[ Index ] | WAROFGENERALS |
PHP Cross Reference of WAROFGENERALS MODS SOURCES |
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1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: SoundEffects.ini /////////////////////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 6 ;============================================= 7 8 AudioEvent GenericTankMoveLoop 9 Priority = low 10 Control = loop all 11 Sounds = vgenlo2a vgenlo2b vgenlo2c 12 Attack = vgenlo1a 13 Decay = vgenlo3a 14 Volume = 40 15 Limit = 2 16 Type = world shrouded everyone 17 End 18 19 AudioEvent Explosion 20 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 21 Control = interrupt random 22 Priority = low 23 Limit = 2 24 PitchShift = -10 10 25 VolumeShift = -20 26 Volume = 90 27 LowPassCutoff = 50 28 Type = world shrouded everyone 29 End 30 31 AudioEvent GenericTankGunFire 32 Sounds = vcruweaa vcruweab vcruweac 33 PitchShift = -5 5 34 VolumeShift = -10 35 Limit = 2 36 Volume = 90 37 Control = interrupt random 38 Priority = low 39 Type = world shrouded everyone 40 End 41 42 AudioEvent CarAlarm 43 Sounds = gcaralaa vgendiea vgendieb vgendiec 44 Volume = 80 45 Type = world shrouded everyone 46 End 47 48 AudioEvent F15MoveLoop 49 Control = loop all 50 Sounds = vb52lo2a vb52lo2b vb52lo2c 51 ; Attack = vb52lo1a 52 Decay = vb52lo3a 53 Priority = low 54 Volume = 60 55 VolumeShift = -10 56 PitchShift = -10 10 57 MinRange = 100 58 MaxRange = 600 59 Type = world shrouded everyone 60 End 61 62 AudioEvent ParachuteDrop 63 Sounds = sparadra 64 VolumeShift = -15 65 PitchShift = -10 10 66 Priority = low 67 Type = world shrouded everyone 68 End 69 70 AudioEvent AirRaidSiren 71 Sounds = gairraid 72 Volume = 70 73 MinVolume = 50 74 Priority = critical 75 MinRange = 500 76 MaxRange = 5000 77 Type = world everyone 78 End 79 80 AudioEvent GenericMachineGunFire 81 Sounds = iseaatta iseaattb 82 Priority = low 83 Volume = 60 84 ; MinRange = 100 85 ; MaxRange = 500 86 PitchShift = -10 10 87 Type = world shrouded everyone 88 End 89 90 91 AudioEvent HeroUSAKnifeAttack 92 Sounds = iheuknia iheuknib 93 Control = random 94 Limit = 2 95 Priority = low 96 Volume = 60 97 ; MinRange = 100 98 ; MaxRange = 500 99 PitchShift = -10 10 100 Type = world shrouded everyone 101 End 102 103 AudioEvent BuildingDestroy 104 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 105 Control = random interrupt 106 Priority = normal 107 VolumeShift = -10 108 PitchShift = -2 2 109 Limit = 2 110 Type = world shrouded everyone 111 End 112 113 114 AudioEvent BuildingDamage 115 Sounds = gbuiim2a gbuiim2b gbuiim2c gbuiim2d gbuiim2e gbuiim2f gbuiim2g gbuiim2h 116 Control = random interrupt 117 Limit = 2 118 PitchShift = -3 3 119 VolumeShift = -20 120 Volume = 65 121 Priority = normal 122 Type = world shrouded everyone 123 End 124 125 126 AudioEvent ExplosionDirt 127 Sounds = gexpdira gexpdirb gexpdirc 128 Priority = LOW 129 Control = interrupt random 130 Limit = 2 131 VolumeShift = -10 132 PitchShift = -2 2 133 Priority = normal 134 LowPassCutoff = 50 135 Type = world shrouded everyone 136 End 137 138 AudioEvent BuildingShatter 139 Sounds = gexpglaa gexpglab 140 Control = random 141 Priority = normal 142 VolumeShift = -10 143 PitchShift = -2 2 144 Type = world shrouded everyone 145 End 146 147 AudioEvent MolotovCocktailShatter 148 Sounds = gexpmola gexpmolb gexpmolc gexpmold gexpmole gexpmolf 149 Control = interrupt random 150 Priority = normal 151 VolumeShift = -10 152 PitchShift = -20 40 153 Volume = 35 154 Limit = 3 155 Type = world shrouded everyone 156 End 157 158 159 AudioEvent GUIClick 160 Sounds = umenucla 161 Priority = high 162 Volume = 30 163 Type = ui everyone 164 End 165 166 AudioEvent GUIClickDisabled 167 Sounds = umenucle 168 Volume = 30 169 Priority = high 170 Type = ui player 171 End 172 173 AudioEvent GUIComboBoxClick 174 Sounds = umenuclb 175 Priority = high 176 Volume = 30 177 Type = ui everyone 178 End 179 180 AudioEvent GUIMessageReceived 181 Sounds = umenucld 182 Priority = high 183 Volume = 30 184 Type = ui everyone 185 End 186 187 AudioEvent GUIBlip 188 Sounds = umenuclc 189 Priority = high 190 Volume = 40 191 Type = ui everyone 192 End 193 194 AudioEvent GUIShawoosh 195 Sounds = ccoloriz 196 Volume = 30 197 Type = ui everyone 198 End 199 200 AudioEvent GUITypeText 201 Sounds = utext1a 202 Priority = HIGH 203 VolumeShift = -10 204 Volume = 30 205 Type = ui everyone 206 End 207 208 AudioEvent GUIBlop 209 Sounds = umenucle 210 Priority = high 211 Volume = 30 212 Type = ui everyone 213 End 214 215 AudioEvent GUIBlipityBlip 216 Sounds = umenucld 217 Priority = high 218 Volume = 30 219 Type = ui everyone 220 End 221 222 AudioEvent GUIStatic 223 Sounds = umenusta 224 Priority = high 225 Volume = 70 226 Type = ui everyone 227 End 228 229 AudioEvent GUIBoarderFadeIn 230 Sounds = uboarder 231 Priority = high 232 Volume = 55 233 Control = interrupt 234 Limit = 1 235 Type = ui everyone 236 End 237 238 AudioEvent GUITransitionFade 239 Sounds = ubutton2 240 Priority = high 241 Volume = 45 242 Control = interrupt 243 Limit = 1 244 Type = ui everyone 245 End 246 247 AudioEvent GUIButtonsFadeIn 248 Sounds = ubuttons 249 Priority = high 250 Control = interrupt 251 Volume = 45 252 Limit = 2 253 Type = ui everyone 254 End 255 AudioEvent GUILogoShrink 256 Sounds = ulogoshr 257 Priority = high 258 Volume = 30 259 Type = ui everyone 260 End 261 262 AudioEvent GUILogoMouseOver 263 Sounds = ulogomou 264 Priority = high 265 Volume = 55 266 Control = interrupt 267 Limit = 2 268 Type = ui everyone 269 End 270 271 AudioEvent GUILogoSelect 272 Sounds = ulogosel 273 Priority = high 274 Volume = 40 275 Type = ui everyone 276 End 277 278 AudioEvent GUISliderBeep 279 Sounds = uslider 280 Priority = high 281 Volume = 30 282 Type = ui everyone 283 End 284 285 AudioEvent GUIScoreScreenPictures 286 Sounds = uscoscra 287 Control = interrupt 288 Priority = high 289 Volume = 40 290 Limit = 4 291 Type = world everyone 292 End 293 294 AudioEvent GUIScoreScreenTick 295 Sounds = uscortic 296 Priority = high 297 Volume = 30 298 Control = interrupt 299 Limit = 1 300 Type = world everyone 301 End 302 303 AudioEvent GUICommunicatorOpen 304 Sounds = ucomopen 305 Priority = high 306 Volume = 40 307 Type = ui everyone 308 End 309 310 311 AudioEvent GUICommunicatorIncoming 312 Sounds = ucominco ;ucommess- this is the real name 313 Priority = high 314 Volume = 40 315 Type = ui everyone 316 End 317 318 AudioEvent GUICommandBarClick 319 Sounds = umenuclf ;ucombo 320 Priority = high 321 Volume = 45 322 Type = ui everyone 323 End 324 325 AudioEvent GUIGenShortcutClick 326 Sounds = ubutton3 ;ucombo 327 Priority = high 328 Volume = 55 329 Type = ui everyone 330 End 331 332 AudioEvent RadarEvent 333 Sounds = 334 Priority = high 335 Volume = 55 336 Type = ui player 337 End 338 339 AudioEvent PlaceBuilding 340 Sounds = gconst1a 341 Volume = 45 342 Type = world player 343 Priority = low 344 End 345 346 AudioEvent CarMount 347 Sounds = gcarmoua gcarmoub gcarmouc 348 Volume = 80 349 VolumeShift = -10 350 PitchShift = -10 10 351 Priority = low 352 Type = world shrouded everyone 353 End 354 355 AudioEvent CarCrush 356 Sounds = gcarcrua 357 Control = interrupt 358 Limit = 2 359 VolumeShift = -20 360 PitchShift = -10 10 361 Volume = 90 362 Priority = low 363 Type = world shrouded everyone 364 End 365 366 367 AudioEvent TurretMoveLoop 368 Control = loop all random 369 Sounds = 370 Attack = 371 Decay = 372 PitchShift = -26 -16 373 MinRange = 100 374 MaxRange = 600 375 Volume = 10 376 Priority = low 377 Type = world shrouded everyone 378 End 379 380 AudioEvent TurretMoveLoopLoud 381 Control = loop all random 382 Sounds = 383 Attack = 384 Decay = 385 PitchShift = -70 -50 386 MinRange = 100 387 MaxRange = 600 388 Volume = 30 389 Priority = low 390 Type = world shrouded everyone 391 End 392 393 AudioEvent CrushTree 394 Sounds = gtreimpa gtreimpb gtreimpc gtreimpd 395 Volume = 55 396 VolumeShift = -20 397 PitchShift = -10 10 398 ; MinRange = 100.00 399 ; MaxRange = 250.00 400 Priority = low 401 Type = world shrouded everyone 402 End 403 404 AudioEvent FireHydrantBreak 405 Sounds = ghydimpa 406 VolumeShift = -20 407 PitchShift = -10 10 408 Priority = low 409 Type = world shrouded everyone 410 End 411 412 AudioEvent GasStationDie 413 Sounds = gexpgasa 414 Volume = 110 415 Limit = 1 416 VolumeShift = -10 417 PitchShift = -10 10 418 Priority = normal 419 Type = world shrouded everyone 420 End 421 422 423 AudioEvent LampPostShear 424 Sounds = glamimpa 425 Volume = 55 426 VolumeShift = -20 427 PitchShift = -10 10 428 Priority = low 429 Type = world shrouded everyone 430 End 431 432 AudioEvent InfantryCrush 433 Sounds = ginfcrua ginfcrub ginfcruc ginfcrud ginfcrue ginfcruf 434 Volume = 90 435 VolumeShift = -20 436 PitchShift = -10 10 437 Priority = normal 438 Type = world shrouded everyone 439 End 440 441 AudioEvent VehicleDebris 442 Sounds = gvehdeba gvehdebb gvehdebc gvehdebd gvehdebe 443 Control = random 444 Priority = lowest 445 Volume = 40 446 Limit = 3 447 VolumeShift = -20 448 PitchShift = -10 10 449 Type = world shrouded everyone 450 End 451 452 AudioEvent StreetSignImpact 453 Sounds = gsigimpa 454 Control = interrupt 455 Volume = 70 456 Limit = 3 457 VolumeShift = -20 458 PitchShift = -10 10 459 Priority = low 460 Type = world shrouded everyone 461 End 462 463 AudioEvent EMPPulseWhoosh 464 Sounds = sempexpl 465 Volume = 110 466 Limit = 2 467 Priority = high 468 Type = world shrouded everyone 469 End 470 471 472 AudioEvent TreeBounce 473 Sounds = gtreboua 474 Volume = 60 475 Limit = 2 476 VolumeShift = -10 477 PitchShift = -5 5 478 ; MinRange = 100 479 ; MaxRange = 250 480 Priority = low 481 Type = world shrouded everyone 482 End 483 484 AudioEvent LampPostBounce 485 Sounds = glamboua 486 Volume = 65 487 Limit = 2 488 VolumeShift = -10 489 PitchShift = -5 5 490 Priority = low 491 Type = world shrouded everyone 492 End 493 494 AudioEvent NeutronMissileRelease 495 Sounds = bneutlau 496 Priority = high 497 Volume = 90 498 Priority = normal 499 Type = world shrouded everyone 500 End 501 502 503 AudioEvent NapalmMissileMoveLoop 504 Control = loop all 505 Sounds = iroclo2a iroclo2b iroclo2c 506 Attack = iroclo1 507 Decay = iroclo3 508 Volume = 40 509 MinRange = 100 510 MaxRange = 600 511 Limit = 2 512 PitchShift = -5 5 513 Priority = lowest 514 Type = world shrouded everyone 515 End 516 517 AudioEvent FireStormMissileWeapon 518 Sounds = vrocweaa vrocweab vrocweac vrocwead vrocweae vrocweaf 519 Control = interrupt random 520 Priority = low 521 Limit = 2 522 VolumeShift = -20 523 PitchShift = -4 4 524 Volume = 80 525 Type = world shrouded everyone 526 End 527 528 529 AudioEvent FireStorm 530 Sounds = gfiresta 531 Priority = high 532 Volume = 105 533 Limit = 1 534 VolumeShift = -10 535 PitchShift = -10 10 536 Type = world shrouded everyone 537 End 538 539 AudioEvent BlackNapalmFireStorm 540 Sounds = gfiresta 541 Priority = high 542 Volume = 105 543 Limit = 1 544 VolumeShift = -10 545 PitchShift = -10 10 546 Type = world shrouded everyone 547 End 548 549 550 AudioEvent ExplosionBarrel 551 Sounds = gexpbara gexpbarb gexpbarc gexpbard gexpbare gexpbarf 552 Control = interrupt random 553 Limit = 2 554 VolumeShift = -20 555 PitchShift = -20 20 556 Volume = 100 557 Priority = low 558 LowPassCutoff = 50 559 Type = world shrouded everyone 560 End 561 562 AudioEvent CINE_ExplosionBarrel01 563 Sounds = gbridama gbridamb gexpdirb 564 Control = interrupt random 565 Limit = 2 566 VolumeShift = -20 567 PitchShift = -20 20 568 Volume = 100 569 Priority = low 570 LowPassCutoff = 50 571 Type = world shrouded everyone 572 End 573 574 AudioEvent CINE_ExplosionBarrel02 575 Sounds = gbridama gexpcard gexpglab 576 Control = interrupt random 577 Limit = 2 578 VolumeShift = -20 579 PitchShift = -20 20 580 Volume = 100 581 Priority = low 582 LowPassCutoff = 50 583 Type = world shrouded everyone 584 End 585 586 AudioEvent PoliceCarDie 587 Sounds = vcopdia 588 Volume = 60 589 Limit = 2 590 ; MinRange = 100 591 ; MaxRange = 400 592 Priority = low 593 Type = world shrouded everyone 594 End 595 AudioEvent GarrisonEnter 596 Sounds = ggarenta ggarentb ggarentc 597 Control = random 598 PitchShift = -10 10 599 Volume = 70 600 VolumeShift = -20 601 Priority = normal 602 Type = world shrouded everyone 603 End 604 605 AudioEvent GarrisonExit 606 Sounds = ggarexia ggarexib ggarexic 607 Control = random 608 PitchShift = -10 10 609 VolumeShift = -20 610 Volume = 80 611 Priority = low 612 Type = world shrouded everyone 613 End 614 615 AudioEvent EnterPOWTruck 616 Sounds = ggarenta 617 Volume = 80 618 VolumeShift = -20 619 Priority = low 620 Type = world shrouded everyone 621 End 622 623 AudioEvent ExitPOWTruck 624 Sounds = ggarexia 625 VolumeShift = -20 626 Volume = 80 627 Priority = low 628 Type = world shrouded everyone 629 End 630 631 AudioEvent EnterPrison 632 Sounds = ggarenta 633 Volume = 80 634 VolumeShift = -20 635 Priority = low 636 Type = world shrouded everyone 637 End 638 639 AudioEvent ExitPrison 640 Sounds = ggarexia 641 VolumeShift = -20 642 Volume = 80 643 Priority = low 644 Type = world shrouded everyone 645 End 646 647 AudioEvent RallyPointSet 648 Sounds = uralset1 649 Priority = high 650 Volume = 60 651 Type = world player 652 End 653 654 AudioEvent UnableToSetRallyPoint 655 Sounds = uralsetn 656 ; MinRange = 200 657 ; MaxRange = 500 658 MinVolume = 70 659 Priority = high 660 Type = world player 661 End 662 663 AudioEvent NoCanDoSound 664 Sounds = uralsetn 665 MinVolume = 30 666 Priority = high 667 Type = ui player 668 End 669 670 671 AudioEvent NoCanPurchase 672 Sounds = uralsetn 673 MinVolume = 30 674 Priority = high 675 Type = ui player 676 End 677 678 679 680 ;===================================================== 681 682 AudioEvent RangerCombatDropKillSound 683 Sounds = iranweaa iranweab iranweac iranwead iranweae iranweaf iranweag 684 Control= random 685 Priority = low 686 PitchShift = -1 1 687 VolumeShift= -15 688 Limit = 4 689 Volume = 75 ;55 test 690 MinRange = 400 691 MaxRange = 800 692 Type = world everyone 693 End 694 695 AudioEvent RangerWeapon 696 Sounds = iranweaa iranweab iranweac iranwead iranweae iranweaf iranweag 697 ; Sounds = irebweaa irebweab irebweac irebwead irebweae irebweaf irebweag 698 Control= random 699 Priority = normal 700 PitchShift = -1 1 701 VolumeShift= -15 702 Limit = 3 703 Volume = 75 ;55 test 704 ; MinRange = 200 705 ; MaxRange = 800 706 Type = world shrouded everyone 707 End 708 709 AudioEvent CrusaderTankWeapon 710 Sounds = vcruweaa vcruweab vcruweac 711 Control = interrupt random 712 PitchShift = -5 5 713 VolumeShift = -10 714 Volume = 90 715 Limit = 2 716 Priority = normal 717 Type = world shrouded everyone 718 End 719 720 AudioEvent CrusaderTankMoveStart 721 Sounds = vcrustaa vcrustab vcrustac vcrustad 722 Control = random 723 PitchShift = -2 2 724 Delay = 0 600 725 VolumeShift= -15 726 Volume = 60 727 Priority = low 728 Type = world shrouded everyone 729 End 730 731 AudioEvent CrusaderTankMoveStartDamaged 732 Sounds = vv3lstaa vv3lstab vv3lstac 733 Control = random 734 Volume = 55 735 PitchShift = -2 2 736 Delay = 0 1000 737 VolumeShift= -10 738 Priority = low 739 Type = world shrouded everyone 740 End 741 742 AudioEvent MilitiaTankWeapon 743 Sounds = vcruweaa vcruweab vcruweac 744 Control = interrupt random 745 PitchShift = -5 5 746 VolumeShift = -10 747 Volume = 90 748 Limit = 2 749 Priority = normal 750 Type = world shrouded everyone 751 End 752 753 AudioEvent MilitiaTankMoveStart 754 Sounds = vcrustaa vcrustab vcrustac vcrustad 755 Control = random 756 PitchShift = -2 2 757 Delay = 0 600 758 VolumeShift= -10 759 Volume = 50 760 Priority = low 761 Type = world shrouded everyone 762 End 763 764 AudioEvent MilitiaTankMoveStartDamaged 765 Sounds = vv3lstaa vv3lstab vv3lstac 766 Control = random 767 Volume = 55 768 PitchShift = -2 2 769 Delay = 0 1000 770 VolumeShift= -10 771 Priority = low 772 Type = world shrouded everyone 773 End 774 775 776 AudioEvent BattleDroneMoveStart 777 Sounds= 778 Priority=low 779 Delay=0 800 780 PitchShift= -10 10 781 VolumeShift= -10 782 Volume=50 783 Type = world shrouded everyone 784 End 785 786 787 AudioEvent BattleDroneVoiceCreate 788 Sounds = vdrocrea vdrocreb 789 Control = random 790 Limit = 3 791 Delay 0 800 792 Volume = 55 793 PitchShift= -10 10 794 VolumeShift= -10 795 Priority = normal 796 Type = world shrouded everyone 797 End 798 799 AudioEvent BattleDroneDie 800 Sounds = vdrodiea vdrodieb vdrodiec 801 Control = random 802 Limit = 3 803 Volume = 75 804 PitchShift= -10 10 805 VolumeShift= -10 806 Priority = normal 807 Type = world shrouded everyone 808 End 809 810 AudioEvent ScoutDroneMoveStart 811 Sounds= ;vsdrstaa vsdrstab vsdrstac vsdrstad 812 Priority=low 813 Delay=0 800 814 PitchShift= -2 2 815 VolumeShift= -10 816 Volume=60 817 Priority = low 818 Type = world shrouded everyone 819 End 820 821 AudioEvent ScoutDroneVoiceCreate 822 Sounds = vdr2crea vdr2creb 823 Control = random 824 Limit = 3 825 Delay 0 800 826 Volume = 65 827 PitchShift= -10 10 828 VolumeShift= -10 829 Priority = normal 830 Type = world shrouded everyone 831 End 832 833 AudioEvent ScoutDroneDie 834 Sounds = vdr2diea vdr2dieb vdr2diec 835 Control = random 836 Limit = 3 837 Volume = 75 838 PitchShift= -10 10 839 VolumeShift= -10 840 Priority = normal 841 Type = world shrouded everyone 842 End 843 844 AudioEvent SpyDroneCreate 845 Sounds = vdr2crea vdr2creb 846 Control = random 847 Limit = 3 848 Delay 0 800 849 Volume = 75 850 PitchShift= -10 10 851 VolumeShift= -10 852 Priority = normal 853 Type = world player 854 End 855 856 857 AudioEvent TomahawkMoveStart 858 Sounds= vtomstaa vtomstab vtomstac 859 Delay=0 800 860 Priority= low 861 PitchShift= -5 5 862 VolumeShift= -20 863 Volume=55 864 Type = world shrouded everyone 865 End 866 867 AudioEvent MedicMoveStart 868 Sounds= vpristaa vpristab vpristac 869 Priority= low 870 Delay=0 800 871 PitchShift= -10 10 872 VolumeShift= -10 873 Volume=50 874 Type = world shrouded everyone 875 End 876 877 AudioEvent DozerUSAMoveStart 878 Sounds= vtrostaa vtrostab vtrostac vtrostad 879 Delay=0 800 880 Priority= low 881 PitchShift= -10 10 882 VolumeShift= -10 883 Volume= 60 884 Type = world shrouded everyone 885 End 886 887 888 AudioEvent NukeCannonMoveStart 889 Sounds= vnukstaa vnukstab vnukstac vnukstad 890 Delay=0 800 891 Priority= low 892 PitchShift= -5 5 893 VolumeShift= -10 894 Volume=60 895 Type = world shrouded everyone 896 End 897 898 899 AudioEvent OverlordTankMoveStart 900 Sounds= vovestaa vovestab vovestac vovestad 901 Delay= 0 800 902 Priority= low 903 Limit = 3 904 PitchShift= -5 5 905 VolumeShift= -10 906 Volume= 70 907 Type = world shrouded everyone 908 End 909 910 AudioEvent InfernoCannonMoveStart 911 Sounds= vinfstaa vinfstab vinfstac vinfstad 912 Control = random 913 Delay=0 800 914 Priority= low 915 PitchShift= -5 5 916 VolumeShift= -10 917 Volume=65 918 Type = world shrouded everyone 919 End 920 921 AudioEvent DragonTankWeaponLoop 922 Control = loop random 923 Sounds = vdralo2a vdralo2c vdralo2d ;vdralo2b 924 Attack = vdralo1a 925 Decay = vdralo3a 926 PitchShift = -10 0 927 VolumeShift= -15 928 Volume = 50 929 MinRange = 100 930 MaxRange = 600 931 Limit = 2 932 Priority= high 933 Type = world shrouded everyone 934 End 935 936 AudioEvent CenturionTankWeaponLoop 937 Control = loop