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/Command and conquer Generals/Bataille Navale/INI/ -> ObjectCreationList.ini (source)

   1  ;//////////////////////////////////////////////////////////////////////////////
   2  ;FILE: ObjectCreationList.ini (SYSTEM) ////////////////////////////////////////
   3  ;//////////////////////////////////////////////////////////////////////////////
   4  
   5  ;------------------------------------------------------------------------------
   6  ;---------------------Eddited by Colonel WOG (04/10/04)-----------------------
   7  ;------------------------------------------------------------------------------
   8  
   9  ObjectCreationList OCL_12FuckedMCruiser
  10    CreateObject
  11      ObjectNames       = 12MissileCruiserHull
  12      Offset            = X:0.0 Y:0.0 Z:0.0
  13      Count             = 1
  14      Disposition       = RANDOM_FORCE
  15    End
  16  End
  17  ; ------------------------------------------------
  18  ObjectCreationList OCL_CreateDamagedBarrel
  19    CreateDebris
  20      ModelNames = PMBarrel01_D1
  21      Offset = X:0 Y:0 Z:0
  22      Mass = 2
  23      Count = 1
  24      Disposition = RANDOM_FORCE
  25      MinForceMagnitude = 5
  26      MaxForceMagnitude = 7
  27      SpinRate = 180
  28      MinForcePitch = 75
  29      MaxForcePitch = 90
  30      ParticleSystem = BlackTrail
  31    End
  32  End
  33  
  34  ; ----------------------------------------------
  35  ObjectCreationList OCL_FireWallSegment
  36   CreateObject
  37     ObjectNames = FireWallSegment
  38     Disposition = LIKE_EXISTING INHERIT_VELOCITY
  39     PreserveLayer = Yes
  40   End
  41  End
  42  
  43  ; ----------------------------------------------
  44  ObjectCreationList OCL_FireWallSegmentUpgraded
  45   CreateObject
  46     ObjectNames = FireWallSegmentUpgraded
  47     Disposition = LIKE_EXISTING INHERIT_VELOCITY
  48     PreserveLayer = Yes
  49   End
  50  End
  51  
  52  ; ----------------------------------------------
  53  ObjectCreationList OCL_FireFieldSmall
  54   CreateObject
  55     ObjectNames = FireFieldSmall
  56     Disposition = ON_GROUND_ALIGNED
  57   End
  58  End
  59  
  60  ; ----------------------------------------------
  61  ObjectCreationList OCL_FireFieldUpgradedSmall
  62   CreateObject
  63     ObjectNames = FireFieldUpgradedSmall
  64     Disposition = ON_GROUND_ALIGNED
  65   End
  66  End
  67  
  68  ; ----------------------------------------------
  69  ObjectCreationList OCL_PoisonFieldLarge
  70   CreateObject
  71     ObjectNames = PoisonFieldLarge
  72     Disposition = ON_GROUND_ALIGNED
  73   End
  74  End
  75  
  76  ; ----------------------------------------------
  77  ObjectCreationList OCL_PoisonFieldMedium
  78   CreateObject
  79     ObjectNames = PoisonFieldMedium
  80     Disposition = ON_GROUND_ALIGNED
  81   End
  82  End
  83  
  84  ; ----------------------------------------------
  85  ObjectCreationList OCL_PoisonFieldSmall
  86   CreateObject
  87     ObjectNames = PoisonFieldSmall
  88     Disposition = ON_GROUND_ALIGNED
  89   End
  90  End
  91  
  92  ; ----------------------------------------------
  93  ObjectCreationList OCL_PoisonFieldAnthraxBomb
  94   CreateObject
  95     ObjectNames = PoisonFieldAnthraxBomb
  96     Disposition = ON_GROUND_ALIGNED
  97   End
  98  End
  99  
 100  ; ----------------------------------------------
 101  ObjectCreationList OCL_PoisonFieldUpgradedLarge
 102   CreateObject
 103     ObjectNames = PoisonFieldUpgradedLarge
 104     Disposition = ON_GROUND_ALIGNED
 105   End
 106  End
 107  
 108  ; ----------------------------------------------
 109  ObjectCreationList OCL_PoisonFieldUpgradedMedium
 110   CreateObject
 111     ObjectNames = PoisonFieldUpgradedMedium
 112     Disposition = ON_GROUND_ALIGNED
 113   End
 114  End
 115  
 116  ; ----------------------------------------------
 117  ObjectCreationList OCL_PoisonFieldUpgradedSmall
 118   CreateObject
 119     ObjectNames = PoisonFieldUpgradedSmall
 120     Disposition = ON_GROUND_ALIGNED
 121   End
 122  End
 123  
 124  ; ----------------------------------------------
 125  
 126  ObjectCreationList OCL_RadiationFieldLarge
 127   CreateObject
 128     ObjectNames = RadiationFieldLarge
 129     Disposition = ON_GROUND_ALIGNED
 130   End
 131  End
 132  
 133  ; ----------------------------------------------
 134  
 135  ObjectCreationList OCL_RadiationFieldMedium
 136   CreateObject
 137     ObjectNames = RadiationFieldMedium
 138     Disposition = ON_GROUND_ALIGNED
 139   End
 140  End
 141  
 142  ; ----------------------------------------------
 143  
 144  ObjectCreationList OCL_RadiationFieldSmall
 145   CreateObject
 146     ObjectNames = RadiationFieldSmall
 147     Disposition = ON_GROUND_ALIGNED
 148   End
 149  End
 150  
 151  ; ----------------------------------------------
 152  
 153  ObjectCreationList OCL_NukeRadiationField
 154   CreateObject
 155     ObjectNames = NukeRadiationFieldWeapon
 156     Disposition = ON_GROUND_ALIGNED
 157   End
 158  End
 159  
 160  ; ----------------------------------------------
 161  ObjectCreationList OCL_FirestormSmall
 162   CreateObject
 163     ObjectNames = FirestormSmall
 164     Disposition = ON_GROUND_ALIGNED
 165   End
 166  End
 167  
 168  ; ----------------------------------------------
 169  ObjectCreationList OCL_BlackNapalmFirestormSmall
 170   CreateObject
 171     ObjectNames = BlackNapalmFirestormSmall
 172     Disposition = ON_GROUND_ALIGNED
 173   End
 174  End
 175  
 176  ; ----------------------------------------------
 177  ObjectCreationList OCL_TankerTruckExplode
 178    CreateDebris
 179      ModelNames = CVTanker_d03
 180      Offset = x: -16.887  y:2.588  z: 6.751
 181      Mass = 5
 182      Disposition = SEND_IT_FLYING
 183      DispositionIntensity = 1
 184    End
 185    CreateDebris
 186      ModelNames = CVTanker_d09
 187      Offset = x:  -10.682  y:  4.327  z:  2.929
 188      Mass = 5
 189      Disposition = SEND_IT_FLYING
 190      DispositionIntensity = 1
 191    End
 192    CreateDebris
 193      ModelNames = CVTanker_d10
 194      Offset = x:  -10.682  y: -4.272  z:  2.929
 195      Mass = 5
 196      Disposition = SEND_IT_FLYING
 197      DispositionIntensity = 1
 198    End
 199    CreateDebris
 200      ModelNames = CVTanker_d11          ; wheel
 201      Offset = x:  -2.651  y:  -4.119  z:  2.203
 202      Mass = 5
 203      Disposition = SEND_IT_FLYING
 204      DispositionIntensity = 1
 205    End
 206    CreateDebris
 207      ModelNames = CVTanker_d12          ; wheel
 208      Offset = x:  -2.651  y:  4.062  z:  2.203
 209      Mass = 5
 210      Disposition = SEND_IT_FLYING
 211      DispositionIntensity = 1
 212    End
 213    CreateDebris
 214      ModelNames = CVTanker_d13          ; wheel
 215      Offset = x:  2.73  y:  4.062  z:  2.203
 216      Mass = 5
 217      Disposition = SEND_IT_FLYING
 218      DispositionIntensity = 1
 219    End
 220    CreateDebris
 221      ModelNames = CVTanker_d14          ; wheel
 222      Offset = x:  2.73  y:  -4.119  z:  2.203
 223      Mass = 5
 224      Disposition = SEND_IT_FLYING
 225      DispositionIntensity = 1
 226  
 227    End
 228    CreateDebris
 229      ModelNames = CVTanker_d15
 230      Offset = x:  -7.869  y:  .07  z:  3.663
 231      Mass = 5
 232      Disposition = SEND_IT_FLYING
 233      DispositionIntensity = 1
 234    End
 235    CreateDebris
 236      ModelNames = CVTanker_d16          ; wheel
 237      Offset = x:  -17.47  y:  4.423  z:  2.203
 238      Mass = 5
 239      Disposition = SEND_IT_FLYING
 240      DispositionIntensity = 1
 241    End
 242    CreateDebris
 243      ModelNames = CVTanker_d17          ; wheel
 244      Offset = x:  -17.47  y:  -4.374  z:  2.203
 245      Mass = 5
 246      Disposition = SEND_IT_FLYING
 247      DispositionIntensity = 1
 248    End
 249    CreateDebris
 250      ModelNames = CVTanker_d20
 251      Offset = x:  -.773  y:  .07  z:  3.663
 252      Mass = 5
 253      Disposition = SEND_IT_FLYING
 254      DispositionIntensity = 1
 255    End
 256    CreateDebris
 257      ModelNames = CVTanker_d21
 258      Offset = x:  34.293  y:  -.009  z:  3.673
 259      Mass = 5
 260      Disposition = SEND_IT_FLYING
 261      DispositionIntensity = 1
 262    End
 263    CreateDebris
 264      ModelNames = CVTanker_d22          ; wheel
 265      Offset = x:  31.646  y:  4.062  z:  2.203
 266      Mass = 5
 267      Disposition = SEND_IT_FLYING
 268      DispositionIntensity = 1
 269    End
 270    CreateDebris
 271      ModelNames = CVTanker_d23          ; wheel
 272      Offset = x:  31.646  y:  -4.119  z:  2.203
 273      Mass = 5
 274      Disposition = SEND_IT_FLYING
 275      DispositionIntensity = 1
 276    End
 277    CreateDebris
 278      ModelNames = CVTanker_d24          ; wheel
 279      Offset = x:  37.026  y:  4.062  z:  2.203
 280      Mass = 5
 281      Disposition = SEND_IT_FLYING
 282      DispositionIntensity = 1
 283    End
 284    CreateDebris
 285      ModelNames = CVTanker_d25          ; wheel
 286      Offset = x:  37.026  y:  -4.119  z:  2.203
 287      Mass = 5
 288      Disposition = SEND_IT_FLYING
 289      DispositionIntensity = 1
 290    End
 291    CreateDebris
 292      ModelNames = CVTanker_d26
 293      Offset = x:  42.924  y:  -.016  z:  2.854
 294      Mass = 5
 295      Disposition = SEND_IT_FLYING
 296      DispositionIntensity = 1
 297    End
 298    CreateDebris
 299      ModelNames = CVTanker_d27
 300      Offset = x:  40.859  y:  .128  z:  13.615
 301      Mass = 5
 302      Disposition = SEND_IT_FLYING
 303      DispositionIntensity = 1
 304    End
 305    CreateDebris
 306      ModelNames = CVTanker_d28
 307      Offset = x:  40.859  y:  .128  z:  13.615
 308      Mass = 5
 309      Disposition = SEND_IT_FLYING
 310      DispositionIntensity = 1
 311    End
 312    CreateDebris
 313      ModelNames = CVTanker_d29
 314      Offset = x:  35.111  y:  .128  z:  13.615
 315      Mass = 5
 316      Disposition = SEND_IT_FLYING
 317      DispositionIntensity = 1
 318    End
 319    CreateDebris
 320      ModelNames = CVTanker_d30
 321      Offset = x:  28.222  y:  .128  z:  13.615
 322      Mass = 5
 323      Disposition = SEND_IT_FLYING
 324      DispositionIntensity = 1
 325    End
 326    CreateDebris
 327      ModelNames = CVTanker_d31
 328      Offset = x:  21.665  y:  .128  z:  13.615
 329      Mass = 5
 330      Disposition = SEND_IT_FLYING
 331      DispositionIntensity = 1
 332    End
 333    CreateDebris
 334      ModelNames = CVTanker_d32
 335      Offset = x:  14.347  y:  .128  z:  13.615
 336      Mass = 5
 337      Disposition = SEND_IT_FLYING
 338      DispositionIntensity = 1
 339    End
 340    CreateDebris
 341      ModelNames = CVTanker_d33
 342      Offset = x:   7.173   y:  .128  z:  13.615
 343      Mass = 5
 344      Disposition = SEND_IT_FLYING
 345      DispositionIntensity = 1
 346    End
 347    CreateDebris
 348      ModelNames = CVTanker_d34
 349      Offset = x:  -.105  y:  .128  z:  13.615
 350      Mass = 5
 351      Disposition = SEND_IT_FLYING
 352      DispositionIntensity = 1
 353    End
 354  End
 355  
 356  ; ----------------------------------------------
 357  ObjectCreationList OCL_BigRigExplode
 358    CreateDebris
 359      ModelNames = CVBigRig_d01
 360      Offset = X:-12.5 Y:-2 Z:8
 361      Mass = 5
 362      Disposition = SEND_IT_FLYING
 363      DispositionIntensity = 1
 364    End
 365    CreateDebris
 366      ModelNames = CVBigRig_d02
 367      Offset = X:-12.5 Y:3 Z:8
 368      Mass = 5
 369      Disposition = SEND_IT_FLYING
 370      DispositionIntensity = 1
 371    End
 372    CreateDebris
 373      ModelNames = CVBigRig_d03
 374      Offset = X:-17 Y:2.5 Z:7
 375      Mass = 5
 376      Disposition = SEND_IT_FLYING
 377      DispositionIntensity = 1
 378    End
 379    CreateDebris
 380      ModelNames = CVBigRig_d04
 381      Offset = X:-20 Y:-1.5 Z:5
 382      Mass = 5
 383      Disposition = SEND_IT_FLYING
 384      DispositionIntensity = 1
 385    End
 386    CreateDebris
 387      ModelNames = CVBigRig_d05
 388      Offset = X:-17 Y:-2.75 Z:7
 389      Mass = 5
 390      Disposition = SEND_IT_FLYING
 391      DispositionIntensity = 1
 392    End
 393    CreateDebris
 394      ModelNames = CVBigRig_d06
 395      Offset = X:-20.5 Y:2 Z:5.5
 396      Mass = 5
 397      Disposition = SEND_IT_FLYING
 398      DispositionIntensity = 1
 399    End
 400    CreateDebris
 401      ModelNames = CVBigRig_d07
 402      Offset = X:-18 Y:-4 Z:4
 403      Mass = 5
 404      Disposition = SEND_IT_FLYING
 405      DispositionIntensity = 1
 406    End
 407    CreateDebris
 408      ModelNames = CVBigRig_d08
 409      Offset = X:-18 Y:4 Z:4
 410      Mass = 5
 411      Disposition = SEND_IT_FLYING
 412      DispositionIntensity = 1
 413    End
 414    CreateDebris
 415      ModelNames = CVBigRig_d09
 416      Offset = X:-10 Y:4 Z:3
 417      Mass = 5
 418      Disposition = SEND_IT_FLYING
 419      DispositionIntensity = 1
 420    End
 421    CreateDebris
 422      ModelNames = CVBigRig_d10
 423      Offset = X:-10 Y:-4 Z:3
 424      Mass = 5
 425      Disposition = SEND_IT_FLYING
 426      DispositionIntensity = 1
 427    End
 428    CreateDebris
 429      ModelNames = CVBigRig_d11
 430      Offset = X:-3 Y:-4 Z:2
 431      Mass = 3
 432      Disposition = SEND_IT_FLYING
 433      DispositionIntensity = 1
 434    End
 435    CreateDebris
 436      ModelNames = CVBigRig_d12
 437      Offset = X:-3 Y:4 Z:2
 438      Mass = 3
 439      Disposition = SEND_IT_FLYING
 440      DispositionIntensity = 1
 441    End
 442    CreateDebris
 443      ModelNames = CVBigRig_d13
 444      Offset = X:3 Y:4 Z:2
 445      Mass = 3
 446      Disposition = SEND_IT_FLYING
 447      DispositionIntensity = 1
 448    End
 449    CreateDebris
 450      ModelNames = CVBigRig_d14
 451      Offset = X:3 Y:-4 Z:2
 452      Mass = 3
 453      Disposition = SEND_IT_FLYING
 454      DispositionIntensity = 1
 455    End
 456    CreateDebris
 457      ModelNames = CVBigRig_d15
 458      Offset = X:-8 Y:0 Z:3.5
 459      Mass = 3
 460      Disposition = SEND_IT_FLYING
 461      DispositionIntensity = 1
 462    End
 463    CreateDebris
 464      ModelNames = CVBigRig_d16
 465      Offset = X:-17.5 Y:4.5 Z:2
 466      Mass = 3
 467      Disposition = SEND_IT_FLYING
 468      DispositionIntensity = 1
 469    End
 470    CreateDebris
 471      ModelNames = CVBigRig_d17
 472      Offset = X:-17.5 Y:-4.5 Z:2
 473      Mass = 3
 474      Disposition = SEND_IT_FLYING
 475      DispositionIntensity = 1
 476    End
 477    CreateDebris
 478      ModelNames = CVBigRig_d18
 479      Offset = X:-9 Y:4.5 Z:13.5
 480      Mass = 3
 481      Disposition = SEND_IT_FLYING
 482      DispositionIntensity = 1
 483    End
 484    CreateDebris
 485      ModelNames = CVBigRig_d19
 486      Offset = X:-9 Y:4.5 Z:8
 487      Mass = 3
 488      Disposition = SEND_IT_FLYING
 489      DispositionIntensity = 1
 490    End
 491    CreateDebris
 492      ModelNames = CVBigRig_d03
 493      Offset = X:-1 Y:0 Z:3.5
 494      Mass = 3
 495      Disposition = SEND_IT_FLYING
 496      DispositionIntensity = 1
 497    End
 498    CreateDebris
 499      ModelNames = CVBigRig_d04
 500      Offset = X:36 Y:3 Z:8
 501      Mass = 5
 502      Disposition = SEND_IT_FLYING
 503      DispositionIntensity = 1
 504    End
 505    CreateDebris
 506      ModelNames = CVBigRig_d05
 507      Offset = X:35 Y:3 Z:13
 508      Mass = 5
 509      Disposition = SEND_IT_FLYING
 510      DispositionIntensity = 1
 511    End
 512    CreateDebris
 513      ModelNames = CVBigRig_d06
 514      Offset = X:35 Y:-3 Z:13
 515      Mass = 5
 516      Disposition = SEND_IT_FLYING
 517      DispositionIntensity = 1
 518    End
 519    CreateDebris
 520      ModelNames = CVBigRig_d03
 521      Offset = X:36 Y:-3 Z:8
 522      Mass = 5
 523      Disposition = SEND_IT_FLYING
 524      DispositionIntensity = 1
 525    End
 526    CreateDebris
 527      ModelNames = CVBigRig_d04
 528      Offset = X:19 Y:3.5 Z:13.5
 529      Mass = 5
 530      Disposition = SEND_IT_FLYING
 531      DispositionIntensity = 1
 532    End
 533    CreateDebris
 534      ModelNames = CVBigRig_d05
 535      Offset = X:19 Y:-3.5 Z:13
 536      Mass = 5
 537      Disposition = SEND_IT_FLYING
 538      DispositionIntensity = 1
 539    End
 540    CreateDebris
 541      ModelNames = CVBigRig_d27
 542      Offset = X:18.5 Y:-4 Z:7
 543      Mass = 5
 544      Disposition = SEND_IT_FLYING
 545      DispositionIntensity = 1
 546    End
 547    CreateDebris
 548      ModelNames = CVBigRig_d28
 549      Offset = X:34 Y:0 Z:3.5
 550      Mass = 5
 551      Disposition = SEND_IT_FLYING
 552      DispositionIntensity = 1
 553    End
 554    CreateDebris
 555      ModelNames = CVBigRig_d03
 556      Offset = X:4 Y:-3.5 Z:13
 557      Mass = 5
 558      Disposition = SEND_IT_FLYING
 559      DispositionIntensity = 1
 560    End
 561    CreateDebris
 562      ModelNames = CVBigRig_d04
 563      Offset = X:4 Y:3 Z:13
 564      Mass = 5
 565      Disposition = SEND_IT_FLYING
 566      DispositionIntensity = 1
 567    End
 568    CreateDebris
 569      ModelNames = CVBigRig_d05
 570      Offset = X:2 Y:3 Z:8
 571      Mass = 5
 572      Disposition = SEND_IT_FLYING
 573      DispositionIntensity = 1
 574    End
 575    CreateDebris
 576      ModelNames = CVBigRig_d06
 577      Offset = X:2 Y:-3 Z:8
 578      Mass = 5
 579      Disposition = SEND_IT_FLYING
 580      DispositionIntensity = 1
 581    End
 582    CreateDebris
 583      ModelNames = CVBigRig_d33
 584      Offset = X:31.5 Y:4 Z:2
 585      Mass = 5
 586      Disposition = SEND_IT_FLYING
 587      DispositionIntensity = 1
 588    End
 589    CreateDebris
 590      ModelNames = CVBigRig_d34
 591      Offset = X:31.5 Y:-4 Z:2
 592      Mass = 5
 593      Disposition = SEND_IT_FLYING
 594      DispositionIntensity = 1
 595    End
 596    CreateDebris
 597      ModelNames = CVBigRig_d35
 598      Offset = X:37 Y:4 Z:2
 599      Mass = 5
 600      Disposition = SEND_IT_FLYING
 601      DispositionIntensity = 1
 602    End
 603    CreateDebris
 604      ModelNames = CVBigRig_d36
 605      Offset = X:37 Y:-4 Z:2
 606      Mass = 5
 607      Disposition = SEND_IT_FLYING
 608      DispositionIntensity = 1
 609    End
 610    CreateDebris
 611      ModelNames = CVBigRig_d37
 612      Offset = X:43 Y:0 Z:3
 613      Mass = 5
 614      Disposition = SEND_IT_FLYING
 615      DispositionIntensity = 1
 616    End
 617    CreateDebris
 618      ModelNames = CVBigRig_d38
 619      Offset = X:19 Y:3 Z:8
 620      Mass = 5
 621      Disposition = SEND_IT_FLYING
 622      DispositionIntensity = 1
 623    End
 624  End
 625  
 626  ; ----------------------------------------------
 627  ObjectCreationList OCL_PoliceCarExplode
 628    CreateDebris
 629      ModelNames = CVPoliceCar_X01
 630      Offset = X:6.7 Y:2.098 Z:2.972
 631      Mass = 5
 632      Count = 1
 633      Disposition = SEND_IT_FLYING
 634      DispositionIntensity = 0.83333333333
 635    End
 636    CreateDebris
 637      ModelNames = CVPoliceCar_X02
 638      Offset = X:6.824 Y:-0.988 Z:2.972
 639      Mass = 5
 640      Count = 1
 641      Disposition = SEND_IT_FLYING
 642      DispositionIntensity = 0.83333333333
 643    End
 644    CreateDebris
 645      ModelNames = CVPoliceCar_X03
 646      Offset = X:-7.314 Y:-1.325 Z:4.546
 647      Mass = 5
 648      Count = 1
 649      Disposition = SEND_IT_FLYING
 650      DispositionIntensity = 0.83333333333
 651    End
 652    CreateDebris
 653      ModelNames = CVPoliceCar_X04
 654      Offset = X:5.804 Y:-3.499 Z:1.245
 655      Mass = 5
 656      Count = 1
 657      Disposition = SEND_IT_FLYING
 658      DispositionIntensity = 0.83333333333
 659    End
 660    CreateDebris
 661      ModelNames = CVPoliceCar_X05
 662      Offset = X:5.815 Y:3.508 Z:1.245
 663      Mass = 5
 664      Count = 1
 665      Disposition = SEND_IT_FLYING
 666      DispositionIntensity = 0.83333333333
 667    End
 668    CreateDebris
 669      ModelNames = CVPoliceCar_X06
 670      Offset = X:-7.615 Y:-3.508 Z:1.245
 671      Mass = 5
 672      Count = 1
 673      Disposition = SEND_IT_FLYING
 674      DispositionIntensity = 0.83333333333
 675    End
 676    CreateDebris
 677      ModelNames = CVPoliceCar_X07
 678      Offset = X:-8.281 Y:1.964 Z:3.926
 679      Mass = 5
 680      Count = 1
 681      Disposition = SEND_IT_FLYING
 682      DispositionIntensity = 0.83333333333
 683    End
 684    CreateDebris
 685      ModelNames = CVPoliceCar_X08
 686      Offset = X:-7.615 Y:3.508 Z:1.245
 687      Mass = 5
 688      Count = 1
 689      Disposition = SEND_IT_FLYING
 690      DispositionIntensity = 0.83333333333
 691    End
 692    CreateDebris
 693      ModelNames = CVPoliceCar_X09
 694      Offset = X:-2.032 Y:3.638 Z:3.925
 695      Mass = 5
 696      Count = 1
 697      Disposition = SEND_IT_FLYING
 698      DispositionIntensity = 0.83333333333
 699    End
 700    CreateDebris
 701      ModelNames = CVPoliceCar_X10
 702      Offset = X:0.776 Y:-0.960 Z:5.601
 703      Mass = 5
 704      Count = 1
 705      Disposition = SEND_IT_FLYING
 706      DispositionIntensity = 0.83333333333
 707    End
 708    CreateDebris
 709      ModelNames = CVPoliceCar_X11
 710      Offset = X:-0.897 Y:-3.735 Z:2.994
 711      Mass = 5
 712      Count = 1
 713      Disposition = SEND_IT_FLYING
 714      DispositionIntensity = 0.83333333333
 715    End
 716    CreateDebris
 717      ModelNames = CVPoliceCar_X12
 718      Offset = X:-1.164 Y:-1.128 Z:7.401
 719      Mass = 5
 720      Count = 1
 721      Disposition = SEND_IT_FLYING
 722      DispositionIntensity = 0.83333333333
 723    End
 724    CreateDebris
 725      ModelNames = CVPoliceCar_X13
 726      Offset = X:-1.164 Y:-1.498 Z:7.401
 727      Mass = 5
 728      Count = 1
 729      Disposition = SEND_IT_FLYING
 730      DispositionIntensity = 0.83333333333
 731    End
 732    CreateDebris
 733      ModelNames = CVPoliceCar_X14
 734      Offset = X:-3.074 Y:-0.303 Z:6.468
 735      Mass = 5
 736      Count = 1
 737      Disposition = SEND_IT_FLYING
 738      DispositionIntensity = 0.83333333333
 739    End
 740    CreateDebris
 741      ModelNames = CVPoliceCar_X15
 742      Offset = X:2.602 Y:3.652 Z:3.923
 743      Mass = 5
 744      Count = 1
 745      Disposition = SEND_IT_FLYING
 746      DispositionIntensity = 0.83333333333
 747    End
 748    CreateDebris
 749      ModelNames = CVPoliceCar_X16
 750      Offset = X:-9.828 Y:-1.889 Z:2.636
 751      Mass = 5
