 824    Limit = 3
 825    Delay 0 800
 826    Volume = 65
 827    PitchShift= -10 10
 828    VolumeShift= -10 
 829    Priority = normal
 830    Type = world shrouded everyone
 831  End
 832  
 833  AudioEvent ScoutDroneDie
 834    Sounds = vdr2diea vdr2dieb vdr2diec
 835    Control = random 
 836    Limit = 3
 837    Volume = 75
 838    PitchShift= -10 10
 839    VolumeShift= -10 
 840    Priority = normal
 841    Type = world shrouded everyone
 842  End
 843  
 844  AudioEvent SpyDroneCreate
 845    Sounds = vdr2crea vdr2creb
 846    Control = random 
 847    Limit = 3
 848    Delay 0 800
 849    Volume = 75
 850    PitchShift= -10 10
 851    VolumeShift= -10 
 852    Priority = normal
 853    Type = world player
 854  End
 855  
 856  
 857  AudioEvent TomahawkMoveStart
 858    Sounds= vtomstaa vtomstab vtomstac
 859    Delay=0 800
 860    Priority= low
 861    PitchShift= -5 5
 862    VolumeShift= -20 
 863    Volume=55 
 864    Type = world shrouded everyone
 865  End
 866  
 867  AudioEvent MedicMoveStart
 868    Sounds= vpristaa vpristab vpristac
 869    Priority= low
 870    Delay=0 800
 871    PitchShift= -10 10
 872    VolumeShift= -10 
 873    Volume=50
 874    Type = world shrouded everyone
 875  End
 876  
 877  AudioEvent DozerUSAMoveStart
 878    Sounds= vtrostaa vtrostab vtrostac vtrostad
 879    Delay=0 800
 880    Priority= low
 881    PitchShift= -10 10
 882    VolumeShift= -10
 883    Volume= 60 
 884    Type = world shrouded everyone
 885  End
 886  
 887  
 888  AudioEvent NukeCannonMoveStart
 889    Sounds= vnukstaa vnukstab vnukstac vnukstad
 890    Delay=0 800
 891    Priority= low
 892    PitchShift= -5 5
 893    VolumeShift= -10 
 894    Volume=60
 895    Type = world shrouded everyone
 896  End
 897  
 898  
 899  AudioEvent OverlordTankMoveStart
 900    Sounds= vovestaa vovestab vovestac vovestad
 901    Delay= 0 800
 902    Priority= low
 903    Limit = 3
 904    PitchShift= -5 5
 905    VolumeShift= -10
 906    Volume= 70
 907    Type = world shrouded everyone
 908  End
 909  
 910  AudioEvent InfernoCannonMoveStart
 911    Sounds= vinfstaa vinfstab vinfstac vinfstad
 912    Control = random
 913    Delay=0 800
 914    Priority= low
 915    PitchShift= -5 5
 916    VolumeShift= -10
 917    Volume=65
 918    Type = world shrouded everyone
 919  End
 920  
 921  AudioEvent DragonTankWeaponLoop
 922    Control = loop random
 923    Sounds =  vdralo2a vdralo2c vdralo2d ;vdralo2b 
 924    Attack =  vdralo1a
 925    Decay =  vdralo3a
 926    PitchShift = -10 0
 927    VolumeShift= -15
 928    Volume = 50
 929    MinRange = 100
 930    MaxRange = 600
 931    Limit = 2
 932    Priority= high
 933    Type = world shrouded everyone
 934  End
 935  
 936  AudioEvent CenturionTankWeaponLoop
 937    Control = loop random
 938    Sounds =  vdralo2a vdralo2c vdralo2d vdralo2b 
 939    Attack =  vdralo1a
 940    Decay =  vdralo3a
 941    PitchShift = -30 0
 942    VolumeShift= -35
 943    Volume = 300
 944    MinRange = 100
 945    MaxRange = 600
 946    Priority= Low
 947    Type = world shrouded everyone
 948  End
 949  
 950  
 951  AudioEvent DragonTankMoveStart
 952    Sounds= vdrastaa vdrastab vdrastac vdrastad
 953    Control = random
 954    Delay=0 800
 955    Priority= low
 956    PitchShift= -5 5
 957    VolumeShift= -10
 958    Volume=55 
 959    Type = world shrouded everyone
 960  End
 961  
 962  AudioEvent TroopCrawlerMoveStart
 963    Sounds= vtrostaa vtrostab vtrostac vtrostad
 964    Delay=0 800
 965    Priority= low
 966    PitchShift= -5 5
 967    VolumeShift= -15
 968    Volume=70 
 969    Type = world shrouded everyone
 970  End
 971  
 972  
 973  AudioEvent ScudLauncherMoveStart
 974    Sounds= vscustaa vscustab vscustac
 975    Delay=0 800
 976    Priority= low
 977    PitchShift= -5 5
 978    VolumeShift= -10 
 979    Volume= 65
 980    Type = world shrouded everyone
 981  End
 982  
 983  AudioEvent BattleMasterTankMoveStart
 984    Sounds =  vbmastaa vbmastab vbmastac vbmastad vbmastae
 985    PitchShift = -10 0
 986    Delay = 0 800
 987    Volume = 55
 988    Priority= low
 989    Type = world shrouded everyone
 990  End
 991  
 992  AudioEvent BattlemasterTankWeapon
 993    Sounds =  vbatweaa vbatweab
 994    Control = interrupt random
 995    PitchShift = -5  5
 996    VolumeShift = -20
 997    Volume = 105
 998    Limit = 3
 999    Priority= normal
1000    Type = world shrouded everyone
1001  End
1002  
1003  
1004  AudioEvent PaladinTankMoveStart
1005    Sounds =  vpalstaa vpalstab vpalstac vpalstad vpalstae vpalstaf vpalstag
1006    Control = random
1007    PitchShift = -2 2
1008    Delay = 0 600
1009    VolumeShift= -10
1010    Volume = 60
1011    Priority= low
1012    Type = world shrouded everyone
1013  End
1014  
1015  
1016  AudioEvent PaladinTankWeapon
1017    Sounds =  vpalweaa vpalweab vpalweac
1018    Control = interrupt random
1019    PitchShift = -10 10
1020    VolumeShift = -20
1021    Volume = 115
1022    Limit = 2
1023    Priority= normal
1024    Type = world shrouded everyone
1025  End
1026  
1027  AudioEvent RebelWeapon
1028    Sounds = irebweaa irebweab irebweac irebwead irebweae
1029    Control = random interrupt
1030    Limit = 3
1031    Priority = normal
1032    PitchShift = -2 2
1033    VolumeShift = -10
1034    Volume = 65
1035    Type = world shrouded everyone
1036  End
1037  
1038  AudioEvent RebelWeaponTranquilizer
1039    Sounds = irebtraa
1040    Control = random interrupt
1041    Limit = 2
1042    Priority = normal
1043    PitchShift = -10 10
1044    VolumeShift = -10
1045    Volume = 90
1046    Type = world shrouded everyone
1047  End
1048  
1049  AudioEvent InfernoCannonWeapon
1050    Sounds =  vinfweaa vinfweab vinfweac
1051    Control = interrupt random
1052    PitchShift = -10  10
1053    VolumeShift = -10
1054    Volume = 105
1055    Limit = 2
1056    Priority= normal
1057    Type = world shrouded everyone
1058  End
1059  
1060  AudioEvent ScorpionTankMoveStart
1061    Sounds= vscostaa vscostab vscostac vscostad vscostae
1062    Control = random
1063    Delay=0 400
1064    Priority= low
1065    PitchShift= -5 5
1066    VolumeShift= -10
1067    Volume= 60
1068    Type = world shrouded everyone
1069  End
1070  
1071  AudioEvent MarauderTankMoveStart
1072    Sounds= vmarstaa vmarstab vmarstac
1073    Control = random
1074    Delay=0 400
1075    Priority= low
1076    PitchShift= -5 5
1077    VolumeShift= -10
1078    Volume= 65
1079    Type = world shrouded everyone
1080  End
1081  
1082  AudioEvent MarauderTankWeapon
1083    Sounds = vmarweaa vmarweab vmarweac vmarwead
1084    Control = interrupt random
1085    Priority = normal
1086    Limit= 3
1087    VolumeShift = -20
1088    PitchShift = -10 10
1089    Volume = 90
1090    Type = world shrouded everyone
1091  End
1092  
1093  
1094  AudioEvent ScorpionMissileWeapon
1095    Sounds = vscowe2a vscowe2b
1096    Control = interrupt random
1097    Priority = normal
1098    Limit= 3
1099    VolumeShift = -20
1100    PitchShift = -10 10
1101    Volume = 100
1102    Type = world shrouded everyone
1103  End
1104  
1105  
1106  AudioEvent StingerMissileWeapon
1107    Sounds = bstiweaa bstiweab bstiweac
1108  ;  Sounds = irpgweaa irpgweab irpgweac irpgwead irpgweae
1109    Control = interrupt random
1110    Priority = normal
1111    Limit= 3
1112    VolumeShift = -20
1113    PitchShift = -10 10
1114    Volume = 85
1115    Type = world shrouded everyone
1116  End
1117  
1118  AudioEvent ComancheMissileWeapon
1119    Sounds = vcomweaa vcomweab vcomweac 
1120    Control = interrupt random
1121    Priority = normal
1122    Limit= 2 
1123    VolumeShift = -20
1124    PitchShift = -4 4
1125    Volume = 80
1126    Type = world shrouded everyone
1127  End
1128  
1129  AudioEvent ComancheRocketPodWeaponSound
1130    Sounds = vcomweaa vcomweab vcomweac
1131    Control = interrupt random
1132    Priority = normal
1133    Limit= 2 
1134    VolumeShift = -20
1135    PitchShift = -4 4
1136    Volume = 80
1137    Type = world shrouded everyone
1138  End
1139  
1140  AudioEvent RocketBuggyWeapon
1141    Sounds = vrocweaa vrocweab vrocweac vrocwead vrocweae vrocweaf 
1142    Control = interrupt random
1143    Priority = normal
1144    Limit= 4 
1145    VolumeShift = -20
1146    PitchShift = -4 4
1147    Volume = 70
1148    Type = world shrouded everyone
1149  End
1150  
1151  AudioEvent RocketBuggyMoveStart
1152    Sounds= vrocstaa vrocstab vrocstac
1153    Control = random
1154    Limit = 3
1155    Delay=0 400
1156    Priority= low
1157    PitchShift= -2 2
1158    VolumeShift= -10
1159    Volume = 50
1160    Type = world shrouded everyone
1161  End
1162    
1163  AudioEvent ToxinTractorMoveStart
1164    Sounds        = vtoxstaa vtoxstab vtoxstac
1165    Delay         = 0 400
1166    Priority      = low
1167    PitchShift    = -5 5
1168    VolumeShift   = -10
1169    Volume        = 60 
1170    Type = world shrouded everyone
1171  End
1172  
1173  AudioEvent TechnicalWeapon
1174    Control = random interrupt
1175    Sounds =  vtecweaa vtecweab vtecweac vtecwead vtecweae
1176    Limit = 2
1177    VolumeShift = -20
1178    PitchShift = -5 5
1179    Volume =55
1180    Priority= normal
1181    Type = world shrouded everyone
1182  End
1183  
1184  AudioEvent TechnicalWeaponLoop1
1185    Control = loop all random
1186    Sounds =  vteclo1a vteclo1b vteclo1c vteclo1d 
1187    Decay =  vteclo1e
1188    VolumeShift = -10
1189    Volume = 70
1190    Limit = 2
1191    Type = world shrouded everyone
1192  End
1193  
1194  AudioEvent TechnicalWeaponLoop2
1195    Control = loop all random
1196    Sounds =  vteclo2a vteclo2b vteclo2c
1197    Decay =  vteclo2d
1198    VolumeShift = -10
1199    Volume = 70
1200    Limit = 2
1201    Type = world shrouded everyone
1202  End
1203  
1204  AudioEvent TechnicalMoveStart
1205    Sounds= vtecstaa vtecstab vtecstac
1206    Control= random
1207    Limit = 3
1208    Priority= low
1209    Delay=0 1400
1210    PitchShift= -10 10
1211    VolumeShift= -10 
1212    Volume= 55 
1213    Type = world shrouded everyone
1214  End
1215  
1216  
1217  
1218  AudioEvent BombTruckMoveStart
1219    Sounds= vbomstaa vbomstab vbomstac vbomstad vbomstae
1220    Delay=0 800
1221    Priority= low
1222    PitchShift= -5 5
1223    VolumeShift= -10
1224    Volume=60 
1225    Type = world shrouded everyone
1226  End
1227  
1228  AudioEvent QuadCannonWeapon
1229    Sounds =  vquaweaa vquaweab vquaweac vquawead vquaweae vquaweaf vquaweag 
1230    Control = interrupt random
1231    PitchShift = -10 10
1232    Limit = 2
1233    VolumeShift = -15
1234    Volume = 75
1235    Priority= normal
1236    Type = world shrouded everyone
1237  End
1238  
1239  AudioEvent QuadCannonMoveStart
1240    Sounds= vquastaa vquastab vquastac 
1241    Delay=0 700
1242    Priority= low
1243    PitchShift= -2 2
1244    VolumeShift= -10
1245    Volume= 60
1246    Type = world shrouded everyone
1247  End
1248  
1249  AudioEvent SupplyTruckMoveStart
1250    Sounds      = vcarstaa vcarstab vcarstac
1251    Volume      = 50
1252    PitchShift  = -5 5
1253    Delay       = 0 500
1254    VolumeShift = -20
1255    Control     = random
1256    Limit       = 3
1257    Priority    = low
1258    Type        = world shrouded everyone
1259  End
1260  
1261  AudioEvent DozerChinaMoveStart
1262    Sounds= vtrostaa vtrostab vtrostac vtrostad
1263    Delay=0 800
1264    Priority= low
1265    PitchShift= -5 5
1266    VolumeShift= -10
1267    Volume= 60 
1268    Type = world shrouded everyone
1269  End
1270  
1271  
1272  
1273  ;-----------BUILDING SELECT SOUNDS-----------------
1274  
1275  AudioEvent CommandCenterUSASelect
1276    Sounds= bcmasela
1277    Limit= 1
1278    Volume= 35
1279    Type = ui player
1280  End
1281  
1282  AudioEvent CommandCenterChinaSelect
1283    Sounds= bcmcsela
1284    Limit= 1
1285    Volume= 35
1286    Type = ui player
1287  End
1288  
1289  AudioEvent CommandCenterGLASelect
1290    Sounds= bcmgsela
1291    Limit= 1
1292    Volume= 35
1293    Type = ui player
1294  End
1295  
1296  AudioEvent WarFactoryUSASelect
1297    Sounds= bwaasela
1298    Limit= 1
1299    Volume= 35
1300    Type = ui player
1301  End
1302  
1303  AudioEvent WarFactoryChinaSelect
1304    Sounds= bwacsela
1305    Limit= 1
1306    Volume= 40
1307    Type = ui player
1308  End
1309  
1310  AudioEvent WarFactoryGLASelect
1311    Sounds= bwagsela
1312    Limit= 1
1313    Volume= 40
1314    Type = ui player
1315  End
1316    
1317  AudioEvent BarracksUSASelect
1318    Sounds= bbaasela
1319    Limit= 1
1320    Volume= 40
1321    Type = ui player
1322  End
1323  
1324  AudioEvent BarracksChinaSelect
1325    Sounds= bbacsela
1326    Limit= 1
1327    Volume= 40
1328    Type = ui player
1329  End
1330  
1331  AudioEvent BarracksGLASelect
1332    Sounds= bbagsela
1333    Limit= 1
1334    Volume= 40
1335    Type = ui player
1336  End
1337    
1338  AudioEvent SupplyCenterUSASelect
1339    Sounds= bsuasela
1340    Limit= 1
1341    Volume= 40
1342    Type = ui player
1343  End
1344  
1345  AudioEvent SupplyCenterChinaSelect
1346    Sounds= bsucsela
1347    Limit= 1
1348    Volume= 40
1349    Type = ui player
1350  End
1351  
1352  AudioEvent SupplyCenterGLASelect
1353    Sounds= bsugsela
1354    Limit= 1
1355    Volume= 40
1356  End
1357  
1358  
1359  AudioEvent ColdFusionReactorSelect
1360    Sounds= bcolsela
1361    Limit= 1
1362    Volume= 40
1363    Type = ui player
1364  End
1365  
1366  AudioEvent NuclearReactorSelect
1367    Sounds= bnursela
1368    Limit= 1
1369    Volume= 40
1370    Type = ui player
1371  End
1372  
1373  AudioEvent UndergroundGeneratorSelect
1374    Sounds= bundsela
1375    Limit= 1
1376    Volume= 40
1377    Type = ui player
1378  End
1379  
1380  AudioEvent AirfieldUSASelect  
1381    Sounds= baiasela
1382    Limit= 1
1383    Volume= 40
1384    Type = ui player
1385  End
1386  
1387  AudioEvent AirfieldChinaSelect  
1388    Sounds= baicsela
1389    Limit= 1
1390    Volume= 35
1391    Type = ui player
1392  End
1393  
1394  AudioEvent StrategyCenterSelect  
1395    Sounds= bstrsela
1396    Limit= 1
1397    Volume= 40
1398    Type = ui player
1399  End
1400  
1401  AudioEvent StrategyCenter_BombardmentPlanUnpackSound
1402    Sounds= 
1403    Limit= 2
1404    Volume= 60
1405    Priority= low
1406    Type = world global everyone
1407  End
1408  
1409  AudioEvent StrategyCenter_BombardmentPlanPackSound
1410    Sounds= 
1411    Limit= 1
1412    Volume= 30
1413    Priority= low
1414    Type = ui player
1415  End
1416  
1417  AudioEvent StrategyCenter_SearchAndDestroyPlanUnpack
1418    Sounds= 
1419    Limit= 1
1420    Volume= 60
1421    Priority= low
1422    Type = world global everyone
1423  End
1424  
1425  AudioEvent StrategyCenter_SearchAndDestroyPlanIdleLoop
1426    Sounds= 
1427    Limit= 2
1428    Volume= 40
1429    Priority= low
1430    MinRange = 100
1431    MaxRange = 500
1432    Type = ui player
1433  End
1434  
1435  AudioEvent StrategyCenter_SearchAndDestroyPlanPack
1436    Sounds= 
1437    Limit= 1
1438    Volume= 40
1439    Priority= low
1440    Type = ui player
1441  End
1442  
1443  AudioEvent StrategyCenter_HoldTheLinePlanUnpack
1444    Sounds= 
1445    Limit= 2
1446    Volume= 60
1447    Priority= low
1448    Type = world global everyone
1449  End
1450  
1451  AudioEvent StrategyCenter_HoldTheLinePlanPack
1452    Sounds= 
1453    Limit= 1
1454    Volume= 40
1455    Priority= low
1456    Type = ui player
1457  End
1458  
1459  AudioEvent StrategyCenter_TurretMoveLoop
1460    Control     = loop all random
1461    Sounds      = vnuklo2a vnuklo2b 
1462    Attack      = vnuklo1a 
1463    Decay       = vnuklo3a 
1464    MinRange = 100
1465    MaxRange = 500
1466    VolumeShift = -10
1467    Volume      = 55
1468    Priority    = lowest
1469    Type        = world shrouded everyone
1470  End
1471  
1472  AudioEvent StrategyCenter_ArtilleryRound
1473    Sounds =  bstrweaa bstrweab
1474    Control = interrupt random
1475    PitchShift = -5  5
1476    VolumeShift = -10
1477    Limit = 2
1478    Priority = normal
1479    Type = world shrouded everyone
1480  End
1481  
1482  
1483  AudioEvent PropagandaCenterSelect  
1484    Control = random
1485    Sounds= bprosela
1486    Limit= 1
1487    Volume= 40
1488    Type = ui player
1489  End
1490  
1491  AudioEvent SupplyDropZoneSelect
1492    Sounds= bsupsela
1493    Limit= 1
1494    Volume= 40
1495    Type = ui player
1496  End
1497  
1498  
1499  AudioEvent PalaceSelect  
1500    Sounds= bpalsela
1501    Limit= 1
1502    Volume= 40
1503    Type = ui player
1504  End
1505  
1506  AudioEvent BunkerSelect  
1507    Sounds= bbunsela
1508    Limit= 1
1509    Volume= 40
1510    Type = ui player
1511  End
1512  
1513  AudioEvent DetentionCampSelect  
1514    Sounds= bdetsela
1515    Limit= 1
1516    Volume= 40
1517    Type = ui player
1518  End
1519  
1520  AudioEvent ParticleCannonSelect
1521    Sounds= bparsela
1522    Limit= 1
1523    Volume= 40
1524    Type = ui player
1525  End
1526  
1527  AudioEvent PatriotBatterySelect
1528    Sounds= bpatsela
1529    Limit= 1
1530    Volume= 40
1531    Type = ui player
1532  End
1533  
1534  AudioEvent StingerSiteSelect
1535    Sounds= bstisela
1536    Limit= 1
1537    Volume= 40
1538    Type = ui player
1539  End
1540  
1541  AudioEvent ScudStormSelect
1542    Sounds= bscusela
1543    Limit= 1
1544    Volume= 40
1545    Type = ui player
1546  End
1547  
1548  AudioEvent PrisonSelect
1549    Sounds= bprisela
1550    Limit= 1
1551    Volume= 40
1552    Type = ui player
1553  End
1554  
1555  AudioEvent NuclearMissileSelect
1556    Sounds= bnumsela
1557    Limit= 1
1558    Volume= 40
1559    Type = ui player
1560  End
1561  
1562  AudioEvent SpeakerTowerSelect
1563    Control = random
1564    Sounds= bspesela bspeselb bspeselc
1565    Limit= 1
1566    Volume= 40
1567    Type = ui player
1568  End
1569  
1570  AudioEvent TunnelNetworkSelect
1571    Sounds= btunsela
1572    Limit= 1
1573    Volume= 40
1574    Type = ui player
1575  End
1576  
1577  
1578  AudioEvent GattlingCannonSelect
1579    Sounds= bgatsela
1580    Limit= 1
1581    Volume= 40
1582    Type = ui player
1583  End
1584  
1585  AudioEvent BlackMarketSelect
1586    Sounds= bblasela
1587    Limit= 1
1588    Volume= 40
1589    Type = ui player
1590  End
1591  
1592  
1593  ;AudioEvent AmbientForest
1594  ;  Control = loop random
1595  ;  Priority = LOWEST
1596  ;  Volume = 35
1597  ;  VolumeShift = -10
1598  ;  PitchShift = -10  10
1599  ;  MinRange = 100
1600  ;  MaxRange = 250
1601  ;  Delay = 6000  10000
1602  ;  SoundsMorning = abirm01a abirm01b abirm01c  
1603  ;  Sounds = abirj02a abirj02b abirj02c abirj02d abirj02e abirj02f abirj02g 
1604  ;  SoundsEvening = acri01a acri01b acri01c
1605  ;  SoundsNight = aowl01a aowl01b aowl01c aowl01d aowl01e aowl0f
1606  ;  Type = world shrouded everyone 
1607  ;End
1608  
1609  AudioEvent ComancheAmbientLoop
1610    Control = loop all random
1611    Sounds =  vcomlo2a vcomlo2b vcomlo2c vcomlo2d
1612    Attack =  vcomlo1a
1613    Decay =  vcomlo3a
1614    PitchShift = -5  5
1615    VolumeShift = -10
1616    MinRange = 100
1617    MaxRange = 600
1618    Volume = 60
1619    Limit = 2
1620    Priority= low
1621    Type = world shrouded everyone
1622  End
1623  
1624  AudioEvent ComancheDamagedLoop
1625    Control = loop all random
1626    Sounds =  vcomlo4a vcomlo4b
1627    Decay =  vcomlo5a
1628    Volume = 85
1629    MinRange = 150
1630    Limit = 2
1631    Priority= low
1632    Type = world shrouded everyone
1633  End
1634  
1635  AudioEvent ComancheDamagedLoopGlobal
1636    Control = loop all random
1637    Sounds =  vcomlo4a vcomlo4b
1638    Decay =  vcomlo5a
1639    Type = world global
1640    MinVolume = 90
1641    Limit = 2
1642    Priority= low
1643  End
1644  
1645  
1646  AudioEvent CrowdPanic
1647    Sounds =  gpanic1a gpanic1b gpanic1c gpanic1d gpanic1d gpanic1f gpanic1g
1648    Volume = 65
1649    Limit = 2
1650    Type = world shrouded everyone
1651  End
1652  
1653  AudioEvent CrowdPanicLong
1654    Sounds =  gpanic1a gpanic1b gpanic1c gpanic1d gpanic1d gpanic1f gpanic1g
1655    Volume = 65
1656    Limit = 2
1657    Type = world shrouded everyone
1658  End
1659  
1660  AudioEvent CarBomberDie
1661    Sounds =  vcardiea vcardieb vcardiec
1662    Control = interrupt random
1663    Volume = 60
1664    Limit = 1
1665    Priority = normal
1666    Type = world shrouded everyone
1667  End
1668  
1669  
1670  AudioEvent DemoTrapExplosion
1671    Sounds = gexpdema gexpdemb gexpdemc
1672    Control = random interrupt
1673    VolumeShift = -10
1674    PitchShift = -5  5
1675    Volume = 90
1676    Limit = 2
1677    Priority = normal
1678    Type = world shrouded everyone
1679  End
1680  
1681  
1682  AudioEvent RocketBuggyPowerslide
1683    Sounds =  vrocslia vrocslib vrocslic vrocslid vrocslie vrocslif vrocslig vrocslih
1684    Control = random
1685    VolumeShift = -10
1686    PitchShift = -10 10
1687    Volume = 40
1688    Limit = 2
1689    Priority = lowest
1690    Type = world shrouded everyone
