[ Index ] | WAROFGENERALS |
PHP Cross Reference of WAROFGENERALS MODS SOURCES |
[Summary view] [Print] [Text view]
1 ;////////////////////////////////////////////////////////////////////////////// 2 ;FILE: ObjectCreationList.ini (SYSTEM) //////////////////////////////////////// 3 ;////////////////////////////////////////////////////////////////////////////// 4 5 ;------------------------------------------------------------------------------ 6 ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- 7 ;------------------------------------------------------------------------------ 8 9 ObjectCreationList OCL_12FuckedMCruiser 10 CreateObject 11 ObjectNames = 12MissileCruiserHull 12 Offset = X:0.0 Y:0.0 Z:0.0 13 Count = 1 14 Disposition = RANDOM_FORCE 15 End 16 End 17 ; ------------------------------------------------ 18 ObjectCreationList OCL_CreateDamagedBarrel 19 CreateDebris 20 ModelNames = PMBarrel01_D1 21 Offset = X:0 Y:0 Z:0 22 Mass = 2 23 Count = 1 24 Disposition = RANDOM_FORCE 25 MinForceMagnitude = 5 26 MaxForceMagnitude = 7 27 SpinRate = 180 28 MinForcePitch = 75 29 MaxForcePitch = 90 30 ParticleSystem = BlackTrail 31 End 32 End 33 34 ; ---------------------------------------------- 35 ObjectCreationList OCL_FireWallSegment 36 CreateObject 37 ObjectNames = FireWallSegment 38 Disposition = LIKE_EXISTING INHERIT_VELOCITY 39 PreserveLayer = Yes 40 End 41 End 42 43 ; ---------------------------------------------- 44 ObjectCreationList OCL_FireWallSegmentUpgraded 45 CreateObject 46 ObjectNames = FireWallSegmentUpgraded 47 Disposition = LIKE_EXISTING INHERIT_VELOCITY 48 PreserveLayer = Yes 49 End 50 End 51 52 ; ---------------------------------------------- 53 ObjectCreationList OCL_FireFieldSmall 54 CreateObject 55 ObjectNames = FireFieldSmall 56 Disposition = ON_GROUND_ALIGNED 57 End 58 End 59 60 ; ---------------------------------------------- 61 ObjectCreationList OCL_FireFieldUpgradedSmall 62 CreateObject 63 ObjectNames = FireFieldUpgradedSmall 64 Disposition = ON_GROUND_ALIGNED 65 End 66 End 67 68 ; ---------------------------------------------- 69 ObjectCreationList OCL_PoisonFieldLarge 70 CreateObject 71 ObjectNames = PoisonFieldLarge 72 Disposition = ON_GROUND_ALIGNED 73 End 74 End 75 76 ; ---------------------------------------------- 77 ObjectCreationList OCL_PoisonFieldMedium 78 CreateObject 79 ObjectNames = PoisonFieldMedium 80 Disposition = ON_GROUND_ALIGNED 81 End 82 End 83 84 ; ---------------------------------------------- 85 ObjectCreationList OCL_PoisonFieldSmall 86 CreateObject 87 ObjectNames = PoisonFieldSmall 88 Disposition = ON_GROUND_ALIGNED 89 End 90 End 91 92 ; ---------------------------------------------- 93 ObjectCreationList OCL_PoisonFieldAnthraxBomb 94 CreateObject 95 ObjectNames = PoisonFieldAnthraxBomb 96 Disposition = ON_GROUND_ALIGNED 97 End 98 End 99 100 ; ---------------------------------------------- 101 ObjectCreationList OCL_PoisonFieldUpgradedLarge 102 CreateObject 103 ObjectNames = PoisonFieldUpgradedLarge 104 Disposition = ON_GROUND_ALIGNED 105 End 106 End 107 108 ; ---------------------------------------------- 109 ObjectCreationList OCL_PoisonFieldUpgradedMedium 110 CreateObject 111 ObjectNames = PoisonFieldUpgradedMedium 112 Disposition = ON_GROUND_ALIGNED 113 End 114 End 115 116 ; ---------------------------------------------- 117 ObjectCreationList OCL_PoisonFieldUpgradedSmall 118 CreateObject 119 ObjectNames = PoisonFieldUpgradedSmall 120 Disposition = ON_GROUND_ALIGNED 121 End 122 End 123 124 ; ---------------------------------------------- 125 126 ObjectCreationList OCL_RadiationFieldLarge 127 CreateObject 128 ObjectNames = RadiationFieldLarge 129 Disposition = ON_GROUND_ALIGNED 130 End 131 End 132 133 ; ---------------------------------------------- 134 135 ObjectCreationList OCL_RadiationFieldMedium 136 CreateObject 137 ObjectNames = RadiationFieldMedium 138 Disposition = ON_GROUND_ALIGNED 139 End 140 End 141 142 ; ---------------------------------------------- 143 144 ObjectCreationList OCL_RadiationFieldSmall 145 CreateObject 146 ObjectNames = RadiationFieldSmall 147 Disposition = ON_GROUND_ALIGNED 148 End 149 End 150 151 ; ---------------------------------------------- 152 153 ObjectCreationList OCL_NukeRadiationField 154 CreateObject 155 ObjectNames = NukeRadiationFieldWeapon 156 Disposition = ON_GROUND_ALIGNED 157 End 158 End 159 160 ; ---------------------------------------------- 161 ObjectCreationList OCL_FirestormSmall 162 CreateObject 163 ObjectNames = FirestormSmall 164 Disposition = ON_GROUND_ALIGNED 165 End 166 End 167 168 ; ---------------------------------------------- 169 ObjectCreationList OCL_BlackNapalmFirestormSmall 170 CreateObject 171 ObjectNames = BlackNapalmFirestormSmall 172 Disposition = ON_GROUND_ALIGNED 173 End 174 End 175 176 ; ---------------------------------------------- 177 ObjectCreationList OCL_TankerTruckExplode 178 CreateDebris 179 ModelNames = CVTanker_d03 180 Offset = x: -16.887 y:2.588 z: 6.751 181 Mass = 5 182 Disposition = SEND_IT_FLYING 183 DispositionIntensity = 1 184 End 185 CreateDebris 186 ModelNames = CVTanker_d09 187 Offset = x: -10.682 y: 4.327 z: 2.929 188 Mass = 5 189 Disposition = SEND_IT_FLYING 190 DispositionIntensity = 1 191 End 192 CreateDebris 193 ModelNames = CVTanker_d10 194 Offset = x: -10.682 y: -4.272 z: 2.929 195 Mass = 5 196 Disposition = SEND_IT_FLYING 197 DispositionIntensity = 1 198 End 199 CreateDebris 200 ModelNames = CVTanker_d11 ; wheel 201 Offset = x: -2.651 y: -4.119 z: 2.203 202 Mass = 5 203 Disposition = SEND_IT_FLYING 204 DispositionIntensity = 1 205 End 206 CreateDebris 207 ModelNames = CVTanker_d12 ; wheel 208 Offset = x: -2.651 y: 4.062 z: 2.203 209 Mass = 5 210 Disposition = SEND_IT_FLYING 211 DispositionIntensity = 1 212 End 213 CreateDebris 214 ModelNames = CVTanker_d13 ; wheel 215 Offset = x: 2.73 y: 4.062 z: 2.203 216 Mass = 5 217 Disposition = SEND_IT_FLYING 218 DispositionIntensity = 1 219 End 220 CreateDebris 221 ModelNames = CVTanker_d14 ; wheel 222 Offset = x: 2.73 y: -4.119 z: 2.203 223 Mass = 5 224 Disposition = SEND_IT_FLYING 225 DispositionIntensity = 1 226 227 End 228 CreateDebris 229 ModelNames = CVTanker_d15 230 Offset = x: -7.869 y: .07 z: 3.663 231 Mass = 5 232 Disposition = SEND_IT_FLYING 233 DispositionIntensity = 1 234 End 235 CreateDebris 236 ModelNames = CVTanker_d16 ; wheel 237 Offset = x: -17.47 y: 4.423 z: 2.203 238 Mass = 5 239 Disposition = SEND_IT_FLYING 240 DispositionIntensity = 1 241 End 242 CreateDebris 243 ModelNames = CVTanker_d17 ; wheel 244 Offset = x: -17.47 y: -4.374 z: 2.203 245 Mass = 5 246 Disposition = SEND_IT_FLYING 247 DispositionIntensity = 1 248 End 249 CreateDebris 250 ModelNames = CVTanker_d20 251 Offset = x: -.773 y: .07 z: 3.663 252 Mass = 5 253 Disposition = SEND_IT_FLYING 254 DispositionIntensity = 1 255 End 256 CreateDebris 257 ModelNames = CVTanker_d21 258 Offset = x: 34.293 y: -.009 z: 3.673 259 Mass = 5 260 Disposition = SEND_IT_FLYING 261 DispositionIntensity = 1 262 End 263 CreateDebris 264 ModelNames = CVTanker_d22 ; wheel 265 Offset = x: 31.646 y: 4.062 z: 2.203 266 Mass = 5 267 Disposition = SEND_IT_FLYING 268 DispositionIntensity = 1 269 End 270 CreateDebris 271 ModelNames = CVTanker_d23 ; wheel 272 Offset = x: 31.646 y: -4.119 z: 2.203 273 Mass = 5 274 Disposition = SEND_IT_FLYING 275 DispositionIntensity = 1 276 End 277 CreateDebris 278 ModelNames = CVTanker_d24 ; wheel 279 Offset = x: 37.026 y: 4.062 z: 2.203 280 Mass = 5 281 Disposition = SEND_IT_FLYING 282 DispositionIntensity = 1 283 End 284 CreateDebris 285 ModelNames = CVTanker_d25 ; wheel 286 Offset = x: 37.026 y: -4.119 z: 2.203 287 Mass = 5 288 Disposition = SEND_IT_FLYING 289 DispositionIntensity = 1 290 End 291 CreateDebris 292 ModelNames = CVTanker_d26 293 Offset = x: 42.924 y: -.016 z: 2.854 294 Mass = 5 295 Disposition = SEND_IT_FLYING 296 DispositionIntensity = 1 297 End 298 CreateDebris 299 ModelNames = CVTanker_d27 300 Offset = x: 40.859 y: .128 z: 13.615 301 Mass = 5 302 Disposition = SEND_IT_FLYING 303 DispositionIntensity = 1 304 End 305 CreateDebris 306 ModelNames = CVTanker_d28 307 Offset = x: 40.859 y: .128 z: 13.615 308 Mass = 5 309 Disposition = SEND_IT_FLYING 310 DispositionIntensity = 1 311 End 312 CreateDebris 313 ModelNames = CVTanker_d29 314 Offset = x: 35.111 y: .128 z: 13.615 315 Mass = 5 316 Disposition = SEND_IT_FLYING 317 DispositionIntensity = 1 318 End 319 CreateDebris 320 ModelNames = CVTanker_d30 321 Offset = x: 28.222 y: .128 z: 13.615 322 Mass = 5 323 Disposition = SEND_IT_FLYING 324 DispositionIntensity = 1 325 End 326 CreateDebris 327 ModelNames = CVTanker_d31 328 Offset = x: 21.665 y: .128 z: 13.615 329 Mass = 5 330 Disposition = SEND_IT_FLYING 331 DispositionIntensity = 1 332 End 333 CreateDebris 334 ModelNames = CVTanker_d32 335 Offset = x: 14.347 y: .128 z: 13.615 336 Mass = 5 337 Disposition = SEND_IT_FLYING 338 DispositionIntensity = 1 339 End 340 CreateDebris 341 ModelNames = CVTanker_d33 342 Offset = x: 7.173 y: .128 z: 13.615 343 Mass = 5 344 Disposition = SEND_IT_FLYING 345 DispositionIntensity = 1 346 End 347 CreateDebris 348 ModelNames = CVTanker_d34 349 Offset = x: -.105 y: .128 z: 13.615 350 Mass = 5 351 Disposition = SEND_IT_FLYING 352 DispositionIntensity = 1 353 End 354 End 355 356 ; ---------------------------------------------- 357 ObjectCreationList OCL_BigRigExplode 358 CreateDebris 359 ModelNames = CVBigRig_d01 360 Offset = X:-12.5 Y:-2 Z:8 361 Mass = 5 362 Disposition = SEND_IT_FLYING 363 DispositionIntensity = 1 364 End 365 CreateDebris 366 ModelNames = CVBigRig_d02 367 Offset = X:-12.5 Y:3 Z:8 368 Mass = 5 369 Disposition = SEND_IT_FLYING 370 DispositionIntensity = 1 371 End 372 CreateDebris 373 ModelNames = CVBigRig_d03 374 Offset = X:-17 Y:2.5 Z:7 375 Mass = 5 376 Disposition = SEND_IT_FLYING 377 DispositionIntensity = 1 378 End 379 CreateDebris 380 ModelNames = CVBigRig_d04 381 Offset = X:-20 Y:-1.5 Z:5 382 Mass = 5 383 Disposition = SEND_IT_FLYING 384 DispositionIntensity = 1 385 End 386 CreateDebris 387 ModelNames = CVBigRig_d05 388 Offset = X:-17 Y:-2.75 Z:7 389 Mass = 5 390 Disposition = SEND_IT_FLYING 391 DispositionIntensity = 1 392 End 393 CreateDebris 394 ModelNames = CVBigRig_d06 395 Offset = X:-20.5 Y:2 Z:5.5 396 Mass = 5 397 Disposition = SEND_IT_FLYING 398 DispositionIntensity = 1 399 End 400 CreateDebris 401 ModelNames = CVBigRig_d07 402 Offset = X:-18 Y:-4 Z:4 403 Mass = 5 404 Disposition = SEND_IT_FLYING 405 DispositionIntensity = 1 406 End 407 CreateDebris 408 ModelNames = CVBigRig_d08 409 Offset = X:-18 Y:4 Z:4 410 Mass = 5 411 Disposition = SEND_IT_FLYING 412 DispositionIntensity = 1 413 End 414 CreateDebris 415 ModelNames = CVBigRig_d09 416 Offset = X:-10 Y:4 Z:3 417 Mass = 5 418 Disposition = SEND_IT_FLYING 419 DispositionIntensity = 1 420 End 421 CreateDebris 422 ModelNames = CVBigRig_d10 423 Offset = X:-10 Y:-4 Z:3 424 Mass = 5 425 Disposition = SEND_IT_FLYING 426 DispositionIntensity = 1 427 End 428 CreateDebris 429 ModelNames = CVBigRig_d11 430 Offset = X:-3 Y:-4 Z:2 431 Mass = 3 432 Disposition = SEND_IT_FLYING 433 DispositionIntensity = 1 434 End 435 CreateDebris 436 ModelNames = CVBigRig_d12 437 Offset = X:-3 Y:4 Z:2 438 Mass = 3 439 Disposition = SEND_IT_FLYING 440 DispositionIntensity = 1 441 End 442 CreateDebris 443 ModelNames = CVBigRig_d13 444 Offset = X:3 Y:4 Z:2 445 Mass = 3 446 Disposition = SEND_IT_FLYING 447 DispositionIntensity = 1 448 End 449 CreateDebris 450 ModelNames = CVBigRig_d14 451 Offset = X:3 Y:-4 Z:2 452 Mass = 3 453 Disposition = SEND_IT_FLYING 454 DispositionIntensity = 1 455 End 456 CreateDebris 457 ModelNames = CVBigRig_d15 458 Offset = X:-8 Y:0 Z:3.5 459 Mass = 3 460 Disposition = SEND_IT_FLYING 461 DispositionIntensity = 1 462 End 463 CreateDebris 464 ModelNames = CVBigRig_d16 465 Offset = X:-17.5 Y:4.5 Z:2 466 Mass = 3 467 Disposition = SEND_IT_FLYING 468 DispositionIntensity = 1 469 End 470 CreateDebris 471 ModelNames = CVBigRig_d17 472 Offset = X:-17.5 Y:-4.5 Z:2 473 Mass = 3 474 Disposition = SEND_IT_FLYING 475 DispositionIntensity = 1 476 End 477 CreateDebris 478 ModelNames = CVBigRig_d18 479 Offset = X:-9 Y:4.5 Z:13.5 480 Mass = 3 481 Disposition = SEND_IT_FLYING 482 DispositionIntensity = 1 483 End 484 CreateDebris 485 ModelNames = CVBigRig_d19 486 Offset = X:-9 Y:4.5 Z:8 487 Mass = 3 488 Disposition = SEND_IT_FLYING 489 DispositionIntensity = 1 490 End 491 CreateDebris 492 ModelNames = CVBigRig_d03 493 Offset = X:-1 Y:0 Z:3.5 494 Mass = 3 495 Disposition = SEND_IT_FLYING 496 DispositionIntensity = 1 497 End 498 CreateDebris 499 ModelNames = CVBigRig_d04 500 Offset = X:36 Y:3 Z:8 501 Mass = 5 502 Disposition = SEND_IT_FLYING 503 DispositionIntensity = 1 504 End 505 CreateDebris 506 ModelNames = CVBigRig_d05 507 Offset = X:35 Y:3 Z:13 508 Mass = 5 509 Disposition = SEND_IT_FLYING 510 DispositionIntensity = 1 511 End 512 CreateDebris 513 ModelNames = CVBigRig_d06 514 Offset = X:35 Y:-3 Z:13 515 Mass = 5 516 Disposition = SEND_IT_FLYING 517 DispositionIntensity = 1 518 End 519 CreateDebris 520 ModelNames = CVBigRig_d03 521 Offset = X:36 Y:-3 Z:8 522 Mass = 5 523 Disposition = SEND_IT_FLYING 524 DispositionIntensity = 1 525 End 526 CreateDebris 527 ModelNames = CVBigRig_d04 528 Offset = X:19 Y:3.5 Z:13.5 529 Mass = 5 530 Disposition = SEND_IT_FLYING 531 DispositionIntensity = 1 532 End 533 CreateDebris 534 ModelNames = CVBigRig_d05 535 Offset = X:19 Y:-3.5 Z:13 536 Mass = 5 537 Disposition = SEND_IT_FLYING 538 DispositionIntensity = 1 539 End 540 CreateDebris 541 ModelNames = CVBigRig_d27 542 Offset = X:18.5 Y:-4 Z:7 543 Mass = 5 544 Disposition = SEND_IT_FLYING 545 DispositionIntensity = 1 546 End 547 CreateDebris 548 ModelNames = CVBigRig_d28 549 Offset = X:34 Y:0 Z:3.5 550 Mass = 5 551 Disposition = SEND_IT_FLYING 552 DispositionIntensity = 1 553 End 554 CreateDebris 555 ModelNames = CVBigRig_d03 556 Offset = X:4 Y:-3.5 Z:13 557 Mass = 5 558 Disposition = SEND_IT_FLYING 559 DispositionIntensity = 1 560 End 561 CreateDebris 562 ModelNames = CVBigRig_d04 563 Offset = X:4 Y:3 Z:13 564 Mass = 5 565 Disposition = SEND_IT_FLYING 566 DispositionIntensity = 1 567 End 568 CreateDebris 569 ModelNames = CVBigRig_d05 570 Offset = X:2 Y:3 Z:8 571 Mass = 5 572 Disposition = SEND_IT_FLYING 573 DispositionIntensity = 1 574 End 575 CreateDebris 576 ModelNames = CVBigRig_d06 577 Offset = X:2 Y:-3 Z:8 578 Mass = 5 579 Disposition = SEND_IT_FLYING 580 DispositionIntensity = 1 581 End 582 CreateDebris 583 ModelNames = CVBigRig_d33 584 Offset = X:31.5 Y:4 Z:2 585 Mass = 5 586 Disposition = SEND_IT_FLYING 587 DispositionIntensity = 1 588 End 589 CreateDebris 590 ModelNames = CVBigRig_d34 591 Offset = X:31.5 Y:-4 Z:2 592 Mass = 5 593 Disposition = SEND_IT_FLYING 594 DispositionIntensity = 1 595 End 596 CreateDebris 597 ModelNames = CVBigRig_d35 598 Offset = X:37 Y:4 Z:2 599 Mass = 5 600 Disposition = SEND_IT_FLYING 601 DispositionIntensity = 1 602 End 603 CreateDebris 604 ModelNames = CVBigRig_d36 605 Offset = X:37 Y:-4 Z:2 606 Mass = 5 607 Disposition = SEND_IT_FLYING 608 DispositionIntensity = 1 609 End 610 CreateDebris 611 ModelNames = CVBigRig_d37 612 Offset = X:43 Y:0 Z:3 613 Mass = 5 614 Disposition = SEND_IT_FLYING 615 DispositionIntensity = 1 616 End 617 CreateDebris 618 ModelNames = CVBigRig_d38 619 Offset = X:19 Y:3 Z:8 620 Mass = 5 621 Disposition = SEND_IT_FLYING 622 DispositionIntensity = 1 623 End 624 End 625 626 ; ---------------------------------------------- 627 ObjectCreationList OCL_PoliceCarExplode 628 CreateDebris 629 ModelNames = CVPoliceCar_X01 630 Offset = X:6.7 Y:2.098 Z:2.972 631 Mass = 5 632 Count = 1 633 Disposition = SEND_IT_FLYING 634 DispositionIntensity = 0.83333333333 635 End 636 CreateDebris 637 ModelNames = CVPoliceCar_X02 638 Offset = X:6.824 Y:-0.988 Z:2.972 639 Mass = 5 640 Count = 1 641 Disposition = SEND_IT_FLYING 642 DispositionIntensity = 0.83333333333 643 End 644 CreateDebris 645 ModelNames = CVPoliceCar_X03 646 Offset = X:-7.314 Y:-1.325 Z:4.546 647 Mass = 5 648 Count = 1 649 Disposition = SEND_IT_FLYING 650 DispositionIntensity = 0.83333333333 651 End 652 CreateDebris 653 ModelNames = CVPoliceCar_X04 654 Offset = X:5.804 Y:-3.499 Z:1.245 655 Mass = 5 656 Count = 1 657 Disposition = SEND_IT_FLYING 658 DispositionIntensity = 0.83333333333 659 End 660 CreateDebris 661 ModelNames = CVPoliceCar_X05 662 Offset = X:5.815 Y:3.508 Z:1.245 663 Mass = 5 664 Count = 1 665 Disposition = SEND_IT_FLYING 666 DispositionIntensity = 0.83333333333 667 End 668 CreateDebris 669 ModelNames = CVPoliceCar_X06 670 Offset = X:-7.615 Y:-3.508 Z:1.245 671 Mass = 5 672 Count = 1 673 Disposition = SEND_IT_FLYING 674 DispositionIntensity = 0.83333333333 675 End 676 CreateDebris 677 ModelNames = CVPoliceCar_X07 678 Offset = X:-8.281 Y:1.964 Z:3.926 679 Mass = 5 680 Count = 1 681 Disposition = SEND_IT_FLYING 682 DispositionIntensity = 0.83333333333 683 End 684 CreateDebris 685 ModelNames = CVPoliceCar_X08 686 Offset = X:-7.615 Y:3.508 Z:1.245 687 Mass = 5 688 Count = 1 689 Disposition = SEND_IT_FLYING 690 DispositionIntensity = 0.83333333333 691 End 692 CreateDebris 693 ModelNames = CVPoliceCar_X09 694 Offset = X:-2.032 Y:3.638 Z:3.925 695 Mass = 5 696 Count = 1 697 Disposition = SEND_IT_FLYING 698 DispositionIntensity = 0.83333333333 699 End 700 CreateDebris 701 ModelNames = CVPoliceCar_X10 702 Offset = X:0.776 Y:-0.960 Z:5.601 703 Mass = 5 704 Count = 1 705 Disposition = SEND_IT_FLYING 706 DispositionIntensity = 0.83333333333 707 End 708 CreateDebris 709 ModelNames = CVPoliceCar_X11 710 Offset = X:-0.897 Y:-3.735 Z:2.994 711 Mass = 5 712 Count = 1 713 Disposition = SEND_IT_FLYING 714 DispositionIntensity = 0.83333333333 715 End 716 CreateDebris 717 ModelNames = CVPoliceCar_X12 718 Offset = X:-1.164 Y:-1.128 Z:7.401 719 Mass = 5 720 Count = 1 721 Disposition = SEND_IT_FLYING 722 DispositionIntensity = 0.83333333333 723 End 724 CreateDebris 725 ModelNames = CVPoliceCar_X13 726 Offset = X:-1.164 Y:-1.498 Z:7.401 727 Mass = 5 728 Count = 1 729 Disposition = SEND_IT_FLYING 730 DispositionIntensity = 0.83333333333 731 End 732 CreateDebris 733 ModelNames = CVPoliceCar_X14 734 Offset = X:-3.074 Y:-0.303 Z:6.468 735 Mass = 5 736 Count = 1 737 Disposition = SEND_IT_FLYING 738 DispositionIntensity = 0.83333333333 739 End 740 CreateDebris 741 ModelNames = CVPoliceCar_X15 742 Offset = X:2.602 Y:3.652 Z:3.923 743 Mass = 5 744 Count = 1 745 Disposition = SEND_IT_FLYING 746 DispositionIntensity = 0.83333333333 747 End 748 CreateDebris 749 ModelNames = CVPoliceCar_X16 750 Offset = X:-9.828 Y:-1.889 Z:2.636 751 Mass = 5 752 Count = 1 753 Disposition = SEND_IT_FLYING 754 DispositionIntensity = 0.83333333333 755 End 756 End 757 758 ; --------------------------------------------------------------------------------------- 759 ; The crushed hulk of the Crusader tank 760 ObjectCreationList OCL_CrusaderTank_CrushEffect 761 CreateObject 762 ObjectNames = DeadCrusaderHulk 763 Offset = X:0 Y:0 Z:0 764 Count = 1 765 Disposition = SEND_IT_FLYING 766 DispositionIntensity = 0.1 767 End 768 End 769 770 ; --------------------------------------------------------------------------------------- 771 ; The crushed hulk of the Technical Jeep 772 ObjectCreationList OCL_TechnicalJeep_CrushEffect 773 CreateObject 774 ObjectNames = DeadTechnicalJeepHulk 775 Offset = X:0 Y:0 Z:0 776 Count = 1 777 Disposition = SEND_IT_FLYING 778 DispositionIntensity = 0.1 779 End 780 End 781 782 ; --------------------------------------------------------------------------------------- 783 ; The crushed hulk of the Technical Van 784 ObjectCreationList OCL_TechnicalVan_CrushEffect 785 CreateObject 786 ObjectNames = DeadTechnicalVanHulk 787 Offset = X:0 Y:0 Z:0 788 Count = 1 789 Disposition = SEND_IT_FLYING 790 DispositionIntensity = 0.1 791 End 792 End 793 794 ; --------------------------------------------------------------------------------------- 795 ; The crushed hulk of the Technical Truck 796 ObjectCreationList OCL_TechnicalTruck_CrushEffect 797 CreateObject 798 ObjectNames = DeadTechnicalTruckHulk 799 Offset = X:0 Y:0 Z:0 800 Count = 1 801 Disposition = SEND_IT_FLYING 802 DispositionIntensity = 0.1 803 End 804 End 805 806 ; --------------------------------------------------------------------------------------- 807 ; The crushed hulk of the Technical Truck 808 ObjectCreationList OCL_RocketBuggy_CrushEffect 809 CreateObject 810 ObjectNames = DeadRocketBuggyHulk 811 Offset = X:0 Y:0 Z:0 812 Count = 1 813 Disposition = SEND_IT_FLYING 814 DispositionIntensity = 0.1 815 End 816 End 817 818 ; --------------------------------------------------------------------------------------- 819 ObjectCreationList OCL_SCUDLauncherDeathEffect 820 CreateObject 821 ObjectNames = DeadSCUDLauncherHulk 822 Offset = X:0 Y:0 Z:0 823 Count = 1 824 Disposition = SEND_IT_FLYING 825 DispositionIntensity = 0.1 826 End 827 CreateDebris 828 ModelNames = UVScudLchr_d2 829 Offset = X:17.58 Y:1.971 Z:10.282 830 Mass = 5.0 831 Count = 1 832 Disposition = SEND_IT_FLYING 833 DispositionIntensity = 2.5 834 End 835 CreateDebris 836 ModelNames = UVScudLchr_d3 837 Offset = X:8.581 Y:1.943 Z:9.081 838 Mass = 5.0 839 Count = 1 840 Disposition = SEND_IT_FLYING 841 DispositionIntensity = 2.5 842 BounceSound = VehicleDebris 843 End 844 CreateDebris 845 ModelNames = UVScudLchr_d4 846 Offset = X:-9.828 Y:-1.889 Z:2.636 847 Mass = 5 848 Count = 1 849 Disposition = SEND_IT_FLYING 850 DispositionIntensity = 0.83333333333 851 End 852 End 853 854 ; --------------------------------------------------------------------------------------- 