 752      Count = 1
 753      Disposition = SEND_IT_FLYING
 754      DispositionIntensity = 0.83333333333
 755    End
 756  End
 757  
 758  ; ---------------------------------------------------------------------------------------
 759  ; The crushed hulk of the Crusader tank
 760  ObjectCreationList OCL_CrusaderTank_CrushEffect
 761    CreateObject
 762      ObjectNames = DeadCrusaderHulk
 763      Offset = X:0 Y:0 Z:0
 764      Count = 1
 765      Disposition = SEND_IT_FLYING
 766      DispositionIntensity = 0.1
 767    End
 768  End
 769  
 770  ; ---------------------------------------------------------------------------------------
 771  ; The crushed hulk of the Technical Jeep
 772  ObjectCreationList OCL_TechnicalJeep_CrushEffect
 773    CreateObject
 774      ObjectNames = DeadTechnicalJeepHulk
 775      Offset = X:0 Y:0 Z:0
 776      Count = 1
 777      Disposition = SEND_IT_FLYING
 778      DispositionIntensity = 0.1
 779    End
 780  End
 781  
 782  ; ---------------------------------------------------------------------------------------
 783  ; The crushed hulk of the Technical Van
 784  ObjectCreationList OCL_TechnicalVan_CrushEffect
 785    CreateObject
 786      ObjectNames = DeadTechnicalVanHulk
 787      Offset = X:0 Y:0 Z:0
 788      Count = 1
 789      Disposition = SEND_IT_FLYING
 790      DispositionIntensity = 0.1
 791    End
 792  End
 793  
 794  ; ---------------------------------------------------------------------------------------
 795  ; The crushed hulk of the Technical Truck
 796  ObjectCreationList OCL_TechnicalTruck_CrushEffect
 797    CreateObject
 798      ObjectNames = DeadTechnicalTruckHulk
 799      Offset = X:0 Y:0 Z:0
 800      Count = 1
 801      Disposition = SEND_IT_FLYING
 802      DispositionIntensity = 0.1
 803    End
 804  End
 805  
 806  ; ---------------------------------------------------------------------------------------
 807  ; The crushed hulk of the Technical Truck
 808  ObjectCreationList OCL_RocketBuggy_CrushEffect
 809    CreateObject
 810      ObjectNames = DeadRocketBuggyHulk
 811      Offset = X:0 Y:0 Z:0
 812      Count = 1
 813      Disposition = SEND_IT_FLYING
 814      DispositionIntensity = 0.1
 815    End
 816  End
 817  
 818  ; ---------------------------------------------------------------------------------------
 819  ObjectCreationList OCL_SCUDLauncherDeathEffect
 820    CreateObject
 821      ObjectNames = DeadSCUDLauncherHulk
 822      Offset = X:0 Y:0 Z:0
 823      Count = 1
 824      Disposition = SEND_IT_FLYING
 825      DispositionIntensity = 0.1
 826    End
 827    CreateDebris
 828      ModelNames = UVScudLchr_d2
 829      Offset = X:17.58 Y:1.971 Z:10.282
 830      Mass = 5.0
 831      Count = 1
 832      Disposition = SEND_IT_FLYING
 833      DispositionIntensity = 2.5
 834    End
 835    CreateDebris
 836      ModelNames = UVScudLchr_d3
 837      Offset = X:8.581 Y:1.943 Z:9.081
 838      Mass = 5.0
 839      Count = 1
 840      Disposition = SEND_IT_FLYING
 841      DispositionIntensity = 2.5
 842      BounceSound = VehicleDebris
 843    End
 844    CreateDebris
 845      ModelNames = UVScudLchr_d4
 846      Offset = X:-9.828 Y:-1.889 Z:2.636
 847      Mass = 5
 848      Count = 1
 849      Disposition = SEND_IT_FLYING
 850      DispositionIntensity = 0.83333333333
 851    End
 852  End
 853  
 854  ; ---------------------------------------------------------------------------------------
 855  ObjectCreationList OCL_SCUDLauncherDeathEffect
 856    CreateObject
 857      ObjectNames = DeadSCUDLauncherHulk
 858      Offset = X:0 Y:0 Z:0
 859      Count = 1
 860      Disposition = SEND_IT_FLYING
 861      DispositionIntensity = 0.1
 862    End
 863    CreateDebris
 864      ModelNames = UVScudLchr_d2
 865      Offset = X:17.58 Y:1.971 Z:10.282
 866      Mass = 5.0
 867      Count = 1
 868      Disposition = SEND_IT_FLYING
 869      DispositionIntensity = 2.5
 870    End
 871    CreateDebris
 872      ModelNames = UVScudLchr_d3
 873      Offset = X:8.581 Y:1.943 Z:9.081
 874      Mass = 5.0
 875      Count = 1
 876      Disposition = SEND_IT_FLYING
 877      DispositionIntensity = 2.5
 878      BounceSound = VehicleDebris
 879    End
 880    CreateDebris
 881      ModelNames = UVScudLchr_d4
 882      Offset = X:-9.828 Y:-1.889 Z:2.636
 883      Mass = 5
 884      Count = 1
 885      Disposition = SEND_IT_FLYING
 886      DispositionIntensity = 0.83333333333
 887    End
 888  End
 889  
 890  ;------------------------------------------------------------------------------
 891  ;---------------------Eddited by Colonel WOG (04/10/04)-----------------------
 892  ;------------------------------------------------------------------------------
 893  
 894  
 895  ; ---------------------------------------------------------------------------------------
 896  ; The crushed hulk of the Crusader tank
 897  ObjectCreationList OCL_ChinaSupplyTruck_CrushEffect
 898    CreateObject
 899      ObjectNames = DeadChinaSupplyTruckHulk
 900      Offset = X:0 Y:0 Z:0
 901      Count = 1
 902      Disposition = SEND_IT_FLYING
 903      DispositionIntensity = 0.1
 904    End
 905  End
 906  
 907  ; ---------------------------------------------------------------------------------------
 908  ObjectCreationList OCL_ChinaSupplyTruckDeathEffect
 909    CreateObject
 910      ObjectNames = DeadChinaSupplyTruckHulk
 911      Offset = X:0 Y:0 Z:0
 912      Count = 1
 913      Disposition = SEND_IT_FLYING
 914      DispositionIntensity = 0.1
 915    End
 916    CreateDebris
 917      ModelNames = NVSSupplyTk_d2
 918      Offset = X:-6.544 Y:7.281 Z:11.163
 919      Mass = 5.0
 920      Count = 1
 921      Disposition = SEND_IT_FLYING
 922      DispositionIntensity = 2.5
 923    End
 924    CreateDebris
 925      ModelNames = NVSSupplyTk_d3
 926      Offset = X:-6.283 Y:5.099 Z:2.645
 927      Mass = 5.0
 928      Count = 1
 929      Disposition = SEND_IT_FLYING
 930      DispositionIntensity = 2.5
 931    End
 932    CreateDebris
 933      ModelNames = NVSSupplyTk_d4
 934      Offset = X:-1.235 Y:-4.169 Z:10.355
 935      Mass = 5.0
 936      Count = 1
 937      Disposition = SEND_IT_FLYING
 938      DispositionIntensity = 2.5
 939    End
 940    CreateDebris
 941      ModelNames = NVSSupplyTk_d5
 942      Offset = X:5.819 Y:5.481 Z:10.425
 943      Mass = 5.0
 944      Count = 1
 945      Disposition = SEND_IT_FLYING
 946      DispositionIntensity = 2.5
 947    End
 948  End
 949  
 950  ; -------------------------------------------------------------
 951  ObjectCreationList OCL_InfernoCannonDeathEffect
 952    CreateObject
 953      ObjectNames = InfernoCannonHulk
 954      Offset = X:0 Y:0 Z:0
 955      Count = 1
 956      Disposition = SEND_IT_FLYING
 957      DispositionIntensity = 0.1
 958    End
 959    CreateDebris
 960      ModelNames = NVInferno_d2
 961      Offset = X:-7.44 Y:0.0 Z:12.79
 962      Mass = 5.0
 963      Count = 1
 964      Disposition = SEND_IT_FLYING
 965      DispositionIntensity = 2.5
 966      BounceSound = DebrisBigMetal
 967    End
 968    CreateDebris
 969      ModelNames = NVInferno_d3
 970      Offset = X:-17.06 Y:-5.874 Z:12.5
 971      Mass = 5.0
 972      Count = 1
 973      Disposition = SEND_IT_FLYING
 974      DispositionIntensity = 2.5
 975      BounceSound = DebrisBigMetal
 976    End
 977  End
 978  
 979  ; ---------------------------------------------------------------------------------------
 980  ObjectCreationList OCL_ToxinTractorDeathEffect
 981    CreateObject
 982      ObjectNames = DeadToxinTractorHulk
 983      Offset = X:0 Y:0 Z:0
 984      Count = 1
 985      Disposition = SEND_IT_FLYING
 986      DispositionIntensity = 0.1
 987    End
 988    CreateDebris
 989      ModelNames = UVToxinTrk_d2
 990      Offset = X:-4.96 Y:0.0 Z:16.449
 991      Mass = 5.0
 992      Count = 1
 993      Disposition = SEND_IT_FLYING
 994      DispositionIntensity = 2.5
 995    End
 996    CreateDebris
 997      ModelNames = UVToxinTrk_d3
 998      Offset = X:8.748 Y:5.123 Z:2.563
 999      Mass = 5.0
1000      Count = 1
1001      Disposition = SEND_IT_FLYING
1002      DispositionIntensity = 2.5
1003      BounceSound = VehicleDebris
1004    End
1005    CreateDebris
1006      ModelNames = UVToxinTrk_d3
1007      Offset = X:8.748 Y:-5.123 Z:2.563
1008      Mass = 5.0
1009      Count = 1
1010      Disposition = SEND_IT_FLYING
1011      DispositionIntensity = 2.5
1012      BounceSound = VehicleDebris
1013    End
1014    CreateDebris
1015      ModelNames = UVToxinTrk_d4
1016      Offset = X:-8.734 Y:7.505 Z:5.078
1017      Mass = 5
1018      Count = 1
1019      Disposition = SEND_IT_FLYING
1020      DispositionIntensity = 0.83333333333
1021    End
1022    CreateDebris
1023      ModelNames = UVToxinTrk_d4
1024      Offset = X:-8.734 Y:-7.505 Z:5.078
1025      Mass = 5
1026      Count = 1
1027      Disposition = SEND_IT_FLYING
1028      DispositionIntensity = 0.83333333333
1029    End
1030    CreateDebris
1031      ModelNames = UVToxinTrk_d5
1032      Offset = X:1.886 Y:4.701 Z:6.593
1033      Mass = 5
1034      Count = 1
1035      Disposition = SEND_IT_FLYING
1036      DispositionIntensity = 0.83333333333
1037    End
1038    CreateDebris
1039      ModelNames = UVToxinTrk_d5
1040      Offset = X:1.886 Y:-4.701 Z:6.593
1041      Mass = 5
1042      Count = 1
1043      Disposition = SEND_IT_FLYING
1044      DispositionIntensity = 0.83333333333
1045    End
1046  End
1047  ; ---------------------------------------------------------------------------------------
1048  ObjectCreationList OCL_GLAPOWTruckDeathEffect
1049    CreateObject
1050      ObjectNames = DeadGLAPOWTruckHulk
1051      Offset = X:0 Y:0 Z:0
1052      Count = 1
1053      Disposition = SEND_IT_FLYING
1054      DispositionIntensity = 0.1
1055    End
1056    CreateDebris
1057      ModelNames = UVPOWTruck_d2
1058      Offset = X:4.807 Y:0.0 Z:12.799
1059      Mass = 5.0
1060      Count = 1
1061      Disposition = SEND_IT_FLYING
1062      DispositionIntensity = 2.5
1063    End
1064    CreateDebris
1065      ModelNames = UVPOWTruck_d3
1066      Offset = X:11.005 Y:6.75 Z:2.645
1067      Mass = 5.0
1068      Count = 1
1069      Disposition = SEND_IT_FLYING
1070      DispositionIntensity = 2.5
1071      BounceSound = VehicleDebris
1072    End
1073    CreateDebris
1074      ModelNames = UVPOWTruck_d3
1075      Offset = X:11.005 Y:-6.75 Z:2.645
1076      Mass = 5.0
1077      Count = 1
1078      Disposition = SEND_IT_FLYING
1079      DispositionIntensity = 2.5
1080      BounceSound = VehicleDebris
1081    End
1082    CreateDebris
1083      ModelNames = UVPOWTruck_d3
1084      Offset = X:-7.348 Y:6.75 Z:2.645
1085      Mass = 5.0
1086      Count = 1
1087      Disposition = SEND_IT_FLYING
1088      DispositionIntensity = 2.5
1089      BounceSound = VehicleDebris
1090    End
1091    CreateDebris
1092      ModelNames = UVPOWTruck_d3
1093      Offset = X:-7.348 Y:-6.75 Z:2.645
1094      Mass = 5.0
1095      Count = 1
1096      Disposition = SEND_IT_FLYING
1097      DispositionIntensity = 2.5
1098      BounceSound = VehicleDebris
1099    End
1100    CreateDebris
1101      ModelNames = UVPOWTruck_d3
1102      Offset = X:13.758 Y:6.75 Z:2.645
1103      Mass = 5.0
1104      Count = 1
1105      Disposition = SEND_IT_FLYING
1106      DispositionIntensity = 2.5
1107      BounceSound = VehicleDebris
1108    End
1109    CreateDebris
1110      ModelNames = UVPOWTruck_d3
1111      Offset = X:-13.758 Y:-6.75 Z:2.645
1112      Mass = 5.0
1113      Count = 1
1114      Disposition = SEND_IT_FLYING
1115      DispositionIntensity = 2.5
1116      BounceSound = VehicleDebris
1117    End
1118  End
1119  
1120  ; ---------------------------------------------------------------------------------------
1121  ObjectCreationList OCL_ChinaPOWTruckDeathEffect
1122    CreateObject
1123      ObjectNames = DeadChinaPOWTruckHulk
1124      Offset = X:0 Y:0 Z:0
1125      Count = 1
1126      Disposition = SEND_IT_FLYING
1127      DispositionIntensity = 0.1
1128    End
1129    CreateDebris
1130      ModelNames = NVPOWTrck_d2
1131      Offset = X:10.298 Y:0.002 Z:13.928
1132      Mass = 5.0
1133      Count = 1
1134      Disposition = SEND_IT_FLYING
1135      DispositionIntensity = 2.5
1136    End
1137    CreateDebris
1138      ModelNames = NVPOWTrck_d3
1139      Offset = X:-11.159 Y:5.155 Z:2.16
1140      Mass = 5.0
1141      Count = 1
1142      Disposition = SEND_IT_FLYING
1143      DispositionIntensity = 2.5
1144      BounceSound = VehicleDebris
1145    End
1146    CreateDebris
1147      ModelNames = NVPOWTrck_d4
1148      Offset = X:11.51 Y:-5.176 Z:2.16
1149      Mass = 5.0
1150      Count = 1
1151      Disposition = SEND_IT_FLYING
1152      DispositionIntensity = 2.5
1153      BounceSound = VehicleDebris
1154    End
1155    CreateDebris
1156      ModelNames = NVPOWTrck_d5
1157      Offset = X:-11.159 Y:-5.155 Z:2.16
1158      Mass = 5.0
1159      Count = 1
1160      Disposition = SEND_IT_FLYING
1161      DispositionIntensity = 2.5
1162      BounceSound = VehicleDebris
1163    End
1164  End
1165  
1166  ;---------------------------------------------------------------------------------------
1167  ObjectCreationList OCL_BombTruckDeathEffect
1168    CreateObject
1169      ObjectNames = DeadBombTruckHulk
1170      Offset = X:0 Y:0 Z:0
1171      Count = 1
1172      Disposition = SEND_IT_FLYING
1173      DispositionIntensity = 0.1
1174    End
1175    CreateDebris
1176      ModelNames = UVBmbTruk_d2
1177      Offset = X:-7.248 Y:6.75 Z:2.645
1178      Mass = 5.0
1179      Count = 1
1180      Disposition = SEND_IT_FLYING
1181      DispositionIntensity = 2.5
1182    End
1183    CreateDebris
1184      ModelNames = UVBmbTruk_d2
1185      Offset = X:-7.248 Y:-6.75 Z:2.645
1186      Mass = 5.0
1187      Count = 1
1188      Disposition = SEND_IT_FLYING
1189      DispositionIntensity = 2.5
1190    End
1191    CreateDebris
1192      ModelNames = UVBmbTruk_d2
1193      Offset = X:-13.758 Y:6.75 Z:2.645
1194      Mass = 5.0
1195      Count = 1
1196      Disposition = SEND_IT_FLYING
1197      DispositionIntensity = 2.5
1198    End
1199    CreateDebris
1200      ModelNames = UVBmbTruk_d2
1201      Offset = X:-13.758 Y:-6.75 Z:2.645
1202      Mass = 5.0
1203      Count = 1
1204      Disposition = SEND_IT_FLYING
1205      DispositionIntensity = 2.5
1206     End
1207    CreateDebris
1208      ModelNames = UVBmbTruk_d3
1209      Offset = X:19.09 Y:0.0 Z:3.863
1210      Mass = 5.0
1211      Count = 1
1212      Disposition = SEND_IT_FLYING
1213      DispositionIntensity = 2.5
1214       BounceSound = VehicleDebris
1215    End
1216    CreateDebris
1217      ModelNames = UVBmbTruk_d4
1218      Offset = X:-18.792 Y:0.0 Z:3.863
1219      Mass = 5
1220      Count = 1
1221      Disposition = SEND_IT_FLYING
1222      DispositionIntensity = 0.83333333333
1223    End
1224  End
1225  
1226  ;---------------------------------------------------------------------------------------
1227  ObjectCreationList OCL_GenericTankDeathEffect
1228    CreateObject
1229      ObjectNames = DeadCrusaderHulk
1230      Offset = X:0 Y:0 Z:0
1231      Count = 1
1232      Disposition = SEND_IT_FLYING
1233      DispositionIntensity = 0.1
1234    End
1235    CreateDebris
1236      ModelNames = GXMammoth_D01
1237      Offset = X:17.58 Y:1.971 Z:10.282
1238      Mass = 5.0
1239      Count = 1
1240      Disposition = SEND_IT_FLYING
1241      DispositionIntensity = 2.5
1242    End
1243    CreateDebris
1244      ModelNames = GXMammoth_D02
1245      Offset = X:8.581 Y:1.943 Z:9.081
1246      Mass = 5.0
1247      Count = 1
1248      Disposition = SEND_IT_FLYING
1249      DispositionIntensity = 2.5
1250      BounceSound = VehicleDebris
1251    End
1252    CreateDebris
1253      ModelNames = GXMammoth_D03
1254      Offset = X:19.641 Y:2.261 Z:10.569
1255      Mass = 5.0
1256      Count = 1
1257      Disposition = SEND_IT_FLYING
1258      DispositionIntensity = 2.5
1259    End
1260    CreateDebris
1261      ModelNames = GXMammoth_D04
1262      Offset = X:13.587 Y:-2.29 Z:9.715
1263      Mass = 5.0
1264      Count = 1
1265      Disposition = SEND_IT_FLYING
1266      DispositionIntensity = 2.5
1267      BounceSound = VehicleDebris
1268    End
1269    CreateDebris
1270      ModelNames = GXMammoth_D05
1271      Offset = X:6.764 Y:-2.233 Z:8.873
1272      Mass = 7.0
1273      Count = 1
1274      Disposition = SEND_IT_FLYING
1275      DispositionIntensity = 2.4
1276    End
1277    CreateDebris
1278      ModelNames = GXMammoth_D06
1279      Offset = X:2.755 Y:-0.99 Z:8.462
1280      Mass = 7.0
1281      Count = 1
1282      Disposition = SEND_IT_FLYING
1283      DispositionIntensity = 2.3
1284      BounceSound = VehicleDebris
1285    End
1286    CreateDebris
1287      ModelNames = GXMammoth_D07
1288      Offset = X:-1.818 Y:-3.702 Z:8.837
1289      Mass = 7.0
1290      Count = 1
1291      Disposition = SEND_IT_FLYING
1292      DispositionIntensity = 2.3
1293    End
1294    CreateDebris
1295      ModelNames = GXMammoth_D08
1296      Offset = X:-2.867 Y:-3.701 Z:8.741
1297      Mass = 7.0
1298      Count = 1
1299      Disposition = SEND_IT_FLYING
1300      DispositionIntensity = 2.3
1301      BounceSound = VehicleDebris
1302    End
1303    CreateDebris
1304      ModelNames = GXMammoth_D09
1305      Offset = X:-3.894 Y:0.942 Z:8.463
1306      Mass = 5.0
1307      Count = 1
1308      Disposition = SEND_IT_FLYING
1309      DispositionIntensity = 2.3
1310    End
1311    CreateDebris
1312      ModelNames = GXMammoth_D10
1313      Offset = X:2.963 Y:2.839 Z:8.454
1314      Mass = 5.0
1315      Count = 1
1316      Disposition = SEND_IT_FLYING
1317      DispositionIntensity = 2.3
1318      BounceSound = VehicleDebris
1319    End
1320    CreateDebris
1321      ModelNames = GXMammoth_D11
1322      Offset = X:-4.679 Y:2.206 Z:9.613
1323      Mass = 5.0
1324      Count = 1
1325      Disposition = SEND_IT_FLYING
1326      DispositionIntensity = 2.5
1327    End
1328    CreateDebris
1329      ModelNames = GXMammoth_D12
1330      Offset = X:-3.606 Y:-3.174 Z:10.986
1331      Mass = 5.0
1332      Count = 1
1333      Disposition = SEND_IT_FLYING
1334      DispositionIntensity = 2.5
1335      BounceSound = VehicleDebris
1336    End
1337  End
1338  
1339  ;---------------------------------------------------------------------------------------
1340  ObjectCreationList OCL_MaruaderTankDeathEffect
1341    CreateObject
1342      ObjectNames = DeadMarauderHulk
1343      Offset = X:0 Y:0 Z:0
1344      Count = 1
1345      Disposition = SEND_IT_FLYING
1346      DispositionIntensity = 0.1
1347    End
1348    CreateDebris
1349      ModelNames = UVMarauder_D2
1350      Offset = X:21.593 Y:-0.018 Z:9.867
1351      Mass = 5.0
1352      Count = 1
1353      Disposition = SEND_IT_FLYING
1354      DispositionIntensity = 2.5
1355    End
1356    CreateDebris
1357      ModelNames = UVMarauder_D3
1358      Offset = X:-13.092 Y:-9.332 Z:9.367
1359      Mass = 5.0
1360      Count = 1
1361      Disposition = SEND_IT_FLYING
1362      DispositionIntensity = 2.5
1363      BounceSound = DebrisBigMetal
1364    End
1365     CreateDebris
1366      ModelNames = UVMarauder_D4
1367      Offset = X:6.323 Y:-0.027 Z:10.282
1368      Mass = 5.0
1369      Count = 1
1370      Disposition = SEND_IT_FLYING
1371      DispositionIntensity = 2.5
1372      BounceSound = DebrisBigMetal
1373    End
1374  End
1375  
1376  ;---------------------------------------------------------------------------------------
1377  ObjectCreationList OCL_PaladinTankDeathEffect
1378    CreateObject
1379      ObjectNames = DeadPaladinHulk
1380      Offset = X:0 Y:0 Z:0
1381      Count = 1
1382      Disposition = SEND_IT_FLYING
1383      DispositionIntensity = 0.1
1384    End
1385    CreateDebris
1386      ModelNames = AVPaladin_D2
1387      Offset = X:-3.599 Y:-0.056 Z:9.982
1388      Mass = 5.0
1389      Count = 1
1390      Disposition = SEND_IT_FLYING
1391      DispositionIntensity = 2.5
1392      BounceSound = DebrisBigMetal
1393    End
1394    CreateDebris
1395      ModelNames = AVPaladin_D3
1396      Offset = X:14.031 Y:0.039 Z:10.322
1397      Mass = 5.0
1398      Count = 1
1399      Disposition = SEND_IT_FLYING
1400      DispositionIntensity = 2.5
1401      BounceSound = DebrisBigMetal
1402    End
1403  End
1404  
1405  ;---------------------------------------------------------------------------------------
1406  ObjectCreationList OCL_PaladinTankDeathEffect
1407    CreateObject
1408      ObjectNames = DeadPaladinHulk
1409      Offset = X:0 Y:0 Z:0
1410      Count = 1
1411      Disposition = SEND_IT_FLYING
1412      DispositionIntensity = 0.1
1413    End
1414    CreateDebris
1415      ModelNames = AVPaladin_D2
1416      Offset = X:-3.599 Y:-0.056 Z:9.982
1417      Mass = 5.0
1418      Count = 1
1419      Disposition = SEND_IT_FLYING
1420      DispositionIntensity = 2.5
1421      BounceSound = DebrisBigMetal
1422    End
1423    CreateDebris
1424      ModelNames = AVPaladin_D3
1425      Offset = X:14.031 Y:0.039 Z:10.322
1426      Mass = 5.0
1427      Count = 1
1428      Disposition = SEND_IT_FLYING
1429      DispositionIntensity = 2.5
1430      BounceSound = DebrisBigMetal
1431    End
1432  End
1433  
1434  ;---------------------------------------------------------------------------------------
1435  ObjectCreationList OCL_ScorpionTankDeathEffect
1436    CreateObject
1437      ObjectNames = DeadScorpionHulk
1438      Offset = X:0 Y:0 Z:0
1439      Count = 1
1440      Disposition = SEND_IT_FLYING
1441      DispositionIntensity = 0.1
1442    End
1443    CreateDebris
1444      ModelNames = AVPowTruck_d2
1445      Offset = X:-4.678 Y:6.497 Z:2.993
1446      Mass = 5.0
1447      Count = 1
1448      Disposition = SEND_IT_FLYING
1449      DispositionIntensity = 2.5
1450    End
1451    CreateDebris
1452      ModelNames = AVPowTruck_d3
1453      Offset = X:-19.262 Y:0 Z:6.23
1454      Mass = 5.0
1455      Count = 1
1456      Disposition = SEND_IT_FLYING
1457      DispositionIntensity = 2.5
1458      BounceSound = VehicleDebris
1459    End
1460      CreateDebris
1461      ModelNames = AVPowTruck_d4
1462      Offset = X:8.721 Y:0.131 Z:14.81
1463      Mass = 5.0
1464      Count = 1
1465      Disposition = SEND_IT_FLYING
1466      DispositionIntensity = 2.5
1467      BounceSound = VehicleDebris
1468    End
1469  End
1470  
1471  ;---------------------------------------------------------------------------------------
1472  ObjectCreationList OCL_MilitiaTankDeathEffect
1473    CreateObject
1474      ObjectNames = DestroyedMilitiaTank
1475      Offset = X:-4.2 Y:0 Z:0
1476      Count = 1
1477      Disposition = SEND_IT_FLYING
1478      DispositionIntensity = 0.1