1691  End
1692  
1693  AudioEvent RocketBuggyLand
1694    Sounds =  vroclana vroclanb vroclanc vrocland vroclane vroclanf vroclang vroclanh
1695    Control = random
1696    VolumeShift = -10
1697    PitchShift = -10 10
1698    Volume = 50
1699    Limit = 2
1700    Priority = lowest
1701    Type = world shrouded everyone
1702  End
1703  
1704  AudioEvent CarDie
1705    Sounds =  vgendiea vgendieb vgendiec vgendied vgendief vgendieg vgendieh vgendiei vgendiej vgendiek vgendiel
1706    Control = random interrupt
1707    VolumeShift = -10
1708    PitchShift = -5  5
1709    Volume = 90
1710    Limit = 2
1711    Priority = normal
1712    Type = world shrouded everyone
1713  End
1714  
1715  AudioEvent TerroristSuicides
1716    Sounds = gexpmina gexpminb
1717    Control = random interrupt
1718    VolumeShift = -10
1719    PitchShift = -5  5
1720    Volume = 90
1721    Limit = 2
1722    Priority = normal
1723    Type = world shrouded everyone
1724  End
1725  
1726  AudioEvent ExplosionRocketBuggyMissile
1727    Sounds = gexpifva gexpifvb gexpifvc 
1728    Control = random interrupt
1729    VolumeShift = -20
1730    PitchShift = -15  15
1731    Volume = 85
1732    Limit = 2
1733    Priority = normal
1734    LowPassCutoff = 50
1735    Type = world shrouded everyone
1736  End
1737  
1738  
1739  AudioEvent BuildingToppleDelayMetal
1740    Sounds =  btopp01a
1741    Control = random interrupt
1742    VolumeShift = -10
1743    PitchShift = -5  5
1744    Volume = 70
1745    Limit = 2
1746    Priority = low
1747    Type = world shrouded everyone
1748  End
1749  
1750  AudioEvent BuildingToppleDelayStone
1751    Sounds =  btopp02a
1752    Control = random interrupt
1753    VolumeShift = -10
1754    PitchShift = -5  5
1755    Volume = 70
1756    Limit = 2
1757    Priority = low
1758    Type = world shrouded everyone
1759  End
1760  
1761  AudioEvent BuildingFallingMetal
1762    Sounds =  bfall01a
1763    Control = random interrupt
1764    VolumeShift = -10
1765    PitchShift = -5  5
1766    Volume = 90
1767  ;  MinRange = 200
1768  ;  MaxRange = 500
1769    Limit = 2
1770    Priority = low
1771    Type = world shrouded everyone
1772  End
1773  
1774  AudioEvent BuildingFallingStone
1775    Sounds =  bfall02a
1776    Control = random interrupt
1777    VolumeShift = -10
1778    PitchShift = -5  5
1779    Volume = 90
1780  ;  MinRange = 200
1781  ;  MaxRange = 500
1782    Limit = 2
1783    Priority = low
1784    Type = world shrouded everyone
1785  End
1786  
1787  AudioEvent BuildingDestroyStone
1788    Sounds =  bgendief
1789    Control = random interrupt
1790    Priority = low
1791    VolumeShift = -10
1792    PitchShift = -2  2
1793    Limit = 1
1794    Type = world shrouded everyone
1795  End
1796  
1797  
1798  AudioEvent ExplosionGeneric
1799    Sounds = gexp14a gexp14b gexp14c gexp14d gexp15a
1800    Control = interrupt random
1801    Limit = 1
1802    PitchShift = -10  10
1803    VolumeShift = -20
1804    Volume = 90
1805    Priority = normal
1806    LowPassCutoff = 50
1807    Type = world shrouded everyone
1808  End
1809  
1810  AudioEvent BuildingCollapse1
1811    Sounds = bcoll01a bcoll01b bcoll02a bcoll03a
1812    Control = interrupt random
1813    Limit = 1
1814    PitchShift = -5 5
1815    VolumeShift = -10
1816    Volume = 90
1817    Priority = normal
1818    Type = world shrouded everyone
1819  End
1820  
1821  AudioEvent BuildingCollapse2
1822    Sounds = bcoll02a bcoll03a
1823    Control = interrupt random
1824    Limit = 1
1825    PitchShift = -5 5
1826    VolumeShift = -10
1827    Volume = 90
1828    Priority = normal
1829    Type = world shrouded everyone
1830  End
1831  
1832  AudioEvent BuildingCollapse3
1833    Sounds = bcoll03a 
1834    Limit = 1
1835    PitchShift = -5 5
1836    VolumeShift = -10
1837    Volume = 90
1838    Priority = normal
1839    Type = world shrouded everyone
1840  End
1841  
1842  AudioEvent CarDamagedMoveLoop
1843    Sounds = gcardama gcardamb gcardamc gcardamd gcardame gcardamf gcardamg gcardamh gcardamai gcardamj
1844    Control = random loop 
1845    Limit = 2
1846    Delay = 4000 10000
1847    PitchShift = -5 5
1848    VolumeShift = -10
1849    Volume = 70
1850    Priority = low
1851    Type = world shrouded everyone
1852  End
1853  
1854  AudioEvent ComancheCrash
1855    Sounds = vcomcraa
1856    Limit = 3
1857    PitchShift = -5 5
1858    Volume = 70
1859    VolumeShift = -10
1860    Priority = normal
1861    Type = world shrouded everyone
1862  End
1863  
1864  AudioEvent ComancheCrashGlobal
1865    Sounds = vcomcraa
1866    Limit = 3
1867    PitchShift = -5 5
1868    Type = world global
1869    Priority = normal
1870    MinVolume = 80
1871  End
1872  
1873  AudioEvent ComancheDie
1874    Sounds = vcomdi1a
1875    Limit = 3
1876    PitchShift = -5 5
1877    VolumeShift = -10
1878    Priority = normal
1879    Type = world shrouded everyone
1880  End
1881  
1882  AudioEvent MIGDie
1883    Sounds = vcomdi1a
1884    Limit = 3
1885    PitchShift = -10 0
1886    VolumeShift = -10
1887    Priority = normal
1888    Type = world shrouded everyone
1889  End
1890  
1891  AudioEvent MIGAfterburner
1892    Sounds      = vmigweaa vmigweab
1893    Control     = interrupt random
1894    Priority    = low
1895    Volume      = 70
1896    PitchShift  = -10 10
1897    Limit       = 3
1898    Type       = world shrouded everyone
1899  End
1900  
1901  AudioEvent VehicleImpactLight
1902    Sounds = gvehimpa gvehimpb gvehimpc gvehimpd gvehimpe gvehimpf gvehimpg gvehimph gvehimpi
1903    Control = random interrupt
1904    Priority = low
1905    Limit = 3
1906    PitchShift = -5 5
1907    VolumeShift = -10
1908  ;  MinRange = 200.00 
1909  ;  MaxRange = 800.00
1910    Volume = 45
1911    Priority = normal
1912    Type = world shrouded everyone
1913  End
1914  
1915  AudioEvent VehicleImpactHeavy
1916    Sounds = gvehim2a gvehim2b gvehim2c gvehim2d gvehim2e gvehim2f gvehim2g gvehim2h gvehim2i
1917    Control = random interrupt
1918    Limit = 3
1919    PitchShift = -5 5
1920    VolumeShift = -20
1921    Volume = 80 ;60 test
1922    Priority = normal
1923    Type = world shrouded everyone
1924  End
1925  
1926  
1927  AudioEvent DaisyCutterWeapon
1928    Sounds = vdaiweaa
1929    Limit = 3
1930    Priority = high
1931    PitchShift = -5 5
1932    VolumeShift = -10
1933    Volume = 60 ;do not modify -mp
1934    Type = world shrouded everyone
1935  End
1936  
1937  AudioEvent ComancheSpinExplosion
1938    Sounds = vcomdi2a
1939    Limit = 3
1940    PitchShift = -5 5
1941    VolumeShift = -10
1942    Priority = normal
1943    LowPassCutoff = 60
1944    Type = world shrouded everyone
1945  End
1946  
1947  AudioEvent BEAVIS_Boing
1948    Sounds =  vroclana vroclanb vroclanc vrocland vroclane vroclanf vroclang vroclanh
1949    Control = random interrupt
1950    VolumeShift = -10
1951    PitchShift = -5  5
1952    Volume = 55
1953    Limit = 2
1954    Type = world shrouded everyone
1955  End
1956  
1957  AudioEvent DaisyCutterGas
1958    Control = interrupt
1959    Sounds = sdaigasa
1960    Priority = high
1961    Limit = 1
1962    Type = world shrouded everyone
1963  End
1964  
1965  AudioEvent DaisyCutterIgnite
1966    Control = interrupt
1967    Sounds = sdaiigna
1968    Priority = high
1969    Limit = 1
1970    Volume = 110
1971    Type = world shrouded everyone
1972  End
1973  
1974  AudioEvent ExplosionDaisyCutter
1975    Sounds = gexpdaia
1976    Priority = High
1977    Control = interrupt
1978    Limit = 1
1979    Volume = 140
1980    LowPassCutoff = 50
1981    Type = world shrouded everyone
1982  End
1983  
1984  AudioEvent TechnicalWeaponUpgrade
1985    Sounds = gsalvage
1986    Limit = 1
1987    Volume = 70
1988    Priority = high
1989    Type = world shrouded everyone
1990  End
1991  
1992  AudioEvent DebrisBigMetal
1993    Sounds = gdebr01a gdebr01b
1994    Control = random
1995    Limit = 2
1996    VolumeShift = -10
1997    PitchShift = -5  5
1998    Volume = 55
1999    Priority = low
2000    Type = world shrouded everyone
2001  End
2002  
2003  AudioEvent VehicleSkid
2004    Sounds = gskid01a
2005    Volume = 90
2006    Priority = low
2007    Type = world shrouded everyone
2008  End
2009  
2010  AudioEvent QuadCannonCatchFire
2011    Sounds = vquadiea
2012    Limit = 1
2013    VolumeShift = -10
2014    PitchShift = -5  5
2015    Volume = 90
2016    Priority = low
2017    Type = world shrouded everyone
2018  End
2019  
2020  
2021  AudioEvent TankDie
2022    Sounds = vgendieg vgendieh vgendiei vgendiej vgendiek vgendiel
2023    Control = random interrupt
2024    VolumeShift = -10
2025    PitchShift = -10 10
2026    Volume = 105
2027    Limit = 4
2028    Priority = normal
2029    Type = world shrouded everyone
2030  End
2031    
2032  AudioEvent BuildingImpactHeavy
2033    Sounds = gbuiim2a gbuiim2b gbuiim2c gbuiim2d gbuiim2e gbuiim2f gbuiim2g gbuiim2h
2034    Control = random interrupt
2035    Limit = 2
2036    PitchShift = -3 3
2037    VolumeShift = -20
2038    Volume = 65
2039    Priority = low
2040    Type = world shrouded everyone
2041  End
2042  
2043  AudioEvent BuildingImpactLight
2044    Sounds = gbuiim1a gbuiim1b gbuiim1c gbuiim1d gbuiim1e gbuiim1f gbuiim1g gblank gblank gblank gblank gblank gblank 
2045    Control = random
2046    Priority = low
2047    Limit = 3
2048    PitchShift = -3 3
2049    Delay = 0  500
2050    VolumeShift = -10
2051    Volume = 55
2052    Type = world shrouded everyone
2053  End
2054  
2055  AudioEvent TechnicalBodyfall
2056    Sounds = vtecfala vtecfalb
2057    Control = random
2058    Limit = 3
2059    PitchShift = -3 3
2060    VolumeShift = -10
2061  ;  MinRange = 200
2062  ;  MaxRange = 300
2063    Volume = 60
2064    Priority = low
2065    Type = world shrouded everyone
2066  End
2067  
2068  
2069  AudioEvent ChinookAmbientLoop
2070    Control = loop all random
2071    Sounds =  vchilo2a vchilo2b vchilo2c vchilo2d
2072    Attack =  vchilo1a
2073    Decay =  vchilo3a
2074    PitchShift = -5  5
2075    VolumeShift = -10
2076    Volume = 45
2077    MinRange = 100
2078    MaxRange = 600
2079    Limit = 2
2080    Priority = low
2081    Type = world shrouded everyone
2082  End
2083  
2084  AudioEvent DamAmbientLoop
2085    Control = loop all random
2086    Sounds =  gdamlo1b gdamlo1c ;gdamlo1d
2087    Attack = gdamlo1a
2088    Limit = 1
2089    Volume = 65
2090    MinRange = 100
2091    MaxRange = 800
2092    Priority = normal
2093    Type = world shrouded everyone
2094  End
2095  
2096  AudioEvent DamDamageLoop1
2097    Control = loop all random
2098    Sounds =  gdamlo2b gdamlo2c gdamlo2d
2099    Attack = gdamlo2a
2100    Limit = 1
2101    PitchShift = -5  5
2102    Volume = 80
2103    MinRange = 200
2104    MaxRange = 900
2105    Priority = normal
2106    Type = world shrouded everyone
2107  End
2108  
2109  AudioEvent DamDamageLoop2
2110    Control = loop all random
2111    Sounds =  gdamlo3b gdamlo3c gdamlo3d
2112    Attack = gdamlo3a
2113    Limit = 1
2114    PitchShift = -5  5
2115    Volume = 80
2116    MinRange = 250
2117    MaxRange = 2000
2118    Priority = normal
2119    Type = world shrouded everyone
2120  End
2121  
2122  AudioEvent DamDamageLoop3
2123    Control = loop all random
2124    Sounds =  gdamlo5b gdamlo5c gdamlo5d
2125    Attack = gdamlo5a
2126    Limit = 1
2127    PitchShift = -5  5
2128    Volume = 80
2129    MinRange = 250
2130    MaxRange = 2000
2131    Priority = normal
2132    Type = world shrouded everyone
2133  End
2134  
2135  AudioEvent DamBreakWaveLoop
2136    Control = loop all random
2137    Sounds =  gdamlo4b gdamlo4c gdamlo4d gdamlo4e
2138    Attack = gdamlo4a
2139    Limit = 1
2140    PitchShift = -5  5
2141    Volume = 130
2142    MinRange = 600
2143    MaxRange = 5000
2144    Priority = normal
2145    Type = world shrouded everyone
2146  End
2147  
2148  AudioEvent DamBreakStage1
2149    Sounds =  gdambre1
2150    Type = world everyone
2151    Volume = 120
2152    MinRange = 250
2153    MaxRange = 2000
2154    Priority = normal
2155    MinVolume = 100
2156  End
2157  
2158  AudioEvent DamBreakStage2
2159    Sounds =  gdambre2
2160    Volume = 120
2161    Priority = normal
2162    MinVolume = 100
2163    MinRange = 250
2164    MaxRange = 2000
2165    Type = world everyone
2166  End
2167  
2168  AudioEvent DamBreakStage3
2169    Sounds =  gdambre3
2170    Volume = 120
2171    Priority = normal
2172    MinVolume = 100
2173    MinRange = 250
2174    MaxRange = 2000
2175    Type = world everyone
2176  End
2177  
2178  AudioEvent WaveRandomSplash
2179    Sounds    = gdamspl1a gdamspl1b gdamspl1c gdamspl1d gdamspl1e
2180    Limit     = 2
2181    Volume = 100
2182    Priority = normal
2183    Type = world shrouded everyone
2184  End
2185  
2186  AudioEvent ToxicGooSplash
2187    Sounds    = gdamspl1a gdamspl1b gdamspl1c gdamspl1d gdamspl1e
2188    Limit     = 2
2189    Volume = 50
2190    Priority = low
2191    Type = world shrouded everyone
2192  End
2193  
2194  
2195  
2196  AudioEvent RedGuardWeapon
2197    Sounds = iredweaa iredweab iredweac iredwead
2198    Control= random interrupt
2199    Priority = normal
2200    VolumeShift= -15
2201    PitchShift = -10  10
2202    Limit= 2
2203    Volume= 95 ;75 test
2204    Type = world shrouded everyone
2205  End
2206  
2207  AudioEvent DamAfterWake
2208    Sounds = gdamafte
2209    Volume = 65
2210    Priority = normal
2211    Type = world shrouded everyone
2212  End
2213  
2214  
2215  AudioEvent ExplosionNeutron
2216    Sounds = sneutexp
2217    Priority   = high
2218    Control = interrupt
2219    Limit = 1
2220    Volume = 110
2221    Priority = critical 
2222    MinRange = 500
2223    MaxRange = 5000 
2224    Type = world everyone
2225  End
2226  
2227  
2228  AudioEvent OverlordTankWeapon
2229    Sounds =  voveweaa voveweab voveweac vovewead
2230    Control = interrupt random
2231    PitchShift = -10 10
2232    VolumeShift = -10
2233    Volume = 110
2234    Limit = 3
2235    Priority = normal
2236    Type = world shrouded everyone
2237  End
2238  
2239  AudioEvent BuildingNeutronMissileOpen
2240    Sounds = bneutrea
2241    Priority   = high
2242    Delay = 1300 1300
2243    Volume= 110
2244    Type = world shrouded everyone
2245  End
2246  
2247  AudioEvent BuildingNeutronMissileLaunch
2248    Sounds =  bneutlau
2249    Priority   = high
2250    MinVolume = 80
2251    Volume = 110
2252    Type = world global everyone
2253  End
2254  
2255  AudioEvent BuildingNeutronMissileHiss
2256    Control = loop all random
2257    Sounds =  bneutlo2a bneutlo2b bneutlo2c
2258    Attack =  bneutlo1a
2259    PitchShift = -2 2
2260    MinRange = 100
2261    MaxRange = 500
2262    Volume = 55
2263    Priority = low
2264    Type = world shrouded everyone
2265  End
2266  
2267  AudioEvent RedGuardCheer
2268    Sounds = iredcheb ;iredchec iredchea 
2269    Control = random
2270    Limit = 2
2271    PitchShift  = -5  5
2272    Volume = 70
2273    Type = ui player
2274  End
2275  
2276  AudioEvent BattleCrySound
2277    Sounds = iredchea iredcheb iredchec
2278    Control = random
2279    Limit = 2
2280    PitchShift  = -5  5
2281    Volume = 55
2282    Type = ui player
2283  End
2284  
2285  AudioEvent MissionAccomplishedSound
2286    Sounds = ucheer
2287    Volume = 75
2288    Type = ui player
2289  End
2290  
2291  AudioEvent GenericFireLargeLoop
2292    Sounds     = gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1e gfirlo1f gfirlo1g 
2293    Attack     = gfirlo1h gfirlo1i
2294    Decay      = gfirlo1j
2295    Control    = random loop all
2296    Priority   = low
2297    Limit      = 3
2298    Volume     = 65
2299    Type       = world shrouded everyone
2300  End
2301  
2302  AudioEvent GenericFireMediumLoop
2303    Sounds     = gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1e gfirlo1f gfirlo1g 
2304    Attack     = gfirlo1h gfirlo1i
2305    Decay      = gfirlo1j
2306    Control    = random loop all
2307    Priority   = low
2308    Limit      = 3
2309    Volume     = 65
2310    Type       = world shrouded everyone
2311  End
2312  
2313  AudioEvent RaptorJetMissileWeapon
2314    Sounds      = vmigweaa vmigweab
2315    Control     = interrupt random
2316    Priority    = low
2317    Volume      = 70
2318    PitchShift  = -10 10
2319    Limit       = 3
2320    Type       = world shrouded everyone
2321  End
2322  
2323  AudioEvent StealthJetMissileWeapon
2324    Sounds      = vmigweaa vmigweab
2325    Control     = interrupt random
2326    Priority    = normal
2327    Volume      = 70
2328    PitchShift  = -10 10
2329    Limit       = 3
2330    Type       = world shrouded everyone
2331  End
2332  
2333  AudioEvent AuroraJetMissileWeapon
2334    Sounds      = vmigweaa vmigweab
2335    Control     = interrupt random
2336    Priority    = normal
2337    Volume      = 70
2338    PitchShift  = -10 10
2339    Limit       = 3
2340    Type       = world shrouded everyone
2341  End
2342  
2343  AudioEvent A10ThunderboltMissileWeaponSound
2344    Sounds      = vmigweaa vmigweab
2345    Control     = interrupt random
2346    Priority    = normal
2347    Volume      = 70
2348    PitchShift  = -10 10
2349    Limit       = 3
2350    Type       = world shrouded everyone
2351  End
2352  
2353  AudioEvent ExplosionJetMissile
2354    Sounds = gexpifva gexpifvb gexpifvc 
2355    Priority = normal
2356    Control = random interrupt
2357    VolumeShift = -20
2358    PitchShift = -5  5
2359    Volume = 75
2360    Limit = 1
2361    LowPassCutoff = 50
2362    Type       = world shrouded everyone
2363  End
2364  
2365  AudioEvent StealthFighterAmbientLoop
2366    Sounds      = vstelo2a vstelo2b vstelo2c vstelo2d vstelo2e
2367    Attack      = vstelo1a
2368    Decay       = vstelo3a 
2369    Control     = loop all random
2370    Volume      = 60
2371    Limit       = 3
2372    MinRange    = 75
2373    MaxRange    = 700
2374    PitchShift  = -3 3
2375    Priority    = low
2376    Type        = world shrouded everyone
2377  End
2378  
2379  AudioEvent AuroraBomberAmbientLoop
2380    Sounds      = vaurlo2a vaurlo2b vaurlo2c
2381    Attack      = vaurlo1a
2382    Decay       = vaurlo3a 
2383    Control     = loop all random
2384    MinRange    = 75
2385    MaxRange    = 700
2386    Volume      = 70
2387    Limit       = 3
2388    PitchShift  = -3 3
2389    Priority    = low
2390    Type        = world shrouded everyone
2391  End
2392  
2393  AudioEvent RaptorAmbientLoop
2394    Sounds      = vraplo2a vraplo2b vraplo2c
2395    Attack      = vraplo1a
2396    Decay       = vraplo3a 
2397    Control     = loop all random
2398    MinRange    = 75
2399    MaxRange    = 700
2400    Volume      = 60
2401    Limit       = 2
2402    PitchShift  = -3 3
2403    Priority    = low
2404    Type        = world shrouded everyone
2405  End
2406  
2407  AudioEvent B52AmbientLoop
2408    Sounds      = vb52lo2a vb52lo2b vb52lo2c
2409  ;  Attack      = vb52lo1a
2410    Decay       = vb52lo3a 
2411    Control     = loop all random
2412    Volume      = 70
2413    Limit       = 3
2414    MinRange    = 75
2415    MaxRange    = 700
2416    Priority    = low
2417    Type        = world shrouded everyone
2418  End
2419  
2420  AudioEvent CINE_B52AmbientLoop
2421    Sounds      = vb52lo2a vb52lo2b vb52lo2c
2422  ;  Attack      = vb52lo1a
2423    Decay       = vb52lo3a 
2424    Control     = loop all random
2425    Volume      = 90
2426    Limit       = 3
2427    MinRange    = 75
2428    MaxRange    = 700
2429    Priority    = low
2430    Type        = world shrouded everyone
2431  End
2432  
2433  AudioEvent C130AmbientLoop
2434    Sounds      = v130lo2a v130lo2b
2435    Attack      = v130lo1a
2436    Decay       = v130lo3a 
2437    Control     = loop all random
2438    Volume      = 80
2439    Limit       = 3
2440    MinRange    = 75
2441    MaxRange    = 700
2442    Priority    = low
2443    Type        = world shrouded everyone
2444  End
2445  
2446  AudioEvent MigAmbientLoop
2447    Sounds      = vmiglo2a vmiglo2b vmiglo2c
2448    Attack      = vmiglo1a
2449    Decay       = vmiglo3a 
2450    Control     = loop all random
2451    Volume      = 55
2452    Limit       = 3
2453    MinRange    = 75
2454    MaxRange    = 700
2455    PitchShift  = -3 3
2456    Priority    = low
2457    Type        = world shrouded everyone
2458  End
2459  
2460  AudioEvent MigJetNapalmWeapon
2461    Sounds      = vmigweaa vmigweab
2462    Control     = interrupt random
2463    Priority    = low
2464    Volume      = 70
2465    PitchShift  = -10 10
2466    Limit       = 3
2467    Priority    = normal
2468    Type        = world shrouded everyone
2469  End
2470  
2471  AudioEvent BattleshipWeapon
2472    Sounds =  vbshweaa vbshweab
2473    Priority = high
2474    Control = interrupt random
2475    PitchShift = -10 10
2476    VolumeShift = -20
2477    Volume = 110
2478    MinRange = 300
2479    MaxRange = 1000
2480    Limit = 3
2481    LowPassCutoff = 50
2482    Type        = world shrouded everyone
2483  End
2484  
2485  AudioEvent ExplosionBattleshipTarget
2486    Sounds = gexpbsha gexpbshb gexpbshb