855 ObjectCreationList OCL_SCUDLauncherDeathEffect 856 CreateObject 857 ObjectNames = DeadSCUDLauncherHulk 858 Offset = X:0 Y:0 Z:0 859 Count = 1 860 Disposition = SEND_IT_FLYING 861 DispositionIntensity = 0.1 862 End 863 CreateDebris 864 ModelNames = UVScudLchr_d2 865 Offset = X:17.58 Y:1.971 Z:10.282 866 Mass = 5.0 867 Count = 1 868 Disposition = SEND_IT_FLYING 869 DispositionIntensity = 2.5 870 End 871 CreateDebris 872 ModelNames = UVScudLchr_d3 873 Offset = X:8.581 Y:1.943 Z:9.081 874 Mass = 5.0 875 Count = 1 876 Disposition = SEND_IT_FLYING 877 DispositionIntensity = 2.5 878 BounceSound = VehicleDebris 879 End 880 CreateDebris 881 ModelNames = UVScudLchr_d4 882 Offset = X:-9.828 Y:-1.889 Z:2.636 883 Mass = 5 884 Count = 1 885 Disposition = SEND_IT_FLYING 886 DispositionIntensity = 0.83333333333 887 End 888 End 889 890 ;------------------------------------------------------------------------------ 891 ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- 892 ;------------------------------------------------------------------------------ 893 894 895 ; --------------------------------------------------------------------------------------- 896 ; The crushed hulk of the Crusader tank 897 ObjectCreationList OCL_ChinaSupplyTruck_CrushEffect 898 CreateObject 899 ObjectNames = DeadChinaSupplyTruckHulk 900 Offset = X:0 Y:0 Z:0 901 Count = 1 902 Disposition = SEND_IT_FLYING 903 DispositionIntensity = 0.1 904 End 905 End 906 907 ; --------------------------------------------------------------------------------------- 908 ObjectCreationList OCL_ChinaSupplyTruckDeathEffect 909 CreateObject 910 ObjectNames = DeadChinaSupplyTruckHulk 911 Offset = X:0 Y:0 Z:0 912 Count = 1 913 Disposition = SEND_IT_FLYING 914 DispositionIntensity = 0.1 915 End 916 CreateDebris 917 ModelNames = NVSSupplyTk_d2 918 Offset = X:-6.544 Y:7.281 Z:11.163 919 Mass = 5.0 920 Count = 1 921 Disposition = SEND_IT_FLYING 922 DispositionIntensity = 2.5 923 End 924 CreateDebris 925 ModelNames = NVSSupplyTk_d3 926 Offset = X:-6.283 Y:5.099 Z:2.645 927 Mass = 5.0 928 Count = 1 929 Disposition = SEND_IT_FLYING 930 DispositionIntensity = 2.5 931 End 932 CreateDebris 933 ModelNames = NVSSupplyTk_d4 934 Offset = X:-1.235 Y:-4.169 Z:10.355 935 Mass = 5.0 936 Count = 1 937 Disposition = SEND_IT_FLYING 938 DispositionIntensity = 2.5 939 End 940 CreateDebris 941 ModelNames = NVSSupplyTk_d5 942 Offset = X:5.819 Y:5.481 Z:10.425 943 Mass = 5.0 944 Count = 1 945 Disposition = SEND_IT_FLYING 946 DispositionIntensity = 2.5 947 End 948 End 949 950 ; ------------------------------------------------------------- 951 ObjectCreationList OCL_InfernoCannonDeathEffect 952 CreateObject 953 ObjectNames = InfernoCannonHulk 954 Offset = X:0 Y:0 Z:0 955 Count = 1 956 Disposition = SEND_IT_FLYING 957 DispositionIntensity = 0.1 958 End 959 CreateDebris 960 ModelNames = NVInferno_d2 961 Offset = X:-7.44 Y:0.0 Z:12.79 962 Mass = 5.0 963 Count = 1 964 Disposition = SEND_IT_FLYING 965 DispositionIntensity = 2.5 966 BounceSound = DebrisBigMetal 967 End 968 CreateDebris 969 ModelNames = NVInferno_d3 970 Offset = X:-17.06 Y:-5.874 Z:12.5 971 Mass = 5.0 972 Count = 1 973 Disposition = SEND_IT_FLYING 974 DispositionIntensity = 2.5 975 BounceSound = DebrisBigMetal 976 End 977 End 978 979 ; --------------------------------------------------------------------------------------- 980 ObjectCreationList OCL_ToxinTractorDeathEffect 981 CreateObject 982 ObjectNames = DeadToxinTractorHulk 983 Offset = X:0 Y:0 Z:0 984 Count = 1 985 Disposition = SEND_IT_FLYING 986 DispositionIntensity = 0.1 987 End 988 CreateDebris 989 ModelNames = UVToxinTrk_d2 990 Offset = X:-4.96 Y:0.0 Z:16.449 991 Mass = 5.0 992 Count = 1 993 Disposition = SEND_IT_FLYING 994 DispositionIntensity = 2.5 995 End 996 CreateDebris 997 ModelNames = UVToxinTrk_d3 998 Offset = X:8.748 Y:5.123 Z:2.563 999 Mass = 5.0 1000 Count = 1 1001 Disposition = SEND_IT_FLYING 1002 DispositionIntensity = 2.5 1003 BounceSound = VehicleDebris 1004 End 1005 CreateDebris 1006 ModelNames = UVToxinTrk_d3 1007 Offset = X:8.748 Y:-5.123 Z:2.563 1008 Mass = 5.0 1009 Count = 1 1010 Disposition = SEND_IT_FLYING 1011 DispositionIntensity = 2.5 1012 BounceSound = VehicleDebris 1013 End 1014 CreateDebris 1015 ModelNames = UVToxinTrk_d4 1016 Offset = X:-8.734 Y:7.505 Z:5.078 1017 Mass = 5 1018 Count = 1 1019 Disposition = SEND_IT_FLYING 1020 DispositionIntensity = 0.83333333333 1021 End 1022 CreateDebris 1023 ModelNames = UVToxinTrk_d4 1024 Offset = X:-8.734 Y:-7.505 Z:5.078 1025 Mass = 5 1026 Count = 1 1027 Disposition = SEND_IT_FLYING 1028 DispositionIntensity = 0.83333333333 1029 End 1030 CreateDebris 1031 ModelNames = UVToxinTrk_d5 1032 Offset = X:1.886 Y:4.701 Z:6.593 1033 Mass = 5 1034 Count = 1 1035 Disposition = SEND_IT_FLYING 1036 DispositionIntensity = 0.83333333333 1037 End 1038 CreateDebris 1039 ModelNames = UVToxinTrk_d5 1040 Offset = X:1.886 Y:-4.701 Z:6.593 1041 Mass = 5 1042 Count = 1 1043 Disposition = SEND_IT_FLYING 1044 DispositionIntensity = 0.83333333333 1045 End 1046 End 1047 ; --------------------------------------------------------------------------------------- 1048 ObjectCreationList OCL_GLAPOWTruckDeathEffect 1049 CreateObject 1050 ObjectNames = DeadGLAPOWTruckHulk 1051 Offset = X:0 Y:0 Z:0 1052 Count = 1 1053 Disposition = SEND_IT_FLYING 1054 DispositionIntensity = 0.1 1055 End 1056 CreateDebris 1057 ModelNames = UVPOWTruck_d2 1058 Offset = X:4.807 Y:0.0 Z:12.799 1059 Mass = 5.0 1060 Count = 1 1061 Disposition = SEND_IT_FLYING 1062 DispositionIntensity = 2.5 1063 End 1064 CreateDebris 1065 ModelNames = UVPOWTruck_d3 1066 Offset = X:11.005 Y:6.75 Z:2.645 1067 Mass = 5.0 1068 Count = 1 1069 Disposition = SEND_IT_FLYING 1070 DispositionIntensity = 2.5 1071 BounceSound = VehicleDebris 1072 End 1073 CreateDebris 1074 ModelNames = UVPOWTruck_d3 1075 Offset = X:11.005 Y:-6.75 Z:2.645 1076 Mass = 5.0 1077 Count = 1 1078 Disposition = SEND_IT_FLYING 1079 DispositionIntensity = 2.5 1080 BounceSound = VehicleDebris 1081 End 1082 CreateDebris 1083 ModelNames = UVPOWTruck_d3 1084 Offset = X:-7.348 Y:6.75 Z:2.645 1085 Mass = 5.0 1086 Count = 1 1087 Disposition = SEND_IT_FLYING 1088 DispositionIntensity = 2.5 1089 BounceSound = VehicleDebris 1090 End 1091 CreateDebris 1092 ModelNames = UVPOWTruck_d3 1093 Offset = X:-7.348 Y:-6.75 Z:2.645 1094 Mass = 5.0 1095 Count = 1 1096 Disposition = SEND_IT_FLYING 1097 DispositionIntensity = 2.5 1098 BounceSound = VehicleDebris 1099 End 1100 CreateDebris 1101 ModelNames = UVPOWTruck_d3 1102 Offset = X:13.758 Y:6.75 Z:2.645 1103 Mass = 5.0 1104 Count = 1 1105 Disposition = SEND_IT_FLYING 1106 DispositionIntensity = 2.5 1107 BounceSound = VehicleDebris 1108 End 1109 CreateDebris 1110 ModelNames = UVPOWTruck_d3 1111 Offset = X:-13.758 Y:-6.75 Z:2.645 1112 Mass = 5.0 1113 Count = 1 1114 Disposition = SEND_IT_FLYING 1115 DispositionIntensity = 2.5 1116 BounceSound = VehicleDebris 1117 End 1118 End 1119 1120 ; --------------------------------------------------------------------------------------- 1121 ObjectCreationList OCL_ChinaPOWTruckDeathEffect 1122 CreateObject 1123 ObjectNames = DeadChinaPOWTruckHulk 1124 Offset = X:0 Y:0 Z:0 1125 Count = 1 1126 Disposition = SEND_IT_FLYING 1127 DispositionIntensity = 0.1 1128 End 1129 CreateDebris 1130 ModelNames = NVPOWTrck_d2 1131 Offset = X:10.298 Y:0.002 Z:13.928 1132 Mass = 5.0 1133 Count = 1 1134 Disposition = SEND_IT_FLYING 1135 DispositionIntensity = 2.5 1136 End 1137 CreateDebris 1138 ModelNames = NVPOWTrck_d3 1139 Offset = X:-11.159 Y:5.155 Z:2.16 1140 Mass = 5.0 1141 Count = 1 1142 Disposition = SEND_IT_FLYING 1143 DispositionIntensity = 2.5 1144 BounceSound = VehicleDebris 1145 End 1146 CreateDebris 1147 ModelNames = NVPOWTrck_d4 1148 Offset = X:11.51 Y:-5.176 Z:2.16 1149 Mass = 5.0 1150 Count = 1 1151 Disposition = SEND_IT_FLYING 1152 DispositionIntensity = 2.5 1153 BounceSound = VehicleDebris 1154 End 1155 CreateDebris 1156 ModelNames = NVPOWTrck_d5 1157 Offset = X:-11.159 Y:-5.155 Z:2.16 1158 Mass = 5.0 1159 Count = 1 1160 Disposition = SEND_IT_FLYING 1161 DispositionIntensity = 2.5 1162 BounceSound = VehicleDebris 1163 End 1164 End 1165 1166 ;--------------------------------------------------------------------------------------- 1167 ObjectCreationList OCL_BombTruckDeathEffect 1168 CreateObject 1169 ObjectNames = DeadBombTruckHulk 1170 Offset = X:0 Y:0 Z:0 1171 Count = 1 1172 Disposition = SEND_IT_FLYING 1173 DispositionIntensity = 0.1 1174 End 1175 CreateDebris 1176 ModelNames = UVBmbTruk_d2 1177 Offset = X:-7.248 Y:6.75 Z:2.645 1178 Mass = 5.0 1179 Count = 1 1180 Disposition = SEND_IT_FLYING 1181 DispositionIntensity = 2.5 1182 End 1183 CreateDebris 1184 ModelNames = UVBmbTruk_d2 1185 Offset = X:-7.248 Y:-6.75 Z:2.645 1186 Mass = 5.0 1187 Count = 1 1188 Disposition = SEND_IT_FLYING 1189 DispositionIntensity = 2.5 1190 End 1191 CreateDebris 1192 ModelNames = UVBmbTruk_d2 1193 Offset = X:-13.758 Y:6.75 Z:2.645 1194 Mass = 5.0 1195 Count = 1 1196 Disposition = SEND_IT_FLYING 1197 DispositionIntensity = 2.5 1198 End 1199 CreateDebris 1200 ModelNames = UVBmbTruk_d2 1201 Offset = X:-13.758 Y:-6.75 Z:2.645 1202 Mass = 5.0 1203 Count = 1 1204 Disposition = SEND_IT_FLYING 1205 DispositionIntensity = 2.5 1206 End 1207 CreateDebris 1208 ModelNames = UVBmbTruk_d3 1209 Offset = X:19.09 Y:0.0 Z:3.863 1210 Mass = 5.0 1211 Count = 1 1212 Disposition = SEND_IT_FLYING 1213 DispositionIntensity = 2.5 1214 BounceSound = VehicleDebris 1215 End 1216 CreateDebris 1217 ModelNames = UVBmbTruk_d4 1218 Offset = X:-18.792 Y:0.0 Z:3.863 1219 Mass = 5 1220 Count = 1 1221 Disposition = SEND_IT_FLYING 1222 DispositionIntensity = 0.83333333333 1223 End 1224 End 1225 1226 ;--------------------------------------------------------------------------------------- 1227 ObjectCreationList OCL_GenericTankDeathEffect 1228 CreateObject 1229 ObjectNames = DeadCrusaderHulk 1230 Offset = X:0 Y:0 Z:0 1231 Count = 1 1232 Disposition = SEND_IT_FLYING 1233 DispositionIntensity = 0.1 1234 End 1235 CreateDebris 1236 ModelNames = GXMammoth_D01 1237 Offset = X:17.58 Y:1.971 Z:10.282 1238 Mass = 5.0 1239 Count = 1 1240 Disposition = SEND_IT_FLYING 1241 DispositionIntensity = 2.5 1242 End 1243 CreateDebris 1244 ModelNames = GXMammoth_D02 1245 Offset = X:8.581 Y:1.943 Z:9.081 1246 Mass = 5.0 1247 Count = 1 1248 Disposition = SEND_IT_FLYING 1249 DispositionIntensity = 2.5 1250 BounceSound = VehicleDebris 1251 End 1252 CreateDebris 1253 ModelNames = GXMammoth_D03 1254 Offset = X:19.641 Y:2.261 Z:10.569 1255 Mass = 5.0 1256 Count = 1 1257 Disposition = SEND_IT_FLYING 1258 DispositionIntensity = 2.5 1259 End 1260 CreateDebris 1261 ModelNames = GXMammoth_D04 1262 Offset = X:13.587 Y:-2.29 Z:9.715 1263 Mass = 5.0 1264 Count = 1 1265 Disposition = SEND_IT_FLYING 1266 DispositionIntensity = 2.5 1267 BounceSound = VehicleDebris 1268 End 1269 CreateDebris 1270 ModelNames = GXMammoth_D05 1271 Offset = X:6.764 Y:-2.233 Z:8.873 1272 Mass = 7.0 1273 Count = 1 1274 Disposition = SEND_IT_FLYING 1275 DispositionIntensity = 2.4 1276 End 1277 CreateDebris 1278 ModelNames = GXMammoth_D06 1279 Offset = X:2.755 Y:-0.99 Z:8.462 1280 Mass = 7.0 1281 Count = 1 1282 Disposition = SEND_IT_FLYING 1283 DispositionIntensity = 2.3 1284 BounceSound = VehicleDebris 1285 End 1286 CreateDebris 1287 ModelNames = GXMammoth_D07 1288 Offset = X:-1.818 Y:-3.702 Z:8.837 1289 Mass = 7.0 1290 Count = 1 1291 Disposition = SEND_IT_FLYING 1292 DispositionIntensity = 2.3 1293 End 1294 CreateDebris 1295 ModelNames = GXMammoth_D08 1296 Offset = X:-2.867 Y:-3.701 Z:8.741 1297 Mass = 7.0 1298 Count = 1 1299 Disposition = SEND_IT_FLYING 1300 DispositionIntensity = 2.3 1301 BounceSound = VehicleDebris 1302 End 1303 CreateDebris 1304 ModelNames = GXMammoth_D09 1305 Offset = X:-3.894 Y:0.942 Z:8.463 1306 Mass = 5.0 1307 Count = 1 1308 Disposition = SEND_IT_FLYING 1309 DispositionIntensity = 2.3 1310 End 1311 CreateDebris 1312 ModelNames = GXMammoth_D10 1313 Offset = X:2.963 Y:2.839 Z:8.454 1314 Mass = 5.0 1315 Count = 1 1316 Disposition = SEND_IT_FLYING 1317 DispositionIntensity = 2.3 1318 BounceSound = VehicleDebris 1319 End 1320 CreateDebris 1321 ModelNames = GXMammoth_D11 1322 Offset = X:-4.679 Y:2.206 Z:9.613 1323 Mass = 5.0 1324 Count = 1 1325 Disposition = SEND_IT_FLYING 1326 DispositionIntensity = 2.5 1327 End 1328 CreateDebris 1329 ModelNames = GXMammoth_D12 1330 Offset = X:-3.606 Y:-3.174 Z:10.986 1331 Mass = 5.0 1332 Count = 1 1333 Disposition = SEND_IT_FLYING 1334 DispositionIntensity = 2.5 1335 BounceSound = VehicleDebris 1336 End 1337 End 1338 1339 ;--------------------------------------------------------------------------------------- 1340 ObjectCreationList OCL_MaruaderTankDeathEffect 1341 CreateObject 1342 ObjectNames = DeadMarauderHulk 1343 Offset = X:0 Y:0 Z:0 1344 Count = 1 1345 Disposition = SEND_IT_FLYING 1346 DispositionIntensity = 0.1 1347 End 1348 CreateDebris 1349 ModelNames = UVMarauder_D2 1350 Offset = X:21.593 Y:-0.018 Z:9.867 1351 Mass = 5.0 1352 Count = 1 1353 Disposition = SEND_IT_FLYING 1354 DispositionIntensity = 2.5 1355 End 1356 CreateDebris 1357 ModelNames = UVMarauder_D3 1358 Offset = X:-13.092 Y:-9.332 Z:9.367 1359 Mass = 5.0 1360 Count = 1 1361 Disposition = SEND_IT_FLYING 1362 DispositionIntensity = 2.5 1363 BounceSound = DebrisBigMetal 1364 End 1365 CreateDebris 1366 ModelNames = UVMarauder_D4 1367 Offset = X:6.323 Y:-0.027 Z:10.282 1368 Mass = 5.0 1369 Count = 1 1370 Disposition = SEND_IT_FLYING 1371 DispositionIntensity = 2.5 1372 BounceSound = DebrisBigMetal 1373 End 1374 End 1375 1376 ;--------------------------------------------------------------------------------------- 1377 ObjectCreationList OCL_PaladinTankDeathEffect 1378 CreateObject 1379 ObjectNames = DeadPaladinHulk 1380 Offset = X:0 Y:0 Z:0 1381 Count = 1 1382 Disposition = SEND_IT_FLYING 1383 DispositionIntensity = 0.1 1384 End 1385 CreateDebris 1386 ModelNames = AVPaladin_D2 1387 Offset = X:-3.599 Y:-0.056 Z:9.982 1388 Mass = 5.0 1389 Count = 1 1390 Disposition = SEND_IT_FLYING 1391 DispositionIntensity = 2.5 1392 BounceSound = DebrisBigMetal 1393 End 1394 CreateDebris 1395 ModelNames = AVPaladin_D3 1396 Offset = X:14.031 Y:0.039 Z:10.322 1397 Mass = 5.0 1398 Count = 1 1399 Disposition = SEND_IT_FLYING 1400 DispositionIntensity = 2.5 1401 BounceSound = DebrisBigMetal 1402 End 1403 End 1404 1405 ;--------------------------------------------------------------------------------------- 1406 ObjectCreationList OCL_PaladinTankDeathEffect 1407 CreateObject 1408 ObjectNames = DeadPaladinHulk 1409 Offset = X:0 Y:0 Z:0 1410 Count = 1 1411 Disposition = SEND_IT_FLYING 1412 DispositionIntensity = 0.1 1413 End 1414 CreateDebris 1415 ModelNames = AVPaladin_D2 1416 Offset = X:-3.599 Y:-0.056 Z:9.982 1417 Mass = 5.0 1418 Count = 1 1419 Disposition = SEND_IT_FLYING 1420 DispositionIntensity = 2.5 1421 BounceSound = DebrisBigMetal 1422 End 1423 CreateDebris 1424 ModelNames = AVPaladin_D3 1425 Offset = X:14.031 Y:0.039 Z:10.322 1426 Mass = 5.0 1427 Count = 1 1428 Disposition = SEND_IT_FLYING 1429 DispositionIntensity = 2.5 1430 BounceSound = DebrisBigMetal 1431 End 1432 End 1433 1434 ;--------------------------------------------------------------------------------------- 1435 ObjectCreationList OCL_ScorpionTankDeathEffect 1436 CreateObject 1437 ObjectNames = DeadScorpionHulk 1438 Offset = X:0 Y:0 Z:0 1439 Count = 1 1440 Disposition = SEND_IT_FLYING 1441 DispositionIntensity = 0.1 1442 End 1443 CreateDebris 1444 ModelNames = AVPowTruck_d2 1445 Offset = X:-4.678 Y:6.497 Z:2.993 1446 Mass = 5.0 1447 Count = 1 1448 Disposition = SEND_IT_FLYING 1449 DispositionIntensity = 2.5 1450 End 1451 CreateDebris 1452 ModelNames = AVPowTruck_d3 1453 Offset = X:-19.262 Y:0 Z:6.23 1454 Mass = 5.0 1455 Count = 1 1456 Disposition = SEND_IT_FLYING 1457 DispositionIntensity = 2.5 1458 BounceSound = VehicleDebris 1459 End 1460 CreateDebris 1461 ModelNames = AVPowTruck_d4 1462 Offset = X:8.721 Y:0.131 Z:14.81 1463 Mass = 5.0 1464 Count = 1 1465 Disposition = SEND_IT_FLYING 1466 DispositionIntensity = 2.5 1467 BounceSound = VehicleDebris 1468 End 1469 End 1470 1471 ;--------------------------------------------------------------------------------------- 1472 ObjectCreationList OCL_MilitiaTankDeathEffect 1473 CreateObject 1474 ObjectNames = DestroyedMilitiaTank 1475 Offset = X:-4.2 Y:0 Z:0 1476 Count = 1 1477 Disposition = SEND_IT_FLYING 1478 DispositionIntensity = 0.1 1479 End 1480 CreateDebris 1481 ModelNames = CVTank_D2 1482 Offset = X:-2.647 Y:0.0 Z:6.966 1483 Mass = 5.0 1484 Count = 1 1485 Disposition = SEND_IT_FLYING 1486 DispositionIntensity = 2.5 1487 BounceSound = VehicleDebris 1488 End 1489 CreateDebris 1490 ModelNames = CVTank_D3 1491 Offset = X:6.929 Y:0.015 Z:8.772 1492 Mass = 5.0 1493 Count = 1 1494 Disposition = SEND_IT_FLYING 1495 DispositionIntensity = 2.5 1496 BounceSound = VehicleDebris 1497 End 1498 CreateDebris 1499 ModelNames = CVTank_D4 1500 Offset = X:-2.503 Y:-1.224 Z:12.018 1501 Mass = 5.0 1502 Count = 1 1503 Disposition = SEND_IT_FLYING 1504 DispositionIntensity = 2.5 1505 BounceSound = VehicleDebris 1506 End 1507 End 1508 1509 ;--------------------------------------------------------------------------------------- 1510 ObjectCreationList OCL_RadarVanDeathEffect 1511 CreateObject 1512 ObjectNames = DeadRadarVanHulk 1513 Offset = X:0 Y:0 Z:0 1514 Count = 1 1515 Disposition = SEND_IT_FLYING 1516 DispositionIntensity = 0.1 1517 End 1518 CreateDebris 1519 ModelNames = UVRadarVan_d2 1520 Offset = X:-9.721 Y:-3.801 Z:22.679 1521 Mass = 5.0 1522 Count = 1 1523 Disposition = SEND_IT_FLYING 1524 DispositionIntensity = 2.5 1525 End 1526 CreateDebris 1527 ModelNames = UVRadarVan_d3 1528 Offset = X:8.551 Y:0.072 Z:16.693 1529 Mass = 5.0 1530 Count = 1 1531 Disposition = SEND_IT_FLYING 1532 DispositionIntensity = 2.5 1533 End 1534 CreateDebris 1535 ModelNames = UVRadarVan_d4 1536 Offset = X:9.495 Y:5.169 Z:2.185 1537 Mass = 5.0 1538 Count = 1 1539 Disposition = SEND_IT_FLYING 1540 DispositionIntensity = 2.5 1541 End 1542 End 1543 1544 ;--------------------------------------------------------------------------------------- 1545 ObjectCreationList OCL_QuadCannonDeathEffect 1546 CreateObject 1547 ObjectNames = DeadQuadCannonHulk 1548 Offset = X:0 Y:0 Z:0 1549 Count = 1 1550 Disposition = SEND_IT_FLYING 1551 DispositionIntensity = 0.1 1552 End 1553 1554 CreateDebris 1555 ModelNames = UVQuadCann_d2 1556 Offset = X:-9.721 Y:-3.801 Z:22.679 1557 Mass = 5.0 1558 Count = 1 1559 Disposition = SEND_IT_FLYING 1560 DispositionIntensity = 2.5 1561 End 1562 CreateDebris 1563 ModelNames = UVQuadCann_d3 1564 Offset = X:8.551 Y:0.072 Z:16.693 1565 Mass = 5.0 1566 Count = 1 1567 Disposition = SEND_IT_FLYING 1568 DispositionIntensity = 2.5 1569 End 1570 CreateDebris 1571 ModelNames = UVQuadCann_d4 1572 Offset = X:9.495 Y:5.169 Z:2.185 1573 Mass = 5.0 1574 Count = 1 1575 Disposition = SEND_IT_FLYING 1576 DispositionIntensity = 2.5 1577 End 1578 1579 End 1580 ;--------------------------------------------------------------------------------------- 1581 ObjectCreationList OCL_QuadCannon_NormalExplosion 1582 CreateDebris 1583 ModelNames = GXMammoth_D01 1584 Offset = X:17.58 Y:1.971 Z:10.282 1585 Mass = 5.0 1586 Count = 1 1587 Disposition = SEND_IT_FLYING 1588 DispositionIntensity = 2.5 1589 End 1590 CreateDebris 1591 ModelNames = GXMammoth_D02 1592 Offset = X:8.581 Y:1.943 Z:9.081 1593 Mass = 5.0 1594 Count = 1 1595 Disposition = SEND_IT_FLYING 1596 DispositionIntensity = 2.5 1597 End 1598 CreateDebris 1599 ModelNames = GXMammoth_D03 1600 Offset = X:19.641 Y:2.261 Z:10.569 1601 Mass = 5.0 1602 Count = 1 1603 Disposition = SEND_IT_FLYING 1604 DispositionIntensity = 2.5 1605 End 1606 CreateDebris 1607 ModelNames = GXMammoth_D04 1608 Offset = X:13.587 Y:-2.29 Z:9.715 1609 Mass = 5.0 1610 Count = 1 1611 Disposition = SEND_IT_FLYING 1612 DispositionIntensity = 2.5 1613 End 1614 CreateDebris 1615 ModelNames = GXMammoth_D05 1616 Offset = X:6.764 Y:-2.233 Z:8.873 1617 Mass = 7.0 1618 Count = 1 1619 Disposition = SEND_IT_FLYING 1620 DispositionIntensity = 2.4 1621 End 1622 CreateDebris 1623 ModelNames = GXMammoth_D06 1624 Offset = X:2.755 Y:-0.99 Z:8.462 1625 Mass = 7.0 1626 Count = 1 1627 Disposition = SEND_IT_FLYING 1628 DispositionIntensity = 2.3 1629 End 1630 End 1631 1632 ;--------------------------------------------------------------------------------------- 1633 ObjectCreationList OCL_AmericaVehicleTomahawkDie 1634 CreateObject 1635 ObjectNames = AmericaVehicleTomahawkHulk 1636 Offset = X:0.0 Y:0.0 Z:0.0 1637 Count = 1 1638 Disposition = LIKE_EXISTING 1639 DispositionIntensity = 0.5 1640 End 1641 CreateDebris 1642 ModelNames = AVTomahawk_D2 1643 Offset = X:-3.001 Y:5.79 Z:12.829 1644 Mass = 1.2 1645 Count = 1 1646 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 1647 DispositionIntensity = 0.7 1648 BounceSound = DebrisBigMetal 1649 End 1650 CreateDebris 1651 ModelNames = AVTomahawk_D3 1652 Offset = X:-2.643 Y:-0.349 Z:9.954 1653 Mass = 0.2 1654 Count = 1 1655 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 1656 DispositionIntensity = 0.7 1657 BounceSound = DebrisBigMetal 1658 End 1659 CreateDebris 1660 ModelNames = AVTomahawk_D4 1661 Offset = X:-3.499 Y:-3.779 Z:8.132 1662 Mass = 1 1663 Count = 1 1664 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 1665 DispositionIntensity = 0.7 1666 BounceSound = DebrisBigMetal 1667 End 1668 End 1669 1670 ; ---------------------------------------------- 1671 ObjectCreationList OCL_ChinaVehicleNukeCannonDie 1672 CreateObject 1673 ObjectNames = ChinaVehicleNukeCannonHulk 1674 Offset = X:0.0 Y:0.0 Z:0.0 1675 Count = 1 1676 Disposition = LIKE_EXISTING 1677 DispositionIntensity = 0.5 1678 End 1679 CreateDebris 1680 ModelNames = NVNukeCn_D2 1681 Offset = X:3.191 Y:0 Z:7.094 1682 Mass = 20.0 1683 Disposition = RANDOM_FORCE 1684 MinForceMagnitude = 50 1685 MaxForceMagnitude = 60 1686 MinForcePitch = 85 1687 MaxForcePitch = 90 1688 SpinRate = 90 1689 BounceSound = DebrisBigMetal 1690 End 1691 CreateDebris 1692 ModelNames = NVNukeCn_D3 1693 Offset = X:11.018 Y:0 Z:6.837 1694 Mass = 20.0 1695 Disposition = RANDOM_FORCE 1696 MinForceMagnitude = 50 1697 MaxForceMagnitude = 60 1698 MinForcePitch = 85 1699 MaxForcePitch = 90 1700 SpinRate = 90 1701 BounceSound = DebrisBigMetal 1702 End 1703 CreateDebris 1704 ModelNames = NVNukeCn_D4 1705 Offset = X:4.195 Y:-4.84 Z:13.178 1706 Mass = 20.0 1707 Disposition = RANDOM_FORCE 1708 MinForceMagnitude = 50 1709 MaxForceMagnitude = 60 1710 MinForcePitch = 85 1711 MaxForcePitch = 90 1712 SpinRate = 90 1713 BounceSound = DebrisBigMetal 1714 End 1715 End 1716 1717 ; ---------------------------------------------- 1718 ObjectCreationList OCL_FireHydrantExplode 1719 CreateObject 1720 ObjectNames = WaterSpray 1721 Disposition = ON_GROUND_ALIGNED 1722 End 1723 End 1724 1725 ; ---------------------------------------------- 1726 ObjectCreationList OCL_GenericCarExplode 1727 CreateDebris 1728 ModelNames = CVGeneric_X01 1729 Offset = X:6.7 Y:2.098 Z:2.972 1730 Mass = 5 1731 Count = 1 1732 Disposition = SEND_IT_FLYING 1733 DispositionIntensity = 0.8 1734 End 1735 CreateDebris 1736 ModelNames = CVGeneric_X02 1737 Offset = X:6.824 Y:-0.988 Z:2.972 1738 Mass = 5 1739 Count = 1 1740 Disposition = SEND_IT_FLYING 1741 DispositionIntensity = 0.8 1742 End 1743 CreateDebris 1744 ModelNames = CVGeneric_X03 1745 Offset = X:-7.314 Y:-1.325 Z:4.546 1746 Mass = 5 1747 Count = 1 1748 Disposition = SEND_IT_FLYING 1749 DispositionIntensity = 0.8 1750 End 1751 CreateDebris 1752 ModelNames = CVGeneric_X04 1753 Offset = X:5.804 Y:-3.499 Z:1.245 1754 Mass = 5 1755 Count = 1 1756 Disposition = SEND_IT_FLYING 1757 DispositionIntensity = 0.8 1758 End 1759 CreateDebris 1760 ModelNames = CVGeneric_X05 1761 Offset = X:5.815 Y:3.508 Z:1.245 1762 Mass = 5 1763 Count = 1 1764 Disposition = SEND_IT_FLYING 1765 DispositionIntensity = 0.8 1766 End 1767 CreateDebris 1768 ModelNames = CVGeneric_X06 1769 Offset = X:-7.615 Y:-3.508 Z:1.245 1770 Mass = 5 1771 Count = 1 1772 Disposition = SEND_IT_FLYING 1773 DispositionIntensity = 0.8 1774 End 1775 CreateDebris 1776 ModelNames = CVGeneric_X07 1777 Offset = X:-8.281 Y:1.964 Z:3.926 1778 Mass = 5 1779 Count = 1 1780 Disposition = SEND_IT_FLYING 1781 DispositionIntensity = 0.8 1782 End 1783 CreateDebris 1784 ModelNames = CVGeneric_X08 1785 Offset = X:-7.615 Y:3.508 Z:1.245 1786 Mass = 5 1787 Count = 1 1788 Disposition = SEND_IT_FLYING 1789 DispositionIntensity = 0.8 1790 End 1791 CreateDebris 1792 ModelNames = CVGeneric_X09 1793 Offset = X:-2.032 Y:3.638 Z:3.925 1794 Mass = 5 1795 Count = 1 1796 Disposition = SEND_IT_FLYING 1797 DispositionIntensity = 0.8 1798 End 1799 CreateDebris 1800 ModelNames = CVGeneric_X10 1801 Offset = X:0.776 Y:-0.960 Z:5.601 1802 Mass = 5 1803 Count = 1 1804 Disposition = SEND_IT_FLYING 1805 DispositionIntensity = 0.8 1806 End 1807 CreateDebris 1808 ModelNames = CVGeneric_X11 1809 Offset = X:-0.897 Y:-3.735 Z:2.994 1810 Mass = 5 1811 Count = 1 1812 Disposition = SEND_IT_FLYING 1813 1814 DispositionIntensity = 0.8 1815 End 1816 CreateDebris 1817 ModelNames = CVGeneric_X12 1818 Offset = X:-3.074 Y:-0.303 Z:6.468 1819 Mass = 5 1820 Count = 1 1821 Disposition = SEND_IT_FLYING 1822 DispositionIntensity = 0.8 1823 End 1824 CreateDebris 1825 ModelNames = CVGeneric_X13 1826 Offset = X:2.602 Y:3.652 Z:3.923 1827 Mass = 5 1828 Count = 1 1829 Disposition = SEND_IT_FLYING 1830 DispositionIntensity = 0.8 1831 End 1832 CreateDebris 1833 ModelNames = CVGeneric_X14 1834 Offset = X:-9.828 Y:-1.889 Z:2.636 1835 Mass = 5 1836 Count = 1 1837 Disposition = SEND_IT_FLYING 1838 DispositionIntensity = 0.8 1839 End 1840 End 1841 1842 ; ----------------------------------------------------------------------------- 1843 ObjectCreationList OCL_GenericCarFloatDebris 1844 CreateDebris 1845 ModelNames = CVGeneric_X01 1846 Offset = X:6.7 Y:2.098 Z:2.972 1847 Mass = 5 1848 Count = 1 1849 Disposition = SEND_IT_FLYING FLOATING 1850 DispositionIntensity = 0.8 1851 End 1852 CreateDebris 1853 ModelNames = CVGeneric_X02 1854 Offset = X:6.824 Y:-0.988 Z:2.972 1855 Mass = 5 1856 Count = 1 1857 Disposition = SEND_IT_FLYING FLOATING 1858 DispositionIntensity = 0.8 1859 End 1860 CreateDebris 1861 ModelNames = CVGeneric_X03 1862 Offset = X:-7.314 Y:-1.325 Z:4.546 1863 Mass = 5 1864 Count = 1 1865 Disposition = SEND_IT_FLYING FLOATING 1866 DispositionIntensity = 0.8 1867 End 1868 CreateDebris 1869 ModelNames = CVGeneric_X04 1870 Offset = X:5.804 Y:-3.499 Z:1.245 1871 Mass = 5 1872 Count = 1 1873 Disposition = SEND_IT_FLYING FLOATING 1874 DispositionIntensity = 0.8 1875 End 1876 CreateDebris 1877 ModelNames = CVGeneric_X05 1878 Offset = X:5.815 Y:3.508 Z:1.245 1879 Mass = 5 1880 Count = 1 1881 Disposition = SEND_IT_FLYING FLOATING 1882 DispositionIntensity = 0.8 1883 End 1884 CreateDebris 1885 ModelNames = CVGeneric_X06 1886 Offset = X:-7.615 Y:-3.508 Z:1.245 1887 Mass = 5 1888 Count = 1 1889 Disposition = SEND_IT_FLYING FLOATING 1890 DispositionIntensity = 0.8 1891 End 1892 CreateDebris 1893 ModelNames = CVGeneric_X07 1894 Offset = X:-8.281 Y:1.964 Z:3.926 1895 Mass = 5 1896 Count = 1 1897 Disposition = SEND_IT_FLYING FLOATING 1898 DispositionIntensity = 0.8 1899 End 1900 CreateDebris 1901 ModelNames = CVGeneric_X08 1902 Offset = X:-7.615 Y:3.508 Z:1.245 1903 Mass = 5 1904 Count = 1 1905 Disposition = SEND_IT_FLYING FLOATING 1906 DispositionIntensity = 0.8 1907 End 1908 CreateDebris 1909 ModelNames = CVGeneric_X09 1910 Offset = X:-2.032 Y:3.638 Z:3.925 1911 Mass = 5 1912 Count = 1 1913 Disposition = SEND_IT_FLYING FLOATING 1914 DispositionIntensity = 0.8 1915 End 1916 CreateDebris 1917 ModelNames = CVGeneric_X10 1918 Offset = X:0.776 Y:-0.960 Z:5.601 1919 Mass = 5 1920 Count = 1 1921 Disposition = SEND_IT_FLYING FLOATING 1922 DispositionIntensity = 0.8 1923 End 1924 CreateDebris 1925 ModelNames = CVGeneric_X11 1926 Offset = X:-0.897 Y:-3.735 Z:2.994 1927 Mass = 5 1928 Count = 1 1929 Disposition = SEND_IT_FLYING FLOATING 1930 DispositionIntensity = 0.8 1931 End 1932 CreateDebris 1933 ModelNames = CVGeneric_X12 1934 Offset = X:-3.074 Y:-0.303 Z:6.468 1935 Mass = 5 1936 Count = 1 1937 Disposition = SEND_IT_FLYING FLOATING 1938 DispositionIntensity = 0.8 1939 End 1940 CreateDebris 1941 ModelNames = CVGeneric_X13 1942 Offset = X:2.602 Y:3.652 Z:3.923 1943 Mass = 5 1944 Count = 1 1945 Disposition = SEND_IT_FLYING FLOATING 1946 DispositionIntensity = 0.8 1947 End 1948 CreateDebris 1949 ModelNames = CVGeneric_X14 1950 Offset = X:-9.828 Y:-1.889 Z:2.636 1951 Mass = 5 1952 Count = 1 1953 Disposition = SEND_IT_FLYING FLOATING 1954 DispositionIntensity = 0.8 1955 End 1956 End 1957 1958 ; ---------------------------------------------- 1959 ObjectCreationList OCL_LimoExplode 1960 CreateDebris 1961 ModelNames = CVLimo3_D2 1962 Offset = X:-15.962 Y:0.019 Z:4.649 1963 Mass = 40 1964 Count = 1 1965 Disposition = RANDOM_FORCE 1966 MinForceMagnitude = 100 1967 MaxForceMagnitude = 130 1968 MinForcePitch = 70 1969 MaxForcePitch = 90 1970 SpinRate = 180 1971 End 1972 CreateDebris 1973 ModelNames = CVLimo3_D3 1974 Offset = X:13.202 Y:5.126 Z:1.975 1975 Mass = 40 1976 Count = 1 1977 Disposition = RANDOM_FORCE 1978 MinForceMagnitude = 100 1979 MaxForceMagnitude = 130 1980 MinForcePitch = 70 1981 MaxForcePitch = 90 1982 SpinRate = 180 1983 End 1984 CreateDebris 1985 ModelNames = CVLimo3_D4 1986 Offset = X:-12.731 Y:-5.12 Z:1.975 1987 Mass = 40 1988 Count = 1 1989 Disposition = RANDOM_FORCE 1990 MinForceMagnitude = 100 1991 MaxForceMagnitude = 130 1992 MinForcePitch = 70 1993 MaxForcePitch = 90 1994 SpinRate = 180 1995 End 1996 CreateDebris 1997 ModelNames = CVLimo3_D5 1998 Offset = X:13.62 Y:-0.013 Z:5.302 1999 Mass = 40 2000 Count = 1 2001 Disposition = RANDOM_FORCE 2002 MinForceMagnitude = 100 2003 MaxForceMagnitude = 130 2004 MinForcePitch = 70 2005 MaxForcePitch = 90 2006 SpinRate = 180 2007 End 2008 CreateObject 2009 ObjectNames = CarLimo03DeadHull 2010 Offset = X:0 Y:0 Z:0 2011 Count = 1 2012 Disposition = RANDOM_FORCE 2013 End 2014 End 2015 2016 ; ---------------------------------------------- 2017 ObjectCreationList OCL_SmallStructureDebris 2018 CreateDebris 2019 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2020 Offset = X:15 Y:15 Z:5 2021 Mass = 40 2022 Count = 3 2023 Disposition = SEND_IT_FLYING 2024 DispositionIntensity = 3 2025 End 2026 CreateDebris 2027 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2028 Offset = X:-15 Y:-15 Z:5 2029 Mass = 40 2030 Count = 3 2031 Disposition = SEND_IT_FLYING 2032 DispositionIntensity = 3 2033 BounceSound = BuildingDebris 2034 End 2035 CreateDebris 2036 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2037 Offset = X:-15 Y:15 Z:5 2038 Mass = 40 2039 Count = 3 2040 Disposition = SEND_IT_FLYING 2041 DispositionIntensity = 3 2042 BounceSound = BuildingDebris 2043 End 2044 CreateDebris 2045 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2046 Offset = X:15 Y:-15 Z:5 2047 Mass = 40 2048 Count = 3 2049 Disposition = SEND_IT_FLYING 2050 DispositionIntensity = 3 2051 BounceSound = BuildingDebris 2052 End 2053 CreateDebris 2054 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2055 Offset = X:15 Y:15 Z:15 2056 Mass = 40 2057 Count = 3 2058 Disposition = SEND_IT_FLYING 2059 DispositionIntensity = 3 2060 BounceSound = BuildingDebris 2061 End 2062 CreateDebris 2063 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2064 Offset = X:-15 Y:-15 Z:15 2065 Mass = 40 2066 Count = 3 2067 Disposition = SEND_IT_FLYING 2068 DispositionIntensity = 3 2069 BounceSound = BuildingDebris 2070 End 2071 CreateDebris 2072 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2073 Offset = X:-15 Y:15 Z:15 2074 Mass = 40 2075 Count = 3 2076 Disposition = SEND_IT_FLYING 2077 DispositionIntensity = 3 2078 BounceSound = BuildingDebris 2079 End 2080 CreateDebris 2081 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2082 Offset = X:15 Y:-15 Z:15 2083 Mass = 40 2084 Count = 3 2085 Disposition = SEND_IT_FLYING 2086 DispositionIntensity = 3 2087 BounceSound = BuildingDebris 2088 End 2089 CreateDebris 2090 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2091 Offset = X:0 Y:0 Z:25 2092 Mass = 40 2093 Count = 10 2094 Disposition = SEND_IT_FLYING 2095 DispositionIntensity = 3 2096 BounceSound = BuildingDebris 2097 End 2098 CreateDebris 2099 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2100 Offset = X:0 Y:0 Z:40 2101 Mass = 40 2102 2103 Count = 5 2104 Disposition = SEND_IT_FLYING 2105 DispositionIntensity = 3 2106 BounceSound = BuildingDebris 2107 End 2108 End 2109 2110 ; ---------------------------------------------- 2111 ObjectCreationList OCL_ParticleUplinkDeathFinal 2112 ; SlowDeath treats two listings as an OR, so this combines the two it was using. OCL_ABPowerPlantExplode & OCL_AmericanRangerDebris06 2113 CreateObject 2114 ObjectNames = AmericaInfantryRanger 2115 IgnorePrimaryObstacle = Yes 2116 Disposition = SEND_IT_OUT 2117 DispositionIntensity = 4 2118 Count = 6 2119 RequiresLivePlayer = Yes 2120 End 2121 2122 CreateDebris 2123 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2124 Offset = X:15 Y:15 Z:5 2125 Mass = 30.0 2126 Count = 3 2127 Disposition = SEND_IT_FLYING 2128 DispositionIntensity = 3 2129 End 2130 CreateDebris 2131 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2132 Offset = X:-15 Y:-15 Z:5 2133 Mass = 30.0 2134 Count = 3 2135 Disposition = SEND_IT_FLYING 2136 DispositionIntensity = 3 2137 BounceSound = BuildingDebris 2138 End 2139 CreateDebris 2140 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2141 Offset = X:-15 Y:15 Z:5 2142 Mass = 30.0 2143 Count = 3 2144 Disposition = SEND_IT_FLYING 2145 DispositionIntensity = 3 2146 BounceSound = BuildingDebris 2147 End 2148 CreateDebris 2149 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2150 Offset = X:15 Y:-15 Z:5 2151 Mass = 30.0 2152 Count = 3 2153 Disposition = SEND_IT_FLYING 2154 DispositionIntensity = 3 2155 BounceSound = BuildingDebris 2156 End 2157 CreateDebris 2158 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2159 Offset = X:15 Y:15 Z:15 2160 2161 Mass = 30.0 2162 Count = 3 2163 Disposition = SEND_IT_FLYING 2164 DispositionIntensity = 3 2165 BounceSound = BuildingDebris 2166 End 2167 CreateDebris 2168 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2169 Offset = X:-15 Y:-15 Z:15 2170 Mass = 30.0 2171 Count = 3 2172 Disposition = SEND_IT_FLYING 2173 DispositionIntensity = 3 2174 BounceSound = BuildingDebris 2175 End 2176 CreateDebris 2177 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2178 Offset = X:-15 Y:15 Z:15 2179 Mass = 30.0 2180 Count = 3 2181 Disposition = SEND_IT_FLYING 2182 DispositionIntensity = 3 2183 BounceSound = BuildingDebris 2184 End 2185 CreateDebris 2186 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2187 Offset = X:15 Y:-15 Z:15 2188 Mass = 30.0 2189 Count = 3 2190 Disposition = SEND_IT_FLYING 2191 DispositionIntensity = 3 2192 BounceSound = BuildingDebris 2193 End 2194 CreateDebris 2195 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2196 Offset = X:0 Y:0 Z:25 2197 Mass = 30.0 2198 Count = 10 2199 Disposition = SEND_IT_FLYING 2200 DispositionIntensity = 3 2201 BounceSound = BuildingDebris 2202 End 2203 CreateDebris 2204 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2205 Offset = X:0 Y:0 Z:40 2206 Mass = 30.0 2207 Count = 5 2208 Disposition = SEND_IT_FLYING 2209 DispositionIntensity = 3 2210 BounceSound = BuildingDebris 2211 End 2212 End 2213 2214 ; ---------------------------------------------- 2215 ObjectCreationList OCL_GenericWallSegmentDebris 2216 ; @todo srj -- nothing for now. 2217 ; CreateDebris 2218 ; ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2219 ; Offset = X:0 Y:0 Z:40 2220 ; Mass = 40 2221 ; Count = 5 2222 ; Disposition = SEND_IT_FLYING 2223 ; DispositionIntensity = 3 2224 ; End 2225 End 2226 2227 ; ----------------------------------------------------------------------------- 2228 ; American Rangers can spawn slaved scout drones 2229 ; ----------------------------------------------------------------------------- 2230 ObjectCreationList OCL_AmericanScoutDrone 2231 CreateObject 2232 Offset = X:-8 Y:0 Z:10 ;Spawn at backpack offset 2233 ObjectNames = AmericaVehicleScoutDrone 2234 IgnorePrimaryObstacle = Yes 2235 Disposition = LIKE_EXISTING 2236 Count = 1 2237 RequiresLivePlayer = Yes 2238 End 2239 End 2240 ObjectCreationList OCL_AmericaAircraftCarrierJetRaptor 2241 CreateObject 2242 Offset = X:-8 Y:0 Z:10 ;Spawn at backpack offset 2243 ObjectNames = AmericaAircraftCarrierJetRaptor 2244 IgnorePrimaryObstacle = Yes 2245 Disposition = LIKE_EXISTING 2246 Count = 1 2247 RequiresLivePlayer = Yes 2248 End 2249 End 2250 ; ----------------------------------------------------------------------------- 2251 ; Certain American vehicles can spawn slaved battle drones 2252 ; ----------------------------------------------------------------------------- 2253 ObjectCreationList OCL_AmericanBattleDrone 2254 CreateObject 2255 Offset = X:0 Y:0 Z:10 2256 ObjectNames = AmericaVehicleBattleDrone 2257 IgnorePrimaryObstacle = Yes 2258 Disposition = LIKE_EXISTING 2259 Count = 1 2260 RequiresLivePlayer = Yes 2261 End 2262 End 2263 2264 2265 ; ----------------------------------------------------------------------------- 2266 ; American buildings spawn rangers upon death 2267 ; ----------------------------------------------------------------------------- 2268 ObjectCreationList OCL_AmericanRangerDebris01 2269 CreateObject 2270 ObjectNames = AmericaInfantryRanger 2271 IgnorePrimaryObstacle = Yes 2272 Disposition = SEND_IT_OUT 2273 DispositionIntensity = 4 2274 Count = 1 2275 RequiresLivePlayer = Yes 2276 End 2277 End 2278 2279 ObjectCreationList OCL_AmericanRangerDebris02 2280 CreateObject 2281 ObjectNames = AmericaInfantryRanger 2282 IgnorePrimaryObstacle = Yes 2283 Disposition = SEND_IT_OUT 2284 DispositionIntensity = 4 2285 Count = 2 2286 RequiresLivePlayer = Yes 2287 End 2288 End 2289 2290 ObjectCreationList OCL_AmericanRangerDebris03 2291 CreateObject 2292 ObjectNames = AmericaInfantryRanger 2293 IgnorePrimaryObstacle = Yes 2294 Disposition = SEND_IT_OUT 2295 DispositionIntensity = 4 2296 Count = 3 2297 RequiresLivePlayer = Yes 2298 End 2299 End 2300 2301 ObjectCreationList OCL_AmericanRangerDebris04 2302 CreateObject 2303 ObjectNames = AmericaInfantryRanger 2304 IgnorePrimaryObstacle = Yes 2305 Disposition = SEND_IT_OUT 2306 DispositionIntensity = 4 2307 Count = 4 2308 RequiresLivePlayer = Yes 2309 End 2310 End 2311 2312 ObjectCreationList OCL_AmericanRangerDebris05 2313 CreateObject 2314 ObjectNames = AmericaInfantryRanger 2315 IgnorePrimaryObstacle = Yes 2316 Disposition = SEND_IT_OUT 2317 DispositionIntensity = 4 2318 Count = 5 2319 RequiresLivePlayer = Yes 2320 End 2321 End 2322 2323 ObjectCreationList OCL_AmericanRangerDebris06 2324 CreateObject 2325 ObjectNames = AmericaInfantryRanger 2326 IgnorePrimaryObstacle = Yes 2327 Disposition = SEND_IT_OUT 2328 DispositionIntensity = 4 2329 Count = 6 2330 RequiresLivePlayer = Yes 2331 End 2332 End 2333 2334 ObjectCreationList OCL_AmericanRangerDebris07 2335 CreateObject 2336 ObjectNames = AmericaInfantryRanger 2337 IgnorePrimaryObstacle = Yes 2338 Disposition = SEND_IT_OUT 2339 DispositionIntensity = 4 2340 Count = 7 2341 RequiresLivePlayer = Yes 2342 End 2343 End 2344 2345 ObjectCreationList OCL_AmericanRangerDebris08 2346 CreateObject 2347 ObjectNames = AmericaInfantryRanger 2348 IgnorePrimaryObstacle = Yes 2349 Disposition = SEND_IT_OUT 2350 DispositionIntensity = 4 2351 Count = 8 2352 RequiresLivePlayer = Yes 2353 End 2354 End 2355 2356 ObjectCreationList OCL_AmericanRangerDebris09 2357 CreateObject 2358 ObjectNames = AmericaInfantryRanger 2359 IgnorePrimaryObstacle = Yes 2360 Disposition = SEND_IT_OUT 2361 DispositionIntensity = 4 2362 Count = 9 2363 RequiresLivePlayer = Yes 2364 End 2365 End 2366 2367 ObjectCreationList OCL_AmericanRangerDebris10 2368 CreateObject 2369 ObjectNames = AmericaInfantryRanger 2370 IgnorePrimaryObstacle = Yes 2371 Disposition = SEND_IT_OUT 2372 DispositionIntensity = 4 2373 Count = 10 2374 RequiresLivePlayer = Yes 2375 End 2376 End 2377 2378 ; ---------------------------------------------- 2379 ; The death of a large structure 2380 ObjectCreationList OCL_LargeStructureDebris 2381 CreateDebris 2382 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2383 Offset = X:15 Y:15 Z:5 2384 Mass = 40.0 2385 Count = 3 2386 Disposition = SEND_IT_FLYING 2387 DispositionIntensity = 5 2388 BounceSound = BuildingDebris 2389 End 2390 CreateDebris 2391 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2392 Offset = X:-15 Y:-15 Z:5 2393 Mass = 40.0 2394 Count = 3 2395 Disposition = SEND_IT_FLYING 2396 DispositionIntensity = 5 2397 BounceSound = BuildingDebris 2398 End 2399 CreateDebris 2400 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2401 Offset = X:-15 Y:15 Z:5 2402 Mass = 40.0 2403 Count = 3 2404 Disposition = SEND_IT_FLYING 2405 DispositionIntensity = 5 2406 BounceSound = BuildingDebris 2407 End 2408 CreateDebris 2409 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2410 Offset = X:15 Y:-15 Z:5 2411 Mass = 40.0 2412 Count = 3 2413 Disposition = SEND_IT_FLYING 2414 DispositionIntensity = 5 2415 BounceSound = BuildingDebris 2416 End 2417 CreateDebris 2418 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2419 Offset = X:15 Y:15 Z:15 2420 Mass = 40.0 2421 Count = 3 2422 Disposition = SEND_IT_FLYING 2423 DispositionIntensity = 5 2424 BounceSound = BuildingDebris 2425 End 2426 CreateDebris 2427 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2428 Offset = X:-15 Y:-15 Z:15 2429 Mass = 40.0 2430 Count = 3 2431 Disposition = SEND_IT_FLYING 2432 DispositionIntensity = 5 2433 BounceSound = BuildingDebris 2434 End 2435 CreateDebris 2436 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2437 Offset = X:-15 Y:15 Z:15 2438 Mass = 40.0 2439 Count = 3 2440 Disposition = SEND_IT_FLYING 2441 DispositionIntensity = 5 2442 BounceSound = BuildingDebris 2443 End 2444 CreateDebris 2445 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2446 Offset = X:15 Y:-15 Z:15 2447 Mass = 40.0 2448 Count = 3 2449 Disposition = SEND_IT_FLYING 2450 DispositionIntensity = 5 2451 BounceSound = BuildingDebris 2452 End 2453 CreateDebris 2454 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2455 Offset = X:0 Y:0 Z:25 2456 Mass = 40.0 2457 Count = 10 2458 Disposition = SEND_IT_FLYING 2459 DispositionIntensity = 5 2460 BounceSound = BuildingDebris 2461 End 2462 CreateDebris 2463 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2464 Offset = X:0 Y:0 Z:40 2465 Mass = 40.0 2466 Count = 5 2467 Disposition = SEND_IT_FLYING 2468 DispositionIntensity = 5 2469 BounceSound = BuildingDebris 2470 End 2471 End 2472 2473 ; ---------------------------------------------- 2474 ; The death of a larger structure 2475 ObjectCreationList OCL_VeryLargeStructureDebris 2476 CreateDebris 2477 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2478 Offset = X:15 Y:15 Z:5 2479 Mass = 40.0 2480 Count = 3 2481 Disposition = SEND_IT_FLYING 2482 DispositionIntensity = 5 2483 End 2484 CreateDebris 2485 