random 938 Sounds = vdralo2a vdralo2c vdralo2d vdralo2b 939 Attack = vdralo1a 940 Decay = vdralo3a 941 PitchShift = -30 0 942 VolumeShift= -35 943 Volume = 300 944 MinRange = 100 945 MaxRange = 600 946 Priority= Low 947 Type = world shrouded everyone 948 End 949 950 951 AudioEvent DragonTankMoveStart 952 Sounds= vdrastaa vdrastab vdrastac vdrastad 953 Control = random 954 Delay=0 800 955 Priority= low 956 PitchShift= -5 5 957 VolumeShift= -10 958 Volume=55 959 Type = world shrouded everyone 960 End 961 962 AudioEvent TroopCrawlerMoveStart 963 Sounds= vtrostaa vtrostab vtrostac vtrostad 964 Delay=0 800 965 Priority= low 966 PitchShift= -5 5 967 VolumeShift= -15 968 Volume=70 969 Type = world shrouded everyone 970 End 971 972 973 AudioEvent ScudLauncherMoveStart 974 Sounds= vscustaa vscustab vscustac 975 Delay=0 800 976 Priority= low 977 PitchShift= -5 5 978 VolumeShift= -10 979 Volume= 65 980 Type = world shrouded everyone 981 End 982 983 AudioEvent BattleMasterTankMoveStart 984 Sounds = vbmastaa vbmastab vbmastac vbmastad vbmastae 985 PitchShift = -10 0 986 Delay = 0 800 987 Volume = 55 988 Priority= low 989 Type = world shrouded everyone 990 End 991 992 AudioEvent BattlemasterTankWeapon 993 Sounds = vbatweaa vbatweab 994 Control = interrupt random 995 PitchShift = -5 5 996 VolumeShift = -20 997 Volume = 105 998 Limit = 3 999 Priority= normal 1000 Type = world shrouded everyone 1001 End 1002 1003 1004 AudioEvent PaladinTankMoveStart 1005 Sounds = vpalstaa vpalstab vpalstac vpalstad vpalstae vpalstaf vpalstag 1006 Control = random 1007 PitchShift = -2 2 1008 Delay = 0 600 1009 VolumeShift= -10 1010 Volume = 60 1011 Priority= low 1012 Type = world shrouded everyone 1013 End 1014 1015 1016 AudioEvent PaladinTankWeapon 1017 Sounds = vpalweaa vpalweab vpalweac 1018 Control = interrupt random 1019 PitchShift = -10 10 1020 VolumeShift = -20 1021 Volume = 115 1022 Limit = 2 1023 Priority= normal 1024 Type = world shrouded everyone 1025 End 1026 1027 AudioEvent RebelWeapon 1028 Sounds = irebweaa irebweab irebweac irebwead irebweae 1029 Control = random interrupt 1030 Limit = 3 1031 Priority = normal 1032 PitchShift = -2 2 1033 VolumeShift = -10 1034 Volume = 65 1035 Type = world shrouded everyone 1036 End 1037 1038 AudioEvent RebelWeaponTranquilizer 1039 Sounds = irebtraa 1040 Control = random interrupt 1041 Limit = 2 1042 Priority = normal 1043 PitchShift = -10 10 1044 VolumeShift = -10 1045 Volume = 90 1046 Type = world shrouded everyone 1047 End 1048 1049 AudioEvent InfernoCannonWeapon 1050 Sounds = vinfweaa vinfweab vinfweac 1051 Control = interrupt random 1052 PitchShift = -10 10 1053 VolumeShift = -10 1054 Volume = 105 1055 Limit = 2 1056 Priority= normal 1057 Type = world shrouded everyone 1058 End 1059 1060 AudioEvent ScorpionTankMoveStart 1061 Sounds= vscostaa vscostab vscostac vscostad vscostae 1062 Control = random 1063 Delay=0 400 1064 Priority= low 1065 PitchShift= -5 5 1066 VolumeShift= -10 1067 Volume= 60 1068 Type = world shrouded everyone 1069 End 1070 1071 AudioEvent MarauderTankMoveStart 1072 Sounds= vmarstaa vmarstab vmarstac 1073 Control = random 1074 Delay=0 400 1075 Priority= low 1076 PitchShift= -5 5 1077 VolumeShift= -10 1078 Volume= 65 1079 Type = world shrouded everyone 1080 End 1081 1082 AudioEvent MarauderTankWeapon 1083 Sounds = vmarweaa vmarweab vmarweac vmarwead 1084 Control = interrupt random 1085 Priority = normal 1086 Limit= 3 1087 VolumeShift = -20 1088 PitchShift = -10 10 1089 Volume = 90 1090 Type = world shrouded everyone 1091 End 1092 1093 1094 AudioEvent ScorpionMissileWeapon 1095 Sounds = vscowe2a vscowe2b 1096 Control = interrupt random 1097 Priority = normal 1098 Limit= 3 1099 VolumeShift = -20 1100 PitchShift = -10 10 1101 Volume = 100 1102 Type = world shrouded everyone 1103 End 1104 1105 1106 AudioEvent StingerMissileWeapon 1107 Sounds = bstiweaa bstiweab bstiweac 1108 ; Sounds = irpgweaa irpgweab irpgweac irpgwead irpgweae 1109 Control = interrupt random 1110 Priority = normal 1111 Limit= 3 1112 VolumeShift = -20 1113 PitchShift = -10 10 1114 Volume = 85 1115 Type = world shrouded everyone 1116 End 1117 1118 AudioEvent ComancheMissileWeapon 1119 Sounds = vcomweaa vcomweab vcomweac 1120 Control = interrupt random 1121 Priority = normal 1122 Limit= 2 1123 VolumeShift = -20 1124 PitchShift = -4 4 1125 Volume = 80 1126 Type = world shrouded everyone 1127 End 1128 1129 AudioEvent ComancheRocketPodWeaponSound 1130 Sounds = vcomweaa vcomweab vcomweac 1131 Control = interrupt random 1132 Priority = normal 1133 Limit= 2 1134 VolumeShift = -20 1135 PitchShift = -4 4 1136 Volume = 80 1137 Type = world shrouded everyone 1138 End 1139 1140 AudioEvent RocketBuggyWeapon 1141 Sounds = vrocweaa vrocweab vrocweac vrocwead vrocweae vrocweaf 1142 Control = interrupt random 1143 Priority = normal 1144 Limit= 4 1145 VolumeShift = -20 1146 PitchShift = -4 4 1147 Volume = 70 1148 Type = world shrouded everyone 1149 End 1150 1151 AudioEvent RocketBuggyMoveStart 1152 Sounds= vrocstaa vrocstab vrocstac 1153 Control = random 1154 Limit = 3 1155 Delay=0 400 1156 Priority= low 1157 PitchShift= -2 2 1158 VolumeShift= -10 1159 Volume = 50 1160 Type = world shrouded everyone 1161 End 1162 1163 AudioEvent ToxinTractorMoveStart 1164 Sounds = vtoxstaa vtoxstab vtoxstac 1165 Delay = 0 400 1166 Priority = low 1167 PitchShift = -5 5 1168 VolumeShift = -10 1169 Volume = 60 1170 Type = world shrouded everyone 1171 End 1172 1173 AudioEvent TechnicalWeapon 1174 Control = random interrupt 1175 Sounds = vtecweaa vtecweab vtecweac vtecwead vtecweae 1176 Limit = 2 1177 VolumeShift = -20 1178 PitchShift = -5 5 1179 Volume =55 1180 Priority= normal 1181 Type = world shrouded everyone 1182 End 1183 1184 AudioEvent TechnicalWeaponLoop1 1185 Control = loop all random 1186 Sounds = vteclo1a vteclo1b vteclo1c vteclo1d 1187 Decay = vteclo1e 1188 VolumeShift = -10 1189 Volume = 70 1190 Limit = 2 1191 Type = world shrouded everyone 1192 End 1193 1194 AudioEvent TechnicalWeaponLoop2 1195 Control = loop all random 1196 Sounds = vteclo2a vteclo2b vteclo2c 1197 Decay = vteclo2d 1198 VolumeShift = -10 1199 Volume = 70 1200 Limit = 2 1201 Type = world shrouded everyone 1202 End 1203 1204 AudioEvent TechnicalMoveStart 1205 Sounds= vtecstaa vtecstab vtecstac 1206 Control= random 1207 Limit = 3 1208 Priority= low 1209 Delay=0 1400 1210 PitchShift= -10 10 1211 VolumeShift= -10 1212 Volume= 55 1213 Type = world shrouded everyone 1214 End 1215 1216 1217 1218 AudioEvent BombTruckMoveStart 1219 Sounds= vbomstaa vbomstab vbomstac vbomstad vbomstae 1220 Delay=0 800 1221 Priority= low 1222 PitchShift= -5 5 1223 VolumeShift= -10 1224 Volume=60 1225 Type = world shrouded everyone 1226 End 1227 1228 AudioEvent QuadCannonWeapon 1229 Sounds = vquaweaa vquaweab vquaweac vquawead vquaweae vquaweaf vquaweag 1230 Control = interrupt random 1231 PitchShift = -10 10 1232 Limit = 2 1233 VolumeShift = -15 1234 Volume = 75 1235 Priority= normal 1236 Type = world shrouded everyone 1237 End 1238 1239 AudioEvent QuadCannonMoveStart 1240 Sounds= vquastaa vquastab vquastac 1241 Delay=0 700 1242 Priority= low 1243 PitchShift= -2 2 1244 VolumeShift= -10 1245 Volume= 60 1246 Type = world shrouded everyone 1247 End 1248 1249 AudioEvent SupplyTruckMoveStart 1250 Sounds = vcarstaa vcarstab vcarstac 1251 Volume = 50 1252 PitchShift = -5 5 1253 Delay = 0 500 1254 VolumeShift = -20 1255 Control = random 1256 Limit = 3 1257 Priority = low 1258 Type = world shrouded everyone 1259 End 1260 1261 AudioEvent DozerChinaMoveStart 1262 Sounds= vtrostaa vtrostab vtrostac vtrostad 1263 Delay=0 800 1264 Priority= low 1265 PitchShift= -5 5 1266 VolumeShift= -10 1267 Volume= 60 1268 Type = world shrouded everyone 1269 End 1270 1271 1272 1273 ;-----------BUILDING SELECT SOUNDS----------------- 1274 1275 AudioEvent CommandCenterUSASelect 1276 Sounds= bcmasela 1277 Limit= 1 1278 Volume= 35 1279 Type = ui player 1280 End 1281 1282 AudioEvent CommandCenterChinaSelect 1283 Sounds= bcmcsela 1284 Limit= 1 1285 Volume= 35 1286 Type = ui player 1287 End 1288 1289 AudioEvent CommandCenterGLASelect 1290 Sounds= bcmgsela 1291 Limit= 1 1292 Volume= 35 1293 Type = ui player 1294 End 1295 1296 AudioEvent WarFactoryUSASelect 1297 Sounds= bwaasela 1298 Limit= 1 1299 Volume= 35 1300 Type = ui player 1301 End 1302 1303 AudioEvent WarFactoryChinaSelect 1304 Sounds= bwacsela 1305 Limit= 1 1306 Volume= 40 1307 Type = ui player 1308 End 1309 1310 AudioEvent WarFactoryGLASelect 1311 Sounds= bwagsela 1312 Limit= 1 1313 Volume= 40 1314 Type = ui player 1315 End 1316 1317 AudioEvent BarracksUSASelect 1318 Sounds= bbaasela 1319 Limit= 1 1320 Volume= 40 1321 Type = ui player 1322 End 1323 1324 AudioEvent BarracksChinaSelect 1325 Sounds= bbacsela 1326 Limit= 1 1327 Volume= 40 1328 Type = ui player 1329 End 1330 1331 AudioEvent BarracksGLASelect 1332 Sounds= bbagsela 1333 Limit= 1 1334 Volume= 40 1335 Type = ui player 1336 End 1337 1338 AudioEvent SupplyCenterUSASelect 1339 Sounds= bsuasela 1340 Limit= 1 1341 Volume= 40 1342 Type = ui player 1343 End 1344 1345 AudioEvent SupplyCenterChinaSelect 1346 Sounds= bsucsela 1347 Limit= 1 1348 Volume= 40 1349 Type = ui player 1350 End 1351 1352 AudioEvent SupplyCenterGLASelect 1353 Sounds= bsugsela 1354 Limit= 1 1355 Volume= 40 1356 End 1357 1358 1359 AudioEvent ColdFusionReactorSelect 1360 Sounds= bcolsela 1361 Limit= 1 1362 Volume= 40 1363 Type = ui player 1364 End 1365 1366 AudioEvent NuclearReactorSelect 1367 Sounds= bnursela 1368 Limit= 1 1369 Volume= 40 1370 Type = ui player 1371 End 1372 1373 AudioEvent UndergroundGeneratorSelect 1374 Sounds= bundsela 1375 Limit= 1 1376 Volume= 40 1377 Type = ui player 1378 End 1379 1380 AudioEvent AirfieldUSASelect 1381 Sounds= baiasela 1382 Limit= 1 1383 Volume= 40 1384 Type = ui player 1385 End 1386 1387 AudioEvent AirfieldChinaSelect 1388 Sounds= baicsela 1389 Limit= 1 1390 Volume= 35 1391 Type = ui player 1392 End 1393 1394 AudioEvent StrategyCenterSelect 1395 Sounds= bstrsela 1396 Limit= 1 1397 Volume= 40 1398 Type = ui player 1399 End 1400 1401 AudioEvent StrategyCenter_BombardmentPlanUnpackSound 1402 Sounds= 1403 Limit= 2 1404 Volume= 60 1405 Priority= low 1406 Type = world global everyone 1407 End 1408 1409 AudioEvent StrategyCenter_BombardmentPlanPackSound 1410 Sounds= 1411 Limit= 1 1412 Volume= 30 1413 Priority= low 1414 Type = ui player 1415 End 1416 1417 AudioEvent StrategyCenter_SearchAndDestroyPlanUnpack 1418 Sounds= 1419 Limit= 1 1420 Volume= 60 1421 Priority= low 1422 Type = world global everyone 1423 End 1424 1425 AudioEvent StrategyCenter_SearchAndDestroyPlanIdleLoop 1426 Sounds= 1427 Limit= 2 1428 Volume= 40 1429 Priority= low 1430 MinRange = 100 1431 MaxRange = 500 1432 Type = ui player 1433 End 1434 1435 AudioEvent StrategyCenter_SearchAndDestroyPlanPack 1436 Sounds= 1437 Limit= 1 1438 Volume= 40 1439 Priority= low 1440 Type = ui player 1441 End 1442 1443 AudioEvent StrategyCenter_HoldTheLinePlanUnpack 1444 Sounds= 1445 Limit= 2 1446 Volume= 60 1447 Priority= low 1448 Type = world global everyone 1449 End 1450 1451 AudioEvent StrategyCenter_HoldTheLinePlanPack 1452 Sounds= 1453 Limit= 1 1454 Volume= 40 1455 Priority= low 1456 Type = ui player 1457 End 1458 1459 AudioEvent StrategyCenter_TurretMoveLoop 1460 Control = loop all random 1461 Sounds = vnuklo2a vnuklo2b 1462 Attack = vnuklo1a 1463 Decay = vnuklo3a 1464 MinRange = 100 1465 MaxRange = 500 1466 VolumeShift = -10 1467 Volume = 55 1468 Priority = lowest 1469 Type = world shrouded everyone 1470 End 1471 1472 AudioEvent StrategyCenter_ArtilleryRound 1473 Sounds = bstrweaa bstrweab 1474 Control = interrupt random 1475 PitchShift = -5 5 1476 VolumeShift = -10 1477 Limit = 2 1478 Priority = normal 1479 Type = world shrouded everyone 1480 End 1481 1482 1483 AudioEvent PropagandaCenterSelect 1484 Control = random 1485 Sounds= bprosela 1486 Limit= 1 1487 Volume= 40 1488 Type = ui player 1489 End 1490 1491 AudioEvent SupplyDropZoneSelect 1492 Sounds= bsupsela 1493 Limit= 1 1494 Volume= 40 1495 Type = ui player 1496 End 1497 1498 1499 AudioEvent PalaceSelect 1500 Sounds= bpalsela 1501 Limit= 1 1502 Volume= 40 1503 Type = ui player 1504 End 1505 1506 AudioEvent BunkerSelect 1507 Sounds= bbunsela 1508 Limit= 1 1509 Volume= 40 1510 Type = ui player 1511 End 1512 1513 AudioEvent DetentionCampSelect 1514 Sounds= bdetsela 1515 Limit= 1 1516 Volume= 40 1517 Type = ui player 1518 End 1519 1520 AudioEvent ParticleCannonSelect 1521 Sounds= bparsela 1522 Limit= 1 1523 Volume= 40 1524 Type = ui player 1525 End 1526 1527 AudioEvent PatriotBatterySelect 1528 Sounds= bpatsela 1529 Limit= 1 1530 Volume= 40 1531 Type = ui player 1532 End 1533 1534 AudioEvent StingerSiteSelect 1535 Sounds= bstisela 1536 Limit= 1 1537 Volume= 40 1538 Type = ui player 1539 End 1540 1541 AudioEvent ScudStormSelect 1542 Sounds= bscusela 1543 Limit= 1 1544 Volume= 40 1545 Type = ui player 1546 End 1547 1548 AudioEvent PrisonSelect 1549 Sounds= bprisela 1550 Limit= 1 1551 Volume= 40 1552 Type = ui player 1553 End 1554 1555 AudioEvent NuclearMissileSelect 1556 Sounds= bnumsela 1557 Limit= 1 1558 Volume= 40 1559 Type = ui player 1560 End 1561 1562 AudioEvent SpeakerTowerSelect 1563 Control = random 1564 Sounds= bspesela bspeselb bspeselc 1565 Limit= 1 1566 Volume= 40 1567 Type = ui player 1568 End 1569 1570 AudioEvent TunnelNetworkSelect 1571 Sounds= btunsela 1572 Limit= 1 1573 Volume= 40 1574 Type = ui player 1575 End 1576 1577 1578 AudioEvent GattlingCannonSelect 1579 Sounds= bgatsela 1580 Limit= 1 1581 Volume= 40 1582 Type = ui player 1583 End 1584 1585 AudioEvent BlackMarketSelect 1586 Sounds= bblasela 1587 Limit= 1 1588 Volume= 40 1589 Type = ui player 1590 End 1591 1592 1593 ;AudioEvent AmbientForest 1594 ; Control = loop random 1595 ; Priority = LOWEST 1596 ; Volume = 35 1597 ; VolumeShift = -10 1598 ; PitchShift = -10 10 1599 ; MinRange = 100 1600 ; MaxRange = 250 1601 ; Delay = 6000 10000 1602 ; SoundsMorning = abirm01a abirm01b abirm01c 1603 ; Sounds = abirj02a abirj02b abirj02c abirj02d abirj02e abirj02f abirj02g 1604 ; SoundsEvening = acri01a acri01b acri01c 1605 ; SoundsNight = aowl01a aowl01b aowl01c aowl01d aowl01e aowl0f 1606 ; Type = world shrouded everyone 1607 ;End 1608 1609 AudioEvent ComancheAmbientLoop 1610 Control = loop all random 1611 Sounds = vcomlo2a vcomlo2b vcomlo2c vcomlo2d 1612 Attack = vcomlo1a 1613 Decay = vcomlo3a 1614 PitchShift = -5 5 1615 VolumeShift = -10 1616 MinRange = 100 1617 MaxRange = 600 1618 Volume = 60 1619 Limit = 2 1620 Priority= low 1621 Type = world shrouded everyone 1622 End 1623 1624 AudioEvent ComancheDamagedLoop 1625 Control = loop all random 1626 Sounds = vcomlo4a vcomlo4b 1627 Decay = vcomlo5a 1628 Volume = 85 1629 MinRange = 150 1630 Limit = 2 1631 Priority= low 1632 Type = world shrouded everyone 1633 End 1634 1635 AudioEvent ComancheDamagedLoopGlobal 1636 Control = loop all random 1637 Sounds = vcomlo4a vcomlo4b 1638 Decay = vcomlo5a 1639 Type = world global 1640 MinVolume = 90 1641 Limit = 2 1642 Priority= low 1643 End 1644 1645 1646 AudioEvent CrowdPanic 1647 Sounds = gpanic1a gpanic1b gpanic1c gpanic1d gpanic1d gpanic1f gpanic1g 1648 Volume = 65 1649 Limit = 2 1650 Type = world shrouded everyone 1651 End 1652 1653 AudioEvent CrowdPanicLong 1654 Sounds = gpanic1a gpanic1b gpanic1c gpanic1d gpanic1d gpanic1f gpanic1g 1655 Volume = 65 1656 Limit = 2 1657 Type = world shrouded everyone 1658 End 1659 1660 AudioEvent CarBomberDie 1661 Sounds = vcardiea vcardieb vcardiec 1662 Control = interrupt random 1663 Volume = 60 1664 Limit = 1 1665 Priority = normal 1666 Type = world shrouded everyone 1667 End 1668 1669 1670 AudioEvent DemoTrapExplosion 1671 Sounds = gexpdema gexpdemb gexpdemc 1672 Control = random interrupt 1673 VolumeShift = -10 1674 PitchShift = -5 5 1675 Volume = 90 1676 Limit = 2 1677 Priority = normal 1678 Type = world shrouded everyone 1679 End 1680 1681 1682 AudioEvent RocketBuggyPowerslide 1683 Sounds = vrocslia vrocslib vrocslic vrocslid vrocslie vrocslif vrocslig vrocslih 1684 Control = random 1685 VolumeShift = -10 1686 PitchShift = -10 10 1687 Volume = 40 1688 Limit = 2 1689 Priority = lowest 1690 Type = world shrouded everyone 1691 End 1692 1693 AudioEvent RocketBuggyLand 1694 Sounds = vroclana vroclanb vroclanc vrocland vroclane vroclanf vroclang vroclanh 1695 Control = random 1696 VolumeShift = -10 1697 PitchShift = -10 10 1698 Volume = 50 1699 Limit = 2 1700 Priority = lowest 1701 Type = world shrouded everyone 1702 End 1703 1704 AudioEvent CarDie 1705 Sounds = vgendiea vgendieb vgendiec vgendied vgendief vgendieg vgendieh vgendiei vgendiej vgendiek vgendiel 1706 Control = random interrupt 1707 VolumeShift = -10 1708 PitchShift = -5 5 1709 Volume = 90 1710 Limit = 2 1711 Priority = normal 1712 Type = world shrouded everyone 1713 End 1714 1715 AudioEvent TerroristSuicides 1716 Sounds = gexpmina gexpminb 1717 Control = random interrupt 1718 VolumeShift = -10 1719 PitchShift = -5 5 1720 Volume = 90 1721 Limit = 2 1722 Priority = normal 1723 Type = world shrouded everyone 1724 End 1725 1726 AudioEvent ExplosionRocketBuggyMissile 1727 Sounds = gexpifva gexpifvb gexpifvc 1728 Control = random interrupt 1729 VolumeShift = -20 1730 PitchShift = -15 15 1731 Volume = 85 1732 Limit = 2 1733 Priority = normal 1734 LowPassCutoff = 50 1735 Type = world shrouded everyone 1736 End 1737 1738 1739 AudioEvent BuildingToppleDelayMetal 1740 Sounds = btopp01a 1741 Control = random interrupt 1742 VolumeShift = -10 1743 PitchShift = -5 5 1744 Volume = 70 1745 Limit = 2 1746 Priority = low 1747 Type = world shrouded everyone 1748 End 1749 1750 AudioEvent BuildingToppleDelayStone 1751 Sounds = btopp02a 1752 Control = random interrupt 1753 VolumeShift = -10 1754 PitchShift = -5 5 1755 Volume = 70 1756 Limit = 2 1757 Priority = low 1758 Type = world shrouded everyone 1759 End 1760 1761 AudioEvent BuildingFallingMetal 1762 Sounds = bfall01a 1763 Control = random interrupt 1764 VolumeShift = -10 1765 PitchShift = -5 5 1766 Volume = 90 1767 ; MinRange = 200 1768 ; MaxRange = 500 1769 Limit = 2 1770 Priority = low 1771 Type = world shrouded everyone 1772 End 1773 1774 AudioEvent BuildingFallingStone 1775 Sounds = bfall02a 1776 Control = random interrupt 1777 VolumeShift = -10 1778 PitchShift = -5 5 1779 Volume = 90 1780 ; MinRange = 200 1781 ; MaxRange = 500 1782 Limit = 2 1783 Priority = low 1784 Type = world shrouded everyone 1785 End 1786 1787 AudioEvent BuildingDestroyStone 1788 Sounds = bgendief 1789 Control = random interrupt 1790 Priority = low 1791 VolumeShift = -10 1792 PitchShift = -2 2 1793 Limit = 1 1794 Type = world shrouded everyone 1795 End 1796 1797 1798 AudioEvent ExplosionGeneric 1799 Sounds = gexp14a gexp14b gexp14c gexp14d gexp15a 1800 Control = interrupt random 1801 Limit = 1 1802 PitchShift = -10 10 1803 VolumeShift = -20 1804 Volume = 90 1805 Priority = normal 1806 LowPassCutoff = 50 1807 Type = world shrouded everyone 1808 End 1809 1810 AudioEvent BuildingCollapse1 1811 Sounds = bcoll01a bcoll01b bcoll02a bcoll03a 1812 Control = interrupt random 1813 Limit = 1 1814 PitchShift = -5 5 1815 VolumeShift = -10 1816 Volume = 90 1817 Priority = normal 1818 Type = world shrouded everyone 1819 End 1820 1821 AudioEvent BuildingCollapse2 1822 Sounds = bcoll02a bcoll03a 1823 Control = interrupt random 1824 Limit = 1 1825 PitchShift = -5 5 1826 VolumeShift = -10 1827 Volume = 90 1828 Priority = normal 1829 Type = world shrouded everyone 1830 End 1831 1832 AudioEvent BuildingCollapse3 1833 Sounds = bcoll03a 1834 Limit = 1 1835 PitchShift = -5 5 1836 VolumeShift = -10 1837 Volume = 90 1838 Priority = normal 1839 Type = world shrouded everyone 1840 End 1841 1842 AudioEvent CarDamagedMoveLoop 1843 Sounds = gcardama gcardamb gcardamc gcardamd gcardame gcardamf gcardamg gcardamh gcardamai gcardamj 1844 Control = random loop 1845 Limit = 2 1846 Delay = 4000 10000 1847 PitchShift = -5 5 1848 VolumeShift = -10 1849 Volume = 70 1850 Priority = low 1851 Type = world shrouded everyone 1852 End 1853 1854 AudioEvent ComancheCrash 1855 Sounds = vcomcraa 1856 Limit = 3 1857 PitchShift = -5 5 1858 Volume = 70 1859 VolumeShift = -10 1860 Priority = normal 1861 Type = world shrouded everyone 1862 End 1863 1864 AudioEvent ComancheCrashGlobal 1865 Sounds = vcomcraa 1866 Limit = 3 1867 PitchShift = -5 5 1868 Type = world global 1869 Priority = normal 1870 MinVolume = 80 1871 End 1872 1873 AudioEvent ComancheDie 1874 Sounds = vcomdi1a 1875 Limit = 3 1876 PitchShift = -5 5 1877 VolumeShift = -10 1878 Priority = normal 1879 Type = world shrouded everyone 1880 End 1881 1882 AudioEvent MIGDie 1883 Sounds = vcomdi1a 1884 Limit = 3 1885 PitchShift = -10 0 1886 VolumeShift = -10 1887 Priority = normal 1888 Type = world shrouded everyone 1889 End 1890 1891 AudioEvent MIGAfterburner 1892 Sounds = vmigweaa vmigweab 1893 Control = interrupt random 1894 Priority = low 1895 Volume = 70 1896 PitchShift = -10 10 1897 Limit = 3 1898 Type = world shrouded everyone 1899 End 1900 1901 AudioEvent VehicleImpactLight 1902 Sounds = gvehimpa gvehimpb gvehimpc gvehimpd gvehimpe gvehimpf gvehimpg gvehimph gvehimpi 1903 Control = random interrupt 1904 Priority = low 1905 Limit = 3 1906 PitchShift = -5 5 1907 VolumeShift = -10 1908 ; MinRange = 200.00 1909 ; MaxRange = 800.00 1910 Volume = 45 1911 Priority = normal 1912 Type = world shrouded everyone 1913 End 1914 1915 AudioEvent VehicleImpactHeavy 1916 Sounds = gvehim2a gvehim2b gvehim2c gvehim2d gvehim2e gvehim2f gvehim2g gvehim2h gvehim2i 1917 Control = random interrupt 1918 Limit = 3 1919 PitchShift = -5 5 1920 VolumeShift = -20 1921 Volume = 80 ;60 test 1922 Priority = normal 1923 Type = world shrouded everyone 1924 End 1925 1926 1927 AudioEvent DaisyCutterWeapon 1928 Sounds = vdaiweaa 1929 Limit = 3 1930 Priority = high 1931 PitchShift = -5 5 1932 VolumeShift = -10 1933 Volume = 60 ;do not modify -mp 1934 Type = world shrouded everyone 1935 End 1936 1937 AudioEvent ComancheSpinExplosion 1938 Sounds = vcomdi2a 1939 Limit = 3 1940 PitchShift = -5 5 1941 VolumeShift = -10 1942 Priority = normal 1943 LowPassCutoff = 60 1944 Type = world shrouded everyone 1945 End 1946 1947 AudioEvent BEAVIS_Boing 1948 Sounds = vroclana vroclanb vroclanc vrocland vroclane vroclanf vroclang vroclanh 1949 Control = random interrupt 1950 VolumeShift = -10 1951 PitchShift = -5 5 1952 Volume = 55 1953 Limit = 2 1954 Type = world shrouded everyone 1955 End 1956 1957 AudioEvent DaisyCutterGas 1958 Control = interrupt 1959 Sounds = sdaigasa 1960 Priority = high 1961 Limit = 1 1962 Type = world shrouded everyone 1963 End 1964 1965 AudioEvent DaisyCutterIgnite 1966 Control = interrupt 1967 Sounds = sdaiigna 1968 Priority = high 1969 Limit = 1 1970 Volume = 110 1971 Type = world shrouded everyone 1972 End 1973 1974 AudioEvent ExplosionDaisyCutter 1975 Sounds = gexpdaia 1976 Priority = High 1977 Control = interrupt 1978 Limit = 1 1979 Volume = 140 1980 LowPassCutoff = 50 1981 Type = world shrouded everyone 1982 End 1983 1984 AudioEvent TechnicalWeaponUpgrade 1985 Sounds = gsalvage 1986 Limit = 1 1987 Volume = 70 1988 Priority = high 1989 Type = world shrouded everyone 1990 End 1991 1992 AudioEvent DebrisBigMetal 1993 Sounds = gdebr01a gdebr01b 1994 Control = random 1995 Limit = 2 1996 VolumeShift = -10 1997 PitchShift = -5 5 1998 Volume = 55 1999 Priority = low 2000 Type = world shrouded everyone 2001 End 2002 2003 AudioEvent VehicleSkid 2004 Sounds = gskid01a 2005 Volume = 90 2006 Priority = low 2007 Type = world shrouded everyone 2008 End 2009 2010 AudioEvent QuadCannonCatchFire 2011 Sounds = vquadiea 2012 Limit = 1 2013 VolumeShift = -10 2014 PitchShift = -5 5 2015 Volume = 90 2016 Priority = low 2017 Type = world shrouded everyone 2018 End 2019 2020 2021 AudioEvent TankDie 2022 Sounds = vgendieg vgendieh vgendiei vgendiej vgendiek vgendiel 2023 Control = random interrupt 2024 VolumeShift = -10 2025 PitchShift = -10 10 2026 Volume = 105 2027 Limit = 4 2028 Priority = normal 2029 Type = world shrouded everyone 2030 End 2031 2032 AudioEvent BuildingImpactHeavy 2033 Sounds = gbuiim2a gbuiim2b gbuiim2c gbuiim2d gbuiim2e gbuiim2f gbuiim2g gbuiim2h 2034 Control = random interrupt 2035 Limit = 2 2036 PitchShift = -3 3 2037 VolumeShift = -20 2038 Volume = 65 2039 Priority = low 2040 Type = world shrouded everyone 2041 End 2042 2043 AudioEvent BuildingImpactLight 2044 Sounds = gbuiim1a gbuiim1b gbuiim1c gbuiim1d gbuiim1e gbuiim1f gbuiim1g gblank gblank gblank gblank gblank gblank 2045 Control = random 2046 Priority = low 2047 Limit = 3 2048 PitchShift = -3 3 2049 Delay = 0 500 2050 VolumeShift = -10 2051 Volume = 55 2052 Type = world shrouded everyone 2053 End 2054 2055 AudioEvent TechnicalBodyfall 2056 Sounds = vtecfala vtecfalb 2057 Control = random 2058 Limit = 3 2059 PitchShift = -3 3 2060 VolumeShift = -10 2061 ; MinRange = 200 2062 ; MaxRange = 300 2063 Volume = 60 2064 Priority = low 2065 Type = world shrouded everyone 2066 End 2067 2068 2069 AudioEvent ChinookAmbientLoop 2070 Control = loop all random 2071 Sounds = vchilo2a vchilo2b vchilo2c vchilo2d 2072 Attack = vchilo1a 2073 Decay = vchilo3a 2074 PitchShift = -5 5 2075 VolumeShift = -10 2076 Volume = 45 2077 MinRange = 100 2078 MaxRange = 600 2079 Limit = 2 2080 Priority = low 2081 Type = world shrouded everyone 2082 End 2083 2084 AudioEvent DamAmbientLoop 2085 Control = loop all random 2086 Sounds = gdamlo1b gdamlo1c ;gdamlo1d 2087 Attack = gdamlo1a 2088 Limit = 1 2089 Volume = 65 2090 MinRange = 100 2091 MaxRange = 800 2092 Priority = normal 2093 Type = world shrouded everyone 2094 End 2095 2096 AudioEvent DamDamageLoop1 2097 Control = loop all random 2098 Sounds = gdamlo2b gdamlo2c gdamlo2d 2099 Attack = gdamlo2a 2100 Limit = 1 2101 PitchShift = -5 5 2102 Volume = 80 2103 MinRange = 200 2104 MaxRange = 900 2105 Priority = normal 2106 Type = world shrouded everyone 2107 End 2108 2109 AudioEvent DamDamageLoop2 2110 Control = loop all random 2111 Sounds = gdamlo3b gdamlo3c gdamlo3d 2112 Attack = gdamlo3a 2113 Limit = 1 2114 PitchShift = -5 5 2115 Volume = 80 2116 MinRange = 250 2117 MaxRange = 2000 2118 Priority = normal 2119 Type = world shrouded everyone 2120 End 2121 2122 AudioEvent DamDamageLoop3 2123 Control = loop all random 2124 Sounds = gdamlo5b gdamlo5c gdamlo5d 2125 Attack = gdamlo5a 2126 Limit = 1 2127 PitchShift = -5 5 2128 Volume = 80 2129 MinRange = 250 2130 MaxRange = 2000 2131 Priority = normal 2132 Type = world shrouded everyone 2133 End 2134 2135 AudioEvent DamBreakWaveLoop 2136 Control = loop all random 2137 Sounds = gdamlo4b gdamlo4c gdamlo4d gdamlo4e 2138 Attack = gdamlo4a 2139 Limit = 1 2140 PitchShift = -5 5 2141 Volume = 130 2142 MinRange = 600 2143 MaxRange = 5000 2144 Priority = normal 2145 Type = world shrouded everyone 2146 End 2147 2148 AudioEvent DamBreakStage1 2149 Sounds = gdambre1 2150 Type = world everyone 2151 Volume = 120 2152 MinRange = 250 2153 MaxRange = 2000 2154 Priority = normal 2155 MinVolume = 100 2156 End 2157 2158 AudioEvent DamBreakStage2 2159 Sounds = gdambre2 2160 Volume = 120 2161 Priority = normal 2162 MinVolume = 100 2163 MinRange = 250 2164 MaxRange = 2000 2165 Type = world everyone 2166 End 2167 2168 AudioEvent DamBreakStage3 2169 Sounds = gdambre3 2170 Volume = 120 2171 Priority = normal 2172 MinVolume = 100 2173 MinRange = 250 2174 MaxRange = 2000 2175 Type = world everyone 2176 End 2177 2178 AudioEvent WaveRandomSplash 2179 Sounds = gdamspl1a gdamspl1b gdamspl1c gdamspl1d gdamspl1e 2180 Limit = 2 2181 Volume = 100 2182 Priority = normal 2183 Type = world shrouded everyone 2184 End 2185 2186 AudioEvent ToxicGooSplash 2187 Sounds = gdamspl1a gdamspl1b gdamspl1c gdamspl1d gdamspl1e 2188 Limit = 2 2189 Volume = 50 2190 Priority = low 2191 Type = world shrouded everyone 2192 End 2193 2194 2195 2196 AudioEvent RedGuardWeapon 2197 Sounds = iredweaa iredweab iredweac iredwead 2198 Control= random interrupt 2199 Priority = normal 2200 VolumeShift= -15 2201 PitchShift = -10 10 2202 Limit= 2 2203 Volume= 95 ;75 test 2204 Type = world shrouded everyone 2205 End 2206 2207 AudioEvent DamAfterWake 2208 Sounds = gdamafte 2209 Volume = 65 2210 Priority = normal 2211 Type = world shrouded everyone 2212 End 2213 2214 2215 AudioEvent ExplosionNeutron 2216 Sounds = sneutexp 2217 Priority = high 2218 Control = interrupt 2219 Limit = 1 2220 Volume = 110 2221 Priority = critical 2222 MinRange = 500 2223 MaxRange = 5000 2224 Type = world everyone 2225 End 2226 2227 2228 AudioEvent OverlordTankWeapon 2229 Sounds = voveweaa voveweab voveweac vovewead 2230 Control = interrupt random 2231 PitchShift = -10 10 2232 VolumeShift = -10 2233 Volume = 110 2234 Limit = 3 2235 Priority = normal 2236 Type = world shrouded everyone 2237 End 2238 2239 AudioEvent BuildingNeutronMissileOpen 2240 Sounds = bneutrea 2241 Priority = high 2242 Delay = 1300 1300 2243 Volume= 110 2244 Type = world shrouded everyone 2245 End 2246 2247 AudioEvent BuildingNeutronMissileLaunch 2248 Sounds = bneutlau 2249 Priority = high 2250 MinVolume = 80 2251 Volume = 110 2252 Type = world global everyone 2253 End 2254 2255 AudioEvent BuildingNeutronMissileHiss 2256 Control = loop all random 2257 Sounds = bneutlo2a bneutlo2b bneutlo2c 2258 Attack = bneutlo1a 2259 PitchShift = -2 2 2260 MinRange = 100 2261 MaxRange = 500 2262 Volume = 55 2263 Priority = low 2264 Type = world shrouded everyone 2265 End 2266 2267 AudioEvent RedGuardCheer 2268 Sounds = iredcheb ;iredchec iredchea 2269 Control = random 2270 Limit = 2 2271 PitchShift = -5 5 2272 Volume = 70 2273 Type = ui player 2274 End 2275 2276 AudioEvent BattleCrySound 2277 Sounds = iredchea iredcheb iredchec 2278 Control = random 2279 Limit = 2 2280 PitchShift = -5 5 2281 Volume = 55 2282 Type = ui player 2283 End 2284 2285 AudioEvent MissionAccomplishedSound 2286 Sounds = ucheer 2287 Volume = 75 2288 Type = ui player 2289 End 2290 2291 AudioEvent GenericFireLargeLoop 2292 Sounds = gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1e gfirlo1f gfirlo1g 2293 Attack = gfirlo1h gfirlo1i 2294 Decay = gfirlo1j 2295 Control = random loop all 2296 Priority = low 2297 Limit = 3 2298 Volume = 65 2299 Type = world shrouded everyone 2300 End 2301 2302 AudioEvent GenericFireMediumLoop 2303 Sounds = gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1a gfirlo1b gfirlo1c gfirlo1d gfirlo1e gfirlo1f gfirlo1g 2304 Attack = gfirlo1h gfirlo1i 2305 Decay = gfirlo1j 2306 Control = random loop all 2307 Priority = low 2308 Limit = 3 2309 Volume = 65 2310 Type = world shrouded everyone 2311 End 2312 2313 AudioEvent RaptorJetMissileWeapon 2314 Sounds = vmigweaa vmigweab 2315 Control = interrupt random 2316 Priority = low 2317 Volume = 70 2318 PitchShift = -10 10 2319 Limit = 3 2320 Type = world shrouded everyone 2321 End 2322 2323 AudioEvent StealthJetMissileWeapon 2324 Sounds = vmigweaa vmigweab 2325 Control = interrupt random 2326 Priority = normal 2327 Volume = 70 2328 PitchShift = -10 10 2329 Limit = 3 2330 Type = world shrouded everyone 2331 End 2332 2333 AudioEvent AuroraJetMissileWeapon 2334 Sounds = vmigweaa vmigweab 2335 Control = interrupt random 2336 Priority = normal 2337 Volume = 70 2338 PitchShift = -10 10 2339 Limit = 3 2340 Type = world shrouded everyone 2341 End 2342 2343 AudioEvent A10ThunderboltMissileWeaponSound 2344 Sounds = vmigweaa vmigweab 2345 Control = interrupt random 2346 Priority = normal 2347 Volume = 70 2348 PitchShift = -10 10 2349 Limit = 3 2350 Type = world shrouded everyone 2351 End 2352 2353 AudioEvent ExplosionJetMissile 2354 Sounds = gexpifva gexpifvb gexpifvc 2355 Priority = normal 2356 Control = random interrupt 2357 VolumeShift = -20 2358 PitchShift = -5 5 2359 Volume = 75 2360 Limit = 1 2361 LowPassCutoff = 50 2362 Type = world shrouded everyone 2363 End 2364 2365 AudioEvent StealthFighterAmbientLoop 2366 Sounds = vstelo2a vstelo2b vstelo2c vstelo2d vstelo2e 2367 Attack = vstelo1a 2368 Decay = vstelo3a 2369 Control = loop all random 2370 Volume = 60 2371 Limit = 3 2372 MinRange = 75 2373 MaxRange = 700 2374 PitchShift = -3 3 2375 Priority = low 2376 Type = world shrouded everyone 2377 End 2378 2379 AudioEvent AuroraBomberAmbientLoop 2380 Sounds = vaurlo2a vaurlo2b vaurlo2c 2381 Attack = vaurlo1a 2382 Decay = vaurlo3a 2383 Control = loop all random 2384 MinRange = 75 2385 MaxRange = 700 2386 Volume = 70 2387 Limit = 3 2388 PitchShift = -3 3 2389 Priority = low 2390 Type = world shrouded everyone 2391 End 2392 2393 AudioEvent RaptorAmbientLoop 2394 Sounds = vraplo2a vraplo2b vraplo2c 2395 Attack = vraplo1a 2396 Decay = vraplo3a 2397 Control = loop all random 2398 MinRange = 75 2399 MaxRange = 700 2400 Volume = 60 2401 Limit = 2 2402 PitchShift = -3 3 2403 Priority = low 2404 Type = world shrouded everyone 2405 End 2406 2407 AudioEvent B52AmbientLoop 2408 Sounds = vb52lo2a vb52lo2b vb52lo2c 2409 ; Attack = vb52lo1a 2410 Decay = vb52lo3a 2411 Control = loop all random 2412 Volume = 70 2413 Limit = 3 2414 MinRange = 75 2415 MaxRange = 700 2416 Priority = low 2417 Type = world shrouded everyone 2418 End 2419 2420 AudioEvent CINE_B52AmbientLoop 2421 Sounds = vb52lo2a vb52lo2b vb52lo2c 2422 ; Attack = vb52lo1a 2423 Decay = vb52lo3a 2424 Control = loop all random 2425 Volume = 90 2426 Limit = 3 2427 MinRange = 75 2428 MaxRange = 700 2429 Priority = low 2430 Type = world shrouded everyone 2431 End 2432 2433 AudioEvent C130AmbientLoop 2434 Sounds = v130lo2a v130lo2b 2435 Attack = v130lo1a 2436 Decay = v130lo3a 2437 Control = loop all random 2438 Volume = 80 2439 Limit = 3 2440 MinRange = 75 2441 MaxRange = 700 2442 Priority = low 2443 Type = world shrouded everyone 2444 End 2445 2446 AudioEvent MigAmbientLoop 2447 Sounds = vmiglo2a vmiglo2b vmiglo2c 2448 Attack = vmiglo1a 2449 Decay = vmiglo3a 2450 Control = loop all random 2451 Volume = 55 2452 Limit = 3 2453 MinRange = 75 2454 MaxRange = 700 2455 PitchShift = -3 3 2456 Priority = low 2457 Type = world shrouded everyone 2458 End 2459 2460 AudioEvent MigJetNapalmWeapon 2461 Sounds = vmigweaa vmigweab 2462 Control = interrupt random 2463 Priority = low 2464 Volume = 70 2465 PitchShift = -10 10 2466 Limit = 3 2467 Priority = normal 2468 Type = world shrouded everyone 2469 End 2470 2471 AudioEvent BattleshipWeapon 2472 Sounds = vbshweaa vbshweab 2473 Priority = high 2474 Control = interrupt random 2475 PitchShift = -10 10 2476 VolumeShift = -20 2477 Volume = 110 2478 MinRange = 300 2479 MaxRange = 1000 2480 Limit = 3 2481 LowPassCutoff = 50 2482 Type = world shrouded everyone 2483 End 2484 2485 AudioEvent ExplosionBattleshipTarget 2486 Sounds = gexpbsha gexpbshb gexpbshb 2487 Priority = high 2488 Control = interrupt random 2489 Limit = 2 2490 MinRange = 200 2491 MaxRange = 900 2492 PitchShift = -10 10 2493 Volume = 120 2494 Type = world shrouded everyone 2495 End 2496 2497 AudioEvent BattleshipAmbientLoop 2498 Sounds = vbshlo2a vbshlo2b vbshlo2c 2499 Attack = vbshlo1a 2500 Decay = vbshlo3a 2501 Control = loop all random 2502 Volume = 60 2503 Limit = 3 2504 Priority = low 2505 Type = world shrouded everyone 2506 End 2507 2508 AudioEvent ScorpionTankWeapon 2509 Sounds = vscoweaa vscoweab vscoweac vscowead 2510 Volume = 85 2511 Limit = 3 2512 PitchShift = -10 10 2513 VolumeShift = -20 2514 Control = interrupt random 2515 Priority = normal 2516 Type = world shrouded everyone 2517 End 2518 2519 AudioEvent HumveeWeapon 2520 Sounds = vhumweaa vhumweab vhumweac vhumwead 2521 Volume = 70 2522 PitchShift = -5 5 2523 VolumeShift = -10 2524 Limit = 3 2525 Control = interrupt random 2526 Priority = normal 2527 Type = world shrouded everyone 2528 End 2529 2530 AudioEvent HumveeWeaponTOW 2531 Sounds = vhumwe2a vhumwe2b vhumwe2c vhumwe2d 2532 Control = interrupt random 2533 Priority = low 2534 Limit= 3 2535 VolumeShift = -20 2536 PitchShift = -10 10 2537 Volume = 90 2538 Priority = normal 2539 Type = world shrouded everyone 2540 End 2541 2542 AudioEvent AmphibiousTransportMoveLoop 2543 Control = loop all random 2544 Sounds = vamplo2a vamplo2b vamplo2c 2545 Attack = vamplo1a 2546 Decay = vamplo3a 2547 Volume = 60 2548 Limit = 2 2549 Priority = low 2550 Type = world shrouded everyone 2551 End 2552 2553 AudioEvent FerryMoveLoop 2554 Control = loop all random 2555 Sounds = vamplo2a vamplo2b vamplo2c 2556 Attack = vamplo1a 2557 Decay = vamplo3a 2558 Volume = 100 2559 Limit = 2 2560 Priority = low 2561 Type = world shrouded everyone 2562 End 2563 2564 AudioEvent HumveeMoveStart 2565 Sounds = vhumstaa vhumstab vhumstac vhumstad vhumstaa vhumstab vhumstac vhumstad vhumstae 2566 Volume = 60 2567 PitchShift = -5 5 2568 Delay = 0 500 2569 VolumeShift = -10 2570 Control = random 2571 Limit = 3 2572 Priority = low 2573 Type = world shrouded everyone 2574 End 2575 2576 AudioEvent TomahawkWeapon 2577 Sounds = vtomweaa 2578 Control = interrupt random 2579 Delay = 0 300 2580 Priority = normal 2581 Limit = 2 2582 VolumeShift = -20 2583 PitchShift = -4 4 2584 Volume = 80 2585 Type = world shrouded everyone 2586 End 2587 2588 AudioEvent POWTruckUSAMoveStart 2589 Sounds = vpoastaa vpoastab vpoastac vpoastad 2590 Volume = 55 2591 PitchShift = -2 2 2592 Delay = 0 500 2593 VolumeShift = -10 2594 Priority = low 2595 Type = world shrouded everyone 2596 End 2597 2598 2599 2600 AudioEvent LockonTick 2601 Sounds = glockon 2602 Limit = 2 2603 MinVolume = 45 2604 Type = world player 2605 End 2606 2607 AudioEvent DefectorTimerTick 2608 Sounds = ucapture 2609 Control = interrupt 2610 Limit = 2 2611 Volume = 50 2612 VolumeShift = -10 2613 MinRange = 200 2614 MaxRange = 1200 2615 Priority = high 2616 Type = world shrouded everyone 2617 End 2618 2619 AudioEvent CaptureTick 2620 Sounds = ucapture 2621 Control = interrupt 2622 Limit = 2 2623 Volume = 70 2624 MinRange = 200 2625 MaxRange = 1200 2626 Type = world shrouded everyone 2627 End 2628 2629 ;Radar event occurred showing a unit of ours is under attack 2630 AudioEvent RadarNotifyUnitUnderAttack 2631 Sounds = uwarning 2632 Volume = 25 2633 Type = ui player 2634 End 2635 2636 ;Radar event occurred showing a harvester of ours is under attack 2637 AudioEvent RadarNotifyHarvesterUnderAttack 2638 Sounds = uwarning 2639 Volume = 35 2640 Type = ui player 2641 End 2642 2643 ;Radar event occurred showing a structure of ours is under attack 2644 AudioEvent RadarNotifyStructureUnderAttack 2645 Sounds = uwarning 2646 Volume = 35 2647 Type = ui player 2648 End 2649 2650 ;Radar event occurred showing one of our objects (not unit/structure) under attack 2651 AudioEvent RadarNotifyUnderAttack 2652 Sounds = uwarning 2653 Volume = 35 2654 Type = ui player 2655 End 2656 2657 ;Radar event occurred showing one of our objects (not unit/structure) under attack 2658 AudioEvent RadarNotifyInfiltration 2659 Sounds = ;aangr01b 2660 MinVolume = 55 2661 Type = ui player 