2487    Priority = high
2488    Control = interrupt random
2489    Limit = 2
2490    MinRange = 200
2491    MaxRange = 900
2492    PitchShift = -10  10
2493    Volume = 120
2494    Type       = world shrouded everyone
2495  End
2496  
2497  AudioEvent BattleshipAmbientLoop
2498    Sounds      = vbshlo2a vbshlo2b vbshlo2c
2499    Attack      = vbshlo1a
2500    Decay       = vbshlo3a 
2501    Control     = loop all random
2502    Volume      = 60
2503    Limit       = 3
2504    Priority    = low
2505    Type        = world shrouded everyone
2506  End
2507  
2508  AudioEvent ScorpionTankWeapon
2509    Sounds      = vscoweaa vscoweab vscoweac vscowead
2510    Volume      = 85
2511    Limit       = 3
2512    PitchShift  = -10  10
2513   VolumeShift  = -20
2514    Control     = interrupt random
2515    Priority    = normal
2516    Type        = world shrouded everyone
2517  End
2518  
2519  AudioEvent HumveeWeapon
2520    Sounds      = vhumweaa vhumweab vhumweac vhumwead
2521    Volume      = 70
2522    PitchShift  = -5 5
2523    VolumeShift = -10
2524    Limit       = 3
2525    Control     = interrupt random
2526    Priority    = normal
2527    Type        = world shrouded everyone
2528  End
2529  
2530  AudioEvent HumveeWeaponTOW
2531    Sounds = vhumwe2a vhumwe2b vhumwe2c vhumwe2d
2532    Control = interrupt random
2533    Priority = low
2534    Limit= 3
2535    VolumeShift = -20
2536    PitchShift = -10 10
2537    Volume = 90
2538    Priority    = normal
2539    Type   = world shrouded everyone
2540  End
2541  
2542  AudioEvent AmphibiousTransportMoveLoop
2543    Control     = loop all random
2544    Sounds      = vamplo2a vamplo2b vamplo2c
2545    Attack      = vamplo1a
2546    Decay       = vamplo3a
2547    Volume      = 60
2548    Limit       = 2
2549    Priority    = low
2550    Type        = world shrouded everyone
2551  End
2552  
2553  AudioEvent FerryMoveLoop
2554    Control     = loop all random
2555    Sounds      = vamplo2a vamplo2b vamplo2c
2556    Attack      = vamplo1a
2557    Decay       = vamplo3a
2558    Volume      = 100
2559    Limit       = 2
2560    Priority    = low
2561    Type        = world shrouded everyone
2562  End
2563  
2564  AudioEvent HumveeMoveStart
2565    Sounds      = vhumstaa vhumstab vhumstac vhumstad vhumstaa vhumstab vhumstac vhumstad vhumstae 
2566    Volume      = 60
2567    PitchShift  = -5 5
2568    Delay       = 0 500
2569    VolumeShift = -10
2570    Control     = random
2571    Limit       = 3
2572    Priority    = low
2573    Type        = world shrouded everyone
2574  End
2575  
2576  AudioEvent TomahawkWeapon
2577    Sounds      = vtomweaa
2578    Control     = interrupt random
2579    Delay       = 0 300
2580    Priority    = normal
2581    Limit       = 2 
2582    VolumeShift = -20
2583    PitchShift  = -4 4
2584    Volume      = 80
2585    Type        = world shrouded everyone
2586  End
2587  
2588  AudioEvent POWTruckUSAMoveStart
2589    Sounds      = vpoastaa vpoastab vpoastac vpoastad
2590    Volume      = 55
2591    PitchShift  = -2 2
2592    Delay       = 0 500
2593    VolumeShift = -10
2594    Priority    = low
2595    Type        = world shrouded everyone
2596  End
2597  
2598  
2599  
2600  AudioEvent LockonTick
2601    Sounds      = glockon
2602    Limit       = 2
2603    MinVolume   = 45
2604    Type        = world player
2605  End
2606  
2607  AudioEvent DefectorTimerTick
2608    Sounds      = ucapture
2609    Control     = interrupt
2610    Limit       = 2
2611    Volume      = 50
2612    VolumeShift = -10
2613    MinRange    = 200
2614    MaxRange    = 1200
2615    Priority    = high
2616    Type        = world shrouded everyone
2617  End
2618  
2619  AudioEvent CaptureTick
2620    Sounds      = ucapture
2621    Control     = interrupt
2622    Limit       = 2
2623    Volume      = 70
2624    MinRange    = 200
2625    MaxRange    = 1200
2626    Type        = world shrouded everyone
2627  End
2628  
2629  ;Radar event occurred showing a unit of ours is under attack
2630  AudioEvent RadarNotifyUnitUnderAttack
2631    Sounds = uwarning
2632    Volume = 25
2633    Type       = ui player
2634  End
2635  
2636  ;Radar event occurred showing a harvester of ours is under attack
2637  AudioEvent RadarNotifyHarvesterUnderAttack
2638    Sounds = uwarning
2639    Volume = 35
2640    Type       = ui player
2641  End
2642  
2643  ;Radar event occurred showing a structure of ours is under attack
2644  AudioEvent RadarNotifyStructureUnderAttack
2645    Sounds = uwarning
2646    Volume = 35
2647    Type       = ui player
2648  End
2649  
2650  ;Radar event occurred showing one of our objects (not unit/structure) under attack 
2651  AudioEvent RadarNotifyUnderAttack
2652    Sounds = uwarning
2653    Volume = 35
2654    Type       = ui player
2655  End
2656  
2657  ;Radar event occurred showing one of our objects (not unit/structure) under attack 
2658  AudioEvent RadarNotifyInfiltration
2659    Sounds = ;aangr01b 
2660    MinVolume = 55
2661    Type       = ui player
2662  End
2663  
2664  AudioEvent HeroGLAWeapon
2665    Sounds      = ihegweaa
2666    Control     = interrupt random
2667    PitchShift  = -5 5
2668    VolumeShift = -10
2669    Limit       = 3
2670    Volume      = 90
2671    Type        = world shrouded everyone
2672  End
2673  
2674  AudioEvent HeroUSAWeapon
2675    Sounds      = ihegweaa
2676    Control     = interrupt random
2677    PitchShift  = -5 5
2678    VolumeShift = -10
2679    Limit       = 3
2680    Volume      = 90
2681    Type       = world shrouded everyone
2682  End
2683  
2684  
2685  AudioEvent AmbientInfantryCharge1 
2686    Control = loop all random 
2687    Sounds =  ainfa01a ainfa01b ainfa01c ainfa01d ainfa01e
2688    Decay = ainfa01f
2689    Priority = High
2690    Limit = 2
2691    PitchShift = -5  5
2692    MinRange = 200
2693    MaxRange = 700
2694    Volume = 90
2695    Type       = world shrouded everyone
2696  End
2697  
2698  AudioEvent AmbientCrowdAngryArabs1
2699    Control = loop all random 
2700    Sounds =  aangr01a aangr01b aangr01c aangr01d 
2701    Decay = ainfa01e
2702    Limit = 2
2703    PitchShift = -5  5
2704  ;  MinRange = 200
2705  ;  MaxRange = 500
2706    Volume = 25
2707    Priority    = lowest
2708    Type   = world shrouded everyone
2709  End
2710  
2711  AudioEvent ScriptJetFlyBy1
2712    Sounds      = cjetf01a
2713    Control     = interrupt random
2714    Priority    = high
2715    Volume      = 80
2716    Type   = ui player
2717  End
2718  
2719  AudioEvent ScriptShellScream1
2720    Sounds      = sshel01a sshel01b
2721    Control     = interrupt
2722    Priority    = high
2723    PitchShift = -10 10
2724    Volume      = 60
2725    Type   = ui player
2726  End
2727  
2728  AudioEvent ScriptShellScream2
2729    Sounds      = sshel02a sshel02b
2730    Control     = interrupt 
2731    Priority    = high
2732    PitchShift = -10 10
2733    Volume      = 60
2734    Type   = ui player
2735  End
2736  
2737  
2738  AudioEvent TunnelRocketWeapon
2739    Sounds = btunweaa btunweab btunweac btunwead
2740    Control = interrupt random
2741    Priority = normal
2742    Limit= 2 
2743    VolumeShift = -20
2744    PitchShift = -4 4
2745    Volume = 90
2746    Type   = world shrouded everyone
2747  End
2748  
2749  AudioEvent RPGTrooperWeapon
2750    Sounds = irpgweaa irpgweab irpgweac irpgwead irpgweae
2751    Control = interrupt random
2752    Priority = normal
2753    Limit= 3 
2754    VolumeShift = -20
2755    PitchShift = -10 10
2756    Volume = 90
2757    Type   = world shrouded everyone
2758  End
2759  
2760  AudioEvent MissileDefenderWeapon
2761    Sounds = imisweaa imisweab imisweac
2762    Control = random
2763    Priority = normal
2764    Limit= 5
2765    VolumeShift = -20
2766    PitchShift = -5 5
2767    Volume = 80
2768    Type   = world shrouded everyone
2769  End
2770  
2771  AudioEvent TankHunterWeapon
2772    Sounds = itanweaa itanweab itanweac itanwead
2773    Control = interrupt random
2774    Priority = normal
2775    Limit= 2 
2776    VolumeShift = -20
2777    PitchShift = -4 4
2778    Volume = 80
2779    Type   = world shrouded everyone
2780  End
2781  
2782  
2783  AudioEvent GattlingCannonWeapon
2784    Control = random interrupt
2785    Sounds =  bgatweaa bgatweab bgatweac bgatwead
2786    VolumeShift = -10
2787    Volume = 80
2788    MinRange = 175
2789    Limit = 3
2790    Priority = normal
2791    Type = world shrouded everyone
2792  End
2793  
2794  AudioEvent GattlingTankWeapon
2795    Control = random interrupt
2796    Sounds =  bgatweaa bgatweab bgatweac bgatwead
2797    VolumeShift = -10
2798    Volume = 80
2799    MinRange = 175
2800    Limit = 3
2801    Priority = normal
2802    Type = world shrouded everyone
2803  End
2804  
2805  AudioEvent AngryMobWeaponPistol
2806    Control = random interrupt
2807    Sounds =  iangwe1a iangwe1b iangwe1c iangwe1d iangwe1e
2808    PitchShift  =  -10 10
2809    VolumeShift = -10
2810    Volume = 90
2811    Limit = 3
2812    Priority = normal
2813    Type = world shrouded everyone
2814  End
2815  
2816  AudioEvent AngryMobWeaponMolotov
2817    Control = random interrupt
2818    Sounds =  iangwe2a iangwe2b
2819    PitchShift  =  -20 10
2820    VolumeShift = -10
2821    Volume = 90
2822    Limit = 3
2823    Priority = normal
2824    Type = world shrouded everyone
2825  End
2826  
2827  AudioEvent AngryMobAmbientLoop
2828    Control = loop all random
2829    Sounds =  ianglo2a ianglo2b ianglo2c ianglo2d
2830    Attack = ianglo1a
2831    Decay = ianglo3a
2832    Priority = normal
2833    MinRange    = 100
2834    MaxRange    = 500
2835    Limit = 2
2836    PitchShift = -5  5
2837    Volume = 50
2838    Type   = world shrouded everyone
2839  End
2840  
2841  AudioEvent GattlingWeaponLoopLevel1
2842    Control = loop all random
2843    Sounds =  bgatlo2a bgatlo2b
2844    Attack =  bgatlo1a
2845    Decay =  bgatlo3a
2846    Volume = 60
2847    Limit = 3
2848    Priority = normal
2849    Type = world shrouded everyone
2850  End
2851  
2852  AudioEvent GattlingWeaponLoopLevel2
2853    Control = loop all random
2854    Sounds =  bgatlo5a bgatlo5b
2855    Attack =  bgatlo4a
2856    Decay =  bgatlo6a
2857    Volume = 60
2858    Limit = 3
2859    Priority = normal
2860    Type = world shrouded everyone
2861  End
2862  
2863  
2864  AudioEvent GattlingWeaponLoopLevel3
2865    Control = loop all random
2866    Sounds =  bgatlo8a bgatlo8b
2867    Attack =  bgatlo7a
2868    Decay =  bgatlo9a
2869    Volume = 60
2870    Limit = 3
2871    Priority = normal
2872    Type = world shrouded everyone
2873  End
2874  
2875  
2876  AudioEvent ToxinTractorContaminate
2877    Control = random interrupt
2878    Sounds = vtoxcona vtoxconb vtoxconc
2879    VolumeShift = -20
2880    PitchShift = -5 5
2881    Volume = 70
2882    Limit = 2
2883    Priority = normal
2884    Type = world shrouded everyone
2885  End
2886    
2887  
2888  AudioEvent ToxinTractorWeaponLoop
2889    Control = loop random all
2890    Sounds =  vtoxlo2a vtoxlo2b vtoxlo2c vtoxlo2d
2891    Attack =  vtoxlo1a
2892    Decay =  vtoxlo3a
2893    PitchShift = -10 0
2894    VolumeShift= -15
2895    Volume = 70
2896    Limit = 3
2897    Priority = normal
2898    Type = world shrouded everyone
2899  End
2900  
2901  
2902  
2903  AudioEvent ConvoyTruckMoveStart
2904    Sounds      = vconstaa vconstab
2905    Control     = random interrupt
2906    Limit       = 2 
2907    Volume      = 55
2908    PitchShift  = -2 2
2909    Delay       = 0 500
2910    VolumeShift = -10
2911    Priority    = low
2912    Type        = world shrouded everyone
2913  End
2914  
2915  AudioEvent ConvoyTruckMoveLoop
2916    Control     = loop all random
2917    Sounds      = ctrulo2a ctrulo2b ctrulo2c ctrulo2d
2918    Attack      = ctrulo1a
2919    Decay       = ctrulo3a
2920    VolumeShift = -10
2921    Volume      = 75
2922    Priority    = high
2923    Type        = world shrouded everyone
2924  End
2925  
2926  AudioEvent ConvoyTruckSelect
2927    Sounds      = vconsela vconselb
2928    Control     = random
2929    Volume      = 60
2930    VolumeShift = -10
2931    Type        = world shrouded everyone
2932  End
2933  
2934  
2935  AudioEvent ExplosionCarpetBomb
2936    Sounds      = gexpcara gexpcarb gexpcarc gexpcard
2937    Control     = interrupt random
2938    Limit       = 2
2939    PitchShift  = -10  10
2940    VolumeShift = -10
2941    Volume      = 90
2942    Priority    = normal
2943    Type        = world shrouded everyone
2944  End
2945  
2946  AudioEvent RadarVanMoveStart
2947    Sounds      = vradstaa vradstab vradstac
2948    Volume      = 55
2949    PitchShift  = -5 5
2950    Delay       = 0 500
2951    VolumeShift = -10
2952    Control     = random
2953    Limit       = 3
2954    Priority    = low
2955    Type        = world shrouded everyone
2956  End
2957  
2958  AudioEvent CarMoveStart
2959    Sounds      = vcarstaa vcarstab vcarstac
2960    Volume      = 55
2961    PitchShift  = -5 5
2962    Delay       = 0 500
2963    VolumeShift = -10
2964    Control     = random
2965    Limit       = 3
2966    Priority    = low
2967    Type        = world shrouded everyone
2968  End
2969  
2970  
2971  ;AudioEvent HijackDriver
2972  ;  Sounds      = ihijweaa
2973  ;  Control     = interrupt random
2974  ;  Limit       = 2
2975  ;  VolumeShift = -10
2976  ;  Volume      = 80
2977  ;  Type        = world shrouded everyone
2978  ;End
2979  
2980  AudioEvent ScudLauncherWeapon
2981    Sounds = vscuweaa
2982    Control = interrupt random
2983    Delay       = 0 300
2984    Priority    = normal
2985    Limit= 2 
2986    VolumeShift = -20
2987    PitchShift = -4 4
2988    Volume = 100
2989    Type        = world shrouded everyone
2990  End
2991  
2992  
2993  AudioEvent HeroUSAChargePlace
2994    Sounds      = iheuchar
2995    Priority    = high
2996    Volume      = 100
2997    Type        = world shrouded everyone
2998  End
2999  
3000  AudioEvent HeroUSAChargeBeep
3001    Sounds      = iheubeep
3002    Volume      = 100
3003    Type        = world shrouded everyone
3004  End
3005  
3006  AudioEvent HeroUSATimeBombClick
3007    Sounds      = iheutima iheutimb
3008    Volume      = 100
3009    Type        = world shrouded everyone
3010  End
3011  
3012  AudioEvent StealthOn
3013    Sounds      = gstealon
3014    Volume      = 70
3015    Limit       = 1
3016    Type        = world shrouded everyone
3017  End  
3018  
3019  AudioEvent StealthOff
3020    Sounds      = gstealof
3021    Volume      = 70
3022    Limit       = 1
3023    Type        = world shrouded everyone
3024  End 
3025  
3026  AudioEvent HackerWeaponLoop
3027    Control = loop all random
3028    Sounds =  ihaclo2a ihaclo2b ihaclo2c
3029    Attack =  ihaco1a
3030    Decay =  ihaclo3a
3031    PitchShift = -10 10
3032    VolumeShift= -15
3033    Volume = 60
3034    MinRange    = 100
3035    MaxRange    = 500
3036    Limit = 2
3037    Priority    = normal
3038    Type = world shrouded everyone
3039  End
3040  
3041  
3042  
3043  AudioEvent BattleDroneWeapon
3044    Sounds = vcomwe2a vcomwe2b vcomwe2c vcomwe2d
3045  ;  Sounds = vdroweaa vdroweab vdroweac vdrowead vdroweae
3046    Control= random interrupt
3047    Priority    = normal
3048  ;  PitchShift = -5 5
3049    VolumeShift= -15
3050    Limit = 3
3051    Volume = 70
3052  ;  MinRange = 200
3053  ;  MaxRange = 600
3054    Type = world shrouded everyone
3055  End
3056  
3057  AudioEvent ExplosionScudExplosive
3058    Sounds      = gexpscu1
3059    Control     = interrupt
3060    Limit       = 2
3061    PitchShift  = -10  10
3062    VolumeShift = -10
3063    Volume      = 100
3064    Priority    = normal
3065    Type        = world shrouded everyone
3066  End
3067  
3068  AudioEvent TerroristCarBomb
3069    Sounds      = itercara
3070    Control     = interrupt random
3071    Limit       = 2
3072    VolumeShift = -10
3073    Volume      = 80
3074    Priority    = normal
3075    Type        = world shrouded everyone
3076  End
3077  
3078  AudioEvent TerrorCellActivated
3079    Sounds      = sambusha
3080    Control     = interrupt random
3081    Limit       = 2
3082    VolumeShift = -10
3083    Volume      = 110
3084    MinRange    = 300
3085    MaxRange    = 2000
3086    Priority    = normal
3087    Type        = world shrouded everyone
3088  End
3089  
3090  AudioEvent RebelAmbushActivated
3091    Sounds      = sambusha
3092    Control     = interrupt random
3093    Limit       = 2
3094    VolumeShift = -10
3095    Volume      = 130
3096    PitchShift  = 0 20
3097    MinRange    = 300
3098    MaxRange    = 2000
3099    Priority    = high
3100    Type        = world shrouded everyone
3101  End
3102  AudioEvent MilitarySubtitlesTyping
3103    Sounds  =  utext1a
3104    Control = random
3105    Priority = HIGH
3106    VolumeShift = -10
3107    Volume = 15
3108    Type = ui player
3109  End
3110  
3111  AudioEvent RaptorDie
3112    Sounds      = vrapdiea
3113    Control     = interrupt random
3114    Limit       = 2 
3115    PitchShift  = -10  10
3116    Volume      = 95
3117    Priority    = normal
3118    Type        = world shrouded everyone
3119  End
3120  
3121  AudioEvent RaptorCrash
3122    Sounds      = vrapcraa
3123    Control     = interrupt random
3124    Limit       = 2
3125    VolumeShift = -10
3126    PitchShift  = -10  10
3127    Volume      = 80
3128    Priority    = normal
3129    Type        = world shrouded everyone
3130  End
3131  
3132  AudioEvent CargoJetFlambe
3133    Sounds =  gexpfira gexpfirb gexpfirc
3134    Control = interrupt random
3135    VolumeShift = -20
3136    PitchShift  = -10 10
3137    Volume = 90
3138    Limit = 3
3139    Priority    = normal
3140    Type = world shrouded everyone
3141  End
3142  
3143  
3144  AudioEvent GattlingTankMoveStart
3145    Sounds =  vgatstaa vgatstab vgatstac vgatstad
3146    Control = random
3147    PitchShift = -2 2
3148    Delay = 0 600
3149    VolumeShift= -10
3150    Volume = 45
3151    Priority    = low
3152    Type = world shrouded everyone
3153  End
3154  
3155  
3156  AudioEvent RaptorAfterburner
3157    Sounds      = vjetafta
3158    Control     = interrupt random
3159    Limit       = 2
3160    VolumeShift = -10
3161    PitchShift  = -10  10
3162    Volume      = 100
3163    Priority    = low
3164    Type        = world shrouded everyone
3165  End
3166  
3167  AudioEvent RadarLockOnTone
3168    Sounds =  cloctone
3169    Volume = 20
3170    Type = ui player
3171  End
3172  
3173  AudioEvent BinkHandle
3174    Volume = 40
3175    Type = ui player
3176  End
3177  
3178  AudioEvent ExecuteDemoralize
3179    Sounds      = uconst1a
3180    Priority    = high
3181    Volume      = 15
3182    Type        = ui player
3183  End
3184  
3185  AudioEvent RangerFlashBangWeapon
3186    Sounds      = iranflaa iranflab
3187    PitchShift  = -5 5
3188    VolumeShift = -10
3189    Volume      = 90
3190    Priority    = normal
3191    Type        = world shrouded everyone
3192  End
3193  
3194  AudioEvent ExplosionFlashBang
3195    Sounds      = gexpflaa gexpflab gexpflac
3196    PitchShift  = -5 5
3197    VolumeShift = -10
3198    Volume      = 90
3199    Priority    = normal
3200    Type        = world shrouded everyone
3201  End
3202  
3203  AudioEvent A10ThunderboltAmbientLoop
3204    Sounds      = va10lo2a va10lo2b va10lo2c
3205    Attack      = va10lo1a
3206    Decay       = va10lo3a 
3207    Control     = loop all random
3208    Volume      = 70
3209    MinRange    = 50
3210    MaxRange    = 700
3211    Limit       = 3
3212    PitchShift  = -10 10
3213    Priority    = low
3214    Type        = world shrouded everyone
3215  End
3216  
3217  AudioEvent A10ThunderboltDive
3218    Sounds      = va10diva va10divb
3219    Control     = random
3220    Volume      = 100
3221    Limit       = 1
3222    PitchShift  = -5 5
3223    MinRange    = 250
3224    MaxRange    = 1000
3225    Priority    = high
3226    Type        = world shrouded everyone
3227  End
3228  
3229  AudioEvent ExplosionA10ThunderboltMissile
3230    Sounds = gexpifva gexpifvb gexpifvc 
3231    Priority = normal
3232    Control = random interrupt
3233    VolumeShift = -20
3234    PitchShift = -5  5
3235    Volume = 85
3236    Limit = 1
3237    Type       = world shrouded everyone
3238  End
3239  
3240  AudioEvent PreDirtyNukeDetonation
3241    Sounds      = gairraid 
3242    Volume      = 70
3243    Type        = world global everyone
3244  End
3245  
3246  AudioEvent ScudStormLaunch
3247    Sounds = vtomweaa
3248    Control = interrupt random
3249    Priority = high
3250    Limit= 4
3251    PitchShift = -5 5
3252    Volume = 105
3253    Type        = world shrouded everyone
3254  End
3255  
3256  
3257  AudioEvent ScudStormInitiated
3258    Sounds      = sscuread
3259    Priority    = high
3260    Volume      = 90 
3261    Type        = world global everyone
3262  End
3263  
3264  
3265  AudioEvent PilotSoundEject
3266    Sounds      = gejecta
3267    Type        = world shrouded everyone
3268  End
3269  
3270  ;Played when bomb truck successfully disguises self.