1479    End
1480    CreateDebris
1481      ModelNames = CVTank_D2
1482      Offset = X:-2.647 Y:0.0 Z:6.966
1483      Mass = 5.0
1484      Count = 1
1485      Disposition = SEND_IT_FLYING
1486      DispositionIntensity = 2.5
1487      BounceSound = VehicleDebris
1488    End
1489    CreateDebris
1490      ModelNames = CVTank_D3
1491      Offset = X:6.929 Y:0.015 Z:8.772
1492      Mass = 5.0
1493      Count = 1
1494      Disposition = SEND_IT_FLYING
1495      DispositionIntensity = 2.5
1496      BounceSound = VehicleDebris
1497    End
1498    CreateDebris
1499      ModelNames = CVTank_D4
1500      Offset = X:-2.503 Y:-1.224 Z:12.018
1501      Mass = 5.0
1502      Count = 1
1503      Disposition = SEND_IT_FLYING
1504      DispositionIntensity = 2.5
1505      BounceSound = VehicleDebris
1506    End
1507  End
1508  
1509  ;---------------------------------------------------------------------------------------
1510  ObjectCreationList OCL_RadarVanDeathEffect
1511    CreateObject
1512      ObjectNames = DeadRadarVanHulk
1513      Offset = X:0 Y:0 Z:0
1514      Count = 1
1515      Disposition = SEND_IT_FLYING
1516      DispositionIntensity = 0.1
1517    End
1518    CreateDebris
1519      ModelNames = UVRadarVan_d2
1520      Offset = X:-9.721 Y:-3.801 Z:22.679
1521      Mass = 5.0
1522      Count = 1
1523      Disposition = SEND_IT_FLYING
1524      DispositionIntensity = 2.5
1525    End
1526    CreateDebris
1527      ModelNames = UVRadarVan_d3
1528      Offset = X:8.551 Y:0.072 Z:16.693
1529      Mass = 5.0
1530      Count = 1
1531      Disposition = SEND_IT_FLYING
1532      DispositionIntensity = 2.5
1533    End
1534    CreateDebris
1535      ModelNames = UVRadarVan_d4
1536      Offset = X:9.495 Y:5.169 Z:2.185
1537      Mass = 5.0
1538      Count = 1
1539      Disposition = SEND_IT_FLYING
1540      DispositionIntensity = 2.5
1541    End
1542  End
1543  
1544  ;---------------------------------------------------------------------------------------
1545  ObjectCreationList OCL_QuadCannonDeathEffect
1546    CreateObject
1547      ObjectNames = DeadQuadCannonHulk
1548      Offset = X:0 Y:0 Z:0
1549      Count = 1
1550      Disposition = SEND_IT_FLYING
1551      DispositionIntensity = 0.1
1552    End
1553    
1554      CreateDebris
1555      ModelNames = UVQuadCann_d2
1556      Offset = X:-9.721 Y:-3.801 Z:22.679
1557      Mass = 5.0
1558      Count = 1
1559      Disposition = SEND_IT_FLYING
1560      DispositionIntensity = 2.5
1561    End
1562    CreateDebris
1563      ModelNames = UVQuadCann_d3
1564      Offset = X:8.551 Y:0.072 Z:16.693
1565      Mass = 5.0
1566      Count = 1
1567      Disposition = SEND_IT_FLYING
1568      DispositionIntensity = 2.5
1569    End
1570    CreateDebris
1571      ModelNames = UVQuadCann_d4
1572      Offset = X:9.495 Y:5.169 Z:2.185
1573      Mass = 5.0
1574      Count = 1
1575      Disposition = SEND_IT_FLYING
1576      DispositionIntensity = 2.5
1577    End
1578    
1579  End
1580  ;---------------------------------------------------------------------------------------
1581  ObjectCreationList OCL_QuadCannon_NormalExplosion
1582    CreateDebris
1583      ModelNames = GXMammoth_D01
1584      Offset = X:17.58 Y:1.971 Z:10.282
1585      Mass = 5.0
1586      Count = 1
1587      Disposition = SEND_IT_FLYING
1588      DispositionIntensity = 2.5
1589    End
1590    CreateDebris
1591      ModelNames = GXMammoth_D02
1592      Offset = X:8.581 Y:1.943 Z:9.081
1593      Mass = 5.0
1594      Count = 1
1595      Disposition = SEND_IT_FLYING
1596      DispositionIntensity = 2.5
1597    End
1598    CreateDebris
1599      ModelNames = GXMammoth_D03
1600      Offset = X:19.641 Y:2.261 Z:10.569
1601      Mass = 5.0
1602      Count = 1
1603      Disposition = SEND_IT_FLYING
1604      DispositionIntensity = 2.5
1605    End
1606    CreateDebris
1607      ModelNames = GXMammoth_D04
1608      Offset = X:13.587 Y:-2.29 Z:9.715
1609      Mass = 5.0
1610      Count = 1
1611      Disposition = SEND_IT_FLYING
1612      DispositionIntensity = 2.5
1613    End
1614    CreateDebris
1615      ModelNames = GXMammoth_D05
1616      Offset = X:6.764 Y:-2.233 Z:8.873
1617      Mass = 7.0
1618      Count = 1
1619      Disposition = SEND_IT_FLYING
1620      DispositionIntensity = 2.4
1621    End
1622    CreateDebris
1623      ModelNames = GXMammoth_D06
1624      Offset = X:2.755 Y:-0.99 Z:8.462
1625      Mass = 7.0
1626      Count = 1
1627      Disposition = SEND_IT_FLYING
1628      DispositionIntensity = 2.3
1629    End
1630  End
1631  
1632  ;---------------------------------------------------------------------------------------
1633  ObjectCreationList OCL_AmericaVehicleTomahawkDie
1634    CreateObject
1635      ObjectNames = AmericaVehicleTomahawkHulk
1636      Offset      = X:0.0 Y:0.0 Z:0.0
1637      Count       = 1
1638      Disposition = LIKE_EXISTING
1639      DispositionIntensity = 0.5
1640    End
1641    CreateDebris
1642      ModelNames  = AVTomahawk_D2
1643      Offset      = X:-3.001 Y:5.79 Z:12.829
1644      Mass        = 1.2
1645      Count       = 1
1646      Disposition = SEND_IT_FLYING INHERIT_VELOCITY
1647      DispositionIntensity = 0.7
1648      BounceSound       = DebrisBigMetal
1649    End
1650    CreateDebris
1651      ModelNames  = AVTomahawk_D3
1652      Offset      = X:-2.643 Y:-0.349 Z:9.954
1653      Mass        = 0.2
1654      Count       = 1
1655      Disposition = SEND_IT_FLYING INHERIT_VELOCITY
1656      DispositionIntensity = 0.7
1657      BounceSound       = DebrisBigMetal
1658    End
1659    CreateDebris
1660      ModelNames  = AVTomahawk_D4
1661      Offset      = X:-3.499 Y:-3.779 Z:8.132
1662      Mass        = 1
1663      Count       = 1
1664      Disposition = SEND_IT_FLYING INHERIT_VELOCITY
1665      DispositionIntensity = 0.7
1666      BounceSound       = DebrisBigMetal
1667    End
1668  End
1669  
1670  ; ----------------------------------------------
1671  ObjectCreationList OCL_ChinaVehicleNukeCannonDie
1672    CreateObject
1673      ObjectNames = ChinaVehicleNukeCannonHulk
1674      Offset      = X:0.0 Y:0.0 Z:0.0
1675      Count       = 1
1676      Disposition = LIKE_EXISTING
1677      DispositionIntensity = 0.5
1678    End
1679    CreateDebris
1680      ModelNames  = NVNukeCn_D2
1681      Offset      = X:3.191 Y:0 Z:7.094
1682      Mass              = 20.0
1683      Disposition       = RANDOM_FORCE
1684      MinForceMagnitude = 50
1685      MaxForceMagnitude = 60
1686      MinForcePitch     = 85
1687      MaxForcePitch     = 90
1688      SpinRate          = 90
1689      BounceSound       = DebrisBigMetal
1690    End
1691    CreateDebris
1692      ModelNames  = NVNukeCn_D3
1693      Offset      = X:11.018 Y:0 Z:6.837
1694      Mass              = 20.0
1695      Disposition       = RANDOM_FORCE
1696      MinForceMagnitude = 50
1697      MaxForceMagnitude = 60
1698      MinForcePitch     = 85
1699      MaxForcePitch     = 90
1700      SpinRate          = 90
1701      BounceSound       = DebrisBigMetal
1702    End
1703    CreateDebris
1704      ModelNames  = NVNukeCn_D4
1705      Offset      = X:4.195 Y:-4.84 Z:13.178
1706      Mass              = 20.0
1707      Disposition       = RANDOM_FORCE
1708      MinForceMagnitude = 50
1709      MaxForceMagnitude = 60
1710      MinForcePitch     = 85
1711      MaxForcePitch     = 90
1712      SpinRate          = 90
1713      BounceSound       = DebrisBigMetal
1714    End
1715  End
1716  
1717  ; ----------------------------------------------
1718  ObjectCreationList OCL_FireHydrantExplode
1719    CreateObject
1720      ObjectNames = WaterSpray
1721      Disposition = ON_GROUND_ALIGNED
1722    End
1723  End
1724  
1725  ; ----------------------------------------------
1726  ObjectCreationList OCL_GenericCarExplode
1727    CreateDebris
1728      ModelNames = CVGeneric_X01
1729      Offset = X:6.7 Y:2.098 Z:2.972
1730      Mass = 5
1731      Count = 1
1732      Disposition = SEND_IT_FLYING
1733      DispositionIntensity = 0.8
1734    End
1735    CreateDebris
1736      ModelNames = CVGeneric_X02
1737      Offset = X:6.824 Y:-0.988 Z:2.972
1738      Mass = 5
1739      Count = 1
1740      Disposition = SEND_IT_FLYING
1741      DispositionIntensity = 0.8
1742    End
1743    CreateDebris
1744      ModelNames = CVGeneric_X03
1745      Offset = X:-7.314 Y:-1.325 Z:4.546
1746      Mass = 5
1747      Count = 1
1748      Disposition = SEND_IT_FLYING
1749      DispositionIntensity = 0.8
1750    End
1751    CreateDebris
1752      ModelNames = CVGeneric_X04
1753      Offset = X:5.804 Y:-3.499 Z:1.245
1754      Mass = 5
1755      Count = 1
1756      Disposition = SEND_IT_FLYING
1757      DispositionIntensity = 0.8
1758    End
1759    CreateDebris
1760      ModelNames = CVGeneric_X05
1761      Offset = X:5.815 Y:3.508 Z:1.245
1762      Mass = 5
1763      Count = 1
1764      Disposition = SEND_IT_FLYING
1765      DispositionIntensity = 0.8
1766    End
1767    CreateDebris
1768      ModelNames = CVGeneric_X06
1769      Offset = X:-7.615 Y:-3.508 Z:1.245
1770      Mass = 5
1771      Count = 1
1772      Disposition = SEND_IT_FLYING
1773      DispositionIntensity = 0.8
1774    End
1775    CreateDebris
1776      ModelNames = CVGeneric_X07
1777      Offset = X:-8.281 Y:1.964 Z:3.926
1778      Mass = 5
1779      Count = 1
1780      Disposition = SEND_IT_FLYING
1781      DispositionIntensity = 0.8
1782    End
1783    CreateDebris
1784      ModelNames = CVGeneric_X08
1785      Offset = X:-7.615 Y:3.508 Z:1.245
1786      Mass = 5
1787      Count = 1
1788      Disposition = SEND_IT_FLYING
1789      DispositionIntensity = 0.8
1790    End
1791    CreateDebris
1792      ModelNames = CVGeneric_X09
1793      Offset = X:-2.032 Y:3.638 Z:3.925
1794      Mass = 5
1795      Count = 1
1796      Disposition = SEND_IT_FLYING
1797      DispositionIntensity = 0.8
1798    End
1799    CreateDebris
1800      ModelNames = CVGeneric_X10
1801      Offset = X:0.776 Y:-0.960 Z:5.601
1802      Mass = 5
1803      Count = 1
1804      Disposition = SEND_IT_FLYING
1805      DispositionIntensity = 0.8
1806    End
1807    CreateDebris
1808      ModelNames = CVGeneric_X11
1809      Offset = X:-0.897 Y:-3.735 Z:2.994
1810      Mass = 5
1811      Count = 1
1812      Disposition = SEND_IT_FLYING
1813  
1814      DispositionIntensity = 0.8
1815    End
1816    CreateDebris
1817      ModelNames = CVGeneric_X12
1818      Offset = X:-3.074 Y:-0.303 Z:6.468
1819      Mass = 5
1820      Count = 1
1821      Disposition = SEND_IT_FLYING
1822      DispositionIntensity = 0.8
1823    End
1824    CreateDebris
1825      ModelNames = CVGeneric_X13
1826      Offset = X:2.602 Y:3.652 Z:3.923
1827      Mass = 5
1828      Count = 1
1829      Disposition = SEND_IT_FLYING
1830      DispositionIntensity = 0.8
1831    End
1832    CreateDebris
1833      ModelNames = CVGeneric_X14
1834      Offset = X:-9.828 Y:-1.889 Z:2.636
1835      Mass = 5
1836      Count = 1
1837      Disposition = SEND_IT_FLYING
1838      DispositionIntensity = 0.8
1839    End
1840  End
1841  
1842  ; -----------------------------------------------------------------------------
1843  ObjectCreationList OCL_GenericCarFloatDebris
1844    CreateDebris
1845      ModelNames = CVGeneric_X01
1846      Offset = X:6.7 Y:2.098 Z:2.972
1847      Mass = 5
1848      Count = 1
1849      Disposition = SEND_IT_FLYING FLOATING
1850      DispositionIntensity = 0.8
1851    End
1852    CreateDebris
1853      ModelNames = CVGeneric_X02
1854      Offset = X:6.824 Y:-0.988 Z:2.972
1855      Mass = 5
1856      Count = 1
1857      Disposition = SEND_IT_FLYING FLOATING
1858      DispositionIntensity = 0.8
1859    End
1860    CreateDebris
1861      ModelNames = CVGeneric_X03
1862      Offset = X:-7.314 Y:-1.325 Z:4.546
1863      Mass = 5
1864      Count = 1
1865      Disposition = SEND_IT_FLYING FLOATING
1866      DispositionIntensity = 0.8
1867    End
1868    CreateDebris
1869      ModelNames = CVGeneric_X04
1870      Offset = X:5.804 Y:-3.499 Z:1.245
1871      Mass = 5
1872      Count = 1
1873      Disposition = SEND_IT_FLYING FLOATING
1874      DispositionIntensity = 0.8
1875    End
1876    CreateDebris
1877      ModelNames = CVGeneric_X05
1878      Offset = X:5.815 Y:3.508 Z:1.245
1879      Mass = 5
1880      Count = 1
1881      Disposition = SEND_IT_FLYING FLOATING
1882      DispositionIntensity = 0.8
1883    End
1884    CreateDebris
1885      ModelNames = CVGeneric_X06
1886      Offset = X:-7.615 Y:-3.508 Z:1.245
1887      Mass = 5
1888      Count = 1
1889      Disposition = SEND_IT_FLYING FLOATING
1890      DispositionIntensity = 0.8
1891    End
1892    CreateDebris
1893      ModelNames = CVGeneric_X07
1894      Offset = X:-8.281 Y:1.964 Z:3.926
1895      Mass = 5
1896      Count = 1
1897      Disposition = SEND_IT_FLYING FLOATING
1898      DispositionIntensity = 0.8
1899    End
1900    CreateDebris
1901      ModelNames = CVGeneric_X08
1902      Offset = X:-7.615 Y:3.508 Z:1.245
1903      Mass = 5
1904      Count = 1
1905      Disposition = SEND_IT_FLYING FLOATING
1906      DispositionIntensity = 0.8
1907    End
1908    CreateDebris
1909      ModelNames = CVGeneric_X09
1910      Offset = X:-2.032 Y:3.638 Z:3.925
1911      Mass = 5
1912      Count = 1
1913      Disposition = SEND_IT_FLYING FLOATING
1914      DispositionIntensity = 0.8
1915    End
1916    CreateDebris
1917      ModelNames = CVGeneric_X10
1918      Offset = X:0.776 Y:-0.960 Z:5.601
1919      Mass = 5
1920      Count = 1
1921      Disposition = SEND_IT_FLYING FLOATING
1922      DispositionIntensity = 0.8
1923    End
1924    CreateDebris
1925      ModelNames = CVGeneric_X11
1926      Offset = X:-0.897 Y:-3.735 Z:2.994
1927      Mass = 5
1928      Count = 1
1929      Disposition = SEND_IT_FLYING FLOATING
1930      DispositionIntensity = 0.8
1931    End
1932    CreateDebris
1933      ModelNames = CVGeneric_X12
1934      Offset = X:-3.074 Y:-0.303 Z:6.468
1935      Mass = 5
1936      Count = 1
1937      Disposition = SEND_IT_FLYING FLOATING
1938      DispositionIntensity = 0.8
1939    End
1940    CreateDebris
1941      ModelNames = CVGeneric_X13
1942      Offset = X:2.602 Y:3.652 Z:3.923
1943      Mass = 5
1944      Count = 1
1945      Disposition = SEND_IT_FLYING FLOATING
1946      DispositionIntensity = 0.8
1947    End
1948    CreateDebris
1949      ModelNames = CVGeneric_X14
1950      Offset = X:-9.828 Y:-1.889 Z:2.636
1951      Mass = 5
1952      Count = 1
1953      Disposition = SEND_IT_FLYING FLOATING
1954      DispositionIntensity = 0.8
1955    End
1956  End
1957  
1958  ; ----------------------------------------------
1959  ObjectCreationList OCL_LimoExplode
1960    CreateDebris
1961      ModelNames = CVLimo3_D2
1962      Offset = X:-15.962 Y:0.019 Z:4.649
1963      Mass = 40
1964      Count = 1
1965      Disposition = RANDOM_FORCE
1966      MinForceMagnitude = 100
1967      MaxForceMagnitude = 130
1968      MinForcePitch = 70
1969      MaxForcePitch = 90
1970      SpinRate = 180
1971    End
1972    CreateDebris
1973      ModelNames = CVLimo3_D3
1974      Offset = X:13.202 Y:5.126 Z:1.975
1975      Mass = 40
1976      Count = 1
1977      Disposition = RANDOM_FORCE
1978      MinForceMagnitude = 100
1979      MaxForceMagnitude = 130
1980      MinForcePitch = 70
1981      MaxForcePitch = 90
1982      SpinRate = 180
1983    End
1984    CreateDebris
1985      ModelNames = CVLimo3_D4
1986      Offset = X:-12.731 Y:-5.12 Z:1.975
1987      Mass = 40
1988      Count = 1
1989      Disposition = RANDOM_FORCE
1990      MinForceMagnitude = 100
1991      MaxForceMagnitude = 130
1992      MinForcePitch = 70
1993      MaxForcePitch = 90
1994      SpinRate = 180
1995    End
1996    CreateDebris
1997      ModelNames = CVLimo3_D5
1998      Offset = X:13.62 Y:-0.013 Z:5.302
1999      Mass = 40
2000      Count = 1
2001      Disposition = RANDOM_FORCE
2002      MinForceMagnitude = 100
2003      MaxForceMagnitude = 130
2004      MinForcePitch = 70
2005      MaxForcePitch = 90
2006      SpinRate = 180
2007    End
2008    CreateObject
2009      ObjectNames = CarLimo03DeadHull
2010      Offset = X:0 Y:0 Z:0
2011      Count = 1
2012      Disposition = RANDOM_FORCE
2013    End
2014  End
2015  
2016  ; ----------------------------------------------
2017  ObjectCreationList OCL_SmallStructureDebris
2018    CreateDebris
2019      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2020      Offset = X:15 Y:15 Z:5
2021      Mass = 40
2022      Count = 3
2023      Disposition = SEND_IT_FLYING
2024      DispositionIntensity = 3
2025    End
2026    CreateDebris
2027      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2028      Offset = X:-15 Y:-15 Z:5
2029      Mass = 40
2030      Count = 3
2031      Disposition = SEND_IT_FLYING
2032      DispositionIntensity = 3
2033      BounceSound       = BuildingDebris
2034    End
2035    CreateDebris
2036      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2037      Offset = X:-15 Y:15 Z:5
2038      Mass = 40
2039      Count = 3
2040      Disposition = SEND_IT_FLYING
2041      DispositionIntensity = 3
2042      BounceSound       = BuildingDebris
2043    End
2044    CreateDebris
2045      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2046      Offset = X:15 Y:-15 Z:5
2047      Mass = 40
2048      Count = 3
2049      Disposition = SEND_IT_FLYING
2050      DispositionIntensity = 3
2051      BounceSound       = BuildingDebris
2052    End
2053    CreateDebris
2054      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2055      Offset = X:15 Y:15 Z:15
2056      Mass = 40
2057      Count = 3
2058      Disposition = SEND_IT_FLYING
2059      DispositionIntensity = 3
2060      BounceSound       = BuildingDebris
2061    End
2062    CreateDebris
2063      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2064      Offset = X:-15 Y:-15 Z:15
2065      Mass = 40
2066      Count = 3
2067      Disposition = SEND_IT_FLYING
2068      DispositionIntensity = 3
2069      BounceSound       = BuildingDebris
2070    End
2071    CreateDebris
2072      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2073      Offset = X:-15 Y:15 Z:15
2074      Mass = 40
2075      Count = 3
2076      Disposition = SEND_IT_FLYING
2077      DispositionIntensity = 3
2078      BounceSound       = BuildingDebris
2079    End
2080    CreateDebris
2081      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2082      Offset = X:15 Y:-15 Z:15
2083      Mass = 40
2084      Count = 3
2085      Disposition = SEND_IT_FLYING
2086      DispositionIntensity = 3
2087      BounceSound       = BuildingDebris
2088    End
2089    CreateDebris
2090      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2091      Offset = X:0 Y:0 Z:25
2092      Mass = 40
2093      Count = 10
2094      Disposition = SEND_IT_FLYING
2095      DispositionIntensity = 3
2096      BounceSound       = BuildingDebris
2097    End
2098    CreateDebris
2099      ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2100      Offset = X:0 Y:0 Z:40
2101      Mass = 40
2102  
2103      Count = 5
2104      Disposition = SEND_IT_FLYING
2105      DispositionIntensity = 3
2106      BounceSound       = BuildingDebris
2107    End
2108  End
2109  
2110  ; ----------------------------------------------
2111  ObjectCreationList OCL_ParticleUplinkDeathFinal
2112  ; SlowDeath treats two listings as an OR, so this combines the two it was using. OCL_ABPowerPlantExplode & OCL_AmericanRangerDebris06
2113    CreateObject
2114      ObjectNames = AmericaInfantryRanger
2115      IgnorePrimaryObstacle = Yes
2116      Disposition = SEND_IT_OUT
2117      DispositionIntensity = 4
2118      Count = 6
2119      RequiresLivePlayer = Yes
2120    End
2121  
2122    CreateDebris
2123      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2124      Offset = X:15 Y:15 Z:5
2125      Mass = 30.0
2126      Count = 3
2127      Disposition = SEND_IT_FLYING
2128      DispositionIntensity = 3
2129    End
2130    CreateDebris
2131      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2132      Offset = X:-15 Y:-15 Z:5
2133      Mass = 30.0
2134      Count = 3
2135      Disposition = SEND_IT_FLYING
2136      DispositionIntensity = 3
2137      BounceSound       = BuildingDebris
2138    End
2139    CreateDebris
2140      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2141      Offset = X:-15 Y:15 Z:5
2142      Mass = 30.0
2143      Count = 3
2144      Disposition = SEND_IT_FLYING
2145      DispositionIntensity = 3
2146      BounceSound       = BuildingDebris
2147    End
2148    CreateDebris
2149      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2150      Offset = X:15 Y:-15 Z:5
2151      Mass = 30.0
2152      Count = 3
2153      Disposition = SEND_IT_FLYING
2154      DispositionIntensity = 3
2155      BounceSound       = BuildingDebris
2156    End
2157    CreateDebris
2158      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2159      Offset = X:15 Y:15 Z:15
2160  
2161      Mass = 30.0
2162      Count = 3
2163      Disposition = SEND_IT_FLYING
2164      DispositionIntensity = 3
2165      BounceSound       = BuildingDebris
2166    End
2167    CreateDebris
2168      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2169      Offset = X:-15 Y:-15 Z:15
2170      Mass = 30.0
2171      Count = 3
2172      Disposition = SEND_IT_FLYING
2173      DispositionIntensity = 3
2174      BounceSound       = BuildingDebris
2175    End
2176    CreateDebris
2177      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2178      Offset = X:-15 Y:15 Z:15
2179      Mass = 30.0
2180      Count = 3
2181      Disposition = SEND_IT_FLYING
2182      DispositionIntensity = 3
2183      BounceSound       = BuildingDebris
2184    End
2185    CreateDebris
2186      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2187      Offset = X:15 Y:-15 Z:15
2188      Mass = 30.0
2189      Count = 3
2190      Disposition = SEND_IT_FLYING
2191      DispositionIntensity = 3
2192      BounceSound       = BuildingDebris
2193    End
2194    CreateDebris
2195      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2196      Offset = X:0 Y:0 Z:25
2197      Mass = 30.0
2198      Count = 10
2199      Disposition = SEND_IT_FLYING
2200      DispositionIntensity = 3
2201      BounceSound       = BuildingDebris
2202    End
2203    CreateDebris
2204      ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2205      Offset = X:0 Y:0 Z:40
2206      Mass = 30.0
2207      Count = 5
2208      Disposition = SEND_IT_FLYING
2209      DispositionIntensity = 3
2210      BounceSound       = BuildingDebris
2211    End
2212  End
2213  
2214  ; ----------------------------------------------
2215  ObjectCreationList OCL_GenericWallSegmentDebris
2216  ; @todo srj -- nothing for now.