2662 End 2663 2664 AudioEvent HeroGLAWeapon 2665 Sounds = ihegweaa 2666 Control = interrupt random 2667 PitchShift = -5 5 2668 VolumeShift = -10 2669 Limit = 3 2670 Volume = 90 2671 Type = world shrouded everyone 2672 End 2673 2674 AudioEvent HeroUSAWeapon 2675 Sounds = ihegweaa 2676 Control = interrupt random 2677 PitchShift = -5 5 2678 VolumeShift = -10 2679 Limit = 3 2680 Volume = 90 2681 Type = world shrouded everyone 2682 End 2683 2684 2685 AudioEvent AmbientInfantryCharge1 2686 Control = loop all random 2687 Sounds = ainfa01a ainfa01b ainfa01c ainfa01d ainfa01e 2688 Decay = ainfa01f 2689 Priority = High 2690 Limit = 2 2691 PitchShift = -5 5 2692 MinRange = 200 2693 MaxRange = 700 2694 Volume = 90 2695 Type = world shrouded everyone 2696 End 2697 2698 AudioEvent AmbientCrowdAngryArabs1 2699 Control = loop all random 2700 Sounds = aangr01a aangr01b aangr01c aangr01d 2701 Decay = ainfa01e 2702 Limit = 2 2703 PitchShift = -5 5 2704 ; MinRange = 200 2705 ; MaxRange = 500 2706 Volume = 25 2707 Priority = lowest 2708 Type = world shrouded everyone 2709 End 2710 2711 AudioEvent ScriptJetFlyBy1 2712 Sounds = cjetf01a 2713 Control = interrupt random 2714 Priority = high 2715 Volume = 80 2716 Type = ui player 2717 End 2718 2719 AudioEvent ScriptShellScream1 2720 Sounds = sshel01a sshel01b 2721 Control = interrupt 2722 Priority = high 2723 PitchShift = -10 10 2724 Volume = 60 2725 Type = ui player 2726 End 2727 2728 AudioEvent ScriptShellScream2 2729 Sounds = sshel02a sshel02b 2730 Control = interrupt 2731 Priority = high 2732 PitchShift = -10 10 2733 Volume = 60 2734 Type = ui player 2735 End 2736 2737 2738 AudioEvent TunnelRocketWeapon 2739 Sounds = btunweaa btunweab btunweac btunwead 2740 Control = interrupt random 2741 Priority = normal 2742 Limit= 2 2743 VolumeShift = -20 2744 PitchShift = -4 4 2745 Volume = 90 2746 Type = world shrouded everyone 2747 End 2748 2749 AudioEvent RPGTrooperWeapon 2750 Sounds = irpgweaa irpgweab irpgweac irpgwead irpgweae 2751 Control = interrupt random 2752 Priority = normal 2753 Limit= 3 2754 VolumeShift = -20 2755 PitchShift = -10 10 2756 Volume = 90 2757 Type = world shrouded everyone 2758 End 2759 2760 AudioEvent MissileDefenderWeapon 2761 Sounds = imisweaa imisweab imisweac 2762 Control = random 2763 Priority = normal 2764 Limit= 5 2765 VolumeShift = -20 2766 PitchShift = -5 5 2767 Volume = 80 2768 Type = world shrouded everyone 2769 End 2770 2771 AudioEvent TankHunterWeapon 2772 Sounds = itanweaa itanweab itanweac itanwead 2773 Control = interrupt random 2774 Priority = normal 2775 Limit= 2 2776 VolumeShift = -20 2777 PitchShift = -4 4 2778 Volume = 80 2779 Type = world shrouded everyone 2780 End 2781 2782 2783 AudioEvent GattlingCannonWeapon 2784 Control = random interrupt 2785 Sounds = bgatweaa bgatweab bgatweac bgatwead 2786 VolumeShift = -10 2787 Volume = 80 2788 MinRange = 175 2789 Limit = 3 2790 Priority = normal 2791 Type = world shrouded everyone 2792 End 2793 2794 AudioEvent GattlingTankWeapon 2795 Control = random interrupt 2796 Sounds = bgatweaa bgatweab bgatweac bgatwead 2797 VolumeShift = -10 2798 Volume = 80 2799 MinRange = 175 2800 Limit = 3 2801 Priority = normal 2802 Type = world shrouded everyone 2803 End 2804 2805 AudioEvent AngryMobWeaponPistol 2806 Control = random interrupt 2807 Sounds = iangwe1a iangwe1b iangwe1c iangwe1d iangwe1e 2808 PitchShift = -10 10 2809 VolumeShift = -10 2810 Volume = 90 2811 Limit = 3 2812 Priority = normal 2813 Type = world shrouded everyone 2814 End 2815 2816 AudioEvent AngryMobWeaponMolotov 2817 Control = random interrupt 2818 Sounds = iangwe2a iangwe2b 2819 PitchShift = -20 10 2820 VolumeShift = -10 2821 Volume = 90 2822 Limit = 3 2823 Priority = normal 2824 Type = world shrouded everyone 2825 End 2826 2827 AudioEvent AngryMobAmbientLoop 2828 Control = loop all random 2829 Sounds = ianglo2a ianglo2b ianglo2c ianglo2d 2830 Attack = ianglo1a 2831 Decay = ianglo3a 2832 Priority = normal 2833 MinRange = 100 2834 MaxRange = 500 2835 Limit = 2 2836 PitchShift = -5 5 2837 Volume = 50 2838 Type = world shrouded everyone 2839 End 2840 2841 AudioEvent GattlingWeaponLoopLevel1 2842 Control = loop all random 2843 Sounds = bgatlo2a bgatlo2b 2844 Attack = bgatlo1a 2845 Decay = bgatlo3a 2846 Volume = 60 2847 Limit = 3 2848 Priority = normal 2849 Type = world shrouded everyone 2850 End 2851 2852 AudioEvent GattlingWeaponLoopLevel2 2853 Control = loop all random 2854 Sounds = bgatlo5a bgatlo5b 2855 Attack = bgatlo4a 2856 Decay = bgatlo6a 2857 Volume = 60 2858 Limit = 3 2859 Priority = normal 2860 Type = world shrouded everyone 2861 End 2862 2863 2864 AudioEvent GattlingWeaponLoopLevel3 2865 Control = loop all random 2866 Sounds = bgatlo8a bgatlo8b 2867 Attack = bgatlo7a 2868 Decay = bgatlo9a 2869 Volume = 60 2870 Limit = 3 2871 Priority = normal 2872 Type = world shrouded everyone 2873 End 2874 2875 2876 AudioEvent ToxinTractorContaminate 2877 Control = random interrupt 2878 Sounds = vtoxcona vtoxconb vtoxconc 2879 VolumeShift = -20 2880 PitchShift = -5 5 2881 Volume = 70 2882 Limit = 2 2883 Priority = normal 2884 Type = world shrouded everyone 2885 End 2886 2887 2888 AudioEvent ToxinTractorWeaponLoop 2889 Control = loop random all 2890 Sounds = vtoxlo2a vtoxlo2b vtoxlo2c vtoxlo2d 2891 Attack = vtoxlo1a 2892 Decay = vtoxlo3a 2893 PitchShift = -10 0 2894 VolumeShift= -15 2895 Volume = 70 2896 Limit = 3 2897 Priority = normal 2898 Type = world shrouded everyone 2899 End 2900 2901 2902 2903 AudioEvent ConvoyTruckMoveStart 2904 Sounds = vconstaa vconstab 2905 Control = random interrupt 2906 Limit = 2 2907 Volume = 55 2908 PitchShift = -2 2 2909 Delay = 0 500 2910 VolumeShift = -10 2911 Priority = low 2912 Type = world shrouded everyone 2913 End 2914 2915 AudioEvent ConvoyTruckMoveLoop 2916 Control = loop all random 2917 Sounds = ctrulo2a ctrulo2b ctrulo2c ctrulo2d 2918 Attack = ctrulo1a 2919 Decay = ctrulo3a 2920 VolumeShift = -10 2921 Volume = 75 2922 Priority = high 2923 Type = world shrouded everyone 2924 End 2925 2926 AudioEvent ConvoyTruckSelect 2927 Sounds = vconsela vconselb 2928 Control = random 2929 Volume = 60 2930 VolumeShift = -10 2931 Type = world shrouded everyone 2932 End 2933 2934 2935 AudioEvent ExplosionCarpetBomb 2936 Sounds = gexpcara gexpcarb gexpcarc gexpcard 2937 Control = interrupt random 2938 Limit = 2 2939 PitchShift = -10 10 2940 VolumeShift = -10 2941 Volume = 90 2942 Priority = normal 2943 Type = world shrouded everyone 2944 End 2945 2946 AudioEvent RadarVanMoveStart 2947 Sounds = vradstaa vradstab vradstac 2948 Volume = 55 2949 PitchShift = -5 5 2950 Delay = 0 500 2951 VolumeShift = -10 2952 Control = random 2953 Limit = 3 2954 Priority = low 2955 Type = world shrouded everyone 2956 End 2957 2958 AudioEvent CarMoveStart 2959 Sounds = vcarstaa vcarstab vcarstac 2960 Volume = 55 2961 PitchShift = -5 5 2962 Delay = 0 500 2963 VolumeShift = -10 2964 Control = random 2965 Limit = 3 2966 Priority = low 2967 Type = world shrouded everyone 2968 End 2969 2970 2971 ;AudioEvent HijackDriver 2972 ; Sounds = ihijweaa 2973 ; Control = interrupt random 2974 ; Limit = 2 2975 ; VolumeShift = -10 2976 ; Volume = 80 2977 ; Type = world shrouded everyone 2978 ;End 2979 2980 AudioEvent ScudLauncherWeapon 2981 Sounds = vscuweaa 2982 Control = interrupt random 2983 Delay = 0 300 2984 Priority = normal 2985 Limit= 2 2986 VolumeShift = -20 2987 PitchShift = -4 4 2988 Volume = 100 2989 Type = world shrouded everyone 2990 End 2991 2992 2993 AudioEvent HeroUSAChargePlace 2994 Sounds = iheuchar 2995 Priority = high 2996 Volume = 100 2997 Type = world shrouded everyone 2998 End 2999 3000 AudioEvent HeroUSAChargeBeep 3001 Sounds = iheubeep 3002 Volume = 100 3003 Type = world shrouded everyone 3004 End 3005 3006 AudioEvent HeroUSATimeBombClick 3007 Sounds = iheutima iheutimb 3008 Volume = 100 3009 Type = world shrouded everyone 3010 End 3011 3012 AudioEvent StealthOn 3013 Sounds = gstealon 3014 Volume = 70 3015 Limit = 1 3016 Type = world shrouded everyone 3017 End 3018 3019 AudioEvent StealthOff 3020 Sounds = gstealof 3021 Volume = 70 3022 Limit = 1 3023 Type = world shrouded everyone 3024 End 3025 3026 AudioEvent HackerWeaponLoop 3027 Control = loop all random 3028 Sounds = ihaclo2a ihaclo2b ihaclo2c 3029 Attack = ihaco1a 3030 Decay = ihaclo3a 3031 PitchShift = -10 10 3032 VolumeShift= -15 3033 Volume = 60 3034 MinRange = 100 3035 MaxRange = 500 3036 Limit = 2 3037 Priority = normal 3038 Type = world shrouded everyone 3039 End 3040 3041 3042 3043 AudioEvent BattleDroneWeapon 3044 Sounds = vcomwe2a vcomwe2b vcomwe2c vcomwe2d 3045 ; Sounds = vdroweaa vdroweab vdroweac vdrowead vdroweae 3046 Control= random interrupt 3047 Priority = normal 3048 ; PitchShift = -5 5 3049 VolumeShift= -15 3050 Limit = 3 3051 Volume = 70 3052 ; MinRange = 200 3053 ; MaxRange = 600 3054 Type = world shrouded everyone 3055 End 3056 3057 AudioEvent ExplosionScudExplosive 3058 Sounds = gexpscu1 3059 Control = interrupt 3060 Limit = 2 3061 PitchShift = -10 10 3062 VolumeShift = -10 3063 Volume = 100 3064 Priority = normal 3065 Type = world shrouded everyone 3066 End 3067 3068 AudioEvent TerroristCarBomb 3069 Sounds = itercara 3070 Control = interrupt random 3071 Limit = 2 3072 VolumeShift = -10 3073 Volume = 80 3074 Priority = normal 3075 Type = world shrouded everyone 3076 End 3077 3078 AudioEvent TerrorCellActivated 3079 Sounds = sambusha 3080 Control = interrupt random 3081 Limit = 2 3082 VolumeShift = -10 3083 Volume = 110 3084 MinRange = 300 3085 MaxRange = 2000 3086 Priority = normal 3087 Type = world shrouded everyone 3088 End 3089 3090 AudioEvent RebelAmbushActivated 3091 Sounds = sambusha 3092 Control = interrupt random 3093 Limit = 2 3094 VolumeShift = -10 3095 Volume = 130 3096 PitchShift = 0 20 3097 MinRange = 300 3098 MaxRange = 2000 3099 Priority = high 3100 Type = world shrouded everyone 3101 End 3102 AudioEvent MilitarySubtitlesTyping 3103 Sounds = utext1a 3104 Control = random 3105 Priority = HIGH 3106 VolumeShift = -10 3107 Volume = 15 3108 Type = ui player 3109 End 3110 3111 AudioEvent RaptorDie 3112 Sounds = vrapdiea 3113 Control = interrupt random 3114 Limit = 2 3115 PitchShift = -10 10 3116 Volume = 95 3117 Priority = normal 3118 Type = world shrouded everyone 3119 End 3120 3121 AudioEvent RaptorCrash 3122 Sounds = vrapcraa 3123 Control = interrupt random 3124 Limit = 2 3125 VolumeShift = -10 3126 PitchShift = -10 10 3127 Volume = 80 3128 Priority = normal 3129 Type = world shrouded everyone 3130 End 3131 3132 AudioEvent CargoJetFlambe 3133 Sounds = gexpfira gexpfirb gexpfirc 3134 Control = interrupt random 3135 VolumeShift = -20 3136 PitchShift = -10 10 3137 Volume = 90 3138 Limit = 3 3139 Priority = normal 3140 Type = world shrouded everyone 3141 End 3142 3143 3144 AudioEvent GattlingTankMoveStart 3145 Sounds = vgatstaa vgatstab vgatstac vgatstad 3146 Control = random 3147 PitchShift = -2 2 3148 Delay = 0 600 3149 VolumeShift= -10 3150 Volume = 45 3151 Priority = low 3152 Type = world shrouded everyone 3153 End 3154 3155 3156 AudioEvent RaptorAfterburner 3157 Sounds = vjetafta 3158 Control = interrupt random 3159 Limit = 2 3160 VolumeShift = -10 3161 PitchShift = -10 10 3162 Volume = 100 3163 Priority = low 3164 Type = world shrouded everyone 3165 End 3166 3167 AudioEvent RadarLockOnTone 3168 Sounds = cloctone 3169 Volume = 20 3170 Type = ui player 3171 End 3172 3173 AudioEvent BinkHandle 3174 Volume = 40 3175 Type = ui player 3176 End 3177 3178 AudioEvent ExecuteDemoralize 3179 Sounds = uconst1a 3180 Priority = high 3181 Volume = 15 3182 Type = ui player 3183 End 3184 3185 AudioEvent RangerFlashBangWeapon 3186 Sounds = iranflaa iranflab 3187 PitchShift = -5 5 3188 VolumeShift = -10 3189 Volume = 90 3190 Priority = normal 3191 Type = world shrouded everyone 3192 End 3193 3194 AudioEvent ExplosionFlashBang 3195 Sounds = gexpflaa gexpflab gexpflac 3196 PitchShift = -5 5 3197 VolumeShift = -10 3198 Volume = 90 3199 Priority = normal 3200 Type = world shrouded everyone 3201 End 3202 3203 AudioEvent A10ThunderboltAmbientLoop 3204 Sounds = va10lo2a va10lo2b va10lo2c 3205 Attack = va10lo1a 3206 Decay = va10lo3a 3207 Control = loop all random 3208 Volume = 70 3209 MinRange = 50 3210 MaxRange = 700 3211 Limit = 3 3212 PitchShift = -10 10 3213 Priority = low 3214 Type = world shrouded everyone 3215 End 3216 3217 AudioEvent A10ThunderboltDive 3218 Sounds = va10diva va10divb 3219 Control = random 3220 Volume = 100 3221 Limit = 1 3222 PitchShift = -5 5 3223 MinRange = 250 3224 MaxRange = 1000 3225 Priority = high 3226 Type = world shrouded everyone 3227 End 3228 3229 AudioEvent ExplosionA10ThunderboltMissile 3230 Sounds = gexpifva gexpifvb gexpifvc 3231 Priority = normal 3232 Control = random interrupt 3233 VolumeShift = -20 3234 PitchShift = -5 5 3235 Volume = 85 3236 Limit = 1 3237 Type = world shrouded everyone 3238 End 3239 3240 AudioEvent PreDirtyNukeDetonation 3241 Sounds = gairraid 3242 Volume = 70 3243 Type = world global everyone 3244 End 3245 3246 AudioEvent ScudStormLaunch 3247 Sounds = vtomweaa 3248 Control = interrupt random 3249 Priority = high 3250 Limit= 4 3251 PitchShift = -5 5 3252 Volume = 105 3253 Type = world shrouded everyone 3254 End 3255 3256 3257 AudioEvent ScudStormInitiated 3258 Sounds = sscuread 3259 Priority = high 3260 Volume = 90 3261 Type = world global everyone 3262 End 3263 3264 3265 AudioEvent PilotSoundEject 3266 Sounds = gejecta 3267 Type = world shrouded everyone 3268 End 3269 3270 ;Played when bomb truck successfully disguises self. 3271 AudioEvent BombTruckDisguiseStarted 3272 Sounds = vbomdisa 3273 Priority = high 3274 Type = world shrouded everyone 3275 End 3276 3277 ;Played when bomb truck is revealed but attacking 3278 AudioEvent BombTruckDisguiseRevealedSuccess 3279 Sounds = ;iredchea iredcheb iredchec 3280 Control = random 3281 Limit = 2 3282 PitchShift = -5 5 3283 Volume = 55 3284 Priority = normal 3285 Type = ui 3286 End 3287 3288 ;Played when bomb truck disguised but revealed and not trying to attack 3289 ;Basically caught with his pants down. 3290 AudioEvent BombTruckDisguiseRevealedFailure 3291 Sounds = ;gejecta 3292 Type = world global everyone 3293 End 3294 3295 AudioEvent PaladinPointDefenseLaserPulse 3296 Sounds = vpalwe2a vpalwe2b vpalwe2c vpalwe2d 3297 Control = random interrupt 3298 PitchShift = -10 10 3299 VolumeShift = -10 3300 Volume = 75 3301 Limit = 3 3302 Priority = normal 3303 Type = world shrouded everyone 3304 End 3305 3306 AudioEvent BeaconPlaced 3307 Sounds = uralset1 3308 Priority = high 3309 Volume = 70 3310 Type = world player 3311 End 3312 3313 AudioEvent BeaconPlacementFailed 3314 Sounds = uralsetn 3315 ; MinRange = 100 3316 ; MaxRange = 500 3317 MinVolume = 80 3318 Priority = high 3319 Type = world player 3320 End 3321 3322 ;When point defense lasers shoot down missiles 3323 AudioEvent GenericMissileDisintegration 3324 Sounds = gexpifva gexpifvb gexpifvc 3325 Control = random interrupt 3326 VolumeShift = -20 3327 PitchShift = -5 5 3328 Volume = 85 3329 Limit = 2 3330 Priority = low 3331 Type = world shrouded everyone 3332 End 3333 3334 AudioEvent PatriotBatteryWeapon 3335 Sounds = btunweaa btunweab btunweac btunwead 3336 Control = interrupt random 3337 Priority = normal 3338 Limit= 3 3339 VolumeShift = -20 3340 PitchShift = -10 10 3341 Volume = 100 3342 Type = world shrouded everyone 3343 End 3344 3345 AudioEvent PathfinderWeapon 3346 Sounds = ijarwe1a 3347 Control = interrupt random 3348 PitchShift = -5 5 3349 VolumeShift = -10 3350 Limit = 3 3351 Volume = 100 3352 Priority = high 3353 Type = world shrouded everyone 3354 End 3355 3356 AudioEvent JarmenKellWeapon 3357 Sounds = ijarwe1a 3358 Control = interrupt random 3359 PitchShift = -5 5 3360 VolumeShift = -10 3361 Limit = 3 3362 Volume = 100 3363 Priority = high 3364 Type = world shrouded everyone 3365 End 3366 3367 AudioEvent JarmenKellWeaponSnipe 3368 Sounds = ijarwe2a 3369 Control = interrupt random 3370 PitchShift = -5 5 3371 VolumeShift = -10 3372 Limit = 3 3373 Volume = 100 3374 Priority = high 3375 Type = world shrouded everyone 3376 End 3377 3378 AudioEvent BridgeDamaged 3379 Sounds = gbridama gbridamb 3380 Control = random 3381 Volume = 90 3382 Limit = 2 3383 Priority = normal 3384 Type = world shrouded everyone 3385 End 3386 3387 ;The regular un-upgraded bomb truck bomb when it blows. 3388 AudioEvent BombTruckDefaultBombDetonation 3389 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 3390 Control = interrupt random 3391 Limit = 2 3392 PitchShift = -10 10 3393 VolumeShift = -20 3394 Volume = 90 3395 Priority = normal 3396 Type = world shrouded everyone 3397 End 3398 3399 AudioEvent BridgeRepaired 3400 Sounds = gbrirepa 3401 Volume = 90 3402 Priority = normal 3403 Type = world shrouded everyone 3404 End 3405 3406 ;The bomb truck with BIO-BOMB weapon upgrade. It's possible 3407 ;to have both this bomb and the high explosive sound 3408 ;play when both upgrades are active simultaneously 3409 AudioEvent BombTruckBioBomb 3410 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 3411 Control = interrupt random 3412 Limit = 2 3413 PitchShift = -10 10 3414 VolumeShift = -20 3415 Volume = 90 3416 Priority = normal 3417 Type = world shrouded everyone 3418 End 3419 3420 ;The bomb truck with HIGH-EXPLOSIVE upgrade. It's possible 3421 ;to have both this bomb and the high explosive sound 3422 ;play when both upgrades are active simultaneously 3423 AudioEvent BombTruckHighExplosiveBomb 3424 Sounds = bgendiea bgendieb bgendiec bgendied bgendiee bgendief 3425 Control = interrupt random 3426 Limit = 2 3427 PitchShift = -10 10 3428 VolumeShift = -20 3429 Volume = 90 3430 Priority = normal 3431 Type = world shrouded everyone 3432 End 3433 3434 AudioEvent ParticleUplinkCannon_PowerupSoundLoop 3435 Sounds = sparlo1b sparlo1c 3436 Attack = sparlo1a 3437 Control = random 3438 Control = loop all random 3439 MinRange = 100 3440 MaxRange = 500 3441 Limit = 2 3442 Volume = 110 3443 Priority = critical 3444 Type = world shrouded everyone 3445 End 3446 3447 AudioEvent ParticleUplinkCannon_UnpackToIdleSoundLoop 3448 Sounds = sparlo2b sparlo2c 3449 Attack = sparlo2a 3450 Control = loop all random 3451 MinRange = 100 3452 MaxRange = 500 3453 Volume = 110 3454 Limit = 2 3455 Priority = critical 3456 Type = world shrouded everyone 3457 End 3458 3459 AudioEvent ParticleUplinkCannon_FiringToPackSoundLoop 3460 Sounds = sparlo3b sparlo3c 3461 Attack = sparlo3a 3462 Decay = sparlo3d 3463 Control = loop all random 3464 MinRange = 100 3465 MaxRange = 500 3466 Volume = 120 3467 Limit = 2 3468 Priority = critical 3469 Type = world shrouded everyone 3470 End 3471 3472 AudioEvent ParticleUplinkCannon_GroundAnnihilationSoundLoop 3473 Control = loop all random 3474 Sounds = sparlo4b sparlo4c sparlo4d 3475 Attack = sparlo4a 3476 Decay = sparlo4e 3477 MinRange = 500 3478 MaxRange = 2000 3479 Volume = 110 3480 Limit = 2 3481 Priority = critical 3482 Type = world shrouded everyone 3483 End 3484 3485 AudioEvent ParticleCannon 3486 Control = loop all random 3487 Sounds = sparlo4b sparlo4c sparlo4d 3488 Attack = sparlo4a 3489 Decay = sparlo4e 3490 MinRange = 500 3491 MaxRange = 2000 3492 Volume = 110 3493 Limit = 10 3494 Priority = normal 3495 Type = world shrouded everyone 3496 End 3497 3498 AudioEvent FireArtilleryCannonSound 3499 Sounds = sartweaa 3500 Volume = 110 3501 