3271  AudioEvent BombTruckDisguiseStarted
3272    Sounds      = vbomdisa
3273    Priority    = high
3274    Type        = world shrouded everyone
3275  End
3276  
3277  ;Played when bomb truck is revealed but attacking
3278  AudioEvent BombTruckDisguiseRevealedSuccess
3279    Sounds = ;iredchea iredcheb iredchec
3280    Control = random
3281    Limit = 2
3282    PitchShift  = -5  5
3283    Volume = 55
3284    Priority    = normal
3285    Type = ui
3286  End
3287  
3288  ;Played when bomb truck disguised but revealed and not trying to attack
3289  ;Basically caught with his pants down.
3290  AudioEvent BombTruckDisguiseRevealedFailure
3291    Sounds      = ;gejecta
3292    Type        = world global everyone
3293  End
3294  
3295  AudioEvent PaladinPointDefenseLaserPulse
3296    Sounds      = vpalwe2a vpalwe2b vpalwe2c vpalwe2d
3297    Control     = random interrupt
3298    PitchShift  = -10 10
3299    VolumeShift = -10
3300    Volume      = 75
3301    Limit       = 3
3302    Priority    = normal
3303    Type        = world shrouded everyone
3304  End
3305  
3306  AudioEvent BeaconPlaced
3307    Sounds       = uralset1
3308    Priority     = high
3309    Volume       = 70
3310    Type         = world player
3311  End
3312  
3313  AudioEvent BeaconPlacementFailed
3314    Sounds       = uralsetn
3315  ;  MinRange     = 100
3316  ;  MaxRange     = 500
3317    MinVolume    = 80
3318    Priority     = high
3319    Type         = world player
3320  End
3321  
3322  ;When point defense lasers shoot down missiles
3323  AudioEvent GenericMissileDisintegration
3324    Sounds = gexpifva gexpifvb gexpifvc 
3325    Control = random interrupt
3326    VolumeShift = -20
3327    PitchShift = -5  5
3328    Volume = 85
3329    Limit = 2
3330    Priority    = low
3331    Type = world shrouded everyone
3332  End
3333  
3334  AudioEvent PatriotBatteryWeapon
3335    Sounds = btunweaa btunweab btunweac btunwead
3336    Control = interrupt random
3337    Priority = normal
3338    Limit= 3
3339    VolumeShift = -20
3340    PitchShift = -10 10
3341    Volume = 100
3342    Type   = world shrouded everyone
3343  End
3344  
3345  AudioEvent PathfinderWeapon
3346    Sounds      = ijarwe1a
3347    Control     = interrupt random
3348    PitchShift  = -5 5
3349    VolumeShift = -10
3350    Limit       = 3
3351    Volume      = 100
3352    Priority    = high
3353    Type       = world shrouded everyone
3354  End
3355  
3356  AudioEvent JarmenKellWeapon
3357    Sounds      = ijarwe1a
3358    Control     = interrupt random
3359    PitchShift  = -5 5
3360    VolumeShift = -10
3361    Limit       = 3
3362    Volume      = 100
3363    Priority    = high
3364    Type       = world shrouded everyone
3365  End
3366  
3367  AudioEvent JarmenKellWeaponSnipe
3368    Sounds      = ijarwe2a
3369    Control     = interrupt random
3370    PitchShift  = -5 5
3371    VolumeShift = -10
3372    Limit       = 3
3373    Volume      = 100
3374    Priority    = high
3375    Type       = world shrouded everyone
3376  End
3377  
3378  AudioEvent BridgeDamaged
3379    Sounds =  gbridama gbridamb
3380    Control = random
3381    Volume = 90
3382    Limit = 2
3383    Priority    = normal
3384    Type = world shrouded everyone
3385  End
3386  
3387  ;The regular un-upgraded bomb truck bomb when it blows.