2217  ;  CreateDebris
2218  ;    ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2219  ;    Offset = X:0 Y:0 Z:40
2220  ;    Mass = 40
2221  ;    Count = 5
2222  ;    Disposition = SEND_IT_FLYING
2223  ;    DispositionIntensity = 3
2224  ;  End
2225  End
2226  
2227  ; -----------------------------------------------------------------------------
2228  ; American Rangers can spawn slaved scout drones
2229  ; -----------------------------------------------------------------------------
2230  ObjectCreationList OCL_AmericanScoutDrone
2231    CreateObject
2232      Offset = X:-8 Y:0 Z:10 ;Spawn at backpack offset
2233      ObjectNames = AmericaVehicleScoutDrone
2234      IgnorePrimaryObstacle = Yes
2235      Disposition = LIKE_EXISTING
2236      Count = 1
2237      RequiresLivePlayer = Yes
2238    End
2239  End
2240  ObjectCreationList OCL_AmericaAircraftCarrierJetRaptor
2241    CreateObject
2242      Offset = X:-8 Y:0 Z:10 ;Spawn at backpack offset
2243      ObjectNames = AmericaAircraftCarrierJetRaptor
2244      IgnorePrimaryObstacle = Yes
2245      Disposition = LIKE_EXISTING
2246      Count = 1
2247      RequiresLivePlayer = Yes
2248    End
2249  End
2250  ; -----------------------------------------------------------------------------
2251  ; Certain American vehicles can spawn slaved battle drones
2252  ; -----------------------------------------------------------------------------
2253  ObjectCreationList OCL_AmericanBattleDrone
2254    CreateObject
2255      Offset = X:0 Y:0 Z:10 
2256      ObjectNames = AmericaVehicleBattleDrone
2257      IgnorePrimaryObstacle = Yes
2258      Disposition = LIKE_EXISTING
2259      Count = 1
2260      RequiresLivePlayer = Yes
2261    End
2262  End
2263  
2264  
2265  ; -----------------------------------------------------------------------------
2266  ; American buildings spawn rangers upon death
2267  ; -----------------------------------------------------------------------------
2268  ObjectCreationList OCL_AmericanRangerDebris01
2269    CreateObject
2270      ObjectNames = AmericaInfantryRanger
2271      IgnorePrimaryObstacle = Yes
2272      Disposition = SEND_IT_OUT
2273      DispositionIntensity = 4
2274      Count = 1
2275      RequiresLivePlayer = Yes
2276    End
2277  End
2278  
2279  ObjectCreationList OCL_AmericanRangerDebris02
2280    CreateObject
2281      ObjectNames = AmericaInfantryRanger
2282      IgnorePrimaryObstacle = Yes
2283      Disposition = SEND_IT_OUT
2284      DispositionIntensity = 4
2285      Count = 2
2286      RequiresLivePlayer = Yes
2287    End
2288  End
2289  
2290  ObjectCreationList OCL_AmericanRangerDebris03
2291    CreateObject
2292      ObjectNames = AmericaInfantryRanger
2293      IgnorePrimaryObstacle = Yes
2294      Disposition = SEND_IT_OUT
2295      DispositionIntensity = 4
2296      Count = 3
2297      RequiresLivePlayer = Yes
2298    End
2299  End
2300  
2301  ObjectCreationList OCL_AmericanRangerDebris04
2302    CreateObject
2303      ObjectNames = AmericaInfantryRanger
2304      IgnorePrimaryObstacle = Yes
2305      Disposition = SEND_IT_OUT
2306      DispositionIntensity = 4
2307      Count = 4
2308      RequiresLivePlayer = Yes
2309    End
2310  End
2311  
2312  ObjectCreationList OCL_AmericanRangerDebris05
2313    CreateObject
2314      ObjectNames = AmericaInfantryRanger
2315      IgnorePrimaryObstacle = Yes
2316      Disposition = SEND_IT_OUT
2317      DispositionIntensity = 4
2318      Count = 5
2319      RequiresLivePlayer = Yes
2320    End
2321  End
2322  
2323  ObjectCreationList OCL_AmericanRangerDebris06
2324    CreateObject
2325      ObjectNames = AmericaInfantryRanger
2326      IgnorePrimaryObstacle = Yes
2327      Disposition = SEND_IT_OUT
2328      DispositionIntensity = 4
2329      Count = 6
2330      RequiresLivePlayer = Yes
2331    End
2332  End
2333  
2334  ObjectCreationList OCL_AmericanRangerDebris07
2335    CreateObject
2336      ObjectNames = AmericaInfantryRanger
2337      IgnorePrimaryObstacle = Yes
2338      Disposition = SEND_IT_OUT
2339      DispositionIntensity = 4
2340      Count = 7
2341      RequiresLivePlayer = Yes
2342    End
2343  End
2344  
2345  ObjectCreationList OCL_AmericanRangerDebris08
2346    CreateObject
2347      ObjectNames = AmericaInfantryRanger
2348      IgnorePrimaryObstacle = Yes
2349      Disposition = SEND_IT_OUT
2350      DispositionIntensity = 4
2351      Count = 8
2352      RequiresLivePlayer = Yes
2353    End
2354  End
2355  
2356  ObjectCreationList OCL_AmericanRangerDebris09
2357    CreateObject
2358      ObjectNames = AmericaInfantryRanger
2359      IgnorePrimaryObstacle = Yes
2360      Disposition = SEND_IT_OUT
2361      DispositionIntensity = 4
2362      Count = 9
2363      RequiresLivePlayer = Yes
2364    End
2365  End
2366  
2367  ObjectCreationList OCL_AmericanRangerDebris10
2368    CreateObject
2369      ObjectNames = AmericaInfantryRanger
2370      IgnorePrimaryObstacle = Yes
2371      Disposition = SEND_IT_OUT
2372      DispositionIntensity = 4
2373      Count = 10
2374      RequiresLivePlayer = Yes
2375    End
2376  End
2377  
2378  ; ----------------------------------------------
2379  ; The death of a large structure
2380  ObjectCreationList OCL_LargeStructureDebris
2381    CreateDebris
2382      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2383      Offset = X:15 Y:15 Z:5
2384      Mass = 40.0
2385      Count = 3
2386      Disposition = SEND_IT_FLYING
2387      DispositionIntensity = 5
2388      BounceSound       = BuildingDebris
2389    End
2390    CreateDebris
2391      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2392      Offset = X:-15 Y:-15 Z:5
2393      Mass = 40.0
2394      Count = 3
2395      Disposition = SEND_IT_FLYING
2396      DispositionIntensity = 5
2397      BounceSound       = BuildingDebris
2398    End
2399    CreateDebris
2400      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2401      Offset = X:-15 Y:15 Z:5
2402      Mass = 40.0
2403      Count = 3
2404      Disposition = SEND_IT_FLYING
2405      DispositionIntensity = 5
2406      BounceSound       = BuildingDebris
2407    End
2408    CreateDebris
2409      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2410      Offset = X:15 Y:-15 Z:5
2411      Mass = 40.0
2412      Count = 3
2413      Disposition = SEND_IT_FLYING
2414      DispositionIntensity = 5
2415      BounceSound       = BuildingDebris
2416    End
2417    CreateDebris
2418      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2419      Offset = X:15 Y:15 Z:15
2420      Mass = 40.0
2421      Count = 3
2422      Disposition = SEND_IT_FLYING
2423      DispositionIntensity = 5
2424      BounceSound       = BuildingDebris
2425    End
2426    CreateDebris
2427      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2428      Offset = X:-15 Y:-15 Z:15
2429      Mass = 40.0
2430      Count = 3
2431      Disposition = SEND_IT_FLYING
2432      DispositionIntensity = 5
2433      BounceSound       = BuildingDebris
2434    End
2435    CreateDebris
2436      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2437      Offset = X:-15 Y:15 Z:15
2438      Mass = 40.0
2439      Count = 3
2440      Disposition = SEND_IT_FLYING
2441      DispositionIntensity = 5
2442      BounceSound       = BuildingDebris
2443    End
2444    CreateDebris
2445      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2446      Offset = X:15 Y:-15 Z:15
2447      Mass = 40.0
2448      Count = 3
2449      Disposition = SEND_IT_FLYING
2450      DispositionIntensity = 5
2451      BounceSound       = BuildingDebris
2452    End
2453    CreateDebris
2454      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2455      Offset = X:0 Y:0 Z:25
2456      Mass = 40.0
2457      Count = 10
2458      Disposition = SEND_IT_FLYING
2459      DispositionIntensity = 5
2460      BounceSound       = BuildingDebris
2461    End
2462    CreateDebris
2463      ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2464      Offset = X:0 Y:0 Z:40
2465      Mass = 40.0
2466      Count = 5
2467      Disposition = SEND_IT_FLYING
2468      DispositionIntensity = 5
2469      BounceSound       = BuildingDebris
2470    End
2471  End
2472  
2473  ; ----------------------------------------------
2474  ; The death of a larger structure
2475  ObjectCreationList OCL_VeryLargeStructureDebris
2476    CreateDebris
2477      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2478      Offset = X:15 Y:15 Z:5
2479      Mass = 40.0
2480      Count = 3
2481      Disposition = SEND_IT_FLYING
2482      DispositionIntensity = 5
2483    End
2484    CreateDebris
2485      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2486      Offset = X:-15 Y:-15 Z:5
2487      Mass = 40.0
2488      Count = 3
2489      Disposition = SEND_IT_FLYING
2490      DispositionIntensity = 5
2491      BounceSound       = BuildingDebris
2492    End
2493    CreateDebris
2494      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2495      Offset = X:-15 Y:15 Z:5
2496      Mass = 40.0
2497      Count = 3
2498      Disposition = SEND_IT_FLYING
2499      DispositionIntensity = 5
2500      BounceSound       = BuildingDebris
2501    End
2502    CreateDebris
2503      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2504      Offset = X:15 Y:-15 Z:5
2505      Mass = 40.0
2506      Count = 3
2507      Disposition = SEND_IT_FLYING
2508      DispositionIntensity = 5
2509      BounceSound       = BuildingDebris
2510    End
2511    CreateDebris
2512      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2513      Offset = X:15 Y:15 Z:15
2514      Mass = 40.0
2515      Count = 3
2516      Disposition = SEND_IT_FLYING
2517      DispositionIntensity = 5
2518      BounceSound       = BuildingDebris
2519    End
2520    CreateDebris
2521      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2522      Offset = X:-15 Y:-15 Z:15
2523      Mass = 40.0
2524      Count = 3
2525      Disposition = SEND_IT_FLYING
2526      DispositionIntensity = 5
2527      BounceSound       = BuildingDebris
2528    End
2529    CreateDebris
2530      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2531      Offset = X:-15 Y:15 Z:15
2532      Mass = 40.0
2533      Count = 3
2534      Disposition = SEND_IT_FLYING
2535      DispositionIntensity = 5
2536      BounceSound       = BuildingDebris
2537    End
2538    CreateDebris
2539      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2540      Offset = X:15 Y:-15 Z:15
2541      Mass = 40.0
2542      Count = 3
2543      Disposition = SEND_IT_FLYING
2544      DispositionIntensity = 5
2545      BounceSound       = BuildingDebris
2546    End
2547    CreateDebris
2548      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2549      Offset = X:-15 Y:15 Z:40
2550      Mass = 40.0
2551      Count = 7
2552      Disposition = SEND_IT_FLYING
2553      DispositionIntensity = 5
2554      BounceSound       = BuildingDebris
2555    End
2556    CreateDebris
2557      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2558      Offset = X:15 Y:-15 Z:40
2559      Mass = 40.0
2560      Count = 7
2561      Disposition = SEND_IT_FLYING
2562      DispositionIntensity = 5
2563      BounceSound       = BuildingDebris
2564    End
2565    CreateDebris
2566      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2567      Offset = X:-15 Y:-15 Z:40
2568      Mass = 40.0
2569      Count = 7
2570      Disposition = SEND_IT_FLYING
2571      DispositionIntensity = 5
2572      BounceSound       = BuildingDebris
2573    End
2574    CreateDebris
2575      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2576      Offset = X:15 Y:15 Z:40
2577      Mass = 40.0
2578      Count = 7
2579      Disposition = SEND_IT_FLYING
2580      DispositionIntensity = 5
2581      BounceSound       = BuildingDebris
2582    End
2583    CreateDebris
2584      ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2585      Offset = X:0 Y:0 Z:80
2586      Mass = 40.0
2587      Count = 5
2588      Disposition = SEND_IT_FLYING
2589      DispositionIntensity = 5
2590      BounceSound       = BuildingDebris
2591    End
2592    CreateDebris
2593      ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2594      Offset = X:0 Y:0 Z:100
2595      Mass = 30.0
2596      Count = 5
2597      Disposition = SEND_IT_FLYING
2598      DispositionIntensity = 7
2599      BounceSound       = BuildingDebris
2600    End
2601  End
2602  
2603  ; -----------------------------------------------------------------------------
2604  ; America War Factory Debris 
2605  ; -----------------------------------------------------------------------------
2606  ObjectCreationList OCL_AmericaWarFactoryDebris
2607    CreateDebris
2608      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2609      Offset = X:45 Y:-11 Z:15
2610      Mass = 30.0
2611      Count = 1
2612      Disposition = SEND_IT_FLYING
2613      DispositionIntensity = 3
2614    End
2615    CreateDebris
2616      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2617      Offset = X:15 Y:-33 Z:15
2618      Mass = 30.0
2619      Count = 3
2620      Disposition = SEND_IT_FLYING
2621      DispositionIntensity = 3
2622      BounceSound       = BuildingDebris
2623    End
2624    CreateDebris
2625      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2626      Offset = X:-15 Y:-11 Z:15
2627      Mass = 30.0
2628      Count = 3
2629      Disposition = SEND_IT_FLYING
2630      DispositionIntensity = 3
2631      BounceSound       = BuildingDebris
2632    End
2633    CreateDebris
2634      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2635      Offset = X:-45 Y:-33 Z:15
2636      Mass = 30.0
2637      Count = 3
2638      Disposition = SEND_IT_FLYING
2639      DispositionIntensity = 3
2640      BounceSound       = BuildingDebris
2641    End
2642    CreateDebris
2643      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2644      Offset = X:-45 Y:11 Z:15
2645      Mass = 30.0
2646      Count = 3
2647      Disposition = SEND_IT_FLYING
2648      DispositionIntensity = 3
2649      BounceSound       = BuildingDebris
2650    End
2651    CreateDebris
2652      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2653      Offset = X:-15 Y:33 Z:15
2654      Mass = 30.0
2655      Count = 3
2656      Disposition = SEND_IT_FLYING
2657      DispositionIntensity = 3
2658      BounceSound       = BuildingDebris
2659    End
2660    CreateDebris
2661      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2662      Offset = X:15 Y:-11 Z:25
2663      Mass = 30.0
2664      Count = 3
2665      Disposition = SEND_IT_FLYING
2666      DispositionIntensity = 3
2667      BounceSound       = BuildingDebris
2668    End
2669    CreateDebris
2670      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2671      Offset = X:-15 Y:-33 Z:20
2672      Mass = 30.0
2673      Count = 3
2674      Disposition = SEND_IT_FLYING
2675      DispositionIntensity = 3
2676      BounceSound       = BuildingDebris
2677    End
2678    CreateDebris
2679      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2680      Offset = X:-45 Y:-11 Z:20
2681      Mass = 30.0
2682      Count = 10
2683      Disposition = SEND_IT_FLYING
2684      DispositionIntensity = 3
2685      BounceSound       = BuildingDebris
2686    End
2687    CreateDebris
2688      ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2689      Offset = X:-15 Y:11 Z:20
2690      Mass = 30.0
2691      Count = 5
2692      Disposition = SEND_IT_FLYING
2693      DispositionIntensity = 3
2694      BounceSound       = BuildingDebris
2695    End
2696  End
2697  
2698  ; ----------------------------------------------
2699  ObjectCreationList OCL_ABPowerPlantExplode
2700    CreateDebris
2701      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2702      Offset = X:15 Y:15 Z:5
2703      Mass = 30.0
2704      Count = 3
2705      Disposition = SEND_IT_FLYING
2706      DispositionIntensity = 3
2707    End
2708    CreateDebris
2709      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2710      Offset = X:-15 Y:-15 Z:5
2711      Mass = 30.0
2712      Count = 3
2713      Disposition = SEND_IT_FLYING
2714      DispositionIntensity = 3
2715      BounceSound       = BuildingDebris
2716    End
2717    CreateDebris
2718      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2719      Offset = X:-15 Y:15 Z:5
2720      Mass = 30.0
2721      Count = 3
2722      Disposition = SEND_IT_FLYING
2723      DispositionIntensity = 3
2724      BounceSound       = BuildingDebris
2725    End
2726    CreateDebris
2727      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2728      Offset = X:15 Y:-15 Z:5
2729      Mass = 30.0
2730      Count = 3
2731      Disposition = SEND_IT_FLYING
2732      DispositionIntensity = 3
2733      BounceSound       = BuildingDebris
2734    End
2735    CreateDebris
2736      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2737      Offset = X:15 Y:15 Z:15
2738  
2739      Mass = 30.0
2740      Count = 3
2741      Disposition = SEND_IT_FLYING
2742      DispositionIntensity = 3
2743      BounceSound       = BuildingDebris
2744    End
2745    CreateDebris
2746      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2747      Offset = X:-15 Y:-15 Z:15
2748      Mass = 30.0
2749      Count = 3
2750      Disposition = SEND_IT_FLYING
2751      DispositionIntensity = 3
2752      BounceSound       = BuildingDebris
2753    End
2754    CreateDebris
2755      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2756      Offset = X:-15 Y:15 Z:15
2757      Mass = 30.0
2758      Count = 3
2759      Disposition = SEND_IT_FLYING
2760      DispositionIntensity = 3
2761      BounceSound       = BuildingDebris
2762    End
2763    CreateDebris
2764      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2765      Offset = X:15 Y:-15 Z:15
2766      Mass = 30.0
2767      Count = 3
2768      Disposition = SEND_IT_FLYING
2769      DispositionIntensity = 3
2770      BounceSound       = BuildingDebris
2771    End
2772    CreateDebris
2773      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2774      Offset = X:0 Y:0 Z:25
2775      Mass = 30.0
2776      Count = 10
2777      Disposition = SEND_IT_FLYING
2778      DispositionIntensity = 3
2779      BounceSound       = BuildingDebris
2780    End
2781    CreateDebris
2782      ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2783      Offset = X:0 Y:0 Z:40
2784      Mass = 30.0
2785      Count = 5
2786      Disposition = SEND_IT_FLYING
2787      DispositionIntensity = 3
2788      BounceSound       = BuildingDebris
2789    End
2790  End
2791  
2792  ;------------------------------------------------------------------------------
2793  ;---------------------Eddited by Colonel WOG (04/10/04)-----------------------
2794  ;------------------------------------------------------------------------------
2795  
2796  
2797  ; ----------------------------------------------------------------------------
2798  ObjectCreationList OCL_ABStingerSiteDebris
2799    CreateDebris
2800      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2801      Offset = X:15 Y:-15 Z:5
2802      Mass = 20.0
2803      Count = 3
2804      Disposition = SEND_IT_FLYING
2805      DispositionIntensity = 3
2806      BounceSound       = BuildingDebris
2807    End
2808    CreateDebris
2809      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2810      Offset = X:-15 Y:15 Z:5
2811      Mass = 20.0
2812      Count = 3
2813      Disposition = SEND_IT_FLYING
2814      DispositionIntensity = 3
2815      BounceSound       = BuildingDebris
2816    End
2817    CreateDebris
2818      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2819      Offset = X:-15 Y:-15 Z:5
2820      Mass = 20.0
2821      Count = 3
2822      Disposition = SEND_IT_FLYING
2823      DispositionIntensity = 3
2824      BounceSound       = BuildingDebris
2825    End
2826    CreateDebris
2827      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2828      Offset = X:15 Y:15 Z:5
2829      Mass = 20.0
2830      Count = 3
2831      Disposition = SEND_IT_FLYING
2832      DispositionIntensity = 3
2833      BounceSound       = BuildingDebris
2834    End
2835    CreateDebris
2836      ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2837      Offset = X:0 Y:0 Z:20
2838      Mass = 20.0
2839      Count = 5
2840      Disposition = SEND_IT_FLYING
2841      DispositionIntensity = 5
2842      BounceSound       = BuildingDebris
2843    End
2844  End
2845  
2846  ; ----------------------------------------------------------------------------
2847  ObjectCreationList OCL_ABTunnelNetworkDebris
2848    CreateDebris
2849      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2850      Offset = X:15 Y:-15 Z:0
2851      Mass = 20.0
2852      Count = 2
2853      Disposition = SEND_IT_FLYING
2854      DispositionIntensity = 3
2855    End
2856    CreateDebris
2857      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2858      Offset = X:-15 Y:15 Z:0
2859      Mass = 20.0
2860      Count = 2
2861      Disposition = SEND_IT_FLYING
2862      DispositionIntensity = 3
2863      BounceSound       = BuildingDebris
2864    End
2865    CreateDebris
2866      ModelNames = ABPwrPlant_d01 ABPwrPlant_d02 ABPwrPlant_d03 ABPwrPlant_d04 ABPwrPlant_d05 ABPwrPlant_d06 ABPwrPlant_d07 ABPwrPlant_d08 ABPwrPlant_d09 ABPwrPlant_d10 
2867      Offset = X:-15 Y:-15 Z:0
2868      Mass = 20.0
2869      Count = 2
2870      Disposition = SEND_IT_FLYING
2871      DispositionIntensity = 3
2872      BounceSound       = BuildingDebris
2873    End
2874    CreateDebris
2875      ModelNames = ABPwrPlant_d11 ABPwrPlant_d12 ABPwrPlant_d13 ABPwrPlant_d14 ABPwrPlant_d15 ABPwrPlant_d16 ABPwrPlant_d17 ABPwrPlant_d18 ABPwrPlant_d19 ABPwrPlant_d20
2876      Offset = X:15 Y:15 Z:0
2877      Mass = 20.0
2878      Count = 2
2879      Disposition = SEND_IT_FLYING
2880      DispositionIntensity = 3
2881      BounceSound       = BuildingDebris
2882    End
2883    CreateDebris
2884      ModelNames = ABPwrPlant_d21 ABPwrPlant_d22 ABPwrPlant_d23 ABPwrPlant_d24 ABPwrPlant_d25 ABPwrPlant_d26 ABPwrPlant_d27 ABPwrPlant_d28 ABPwrPlant_d29 ABPwrPlant_d30
2885      Offset = X:0 Y:0 Z:15
2886      Mass = 20.0
2887      Count = 5
2888      Disposition = SEND_IT_FLYING
2889      DispositionIntensity = 5
2890      BounceSound       = BuildingDebris
2891    End
2892  End
2893  
2894  
2895  ; ----------------------------------------------------------------------------
2896  ; GLA Death
2897  ; ----------------------------------------------------------------------------
2898  ObjectCreationList OCL_TechnicalAirDeathStart
2899    ApplyRandomForce
2900      MinForceMagnitude = 60
2901      MaxForceMagnitude = 100
2902      MinForcePitch = 70
2903      MaxForcePitch = 90
2904      SpinRate = 120
2905    End
2906    CreateDebris
2907      ModelNames = UITech_Man_SKN
2908      AnimationSet = UITech_Man_SKL.UITech_Man_DTA1 UITech_Man_SKL.UITech_Man_DTA2 UITech_Man_SKL.UITech_Man_DTA3
2909      AnimationSet = UITech_Man_SKL.UITech_Man_DTB1 UITech_Man_SKL.UITech_Man_DTB2 UITech_Man_SKL.UITech_Man_DTB3
2910      AnimationSet = UITech_Man_SKL.UITech_Man_DTC1 UITech_Man_SKL.UITech_Man_DTC2 UITech_Man_SKL.UITech_Man_DTC3
2911      FXFinal = FX_TechnicalGunnerHitsGround
2912      OkToChangeModelColor = Yes
2913      IgnorePrimaryObstacle = Yes
2914      Mass = 5.0
2915      Disposition = RANDOM_FORCE
2916      OrientInForceDirection = Yes
2917      ExtraBounciness = -1.0 ; we don't want this guy to bounce at all.
2918      ; no, we don't want less friction; it makes the guy look like he is sliding on ice. (srj)
2919      ;ExtraFriction = -3  ; reduce his ground friction a bit  (friction/sec)
2920      MinForceMagnitude = 12
2921      MaxForceMagnitude = 15
2922      MinForcePitch = 70
2923      MaxForcePitch = 80
2924    End
2925  End
2926  
2927  ; ----------------------------------------------------------------------------
2928  ; GLA Terrorist Suicide-bomber Death (the high version)
2929  ; ----------------------------------------------------------------------------
2930  ObjectCreationList OCL_TerroristDeathHigh
2931    ApplyRandomForce
2932      MinForceMagnitude = 50
2933      MaxForceMagnitude = 70
2934      MinForcePitch = 100
2935      MaxForcePitch = 130
2936      SpinRate = 120
2937    End
2938    CreateDebris
2939      ModelNames = UITRST_SKN
2940      AnimationSet = UITRST_SKL.UITRST_DTB1 UITRST_SKL.UITRST_DTB2 UITRST_SKL.UITRST_DTB3
2941      FXFinal = FX_TechnicalGunnerHitsGround
2942      OkToChangeModelColor = Yes
2943      IgnorePrimaryObstacle = Yes
2944      Mass = 5.0
2945      Disposition = RANDOM_FORCE
2946      OrientInForceDirection = Yes
2947      ExtraBounciness = -1.0 ; we don't want this guy to bounce at all.
2948      ExtraFriction = -3  ; reduce his ground friction a bit  (friction/sec)
2949      MinForceMagnitude = 12
2950      MaxForceMagnitude = 15
2951      MinForcePitch = 100
2952      MaxForcePitch = 130
2953    End
2954  End
2955  
2956  ; ----------------------------------------------------------------------------
2957  ; GLARocketBuggy Death
2958  ; ----------------------------------------------------------------------------
2959  ObjectCreationList OCL_RocketBuggyAirDeathStart
2960    CreateObject
2961      ObjectNames = GLARocketBuggyFullDebris
2962      Disposition = RANDOM_FORCE
2963      MinForceMagnitude = 100
2964      MaxForceMagnitude = 200
2965      MinForcePitch = 70
2966      MaxForcePitch = 90
2967      SpinRate = 180
2968    End
2969  End
2970  
2971  ; ----------------------------------------------------------------------------
2972  ObjectCreationList OCL_RocketBuggyAirDeath
2973    CreateDebris
2974      ModelNames = UVRockBug_D2 ;Tire
2975      Mass = 2.0
2976      ExtraBounciness = 0.1  ; positive makes it extra bouncy, negative makes it less bouncy
2977      Count = 4
2978      Disposition = RANDOM_FORCE
2979      MinForceMagnitude = 4
2980      MaxForceMagnitude = 6
2981      MinForcePitch = 0
2982      MaxForcePitch = 360
2983      SpinRate = 180
2984    End
2985    CreateDebris
2986      ModelNames = UVRockBug_D3 ; scrap
2987      Mass = 4.0
2988      ExtraBounciness = -0.15  ; positive makes it extra bouncy, negative makes it less bouncy
2989      Count = 8
2990      Disposition = RANDOM_FORCE
2991      MinForceMagnitude = 4
2992      MaxForceMagnitude = 6
2993      MinForcePitch = 0
2994      MaxForcePitch = 360
2995      SpinRate = 180
2996      BounceSound = VehicleDebris
2997    End
2998  End
2999  
3000  
3001  ; ----------------------------------------------
3002  ObjectCreationList OCL_BuggyRocketScatter
3003    CreateObject
3004      ObjectNames = RocketBuggyMissileDebris
3005      Count = 5
3006      Disposition = RANDOM_FORCE
3007      MinForceMagnitude = 40
3008      MaxForceMagnitude = 60
3009      MinForcePitch = 70
3010      MaxForcePitch = 90
3011    End
3012  End
3013  
3014  ; ----------------------------------------------
3015  ObjectCreationList OCL_BurnedCarHull
3016    CreateDebris
3017      ModelNames = CVCarHulk
3018      Mass = 50.0
3019      Disposition = RANDOM_FORCE
3020      MinForceMagnitude = 100
3021      MaxForceMagnitude = 200
3022      MinForcePitch = 85
3023      MaxForcePitch = 90
3024      SpinRate = 200
3025      BounceSound = DebrisBigMetal
3026    End
3027  End
3028  
3029  ; ----------------------------------------------
3030  ObjectCreationList OCL_CarWallExplode
3031    CreateDebris
3032      ModelNames = CVCarHulk
3033      Offset = X:10 Y:0 Z:2
3034      Mass = 50.0
3035      Disposition = RANDOM_FORCE
3036      MinForceMagnitude = 20
3037      MaxForceMagnitude = 30
3038      MinForcePitch = 85
3039      MaxForcePitch = 90
3040      SpinRate = 100
3041    End
3042    CreateDebris
3043      ModelNames = CVCarHulk
3044      Offset = X:0 Y:0 Z:2
3045      Mass = 50.0
3046      Disposition = RANDOM_FORCE
3047      MinForceMagnitude = 20
3048      MaxForceMagnitude = 30
3049      MinForcePitch = 85
3050      MaxForcePitch = 90
3051      SpinRate = 100
3052    End
3053    CreateDebris
3054      ModelNames = CVCarHulk
3055      Offset = X:-10 Y:0 Z:2
3056      Mass = 50.0
3057      Disposition = RANDOM_FORCE
3058      MinForceMagnitude = 20
3059      MaxForceMagnitude = 30
3060      MinForcePitch = 85
3061      MaxForcePitch = 90
3062      SpinRate = 100
3063    End
3064  End
3065  
3066  ; -----------------------------------------------------------------------------