MinVolume = 70 3502 Priority = high 3503 Type = world global everyone 3504 End 3505 3506 AudioEvent TrainRunningLoop 3507 Control = loop all random 3508 Sounds = gtralo2a gtralo2b gtralo2c 3509 Attack = gtralo1a 3510 Decay = gtralo3a 3511 MinRange = 250 3512 MaxRange = 1500 3513 Volume = 90 3514 Limit = 1 3515 Priority = normal 3516 Type = world shrouded everyone 3517 End 3518 3519 3520 AudioEvent TrainClicketyClack 3521 Sounds = gtraclaa gtraclab gtraclac gtraclad 3522 Control = random 3523 PitchShift = 0 30 3524 VolumeShift= -20 3525 Volume = 70 3526 Limit = 5 3527 Priority = low 3528 Type = world shrouded everyone 3529 End 3530 3531 AudioEvent ArtilleryBarrageIncomingWhistle 3532 Sounds = gshescra gshescrb gshescrc gshescrd 3533 Control = random 3534 Volume = 70 3535 VolumeShift = -20 3536 Limit = 4 3537 MinRange = 300 3538 MaxRange = 2000 3539 PitchShift = -20 20 3540 Priority = normal 3541 Type = world everyone 3542 End 3543 3544 AudioEvent NukeCannonIncomingWhistle 3545 Sounds = gshescra gshescrb gshescrc gshescrd 3546 Delay = 400 1000 3547 Control = random 3548 Volume = 60 3549 PitchShift = -10 10 3550 Priority = normal 3551 Type = world shrouded everyone 3552 End 3553 3554 AudioEvent InfernoCannonIncomingWhistle 3555 Sounds = gshescra gshescrb gshescrc gshescrd 3556 Delay = 300 700 3557 Control = random 3558 Volume = 60 3559 PitchShift = -10 10 3560 Priority = normal 3561 Type = world shrouded everyone 3562 End 3563 3564 3565 AudioEvent TrainWhistle 3566 Sounds = gtrawhia 3567 Volume = 60 3568 Limit = 1 3569 Type = world shrouded everyone 3570 End 3571 3572 3573 AudioEvent MineExplosion 3574 Sounds = gexpmina gexpminb 3575 Control = interrupt random 3576 VolumeShift = -15 3577 PitchShift = -15 15 3578 Volume = 80 3579 Limit = 3 3580 Priority = high 3581 ; LowPassCutoff = 50 3582 Type = world shrouded everyone 3583 End 3584 3585 AudioEvent MineClearedByWorker 3586 Sounds = gminecla gmineclb 3587 Control = interrupt random 3588 PitchShift = -20 20 3589 VolumeShift = -15 3590 Volume = 80 3591 Limit = 3 3592 Priority = high 3593 Type = world shrouded everyone 3594 End 3595 3596 AudioEvent MineClearedByDozer 3597 Sounds = gminecla gmineclb 3598 Control = interrupt random 3599 PitchShift = -20 20 3600 VolumeShift = -15 3601 Volume = 80 3602 Limit = 3 3603 Priority = high 3604 Type = world shrouded everyone 3605 End 3606 3607 AudioEvent MineFieldPlaced 3608 Sounds = gminepla 3609 Control = interrupt random 3610 Volume = 100 3611 Limit = 1 3612 Priority = high 3613 Type = world shrouded everyone 3614 End 3615 3616 AudioEvent ExplosionClusterMine 3617 Sounds = scluster 3618 Control = interrupt random 3619 Volume = 100 3620 Limit = 1 3621 MinRange = 200 3622 MaxRange = 1000 3623 Priority = high 3624 Type = world shrouded everyone 3625 End 3626 3627 3628 AudioEvent ColonelBurtonPlantCharge 3629 Sounds = icolseta 3630 Control = interrupt random 3631 Volume = 80 3632 Limit = 1 3633 Delay = 5500 5500 3634 Priority = high 3635 Type = world shrouded everyone 3636 End 3637 3638 AudioEvent ColonelBurtonWeapon 3639 Sounds = icolweaa icolweab 3640 Control = random 3641 Limit = 2 3642 Priority = normal 3643 PitchShift = -5 5 3644 VolumeShift = -15 3645 Volume = 95 3646 Priority = high 3647 Type = world shrouded everyone 3648 End 3649 3650 AudioEvent BlackLotusPack 3651 Sounds = iblasetb 3652 Volume = 90 3653 PitchShift = -10 10 3654 Limit = 2 3655 Priority = normal 3656 Type = world shrouded everyone 3657 End 3658 3659 AudioEvent BlackLotusUnpack 3660 Sounds = iblaseta 3661 Volume = 90 3662 PitchShift = -10 10 3663 Limit = 2 3664 Priority = normal 3665 Type = world shrouded everyone 3666 End 3667 3668 AudioEvent BlackLotusTrigger 3669 Sounds = 3670 Control = interrupt random 3671 Volume = 70 3672 Limit = 1 3673 Priority = normal 3674 Type = world shrouded everyone 3675 End 3676 3677 AudioEvent BlackLotusPrepLoop 3678 Control = loop all random 3679 Sounds = ihaclo2a ihaclo2b ihaclo2c 3680 Attack = ihaclo1a 3681 Decay = ihaclo3a 3682 Priority = LOW 3683 Volume = 50 3684 VolumeShift = -10 3685 PitchShift = -10 10 3686 Priority = normal 3687 Type = world shrouded everyone 3688 End 3689 3690 AudioEvent HackerPack 3691 Sounds = iblasetb 3692 Volume = 90 3693 PitchShift = -10 10 3694 Limit = 2 3695 Priority = normal 3696 Type = world shrouded everyone 3697 End 3698 3699 AudioEvent HackerUnpack 3700 Sounds = ihacseta 3701 Control = interrupt random 3702 Volume = 70 3703 PitchShift = -10 10 3704 Limit = 2 3705 Priority = normal 3706 Type = world shrouded everyone 3707 End 3708 3709 AudioEvent HackerPrepLoop 3710 Control = loop all random 3711 Sounds = ihaclo2a ihaclo2b ihaclo2c 3712 Attack = ihaclo1a 3713 Decay = ihaclo3a 3714 Priority = LOW 3715 Volume = 50 3716 VolumeShift = -10 3717 PitchShift = -10 10 3718 Priority = normal 3719 Type = world shrouded everyone 3720 End 3721 3722 3723 AudioEvent HackerCashPing 3724 Sounds = ihaccasa ihaccasb 3725 VolumeShift = -5 3726 Limit = 2 3727 Volume = 20 3728 Priority = lowest 3729 Type = world shrouded everyone 3730 End 3731 3732 AudioEvent BombTickTimed 3733 Sounds = icoltima icoltimb icoltimc 3734 Control = random 3735 Limit = 3 3736 VolumeShift = -10 3737 Volume = 65 3738 Priority = low 3739 Type = world shrouded everyone 3740 End 3741 3742 AudioEvent BombTickRemote 3743 Sounds = icolbeep 3744 Control = interrupt 3745 Limit = 3 3746 Volume = 65 3747 Priority = low 3748 Type = world shrouded everyone 3749 End 3750 3751 AudioEvent AvalancheCrack 3752 Sounds = btopp02a 3753 Control = interrupt 3754 PitchShift = -50 -50 3755 Volume = 120 3756 Limit = 10 3757 Type = world shrouded everyone 3758 End 3759 3760 AudioEvent IRPing 3761 Sounds = ; icolbeep -Dustin says "no beep" 3762 Control = interrupt 3763 PitchShift = 100 100 3764 Limit = 3 3765 Volume = 25 3766 Type = world shrouded everyone 3767 End 3768 3769 AudioEvent IRPingLoud 3770 Sounds = ; icolbeep -Dustin says "no beep" 3771 Control = interrupt 3772 PitchShift = 120 120 3773 Limit = 3 3774 Volume = 35 3775 Type = world shrouded everyone 3776 End 3777 3778 3779 AudioEvent AngryMobWeaponAK47 3780 Sounds = iangwe3a iangwe3b iangwe3c iangwe3d 3781 Control= random interrupt 3782 Priority = normal 3783 VolumeShift= -15 3784 PitchShift = -10 10 3785 Limit= 2 3786 Volume=75 3787 Type = world shrouded everyone 3788 End 3789 3790 AudioEvent WallSandDie 3791 Sounds = gwalbdia 3792 Volume = 70 3793 Limit = 3 3794 Priority = lowest 3795 Type = world shrouded everyone 3796 End 3797 3798 AudioEvent WallStoneDie 3799 Sounds = gwalsdia gwalsdib 3800 Control = random 3801 Volume = 70 3802 Limit = 3 3803 Priority = lowest 3804 Type = world shrouded everyone 3805 End 3806 3807 AudioEvent WallWoodDie 3808 Sounds = gwalwdia gwalwdib 3809 Control = random 3810 Volume = 70 3811 Limit = 3 3812 Priority = lowest 3813 Type = world shrouded everyone 3814 End 3815 3816 AudioEvent WallMetalDie 3817 Sounds = gwalmdia gwalmdib 3818 Control = random 3819 Volume = 70 3820 Limit = 3 3821 Priority = lowest 3822 Type = world shrouded everyone 3823 End 3824 3825 AudioEvent POWTruckEnter 3826 Sounds = vpowenta 3827 Volume = 90 3828 Limit = 3 3829 Priority = low 3830 Type = world shrouded everyone 3831 End 3832 3833 AudioEvent POWTruckExit 3834 Sounds = vpowexia 3835 Volume = 100 3836 Limit = 3 3837 Priority = low 3838 Type = world shrouded everyone 3839 End 3840 3841 AudioEvent HumveeEnter 3842 Sounds = vhumenta vhumentb vhumentc 3843 Volume = 100 3844 Limit = 3 3845 Priority = low 3846 Type = world shrouded everyone 3847 End 3848 3849 AudioEvent HumveeExit 3850 Sounds = vhumexia vhumexib vhumexic 3851 Volume = 100 3852 Limit = 3 3853 Priority = low 3854 Type = world shrouded everyone 3855 End 3856 3857 AudioEvent RailroadBridgeMetalFatigue 3858 Sounds = btopp01a 3859 Limit = 2 3860 PitchShift = -40 -10 3861 Volume = 110 3862 Priority = low 3863 Type = world shrouded everyone 3864 End 3865 3866 3867 AudioEvent ComancheWeaponMachineGun 3868 Sounds = vcomwe2a vcomwe2b vcomwe2c vcomwe2d 3869 Control= random interrupt 3870 Priority = normal 3871 VolumeShift= -15 3872 Limit = 3 3873 Volume = 70 3874 ; MinRange = 400 3875 ; MaxRange = 800 3876 Type = world shrouded everyone 3877 End 3878 3879 3880 3881 AudioEvent RiverSplash5000 3882 Sounds = gdamspl1b gdamspl1d 3883 Limit = 2 3884 Volume = 80 3885 PitchShift = 10 30 3886 Delay = 5000 5000 3887 Priority = low 3888 Type = world shrouded everyone 3889 End 3890 3891 AudioEvent RiverSplash6000 3892 Sounds = gdamspl1b gdamspl1d 3893 Limit = 2 3894 Volume = 100 3895 PitchShift = 0 11 3896 Delay = 6000 6000 3897 Priority = low 3898 Type = world shrouded everyone 3899 End 3900 3901 AudioEvent RiverSplash7000 3902 Sounds = gdamspl1b gdamspl1d 3903 Limit = 2 3904 Volume = 80 3905 PitchShift = 30 70 3906 Delay = 7000 7000 3907 Priority = low 3908 Type = world shrouded everyone 3909 End 3910 3911 AudioEvent RadarOn 3912 Sounds = gradarup 3913 Limit = 1 3914 Volume = 45 3915 Type = ui player 3916 End 3917 3918 AudioEvent RadarOff 3919 Sounds = gradardn 3920 Limit = 1 3921 Volume = 45 3922 Type = ui player 3923 End 3924 3925 AudioEvent ExplosionMiniNuke 3926 Sounds = gexpnuka 3927 Control = interrupt random 3928 Volume = 110 3929 Limit = 3 3930 Priority = normal 3931 LowPassCutoff = 50 3932 Type = world shrouded everyone 3933 End 3934 3935 AudioEvent ExplosionFire 3936 Sounds = gexpfira gexpfirb gexpfirc 3937 Control = interrupt random 3938 VolumeShift = -20 3939 PitchShift = -10 10 3940 Volume = 90 3941 Limit = 3 3942 Priority = normal 3943 Type = world shrouded everyone 3944 End 3945 3946 AudioEvent ExplosionArtilleryBarrage 3947 Sounds = gexparta gexpartb gexpartc 3948 Control = interrupt random 3949 VolumeShift = -20 3950 PitchShift = -20 20 3951 Volume = 100 3952 Limit = 5 3953 Priority = normal 3954 Type = world shrouded everyone 3955 End 3956 3957 AudioEvent BuildingDisabled 3958 Sounds = gpowerdn 3959 Volume = 90 3960 Limit = 2 3961 Priority = normal 3962 Type = world shrouded everyone 3963 End 3964 3965 3966 AudioEvent BuildingEnabled 3967 Sounds = gpowerup 3968 Volume = 80 3969 Limit = 2 3970 Priority = normal 3971 Type = world shrouded everyone 3972 End 3973 3974 AudioEvent PoliceCarSirenLoop 3975 Control = loop all random 3976 Sounds = vcoplo2a vcoplo2b 3977 Attack = vcoplo1 3978 Priority = normal 3979 Limit = 2 3980 MinRange = 100 3981 ; MaxRange = 400 3982 Volume = 60 3983 Type = world shrouded everyone 3984 End 3985 3986 AudioEvent CivilianChinaMaleDie 3987 Sounds = icimcdia icimcdib icimcdic icimcdid icimcdie icimcdif icimcdig icimcdih icimcdii icimcdij 3988 Volume = 100 3989 Limit = 3 3990 Priority = normal 3991 Type = world shrouded everyone 3992 End 3993 3994 AudioEvent CivilianChinaFemaleDie 3995 Sounds = icifcdia icifcdib icifcdic icifcdid icifcdie icifcdif icifcdig icifcdih icifcdii icifcdij 3996 Volume = 100 3997 Limit = 3 3998 Priority = normal 3999 Type = world shrouded everyone 4000 End 4001 4002 4003 AudioEvent CivilianArabMaleDie 4004 Sounds = icimadia icimadib icimadic icimadid icimadie icimadif icimadig icimadih icimadii icimadij 4005 Volume = 100 4006 Limit = 3 4007 Priority = normal 4008 Type = world shrouded everyone 4009 End 4010 4011 AudioEvent CivilianArabFemaleDie 4012 Sounds = icifcdia icifcdib icifcdic icifcdid icifcdie icifdif icifcdig icifcdih icifcdii icifcdij 4013 Volume = 100 4014 Limit = 3 4015 Priority = normal 4016 Type = world shrouded everyone 4017 End 4018 4019 AudioEvent OverlordTankTurretMoveLoop 4020 Control = loop all random 4021 Sounds = vovelo2a vovelo2b 4022 Attack = vovelo1a 4023 Decay = vovelo3a 4024 MinRange = 75 4025 MaxRange = 600 4026 VolumeShift = -20 4027 Volume = 40 4028 Limit = 2 4029 Priority = low 4030 Type = world shrouded everyone 4031 End 4032 4033 AudioEvent BuildingDie 4034 Sounds = gbuidiea gbuidieb gbuidiec gbuidied gbuidiee gbuidief gbuidieg 4035 Control = random interrupt 4036 VolumeShift = -10 4037 PitchShift = -10 10 4038 Limit = 2 4039 Volume = 110 4040 Priority = normal 4041 Type = world shrouded everyone 4042 End 4043 4044 AudioEvent BuildingDamagedStateLight 4045 Sounds = gbuidama gbuidamb gbuidamc gbuidamd gbuidame gbuidamf gbuidamg 4046 Control = random interrupt 4047 VolumeShift = -20 4048 PitchShift = -10 10 4049 Limit = 2 4050 Volume = 110 4051 Priority = normal 4052 Type = world shrouded everyone 4053 End 4054 4055 AudioEvent VehicleDamagedState 4056 Sounds = gbuidama gbuidamb gbuidamc gbuidamd gbuidame gbuidamf gbuidamg 4057 Control = random interrupt 4058 VolumeShift = -20 4059 PitchShift = -10 10 4060 Limit = 2 4061 Volume = 80 4062 Priority = normal 4063 Type = world shrouded everyone 4064 End 4065 4066 AudioEvent NukeCannonWeapon 4067 Sounds = vnukweaa 4068 Control = interrupt 4069 PitchShift = -5 5 4070 VolumeShift = -20 4071 Volume = 110 4072 Limit = 2 4073 Priority = normal 4074 Type = world shrouded everyone 4075 End 4076 4077 4078 AudioEvent ExplosionAnthraxBomb 4079 Sounds = santexpl 4080 Volume = 120 4081 MinVolume = 80 4082 Limit = 3 4083 Priority = critical 4084 MinRange = 500 4085 MaxRange = 5000 4086 Priority = high 4087 Type = world global shrouded everyone 4088 End 4089 4090 AudioEvent NukeCannonDeploy 4091 Sounds = vnukde1a 4092 Volume = 100 4093 PitchShift = -20 0 4094 Type = world shrouded everyone 4095 End 4096 4097 AudioEvent NukeCannonUnDeploy 4098 Sounds = vnukde2a 4099 Volume = 100 4100 PitchShift = -20 0 4101 Type = world shrouded everyone 4102 End 4103 4104 4105 AudioEvent RepairSparks 4106 Sounds = ;gsparksa gsparksb needs to be revisited. 4107 Control = random 4108 Limit = 4 4109 Volume = 50 4110 PitchShift = -10 10 4111 VolumeShift = -20 4112 Type = world shrouded everyone 4113 End 4114 4115 AudioEvent DieByFireUSA 4116 Sounds = idiufira idiufirb idiufirc idiufird idiufire idiufirf idiufirg idiufirh 4117 Control = random 4118 Volume = 90 4119 Limit = 3 4120 Priority = normal 4121 Type = world shrouded everyone 4122 End 4123 4124 AudioEvent DieByFireGLA 4125 Sounds = idigfira idigfirb idigfirc idigfird idigfire idigfirf idigfirg idigfirh 4126 Control = random 4127 Volume = 90 4128 Limit = 3 4129 Priority = normal 4130 Type = world shrouded everyone 4131 End 4132 4133 AudioEvent DieByFireChina 4134 Sounds = idicfira idicfirb idicfirc idicfird idicfire idicfirf idicfirg idicfirh 4135 Control = random 4136 Volume = 90 4137 Limit = 3 4138 Priority = normal 4139 Type = world shrouded everyone 4140 End 4141 4142 AudioEvent DieByFireFemale 4143 Sounds = idiffira idiffirb idiffirc idiffird 4144 Control = random 4145 Volume = 90 4146 Limit = 3 4147 Priority = normal 4148 Type = world shrouded everyone 4149 End 4150 4151 4152 4153 4154 AudioEvent DieByToxinUSA 4155 Sounds = idiutoxa idiutoxb idiutoxc idiutoxd idiutoxe idiutoxf idiutoxg idiutoxh 4156 Control = random 4157 Volume = 90 4158 Limit = 3 4159 Priority = normal 4160 Type = world shrouded everyone 4161 End 4162 4163 AudioEvent DieByToxinGLA 4164 Sounds = idigtoxa idigtoxb idigtoxc idigtoxd idigtoxe idigtoxf idigtoxg idigtoxh 4165 Control = random 4166 Volume = 90 4167 Limit = 3 4168 Priority = normal 4169 Type = world shrouded everyone 4170 End 4171 4172 AudioEvent DieByToxinChina 4173 Sounds = idictoxa idictoxb idictoxc idictoxd idictoxe idictoxf idictoxg idictoxh 4174 Control = random 4175 Volume = 90 4176 Limit = 3 4177 Priority = normal 4178 Type = world shrouded everyone 4179 End 4180 4181 AudioEvent DieByToxinFemale 4182 Sounds = idiftoxa idiftoxb idiftoxc idiftoxd 4183 Control = random 4184 Volume = 90 4185 Limit = 3 4186 Priority = normal 4187 Type = world shrouded everyone 4188 End 4189 4190 4191 AudioEvent NukeCannonTurretMoveLoop 4192 Control = loop all random 4193 Sounds = vnuklo2a vnuklo2b 4194 Attack = vnuklo1a 4195 Decay = vnuklo3a 4196 ; MinRange = 100 4197 ; MaxRange = 400 4198 VolumeShift = -10 4199 Volume = 45 4200 Priority = low 4201 Type = world shrouded everyone 4202 End 4203 4204 AudioEvent SalvageUpgrade 4205 Sounds = gsalvage 4206 Volume = 80 4207 Priority = high 4208 Type = world shrouded player 4209 End 4210 4211 AudioEvent OverlordExpansion 4212 Sounds = voveupgr 4213 Volume = 90 4214 Priority = high 4215 Type = world shrouded player 4216 End 4217 4218 AudioEvent SpySatellite 4219 Sounds = sspysate 4220 Volume = 100 4221 Priority = high 4222 Type = world player 4223 End 4224 4225 AudioEvent CrateCash 4226 Sounds = gcracash 4227 Volume = 100 4228 Priority = high 4229 Type = world global player 4230 End 4231 4232 4233 AudioEvent FireStormLoop 4234 Sounds = gstolo1a gstolo1b gstolo1c 4235 Attack = gstolo1a 4236 Decay = gstolo3a 4237 Control = random loop all 4238 Priority = normal 4239 Limit = 3 4240 Volume = 90 4241 Type = world shrouded everyone 4242 End 4243 4244 4245 AudioEvent ToxinTractorDie 4246 Sounds = vtoxdiea vtoxdieb 4247 Delay = 300 500 4248 Control = random 4249 PitchShift = -15 15 4250 Volume = 100 4251 Limit = 3 4252 Priority = normal 4253 Type = world shrouded everyone 4254 End 4255 4256 4257 AudioEvent BuildingDebris 4258 Sounds = gbuideba gbuidebb gbuidebc gbuidebd gbuidebe gbuidebf gbuidebg gbuidebh gbuidebi gbuidebj gbuidebk gbuidebl gbuidebm gbuidebn gbuidebo gbuidebp 4259 Control = random 4260 Limit = 3 4261 VolumeShift = -10 4262 PitchShift = -5 5 4263 Volume = 55 4264 Priority = low 4265 Type = world shrouded everyone 4266 End 4267 4268 AudioEvent MoneyDeposited 4269 Sounds = ucredupa 4270 Control = random 4271 Limit = 3 4272 Volume = 30 4273 Priority = low 4274 Type = ui player 4275 End 4276 4277 AudioEvent MoneyWithdraw 4278 Sounds = ucreddna 4279 Control = random 4280 Limit = 3 4281 Volume = 30 4282 Priority = low 4283 Type = ui player 4284 End 4285 4286 AudioEvent CratePickupSound 4287 Sounds = gcramona 4288 Control = random 4289 Limit = 3 4290 VolumeShift = -10 4291 Volume = 120 4292 Type = world shrouded player 4293 End 4294 4295 AudioEvent CrateHeal 4296 Sounds = 4297 Control = random 4298 Limit = 3 4299 VolumeShift = -10 4300 Volume = 120 4301 Type = world shrouded player 4302 End 4303 4304 AudioEvent CrateShroud 4305 Sounds = 4306 Control = random 4307 Limit = 3 4308 VolumeShift = -10 4309 Volume = 120 4310 Type = world shrouded player 4311 End 4312 4313 AudioEvent CrateMoney 4314 Sounds = gcramona 4315 Control = random 4316 Limit = 3 4317 VolumeShift = -10 4318 MinRange = 150 4319 Volume = 120 4320 Type = world shrouded player 4321 End 4322 4323 AudioEvent CrateFreeUnit 4324 Sounds = gcramona 4325 Control = random 4326 Limit = 3 4327 VolumeShift = -10 4328 Volume = 120 4329 Type = world shrouded player 4330 End 4331 4332 AudioEvent UnitPromoted 4333 Sounds = gunitpra 4334 Limit = 1 4335 VolumeShift = -10 4336 Volume = 90 4337 Type = world shrouded player 4338 End 4339 4340 4341 AudioEvent CivPropPlaneAmbientLoop 4342 Sounds = vprolo1a vprolo1b vprolo1c vprolo1d vprolo1e vprolo1f 4343 Decay = vprolo1g 4344 Control = loop all random 4345 Priority = lowest 4346 Limit = 2 4347 Volume = 60 4348 ; MinRange = 200 4349 ; MaxRange = 600 4350 VolumeShift = -10 4351 PitchShift = -10 10 4352 Type = world everyone 4353 End 4354 4355 4356 AudioEvent CivAirportAmbience 4357 Sounds = bcivaira bcivairb bcivairc 4358 Control = loop random 4359 Delay = 15000 20000 4360 Priority = lowest 4361 Volume = 65 4362 VolumeShift = -10 4363 PitchShift = -10 10 4364 ; MinRange = 200 4365 ; MaxRange = 600 4366 Type = world everyone 4367 End 4368 4369 4370 