3388  AudioEvent BombTruckDefaultBombDetonation
3389    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
3390    Control     = interrupt random
3391    Limit       = 2
3392    PitchShift  = -10  10
3393    VolumeShift = -20
3394    Volume      = 90
3395   Priority     = normal
3396    Type        = world shrouded everyone
3397  End
3398  
3399  AudioEvent BridgeRepaired
3400    Sounds      = gbrirepa
3401    Volume      = 90
3402   Priority     = normal
3403    Type        = world shrouded everyone
3404  End
3405  
3406  ;The bomb truck with BIO-BOMB weapon upgrade. It's possible
3407  ;to have both this bomb and the high explosive sound
3408  ;play when both upgrades are active simultaneously
3409  AudioEvent BombTruckBioBomb
3410    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
3411    Control     = interrupt random
3412    Limit       = 2
3413    PitchShift  = -10  10
3414    VolumeShift = -20
3415    Volume      = 90
3416    Priority     = normal 
3417    Type        = world shrouded everyone
3418  End
3419  
3420  ;The bomb truck with HIGH-EXPLOSIVE upgrade. It's possible
3421  ;to have both this bomb and the high explosive sound
3422  ;play when both upgrades are active simultaneously
3423  AudioEvent BombTruckHighExplosiveBomb
3424    Sounds      = bgendiea bgendieb bgendiec bgendied bgendiee bgendief
3425    Control     = interrupt random
3426    Limit       = 2
3427    PitchShift  = -10  10
3428    VolumeShift = -20
3429    Volume      = 90
3430    Priority     = normal 
3431    Type        = world shrouded everyone
3432  End
3433  
3434  AudioEvent ParticleUplinkCannon_PowerupSoundLoop
3435    Sounds      = sparlo1b sparlo1c
3436    Attack      = sparlo1a
3437    Control     = random
3438    Control     = loop all random
3439    MinRange    = 100
3440    MaxRange    = 500
3441    Limit       = 2
3442    Volume      = 110
3443    Priority    = critical
3444    Type        = world shrouded everyone
3445  End
3446  
3447  AudioEvent ParticleUplinkCannon_UnpackToIdleSoundLoop
3448    Sounds      = sparlo2b sparlo2c
3449    Attack      = sparlo2a
3450    Control     = loop all random
3451    MinRange    = 100
3452    MaxRange    = 500
3453    Volume      = 110
3454    Limit       = 2
3455    Priority    = critical
3456    Type        = world shrouded everyone
3457  End
3458  
3459  AudioEvent ParticleUplinkCannon_FiringToPackSoundLoop
3460    Sounds      = sparlo3b sparlo3c
3461    Attack      = sparlo3a
3462    Decay       = sparlo3d 
3463    Control     = loop all random
3464    MinRange    = 100
3465    MaxRange    = 500
3466    Volume      = 120
3467    Limit       = 2
3468    Priority    = critical 
3469    Type        = world shrouded everyone
3470  End
3471  
3472  AudioEvent ParticleUplinkCannon_GroundAnnihilationSoundLoop
3473    Control     = loop all random
3474    Sounds      = sparlo4b sparlo4c sparlo4d
3475    Attack      = sparlo4a
3476    Decay       = sparlo4e
3477    MinRange    = 500
3478    MaxRange    = 2000
3479    Volume      = 110
3480    Limit       = 2
3481    Priority    = critical
3482    Type        = world shrouded everyone
3483  End
3484  
3485  AudioEvent ParticleCannon
3486    Control     = loop all random
3487    Sounds      = sparlo4b sparlo4c sparlo4d
3488    Attack      = sparlo4a
3489    Decay       = sparlo4e
3490    MinRange    = 500
3491    MaxRange    = 2000
3492    Volume      = 110
3493    Limit       = 10
3494    Priority    = normal
3495    Type        = world shrouded everyone
3496  End
3497  
3498  AudioEvent FireArtilleryCannonSound
3499    Sounds      = sartweaa
3500    Volume      = 110
3501    MinVolume   = 70
3502    Priority    = high
3503    Type        = world global everyone
3504  End
3505  
3506  AudioEvent TrainRunningLoop
3507    Control = loop all random
3508    Sounds =  gtralo2a gtralo2b gtralo2c
3509    Attack =  gtralo1a
3510    Decay =  gtralo3a
3511    MinRange    = 250
3512    MaxRange    = 1500
3513    Volume = 90
3514    Limit = 1
3515    Priority    = normal
3516    Type = world shrouded everyone
3517  End
3518  
3519  
3520  AudioEvent TrainClicketyClack
3521    Sounds =  gtraclaa gtraclab gtraclac gtraclad 
3522    Control = random
3523    PitchShift =  0 30
3524    VolumeShift= -20
3525    Volume = 70
3526    Limit = 5
3527    Priority    = low
3528    Type = world shrouded everyone
3529  End
3530  
3531  AudioEvent ArtilleryBarrageIncomingWhistle
3532    Sounds      = gshescra gshescrb gshescrc gshescrd
3533    Control     = random
3534    Volume      = 70
3535    VolumeShift = -20
3536    Limit       = 4
3537    MinRange    = 300
3538    MaxRange    = 2000
3539    PitchShift  = -20 20
3540    Priority    = normal
3541    Type        = world everyone
3542  End
3543  
3544  AudioEvent NukeCannonIncomingWhistle
3545    Sounds      = gshescra gshescrb gshescrc gshescrd
3546    Delay       = 400 1000
3547    Control     = random
3548    Volume      = 60
3549    PitchShift  = -10 10
3550    Priority    = normal
3551    Type        = world shrouded everyone
3552  End
3553  
3554  AudioEvent InfernoCannonIncomingWhistle
3555    Sounds      = gshescra gshescrb gshescrc gshescrd
3556    Delay       = 300 700
3557    Control     = random
3558    Volume      = 60
3559    PitchShift  = -10 10
3560    Priority    = normal
3561    Type        = world shrouded everyone
3562  End
3563  
3564  
3565  AudioEvent TrainWhistle
3566    Sounds =  gtrawhia
3567    Volume = 60 
3568    Limit = 1
3569    Type = world shrouded everyone
3570  End
3571  
3572  
3573  AudioEvent MineExplosion
3574    Sounds =  gexpmina gexpminb
3575    Control = interrupt random
3576    VolumeShift = -15
3577    PitchShift = -15  15
3578    Volume = 80
3579    Limit = 3
3580    Priority    = high
3581  ;  LowPassCutoff = 50
3582    Type = world shrouded everyone
3583  End
3584  
3585  AudioEvent MineClearedByWorker
3586    Sounds =  gminecla gmineclb
3587    Control = interrupt random
3588    PitchShift = -20 20
3589    VolumeShift = -15
3590    Volume = 80
3591    Limit = 3
3592    Priority    = high
3593    Type = world shrouded everyone
3594  End
3595  
3596  AudioEvent MineClearedByDozer
3597    Sounds =  gminecla gmineclb
3598    Control = interrupt random
3599    PitchShift = -20 20
3600    VolumeShift = -15
3601    Volume = 80
3602    Limit = 3
3603    Priority    = high
3604    Type = world shrouded everyone
3605  End
3606  
3607  AudioEvent MineFieldPlaced
3608    Sounds =  gminepla
3609    Control = interrupt random
3610    Volume = 100
3611    Limit = 1
3612    Priority    = high
3613    Type = world shrouded everyone
3614  End
3615  
3616  AudioEvent ExplosionClusterMine
3617    Sounds =  scluster
3618    Control = interrupt random
3619    Volume = 100
3620    Limit = 1
3621    MinRange = 200
3622    MaxRange = 1000
3623    Priority    = high
3624    Type = world shrouded everyone
3625  End
3626  
3627  
3628  AudioEvent ColonelBurtonPlantCharge
3629    Sounds =  icolseta
3630    Control = interrupt random
3631    Volume = 80
3632    Limit = 1
3633    Delay = 5500 5500
3634    Priority = high
3635    Type = world shrouded everyone
3636  End
3637  
3638  AudioEvent ColonelBurtonWeapon
3639    Sounds = icolweaa icolweab
3640    Control = random 
3641    Limit = 2
3642    Priority = normal
3643    PitchShift = -5 5
3644    VolumeShift = -15
3645    Volume = 95
3646    Priority    = high
3647    Type = world shrouded everyone
3648  End
3649  
3650  AudioEvent BlackLotusPack
3651    Sounds =  iblasetb
3652    Volume = 90
3653    PitchShift = -10 10
3654    Limit = 2
3655    Priority    = normal
3656    Type = world shrouded everyone
3657  End
3658  
3659  AudioEvent BlackLotusUnpack
3660    Sounds =  iblaseta
3661    Volume = 90
3662    PitchShift = -10 10
3663    Limit = 2
3664    Priority    = normal
3665    Type = world shrouded everyone
3666  End
3667  
3668  AudioEvent BlackLotusTrigger
3669    Sounds =  
3670    Control = interrupt random
3671    Volume = 70
3672    Limit = 1
3673    Priority    = normal
3674    Type = world shrouded everyone
3675  End
3676  
3677  AudioEvent BlackLotusPrepLoop
3678    Control     = loop all random
3679    Sounds      = ihaclo2a ihaclo2b ihaclo2c 
3680    Attack      = ihaclo1a
3681    Decay       = ihaclo3a
3682    Priority    = LOW
3683    Volume      = 50
3684    VolumeShift = -10
3685    PitchShift  = -10  10
3686    Priority    = normal
3687    Type        = world shrouded everyone
3688  End
3689  
3690  AudioEvent HackerPack
3691    Sounds =  iblasetb
3692    Volume = 90
3693    PitchShift = -10 10
3694    Limit = 2
3695    Priority    = normal
3696    Type = world shrouded everyone
3697  End
3698  
3699  AudioEvent HackerUnpack
3700    Sounds =  ihacseta
3701    Control = interrupt random
3702    Volume = 70
3703    PitchShift = -10 10
3704    Limit = 2
3705    Priority    = normal
3706    Type = world shrouded everyone
3707  End
3708  
3709  AudioEvent HackerPrepLoop
3710    Control     = loop all random
3711    Sounds      = ihaclo2a ihaclo2b ihaclo2c 
3712    Attack      = ihaclo1a
3713    Decay       = ihaclo3a
3714    Priority    = LOW
3715    Volume      = 50
3716    VolumeShift = -10
3717    PitchShift  = -10  10
3718    Priority    = normal
3719    Type        = world shrouded everyone
3720  End
3721  
3722  
3723  AudioEvent HackerCashPing
3724    Sounds      = ihaccasa ihaccasb
3725    VolumeShift = -5
3726    Limit       = 2
3727    Volume      = 20
3728    Priority    = lowest
3729    Type        = world shrouded everyone
3730  End
3731  
3732  AudioEvent BombTickTimed
3733    Sounds      = icoltima icoltimb icoltimc
3734    Control     = random
3735    Limit       = 3
3736    VolumeShift = -10
3737    Volume      = 65
3738    Priority    = low
3739    Type        = world shrouded everyone
3740  End
3741  
3742  AudioEvent BombTickRemote
3743    Sounds      = icolbeep
3744    Control     = interrupt
3745    Limit       = 3
3746    Volume      = 65
3747    Priority    = low
3748    Type        = world shrouded everyone
3749  End
3750  
3751  AudioEvent AvalancheCrack
3752    Sounds =  btopp02a
3753    Control = interrupt
3754    PitchShift = -50  -50
3755    Volume = 120
3756    Limit = 10
3757    Type = world shrouded everyone
3758  End
3759  
3760  AudioEvent IRPing
3761    Sounds      =  ; icolbeep -Dustin says "no beep"
3762    Control     = interrupt
3763    PitchShift  = 100 100
3764    Limit       = 3
3765    Volume   = 25
3766    Type        = world shrouded everyone
3767  End
3768  
3769  AudioEvent IRPingLoud
3770    Sounds      = ; icolbeep -Dustin says "no beep"
3771    Control     = interrupt
3772    PitchShift  = 120 120
3773    Limit       = 3
3774    Volume   = 35
3775    Type        = world shrouded everyone
3776  End
3777  
3778  
3779  AudioEvent AngryMobWeaponAK47
3780    Sounds = iangwe3a iangwe3b iangwe3c iangwe3d
3781    Control= random interrupt
3782    Priority = normal
3783    VolumeShift= -15
3784    PitchShift = -10  10
3785    Limit= 2
3786    Volume=75
3787    Type = world shrouded everyone
3788  End
3789  
3790  AudioEvent WallSandDie
3791    Sounds =  gwalbdia 
3792    Volume = 70
3793    Limit = 3
3794    Priority    = lowest
3795    Type = world shrouded everyone
3796  End
3797  
3798  AudioEvent WallStoneDie
3799    Sounds =  gwalsdia gwalsdib
3800    Control = random
3801    Volume = 70
3802    Limit = 3
3803    Priority    = lowest
3804    Type = world shrouded everyone
3805  End
3806  
3807  AudioEvent WallWoodDie
3808    Sounds =  gwalwdia gwalwdib
3809    Control = random
3810    Volume = 70
3811    Limit = 3
3812    Priority    = lowest
3813    Type = world shrouded everyone
3814  End
3815  
3816  AudioEvent WallMetalDie
3817    Sounds =  gwalmdia gwalmdib
3818    Control = random
3819    Volume = 70
3820    Limit = 3
3821    Priority    = lowest
3822    Type = world shrouded everyone
3823  End
3824  
3825  AudioEvent POWTruckEnter
3826    Sounds =  vpowenta
3827    Volume = 90
3828    Limit = 3
3829    Priority    = low
3830    Type = world shrouded everyone
3831  End
3832  
3833  AudioEvent POWTruckExit
3834    Sounds =  vpowexia
3835    Volume = 100
3836    Limit = 3
3837    Priority    = low
3838    Type = world shrouded everyone
3839  End
3840  
3841  AudioEvent HumveeEnter
3842    Sounds =  vhumenta vhumentb vhumentc
3843    Volume = 100
3844    Limit = 3
3845    Priority    = low
3846    Type = world shrouded everyone
3847  End
3848  
3849  AudioEvent HumveeExit
3850    Sounds =  vhumexia vhumexib vhumexic
3851    Volume = 100
3852    Limit = 3
3853    Priority    = low
3854    Type = world shrouded everyone
3855  End
3856  
3857  AudioEvent RailroadBridgeMetalFatigue
3858    Sounds = btopp01a 
3859    Limit = 2
3860    PitchShift = -40 -10
3861    Volume = 110
3862    Priority    = low
3863    Type = world shrouded everyone
3864  End
3865  
3866  
3867  AudioEvent ComancheWeaponMachineGun
3868    Sounds = vcomwe2a vcomwe2b vcomwe2c vcomwe2d
3869    Control= random interrupt
3870    Priority = normal
3871    VolumeShift= -15
3872    Limit = 3
3873    Volume = 70
3874  ;  MinRange = 400
3875  ;  MaxRange = 800
3876    Type = world shrouded everyone
3877  End
3878  
3879  
3880  
3881  AudioEvent RiverSplash5000
3882    Sounds    = gdamspl1b gdamspl1d 
3883    Limit     = 2
3884    Volume    = 80
3885    PitchShift = 10 30
3886    Delay     = 5000 5000
3887    Priority    = low
3888    Type = world shrouded everyone
3889  End
3890  
3891  AudioEvent RiverSplash6000
3892    Sounds    = gdamspl1b gdamspl1d 
3893    Limit     = 2
3894    Volume    = 100
3895    PitchShift = 0 11
3896    Delay     = 6000 6000
3897    Priority    = low
3898    Type = world shrouded everyone
3899  End
3900  
3901  AudioEvent RiverSplash7000
3902    Sounds    = gdamspl1b gdamspl1d 
3903    Limit     = 2
3904    Volume    = 80
3905    PitchShift = 30 70
3906    Delay     = 7000 7000
3907    Priority    = low
3908    Type = world shrouded everyone
3909  End
3910  
3911  AudioEvent RadarOn
3912    Sounds    = gradarup
3913    Limit     = 1
3914    Volume    = 45
3915    Type      = ui player
3916  End
3917  
3918  AudioEvent RadarOff
3919    Sounds    = gradardn
3920    Limit     = 1
3921    Volume    = 45
3922    Type      = ui player
3923  End
3924  
3925  AudioEvent ExplosionMiniNuke 
3926    Sounds =  gexpnuka
3927    Control = interrupt random
3928    Volume = 110
3929    Limit = 3
3930    Priority    = normal
3931    LowPassCutoff = 50
3932    Type = world shrouded everyone
3933  End
3934  
3935  AudioEvent ExplosionFire  
3936    Sounds =  gexpfira gexpfirb gexpfirc
3937    Control = interrupt random
3938    VolumeShift = -20
3939    PitchShift  = -10 10
3940    Volume = 90
3941    Limit = 3
3942    Priority    = normal
3943    Type = world shrouded everyone
3944  End
3945  
3946  AudioEvent ExplosionArtilleryBarrage  
3947    Sounds =  gexparta gexpartb gexpartc
3948    Control = interrupt random
3949    VolumeShift = -20
3950    PitchShift  = -20  20
3951    Volume = 100
3952    Limit = 5
3953    Priority    = normal
3954    Type = world shrouded everyone
3955  End
3956  
3957  AudioEvent BuildingDisabled
3958    Sounds =  gpowerdn
3959    Volume = 90
3960    Limit = 2
3961    Priority    = normal
3962    Type = world shrouded everyone
3963  End
3964  
3965  
3966  AudioEvent BuildingEnabled
3967    Sounds =  gpowerup
3968    Volume = 80
3969    Limit = 2
3970    Priority    = normal
3971    Type = world shrouded everyone
3972  End
3973  
3974  AudioEvent PoliceCarSirenLoop
3975    Control = loop all random
3976    Sounds =  vcoplo2a vcoplo2b
3977    Attack = vcoplo1
3978    Priority = normal
3979    Limit = 2
3980    MinRange = 100
3981  ;  MaxRange = 400
3982    Volume = 60
3983    Type   = world shrouded everyone
3984  End
3985  
3986  AudioEvent CivilianChinaMaleDie
3987    Sounds =  icimcdia icimcdib icimcdic icimcdid icimcdie icimcdif icimcdig icimcdih icimcdii icimcdij
3988    Volume = 100
3989    Limit = 3
3990    Priority   = normal
3991    Type = world shrouded everyone
3992  End
3993  
3994  AudioEvent CivilianChinaFemaleDie
3995    Sounds =  icifcdia icifcdib icifcdic icifcdid icifcdie icifcdif icifcdig icifcdih icifcdii icifcdij 
3996    Volume = 100
3997    Limit = 3
3998    Priority    = normal
3999    Type = world shrouded everyone
4000  End
4001    
4002  
4003  AudioEvent CivilianArabMaleDie
4004    Sounds =  icimadia icimadib icimadic icimadid icimadie icimadif icimadig icimadih icimadii icimadij
4005    Volume = 100
4006    Limit = 3
4007    Priority    = normal
4008    Type = world shrouded everyone
4009  End
4010  
4011  AudioEvent CivilianArabFemaleDie
4012    Sounds =  icifcdia icifcdib icifcdic icifcdid icifcdie icifdif icifcdig icifcdih icifcdii icifcdij 
4013    Volume = 100
4014    Limit = 3
4015    Priority    = normal
4016    Type = world shrouded everyone
4017  End
4018  
4019  AudioEvent OverlordTankTurretMoveLoop
4020    Control     = loop all random
4021    Sounds      =  vovelo2a vovelo2b 
4022    Attack      =  vovelo1a 
4023    Decay       =  vovelo3a 
4024    MinRange    = 75
4025    MaxRange    = 600
4026    VolumeShift = -20
4027    Volume      = 40
4028    Limit       = 2
4029    Priority    = low
4030    Type        = world shrouded everyone
4031  End
4032  
4033  AudioEvent BuildingDie
4034    Sounds      = gbuidiea gbuidieb gbuidiec gbuidied gbuidiee gbuidief gbuidieg
4035    Control     = random interrupt
4036    VolumeShift = -10
4037    PitchShift  = -10 10
4038    Limit       = 2
4039    Volume      = 110
4040    Priority    = normal
4041    Type        = world shrouded everyone
4042  End
4043  
4044  AudioEvent BuildingDamagedStateLight
4045    Sounds      = gbuidama gbuidamb gbuidamc gbuidamd gbuidame gbuidamf gbuidamg
4046    Control     = random interrupt
4047    VolumeShift = -20
4048    PitchShift  = -10 10
4049    Limit       = 2
4050    Volume      = 110
4051    Priority    = normal
4052    Type        = world shrouded everyone
4053  End
4054  
4055  AudioEvent VehicleDamagedState
4056    Sounds      = gbuidama gbuidamb gbuidamc gbuidamd gbuidame gbuidamf gbuidamg
4057    Control     = random interrupt
4058    VolumeShift = -20
4059    PitchShift  = -10 10
4060    Limit       = 2
4061    Volume      = 80
4062    Priority    = normal
4063    Type        = world shrouded everyone
4064  End
4065  
4066  AudioEvent NukeCannonWeapon
4067    Sounds =  vnukweaa
4068    Control = interrupt
4069    PitchShift = -5  5
4070    VolumeShift = -20
4071    Volume = 110
4072    Limit = 2
4073    Priority    = normal
4074    Type = world shrouded everyone
4075  End
4076  
4077  
4078  AudioEvent ExplosionAnthraxBomb
4079    Sounds =  santexpl
4080    Volume = 120
4081    MinVolume = 80
4082    Limit = 3
4083    Priority = critical 
4084    MinRange = 500
4085    MaxRange = 5000 
4086    Priority    = high
4087    Type = world global shrouded everyone
4088  End
4089  
4090  AudioEvent NukeCannonDeploy
4091    Sounds = vnukde1a
4092    Volume = 100
4093    PitchShift = -20 0
4094    Type = world shrouded everyone
4095  End
4096  
4097  AudioEvent NukeCannonUnDeploy
4098    Sounds = vnukde2a
4099    Volume = 100
4100    PitchShift = -20 0
4101    Type = world shrouded everyone
4102  End
4103  
4104  
4105  AudioEvent RepairSparks
4106    Sounds = ;gsparksa gsparksb needs to be revisited.
4107    Control = random
4108    Limit = 4
4109    Volume = 50
4110    PitchShift = -10 10
4111    VolumeShift = -20
4112    Type = world shrouded everyone
4113  End
4114  
4115  AudioEvent DieByFireUSA
4116    Sounds = idiufira idiufirb idiufirc idiufird idiufire idiufirf idiufirg idiufirh
4117    Control = random
4118    Volume = 90
4119    Limit = 3
4120    Priority    = normal
4121    Type = world shrouded everyone
4122  End
4123  
4124  AudioEvent DieByFireGLA
4125    Sounds = idigfira idigfirb idigfirc idigfird idigfire idigfirf idigfirg idigfirh
4126    Control = random
4127    Volume = 90
4128    Limit = 3
4129    Priority    = normal
4130    Type = world shrouded everyone
4131  End
4132  
4133  AudioEvent DieByFireChina
4134    Sounds = idicfira idicfirb idicfirc idicfird idicfire idicfirf idicfirg idicfirh
4135    Control = random
4136    Volume = 90
4137    Limit = 3
4138    Priority    = normal
4139    Type = world shrouded everyone
4140  End
4141  
4142  AudioEvent DieByFireFemale
4143    Sounds = idiffira idiffirb idiffirc idiffird
4144    Control = random
4145    Volume = 90
4146    Limit = 3
4147    Priority    = normal
4148    Type = world shrouded everyone
4149  End
4150  
4151  
4152  
4153  
4154  AudioEvent DieByToxinUSA
4155    Sounds = idiutoxa idiutoxb idiutoxc idiutoxd idiutoxe idiutoxf idiutoxg idiutoxh
4156    Control = random
4157    Volume = 90
4158    Limit = 3
4159    Priority    = normal
4160    Type = world shrouded everyone
4161  End
4162  
4163  AudioEvent DieByToxinGLA
4164    Sounds = idigtoxa idigtoxb idigtoxc idigtoxd idigtoxe idigtoxf idigtoxg idigtoxh
4165    Control = random
4166    Volume = 90
4167    Limit = 3
4168    Priority    = normal
4169    Type = world shrouded everyone
4170  End
4171  
4172  AudioEvent DieByToxinChina
4173    Sounds = idictoxa idictoxb idictoxc idictoxd idictoxe idictoxf idictoxg idictoxh
4174    Control = random
4175    Volume = 90
4176    Limit = 3
4177    Priority    = normal
4178    Type = world shrouded everyone
4179  End
4180  
4181  AudioEvent DieByToxinFemale
4182    Sounds = idiftoxa idiftoxb idiftoxc idiftoxd
4183    Control = random
4184    Volume = 90
4185    Limit = 3
4186    Priority    = normal
4187    Type = world shrouded everyone
4188  End
4189  
4190  
4191  AudioEvent NukeCannonTurretMoveLoop
4192    Control     = loop all random
4193    Sounds      = vnuklo2a vnuklo2b 
4194    Attack      = vnuklo1a 
4195    Decay       = vnuklo3a 
4196  ;  MinRange    = 100
4197  ;  MaxRange    = 400
4198    VolumeShift = -10
4199    Volume      = 45
4200    Priority    = low
4201    Type        = world shrouded everyone
4202  End
4203  
4204  AudioEvent SalvageUpgrade
4205    Sounds      = gsalvage
4206    Volume      = 80
4207    Priority    = high
4208    Type        = world shrouded player
4209  End
4210  
4211  AudioEvent OverlordExpansion
4212    Sounds      = voveupgr
4213    Volume      = 90
4214    Priority    = high
4215    Type        = world shrouded player
4216  End
4217  
4218  AudioEvent SpySatellite
4219    Sounds      = sspysate
4220    Volume      = 100
4221    Priority    = high
4222    Type        = world player
4223  End
4224  
4225  AudioEvent CrateCash
4226    Sounds      = gcracash
4227    Volume      = 100
4228    Priority    = high
4229    Type        = world global player