3067  ObjectCreationList OCL_BurningEmbers
3068    CreateObject
3069      ObjectNames       = BurningEmber
3070      Offset            = X:0 Y:0 Z:20
3071      Count             = 1
3072      Disposition       = RANDOM_FORCE
3073      MinForceMagnitude = 2
3074      MaxForceMagnitude = 4
3075      MinForcePitch     = 60
3076      MaxForcePitch     = 70
3077      ExtraBounciness   = -1.0  ; we don't want this guy to bounce at all.
3078      ExtraFriction     = 30  ; or slide  (friction/sec)
3079    End
3080  End
3081  
3082  ; -----------------------------------------------------------------------------
3083  ObjectCreationList OCL_CrusaderTurret
3084    CreateDebris
3085      ModelNames        = AVLeopard_D2
3086      Offset            = X:0.491 Y:0.028 Z:7.717
3087      Count             = 1
3088      Mass              = 50.0
3089      Disposition       = RANDOM_FORCE
3090      MinForceMagnitude = 100
3091      MaxForceMagnitude = 150
3092      MinForcePitch     = 85
3093      MaxForcePitch     = 90
3094      SpinRate          = 300
3095      BounceSound = DebrisBigMetal
3096    End
3097    CreateDebris
3098      ModelNames        = AVLeopard_D3
3099      Offset            = X:15.684 Y:0.942 Z:8.729
3100      Count             = 1
3101      Mass              = 50.0
3102      Disposition       = RANDOM_FORCE
3103      MinForceMagnitude = 100
3104      MaxForceMagnitude = 150
3105      MinForcePitch     = 85
3106      MaxForcePitch     = 90
3107      SpinRate          = 300
3108      BounceSound = DebrisBigMetal
3109    End
3110  
3111  End
3112  
3113  ; -----------------------------------------------------------------------------
3114  ObjectCreationList OCL_OverlordTurret
3115    CreateDebris
3116      ModelNames        = AVCrusader_D2
3117      Count             = 1
3118      Mass              = 60.0
3119      Disposition       = RANDOM_FORCE
3120      MinForceMagnitude = 150
3121      MaxForceMagnitude = 225
3122      MinForcePitch     = 85
3123      MaxForcePitch     = 90
3124      SpinRate          = 200
3125      BounceSound = DebrisBigMetal
3126    End
3127  
3128  End
3129  
3130  ; -----------------------------------------------------------------------------
3131  ObjectCreationList OCL_OverlordGattlingCannon
3132    CreateObject
3133      ObjectNames       = ChinaTankOverlordGattlingCannon
3134      Count             = 1
3135      ContainInsideSourceObject = Yes
3136    End
3137  End
3138  
3139  ; -----------------------------------------------------------------------------
3140  ObjectCreationList OCL_OverlordPropagandaTower
3141    CreateObject
3142      ObjectNames       = ChinaTankOverlordPropagandaTower
3143      Count             = 1
3144      ContainInsideSourceObject = Yes
3145    End
3146  End
3147  
3148  ; -----------------------------------------------------------------------------
3149  ObjectCreationList OCL_OverlordBattleBunker
3150    CreateObject
3151      ObjectNames       = ChinaTankOverlordBattleBunker
3152      Count             = 1
3153      ContainInsideSourceObject = Yes
3154    End
3155  End
3156  
3157  ; -----------------------------------------------------------------------------
3158  ObjectCreationList OCL_DragonDebris
3159    CreateDebris
3160      ModelNames        = NVDragon_D2
3161      Offset            = X:-5.699 Y:3.342 Z:4.488
3162      Count             = 1
3163      Mass              = 3.5
3164      Disposition       = SEND_IT_FLYING
3165      DispositionIntensity  = 1
3166      BounceSound       = VehicleDebris
3167    End
3168    CreateDebris
3169      ModelNames        = NVDragon_D2
3170      Offset            = X:-5.699 Y:-3.738 Z:4.488
3171      Count             = 1
3172      Mass              = 40
3173      Disposition       = RANDOM_FORCE
3174      MinForceMagnitude = 80
3175      MaxForceMagnitude = 100
3176      SpinRate          = 180
3177      MinForcePitch     = 75
3178      MaxForcePitch     = 90
3179    End
3180    CreateDebris
3181      ModelNames        = NVDragon_D2
3182      Offset            = X:-7.364 Y:0.0 Z:8.32
3183      Count             = 1
3184      Mass              = 3.5
3185      Disposition       = SEND_IT_FLYING
3186      DispositionIntensity  = 1
3187      BounceSound       = VehicleDebris
3188    End
3189    CreateDebris
3190      ModelNames        = NVDragon_D3
3191      Offset            = X:3.655 Y:0.0 Z:11.703
3192      Count             = 1
3193      Mass              = 4.0
3194      Disposition       = SEND_IT_FLYING
3195      DispositionIntensity  = 1
3196      BounceSound       = VehicleDebris
3197    End
3198    CreateObject
3199      ObjectNames       = ChinaTankDragonDeadHull
3200      Offset            = X:0.0 Y:0.0 Z:0.0
3201      Count             = 1
3202      Disposition       = RANDOM_FORCE
3203    End
3204  End
3205  
3206  ; ----------------------------------------------
3207  ObjectCreationList OCL_StructureToppleInitial
3208    CreateDebris
3209      ModelNames = CVGeneric_X01
3210      Offset = X:6.7 Y:2.098 Z:2.972
3211      Mass = 1.2
3212      Count = 1
3213      Disposition = SEND_IT_FLYING
3214      DispositionIntensity = 1.0
3215    End
3216    CreateDebris
3217      ModelNames = CVGeneric_X02
3218      Offset = X:6.824 Y:-0.988 Z:2.972
3219      Mass = 1.2
3220      Count = 1
3221      Disposition = SEND_IT_FLYING
3222      DispositionIntensity = 1.0
3223    End
3224    CreateDebris
3225      ModelNames = CVGeneric_X03
3226      Offset = X:-7.314 Y:-1.325 Z:4.546
3227      Mass = 1.2
3228      Count = 1
3229      Disposition = SEND_IT_FLYING
3230      DispositionIntensity = 1.0
3231    End
3232    CreateDebris
3233      ModelNames = CVGeneric_X04
3234      Offset = X:5.804 Y:-3.499 Z:1.245
3235      Mass = 1.2
3236      Count = 1
3237      Disposition = SEND_IT_FLYING
3238      DispositionIntensity = 1.0
3239    End
3240    CreateDebris
3241      ModelNames = CVGeneric_X05
3242      Offset = X:5.815 Y:3.508 Z:1.245
3243      Mass = 1.2
3244      Count = 1
3245      Disposition = SEND_IT_FLYING
3246      DispositionIntensity = 1.0
3247    End
3248    CreateDebris
3249      ModelNames = CVGeneric_X06
3250      Offset = X:-7.615 Y:-3.508 Z:1.245
3251      Mass = 1.2
3252      Count = 1
3253      Disposition = SEND_IT_FLYING
3254      DispositionIntensity = 1.0
3255    End
3256    CreateDebris
3257      ModelNames = CVGeneric_X07
3258      Offset = X:-8.281 Y:1.964 Z:3.926
3259      Mass = 1.2
3260      Count = 1
3261      Disposition = SEND_IT_FLYING
3262      DispositionIntensity = 1.0
3263    End
3264  End
3265  
3266  ; ----------------------------------------------
3267  ObjectCreationList OCL_StructureToppleDelay
3268    CreateDebris
3269      ModelNames = CVGeneric_X01
3270      Offset = X:6.7 Y:2.098 Z:2.972
3271      Mass = 1.2
3272      Count = 1
3273      Disposition = SEND_IT_FLYING
3274      DispositionIntensity = 0.5
3275    End
3276    CreateDebris
3277      ModelNames = CVGeneric_X02
3278      Offset = X:6.824 Y:-0.988 Z:2.972
3279      Mass = 1.2
3280      Count = 1
3281      Disposition = SEND_IT_FLYING
3282      DispositionIntensity = 0.5
3283    End
3284    CreateDebris
3285      ModelNames = CVGeneric_X03
3286      Offset = X:-7.314 Y:-1.325 Z:4.546
3287      Mass = 1.2
3288      Count = 1
3289      Disposition = SEND_IT_FLYING
3290      DispositionIntensity = 0.5
3291    End
3292    CreateDebris
3293      ModelNames = CVGeneric_X04
3294      Offset = X:5.804 Y:-3.499 Z:1.245
3295      Mass = 1.2
3296      Count = 1
3297      Disposition = SEND_IT_FLYING
3298      DispositionIntensity = 0.5
3299    End
3300    CreateDebris
3301      ModelNames = CVGeneric_X05
3302      Offset = X:5.815 Y:3.508 Z:1.245
3303      Mass = 1.2
3304      Count = 1
3305      Disposition = SEND_IT_FLYING
3306      DispositionIntensity = 0.5
3307    End
3308    CreateDebris
3309      ModelNames = CVGeneric_X06
3310      Offset = X:-7.615 Y:-3.508 Z:1.245
3311      Mass = 1.2
3312      Count = 1
3313      Disposition = SEND_IT_FLYING
3314      DispositionIntensity = 0.5
3315    End
3316    CreateDebris
3317      ModelNames = CVGeneric_X07
3318      Offset = X:-8.281 Y:1.964 Z:3.926
3319      Mass = 1.2
3320      Count = 1
3321      Disposition = SEND_IT_FLYING
3322      DispositionIntensity = 0.5
3323    End
3324  End
3325  
3326  ; ----------------------------------------------
3327  ObjectCreationList OCL_StructureToppleCrush
3328    CreateDebris
3329      ModelNames = CVGeneric_X01
3330      Offset = X:6.7 Y:2.098 Z:2.972
3331      Mass = 1.2
3332      Count = 1
3333      Disposition = SEND_IT_FLYING
3334      DispositionIntensity = 0.8
3335    End
3336    CreateDebris
3337      ModelNames = CVGeneric_X02
3338      Offset = X:6.824 Y:-0.988 Z:2.972
3339      Mass = 1.2
3340      Count = 1
3341      Disposition = SEND_IT_FLYING
3342      DispositionIntensity = 0.8
3343    End
3344    CreateDebris
3345      ModelNames = CVGeneric_X03
3346      Offset = X:-7.314 Y:-1.325 Z:4.546
3347      Mass = 1.2
3348      Count = 1
3349      Disposition = SEND_IT_FLYING
3350      DispositionIntensity = 0.8
3351    End
3352  End
3353  
3354  ; ----------------------------------------------
3355  ObjectCreationList OCL_StructureCollapseInitial
3356    CreateDebris
3357      ModelNames = CVGeneric_X01
3358      Offset = X:6.7 Y:2.098 Z:2.972
3359      Mass = 1.2
3360      Count = 1
3361      Disposition = SEND_IT_FLYING
3362      DispositionIntensity = 1.0
3363    End
3364    CreateDebris
3365      ModelNames = CVGeneric_X02
3366      Offset = X:6.824 Y:-0.988 Z:2.972
3367      Mass = 1.2
3368      Count = 1
3369      Disposition = SEND_IT_FLYING
3370      DispositionIntensity = 1.0
3371    End
3372    CreateDebris
3373      ModelNames = CVGeneric_X03
3374      Offset = X:-7.314 Y:-1.325 Z:4.546
3375      Mass = 1.2
3376      Count = 1
3377      Disposition = SEND_IT_FLYING
3378      DispositionIntensity = 1.0
3379    End
3380    CreateDebris
3381      ModelNames = CVGeneric_X04
3382      Offset = X:5.804 Y:-3.499 Z:1.245
3383      Mass = 1.2
3384      Count = 1
3385      Disposition = SEND_IT_FLYING
3386      DispositionIntensity = 1.0
3387    End
3388    CreateDebris
3389      ModelNames = CVGeneric_X05
3390      Offset = X:5.815 Y:3.508 Z:1.245
3391      Mass = 1.2
3392      Count = 1
3393      Disposition = SEND_IT_FLYING
3394      DispositionIntensity = 1.0
3395    End
3396    CreateDebris
3397      ModelNames = CVGeneric_X06
3398      Offset = X:-7.615 Y:-3.508 Z:1.245
3399      Mass = 1.2
3400      Count = 1
3401      Disposition = SEND_IT_FLYING
3402      DispositionIntensity = 1.0
3403    End
3404    CreateDebris
3405      ModelNames = CVGeneric_X07
3406      Offset = X:-8.281 Y:1.964 Z:3.926
3407      Mass = 1.2
3408      Count = 1
3409      Disposition = SEND_IT_FLYING
3410      DispositionIntensity = 1.0
3411    End
3412  End
3413  
3414  ; ----------------------------------------------
3415  ObjectCreationList OCL_StructureCollapseDelay
3416    CreateDebris
3417      ModelNames = CVGeneric_X01
3418      Offset = X:6.7 Y:2.098 Z:2.972
3419      Mass = 1.2
3420      Count = 1
3421      Disposition = SEND_IT_FLYING
3422      DispositionIntensity = 0.5
3423    End
3424    CreateDebris
3425      ModelNames = CVGeneric_X02
3426      Offset = X:6.824 Y:-0.988 Z:2.972
3427      Mass = 1.2
3428      Count = 1
3429      Disposition = SEND_IT_FLYING
3430      DispositionIntensity = 0.5
3431    End
3432    CreateDebris
3433      ModelNames = CVGeneric_X03
3434      Offset = X:-7.314 Y:-1.325 Z:4.546
3435  
3436      Mass = 1.2
3437      Count = 1
3438      Disposition = SEND_IT_FLYING
3439      DispositionIntensity = 0.5
3440    End
3441    CreateDebris
3442      ModelNames = CVGeneric_X04
3443      Offset = X:5.804 Y:-3.499 Z:1.245
3444      Mass = 1.2
3445      Count = 1
3446      Disposition = SEND_IT_FLYING
3447      DispositionIntensity = 0.5
3448    End
3449    CreateDebris
3450      ModelNames = CVGeneric_X05
3451      Offset = X:5.815 Y:3.508 Z:1.245
3452      Mass = 1.2
3453      Count = 1
3454      Disposition = SEND_IT_FLYING
3455      DispositionIntensity = 0.5
3456    End
3457    CreateDebris
3458      ModelNames = CVGeneric_X06
3459      Offset = X:-7.615 Y:-3.508 Z:1.245
3460      Mass = 1.2
3461      Count = 1
3462      Disposition = SEND_IT_FLYING
3463      DispositionIntensity = 0.5
3464    End
3465    CreateDebris
3466      ModelNames = CVGeneric_X07
3467      Offset = X:-8.281 Y:1.964 Z:3.926
3468      Mass = 1.2
3469      Count = 1
3470      Disposition = SEND_IT_FLYING
3471      DispositionIntensity = 0.5
3472    End
3473  End
3474  
3475  ; ----------------------------------------------
3476  ObjectCreationList OCL_StructureCollapseFinal
3477    CreateDebris
3478      ModelNames = CVGeneric_X01
3479      Offset = X:6.7 Y:2.098 Z:2.972
3480      Mass = 1.2
3481      Count = 1
3482      Disposition = SEND_IT_FLYING
3483      DispositionIntensity = 0.8
3484    End
3485    CreateDebris
3486      ModelNames = CVGeneric_X02
3487      Offset = X:6.824 Y:-0.988 Z:2.972
3488      Mass = 1.2
3489      Count = 1
3490      Disposition = SEND_IT_FLYING
3491      DispositionIntensity = 0.8
3492    End
3493    CreateDebris
3494      ModelNames = CVGeneric_X03
3495      Offset = X:-7.314 Y:-1.325 Z:4.546
3496      Mass = 1.2
3497      Count = 1
3498      Disposition = SEND_IT_FLYING
3499      DispositionIntensity = 0.8
3500    End
3501  End
3502  
3503  ; -----------------------------------------------------------------------------
3504  ObjectCreationList OCL_ComancheBlades
3505    CreateObject
3506      ObjectNames          = ComancheBlades
3507      Count                = 1
3508      Disposition          = SEND_IT_FLYING
3509      DispositionIntensity = 1.0
3510      SpinRate             = 50
3511      MinLifetime          = 99999999  ; we destroy in the object collide
3512      MaxLifetime          = 99999999  ; with ground module
3513    End
3514  End
3515  
3516  
3517  ; -----------------------------------------------------------------------------
3518  ; Helicopter starting death sequence
3519  ; -----------------------------------------------------------------------------
3520  ObjectCreationList OCL_HelicopterStartDeath
3521    CreateDebris
3522      ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04
3523      Count = 3
3524      Mass = 5.0
3525      Disposition = SEND_IT_FLYING
3526      DispositionIntensity = 2.5
3527    End
3528  End
3529  
3530  ; -----------------------------------------------------------------------------
3531  ; Helicopter "blade" explosion phase in a chopper spirialing down to death
3532  ; Also, escape pod is ejected
3533  ; -----------------------------------------------------------------------------
3534  ObjectCreationList OCL_HelicopterBladeExplosion
3535    CreateDebris
3536      ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04
3537      Count = 3
3538      Mass = 10.0
3539      Disposition = SEND_IT_FLYING
3540      DispositionIntensity = 0.1
3541      ParticleSystem = BuggyDebrisTireTrail    
3542    End
3543    CreateDebris
3544      ModelNames = GXMammoth_D05 GXMammoth_D06 GXMammoth_D07 GXMammoth_D08
3545      Count = 3
3546      Mass = 10.0
3547      Disposition = SEND_IT_FLYING
3548      DispositionIntensity = 0.1
3549    End
3550  End
3551  
3552  ; -----------------------------------------------------------------------------
3553  ; The helicopter hit ground effect
3554  ; -----------------------------------------------------------------------------
3555  ObjectCreationList OCL_HelicopterHitGround
3556    CreateDebris
3557      ModelNames = AVComanche_D5  ; These are the helicopter blades
3558      Count = 4
3559      Mass = 6.0
3560      Disposition = SEND_IT_FLYING
3561      DispositionIntensity = 1.0
3562    End
3563    CreateDebris
3564      ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
3565      Count = 3
3566      Mass = 5.0
3567      Disposition = SEND_IT_FLYING
3568      DispositionIntensity = 1.5
3569    End
3570   
3571  End
3572  
3573  ; -----------------------------------------------------------------------------
3574  ; The helicopter on the ground finally blows up effect
3575  ; -----------------------------------------------------------------------------
3576  ObjectCreationList OCL_GroundedHelicopterBlowUp
3577    CreateDebris
3578      ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04
3579      Count = 4
3580      Mass = 5.0
3581      Disposition = SEND_IT_FLYING
3582      DispositionIntensity = 1.5
3583     End
3584    CreateDebris
3585      ModelNames = GXMammoth_D05 GXMammoth_D06 GXMammoth_D07 GXMammoth_D08
3586      Count = 4
3587      Mass = 5.0
3588      Disposition = SEND_IT_FLYING
3589      DispositionIntensity = 1.5
3590     End 
3591    CreateDebris
3592      ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
3593      Count = 4
3594      Mass = 5.0
3595      Disposition = SEND_IT_UP
3596      DispositionIntensity = 1.5
3597     End
3598  End
3599  
3600  ; -----------------------------------------------------------------------------
3601  ; Eject a pilot via placing him the ground near the dead hulk.
3602  ; -----------------------------------------------------------------------------
3603  ObjectCreationList OCL_EjectPilotOnGround
3604    CreateObject
3605      ObjectNames = AmericaInfantryPilot
3606      IgnorePrimaryObstacle = Yes
3607      InheritsVeterancy = Yes
3608      Disposition = RANDOM_FORCE
3609      MinForceMagnitude = 2
3610      MaxForceMagnitude = 3
3611      MinForcePitch = 50
3612      MaxForcePitch = 60
3613      SpinRate = 0
3614      InvulnerableTime = 2000;milliseconds
3615      RequiresLivePlayer = Yes
3616    End
3617  End
3618  
3619  
3620  ; -----------------------------------------------------------------------------
3621  ; Eject a pilot via direct paradrop.
3622  ; -----------------------------------------------------------------------------
3623  ObjectCreationList OCL_EjectPilotViaParachute
3624    CreateObject
3625      ObjectNames = AmericaInfantryPilot
3626      PutInContainer = AmericaParachute
3627      IgnorePrimaryObstacle = Yes
3628      InheritsVeterancy = Yes
3629      Disposition = RANDOM_FORCE
3630      MinForceMagnitude = 10
3631      MaxForceMagnitude = 12
3632      MinForcePitch = 50
3633      MaxForcePitch = 60
3634      SpinRate = 0
3635      InvulnerableTime = 2000;milliseconds
3636      RequiresLivePlayer = Yes
3637    End
3638  End
3639  
3640  ; -----------------------------------------------------------------------------
3641  ; -----------------------------------------------------------------------------
3642  ; -----------------------------------------------------------------------------
3643  ; Eject a cinematic pilot via direct paradrop.
3644  ; -----------------------------------------------------------------------------
3645  ObjectCreationList OCL_CINE_EjectPilotViaParachute
3646    CreateObject
3647      ObjectNames = CINE_AmericaInfantryPilot
3648      PutInContainer = AmericaParachute
3649      IgnorePrimaryObstacle = Yes
3650      InheritsVeterancy = Yes
3651      Disposition = RANDOM_FORCE
3652      MinForceMagnitude = 10
3653      MaxForceMagnitude = 12
3654      MinForcePitch = 50
3655      MaxForcePitch = 60
3656      SpinRate = 0
3657      InvulnerableTime = 2000;milliseconds
3658      RequiresLivePlayer = Yes
3659    End
3660  End
3661  
3662  ; -----------------------------------------------------------------------------
3663  ; -----------------------------------------------------------------------------
3664  ObjectCreationList SUPERWEAPON_DaisyCutter
3665    DeliverPayload
3666      Transport               = AmericaJetB52
3667      StartAtPreferredHeight  = Yes
3668      StartAtMaxSpeed         = Yes
3669      MaxAttempts             = 1
3670      DropOffset              = X:0 Y:0 Z:-10
3671      Payload                 = DaisyCutterBomb
3672      DeliveryDistance        = 140
3673      DeliveryDecalRadius     = 100
3674      DeliveryDecal
3675        Texture           = SCCFuelAirBomb_USA
3676        Style             = SHADOW_ALPHA_DECAL
3677        OpacityMin        = 25%
3678        OpacityMax        = 50%
3679        OpacityThrobTime  = 500
3680        Color             = R:255 G:0 B:0 A:255 
3681        OnlyVisibleToOwningPlayer = Yes
3682      End
3683    End
3684  End
3685  
3686  ; -----------------------------------------------------------------------------
3687  ; -----------------------------------------------------------------------------
3688  ObjectCreationList SUPERWEAPON_NeutronMissile
3689    FireWeapon
3690      Weapon = NeutronMissileWeapon
3691    End
3692  End
3693  
3694  ; -----------------------------------------------------------------------------
3695  ; -----------------------------------------------------------------------------
3696  ObjectCreationList SUPERWEAPON_ScudStorm
3697    Attack
3698      WeaponSlot = PRIMARY
3699      NumberOfShots = 9
3700      DeliveryDecalRadius = 200 ; align with SpecialPower.ini's RadiusCursorRadius
3701      DeliveryDecal
3702        Texture           = SCCScudStorm_GLA
3703        Style             = SHADOW_ALPHA_DECAL
3704        OpacityMin        = 25%
3705        OpacityMax        = 50%
3706        OpacityThrobTime  = 500
3707        Color             = R:33 G:255 B:67 A:255 
3708        OnlyVisibleToOwningPlayer = Yes
3709      End
3710    End
3711  End
3712  
3713  ; -----------------------------------------------------------------------------
3714  ; -----------------------------------------------------------------------------
3715  ObjectCreationList SUPERWEAPON_ArtilleryBarrage1
3716  
3717    DeliverPayload
3718      Transport                       = ChinaArtilleryCannon
3719      FormationSize                   = 12
3720      FormationSpacing                = 1.0
3721      StartAtPreferredHeight          = Yes
3722      StartAtMaxSpeed                 = Yes
3723      MaxAttempts                     = 1                   ;max attempts
3724      DeliveryDistance                = 250                 ;distance from target allowed to start/stop dropping.
3725      WeaponErrorRadius               = 100                 ; how bad the artillerist is
3726      DelayDeliveryMax                = 3000                ; his delayed reaction to "Fire!"
3727      VisibleItemsDroppedPerInterval  = 1                   ;Drops two bombs at a time
3728      VisibleDropBoneBaseName         = RootTransform       ;The bombs are created and dropped at this bone base
3729      VisibleSubObjectBaseName        = Bomb                ;The bombs are visible until dropped.
3730      VisibleNumBones                 = 1                   ;Number of bones.
3731      VisiblePayloadTemplateName      = ChinaArtilleryBarrageShell  ;Created when payload is dropped.
3732      VisiblePayloadWeaponTemplate    = ArtilleryBarrageDamageWeapon
3733      InheritTransportVelocity        = Yes                 ;The bombs will start at transport velocity.
3734      ExitPitchRate                   = 30                  ;The bomb will pitch down.
3735      SelfDestructObject              = Yes                 ; so the delivery vehicle goes away 'POP!'
3736      DeliveryDecalRadius = 125
3737      DeliveryDecal
3738        Texture           = SCCArtilleryBarrage_China
3739        Style             = SHADOW_ALPHA_DECAL
3740        OpacityMin        = 25%
3741        OpacityMax        = 50%
3742        OpacityThrobTime  = 500
3743        Color             = R:255 G:156 B:0 A:255 
3744        OnlyVisibleToOwningPlayer = Yes
3745      End
3746    End
3747  
3748  End
3749  
3750  ; -----------------------------------------------------------------------------
3751  ; -----------------------------------------------------------------------------
3752  ObjectCreationList SUPERWEAPON_ArtilleryBarrage2
3753  
3754    DeliverPayload
3755      Transport                       = ChinaArtilleryCannon
3756      FormationSize                   = 24
3757      FormationSpacing                = 1.0
3758      StartAtPreferredHeight          = Yes
3759      StartAtMaxSpeed                 = Yes
3760      MaxAttempts                     = 1                   ;max attempts
3761      DeliveryDistance                = 250                 ;distance from target allowed to start/stop dropping.
3762      WeaponErrorRadius               = 100                 ; how bad the artillerist is
3763      DelayDeliveryMax                = 3000                ; his delayed reaction to "Fire!"
3764      VisibleItemsDroppedPerInterval  = 1                   ;Drops two bombs at a time
3765      VisibleDropBoneBaseName         = RootTransform       ;The bombs are created and dropped at this bone base
3766      VisibleSubObjectBaseName        = Bomb                ;The bombs are visible until dropped.
3767      VisibleNumBones                 = 1                   ;Number of bones.
3768      VisiblePayloadTemplateName      = ChinaArtilleryBarrageShell  ;Created when payload is dropped.
3769      VisiblePayloadWeaponTemplate    = ArtilleryBarrageDamageWeapon
3770      InheritTransportVelocity        = Yes                 ;The bombs will start at transport velocity.
3771      ExitPitchRate                   = 30                  ;The bomb will pitch down.
3772      SelfDestructObject              = Yes                 ; so the delivery vehicle goes away 'POP!'
3773      DeliveryDecalRadius = 125
3774      DeliveryDecal
3775        Texture           = SCCArtilleryBarrage_China
3776        Style             = SHADOW_ALPHA_DECAL
3777        OpacityMin        = 25%
3778        OpacityMax        = 50%
3779        OpacityThrobTime  = 500
3780        Color             = R:255 G:156 B:0 A:255 
3781        OnlyVisibleToOwningPlayer = Yes
3782      End
3783    End
3784  
3785  End
3786  
3787  ; -----------------------------------------------------------------------------
3788  ; -----------------------------------------------------------------------------