AudioEvent CivIndustrialPlantAmbientLoop 4371 Sounds = bindlo1a bindlo1b bindlo1c bindlo1d 4372 Decay = bindlo2a 4373 Control = loop all random 4374 Priority = lowest 4375 Volume = 85 4376 VolumeShift = -10 4377 ; MinRange = 200 4378 ; MaxRange = 600 4379 Type = world everyone 4380 End 4381 4382 4383 AudioEvent ChemBunkerDamagedAmbientLoop 4384 Sounds = btoxlo1a btoxlo1b btoxlo1c btoxlo1d 4385 Decay = btoxlo2a 4386 Control = loop all random 4387 Priority = lowest 4388 Volume = 85 4389 VolumeShift = -10 4390 ; MinRange = 200 4391 ; MaxRange = 600 4392 Type = world everyone 4393 End 4394 4395 4396 AudioEvent ToxicPoolAmbientLoop 4397 Sounds = gtoxlo2a gtoxlo2b gtoxlo2c gtoxlo2d 4398 Attack = gtoxlo1a 4399 Decay = gtoxlo3a 4400 Control = loop all random 4401 Priority = lowest 4402 Limit = 2 4403 Volume = 85 4404 VolumeShift = -20 4405 ; MinRange = 200 4406 ; MaxRange = 600 4407 Type = world everyone 4408 End 4409 4410 AudioEvent ToxicPoolDie 4411 Sounds = gtoxlo3a 4412 Priority = lowest 4413 Limit = 2 4414 Volume = 85 4415 VolumeShift = -20 4416 ; MinRange = 200 4417 ; MaxRange = 600 4418 Type = world everyone 4419 End 4420 4421 AudioEvent AnthraxPoolAmbientLoop 4422 Sounds = gantlo2a gantlo2b gantlo2c gantlo2d 4423 Attack = gantlo1a 4424 Decay = gantlo3a 4425 Control = loop all random 4426 Priority = lowest 4427 Limit = 2 4428 Volume = 85 4429 VolumeShift = -20 4430 PitchShift = -10 10 4431 ; MinRange = 200 4432 ; MaxRange = 600 4433 Type = world everyone 4434 End 4435 4436 4437 AudioEvent AnthraxPoolDie 4438 Sounds = gantlo3a 4439 Priority = lowest 4440 Limit = 2 4441 Volume = 85 4442 VolumeShift = -20 4443 ; MinRange = 200 4444 ; MaxRange = 600 4445 Type = world everyone 4446 End 4447 4448 4449 AudioEvent RadiationPoolAmbientLoop 4450 Sounds = gantlo2a gantlo2b gantlo2c gantlo2d 4451 Attack = gantlo1a 4452 Decay = gantlo3a 4453 Control = loop all random 4454 Priority = lowest 4455 Limit = 2 4456 Volume = 85 4457 VolumeShift = -20 4458 PitchShift = -10 10 4459 Type = world everyone 4460 End 4461 4462 AudioEvent RadiationPoolDie 4463 Sounds = gantlo3a 4464 Priority = lowest 4465 Limit = 2 4466 Volume = 85 4467 VolumeShift = -20 4468 ; MinRange = 200 4469 ; MaxRange = 600 4470 Type = world everyone 4471 End 4472 4473 4474 AudioEvent HotelAmbientDiver 4475 Sounds = auhodi1a auhodi1b 4476 Control = loop random 4477 Delay = 8000 15000 4478 Priority = lowest 4479 Volume = 75 4480 VolumeShift = -10 4481 PitchShift = -10 10 4482 ; MinRange = 200 4483 ; MaxRange = 600 4484 Type = world everyone 4485 End 4486 4487 AudioEvent HotelAmbientSwimmerLoop 4488 Sounds = auhosw1a auhosw1b auhosw1c auhosw1d auhosw1e 4489 Control = loop all random 4490 Priority = lowest 4491 Volume = 65 4492 VolumeShift = -10 4493 ; MinRange = 200 4494 ; MaxRange = 600 4495 Type = world everyone 4496 End 4497 4498 AudioEvent HotelAmbientTennisLoop 4499 Sounds = auhote1a auhote1b auhote1c auhote1d 4500 Control = loop all random 4501 Priority = lowest 4502 Volume = 60 4503 VolumeShift = -10 4504 ; MinRange = 200 4505 ; MaxRange = 600 4506 Type = world everyone 4507 End 4508 4509 AudioEvent CraneAmbience 4510 Sounds = auiycr1a auiycr1b auiycr1c auiycr1d auiycr1e 4511 Control = loop all random 4512 Delay = 15000 20000 4513 Priority = lowest 4514 Volume = 55 4515 VolumeShift = -10 4516 ; MinRange = 200 4517 ; MaxRange = 600 4518 Type = world everyone 4519 End 4520 4521 4522 AudioEvent OilDerrickAmbientLoop 4523 Sounds = boillo2a boillo2b boillo2c 4524 Attack = boillo1a 4525 Decay = boillo3a 4526 Control = loop all random 4527 Delay = 8000 15000 4528 Priority = lowest 4529 Volume = 55 4530 VolumeShift = -10 4531 ; MinRange = 200 4532 ; MaxRange = 600 4533 Type = world everyone 4534 End 4535 4536 AudioEvent FarmAmbientLoop 4537 Control = loop all random 4538 Sounds = addfam1a addfam1b addfam1c addfam1d addfam1e 4539 Priority = lowest 4540 Volume = 65 4541 Limit = 2 4542 VolumeShift = -10 4543 PitchShift = -5 5 4544 ; MinRange = 200 4545 ; MaxRange = 600 4546 Type = world everyone 4547 End 4548 4549 4550 AudioEvent CowAmbience 4551 Sounds = addfco1a addfco1b addfco1c 4552 Control = loop random 4553 Delay = 15000 20000 4554 Priority = lowest 4555 Volume = 65 4556 VolumeShift = -10 4557 PitchShift = -5 5 4558 ; MinRange = 200 4559 ; MaxRange = 600 4560 Type = world everyone 4561 End 4562 4563 AudioEvent DocksWallaLoop 4564 Sounds = addowl1a addowl1b addowl1c addowl1d addowl1e addowl1f 4565 Control = loop all random 4566 Priority = lowest 4567 Volume = 75 4568 Limit = 1 4569 PitchShift = -5 5 4570 ; MinRange = 200 4571 ; MaxRange = 600 4572 Type = world everyone 4573 End 4574 4575 4576 AudioEvent ParkChimes 4577 Sounds = aupach1a aupach1b aupach1c 4578 Control = loop random 4579 Delay = 8000 15000 4580 Priority = lowest 4581 Volume = 55 4582 VolumeShift = -10 4583 ; MinRange = 200 4584 ; MaxRange = 600 4585 Type = world everyone 4586 End 4587 4588 AudioEvent DocksUrbanBirdsAmbience 4589 Sounds = audobi1a audobi1b audobi1c audobi1d audobi1e 4590 Control = loop random 4591 Delay = 8000 15000 4592 Priority = lowest 4593 Volume = 60 4594 VolumeShift = -10 4595 PitchShift = -10 10 4596 ; MinRange = 200 4597 ; MaxRange = 600 4598 Type = world everyone 4599 End 4600 4601 4602 AudioEvent IndustrialYardAmbientLoop 4603 Sounds = auiyam1a auiyam1b auiyam1c auiyam1d 4604 Control = loop all random 4605 Priority = lowest 4606 Volume = 80 4607 VolumeShift = -10 4608 ; MinRange = 200 4609 ; MaxRange = 600 4610 Type = world everyone 4611 End 4612 4613 4614 AudioEvent ChinaNightClubLoop 4615 Sounds = aunccl1a aunccl1b 4616 Control = loop random 4617 Priority = lowest 4618 Volume = 80 4619 VolumeShift = -5 4620 ; MinRange = 200 4621 ; MaxRange = 600 4622 Type = world everyone 4623 End 4624 4625 4626 AudioEvent DocksVillageWaterLapping 4627 Sounds = addowa1a addowa1b addowa1c addowa1d addowa1e addowa1f addowa1g addowa1h 4628 Control = loop all random 4629 Priority = lowest 4630 Volume = 75 4631 Limit = 2 4632 PitchShift = -5 5 4633 ; MinRange = 200 4634 ; MaxRange = 600 4635 Type = world everyone 4636 End 4637 4638 AudioEvent PlaygroundAmbience 4639 Sounds = addvki1a addvki1b addvki1c addvki1d 4640 Control = loop random 4641 Delay = 6000 10000 4642 Priority = lowest 4643 Volume = 70 4644 VolumeShift = -10 4645 PitchShift = -10 10 4646 ; MinRange = 200 4647 ; MaxRange = 600 4648 Type = world everyone 4649 End 4650 4651 4652 ;====================AMBIENT OBJECT SECTION ================= 4653 4654 AudioEvent Amb_DesertFarmGoat 4655 Sounds = addfgo1a addfgo1b addfgo1c 4656 Control = loop random 4657 Delay = 6000 10000 4658 Priority = lowest 4659 Volume = 65 4660 VolumeShift = -10 4661 PitchShift = -10 10 4662 ; MinRange = 200 4663 ; MaxRange = 600 4664 Type = world everyone 4665 End 4666 4667 AudioEvent Amb_DesertFarmRooster 4668 Sounds = addfro1a addfro1b addfro1c 4669 Control = loop random 4670 Delay = 10000 15000 4671 Priority = lowest 4672 Volume = 70 4673 VolumeShift = -10 4674 PitchShift = -10 10 4675 ; MinRange = 200 4676 ; MaxRange = 600 4677 Type = world everyone 4678 End 4679 4680 AudioEvent Amb_DesertFarmSheep 4681 Sounds = addfsh1a addfsh1b addfsh1c 4682 Control = loop random 4683 Delay = 6000 10000 4684 Priority = lowest 4685 Volume = 65 4686 VolumeShift = -10 4687 PitchShift = -10 10 4688 ; MinRange = 200 4689 ; MaxRange = 600 4690 Type = world everyone 4691 End 4692 4693 AudioEvent Amb_DesertMarketBell 4694 Sounds = addmbe1a addmbe1b addmbe1c 4695 Control = loop random 4696 Delay = 8000 15000 4697 Priority = lowest 4698 Volume = 70 4699 VolumeShift = -10 4700 ; MinRange = 200 4701 ; MaxRange = 600 4702 Type = world everyone 4703 End 4704 4705 AudioEvent Amb_DesertMarketCarHorn 4706 Sounds = addmho1a addmho1b addmho1c 4707 Control = loop random 4708 Delay = 6000 10000 4709 Priority = lowest 4710 Volume = 70 4711 VolumeShift = -10 4712 PitchShift = -5 5 4713 ; MinRange = 200 4714 ; MaxRange = 600 4715 Type = world everyone 4716 End 4717 4718 4719 AudioEvent Amb_DesertMarketDog 4720 Sounds = addmdo1a addmdo1b 4721 Control = loop random 4722 Delay = 6000 10000 4723 Priority = lowest 4724 Volume = 70 4725 VolumeShift = -10 4726 PitchShift = -10 10 4727 ; MinRange = 200 4728 ; MaxRange = 600 4729 Type = world everyone 4730 End 4731 4732 AudioEvent Amb_DesertMarketDog2 4733 Sounds = addmdo2a addmdo2b addmdo2c 4734 Control = loop random 4735 Delay = 3000 15000 4736 Priority = lowest 4737 Volume = 70 4738 VolumeShift = -10 4739 PitchShift = -10 10 4740 ; MinRange = 200 4741 ; MaxRange = 600 4742 Type = world everyone 4743 End 4744 4745 AudioEvent Amb_DesertMarketGoat 4746 Sounds = addmgo1a addmgo1b addmgo1c addmgo1d 4747 Control = loop random 4748 Delay = 6000 10000 4749 Priority = lowest 4750 Volume = 60 4751 VolumeShift = -10 4752 PitchShift = -10 10 4753 MinRange = 100 4754 ; MaxRange = 800 4755 Type = world everyone 4756 End 4757 4758 AudioEvent Amb_DesertMarketMoped 4759 Sounds = addmmo1a 4760 Control = loop 4761 Delay = 9000 15000 4762 Priority = lowest 4763 Volume = 60 4764 VolumeShift = -10 4765 PitchShift = -10 10 4766 ; MinRange = 200 4767 ; MaxRange = 600 4768 Type = world everyone 4769 End 4770 4771 AudioEvent Amb_DesertMarketWallaMusicLoop 4772 Sounds = addmmu1a addmmu1b addmmu1c addmmu1d addmmu1e addmmu1f addmmu1g 4773 Control = loop all random 4774 Priority = lowest 4775 Volume = 60 4776 Limit = 2 4777 MinRange = 75 4778 MaxRange = 700 4779 Type = world everyone 4780 End 4781 4782 AudioEvent Amb_DesertMarketWallaLoop 4783 Sounds = addmwl1a addmwl1b addmwl1c addmwl1d addmwl1e addmwl1f addmwl1g addmwl1h ;addmwl1i 4784 Control = loop all random 4785 Priority = lowest 4786 Volume = 60 4787 Limit = 2 4788 PitchShift = -5 5 4789 MinRange = 75 4790 MaxRange = 700 4791 Type = world everyone 4792 End 4793 4794 AudioEvent Amb_DesertMarketWallaWomenLoop 4795 Sounds = addmwo1a addmwo1b addmwo1c addmwo1d addmwo1e addmwo1f addmwo1g addmwo1h addmwo1i 4796 Control = loop all random 4797 Priority = lowest 4798 Volume = 60 4799 Limit = 2 4800 PitchShift = -5 5 4801 MinRange = 75 4802 MaxRange = 700 4803 Type = world everyone 4804 End 4805 4806 AudioEvent Amb_DesertNatureDayBirds 4807 Sounds = addnbi1a addnbi1b addnbi1c addnbi1d addnbi1e 4808 Control = loop random 4809 Delay = 6000 10000 4810 Priority = lowest 4811 Volume = 70 4812 VolumeShift = -10 4813 PitchShift = -10 10 4814 ; MinRange = 200 4815 ; MaxRange = 600 4816 Type = world everyone 4817 End 4818 4819 AudioEvent Amb_DesertNatureDayBirds2 4820 Sounds = addobi1a addobi1b addobi1c 4821 Control = loop random 4822 Delay = 6000 10000 4823 Priority = lowest 4824 Volume = 70 4825 VolumeShift = -10 4826 PitchShift = -10 10 4827 ; MinRange = 200 4828 ; MaxRange = 600 4829 Type = world everyone 4830 End 4831 4832 AudioEvent Amb_DesertNatureDayInsects 4833 Sounds = addnin1a addnin1b 4834 Control = loop random 4835 Delay = 6000 10000 4836 Priority = lowest 4837 Volume = 70 4838 VolumeShift = -10 4839 ; MinRange = 200 4840 ; MaxRange = 600 4841 Type = world everyone 4842 End 4843 4844 AudioEvent Amb_DesertNatureDayInsects2 4845 Sounds = addnin2a addnin2b addnin2c addnin2d 4846 Control = loop random 4847 Delay = 6000 10000 4848 Priority = lowest 4849 Volume = 70 4850 VolumeShift = -10 4851 PitchShift = -10 10 4852 ; MinRange = 200 4853 ; MaxRange = 600 4854 Type = world everyone 4855 End 4856 4857 AudioEvent Amb_DesertNatureDayInsects3 4858 Sounds = addnin3a addnin3b addnin3c addnin3d 4859 Control = loop random 4860 Delay = 6000 10000 4861 Priority = lowest 4862 Volume = 100 4863 VolumeShift = -10 4864 PitchShift = -10 10 4865 ; MinRange = 200 4866 ; MaxRange = 600 4867 Type = world everyone 4868 End 4869 4870 AudioEvent Amb_DesertNatureWindThinLoop 4871 Sounds = addnwi1a addnwi1b addnwi1c addnwi1d 4872 Control = loop all random 4873 Priority = lowest 4874 Volume = 105 4875 Limit = 2 4876 PitchShift = -5 5 4877 MinRange = 75 4878 MaxRange = 700 4879 Type = world everyone 4880 End 4881 4882 AudioEvent Amb_DesertNatureWindTreesLoop 4883 Sounds = addnwi2a addnwi2b addnwi2c addnwi2d addnwi2e addnwi2f addnwi2g 4884 Control = loop all random 4885 Priority = lowest 4886 Volume = 75 4887 Limit = 2 4888 PitchShift = -5 5 4889 ; MinRange = 200 4890 ; MaxRange = 600 4891 Type = world everyone 4892 End 4893 4894 AudioEvent Amb_DesertNatureWindThickLoop 4895 Sounds = addnwi3a addnwi3b addnwi3c addnwi3d addnwi3e 4896 Control = loop all random 4897 Priority = lowest 4898 Volume = 90 4899 Limit = 2 4900 PitchShift = -5 5 4901 MinRange = 75 4902 MaxRange = 700 4903 Type = world everyone 4904 End 4905 4906 AudioEvent Amb_DesertVillageDayBirds 4907 Sounds = addvbi1a addvbi1b addvbi1c addvbi1d addvbi1e addvbi1f addvbi1g 4908 Control = loop random 4909 Priority = lowest 4910 Volume = 75 4911 VolumeShift = -10 4912 PitchShift = -10 10 4913 ; MinRange = 200 4914 ; MaxRange = 600 4915 Type = world everyone 4916 End 4917 4918 AudioEvent Amb_DesertVillageDayBirds2 4919 Sounds = addobi2a addobi2b addobi2c 4920 Control = loop random 4921 Delay = 6000 10000 4922 Priority = lowest 4923 Volume = 70 4924 VolumeShift = -10 4925 PitchShift = -10 10 4926 ; MinRange = 200 4927 ; MaxRange = 600 4928 Type = world everyone 4929 End 4930 4931 4932 AudioEvent Amb_DesertVillageDayDog 4933 Sounds = addvdo1a 4934 Control = loop random 4935 Delay = 6000 10000 4936 Priority = lowest 4937 Volume = 70 4938 VolumeShift = -10 4939 PitchShift = -10 10 4940 ; MinRange = 200 4941 ; MaxRange = 600 4942 Type = world everyone 4943 End 4944 4945 AudioEvent Amb_DesertVillageKids 4946 Sounds = addvki1a addvki1b addvki1c addvki1d 4947 Control = loop random 4948 Delay = 6000 10000 4949 Priority = lowest 4950 Volume = 80 4951 VolumeShift = -10 4952 PitchShift = -10 10 4953 ; MinRange = 200 4954 ; MaxRange = 600 4955 Type = world everyone 4956 End 4957 4958 AudioEvent Amb_DesertVillageKids2 4959 Sounds = addvki2a addvki2b addvki2c 4960 Control = loop random 4961 Delay = 6000 10000 4962 Priority = lowest 4963 Volume = 70 4964 VolumeShift = -10 4965 PitchShift = -10 10 4966 ; MinRange = 200 4967 ; MaxRange = 600 4968 Type = world everyone 4969 End 4970 4971 AudioEvent Amb_DesertVillageDayMenLoop 4972 Sounds = addvma1a addvma1b addvma1c addvma1d addvma1e addvma1f 4973 Control = loop all random 4974 Priority = lowest 4975 Volume = 65 4976 Limit = 2 4977 PitchShift = -5 5 4978 MinRange = 75 4979 MaxRange = 700 4980 Type = world everyone 4981 End 4982 4983 AudioEvent Amb_DesertVillageDayMoped 4984 Sounds = addvmo1a 4985 Control = loop random 4986 Delay = 10000 20000 4987 Priority = lowest 4988 Volume = 60 4989 VolumeShift = -10 4990 PitchShift = -10 10 4991 ; MinRange = 200 4992 ; MaxRange = 600 4993 Type = world everyone 4994 End 4995 4996 AudioEvent Amb_DesertVillageDayRooster 4997 Sounds = addvro1a addvro1b 4998 Control = loop random 4999 Delay = 10000 15000 5000 Priority = lowest 5001 Volume = 75 5002 VolumeShift = -10 5003 PitchShift = -10 10 5004 ; MinRange = 200 5005 ; MaxRange = 600 5006 Type = world everyone 5007 End 5008 5009 AudioEvent Amb_DesertVillageDayWallaLoop 5010 Sounds = addvwl1a addvwl1b addvwl1c addvwl1d addvwl1f addvwl1a addvwl1b addvwl1c addvwl1d addvwl1f addvwl1e addvwl1f ;addvwl1g 5011 Control = loop all random 5012 Priority = lowest 5013 Volume = 65 5014 Limit = 2 5015 PitchShift = -5 5 5016 MinRange = 75 5017 MaxRange = 700 5018 Type = world everyone 5019 End 5020 5021 5022 AudioEvent Amb_DesertNatureNightInsectLoop 5023 Sounds = adnnin1a adnnin1b adnnin1c 5024 Control = loop all random 5025 Priority = lowest 5026 Volume = 60 5027 Limit = 2 5028 PitchShift = -2 2 5029 MinRange = 75 5030 MaxRange = 700 5031 Type = world everyone 5032 End 5033 5034 AudioEvent Amb_DesertVillageNightCat 5035 Sounds = adnvca1a adnvca1b adnvca1c 5036 Control = loop random 5037 Delay = 10000 18000 5038 Priority = lowest 5039 Volume = 65 5040 VolumeShift = -10 5041 PitchShift = -10 10 5042 ; MinRange = 200 5043 ; MaxRange = 600 5044 Type = world everyone 5045 End 5046 5047 AudioEvent Amb_DesertVillageNightDog 5048 Sounds = adnvdo1a adnvdo1b adnvdo1c 5049 Control = loop random 5050 Delay = 8000 15000 5051 Priority = lowest 5052 Volume = 70 5053 VolumeShift = -10 5054 PitchShift = -10 10 5055 ; MinRange = 200 5056 ; MaxRange = 600 5057 Type = world everyone 5058 End 5059 5060 AudioEvent Amb_DesertVillageNightDog2 5061 Sounds = adnvdo2a adnvdo2b adnvdo2c adnvdo2d adnvdo2e 5062 Control = loop random 5063 Delay = 8000 15000 5064 Priority = lowest 5065 Volume = 70 5066 VolumeShift = -10 5067 PitchShift = -10 10 5068 ; MinRange = 200 5069 ; MaxRange = 600 5070 Type = world everyone 5071 End 5072 5073 AudioEvent Amb_DesertVillageNightDrummerLoop 5074 Sounds = adnvdr1a adnvdr1b adnvdr1c 5075 Control = loop all random 5076 Priority = lowest 5077 Volume = 75 5078 Limit = 2 5079 PitchShift = -5 5 5080 MinRange = 75 5081 MaxRange = 700 5082 Type = world everyone 5083 End 5084 5085 AudioEvent Amb_DesertVillageNightInsect 5086 Sounds = adnvin1a adnvin1b adnvin1c 5087 Control = loop random 5088 Priority = lowest 5089 Volume = 70 5090 VolumeShift = -10 5091 PitchShift = -3 3 5092 ; MinRange = 200 5093 ; MaxRange = 600 5094 Type = world everyone 5095 End 5096 5097 AudioEvent Amb_DesertVillageNightInsect2 5098 Sounds = adnvin1a adnvin1b adnvin1c 5099 Control = loop random 5100 Priority = lowest 5101 Volume = 65 5102 VolumeShift = -10 5103 PitchShift = -3 3 5104 ; MinRange = 200 5105 ; MaxRange = 600 5106 Type = world everyone 5107 End 5108 5109 AudioEvent Amb_DesertVillageNightMenLoop 5110 Sounds = adnvme1a adnvme1b adnvme1c adnvme1d adnvme1e adnvme1f adnvme1g adnvme1h 5111 Control = loop all random 5112 Priority = lowest 5113 Volume = 75 5114 VolumeShift = -10 5115 PitchShift = -5 5 5116 MinRange = 75 5117 MaxRange = 700 5118 Type = world everyone 5119 End 5120 5121 AudioEvent Amb_DesertVillageNightTrash 5122 Sounds = adnvtr1a adnvtr1b 5123 Control = loop random 5124 Delay = 15000 30000 5125 Priority = lowest 5126 Volume = 70 5127 VolumeShift = -20 5128 PitchShift = -20 20 5129 ; MinRange = 200 5130 ; MaxRange = 600 5131 Type = world everyone 5132 End 5133 5134 AudioEvent Amb_UrbanTrainStationAmbientLoop 5135 Sounds = autsamba autsambb autsambc autsambd 5136 Control = loop all random 5137 Priority = lowest 5138 Volume = 65 5139 VolumeShift = -10 5140 PitchShift = -10 10 5141 MinRange = 75 5142 MaxRange = 700 5143 Type = world everyone 5144 End 5145 5146 AudioEvent Amb_UrbanTrainStationAmbientLoop2 5147 Sounds = autsam2a autsam2b 5148 Control = loop all random 5149 Priority = lowest 5150 Volume = 75 5151 VolumeShift = -10 5152 PitchShift = -10 10 5153 MinRange = 75 5154 MaxRange = 700 5155 Type = world everyone 5156 End 5157 5158 AudioEvent Amb_UrbanBusStationAmbientLoop 5159 Sounds = aubsam1a aubsam1b aubsam1c aubsam1d aubsam1e aubsam1f 5160 Control = loop all random 5161 Priority = lowest 5162 Volume = 80 5163 VolumeShift = -10 5164 PitchShift = -10 10 5165 MinRange = 75 5166 MaxRange = 700 5167 Type = world everyone 5168 End 5169 5170 AudioEvent Amb_UrbanBusStationPAVoice 5171 Sounds = aubspa1a aubspa1b aubspa1c 5172 Control = loop random 5173 Delay = 8000 15000 5174 Priority = lowest 5175 Volume = 80 5176 VolumeShift = -10 5177 PitchShift = -5 5 5178 ; MinRange = 200 5179 ; MaxRange = 600 5180 Type = world everyone 5181 End 5182 5183 AudioEvent Amb_UrbanBusStationBuses 5184 Sounds = aubsbr1a aubsbr1b aubsbu1a aubsbu1b