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2486 Offset = X:-15 Y:-15 Z:5 2487 Mass = 40.0 2488 Count = 3 2489 Disposition = SEND_IT_FLYING 2490 DispositionIntensity = 5 2491 BounceSound = BuildingDebris 2492 End 2493 CreateDebris 2494 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2495 Offset = X:-15 Y:15 Z:5 2496 Mass = 40.0 2497 Count = 3 2498 Disposition = SEND_IT_FLYING 2499 DispositionIntensity = 5 2500 BounceSound = BuildingDebris 2501 End 2502 CreateDebris 2503 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2504 Offset = X:15 Y:-15 Z:5 2505 Mass = 40.0 2506 Count = 3 2507 Disposition = SEND_IT_FLYING 2508 DispositionIntensity = 5 2509 BounceSound = BuildingDebris 2510 End 2511 CreateDebris 2512 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2513 Offset = X:15 Y:15 Z:15 2514 Mass = 40.0 2515 Count = 3 2516 Disposition = SEND_IT_FLYING 2517 DispositionIntensity = 5 2518 BounceSound = BuildingDebris 2519 End 2520 CreateDebris 2521 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2522 Offset = X:-15 Y:-15 Z:15 2523 Mass = 40.0 2524 Count = 3 2525 Disposition = SEND_IT_FLYING 2526 DispositionIntensity = 5 2527 BounceSound = BuildingDebris 2528 End 2529 CreateDebris 2530 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2531 Offset = X:-15 Y:15 Z:15 2532 Mass = 40.0 2533 Count = 3 2534 Disposition = SEND_IT_FLYING 2535 DispositionIntensity = 5 2536 BounceSound = BuildingDebris 2537 End 2538 CreateDebris 2539 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2540 Offset = X:15 Y:-15 Z:15 2541 Mass = 40.0 2542 Count = 3 2543 Disposition = SEND_IT_FLYING 2544 DispositionIntensity = 5 2545 BounceSound = BuildingDebris 2546 End 2547 CreateDebris 2548 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2549 Offset = X:-15 Y:15 Z:40 2550 Mass = 40.0 2551 Count = 7 2552 Disposition = SEND_IT_FLYING 2553 DispositionIntensity = 5 2554 BounceSound = BuildingDebris 2555 End 2556 CreateDebris 2557 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2558 Offset = X:15 Y:-15 Z:40 2559 Mass = 40.0 2560 Count = 7 2561 Disposition = SEND_IT_FLYING 2562 DispositionIntensity = 5 2563 BounceSound = BuildingDebris 2564 End 2565 CreateDebris 2566 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2567 Offset = X:-15 Y:-15 Z:40 2568 Mass = 40.0 2569 Count = 7 2570 Disposition = SEND_IT_FLYING 2571 DispositionIntensity = 5 2572 BounceSound = BuildingDebris 2573 End 2574 CreateDebris 2575 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2576 Offset = X:15 Y:15 Z:40 2577 Mass = 40.0 2578 Count = 7 2579 Disposition = SEND_IT_FLYING 2580 DispositionIntensity = 5 2581 BounceSound = BuildingDebris 2582 End 2583 CreateDebris 2584 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2585 Offset = X:0 Y:0 Z:80 2586 Mass = 40.0 2587 Count = 5 2588 Disposition = SEND_IT_FLYING 2589 DispositionIntensity = 5 2590 BounceSound = BuildingDebris 2591 End 2592 CreateDebris 2593 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2594 Offset = X:0 Y:0 Z:100 2595 Mass = 30.0 2596 Count = 5 2597 Disposition = SEND_IT_FLYING 2598 DispositionIntensity = 7 2599 BounceSound = BuildingDebris 2600 End 2601 End 2602 2603 ; ----------------------------------------------------------------------------- 2604 ; America War Factory Debris 2605 ; ----------------------------------------------------------------------------- 2606 ObjectCreationList OCL_AmericaWarFactoryDebris 2607 CreateDebris 2608 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2609 Offset = X:45 Y:-11 Z:15 2610 Mass = 30.0 2611 Count = 1 2612 Disposition = SEND_IT_FLYING 2613 DispositionIntensity = 3 2614 End 2615 CreateDebris 2616 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2617 Offset = X:15 Y:-33 Z:15 2618 Mass = 30.0 2619 Count = 3 2620 Disposition = SEND_IT_FLYING 2621 DispositionIntensity = 3 2622 BounceSound = BuildingDebris 2623 End 2624 CreateDebris 2625 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2626 Offset = X:-15 Y:-11 Z:15 2627 Mass = 30.0 2628 Count = 3 2629 Disposition = SEND_IT_FLYING 2630 DispositionIntensity = 3 2631 BounceSound = BuildingDebris 2632 End 2633 CreateDebris 2634 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2635 Offset = X:-45 Y:-33 Z:15 2636 Mass = 30.0 2637 Count = 3 2638 Disposition = SEND_IT_FLYING 2639 DispositionIntensity = 3 2640 BounceSound = BuildingDebris 2641 End 2642 CreateDebris 2643 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2644 Offset = X:-45 Y:11 Z:15 2645 Mass = 30.0 2646 Count = 3 2647 Disposition = SEND_IT_FLYING 2648 DispositionIntensity = 3 2649 BounceSound = BuildingDebris 2650 End 2651 CreateDebris 2652 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2653 Offset = X:-15 Y:33 Z:15 2654 Mass = 30.0 2655 Count = 3 2656 Disposition = SEND_IT_FLYING 2657 DispositionIntensity = 3 2658 BounceSound = BuildingDebris 2659 End 2660 CreateDebris 2661 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2662 Offset = X:15 Y:-11 Z:25 2663 Mass = 30.0 2664 Count = 3 2665 Disposition = SEND_IT_FLYING 2666 DispositionIntensity = 3 2667 BounceSound = BuildingDebris 2668 End 2669 CreateDebris 2670 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2671 Offset = X:-15 Y:-33 Z:20 2672 Mass = 30.0 2673 Count = 3 2674 Disposition = SEND_IT_FLYING 2675 DispositionIntensity = 3 2676 BounceSound = BuildingDebris 2677 End 2678 CreateDebris 2679 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2680 Offset = X:-45 Y:-11 Z:20 2681 Mass = 30.0 2682 Count = 10 2683 Disposition = SEND_IT_FLYING 2684 DispositionIntensity = 3 2685 BounceSound = BuildingDebris 2686 End 2687 CreateDebris 2688 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2689 Offset = X:-15 Y:11 Z:20 2690 Mass = 30.0 2691 Count = 5 2692 Disposition = SEND_IT_FLYING 2693 DispositionIntensity = 3 2694 BounceSound = BuildingDebris 2695 End 2696 End 2697 2698 ; ---------------------------------------------- 2699 ObjectCreationList OCL_ABPowerPlantExplode 2700 CreateDebris 2701 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2702 Offset = X:15 Y:15 Z:5 2703 Mass = 30.0 2704 Count = 3 2705 Disposition = SEND_IT_FLYING 2706 DispositionIntensity = 3 2707 End 2708 CreateDebris 2709 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2710 Offset = X:-15 Y:-15 Z:5 2711 Mass = 30.0 2712 Count = 3 2713 Disposition = SEND_IT_FLYING 2714 DispositionIntensity = 3 2715 BounceSound = BuildingDebris 2716 End 2717 CreateDebris 2718 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2719 Offset = X:-15 Y:15 Z:5 2720 Mass = 30.0 2721 Count = 3 2722 Disposition = SEND_IT_FLYING 2723 DispositionIntensity = 3 2724 BounceSound = BuildingDebris 2725 End 2726 CreateDebris 2727 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2728 Offset = X:15 Y:-15 Z:5 2729 Mass = 30.0 2730 Count = 3 2731 Disposition = SEND_IT_FLYING 2732 DispositionIntensity = 3 2733 BounceSound = BuildingDebris 2734 End 2735 CreateDebris 2736 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2737 Offset = X:15 Y:15 Z:15 2738 2739 Mass = 30.0 2740 Count = 3 2741 Disposition = SEND_IT_FLYING 2742 DispositionIntensity = 3 2743 BounceSound = BuildingDebris 2744 End 2745 CreateDebris 2746 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2747 Offset = X:-15 Y:-15 Z:15 2748 Mass = 30.0 2749 Count = 3 2750 Disposition = SEND_IT_FLYING 2751 DispositionIntensity = 3 2752 BounceSound = BuildingDebris 2753 End 2754 CreateDebris 2755 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2756 Offset = X:-15 Y:15 Z:15 2757 Mass = 30.0 2758 Count = 3 2759 Disposition = SEND_IT_FLYING 2760 DispositionIntensity = 3 2761 BounceSound = BuildingDebris 2762 End 2763 CreateDebris 2764 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2765 Offset = X:15 Y:-15 Z:15 2766 Mass = 30.0 2767 Count = 3 2768 Disposition = SEND_IT_FLYING 2769 DispositionIntensity = 3 2770 BounceSound = BuildingDebris 2771 End 2772 CreateDebris 2773 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2774 Offset = X:0 Y:0 Z:25 2775 Mass = 30.0 2776 Count = 10 2777 Disposition = SEND_IT_FLYING 2778 DispositionIntensity = 3 2779 BounceSound = BuildingDebris 2780 End 2781 CreateDebris 2782 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2783 Offset = X:0 Y:0 Z:40 2784 Mass = 30.0 2785 Count = 5 2786 Disposition = SEND_IT_FLYING 2787 DispositionIntensity = 3 2788 BounceSound = BuildingDebris 2789 End 2790 End 2791 2792 ;------------------------------------------------------------------------------ 2793 ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- 2794 ;------------------------------------------------------------------------------ 2795 2796 2797 ; ---------------------------------------------------------------------------- 2798 ObjectCreationList OCL_ABStingerSiteDebris 2799 CreateDebris 2800 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2801 Offset = X:15 Y:-15 Z:5 2802 Mass = 20.0 2803 Count = 3 2804 Disposition = SEND_IT_FLYING 2805 DispositionIntensity = 3 2806 BounceSound = BuildingDebris 2807 End 2808 CreateDebris 2809 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2810 Offset = X:-15 Y:15 Z:5 2811 Mass = 20.0 2812 Count = 3 2813 Disposition = SEND_IT_FLYING 2814 DispositionIntensity = 3 2815 BounceSound = BuildingDebris 2816 End 2817 CreateDebris 2818 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2819 Offset = X:-15 Y:-15 Z:5 2820 Mass = 20.0 2821 Count = 3 2822 Disposition = SEND_IT_FLYING 2823 DispositionIntensity = 3 2824 BounceSound = BuildingDebris 2825 End 2826 CreateDebris 2827 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2828 Offset = X:15 Y:15 Z:5 2829 Mass = 20.0 2830 Count = 3 2831 Disposition = SEND_IT_FLYING 2832 DispositionIntensity = 3 2833 BounceSound = BuildingDebris 2834 End 2835 CreateDebris 2836 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2837 Offset = X:0 Y:0 Z:20 2838 Mass = 20.0 2839 Count = 5 2840 Disposition = SEND_IT_FLYING 2841 DispositionIntensity = 5 2842 BounceSound = BuildingDebris 2843 End 2844 End 2845 2846 ; ---------------------------------------------------------------------------- 2847 ObjectCreationList OCL_ABTunnelNetworkDebris 2848 CreateDebris 2849 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2850 Offset = X:15 Y:-15 Z:0 2851 Mass = 20.0 2852 Count = 2 2853 Disposition = SEND_IT_FLYING 2854 DispositionIntensity = 3 2855 End 2856 CreateDebris 2857 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2858 Offset = X:-15 Y:15 Z:0 2859 Mass = 20.0 2860 Count = 2 2861 Disposition = SEND_IT_FLYING 2862 DispositionIntensity = 3 2863 BounceSound = BuildingDebris 2864 End 2865 CreateDebris 2866 ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 2867 Offset = X:-15 Y:-15 Z:0 2868 Mass = 20.0 2869 Count = 2 2870 Disposition = SEND_IT_FLYING 2871 DispositionIntensity = 3 2872 BounceSound = BuildingDebris 2873 End 2874 CreateDebris 2875 ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20 2876 Offset = X:15 Y:15 Z:0 2877 Mass = 20.0 2878 Count = 2 2879 Disposition = SEND_IT_FLYING 2880 DispositionIntensity = 3 2881 BounceSound = BuildingDebris 2882 End 2883 CreateDebris 2884 ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30 2885 Offset = X:0 Y:0 Z:15 2886 Mass = 20.0 2887 Count = 5 2888 Disposition = SEND_IT_FLYING 2889 DispositionIntensity = 5 2890 BounceSound = BuildingDebris 2891 End 2892 End 2893 2894 2895 ; ---------------------------------------------------------------------------- 2896 ; GLA Death 2897 ; ---------------------------------------------------------------------------- 2898 ObjectCreationList OCL_TechnicalAirDeathStart 2899 ApplyRandomForce 2900 MinForceMagnitude = 60 2901 MaxForceMagnitude = 100 2902 MinForcePitch = 70 2903 MaxForcePitch = 90 2904 SpinRate = 120 2905 End 2906 CreateDebris 2907 ModelNames = UITech_Man_SKN 2908 AnimationSet = UITech_Man_SKL.UITech_Man_DTA1 UITech_Man_SKL.UITech_Man_DTA2 UITech_Man_SKL.UITech_Man_DTA3 2909 AnimationSet = UITech_Man_SKL.UITech_Man_DTB1 UITech_Man_SKL.UITech_Man_DTB2 UITech_Man_SKL.UITech_Man_DTB3 2910 AnimationSet = UITech_Man_SKL.UITech_Man_DTC1 UITech_Man_SKL.UITech_Man_DTC2 UITech_Man_SKL.UITech_Man_DTC3 2911 FXFinal = FX_TechnicalGunnerHitsGround 2912 OkToChangeModelColor = Yes 2913 IgnorePrimaryObstacle = Yes 2914 Mass = 5.0 2915 Disposition = RANDOM_FORCE 2916 OrientInForceDirection = Yes 2917 ExtraBounciness = -1.0 ; we don't want this guy to bounce at all. 2918 ; no, we don't want less friction; it makes the guy look like he is sliding on ice. (srj) 2919 ;ExtraFriction = -3 ; reduce his ground friction a bit (friction/sec) 2920 MinForceMagnitude = 12 2921 MaxForceMagnitude = 15 2922 MinForcePitch = 70 2923 MaxForcePitch = 80 2924 End 2925 End 2926 2927 ; ---------------------------------------------------------------------------- 2928 ; GLA Terrorist Suicide-bomber Death (the high version) 2929 ; ---------------------------------------------------------------------------- 2930 ObjectCreationList OCL_TerroristDeathHigh 2931 ApplyRandomForce 2932 MinForceMagnitude = 50 2933 MaxForceMagnitude = 70 2934 MinForcePitch = 100 2935 MaxForcePitch = 130 2936 SpinRate = 120 2937 End 2938 CreateDebris 2939 ModelNames = UITRST_SKN 2940 AnimationSet = UITRST_SKL.UITRST_DTB1 UITRST_SKL.UITRST_DTB2 UITRST_SKL.UITRST_DTB3 2941 FXFinal = FX_TechnicalGunnerHitsGround 2942 OkToChangeModelColor = Yes 2943 IgnorePrimaryObstacle = Yes 2944 Mass = 5.0 2945 Disposition = RANDOM_FORCE 2946 OrientInForceDirection = Yes 2947 ExtraBounciness = -1.0 ; we don't want this guy to bounce at all. 2948 ExtraFriction = -3 ; reduce his ground friction a bit (friction/sec) 2949 MinForceMagnitude = 12 2950 MaxForceMagnitude = 15 2951 MinForcePitch = 100 2952 MaxForcePitch = 130 2953 End 2954 End 2955 2956 ; ---------------------------------------------------------------------------- 2957 ; GLARocketBuggy Death 2958 ; ---------------------------------------------------------------------------- 2959 ObjectCreationList OCL_RocketBuggyAirDeathStart 2960 CreateObject 2961 ObjectNames = GLARocketBuggyFullDebris 2962 Disposition = RANDOM_FORCE 2963 MinForceMagnitude = 100 2964 MaxForceMagnitude = 200 2965 MinForcePitch = 70 2966 MaxForcePitch = 90 2967 SpinRate = 180 2968 End 2969 End 2970 2971 ; ---------------------------------------------------------------------------- 2972 ObjectCreationList OCL_RocketBuggyAirDeath 2973 CreateDebris 2974 ModelNames = UVRockBug_D2 ;Tire 2975 Mass = 2.0 2976 ExtraBounciness = 0.1 ; positive makes it extra bouncy, negative makes it less bouncy 2977 Count = 4 2978 Disposition = RANDOM_FORCE 2979 MinForceMagnitude = 4 2980 MaxForceMagnitude = 6 2981 MinForcePitch = 0 2982 MaxForcePitch = 360 2983 SpinRate = 180 2984 End 2985 CreateDebris 2986 ModelNames = UVRockBug_D3 ; scrap 2987 Mass = 4.0 2988 ExtraBounciness = -0.15 ; positive makes it extra bouncy, negative makes it less bouncy 2989 Count = 8 2990 Disposition = RANDOM_FORCE 2991 MinForceMagnitude = 4 2992 MaxForceMagnitude = 6 2993 MinForcePitch = 0 2994 MaxForcePitch = 360 2995 SpinRate = 180 2996 BounceSound = VehicleDebris 2997 End 2998 End 2999 3000 3001 ; ---------------------------------------------- 3002 ObjectCreationList OCL_BuggyRocketScatter 3003 CreateObject 3004 ObjectNames = RocketBuggyMissileDebris 3005 Count = 5 3006 Disposition = RANDOM_FORCE 3007 MinForceMagnitude = 40 3008 MaxForceMagnitude = 60 3009 MinForcePitch = 70 3010 MaxForcePitch = 90 3011 End 3012 End 3013 3014 ; ---------------------------------------------- 3015 ObjectCreationList OCL_BurnedCarHull 3016 CreateDebris 3017 ModelNames = CVCarHulk 3018 Mass = 50.0 3019 Disposition = RANDOM_FORCE 3020 MinForceMagnitude = 100 3021 MaxForceMagnitude = 200 3022 MinForcePitch = 85 3023 MaxForcePitch = 90 3024 SpinRate = 200 3025 BounceSound = DebrisBigMetal 3026 End 3027 End 3028 3029 ; ---------------------------------------------- 3030 ObjectCreationList OCL_CarWallExplode 3031 CreateDebris 3032 ModelNames = CVCarHulk 3033 Offset = X:10 Y:0 Z:2 3034 Mass = 50.0 3035 Disposition = RANDOM_FORCE 3036 MinForceMagnitude = 20 3037 MaxForceMagnitude = 30 3038 MinForcePitch = 85 3039 MaxForcePitch = 90 3040 SpinRate = 100 3041 End 3042 CreateDebris 3043 ModelNames = CVCarHulk 3044 Offset = X:0 Y:0 Z:2 3045 Mass = 50.0 3046 Disposition = RANDOM_FORCE 3047 MinForceMagnitude = 20 3048 MaxForceMagnitude = 30 3049 MinForcePitch = 85 3050 MaxForcePitch = 90 3051 SpinRate = 100 3052 End 3053 CreateDebris 3054 ModelNames = CVCarHulk 3055 Offset = X:-10 Y:0 Z:2 3056 Mass = 50.0 3057 Disposition = RANDOM_FORCE 3058 MinForceMagnitude = 20 3059 MaxForceMagnitude = 30 3060 MinForcePitch = 85 3061 MaxForcePitch = 90 3062 SpinRate = 100 3063 End 3064 End 3065 3066 ; ----------------------------------------------------------------------------- 3067 ObjectCreationList OCL_BurningEmbers 3068 CreateObject 3069 ObjectNames = BurningEmber 3070 Offset = X:0 Y:0 Z:20 3071 Count = 1 3072 Disposition = RANDOM_FORCE 3073 MinForceMagnitude = 2 3074 MaxForceMagnitude = 4 3075 MinForcePitch = 60 3076 MaxForcePitch = 70 3077 ExtraBounciness = -1.0 ; we don't want this guy to bounce at all. 3078 ExtraFriction = 30 ; or slide (friction/sec) 3079 End 3080 End 3081 3082 ; ----------------------------------------------------------------------------- 3083 ObjectCreationList OCL_CrusaderTurret 3084 CreateDebris 3085 ModelNames = AVLeopard_D2 3086 Offset = X:0.491 Y:0.028 Z:7.717 3087 Count = 1 3088 Mass = 50.0 3089 Disposition = RANDOM_FORCE 3090 MinForceMagnitude = 100 3091 MaxForceMagnitude = 150 3092 MinForcePitch = 85 3093 MaxForcePitch = 90 3094 SpinRate = 300 3095 BounceSound = DebrisBigMetal 3096 End 3097 CreateDebris 3098 ModelNames = AVLeopard_D3 3099 Offset = X:15.684 Y:0.942 Z:8.729 3100 Count = 1 3101 Mass = 50.0 3102 Disposition = RANDOM_FORCE 3103 MinForceMagnitude = 100 3104 MaxForceMagnitude = 150 3105 MinForcePitch = 85 3106 MaxForcePitch = 90 3107 SpinRate = 300 3108 BounceSound = DebrisBigMetal 3109 End 3110 3111 End 3112 3113 ; ----------------------------------------------------------------------------- 3114 ObjectCreationList OCL_OverlordTurret 3115 CreateDebris 3116 ModelNames = AVCrusader_D2 3117 Count = 1 3118 Mass = 60.0 3119 Disposition = RANDOM_FORCE 3120 MinForceMagnitude = 150 3121 MaxForceMagnitude = 225 3122 MinForcePitch = 85 3123 MaxForcePitch = 90 3124 SpinRate = 200 3125 BounceSound = DebrisBigMetal 3126 End 3127 3128 End 3129 3130 ; ----------------------------------------------------------------------------- 3131 ObjectCreationList OCL_OverlordGattlingCannon 3132 CreateObject 3133 ObjectNames = ChinaTankOverlordGattlingCannon 3134 Count = 1 3135 ContainInsideSourceObject = Yes 3136 End 3137 End 3138 3139 ; ----------------------------------------------------------------------------- 3140 ObjectCreationList OCL_OverlordPropagandaTower 3141 CreateObject 3142 ObjectNames = ChinaTankOverlordPropagandaTower 3143 Count = 1 3144 ContainInsideSourceObject = Yes 3145 End 3146 End 3147 3148 ; ----------------------------------------------------------------------------- 3149 ObjectCreationList OCL_OverlordBattleBunker 3150 CreateObject 3151 ObjectNames = ChinaTankOverlordBattleBunker 3152 Count = 1 3153 ContainInsideSourceObject = Yes 3154 End 3155 End 3156 3157 ; ----------------------------------------------------------------------------- 3158 ObjectCreationList OCL_DragonDebris 3159 CreateDebris 3160 ModelNames = NVDragon_D2 3161 Offset = X:-5.699 Y:3.342 Z:4.488 3162 Count = 1 3163 Mass = 3.5 3164 Disposition = SEND_IT_FLYING 3165 DispositionIntensity = 1 3166 BounceSound = VehicleDebris 3167 End 3168 CreateDebris 3169 ModelNames = NVDragon_D2 3170 Offset = X:-5.699 Y:-3.738 Z:4.488 3171 Count = 1 3172 Mass = 40 3173 Disposition = RANDOM_FORCE 3174 MinForceMagnitude = 80 3175 MaxForceMagnitude = 100 3176 SpinRate = 180 3177 MinForcePitch = 75 3178 MaxForcePitch = 90 3179 End 3180 CreateDebris 3181 ModelNames = NVDragon_D2 3182 Offset = X:-7.364 Y:0.0 Z:8.32 3183 Count = 1 3184 Mass = 3.5 3185 Disposition = SEND_IT_FLYING 3186 DispositionIntensity = 1 3187 BounceSound = VehicleDebris 3188 End 3189 CreateDebris 3190 ModelNames = NVDragon_D3 3191 Offset = X:3.655 Y:0.0 Z:11.703 3192 Count = 1 3193 Mass = 4.0 3194 Disposition = SEND_IT_FLYING 3195 DispositionIntensity = 1 3196 BounceSound = VehicleDebris 3197 End 3198 CreateObject 3199 ObjectNames = ChinaTankDragonDeadHull 3200 Offset = X:0.0 Y:0.0 Z:0.0 3201 Count = 1 3202 Disposition = RANDOM_FORCE 3203 End 3204 End 3205 3206 ; ---------------------------------------------- 3207 ObjectCreationList OCL_StructureToppleInitial 3208 CreateDebris 3209 ModelNames = CVGeneric_X01 3210 Offset = X:6.7 Y:2.098 Z:2.972 3211 Mass = 1.2 3212 Count = 1 3213 Disposition = SEND_IT_FLYING 3214 DispositionIntensity = 1.0 3215 End 3216 CreateDebris 3217 ModelNames = CVGeneric_X02 3218 Offset = X:6.824 Y:-0.988 Z:2.972 3219 Mass = 1.2 3220 Count = 1 3221 Disposition = SEND_IT_FLYING 3222 DispositionIntensity = 1.0 3223 End 3224 CreateDebris 3225 ModelNames = CVGeneric_X03 3226 Offset = X:-7.314 Y:-1.325 Z:4.546 3227 Mass = 1.2 3228 Count = 1 3229 Disposition = SEND_IT_FLYING 3230 DispositionIntensity = 1.0 3231 End 3232 CreateDebris 3233 ModelNames = CVGeneric_X04 3234 Offset = X:5.804 Y:-3.499 Z:1.245 3235 Mass = 1.2 3236 Count = 1 3237 Disposition = SEND_IT_FLYING 3238 DispositionIntensity = 1.0 3239 End 3240 CreateDebris 3241 ModelNames = CVGeneric_X05 3242 Offset = X:5.815 Y:3.508 Z:1.245 3243 Mass = 1.2 3244 Count = 1 3245 Disposition = SEND_IT_FLYING 3246 DispositionIntensity = 1.0 3247 End 3248 CreateDebris 3249 ModelNames = CVGeneric_X06 3250 Offset = X:-7.615 Y:-3.508 Z:1.245 3251 Mass = 1.2 3252 Count = 1 3253 Disposition = SEND_IT_FLYING 3254 DispositionIntensity = 1.0 3255 End 3256 CreateDebris 3257 ModelNames = CVGeneric_X07 3258 Offset = X:-8.281 Y:1.964 Z:3.926 3259 Mass = 1.2 3260 Count = 1 3261 Disposition = SEND_IT_FLYING 3262 DispositionIntensity = 1.0 3263 End 3264 End 3265 3266 ; ---------------------------------------------- 3267 ObjectCreationList OCL_StructureToppleDelay 3268 CreateDebris 3269 ModelNames = CVGeneric_X01 3270 Offset = X:6.7 Y:2.098 Z:2.972 3271 Mass = 1.2 3272 Count = 1 3273 Disposition = SEND_IT_FLYING 3274 DispositionIntensity = 0.5 3275 End 3276 CreateDebris 3277 ModelNames = CVGeneric_X02 3278 Offset = X:6.824 Y:-0.988 Z:2.972 3279 Mass = 1.2 3280 Count = 1 3281 Disposition = SEND_IT_FLYING 3282 DispositionIntensity = 0.5 3283 End 3284 CreateDebris 3285 ModelNames = CVGeneric_X03 3286 Offset = X:-7.314 Y:-1.325 Z:4.546 3287 Mass = 1.2 3288 Count = 1 3289 Disposition = SEND_IT_FLYING 3290 DispositionIntensity = 0.5 3291 End 3292 CreateDebris 3293 ModelNames = CVGeneric_X04 3294 Offset = X:5.804 Y:-3.499 Z:1.245 3295 Mass = 1.2 3296 Count = 1 3297 Disposition = SEND_IT_FLYING 3298 DispositionIntensity = 0.5 3299 End 3300 CreateDebris 3301 ModelNames = CVGeneric_X05 3302 Offset = X:5.815 Y:3.508 Z:1.245 3303 Mass = 1.2 3304 Count = 1 3305 Disposition = SEND_IT_FLYING 3306 DispositionIntensity = 0.5 3307 End 3308 CreateDebris 3309 ModelNames = CVGeneric_X06 3310 Offset = X:-7.615 Y:-3.508 Z:1.245 3311 Mass = 1.2 3312 Count = 1 3313 Disposition = SEND_IT_FLYING 3314 DispositionIntensity = 0.5 3315 End 3316 CreateDebris 3317 ModelNames = CVGeneric_X07 3318 Offset = X:-8.281 Y:1.964 Z:3.926 3319 Mass = 1.2 3320 Count = 1 3321 Disposition = SEND_IT_FLYING 3322 DispositionIntensity = 0.5 3323 End 3324 End 3325 3326 ; ---------------------------------------------- 3327 ObjectCreationList OCL_StructureToppleCrush 3328 CreateDebris 3329 ModelNames = CVGeneric_X01 3330 Offset = X:6.7 Y:2.098 Z:2.972 3331 Mass = 1.2 3332 Count = 1 3333 Disposition = SEND_IT_FLYING 3334 DispositionIntensity = 0.8 3335 End 3336 CreateDebris 3337 ModelNames = CVGeneric_X02 3338 Offset = X:6.824 Y:-0.988 Z:2.972 3339 Mass = 1.2 3340 Count = 1 3341 Disposition = SEND_IT_FLYING 3342 DispositionIntensity = 0.8 3343 End 3344 CreateDebris 3345 ModelNames = CVGeneric_X03 3346 Offset = X:-7.314 Y:-1.325 Z:4.546 3347 Mass = 1.2 3348 Count = 1 3349 Disposition = SEND_IT_FLYING 3350 DispositionIntensity = 0.8 3351 End 3352 End 3353 3354 ; ---------------------------------------------- 3355 ObjectCreationList OCL_StructureCollapseInitial 3356 CreateDebris 3357 ModelNames = CVGeneric_X01 3358 Offset = X:6.7 Y:2.098 Z:2.972 3359 Mass = 1.2 3360 Count = 1 3361 Disposition = SEND_IT_FLYING 3362 DispositionIntensity = 1.0 3363 End 3364 CreateDebris 3365 ModelNames = CVGeneric_X02 3366 Offset = X:6.824 Y:-0.988 Z:2.972 3367 Mass = 1.2 3368 Count = 1 3369 Disposition = SEND_IT_FLYING 3370 DispositionIntensity = 1.0 3371 End 3372 CreateDebris 3373 ModelNames = CVGeneric_X03 3374 Offset = X:-7.314 Y:-1.325 Z:4.546 3375 Mass = 1.2 3376 Count = 1 3377 Disposition = SEND_IT_FLYING 3378 DispositionIntensity = 1.0 3379 End 3380 CreateDebris 3381 ModelNames = CVGeneric_X04 3382 Offset = X:5.804 Y:-3.499 Z:1.245 3383 Mass = 1.2 3384 Count = 1 3385 Disposition = SEND_IT_FLYING 3386 DispositionIntensity = 1.0 3387 End 3388 CreateDebris 3389 ModelNames = CVGeneric_X05 3390 Offset = X:5.815 Y:3.508 Z:1.245 3391 Mass = 1.2 3392 Count = 1 3393 Disposition = SEND_IT_FLYING 3394 DispositionIntensity = 1.0 3395 End 3396 CreateDebris 3397 ModelNames = CVGeneric_X06 3398 Offset = X:-7.615 Y:-3.508 Z:1.245 3399 Mass = 1.2 3400 Count = 1 3401 Disposition = SEND_IT_FLYING 3402 DispositionIntensity = 1.0 3403 End 3404 CreateDebris 3405 ModelNames = CVGeneric_X07 3406 Offset = X:-8.281 Y:1.964 Z:3.926 3407 Mass = 1.2 3408 Count = 1 3409 Disposition = SEND_IT_FLYING 3410 DispositionIntensity = 1.0 3411 End 3412 End 3413 3414 ; ---------------------------------------------- 3415 ObjectCreationList OCL_StructureCollapseDelay 3416 CreateDebris 3417 ModelNames = CVGeneric_X01 3418 Offset = X:6.7 Y:2.098 Z:2.972 3419 Mass = 1.2 3420 Count = 1 3421 Disposition = SEND_IT_FLYING 3422 DispositionIntensity = 0.5 3423 End 3424 CreateDebris 3425 ModelNames = CVGeneric_X02 3426 Offset = X:6.824 Y:-0.988 Z:2.972 3427 Mass = 1.2 3428 Count = 1 3429 Disposition = SEND_IT_FLYING 3430 DispositionIntensity = 0.5 3431 End 3432 CreateDebris 3433 ModelNames = CVGeneric_X03 3434 Offset = X:-7.314 Y:-1.325 Z:4.546 3435 3436 Mass = 1.2 3437 Count = 1 3438 Disposition = SEND_IT_FLYING 3439 DispositionIntensity = 0.5 3440 End 3441 CreateDebris 3442 ModelNames = CVGeneric_X04 3443 Offset = X:5.804 Y:-3.499 Z:1.245 3444 Mass = 1.2 3445 Count = 1 3446 Disposition = SEND_IT_FLYING 3447 DispositionIntensity = 0.5 3448 End 3449 CreateDebris 3450 ModelNames = CVGeneric_X05 3451 Offset = X:5.815 Y:3.508 Z:1.245 3452 Mass = 1.2 3453 Count = 1 3454 Disposition = SEND_IT_FLYING 3455 DispositionIntensity = 0.5 3456 End 3457 CreateDebris 3458 ModelNames = CVGeneric_X06 3459 Offset = X:-7.615 Y:-3.508 Z:1.245 3460 Mass = 1.2 3461 Count = 1 3462 Disposition = SEND_IT_FLYING 3463 DispositionIntensity = 0.5 3464 End 3465 CreateDebris 3466 ModelNames = CVGeneric_X07 3467 Offset = X:-8.281 Y:1.964 Z:3.926 3468 Mass = 1.2 3469 Count = 1 3470 Disposition = SEND_IT_FLYING 3471 DispositionIntensity = 0.5 3472 End 3473 End 3474 3475 ; ---------------------------------------------- 3476 ObjectCreationList OCL_StructureCollapseFinal 3477 CreateDebris 3478 ModelNames = CVGeneric_X01 3479 Offset = X:6.7 Y:2.098 Z:2.972 3480 Mass = 1.2 3481 Count = 1 3482 Disposition = SEND_IT_FLYING 3483 DispositionIntensity = 0.8 3484 End 3485 CreateDebris 3486 ModelNames = CVGeneric_X02 3487 Offset = X:6.824 Y:-0.988 Z:2.972 3488 Mass = 1.2 3489 Count = 1 3490 Disposition = SEND_IT_FLYING 3491 DispositionIntensity = 0.8 3492 End 3493 CreateDebris 3494 ModelNames = CVGeneric_X03 3495 Offset = X:-7.314 Y:-1.325 Z:4.546 3496 Mass = 1.2 3497 Count = 1 3498 Disposition = SEND_IT_FLYING 3499 DispositionIntensity = 0.8 3500 End 3501 End 3502 3503 ; ----------------------------------------------------------------------------- 3504 ObjectCreationList OCL_ComancheBlades 3505 CreateObject 3506 ObjectNames = ComancheBlades 3507 Count = 1 3508 Disposition = SEND_IT_FLYING 3509 DispositionIntensity = 1.0 3510 SpinRate = 50 3511 MinLifetime = 99999999 ; we destroy in the object collide 3512 MaxLifetime = 99999999 ; with ground module 3513 End 3514 End 3515 3516 3517 ; ----------------------------------------------------------------------------- 3518 ; Helicopter starting death sequence 3519 ; ----------------------------------------------------------------------------- 3520 ObjectCreationList OCL_HelicopterStartDeath 3521 CreateDebris 3522 ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 3523 Count = 3 3524 Mass = 5.0 3525 Disposition = SEND_IT_FLYING 3526 DispositionIntensity = 2.5 3527 End 3528 End 3529 3530 ; ----------------------------------------------------------------------------- 3531 ; Helicopter "blade" explosion phase in a chopper spirialing down to death 3532 ; Also, escape pod is ejected 3533 ; ----------------------------------------------------------------------------- 3534 ObjectCreationList OCL_HelicopterBladeExplosion 3535 CreateDebris 3536 ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 3537 Count = 3 3538 Mass = 10.0 3539 Disposition = SEND_IT_FLYING 3540 DispositionIntensity = 0.1 3541 ParticleSystem = BuggyDebrisTireTrail 3542 End 3543 CreateDebris 3544 ModelNames = GXMammoth_D05 GXMammoth_D06 GXMammoth_D07 GXMammoth_D08 3545 Count = 3 3546 Mass = 10.0 3547 Disposition = SEND_IT_FLYING 3548 DispositionIntensity = 0.1 3549 End 3550 End 3551 3552 ; ----------------------------------------------------------------------------- 3553 ; The helicopter hit ground effect 3554 ; ----------------------------------------------------------------------------- 3555 ObjectCreationList OCL_HelicopterHitGround 3556 CreateDebris 3557 ModelNames = AVComanche_D5 ; These are the helicopter blades 3558 Count = 4 3559 Mass = 6.0 3560 Disposition = SEND_IT_FLYING 3561 DispositionIntensity = 1.0 3562 End 3563 CreateDebris 3564 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 3565 Count = 3 3566 Mass = 5.0 3567 Disposition = SEND_IT_FLYING 3568 DispositionIntensity = 1.5 3569 End 3570 3571 End 3572 3573 ; ----------------------------------------------------------------------------- 3574 ; The helicopter on the ground finally blows up effect 3575 ; ----------------------------------------------------------------------------- 3576 ObjectCreationList OCL_GroundedHelicopterBlowUp 3577 CreateDebris 3578 ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 3579 Count = 4 3580 Mass = 5.0 3581 Disposition = SEND_IT_FLYING 3582 DispositionIntensity = 1.5 3583 End 3584 CreateDebris 3585 ModelNames = GXMammoth_D05 GXMammoth_D06 GXMammoth_D07 GXMammoth_D08 3586 Count = 4 3587 Mass = 5.0 3588 Disposition = SEND_IT_FLYING 3589 DispositionIntensity = 1.5 3590 End 3591 CreateDebris 3592 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 3593 Count = 4 3594 Mass = 5.0 3595 Disposition = SEND_IT_UP 3596 DispositionIntensity = 1.5 3597 End 3598 End 3599 3600 ; ----------------------------------------------------------------------------- 3601 ; Eject a pilot via placing him the ground near the dead hulk. 3602 ; ----------------------------------------------------------------------------- 3603 ObjectCreationList OCL_EjectPilotOnGround 3604 CreateObject 3605 ObjectNames = AmericaInfantryPilot 3606 IgnorePrimaryObstacle = Yes 3607 InheritsVeterancy = Yes 3608 Disposition = RANDOM_FORCE 3609 MinForceMagnitude = 2 3610 MaxForceMagnitude = 3 3611 MinForcePitch = 50 3612 MaxForcePitch = 60 3613 SpinRate = 0 3614 InvulnerableTime = 2000;milliseconds 3615 RequiresLivePlayer = Yes 3616 End 3617 End 3618 3619 3620 ; ----------------------------------------------------------------------------- 3621 ; Eject a pilot via direct paradrop. 3622 ; ----------------------------------------------------------------------------- 3623 ObjectCreationList OCL_EjectPilotViaParachute 3624 CreateObject 3625 ObjectNames = AmericaInfantryPilot 3626 PutInContainer = AmericaParachute 3627 IgnorePrimaryObstacle = Yes 3628 InheritsVeterancy = Yes 3629 Disposition = RANDOM_FORCE 3630 MinForceMagnitude = 10 3631 MaxForceMagnitude = 12 3632 MinForcePitch = 50 3633 MaxForcePitch = 60 3634 SpinRate = 0 3635 InvulnerableTime = 2000;milliseconds 3636 RequiresLivePlayer = Yes 3637 End 3638 End 3639 3640 ; ----------------------------------------------------------------------------- 3641 ; ----------------------------------------------------------------------------- 3642 ; ----------------------------------------------------------------------------- 3643 ; Eject a cinematic pilot via direct paradrop. 3644 ; ----------------------------------------------------------------------------- 3645 ObjectCreationList OCL_CINE_EjectPilotViaParachute 3646 CreateObject 3647 ObjectNames = CINE_AmericaInfantryPilot 3648 PutInContainer = AmericaParachute 3649 IgnorePrimaryObstacle = Yes 3650 InheritsVeterancy = Yes 3651 Disposition = RANDOM_FORCE 3652 MinForceMagnitude = 10 3653 MaxForceMagnitude = 12 3654 MinForcePitch = 50 3655 MaxForcePitch = 60 3656 SpinRate = 0 3657 InvulnerableTime = 2000;milliseconds 3658 RequiresLivePlayer = Yes 3659 End 3660 End 3661 3662 ; ----------------------------------------------------------------------------- 3663 ; ----------------------------------------------------------------------------- 3664 ObjectCreationList SUPERWEAPON_DaisyCutter 3665 DeliverPayload 3666 Transport = AmericaJetB52 3667 StartAtPreferredHeight = Yes 3668 StartAtMaxSpeed = Yes 3669 MaxAttempts = 1 3670 DropOffset = X:0 Y:0 Z:-10 3671 Payload = DaisyCutterBomb 3672 DeliveryDistance = 140 3673 DeliveryDecalRadius = 100 3674 DeliveryDecal 3675 Texture = SCCFuelAirBomb_USA 3676 Style = SHADOW_ALPHA_DECAL 3677 OpacityMin = 25% 3678 OpacityMax = 50% 3679 OpacityThrobTime = 500 3680 Color = R:255 G:0 B:0 A:255 3681 OnlyVisibleToOwningPlayer = Yes 3682 End 3683 End 3684 End 3685 3686 ; ----------------------------------------------------------------------------- 3687 ; ----------------------------------------------------------------------------- 3688 ObjectCreationList SUPERWEAPON_NeutronMissile 3689 FireWeapon 3690 Weapon = NeutronMissileWeapon 3691 End 3692 End 3693 3694 ; ----------------------------------------------------------------------------- 3695 ; ----------------------------------------------------------------------------- 3696 ObjectCreationList SUPERWEAPON_ScudStorm 3697 Attack 3698 WeaponSlot = PRIMARY 3699 NumberOfShots = 9 3700 DeliveryDecalRadius = 200 ; align with SpecialPower.ini's RadiusCursorRadius 3701 DeliveryDecal 3702 Texture = SCCScudStorm_GLA 3703 Style = SHADOW_ALPHA_DECAL 3704 OpacityMin = 25% 3705 OpacityMax = 50% 3706 OpacityThrobTime = 500 3707 Color = R:33 G:255 B:67 A:255 3708 OnlyVisibleToOwningPlayer = Yes 3709 End 3710 End 3711 End 3712 3713 ; ----------------------------------------------------------------------------- 3714 ; ----------------------------------------------------------------------------- 3715 ObjectCreationList SUPERWEAPON_ArtilleryBarrage1 3716 3717 DeliverPayload 3718 Transport = ChinaArtilleryCannon 3719 FormationSize = 12 3720 FormationSpacing = 1.0 3721 StartAtPreferredHeight = Yes 3722 StartAtMaxSpeed = Yes 3723 MaxAttempts = 1 ;max attempts 3724 DeliveryDistance = 250 ;distance from target allowed to start/stop dropping. 3725 WeaponErrorRadius = 100 ; how bad the artillerist is 3726 DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!" 3727 VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time 3728 VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base 3729 VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped. 3730 VisibleNumBones = 1 ;Number of bones. 3731 VisiblePayloadTemplateName = ChinaArtilleryBarrageShell ;Created when payload is dropped. 3732 VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon 3733 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3734 ExitPitchRate = 30 ;The bomb will pitch down. 3735 SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!' 3736 DeliveryDecalRadius = 125 3737 DeliveryDecal 3738 Texture = SCCArtilleryBarrage_China 3739 Style = SHADOW_ALPHA_DECAL 3740 OpacityMin = 25% 3741 OpacityMax = 50% 3742 OpacityThrobTime = 500 3743 Color = R:255 G:156 B:0 A:255 3744 OnlyVisibleToOwningPlayer = Yes 3745 End 3746 End 3747 3748 End 3749 3750 ; ----------------------------------------------------------------------------- 3751 ; ----------------------------------------------------------------------------- 3752 ObjectCreationList SUPERWEAPON_ArtilleryBarrage2 3753 3754 DeliverPayload 3755 Transport = ChinaArtilleryCannon 3756 FormationSize = 24 3757 FormationSpacing = 1.0 3758 StartAtPreferredHeight = Yes 3759 StartAtMaxSpeed = Yes 3760 MaxAttempts = 1 ;max attempts 3761 DeliveryDistance = 250 ;distance from target allowed to start/stop dropping. 3762 WeaponErrorRadius = 100 ; how bad the artillerist is 3763 DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!" 3764 VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time 3765 VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base 3766 VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped. 3767 VisibleNumBones = 1 ;Number of bones. 3768 VisiblePayloadTemplateName = ChinaArtilleryBarrageShell ;Created when payload is dropped. 3769 VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon 3770 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3771 ExitPitchRate = 30 ;The bomb will pitch down. 3772 SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!' 3773 DeliveryDecalRadius = 125 3774 DeliveryDecal 3775 Texture = SCCArtilleryBarrage_China 3776 Style = SHADOW_ALPHA_DECAL 3777 OpacityMin = 25% 3778 OpacityMax = 50% 3779 OpacityThrobTime = 500 3780 Color = R:255 G:156 B:0 A:255 3781 OnlyVisibleToOwningPlayer = Yes 3782 End 3783 End 3784 3785 End 3786 3787 ; ----------------------------------------------------------------------------- 3788 ; ----------------------------------------------------------------------------- 3789 ObjectCreationList SUPERWEAPON_ArtilleryBarrage3 3790 3791 DeliverPayload 3792 Transport = ChinaArtilleryCannon 3793 FormationSize = 36 3794 FormationSpacing = 1.0 3795 StartAtPreferredHeight = Yes 3796 StartAtMaxSpeed = Yes 3797 MaxAttempts = 1 ;max attempts 3798 DeliveryDistance = 250 ;distance from target allowed to start/stop dropping. 3799 WeaponErrorRadius = 100 ; how bad the artillerist is 3800 DelayDeliveryMax = 3000 ; his delayed reaction to "Fire!" 3801 VisibleItemsDroppedPerInterval = 1 ;Drops two bombs at a time 3802 VisibleDropBoneBaseName = RootTransform ;The bombs are created and dropped at this bone base 3803 VisibleSubObjectBaseName = Bomb ;The bombs are visible until dropped. 3804 VisibleNumBones = 1 ;Number of bones. 3805 VisiblePayloadTemplateName = ChinaArtilleryBarrageShell ;Created when payload is dropped. 3806 VisiblePayloadWeaponTemplate = ArtilleryBarrageDamageWeapon 3807 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3808 ExitPitchRate = 30 ;The bomb will pitch down. 3809 SelfDestructObject = Yes ; so the delivery vehicle goes away 'POP!' 3810 DeliveryDecalRadius = 125 3811 DeliveryDecal 3812 Texture = SCCArtilleryBarrage_China 3813 Style = SHADOW_ALPHA_DECAL 3814 OpacityMin = 25% 3815 OpacityMax = 50% 3816 OpacityThrobTime = 500 3817 Color = R:255 G:156 B:0 A:255 3818 OnlyVisibleToOwningPlayer = Yes 3819 End 3820 3821 End 3822 3823 End 3824 3825 ; ----------------------------------------------------------------------------- 3826 ; ----------------------------------------------------------------------------- 3827 3828 ObjectCreationList SUPERWEAPON_NapalmStrike 3829 DeliverPayload 3830 Transport = ChinaJetMIGNapalmStriker 3831 FormationSize = 9 3832 FormationSpacing = 35.0 3833 StartAtPreferredHeight = Yes 3834 StartAtMaxSpeed = Yes 3835 MaxAttempts = 1 3836 DropOffset = X:0 Y:0 Z:-10 3837 DropDelay = 0 3838 Payload = NapalmMissile 1 3839 FireWeapon = Yes 3840 DeliveryDistance = 300 3841 WeaponConvergenceFactor = 1.0 3842 DeliveryDecalRadius = 100 3843 DeliveryDecal 3844 Texture = SCCNapalmStrike_China 3845 Style = SHADOW_ALPHA_DECAL 3846 OpacityMin = 25% 3847 OpacityMax = 50% 3848 OpacityThrobTime = 500 3849 Color = R:255 G:156 B:0 A:255 3850 OnlyVisibleToOwningPlayer = Yes 3851 End 3852 End 3853 End 3854 3855 ; ----------------------------------------------------------------------------- 3856 ; ----------------------------------------------------------------------------- 3857 ObjectCreationList SUPERWEAPON_A10ThunderboltMissileStrike1 3858 DeliverPayload 3859 Transport = AmericaJetA10Thunderbolt 3860 FormationSize = 1 3861 FormationSpacing = 35.0 3862 WeaponConvergenceFactor = 0.5 3863 StartAtPreferredHeight = Yes 3864 StartAtMaxSpeed = Yes 3865 MaxAttempts = 1 ;max attempts 3866 DropDelay = 500 ;time in between each set of items dropped (if more than one) 3867 DeliveryDistance = 450 ;distance from target allowed to start/stop dropping. 3868 VisibleItemsDroppedPerInterval = 2 ;Drops two bombs at a time 3869 VisibleDropBoneBaseName = WeaponA ;The bombs are created and dropped at this bone base 3870 VisibleSubObjectBaseName = Missile ;The bombs are visible until dropped. 3871 VisibleNumBones = 6 ;Number of bones. 3872 VisiblePayloadTemplateName = A10ThunderboltMissile ;Created when payload is dropped. 3873 VisiblePayloadWeaponTemplate = A10ThunderboltMissileWeapon 3874 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3875 ExitPitchRate = 30 ;The bomb will pitch down. 3876 DiveStartDistance = 500 3877 DiveEndDistance = 300 3878 StrafingWeaponSlot = PRIMARY ;Strafe while diving (so long target point is within weapon range) 3879 StrafeLength = 450 3880 StrafeWeaponFX = FX_DamageTankStruckSmallArms 3881 DeliveryDecalRadius = 50 3882 DeliveryDecal 3883 Texture = SCCA10Strike_USA 3884 Style = SHADOW_ALPHA_DECAL 3885 OpacityMin = 25% 3886 OpacityMax = 50% 3887 OpacityThrobTime = 500 3888 Color = R:255 G:156 B:0 A:255 3889 OnlyVisibleToOwningPlayer = Yes 3890 End 3891 End 3892 End 3893 3894 ; ----------------------------------------------------------------------------- 3895 ; ----------------------------------------------------------------------------- 3896 ObjectCreationList SUPERWEAPON_A10ThunderboltMissileStrike2 3897 DeliverPayload 3898 Transport = AmericaJetA10Thunderbolt 3899 FormationSize = 2 3900 FormationSpacing = 35.0 3901 WeaponConvergenceFactor = 0.5 3902 StartAtPreferredHeight = Yes 3903 StartAtMaxSpeed = Yes 3904 MaxAttempts = 1 ;max attempts 3905 DropDelay = 500 ;time in between each set of items dropped (if more than one) 3906 DeliveryDistance = 450 ;distance from target allowed to start/stop dropping. 3907 VisibleItemsDroppedPerInterval = 2 ;Drops two bombs at a time 3908 VisibleDropBoneBaseName = WeaponA ;The bombs are created and dropped at this bone base 3909 VisibleSubObjectBaseName = Missile ;The bombs are visible until dropped. 3910 VisibleNumBones = 6 ;Number of bones. 3911 VisiblePayloadTemplateName = A10ThunderboltMissile ;Created when payload is dropped. 