3789  ObjectCreationList SUPERWEAPON_ArtilleryBarrage3
3790  
3791    DeliverPayload
3792      Transport                       = ChinaArtilleryCannon
3793      FormationSize                   = 36
3794      FormationSpacing                = 1.0
3795      StartAtPreferredHeight          = Yes
3796      StartAtMaxSpeed                 = Yes
3797      MaxAttempts                     = 1                   ;max attempts
3798      DeliveryDistance                = 250                 ;distance from target allowed to start/stop dropping.
3799      WeaponErrorRadius               = 100                 ; how bad the artillerist is
3800      DelayDeliveryMax                = 3000                ; his delayed reaction to "Fire!"
3801      VisibleItemsDroppedPerInterval  = 1                   ;Drops two bombs at a time
3802      VisibleDropBoneBaseName         = RootTransform       ;The bombs are created and dropped at this bone base
3803      VisibleSubObjectBaseName        = Bomb                ;The bombs are visible until dropped.
3804      VisibleNumBones                 = 1                   ;Number of bones.
3805      VisiblePayloadTemplateName      = ChinaArtilleryBarrageShell  ;Created when payload is dropped.
3806      VisiblePayloadWeaponTemplate    = ArtilleryBarrageDamageWeapon
3807      InheritTransportVelocity        = Yes                 ;The bombs will start at transport velocity.
3808      ExitPitchRate                   = 30                  ;The bomb will pitch down.
3809      SelfDestructObject              = Yes                 ; so the delivery vehicle goes away 'POP!'
3810      DeliveryDecalRadius = 125
3811      DeliveryDecal
3812        Texture           = SCCArtilleryBarrage_China
3813        Style             = SHADOW_ALPHA_DECAL
3814        OpacityMin        = 25%
3815        OpacityMax        = 50%
3816        OpacityThrobTime  = 500
3817        Color             = R:255 G:156 B:0 A:255 
3818        OnlyVisibleToOwningPlayer = Yes
3819      End
3820  
3821    End
3822  
3823  End
3824  
3825  ; -----------------------------------------------------------------------------
3826  ; -----------------------------------------------------------------------------
3827  
3828  ObjectCreationList SUPERWEAPON_NapalmStrike
3829    DeliverPayload
3830      Transport = ChinaJetMIGNapalmStriker
3831      FormationSize = 9
3832      FormationSpacing = 35.0
3833      StartAtPreferredHeight = Yes
3834      StartAtMaxSpeed = Yes
3835      MaxAttempts = 1
3836      DropOffset = X:0 Y:0 Z:-10
3837      DropDelay = 0
3838      Payload = NapalmMissile 1
3839      FireWeapon = Yes
3840      DeliveryDistance = 300
3841      WeaponConvergenceFactor = 1.0
3842      DeliveryDecalRadius = 100
3843      DeliveryDecal
3844        Texture = SCCNapalmStrike_China
3845        Style = SHADOW_ALPHA_DECAL
3846        OpacityMin = 25%
3847        OpacityMax = 50%
3848        OpacityThrobTime = 500
3849        Color = R:255 G:156 B:0 A:255 
3850        OnlyVisibleToOwningPlayer = Yes
3851      End
3852    End
3853  End
3854  
3855  ; -----------------------------------------------------------------------------
3856  ; -----------------------------------------------------------------------------
3857  ObjectCreationList SUPERWEAPON_A10ThunderboltMissileStrike1
3858    DeliverPayload
3859      Transport                       = AmericaJetA10Thunderbolt
3860      FormationSize                   = 1
3861      FormationSpacing                = 35.0
3862      WeaponConvergenceFactor         = 0.5
3863      StartAtPreferredHeight          = Yes
3864      StartAtMaxSpeed                 = Yes
3865      MaxAttempts                     = 1                   ;max attempts
3866      DropDelay                       = 500                 ;time in between each set of items dropped (if more than one)
3867      DeliveryDistance                = 450                 ;distance from target allowed to start/stop dropping.
3868      VisibleItemsDroppedPerInterval  = 2                   ;Drops two bombs at a time
3869      VisibleDropBoneBaseName         = WeaponA             ;The bombs are created and dropped at this bone base
3870      VisibleSubObjectBaseName        = Missile             ;The bombs are visible until dropped.
3871      VisibleNumBones                 = 6                   ;Number of bones.
3872      VisiblePayloadTemplateName      = A10ThunderboltMissile  ;Created when payload is dropped.
3873      VisiblePayloadWeaponTemplate    = A10ThunderboltMissileWeapon
3874      InheritTransportVelocity        = Yes                 ;The bombs will start at transport velocity.
3875      ExitPitchRate                   = 30                  ;The bomb will pitch down.
3876      DiveStartDistance               = 500
3877      DiveEndDistance                 = 300
3878      StrafingWeaponSlot              = PRIMARY             ;Strafe while diving (so long target point is within weapon range)
3879      StrafeLength                    = 450
3880      StrafeWeaponFX                  = FX_DamageTankStruckSmallArms
3881      DeliveryDecalRadius = 50
3882      DeliveryDecal
3883        Texture           = SCCA10Strike_USA
3884        Style             = SHADOW_ALPHA_DECAL
3885        OpacityMin        = 25%
3886        OpacityMax        = 50%
3887        OpacityThrobTime  = 500
3888        Color             = R:255 G:156 B:0 A:255 
3889        OnlyVisibleToOwningPlayer = Yes
3890      End
3891    End
3892  End
3893  
3894  ; -----------------------------------------------------------------------------
3895  ; -----------------------------------------------------------------------------
3896  ObjectCreationList SUPERWEAPON_A10ThunderboltMissileStrike2
3897    DeliverPayload
3898      Transport                       = AmericaJetA10Thunderbolt
3899      FormationSize                   = 2
3900      FormationSpacing                = 35.0
3901      WeaponConvergenceFactor         = 0.5
3902      StartAtPreferredHeight          = Yes
3903      StartAtMaxSpeed                 = Yes
3904      MaxAttempts                     = 1                   ;max attempts
3905      DropDelay                       = 500                 ;time in between each set of items dropped (if more than one)
3906      DeliveryDistance                = 450                 ;distance from target allowed to start/stop dropping.
3907      VisibleItemsDroppedPerInterval  = 2                   ;Drops two bombs at a time
3908      VisibleDropBoneBaseName         = WeaponA             ;The bombs are created and dropped at this bone base
3909      VisibleSubObjectBaseName        = Missile             ;The bombs are visible until dropped.
3910      VisibleNumBones                 = 6                   ;Number of bones.
3911      VisiblePayloadTemplateName      = A10ThunderboltMissile  ;Created when payload is dropped.
3912      VisiblePayloadWeaponTemplate    = A10ThunderboltMissileWeapon
3913      InheritTransportVelocity        = Yes                 ;The bombs will start at transport velocity.
3914      ExitPitchRate                   = 30                  ;The bomb will pitch down.
3915      DiveStartDistance               = 500
3916      DiveEndDistance                 = 300
3917      StrafingWeaponSlot              = PRIMARY             ;Strafe while diving (so long target point is within weapon range)
3918      StrafeLength                    = 450
3919      StrafeWeaponFX                  = FX_DamageTankStruckSmallArms
3920      DeliveryDecalRadius = 50
3921      DeliveryDecal
3922        Texture           = SCCA10Strike_USA
3923        Style             = SHADOW_ALPHA_DECAL
3924        OpacityMin        = 25%
3925        OpacityMax        = 50%
3926        OpacityThrobTime  = 500
3927        Color             = R:255 G:156 B:0 A:255 
3928        OnlyVisibleToOwningPlayer = Yes
3929      End
3930    End
3931  End
3932  
3933  ; -----------------------------------------------------------------------------
3934  ; -----------------------------------------------------------------------------
3935  ObjectCreationList SUPERWEAPON_A10ThunderboltMissileStrike3
3936    DeliverPayload
3937      Transport                       = AmericaJetA10Thunderbolt
3938      FormationSize                   = 3
3939      FormationSpacing                = 35.0
3940      WeaponConvergenceFactor         = 0.5
3941      StartAtPreferredHeight          = Yes
3942      StartAtMaxSpeed                 = Yes
3943  
3944      MaxAttempts                     = 1                   ;max attempts
3945      DropDelay                       = 500                 ;time in between each set of items dropped (if more than one)
3946      DeliveryDistance                = 450                 ;distance from target allowed to start/stop dropping.
3947      VisibleItemsDroppedPerInterval  = 2                   ;Drops two bombs at a time
3948      VisibleDropBoneBaseName         = WeaponA             ;The bombs are created and dropped at this bone base
3949      VisibleSubObjectBaseName        = Missile             ;The bombs are visible until dropped.
3950      VisibleNumBones                 = 6                   ;Number of bones.
3951      VisiblePayloadTemplateName      = A10ThunderboltMissile  ;Created when payload is dropped.
3952      VisiblePayloadWeaponTemplate    = A10ThunderboltMissileWeapon
3953      InheritTransportVelocity        = Yes                 ;The bombs will start at transport velocity.
3954      ExitPitchRate                   = 30                  ;The bomb will pitch down.
3955      DiveStartDistance               = 500
3956      DiveEndDistance                 = 300
3957      StrafingWeaponSlot              = PRIMARY             ;Strafe while diving (so long target point is within weapon range)
3958      StrafeLength                    = 450
3959      StrafeWeaponFX                  = FX_DamageTankStruckSmallArms
3960      DeliveryDecalRadius = 50
3961      DeliveryDecal
3962        Texture           = SCCA10Strike_USA
3963        Style             = SHADOW_ALPHA_DECAL
3964        OpacityMin        = 25%
3965        OpacityMax        = 50%
3966        OpacityThrobTime  = 500
3967        Color             = R:255 G:156 B:0 A:255 
3968        OnlyVisibleToOwningPlayer = Yes
3969      End
3970    End
3971  End
3972  
3973  ; -----------------------------------------------------------------------------
3974  ; -----------------------------------------------------------------------------
3975  ObjectCreationList SUPERWEAPON_TerrorCell
3976    CreateObject
3977      ObjectNames = GLAInfantryTerrorist
3978      Count = 5
3979      SpreadFormation = Yes
3980      MinDistanceAFormation = 20.0
3981      MinDistanceBFormation = 30.0
3982      MaxDistanceFormation = 400.0
3983      FadeIn = Yes
3984      FadeTime = 3000
3985      FadeSound =  TerrorCellActivated
3986    End
3987  End
3988  
3989  ; -----------------------------------------------------------------------------
3990  ; -----------------------------------------------------------------------------
3991  ObjectCreationList SUPERWEAPON_RepairVehicles1
3992    CreateObject
3993      ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level1
3994      Count = 1
3995    End
3996  End
3997  
3998  ; -----------------------------------------------------------------------------
3999  ; -----------------------------------------------------------------------------
4000  ObjectCreationList SUPERWEAPON_RepairVehicles2
4001    CreateObject
4002      ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level2
4003      Count = 1
4004    End
4005  End
4006  
4007  ; -----------------------------------------------------------------------------
4008  ; -----------------------------------------------------------------------------
4009  ObjectCreationList SUPERWEAPON_RepairVehicles3
4010    CreateObject
4011      ObjectNames = RepairVehiclesInArea_InvisibleMarker_Level3
4012      Count = 1
4013    End
4014  End
4015  
4016  
4017  ; -----------------------------------------------------------------------------
4018  ; -----------------------------------------------------------------------------
4019  ObjectCreationList SUPERWEAPON_SpySatellite
4020    CreateObject
4021      ObjectNames = SpySatellitePing
4022      Count = 1
4023    End
4024  End
4025  
4026  ; -----------------------------------------------------------------------------
4027  ; -----------------------------------------------------------------------------
4028  ObjectCreationList SUPERWEAPON_SpyDrone
4029    CreateObject
4030      ObjectNames = AmericaVehicleSpyDrone
4031      Disposition = LIKE_EXISTING
4032      Count = 1
4033    End
4034  End
4035  
4036  ; -----------------------------------------------------------------------------
4037  ; -----------------------------------------------------------------------------
4038  ObjectCreationList SUPERWEAPON_RadarVanScan
4039    CreateObject
4040      ObjectNames = RadarVanPing
4041      Count = 1
4042    End
4043  End
4044  
4045  ; -----------------------------------------------------------------------------
4046  ; -----------------------------------------------------------------------------
4047  ObjectCreationList SUPERWEAPON_RebelAmbush1
4048    CreateObject
4049      ObjectNames = GLAInfantryRebel
4050      Count = 4
4051      SpreadFormation = Yes
4052      MinDistanceAFormation = 20.0
4053      MinDistanceBFormation = 30.0
4054      MaxDistanceFormation = 400.0
4055      FadeIn = Yes
4056      FadeTime = 3000
4057      ; FadeSound = RebelAmbushActivated
4058    End
4059  End
4060  
4061  ; -----------------------------------------------------------------------------
4062  ; -----------------------------------------------------------------------------
4063  ObjectCreationList SUPERWEAPON_RebelAmbush2
4064    CreateObject
4065      ObjectNames = GLAInfantryRebel
4066      Count = 8
4067      SpreadFormation = Yes
4068      MinDistanceAFormation = 20.0
4069      MinDistanceBFormation = 30.0
4070      MaxDistanceFormation = 400.0
4071      FadeIn = Yes
4072      FadeTime = 3000
4073      ; FadeSound = RebelAmbushActivated
4074    End
4075  End
4076  
4077  ; -----------------------------------------------------------------------------
4078  ; -----------------------------------------------------------------------------
4079  ObjectCreationList SUPERWEAPON_RebelAmbush3
4080    CreateObject
4081      ObjectNames = GLAInfantryRebel
4082      Count = 16
4083      SpreadFormation = Yes
4084      MinDistanceAFormation = 20.0
4085      MinDistanceBFormation = 30.0
4086      MaxDistanceFormation = 400.0
4087      FadeIn = Yes
4088      FadeTime = 3000
4089      ; FadeSound = RebelAmbushActivated
4090    End
4091  End
4092  
4093  ; -----------------------------------------------------------------------------
4094  ; -----------------------------------------------------------------------------
4095  
4096  ; The black market nuke doesn't have any art yet so right now it is going
4097  ; to use the daisy cutter animation/bomb stuff -- only because this is going
4098  ; to be a nuke dropped from a plane
4099  
4100  ObjectCreationList SUPERWEAPON_BlackMarketNuke
4101    DeliverPayload
4102      Transport = GLAJetCargoPlane
4103      StartAtPreferredHeight = Yes
4104      StartAtMaxSpeed = Yes
4105      MaxAttempts = 1
4106      DropOffset = X:0 Y:0 Z:-10
4107      Payload = BlackMarketNuke
4108      DeliveryDistance = 140
4109      DeliveryDecalRadius = 100
4110      DeliveryDecal
4111        Texture           = EXTargeterAlpha
4112        Style             = SHADOW_ALPHA_DECAL
4113        OpacityMin        = 25%
4114        OpacityMax        = 50%
4115        OpacityThrobTime  = 500
4116        Color             = R:255 G:0 B:0 A:255 
4117        OnlyVisibleToOwningPlayer = Yes
4118      End
4119    End
4120  End
4121  
4122  ; -----------------------------------------------------------------------------
4123  ; -----------------------------------------------------------------------------
4124  ObjectCreationList SUPERWEAPON_DetonateDirtyNuke
4125    CreateObject
4126      ObjectNames = CargoTruckNuke
4127      MinLifetime = 3000   ; min lifetime in msec
4128      MaxLifetime = 3000   ; max lifetime in msec
4129    End
4130  End
4131  
4132  ; -----------------------------------------------------------------------------
4133  ObjectCreationList OCL_DirtyNuke
4134    CreateObject
4135      ObjectNames = CargoTruckNuke
4136      MinLifetime = 1   ; min lifetime in msec
4137      MaxLifetime = 1   ; max lifetime in msec
4138    End
4139  End
4140  
4141  ; -----------------------------------------------------------------------------
4142  ; -----------------------------------------------------------------------------
4143  
4144  ; The anthrax bomb doesn't have any art yet so right now it is going
4145  ; to use the daisy cutter animation/bomb stuff -- only because this is going
4146  ; to be a nuke dropped from a plane
4147  
4148  ObjectCreationList SUPERWEAPON_AnthraxBomb
4149    DeliverPayload
4150      Transport = GLAJetCargoPlane
4151      StartAtPreferredHeight = Yes
4152      StartAtMaxSpeed = Yes
4153      MaxAttempts = 1
4154      DropOffset = X:0 Y:0 Z:-10
4155      Payload = AnthraxBomb
4156      DeliveryDistance = 140
4157      DeliveryDecalRadius = 200
4158      DeliveryDecal
4159        Texture           = SCCAnthraxBomb_GLA
4160        Style             = SHADOW_ALPHA_DECAL
4161        OpacityMin        = 25%
4162        OpacityMax        = 50%
4163        OpacityThrobTime  = 500
4164        Color             = R:33 G:255 B:67 A:255 
4165        OnlyVisibleToOwningPlayer = Yes
4166      End
4167    End
4168  End
4169  
4170  ; -----------------------------------------------------------------------------
4171  ; -----------------------------------------------------------------------------
4172  ObjectCreationList SUPERWEAPON_Paradrop1
4173    DeliverPayload
4174      Transport = AmericaJetCargoPlane
4175      StartAtPreferredHeight = Yes
4176      StartAtMaxSpeed = Yes
4177      MaxAttempts = 4
4178      DropOffset = X:0 Y:0 Z:-10
4179      DropDelay = 150         ; time in between each item dropped (if more than one)
4180      ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
4181      PutInContainer = AmericaParachute
4182      Payload = AmericaInfantryRanger 5
4183      DeliveryDistance = 0  ;when outbound vehicle must be this close to target to continue delivery
4184      PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 
4185      DeliveryDecalRadius = 50
4186      DeliveryDecal
4187        Texture           = SCCParadrop_USA
4188        Style             = SHADOW_ALPHA_DECAL
4189        OpacityMin        = 25%
4190        OpacityMax        = 50%
4191        OpacityThrobTime  = 500
4192        Color             = R:227 G:229 B:22 A:255 
4193        OnlyVisibleToOwningPlayer = Yes
4194      End
4195      ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
4196    End
4197  End
4198  
4199  ; -----------------------------------------------------------------------------
4200  ; -----------------------------------------------------------------------------
4201  ObjectCreationList SUPERWEAPON_Paradrop2
4202    DeliverPayload
4203      Transport = AmericaJetCargoPlane
4204      StartAtPreferredHeight = Yes
4205      StartAtMaxSpeed = Yes
4206      MaxAttempts = 4
4207      DropOffset = X:0 Y:0 Z:-10
4208      DropDelay = 80        ; time in between each item dropped (if more than one)
4209      ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
4210      PutInContainer = AmericaParachute
4211      Payload = AmericaInfantryRanger 10
4212      DeliveryDistance = 0  ;when outbound vehicle must be this close to target to continue delivery
4213      PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 
4214      DeliveryDecalRadius = 50
4215      DeliveryDecal
4216        Texture           = SCCParadrop_USA
4217        Style             = SHADOW_ALPHA_DECAL
4218        OpacityMin        = 25%
4219        OpacityMax        = 50%
4220        OpacityThrobTime  = 500
4221        Color             = R:227 G:229 B:22 A:255 
4222        OnlyVisibleToOwningPlayer = Yes
4223      End
4224      ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
4225    End
4226  End
4227  
4228  ; -----------------------------------------------------------------------------
4229  ; -----------------------------------------------------------------------------
4230  ObjectCreationList SUPERWEAPON_Paradrop3
4231    DeliverPayload
4232      Transport = AmericaJetCargoPlane
4233      StartAtPreferredHeight = Yes
4234      StartAtMaxSpeed = Yes
4235      MaxAttempts = 4
4236      DropOffset = X:0 Y:0 Z:-10
4237      DropDelay = 80        ; time in between each item dropped (if more than one)
4238      ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
4239      PutInContainer = AmericaParachute
4240      Payload = AmericaInfantryRanger 10
4241      DeliveryDistance = 0  ;when outbound vehicle must be this close to target to continue delivery
4242      PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 
4243      DeliveryDecalRadius = 50
4244      DeliveryDecal
4245        Texture           = SCCParadrop_USA
4246        Style             = SHADOW_ALPHA_DECAL
4247        OpacityMin        = 25%
4248        OpacityMax        = 50%
4249        OpacityThrobTime  = 500
4250        Color             = R:227 G:229 B:22 A:255 
4251        OnlyVisibleToOwningPlayer = Yes
4252      End
4253      ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
4254    End
4255    DeliverPayload
4256      Transport = AmericaJetCargoPlane
4257      StartAtPreferredHeight = Yes
4258      StartAtMaxSpeed = No
4259      MaxAttempts = 4
4260      DropOffset = X:0 Y:0 Z:-10
4261      DropDelay = 80        ; time in between each item dropped (if more than one)
4262      ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
4263      PutInContainer = AmericaParachute
4264      Payload = AmericaInfantryRanger 10
4265      DeliveryDistance = 0  ;when outbound vehicle must be this close to target to continue delivery
4266      PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 
4267      DeliveryDecalRadius = 50
4268      DeliveryDecal
4269        Texture           = SCCParadrop_USA
4270        Style             = SHADOW_ALPHA_DECAL
4271        OpacityMin        = 25%
4272        OpacityMax        = 50%
4273        OpacityThrobTime  = 500
4274        Color             = R:227 G:229 B:22 A:255 
4275        OnlyVisibleToOwningPlayer = Yes
4276      End
4277      ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
4278    End
4279  End
4280  
4281  ; -----------------------------------------------------------------------------
4282  ; -----------------------------------------------------------------------------
4283  ObjectCreationList SUPERWEAPON_ClusterMines
4284    DeliverPayload
4285      Transport               = ChinaJetCargoPlane
4286      StartAtPreferredHeight  = Yes
4287      StartAtMaxSpeed         = Yes
4288      MaxAttempts             = 4
4289      DropOffset              = X:0 Y:0 Z:-2
4290      DropVariance            = X:20 Y:20 Z:0
4291      Payload                 = ClusterMinesBomb 1
4292      DeliveryDistance        = 140
4293      DeliveryDecalRadius     = 100
4294      DeliveryDecal
4295        Texture           = SCCClusterMines_China
4296        Style             = SHADOW_ALPHA_DECAL
4297        OpacityMin        = 25%
4298        OpacityMax        = 50%
4299        OpacityThrobTime  = 500
4300        Color             = R:255 G:156 B:0 A:255 
4301        OnlyVisibleToOwningPlayer = Yes
4302      End
4303    End
4304  End
4305  
4306  ; -----------------------------------------------------------------------------
4307  ; -----------------------------------------------------------------------------
4308  ObjectCreationList SUPERWEAPON_EMPPulse
4309    DeliverPayload
4310      Transport = ChinaJetCargoPlane
4311      StartAtPreferredHeight = Yes
4312      StartAtMaxSpeed = Yes
4313      MaxAttempts = 4
4314      DropOffset = X:0 Y:0 Z:-2
4315      DropVariance = X:20 Y:20 Z:0
4316      Payload = EMPPulseBomb 1
4317      DeliveryDistance = 150
4318      DeliveryDecalRadius = 200
4319      DeliveryDecal
4320        Texture           = SCCEMPPulse_China
4321        Style             = SHADOW_ALPHA_DECAL
4322        OpacityMin        = 25%
4323        OpacityMax        = 50%
4324        OpacityThrobTime  = 500
4325        Color             = R:40 G:110 B:210 A:255 
4326        OnlyVisibleToOwningPlayer = Yes
4327      End
4328    End
4329  End
4330  
4331  ;------------------------------------------------------------------------------
4332  ;---------------------Eddited by Colonel WOG (04/10/04)-----------------------
4333  ;------------------------------------------------------------------------------
4334  
4335  
4336  ; -----------------------------------------------------------------------------
4337  ; -----------------------------------------------------------------------------
4338  ObjectCreationList SUPERWEAPON_CrateDrop
4339    DeliverPayload
4340      Transport = AmericaJetCargoPlane
4341      StartAtPreferredHeight = Yes
4342      StartAtMaxSpeed = Yes
4343      MaxAttempts = 4
4344      DropOffset = X:0 Y:0 Z:-5
4345      DropDelay = 300  ;500       ; time in between each item dropped (if more than one)
4346      PutInContainer = AmericaParachute
4347      Payload = 200DollarCrate 10
4348      DeliveryDistance = 250
4349      DeliveryDecalRadius = 100
4350      DeliveryDecal
4351        Texture           = EXTargeterAlpha
4352        Style             = SHADOW_ALPHA_DECAL
4353        OpacityMin        = 25%
4354        OpacityMax        = 50%
4355        OpacityThrobTime  = 500
4356        Color             = R:255 G:0 B:0 A:255 
4357        OnlyVisibleToOwningPlayer = Yes
4358      End
4359    End
4360  End
4361  
4362  ; -----------------------------------------------------------------------------
4363  ; -----------------------------------------------------------------------------
4364  ObjectCreationList SUPERWEAPON_CarpetBomb
4365    DeliverPayload
4366      Transport = AmericaJetB52
4367      StartAtPreferredHeight = Yes
4368      StartAtMaxSpeed = Yes
4369      MaxAttempts = 1
4370      DropOffset = X:0 Y:0 Z:-2
4371      DropVariance = X:30 Y:40 Z:0
4372      DropDelay = 300  ;500       ; time in between each item dropped (if more than one)
4373      Payload = CarpetBomb 15
4374      DeliveryDistance = 400
4375      DeliveryDecalRadius = 100
4376      DeliveryDecal
4377        Texture           = SCCA10Strike_USA
4378        Style             = SHADOW_ALPHA_DECAL
4379        OpacityMin        = 25%
4380        OpacityMax        = 50%
4381        OpacityThrobTime  = 500
4382        Color             = R:255 G:156 B:0 A:255 
4383        OnlyVisibleToOwningPlayer = Yes
4384      End
4385    End
4386  End
4387  ; -----------------------------------------------------------------------------
4388  ; -----------------------------------------------------------------------------
4389  ObjectCreationList OCL_AmericaSupplyDropZoneCrateDrop
4390    DeliverPayload
4391      Transport = AmericaJetCargoPlane
4392      StartAtPreferredHeight = Yes
4393      StartAtMaxSpeed = Yes
4394      MaxAttempts = 4
4395      DropOffset = X:0 Y:0 Z:-5
4396      DropDelay = 350
4397      PutInContainer = AmericaCrateParachute
4398      Payload = SupplyDropZoneCrate 6
4399      ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
4400      ; up on the target instead of parachuting to the spot below their drop point.