aubsbu1c aubsbu1d aubsbu1e aubsbu1f 5185 Control = loop random 5186 Delay = 8000 15000 5187 Priority = lowest 5188 Volume = 75 5189 VolumeShift = -10 5190 PitchShift = -10 10 5191 ; MinRange = 200 5192 ; MaxRange = 600 5193 Type = world everyone 5194 End 5195 5196 AudioEvent Amb_UrbanCemetaryBell 5197 Sounds = aucebe1a 5198 Control = loop random 5199 Delay = 15000 25000 5200 Priority = lowest 5201 Volume = 70 5202 VolumeShift = -10 5203 ; MinRange = 200 5204 ; MaxRange = 600 5205 Type = world everyone 5206 End 5207 5208 AudioEvent Amb_UrbanCemetaryDigging 5209 Sounds = aucesh1a aucesh1b aucesh1c aucesh1d aucesh1e aucesh1f aucesh1g 5210 Control = loop random 5211 Delay = 1000 20000 5212 Priority = lowest 5213 Volume = 75 5214 VolumeShift = -15 5215 PitchShift = -10 10 5216 ; MinRange = 200 5217 ; MaxRange = 600 5218 Type = world everyone 5219 End 5220 5221 AudioEvent Amb_UrbanNightChinaBikeBell 5222 Sounds = auncbe1a auncbe1b 5223 Control = loop random 5224 Delay = 8000 15000 5225 Priority = lowest 5226 Volume = 95 5227 VolumeShift = -10 5228 PitchShift = -3 3 5229 ; MinRange = 200 5230 ; MaxRange = 600 5231 Type = world everyone 5232 End 5233 5234 AudioEvent Amb_UrbanNightChinaClub2 5235 Sounds = aunccl2a 5236 Control = loop random 5237 Priority = lowest 5238 Volume = 80 5239 VolumeShift = -10 5240 MinRange = 75 5241 MaxRange = 700 5242 Type = world everyone 5243 End 5244 5245 AudioEvent Amb_UrbanParkAmbientLoop 5246 Sounds = aupaam1a aupaam1b aupaam1c aupaam1d aupaam1e 5247 Control = loop all random 5248 Priority = lowest 5249 Volume = 85 5250 VolumeShift = -10 5251 PitchShift = -3 3 5252 MinRange = 75 5253 MaxRange = 700 5254 Type = world everyone 5255 End 5256 5257 AudioEvent Amb_UrbanParkBirds 5258 Sounds = aupabi1a aupabi1b 5259 Control = loop random 5260 Delay = 8000 15000 5261 Priority = lowest 5262 Volume = 60 5263 VolumeShift = -10 5264 PitchShift = -10 10 5265 MinRange = 200 5266 MaxRange = 800 5267 Type = world everyone 5268 End 5269 5270 5271 AudioEvent Amb_UrbanParkChimes 5272 Sounds = aupach1a aupach1b aupach1c 5273 Control = loop random 5274 Delay = 8000 15000 5275 Priority = lowest 5276 Volume = 65 5277 VolumeShift = -10 5278 ; MinRange = 200 5279 ; MaxRange = 600 5280 Type = world everyone 5281 End 5282 5283 AudioEvent Amb_UrbanParkDucks 5284 Sounds = aupadu1a aupadu1b aupadu1c aupadu1d 5285 Control = loop random 5286 Delay = 8000 15000 5287 Priority = lowest 5288 Volume = 75 5289 VolumeShift = -10 5290 PitchShift = -10 10 5291 ; MinRange = 200 5292 ; MaxRange = 600 5293 Type = world everyone 5294 End 5295 5296 AudioEvent Amb_UrbanPoliceSiren 5297 Sounds = auposi2a 5298 Priority = lowest 5299 Volume = 90 5300 VolumeShift = -10 5301 PitchShift = -3 3 5302 ; MinRange = 200 5303 ; MaxRange = 600 5304 Type = world everyone 5305 End 5306 5307 AudioEvent Amb_UrbanPoliceSirenLoop 5308 Sounds = auposi1a 5309 Control = loop all random 5310 Priority = lowest 5311 Volume = 90 5312 VolumeShift = -10 5313 MinRange = 75 5314 MaxRange = 700 5315 Type = world everyone 5316 End 5317 5318 5319 AudioEvent Amb_UrbanCityAmbientLoop 5320 Sounds = aurbci1a aurbci1a aurbci1b aurbci1b aurbci1c aurbci1c aurbci1d aurbci1e aurbci1f 5321 Control = loop all random 5322 Priority = lowest 5323 Volume = 75 5324 MinRange = 75 5325 MaxRange = 700 5326 VolumeShift = -10 5327 PitchShift = -10 10 5328 Type = world everyone 5329 End 5330 5331 AudioEvent Amb_UrbanCityAmbientLoop2 5332 Sounds = aurbci2a aurbci2a aurbci2b aurbci2b 5333 Control = loop all random 5334 Priority = lowest 5335 Volume = 75 5336 MinRange = 75 5337 MaxRange = 700 5338 VolumeShift = -10 5339 Type = world everyone 5340 End 5341 5342 AudioEvent Amb_UrbanDocksBirds 5343 Sounds = audobi1a audobi1b audobi1c audobi1d audobi1e 5344 Control = loop random 5345 Delay = 5000 10000 5346 Priority = lowest 5347 Volume = 60 5348 VolumeShift = -10 5349 PitchShift = -10 10 5350 ; MinRange = 200 5351 ; MaxRange = 600 5352 Type = world everyone 5353 End 5354 5355 AudioEvent Amb_UrbanDocksAmbientLoop 5356 Sounds = audoam1a audoam1b audoam1c audoam1d audoam1e 5357 Control = loop all random 5358 Priority = lowest 5359 Volume = 70 5360 VolumeShift = -10 5361 MinRange = 75 5362 MaxRange = 700 5363 Type = world everyone 5364 End 5365 5366 5367 AudioEvent Amb_UrbanDocksBouy 5368 Sounds = audobo1a audobo1b audobo1c audobo1d 5369 Control = loop random 5370 Delay = 15000 22000 5371 Priority = lowest 5372 Volume = 65 5373 VolumeShift = -10 5374 ; MinRange = 200 5375 ; MaxRange = 600 5376 Type = world everyone 5377 End 5378 5379 AudioEvent Amb_UrbanDocksFoghorn 5380 Sounds = audoho1a 5381 Control = loop random 5382 Delay = 20000 25000 5383 Priority = lowest 5384 Volume = 80 5385 VolumeShift = -10 5386 ; MinRange = 200 5387 ; MaxRange = 600 5388 Type = world everyone 5389 End 5390 5391 AudioEvent Amb_UrbanDocksMachineryLoop 5392 Sounds = audoma1a audoma1b audoma1c audoma1a audoma1b audoma1c audoma1d 5393 Control = loop all random 5394 Priority = lowest 5395 Volume = 75 5396 VolumeShift = -10 5397 MinRange = 75 5398 MaxRange = 700 5399 Type = world everyone 5400 End 5401 5402 5403 AudioEvent Amb_WinterNatureWoodpecker 5404 Sounds = awdnbi1a awdnbi1b 5405 Control = loop random 5406 Delay = 12000 24000 5407 Priority = lowest 5408 Volume = 70 5409 VolumeShift = -10 5410 PitchShift = -10 10 5411 ; MinRange = 200 5412 ; MaxRange = 600 5413 Type = world everyone 5414 End 5415 5416 AudioEvent Amb_WinterNatureCrows 5417 Sounds = awdncr1a awdncr1b 5418 Control = loop random 5419 Delay = 10000 20000 5420 Priority = lowest 5421 Volume = 70 5422 VolumeShift = -10 5423 PitchShift = -10 10 5424 ; MinRange = 200 5425 ; MaxRange = 600 5426 Type = world everyone 5427 End 5428 5429 AudioEvent Amb_WinterNatureCrows2 5430 Sounds = awdncr2a awdncr2b 5431 Control = loop random 5432 Delay = 10000 20000 5433 Priority = lowest 5434 Volume = 70 5435 VolumeShift = -10 5436 PitchShift = -10 10 5437 ; MinRange = 200 5438 ; MaxRange = 600 5439 Type = world everyone 5440 End 5441 5442 AudioEvent Amb_WinterNatureWindLoop 5443 Sounds = awdnwi1a awdnwi1b awdnwi1c awdnwi1d 5444 Control = loop all random 5445 Priority = lowest 5446 Volume = 60 5447 VolumeShift = -10 5448 PitchShift = -10 10 5449 MinRange = 75 5450 MaxRange = 700 5451 Type = world everyone 5452 End 5453 5454 AudioEvent Amb_WinterNatureNightWolves 5455 Sounds = awnnwo1a awnnwo1b awnnwo1c awnnwo1d awnnwo1e 5456 Control = loop random 5457 Delay = 8000 15000 5458 Priority = lowest 5459 Volume = 80 5460 VolumeShift = -10 5461 PitchShift = -10 10 5462 ; MinRange = 200 5463 ; MaxRange = 600 5464 Type = world everyone 5465 End 5466 5467 AudioEvent Amb_UrbanIndustrialYardPileDriver 5468 Sounds = auiypi1a auiypi1b auiypi1c 5469 Control = loop random 5470 Delay = 8000 15000 5471 Priority = lowest 5472 Volume = 45 5473 VolumeShift = -10 5474 PitchShift = -10 10 5475 MinRange = 100 5476 MaxRange = 600 5477 Type = world everyone 5478 End 5479 5480 AudioEvent Amb_UrbanIndustrialYardGeneratorLoop 5481 Sounds = auiyge1a auiyge1b auiyge1c 5482 Control = loop all random 5483 Priority = lowest 5484 Volume = 55 5485 VolumeShift = -10 5486 ; MinRange = 200 5487 ; MaxRange = 600 5488 Type = world everyone 5489 End 5490 5491 AudioEvent Amb_WaterOceanWaves 5492 Control = loop all random 5493 Sounds = awocwava awocwavb awocwavc awocwavd 5494 Delay = 1000 3000 5495 Priority = LOWEST 5496 Volume = 65 5497 Limit = 3 5498 PitchShift = -10 10 5499 Type = world everyone 5500 End 5501 5502 AudioEvent Amb_WaterLakeWaves 5503 Control = loop all 5504 Sounds = awavlaka awavlakb awavlakc awavlakd awavlake 5505 Priority = LOWEST 5506 VolumeShift = -10 5507 PitchShift = -15 0 5508 Delay = 3000 5000 5509 Volume = 45 5510 5511 Type = world everyone 5512 End 5513 5514 AudioEvent Amb_WaterRiverLoop 5515 Control = loop all random 5516 Sounds = ariver1a ariver1b ariver1c 5517 Priority = LOWEST 5518 Limit = 2 5519 PitchShift = -5 5 5520 Volume = 50 5521 MinRange = 75 5522 MaxRange = 700 5523 VolumeShift = -10 5524 Type = world everyone 5525 End 5526 5527 AudioEvent Amb_WaterStreamLoop 5528 Control = loop all random 5529 Sounds = awatstra awatstrb awatstrc 5530 Priority = LOWEST 5531 Limit = 2 5532 PitchShift = -5 5 5533 Volume = 45 5534 VolumeShift = -10 5535 MinRange = 75 5536 MaxRange = 700 5537 Type = world everyone 5538 End 5539 5540 AudioEvent Amb_WinterNatureWindCold 5541 Sounds = awind3a awind3b 5542 Control = loop random 5543 Priority = LOWEST 5544 Volume = 75 5545 VolumeShift = -10 5546 PitchShift = -10 10 5547 Delay = 8000 16000 5548 ; MinRange = 200 5549 ; MaxRange = 600 5550 Type = world everyone 5551 End 5552 5553 AudioEvent Amb_WinterNatureWind 5554 Sounds = awind2a awind2b awind2c 5555 Control = loop random 5556 Priority = LOWEST 5557 Volume = 60 5558 VolumeShift = -10 5559 PitchShift = -10 10 5560 Delay = 8000 16000 5561 Type = world everyone 5562 End 5563 5564 AudioEvent Amb_DesertVillageDayDog2 5565 Sounds = adog01a adog01b adog01c 5566 Control = loop random 5567 Priority = LOWEST 5568 Volume = 55 5569 VolumeShift = -10 5570 PitchShift = -5 5 5571 Delay = 10000 15000 5572 ; MinRange = 200 5573 ; MaxRange = 600 5574 Type = world everyone 5575 End 5576 5577 AudioEvent Amb_TemperateNightOwl 5578 Sounds = aowl01a aowl01b aowl01c aowl01d aowl01e aowl01f 5579 Control = loop random 5580 Priority = LOWEST 5581 Volume = 60 5582 VolumeShift = -10 5583 PitchShift = -5 5 5584 Delay = 6000 10000 5585 ; MinRange = 200 5586 ; MaxRange = 600 5587 Type = world everyone 5588 End 5589 5590 AudioEvent Amb_DesertNatureWindNight 5591 Sounds = awind1a awind1b awind1c 5592 Control = loop random 5593 Priority = LOWEST 5594 Volume = 65 5595 VolumeShift = -20 5596 PitchShift = -10 10 5597 Delay = 12000 20000 5598 Type = world everyone 5599 End 5600 5601 AudioEvent Amb_TemperateMeadowAmbientLoop 5602 Sounds = ameado1a ameado1b ameado1c 5603 Control = loop all random 5604 Priority = LOWEST 5605 Limit = 2 5606 PitchShift = -5 5 5607 MinRange = 65 5608 MaxRange = 700 5609 Volume = 50 5610 Type = world everyone 5611 End 5612 5613 AudioEvent Amb_TemperateMarshAmbientLoop 5614 Sounds = amarsh1a amarsh1b amarsh1c amarsh1d amarsh1e amarsh1f amarsh1g amarsh1h 5615 Control = loop all random 5616 Priority = LOWEST 5617 Limit = 2 5618 PitchShift = -5 5 5619 MinRange = 75 5620 MaxRange = 700 5621 Volume = 50 5622 Type = world everyone 5623 End 5624 5625 AudioEvent Amb_DesertMarketWallaLoop2 5626 Control = loop all random 5627 Sounds = amarke1b amarke1c amarke1d amarke1e amarke1b amarke1c amarke1d amarke1e amarke1a 5628 ; Attack = amarke1f 5629 ; Decay = amarke1g 5630 Priority = LOWEST 5631 Volume = 45 5632 Limit = 2 5633 MinRange = 75 5634 MaxRange = 700 5635 PitchShift = -5 5 5636 Type = world everyone 5637 End 5638 5639 AudioEvent Amb_DesertMarketWallaLoop3 5640 Control = loop all random 5641 Sounds = amarke2a amarke2a amarke2b amarke2c amarke2c amarke2d amarke2d amarke2e amarke2e 5642 Priority = LOWEST 5643 ; Attack = amarke2f 5644 ; Decay = amarke2g 5645 Volume = 45 5646 Limit = 2 5647 MinRange = 75 5648 MaxRange = 700 5649 PitchShift = -5 5 5650 Type = world everyone 5651 End 5652 5653 AudioEvent Amb_DesertVillageDayWallaLoop2 5654 Control = loop all random 5655 Sounds = avill01a avill01b avill01c avill01d avill01e 5656 Priority = LOWEST 5657 Limit = 2 5658 PitchShift = -5 5 5659 MinRange = 75 5660 MaxRange = 700 5661 Volume = 45 5662 Type = world everyone 5663 End 5664 5665 AudioEvent Amb_JungleDayDenseAmbientLoop 5666 Sounds = ajddamba ajddambb ajddambc ajddambd ajddambe 5667 Control = loop all random 5668 Priority = LOWEST 5669 Limit = 2 5670 PitchShift = -5 5 5671 MinRange = 75 5672 MaxRange = 700 5673 Volume = 70 5674 Type = world everyone 5675 End 5676 5677 AudioEvent Amb_JungleDayDenseAmbientLoop2 5678 Sounds = ajddam2a ajddam2b ajddam2c ajddam2d ajddam2e 5679 Control = loop all random 5680 Priority = LOWEST 5681 Limit = 2 5682 PitchShift = -5 5 5683 MinRange = 75 5684 MaxRange = 700 5685 Volume = 70 5686 Type = world everyone 5687 End 5688 5689 AudioEvent Amb_JungleDayDenseAmbientBirds 5690 Sounds = ajddbira ajddbirb ajddbirc ajddbird 5691 Delay 10000 20000 5692 Control = loop all random 5693 Priority = LOWEST 5694 Limit = 2 5695 PitchShift = -5 5 5696 ; MinRange = 200 5697 ; MaxRange = 600 5698 Volume = 70 5699 Type = world everyone 5700 End 5701 5702 AudioEvent Amb_JungleDaySparseAmbientLoop 5703 Sounds = ajsdamba ajsdambb ajsdambc ajsdambd 5704 Control = loop all random 5705 Priority = LOWEST 5706 Limit = 2 5707 PitchShift = -5 5 5708 MinRange = 75 5709 MaxRange = 700 5710 Volume = 75 5711 Type = world everyone 5712 End 5713 5714 AudioEvent Amb_JungleDaySparseAmbientAnimal 5715 Sounds = ajsdania ajsdanib ajsdanic ajsdbira 5716 Delay 10000 20000 5717 Control = loop all random 5718 Priority = LOWEST 5719 Limit = 2 5720 PitchShift = -5 5 5721 ; MinRange = 200 5722 ; MaxRange = 600 5723 Volume = 70 5724 Type = world everyone 5725 End 5726 5727 5728 AudioEvent Amb_JungleNightAmbientLoop 5729 Sounds = ajsnamba ajsnambb ajsnambc ajsnambd ajsnambe ajsnambf 5730 Control = loop all random 5731 Priority = LOWEST 5732 Limit = 2 5733 PitchShift = -5 5 5734 MinRange = 75 5735 MaxRange = 700 5736 Volume = 70 5737 Type = world everyone 5738 End 5739 5740 AudioEvent Amb_JungleNightAmbientLoop2 5741 Sounds = ajsnam2a ajsnam2b ajsnam2c ajsnam2d 5742 Control = loop all random 5743 Priority = LOWEST 5744 Limit = 2 5745 PitchShift = -5 5 5746 MinRange = 75 5747 MaxRange = 700 5748 Volume = 70 5749 Type = world everyone 5750 End 5751 5752 5753 AudioEvent Amb_MountainNatureAmbientLoop 5754 Sounds = amndamba amndambb amndambc amndambd amndambe 5755 Control = loop all random 5756 Priority = LOWEST 5757 Limit = 2 5758 MinRange = 75 5759 MaxRange = 700 5760 Volume = 70 5761 Type = world everyone 5762 End 5763 5764 AudioEvent Amb_MountainBell 5765 Sounds = amndbe1a 5766 Control = loop 5767 Delay = 15000 20000 5768 Priority = LOWEST 5769 Limit = 2 5770 ; MinRange = 200 5771 ; MaxRange = 600 5772 Volume = 70 5773 Type = world everyone 5774 End 5775 5776 AudioEvent Amb_MountainBirds 5777 Sounds = amndbi1a amndbi1b amndbi1c amndbi1d amndbi1e amndbi1f amndbi1g amndbi1h 5778 Control = loop random 5779 Priority = LOWEST 5780 Volume = 70 5781 VolumeShift = -10 5782 Delay = 6000 12000 5783 ; MinRange = 200 5784 ; MaxRange = 600 5785 Type = world everyone 5786 End 5787 5788 AudioEvent Amb_MountainBirds2 5789 Sounds = amndbi2a 5790 Control = loop random 5791 Priority = LOWEST 5792 Volume = 70 5793 VolumeShift = -10 5794 Delay = 6000 12000 5795 ; MinRange = 200 5796 ; MaxRange = 600 5797 Type = world everyone 5798 End 5799 5800 AudioEvent Amb_TemperateForestBirdsLoop 5801 Sounds = atfnbi1a atfnbi1b atfnbi1c atfnbi1d atfnbi1e atfnbi1f atfnbi1g atfnbi1h 5802 Control = loop all random 5803 Priority = LOWEST 5804 Limit = 2 5805 PitchShift = -5 5 5806 MinRange = 75 5807 MaxRange = 700 5808 Volume = 100 5809 Type = world everyone 5810 End 5811 5812 AudioEvent Amb_TemperateForestBirds 5813 Sounds = atfnbi2a atfnbi2b atfnbi2c 5814 Delay = 6000 12000 5815 Control = loop all random 5816 Priority = LOWEST 5817 Limit = 2 5818 PitchShift = -5 5 5819 ; MinRange = 200 5820 ; MaxRange = 600 5821 Volume = 95 5822 Type = world everyone 5823 End 5824 5825 AudioEvent Amb_TemperateForestTreesLoop 5826 Sounds = atfwtre1a atfwtre1b atfwtre1c atfwtre1d 5827 Control = loop all random 5828 Priority = LOWEST 5829 Limit = 2 5830 PitchShift = -5 5 5831 MinRange = 75 5832 MaxRange = 700 5833 Volume = 100 5834 Type = world everyone 5835 End 5836 5837 AudioEvent Amb_TemperateForestTrees 5838 Sounds = atfwtre2a atfwtre2b atfwtre2c atfwtre2d atfwtre2e 5839 Delay = 6000 12000 5840 Control = loop all random 5841 Priority = LOWEST 5842 Limit = 2 5843 PitchShift = -5 5 5844 ; MinRange = 200 5845 ; MaxRange = 600 5846 Volume = 95 5847 Type = world everyone 5848 End 5849 5850 AudioEvent Amb_TemperateMeadowBirdsLoop 5851 Sounds = atmnbi1a atmnbi1b atmnbi1c atmnbi1d atmnbi1e atmnbi1f atmnbi1g atmnbi1h atmnbi1i atmnbi1j 5852 Control = loop all random 5853 Priority = LOWEST 5854 Limit = 2 5855 PitchShift = -5 5 5856 MinRange = 75 5857 MaxRange = 700 5858 Volume = 75 5859 Type = world everyone 5860 End 5861 5862 5863 AudioEvent Amb_TemperateMeadowBirdsLoop2 5864 Sounds = atmnbi2a atmnbi2b atmnbi2c atmnbi2d atmnbi2e atmnbi2f atmnbi2g 5865 Control = loop all random 5866 Priority = LOWEST 5867 Limit = 2 5868 PitchShift = -5 5 5869 MinRange = 75 5870 MaxRange = 700 5871 Volume = 85 5872 Type = world everyone 5873 End 5874 5875 5876 AudioEvent Amb_TemperateMeadowBirds 5877 Sounds = atmnbi3a atmnbi3b atmnbi3c atmnbi3d atmnbi3e atmnbi3f atmnbi3g atmnbi3h atmnbi3i 5878 Delay = 6000 12000 5879 Control = loop all random 5880 Priority = LOWEST 5881 Limit = 2 5882 PitchShift = -5 5 5883 ; MinRange = 200 5884 ; MaxRange = 600 5885 Volume = 85 5886 Type = world everyone 5887 End 5888 5889 AudioEvent Amb_UrbanChinaCourtyardLoop 5890 Sounds = auccamba auccambb auccambc auccambd 5891 Control = loop all random 5892 Priority = LOWEST 5893 Limit = 2 5894 PitchShift = -5 5 5895 MinRange = 125 5896 MaxRange = 800 5897 Volume = 75 5898 Type = world everyone 5899 End 5900 5901 5902 AudioEvent Amb_UrbanChinaCourtyardBirds 5903 Sounds = auccbi1a auccbi1b auccbi1c auccbi1d auccbi1e auccbi1f auccbi1g auccbi1g auccbi1h auccbi1i 5904 Delay = 6000 12000 5905 Control = loop all random 5906 Priority = LOWEST 5907 Limit = 2 5908 PitchShift = -5 5 5909 ; MinRange = 200 5910 ; MaxRange = 600 5911 Volume = 75 5912 Type = world everyone 5913 End 5914 5915 5916 AudioEvent Amb_UrbanChinaCourtyardChimes 5917 Sounds = auccch1a auccch1b auccch1c auccch1d 5918 Delay = 6000 12000 5919 Control = loop all random 5920 Priority = LOWEST 5921 Limit = 2 5922 ; MinRange = 200 5923 ; MaxRange = 600 5924 Volume = 60 5925 Type = world everyone 5926 End 5927 5928 AudioEvent Amb_UrbanChinaCourtyardWallaLoop 5929 Sounds = auccwala auccwalb auccwalc 5930 Control = loop all random 5931 Priority = LOWEST 5932 Limit = 2 5933 PitchShift = -5 5 5934 MinRange = 75 5935 MaxRange = 700 5936 Volume = 75 5937 Type = world everyone 5938 End 5939 5940 AudioEvent Amb_WaterFountainLoop 5941 Sounds = awatfo1a awatfo1b awatfo1c awatfo1d 5942 Control = loop all random 5943 Priority = LOWEST 5944 Limit = 2 5945 PitchShift = -5 5 5946 MinRange = 30 5947 Volume = 25 5948 MinRange = 75 5949 MaxRange = 700 5950 Type = world everyone 5951 End 5952 5953 AudioEvent Amb_WaterLakeAmbientLoop 5954 Sounds = awatla1a awatla1b awatla1c awatla1d awatla1e 5955 Control = loop all random 5956 Priority = LOWEST 5957 Limit = 2 5958 PitchShift = -5 5 5959 MinRange = 75 5960 MaxRange = 700 5961 Volume = 70 5962 Type = world everyone 5963 End 5964 5965 AudioEvent Amb_WaterLakeLappingLoop 5966 Sounds = awatla2a awatla2b awatla2c awatla2d awatla2e awatla2f awatla2g 5967 Control = loop all random 5968 Priority = LOWEST 5969 Limit = 2 5970 PitchShift = -5 5 5971 MinRange = 75 5972 MaxRange = 700 5973 Volume = 65 5974 Type = world everyone 5975 End 5976 5977 AudioEvent Amb_WaterLakeLapping 5978 Sounds = awatla3a awatla3b awatla3c awatla3d 5979 Delay = 6000 15000 5980 Control = loop all random 5981 Priority = LOWEST 5982 Limit = 2 5983 PitchShift = -5 5 5984 ; MinRange = 200 5985 ; MaxRange = 600 5986 Volume = 70 5987 Type = world everyone 5988 End 5989 5990 AudioEvent Amb_TemperateTownDayAmbientLoop 5991 