4230  End
4231  
4232  
4233  AudioEvent FireStormLoop
4234    Sounds     = gstolo1a gstolo1b gstolo1c
4235    Attack     = gstolo1a  
4236    Decay      = gstolo3a
4237    Control    = random loop all
4238    Priority   = normal
4239    Limit      = 3
4240    Volume     = 90
4241    Type       = world shrouded everyone
4242  End
4243  
4244  
4245  AudioEvent ToxinTractorDie
4246    Sounds = vtoxdiea vtoxdieb
4247    Delay = 300 500
4248    Control = random
4249    PitchShift = -15  15
4250    Volume = 100
4251    Limit = 3
4252    Priority    = normal
4253    Type = world shrouded everyone
4254  End
4255  
4256  
4257  AudioEvent BuildingDebris
4258    Sounds = gbuideba gbuidebb gbuidebc gbuidebd gbuidebe gbuidebf gbuidebg gbuidebh gbuidebi gbuidebj gbuidebk gbuidebl gbuidebm gbuidebn gbuidebo gbuidebp 
4259    Control = random
4260    Limit = 3
4261    VolumeShift = -10
4262    PitchShift = -5  5
4263    Volume = 55
4264    Priority    = low
4265    Type = world shrouded everyone
4266  End
4267  
4268  AudioEvent MoneyDeposited
4269    Sounds = ucredupa
4270    Control = random
4271    Limit = 3
4272    Volume = 30
4273    Priority    = low
4274    Type = ui player
4275  End
4276  
4277  AudioEvent MoneyWithdraw
4278    Sounds = ucreddna
4279    Control = random
4280    Limit = 3
4281    Volume = 30
4282    Priority    = low
4283    Type = ui player
4284  End
4285  
4286  AudioEvent CratePickupSound
4287    Sounds = gcramona
4288    Control = random
4289    Limit = 3
4290    VolumeShift = -10
4291    Volume = 120
4292    Type = world shrouded player
4293  End
4294  
4295  AudioEvent CrateHeal
4296    Sounds = 
4297    Control = random
4298    Limit = 3
4299    VolumeShift = -10
4300    Volume = 120
4301    Type = world shrouded player
4302  End
4303  
4304  AudioEvent CrateShroud
4305    Sounds = 
4306    Control = random
4307    Limit = 3
4308    VolumeShift = -10
4309    Volume = 120
4310    Type = world shrouded player
4311  End
4312  
4313  AudioEvent CrateMoney
4314    Sounds = gcramona
4315    Control = random
4316    Limit = 3
4317    VolumeShift = -10
4318    MinRange = 150
4319    Volume = 120
4320    Type = world shrouded player
4321  End
4322  
4323  AudioEvent CrateFreeUnit
4324    Sounds = gcramona
4325    Control = random
4326    Limit = 3
4327    VolumeShift = -10
4328    Volume = 120
4329    Type = world shrouded player
4330  End
4331  
4332  AudioEvent UnitPromoted
4333    Sounds = gunitpra
4334    Limit = 1
4335    VolumeShift = -10
4336    Volume = 90
4337    Type = world shrouded player
4338  End
4339  
4340  
4341  AudioEvent CivPropPlaneAmbientLoop
4342    Sounds = vprolo1a vprolo1b vprolo1c vprolo1d vprolo1e vprolo1f
4343    Decay = vprolo1g
4344    Control = loop all random
4345    Priority = lowest
4346    Limit = 2
4347    Volume = 60
4348  ;  MinRange = 200
4349  ;  MaxRange = 600
4350    VolumeShift = -10
4351    PitchShift = -10 10
4352    Type = world everyone
4353  End
4354  
4355  
4356  AudioEvent CivAirportAmbience
4357    Sounds = bcivaira bcivairb bcivairc
4358    Control = loop random
4359    Delay = 15000  20000
4360    Priority = lowest
4361    Volume = 65
4362    VolumeShift = -10
4363    PitchShift = -10 10
4364  ;  MinRange = 200
4365  ;  MaxRange = 600
4366    Type = world everyone
4367  End
4368  
4369  
4370  AudioEvent CivIndustrialPlantAmbientLoop
4371    Sounds = bindlo1a bindlo1b bindlo1c bindlo1d
4372    Decay = bindlo2a
4373    Control = loop all random
4374    Priority = lowest
4375    Volume = 85
4376    VolumeShift = -10
4377  ;  MinRange = 200
4378  ;  MaxRange = 600
4379    Type = world everyone
4380  End
4381  
4382  
4383  AudioEvent ChemBunkerDamagedAmbientLoop
4384    Sounds = btoxlo1a btoxlo1b btoxlo1c btoxlo1d
4385    Decay = btoxlo2a
4386    Control = loop all random
4387    Priority = lowest
4388    Volume = 85
4389    VolumeShift = -10
4390  ;  MinRange = 200
4391  ;  MaxRange = 600
4392    Type = world everyone
4393  End
4394  
4395  
4396  AudioEvent ToxicPoolAmbientLoop
4397    Sounds = gtoxlo2a gtoxlo2b gtoxlo2c gtoxlo2d
4398    Attack = gtoxlo1a   
4399    Decay = gtoxlo3a
4400    Control = loop all random
4401    Priority = lowest
4402    Limit = 2
4403    Volume = 85
4404    VolumeShift = -20
4405  ;  MinRange = 200
4406  ;  MaxRange = 600
4407    Type = world everyone
4408  End
4409  
4410  AudioEvent ToxicPoolDie
4411    Sounds = gtoxlo3a
4412    Priority = lowest
4413    Limit = 2
4414    Volume = 85
4415    VolumeShift = -20
4416  ;  MinRange = 200
4417  ;  MaxRange = 600
4418    Type = world everyone
4419  End
4420  
4421  AudioEvent AnthraxPoolAmbientLoop
4422    Sounds = gantlo2a gantlo2b gantlo2c gantlo2d
4423    Attack = gantlo1a   
4424    Decay = gantlo3a
4425    Control = loop all random
4426    Priority = lowest
4427    Limit = 2
4428    Volume = 85
4429    VolumeShift = -20
4430    PitchShift = -10 10
4431  ;  MinRange = 200
4432  ;  MaxRange = 600
4433    Type = world everyone
4434  End
4435  
4436  
4437  AudioEvent AnthraxPoolDie
4438    Sounds = gantlo3a
4439    Priority = lowest
4440    Limit = 2
4441    Volume = 85
4442    VolumeShift = -20
4443  ;  MinRange = 200
4444  ;  MaxRange = 600
4445    Type = world everyone
4446  End
4447  
4448  
4449  AudioEvent RadiationPoolAmbientLoop
4450    Sounds = gantlo2a gantlo2b gantlo2c gantlo2d
4451    Attack = gantlo1a   
4452    Decay = gantlo3a
4453    Control = loop all random
4454    Priority = lowest
4455    Limit = 2
4456    Volume = 85
4457    VolumeShift = -20
4458    PitchShift = -10 10
4459    Type = world everyone
4460  End
4461  
4462  AudioEvent RadiationPoolDie
4463    Sounds = gantlo3a
4464    Priority = lowest
4465    Limit = 2
4466    Volume = 85
4467    VolumeShift = -20
4468  ;  MinRange = 200
4469  ;  MaxRange = 600
4470    Type = world everyone
4471  End
4472  
4473  
4474  AudioEvent HotelAmbientDiver
4475    Sounds = auhodi1a auhodi1b
4476    Control = loop random
4477    Delay = 8000  15000
4478    Priority = lowest
4479    Volume = 75
4480    VolumeShift = -10
4481    PitchShift = -10 10
4482  ;  MinRange = 200
4483  ;  MaxRange = 600
4484    Type = world everyone
4485  End
4486  
4487  AudioEvent HotelAmbientSwimmerLoop
4488    Sounds = auhosw1a auhosw1b auhosw1c auhosw1d auhosw1e
4489    Control = loop all random
4490    Priority = lowest
4491    Volume = 65
4492    VolumeShift = -10
4493  ;  MinRange = 200
4494  ;  MaxRange = 600
4495    Type = world everyone
4496  End
4497  
4498  AudioEvent HotelAmbientTennisLoop
4499    Sounds = auhote1a auhote1b auhote1c auhote1d
4500    Control = loop all random
4501    Priority = lowest
4502    Volume = 60
4503    VolumeShift = -10
4504  ;  MinRange = 200
4505  ;  MaxRange = 600
4506    Type = world everyone
4507  End
4508  
4509  AudioEvent CraneAmbience
4510    Sounds = auiycr1a auiycr1b auiycr1c auiycr1d auiycr1e 
4511    Control = loop all random
4512    Delay = 15000  20000
4513    Priority = lowest
4514    Volume = 55
4515    VolumeShift = -10
4516  ;  MinRange = 200
4517  ;  MaxRange = 600
4518    Type = world everyone
4519  End
4520  
4521  
4522  AudioEvent OilDerrickAmbientLoop
4523    Sounds = boillo2a boillo2b boillo2c
4524    Attack = boillo1a
4525    Decay = boillo3a
4526    Control = loop all random
4527    Delay = 8000  15000
4528    Priority = lowest
4529    Volume = 55
4530    VolumeShift = -10
4531  ;  MinRange = 200
4532  ;  MaxRange = 600
4533    Type = world everyone
4534  End
4535  
4536  AudioEvent FarmAmbientLoop
4537    Control = loop all random
4538    Sounds =  addfam1a addfam1b addfam1c addfam1d addfam1e
4539    Priority = lowest
4540    Volume = 65
4541    Limit = 2
4542    VolumeShift = -10
4543    PitchShift = -5  5
4544  ;  MinRange = 200
4545  ;  MaxRange = 600
4546    Type = world everyone
4547  End
4548  
4549  
4550  AudioEvent CowAmbience
4551    Sounds = addfco1a addfco1b addfco1c
4552    Control = loop random
4553    Delay = 15000  20000
4554    Priority = lowest
4555    Volume = 65
4556    VolumeShift = -10
4557    PitchShift = -5 5
4558  ;  MinRange = 200
4559  ;  MaxRange = 600
4560    Type = world everyone
4561  End
4562  
4563  AudioEvent DocksWallaLoop
4564    Sounds =  addowl1a addowl1b addowl1c addowl1d addowl1e addowl1f
4565    Control = loop all random
4566    Priority = lowest
4567    Volume = 75
4568    Limit = 1
4569    PitchShift = -5  5
4570  ;  MinRange = 200
4571  ;  MaxRange = 600
4572    Type = world everyone
4573  End
4574  
4575  
4576  AudioEvent ParkChimes
4577    Sounds = aupach1a aupach1b aupach1c
4578    Control = loop random 
4579    Delay = 8000  15000
4580    Priority = lowest
4581    Volume = 55
4582    VolumeShift = -10
4583  ;  MinRange = 200
4584  ;  MaxRange = 600
4585    Type = world everyone
4586  End
4587  
4588  AudioEvent DocksUrbanBirdsAmbience
4589    Sounds = audobi1a audobi1b audobi1c audobi1d audobi1e
4590    Control = loop random 
4591    Delay = 8000  15000
4592    Priority = lowest
4593    Volume = 60
4594    VolumeShift = -10
4595    PitchShift = -10 10
4596  ;  MinRange = 200
4597  ;  MaxRange = 600
4598    Type = world everyone
4599  End
4600  
4601  
4602  AudioEvent IndustrialYardAmbientLoop
4603    Sounds = auiyam1a auiyam1b auiyam1c auiyam1d
4604    Control = loop all random 
4605    Priority = lowest
4606    Volume = 80
4607    VolumeShift = -10
4608  ;  MinRange = 200
4609  ;  MaxRange = 600
4610    Type = world everyone
4611  End
4612  
4613  
4614  AudioEvent ChinaNightClubLoop
4615    Sounds = aunccl1a aunccl1b
4616    Control = loop random
4617    Priority = lowest
4618    Volume = 80
4619    VolumeShift = -5
4620  ;  MinRange = 200
4621  ;  MaxRange = 600
4622    Type = world everyone
4623  End
4624  
4625  
4626  AudioEvent DocksVillageWaterLapping
4627    Sounds =  addowa1a addowa1b addowa1c addowa1d addowa1e addowa1f addowa1g addowa1h
4628    Control = loop all random
4629    Priority = lowest
4630    Volume = 75
4631    Limit = 2
4632    PitchShift = -5  5
4633  ;  MinRange = 200
4634  ;  MaxRange = 600
4635    Type = world everyone
4636  End
4637  
4638  AudioEvent PlaygroundAmbience
4639    Sounds = addvki1a addvki1b addvki1c addvki1d
4640    Control = loop random
4641    Delay = 6000  10000
4642    Priority = lowest
4643    Volume = 70
4644    VolumeShift = -10
4645    PitchShift = -10 10
4646  ;  MinRange = 200
4647  ;  MaxRange = 600
4648    Type = world everyone
4649  End
4650  
4651  
4652  ;====================AMBIENT OBJECT SECTION =================
4653  
4654  AudioEvent Amb_DesertFarmGoat
4655    Sounds = addfgo1a addfgo1b addfgo1c
4656    Control = loop random
4657    Delay = 6000  10000
4658    Priority = lowest
4659    Volume = 65
4660    VolumeShift = -10
4661    PitchShift = -10 10
4662  ;  MinRange = 200
4663  ;  MaxRange = 600
4664    Type = world everyone
4665  End
4666  
4667  AudioEvent Amb_DesertFarmRooster
4668    Sounds = addfro1a addfro1b addfro1c
4669    Control = loop random
4670    Delay = 10000  15000
4671    Priority = lowest
4672    Volume = 70
4673    VolumeShift = -10
4674    PitchShift = -10 10
4675  ;  MinRange = 200
4676  ;  MaxRange = 600
4677    Type = world everyone
4678  End
4679  
4680  AudioEvent Amb_DesertFarmSheep
4681    Sounds = addfsh1a addfsh1b addfsh1c
4682    Control = loop random
4683    Delay = 6000  10000
4684    Priority = lowest
4685    Volume = 65
4686    VolumeShift = -10
4687    PitchShift = -10 10
4688  ;  MinRange = 200
4689  ;  MaxRange = 600
4690    Type = world everyone
4691  End
4692  
4693  AudioEvent Amb_DesertMarketBell
4694    Sounds = addmbe1a addmbe1b addmbe1c
4695    Control = loop random
4696    Delay = 8000  15000
4697    Priority = lowest
4698    Volume = 70
4699    VolumeShift = -10
4700  ;  MinRange = 200
4701  ;  MaxRange = 600
4702    Type = world everyone
4703  End
4704  
4705  AudioEvent Amb_DesertMarketCarHorn
4706    Sounds = addmho1a addmho1b addmho1c
4707    Control = loop random
4708    Delay = 6000  10000
4709    Priority = lowest
4710    Volume = 70
4711    VolumeShift = -10
4712    PitchShift = -5 5
4713  ;  MinRange = 200
4714  ;  MaxRange = 600
4715    Type = world everyone
4716  End
4717  
4718  
4719  AudioEvent Amb_DesertMarketDog
4720    Sounds = addmdo1a addmdo1b
4721    Control = loop random
4722    Delay = 6000  10000
4723    Priority = lowest
4724    Volume = 70
4725    VolumeShift = -10
4726    PitchShift = -10 10
4727  ;  MinRange = 200
4728  ;  MaxRange = 600
4729    Type = world everyone
4730  End
4731  
4732  AudioEvent Amb_DesertMarketDog2
4733    Sounds = addmdo2a addmdo2b addmdo2c
4734    Control = loop random
4735    Delay = 3000  15000
4736    Priority = lowest
4737    Volume = 70
4738    VolumeShift = -10
4739    PitchShift = -10 10
4740  ;  MinRange = 200
4741  ;  MaxRange = 600
4742    Type = world everyone
4743  End
4744  
4745  AudioEvent Amb_DesertMarketGoat
4746    Sounds = addmgo1a addmgo1b addmgo1c addmgo1d
4747    Control = loop random
4748    Delay = 6000  10000
4749    Priority = lowest
4750    Volume = 60
4751    VolumeShift = -10
4752    PitchShift = -10 10
4753    MinRange = 100
4754  ;  MaxRange = 800
4755    Type = world everyone
4756  End
4757  
4758  AudioEvent Amb_DesertMarketMoped
4759    Sounds = addmmo1a
4760    Control = loop
4761    Delay = 9000  15000
4762    Priority = lowest
4763    Volume = 60
4764    VolumeShift = -10
4765    PitchShift = -10 10
4766  ;  MinRange = 200
4767  ;  MaxRange = 600
4768    Type = world everyone
4769  End
4770  
4771  AudioEvent Amb_DesertMarketWallaMusicLoop
4772    Sounds =  addmmu1a addmmu1b addmmu1c addmmu1d addmmu1e addmmu1f addmmu1g
4773    Control = loop all random
4774    Priority = lowest
4775    Volume = 60
4776    Limit = 2
4777    MinRange = 75
4778    MaxRange = 700
4779    Type = world everyone
4780  End
4781  
4782  AudioEvent Amb_DesertMarketWallaLoop
4783    Sounds =  addmwl1a addmwl1b addmwl1c addmwl1d addmwl1e addmwl1f addmwl1g addmwl1h ;addmwl1i
4784    Control = loop all random
4785    Priority = lowest
4786    Volume = 60
4787    Limit = 2
4788    PitchShift = -5  5
4789    MinRange = 75
4790    MaxRange = 700
4791    Type = world everyone
4792  End
4793  
4794  AudioEvent Amb_DesertMarketWallaWomenLoop
4795    Sounds =  addmwo1a addmwo1b addmwo1c addmwo1d addmwo1e addmwo1f addmwo1g addmwo1h addmwo1i
4796    Control = loop all random
4797    Priority = lowest
4798    Volume = 60
4799    Limit = 2
4800    PitchShift = -5  5
4801    MinRange = 75
4802    MaxRange = 700
4803    Type = world everyone
4804  End
4805  
4806  AudioEvent Amb_DesertNatureDayBirds
4807    Sounds = addnbi1a addnbi1b addnbi1c addnbi1d addnbi1e
4808    Control = loop random
4809    Delay = 6000  10000
4810    Priority = lowest
4811    Volume = 70
4812    VolumeShift = -10
4813    PitchShift = -10 10
4814  ;  MinRange = 200
4815  ;  MaxRange = 600
4816    Type = world everyone
4817  End
4818  
4819  AudioEvent Amb_DesertNatureDayBirds2
4820    Sounds = addobi1a addobi1b addobi1c
4821    Control = loop random
4822    Delay = 6000  10000
4823    Priority = lowest
4824    Volume = 70
4825    VolumeShift = -10
4826    PitchShift = -10 10
4827  ;  MinRange = 200
4828  ;  MaxRange = 600
4829    Type = world everyone
4830  End
4831  
4832  AudioEvent Amb_DesertNatureDayInsects
4833    Sounds = addnin1a addnin1b
4834    Control = loop random
4835    Delay = 6000  10000
4836    Priority = lowest
4837    Volume = 70
4838    VolumeShift = -10
4839  ;  MinRange = 200
4840  ;  MaxRange = 600
4841    Type = world everyone
4842  End
4843  
4844  AudioEvent Amb_DesertNatureDayInsects2
4845    Sounds = addnin2a addnin2b addnin2c addnin2d
4846    Control = loop random
4847    Delay = 6000  10000
4848    Priority = lowest
4849    Volume = 70
4850    VolumeShift = -10
4851    PitchShift = -10 10
4852  ;  MinRange = 200
4853  ;  MaxRange = 600
4854    Type = world everyone
4855  End
4856  
4857  AudioEvent Amb_DesertNatureDayInsects3
4858    Sounds = addnin3a addnin3b addnin3c addnin3d
4859    Control = loop random
4860    Delay = 6000  10000
4861    Priority = lowest
4862    Volume = 100
4863    VolumeShift = -10
4864    PitchShift = -10 10
4865  ;  MinRange = 200
4866  ;  MaxRange = 600
4867    Type = world everyone
4868  End
4869  
4870  AudioEvent Amb_DesertNatureWindThinLoop
4871    Sounds =  addnwi1a addnwi1b addnwi1c addnwi1d 
4872    Control = loop all random
4873    Priority = lowest
4874    Volume = 105
4875    Limit = 2
4876    PitchShift = -5  5
4877    MinRange = 75
4878    MaxRange = 700
4879    Type = world everyone
4880  End
4881  
4882  AudioEvent Amb_DesertNatureWindTreesLoop
4883    Sounds =  addnwi2a addnwi2b addnwi2c addnwi2d addnwi2e addnwi2f addnwi2g
4884    Control = loop all random
4885    Priority = lowest
4886    Volume = 75
4887    Limit = 2
4888    PitchShift = -5  5
4889  ;  MinRange = 200
4890  ;  MaxRange = 600
4891    Type = world everyone
4892  End
4893  
4894  AudioEvent Amb_DesertNatureWindThickLoop
4895    Sounds =  addnwi3a addnwi3b addnwi3c addnwi3d addnwi3e
4896    Control = loop all random
4897    Priority = lowest
4898    Volume = 90
4899    Limit = 2
4900    PitchShift = -5  5
4901    MinRange = 75
4902    MaxRange = 700
4903    Type = world everyone
4904  End
4905  
4906  AudioEvent Amb_DesertVillageDayBirds
4907    Sounds = addvbi1a addvbi1b addvbi1c addvbi1d addvbi1e addvbi1f addvbi1g
4908    Control = loop random
4909    Priority = lowest
4910    Volume = 75
4911    VolumeShift = -10
4912    PitchShift = -10 10
4913  ;  MinRange = 200
4914  ;  MaxRange = 600
4915    Type = world everyone
4916  End
4917  
4918  AudioEvent Amb_DesertVillageDayBirds2
4919    Sounds = addobi2a addobi2b addobi2c
4920    Control = loop random
4921    Delay = 6000  10000
4922    Priority = lowest
4923    Volume = 70
4924    VolumeShift = -10
4925    PitchShift = -10 10
4926  ;  MinRange = 200
4927  ;  MaxRange = 600
4928    Type = world everyone
4929  End
4930  
4931  
4932  AudioEvent Amb_DesertVillageDayDog
4933    Sounds = addvdo1a
4934    Control = loop random
4935    Delay = 6000  10000
4936    Priority = lowest
4937    Volume = 70
4938    VolumeShift = -10
4939    PitchShift = -10 10
4940  ;  MinRange = 200
4941  ;  MaxRange = 600
4942    Type = world everyone
4943  End
4944  
4945  AudioEvent Amb_DesertVillageKids
4946    Sounds = addvki1a addvki1b addvki1c addvki1d
4947    Control = loop random
4948    Delay = 6000  10000
4949    Priority = lowest
4950    Volume = 80
4951    VolumeShift = -10
4952    PitchShift = -10 10
4953  ;  MinRange = 200
4954  ;  MaxRange = 600
4955    Type = world everyone
4956  End
4957  
4958  AudioEvent Amb_DesertVillageKids2
4959    Sounds = addvki2a addvki2b addvki2c
4960    Control = loop random
4961    Delay = 6000  10000
4962    Priority = lowest
4963    Volume = 70
4964    VolumeShift = -10
4965    PitchShift = -10 10
4966  ;  MinRange = 200
4967  ;  MaxRange = 600
4968    Type = world everyone
4969  End
4970  
4971  AudioEvent Amb_DesertVillageDayMenLoop
4972    Sounds =  addvma1a addvma1b addvma1c addvma1d addvma1e addvma1f
4973    Control = loop all random
4974    Priority = lowest
4975    Volume = 65
4976    Limit = 2
4977    PitchShift = -5  5
4978    MinRange = 75
4979    MaxRange = 700
4980    Type = world everyone
4981  End
4982  
4983  AudioEvent Amb_DesertVillageDayMoped
4984    Sounds = addvmo1a
4985    Control = loop random
4986    Delay = 10000  20000
4987    Priority = lowest
4988    Volume = 60
4989    VolumeShift = -10
4990    PitchShift = -10 10
4991  ;  MinRange = 200
4992  ;  MaxRange = 600
4993    Type = world everyone
4994  End
4995  
4996  AudioEvent Amb_DesertVillageDayRooster
4997    Sounds = addvro1a addvro1b
4998    Control = loop random
4999    Delay = 10000  15000
5000    Priority = lowest
5001    Volume = 75
5002    VolumeShift = -10
5003    PitchShift = -10 10
5004  ;  MinRange = 200
5005  ;  MaxRange = 600
5006    Type = world everyone
5007  End
5008  
5009  AudioEvent Amb_DesertVillageDayWallaLoop
5010    Sounds =  addvwl1a addvwl1b addvwl1c addvwl1d addvwl1f addvwl1a addvwl1b addvwl1c addvwl1d addvwl1f addvwl1e addvwl1f ;addvwl1g
5011    Control = loop all random
5012    Priority = lowest
5013    Volume = 65
5014    Limit = 2
5015    PitchShift = -5  5
5016    MinRange = 75
5017    MaxRange = 700
5018    Type = world everyone
5019  End
5020  
5021  
5022  AudioEvent Amb_DesertNatureNightInsectLoop
5023    Sounds =  adnnin1a adnnin1b adnnin1c
5024    Control = loop all random
5025    Priority = lowest
5026    Volume = 60
5027    Limit = 2
5028    PitchShift = -2 2
5029    MinRange = 75
5030    MaxRange = 700
5031    Type = world everyone
5032  End
5033  
5034  AudioEvent Amb_DesertVillageNightCat
5035    Sounds = adnvca1a adnvca1b adnvca1c 
5036    Control = loop random
5037    Delay = 10000  18000
5038    Priority = lowest
5039    Volume = 65
5040    VolumeShift = -10
5041    PitchShift = -10 10
5042  ;  MinRange = 200
5043  ;  MaxRange = 600
5044    Type = world everyone
5045  End
5046  
5047  AudioEvent Amb_DesertVillageNightDog
5048    Sounds = adnvdo1a adnvdo1b adnvdo1c 
5049    Control = loop random
5050    Delay = 8000  15000
5051    Priority = lowest
5052    Volume = 70
5053    VolumeShift = -10
5054    PitchShift = -10 10
5055  ;  MinRange = 200
5056  ;  MaxRange = 600
5057    Type = world everyone
5058  End
5059  
5060  AudioEvent Amb_DesertVillageNightDog2
5061    Sounds = adnvdo2a adnvdo2b adnvdo2c adnvdo2d adnvdo2e 
5062    Control = loop random
5063    Delay = 8000  15000
5064    Priority = lowest
5065    Volume = 70
5066    VolumeShift = -10
5067    PitchShift = -10 10
5068  ;  MinRange = 200
5069  ;  MaxRange = 600
5070    Type = world everyone
5071  End
5072  
5073  AudioEvent Amb_DesertVillageNightDrummerLoop
5074    Sounds =  adnvdr1a adnvdr1b adnvdr1c
5075    Control = loop all random
5076    Priority = lowest
5077    Volume = 75
5078    Limit = 2
5079    PitchShift = -5  5
5080    MinRange = 75
5081    MaxRange = 700
5082    Type = world everyone
5083  End
5084  
5085  AudioEvent Amb_DesertVillageNightInsect
5086    Sounds = adnvin1a adnvin1b adnvin1c 
5087    Control = loop random
5088    Priority = lowest
5089    Volume = 70
5090    VolumeShift = -10
5091    PitchShift = -3 3
5092  ;  MinRange = 200
5093  ;  MaxRange = 600
5094    Type = world everyone
5095  End
5096  
5097  AudioEvent Amb_DesertVillageNightInsect2
5098    Sounds = adnvin1a adnvin1b adnvin1c 
5099    Control = loop random
5100    Priority = lowest
5101    Volume = 65
5102    VolumeShift = -10
5103    PitchShift = -3 3
5104  ;  MinRange = 200
5105  ;  MaxRange = 600
5106    Type = world everyone
5107  End
5108  
5109  AudioEvent Amb_DesertVillageNightMenLoop
5110    Sounds = adnvme1a adnvme1b adnvme1c adnvme1d adnvme1e adnvme1f adnvme1g adnvme1h