4401      DeliveryDistance = 410
4402    End
4403  End
4404  
4405  ; -----------------------------------------------------------------------------
4406  ; The daisy cutter bomb blows up and releases these objects to continue
4407  ; the "weapon bomb" process
4408  ; -----------------------------------------------------------------------------
4409  ObjectCreationList OCL_DaisyCutterExplode
4410  
4411    ; This daisy cutter gas is the actual object that does the damage
4412    CreateObject
4413      ObjectNames = DaisyCutterGas
4414      Disposition = LIKE_EXISTING
4415    End
4416    
4417    ; Random debris for the bomb shell breaking up
4418    CreateDebris
4419      ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04
4420      Count = 4
4421      Mass = 5.0
4422      Disposition = SEND_IT_FLYING
4423      DispositionIntensity = 1.5
4424    End
4425    
4426  End
4427  
4428  ; -----------------------------------------------------------------------------
4429  ; The EMP bomb blows up and releases these objects to continue
4430  ; the "weapon bomb" process
4431  ; -----------------------------------------------------------------------------
4432  ObjectCreationList OCL_EMPPulseEffectSpheroids
4433  
4434    CreateObject
4435      ObjectNames = EMPPulseEffectSpheroid
4436      Count             = 1; Used to be 3... MLorenzen changed, Monday Nov. 11
4437    End
4438    
4439  End
4440  
4441  
4442  
4443  ; -----------------------------------------------------------------------------
4444  ; Infantry who die to flame damage create this
4445  ; -----------------------------------------------------------------------------
4446  ObjectCreationList OCL_FlamingInfantry
4447    CreateObject
4448      ObjectNames = FlamingInfantry
4449      Disposition = LIKE_EXISTING     
4450      SkipIfSignificantlyAirborne = Yes
4451    End
4452  End
4453  
4454  ; -----------------------------------------------------------------------------
4455  ; Infantry who die to toxic damage create this
4456  ; -----------------------------------------------------------------------------
4457  ObjectCreationList OCL_ToxicInfantry
4458    CreateObject
4459      ObjectNames = ToxicInfantry
4460      Disposition = LIKE_EXISTING     
4461      SkipIfSignificantlyAirborne = Yes
4462    End
4463  End
4464  
4465  ; -----------------------------------------------------------------------------
4466  ; Infantry who die to toxic anthrax beta damage create this
4467  ; -----------------------------------------------------------------------------
4468  ObjectCreationList OCL_ToxicInfantryBeta
4469    CreateObject
4470      ObjectNames = ToxicInfantryBeta
4471      Disposition = LIKE_EXISTING     
4472      SkipIfSignificantlyAirborne = Yes
4473    End
4474  End
4475  
4476  
4477  ; -----------------------------------------------------------------------------
4478  ; The windmill blades and the roof of the hut for the GLA power plant
4479  ; -----------------------------------------------------------------------------
4480  ObjectCreationList OCL_GLAPowerPlantDeathFinal
4481    ; Hut roof
4482    CreateDebris
4483      ModelNames        = UBPwrPlant_D2
4484      Offset        = X:-9.08 Y:-8.547 Z:16.598
4485      Count             = 1
4486      Mass              = 50.0
4487      Disposition       = RANDOM_FORCE
4488      MinForceMagnitude = 100
4489      MaxForceMagnitude = 150
4490      MinForcePitch     = 85
4491      MaxForcePitch     = 90
4492      SpinRate          = 90
4493      BounceSound       = BuildingDebris
4494    End
4495  
4496    ;Windmill blades
4497    CreateObject
4498      ObjectNames        = GLAPowerPlantWindmillBlade
4499      Offset        = X:-3.532 Y:37.388 Z:27.822
4500      Count             = 3
4501      Disposition       = RANDOM_FORCE
4502      MinForceMagnitude = 100
4503      MaxForceMagnitude = 150
4504      MinForcePitch     = 85
4505      MaxForcePitch     = 90
4506      SpinRate          = 1000
4507    End
4508  End
4509  
4510  ; -----------------------------------------------------------------------------
4511  ; Chunks of Humvee
4512  ; -----------------------------------------------------------------------------
4513  ObjectCreationList OCL_InitialHumveeDebris
4514    CreateObject
4515      ObjectNames       = AmericaVehicleHumveeDeadHull
4516      Offset            = X:0.0 Y:0.0 Z:0.0
4517      Count             = 1
4518      Disposition       = RANDOM_FORCE
4519    End
4520  End
4521  
4522  ObjectCreationList OCL_FinalHumveeDebris
4523    CreateDebris
4524      ModelNames        = AVHUMMER_D2 ;tire
4525      Offset            = X:-7.098 Y:5.7 Z:2.9
4526      Count             = 1
4527      Mass              = 20.0
4528      Disposition       = RANDOM_FORCE
4529      MinForceMagnitude = 40
4530      MaxForceMagnitude = 50
4531      MinForcePitch     = 85
4532      MaxForcePitch     = 90
4533      SpinRate          = 90
4534      BounceSound       = VehicleDebris
4535    End
4536  
4537    CreateDebris
4538      ModelNames        = AVHUMMER_D2 ;tire
4539      Offset            = X:10.407 Y:-5.7 Z:2.9
4540      Count             = 1
4541      Mass              = 20.0
4542      Disposition       = RANDOM_FORCE
4543      MinForceMagnitude = 40
4544      MaxForceMagnitude = 50
4545      MinForcePitch     = 85
4546      MaxForcePitch     = 90
4547      SpinRate          = 90
4548      BounceSound       = VehicleDebris
4549    End
4550  
4551    CreateDebris
4552      ModelNames        = AVHUMMER_D3 ;door
4553      Offset            = X:.071 Y:6.73 Z:7.273
4554      Count             = 1
4555      Mass              = 20.0
4556      Disposition       = RANDOM_FORCE
4557      MinForceMagnitude = 50
4558      MaxForceMagnitude = 60
4559      MinForcePitch     = 60
4560      MaxForcePitch     = 70
4561      SpinRate          = 90
4562      BounceSound       = VehicleDebris
4563    End
4564  
4565    ; Random debris
4566    CreateDebris
4567      ModelNames        = AVHUMMER_D3 ;door
4568      Offset            = X:.071 Y:-6.73 Z:7.273
4569      Count             = 1
4570      Mass              = 20.0
4571      Disposition       = RANDOM_FORCE
4572      MinForceMagnitude = 40
4573      MaxForceMagnitude = 60
4574      MinForcePitch     = 60
4575      MaxForcePitch     = 70
4576      SpinRate          = 90
4577      BounceSound       = VehicleDebris
4578    End
4579  
4580    ;extra generic bits
4581    CreateDebris
4582      ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5
4583      Count = 4
4584      Mass = 5.0
4585      Disposition = SEND_IT_FLYING
4586      DispositionIntensity = .5
4587    End 
4588  End
4589  
4590  ; -----------------------------------------------------------------------------
4591  ; Chunks of Ambulance
4592  ; -----------------------------------------------------------------------------
4593  ObjectCreationList OCL_FinalAmbulanceDebris
4594    CreateObject
4595      ObjectNames       = AmericaVehicleAmbulanceDeadHull
4596      Offset            = X:0.0 Y:0.0 Z:0.0
4597      Count             = 1
4598      Disposition       = RANDOM_FORCE
4599    End
4600  
4601    CreateDebris
4602      ModelNames        = AVAmbulance_D2 ;tire
4603      Offset            = X:-7.098 Y:5.7 Z:2.9
4604      Count             = 1
4605      Mass              = 20.0
4606      Disposition       = RANDOM_FORCE
4607      MinForceMagnitude = 40
4608      MaxForceMagnitude = 50
4609      MinForcePitch     = 85
4610      MaxForcePitch     = 90
4611      SpinRate          = 90
4612      BounceSound       = VehicleDebris
4613    End
4614  
4615    CreateDebris
4616      ModelNames        = AVAmbulance_D2 ;tire
4617      Offset            = X:10.407 Y:-5.7 Z:2.9
4618      Count             = 1
4619      Mass              = 20.0
4620      Disposition       = RANDOM_FORCE
4621      MinForceMagnitude = 40
4622      MaxForceMagnitude = 50
4623      MinForcePitch     = 85
4624      MaxForcePitch     = 90
4625      SpinRate          = 90
4626      BounceSound       = VehicleDebris
4627    End
4628  
4629    CreateDebris
4630      ModelNames        = AVAmbulance_D3 ;door
4631      Offset            = X:.071 Y:6.73 Z:7.273
4632      Count             = 1
4633      Mass              = 20.0
4634      Disposition       = RANDOM_FORCE
4635      MinForceMagnitude = 50
4636      MaxForceMagnitude = 60
4637      MinForcePitch     = 60
4638      MaxForcePitch     = 70
4639      SpinRate          = 90
4640      BounceSound       = VehicleDebris
4641    End
4642  
4643    ; Random debris
4644    CreateDebris
4645      ModelNames        = AVAmbulance_D3 ;door
4646      Offset            = X:.071 Y:-6.73 Z:7.273
4647      Count             = 1
4648      Mass              = 20.0
4649      Disposition       = RANDOM_FORCE
4650      MinForceMagnitude = 40
4651      MaxForceMagnitude = 60
4652      MinForcePitch     = 60
4653      MaxForcePitch     = 70
4654      SpinRate          = 90
4655      BounceSound       = VehicleDebris
4656    End
4657  
4658    ;extra generic bits
4659    CreateDebris
4660      ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5
4661      Count = 4
4662      Mass = 5.0
4663      Disposition = SEND_IT_FLYING
4664      DispositionIntensity = .5
4665    End 
4666  End
4667  
4668  ; -----------------------------------------------------------------------------
4669  ; Chunks of Troop Crawler
4670  ; -----------------------------------------------------------------------------
4671  ObjectCreationList OCL_InitialTroopCrawlerDebris
4672    CreateObject
4673      ObjectNames       = ChinaVehicleTroopCrawlerDeadHull
4674      Offset            = X:0.0 Y:0.0 Z:0.0
4675      Count             = 1
4676      Disposition       = RANDOM_FORCE
4677    End
4678  End
4679  
4680  ObjectCreationList OCL_FinalTroopCrawlerDebris
4681    ;extra generic bits
4682    CreateObject
4683      ObjectNames       = ChinaVehicleTroopCrawlerDeadHull
4684      Offset            = X:0.0 Y:0.0 Z:0.0
4685      Count             = 1
4686      Disposition       = RANDOM_FORCE
4687    End
4688    
4689    
4690    CreateDebris
4691      ModelNames        = NVTCRAWLER_D2 ;tire
4692      Offset            = X:3.869 Y:-6.784 Z:3.215
4693      Count             = 1
4694      Mass              = 20.0
4695      Disposition       = RANDOM_FORCE
4696      MinForceMagnitude = 40
4697      MaxForceMagnitude = 50
4698      MinForcePitch     = 85
4699      MaxForcePitch     = 90
4700      SpinRate          = 90
4701      BounceSound       = VehicleDebris
4702    End
4703  
4704    CreateDebris
4705      ModelNames        = NVTCRAWLER_D3 ;tire
4706      Offset            = X:-14.729 Y:-6.924 Z:3.452
4707      Count             = 1
4708      Mass              = 20.0
4709      Disposition       = RANDOM_FORCE
4710      MinForceMagnitude = 40
4711      MaxForceMagnitude = 50
4712      MinForcePitch     = 85
4713      MaxForcePitch     = 90
4714      SpinRate          = 90
4715      BounceSound       = VehicleDebris
4716    End
4717  
4718    CreateDebris
4719      ModelNames        = NVTCRAWLER_D4 ;tire
4720      Offset            = X:-15.097 Y:6.728 Z:3.585
4721      Count             = 1
4722      Mass              = 20.0
4723      Disposition       = RANDOM_FORCE
4724      MinForceMagnitude = 40
4725      MaxForceMagnitude = 50
4726      MinForcePitch     = 85
4727      MaxForcePitch     = 90
4728      SpinRate          = 90
4729      BounceSound       = VehicleDebris
4730    End
4731  
4732    CreateDebris
4733      ModelNames        = NVTCRAWLER_D5 ;tire
4734      Offset            = X:11.096 Y:6.894 Z:3.145
4735      Count             = 1
4736      Mass              = 20.0
4737      Disposition       = RANDOM_FORCE
4738      MinForceMagnitude = 40
4739      MaxForceMagnitude = 50
4740      MinForcePitch     = 85
4741      MaxForcePitch     = 90
4742      SpinRate          = 90
4743      BounceSound       = VehicleDebris
4744    End
4745  
4746    ;extra generic bits
4747    CreateDebris
4748      ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5
4749      Count = 4
4750      Mass = 5.0
4751      Disposition = SEND_IT_FLYING
4752      DispositionIntensity = .5
4753    End 
4754  
4755  End
4756  
4757  ; -----------------------------------------------------------------------------
4758  ; BattleMaster death
4759  ; -----------------------------------------------------------------------------
4760  ObjectCreationList OCL_ChinaTankBattleMasterDebris
4761    CreateObject
4762      ObjectNames       = ChinaVehicleBattleMasterDeadHull
4763      Offset            = X:0 Y:0.0 Z:0
4764      Count             = 1
4765      Disposition       = RANDOM_FORCE
4766    End
4767  
4768    CreateDebris
4769      ModelNames        = NVBtMstr_D2
4770      Offset            = X:2.506 Y:0.0 Z:7.044
4771      Count             = 1
4772      Mass              = 20.0
4773      Disposition       = RANDOM_FORCE
4774      MinForceMagnitude = 40
4775      MaxForceMagnitude = 50
4776      MinForcePitch     = 85
4777      MaxForcePitch     = 90
4778      SpinRate          = 90
4779      BounceSound       = DebrisBigMetal
4780    End
4781  
4782    CreateDebris
4783      ModelNames        = NVBtMstr_D3
4784      Offset            = X:7.366 Y:0.0 Z:9.024
4785      Count             = 1
4786      Mass              = 20.0
4787      Disposition       = RANDOM_FORCE
4788      MinForceMagnitude = 50
4789      MaxForceMagnitude = 60
4790      MinForcePitch     = 85
4791      MaxForcePitch     = 90
4792      SpinRate          = 90
4793      BounceSound       = DebrisBigMetal
4794    End
4795  
4796  ; Extra bits
4797    CreateDebris
4798      ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5
4799      Count = 4
4800      Mass = 5.0
4801      Disposition = SEND_IT_FLYING
4802      DispositionIntensity = .5
4803    End
4804  End
4805  
4806  ; -----------------------------------------------------------------------------
4807  ; The radar dish and the gun barrel debris for the overlord tank
4808  ; -----------------------------------------------------------------------------
4809  ObjectCreationList OCL_ChinaTankOverlordDebris
4810    ; Radar Dish
4811    CreateDebris
4812      ModelNames        = NVOvrlrd_D2
4813      Offset            = X:-1.492 Y:0.0 Z:17.946
4814      Count             = 1
4815      Mass              = 20.0
4816      Disposition       = RANDOM_FORCE
4817      MinForceMagnitude = 40
4818      MaxForceMagnitude = 50
4819      MinForcePitch     = 85
4820      MaxForcePitch     = 90
4821      SpinRate          = 90
4822      BounceSound       = DebrisBigMetal
4823    End
4824  
4825    ; Random debris
4826    CreateDebris
4827      ModelNames        = NVOvrlrd_D3
4828      Offset            = X:0.0 Y:0.0 Z:0.0
4829      Count             = 1
4830      Mass              = 20.0
4831      Disposition       = RANDOM_FORCE
4832      MinForceMagnitude = 50
4833      MaxForceMagnitude = 60
4834      MinForcePitch     = 85
4835      MaxForcePitch     = 90
4836      SpinRate          = 90
4837      BounceSound       = DebrisBigMetal
4838    End
4839  
4840    ; Random debris
4841    CreateDebris
4842      ModelNames        = NVOvrlrd_D4
4843      Offset            = X:0.0 Y:0.0 Z:0.0
4844      Count             = 1
4845      Mass              = 20.0
4846      Disposition       = RANDOM_FORCE
4847      MinForceMagnitude = 40
4848      MaxForceMagnitude = 60
4849      MinForcePitch     = 85
4850      MaxForcePitch     = 90
4851      SpinRate          = 90
4852      BounceSound       = DebrisBigMetal
4853    End
4854  
4855    ; Gun Barrel
4856    CreateObject
4857      ObjectNames       = ChinaTankOverlordBarrelDebris
4858      Offset            = X:-8.84 Y:-7.283 Z:12.54
4859      Count             = 1
4860      Disposition       = RANDOM_FORCE
4861      MinForceMagnitude = 100
4862      MaxForceMagnitude = 150
4863      MinForcePitch     = 85
4864      MaxForcePitch     = 90
4865      SpinRate          = 45
4866    End
4867  
4868    ; Burned out hull
4869    CreateObject
4870      ObjectNames       = ChinaTankOverlordDeadHull
4871      Offset            = X:0.0 Y:0.0 Z:0.0
4872      Count             = 1
4873      Disposition       = RANDOM_FORCE
4874    End
4875  End
4876  
4877  ; -----------------------------------------------------------------------------
4878  ; The exploding gattling tank debris
4879  ; -----------------------------------------------------------------------------
4880  ObjectCreationList OCL_ChinaTankGattlingDebris
4881    CreateObject
4882      ObjectNames = DeadChinaGattlingTankHulk
4883      Offset      = X:-6.62 Y:0.0 Z:0.0
4884      Count       = 1
4885      Disposition = LIKE_EXISTING
4886    End
4887  
4888    CreateDebris
4889      ModelNames        = NVGattTank_D2 ; borrowing a turret body debris from batmaster
4890      Offset            = X:2.506 Y:0.0 Z:7.044
4891      Count             = 1
4892      Mass              = 20.0
4893      Disposition       = RANDOM_FORCE
4894      MinForceMagnitude = 40
4895      MaxForceMagnitude = 50
4896      MinForcePitch     = 85
4897      MaxForcePitch     = 90
4898      SpinRate          = 90
4899      BounceSound       = DebrisBigMetal
4900    End
4901  
4902    CreateDebris
4903      ModelNames        = NVGattTank_D3 ; borrowing a turret barrel debris
4904      Offset            = X:7.366 Y:0.0 Z:9.024
4905      Count             = 1
4906      Mass              = 20.0
4907      Disposition       = RANDOM_FORCE
4908      MinForceMagnitude = 50
4909      MaxForceMagnitude = 60
4910      MinForcePitch     = 85
4911      MaxForcePitch     = 90
4912      SpinRate          = 90
4913      BounceSound       = DebrisBigMetal
4914    End
4915  
4916  ; Extra bits
4917    CreateDebris
4918      ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5
4919      Count = 4
4920      Mass = 5.0
4921      Disposition = SEND_IT_FLYING
4922      DispositionIntensity = .5
4923    End
4924  End
4925  
4926  ; -----------------------------------------------------------------------------
4927  ; The dam breaking creates the waveguide object
4928  ; -----------------------------------------------------------------------------
4929  ObjectCreationList OCL_DamDie
4930    CreateObject
4931      ObjectNames       = WaveGuide
4932      Count             = 1
4933      Disposition       = LIKE_EXISTING
4934    End
4935  End
4936  
4937  ; -----------------------------------------------------------------------------
4938  ObjectCreationList OCL_ChinaDozerExplode
4939    CreateObject
4940      ObjectNames = ChinaDeadDozerHulk
4941      Offset      = X:-6.62 Y:0.0 Z:0.0
4942      Count       = 1
4943      Disposition = LIKE_EXISTING
4944    End
4945    CreateDebris
4946      ModelNames  = nvconstdoz_D2
4947      Offset      = X:8.93 Y:0.0  Z:4.13
4948      Mass        = 10
4949      Count       = 1
4950      Disposition = SEND_IT_FLYING
4951      DispositionIntensity = 1.8
4952    End
4953    CreateDebris
4954      ModelNames  = nvconstdoz_D3
4955      Offset      = X:5.224 Y:-3.613 Z:10.611
4956      Mass        = 5
4957      Count       = 1
4958      Disposition = SEND_IT_FLYING
4959      DispositionIntensity = 0.6
4960    End
4961    CreateDebris
4962      ModelNames  = nvconstdoz_D4
4963      Offset      = X:-2.588 Y:-9.683 Z:3.87
4964      Mass        = 5
4965      Count       = 1
4966      Disposition = SEND_IT_FLYING
4967      DispositionIntensity = 0.8
4968    End
4969    CreateDebris
4970      ModelNames  = AVScrap2
4971      Offset      = X:-0.805 Y:3.508 Z:1.245
4972      Mass        = 5
4973      Count       = 1
4974      Disposition = SEND_IT_FLYING
4975      DispositionIntensity = 1.0
4976    End
4977    CreateDebris
4978      ModelNames  = AVScrap2
4979      Offset      = X:-14.235 Y:-3.508 Z:1.245
4980      Mass        = 5
4981      Count       = 1
4982      Disposition = SEND_IT_FLYING
4983      DispositionIntensity = 0.8
4984    End
4985    CreateDebris
4986      ModelNames  = AVScrap2
4987      Offset      = X:-14.901 Y:1.964 Z:3.926
4988      Mass        = 5
4989      Count       = 1
4990      Disposition = SEND_IT_FLYING
4991      DispositionIntensity = 0.5
4992    End
4993    CreateDebris
4994      ModelNames  = AVScrap5
4995      Offset      = X:-14.235 Y:3.508 Z:1.245
4996      Mass        = 5
4997      Count       = 1
4998      Disposition = SEND_IT_FLYING
4999      DispositionIntensity = 0.7
5000    End
5001    CreateDebris
5002      ModelNames  = AVScrap5
5003      Offset      = X:-8.652 Y:3.638 Z:3.925
5004      Mass        = 5
5005      Count       = 1
5006      Disposition = SEND_IT_FLYING
5007      DispositionIntensity = 1.0
5008    End
5009    CreateDebris
5010      ModelNames  = AVScrap5
5011      Offset      = X:-5.844 Y:-0.960 Z:5.601
5012      Mass        = 5
5013      Count       = 1
5014      Disposition = SEND_IT_FLYING
5015      DispositionIntensity = 1.7
5016    End
5017  End
5018  
5019  ; -----------------------------------------------------------------------------
5020  ObjectCreationList OCL_AmericaDozerExplode
5021    CreateObject
5022      ObjectNames = AmericaDeadDozerHulk
5023      Offset      = X:-7.962 Y:0.0 Z:0.0
5024      Count       = 1
5025      Disposition = LIKE_EXISTING
5026    End
5027    CreateDebris
5028      ModelNames  = avconstdoz_D2
5029      Offset      = X:3.38 Y:-5.0 Z:1.0
5030      Mass        = 10
5031      Count       = 1
5032      Disposition = SEND_IT_FLYING
5033      DispositionIntensity = 1.8
5034    End
5035    CreateDebris
5036      ModelNames  = avconstdoz_D2
5037      Offset      = X:-17.962 Y:-5.0 Z:1.0
5038      Mass        = 10
5039      Count       = 1
5040      Disposition = SEND_IT_FLYING
5041      DispositionIntensity = 1.8
5042    End
5043    CreateDebris
5044      ModelNames  = avconstdoz_D2
5045      Offset      = X:-17.962 Y:5.0 Z:1.0
5046      Mass        = 10
5047      Count       = 1
5048      Disposition = SEND_IT_FLYING
5049      DispositionIntensity = 1.8
5050    End
5051    CreateDebris
5052      ModelNames  = avconstdoz_D3
5053      Offset      = X:8.93 Y:0.0  Z:4.13
5054      Mass        = 5
5055      Count       = 1
5056      Disposition = SEND_IT_FLYING
5057      DispositionIntensity = 0.6
5058    End
5059    CreateDebris
5060      ModelNames  = avconstdoz_D4
5061      Offset      = X:-2.588 Y:-9.683 Z:3.87
5062      Mass        = 5
5063      Count       = 1
5064      Disposition = SEND_IT_FLYING
5065      DispositionIntensity = 0.8
5066    End
5067    CreateDebris
5068      ModelNames  = avconstdoz_D5
5069      Offset      = X:-0.805 Y:3.508 Z:1.245
5070  
5071      Mass        = 5
5072      Count       = 1
5073      Disposition = SEND_IT_FLYING
5074      DispositionIntensity = 1.0
5075    End
5076    CreateDebris
5077      ModelNames  = AVScrap2
5078      Offset      = X:-14.235 Y:-3.508 Z:1.245
5079      Mass        = 5
5080      Count       = 1
5081      Disposition = SEND_IT_FLYING
5082      DispositionIntensity = 0.8
5083    End
5084    CreateDebris
5085      ModelNames  = AVScrap2
5086      Offset      = X:-14.901 Y:1.964 Z:3.926
5087      Mass        = 5
5088      Count       = 1
5089      Disposition = SEND_IT_FLYING
5090      DispositionIntensity = 0.5
5091    End
5092    CreateDebris
5093      ModelNames  = AVScrap5
5094      Offset      = X:-14.235 Y:3.508 Z:1.245
5095      Mass        = 5
5096      Count       = 1
5097      Disposition = SEND_IT_FLYING
5098      DispositionIntensity = 0.7
5099    End
5100    CreateDebris
5101      ModelNames  = AVScrap5
5102      Offset      = X:-8.652 Y:3.638 Z:3.925
5103      Mass        = 5
5104      Count       = 1
5105      Disposition = SEND_IT_FLYING
5106      DispositionIntensity = 1.0
5107    End
5108    CreateDebris
5109      ModelNames  = AVScrap5
5110      Offset      = X:-5.844 Y:-0.960 Z:5.601
5111      Mass        = 5
5112      Count       = 1
5113      Disposition = SEND_IT_FLYING
5114      DispositionIntensity = 1.7
5115    End
5116  End
5117  
5118  ; -----------------------------------------------------------------------------
5119  ObjectCreationList OCL_AmericaScoutDroneExplode
5120    CreateObject
5121      ObjectNames = AmericaScoutDroneHulk
5122      Offset      = X:0.0 Y:0.0 Z:0.0
5123      Count       = 1
5124      Disposition = SEND_IT_FLYING INHERIT_VELOCITY
5125      DispositionIntensity = 0.5
5126    End
5127    CreateDebris
5128      ModelNames  = AVScoutDr_D2    ;propellor
5129      Offset      = X:-8.5 Y:0.0 Z:2.4
5130      Mass        = 8
5131      Count       = 1
5132      Disposition       = SEND_IT_FLYING INHERIT_VELOCITY
5133      MinForceMagnitude = 5
5134      MaxForceMagnitude = 6
5135      MinForcePitch     = 60
5136      MaxForcePitch     = 90
5137      SpinRate          = 100
5138    End
5139    CreateDebris
5140      ModelNames  = AVScoutDr_D3    ;wing 1 of 2
5141      Offset      = X:0.0 Y:5.0 Z:0.0
5142      Mass        = 4.2
5143      Count       = 1
5144      Disposition = SEND_IT_FLYING INHERIT_VELOCITY
5145      DispositionIntensity = 0.7
5146     BounceSound       = VehicleDebris
5147    End
5148    CreateDebris
5149      ModelNames  = AVScoutDr_D3    ;wing 2 of 2
5150      Offset      = X:0.0 Y:-5.0 Z:0.0
5151      Mass        = 2.2
5152      Count       = 1
5153      Disposition = SEND_IT_FLYING INHERIT_VELOCITY
5154      DispositionIntensity = 0.7
5155     BounceSound       = VehicleDebris
5156    End
5157    CreateDebris
5158      ModelNames  = AVScoutDr_D4    ;flat panel?
5159      Offset      = X:-7.75 Y:-2.1 Z:1.16
5160      Mass        = 4
5161      Count       = 1
5162      Disposition = SEND_IT_FLYING INHERIT_VELOCITY
5163      DispositionIntensity = 0.7
5164     BounceSound       = VehicleDebris
5165    End
5166  End
5167  
5168  ; -----------------------------------------------------------------------------
5169  ObjectCreationList OCL_AmericaBattleDroneExplode
5170    CreateObject
5171      ObjectNames = AmericaBattleDroneHulk
5172      Offset      = X:0.0 Y:0.0 Z:0.0
5173      Count       = 1
5174      Disposition = SEND_IT_FLYING INHERIT_VELOCITY
5175      DispositionIntensity = 0.5
5176    End
5177    CreateDebris
5178      ModelNames  = AVBattleDr_D2    
5179      Offset      = X:-8.5 Y:0.0 Z:2.4
5180      Mass        = 8
5181      Count       = 1
5182      Disposition       = SEND_IT_FLYING INHERIT_VELOCITY
5183     BounceSound       = VehicleDebris
5184    End
5185    CreateDebris
5186      ModelNames  = AVBattleDr_D3    
5187      Offset      = X:0.0 Y:5.0 Z:0.0
5188      Mass        = 4
5189      Count       = 1
5190      Disposition = SEND_IT_FLYING INHERIT_VELOCITY
5191      DispositionIntensity = 0.7
5192     BounceSound       = VehicleDebris
5193    End
5194  End
5195  
5196  ;------------------------------------------------------------------------------
5197  ;Raptor has just been killed 
5198  ;------------------------------------------------------------------------------
5199  ObjectCreationList OCL_RaptorDeathInitial
5200  
5201    ;The left wing broken off
5202    CreateDebris
5203      ModelNames           = AVRaptor_D4    
5204      Offset               = X:-5.598 Y:8.188 Z:0.04
5205      Mass                 = 3
5206      Count                = 1
5207      Disposition          = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5208      DispositionIntensity = 0.5
5209      MinForcePitch        = 0.0
5210      MaxForcePitch        = 40.0
5211      SpinRate             = 20.0
5212    End
5213    
5214  End
5215  
5216  ;------------------------------------------------------------------------------
5217  ;Secondary explosion to take place after a delay specified in the 
5218  ;JetSlowDeathBehavior module
5219  ;------------------------------------------------------------------------------
5220  ObjectCreationList OCL_RaptorDeathSecondary
5221  
5222  End
5223  
5224  ;------------------------------------------------------------------------------
5225  ;Dying raptor just hit the ground
5226  ;------------------------------------------------------------------------------
5227  ObjectCreationList OCL_RaptorDeathHitGround
5228  
5229    ;
5230    ;This is the main fuselage of the raptor
5231    ;The subobject will explode on impact... and can have 
5232    ;effects while it crashes.
