;////////////////////////////////////////////////////////////////////////////// ;FILE: PlayerTemplate.ini (SYSTEM) /////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ;Note Note Note Note Note Note Note Note Note Note Note Note Note ;////////////////////////////////////////////////////////////////////////////// ; There is a dependency between the player template member Side and the ControlBarScheme.ini ; files side. If you add a new side here, make sure the ControlBarScheme.ini contains a new ; control bar with that new side as its side. Otherwise it will use the Observer8x6 control bar. ; Talk to CLH if there's issues with this. ;////////////////////////////////////////////////////////////////////////////// ;Note Note Note Note Note Note Note Note Note Note Note Note Note ;////////////////////////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- ;------------------------------------------------------------------------------ PlayerTemplate FactionCivilian Side = Civilian PlayableSide = No StartMoney = 0 PreferredColor = R:255 G:255 B:255 IntrinsicSciences = None DisplayName = INI:FactionCivilian ScoreScreenImage = MutiPlayer_ScoreScreen End PlayerTemplate FactionObserver Side = Observer PlayableSide = No IsObserver = Yes StartMoney = 0 PreferredColor = R:255 G:255 B:255 IntrinsicSciences = None DisplayName = INI:FactionObserver ScoreScreenImage = MutiPlayer_ScoreScreen LoadScreenImage = Mp_Load LoadScreenMusic = Load_USA BeaconName = MultiplayerBeacon SideIconImage = GameinfoOBSRVR End PlayerTemplate FactionAmerica Side = America PlayableSide = Yes StartMoney = 0 PreferredColor = R:100 G:100 B:100 IntrinsicSciences = SCIENCE_AMERICA PurchaseScienceCommandSetRank1 = SCIENCE_AMERICA_CommandSetRank1 PurchaseScienceCommandSetRank3 = SCIENCE_AMERICA_CommandSetRank3 PurchaseScienceCommandSetRank8 = SCIENCE_AMERICA_CommandSetRank8 SpecialPowerShortcutCommandSet = SpecialPowerShortcutUSA SpecialPowerShortcutWinName = GenPowersShortcutBarUS.wnd SpecialPowerShortcutButtonCount = 5 DisplayName = INI:FactionAmerica StartingBuilding = AmericaCommandCenter StartingUnit0 = AmericaVehicleDozer ScoreScreenImage = America_ScoreScreen LoadScreenImage = SAFactionLogoPage_US LoadScreenMusic = Load_USA ;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals FlagWaterMark = WatermarkUSA EnabledImage = SSObserverUSA BeaconName = MultiplayerBeacon SideIconImage = GameinfoAMRCA End PlayerTemplate FactionChina Side = China PlayableSide = Yes StartMoney = 0 PreferredColor = R:165 G:155 B:105 IntrinsicSciences = SCIENCE_CHINA PurchaseScienceCommandSetRank1 = SCIENCE_CHINA_CommandSetRank1 PurchaseScienceCommandSetRank3 = SCIENCE_CHINA_CommandSetRank3 PurchaseScienceCommandSetRank8 = SCIENCE_CHINA_CommandSetRank8 SpecialPowerShortcutCommandSet = SpecialPowerShortcutChina SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd SpecialPowerShortcutButtonCount = 5 DisplayName = INI:FactionChina StartingBuilding = ChinaCommandCenter StartingUnit0 = ChinaVehicleDozer ScoreScreenImage = China_ScoreScreen LoadScreenImage = SNFactionLogoPage_China LoadScreenMusic = Load_China ;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals FlagWaterMark = WatermarkChina EnabledImage = SSObserverChina BeaconName = MultiplayerBeacon SideIconImage = GameinfoCHINA End PlayerTemplate FactionGLA Side = GLA PlayableSide = Yes StartMoney = 0 PreferredColor = R:155 G:145 B:95 IntrinsicSciences = SCIENCE_GLA PurchaseScienceCommandSetRank1 = SCIENCE_GLA_CommandSetRank1 PurchaseScienceCommandSetRank3 = SCIENCE_GLA_CommandSetRank3 PurchaseScienceCommandSetRank8 = SCIENCE_GLA_CommandSetRank8 SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA SpecialPowerShortcutWinName = GenPowersShortcutBarGLA.wnd SpecialPowerShortcutButtonCount = 3 DisplayName = INI:FactionGLA StartingBuilding = GLACommandCenter StartingUnit0 = GLAInfantryWorker ScoreScreenImage = GLA_ScoreScreen LoadScreenImage = SUFactionLogoPage_GLA LoadScreenMusic = Load_GLA ;HeadWaterMark = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals FlagWaterMark = WatermarkGLA EnabledImage = SSObserverGLA BeaconName = MultiplayerBeacon SideIconImage = GameinfoGLA End ;------------------------------------------------------------------------------ ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- ;------------------------------------------------------------------------------