5111    Control = loop all random
5112    Priority = lowest
5113    Volume = 75
5114    VolumeShift = -10
5115    PitchShift = -5 5
5116    MinRange = 75
5117    MaxRange = 700
5118    Type = world everyone
5119  End
5120  
5121  AudioEvent Amb_DesertVillageNightTrash
5122    Sounds = adnvtr1a adnvtr1b
5123    Control = loop random
5124    Delay = 15000  30000
5125    Priority = lowest
5126    Volume = 70
5127    VolumeShift = -20
5128    PitchShift = -20 20
5129  ;  MinRange = 200
5130  ;  MaxRange = 600
5131    Type = world everyone
5132  End
5133  
5134  AudioEvent Amb_UrbanTrainStationAmbientLoop
5135    Sounds = autsamba autsambb autsambc autsambd
5136    Control = loop all random
5137    Priority = lowest
5138    Volume = 65
5139    VolumeShift = -10
5140    PitchShift = -10 10
5141    MinRange = 75
5142    MaxRange = 700
5143    Type = world everyone
5144  End
5145  
5146  AudioEvent Amb_UrbanTrainStationAmbientLoop2
5147    Sounds = autsam2a autsam2b
5148    Control = loop all random
5149    Priority = lowest
5150    Volume = 75
5151    VolumeShift = -10
5152    PitchShift = -10 10
5153    MinRange = 75
5154    MaxRange = 700
5155    Type = world everyone
5156  End
5157  
5158  AudioEvent Amb_UrbanBusStationAmbientLoop
5159    Sounds = aubsam1a aubsam1b aubsam1c aubsam1d aubsam1e aubsam1f 
5160    Control = loop all random
5161    Priority = lowest
5162    Volume = 80
5163    VolumeShift = -10
5164    PitchShift = -10 10
5165    MinRange = 75
5166    MaxRange = 700
5167    Type = world everyone
5168  End
5169  
5170  AudioEvent Amb_UrbanBusStationPAVoice
5171    Sounds = aubspa1a aubspa1b aubspa1c
5172    Control = loop random
5173    Delay = 8000  15000
5174    Priority = lowest
5175    Volume = 80
5176    VolumeShift = -10
5177    PitchShift = -5 5
5178  ;  MinRange = 200
5179  ;  MaxRange = 600
5180    Type = world everyone
5181  End
5182  
5183  AudioEvent Amb_UrbanBusStationBuses
5184    Sounds = aubsbr1a aubsbr1b aubsbu1a aubsbu1b aubsbu1c aubsbu1d aubsbu1e aubsbu1f
5185    Control = loop random
5186    Delay = 8000  15000
5187    Priority = lowest
5188    Volume = 75
5189    VolumeShift = -10
5190    PitchShift = -10 10
5191  ;  MinRange = 200
5192  ;  MaxRange = 600
5193    Type = world everyone
5194  End
5195  
5196  AudioEvent Amb_UrbanCemetaryBell
5197    Sounds = aucebe1a
5198    Control = loop random
5199    Delay = 15000  25000
5200    Priority = lowest
5201    Volume = 70
5202    VolumeShift = -10
5203  ;  MinRange = 200
5204  ;  MaxRange = 600
5205    Type = world everyone
5206  End
5207  
5208  AudioEvent Amb_UrbanCemetaryDigging
5209    Sounds = aucesh1a aucesh1b aucesh1c aucesh1d aucesh1e aucesh1f aucesh1g
5210    Control = loop random
5211    Delay = 1000  20000
5212    Priority = lowest
5213    Volume = 75
5214    VolumeShift = -15
5215    PitchShift = -10 10
5216  ;  MinRange = 200
5217  ;  MaxRange = 600
5218    Type = world everyone
5219  End
5220  
5221  AudioEvent Amb_UrbanNightChinaBikeBell
5222    Sounds = auncbe1a auncbe1b
5223    Control = loop random
5224    Delay = 8000  15000
5225    Priority = lowest
5226    Volume = 95
5227    VolumeShift = -10
5228    PitchShift = -3 3
5229  ;  MinRange = 200
5230  ;  MaxRange = 600
5231    Type = world everyone
5232  End
5233  
5234  AudioEvent Amb_UrbanNightChinaClub2
5235    Sounds = aunccl2a
5236    Control = loop random
5237    Priority = lowest
5238    Volume = 80
5239    VolumeShift = -10
5240    MinRange = 75
5241    MaxRange = 700
5242    Type = world everyone
5243  End
5244  
5245  AudioEvent Amb_UrbanParkAmbientLoop
5246    Sounds = aupaam1a aupaam1b aupaam1c aupaam1d aupaam1e  
5247    Control = loop all random
5248    Priority = lowest
5249    Volume = 85
5250    VolumeShift = -10
5251    PitchShift = -3 3
5252    MinRange = 75
5253    MaxRange = 700
5254    Type = world everyone
5255  End
5256  
5257  AudioEvent Amb_UrbanParkBirds
5258    Sounds = aupabi1a aupabi1b
5259    Control = loop random
5260    Delay = 8000  15000
5261    Priority = lowest
5262    Volume = 60
5263    VolumeShift = -10
5264    PitchShift = -10 10
5265    MinRange = 200
5266    MaxRange = 800
5267    Type = world everyone
5268  End
5269  
5270  
5271  AudioEvent Amb_UrbanParkChimes
5272    Sounds = aupach1a aupach1b aupach1c
5273    Control = loop random 
5274    Delay = 8000  15000
5275    Priority = lowest
5276    Volume = 65
5277    VolumeShift = -10
5278  ;  MinRange = 200
5279  ;  MaxRange = 600
5280    Type = world everyone
5281  End
5282  
5283  AudioEvent Amb_UrbanParkDucks
5284    Sounds = aupadu1a aupadu1b aupadu1c aupadu1d
5285    Control = loop random 
5286    Delay = 8000  15000
5287    Priority = lowest
5288    Volume = 75
5289    VolumeShift = -10
5290    PitchShift = -10 10
5291  ;  MinRange = 200
5292  ;  MaxRange = 600
5293    Type = world everyone
5294  End
5295  
5296  AudioEvent Amb_UrbanPoliceSiren
5297    Sounds = auposi2a
5298    Priority = lowest
5299    Volume = 90
5300    VolumeShift = -10
5301    PitchShift = -3 3
5302  ;  MinRange = 200
5303  ;  MaxRange = 600
5304    Type = world everyone
5305  End
5306  
5307  AudioEvent Amb_UrbanPoliceSirenLoop
5308    Sounds = auposi1a
5309    Control = loop all random
5310    Priority = lowest
5311    Volume = 90
5312    VolumeShift = -10
5313    MinRange = 75
5314    MaxRange = 700
5315    Type = world everyone
5316  End
5317  
5318  
5319  AudioEvent Amb_UrbanCityAmbientLoop
5320    Sounds = aurbci1a aurbci1a aurbci1b aurbci1b aurbci1c aurbci1c aurbci1d aurbci1e aurbci1f
5321    Control = loop all random
5322    Priority = lowest
5323    Volume = 75
5324    MinRange = 75
5325    MaxRange = 700
5326    VolumeShift = -10
5327    PitchShift = -10 10
5328    Type = world everyone
5329  End
5330  
5331  AudioEvent Amb_UrbanCityAmbientLoop2
5332    Sounds = aurbci2a aurbci2a aurbci2b aurbci2b
5333    Control = loop all random
5334    Priority = lowest
5335    Volume = 75
5336    MinRange = 75
5337    MaxRange = 700
5338    VolumeShift = -10
5339    Type = world everyone
5340  End
5341  
5342  AudioEvent Amb_UrbanDocksBirds
5343    Sounds = audobi1a audobi1b audobi1c audobi1d audobi1e
5344    Control = loop random 
5345    Delay = 5000  10000
5346    Priority = lowest
5347    Volume = 60
5348    VolumeShift = -10
5349    PitchShift = -10 10
5350  ;  MinRange = 200
5351  ;  MaxRange = 600
5352    Type = world everyone
5353  End
5354  
5355  AudioEvent Amb_UrbanDocksAmbientLoop
5356    Sounds = audoam1a audoam1b audoam1c audoam1d audoam1e
5357    Control = loop all random
5358    Priority = lowest
5359    Volume = 70
5360    VolumeShift = -10
5361    MinRange = 75
5362    MaxRange = 700
5363    Type = world everyone
5364  End
5365  
5366  
5367  AudioEvent Amb_UrbanDocksBouy
5368    Sounds = audobo1a audobo1b audobo1c audobo1d
5369    Control = loop random 
5370    Delay = 15000  22000
5371    Priority = lowest
5372    Volume = 65
5373    VolumeShift = -10
5374  ;  MinRange = 200
5375  ;  MaxRange = 600
5376    Type = world everyone
5377  End
5378  
5379  AudioEvent Amb_UrbanDocksFoghorn
5380    Sounds = audoho1a
5381    Control = loop random 
5382    Delay = 20000  25000
5383    Priority = lowest
5384    Volume = 80
5385    VolumeShift = -10
5386  ;  MinRange = 200
5387  ;  MaxRange = 600
5388    Type = world everyone
5389  End
5390  
5391  AudioEvent Amb_UrbanDocksMachineryLoop
5392    Sounds = audoma1a audoma1b audoma1c audoma1a audoma1b audoma1c audoma1d
5393    Control = loop all random
5394    Priority = lowest
5395    Volume = 75
5396    VolumeShift = -10
5397    MinRange = 75
5398    MaxRange = 700
5399    Type = world everyone
5400  End
5401  
5402  
5403  AudioEvent Amb_WinterNatureWoodpecker
5404    Sounds = awdnbi1a awdnbi1b
5405    Control = loop random 
5406    Delay = 12000  24000
5407    Priority = lowest
5408    Volume = 70
5409    VolumeShift = -10
5410    PitchShift = -10 10
5411  ;  MinRange = 200
5412  ;  MaxRange = 600
5413    Type = world everyone
5414  End
5415  
5416  AudioEvent Amb_WinterNatureCrows
5417    Sounds = awdncr1a awdncr1b
5418    Control = loop random 
5419    Delay = 10000  20000
5420    Priority = lowest
5421    Volume = 70
5422    VolumeShift = -10
5423    PitchShift = -10 10
5424  ;  MinRange = 200
5425  ;  MaxRange = 600
5426    Type = world everyone
5427  End
5428  
5429  AudioEvent Amb_WinterNatureCrows2
5430    Sounds = awdncr2a awdncr2b
5431    Control = loop random 
5432    Delay = 10000  20000
5433    Priority = lowest
5434    Volume = 70
5435    VolumeShift = -10
5436    PitchShift = -10 10
5437  ;  MinRange = 200
5438  ;  MaxRange = 600
5439    Type = world everyone
5440  End
5441  
5442  AudioEvent Amb_WinterNatureWindLoop
5443    Sounds = awdnwi1a awdnwi1b awdnwi1c awdnwi1d
5444    Control = loop all random 
5445    Priority = lowest
5446    Volume = 60
5447    VolumeShift = -10
5448    PitchShift = -10 10
5449    MinRange = 75
5450    MaxRange = 700
5451    Type = world everyone
5452  End
5453  
5454  AudioEvent Amb_WinterNatureNightWolves
5455    Sounds = awnnwo1a awnnwo1b awnnwo1c awnnwo1d awnnwo1e
5456    Control = loop random 
5457    Delay = 8000  15000
5458    Priority = lowest
5459    Volume = 80
5460    VolumeShift = -10
5461    PitchShift = -10 10
5462  ;  MinRange = 200
5463  ;  MaxRange = 600
5464    Type = world everyone
5465  End
5466  
5467  AudioEvent Amb_UrbanIndustrialYardPileDriver
5468    Sounds = auiypi1a auiypi1b auiypi1c 
5469    Control = loop random 
5470    Delay = 8000  15000
5471    Priority = lowest
5472    Volume = 45
5473    VolumeShift = -10
5474    PitchShift = -10 10
5475    MinRange = 100
5476    MaxRange = 600
5477    Type = world everyone
5478  End
5479  
5480  AudioEvent Amb_UrbanIndustrialYardGeneratorLoop
5481    Sounds = auiyge1a auiyge1b auiyge1c
5482    Control = loop all random 
5483    Priority = lowest
5484    Volume = 55
5485    VolumeShift = -10
5486  ;  MinRange = 200
5487  ;  MaxRange = 600
5488    Type = world everyone
5489  End
5490  
5491  AudioEvent Amb_WaterOceanWaves
5492    Control = loop all random
5493    Sounds =  awocwava awocwavb awocwavc awocwavd 
5494    Delay = 1000 3000
5495    Priority = LOWEST
5496    Volume = 65
5497    Limit = 3
5498    PitchShift = -10 10
5499    Type        = world everyone
5500  End
5501  
5502  AudioEvent Amb_WaterLakeWaves
5503    Control = loop all 
5504    Sounds =  awavlaka awavlakb awavlakc awavlakd awavlake 
5505    Priority = LOWEST
5506    VolumeShift = -10 
5507    PitchShift = -15  0
5508    Delay = 3000  5000
5509    Volume = 45
5510  
5511    Type = world everyone
5512  End
5513  
5514  AudioEvent Amb_WaterRiverLoop
5515    Control = loop all random
5516    Sounds =  ariver1a ariver1b ariver1c
5517    Priority = LOWEST
5518    Limit = 2
5519    PitchShift = -5  5
5520    Volume = 50
5521    MinRange = 75
5522    MaxRange = 700
5523    VolumeShift = -10
5524    Type = world everyone
5525  End
5526  
5527  AudioEvent Amb_WaterStreamLoop
5528    Control = loop all random
5529    Sounds =  awatstra awatstrb awatstrc
5530    Priority = LOWEST
5531    Limit = 2
5532    PitchShift = -5  5
5533    Volume = 45
5534    VolumeShift = -10
5535    MinRange = 75
5536    MaxRange = 700
5537    Type = world everyone
5538  End
5539  
5540  AudioEvent Amb_WinterNatureWindCold
5541    Sounds = awind3a awind3b
5542    Control = loop random
5543    Priority = LOWEST
5544    Volume = 75
5545    VolumeShift = -10
5546    PitchShift = -10  10
5547    Delay = 8000  16000
5548  ;  MinRange = 200
5549  ;  MaxRange = 600
5550    Type = world everyone
5551  End
5552  
5553  AudioEvent Amb_WinterNatureWind
5554    Sounds = awind2a awind2b awind2c
5555    Control = loop random
5556    Priority = LOWEST
5557    Volume = 60
5558    VolumeShift = -10
5559    PitchShift = -10  10
5560    Delay = 8000  16000
5561    Type = world everyone
5562  End
5563  
5564  AudioEvent Amb_DesertVillageDayDog2
5565    Sounds = adog01a adog01b adog01c
5566    Control = loop random
5567    Priority = LOWEST
5568    Volume = 55
5569    VolumeShift = -10
5570    PitchShift = -5  5
5571    Delay = 10000  15000
5572  ;  MinRange = 200
5573  ;  MaxRange = 600
5574    Type = world everyone
5575  End
5576  
5577  AudioEvent Amb_TemperateNightOwl
5578    Sounds  = aowl01a aowl01b aowl01c aowl01d aowl01e  aowl01f
5579    Control = loop random
5580    Priority = LOWEST
5581    Volume = 60
5582    VolumeShift = -10
5583    PitchShift = -5  5
5584    Delay = 6000  10000
5585  ;  MinRange = 200
5586  ;  MaxRange = 600
5587    Type = world everyone
5588  End
5589  
5590  AudioEvent Amb_DesertNatureWindNight
5591    Sounds = awind1a awind1b awind1c
5592    Control = loop random
5593    Priority = LOWEST
5594    Volume = 65
5595    VolumeShift = -20
5596    PitchShift = -10  10
5597    Delay = 12000  20000
5598    Type = world everyone
5599  End
5600  
5601  AudioEvent Amb_TemperateMeadowAmbientLoop
5602    Sounds =  ameado1a ameado1b ameado1c
5603    Control = loop all random
5604    Priority = LOWEST
5605    Limit = 2
5606    PitchShift = -5  5
5607    MinRange = 65
5608    MaxRange = 700
5609    Volume = 50
5610    Type = world everyone
5611  End
5612  
5613  AudioEvent Amb_TemperateMarshAmbientLoop
5614    Sounds =  amarsh1a amarsh1b amarsh1c amarsh1d amarsh1e amarsh1f amarsh1g amarsh1h
5615    Control = loop all random 
5616    Priority = LOWEST
5617    Limit = 2
5618    PitchShift = -5  5
5619    MinRange = 75
5620    MaxRange = 700
5621    Volume = 50
5622    Type = world everyone
5623  End
5624  
5625  AudioEvent Amb_DesertMarketWallaLoop2
5626    Control = loop all random
5627    Sounds =  amarke1b amarke1c amarke1d amarke1e amarke1b amarke1c amarke1d amarke1e amarke1a 
5628  ;  Attack = amarke1f
5629  ;  Decay = amarke1g
5630    Priority = LOWEST
5631    Volume = 45
5632    Limit = 2
5633    MinRange = 75
5634    MaxRange = 700
5635    PitchShift = -5  5
5636    Type = world everyone
5637  End
5638  
5639  AudioEvent Amb_DesertMarketWallaLoop3
5640    Control = loop all random
5641    Sounds =  amarke2a amarke2a amarke2b amarke2c amarke2c amarke2d amarke2d amarke2e amarke2e
5642    Priority = LOWEST
5643  ;  Attack = amarke2f
5644  ;  Decay = amarke2g
5645    Volume = 45
5646    Limit = 2
5647    MinRange = 75
5648    MaxRange = 700
5649    PitchShift = -5  5
5650    Type = world everyone
5651  End
5652  
5653  AudioEvent Amb_DesertVillageDayWallaLoop2
5654    Control = loop all random 
5655    Sounds =  avill01a avill01b avill01c avill01d avill01e 
5656    Priority = LOWEST
5657    Limit = 2
5658    PitchShift = -5  5
5659    MinRange = 75
5660    MaxRange = 700
5661    Volume = 45
5662    Type       = world everyone
5663  End
5664  
5665  AudioEvent Amb_JungleDayDenseAmbientLoop
5666    Sounds =  ajddamba ajddambb ajddambc ajddambd ajddambe
5667    Control = loop all random 
5668    Priority = LOWEST
5669    Limit = 2
5670    PitchShift = -5  5
5671    MinRange = 75
5672    MaxRange = 700
5673    Volume = 70
5674    Type = world everyone
5675  End
5676  
5677  AudioEvent Amb_JungleDayDenseAmbientLoop2
5678    Sounds =  ajddam2a ajddam2b ajddam2c ajddam2d ajddam2e
5679    Control = loop all random 
5680    Priority = LOWEST
5681    Limit = 2
5682    PitchShift = -5  5
5683    MinRange = 75
5684    MaxRange = 700
5685    Volume = 70
5686    Type = world everyone
5687  End
5688  
5689  AudioEvent Amb_JungleDayDenseAmbientBirds
5690    Sounds =  ajddbira ajddbirb ajddbirc ajddbird
5691    Delay 10000 20000
5692    Control = loop all random 
5693    Priority = LOWEST
5694    Limit = 2
5695    PitchShift = -5  5
5696  ;  MinRange = 200
5697  ;  MaxRange = 600
5698    Volume = 70
5699    Type = world everyone
5700  End
5701  
5702  AudioEvent Amb_JungleDaySparseAmbientLoop
5703    Sounds =  ajsdamba ajsdambb ajsdambc ajsdambd
5704    Control = loop all random 
5705    Priority = LOWEST
5706    Limit = 2
5707    PitchShift = -5  5
5708    MinRange = 75
5709    MaxRange = 700
5710    Volume = 75
5711    Type = world everyone
5712  End
5713  
5714  AudioEvent Amb_JungleDaySparseAmbientAnimal
5715    Sounds =  ajsdania ajsdanib ajsdanic ajsdbira
5716    Delay 10000 20000
5717    Control = loop all random
5718    Priority = LOWEST
5719    Limit = 2
5720    PitchShift = -5  5
5721  ;  MinRange = 200
5722  ;  MaxRange = 600
5723    Volume = 70
5724    Type = world everyone
5725  End
5726  
5727  
5728  AudioEvent Amb_JungleNightAmbientLoop
5729    Sounds =  ajsnamba ajsnambb ajsnambc ajsnambd ajsnambe ajsnambf
5730    Control = loop all random 
5731    Priority = LOWEST
5732    Limit = 2
5733    PitchShift = -5  5
5734    MinRange = 75
5735    MaxRange = 700
5736    Volume = 70
5737    Type = world everyone
5738  End
5739  
5740  AudioEvent Amb_JungleNightAmbientLoop2
5741    Sounds =  ajsnam2a ajsnam2b ajsnam2c ajsnam2d
5742    Control = loop all random 
5743    Priority = LOWEST
5744    Limit = 2
5745    PitchShift = -5  5
5746    MinRange = 75
5747    MaxRange = 700
5748    Volume = 70
5749    Type = world everyone
5750  End
5751  
5752  
5753  AudioEvent Amb_MountainNatureAmbientLoop
5754    Sounds =  amndamba amndambb amndambc amndambd amndambe
5755    Control = loop all random 
5756    Priority = LOWEST
5757    Limit = 2
5758    MinRange = 75
5759    MaxRange = 700
5760    Volume = 70
5761    Type = world everyone
5762  End
5763  
5764  AudioEvent Amb_MountainBell
5765    Sounds =  amndbe1a
5766    Control = loop 
5767    Delay = 15000  20000
5768    Priority = LOWEST
5769    Limit = 2
5770  ;  MinRange = 200
5771  ;  MaxRange = 600
5772    Volume = 70
5773    Type = world everyone
5774  End
5775  
5776  AudioEvent Amb_MountainBirds
5777    Sounds = amndbi1a amndbi1b amndbi1c amndbi1d amndbi1e amndbi1f amndbi1g amndbi1h
5778    Control = loop random
5779    Priority = LOWEST
5780    Volume = 70
5781    VolumeShift = -10
5782    Delay = 6000  12000
5783  ;  MinRange = 200
5784  ;  MaxRange = 600
5785    Type = world everyone
5786  End
5787  
5788  AudioEvent Amb_MountainBirds2
5789    Sounds = amndbi2a
5790    Control = loop random
5791    Priority = LOWEST
5792    Volume = 70
5793    VolumeShift = -10
5794    Delay = 6000  12000
5795  ;  MinRange = 200
5796  ;  MaxRange = 600
5797    Type = world everyone
5798  End
5799  
5800  AudioEvent Amb_TemperateForestBirdsLoop
5801    Sounds =  atfnbi1a atfnbi1b atfnbi1c atfnbi1d atfnbi1e atfnbi1f atfnbi1g atfnbi1h
5802    Control = loop all random 
5803    Priority = LOWEST
5804    Limit = 2
5805    PitchShift = -5  5
5806    MinRange = 75
5807    MaxRange = 700
5808    Volume = 100
5809    Type = world everyone
5810  End
5811  
5812  AudioEvent Amb_TemperateForestBirds
5813    Sounds =  atfnbi2a atfnbi2b atfnbi2c
5814    Delay = 6000  12000
5815    Control = loop all random 
5816    Priority = LOWEST
5817    Limit = 2
5818    PitchShift = -5  5
5819  ;  MinRange = 200
5820  ;  MaxRange = 600
5821    Volume = 95
5822    Type = world everyone
5823  End
5824  
5825  AudioEvent Amb_TemperateForestTreesLoop
5826    Sounds =  atfwtre1a atfwtre1b atfwtre1c atfwtre1d
5827    Control = loop all random 
5828    Priority = LOWEST
5829    Limit = 2
5830    PitchShift = -5  5
5831    MinRange = 75
5832    MaxRange = 700
5833    Volume = 100
5834    Type = world everyone
5835  End
5836  
5837  AudioEvent Amb_TemperateForestTrees
5838    Sounds =  atfwtre2a atfwtre2b atfwtre2c atfwtre2d atfwtre2e
5839    Delay = 6000  12000
5840    Control = loop all random 
5841    Priority = LOWEST
5842    Limit = 2
5843    PitchShift = -5  5
5844  ;  MinRange = 200
5845  ;  MaxRange = 600
5846    Volume = 95
5847    Type = world everyone
5848  End
5849  
5850  AudioEvent Amb_TemperateMeadowBirdsLoop
5851    Sounds =  atmnbi1a atmnbi1b atmnbi1c atmnbi1d atmnbi1e atmnbi1f atmnbi1g  atmnbi1h atmnbi1i atmnbi1j
5852    Control = loop all random 
5853    Priority = LOWEST
5854    Limit = 2
5855    PitchShift = -5  5
5856    MinRange = 75
5857    MaxRange = 700
5858    Volume = 75
5859    Type = world everyone
5860  End
5861  
5862  
5863  AudioEvent Amb_TemperateMeadowBirdsLoop2
5864    Sounds =  atmnbi2a atmnbi2b atmnbi2c atmnbi2d atmnbi2e atmnbi2f atmnbi2g
5865    Control = loop all random 
5866    Priority = LOWEST
5867    Limit = 2
5868    PitchShift = -5  5
5869    MinRange = 75
5870    MaxRange = 700
5871    Volume = 85
5872    Type = world everyone
5873  End
5874  
5875  
5876  AudioEvent Amb_TemperateMeadowBirds
5877    Sounds = atmnbi3a atmnbi3b atmnbi3c atmnbi3d atmnbi3e atmnbi3f atmnbi3g  atmnbi3h atmnbi3i
5878    Delay = 6000  12000
5879    Control = loop all random 
5880    Priority = LOWEST
5881    Limit = 2
5882    PitchShift = -5  5
5883  ;  MinRange = 200
5884  ;  MaxRange = 600
5885    Volume = 85
5886    Type = world everyone
5887  End
5888  
5889  AudioEvent Amb_UrbanChinaCourtyardLoop
5890    Sounds = auccamba auccambb auccambc auccambd
5891    Control = loop all random 
5892    Priority = LOWEST
5893    Limit = 2
5894    PitchShift = -5  5
5895    MinRange = 125
5896    MaxRange = 800
5897    Volume = 75
5898    Type = world everyone
5899  End
5900  
5901  
5902  AudioEvent Amb_UrbanChinaCourtyardBirds
5903    Sounds = auccbi1a auccbi1b auccbi1c auccbi1d auccbi1e auccbi1f auccbi1g auccbi1g auccbi1h auccbi1i
5904    Delay = 6000  12000
5905    Control = loop all random 
5906    Priority = LOWEST
5907    Limit = 2
5908    PitchShift = -5 5
5909  ;  MinRange = 200
5910  ;  MaxRange = 600
5911    Volume = 75
5912    Type = world everyone
5913  End
5914  
5915  
5916  AudioEvent Amb_UrbanChinaCourtyardChimes
5917    Sounds = auccch1a auccch1b auccch1c auccch1d
5918    Delay = 6000  12000
5919    Control = loop all random 
5920    Priority = LOWEST
5921    Limit = 2
5922  ;  MinRange = 200
5923  ;  MaxRange = 600
5924    Volume = 60
5925    Type = world everyone
5926  End
5927  
5928  AudioEvent Amb_UrbanChinaCourtyardWallaLoop
5929    Sounds = auccwala auccwalb auccwalc
5930    Control = loop all random 
5931    Priority = LOWEST
5932    Limit = 2
5933    PitchShift = -5  5
5934    MinRange = 75
5935    MaxRange = 700
5936    Volume = 75
5937    Type = world everyone
5938  End
5939  
5940  AudioEvent Amb_WaterFountainLoop
5941    Sounds = awatfo1a awatfo1b awatfo1c awatfo1d
5942    Control = loop all random 
5943    Priority = LOWEST
5944    Limit = 2
5945    PitchShift = -5  5
5946    MinRange = 30
5947    Volume = 25
5948    MinRange = 75
5949    MaxRange = 700
5950    Type = world everyone
5951  End
5952  
5953  AudioEvent Amb_WaterLakeAmbientLoop
5954    Sounds = awatla1a awatla1b awatla1c awatla1d awatla1e 
5955    Control = loop all random 
5956    Priority = LOWEST
5957    Limit = 2
5958    PitchShift = -5  5
5959    MinRange = 75
5960    MaxRange = 700