5233    ; 
5234  
5235    ;This is the vertical stabilizer that rips off
5236    CreateDebris
5237      ModelNames  = AVRaptor_D2    
5238      Offset      = X:-7.999 Y:4.314 Z:2.86
5239      Mass        = 3
5240      Count       = 1
5241      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5242      DispositionIntensity = 0.5
5243      MinForcePitch = 0.0
5244      MaxForcePitch = 20.0
5245      SpinRate      = 50.0
5246    End
5247  
5248    ;The horizontal stabilizer broken off
5249    CreateDebris
5250      ModelNames  = AVRaptor_D3    
5251      Offset      = X:-12.822 Y:-6.425 Z:0.234
5252      Mass        = 3
5253      Count       = 1
5254      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5255      DispositionIntensity = 0.5
5256      MinForcePitch = 0.0
5257      MaxForcePitch = 30.0
5258      SpinRate      = 30.0
5259    End
5260  
5261    ;The left wing broken off
5262    CreateDebris
5263      ModelNames  = AVRaptor_D4    
5264      Offset      = X:-5.598 Y:8.188 Z:0.04
5265      Mass        = 3
5266      Count       = 1
5267      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5268      DispositionIntensity = 0.5
5269      MinForcePitch = 0.0
5270      MaxForcePitch = 40.0
5271      SpinRate      = 20.0
5272    End
5273  
5274  End
5275  
5276  
5277  ;------------------------------------------------------------------------------    
5278  ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module
5279  ;determines when the jet is finally destroyed and removed from the game world
5280  ;------------------------------------------------------------------------------
5281  ObjectCreationList OCL_RaptorDeathFinalBlowUp
5282  
5283    CreateObject
5284      ObjectNames = AmericaJetRaptorHulk
5285      Offset      = X:0.0 Y:0.0 Z:0.0
5286      Count       = 1
5287      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5288      DispositionIntensity = 0.4
5289      MinForcePitch = 0.0
5290      MaxForcePitch = 10.0
5291      RollRate      = 0.0
5292      PitchRate     = 0.0
5293      YawRate       = 0.0
5294    End
5295  
5296  End
5297  
5298  ;------------------------------------------------------------------------------    
5299  ObjectCreationList OCL_BigPlaneDeath
5300    CreateDebris
5301      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5302      Offset                = X:-40.0 Y:0.0 Z:0.0
5303      Count                 = 6
5304      Mass                  = 5.0
5305      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5306      DispositionIntensity  = 1.5
5307    End
5308    CreateDebris
5309      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5310      Offset                = X:-20.0 Y:0.0 Z:0.0
5311      Count                 = 6
5312      Mass                  = 5.0
5313      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5314      DispositionIntensity  = 1.5
5315    End
5316    CreateDebris
5317      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5318      Offset                = X:0.0 Y:0.0 Z:0.0
5319      Count                 = 6
5320      Mass                  = 5.0
5321      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5322      DispositionIntensity  = 1.5
5323    End
5324    CreateDebris
5325      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5326      Offset                = X:20.0 Y:0.0 Z:0.0
5327      Count                 = 6
5328      Mass                  = 5.0
5329      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5330      DispositionIntensity  = 1.5
5331    End
5332    CreateDebris
5333      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5334      Offset                = X:40.0 Y:0.0 Z:0.0
5335      Count                 = 6
5336      Mass                  = 5.0
5337      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5338      DispositionIntensity  = 1.5
5339    End
5340    CreateDebris
5341      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5342      Offset                = X:0.0 Y:-30.0 Z:0.0
5343      Count                 = 6
5344      Mass                  = 5.0
5345      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5346      DispositionIntensity  = 1.5
5347    End
5348    CreateDebris
5349      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5350      Offset                = X:0.0 Y:-15.0 Z:0.0
5351      Count                 = 6
5352      Mass                  = 5.0
5353      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5354      DispositionIntensity  = 1.5
5355    End
5356    CreateDebris
5357      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5358      Offset                = X:0.0 Y:15.0 Z:0.0
5359      Count                 = 6
5360      Mass                  = 5.0
5361      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5362      DispositionIntensity  = 1.5
5363    End
5364    CreateDebris
5365      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5366      Offset                = X:0.0 Y:30.0 Z:0.0
5367      Count                 = 6
5368      Mass                  = 5.0
5369      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5370      DispositionIntensity  = 1.5
5371    End
5372  
5373  End
5374  
5375  ;------------------------------------------------------------------------------    
5376  ObjectCreationList OCL_AmericaJetCargoDeathStart
5377  ;  CreateObject
5378  ;    ObjectNames = AmericaJetCargoHulk
5379  ;    Offset      = X:0.0 Y:0.0 Z:0.0
5380  ;    Count       = 1
5381  ;    Disposition = LIKE_EXISTING INHERIT_VELOCITY
5382  ;  End
5383  
5384    CreateDebris
5385      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5386      Offset                = X:-40.0 Y:0.0 Z:0.0
5387      Count                 = 3
5388      Mass                  = 5.0
5389      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5390      DispositionIntensity  = 1.0
5391      ParticleSystem = JetExplosionTrailDebris
5392      MinLifetime   = 400
5393      MaxLifetime   = 1100
5394    End
5395    CreateDebris
5396      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5397      Offset                = X:-20.0 Y:0.0 Z:0.0
5398      Count                 = 3
5399      Mass                  = 5.0
5400      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5401      DispositionIntensity  = 1.0
5402      ParticleSystem = JetExplosionTrailDebris
5403      MinLifetime   = 400
5404      MaxLifetime   = 1100
5405    End
5406    CreateDebris
5407      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5408      Offset                = X:0.0 Y:0.0 Z:0.0
5409      Count                 = 3
5410      Mass                  = 5.0
5411      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5412      DispositionIntensity  = 1.0
5413      ParticleSystem = JetExplosionTrailDebris
5414      MinLifetime   = 400
5415      MaxLifetime   = 1100
5416    End
5417    CreateDebris
5418      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5419      Offset                = X:20.0 Y:0.0 Z:0.0
5420      Count                 = 3
5421      Mass                  = 5.0
5422      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5423      DispositionIntensity  = 1.0
5424      ParticleSystem = JetExplosionTrailDebris
5425      MinLifetime   = 400
5426      MaxLifetime   = 1100
5427    End
5428    CreateDebris
5429      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5430      Offset                = X:40.0 Y:0.0 Z:0.0
5431      Count                 = 3
5432      Mass                  = 5.0
5433      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5434      DispositionIntensity  = 1.0
5435      ParticleSystem = JetExplosionTrailDebris
5436      MinLifetime   = 400
5437      MaxLifetime   = 1100
5438    End
5439    CreateDebris
5440      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5441      Offset                = X:0.0 Y:-30.0 Z:0.0
5442      Count                 = 3
5443      Mass                  = 5.0
5444      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5445      DispositionIntensity  = 1.0
5446      ParticleSystem = JetExplosionTrailDebris
5447      MinLifetime   = 400
5448      MaxLifetime   = 1100
5449    End
5450    CreateDebris
5451      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5452      Offset                = X:0.0 Y:-15.0 Z:0.0
5453      Count                 = 3
5454      Mass                  = 5.0
5455      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5456      DispositionIntensity  = 1.0
5457      ParticleSystem = JetExplosionTrailDebris
5458      MinLifetime   = 400
5459      MaxLifetime   = 1600
5460    End
5461    CreateDebris
5462      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5463      Offset                = X:0.0 Y:15.0 Z:0.0
5464      Count                 = 3
5465      Mass                  = 5.0
5466      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5467      DispositionIntensity  = 1.0
5468      ParticleSystem = JetExplosionTrailDebris
5469      MinLifetime   = 400
5470      MaxLifetime   = 1100
5471    End
5472    CreateDebris
5473      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5474      Offset                = X:0.0 Y:30.0 Z:0.0
5475      Count                 = 3
5476      Mass                  = 5.0
5477      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5478      DispositionIntensity  = 1.0
5479      ParticleSystem = JetExplosionTrailDebris
5480      MinLifetime   = 400
5481      MaxLifetime   = 1100
5482    End
5483  
5484  End
5485  
5486  ;------------------------------------------------------------------------------    
5487  ObjectCreationList OCL_AmericaJetCargoHulkDeath
5488    CreateDebris
5489      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5490      Offset                = X:-40.0 Y:0.0 Z:0.0
5491      Count                 = 2
5492      Mass                  = 5.0
5493      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5494      DispositionIntensity  = .66
5495     End
5496    CreateDebris
5497      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5498      Offset                = X:-20.0 Y:0.0 Z:0.0
5499      Count                 = 2
5500      Mass                  = 5.0
5501      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5502      DispositionIntensity  = .66
5503    End
5504    CreateDebris
5505      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5506      Offset                = X:0.0 Y:0.0 Z:0.0
5507      Count                 = 2
5508       Mass                  = 5.0
5509      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5510      DispositionIntensity  = .66
5511    End
5512    CreateDebris
5513      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5514      Offset                = X:20.0 Y:0.0 Z:0.0
5515      Count                 = 2
5516      Mass                  = 5.0
5517      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5518      DispositionIntensity  = .66
5519    End
5520    CreateDebris
5521      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5522      Offset                = X:40.0 Y:0.0 Z:0.0
5523      Count                 = 2
5524      Mass                  = 5.0
5525      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5526      DispositionIntensity  = .66
5527    End
5528    CreateDebris
5529      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5530      Offset                = X:0.0 Y:-30.0 Z:0.0
5531      Count                 = 2
5532      Mass                  = 5.0
5533      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5534      DispositionIntensity  = .66
5535    End
5536    CreateDebris
5537      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5538      Offset                = X:0.0 Y:-15.0 Z:0.0
5539      Count                 = 2
5540      Mass                  = 5.0
5541      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5542      DispositionIntensity  = .66
5543    End
5544    CreateDebris
5545      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5546      Offset                = X:0.0 Y:15.0 Z:0.0
5547      Count                 = 2
5548      Mass                  = 5.0
5549      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5550      DispositionIntensity  = .66
5551    End
5552    CreateDebris
5553      ModelNames            = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5554      Offset                = X:0.0 Y:30.0 Z:0.0
5555      Count                 = 2
5556      Mass                  = 5.0
5557      Disposition           = SEND_IT_FLYING INHERIT_VELOCITY
5558      DispositionIntensity  = .66
5559    End
5560  
5561  End
5562  
5563  ;------------------------------------------------------------------------------    
5564  ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module
5565  ;determines when the jet is finally destroyed and removed from the game world
5566  ;------------------------------------------------------------------------------
5567  ObjectCreationList OCL_A10DeathFinalBlowUp
5568  
5569    CreateObject
5570      ObjectNames = AmericaJetA10Hulk
5571      Offset      = X:0.0 Y:0.0 Z:0.0
5572      Count       = 1
5573      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5574      DispositionIntensity = 0.4
5575      MinForcePitch = 0.0
5576      MaxForcePitch = 10.0
5577      RollRate      = 0.0
5578      PitchRate     = 0.0
5579      YawRate       = 0.0
5580    End
5581  
5582  End
5583  
5584  ;------------------------------------------------------------------------------    
5585  ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module
5586  ;determines when the jet is finally destroyed and removed from the game world
5587  ;------------------------------------------------------------------------------
5588  ObjectCreationList OCL_A10DeathHitGround
5589  
5590    ;wings that rips off
5591    CreateDebris
5592      ModelNames  = AVWarthog_D2    
5593      Offset      = X:-7.999 Y:4.314 Z:2.86
5594      Mass        = 3
5595      Count       = 1
5596      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5597      DispositionIntensity = 1.5
5598      MinForcePitch = 0.0
5599      MaxForcePitch = 20.0
5600      SpinRate      = 50.0
5601      MinLifetime   = 4000
5602      MaxLifetime   = 6000
5603    End
5604    CreateDebris
5605      ModelNames  = AVWarthog_D2    
5606      Offset      = X:7.999 Y:4.314 Z:2.86
5607      Mass        = 3
5608      Count       = 1
5609      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5610      DispositionIntensity = 1.5
5611      MinForcePitch = 0.0
5612      MaxForcePitch = 20.0
5613      SpinRate      = 50.0
5614      MinLifetime   = 4000
5615      MaxLifetime   = 6000
5616    End
5617  
5618    ;engines rip off
5619    CreateDebris
5620      ModelNames  = AVWarthog_D3    
5621      Offset      = X:-2.822 Y:-6.425 Z:0.234
5622      Mass        = 3
5623      Count       = 1
5624      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5625      DispositionIntensity = 1.5
5626      MinForcePitch = 0.0
5627      MaxForcePitch = 30.0
5628      SpinRate      = 30.0
5629      MinLifetime   = 4000
5630      MaxLifetime   = 6000
5631    End
5632    CreateDebris
5633      ModelNames  = AVWarthog_D3    
5634      Offset      = X:2.822 Y:-6.425 Z:0.234
5635      Mass        = 3
5636      Count       = 1
5637      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5638      DispositionIntensity = 1.5
5639      MinForcePitch = 0.0
5640      MaxForcePitch = 30.0
5641      SpinRate      = 30.0
5642      MinLifetime   = 4000
5643      MaxLifetime   = 6000
5644    End
5645  
5646  End
5647  
5648  ;------------------------------------------------------------------------------    
5649  ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module
5650  ;determines when the jet is finally destroyed and removed from the game world
5651  ;------------------------------------------------------------------------------
5652  ObjectCreationList OCL_StealthDeathFinalBlowUp
5653  
5654    CreateObject
5655      ObjectNames = AmericaJetStealthHulk
5656      Offset      = X:0.0 Y:0.0 Z:0.0
5657      Count       = 1
5658      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5659      DispositionIntensity = 0.4
5660      MinForcePitch = 0.0
5661      MaxForcePitch = 10.0
5662      RollRate      = 0.0
5663      PitchRate     = 0.0
5664      YawRate       = 0.0
5665    End
5666  
5667  End
5668  
5669  ;------------------------------------------------------------------------------    
5670  ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module
5671  ;determines when the jet is finally destroyed and removed from the game world
5672  ;------------------------------------------------------------------------------
5673  ObjectCreationList OCL_AuroraDeathFinalBlowUp
5674  
5675    CreateObject
5676      ObjectNames = AmericaJetAuroraHulk
5677      Offset      = X:0.0 Y:0.0 Z:0.0
5678      Count       = 1
5679      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5680      DispositionIntensity = 0.4
5681      MinForcePitch = 0.0
5682      MaxForcePitch = 10.0
5683      RollRate      = 0.0
5684      PitchRate     = 0.0
5685      YawRate       = 0.0
5686    End
5687  
5688  End
5689  
5690  ;------------------------------------------------------------------------------
5691  ;MIG has just been killed 
5692  ;------------------------------------------------------------------------------
5693  ObjectCreationList OCL_MIGDeathInitial
5694  
5695    ;The left wing broken off
5696    CreateDebris
5697      ModelNames           = NVMIG_D4    
5698      Offset               = X:7.027 Y:-3.033 Z:3.008
5699      Mass                 = 3
5700      Count                = 1
5701      Disposition          = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5702      DispositionIntensity = 0.5
5703      MinForcePitch        = 0.0
5704      MaxForcePitch        = 40.0
5705      SpinRate             = 20.0
5706    End
5707    
5708  End
5709  
5710  ;------------------------------------------------------------------------------
5711  ;Secondary explosion to take place after a delay specified in the 
5712  ;JetSlowDeathBehavior module
5713  ;------------------------------------------------------------------------------
5714  ObjectCreationList OCL_MIGDeathSecondary
5715  
5716  End
5717  
5718  ;------------------------------------------------------------------------------
5719  ;Dying MIG just hit the ground
5720  ;------------------------------------------------------------------------------
5721  ObjectCreationList OCL_MIGDeathHitGround
5722  
5723    ;
5724    ;This is the main fuselage of the MIG
5725    ;The subobject will explode on impact... and can have 
5726    ;effects while it crashes.
5727    ; 
5728  
5729    ;This is the vertical stabilizer that rips off
5730    CreateDebris
5731      ModelNames  = NVMIG_D2    
5732      Offset      = X:-10.388 Y:3.573 Z:2.872
5733      Mass        = 3
5734      Count       = 1
5735      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5736      DispositionIntensity = 0.5
5737      MinForcePitch = 0.0
5738      MaxForcePitch = 20.0
5739      SpinRate      = 50.0
5740    End
5741  
5742    ;The horizontal stabilizer broken off
5743    CreateDebris
5744      ModelNames  = NVMIG_D3    
5745      Offset      = x:-9.536 Y:3.573 Z:1.334
5746      Mass        = 3
5747      Count       = 1
5748      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5749      DispositionIntensity = 0.5
5750      MinForcePitch = 0.0
5751      MaxForcePitch = 30.0
5752      SpinRate      = 30.0
5753    End
5754  
5755    ;The left wing broken off
5756    CreateDebris
5757      ModelNames  = NVMIG_D4    
5758      Offset      = X:7.027 Y:-3.033 Z:3.008
5759      Mass        = 3
5760      Count       = 1
5761      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5762      DispositionIntensity = 0.5
5763      MinForcePitch = 0.0
5764      MaxForcePitch = 40.0
5765      SpinRate      = 20.0
5766    End
5767  
5768  End
5769  
5770  ;------------------------------------------------------------------------------    
5771  ;After hitting the ground, a delay defined by the JetSlowDeathBehavior module
5772  ;determines when the jet is finally destroyed and removed from the game world
5773  ;------------------------------------------------------------------------------
5774  ObjectCreationList OCL_MIGDeathFinalBlowUp
5775  
5776    CreateObject
5777      ObjectNames = ChinaJetMIGHulk
5778      Offset      = X:0.0 Y:0.0 Z:0.0
5779      Count       = 1
5780      Disposition = SEND_IT_FLYING INHERIT_VELOCITY RANDOM_FORCE
5781      DispositionIntensity = 0.4
5782      MinForcePitch = 0.0
5783      MaxForcePitch = 10.0
5784      RollRate      = 0.0
5785      PitchRate     = 0.0
5786      YawRate       = 0.0
5787    End
5788  
5789  End
5790  
5791  ;------------------------------------------------------------------------------
5792  ;This one blows up glamerously with no hulk! Lots of fragments.
5793  ;------------------------------------------------------------------------------
5794  ObjectCreationList OCL_MIGDeathFinalBlowUp_CinematicVersion
5795  
5796    ;extra generic bits
5797    CreateDebris
5798      ModelNames = AVScrap2 AVScrap3 AVScrap4 AVScrap5
5799      Count = 4
5800      Mass = 5.0
5801      Disposition = SEND_IT_FLYING RANDOM_FORCE
5802      DispositionIntensity = .5
5803    End 
5804  
5805  End
5806  
5807  ; -----------------------------------------------------------------------------
5808  ObjectCreationList OCL_BridgeDamaged01
5809    CreateDebris
5810      ModelNames = CVTanker_d15
5811      Offset = x:  -7.869  y:  .07  z:  3.663
5812      Mass = 5
5813      Disposition = SEND_IT_FLYING
5814      DispositionIntensity = 1
5815    End
5816  End
5817  
5818  ; -----------------------------------------------------------------------------
5819  ObjectCreationList OCL_BridgeRepaired01
5820  End
5821  
5822  ; ----------------------------------------------
5823  ; This is what happens to a missile when shot down
5824  ; by a point defense laser! Should be quick and
5825  ; cheap.
5826  ObjectCreationList OCL_GenericMissileDisintegrate
5827  
5828  ;  CreateDebris
5829  ;    ModelNames = GXMammoth_D01 GXMammoth_D02 GXMammoth_D03 GXMammoth_D04
5830  ;    Count = 1
5831  ;    Mass = 5.0
5832  ;    Disposition = SEND_IT_FLYING
5833  ;    DispositionIntensity = 1.5
5834  ;  End 
5835  
5836    CreateDebris
5837      ModelNames = GXMammoth_D01
5838      Offset = X:0 Y:0 Z:0
5839      Mass = 2
5840      Count = 1
5841      Disposition = RANDOM_FORCE INHERIT_VELOCITY
5842      MinForceMagnitude = 1
5843      MaxForceMagnitude = 2
5844      SpinRate = 180
5845      MinForcePitch = 75
5846      MaxForcePitch = 90
5847    End
5848  End
5849  
5850  ; -----------------------------------------------------------------------------
5851  ; The animated trainwreck object... THIS IS ONLY FOR TEST
5852  ; -----------------------------------------------------------------------------
5853  ObjectCreationList OCL_TrainWreck
5854    CreateObject
5855      ObjectNames       = SpecialEffectsTrainCrashObject
5856      Count             = 1
5857      Disposition       = LIKE_EXISTING
5858    End
5859  End
5860  
5861  
5862  ; -----------------------------------------------------------------------------
5863  ; The vehicle-crashes-into-building effect
5864  ; -----------------------------------------------------------------------------
5865  ObjectCreationList OCL_VehicleCrashesIntoBuilding
5866    CreateDebris
5867      ModelNames = GXMammoth_D09 GXMammoth_D10 GXMammoth_D11 GXMammoth_D12
5868      Count = 6
5869      Mass = 5.0
5870      Disposition = SEND_IT_FLYING
5871      DispositionIntensity = 1.5
5872    End
5873  End
5874  
5875  ; -----------------------------------------------------------------------------
5876  ; Tsing Ma bridge destruction object debris pieces
5877  ; -----------------------------------------------------------------------------
5878  ObjectCreationList OCL_TsingMaExplosion
5879    CreateDebris
5880      ModelNames = CMTsingMa_d04 CMTsingMa_d05
5881      Count = 35
5882      Mass = 3.0
5883      Disposition = SEND_IT_FLYING
5884      DispositionIntensity = 1.5
5885      Offset = X:10 Y:0 Z:0
5886    End
5887    CreateDebris
5888      ModelNames = CMTsingMa_d03
5889      Count = 5
5890      Mass = 3.0
5891      Disposition = SEND_IT_FLYING
5892      DispositionIntensity = 1.5
5893      Offset = X:10 Y:0 Z:0
5894    End
5895    CreateDebris
5896      ModelNames = CMTsingMa_d01 CMTsingMa_d02
5897      Count = 3
5898      Mass = 50.0
5899      Disposition = SEND_IT_FLYING
5900      DispositionIntensity = 1.5
5901      SpinRate      = 10.0
5902      Offset = X:10 Y:0 Z:0
5903      MinLifetime   = 40000
5904      MaxLifetime   = 60000
5905    End
5906  End
5907  
5908  ; ---------------------------------------------------------------------------------------
5909  ; The Tanks that drive over the Tsing Ma Bridge Cinematic Sequence
5910  ; ---------------------------------------------------------------------------------------
5911  ObjectCreationList OCL_TsingMaTankColumn
5912    CreateObject
5913      ObjectNames = TsingMaTankColumn
5914      Disposition = LIKE_EXISTING
5915      Count       = 1
5916    End
5917  End
5918  
5919  ; ---------------------------------------------------------------------------------------
5920  ; The Infantry that run over the Tsing Ma Bridge Cinematic Sequence
5921  ; ---------------------------------------------------------------------------------------
5922  ObjectCreationList OCL_TsingMaInfantryColumn
5923    CreateObject
5924      ObjectNames = TsingMaInfantryColumn
5925      Disposition = LIKE_EXISTING
5926      Count       = 1
5927    End
5928  End
5929  
5930  ; -----------------------------------------------------------------------------
5931  ; Train Wreck bridge destruction object debris pieces
5932  ; -----------------------------------------------------------------------------
5933  ObjectCreationList OCL_TrainWreckExplosion
5934    CreateDebris
5935      ModelNames = CMTsingMa_d03 CMTsingMa_d04 CMTsingMa_d05
5936      Count = 35
5937      Mass = 3.0
5938      Disposition = SEND_IT_FLYING
5939      DispositionIntensity = 1.5
5940      Offset = X:10 Y:0 Z:0
5941    End
5942  End
5943  
5944  ; ---------------------------------------------------------------------------------------
5945  ; The Lasers that fire out of the SDIUplink when dying
5946  ; ---------------------------------------------------------------------------------------
5947  ObjectCreationList OCL_SDILinkLasers
5948    CreateObject
5949      ObjectNames = SDILasers
5950      Disposition = LIKE_EXISTING
5951      Count       = 1
5952      MinLifetime   = 3000
5953      MaxLifetime   = 3000
5954      Offset = X:30 Y:0 Z:0
5955    End
5956  End
5957  
5958  ; -----------------------------------------------------------------------------
5959  ; -----------------------------------------------------------------------------
5960  ObjectCreationList OCL_AmericaCommandsetupgraderelease
5961    CreateObject
5962      Offset = X:0 Y:0 Z:50 
5963      ObjectNames = AmericaDozerCommandSetRelease
5964      IgnorePrimaryObstacle = Yes
5965      Disposition = LIKE_EXISTING
5966      Count = 1
5967      RequiresLivePlayer = Yes
5968    End
5969  End
5970  
5971  ; -----------------------------------------------------------------------------
5972  ; -----------------------------------------------------------------------------
5973  ObjectCreationList OCL_ChinaCommandsetupgraderelease
5974    CreateObject
5975      Offset = X:0 Y:0 Z:50 
5976      ObjectNames = ChinaDozerCommandSetRelease
5977      IgnorePrimaryObstacle = Yes
5978      Disposition = LIKE_EXISTING
5979      Count = 1
5980      RequiresLivePlayer = Yes
5981    End
5982  End
5983  
5984  ; -----------------------------------------------------------------------------
5985  ; -----------------------------------------------------------------------------
5986  ObjectCreationList OCL_GLACommandsetupgraderelease
5987    CreateObject
5988      Offset = X:0 Y:0 Z:50 
5989      ObjectNames = GLAWorkerCommandSetRelease
5990      IgnorePrimaryObstacle = Yes
5991      Disposition = LIKE_EXISTING
5992      Count = 1
5993      RequiresLivePlayer = Yes
5994    End
5995  End
5996  
5997  ObjectCreationList SUPERWEAPON_Reinforce
5998    DeliverPayload
5999      Transport = ChinaJetCargoPlane
6000      StartAtPreferredHeight = Yes
6001      StartAtMaxSpeed = Yes
6002      MaxAttempts = 4
6003      DropOffset = X:0 Y:0 Z:-10
6004      DropDelay = 80        ; time in between each item dropped (if more than one)
6005      ParachuteDirectly = Yes ; will tell all contained parachutes to go ahead and bunch
6006      PutInContainer = AmericaParachute
6007      Payload = ChinaVehicleTroopCrawlerf 2
6008      DeliveryDistance = 0 ;0  ;when outbound vehicle must be this close to target to continue delivery
6009      PreOpenDistance = 300 ;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery 
6010      DeliveryDecalRadius = 100
6011      DeliveryDecal
6012        Texture           = SCCParadrop_USA
6013        Style             = SHADOW_ALPHA_DECAL
6014        OpacityMin        = 25%
6015        OpacityMax        = 50%
6016        OpacityThrobTime  = 500
6017        Color             = R:227 G:229 B:22 A:255 
6018        OnlyVisibleToOwningPlayer = Yes
6019      End
6020  ;    InvulnerableTime = 9999;milliseconds
6021      ;RequiresLivePlayer = Yes ; I want to require a live player, but I'll settle for dropping neutral rangers instead
6022    End
6023  End
6024  
6025  ;------------------------------------------------------------------------------
6026  ;---------------------Eddited by Colonel WOG (04/10/04)-----------------------
6027  ;------------------------------------------------------------------------------


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