3912 VisiblePayloadWeaponTemplate = A10ThunderboltMissileWeapon 3913 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3914 ExitPitchRate = 30 ;The bomb will pitch down. 3915 DiveStartDistance = 500 3916 DiveEndDistance = 300 3917 StrafingWeaponSlot = PRIMARY ;Strafe while diving (so long target point is within weapon range) 3918 StrafeLength = 450 3919 StrafeWeaponFX = FX_DamageTankStruckSmallArms 3920 DeliveryDecalRadius = 50 3921 DeliveryDecal 3922 Texture = SCCA10Strike_USA 3923 Style = SHADOW_ALPHA_DECAL 3924 OpacityMin = 25% 3925 OpacityMax = 50% 3926 OpacityThrobTime = 500 3927 Color = R:255 G:156 B:0 A:255 3928 OnlyVisibleToOwningPlayer = Yes 3929 End 3930 End 3931 End 3932 3933 ; ----------------------------------------------------------------------------- 3934 ; ----------------------------------------------------------------------------- 3935 ObjectCreationList SUPERWEAPON_A10ThunderboltMissileStrike3 3936 DeliverPayload 3937 Transport = AmericaJetA10Thunderbolt 3938 FormationSize = 3 3939 FormationSpacing = 35.0 3940 WeaponConvergenceFactor = 0.5 3941 StartAtPreferredHeight = Yes 3942 StartAtMaxSpeed = Yes 3943 3944 MaxAttempts = 1 ;max attempts 3945 DropDelay = 500 ;time in between each set of items dropped (if more than one) 3946 DeliveryDistance = 450 ;distance from target allowed to start/stop dropping. 3947 VisibleItemsDroppedPerInterval = 2 ;Drops two bombs at a time 3948 VisibleDropBoneBaseName = WeaponA ;The bombs are created and dropped at this bone base 3949 VisibleSubObjectBaseName = Missile ;The bombs are visible until dropped. 3950 VisibleNumBones = 6 ;Number of bones. 3951 VisiblePayloadTemplateName = A10ThunderboltMissile ;Created when payload is dropped. 3952 VisiblePayloadWeaponTemplate = A10ThunderboltMissileWeapon 3953 InheritTransportVelocity = Yes ;The bombs will start at transport velocity. 3954 ExitPitchRate = 30 ;The bomb will pitch down. 3955 DiveStartDistance = 500 3956 DiveEndDistance = 300 3957 StrafingWeaponSlot = PRIMARY ;Strafe while diving (so long target point is within weapon range) 3958 StrafeLength = 450 3959 StrafeWeaponFX = FX_DamageTankStruckSmallArms 3960 DeliveryDecalRadius = 50 3961 DeliveryDecal 3962 Texture = SCCA10Strike_USA 3963 Style = SHADOW_ALPHA_DECAL 3964 OpacityMin = 25% 3965 OpacityMax = 50% 3966 OpacityThrobTime = 500 3967 Color = R:255 G:156 B:0 A:255 3968 OnlyVisibleToOwningPlayer = Yes 3969 End 3970 End 3971 End 3972 3973 ; ----------------------------------------------------------------------------- 3974 ; ----------------------------------------------------------------------------- 3975 ObjectCreationList SUPERWEAPON_TerrorCell 3976 CreateObject 3977 ObjectNames = GLAInfantryTerrorist 3978 Count = 5 3979 SpreadFormation = Yes 3980 MinDistanceAFormation = 20.0 3981 MinDistanceBFormation = 30.0 3982 MaxDistanceFormation = 400.0 3983 FadeIn = Yes 3984 FadeTime = 3000 3985 FadeSound = TerrorCellActivated 3986 End 3987 End 3988 3989 ; ----------------------------------------------------------------------------- 3990 ; ----------------------------------------------------------------------------- 3991 ObjectCreationList SUPERWEAPON_RepairVehicles1 3992 CreateObject 3993 ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level1 3994 Count = 1 3995 End 3996 End 3997 3998 ; ----------------------------------------------------------------------------- 3999 ; ----------------------------------------------------------------------------- 4000 ObjectCreationList SUPERWEAPON_RepairVehicles2 4001 CreateObject 4002 ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level2 4003 Count = 1 4004 End 4005 End 4006 4007 ; ----------------------------------------------------------------------------- 4008 ; ----------------------------------------------------------------------------- 4009 ObjectCreationList SUPERWEAPON_RepairVehicles3 4010 CreateObject 4011 ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level3 4012 Count = 1 4013 End 4014 End 4015 4016 4017 ; ----------------------------------------------------------------------------- 4018 ; ----------------------------------------------------------------------------- 4019 ObjectCreationList SUPERWEAPON_SpySatellite 4020 CreateObject 4021 ObjectNames = SpySatellitePing 4022 Count = 1 4023 End 4024 End 4025 4026 ; ----------------------------------------------------------------------------- 4027 ; ----------------------------------------------------------------------------- 4028 ObjectCreationList SUPERWEAPON_SpyDrone 4029 CreateObject 4030 ObjectNames = AmericaVehicleSpyDrone 4031 Disposition = LIKE_EXISTING 4032 Count = 1 4033 End 4034 End 4035 4036 ; ----------------------------------------------------------------------------- 4037 ; ----------------------------------------------------------------------------- 4038 ObjectCreationList SUPERWEAPON_RadarVanScan 4039 CreateObject 4040 ObjectNames = RadarVanPing 4041 Count = 1 4042 End 4043 End 4044 4045 ; ----------------------------------------------------------------------------- 4046 ; ----------------------------------------------------------------------------- 4047 ObjectCreationList SUPERWEAPON_RebelAmbush1 4048 CreateObject 4049 ObjectNames = GLAInfantryRebel 4050 Count = 4 4051 SpreadFormation = Yes 4052 MinDistanceAFormation = 20.0 4053 MinDistanceBFormation = 30.0 4054 MaxDistanceFormation = 400.0 4055 FadeIn = Yes 4056 FadeTime = 3000 4057 ; FadeSound = RebelAmbushActivated 4058 End 4059 End 4060 4061 ; ----------------------------------------------------------------------------- 4062 ; ----------------------------------------------------------------------------- 4063 ObjectCreationList SUPERWEAPON_RebelAmbush2 4064 CreateObject 4065 ObjectNames = GLAInfantryRebel 4066 Count = 8 4067 SpreadFormation = Yes 4068 MinDistanceAFormation = 20.0 4069 MinDistanceBFormation = 30.0 4070 MaxDistanceFormation = 400.0 4071 FadeIn = Yes 4072 FadeTime = 3000 4073 ; FadeSound = RebelAmbushActivated 4074 End 4075 End 4076 4077 ; ----------------------------------------------------------------------------- 4078 ; ----------------------------------------------------------------------------- 4079 ObjectCreationList SUPERWEAPON_RebelAmbush3 4080 CreateObject 4081 ObjectNames = GLAInfantryRebel 4082 Count = 16 4083 SpreadFormation = Yes 4084 MinDistanceAFormation = 20.0 4085 MinDistanceBFormation = 30.0 4086 MaxDistanceFormation = 400.0 4087 FadeIn = Yes 4088 FadeTime = 3000 4089 ; FadeSound = RebelAmbushActivated 4090 End 4091 End 4092 4093 ; ----------------------------------------------------------------------------- 4094 ; ----------------------------------------------------------------------------- 4095 4096 ; The black market nuke doesn't have any art yet so right now it is going 4097 ; to use the daisy cutter animation/bomb stuff -- only because this is going 4098 ; to be a nuke dropped from a plane 4099 4100 ObjectCreationList SUPERWEAPON_BlackMarketNuke 4101 DeliverPayload 4102 Transport = GLAJetCargoPlane 4103 StartAtPreferredHeight = Yes 4104 StartAtMaxSpeed = Yes 4105 MaxAttempts = 1 4106 DropOffset = X:0 Y:0 Z:-10 4107 Payload = BlackMarketNuke 4108 DeliveryDistance = 140 4109 DeliveryDecalRadius = 100 4110 DeliveryDecal 4111 Texture = EXTargeterAlpha 4112 Style = SHADOW_ALPHA_DECAL 4113 OpacityMin = 25% 4114 OpacityMax = 50% 4115 OpacityThrobTime = 500 4116 Color = R:255 G:0 B:0 A:255 4117 OnlyVisibleToOwningPlayer = Yes 4118 End 4119 End 4120 End 4121 4122 ; ----------------------------------------------------------------------------- 4123 ; ----------------------------------------------------------------------------- 4124 ObjectCreationList SUPERWEAPON_DetonateDirtyNuke 4125 CreateObject 4126 ObjectNames = CargoTruckNuke 4127 MinLifetime = 3000 ; min lifetime in msec 4128 MaxLifetime = 3000 ; max lifetime in msec 4129 End 4130 End 4131 4132 ; ----------------------------------------------------------------------------- 4133 ObjectCreationList OCL_DirtyNuke 4134 CreateObject 4135 ObjectNames = CargoTruckNuke 4136 MinLifetime = 1 ; min lifetime in msec 4137 MaxLifetime = 1 ; max lifetime in msec 4138 End 4139 End 4140 4141 ; ----------------------------------------------------------------------------- 4142 ; ----------------------------------------------------------------------------- 4143 4144 ; The anthrax bomb doesn't have any art yet so right now it is going 4145 ; to use the daisy cutter animation/bomb stuff -- only because this is going 4146 ; to be a nuke dropped from a plane 4147 4148 ObjectCreationList SUPERWEAPON_AnthraxBomb 4149 DeliverPayload 4150 Transport = GLAJetCargoPlane 4151 StartAtPreferredHeight = Yes 4152 StartAtMaxSpeed = Yes 4153 MaxAttempts = 1 4154 DropOffset = X:0 Y:0 Z:-10 4155 Payload = AnthraxBomb 4156 DeliveryDistance = 140 4157 DeliveryDecalRadius = 200 4158 DeliveryDecal 4159 Texture = SCCAnthraxBomb_GLA 4160 Style = SHADOW_ALPHA_DECAL 4161 OpacityMin = 25% 4162 OpacityMax = 50% 4163 OpacityThrobTime = 500 4164 Color = R:33 G:255 B:67 A:255 4165 OnlyVisibleToOwningPlayer = Yes 4166 End 4167 End 4168 End 4169 4170 ; ----------------------------------------------------------------------------- 4171 ; ----------------------------------------------------------------------------- 4172 ObjectCreationList SUPERWEAPON_Paradrop1 4173 DeliverPayload 4174 Transport = AmericaJetCargoPlane 4175 StartAtPreferredHeight = Yes 4176 StartAtMaxSpeed = Yes 4177 MaxAttempts = 4 4178 DropOffset = X:0 Y:0 Z:-10 4179 DropDelay = 150 ; time in between each item dropped (if more than one) 4180 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4181 PutInContainer = AmericaParachute 4182 Payload = AmericaInfantryRanger 5 4183 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery 4184 PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 4185 DeliveryDecalRadius = 50 4186 DeliveryDecal 4187 Texture = SCCParadrop_USA 4188 Style = SHADOW_ALPHA_DECAL 4189 OpacityMin = 25% 4190 OpacityMax = 50% 4191 OpacityThrobTime = 500 4192 Color = R:227 G:229 B:22 A:255 4193 OnlyVisibleToOwningPlayer = Yes 4194 End 4195 ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead 4196 End 4197 End 4198 4199 ; ----------------------------------------------------------------------------- 4200 ; ----------------------------------------------------------------------------- 4201 ObjectCreationList SUPERWEAPON_Paradrop2 4202 DeliverPayload 4203 Transport = AmericaJetCargoPlane 4204 StartAtPreferredHeight = Yes 4205 StartAtMaxSpeed = Yes 4206 MaxAttempts = 4 4207 DropOffset = X:0 Y:0 Z:-10 4208 DropDelay = 80 ; time in between each item dropped (if more than one) 4209 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4210 PutInContainer = AmericaParachute 4211 Payload = AmericaInfantryRanger 10 4212 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery 4213 PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 4214 DeliveryDecalRadius = 50 4215 DeliveryDecal 4216 Texture = SCCParadrop_USA 4217 Style = SHADOW_ALPHA_DECAL 4218 OpacityMin = 25% 4219 OpacityMax = 50% 4220 OpacityThrobTime = 500 4221 Color = R:227 G:229 B:22 A:255 4222 OnlyVisibleToOwningPlayer = Yes 4223 End 4224 ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead 4225 End 4226 End 4227 4228 ; ----------------------------------------------------------------------------- 4229 ; ----------------------------------------------------------------------------- 4230 ObjectCreationList SUPERWEAPON_Paradrop3 4231 DeliverPayload 4232 Transport = AmericaJetCargoPlane 4233 StartAtPreferredHeight = Yes 4234 StartAtMaxSpeed = Yes 4235 MaxAttempts = 4 4236 DropOffset = X:0 Y:0 Z:-10 4237 DropDelay = 80 ; time in between each item dropped (if more than one) 4238 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4239 PutInContainer = AmericaParachute 4240 Payload = AmericaInfantryRanger 10 4241 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery 4242 PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 4243 DeliveryDecalRadius = 50 4244 DeliveryDecal 4245 Texture = SCCParadrop_USA 4246 Style = SHADOW_ALPHA_DECAL 4247 OpacityMin = 25% 4248 OpacityMax = 50% 4249 OpacityThrobTime = 500 4250 Color = R:227 G:229 B:22 A:255 4251 OnlyVisibleToOwningPlayer = Yes 4252 End 4253 ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead 4254 End 4255 DeliverPayload 4256 Transport = AmericaJetCargoPlane 4257 StartAtPreferredHeight = Yes 4258 StartAtMaxSpeed = No 4259 MaxAttempts = 4 4260 DropOffset = X:0 Y:0 Z:-10 4261 DropDelay = 80 ; time in between each item dropped (if more than one) 4262 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4263 PutInContainer = AmericaParachute 4264 Payload = AmericaInfantryRanger 10 4265 DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery 4266 PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 4267 DeliveryDecalRadius = 50 4268 DeliveryDecal 4269 Texture = SCCParadrop_USA 4270 Style = SHADOW_ALPHA_DECAL 4271 OpacityMin = 25% 4272 OpacityMax = 50% 4273 OpacityThrobTime = 500 4274 Color = R:227 G:229 B:22 A:255 4275 OnlyVisibleToOwningPlayer = Yes 4276 End 4277 ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead 4278 End 4279 End 4280 4281 ; ----------------------------------------------------------------------------- 4282 ; ----------------------------------------------------------------------------- 4283 ObjectCreationList SUPERWEAPON_ClusterMines 4284 DeliverPayload 4285 Transport = ChinaJetCargoPlane 4286 StartAtPreferredHeight = Yes 4287 StartAtMaxSpeed = Yes 4288 MaxAttempts = 4 4289 DropOffset = X:0 Y:0 Z:-2 4290 DropVariance = X:20 Y:20 Z:0 4291 Payload = ClusterMinesBomb 1 4292 DeliveryDistance = 140 4293 DeliveryDecalRadius = 100 4294 DeliveryDecal 4295 Texture = SCCClusterMines_China 4296 Style = SHADOW_ALPHA_DECAL 4297 OpacityMin = 25% 4298 OpacityMax = 50% 4299 OpacityThrobTime = 500 4300 Color = R:255 G:156 B:0 A:255 4301 OnlyVisibleToOwningPlayer = Yes 4302 End 4303 End 4304 End 4305 4306 ; ----------------------------------------------------------------------------- 4307 ; ----------------------------------------------------------------------------- 4308 ObjectCreationList SUPERWEAPON_EMPPulse 4309 DeliverPayload 4310 Transport = ChinaJetCargoPlane 4311 StartAtPreferredHeight = Yes 4312 StartAtMaxSpeed = Yes 4313 MaxAttempts = 4 4314 DropOffset = X:0 Y:0 Z:-2 4315 DropVariance = X:20 Y:20 Z:0 4316 Payload = EMPPulseBomb 1 4317 DeliveryDistance = 150 4318 DeliveryDecalRadius = 200 4319 DeliveryDecal 4320 Texture = SCCEMPPulse_China 4321 Style = SHADOW_ALPHA_DECAL 4322 OpacityMin = 25% 4323 OpacityMax = 50% 4324 OpacityThrobTime = 500 4325 Color = R:40 G:110 B:210 A:255 4326 OnlyVisibleToOwningPlayer = Yes 4327 End 4328 End 4329 End 4330 4331 ;------------------------------------------------------------------------------ 4332 ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- 4333 ;------------------------------------------------------------------------------ 4334 4335 4336 ; ----------------------------------------------------------------------------- 4337 ; ----------------------------------------------------------------------------- 4338 ObjectCreationList SUPERWEAPON_CrateDrop 4339 DeliverPayload 4340 Transport = AmericaJetCargoPlane 4341 StartAtPreferredHeight = Yes 4342 StartAtMaxSpeed = Yes 4343 MaxAttempts = 4 4344 DropOffset = X:0 Y:0 Z:-5 4345 DropDelay = 300 ;500 ; time in between each item dropped (if more than one) 4346 PutInContainer = AmericaParachute 4347 Payload = 200DollarCrate 10 4348 DeliveryDistance = 250 4349 DeliveryDecalRadius = 100 4350 DeliveryDecal 4351 Texture = EXTargeterAlpha 4352 Style = SHADOW_ALPHA_DECAL 4353 OpacityMin = 25% 4354 OpacityMax = 50% 4355 OpacityThrobTime = 500 4356 Color = R:255 G:0 B:0 A:255 4357 OnlyVisibleToOwningPlayer = Yes 4358 End 4359 End 4360 End 4361 4362 ; ----------------------------------------------------------------------------- 4363 ; ----------------------------------------------------------------------------- 4364 ObjectCreationList SUPERWEAPON_CarpetBomb 4365 DeliverPayload 4366 Transport = AmericaJetB52 4367 StartAtPreferredHeight = Yes 4368 StartAtMaxSpeed = Yes 4369 MaxAttempts = 1 4370 DropOffset = X:0 Y:0 Z:-2 4371 DropVariance = X:30 Y:40 Z:0 4372 DropDelay = 300 ;500 ; time in between each item dropped (if more than one) 4373 Payload = CarpetBomb 15 4374 DeliveryDistance = 400 4375 DeliveryDecalRadius = 100 4376 DeliveryDecal 4377 Texture = SCCA10Strike_USA 4378 Style = SHADOW_ALPHA_DECAL 4379 OpacityMin = 25% 4380 OpacityMax = 50% 4381 OpacityThrobTime = 500 4382 Color = R:255 G:156 B:0 A:255 4383 OnlyVisibleToOwningPlayer = Yes 4384 End 4385 End 4386 End 4387 ; ----------------------------------------------------------------------------- 4388 ; ----------------------------------------------------------------------------- 4389 ObjectCreationList OCL_AmericaSupplyDropZoneCrateDrop 4390 DeliverPayload 4391 Transport = AmericaJetCargoPlane 4392 StartAtPreferredHeight = Yes 4393 StartAtMaxSpeed = Yes 4394 MaxAttempts = 4 4395 DropOffset = X:0 Y:0 Z:-5 4396 DropDelay = 350 4397 PutInContainer = AmericaCrateParachute 4398 Payload = SupplyDropZoneCrate 6 4399 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 4400 ; up on the target instead of parachuting to the spot below their drop point. 4401 DeliveryDistance = 410 4402 End 4403 End 4404 4405 ; ----------------------------------------------------------------------------- 4406 ; The daisy cutter bomb blows up and releases these objects to continue 4407 ; the "weapon bomb" process 4408 ; ----------------------------------------------------------------------------- 4409 ObjectCreationList OCL_DaisyCutterExplode 4410 4411 ; This daisy cutter gas is the actual object that does the damage 4412 CreateObject 4413 ObjectNames = DaisyCutterGas 4414 Disposition = LIKE_EXISTING 4415 End 4416 4417 ; Random debris for the bomb shell breaking up 4418 CreateDebris 4419 ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 4420 Count = 4 4421 Mass = 5.0 4422 Disposition = SEND_IT_FLYING 4423 DispositionIntensity = 1.5 4424 End 4425 4426 End 4427 4428 ; ----------------------------------------------------------------------------- 4429 ; The EMP bomb blows up and releases these objects to continue 4430 ; the "weapon bomb" process 4431 ; ----------------------------------------------------------------------------- 4432 ObjectCreationList OCL_EMPPulseEffectSpheroids 4433 4434 CreateObject 4435 ObjectNames = EMPPulseEffectSpheroid 4436 Count = 1; Used to be 3... MLorenzen changed, Monday Nov. 11 4437 End 4438 4439 End 4440 4441 4442 4443 ; ----------------------------------------------------------------------------- 4444 ; Infantry who die to flame damage create this 4445 ; ----------------------------------------------------------------------------- 4446 ObjectCreationList OCL_FlamingInfantry 4447 CreateObject 4448 ObjectNames = FlamingInfantry 4449 Disposition = LIKE_EXISTING 4450 SkipIfSignificantlyAirborne = Yes 4451 End 4452 End 4453 4454 ; ----------------------------------------------------------------------------- 4455 ; Infantry who die to toxic damage create this 4456 ; ----------------------------------------------------------------------------- 4457 ObjectCreationList OCL_ToxicInfantry 4458 CreateObject 4459 ObjectNames = ToxicInfantry 4460 Disposition = LIKE_EXISTING 4461 SkipIfSignificantlyAirborne = Yes 4462 End 4463 End 4464 4465 ; ----------------------------------------------------------------------------- 4466 ; Infantry who die to toxic anthrax beta damage create this 4467 ; ----------------------------------------------------------------------------- 4468 ObjectCreationList OCL_ToxicInfantryBeta 4469 CreateObject 4470 ObjectNames = ToxicInfantryBeta 4471 Disposition = LIKE_EXISTING 4472 SkipIfSignificantlyAirborne = Yes 4473 End 4474 End 4475 4476 4477 ; ----------------------------------------------------------------------------- 4478 ; The windmill blades and the roof of the hut for the GLA power plant 4479 ; ----------------------------------------------------------------------------- 4480 ObjectCreationList OCL_GLAPowerPlantDeathFinal 4481 ; Hut roof 4482 CreateDebris 4483 ModelNames = UBPwrPlant_D2 4484 Offset = X:-9.08 Y:-8.547 Z:16.598 4485 Count = 1 4486 Mass = 50.0 4487 Disposition = RANDOM_FORCE 4488 MinForceMagnitude = 100 4489 MaxForceMagnitude = 150 4490 MinForcePitch = 85 4491 MaxForcePitch = 90 4492 SpinRate = 90 4493 BounceSound = BuildingDebris 4494 End 4495 4496 ;Windmill blades 4497 CreateObject 4498 ObjectNames = GLAPowerPlantWindmillBlade 4499 Offset = X:-3.532 Y:37.388 Z:27.822 4500 Count = 3 4501 Disposition = RANDOM_FORCE 4502 MinForceMagnitude = 100 4503 MaxForceMagnitude = 150 4504 MinForcePitch = 85 4505 MaxForcePitch = 90 4506 SpinRate = 1000 4507 End 4508 End 4509 4510 ; ----------------------------------------------------------------------------- 4511 ; Chunks of Humvee 4512 ; ----------------------------------------------------------------------------- 4513 ObjectCreationList OCL_InitialHumveeDebris 4514 CreateObject 4515 ObjectNames = AmericaVehicleHumveeDeadHull 4516 Offset = X:0.0 Y:0.0 Z:0.0 4517 Count = 1 4518 Disposition = RANDOM_FORCE 4519 End 4520 End 4521 4522 ObjectCreationList OCL_FinalHumveeDebris 4523 CreateDebris 4524 ModelNames = AVHUMMER_D2 ;tire 4525 Offset = X:-7.098 Y:5.7 Z:2.9 4526 Count = 1 4527 Mass = 20.0 4528 Disposition = RANDOM_FORCE 4529 MinForceMagnitude = 40 4530 MaxForceMagnitude = 50 4531 MinForcePitch = 85 4532 MaxForcePitch = 90 4533 SpinRate = 90 4534 BounceSound = VehicleDebris 4535 End 4536 4537 CreateDebris 4538 ModelNames = AVHUMMER_D2 ;tire 4539 Offset = X:10.407 Y:-5.7 Z:2.9 4540 Count = 1 4541 Mass = 20.0 4542 Disposition = RANDOM_FORCE 4543 MinForceMagnitude = 40 4544 MaxForceMagnitude = 50 4545 MinForcePitch = 85 4546 MaxForcePitch = 90 4547 SpinRate = 90 4548 BounceSound = VehicleDebris 4549 End 4550 4551 CreateDebris 4552 ModelNames = AVHUMMER_D3 ;door 4553 Offset = X:.071 Y:6.73 Z:7.273 4554 Count = 1 4555 Mass = 20.0 4556 Disposition = RANDOM_FORCE 4557 MinForceMagnitude = 50 4558 MaxForceMagnitude = 60 4559 MinForcePitch = 60 4560 MaxForcePitch = 70 4561 SpinRate = 90 4562 BounceSound = VehicleDebris 4563 End 4564 4565 ; Random debris 4566 CreateDebris 4567 ModelNames = AVHUMMER_D3 ;door 4568 Offset = X:.071 Y:-6.73 Z:7.273 4569 Count = 1 4570 Mass = 20.0 4571 Disposition = RANDOM_FORCE 4572 MinForceMagnitude = 40 4573 MaxForceMagnitude = 60 4574 MinForcePitch = 60 4575 MaxForcePitch = 70 4576 SpinRate = 90 4577 BounceSound = VehicleDebris 4578 End 4579 4580 ;extra generic bits 4581 CreateDebris 4582 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4583 Count = 4 4584 Mass = 5.0 4585 Disposition = SEND_IT_FLYING 4586 DispositionIntensity = .5 4587 End 4588 End 4589 4590 ; ----------------------------------------------------------------------------- 4591 ; Chunks of Ambulance 4592 ; ----------------------------------------------------------------------------- 4593 ObjectCreationList OCL_FinalAmbulanceDebris 4594 CreateObject 4595 ObjectNames = AmericaVehicleAmbulanceDeadHull 4596 Offset = X:0.0 Y:0.0 Z:0.0 4597 Count = 1 4598 Disposition = RANDOM_FORCE 4599 End 4600 4601 CreateDebris 4602 ModelNames = AVAmbulance_D2 ;tire 4603 Offset = X:-7.098 Y:5.7 Z:2.9 4604 Count = 1 4605 Mass = 20.0 4606 Disposition = RANDOM_FORCE 4607 MinForceMagnitude = 40 4608 MaxForceMagnitude = 50 4609 MinForcePitch = 85 4610 MaxForcePitch = 90 4611 SpinRate = 90 4612 BounceSound = VehicleDebris 4613 End 4614 4615 CreateDebris 4616 ModelNames = AVAmbulance_D2 ;tire 4617 Offset = X:10.407 Y:-5.7 Z:2.9 4618 Count = 1 4619 Mass = 20.0 4620 Disposition = RANDOM_FORCE 4621 MinForceMagnitude = 40 4622 MaxForceMagnitude = 50 4623 MinForcePitch = 85 4624 MaxForcePitch = 90 4625 SpinRate = 90 4626 BounceSound = VehicleDebris 4627 End 4628 4629 CreateDebris 4630 ModelNames = AVAmbulance_D3 ;door 4631 Offset = X:.071 Y:6.73 Z:7.273 4632 Count = 1 4633 Mass = 20.0 4634 Disposition = RANDOM_FORCE 4635 MinForceMagnitude = 50 4636 MaxForceMagnitude = 60 4637 MinForcePitch = 60 4638 MaxForcePitch = 70 4639 SpinRate = 90 4640 BounceSound = VehicleDebris 4641 End 4642 4643 ; Random debris 4644 CreateDebris 4645 ModelNames = AVAmbulance_D3 ;door 4646 Offset = X:.071 Y:-6.73 Z:7.273 4647 Count = 1 4648 Mass = 20.0 4649 Disposition = RANDOM_FORCE 4650 MinForceMagnitude = 40 4651 MaxForceMagnitude = 60 4652 MinForcePitch = 60 4653 MaxForcePitch = 70 4654 SpinRate = 90 4655 BounceSound = VehicleDebris 4656 End 4657 4658 ;extra generic bits 4659 CreateDebris 4660 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4661 Count = 4 4662 Mass = 5.0 4663 Disposition = SEND_IT_FLYING 4664 DispositionIntensity = .5 4665 End 4666 End 4667 4668 ; ----------------------------------------------------------------------------- 4669 ; Chunks of Troop Crawler 4670 ; ----------------------------------------------------------------------------- 4671 ObjectCreationList OCL_InitialTroopCrawlerDebris 4672 CreateObject 4673 ObjectNames = ChinaVehicleTroopCrawlerDeadHull 4674 Offset = X:0.0 Y:0.0 Z:0.0 4675 Count = 1 4676 Disposition = RANDOM_FORCE 4677 End 4678 End 4679 4680 ObjectCreationList OCL_FinalTroopCrawlerDebris 4681 ;extra generic bits 4682 CreateObject 4683 ObjectNames = ChinaVehicleTroopCrawlerDeadHull 4684 Offset = X:0.0 Y:0.0 Z:0.0 4685 Count = 1 4686 Disposition = RANDOM_FORCE 4687 End 4688 4689 4690 CreateDebris 4691 ModelNames = NVTCRAWLER_D2 ;tire 4692 Offset = X:3.869 Y:-6.784 Z:3.215 4693 Count = 1 4694 Mass = 20.0 4695 Disposition = RANDOM_FORCE 4696 MinForceMagnitude = 40 4697 MaxForceMagnitude = 50 4698 MinForcePitch = 85 4699 MaxForcePitch = 90 4700 SpinRate = 90 4701 BounceSound = VehicleDebris 4702 End 4703 4704 CreateDebris 4705 ModelNames = NVTCRAWLER_D3 ;tire 4706 Offset = X:-14.729 Y:-6.924 Z:3.452 4707 Count = 1 4708 Mass = 20.0 4709 Disposition = RANDOM_FORCE 4710 MinForceMagnitude = 40 4711 MaxForceMagnitude = 50 4712 MinForcePitch = 85 4713 MaxForcePitch = 90 4714 SpinRate = 90 4715 BounceSound = VehicleDebris 4716 End 4717 4718 CreateDebris 4719 ModelNames = NVTCRAWLER_D4 ;tire 4720 Offset = X:-15.097 Y:6.728 Z:3.585 4721 Count = 1 4722 Mass = 20.0 4723 Disposition = RANDOM_FORCE 4724 MinForceMagnitude = 40 4725 MaxForceMagnitude = 50 4726 MinForcePitch = 85 4727 MaxForcePitch = 90 4728 SpinRate = 90 4729 BounceSound = VehicleDebris 4730 End 4731 4732 CreateDebris 4733 ModelNames = NVTCRAWLER_D5 ;tire 4734 Offset = X:11.096 Y:6.894 Z:3.145 4735 Count = 1 4736 Mass = 20.0 4737 Disposition = RANDOM_FORCE 4738 MinForceMagnitude = 40 4739 MaxForceMagnitude = 50 4740 MinForcePitch = 85 4741 MaxForcePitch = 90 4742 SpinRate = 90 4743 BounceSound = VehicleDebris 4744 End 4745 4746 ;extra generic bits 4747 CreateDebris 4748 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4749 Count = 4 4750 Mass = 5.0 4751 Disposition = SEND_IT_FLYING 4752 DispositionIntensity = .5 4753 End 4754 4755 End 4756 4757 ; ----------------------------------------------------------------------------- 4758 ; BattleMaster death 4759 ; ----------------------------------------------------------------------------- 4760 ObjectCreationList OCL_ChinaTankBattleMasterDebris 4761 CreateObject 4762 ObjectNames = ChinaVehicleBattleMasterDeadHull 4763 Offset = X:0 Y:0.0 Z:0 4764 Count = 1 4765 Disposition = RANDOM_FORCE 4766 End 4767 4768 CreateDebris 4769 ModelNames = NVBtMstr_D2 4770 Offset = X:2.506 Y:0.0 Z:7.044 4771 Count = 1 4772 Mass = 20.0 4773 Disposition = RANDOM_FORCE 4774 MinForceMagnitude = 40 4775 MaxForceMagnitude = 50 4776 MinForcePitch = 85 4777 MaxForcePitch = 90 4778 SpinRate = 90 4779 BounceSound = DebrisBigMetal 4780 End 4781 4782 CreateDebris 4783 ModelNames = NVBtMstr_D3 4784 Offset = X:7.366 Y:0.0 Z:9.024 4785 Count = 1 4786 Mass = 20.0 4787 Disposition = RANDOM_FORCE 4788 MinForceMagnitude = 50 4789 MaxForceMagnitude = 60 4790 MinForcePitch = 85 4791 MaxForcePitch = 90 4792 SpinRate = 90 4793 BounceSound = DebrisBigMetal 4794 End 4795 4796 ; Extra bits 4797 CreateDebris 4798 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4799 Count = 4 4800 Mass = 5.0 4801 Disposition = SEND_IT_FLYING 4802 DispositionIntensity = .5 4803 End 4804 End 4805 4806 ; ----------------------------------------------------------------------------- 4807 ; The radar dish and the gun barrel debris for the overlord tank 4808 ; ----------------------------------------------------------------------------- 4809 ObjectCreationList OCL_ChinaTankOverlordDebris 4810 ; Radar Dish 4811 CreateDebris 4812 ModelNames = NVOvrlrd_D2 4813 Offset = X:-1.492 Y:0.0 Z:17.946 4814 Count = 1 4815 Mass = 20.0 4816 Disposition = RANDOM_FORCE 4817 MinForceMagnitude = 40 4818 MaxForceMagnitude = 50 4819 MinForcePitch = 85 4820 MaxForcePitch = 90 4821 SpinRate = 90 4822 BounceSound = DebrisBigMetal 4823 End 4824 4825 ; Random debris 4826 CreateDebris 4827 ModelNames = NVOvrlrd_D3 4828 Offset = X:0.0 Y:0.0 Z:0.0 4829 Count = 1 4830 Mass = 20.0 4831 Disposition = RANDOM_FORCE 4832 MinForceMagnitude = 50 4833 MaxForceMagnitude = 60 4834 MinForcePitch = 85 4835 MaxForcePitch = 90 4836 SpinRate = 90 4837 BounceSound = DebrisBigMetal 4838 End 4839 4840 ; Random debris 4841 CreateDebris 4842 ModelNames = NVOvrlrd_D4 4843 Offset = X:0.0 Y:0.0 Z:0.0 4844 Count = 1 4845 Mass = 20.0 4846 Disposition = RANDOM_FORCE 4847 MinForceMagnitude = 40 4848 MaxForceMagnitude = 60 4849 MinForcePitch = 85 4850 MaxForcePitch = 90 4851 SpinRate = 90 4852 BounceSound = DebrisBigMetal 4853 End 4854 4855 ; Gun Barrel 4856 CreateObject 4857 ObjectNames = ChinaTankOverlordBarrelDebris 4858 Offset = X:-8.84 Y:-7.283 Z:12.54 4859 Count = 1 4860 Disposition = RANDOM_FORCE 4861 MinForceMagnitude = 100 4862 MaxForceMagnitude = 150 4863 MinForcePitch = 85 4864 MaxForcePitch = 90 4865 SpinRate = 45 4866 End 4867 4868 ; Burned out hull 4869 CreateObject 4870 ObjectNames = ChinaTankOverlordDeadHull 4871 Offset = X:0.0 Y:0.0 Z:0.0 4872 Count = 1 4873 Disposition = RANDOM_FORCE 4874 End 4875 End 4876 4877 ; ----------------------------------------------------------------------------- 4878 ; The exploding gattling tank debris 4879 ; ----------------------------------------------------------------------------- 4880 ObjectCreationList OCL_ChinaTankGattlingDebris 4881 CreateObject 4882 ObjectNames = DeadChinaGattlingTankHulk 4883 Offset = X:-6.62 Y:0.0 Z:0.0 4884 Count = 1 4885 Disposition = LIKE_EXISTING 4886 End 4887 4888 CreateDebris 4889 ModelNames = NVGattTank_D2 ; borrowing a turret body debris from batmaster 4890 Offset = X:2.506 Y:0.0 Z:7.044 4891 Count = 1 4892 Mass = 20.0 4893 Disposition = RANDOM_FORCE 4894 MinForceMagnitude = 40 4895 MaxForceMagnitude = 50 4896 MinForcePitch = 85 4897 MaxForcePitch = 90 4898 SpinRate = 90 4899 BounceSound = DebrisBigMetal 4900 End 4901 4902 CreateDebris 4903 ModelNames = NVGattTank_D3 ; borrowing a turret barrel debris 4904 Offset = X:7.366 Y:0.0 Z:9.024 4905 Count = 1 4906 Mass = 20.0 4907 Disposition = RANDOM_FORCE 4908 MinForceMagnitude = 50 4909 MaxForceMagnitude = 60 4910 MinForcePitch = 85 4911 MaxForcePitch = 90 4912 SpinRate = 90 4913 BounceSound = DebrisBigMetal 4914 End 4915 4916 ; Extra bits 4917 CreateDebris 4918 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 4919 Count = 4 4920 Mass = 5.0 4921 Disposition = SEND_IT_FLYING 4922 DispositionIntensity = .5 4923 End 4924 End 4925 4926 ; ----------------------------------------------------------------------------- 4927 ; The dam breaking creates the waveguide object 4928 ; ----------------------------------------------------------------------------- 4929 ObjectCreationList OCL_DamDie 4930 CreateObject 4931 ObjectNames = WaveGuide 4932 Count = 1 4933 Disposition = LIKE_EXISTING 4934 End 4935 End 4936 4937 ; ----------------------------------------------------------------------------- 4938 ObjectCreationList OCL_ChinaDozerExplode 4939 CreateObject 4940 ObjectNames = ChinaDeadDozerHulk 4941 Offset = X:-6.62 Y:0.0 Z:0.0 4942 Count = 1 4943 Disposition = LIKE_EXISTING 4944 End 4945 CreateDebris 4946 ModelNames = nvconstdoz_D2 4947 Offset = X:8.93 Y:0.0 Z:4.13 4948 Mass = 10 4949 Count = 1 4950 Disposition = SEND_IT_FLYING 4951 DispositionIntensity = 1.8 4952 End 4953 CreateDebris 4954 ModelNames = nvconstdoz_D3 4955 Offset = X:5.224 Y:-3.613 Z:10.611 4956 Mass = 5 4957 Count = 1 4958 Disposition = SEND_IT_FLYING 4959 DispositionIntensity = 0.6 4960 End 4961 CreateDebris 4962 ModelNames = nvconstdoz_D4 4963 Offset = X:-2.588 Y:-9.683 Z:3.87 4964 Mass = 5 4965 Count = 1 4966 Disposition = SEND_IT_FLYING 4967 DispositionIntensity = 0.8 4968 End 4969 CreateDebris 4970 ModelNames = AVScrap2 4971 Offset = X:-0.805 Y:3.508 Z:1.245 4972 Mass = 5 4973 Count = 1 4974 Disposition = SEND_IT_FLYING 4975 DispositionIntensity = 1.0 4976 End 4977 CreateDebris 4978 ModelNames = AVScrap2 4979 Offset = X:-14.235 Y:-3.508 Z:1.245 4980 Mass = 5 4981 Count = 1 4982 Disposition = SEND_IT_FLYING 4983 DispositionIntensity = 0.8 4984 End 4985 CreateDebris 4986 ModelNames = AVScrap2 4987 Offset = X:-14.901 Y:1.964 Z:3.926 4988 Mass = 5 4989 Count = 1 4990 Disposition = SEND_IT_FLYING 4991 DispositionIntensity = 0.5 4992 End 4993 CreateDebris 4994 ModelNames = AVScrap5 4995 Offset = X:-14.235 Y:3.508 Z:1.245 4996 Mass = 5 4997 Count = 1 4998 Disposition = SEND_IT_FLYING 4999 DispositionIntensity = 0.7 5000 End 5001 CreateDebris 5002 ModelNames = AVScrap5 5003 Offset = X:-8.652 Y:3.638 Z:3.925 5004 Mass = 5 5005 Count = 1 5006 Disposition = SEND_IT_FLYING 5007 DispositionIntensity = 1.0 5008 End 5009 CreateDebris 5010 ModelNames = AVScrap5 5011 Offset = X:-5.844 Y:-0.960 Z:5.601 5012 Mass = 5 5013 Count = 1 5014 Disposition = SEND_IT_FLYING 5015 DispositionIntensity = 1.7 5016 End 5017 End 5018 5019 ; ----------------------------------------------------------------------------- 5020 ObjectCreationList OCL_AmericaDozerExplode 5021 CreateObject 5022 ObjectNames = AmericaDeadDozerHulk 5023 Offset = X:-7.962 Y:0.0 Z:0.0 5024 Count = 1 5025 Disposition = LIKE_EXISTING 5026 End 5027 CreateDebris 5028 ModelNames = avconstdoz_D2 5029 Offset = X:3.38 Y:-5.0 Z:1.0 5030 Mass = 10 5031 Count = 1 5032 Disposition = SEND_IT_FLYING 5033 DispositionIntensity = 1.8 5034 End 5035 CreateDebris 5036 ModelNames = avconstdoz_D2 5037 Offset = X:-17.962 Y:-5.0 Z:1.0 5038 Mass = 10 5039 Count = 1 5040 Disposition = SEND_IT_FLYING 5041 DispositionIntensity = 1.8 5042 End 5043 CreateDebris 5044 ModelNames = avconstdoz_D2 5045 Offset = X:-17.962 Y:5.0 Z:1.0 5046 Mass = 10 5047 Count = 1 5048 Disposition = SEND_IT_FLYING 5049 DispositionIntensity = 1.8 5050 End 5051 CreateDebris 5052 ModelNames = avconstdoz_D3 5053 Offset = X:8.93 Y:0.0 Z:4.13 5054 Mass = 5 5055 Count = 1 5056 Disposition = SEND_IT_FLYING 5057 DispositionIntensity = 0.6 5058 End 5059 CreateDebris 5060 ModelNames = avconstdoz_D4 5061 Offset = X:-2.588 Y:-9.683 Z:3.87 5062 Mass = 5 5063 Count = 1 5064 Disposition = SEND_IT_FLYING 5065 DispositionIntensity = 0.8 5066 End 5067 CreateDebris 5068 ModelNames = avconstdoz_D5 5069 Offset = X:-0.805 Y:3.508 Z:1.245 5070 5071 Mass = 5 5072 Count = 1 5073 Disposition = SEND_IT_FLYING 5074 DispositionIntensity = 1.0 5075 End 5076 CreateDebris 5077 ModelNames = AVScrap2 5078 Offset = X:-14.235 Y:-3.508 Z:1.245 5079 Mass = 5 5080 Count = 1 5081 Disposition = SEND_IT_FLYING 5082 DispositionIntensity = 0.8 5083 End 5084 CreateDebris 5085 ModelNames = AVScrap2 5086 Offset = X:-14.901 Y:1.964 Z:3.926 5087 Mass = 5 5088 Count = 1 5089 Disposition = SEND_IT_FLYING 5090 DispositionIntensity = 0.5 5091 End 5092 CreateDebris 5093 ModelNames = AVScrap5 5094 Offset = X:-14.235 Y:3.508 Z:1.245 5095 Mass = 5 5096 Count = 1 5097 Disposition = SEND_IT_FLYING 5098 DispositionIntensity = 0.7 5099 End 5100 CreateDebris 5101 ModelNames = AVScrap5 5102 Offset = X:-8.652 Y:3.638 Z:3.925 5103 Mass = 5 5104 Count = 1 5105 Disposition = SEND_IT_FLYING 5106 DispositionIntensity = 1.0 5107 End 5108 CreateDebris 5109 ModelNames = AVScrap5 5110 Offset = X:-5.844 Y:-0.960 Z:5.601 5111 Mass = 5 5112 Count = 1 5113 Disposition = SEND_IT_FLYING 5114 DispositionIntensity = 1.7 5115 End 5116 End 5117 5118 ; ----------------------------------------------------------------------------- 5119 ObjectCreationList OCL_AmericaScoutDroneExplode 5120 CreateObject 5121 ObjectNames = AmericaScoutDroneHulk 5122 Offset = X:0.0 Y:0.0 Z:0.0 5123 Count = 1 5124 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5125 DispositionIntensity = 0.5 5126 End 5127 CreateDebris 5128 ModelNames = AVScoutDr_D2 ;propellor 5129 Offset = X:-8.5 Y:0.0 Z:2.4 5130 Mass = 8 5131 Count = 1 5132 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5133 MinForceMagnitude = 5 5134 MaxForceMagnitude = 6 5135 MinForcePitch = 60 5136 MaxForcePitch = 90 5137 SpinRate = 100 5138 End 5139 CreateDebris 5140 ModelNames = AVScoutDr_D3 ;wing 1 of 2 5141 Offset = X:0.0 Y:5.0 Z:0.0 5142 Mass = 4.2 5143 Count = 1 5144 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5145 DispositionIntensity = 0.7 5146 BounceSound = VehicleDebris 5147 End 5148 CreateDebris 5149 ModelNames = AVScoutDr_D3 ;wing 2 of 2 5150 Offset = X:0.0 Y:-5.0 Z:0.0 5151 Mass = 2.2 5152 Count = 1 5153 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5154 DispositionIntensity = 0.7 5155 BounceSound = VehicleDebris 5156 End 5157 CreateDebris 5158 ModelNames = AVScoutDr_D4 ;flat panel? 5159 Offset = X:-7.75 Y:-2.1 Z:1.16 5160 Mass = 4 5161 Count = 1 5162 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5163 DispositionIntensity = 0.7 5164 BounceSound = VehicleDebris 5165 End 5166 End 5167 5168 ; ----------------------------------------------------------------------------- 5169 ObjectCreationList OCL_AmericaBattleDroneExplode 5170 CreateObject 5171 ObjectNames = AmericaBattleDroneHulk 5172 Offset = X:0.0 Y:0.0 Z:0.0 5173 Count = 1 5174 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5175 DispositionIntensity = 0.5 5176 End 5177 CreateDebris 5178 ModelNames = AVBattleDr_D2 5179 Offset = X:-8.5 Y:0.0 Z:2.4 5180 Mass = 8 5181 Count = 1 5182 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5183 BounceSound = VehicleDebris 5184 End 5185 CreateDebris 5186 ModelNames = AVBattleDr_D3 5187 Offset = X:0.0 Y:5.0 Z:0.0 5188 Mass = 4 5189 Count = 1 5190 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5191 DispositionIntensity = 0.7 5192 BounceSound = VehicleDebris 5193 End 5194 End 5195 5196 ;------------------------------------------------------------------------------ 5197 ;Raptor has just been killed 5198 ;------------------------------------------------------------------------------ 5199 ObjectCreationList OCL_RaptorDeathInitial 5200 5201 ;The left wing broken off 5202 CreateDebris 5203 ModelNames = AVRaptor_D4 5204 Offset = X:-5.598 Y:8.188 Z:0.04 5205 Mass = 3 5206 Count = 1 5207 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5208 DispositionIntensity = 0.5 5209 MinForcePitch = 0.0 5210 MaxForcePitch = 40.0 5211 SpinRate = 20.0 5212 End 5213 5214 End 5215 5216 ;------------------------------------------------------------------------------ 5217 ;Secondary explosion to take place after a delay specified in the 5218 ;JetSlowDeathBehavior module 5219 ;------------------------------------------------------------------------------ 5220 ObjectCreationList OCL_RaptorDeathSecondary 5221 5222 End 5223 5224 ;------------------------------------------------------------------------------ 5225 ;Dying raptor just hit the ground 5226 ;------------------------------------------------------------------------------ 5227 ObjectCreationList OCL_RaptorDeathHitGround 5228 5229 ; 5230 ;This is the main fuselage of the raptor 5231 ;The subobject will explode on impact... and can have 5232 ;effects while it crashes. 5233 ; 5234 5235 ;This is the vertical stabilizer that rips off 5236 CreateDebris 5237 ModelNames = AVRaptor_D2 5238 Offset = X:-7.999 Y:4.314 Z:2.86 5239 Mass = 3 5240 Count = 1 5241 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5242 DispositionIntensity = 0.5 5243 MinForcePitch = 0.0 5244 MaxForcePitch = 20.0 5245 SpinRate = 50.0 5246 End 5247 5248 ;The horizontal stabilizer broken off 5249 CreateDebris 5250 ModelNames = AVRaptor_D3 5251 Offset = X:-12.822 Y:-6.425 Z:0.234 5252 Mass = 3 5253 Count = 1 5254 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5255 DispositionIntensity = 0.5 5256 MinForcePitch = 0.0 5257 MaxForcePitch = 30.0 5258 SpinRate = 30.0 5259 End 5260 5261 ;The left wing broken off 5262 CreateDebris 5263 ModelNames = AVRaptor_D4 5264 Offset = X:-5.598 Y:8.188 Z:0.04 5265 Mass = 3 5266 Count = 1 5267 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5268 DispositionIntensity = 0.5 5269 MinForcePitch = 0.0 5270 MaxForcePitch = 40.0 5271 SpinRate = 20.0 5272 End 5273 5274 End 5275 5276 5277 ;------------------------------------------------------------------------------ 5278 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5279 ;determines when the jet is finally destroyed and removed from the game world 5280 ;------------------------------------------------------------------------------ 5281 ObjectCreationList OCL_RaptorDeathFinalBlowUp 5282 5283 CreateObject 5284 ObjectNames = AmericaJetRaptorHulk 5285 Offset = X:0.0 Y:0.0 Z:0.0 5286 Count = 1 5287 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5288 DispositionIntensity = 0.4 5289 MinForcePitch = 0.0 5290 MaxForcePitch = 10.0 5291 RollRate = 0.0 5292 PitchRate = 0.0 5293 YawRate = 0.0 5294 End 5295 5296 End 5297 5298 ;------------------------------------------------------------------------------ 5299 ObjectCreationList OCL_BigPlaneDeath 5300 CreateDebris 5301 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5302 Offset = X:-40.0 Y:0.0 Z:0.0 5303 Count = 6 5304 Mass = 5.0 5305 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5306 DispositionIntensity = 1.5 5307 End 5308 CreateDebris 5309 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5310 Offset = X:-20.0 Y:0.0 Z:0.0 5311 Count = 6 5312 Mass = 5.0 5313 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5314 DispositionIntensity = 1.5 5315 End 5316 CreateDebris 5317 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5318 Offset = X:0.0 Y:0.0 Z:0.0 5319 Count = 6 5320 Mass = 5.0 5321 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5322 DispositionIntensity = 1.5 5323 End 5324 CreateDebris 5325 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5326 Offset = X:20.0 Y:0.0 Z:0.0 5327 Count = 6 5328 Mass = 5.0 5329 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5330 DispositionIntensity = 1.5 5331 End 5332 CreateDebris 5333 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5334 Offset = X:40.0 Y:0.0 Z:0.0 5335 Count = 6 5336 Mass = 5.0 5337 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5338 DispositionIntensity = 1.5 5339 End 5340 CreateDebris 5341 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5342 Offset = X:0.0 Y:-30.0 Z:0.0 5343 Count = 6 5344 Mass = 5.0 5345 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5346 DispositionIntensity = 1.5 