Sounds = attdamba attdambb attdambc attdambd attdambe attdambf 5992 Control = loop all random 5993 Priority = LOWEST 5994 Limit = 2 5995 PitchShift = -5 5 5996 Volume = 100 5997 MinRange = 75 5998 MaxRange = 800 5999 Type = world everyone 6000 End 6001 6002 AudioEvent Amb_TemperateTownDayPigDog 6003 Sounds = attddoga attddogb attddogc 6004 Delay = 8000 20000 6005 Control = loop all random 6006 Priority = LOWEST 6007 Limit = 2 6008 PitchShift = -5 5 6009 ; MinRange = 200 6010 ; MaxRange = 600 6011 Volume = 60 6012 Type = world everyone 6013 End 6014 6015 AudioEvent Amb_TemperateTownDayPig 6016 Sounds = attdpiga attdpigb attdpigc 6017 Delay = 8000 20000 6018 Control = loop all random 6019 Priority = LOWEST 6020 Limit = 2 6021 PitchShift = -5 5 6022 ; MinRange = 200 6023 ; MaxRange = 600 6024 Volume = 60 6025 Type = world everyone 6026 End 6027 6028 AudioEvent Amb_DesertVillageMilitary 6029 Control = loop all random 6030 Sounds = aglab01a aglab01b aglab01c aglab01d aglab01e 6031 Priority = LOWEST 6032 Limit = 2 6033 PitchShift = -5 5 6034 ; MinRange = 200 6035 ; MaxRange = 600 6036 Volume = 65 6037 Type = world shrouded everyone 6038 End 6039 6040 6041 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6042 AudioEvent AmbientWavesLake 6043 Control = loop all 6044 Sounds = awavlaka awavlakb awavlakc awavlakd awavlake 6045 Priority = LOWEST 6046 VolumeShift = -10 6047 ; MinRange = 100 6048 ; MaxRange = 300 6049 PitchShift = -15 0 6050 Delay = 3000 5000 6051 Volume = 45 6052 Type = world everyone 6053 End 6054 6055 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6056 6057 AudioEvent AmbientWavesOcean1 6058 Control = loop all random 6059 Sounds = awocwava awocwavb awocwavc awocwavd 6060 Delay = 4000 8000 6061 Priority = LOWEST 6062 Volume = 70 6063 Limit = 2 6064 PitchShift = -10 10 6065 Type = world everyone 6066 End 6067 6068 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6069 6070 AudioEvent AmbientRiver 6071 Control = loop all random 6072 Sounds = ariver1a ariver1b ariver1c 6073 Priority = LOWEST 6074 Limit = 2 6075 PitchShift = -5 5 6076 ; MinRange = 100 6077 ; MaxRange = 400 6078 Volume = 45 6079 Type = world everyone 6080 End 6081 6082 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6083 AudioEvent AmbientWindCold 6084 Control = loop random 6085 Priority = LOWEST 6086 Volume = 60 6087 VolumeShift = -10 6088 PitchShift = -10 10 6089 ; MinRange = 100 6090 ; MaxRange = 300 6091 Delay = 4000 8000 6092 Sounds = awind3a awind3b 6093 Type = world everyone 6094 End 6095 6096 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6097 AudioEvent AmbientWindMountain 6098 Control = loop random 6099 Priority = LOWEST 6100 Volume = 60 6101 VolumeShift = -10 6102 PitchShift = -10 10 6103 ; MinRange = 100 6104 ; MaxRange = 300 6105 Delay = 4000 8000 6106 Sounds = awind2a awind2b awind2c 6107 Type = world everyone 6108 End 6109 6110 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6111 AudioEvent AmbientDogBarking 6112 Sounds = adog01a adog01b adog01c 6113 Control = loop random 6114 Priority = LOWEST 6115 Volume = 65 6116 VolumeShift = -10 6117 PitchShift = -5 5 6118 Delay = 6000 10000 6119 Type = world everyone 6120 End 6121 6122 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6123 AudioEvent AmbientNightOwl 6124 Sounds = aowl01a aowl01b aowl01c aowl01d aowl01e aowl01f 6125 Control = loop random 6126 Priority = LOWEST 6127 Volume = 60 6128 VolumeShift = -10 6129 PitchShift = -5 5 6130 Delay = 6000 10000 6131 Type = world everyone 6132 End 6133 6134 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6135 AudioEvent AmbientWindDesert 6136 Sounds = awind1a awind1b awind1c 6137 Control = loop random 6138 Priority = LOWEST 6139 Volume = 60 6140 VolumeShift = -10 6141 PitchShift = -10 10 6142 Delay = 3000 7000 6143 Type = world everyone 6144 End 6145 6146 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6147 AudioEvent AmbientMeadow 6148 Control = loop all random 6149 Sounds = ameado1a ameado1b ameado1c 6150 Priority = LOWEST 6151 Limit = 2 6152 PitchShift = -5 5 6153 ; MinRange = 100 6154 ; MaxRange = 500 6155 Volume = 50 6156 Type = world everyone 6157 End 6158 6159 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6160 AudioEvent AmbientMarsh 6161 Control = loop all random 6162 Sounds = amarsh1a amarsh1b amarsh1c amarsh1d amarsh1e amarsh1f amarsh1g amarsh1h 6163 Priority = LOWEST 6164 Limit = 2 6165 PitchShift = -5 5 6166 ; MinRange = 100 6167 ; MaxRange = 500 6168 Volume = 50 6169 Type = world everyone 6170 End 6171 6172 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6173 AudioEvent AmbientArabMarket1 6174 Control = loop all random 6175 Sounds = amarke1a amarke1b amarke1c amarke1d amarke1e 6176 Attack = amarke1f 6177 Decay = amarke1g 6178 Priority = LOWEST 6179 ; MinRange = 100 6180 ; MaxRange = 200 6181 Volume = 45 6182 Limit = 2 6183 PitchShift = -5 5 6184 Type = world shrouded everyone 6185 End 6186 6187 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6188 AudioEvent AmbientArabMarket2 6189 Control = loop all random 6190 Sounds = amarke2a amarke2a amarke2b amarke2c amarke2c amarke2d amarke2d amarke2e amarke2e 6191 Priority = LOWEST 6192 Attack = amarke2f 6193 Decay = amarke2g 6194 ; MinRange = 100 6195 ; MaxRange = 200 6196 Volume = 45 6197 Limit = 2 6198 PitchShift = -5 5 6199 Type = world shrouded everyone 6200 End 6201 6202 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6203 AudioEvent AmbientArabMarket3 6204 Control = loop all random 6205 Sounds = amarke3a amarke3b amarke3c amarke3d amarke3e 6206 Priority = LOWEST 6207 Attack = amarke3f 6208 Decay = amarke3g 6209 ; MinRange = 100 6210 ; MaxRange = 200 6211 Volume = 45 6212 Limit = 2 6213 PitchShift = -5 5 6214 Type = world shrouded everyone 6215 End 6216 6217 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6218 AudioEvent AmbientVillage1 6219 Control = loop all random 6220 Sounds = avill01a avill01b avill01c avill01d avill01e 6221 Priority = LOWEST 6222 Limit = 2 6223 PitchShift = -5 5 6224 ; MinRange = 100 6225 ; MaxRange = 200 6226 Volume = 50 6227 Type = world shrouded everyone 6228 End 6229 6230 ;=====TEMPORARY- CUT THESE ONCE TRANSITION IS MADE==== 6231 AudioEvent AmbientGLABase 6232 Control = loop all random 6233 Sounds = aglab01a aglab01b aglab01c aglab01d aglab01e 6234 Priority = LOWEST 6235 Limit = 2 6236 PitchShift = -5 5 6237 ; MinRange = 100 6238 ; MaxRange = 500 6239 Volume = 50 6240 Type = world shrouded everyone 6241 End 6242 6243 6244 6245 6246 ;============================================ 6247 ;------------ CINEMATIC SOUNDS--------------- 6248 ;============================================ 6249 6250 AudioEvent Cin_ParadeAmbientLoop 6251 Control = loop all random 6252 Sounds = cparamba cparambb cparambc 6253 Priority = lowest 6254 Limit = 2 6255 ; MinRange = 100 6256 ; MaxRange = 500 6257 Volume = 90 6258 Type = world everyone 6259 End 6260 6261 AudioEvent Cin_ParadeMarchingLoop 6262 Control = loop all random 6263 Sounds = cparmara cparmarb cparmarc cparmard 6264 Priority = lowest 6265 Limit = 2 6266 MinRange = 100 6267 Volume = 80 6268 Type = world everyone 6269 End 6270 6271 6272 AudioEvent Cin_ParadeTank1 6273 Sounds = cparta1a cparta1b cparta1c 6274 Control = random 6275 Priority = low 6276 Limit = 2 6277 ; MinRange = 100 6278 ; MaxRange = 500 6279 PitchShift = -5 5 6280 VolumeShift= -10 6281 Volume = 85 6282 Type = world everyone 6283 End 6284 6285 AudioEvent Cin_ParadeTank2 6286 Sounds = cparta2a cparta2b cparta2c cparta2d 6287 Control = random 6288 Priority = low 6289 Limit = 2 6290 ; MinRange = 100 6291 ; MaxRange = 500 6292 PitchShift = -5 5 6293 VolumeShift= -10 6294 Volume = 70 6295 Type = world everyone 6296 End 6297 6298 AudioEvent Cin_ParadeTank3 6299 Sounds = cparta3a cparta3b cparta3c 6300 Control = random 6301 Priority = low 6302 Limit = 2 6303 ; MinRange = 100 6304 ; MaxRange = 500 6305 PitchShift = -5 5 6306 VolumeShift= -10 6307 Volume = 85 6308 Type = world everyone 6309 End 6310 6311 AudioEvent Cin_ParadePanicFemaleLoop 6312 Sounds = cparpa1a cparpa1b cparpa1c cparpa1d cparpa1e 6313 Control = random loop all 6314 Priority = low 6315 Limit = 2 6316 PitchShift = -5 5 6317 VolumeShift= -10 6318 Volume = 90 6319 Type = world everyone 6320 End 6321 6322 AudioEvent Cin_ParadeCrowdLoop 6323 Sounds = cparcr2a cparcr2b cparcr2c 6324 Attack = cparcr1a 6325 Decay = cparcr3a 6326 Control = random loop all 6327 Priority = low 6328 Limit = 2 6329 MinRange = 200 6330 MaxRange = 800 6331 VolumeShift= -10 6332 Volume = 85 6333 Type = world everyone 6334 End 6335 6336 6337 AudioEvent Cin_NukeAftermathAmbientFX 6338 Sounds = caftefxa caftefxb caftefxc caftefxd caftefxe 6339 Control = random loop all 6340 Priority = low 6341 Delay =2000 4000 6342 Limit = 2 6343 MinRange = 200 6344 PitchShift = -5 5 6345 VolumeShift= -10 6346 Volume = 75 6347 Type = world everyone 6348 End 6349 6350 AudioEvent Cin_NukeAftermathAmbientLoop 6351 Sounds = caftlo2a caftlo2b caftlo2c 6352 Control = random loop all 6353 Priority = low 6354 Attack = caftlo1a 6355 Decay = caftlo3a 6356 Limit = 2 6357 ; MinRange = 200 6358 ; MaxRange = 600 6359 PitchShift = -5 5 6360 VolumeShift= -10 6361 Volume = 70 6362 Type = world everyone 6363 End 6364 6365 6366 AudioEvent CivilianPanicFemale 6367 Sounds = gpanfema gpanfemb gpanfemc 6368 Volume = 65 6369 VolumeShift = -20 6370 Limit = 2 6371 Type = world shrouded everyone 6372 End 6373 6374 AudioEvent CivilianPanicMale 6375 Sounds = gpanmala gpanmalb gpanmalc 6376 Volume = 65 6377 VolumeShift = -20 6378 Limit = 2 6379 Type = world shrouded everyone 6380 End 6381 6382 AudioEvent LoadScreenAmbient 6383 Sounds = uloalo2a uloalo2b uloalo2d ;uloalo2c 6384 Attack = uloalo1a 6385 Decay = uloalo3a 6386 Control = loop 6387 Volume = 80 6388 Limit = 1 6389 Type = ui everyone 6390 End 6391 6392 AudioEvent Cin_BridgeDemoChargeBeep 6393 Sounds = cbribeea 6394 Control = loop 6395 Priority = high 6396 Delay = 500 500 6397 ; MinRange = 100 6398 ; MaxRange = 500 6399 Volume = 60 6400 Type = world shrouded everyone 6401 End 6402 6403 AudioEvent Cin_ScudStormLaunchAlertLoop 6404 Sounds = cscudala 6405 Control = loop 6406 Priority = high 6407 Delay = 400 400 6408 ; MinRange = 100 6409 ; MaxRange = 500 6410 Volume = 60 6411 Type = world shrouded everyone 6412 End 6413 6414 AudioEvent Cin_BaseAlarm 6415 Sounds = cbaseala 6416 Priority = high 6417 ; MinRange = 200 6418 ; MaxRange = 1200 6419 Volume = 90 6420 Type = world shrouded everyone 6421 End 6422 6423 AudioEvent Cin_MissileLaunchAlarm 6424 Sounds = cscudalb 6425 Priority = high 6426 Volume = 100 6427 Type = world shrouded everyone 6428 End 6429 6430 6431 AudioEvent ParachuteOpen 6432 Sounds = gparacha gparachb gparachc 6433 Priority = low 6434 PitchShift = -10 10 6435 VolumeShift = -15 6436 Volume = 90 6437 Type = world shrouded everyone 6438 End 6439 6440 AudioEvent VehicleSnipeVictim 6441 Sounds = gvehsnia 6442 Priority = high 6443 VolumeShift = -15 6444 Volume = 70 6445 Type = world shrouded everyone 6446 End 6447 6448 AudioEvent CIAIntelligenceActivate 6449 Sounds = sciainte 6450 Priority = high 6451 MinRange = 200 6452 MaxRange = 1000 6453 Volume = 100 6454 Type = world player 6455 End 6456 6457 6458 AudioEvent RemoteDemoChargeExplosion 6459 Sounds = icolexpa 6460 Control = interrupt random 6461 VolumeShift = -15 6462 PitchShift = -15 15 6463 Volume = 90 6464 Limit = 3 6465 Priority = high 6466 LowPassCutoff = 50 6467 Type = world shrouded everyone 6468 End 6469 6470 AudioEvent RadarVanScan 6471 Sounds = vradscan 6472 Priority = high 6473 MinRange = 200 6474 MaxRange = 800 6475 Volume = 90 6476 Type = world player 6477 End 6478 6479 ;*************************************** 6480 ;****** Cinematic-only sound *********** 6481 ;*************************************** 6482 AudioEvent CINE_DaisyCutterWeapon 6483 Control = loop 6484 Sounds = vdaiweaa 6485 LoopCount = 6 6486 Limit = 2 6487 Priority = high 6488 PitchShift = -5 5 6489 VolumeShift = -15 6490 Volume = 60 ;do not modify -mp 6491 Type = world shrouded everyone 6492 End 6493 6494 6495 AudioEvent Cin_NukeTruckMoveStart 6496 Sounds = ctrustaa 6497 Control = random 6498 PitchShift = -2 2 6499 Delay = 0 600 6500 VolumeShift= -10 6501 Volume = 85 6502 Priority = low 6503 Type = world shrouded everyone 6504 End 6505 6506 AudioEvent NukeTruckMoveLoop 6507 Control = loop all random 6508 ; Sounds = ctrulo2a ctrulo2b ctrulo2c ctrulo2d 6509 ; Attack = ctrulo1a 6510 ; Decay = ctrulo3a 6511 Sounds = ctr2lo2a ctr2lo2b 6512 Attack = ctr2lo1a 6513 Decay = ctr2lo3a 6514 VolumeShift = -10 6515 Volume = 70 6516 Priority = high 6517 Type = world shrouded everyone 6518 End 6519 6520 AudioEvent Cin_MigFalling 6521 Sounds = cmigfala 6522 Priority = high 6523 Volume = 100 6524 Type = world player 6525 End 6526 6527 AudioEvent Cin_SonicBoom 6528 Sounds = csonicbo 6529 Priority = high 6530 Volume = 90 6531 Type = ui 6532 End 6533 6534 6535 6536 AudioEvent Cin_BattleSweetener 6537 Sounds = cbattlea cbattleb cbattlec cbattled cbattlee cbattlef 6538 Control = random 6539 Priority = high 6540 Volume = 100 6541 VolumeShift = -2 6542 PitchShift = -10 10 6543 LowPassCutoff = 50 6544 Type = world everyone 6545 End 6546 6547 6548 AudioEvent Cin_TrainFalling 6549 Sounds = ctrafall 6550 Priority = high 6551 Volume = 100 6552 Type = ui 6553 End 6554 6555 AudioEvent Cin_TrainBraking 6556 Sounds = ctrabrak 6557 Priority = high 6558 Volume = 90 6559 Type = world shrouded everyone 6560 End 6561 6562 AudioEvent Cin_TrainSteamRelease 6563 Sounds = ctrastea 6564 Priority = high 6565 Volume = 90 6566 Type = world shrouded everyone 6567 End 6568 6569 6570 AudioEvent Cin_BaikonurRocketAmbientLoop 6571 Control = loop all random 6572 Sounds = croclo2a croclo2b croclo2c croclo2d 6573 Attack = croclo1a 6574 Decay = croclo3a 6575 VolumeShift = -10 6576 Volume = 105 6577 Priority = high 6578 Type = world shrouded everyone 6579 End 6580 6581 AudioEvent Cin_BaikonurRocketPadHissLoop 6582 Control = loop all random 6583 Sounds = bneutlo2a bneutlo2b bneutlo2c 6584 Attack = bneutlo1a 6585 PitchShift = -2 2 6586 Volume = 55 6587 Priority = low 6588 Type = world shrouded everyone 6589 End 6590 6591 6592 AudioEvent Cin_InfantryFallingA 6593 Sounds = cinffala 6594 Volume = 100 6595 Priority = high 6596 Type = world shrouded everyone 6597 End 6598 6599 AudioEvent Cin_InfantryFallingB 6600 Sounds = cinffalb 6601 Volume = 100 6602 Priority = high 6603 Type = world shrouded everyone 6604 End 6605 6606 AudioEvent Cin_InfantryFallingC 6607 Sounds = cinffalc 6608 Volume = 100 6609 Priority = high 6610 Type = world shrouded everyone 6611 End 6612 6613 AudioEvent Cin_InfantryFallingD 6614 Sounds = cinffald 6615 Volume = 100 6616 Priority = high 6617 Type = world shrouded everyone 6618 End 6619 6620 AudioEvent Cin_BaikonurMissileFlyBy 6621 Sounds = crocflya 6622 Priority = high 6623 Volume = 150 6624 Type = ui 6625 End 6626 6627 AudioEvent Cin_BaikonurMissileBreakApart 6628 Sounds = crocbrea 6629 Priority = high 6630 Volume = 150 6631 Type = ui 6632 End 6633 6634 AudioEvent Cin_BaikonurGLACheerSquad 6635 Control = loop all random 6636 Sounds = ianglo2a ianglo2b ianglo2c ianglo2d 6637 Attack = ianglo1a 6638 Decay = ianglo3a 6639 Priority = normal 6640 Limit = 2 6641 PitchShift = -5 5 6642 Volume = 80 6643 Type = world shrouded everyone 6644 End 6645 6646 AudioEvent Cin_AngryMobAmbientLoop 6647 Control = loop all random 6648 Sounds = ianglo2a ianglo2b ianglo2c ianglo2d 6649 Attack = ianglo1a 6650 Decay = ianglo3a 6651 Priority = normal 6652 Limit = 2 6653 PitchShift = -5 5 6654 Volume = 80 6655 Type = world shrouded everyone 6656 End 6657 6658 6659 AudioEvent RadarPing 6660 Sounds = uradarpi 6661 Priority = high 6662 Volume = 50 6663 Type = ui player 6664 End 6665 6666 6667 AudioEvent BaikonurTruckMoveLoop 6668 Control = loop all random 6669 Sounds = ctrulo2a ctrulo2b ctrulo2c ctrulo2d 6670 Attack = ctrulo1a 6671 Decay = ctrulo3a 6672 VolumeShift = -10 6673 Volume = 55 6674 Limit = 2 6675 Priority = high 6676 Type = world shrouded everyone 6677 End 6678 6679 AudioEvent Cin_TankAmbientLoop 6680 Control = loop all random 6681 Sounds = ctanlo2a ctanlo2b 6682 Attack = ctanlo1a 6683 Decay = ctanlo3a 6684 Priority = lowest 6685 Limit = 2 6686 MinRange = 200 6687 MaxRange = 3000 6688 PitchShift = -15 15 6689 VolumeShift = -10 6690 Volume = 80 6691 Type = world everyone 6692 End 6693 6694 AudioEvent Cin_ScudMissileIncoming 6695 Sounds = cscuinco 6696 Priority = high 6697 Volume = 90 6698 Type = world shrouded everyone 6699 End 6700 6701 6702 AudioEvent JetSkid 6703 Sounds = gjetskia gjetskib 6704 Control = random 6705 Priority = low 6706 Volume = 45 6707 VolumeShift = -10 6708 PitchShift = -5 5 6709 Limit = 2 6710 Type = world shrouded everyone 6711 End 6712 6713 AudioEvent GLADemoChargeAlarm 6714 Sounds = gdembeep 6715 Priority = high 6716 Volume = 100 6717 Limit = 2 6718 Type = world shrouded everyone 6719 End 6720 6721 AudioEvent Cin_BaseAlarmChina06 6722 Sounds = cbaseala 6723 Priority = high 6724 ; MaxRange = 1200 6725 Volume = 125 6726 Type = world shrouded everyone 6727 End 6728 6729 AudioEvent Cin_JarmenLaugh 6730 Sounds = cjarmlau 6731 Priority = high 6732 Type = world shrouded everyone 6733 End 6734 6735 AudioEvent Cin_JarmenHeart 6736 Sounds = cjarmhea cjarmheb 6737 Priority = high 6738 Type = world shrouded everyone 6739 End 6740 6741 AudioEvent Cin_JarmenPant 6742 Sounds = cjarmpant 6743 Priority = high 6744 Type = world shrouded everyone 6745 End 6746 6747 6748 AudioEvent Cin_NukeWhoosh 6749 Sounds = cnukewho 6750 Priority = high 6751 Limit = 1 6752 Volume = 90 6753 MinRange = 500 6754 MaxRange = 5000 6755 Type = world shrouded everyone 6756 End 6757 6758 6759 6760 6761 AudioEvent Cin_DirtRollingLoop 6762 Control = loop all random 6763 Sounds = cdirlo2a cdirlo2b cdirlo2c 6764 Attack = cdirlo1a 6765 Decay = cdirlo3a 6766 Priority = lowest 6767 Limit = 2 6768 MinRange = 200 6769 MaxRange = 3000 6770 PitchShift = -15 15 6771 VolumeShift = -10 6772 Volume = 60 6773 Type = world everyone 6774 End 6775 6776 6777 AudioEvent EmergencyRepairActivate 6778 Sounds = srepaira 6779 Priority = high 6780 Volume = 100 6781 MinRange = 200 6782 MaxRange = 1000 6783 Type = world shrouded everyone 6784 End 6785 6786 AudioEvent CheerGLA 6787 Sounds = ucheergl 6788 Priority = high 6789 Volume = 100 6790 Type = ui everyone 6791 End 6792 6793 6794 AudioEvent UnderConstructionLoop 6795 Control = loop all random 6796 Sounds = gconlo2a gconlo2b gconlo2c gconlo2d gconlo2e gconlo2f 6797 Attack = gconlo1a 6798 Decay = gconlo3a 6799 Priority = lowest 6800 Limit = 2 6801 MinRange = 100 6802 MaxRange = 1000 6803 VolumeShift = -10 6804 Volume = 80 6805 Type = world shrouded everyone 6806 End 6807 6808 6809 AudioEvent CashHackActivate 6810 Sounds = scashhac 6811 Priority = high 6812 Volume = 100 6813 MinRange = 200 6814 MaxRange = 1000 6815 Type = world shrouded everyone 6816 End 6817 6818 AudioEvent Cin_TrainRunningLoop 6819 Control = loop all random 6820 Sounds = gtralo2a gtralo2b gtralo2c 6821 Attack = gtralo1a 6822 Decay = gtralo3a 6823 MinRange = 500 6824 MaxRange = 4000 6825 Volume = 175 6826 Limit = 1 6827 Priority = normal 6828 Type = world shrouded everyone 6829 End 6830 6831
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Generated: Sat Mar 28 08:18:23 2009 | Cross-referenced by PHPXref 0.7 |