5961    Volume = 70
5962    Type = world everyone
5963  End
5964  
5965  AudioEvent Amb_WaterLakeLappingLoop
5966    Sounds = awatla2a awatla2b awatla2c awatla2d awatla2e awatla2f awatla2g
5967    Control = loop all random 
5968    Priority = LOWEST
5969    Limit = 2
5970    PitchShift = -5  5
5971    MinRange = 75
5972    MaxRange = 700
5973    Volume = 65
5974    Type = world everyone
5975  End
5976  
5977  AudioEvent Amb_WaterLakeLapping
5978    Sounds = awatla3a awatla3b awatla3c awatla3d
5979    Delay = 6000 15000
5980    Control = loop all random 
5981    Priority = LOWEST
5982    Limit = 2
5983    PitchShift = -5  5
5984  ;  MinRange = 200
5985  ;  MaxRange = 600
5986    Volume = 70
5987    Type = world everyone
5988  End
5989  
5990  AudioEvent Amb_TemperateTownDayAmbientLoop
5991    Sounds = attdamba attdambb attdambc attdambd attdambe attdambf
5992    Control = loop all random 
5993    Priority = LOWEST
5994    Limit = 2
5995    PitchShift = -5  5
5996    Volume = 100
5997    MinRange = 75
5998    MaxRange = 800
5999    Type = world everyone
6000  End
6001  
6002  AudioEvent Amb_TemperateTownDayPigDog
6003    Sounds = attddoga attddogb attddogc
6004    Delay = 8000 20000
6005    Control = loop all random 
6006    Priority = LOWEST
6007    Limit = 2
6008    PitchShift = -5  5
6009  ;  MinRange = 200
6010  ;  MaxRange = 600
6011    Volume = 60
6012    Type = world everyone
6013  End
6014  
6015  AudioEvent Amb_TemperateTownDayPig
6016    Sounds = attdpiga attdpigb attdpigc
6017    Delay = 8000 20000
6018    Control = loop all random 
6019    Priority = LOWEST
6020    Limit = 2
6021    PitchShift = -5  5
6022  ;  MinRange = 200
6023  ;  MaxRange = 600
6024    Volume = 60
6025    Type = world everyone
6026  End
6027  
6028  AudioEvent Amb_DesertVillageMilitary
6029    Control = loop all random 
6030    Sounds =  aglab01a aglab01b aglab01c aglab01d aglab01e
6031    Priority = LOWEST
6032    Limit = 2
6033    PitchShift = -5  5
6034  ;  MinRange = 200
6035  ;  MaxRange = 600
6036    Volume = 65
6037    Type       = world shrouded everyone
6038  End
6039  
6040  
6041  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6042  AudioEvent AmbientWavesLake
6043    Control = loop all 
6044    Sounds =  awavlaka awavlakb awavlakc awavlakd awavlake 
6045    Priority = LOWEST
6046    VolumeShift = -10
6047  ;  MinRange = 100
6048  ;  MaxRange = 300  
6049    PitchShift = -15  0
6050    Delay = 3000  5000
6051    Volume = 45
6052    Type = world everyone
6053  End
6054  
6055  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6056  
6057  AudioEvent AmbientWavesOcean1
6058    Control = loop all random
6059    Sounds =  awocwava awocwavb awocwavc awocwavd 
6060    Delay = 4000 8000
6061    Priority = LOWEST
6062    Volume = 70
6063    Limit = 2
6064    PitchShift = -10 10
6065    Type        = world everyone
6066  End
6067  
6068  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6069  
6070  AudioEvent AmbientRiver
6071    Control = loop all random
6072    Sounds =  ariver1a ariver1b ariver1c
6073    Priority = LOWEST
6074    Limit = 2
6075    PitchShift = -5  5
6076  ;  MinRange = 100
6077  ;  MaxRange = 400
6078    Volume = 45
6079    Type = world everyone
6080  End
6081  
6082  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6083  AudioEvent AmbientWindCold
6084    Control = loop random
6085    Priority = LOWEST
6086    Volume = 60
6087    VolumeShift = -10
6088    PitchShift = -10  10
6089  ;  MinRange = 100
6090  ;  MaxRange = 300
6091    Delay = 4000  8000
6092    Sounds = awind3a awind3b
6093    Type = world everyone
6094  End
6095  
6096  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6097  AudioEvent AmbientWindMountain
6098    Control = loop random
6099    Priority = LOWEST
6100    Volume = 60
6101    VolumeShift = -10
6102    PitchShift = -10  10
6103  ;  MinRange = 100
6104  ;  MaxRange = 300
6105    Delay = 4000  8000
6106    Sounds = awind2a awind2b awind2c
6107    Type = world everyone
6108  End
6109  
6110  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6111  AudioEvent AmbientDogBarking
6112    Sounds = adog01a adog01b adog01c
6113    Control = loop random
6114    Priority = LOWEST
6115    Volume = 65
6116    VolumeShift = -10
6117    PitchShift = -5  5
6118    Delay = 6000  10000
6119    Type = world everyone
6120  End
6121  
6122  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6123  AudioEvent AmbientNightOwl
6124    Sounds  = aowl01a aowl01b aowl01c aowl01d aowl01e  aowl01f
6125    Control = loop random
6126    Priority = LOWEST
6127    Volume = 60
6128    VolumeShift = -10
6129    PitchShift = -5  5
6130    Delay = 6000  10000
6131    Type = world everyone
6132  End
6133  
6134  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6135  AudioEvent AmbientWindDesert
6136    Sounds = awind1a awind1b awind1c
6137    Control = loop random
6138    Priority = LOWEST
6139    Volume = 60
6140    VolumeShift = -10
6141    PitchShift = -10  10
6142    Delay = 3000  7000
6143    Type = world everyone
6144  End
6145  
6146  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6147  AudioEvent AmbientMeadow
6148    Control = loop all random
6149    Sounds =  ameado1a ameado1b ameado1c
6150    Priority = LOWEST
6151    Limit = 2
6152    PitchShift = -5  5
6153  ;  MinRange = 100
6154  ;  MaxRange = 500
6155    Volume = 50
6156    Type = world everyone
6157  End
6158  
6159  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6160  AudioEvent AmbientMarsh
6161    Control = loop all random 
6162    Sounds =  amarsh1a amarsh1b amarsh1c amarsh1d amarsh1e amarsh1f amarsh1g amarsh1h
6163    Priority = LOWEST
6164    Limit = 2
6165    PitchShift = -5  5
6166  ;  MinRange = 100
6167  ;  MaxRange = 500
6168    Volume = 50
6169    Type = world everyone
6170  End
6171  
6172  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6173  AudioEvent AmbientArabMarket1
6174    Control = loop all random
6175    Sounds =  amarke1a amarke1b amarke1c amarke1d amarke1e
6176    Attack = amarke1f
6177    Decay = amarke1g
6178    Priority = LOWEST
6179  ;  MinRange = 100
6180  ;  MaxRange = 200
6181    Volume = 45
6182    Limit = 2
6183    PitchShift = -5  5
6184    Type = world shrouded everyone
6185  End
6186  
6187  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6188  AudioEvent AmbientArabMarket2
6189    Control = loop all random
6190    Sounds =  amarke2a amarke2a amarke2b amarke2c amarke2c amarke2d amarke2d amarke2e amarke2e
6191    Priority = LOWEST
6192    Attack = amarke2f
6193    Decay = amarke2g
6194  ;  MinRange = 100
6195  ;  MaxRange = 200
6196    Volume = 45
6197    Limit = 2
6198    PitchShift = -5  5
6199    Type = world shrouded everyone
6200  End
6201  
6202  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6203  AudioEvent AmbientArabMarket3
6204    Control = loop all random
6205    Sounds =  amarke3a amarke3b amarke3c amarke3d amarke3e
6206    Priority = LOWEST
6207    Attack = amarke3f
6208    Decay = amarke3g
6209  ;  MinRange = 100
6210  ;  MaxRange = 200
6211    Volume = 45
6212    Limit = 2
6213    PitchShift = -5  5
6214    Type = world shrouded everyone
6215  End
6216  
6217  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6218  AudioEvent AmbientVillage1
6219    Control = loop all random 
6220    Sounds =  avill01a avill01b avill01c avill01d avill01e 
6221    Priority = LOWEST
6222    Limit = 2
6223    PitchShift = -5  5
6224  ;  MinRange = 100
6225  ;  MaxRange = 200
6226    Volume = 50
6227    Type       = world shrouded everyone
6228  End
6229  
6230  ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE====
6231  AudioEvent AmbientGLABase
6232    Control = loop all random 
6233    Sounds =  aglab01a aglab01b aglab01c aglab01d aglab01e
6234    Priority = LOWEST
6235    Limit = 2
6236    PitchShift = -5  5
6237  ;  MinRange = 100
6238  ;  MaxRange = 500
6239    Volume = 50
6240    Type       = world shrouded everyone
6241  End
6242  
6243  
6244  
6245  
6246  ;============================================
6247  ;------------ CINEMATIC SOUNDS---------------
6248  ;============================================
6249  
6250  AudioEvent Cin_ParadeAmbientLoop
6251    Control = loop all random 
6252    Sounds =  cparamba cparambb cparambc
6253    Priority = lowest
6254    Limit = 2
6255  ;  MinRange = 100
6256  ;  MaxRange = 500
6257    Volume = 90
6258    Type       = world everyone
6259  End
6260  
6261  AudioEvent Cin_ParadeMarchingLoop
6262    Control = loop all random 
6263    Sounds =  cparmara cparmarb cparmarc cparmard
6264    Priority = lowest
6265    Limit = 2
6266    MinRange = 100
6267    Volume = 80
6268    Type       = world everyone
6269  End
6270  
6271  
6272  AudioEvent Cin_ParadeTank1
6273    Sounds =  cparta1a cparta1b cparta1c
6274    Control = random
6275    Priority = low
6276    Limit = 2
6277  ;  MinRange = 100
6278  ;  MaxRange = 500
6279    PitchShift = -5 5
6280    VolumeShift= -10
6281    Volume = 85
6282    Type       = world everyone
6283  End
6284  
6285  AudioEvent Cin_ParadeTank2
6286    Sounds =  cparta2a cparta2b cparta2c cparta2d
6287    Control = random
6288    Priority = low
6289    Limit = 2
6290  ;  MinRange = 100
6291  ;  MaxRange = 500
6292    PitchShift = -5 5
6293    VolumeShift= -10
6294    Volume = 70
6295    Type       = world everyone
6296  End
6297  
6298  AudioEvent Cin_ParadeTank3
6299    Sounds =  cparta3a cparta3b cparta3c 
6300    Control = random
6301    Priority = low
6302    Limit = 2
6303  ;  MinRange = 100
6304  ;  MaxRange = 500
6305    PitchShift = -5 5
6306    VolumeShift= -10
6307    Volume = 85
6308    Type       = world everyone
6309  End
6310  
6311  AudioEvent Cin_ParadePanicFemaleLoop
6312    Sounds =  cparpa1a cparpa1b cparpa1c cparpa1d cparpa1e
6313    Control = random loop all
6314    Priority = low
6315    Limit = 2
6316    PitchShift = -5 5
6317    VolumeShift= -10
6318    Volume = 90
6319    Type       = world everyone
6320  End
6321  
6322  AudioEvent Cin_ParadeCrowdLoop
6323    Sounds =  cparcr2a cparcr2b cparcr2c
6324    Attack = cparcr1a
6325    Decay = cparcr3a
6326    Control = random loop all
6327    Priority = low
6328    Limit = 2
6329    MinRange = 200
6330    MaxRange = 800
6331    VolumeShift= -10
6332    Volume = 85
6333    Type       = world everyone
6334  End
6335  
6336  
6337  AudioEvent Cin_NukeAftermathAmbientFX
6338    Sounds =  caftefxa caftefxb caftefxc caftefxd caftefxe
6339    Control = random loop all
6340    Priority = low
6341    Delay =2000 4000
6342    Limit = 2
6343    MinRange = 200
6344    PitchShift = -5 5
6345    VolumeShift= -10
6346    Volume = 75
6347    Type       = world everyone
6348  End
6349  
6350  AudioEvent Cin_NukeAftermathAmbientLoop
6351    Sounds =  caftlo2a caftlo2b caftlo2c
6352    Control = random loop all
6353    Priority = low
6354    Attack = caftlo1a
6355    Decay = caftlo3a
6356    Limit = 2
6357  ;  MinRange = 200
6358  ;  MaxRange = 600
6359    PitchShift = -5 5
6360    VolumeShift= -10
6361    Volume = 70
6362    Type       = world everyone
6363  End
6364  
6365  
6366  AudioEvent CivilianPanicFemale
6367    Sounds =  gpanfema gpanfemb gpanfemc
6368    Volume = 65
6369    VolumeShift = -20
6370    Limit = 2
6371    Type = world shrouded everyone
6372  End
6373  
6374  AudioEvent CivilianPanicMale
6375    Sounds =  gpanmala gpanmalb gpanmalc
6376    Volume = 65
6377    VolumeShift = -20
6378    Limit = 2
6379    Type = world shrouded everyone
6380  End
6381  
6382  AudioEvent LoadScreenAmbient
6383    Sounds =  uloalo2a uloalo2b uloalo2d ;uloalo2c 
6384    Attack = uloalo1a
6385    Decay = uloalo3a
6386    Control = loop
6387    Volume = 80
6388    Limit = 1
6389    Type = ui everyone
6390  End
6391  
6392  AudioEvent Cin_BridgeDemoChargeBeep
6393    Sounds =  cbribeea
6394    Control = loop
6395    Priority = high
6396    Delay = 500 500
6397  ;  MinRange = 100
6398  ;  MaxRange = 500
6399    Volume = 60
6400    Type   = world shrouded everyone
6401  End
6402  
6403  AudioEvent Cin_ScudStormLaunchAlertLoop
6404    Sounds =  cscudala
6405    Control = loop
6406    Priority = high
6407    Delay = 400 400
6408  ;  MinRange = 100
6409  ;  MaxRange = 500
6410    Volume = 60
6411    Type   = world shrouded everyone
6412  End
6413  
6414  AudioEvent Cin_BaseAlarm
6415    Sounds =  cbaseala
6416    Priority = high
6417  ;  MinRange = 200
6418  ;  MaxRange = 1200
6419    Volume = 90
6420    Type   = world shrouded everyone
6421  End
6422  
6423  AudioEvent Cin_MissileLaunchAlarm
6424    Sounds =  cscudalb
6425    Priority = high
6426    Volume = 100
6427    Type   = world shrouded everyone
6428  End
6429  
6430  
6431  AudioEvent ParachuteOpen
6432    Sounds      = gparacha gparachb gparachc
6433    Priority    = low
6434    PitchShift  = -10  10
6435    VolumeShift = -15
6436    Volume      = 90
6437    Type        = world shrouded everyone
6438  End
6439  
6440  AudioEvent VehicleSnipeVictim
6441    Sounds      = gvehsnia
6442    Priority    = high
6443    VolumeShift = -15
6444    Volume      = 70
6445    Type        = world shrouded everyone
6446  End
6447  
6448  AudioEvent CIAIntelligenceActivate
6449    Sounds =  sciainte
6450    Priority = high
6451    MinRange = 200
6452    MaxRange = 1000
6453    Volume = 100
6454    Type   = world player
6455  End
6456  
6457  
6458  AudioEvent RemoteDemoChargeExplosion
6459    Sounds =  icolexpa
6460    Control = interrupt random
6461    VolumeShift = -15
6462    PitchShift = -15  15
6463    Volume = 90
6464    Limit = 3
6465    Priority    = high
6466    LowPassCutoff = 50
6467    Type = world shrouded everyone
6468  End
6469  
6470  AudioEvent RadarVanScan
6471    Sounds =  vradscan
6472    Priority = high
6473    MinRange = 200
6474    MaxRange = 800
6475    Volume = 90
6476    Type   = world player
6477  End
6478  
6479  ;***************************************
6480  ;****** Cinematic-only sound ***********
6481  ;***************************************
6482  AudioEvent CINE_DaisyCutterWeapon
6483    Control = loop  
6484    Sounds = vdaiweaa
6485    LoopCount = 6
6486    Limit = 2
6487    Priority = high
6488    PitchShift = -5 5
6489    VolumeShift = -15
6490    Volume = 60 ;do not modify -mp
6491    Type = world shrouded everyone
6492  End
6493  
6494  
6495  AudioEvent Cin_NukeTruckMoveStart
6496    Sounds =  ctrustaa
6497    Control = random
6498    PitchShift = -2 2
6499    Delay = 0 600
6500    VolumeShift= -10
6501    Volume = 85
6502    Priority    = low
6503    Type = world shrouded everyone
6504  End
6505  
6506  AudioEvent NukeTruckMoveLoop
6507    Control     = loop all random
6508  ;  Sounds      = ctrulo2a ctrulo2b ctrulo2c ctrulo2d
6509  ;  Attack      = ctrulo1a
6510  ;  Decay       = ctrulo3a
6511    Sounds      = ctr2lo2a ctr2lo2b
6512    Attack      = ctr2lo1a
6513    Decay       = ctr2lo3a
6514    VolumeShift = -10
6515    Volume      = 70
6516    Priority    = high
6517    Type        = world shrouded everyone
6518  End
6519  
6520  AudioEvent Cin_MigFalling
6521    Sounds =  cmigfala
6522    Priority = high
6523    Volume = 100
6524    Type   = world player
6525  End
6526  
6527  AudioEvent Cin_SonicBoom
6528    Sounds =  csonicbo
6529    Priority = high
6530    Volume = 90
6531    Type   = ui
6532  End
6533  
6534  
6535  
6536  AudioEvent Cin_BattleSweetener
6537    Sounds =  cbattlea cbattleb cbattlec cbattled cbattlee cbattlef
6538    Control = random
6539    Priority = high
6540    Volume = 100
6541    VolumeShift = -2
6542    PitchShift = -10 10
6543    LowPassCutoff = 50
6544    Type   = world everyone
6545  End
6546  
6547  
6548  AudioEvent Cin_TrainFalling
6549    Sounds =  ctrafall
6550    Priority = high
6551    Volume = 100
6552    Type   = ui
6553  End
6554  
6555  AudioEvent Cin_TrainBraking
6556    Sounds =  ctrabrak
6557    Priority = high
6558    Volume = 90
6559    Type   = world shrouded everyone
6560  End
6561  
6562  AudioEvent Cin_TrainSteamRelease
6563    Sounds =  ctrastea
6564    Priority = high
6565    Volume = 90
6566    Type   = world shrouded everyone
6567  End
6568  
6569  
6570  AudioEvent Cin_BaikonurRocketAmbientLoop
6571    Control     = loop all random
6572    Sounds      = croclo2a croclo2b croclo2c croclo2d 
6573    Attack      = croclo1a 
6574    Decay       = croclo3a 
6575    VolumeShift = -10
6576    Volume      = 105
6577    Priority    = high
6578    Type        = world shrouded everyone
6579  End
6580  
6581  AudioEvent Cin_BaikonurRocketPadHissLoop
6582    Control = loop all random
6583    Sounds =  bneutlo2a bneutlo2b bneutlo2c
6584    Attack =  bneutlo1a
6585    PitchShift = -2 2
6586    Volume = 55
6587    Priority = low
6588    Type = world shrouded everyone
6589  End
6590  
6591  
6592  AudioEvent Cin_InfantryFallingA
6593    Sounds =  cinffala
6594    Volume = 100
6595    Priority    = high
6596    Type        = world shrouded everyone
6597  End
6598  
6599  AudioEvent Cin_InfantryFallingB
6600    Sounds =  cinffalb
6601    Volume = 100
6602    Priority    = high
6603    Type        = world shrouded everyone
6604  End
6605  
6606  AudioEvent Cin_InfantryFallingC
6607    Sounds =  cinffalc
6608    Volume = 100
6609    Priority    = high
6610    Type        = world shrouded everyone
6611  End
6612  
6613  AudioEvent Cin_InfantryFallingD
6614    Sounds =  cinffald
6615    Volume = 100
6616    Priority    = high
6617    Type        = world shrouded everyone
6618  End
6619  
6620  AudioEvent Cin_BaikonurMissileFlyBy
6621    Sounds =  crocflya
6622    Priority = high
6623    Volume = 150
6624    Type   = ui
6625  End
6626  
6627  AudioEvent Cin_BaikonurMissileBreakApart
6628    Sounds =  crocbrea
6629    Priority = high
6630    Volume = 150
6631    Type   = ui
6632  End
6633  
6634  AudioEvent Cin_BaikonurGLACheerSquad
6635    Control = loop all random
6636    Sounds =  ianglo2a ianglo2b ianglo2c ianglo2d
6637    Attack = ianglo1a
6638    Decay = ianglo3a
6639    Priority = normal
6640    Limit = 2
6641    PitchShift = -5  5
6642    Volume = 80
6643    Type   = world shrouded everyone
6644  End
6645  
6646  AudioEvent Cin_AngryMobAmbientLoop
6647    Control = loop all random
6648    Sounds =  ianglo2a ianglo2b ianglo2c ianglo2d
6649    Attack = ianglo1a
6650    Decay = ianglo3a
6651    Priority = normal
6652    Limit = 2
6653    PitchShift = -5  5
6654    Volume = 80
6655    Type   = world shrouded everyone
6656  End
6657  
6658  
6659  AudioEvent RadarPing
6660    Sounds =  uradarpi
6661    Priority = high
6662    Volume = 50
6663    Type   = ui player
6664  End
6665  
6666  
6667  AudioEvent BaikonurTruckMoveLoop
6668    Control     = loop all random
6669    Sounds      = ctrulo2a ctrulo2b ctrulo2c ctrulo2d
6670    Attack      = ctrulo1a
6671    Decay       = ctrulo3a
6672    VolumeShift = -10
6673    Volume      = 55
6674    Limit       = 2
6675    Priority    = high
6676    Type        = world shrouded everyone
6677  End
6678  
6679  AudioEvent Cin_TankAmbientLoop
6680    Control = loop all random 
6681    Sounds      = ctanlo2a ctanlo2b
6682    Attack      = ctanlo1a
6683    Decay       = ctanlo3a
6684    Priority = lowest
6685    Limit = 2
6686    MinRange = 200
6687    MaxRange = 3000
6688    PitchShift = -15 15
6689    VolumeShift = -10
6690    Volume = 80
6691    Type       = world everyone
6692  End
6693  
6694  AudioEvent Cin_ScudMissileIncoming
6695    Sounds =  cscuinco
6696    Priority = high
6697    Volume = 90
6698    Type   = world shrouded everyone
6699  End
6700  
6701  
6702  AudioEvent JetSkid
6703    Sounds      = gjetskia gjetskib
6704    Control     = random
6705    Priority    = low
6706    Volume      = 45
6707    VolumeShift = -10
6708    PitchShift  = -5 5
6709    Limit       = 2
6710    Type       = world shrouded everyone
6711  End
6712  
6713  AudioEvent GLADemoChargeAlarm
6714    Sounds      = gdembeep
6715    Priority    = high
6716    Volume      = 100
6717    Limit       = 2
6718    Type       = world shrouded everyone
6719  End
6720  
6721  AudioEvent Cin_BaseAlarmChina06
6722    Sounds =  cbaseala
6723    Priority = high
6724  ;  MaxRange = 1200
6725    Volume = 125
6726    Type   = world shrouded everyone
6727  End
6728  
6729  AudioEvent Cin_JarmenLaugh
6730    Sounds =  cjarmlau
6731    Priority = high
6732    Type   = world shrouded everyone
6733  End
6734  
6735  AudioEvent Cin_JarmenHeart
6736    Sounds =  cjarmhea cjarmheb
6737    Priority = high
6738    Type   = world shrouded everyone
6739  End
6740  
6741  AudioEvent Cin_JarmenPant
6742    Sounds =  cjarmpant
6743    Priority = high
6744    Type   = world shrouded everyone
6745  End
6746  
6747  
6748  AudioEvent Cin_NukeWhoosh
6749    Sounds =  cnukewho
6750    Priority = high
6751    Limit = 1
6752    Volume = 90
6753    MinRange = 500
6754    MaxRange = 5000
6755    Type   = world shrouded everyone
6756  End
6757  
6758  
6759  
6760  
6761  AudioEvent Cin_DirtRollingLoop
6762    Control = loop all random 
6763    Sounds      = cdirlo2a cdirlo2b cdirlo2c
6764    Attack      = cdirlo1a 
6765    Decay       = cdirlo3a 
6766    Priority = lowest
6767    Limit = 2
6768    MinRange = 200
6769    MaxRange = 3000
6770    PitchShift = -15 15
6771    VolumeShift = -10
6772    Volume = 60
6773    Type       = world everyone
6774  End
6775  
6776  
6777  AudioEvent EmergencyRepairActivate
6778    Sounds =  srepaira
6779    Priority = high
6780    Volume = 100
6781    MinRange = 200
6782    MaxRange = 1000
6783    Type   = world shrouded everyone
6784  End
6785  
6786  AudioEvent CheerGLA
6787    Sounds =  ucheergl
6788    Priority = high
6789    Volume = 100
6790    Type   = ui everyone
6791  End
6792  
6793  
6794  AudioEvent UnderConstructionLoop
6795    Control = loop all random 
6796    Sounds      = gconlo2a gconlo2b gconlo2c gconlo2d gconlo2e gconlo2f
6797    Attack      = gconlo1a 
6798    Decay       = gconlo3a
6799    Priority = lowest
6800    Limit = 2
6801    MinRange = 100
6802    MaxRange = 1000
6803    VolumeShift = -10
6804    Volume = 80
6805    Type       = world shrouded everyone
6806  End
6807  
6808  
6809  AudioEvent CashHackActivate
6810    Sounds =  scashhac
6811    Priority = high
6812    Volume = 100
6813    MinRange = 200
6814    MaxRange = 1000
6815    Type   = world shrouded everyone
6816  End
6817  
6818  AudioEvent Cin_TrainRunningLoop
6819    Control = loop all random
6820    Sounds =  gtralo2a gtralo2b gtralo2c
6821    Attack =  gtralo1a
6822    Decay =  gtralo3a
6823    MinRange    = 500
6824    MaxRange    = 4000
6825    Volume = 175
6826    Limit = 1
6827    Priority    = normal
6828    Type = world shrouded everyone
6829  End
6830  
6831  


Generated: Sat Mar 28 08:18:23 2009 Cross-referenced by PHPXref 0.7