5347 End 5348 CreateDebris 5349 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5350 Offset = X:0.0 Y:-15.0 Z:0.0 5351 Count = 6 5352 Mass = 5.0 5353 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5354 DispositionIntensity = 1.5 5355 End 5356 CreateDebris 5357 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5358 Offset = X:0.0 Y:15.0 Z:0.0 5359 Count = 6 5360 Mass = 5.0 5361 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5362 DispositionIntensity = 1.5 5363 End 5364 CreateDebris 5365 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5366 Offset = X:0.0 Y:30.0 Z:0.0 5367 Count = 6 5368 Mass = 5.0 5369 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5370 DispositionIntensity = 1.5 5371 End 5372 5373 End 5374 5375 ;------------------------------------------------------------------------------ 5376 ObjectCreationList OCL_AmericaJetCargoDeathStart 5377 ; CreateObject 5378 ; ObjectNames = AmericaJetCargoHulk 5379 ; Offset = X:0.0 Y:0.0 Z:0.0 5380 ; Count = 1 5381 ; Disposition = LIKE_EXISTING INHERIT_VELOCITY 5382 ; End 5383 5384 CreateDebris 5385 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5386 Offset = X:-40.0 Y:0.0 Z:0.0 5387 Count = 3 5388 Mass = 5.0 5389 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5390 DispositionIntensity = 1.0 5391 ParticleSystem = JetExplosionTrailDebris 5392 MinLifetime = 400 5393 MaxLifetime = 1100 5394 End 5395 CreateDebris 5396 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5397 Offset = X:-20.0 Y:0.0 Z:0.0 5398 Count = 3 5399 Mass = 5.0 5400 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5401 DispositionIntensity = 1.0 5402 ParticleSystem = JetExplosionTrailDebris 5403 MinLifetime = 400 5404 MaxLifetime = 1100 5405 End 5406 CreateDebris 5407 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5408 Offset = X:0.0 Y:0.0 Z:0.0 5409 Count = 3 5410 Mass = 5.0 5411 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5412 DispositionIntensity = 1.0 5413 ParticleSystem = JetExplosionTrailDebris 5414 MinLifetime = 400 5415 MaxLifetime = 1100 5416 End 5417 CreateDebris 5418 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5419 Offset = X:20.0 Y:0.0 Z:0.0 5420 Count = 3 5421 Mass = 5.0 5422 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5423 DispositionIntensity = 1.0 5424 ParticleSystem = JetExplosionTrailDebris 5425 MinLifetime = 400 5426 MaxLifetime = 1100 5427 End 5428 CreateDebris 5429 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5430 Offset = X:40.0 Y:0.0 Z:0.0 5431 Count = 3 5432 Mass = 5.0 5433 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5434 DispositionIntensity = 1.0 5435 ParticleSystem = JetExplosionTrailDebris 5436 MinLifetime = 400 5437 MaxLifetime = 1100 5438 End 5439 CreateDebris 5440 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5441 Offset = X:0.0 Y:-30.0 Z:0.0 5442 Count = 3 5443 Mass = 5.0 5444 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5445 DispositionIntensity = 1.0 5446 ParticleSystem = JetExplosionTrailDebris 5447 MinLifetime = 400 5448 MaxLifetime = 1100 5449 End 5450 CreateDebris 5451 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5452 Offset = X:0.0 Y:-15.0 Z:0.0 5453 Count = 3 5454 Mass = 5.0 5455 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5456 DispositionIntensity = 1.0 5457 ParticleSystem = JetExplosionTrailDebris 5458 MinLifetime = 400 5459 MaxLifetime = 1600 5460 End 5461 CreateDebris 5462 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5463 Offset = X:0.0 Y:15.0 Z:0.0 5464 Count = 3 5465 Mass = 5.0 5466 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5467 DispositionIntensity = 1.0 5468 ParticleSystem = JetExplosionTrailDebris 5469 MinLifetime = 400 5470 MaxLifetime = 1100 5471 End 5472 CreateDebris 5473 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5474 Offset = X:0.0 Y:30.0 Z:0.0 5475 Count = 3 5476 Mass = 5.0 5477 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5478 DispositionIntensity = 1.0 5479 ParticleSystem = JetExplosionTrailDebris 5480 MinLifetime = 400 5481 MaxLifetime = 1100 5482 End 5483 5484 End 5485 5486 ;------------------------------------------------------------------------------ 5487 ObjectCreationList OCL_AmericaJetCargoHulkDeath 5488 CreateDebris 5489 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5490 Offset = X:-40.0 Y:0.0 Z:0.0 5491 Count = 2 5492 Mass = 5.0 5493 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5494 DispositionIntensity = .66 5495 End 5496 CreateDebris 5497 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5498 Offset = X:-20.0 Y:0.0 Z:0.0 5499 Count = 2 5500 Mass = 5.0 5501 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5502 DispositionIntensity = .66 5503 End 5504 CreateDebris 5505 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5506 Offset = X:0.0 Y:0.0 Z:0.0 5507 Count = 2 5508 Mass = 5.0 5509 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5510 DispositionIntensity = .66 5511 End 5512 CreateDebris 5513 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5514 Offset = X:20.0 Y:0.0 Z:0.0 5515 Count = 2 5516 Mass = 5.0 5517 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5518 DispositionIntensity = .66 5519 End 5520 CreateDebris 5521 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5522 Offset = X:40.0 Y:0.0 Z:0.0 5523 Count = 2 5524 Mass = 5.0 5525 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5526 DispositionIntensity = .66 5527 End 5528 CreateDebris 5529 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5530 Offset = X:0.0 Y:-30.0 Z:0.0 5531 Count = 2 5532 Mass = 5.0 5533 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5534 DispositionIntensity = .66 5535 End 5536 CreateDebris 5537 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5538 Offset = X:0.0 Y:-15.0 Z:0.0 5539 Count = 2 5540 Mass = 5.0 5541 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5542 DispositionIntensity = .66 5543 End 5544 CreateDebris 5545 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5546 Offset = X:0.0 Y:15.0 Z:0.0 5547 Count = 2 5548 Mass = 5.0 5549 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5550 DispositionIntensity = .66 5551 End 5552 CreateDebris 5553 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5554 Offset = X:0.0 Y:30.0 Z:0.0 5555 Count = 2 5556 Mass = 5.0 5557 Disposition = SEND_IT_FLYING INHERIT_VELOCITY 5558 DispositionIntensity = .66 5559 End 5560 5561 End 5562 5563 ;------------------------------------------------------------------------------ 5564 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5565 ;determines when the jet is finally destroyed and removed from the game world 5566 ;------------------------------------------------------------------------------ 5567 ObjectCreationList OCL_A10DeathFinalBlowUp 5568 5569 CreateObject 5570 ObjectNames = AmericaJetA10Hulk 5571 Offset = X:0.0 Y:0.0 Z:0.0 5572 Count = 1 5573 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5574 DispositionIntensity = 0.4 5575 MinForcePitch = 0.0 5576 MaxForcePitch = 10.0 5577 RollRate = 0.0 5578 PitchRate = 0.0 5579 YawRate = 0.0 5580 End 5581 5582 End 5583 5584 ;------------------------------------------------------------------------------ 5585 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5586 ;determines when the jet is finally destroyed and removed from the game world 5587 ;------------------------------------------------------------------------------ 5588 ObjectCreationList OCL_A10DeathHitGround 5589 5590 ;wings that rips off 5591 CreateDebris 5592 ModelNames = AVWarthog_D2 5593 Offset = X:-7.999 Y:4.314 Z:2.86 5594 Mass = 3 5595 Count = 1 5596 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5597 DispositionIntensity = 1.5 5598 MinForcePitch = 0.0 5599 MaxForcePitch = 20.0 5600 SpinRate = 50.0 5601 MinLifetime = 4000 5602 MaxLifetime = 6000 5603 End 5604 CreateDebris 5605 ModelNames = AVWarthog_D2 5606 Offset = X:7.999 Y:4.314 Z:2.86 5607 Mass = 3 5608 Count = 1 5609 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5610 DispositionIntensity = 1.5 5611 MinForcePitch = 0.0 5612 MaxForcePitch = 20.0 5613 SpinRate = 50.0 5614 MinLifetime = 4000 5615 MaxLifetime = 6000 5616 End 5617 5618 ;engines rip off 5619 CreateDebris 5620 ModelNames = AVWarthog_D3 5621 Offset = X:-2.822 Y:-6.425 Z:0.234 5622 Mass = 3 5623 Count = 1 5624 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5625 DispositionIntensity = 1.5 5626 MinForcePitch = 0.0 5627 MaxForcePitch = 30.0 5628 SpinRate = 30.0 5629 MinLifetime = 4000 5630 MaxLifetime = 6000 5631 End 5632 CreateDebris 5633 ModelNames = AVWarthog_D3 5634 Offset = X:2.822 Y:-6.425 Z:0.234 5635 Mass = 3 5636 Count = 1 5637 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5638 DispositionIntensity = 1.5 5639 MinForcePitch = 0.0 5640 MaxForcePitch = 30.0 5641 SpinRate = 30.0 5642 MinLifetime = 4000 5643 MaxLifetime = 6000 5644 End 5645 5646 End 5647 5648 ;------------------------------------------------------------------------------ 5649 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5650 ;determines when the jet is finally destroyed and removed from the game world 5651 ;------------------------------------------------------------------------------ 5652 ObjectCreationList OCL_StealthDeathFinalBlowUp 5653 5654 CreateObject 5655 ObjectNames = AmericaJetStealthHulk 5656 Offset = X:0.0 Y:0.0 Z:0.0 5657 Count = 1 5658 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5659 DispositionIntensity = 0.4 5660 MinForcePitch = 0.0 5661 MaxForcePitch = 10.0 5662 RollRate = 0.0 5663 PitchRate = 0.0 5664 YawRate = 0.0 5665 End 5666 5667 End 5668 5669 ;------------------------------------------------------------------------------ 5670 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5671 ;determines when the jet is finally destroyed and removed from the game world 5672 ;------------------------------------------------------------------------------ 5673 ObjectCreationList OCL_AuroraDeathFinalBlowUp 5674 5675 CreateObject 5676 ObjectNames = AmericaJetAuroraHulk 5677 Offset = X:0.0 Y:0.0 Z:0.0 5678 Count = 1 5679 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5680 DispositionIntensity = 0.4 5681 MinForcePitch = 0.0 5682 MaxForcePitch = 10.0 5683 RollRate = 0.0 5684 PitchRate = 0.0 5685 YawRate = 0.0 5686 End 5687 5688 End 5689 5690 ;------------------------------------------------------------------------------ 5691 ;MIG has just been killed 5692 ;------------------------------------------------------------------------------ 5693 ObjectCreationList OCL_MIGDeathInitial 5694 5695 ;The left wing broken off 5696 CreateDebris 5697 ModelNames = NVMIG_D4 5698 Offset = X:7.027 Y:-3.033 Z:3.008 5699 Mass = 3 5700 Count = 1 5701 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5702 DispositionIntensity = 0.5 5703 MinForcePitch = 0.0 5704 MaxForcePitch = 40.0 5705 SpinRate = 20.0 5706 End 5707 5708 End 5709 5710 ;------------------------------------------------------------------------------ 5711 ;Secondary explosion to take place after a delay specified in the 5712 ;JetSlowDeathBehavior module 5713 ;------------------------------------------------------------------------------ 5714 ObjectCreationList OCL_MIGDeathSecondary 5715 5716 End 5717 5718 ;------------------------------------------------------------------------------ 5719 ;Dying MIG just hit the ground 5720 ;------------------------------------------------------------------------------ 5721 ObjectCreationList OCL_MIGDeathHitGround 5722 5723 ; 5724 ;This is the main fuselage of the MIG 5725 ;The subobject will explode on impact... and can have 5726 ;effects while it crashes. 5727 ; 5728 5729 ;This is the vertical stabilizer that rips off 5730 CreateDebris 5731 ModelNames = NVMIG_D2 5732 Offset = X:-10.388 Y:3.573 Z:2.872 5733 Mass = 3 5734 Count = 1 5735 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5736 DispositionIntensity = 0.5 5737 MinForcePitch = 0.0 5738 MaxForcePitch = 20.0 5739 SpinRate = 50.0 5740 End 5741 5742 ;The horizontal stabilizer broken off 5743 CreateDebris 5744 ModelNames = NVMIG_D3 5745 Offset = x:-9.536 Y:3.573 Z:1.334 5746 Mass = 3 5747 Count = 1 5748 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5749 DispositionIntensity = 0.5 5750 MinForcePitch = 0.0 5751 MaxForcePitch = 30.0 5752 SpinRate = 30.0 5753 End 5754 5755 ;The left wing broken off 5756 CreateDebris 5757 ModelNames = NVMIG_D4 5758 Offset = X:7.027 Y:-3.033 Z:3.008 5759 Mass = 3 5760 Count = 1 5761 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5762 DispositionIntensity = 0.5 5763 MinForcePitch = 0.0 5764 MaxForcePitch = 40.0 5765 SpinRate = 20.0 5766 End 5767 5768 End 5769 5770 ;------------------------------------------------------------------------------ 5771 ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module 5772 ;determines when the jet is finally destroyed and removed from the game world 5773 ;------------------------------------------------------------------------------ 5774 ObjectCreationList OCL_MIGDeathFinalBlowUp 5775 5776 CreateObject 5777 ObjectNames = ChinaJetMIGHulk 5778 Offset = X:0.0 Y:0.0 Z:0.0 5779 Count = 1 5780 Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE 5781 DispositionIntensity = 0.4 5782 MinForcePitch = 0.0 5783 MaxForcePitch = 10.0 5784 RollRate = 0.0 5785 PitchRate = 0.0 5786 YawRate = 0.0 5787 End 5788 5789 End 5790 5791 ;------------------------------------------------------------------------------ 5792 ;This one blows up glamerously with no hulk! Lots of fragments. 5793 ;------------------------------------------------------------------------------ 5794 ObjectCreationList OCL_MIGDeathFinalBlowUp_CinematicVersion 5795 5796 ;extra generic bits 5797 CreateDebris 5798 ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5 5799 Count = 4 5800 Mass = 5.0 5801 Disposition = SEND_IT_FLYING RANDOM_FORCE 5802 DispositionIntensity = .5 5803 End 5804 5805 End 5806 5807 ; ----------------------------------------------------------------------------- 5808 ObjectCreationList OCL_BridgeDamaged01 5809 CreateDebris 5810 ModelNames = CVTanker_d15 5811 Offset = x: -7.869 y: .07 z: 3.663 5812 Mass = 5 5813 Disposition = SEND_IT_FLYING 5814 DispositionIntensity = 1 5815 End 5816 End 5817 5818 ; ----------------------------------------------------------------------------- 5819 ObjectCreationList OCL_BridgeRepaired01 5820 End 5821 5822 ; ---------------------------------------------- 5823 ; This is what happens to a missile when shot down 5824 ; by a point defense laser! Should be quick and 5825 ; cheap. 5826 ObjectCreationList OCL_GenericMissileDisintegrate 5827 5828 ; CreateDebris 5829 ; ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04 5830 ; Count = 1 5831 ; Mass = 5.0 5832 ; Disposition = SEND_IT_FLYING 5833 ; DispositionIntensity = 1.5 5834 ; End 5835 5836 CreateDebris 5837 ModelNames = GXMammoth_D01 5838 Offset = X:0 Y:0 Z:0 5839 Mass = 2 5840 Count = 1 5841 Disposition = RANDOM_FORCE INHERIT_VELOCITY 5842 MinForceMagnitude = 1 5843 MaxForceMagnitude = 2 5844 SpinRate = 180 5845 MinForcePitch = 75 5846 MaxForcePitch = 90 5847 End 5848 End 5849 5850 ; ----------------------------------------------------------------------------- 5851 ; The animated trainwreck object... THIS IS ONLY FOR TEST 5852 ; ----------------------------------------------------------------------------- 5853 ObjectCreationList OCL_TrainWreck 5854 CreateObject 5855 ObjectNames = SpecialEffectsTrainCrashObject 5856 Count = 1 5857 Disposition = LIKE_EXISTING 5858 End 5859 End 5860 5861 5862 ; ----------------------------------------------------------------------------- 5863 ; The vehicle-crashes-into-building effect 5864 ; ----------------------------------------------------------------------------- 5865 ObjectCreationList OCL_VehicleCrashesIntoBuilding 5866 CreateDebris 5867 ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12 5868 Count = 6 5869 Mass = 5.0 5870 Disposition = SEND_IT_FLYING 5871 DispositionIntensity = 1.5 5872 End 5873 End 5874 5875 ; ----------------------------------------------------------------------------- 5876 ; Tsing Ma bridge destruction object debris pieces 5877 ; ----------------------------------------------------------------------------- 5878 ObjectCreationList OCL_TsingMaExplosion 5879 CreateDebris 5880 ModelNames = CMTsingMa_d04 CMTsingMa_d05 5881 Count = 35 5882 Mass = 3.0 5883 Disposition = SEND_IT_FLYING 5884 DispositionIntensity = 1.5 5885 Offset = X:10 Y:0 Z:0 5886 End 5887 CreateDebris 5888 ModelNames = CMTsingMa_d03 5889 Count = 5 5890 Mass = 3.0 5891 Disposition = SEND_IT_FLYING 5892 DispositionIntensity = 1.5 5893 Offset = X:10 Y:0 Z:0 5894 End 5895 CreateDebris 5896 ModelNames = CMTsingMa_d01 CMTsingMa_d02 5897 Count = 3 5898 Mass = 50.0 5899 Disposition = SEND_IT_FLYING 5900 DispositionIntensity = 1.5 5901 SpinRate = 10.0 5902 Offset = X:10 Y:0 Z:0 5903 MinLifetime = 40000 5904 MaxLifetime = 60000 5905 End 5906 End 5907 5908 ; --------------------------------------------------------------------------------------- 5909 ; The Tanks that drive over the Tsing Ma Bridge Cinematic Sequence 5910 ; --------------------------------------------------------------------------------------- 5911 ObjectCreationList OCL_TsingMaTankColumn 5912 CreateObject 5913 ObjectNames = TsingMaTankColumn 5914 Disposition = LIKE_EXISTING 5915 Count = 1 5916 End 5917 End 5918 5919 ; --------------------------------------------------------------------------------------- 5920 ; The Infantry that run over the Tsing Ma Bridge Cinematic Sequence 5921 ; --------------------------------------------------------------------------------------- 5922 ObjectCreationList OCL_TsingMaInfantryColumn 5923 CreateObject 5924 ObjectNames = TsingMaInfantryColumn 5925 Disposition = LIKE_EXISTING 5926 Count = 1 5927 End 5928 End 5929 5930 ; ----------------------------------------------------------------------------- 5931 ; Train Wreck bridge destruction object debris pieces 5932 ; ----------------------------------------------------------------------------- 5933 ObjectCreationList OCL_TrainWreckExplosion 5934 CreateDebris 5935 ModelNames = CMTsingMa_d03 CMTsingMa_d04 CMTsingMa_d05 5936 Count = 35 5937 Mass = 3.0 5938 Disposition = SEND_IT_FLYING 5939 DispositionIntensity = 1.5 5940 Offset = X:10 Y:0 Z:0 5941 End 5942 End 5943 5944 ; --------------------------------------------------------------------------------------- 5945 ; The Lasers that fire out of the SDIUplink when dying 5946 ; --------------------------------------------------------------------------------------- 5947 ObjectCreationList OCL_SDILinkLasers 5948 CreateObject 5949 ObjectNames = SDILasers 5950 Disposition = LIKE_EXISTING 5951 Count = 1 5952 MinLifetime = 3000 5953 MaxLifetime = 3000 5954 Offset = X:30 Y:0 Z:0 5955 End 5956 End 5957 5958 ; ----------------------------------------------------------------------------- 5959 ; ----------------------------------------------------------------------------- 5960 ObjectCreationList OCL_AmericaCommandsetupgraderelease 5961 CreateObject 5962 Offset = X:0 Y:0 Z:50 5963 ObjectNames = AmericaDozerCommandSetRelease 5964 IgnorePrimaryObstacle = Yes 5965 Disposition = LIKE_EXISTING 5966 Count = 1 5967 RequiresLivePlayer = Yes 5968 End 5969 End 5970 5971 ; ----------------------------------------------------------------------------- 5972 ; ----------------------------------------------------------------------------- 5973 ObjectCreationList OCL_ChinaCommandsetupgraderelease 5974 CreateObject 5975 Offset = X:0 Y:0 Z:50 5976 ObjectNames = ChinaDozerCommandSetRelease 5977 IgnorePrimaryObstacle = Yes 5978 Disposition = LIKE_EXISTING 5979 Count = 1 5980 RequiresLivePlayer = Yes 5981 End 5982 End 5983 5984 ; ----------------------------------------------------------------------------- 5985 ; ----------------------------------------------------------------------------- 5986 ObjectCreationList OCL_GLACommandsetupgraderelease 5987 CreateObject 5988 Offset = X:0 Y:0 Z:50 5989 ObjectNames = GLAWorkerCommandSetRelease 5990 IgnorePrimaryObstacle = Yes 5991 Disposition = LIKE_EXISTING 5992 Count = 1 5993 RequiresLivePlayer = Yes 5994 End 5995 End 5996 5997 ObjectCreationList SUPERWEAPON_Reinforce 5998 DeliverPayload 5999 Transport = ChinaJetCargoPlane 6000 StartAtPreferredHeight = Yes 6001 StartAtMaxSpeed = Yes 6002 MaxAttempts = 4 6003 DropOffset = X:0 Y:0 Z:-10 6004 DropDelay = 80 ; time in between each item dropped (if more than one) 6005 ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch 6006 PutInContainer = AmericaParachute 6007 Payload = ChinaVehicleTroopCrawlerf 2 6008 DeliveryDistance = 0 ;0 ;when outbound vehicle must be this close to target to continue delivery 6009 PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 6010 DeliveryDecalRadius = 100 6011 DeliveryDecal 6012 Texture = SCCParadrop_USA 6013 Style = SHADOW_ALPHA_DECAL 6014 OpacityMin = 25% 6015 OpacityMax = 50% 6016 OpacityThrobTime = 500 6017 Color = R:227 G:229 B:22 A:255 6018 OnlyVisibleToOwningPlayer = Yes 6019 End 6020 ; InvulnerableTime = 9999;milliseconds 6021 ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead 6022 End 6023 End 6024 6025 ;------------------------------------------------------------------------------ 6026 ;---------------------Eddited by Colonel WOG (04/10/04)----------------------- 6027 ;------------------------------------------------------------------------------
title
Description
Body
title
Description
Body
title
Description
Body
title
Body
Generated: Sat Mar 28 08:18:23 2009 | Cross-referenced by PHPXref 0.7 |